Compare commits
16 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
76325d0ba9 | ||
|
|
cf1802a6de | ||
|
|
538a7b12bd | ||
|
|
57e0f52aaa | ||
|
|
1ae0335b62 | ||
|
|
ca1bff6b66 | ||
|
|
10cc62d2ca | ||
|
|
dd451a8a00 | ||
|
|
444ec1e412 | ||
|
|
82739f4d7d | ||
|
|
19825d853e | ||
|
|
d8ece2e3e9 | ||
|
|
bf4deb0ce6 | ||
|
|
da4739a26c | ||
|
|
fc24bf0915 | ||
|
|
9329b99cba |
@@ -13,7 +13,6 @@ BraceWrapping:
|
||||
AfterUnion: true
|
||||
BeforeCatch: false
|
||||
BeforeElse: false
|
||||
FixNamespaceComments: false
|
||||
AllowShortIfStatementsOnASingleLine: false
|
||||
IndentCaseLabels: false
|
||||
AccessModifierOffset: -8
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
Checks: '-*,modernize-use-emplace,modernize-avoid-bind,misc-throw-by-value-catch-by-reference,misc-unconventional-assign-operator,performance-*'
|
||||
WarningsAsErrors: '-*,modernize-use-emplace,performance-type-promotion-in-math-fn,performance-faster-string-find,performance-implicit-cast-in-loop'
|
||||
Checks: '-*,modernize-use-emplace,modernize-use-default-member-init,modernize-use-equals-delete,modernize-use-equals-default,modernize-return-braced-init-list,modernize-loop-convert,modernize-avoid-bind,misc-throw-by-value-catch-by-reference,misc-string-compare,misc-inefficient-algorithm,misc-inaccurate-erase,misc-incorrect-roundings,misc-unconventional-assign-operator,bugprone-suspicious-memset-usage,performance-*'
|
||||
CheckOptions:
|
||||
- key: performance-unnecessary-value-param.AllowedTypes
|
||||
value: v[23]f;v[23][su](16|32)
|
||||
- key: modernize-use-default-member-init.UseAssignment
|
||||
value: True
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
title: ''
|
||||
labels: Unconfirmed bug
|
||||
assignees: ''
|
||||
---
|
||||
|
||||
##### Issue type
|
||||
<!-- Pick one below and delete others -->
|
||||
- Bug report
|
||||
- Feature request
|
||||
- Documentation issue
|
||||
- Build issue
|
||||
|
||||
##### Minetest version
|
||||
<!--
|
||||
Paste Minetest version between quotes below
|
||||
25
.github/ISSUE_TEMPLATE/feature_request.md
vendored
25
.github/ISSUE_TEMPLATE/feature_request.md
vendored
@@ -1,25 +0,0 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an idea for this project
|
||||
title: ''
|
||||
labels: Feature request
|
||||
assignees: ''
|
||||
---
|
||||
|
||||
## Problem
|
||||
|
||||
A clear and concise description of what the problem is.
|
||||
ie: Why is this needed?
|
||||
Ex. I'm always frustrated when [...]
|
||||
|
||||
## Solutions
|
||||
|
||||
A clear and concise description of what you want to happen.
|
||||
|
||||
## Alternatives
|
||||
|
||||
A clear and concise description of any alternative solutions or features you've considered.
|
||||
|
||||
## Additional context
|
||||
|
||||
Add any other context or screenshots about the feature request here.
|
||||
19
.github/PULL_REQUEST_TEMPLATE.md
vendored
19
.github/PULL_REQUEST_TEMPLATE.md
vendored
@@ -1,19 +0,0 @@
|
||||
Add compact, short information about your PR for easier understanding:
|
||||
|
||||
- Goal of the PR
|
||||
- How does the PR work?
|
||||
- Does it resolve any reported issue?
|
||||
- If not a bug fix, why is this PR needed? What usecases does it solve?
|
||||
|
||||
## To do
|
||||
|
||||
This PR is a Work in Progress / Ready for Review.
|
||||
<!-- ^ delete one -->
|
||||
|
||||
- [ ] List
|
||||
- [ ] Things
|
||||
- [ ] To do
|
||||
|
||||
## How to test
|
||||
|
||||
<!-- Example code or instructions -->
|
||||
20
.github/SECURITY.md
vendored
20
.github/SECURITY.md
vendored
@@ -1,20 +0,0 @@
|
||||
# Security Policy
|
||||
|
||||
## Supported Versions
|
||||
|
||||
We only support the latest stable version for security issues.
|
||||
See the [releases page](https://github.com/minetest/minetest/releases).
|
||||
|
||||
## Reporting a Vulnerability
|
||||
|
||||
We ask that you report vulnerabilities privately, by contacting a core developer,
|
||||
to give us time to fix them. You can do that by emailing one of the following addresses:
|
||||
|
||||
* celeron55@gmail.com
|
||||
* rubenwardy@minetest.net
|
||||
|
||||
Depending on severity, we will either create a private issue for the vulnerability
|
||||
and release a patch version of Minetest, or give you permission to file the issue publicly.
|
||||
|
||||
For more information on the justification of this policy, see
|
||||
[Responsible Disclosure](https://en.wikipedia.org/wiki/Responsible_disclosure).
|
||||
16
.gitignore
vendored
16
.gitignore
vendored
@@ -1,4 +1,4 @@
|
||||
## Editors and development environments
|
||||
## Editors and Development environments
|
||||
*~
|
||||
*.swp
|
||||
*.bak*
|
||||
@@ -21,13 +21,11 @@
|
||||
tags
|
||||
!tags/
|
||||
gtags.files
|
||||
.idea
|
||||
.idea/*
|
||||
# Codelite
|
||||
*.project
|
||||
# Visual Studio Code
|
||||
.vscode/
|
||||
|
||||
## Files related to Minetest development cycle
|
||||
## Files related to minetest development cycle
|
||||
/*.patch
|
||||
*.diff
|
||||
# GNU Patch reject file
|
||||
@@ -55,9 +53,8 @@ gtags.files
|
||||
## Configuration/log files
|
||||
minetest.conf
|
||||
debug.txt
|
||||
debug.txt.1
|
||||
|
||||
## Other files generated by Minetest
|
||||
## Other files generated by minetest
|
||||
screenshot_*.png
|
||||
testbm.txt
|
||||
|
||||
@@ -66,11 +63,6 @@ doc/Doxyfile
|
||||
doc/html/
|
||||
doc/doxygen_*
|
||||
|
||||
## MkDocs files
|
||||
public/
|
||||
doc/mkdocs/docs/*.md
|
||||
doc/mkdocs/mkdocs.yml
|
||||
|
||||
## Build files
|
||||
CMakeFiles
|
||||
Makefile
|
||||
|
||||
@@ -239,13 +239,13 @@ build:fedora-24:
|
||||
##
|
||||
|
||||
.generic_win_template: &generic_win_template
|
||||
image: ubuntu:bionic
|
||||
image: ubuntu:xenial
|
||||
before_script:
|
||||
- apt-get update -y
|
||||
- apt-get install -y wget xz-utils unzip git cmake gettext
|
||||
- wget -q http://minetest.kitsunemimi.pw/mingw-w64-${WIN_ARCH}_9.2.0_ubuntu18.04.tar.xz -O mingw.tar.xz
|
||||
- apt-get install -y p7zip-full wget unzip git cmake gettext
|
||||
- wget http://minetest.kitsunemimi.pw/mingw-w64-${WIN_ARCH}_7.1.1_ubuntu14.04.7z -O mingw.7z > /dev/null
|
||||
- sed -e "s|%PREFIX%|${WIN_ARCH}-w64-mingw32|" -e "s|%ROOTPATH%|/usr/${WIN_ARCH}-w64-mingw32|" < util/travis/toolchain_mingw.cmake.in > ${TOOLCHAIN_OUTPUT}
|
||||
- tar -xaf mingw.tar.xz -C /usr
|
||||
- 7z x -y -o/usr mingw.7z > /dev/null
|
||||
|
||||
.build_win_template: &build_win_template
|
||||
<<: *generic_win_template
|
||||
@@ -322,19 +322,3 @@ package:docker:
|
||||
- docker push ${CONTAINER_IMAGE}/server:$CI_COMMIT_SHA
|
||||
- docker push ${CONTAINER_IMAGE}/server:$CI_COMMIT_REF_NAME
|
||||
- docker push ${CONTAINER_IMAGE}/server:latest
|
||||
|
||||
pages:
|
||||
stage: deploy
|
||||
image: python:3.7
|
||||
before_script:
|
||||
- pip install pip==18.1
|
||||
- pip install git+https://github.com/Python-Markdown/markdown.git
|
||||
- pip install git+https://github.com/mkdocs/mkdocs.git
|
||||
- pip install pygments
|
||||
script:
|
||||
- cd doc/mkdocs && ./build.sh
|
||||
artifacts:
|
||||
paths:
|
||||
- public
|
||||
only:
|
||||
- master
|
||||
|
||||
74
.luacheckrc
74
.luacheckrc
@@ -1,74 +0,0 @@
|
||||
unused_args = false
|
||||
allow_defined_top = true
|
||||
|
||||
ignore = {
|
||||
"131", -- Unused global variable
|
||||
"431", -- Shadowing an upvalue
|
||||
"432", -- Shadowing an upvalue argument
|
||||
}
|
||||
|
||||
read_globals = {
|
||||
"ItemStack",
|
||||
"INIT",
|
||||
"DIR_DELIM",
|
||||
"dump", "dump2",
|
||||
"fgettext", "fgettext_ne",
|
||||
"vector",
|
||||
"VoxelArea",
|
||||
"profiler",
|
||||
"Settings",
|
||||
|
||||
string = {fields = {"split", "trim"}},
|
||||
table = {fields = {"copy", "getn", "indexof", "insert_all"}},
|
||||
math = {fields = {"hypot"}},
|
||||
}
|
||||
|
||||
globals = {
|
||||
"core",
|
||||
"gamedata",
|
||||
os = { fields = { "tempfolder" } },
|
||||
"_",
|
||||
}
|
||||
|
||||
files["builtin/client/register.lua"] = {
|
||||
globals = {
|
||||
debug = {fields={"getinfo"}},
|
||||
}
|
||||
}
|
||||
|
||||
files["builtin/common/misc_helpers.lua"] = {
|
||||
globals = {
|
||||
"dump", "dump2", "table", "math", "string",
|
||||
"fgettext", "fgettext_ne", "basic_dump", "game", -- ???
|
||||
"file_exists", "get_last_folder", "cleanup_path", -- ???
|
||||
},
|
||||
}
|
||||
|
||||
files["builtin/common/vector.lua"] = {
|
||||
globals = { "vector" },
|
||||
}
|
||||
|
||||
files["builtin/game/voxelarea.lua"] = {
|
||||
globals = { "VoxelArea" },
|
||||
}
|
||||
|
||||
files["builtin/game/init.lua"] = {
|
||||
globals = { "profiler" },
|
||||
}
|
||||
|
||||
files["builtin/common/filterlist.lua"] = {
|
||||
globals = {
|
||||
"filterlist",
|
||||
"compare_worlds", "sort_worlds_alphabetic", "sort_mod_list", -- ???
|
||||
},
|
||||
}
|
||||
|
||||
files["builtin/mainmenu"] = {
|
||||
globals = {
|
||||
"gamedata",
|
||||
},
|
||||
|
||||
read_globals = {
|
||||
"PLATFORM",
|
||||
},
|
||||
}
|
||||
89
.travis.yml
89
.travis.yml
@@ -1,8 +1,8 @@
|
||||
language: cpp
|
||||
before_install: ./util/travis/before_install.sh
|
||||
script: ./util/travis/script.sh
|
||||
os: linux
|
||||
dist: bionic
|
||||
sudo: required
|
||||
dist: trusty
|
||||
group: edge
|
||||
notifications:
|
||||
email: false
|
||||
@@ -10,50 +10,49 @@ matrix:
|
||||
fast_finish: true
|
||||
include:
|
||||
|
||||
- env: CLANG_FORMAT=clang-format-8
|
||||
- env: LINT=1
|
||||
compiler: clang
|
||||
os: linux
|
||||
addons:
|
||||
apt:
|
||||
packages: ['clang-format-8']
|
||||
packages: ['clang-format-5.0']
|
||||
sources: &sources
|
||||
- llvm-toolchain-trusty-5.0
|
||||
|
||||
- name: "Builtin Luacheck and Unit Tests"
|
||||
language: generic
|
||||
compiler: null
|
||||
os: linux
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- luarocks
|
||||
before_install:
|
||||
- luarocks install --local luacheck
|
||||
- luarocks install --local busted
|
||||
script:
|
||||
- $HOME/.luarocks/bin/luacheck builtin
|
||||
- $HOME/.luarocks/bin/busted builtin
|
||||
|
||||
- env: CLANG_TIDY=clang-tidy-8
|
||||
- env: CLANG_TIDY=1
|
||||
compiler: clang
|
||||
os: linux
|
||||
script: ./util/travis/clangtidy.sh
|
||||
addons:
|
||||
apt:
|
||||
packages: ['clang-tidy-8']
|
||||
packages: ['clang-tidy-5.0']
|
||||
sources: &sources
|
||||
- llvm-toolchain-trusty-5.0
|
||||
|
||||
- name: "MinGW cross-compiler (32-bit)"
|
||||
env: PLATFORM=Win32
|
||||
- env: PLATFORM=Win32
|
||||
compiler: gcc
|
||||
os: linux
|
||||
addons:
|
||||
apt:
|
||||
packages: ['gcc-mingw-w64-i686', 'g++-mingw-w64-i686', 'binutils-mingw-w64-i686']
|
||||
sources: &sources
|
||||
- ubuntu-toolchain-r-test
|
||||
- sourceline: 'deb http://mirrors.kernel.org/ubuntu xenial main universe'
|
||||
|
||||
- name: "MinGW cross-compiler (64-bit)"
|
||||
env: PLATFORM=Win64
|
||||
- env: PLATFORM=Win64
|
||||
compiler: gcc
|
||||
os: linux
|
||||
addons:
|
||||
apt:
|
||||
packages: ['gcc-mingw-w64-x86-64', 'g++-mingw-w64-x86-64', 'binutils-mingw-w64-x86-64']
|
||||
sources: &sources
|
||||
- ubuntu-toolchain-r-test
|
||||
- sourceline: 'deb http://mirrors.kernel.org/ubuntu xenial main universe'
|
||||
|
||||
# - env: PLATFORM=Unix
|
||||
# compiler: clang
|
||||
# os: osx
|
||||
# osx_image: xcode8
|
||||
- env: PLATFORM=Unix
|
||||
compiler: clang
|
||||
os: osx
|
||||
osx_image: xcode8
|
||||
|
||||
- env: PLATFORM=Unix COMPILER=gcc-6
|
||||
compiler: gcc
|
||||
@@ -61,38 +60,50 @@ matrix:
|
||||
addons:
|
||||
apt:
|
||||
packages: ['gcc-6', 'g++-6']
|
||||
sources: &sources
|
||||
- ubuntu-toolchain-r-test
|
||||
|
||||
- env: PLATFORM=Unix COMPILER=gcc-8
|
||||
- env: PLATFORM=Unix COMPILER=gcc-7
|
||||
compiler: gcc
|
||||
os: linux
|
||||
addons:
|
||||
apt:
|
||||
packages: ['gcc-8', 'g++-8']
|
||||
packages: ['gcc-7', 'g++-7']
|
||||
sources: &sources
|
||||
- ubuntu-toolchain-r-test
|
||||
|
||||
- env: PLATFORM=Unix COMPILER=clang-3.9
|
||||
- env: PLATFORM=Unix COMPILER=clang-3.6
|
||||
compiler: clang
|
||||
os: linux
|
||||
addons:
|
||||
apt:
|
||||
packages: ['clang-3.9']
|
||||
packages: ['clang-3.6', 'clang++-3.6']
|
||||
sources: &sources
|
||||
- llvm-toolchain-trusty-3.6
|
||||
|
||||
- env: PLATFORM=Unix COMPILER=clang-9
|
||||
- env: PLATFORM=Unix COMPILER=clang-5.0
|
||||
compiler: clang
|
||||
os: linux
|
||||
addons:
|
||||
apt:
|
||||
packages: ['clang-9']
|
||||
packages: ['clang-5.0', 'clang++-5.0']
|
||||
sources: &sources
|
||||
- llvm-toolchain-trusty-5.0
|
||||
|
||||
- env: PLATFORM=Unix COMPILER=clang-9 FREETYPE=0
|
||||
- env: PLATFORM=Unix COMPILER=clang-5.0 FREETYPE=0
|
||||
compiler: clang
|
||||
os: linux
|
||||
addons:
|
||||
apt:
|
||||
packages: ['clang-9']
|
||||
packages: ['clang-5.0', 'clang++-5.0']
|
||||
sources: &sources
|
||||
- llvm-toolchain-trusty-5.0
|
||||
|
||||
- env: PLATFORM=Unix COMPILER=clang-9 VALGRIND=1
|
||||
- env: PLATFORM=Unix COMPILER=clang-5.0 VALGRIND=1
|
||||
compiler: clang
|
||||
os: linux
|
||||
addons:
|
||||
apt:
|
||||
packages: ['valgrind', 'clang-9']
|
||||
packages: ['valgrind', 'clang-5.0', 'clang++-5.0']
|
||||
sources: &sources
|
||||
- llvm-toolchain-trusty-5.0
|
||||
|
||||
@@ -16,8 +16,8 @@ set(CLANG_MINIMUM_VERSION "3.4")
|
||||
|
||||
# Also remember to set PROTOCOL_VERSION in network/networkprotocol.h when releasing
|
||||
set(VERSION_MAJOR 5)
|
||||
set(VERSION_MINOR 2)
|
||||
set(VERSION_PATCH 0)
|
||||
set(VERSION_MINOR 0)
|
||||
set(VERSION_PATCH 1)
|
||||
set(VERSION_EXTRA "" CACHE STRING "Stuff to append to version string")
|
||||
|
||||
# Change to false for releases
|
||||
@@ -172,16 +172,16 @@ install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minimal" DESTINATION "${SHA
|
||||
if(BUILD_CLIENT)
|
||||
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/client/shaders" DESTINATION "${SHAREDIR}/client")
|
||||
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/textures/base/pack" DESTINATION "${SHAREDIR}/textures/base")
|
||||
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/fonts" DESTINATION "${SHAREDIR}")
|
||||
if(RUN_IN_PLACE)
|
||||
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/clientmods" DESTINATION "${SHAREDIR}")
|
||||
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/client/serverlist" DESTINATION "${SHAREDIR}/client")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/fonts" DESTINATION "${SHAREDIR}")
|
||||
|
||||
install(FILES "README.md" DESTINATION "${DOCDIR}" COMPONENT "Docs")
|
||||
install(FILES "doc/lua_api.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
|
||||
install(FILES "doc/client_lua_api.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
|
||||
install(FILES "doc/menu_lua_api.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
|
||||
install(FILES "doc/texture_packs.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
|
||||
install(FILES "doc/world_format.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
|
||||
@@ -232,7 +232,7 @@ add_subdirectory(src)
|
||||
|
||||
# CPack
|
||||
|
||||
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "A free open-source voxel game engine with easy modding and game creation.")
|
||||
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "An InfiniMiner/Minecraft inspired game")
|
||||
set(CPACK_PACKAGE_VERSION_MAJOR ${VERSION_MAJOR})
|
||||
set(CPACK_PACKAGE_VERSION_MINOR ${VERSION_MINOR})
|
||||
set(CPACK_PACKAGE_VERSION_PATCH ${VERSION_PATCH})
|
||||
|
||||
11
Dockerfile
11
Dockerfile
@@ -3,7 +3,9 @@ FROM debian:stretch
|
||||
USER root
|
||||
RUN apt-get update -y && \
|
||||
apt-get -y install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev \
|
||||
libsqlite3-dev libcurl4-gnutls-dev zlib1g-dev libgmp-dev libjsoncpp-dev git
|
||||
libsqlite3-dev libcurl4-gnutls-dev zlib1g-dev libgmp-dev libjsoncpp-dev git && \
|
||||
apt-get clean && rm -rf /var/cache/apt/archives/* && \
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
|
||||
COPY . /usr/src/minetest
|
||||
|
||||
@@ -14,8 +16,7 @@ RUN mkdir -p /usr/src/minetest/cmakebuild && cd /usr/src/minetest/cmakebuild &&
|
||||
-DENABLE_SYSTEM_JSONCPP=1 \
|
||||
.. && \
|
||||
make -j2 && \
|
||||
rm -Rf ../games/minetest_game && git clone --depth 1 https://github.com/minetest/minetest_game ../games/minetest_game && \
|
||||
rm -Rf ../games/minetest_game/.git && \
|
||||
rm -Rf ../games/minetest_game && git clone https://github.com/minetest/minetest_game ../games/minetest_game && \
|
||||
make install
|
||||
|
||||
FROM debian:stretch
|
||||
@@ -24,9 +25,7 @@ USER root
|
||||
RUN groupadd minetest && useradd -m -g minetest -d /var/lib/minetest minetest && \
|
||||
apt-get update -y && \
|
||||
apt-get -y install libcurl3-gnutls libjsoncpp1 liblua5.1-0 libluajit-5.1-2 libpq5 libsqlite3-0 \
|
||||
libstdc++6 zlib1g libc6 && \
|
||||
apt-get clean && rm -rf /var/cache/apt/archives/* && \
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
libstdc++6 zlib1g libc6
|
||||
|
||||
WORKDIR /var/lib/minetest
|
||||
|
||||
|
||||
290
README.md
290
README.md
@@ -7,11 +7,11 @@ Minetest
|
||||
|
||||
Minetest is a free open-source voxel game engine with easy modding and game creation.
|
||||
|
||||
Copyright (C) 2010-2019 Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2010-2018 Perttu Ahola <celeron55@gmail.com>
|
||||
and contributors (see source file comments and the version control log)
|
||||
|
||||
In case you downloaded the source code
|
||||
--------------------------------------
|
||||
In case you downloaded the source code:
|
||||
---------------------------------------
|
||||
If you downloaded the Minetest Engine source code in which this file is
|
||||
contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/)
|
||||
project too. See its README.txt for more information.
|
||||
@@ -65,7 +65,7 @@ Some can be changed in the key config dialog in the settings tab.
|
||||
| + | Increase view range |
|
||||
| - | Decrease view range |
|
||||
| K | Enable/disable fly mode (needs fly privilege) |
|
||||
| P | Enable/disable pitch move mode |
|
||||
| L | Enable/disable pitch move mode |
|
||||
| J | Enable/disable fast mode (needs fast privilege) |
|
||||
| H | Enable/disable noclip mode (needs noclip privilege) |
|
||||
| E | Move fast in fast mode |
|
||||
@@ -92,13 +92,13 @@ Locations:
|
||||
Where each location is on each platform:
|
||||
|
||||
* Windows .zip / RUN_IN_PLACE source:
|
||||
* `bin` = `bin`
|
||||
* `share` = `.`
|
||||
* `user` = `.`
|
||||
* bin = `bin`
|
||||
* share = `.`
|
||||
* user = `.`
|
||||
* Windows installed:
|
||||
* `bin` = `C:\Program Files\Minetest\bin (Depends on the install location)`
|
||||
* `share` = `C:\Program Files\Minetest (Depends on the install location)`
|
||||
* `user` = `%APPDATA%\Minetest`
|
||||
* $bin = `C:\Program Files\Minetest\bin (Depends on the install location)`
|
||||
* $share = `C:\Program Files\Minetest (Depends on the install location)`
|
||||
* $user = `%Appdata%\Minetest`
|
||||
* Linux installed:
|
||||
* `bin` = `/usr/bin`
|
||||
* `share` = `/usr/share/minetest`
|
||||
@@ -110,18 +110,18 @@ Where each location is on each platform:
|
||||
|
||||
Worlds can be found as separate folders in: `user/worlds/`
|
||||
|
||||
Configuration file
|
||||
------------------
|
||||
Configuration file:
|
||||
-------------------
|
||||
- Default location:
|
||||
`user/minetest.conf`
|
||||
- This file is created by closing Minetest for the first time.
|
||||
- It is created by Minetest when it is ran the first time.
|
||||
- A specific file can be specified on the command line:
|
||||
`--config <path-to-file>`
|
||||
- A run-in-place build will look for the configuration file in
|
||||
`location_of_exe/../minetest.conf` and also `location_of_exe/../../minetest.conf`
|
||||
|
||||
Command-line options
|
||||
--------------------
|
||||
Command-line options:
|
||||
---------------------
|
||||
- Use `--help`
|
||||
|
||||
Compiling
|
||||
@@ -140,21 +140,13 @@ Compiling
|
||||
| GMP | 5.0.0+ | Bundled mini-GMP is used if not present |
|
||||
| JsonCPP | 1.0.0+ | Bundled JsonCPP is used if not present |
|
||||
|
||||
For Debian/Ubuntu users:
|
||||
For Debian/Ubuntu:
|
||||
|
||||
sudo apt install g++ make libc6-dev libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
|
||||
sudo apt install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
|
||||
|
||||
For Fedora users:
|
||||
|
||||
sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
|
||||
|
||||
For Arch users:
|
||||
|
||||
sudo pacman -S base-devel libcurl-gnutls cmake libxxf86vm irrlicht libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses
|
||||
|
||||
For Alpine users:
|
||||
|
||||
sudo apk add build-base irrlicht-dev cmake bzip2-dev libpng-dev jpeg-dev libxxf86vm-dev mesa-dev sqlite-dev libogg-dev libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev gmp-dev jsoncpp-dev luajit-dev
|
||||
|
||||
#### Download
|
||||
|
||||
@@ -196,21 +188,21 @@ Download minetest_game, without using Git:
|
||||
Build a version that runs directly from the source directory:
|
||||
|
||||
cmake . -DRUN_IN_PLACE=TRUE
|
||||
make -j$(nproc)
|
||||
make -j <number of processors>
|
||||
|
||||
Run it:
|
||||
|
||||
./bin/minetest
|
||||
|
||||
- Use `cmake . -LH` to see all CMake options and their current state.
|
||||
- Use `cmake . -LH` to see all CMake options and their current state
|
||||
- If you want to install it system-wide (or are making a distribution package),
|
||||
you will want to use `-DRUN_IN_PLACE=FALSE`.
|
||||
- You can build a bare server by specifying `-DBUILD_SERVER=TRUE`.
|
||||
- You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`.
|
||||
- You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`.
|
||||
- Debug build is slower, but gives much more useful output in a debugger.
|
||||
- If you build a bare server you don't need to have Irrlicht installed.
|
||||
- In that case use `-DIRRLICHT_SOURCE_DIR=/the/irrlicht/source`.
|
||||
you will want to use `-DRUN_IN_PLACE=FALSE`
|
||||
- You can build a bare server by specifying `-DBUILD_SERVER=TRUE`
|
||||
- You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`
|
||||
- You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`
|
||||
- Debug build is slower, but gives much more useful output in a debugger
|
||||
- If you build a bare server, you don't need to have Irrlicht installed.
|
||||
- In that case use `-DIRRLICHT_SOURCE_DIR=/the/irrlicht/source`
|
||||
|
||||
### CMake options
|
||||
|
||||
@@ -228,7 +220,7 @@ General options and their default values:
|
||||
ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
|
||||
ENABLE_FREETYPE=ON - Build with FreeType2; Allows using TTF fonts
|
||||
ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations
|
||||
ENABLE_GLES=OFF - Build for OpenGL ES instead of OpenGL (requires support by Irrlicht)
|
||||
ENABLE_GLES=OFF - Search for Open GLES headers & libraries and use them
|
||||
ENABLE_LEVELDB=ON - Build with LevelDB; Enables use of LevelDB map backend
|
||||
ENABLE_POSTGRESQL=ON - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
|
||||
ENABLE_REDIS=ON - Build with libhiredis; Enables use of Redis map backend
|
||||
@@ -267,7 +259,7 @@ Library specific options:
|
||||
LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
|
||||
LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
|
||||
PostgreSQL_INCLUDE_DIR - Only when building with PostgreSQL; directory that contains libpq-fe.h
|
||||
PostgreSQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so/libpq.lib
|
||||
POSTGRESQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so
|
||||
REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h
|
||||
REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so
|
||||
SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
|
||||
@@ -292,93 +284,183 @@ Library specific options:
|
||||
VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
|
||||
XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
|
||||
ZLIB_DLL - Only on Windows; path to zlib1.dll
|
||||
ZLIBWAPI_DLL - Only on Windows; path to zlibwapi.dll
|
||||
ZLIB_INCLUDE_DIR - Directory that contains zlib.h
|
||||
ZLIB_LIBRARY - Path to libz.a/libz.so/zlib.lib
|
||||
ZLIB_LIBRARY - Path to libz.a/libz.so/zlibwapi.lib
|
||||
|
||||
### Compiling on Windows
|
||||
|
||||
### Requirements
|
||||
* This section is outdated. In addition to what is described here:
|
||||
* In addition to minetest, you need to download [minetest_game](https://github.com/minetest/minetest_game).
|
||||
* If you wish to have sound support, you need libogg, libvorbis and libopenal
|
||||
|
||||
- [Visual Studio 2015 or newer](https://visualstudio.microsoft.com)
|
||||
- [CMake](https://cmake.org/download/)
|
||||
- [vcpkg](https://github.com/Microsoft/vcpkg)
|
||||
- [Git](https://git-scm.com/downloads)
|
||||
* You need:
|
||||
* CMake:
|
||||
http://www.cmake.org/cmake/resources/software.html
|
||||
* A compiler
|
||||
* MinGW: http://www.mingw.org/
|
||||
* or Visual Studio: http://msdn.microsoft.com/en-us/vstudio/default
|
||||
* Irrlicht SDK 1.7:
|
||||
http://irrlicht.sourceforge.net/downloads.html
|
||||
* Zlib headers (zlib125.zip)
|
||||
http://www.winimage.com/zLibDll/index.html
|
||||
* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
|
||||
http://www.winimage.com/zLibDll/index.html
|
||||
* SQLite3 headers and library
|
||||
https://www.sqlite.org/download.html
|
||||
* Optional: gettext library and tools:
|
||||
http://gnuwin32.sourceforge.net/downlinks/gettext.php
|
||||
* This is used for other UI languages. Feel free to leave it out.
|
||||
* And, of course, Minetest:
|
||||
http://minetest.net/download
|
||||
* Steps:
|
||||
* Select a directory called DIR hereafter in which you will operate.
|
||||
* Make sure you have CMake and a compiler installed.
|
||||
* Download all the other stuff to DIR and extract them into there.
|
||||
("extract here", not "extract to packagename/")
|
||||
* NOTE: zlib125dll.zip needs to be extracted into zlib125dll
|
||||
* NOTE: You need to extract sqlite3.h & sqlite3ext.h from the SQLite 3
|
||||
source and sqlite3.dll & sqlite3.def from the SQLite 3 precompiled
|
||||
binaries into "sqlite3" directory, and generate sqlite3.lib using
|
||||
command "LIB /DEF:sqlite3.def /OUT:sqlite3.lib"
|
||||
* All those packages contain a nice base directory in them, which
|
||||
should end up being the direct subdirectories of DIR.
|
||||
* You will end up with a directory structure like this (+=dir, -=file):
|
||||
-----------------
|
||||
+ DIR
|
||||
* zlib-1.2.5.tar.gz
|
||||
* zlib125dll.zip
|
||||
* irrlicht-1.8.3.zip
|
||||
* sqlite-amalgamation-3130000.zip (SQLite3 headers)
|
||||
* sqlite-dll-win32-x86-3130000.zip (SQLite3 library for 32bit system)
|
||||
* 110214175330.zip (or whatever, this is the minetest source)
|
||||
+ zlib-1.2.5
|
||||
* zlib.h
|
||||
+ win32
|
||||
...
|
||||
+ zlib125dll
|
||||
* readme.txt
|
||||
+ dll32
|
||||
...
|
||||
+ irrlicht-1.8.3
|
||||
+ lib
|
||||
+ include
|
||||
...
|
||||
+ sqlite3
|
||||
sqlite3.h
|
||||
sqlite3ext.h
|
||||
sqlite3.lib
|
||||
sqlite3.dll
|
||||
+ gettext (optional)
|
||||
+bin
|
||||
+include
|
||||
+lib
|
||||
+ minetest
|
||||
+ src
|
||||
+ doc
|
||||
* CMakeLists.txt
|
||||
...
|
||||
-----------------
|
||||
* Start up the CMake GUI
|
||||
* Select "Browse Source..." and select DIR/minetest
|
||||
* Now, if using MSVC:
|
||||
* Select "Browse Build..." and select DIR/minetest-build
|
||||
* Else if using MinGW:
|
||||
* Select "Browse Build..." and select DIR/minetest
|
||||
* Select "Configure"
|
||||
* Select your compiler
|
||||
* It will warn about missing stuff, ignore that at this point. (later don't)
|
||||
* Make sure the configuration is as follows
|
||||
(note that the versions may differ for you):
|
||||
|
||||
### Compiling and installing the dependencies
|
||||
BUILD_CLIENT [X]
|
||||
BUILD_SERVER [ ]
|
||||
CMAKE_BUILD_TYPE Release
|
||||
CMAKE_INSTALL_PREFIX DIR/minetest-install
|
||||
IRRLICHT_SOURCE_DIR DIR/irrlicht-1.8.3
|
||||
RUN_IN_PLACE [X]
|
||||
WARN_ALL [ ]
|
||||
ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
|
||||
ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
|
||||
ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
|
||||
GETTEXT_BIN_DIR DIR/gettext/bin
|
||||
GETTEXT_INCLUDE_DIR DIR/gettext/include
|
||||
GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
|
||||
GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
|
||||
|
||||
It is highly recommended to use vcpkg as package manager.
|
||||
* If CMake complains it couldn't find SQLITE3, choose "Advanced" box on the
|
||||
right top corner, then specify the location of SQLITE3_INCLUDE_DIR and
|
||||
SQLITE3_LIBRARY manually.
|
||||
* If you want to build 64-bit minetest, you will need to build 64-bit version
|
||||
of irrlicht engine manually, as only 32-bit pre-built library is provided.
|
||||
* Hit "Configure"
|
||||
* Hit "Configure" once again 8)
|
||||
* If something is still coloured red, you have a problem.
|
||||
* Hit "Generate"
|
||||
If using MSVC:
|
||||
* Open the generated minetest.sln
|
||||
* The project defaults to the "Debug" configuration. Make very sure to
|
||||
select "Release", unless you want to debug some stuff (it's slower
|
||||
and might not even work at all)
|
||||
* Build the ALL_BUILD project
|
||||
* Build the INSTALL project
|
||||
* You should now have a working game with the executable in
|
||||
DIR/minetest-install/bin/minetest.exe
|
||||
* Additionally you may create a zip package by building the PACKAGE
|
||||
project.
|
||||
If using MinGW:
|
||||
* Using the command line, browse to the build directory and run 'make'
|
||||
(or mingw32-make or whatever it happens to be)
|
||||
* You may need to copy some of the downloaded DLLs into bin/, see what
|
||||
running the produced executable tells you it doesn't have.
|
||||
* You should now have a working game with the executable in
|
||||
DIR/minetest/bin/minetest.exe
|
||||
|
||||
#### a) Using vcpkg to install dependencies
|
||||
### Bat script to build Windows releases of Minetest
|
||||
|
||||
After you successfully built vcpkg you can easily install the required libraries:
|
||||
```powershell
|
||||
vcpkg install irrlicht zlib curl[winssl] openal-soft libvorbis libogg sqlite3 freetype luajit --triplet x64-windows
|
||||
```
|
||||
This is how we build Windows releases.
|
||||
|
||||
- `curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store.
|
||||
- `openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound.
|
||||
- `freetype` is optional, it allows true-type font rendering.
|
||||
- `luajit` is optional, it replaces the integrated Lua interpreter with a faster just-in-time interpreter.
|
||||
set sourcedir=%CD%
|
||||
set installpath="C:\tmp\minetest_install"
|
||||
set irrlichtpath="C:\tmp\irrlicht-1.7.2"
|
||||
|
||||
There are other optional libraries, but they are not tested if they can build and link correctly.
|
||||
set builddir=%sourcedir%\bvc10
|
||||
mkdir %builddir%
|
||||
pushd %builddir%
|
||||
cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath%
|
||||
if %errorlevel% neq 0 goto fail
|
||||
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
|
||||
if %errorlevel% neq 0 goto fail
|
||||
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
|
||||
if %errorlevel% neq 0 goto fail
|
||||
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
|
||||
if %errorlevel% neq 0 goto fail
|
||||
popd
|
||||
echo Finished.
|
||||
exit /b 0
|
||||
|
||||
Use `--triplet` to specify the target triplet, e.g. `x64-windows` or `x86-windows`.
|
||||
:fail
|
||||
popd
|
||||
echo Failed.
|
||||
exit /b 1
|
||||
|
||||
#### b) Compile the dependencies on your own
|
||||
|
||||
This is outdated and not recommended. Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
|
||||
|
||||
### Compile Minetest
|
||||
|
||||
#### a) Using the vcpkg toolchain and CMake GUI
|
||||
1. Start up the CMake GUI
|
||||
2. Select **Browse Source...** and select DIR/minetest
|
||||
3. Select **Browse Build...** and select DIR/minetest-build
|
||||
4. Select **Configure**
|
||||
5. Choose the right visual Studio version and target platform. It has to match the version of the installed dependencies
|
||||
6. Choose **Specify toolchain file for cross-compiling**
|
||||
7. Click **Next**
|
||||
8. Select the vcpkg toolchain file e.g. `D:/vcpkg/scripts/buildsystems/vcpkg.cmake`
|
||||
9. Click Finish
|
||||
10. Wait until cmake have generated the cash file
|
||||
11. If there are any errors, solve them and hit **Configure**
|
||||
12. Click **Generate**
|
||||
13. Click **Open Project**
|
||||
14. Compile Minetest inside Visual studio.
|
||||
|
||||
#### b) Using the vcpkg toolchain and the commandline
|
||||
|
||||
Run the following script in PowerShell:
|
||||
|
||||
```powershell
|
||||
cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=0 -DENABLE_CURSES=0
|
||||
cmake --build . --config Release
|
||||
```
|
||||
Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct.
|
||||
|
||||
#### c) Using your own compiled libraries
|
||||
|
||||
**This is outdated and not recommended**
|
||||
|
||||
Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
|
||||
|
||||
### Windows Installer using WiX Toolset
|
||||
### Windows Installer using WIX Toolset
|
||||
|
||||
Requirements:
|
||||
* [Visual Studio 2017](https://visualstudio.microsoft.com/)
|
||||
* [WiX Toolset](https://wixtoolset.org/)
|
||||
* Visual Studio 2017
|
||||
* Wix Toolset
|
||||
|
||||
In the Visual Studio 2017 Installer select **Optional Features -> WiX Toolset**.
|
||||
In Visual Studio 2017 Installer select "Optional Features" -> "Wix Toolset"
|
||||
|
||||
Build the binaries as described above, but make sure you unselect `RUN_IN_PLACE`.
|
||||
Build the binaries like described above, but make sure you unselect "RUN_IN_PLACE".
|
||||
|
||||
Open the generated project file with Visual Studio. Right-click **Package** and choose **Generate**.
|
||||
Open the generated Project file with VS. Right click "PACKAGE" and choose "Generate".
|
||||
It may take some minutes to generate the installer.
|
||||
|
||||
|
||||
Docker
|
||||
------
|
||||
We provide Minetest server Docker images using the GitLab mirror registry.
|
||||
We provide Minetest server docker images using the Gitlab mirror registry.
|
||||
|
||||
Images are built on each commit and available using the following tag scheme:
|
||||
|
||||
@@ -386,20 +468,20 @@ Images are built on each commit and available using the following tag scheme:
|
||||
* `registry.gitlab.com/minetest/minetest/server:<branch/tag>` (current branch or current tag)
|
||||
* `registry.gitlab.com/minetest/minetest/server:<commit-id>` (current commit id)
|
||||
|
||||
If you want to test it on a Docker server you can easily run:
|
||||
If you want to test it on a docker server, you can easily run:
|
||||
|
||||
sudo docker run registry.gitlab.com/minetest/minetest/server:<docker tag>
|
||||
|
||||
If you want to use it in a production environment you should use volumes bound to the Docker host
|
||||
If you want to use it in a production environment you should use volumes bound to the docker host
|
||||
to persist data and modify the configuration:
|
||||
|
||||
sudo docker create -v /home/minetest/data/:/var/lib/minetest/ -v /home/minetest/conf/:/etc/minetest/ registry.gitlab.com/minetest/minetest/server:master
|
||||
|
||||
Data will be written to `/home/minetest/data` on the host, and configuration will be read from `/home/minetest/conf/minetest.conf`.
|
||||
|
||||
**Note:** If you don't understand the previous commands please read the official Docker documentation before use.
|
||||
Note: If you don't understand the previous commands, please read the official Docker documentation before use.
|
||||
|
||||
You can also host your Minetest server inside a Kubernetes cluster. See our example implementation in [`misc/kubernetes.yml`](misc/kubernetes.yml).
|
||||
You can also host your minetest server inside a Kubernetes cluster. See our example implementation in `misc/kubernetes.yml`.
|
||||
|
||||
|
||||
Version scheme
|
||||
|
||||
@@ -112,7 +112,7 @@ FREETYPE_TIMESTAMP = $(FREETYPE_DIR)timestamp
|
||||
FREETYPE_TIMESTAMP_INT = $(ANDR_ROOT)/deps/freetype_timestamp
|
||||
FREETYPE_URL_GIT = https://github.com/cdave1/freetype2-android
|
||||
|
||||
ICONV_VERSION = 1.16
|
||||
ICONV_VERSION = 1.14
|
||||
ICONV_DIR = $(ANDR_ROOT)/deps/libiconv/
|
||||
ICONV_LIB = $(ICONV_DIR)/lib/.libs/libiconv.so
|
||||
ICONV_TIMESTAMP = $(ICONV_DIR)timestamp
|
||||
@@ -445,6 +445,9 @@ iconv_download :
|
||||
tar -xzf libiconv-${ICONV_VERSION}.tar.gz || exit 1; \
|
||||
rm libiconv-${ICONV_VERSION}.tar.gz; \
|
||||
ln -s libiconv-${ICONV_VERSION} libiconv; \
|
||||
cd ${ICONV_DIR}; \
|
||||
patch -p1 < ${ANDR_ROOT}/patches/libiconv_android.patch; \
|
||||
patch -p1 < ${ANDR_ROOT}/patches/libiconv_stdio.patch; \
|
||||
fi
|
||||
|
||||
iconv : $(ICONV_LIB)
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
buildscript {
|
||||
repositories {
|
||||
google()
|
||||
maven { url 'https://maven.google.com' }
|
||||
jcenter()
|
||||
}
|
||||
dependencies {
|
||||
classpath 'com.android.tools.build:gradle:3.5.1'
|
||||
classpath 'com.android.tools.build:gradle:3.1.3'
|
||||
}
|
||||
}
|
||||
|
||||
allprojects {
|
||||
repositories {
|
||||
google()
|
||||
maven { url 'https://maven.google.com' }
|
||||
jcenter()
|
||||
}
|
||||
}
|
||||
@@ -24,29 +24,24 @@ def sqlite3_version = "3240000"
|
||||
apply plugin: "com.android.application"
|
||||
|
||||
android {
|
||||
compileSdkVersion 29
|
||||
buildToolsVersion '29.0.2'
|
||||
compileSdkVersion 28
|
||||
buildToolsVersion "28.0.3"
|
||||
|
||||
defaultConfig {
|
||||
versionCode 26
|
||||
versionCode 24
|
||||
versionName "${System.env.VERSION_STR}.${versionCode}"
|
||||
minSdkVersion 14
|
||||
targetSdkVersion 29
|
||||
targetSdkVersion 28
|
||||
applicationId "net.minetest.minetest"
|
||||
manifestPlaceholders = [package: "net.minetest.minetest", project: project.name]
|
||||
ndk {
|
||||
// Specifies the ABI configurations of your native
|
||||
// libraries Gradle should build and package with your APK.
|
||||
// abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
|
||||
abiFilters 'armeabi-v7a', 'x86', 'arm64-v8a'
|
||||
abiFilters 'armeabi-v7a', 'x86'
|
||||
}
|
||||
}
|
||||
|
||||
compileOptions {
|
||||
sourceCompatibility JavaVersion.VERSION_1_8
|
||||
targetCompatibility JavaVersion.VERSION_1_8
|
||||
}
|
||||
|
||||
lintOptions {
|
||||
disable "OldTargetApi", "GoogleAppIndexingWarning"
|
||||
}
|
||||
@@ -171,5 +166,5 @@ task cleanAll(type: Delete, dependsOn: [clean, cleanAssets, cleanIconv,
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation 'androidx.core:core:1.1.0'
|
||||
implementation 'com.android.support:support-v4:28.0.0'
|
||||
}
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
android.enableJetifier=true
|
||||
android.useAndroidX=true
|
||||
@@ -1 +1,6 @@
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-5.6.2-all.zip
|
||||
#Mon Oct 15 00:47:03 CEST 2018
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-4.10.2-all.zip
|
||||
|
||||
@@ -65,7 +65,6 @@ endif
|
||||
|
||||
LOCAL_CFLAGS := -D_IRR_ANDROID_PLATFORM_ \
|
||||
-DHAVE_TOUCHSCREENGUI \
|
||||
-DENABLE_GLES=1 \
|
||||
-DUSE_CURL=1 \
|
||||
-DUSE_SOUND=1 \
|
||||
-DUSE_FREETYPE=1 \
|
||||
@@ -178,25 +177,14 @@ LOCAL_SRC_FILES := \
|
||||
jni/src/filesys.cpp \
|
||||
jni/src/genericobject.cpp \
|
||||
jni/src/gettext.cpp \
|
||||
jni/src/gui/guiAnimatedImage.cpp \
|
||||
jni/src/gui/guiBackgroundImage.cpp \
|
||||
jni/src/gui/guiBox.cpp \
|
||||
jni/src/gui/guiButton.cpp \
|
||||
jni/src/gui/guiButtonImage.cpp \
|
||||
jni/src/gui/guiButtonItemImage.cpp \
|
||||
jni/src/gui/guiChatConsole.cpp \
|
||||
jni/src/gui/guiConfirmRegistration.cpp \
|
||||
jni/src/gui/guiEditBoxWithScrollbar.cpp \
|
||||
jni/src/gui/guiEngine.cpp \
|
||||
jni/src/gui/guiFormSpecMenu.cpp \
|
||||
jni/src/gui/guiHyperText.cpp \
|
||||
jni/src/gui/guiInventoryList.cpp \
|
||||
jni/src/gui/guiItemImage.cpp \
|
||||
jni/src/gui/guiKeyChangeMenu.cpp \
|
||||
jni/src/gui/guiPasswordChange.cpp \
|
||||
jni/src/gui/guiPathSelectMenu.cpp \
|
||||
jni/src/gui/guiScrollBar.cpp \
|
||||
jni/src/gui/guiSkin.cpp \
|
||||
jni/src/gui/guiTable.cpp \
|
||||
jni/src/gui/guiVolumeChange.cpp \
|
||||
jni/src/gui/intlGUIEditBox.cpp \
|
||||
@@ -249,6 +237,7 @@ LOCAL_SRC_FILES := \
|
||||
jni/src/porting_android.cpp \
|
||||
jni/src/porting.cpp \
|
||||
jni/src/profiler.cpp \
|
||||
jni/src/quicktune.cpp \
|
||||
jni/src/raycast.cpp \
|
||||
jni/src/reflowscan.cpp \
|
||||
jni/src/remoteplayer.cpp \
|
||||
@@ -297,7 +286,6 @@ LOCAL_SRC_FILES := \
|
||||
jni/src/util/ieee_float.cpp \
|
||||
jni/src/util/numeric.cpp \
|
||||
jni/src/util/pointedthing.cpp \
|
||||
jni/src/util/quicktune.cpp \
|
||||
jni/src/util/serialize.cpp \
|
||||
jni/src/util/sha1.cpp \
|
||||
jni/src/util/srp.cpp \
|
||||
|
||||
Binary file not shown.
39
build/android/patches/libiconv_android.patch
Normal file
39
build/android/patches/libiconv_android.patch
Normal file
@@ -0,0 +1,39 @@
|
||||
--- a/libcharset/lib/localcharset.c 2015-06-10 11:55:25.933870724 +0200
|
||||
+++ b/libcharset/lib/localcharset.c 2015-06-10 11:55:39.578063493 +0200
|
||||
@@ -47,7 +47,7 @@
|
||||
|
||||
#if !defined WIN32_NATIVE
|
||||
# include <unistd.h>
|
||||
-# if HAVE_LANGINFO_CODESET
|
||||
+# if HAVE_LANGINFO_CODESET && !(defined __ANDROID__)
|
||||
# include <langinfo.h>
|
||||
# else
|
||||
# if 0 /* see comment below */
|
||||
@@ -124,7 +124,7 @@ get_charset_aliases (void)
|
||||
cp = charset_aliases;
|
||||
if (cp == NULL)
|
||||
{
|
||||
-#if !(defined DARWIN7 || defined VMS || defined WIN32_NATIVE || defined __CYGWIN__)
|
||||
+#if !(defined DARWIN7 || defined VMS || defined WIN32_NATIVE || defined __CYGWIN__ || defined __ANDROID__)
|
||||
const char *dir;
|
||||
const char *base = "charset.alias";
|
||||
char *file_name;
|
||||
@@ -338,6 +338,9 @@ get_charset_aliases (void)
|
||||
"CP54936" "\0" "GB18030" "\0"
|
||||
"CP65001" "\0" "UTF-8" "\0";
|
||||
# endif
|
||||
+# if defined __ANDROID__
|
||||
+ cp = "*" "\0" "UTF-8" "\0";
|
||||
+# endif
|
||||
#endif
|
||||
|
||||
charset_aliases = cp;
|
||||
@@ -361,7 +364,7 @@ locale_charset (void)
|
||||
const char *codeset;
|
||||
const char *aliases;
|
||||
|
||||
-#if !(defined WIN32_NATIVE || defined OS2)
|
||||
+#if !(defined WIN32_NATIVE || defined OS2 || defined __ANDROID__)
|
||||
|
||||
# if HAVE_LANGINFO_CODESET
|
||||
|
||||
13
build/android/patches/libiconv_stdio.patch
Normal file
13
build/android/patches/libiconv_stdio.patch
Normal file
@@ -0,0 +1,13 @@
|
||||
--- a/srclib/stdio.in.h 2011-08-07 15:42:06.000000000 +0200
|
||||
+++ b/srclib/stdio.in.h 2015-06-10 09:27:58.129056262 +0200
|
||||
@@ -695,8 +696,9 @@ _GL_CXXALIASWARN (gets);
|
||||
/* It is very rare that the developer ever has full control of stdin,
|
||||
so any use of gets warrants an unconditional warning. Assume it is
|
||||
always declared, since it is required by C89. */
|
||||
-_GL_WARN_ON_USE (gets, "gets is a security hole - use fgets instead");
|
||||
+/*_GL_WARN_ON_USE (gets, "gets is a security hole - use fgets instead");*/
|
||||
+#define gets(a) fgets( a, sizeof(*(a)), stdin)
|
||||
#endif
|
||||
|
||||
|
||||
#if @GNULIB_OBSTACK_PRINTF@ || @GNULIB_OBSTACK_PRINTF_POSIX@
|
||||
5
build/android/src/debug/AndroidManifest.xml
Normal file
5
build/android/src/debug/AndroidManifest.xml
Normal file
@@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
|
||||
<uses-permission android:name="android.permission.SET_DEBUG_APP" />
|
||||
</manifest>
|
||||
@@ -1,6 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:tools="http://schemas.android.com/tools"
|
||||
package="net.minetest.minetest"
|
||||
android:installLocation="auto">
|
||||
|
||||
@@ -12,14 +11,14 @@
|
||||
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
|
||||
|
||||
<application
|
||||
android:allowBackup="true"
|
||||
android:icon="@mipmap/ic_launcher"
|
||||
android:label="${project}"
|
||||
android:resizeableActivity="false"
|
||||
tools:targetApi="n">
|
||||
android:resizeableActivity="false">
|
||||
|
||||
<meta-data
|
||||
android:name="android.max_aspect"
|
||||
android:value="2.4" />
|
||||
android:value="2.1" />
|
||||
|
||||
<activity
|
||||
android:name=".MainActivity"
|
||||
@@ -51,10 +50,10 @@
|
||||
android:name=".MinetestTextEntry"
|
||||
android:configChanges="keyboardHidden|orientation|screenSize"
|
||||
android:theme="@style/Theme.Dialog"
|
||||
android:windowSoftInputMode="stateAlwaysHidden" />
|
||||
android:windowSoftInputMode="stateAlwaysHidden"/>
|
||||
<activity
|
||||
android:name=".MinetestAssetCopy"
|
||||
android:screenOrientation="sensorLandscape"
|
||||
android:theme="@style/AppTheme" />
|
||||
android:theme="@style/AppTheme"/>
|
||||
</application>
|
||||
</manifest>
|
||||
|
||||
@@ -6,17 +6,17 @@ import android.content.Intent;
|
||||
import android.content.pm.PackageManager;
|
||||
import android.os.Build;
|
||||
import android.os.Bundle;
|
||||
import android.support.annotation.NonNull;
|
||||
import android.support.v4.app.ActivityCompat;
|
||||
import android.support.v4.content.ContextCompat;;
|
||||
import android.widget.Toast;
|
||||
|
||||
import androidx.annotation.NonNull;
|
||||
import androidx.core.app.ActivityCompat;
|
||||
import androidx.core.content.ContextCompat;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
|
||||
public class MainActivity extends Activity {
|
||||
|
||||
private final static int PERMISSIONS = 1;
|
||||
private static final String[] REQUIRED_SDK_PERMISSIONS = new String[]{Manifest.permission.WRITE_EXTERNAL_STORAGE};
|
||||
|
||||
@@ -30,8 +30,8 @@ public class MainActivity extends Activity {
|
||||
}
|
||||
}
|
||||
|
||||
private void checkPermission() {
|
||||
final List<String> missingPermissions = new ArrayList<>();
|
||||
protected void checkPermission() {
|
||||
final List<String> missingPermissions = new ArrayList<String>();
|
||||
// check required permission
|
||||
for (final String permission : REQUIRED_SDK_PERMISSIONS) {
|
||||
final int result = ContextCompat.checkSelfPermission(this, permission);
|
||||
@@ -42,7 +42,7 @@ public class MainActivity extends Activity {
|
||||
if (!missingPermissions.isEmpty()) {
|
||||
// request permission
|
||||
final String[] permissions = missingPermissions
|
||||
.toArray(new String[0]);
|
||||
.toArray(new String[missingPermissions.size()]);
|
||||
ActivityCompat.requestPermissions(this, permissions, PERMISSIONS);
|
||||
} else {
|
||||
final int[] grantResults = new int[REQUIRED_SDK_PERMISSIONS.length];
|
||||
@@ -53,23 +53,25 @@ public class MainActivity extends Activity {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onRequestPermissionsResult(int requestCode, @NonNull String[] permissions,
|
||||
public void onRequestPermissionsResult(int requestCode, @NonNull String permissions[],
|
||||
@NonNull int[] grantResults) {
|
||||
if (requestCode == PERMISSIONS) {
|
||||
for (int index = 0; index < permissions.length; index++) {
|
||||
if (grantResults[index] != PackageManager.PERMISSION_GRANTED) {
|
||||
// permission not granted - toast and exit
|
||||
Toast.makeText(this, R.string.not_granted, Toast.LENGTH_LONG).show();
|
||||
finish();
|
||||
return;
|
||||
switch (requestCode) {
|
||||
case PERMISSIONS:
|
||||
for (int index = 0; index < permissions.length; index++) {
|
||||
if (grantResults[index] != PackageManager.PERMISSION_GRANTED) {
|
||||
// permission not granted - toast and exit
|
||||
Toast.makeText(this, R.string.not_granted, Toast.LENGTH_LONG).show();
|
||||
finish();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
// permission were granted - run
|
||||
next();
|
||||
// permission were granted - run
|
||||
next();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void next() {
|
||||
public void next() {
|
||||
Intent intent = new Intent(this, MtNativeActivity.class);
|
||||
intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP | Intent.FLAG_ACTIVITY_CLEAR_TASK);
|
||||
startActivity(intent);
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
package net.minetest.minetest;
|
||||
|
||||
import android.annotation.SuppressLint;
|
||||
import android.app.Activity;
|
||||
import android.content.res.AssetFileDescriptor;
|
||||
import android.os.AsyncTask;
|
||||
@@ -20,12 +19,13 @@ import java.io.IOException;
|
||||
import java.io.InputStream;
|
||||
import java.io.InputStreamReader;
|
||||
import java.io.OutputStream;
|
||||
import java.util.Iterator;
|
||||
import java.util.Vector;
|
||||
|
||||
public class MinetestAssetCopy extends Activity {
|
||||
private ProgressBar m_ProgressBar;
|
||||
private TextView m_Filename;
|
||||
private copyAssetTask m_AssetCopy;
|
||||
ProgressBar m_ProgressBar;
|
||||
TextView m_Filename;
|
||||
copyAssetTask m_AssetCopy;
|
||||
|
||||
@Override
|
||||
public void onCreate(Bundle savedInstanceState) {
|
||||
@@ -54,25 +54,20 @@ public class MinetestAssetCopy extends Activity {
|
||||
makeFullScreen();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onDestroy() {
|
||||
super.onDestroy();
|
||||
if (m_AssetCopy != null) {
|
||||
m_AssetCopy.cancel(true);
|
||||
}
|
||||
}
|
||||
|
||||
private void makeFullScreen() {
|
||||
if (Build.VERSION.SDK_INT >= 19)
|
||||
public void makeFullScreen() {
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
|
||||
this.getWindow().getDecorView().setSystemUiVisibility(
|
||||
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
|
||||
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onWindowFocusChanged(boolean hasFocus) {
|
||||
super.onWindowFocusChanged(hasFocus);
|
||||
if (hasFocus)
|
||||
if (hasFocus) {
|
||||
makeFullScreen();
|
||||
}
|
||||
}
|
||||
|
||||
/* preserve asset copy background task to prevent restart of copying */
|
||||
@@ -82,7 +77,6 @@ public class MinetestAssetCopy extends Activity {
|
||||
return this;
|
||||
}
|
||||
|
||||
@SuppressLint("StaticFieldLeak")
|
||||
private class copyAssetTask extends AsyncTask<String, Integer, String> {
|
||||
boolean m_copy_started = false;
|
||||
String m_Foldername = "media";
|
||||
@@ -97,7 +91,7 @@ public class MinetestAssetCopy extends Activity {
|
||||
InputStream src = getAssets().open(filename);
|
||||
byte[] buf = new byte[4096];
|
||||
|
||||
int len;
|
||||
int len = 0;
|
||||
while ((len = src.read(buf)) > 0) {
|
||||
size += len;
|
||||
}
|
||||
@@ -109,10 +103,10 @@ public class MinetestAssetCopy extends Activity {
|
||||
|
||||
@Override
|
||||
protected String doInBackground(String... files) {
|
||||
m_foldernames = new Vector<>();
|
||||
m_filenames = new Vector<>();
|
||||
m_tocopy = new Vector<>();
|
||||
m_asset_size_unknown = new Vector<>();
|
||||
m_foldernames = new Vector<String>();
|
||||
m_filenames = new Vector<String>();
|
||||
m_tocopy = new Vector<String>();
|
||||
m_asset_size_unknown = new Vector<String>();
|
||||
String baseDir =
|
||||
Environment.getExternalStorageDirectory().getAbsolutePath()
|
||||
+ "/";
|
||||
@@ -126,9 +120,9 @@ public class MinetestAssetCopy extends Activity {
|
||||
} else {
|
||||
File[] todel = TempFolder.listFiles();
|
||||
|
||||
for (File file : todel) {
|
||||
Log.v("MinetestAssetCopy", "deleting: " + file.getAbsolutePath());
|
||||
file.delete();
|
||||
for (int i = 0; i < todel.length; i++) {
|
||||
Log.v("MinetestAssetCopy", "deleting: " + todel[i].getAbsolutePath());
|
||||
todel[i].delete();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -164,9 +158,9 @@ public class MinetestAssetCopy extends Activity {
|
||||
if (m_asset_size_unknown.contains(filename)) {
|
||||
File testme = new File(baseDir + "/" + filename);
|
||||
|
||||
if (testme.exists())
|
||||
if (testme.exists()) {
|
||||
filesize = testme.length();
|
||||
|
||||
}
|
||||
asset_size_unknown = true;
|
||||
}
|
||||
|
||||
@@ -247,10 +241,12 @@ public class MinetestAssetCopy extends Activity {
|
||||
protected void onProgressUpdate(Integer... progress) {
|
||||
|
||||
if (m_copy_started) {
|
||||
boolean shortened = false;
|
||||
String todisplay = m_tocopy.get(progress[0]);
|
||||
m_ProgressBar.setProgress(progress[0]);
|
||||
m_Filename.setText(todisplay);
|
||||
} else {
|
||||
boolean shortened = false;
|
||||
String todisplay = m_Foldername;
|
||||
String full_text = "scanning " + todisplay + " ...";
|
||||
m_Filename.setText(full_text);
|
||||
@@ -260,11 +256,14 @@ public class MinetestAssetCopy extends Activity {
|
||||
/**
|
||||
* check all files and folders in filelist
|
||||
*/
|
||||
void ProcessFileList() {
|
||||
protected void ProcessFileList() {
|
||||
String FlashBaseDir =
|
||||
Environment.getExternalStorageDirectory().getAbsolutePath();
|
||||
|
||||
for (String current_path : m_filenames) {
|
||||
Iterator itr = m_filenames.iterator();
|
||||
|
||||
while (itr.hasNext()) {
|
||||
String current_path = (String) itr.next();
|
||||
String FlashPath = FlashBaseDir + "/" + current_path;
|
||||
|
||||
if (isAssetFolder(current_path)) {
|
||||
@@ -293,7 +292,7 @@ public class MinetestAssetCopy extends Activity {
|
||||
File testme = new File(FlashPath);
|
||||
|
||||
long asset_filesize = -1;
|
||||
long stored_filesize;
|
||||
long stored_filesize = -1;
|
||||
|
||||
if (testme.exists()) {
|
||||
try {
|
||||
@@ -301,6 +300,7 @@ public class MinetestAssetCopy extends Activity {
|
||||
asset_filesize = fd.getLength();
|
||||
fd.close();
|
||||
} catch (IOException e) {
|
||||
refresh = true;
|
||||
m_asset_size_unknown.add(current_path);
|
||||
Log.e("MinetestAssetCopy", "Failed to open asset file \"" +
|
||||
FlashPath + "\" for size check");
|
||||
@@ -308,20 +308,22 @@ public class MinetestAssetCopy extends Activity {
|
||||
|
||||
stored_filesize = testme.length();
|
||||
|
||||
if (asset_filesize == stored_filesize)
|
||||
if (asset_filesize == stored_filesize) {
|
||||
refresh = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (refresh)
|
||||
if (refresh) {
|
||||
m_tocopy.add(current_path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* read list of folders prepared on package build
|
||||
*/
|
||||
void BuildFolderList() {
|
||||
protected void BuildFolderList() {
|
||||
try {
|
||||
InputStream is = getAssets().open("index.txt");
|
||||
BufferedReader reader = new BufferedReader(new InputStreamReader(is));
|
||||
@@ -341,7 +343,7 @@ public class MinetestAssetCopy extends Activity {
|
||||
/**
|
||||
* read list of asset files prepared on package build
|
||||
*/
|
||||
void BuildFileList() {
|
||||
protected void BuildFileList() {
|
||||
long entrycount = 0;
|
||||
try {
|
||||
InputStream is = getAssets().open("filelist.txt");
|
||||
@@ -364,7 +366,7 @@ public class MinetestAssetCopy extends Activity {
|
||||
finish();
|
||||
}
|
||||
|
||||
boolean isAssetFolder(String path) {
|
||||
protected boolean isAssetFolder(String path) {
|
||||
return m_foldernames.contains(path);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,8 +15,8 @@ public class MinetestTextEntry extends Activity {
|
||||
private final int MultiLineTextInput = 1;
|
||||
private final int SingleLineTextInput = 2;
|
||||
private final int SingleLinePasswordInput = 3;
|
||||
private AlertDialog mTextInputDialog;
|
||||
private EditText mTextInputWidget;
|
||||
public AlertDialog mTextInputDialog;
|
||||
public EditText mTextInputWidget;
|
||||
|
||||
@Override
|
||||
public void onCreate(Bundle savedInstanceState) {
|
||||
@@ -71,7 +71,7 @@ public class MinetestTextEntry extends Activity {
|
||||
mTextInputDialog.show();
|
||||
}
|
||||
|
||||
private void pushResult(String text) {
|
||||
public void pushResult(String text) {
|
||||
Intent resultData = new Intent();
|
||||
resultData.putExtra("text", text);
|
||||
setResult(Activity.RESULT_OK, resultData);
|
||||
@@ -79,7 +79,7 @@ public class MinetestTextEntry extends Activity {
|
||||
finish();
|
||||
}
|
||||
|
||||
private void cancelDialog() {
|
||||
public void cancelDialog() {
|
||||
setResult(Activity.RESULT_CANCELED);
|
||||
mTextInputDialog.dismiss();
|
||||
finish();
|
||||
|
||||
@@ -37,17 +37,20 @@ public class MtNativeActivity extends NativeActivity {
|
||||
makeFullScreen();
|
||||
}
|
||||
|
||||
private void makeFullScreen() {
|
||||
if (Build.VERSION.SDK_INT >= 19)
|
||||
public void makeFullScreen() {
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
|
||||
this.getWindow().getDecorView().setSystemUiVisibility(
|
||||
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
|
||||
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onWindowFocusChanged(boolean hasFocus) {
|
||||
super.onWindowFocusChanged(hasFocus);
|
||||
if (hasFocus)
|
||||
if (hasFocus) {
|
||||
makeFullScreen();
|
||||
}
|
||||
}
|
||||
|
||||
public void copyAssets() {
|
||||
|
||||
@@ -1,17 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources xmlns:tools="http://schemas.android.com/tools">
|
||||
<resources>
|
||||
|
||||
<style name="AppTheme" parent="android:Theme.Material.Light.NoActionBar.Fullscreen">
|
||||
<style name="AppTheme" parent="@android:style/android:Theme.Material.Light.NoActionBar.Fullscreen">
|
||||
<item name="android:windowNoTitle">true</item>
|
||||
<item name="android:windowAnimationStyle">@null</item>
|
||||
<item name="android:windowBackground">@drawable/bg</item>
|
||||
<item name="android:windowLayoutInDisplayCutoutMode" tools:ignore="NewApi" tools:targetApi="o_mr1">
|
||||
shortEdges
|
||||
</item>
|
||||
</style>
|
||||
|
||||
<style name="Theme.Dialog" parent="@android:style/Theme.Material.Light.Dialog.NoActionBar">
|
||||
<item name="android:windowNoTitle">true</item>
|
||||
<item name="android:windowBackground">@android:color/transparent</item>
|
||||
</style>
|
||||
<style name="Theme.Dialog" parent="@android:style/Theme.Material.Light.Dialog.NoActionBar"/>
|
||||
|
||||
</resources>
|
||||
|
||||
@@ -1,14 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
|
||||
<style name="AppTheme" parent="android:Theme.Holo.Light.NoActionBar.Fullscreen">
|
||||
<style name="AppTheme" parent="@android:style/android:Theme.Holo.Light.NoActionBar.Fullscreen">
|
||||
<item name="android:windowNoTitle">true</item>
|
||||
<item name="android:windowAnimationStyle">@null</item>
|
||||
<item name="android:windowBackground">@drawable/bg</item>
|
||||
</style>
|
||||
|
||||
<style name="Theme.Dialog" parent="android:Theme.Holo.Light.Dialog.NoActionBar">
|
||||
<item name="android:windowNoTitle">true</item>
|
||||
<item name="android:windowBackground">@android:color/transparent</item>
|
||||
</style>
|
||||
<style name="Theme.Dialog" parent="@android:style/android:Theme.Holo.Light.Dialog.NoActionBar"/>
|
||||
|
||||
</resources>
|
||||
|
||||
@@ -16,7 +16,7 @@ core.register_on_sending_chat_message(function(message)
|
||||
end
|
||||
|
||||
local cmd, param = string.match(message, "^%.([^ ]+) *(.*)")
|
||||
param = param or ""
|
||||
param = param or ""
|
||||
|
||||
if not cmd then
|
||||
core.display_chat_message(core.gettext("-!- Empty command"))
|
||||
@@ -26,9 +26,9 @@ core.register_on_sending_chat_message(function(message)
|
||||
local cmd_def = core.registered_chatcommands[cmd]
|
||||
if cmd_def then
|
||||
core.set_last_run_mod(cmd_def.mod_origin)
|
||||
local _, result = cmd_def.func(param)
|
||||
if result then
|
||||
core.display_chat_message(result)
|
||||
local _, message = cmd_def.func(param)
|
||||
if message then
|
||||
core.display_chat_message(message)
|
||||
end
|
||||
else
|
||||
core.display_chat_message(core.gettext("-!- Invalid command: ") .. cmd)
|
||||
|
||||
@@ -1,41 +1,33 @@
|
||||
local jobs = {}
|
||||
local time = 0.0
|
||||
local time_next = math.huge
|
||||
|
||||
core.register_globalstep(function(dtime)
|
||||
time = time + dtime
|
||||
|
||||
if time < time_next then
|
||||
if #jobs < 1 then
|
||||
return
|
||||
end
|
||||
|
||||
time_next = math.huge
|
||||
|
||||
-- Iterate backwards so that we miss any new timers added by
|
||||
-- a timer callback.
|
||||
-- a timer callback, and so that we don't skip the next timer
|
||||
-- in the list if we remove one.
|
||||
for i = #jobs, 1, -1 do
|
||||
local job = jobs[i]
|
||||
if time >= job.expire then
|
||||
core.set_last_run_mod(job.mod_origin)
|
||||
job.func(unpack(job.arg))
|
||||
local jobs_l = #jobs
|
||||
jobs[i] = jobs[jobs_l]
|
||||
jobs[jobs_l] = nil
|
||||
elseif job.expire < time_next then
|
||||
time_next = job.expire
|
||||
table.remove(jobs, i)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function core.after(after, func, ...)
|
||||
assert(tonumber(after) and type(func) == "function",
|
||||
"Invalid minetest.after invocation")
|
||||
local expire = time + after
|
||||
"Invalid core.after invocation")
|
||||
jobs[#jobs + 1] = {
|
||||
func = func,
|
||||
expire = expire,
|
||||
expire = time + after,
|
||||
arg = {...},
|
||||
mod_origin = core.get_last_run_mod()
|
||||
}
|
||||
time_next = math.min(time_next, expire)
|
||||
end
|
||||
|
||||
@@ -250,6 +250,7 @@ end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function compare_worlds(world1,world2)
|
||||
|
||||
if world1.path ~= world2.path then
|
||||
return false
|
||||
end
|
||||
|
||||
@@ -1,152 +0,0 @@
|
||||
local COLOR_BLUE = "#7AF"
|
||||
local COLOR_GREEN = "#7F7"
|
||||
local COLOR_GRAY = "#BBB"
|
||||
|
||||
local LIST_FORMSPEC = [[
|
||||
size[13,6.5]
|
||||
label[0,-0.1;%s]
|
||||
tablecolumns[color;tree;text;text]
|
||||
table[0,0.5;12.8,5.5;list;%s;0]
|
||||
button_exit[5,6;3,1;quit;%s]
|
||||
]]
|
||||
|
||||
local LIST_FORMSPEC_DESCRIPTION = [[
|
||||
size[13,7.5]
|
||||
label[0,-0.1;%s]
|
||||
tablecolumns[color;tree;text;text]
|
||||
table[0,0.5;12.8,4.8;list;%s;%i]
|
||||
box[0,5.5;12.8,1.5;#000]
|
||||
textarea[0.3,5.5;13.05,1.9;;;%s]
|
||||
button_exit[5,7;3,1;quit;%s]
|
||||
]]
|
||||
|
||||
local formspec_escape = core.formspec_escape
|
||||
local check_player_privs = core.check_player_privs
|
||||
|
||||
|
||||
-- CHAT COMMANDS FORMSPEC
|
||||
|
||||
local mod_cmds = {}
|
||||
|
||||
local function load_mod_command_tree()
|
||||
mod_cmds = {}
|
||||
|
||||
for name, def in pairs(core.registered_chatcommands) do
|
||||
mod_cmds[def.mod_origin] = mod_cmds[def.mod_origin] or {}
|
||||
local cmds = mod_cmds[def.mod_origin]
|
||||
|
||||
-- Could be simplified, but avoid the priv checks whenever possible
|
||||
cmds[#cmds + 1] = { name, def }
|
||||
end
|
||||
local sorted_mod_cmds = {}
|
||||
for modname, cmds in pairs(mod_cmds) do
|
||||
table.sort(cmds, function(a, b) return a[1] < b[1] end)
|
||||
sorted_mod_cmds[#sorted_mod_cmds + 1] = { modname, cmds }
|
||||
end
|
||||
table.sort(sorted_mod_cmds, function(a, b) return a[1] < b[1] end)
|
||||
mod_cmds = sorted_mod_cmds
|
||||
end
|
||||
|
||||
core.after(0, load_mod_command_tree)
|
||||
|
||||
local function build_chatcommands_formspec(name, sel, copy)
|
||||
local rows = {}
|
||||
rows[1] = "#FFF,0,Command,Parameters"
|
||||
|
||||
local description = "For more information, click on any entry in the list.\n" ..
|
||||
"Double-click to copy the entry to the chat history."
|
||||
|
||||
for i, data in ipairs(mod_cmds) do
|
||||
rows[#rows + 1] = COLOR_BLUE .. ",0," .. formspec_escape(data[1]) .. ","
|
||||
for j, cmds in ipairs(data[2]) do
|
||||
local has_priv = check_player_privs(name, cmds[2].privs)
|
||||
rows[#rows + 1] = ("%s,1,%s,%s"):format(
|
||||
has_priv and COLOR_GREEN or COLOR_GRAY,
|
||||
cmds[1], formspec_escape(cmds[2].params))
|
||||
if sel == #rows then
|
||||
description = cmds[2].description
|
||||
if copy then
|
||||
core.chat_send_player(name, ("Command: %s %s"):format(
|
||||
core.colorize("#0FF", "/" .. cmds[1]), cmds[2].params))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return LIST_FORMSPEC_DESCRIPTION:format(
|
||||
"Available commands: (see also: /help <cmd>)",
|
||||
table.concat(rows, ","), sel or 0,
|
||||
description, "Close"
|
||||
)
|
||||
end
|
||||
|
||||
|
||||
-- PRIVILEGES FORMSPEC
|
||||
|
||||
local function build_privs_formspec(name)
|
||||
local privs = {}
|
||||
for priv_name, def in pairs(core.registered_privileges) do
|
||||
privs[#privs + 1] = { priv_name, def }
|
||||
end
|
||||
table.sort(privs, function(a, b) return a[1] < b[1] end)
|
||||
|
||||
local rows = {}
|
||||
rows[1] = "#FFF,0,Privilege,Description"
|
||||
|
||||
local player_privs = core.get_player_privs(name)
|
||||
for i, data in ipairs(privs) do
|
||||
rows[#rows + 1] = ("%s,0,%s,%s"):format(
|
||||
player_privs[data[1]] and COLOR_GREEN or COLOR_GRAY,
|
||||
data[1], formspec_escape(data[2].description))
|
||||
end
|
||||
|
||||
return LIST_FORMSPEC:format(
|
||||
"Available privileges:",
|
||||
table.concat(rows, ","),
|
||||
"Close"
|
||||
)
|
||||
end
|
||||
|
||||
|
||||
-- DETAILED CHAT COMMAND INFORMATION
|
||||
|
||||
core.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "__builtin:help_cmds" or fields.quit then
|
||||
return
|
||||
end
|
||||
|
||||
local event = minetest.explode_table_event(fields.list)
|
||||
if event.type ~= "INV" then
|
||||
local name = player:get_player_name()
|
||||
core.show_formspec(name, "__builtin:help_cmds",
|
||||
build_chatcommands_formspec(name, event.row, event.type == "DCL"))
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
local help_command = core.registered_chatcommands["help"]
|
||||
local old_help_func = help_command.func
|
||||
|
||||
help_command.func = function(name, param)
|
||||
local admin = core.settings:get("name")
|
||||
|
||||
-- If the admin ran help, put the output in the chat buffer as well to
|
||||
-- work with the server terminal
|
||||
if param == "privs" then
|
||||
core.show_formspec(name, "__builtin:help_privs",
|
||||
build_privs_formspec(name))
|
||||
if name ~= admin then
|
||||
return true
|
||||
end
|
||||
end
|
||||
if param == "" or param == "all" then
|
||||
core.show_formspec(name, "__builtin:help_cmds",
|
||||
build_chatcommands_formspec(name))
|
||||
if name ~= admin then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return old_help_func(name, param)
|
||||
end
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
local string_sub, string_find = string.sub, string.find
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
local function basic_dump(o)
|
||||
function basic_dump(o)
|
||||
local tp = type(o)
|
||||
if tp == "number" then
|
||||
return tostring(o)
|
||||
@@ -128,7 +128,6 @@ function dump(o, indent, nested, level)
|
||||
if t ~= "table" then
|
||||
return basic_dump(o)
|
||||
end
|
||||
|
||||
-- Contains table -> true/nil of currently nested tables
|
||||
nested = nested or {}
|
||||
if nested[o] then
|
||||
@@ -137,11 +136,10 @@ function dump(o, indent, nested, level)
|
||||
nested[o] = true
|
||||
indent = indent or "\t"
|
||||
level = level or 1
|
||||
|
||||
local ret = {}
|
||||
local t = {}
|
||||
local dumped_indexes = {}
|
||||
for i, v in ipairs(o) do
|
||||
ret[#ret + 1] = dump(v, indent, nested, level + 1)
|
||||
t[#t + 1] = dump(v, indent, nested, level + 1)
|
||||
dumped_indexes[i] = true
|
||||
end
|
||||
for k, v in pairs(o) do
|
||||
@@ -150,7 +148,7 @@ function dump(o, indent, nested, level)
|
||||
k = "["..dump(k, indent, nested, level + 1).."]"
|
||||
end
|
||||
v = dump(v, indent, nested, level + 1)
|
||||
ret[#ret + 1] = k.." = "..v
|
||||
t[#t + 1] = k.." = "..v
|
||||
end
|
||||
end
|
||||
nested[o] = nil
|
||||
@@ -159,10 +157,10 @@ function dump(o, indent, nested, level)
|
||||
local end_indent_str = "\n"..string.rep(indent, level - 1)
|
||||
return string.format("{%s%s%s}",
|
||||
indent_str,
|
||||
table.concat(ret, ","..indent_str),
|
||||
table.concat(t, ","..indent_str),
|
||||
end_indent_str)
|
||||
end
|
||||
return "{"..table.concat(ret, ", ").."}"
|
||||
return "{"..table.concat(t, ", ").."}"
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
@@ -200,11 +198,28 @@ function table.indexof(list, val)
|
||||
return -1
|
||||
end
|
||||
|
||||
assert(table.indexof({"foo", "bar"}, "foo") == 1)
|
||||
assert(table.indexof({"foo", "bar"}, "baz") == -1)
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
if INIT ~= "client" then
|
||||
function file_exists(filename)
|
||||
local f = io.open(filename, "r")
|
||||
if f == nil then
|
||||
return false
|
||||
else
|
||||
f:close()
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
--------------------------------------------------------------------------------
|
||||
function string:trim()
|
||||
return (self:gsub("^%s*(.-)%s*$", "%1"))
|
||||
end
|
||||
|
||||
assert(string.trim("\n \t\tfoo bar\t ") == "foo bar")
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function math.hypot(x, y)
|
||||
local t
|
||||
@@ -229,17 +244,61 @@ function math.sign(x, tolerance)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function math.factorial(x)
|
||||
assert(x % 1 == 0 and x >= 0, "factorial expects a non-negative integer")
|
||||
if x >= 171 then
|
||||
-- 171! is greater than the biggest double, no need to calculate
|
||||
return math.huge
|
||||
function get_last_folder(text,count)
|
||||
local parts = text:split(DIR_DELIM)
|
||||
|
||||
if count == nil then
|
||||
return parts[#parts]
|
||||
end
|
||||
local v = 1
|
||||
for k = 2, x do
|
||||
v = v * k
|
||||
|
||||
local retval = ""
|
||||
for i=1,count,1 do
|
||||
retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM
|
||||
end
|
||||
return v
|
||||
|
||||
return retval
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function cleanup_path(temppath)
|
||||
|
||||
local parts = temppath:split("-")
|
||||
temppath = ""
|
||||
for i=1,#parts,1 do
|
||||
if temppath ~= "" then
|
||||
temppath = temppath .. "_"
|
||||
end
|
||||
temppath = temppath .. parts[i]
|
||||
end
|
||||
|
||||
parts = temppath:split(".")
|
||||
temppath = ""
|
||||
for i=1,#parts,1 do
|
||||
if temppath ~= "" then
|
||||
temppath = temppath .. "_"
|
||||
end
|
||||
temppath = temppath .. parts[i]
|
||||
end
|
||||
|
||||
parts = temppath:split("'")
|
||||
temppath = ""
|
||||
for i=1,#parts,1 do
|
||||
if temppath ~= "" then
|
||||
temppath = temppath .. ""
|
||||
end
|
||||
temppath = temppath .. parts[i]
|
||||
end
|
||||
|
||||
parts = temppath:split(" ")
|
||||
temppath = ""
|
||||
for i=1,#parts,1 do
|
||||
if temppath ~= "" then
|
||||
temppath = temppath
|
||||
end
|
||||
temppath = temppath .. parts[i]
|
||||
end
|
||||
|
||||
return temppath
|
||||
end
|
||||
|
||||
function core.formspec_escape(text)
|
||||
@@ -334,8 +393,9 @@ if INIT == "game" then
|
||||
end
|
||||
|
||||
local old_itemstack = ItemStack(itemstack)
|
||||
local new_itemstack = core.item_place_node(itemstack, placer,
|
||||
pointed_thing, param2, prevent_after_place)
|
||||
local new_itemstack, removed = core.item_place_node(
|
||||
itemstack, placer, pointed_thing, param2, prevent_after_place
|
||||
)
|
||||
return infinitestacks and old_itemstack or new_itemstack
|
||||
end
|
||||
|
||||
@@ -353,9 +413,10 @@ if INIT == "game" then
|
||||
core.rotate_node = function(itemstack, placer, pointed_thing)
|
||||
local name = placer and placer:get_player_name() or ""
|
||||
local invert_wall = placer and placer:get_player_control().sneak or false
|
||||
return core.rotate_and_place(itemstack, placer, pointed_thing,
|
||||
core.rotate_and_place(itemstack, placer, pointed_thing,
|
||||
is_creative(name),
|
||||
{invert_wall = invert_wall}, true)
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
@@ -445,6 +506,9 @@ function core.string_to_pos(value)
|
||||
return nil
|
||||
end
|
||||
|
||||
assert(core.string_to_pos("10.0, 5, -2").x == 10)
|
||||
assert(core.string_to_pos("( 10.0, 5, -2)").z == -2)
|
||||
assert(core.string_to_pos("asd, 5, -2)") == nil)
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function core.string_to_area(value)
|
||||
@@ -497,29 +561,6 @@ function table.insert_all(t, other)
|
||||
end
|
||||
|
||||
|
||||
function table.key_value_swap(t)
|
||||
local ti = {}
|
||||
for k,v in pairs(t) do
|
||||
ti[v] = k
|
||||
end
|
||||
return ti
|
||||
end
|
||||
|
||||
|
||||
function table.shuffle(t, from, to, random)
|
||||
from = from or 1
|
||||
to = to or #t
|
||||
random = random or math.random
|
||||
local n = to - from + 1
|
||||
while n > 1 do
|
||||
local r = from + n-1
|
||||
local l = from + random(0, n-1)
|
||||
t[l], t[r] = t[r], t[l]
|
||||
n = n-1
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- mainmenu only functions
|
||||
--------------------------------------------------------------------------------
|
||||
@@ -700,3 +741,6 @@ function core.privs_to_string(privs, delim)
|
||||
end
|
||||
return table.concat(list, delim)
|
||||
end
|
||||
|
||||
assert(core.string_to_privs("a,b").b == true)
|
||||
assert(core.privs_to_string({a=true,b=true}) == "a,b")
|
||||
|
||||
@@ -177,16 +177,13 @@ end
|
||||
|
||||
-- Deserialization
|
||||
|
||||
local function safe_loadstring(...)
|
||||
local func, err = loadstring(...)
|
||||
if func then
|
||||
setfenv(func, {})
|
||||
return func
|
||||
end
|
||||
return nil, err
|
||||
end
|
||||
local env = {
|
||||
loadstring = loadstring,
|
||||
}
|
||||
|
||||
local function dummy_func() end
|
||||
local safe_env = {
|
||||
loadstring = function() end,
|
||||
}
|
||||
|
||||
function core.deserialize(str, safe)
|
||||
if type(str) ~= "string" then
|
||||
@@ -198,10 +195,7 @@ function core.deserialize(str, safe)
|
||||
end
|
||||
local f, err = loadstring(str)
|
||||
if not f then return nil, err end
|
||||
|
||||
-- The environment is recreated every time so deseralized code cannot
|
||||
-- pollute it with permanent references.
|
||||
setfenv(f, {loadstring = safe and dummy_func or safe_loadstring})
|
||||
setfenv(f, safe and safe_env or env)
|
||||
|
||||
local good, data = pcall(f)
|
||||
if good then
|
||||
@@ -210,3 +204,18 @@ function core.deserialize(str, safe)
|
||||
return nil, data
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Unit tests
|
||||
local test_in = {cat={sound="nyan", speed=400}, dog={sound="woof"}}
|
||||
local test_out = core.deserialize(core.serialize(test_in))
|
||||
|
||||
assert(test_in.cat.sound == test_out.cat.sound)
|
||||
assert(test_in.cat.speed == test_out.cat.speed)
|
||||
assert(test_in.dog.sound == test_out.dog.sound)
|
||||
|
||||
test_in = {escape_chars="\n\r\t\v\\\"\'", non_european="θשׁ٩∂"}
|
||||
test_out = core.deserialize(core.serialize(test_in))
|
||||
assert(test_in.escape_chars == test_out.escape_chars)
|
||||
assert(test_in.non_european == test_out.non_european)
|
||||
|
||||
|
||||
@@ -1,73 +0,0 @@
|
||||
_G.core = {}
|
||||
dofile("builtin/common/misc_helpers.lua")
|
||||
|
||||
describe("string", function()
|
||||
it("trim()", function()
|
||||
assert.equal("foo bar", string.trim("\n \t\tfoo bar\t "))
|
||||
end)
|
||||
|
||||
describe("split()", function()
|
||||
it("removes empty", function()
|
||||
assert.same({ "hello" }, string.split("hello"))
|
||||
assert.same({ "hello", "world" }, string.split("hello,world"))
|
||||
assert.same({ "hello", "world" }, string.split("hello,world,,,"))
|
||||
assert.same({ "hello", "world" }, string.split(",,,hello,world"))
|
||||
assert.same({ "hello", "world", "2" }, string.split("hello,,,world,2"))
|
||||
assert.same({ "hello ", " world" }, string.split("hello :| world", ":|"))
|
||||
end)
|
||||
|
||||
it("keeps empty", function()
|
||||
assert.same({ "hello" }, string.split("hello", ",", true))
|
||||
assert.same({ "hello", "world" }, string.split("hello,world", ",", true))
|
||||
assert.same({ "hello", "world", "" }, string.split("hello,world,", ",", true))
|
||||
assert.same({ "hello", "", "", "world", "2" }, string.split("hello,,,world,2", ",", true))
|
||||
assert.same({ "", "", "hello", "world", "2" }, string.split(",,hello,world,2", ",", true))
|
||||
assert.same({ "hello ", " world | :" }, string.split("hello :| world | :", ":|"))
|
||||
end)
|
||||
|
||||
it("max_splits", function()
|
||||
assert.same({ "one" }, string.split("one", ",", true, 2))
|
||||
assert.same({ "one,two,three,four" }, string.split("one,two,three,four", ",", true, 0))
|
||||
assert.same({ "one", "two", "three,four" }, string.split("one,two,three,four", ",", true, 2))
|
||||
assert.same({ "one", "", "two,three,four" }, string.split("one,,two,three,four", ",", true, 2))
|
||||
assert.same({ "one", "two", "three,four" }, string.split("one,,,,,,two,three,four", ",", false, 2))
|
||||
end)
|
||||
|
||||
it("pattern", function()
|
||||
assert.same({ "one", "two" }, string.split("one,two", ",", false, -1, true))
|
||||
assert.same({ "one", "two", "three" }, string.split("one2two3three", "%d", false, -1, true))
|
||||
end)
|
||||
end)
|
||||
end)
|
||||
|
||||
describe("privs", function()
|
||||
it("from string", function()
|
||||
assert.same({ a = true, b = true }, core.string_to_privs("a,b"))
|
||||
end)
|
||||
|
||||
it("to string", function()
|
||||
assert.equal("one", core.privs_to_string({ one=true }))
|
||||
|
||||
local ret = core.privs_to_string({ a=true, b=true })
|
||||
assert(ret == "a,b" or ret == "b,a")
|
||||
end)
|
||||
end)
|
||||
|
||||
describe("pos", function()
|
||||
it("from string", function()
|
||||
assert.same({ x = 10, y = 5.1, z = -2}, core.string_to_pos("10.0, 5.1, -2"))
|
||||
assert.same({ x = 10, y = 5.1, z = -2}, core.string_to_pos("( 10.0, 5.1, -2)"))
|
||||
assert.is_nil(core.string_to_pos("asd, 5, -2)"))
|
||||
end)
|
||||
|
||||
it("to string", function()
|
||||
assert.equal("(10.1,5.2,-2.3)", core.pos_to_string({ x = 10.1, y = 5.2, z = -2.3}))
|
||||
end)
|
||||
end)
|
||||
|
||||
describe("table", function()
|
||||
it("indexof()", function()
|
||||
assert.equal(1, table.indexof({"foo", "bar"}, "foo"))
|
||||
assert.equal(-1, table.indexof({"foo", "bar"}, "baz"))
|
||||
end)
|
||||
end)
|
||||
@@ -1,44 +0,0 @@
|
||||
_G.core = {}
|
||||
|
||||
_G.setfenv = require 'busted.compatibility'.setfenv
|
||||
|
||||
dofile("builtin/common/serialize.lua")
|
||||
|
||||
describe("serialize", function()
|
||||
it("works", function()
|
||||
local test_in = {cat={sound="nyan", speed=400}, dog={sound="woof"}}
|
||||
local test_out = core.deserialize(core.serialize(test_in))
|
||||
|
||||
assert.same(test_in, test_out)
|
||||
end)
|
||||
|
||||
it("handles characters", function()
|
||||
local test_in = {escape_chars="\n\r\t\v\\\"\'", non_european="θשׁ٩∂"}
|
||||
local test_out = core.deserialize(core.serialize(test_in))
|
||||
assert.same(test_in, test_out)
|
||||
end)
|
||||
|
||||
it("handles recursive structures", function()
|
||||
local test_in = { hello = "world" }
|
||||
test_in.foo = test_in
|
||||
|
||||
local test_out = core.deserialize(core.serialize(test_in))
|
||||
assert.same(test_in, test_out)
|
||||
end)
|
||||
|
||||
it("strips functions in safe mode", function()
|
||||
local test_in = {
|
||||
func = function(a, b)
|
||||
error("test")
|
||||
end,
|
||||
foo = "bar"
|
||||
}
|
||||
|
||||
local str = core.serialize(test_in)
|
||||
assert.not_nil(str:find("loadstring"))
|
||||
|
||||
local test_out = core.deserialize(str, true)
|
||||
assert.is_nil(test_out.func)
|
||||
assert.equals(test_out.foo, "bar")
|
||||
end)
|
||||
end)
|
||||
@@ -1,46 +0,0 @@
|
||||
_G.vector = {}
|
||||
dofile("builtin/common/vector.lua")
|
||||
|
||||
describe("vector", function()
|
||||
describe("new()", function()
|
||||
it("constructs", function()
|
||||
assert.same({ x = 0, y = 0, z = 0 }, vector.new())
|
||||
assert.same({ x = 1, y = 2, z = 3 }, vector.new(1, 2, 3))
|
||||
assert.same({ x = 3, y = 2, z = 1 }, vector.new({ x = 3, y = 2, z = 1 }))
|
||||
|
||||
local input = vector.new({ x = 3, y = 2, z = 1 })
|
||||
local output = vector.new(input)
|
||||
assert.same(input, output)
|
||||
assert.are_not.equal(input, output)
|
||||
end)
|
||||
|
||||
it("throws on invalid input", function()
|
||||
assert.has.errors(function()
|
||||
vector.new({ x = 3 })
|
||||
end)
|
||||
|
||||
assert.has.errors(function()
|
||||
vector.new({ d = 3 })
|
||||
end)
|
||||
end)
|
||||
end)
|
||||
|
||||
it("equal()", function()
|
||||
local function assertE(a, b)
|
||||
assert.is_true(vector.equals(a, b))
|
||||
end
|
||||
local function assertNE(a, b)
|
||||
assert.is_false(vector.equals(a, b))
|
||||
end
|
||||
|
||||
assertE({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||
assertE({x = -1, y = 0, z = 1}, {x = -1, y = 0, z = 1})
|
||||
local a = { x = 2, y = 4, z = -10 }
|
||||
assertE(a, a)
|
||||
assertNE({x = -1, y = 0, z = 1}, a)
|
||||
end)
|
||||
|
||||
it("add()", function()
|
||||
assert.same({ x = 2, y = 4, z = 6 }, vector.add(vector.new(1, 2, 3), { x = 1, y = 2, z = 3 }))
|
||||
end)
|
||||
end)
|
||||
@@ -70,25 +70,6 @@ function vector.direction(pos1, pos2)
|
||||
})
|
||||
end
|
||||
|
||||
function vector.angle(a, b)
|
||||
local dotp = vector.dot(a, b)
|
||||
local cp = vector.cross(a, b)
|
||||
local crossplen = vector.length(cp)
|
||||
return math.atan2(crossplen, dotp)
|
||||
end
|
||||
|
||||
function vector.dot(a, b)
|
||||
return a.x * b.x + a.y * b.y + a.z * b.z
|
||||
end
|
||||
|
||||
function vector.cross(a, b)
|
||||
return {
|
||||
x = a.y * b.z - a.z * b.y,
|
||||
y = a.z * b.x - a.x * b.z,
|
||||
z = a.x * b.y - a.y * b.x
|
||||
}
|
||||
end
|
||||
|
||||
function vector.add(a, b)
|
||||
if type(b) == "table" then
|
||||
return {x = a.x + b.x,
|
||||
|
||||
@@ -54,39 +54,52 @@ end
|
||||
--------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
local function wordwrap_quickhack(str)
|
||||
local res = ""
|
||||
local ar = str:split("\n")
|
||||
for i = 1, #ar do
|
||||
local text = ar[i]
|
||||
-- Hack to add word wrapping.
|
||||
-- TODO: Add engine support for wrapping in formspecs
|
||||
while #text > 80 do
|
||||
if res ~= "" then
|
||||
res = res .. ","
|
||||
end
|
||||
res = res .. core.formspec_escape(string.sub(text, 1, 79))
|
||||
text = string.sub(text, 80, #text)
|
||||
end
|
||||
if res ~= "" then
|
||||
res = res .. ","
|
||||
end
|
||||
res = res .. core.formspec_escape(text)
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function ui.update()
|
||||
local formspec = {}
|
||||
local formspec = ""
|
||||
|
||||
-- handle errors
|
||||
if gamedata ~= nil and gamedata.reconnect_requested then
|
||||
local error_message = core.formspec_escape(
|
||||
gamedata.errormessage or "<none available>")
|
||||
formspec = {
|
||||
"size[14,8]",
|
||||
"real_coordinates[true]",
|
||||
"box[0.5,1.2;13,5;#000]",
|
||||
("textarea[0.5,1.2;13,5;;%s;%s]"):format(
|
||||
fgettext("The server has requested a reconnect:"), error_message),
|
||||
"button[2,6.6;4,1;btn_reconnect_yes;" .. fgettext("Reconnect") .. "]",
|
||||
"button[8,6.6;4,1;btn_reconnect_no;" .. fgettext("Main menu") .. "]"
|
||||
}
|
||||
formspec = wordwrap_quickhack(gamedata.errormessage or "")
|
||||
formspec = "size[12,5]" ..
|
||||
"label[0.5,0;" .. fgettext("The server has requested a reconnect:") ..
|
||||
"]textlist[0.2,0.8;11.5,3.5;;" .. formspec ..
|
||||
"]button[6,4.6;3,0.5;btn_reconnect_no;" .. fgettext("Main menu") .. "]" ..
|
||||
"button[3,4.6;3,0.5;btn_reconnect_yes;" .. fgettext("Reconnect") .. "]"
|
||||
elseif gamedata ~= nil and gamedata.errormessage ~= nil then
|
||||
local error_message = core.formspec_escape(gamedata.errormessage)
|
||||
|
||||
formspec = wordwrap_quickhack(gamedata.errormessage)
|
||||
local error_title
|
||||
if string.find(gamedata.errormessage, "ModError") then
|
||||
error_title = fgettext("An error occurred in a Lua script:")
|
||||
error_title = fgettext("An error occurred in a Lua script, such as a mod:")
|
||||
else
|
||||
error_title = fgettext("An error occurred:")
|
||||
end
|
||||
formspec = {
|
||||
"size[14,8]",
|
||||
"real_coordinates[true]",
|
||||
"box[0.5,1.2;13,5;#000]",
|
||||
("textarea[0.5,1.2;13,5;;%s;%s]"):format(
|
||||
error_title, error_message),
|
||||
"button[5,6.6;4,1;btn_error_confirm;" .. fgettext("Ok") .. "]"
|
||||
}
|
||||
formspec = "size[12,5]" ..
|
||||
"label[0.5,0;" .. error_title ..
|
||||
"]textlist[0.2,0.8;11.5,3.5;;" .. formspec ..
|
||||
"]button[4.5,4.6;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
|
||||
else
|
||||
local active_toplevel_ui_elements = 0
|
||||
for key,value in pairs(ui.childlist) do
|
||||
@@ -94,8 +107,8 @@ function ui.update()
|
||||
local retval = value:get_formspec()
|
||||
|
||||
if retval ~= nil and retval ~= "" then
|
||||
active_toplevel_ui_elements = active_toplevel_ui_elements + 1
|
||||
table.insert(formspec, retval)
|
||||
active_toplevel_ui_elements = active_toplevel_ui_elements +1
|
||||
formspec = formspec .. retval
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -107,7 +120,7 @@ function ui.update()
|
||||
local retval = value:get_formspec()
|
||||
|
||||
if retval ~= nil and retval ~= "" then
|
||||
table.insert(formspec, retval)
|
||||
formspec = formspec .. retval
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -122,10 +135,10 @@ function ui.update()
|
||||
core.log("warning", "no toplevel ui element "..
|
||||
"active; switching to default")
|
||||
ui.childlist[ui.default]:show()
|
||||
formspec = {ui.childlist[ui.default]:get_formspec()}
|
||||
formspec = ui.childlist[ui.default]:get_formspec()
|
||||
end
|
||||
end
|
||||
core.update_formspec(table.concat(formspec))
|
||||
core.update_formspec(formspec)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
@@ -1,43 +1,4 @@
|
||||
-- Minetest: builtin/game/chat.lua
|
||||
|
||||
-- Helper function that implements search and replace without pattern matching
|
||||
-- Returns the string and a boolean indicating whether or not the string was modified
|
||||
local function safe_gsub(s, replace, with)
|
||||
local i1, i2 = s:find(replace, 1, true)
|
||||
if not i1 then
|
||||
return s, false
|
||||
end
|
||||
|
||||
return s:sub(1, i1 - 1) .. with .. s:sub(i2 + 1), true
|
||||
end
|
||||
|
||||
--
|
||||
-- Chat message formatter
|
||||
--
|
||||
|
||||
-- Implemented in Lua to allow redefinition
|
||||
function core.format_chat_message(name, message)
|
||||
local error_str = "Invalid chat message format - missing %s"
|
||||
local str = core.settings:get("chat_message_format")
|
||||
local replaced
|
||||
|
||||
-- Name
|
||||
str, replaced = safe_gsub(str, "@name", name)
|
||||
if not replaced then
|
||||
error(error_str:format("@name"), 2)
|
||||
end
|
||||
|
||||
-- Timestamp
|
||||
str = safe_gsub(str, "@timestamp", os.date("%H:%M:%S", os.time()))
|
||||
|
||||
-- Insert the message into the string only after finishing all other processing
|
||||
str, replaced = safe_gsub(str, "@message", message)
|
||||
if not replaced then
|
||||
error(error_str:format("@message"), 2)
|
||||
end
|
||||
|
||||
return str
|
||||
end
|
||||
-- Minetest: builtin/game/chatcommands.lua
|
||||
|
||||
--
|
||||
-- Chat command handler
|
||||
@@ -66,9 +27,9 @@ core.register_on_chat_message(function(name, message)
|
||||
local has_privs, missing_privs = core.check_player_privs(name, cmd_def.privs)
|
||||
if has_privs then
|
||||
core.set_last_run_mod(cmd_def.mod_origin)
|
||||
local _, result = cmd_def.func(name, param)
|
||||
if result then
|
||||
core.chat_send_player(name, result)
|
||||
local success, message = cmd_def.func(name, param)
|
||||
if message then
|
||||
core.chat_send_player(name, message)
|
||||
end
|
||||
else
|
||||
core.chat_send_player(name, "You don't have permission"
|
||||
@@ -115,7 +76,6 @@ core.register_chatcommand("me", {
|
||||
privs = {shout=true},
|
||||
func = function(name, param)
|
||||
core.chat_send_all("* " .. name .. " " .. param)
|
||||
return true
|
||||
end,
|
||||
})
|
||||
|
||||
@@ -142,7 +102,7 @@ core.register_chatcommand("privs", {
|
||||
end
|
||||
return true, "Privileges of " .. name .. ": "
|
||||
.. core.privs_to_string(
|
||||
core.get_player_privs(name), ", ")
|
||||
core.get_player_privs(name), ' ')
|
||||
end,
|
||||
})
|
||||
|
||||
@@ -165,10 +125,10 @@ core.register_chatcommand("haspriv", {
|
||||
if core.check_player_privs(player_name, privs) then
|
||||
table.insert(players_with_priv, player_name)
|
||||
end
|
||||
end
|
||||
end
|
||||
return true, "Players online with the \"" .. param .. "\" privilege: " ..
|
||||
table.concat(players_with_priv, ", ")
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
local function handle_grant_command(caller, grantname, grantprivstr)
|
||||
@@ -201,7 +161,6 @@ local function handle_grant_command(caller, grantname, grantprivstr)
|
||||
return false, privs_unknown
|
||||
end
|
||||
for priv, _ in pairs(grantprivs) do
|
||||
-- call the on_grant callbacks
|
||||
core.run_priv_callbacks(grantname, priv, caller, "grant")
|
||||
end
|
||||
core.set_player_privs(grantname, privs)
|
||||
@@ -274,7 +233,6 @@ core.register_chatcommand("revoke", {
|
||||
end
|
||||
|
||||
for priv, _ in pairs(revoke_privs) do
|
||||
-- call the on_revoke callbacks
|
||||
core.run_priv_callbacks(revoke_name, priv, name, "revoke")
|
||||
end
|
||||
|
||||
@@ -303,12 +261,11 @@ core.register_chatcommand("setpassword", {
|
||||
toname = param:match("^([^ ]+) *$")
|
||||
raw_password = nil
|
||||
end
|
||||
|
||||
if not toname then
|
||||
return false, "Name field required"
|
||||
end
|
||||
|
||||
local act_str_past, act_str_pres
|
||||
local act_str_past = "?"
|
||||
local act_str_pres = "?"
|
||||
if not raw_password then
|
||||
core.set_player_password(toname, "")
|
||||
act_str_past = "cleared"
|
||||
@@ -320,14 +277,13 @@ core.register_chatcommand("setpassword", {
|
||||
act_str_past = "set"
|
||||
act_str_pres = "sets"
|
||||
end
|
||||
|
||||
if toname ~= name then
|
||||
core.chat_send_player(toname, "Your password was "
|
||||
.. act_str_past .. " by " .. name)
|
||||
end
|
||||
|
||||
core.log("action", name .. " " .. act_str_pres ..
|
||||
" password of " .. toname .. ".")
|
||||
core.log("action", name .. " " .. act_str_pres
|
||||
.. " password of " .. toname .. ".")
|
||||
|
||||
return true, "Password of player \"" .. toname .. "\" " .. act_str_past
|
||||
end,
|
||||
@@ -411,35 +367,35 @@ core.register_chatcommand("teleport", {
|
||||
return pos, false
|
||||
end
|
||||
|
||||
local teleportee = nil
|
||||
local p = {}
|
||||
p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
|
||||
p.x = tonumber(p.x)
|
||||
p.y = tonumber(p.y)
|
||||
p.z = tonumber(p.z)
|
||||
if p.x and p.y and p.z then
|
||||
|
||||
local lm = 31000
|
||||
if p.x < -lm or p.x > lm or p.y < -lm or p.y > lm or p.z < -lm or p.z > lm then
|
||||
return false, "Cannot teleport out of map bounds!"
|
||||
end
|
||||
local teleportee = core.get_player_by_name(name)
|
||||
teleportee = core.get_player_by_name(name)
|
||||
if teleportee then
|
||||
teleportee:set_pos(p)
|
||||
return true, "Teleporting to "..core.pos_to_string(p)
|
||||
end
|
||||
end
|
||||
|
||||
local target_name = param:match("^([^ ]+)$")
|
||||
local teleportee = core.get_player_by_name(name)
|
||||
|
||||
p = nil
|
||||
local teleportee = nil
|
||||
local p = nil
|
||||
local target_name = nil
|
||||
target_name = param:match("^([^ ]+)$")
|
||||
teleportee = core.get_player_by_name(name)
|
||||
if target_name then
|
||||
local target = core.get_player_by_name(target_name)
|
||||
if target then
|
||||
p = target:get_pos()
|
||||
end
|
||||
end
|
||||
|
||||
if teleportee and p then
|
||||
p = find_free_position_near(p)
|
||||
teleportee:set_pos(p)
|
||||
@@ -451,9 +407,9 @@ core.register_chatcommand("teleport", {
|
||||
return false, "You don't have permission to teleport other players (missing bring privilege)"
|
||||
end
|
||||
|
||||
teleportee = nil
|
||||
p = {}
|
||||
local teleportee_name
|
||||
local teleportee = nil
|
||||
local p = {}
|
||||
local teleportee_name = nil
|
||||
teleportee_name, p.x, p.y, p.z = param:match(
|
||||
"^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
|
||||
p.x, p.y, p.z = tonumber(p.x), tonumber(p.y), tonumber(p.z)
|
||||
@@ -466,8 +422,10 @@ core.register_chatcommand("teleport", {
|
||||
.. " to " .. core.pos_to_string(p)
|
||||
end
|
||||
|
||||
teleportee = nil
|
||||
p = nil
|
||||
local teleportee = nil
|
||||
local p = nil
|
||||
local teleportee_name = nil
|
||||
local target_name = nil
|
||||
teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$")
|
||||
if teleportee_name then
|
||||
teleportee = core.get_player_by_name(teleportee_name)
|
||||
@@ -501,8 +459,7 @@ core.register_chatcommand("set", {
|
||||
core.settings:set(setname, setvalue)
|
||||
return true, setname .. " = " .. setvalue
|
||||
end
|
||||
|
||||
setname, setvalue = string.match(param, "([^ ]+) (.+)")
|
||||
local setname, setvalue = string.match(param, "([^ ]+) (.+)")
|
||||
if setname and setvalue then
|
||||
if not core.settings:get(setname) then
|
||||
return false, "Failed. Use '/set -n <name> <value>' to create a new setting."
|
||||
@@ -510,16 +467,14 @@ core.register_chatcommand("set", {
|
||||
core.settings:set(setname, setvalue)
|
||||
return true, setname .. " = " .. setvalue
|
||||
end
|
||||
|
||||
setname = string.match(param, "([^ ]+)")
|
||||
local setname = string.match(param, "([^ ]+)")
|
||||
if setname then
|
||||
setvalue = core.settings:get(setname)
|
||||
local setvalue = core.settings:get(setname)
|
||||
if not setvalue then
|
||||
setvalue = "<not set>"
|
||||
end
|
||||
return true, setname .. " = " .. setvalue
|
||||
end
|
||||
|
||||
return false, "Invalid parameters (see /help set)."
|
||||
end,
|
||||
})
|
||||
@@ -737,7 +692,7 @@ core.register_chatcommand("pulverize", {
|
||||
end
|
||||
core.log("action", name .. " pulverized \"" ..
|
||||
wielded_item:get_name() .. " " .. wielded_item:get_count() .. "\"")
|
||||
player:set_wielded_item(nil)
|
||||
player:set_wielded_item(nil)
|
||||
return true, "An item was pulverized."
|
||||
end,
|
||||
})
|
||||
@@ -816,7 +771,7 @@ core.register_chatcommand("rollback", {
|
||||
end
|
||||
local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)")
|
||||
if not target_name then
|
||||
local player_name
|
||||
local player_name = nil
|
||||
player_name, seconds = string.match(param, "([^ ]+) *(%d*)")
|
||||
if not player_name then
|
||||
return false, "Invalid parameters. See /help rollback"
|
||||
@@ -920,13 +875,12 @@ core.register_chatcommand("shutdown", {
|
||||
core.chat_send_all("*** Server shutting down (operator request).")
|
||||
end
|
||||
core.request_shutdown(message:trim(), core.is_yes(reconnect), delay)
|
||||
return true
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_chatcommand("ban", {
|
||||
params = "[<name>]",
|
||||
description = "Ban the IP of a player or show the ban list",
|
||||
params = "[<name> | <IP_address>]",
|
||||
description = "Ban player or show ban list",
|
||||
privs = {ban=true},
|
||||
func = function(name, param)
|
||||
if param == "" then
|
||||
@@ -938,7 +892,7 @@ core.register_chatcommand("ban", {
|
||||
end
|
||||
end
|
||||
if not core.get_player_by_name(param) then
|
||||
return false, "Player is not online."
|
||||
return false, "No such player."
|
||||
end
|
||||
if not core.ban_player(param) then
|
||||
return false, "Failed to ban player."
|
||||
@@ -951,7 +905,7 @@ core.register_chatcommand("ban", {
|
||||
|
||||
core.register_chatcommand("unban", {
|
||||
params = "<name> | <IP_address>",
|
||||
description = "Remove IP ban belonging to a player/IP",
|
||||
description = "Remove player ban",
|
||||
privs = {ban=true},
|
||||
func = function(name, param)
|
||||
if not core.unban_player_or_ip(param) then
|
||||
@@ -997,19 +951,18 @@ core.register_chatcommand("clearobjects", {
|
||||
|
||||
core.log("action", name .. " clears all objects ("
|
||||
.. options.mode .. " mode).")
|
||||
core.chat_send_all("Clearing all objects. This may take a long time."
|
||||
.. " You may experience a timeout. (by "
|
||||
core.chat_send_all("Clearing all objects. This may take long."
|
||||
.. " You may experience a timeout. (by "
|
||||
.. name .. ")")
|
||||
core.clear_objects(options)
|
||||
core.log("action", "Object clearing done.")
|
||||
core.chat_send_all("*** Cleared all objects.")
|
||||
return true
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_chatcommand("msg", {
|
||||
params = "<name> <message>",
|
||||
description = "Send a direct message to a player",
|
||||
description = "Send a private message",
|
||||
privs = {shout=true},
|
||||
func = function(name, param)
|
||||
local sendto, message = param:match("^(%S+)%s(.+)$")
|
||||
@@ -1020,9 +973,9 @@ core.register_chatcommand("msg", {
|
||||
return false, "The player " .. sendto
|
||||
.. " is not online."
|
||||
end
|
||||
core.log("action", "DM from " .. name .. " to " .. sendto
|
||||
core.log("action", "PM from " .. name .. " to " .. sendto
|
||||
.. ": " .. message)
|
||||
core.chat_send_player(sendto, "DM from " .. name .. ": "
|
||||
core.chat_send_player(sendto, "PM from " .. name .. ": "
|
||||
.. message)
|
||||
return true, "Message sent."
|
||||
end,
|
||||
@@ -20,7 +20,7 @@ function core.node_metadata_inventory_move_allow_all()
|
||||
end
|
||||
|
||||
function core.add_to_creative_inventory(itemstring)
|
||||
core.log("deprecated", "core.add_to_creative_inventory is obsolete and does nothing.")
|
||||
core.log("deprecated", "core.add_to_creative_inventory: This function is deprecated and does nothing.")
|
||||
end
|
||||
|
||||
--
|
||||
|
||||
@@ -1,34 +1,6 @@
|
||||
-- Minetest: builtin/item.lua
|
||||
|
||||
local builtin_shared = ...
|
||||
local SCALE = 0.667
|
||||
|
||||
local facedir_to_euler = {
|
||||
{y = 0, x = 0, z = 0},
|
||||
{y = -math.pi/2, x = 0, z = 0},
|
||||
{y = math.pi, x = 0, z = 0},
|
||||
{y = math.pi/2, x = 0, z = 0},
|
||||
{y = math.pi/2, x = -math.pi/2, z = math.pi/2},
|
||||
{y = math.pi/2, x = math.pi, z = math.pi/2},
|
||||
{y = math.pi/2, x = math.pi/2, z = math.pi/2},
|
||||
{y = math.pi/2, x = 0, z = math.pi/2},
|
||||
{y = -math.pi/2, x = math.pi/2, z = math.pi/2},
|
||||
{y = -math.pi/2, x = 0, z = math.pi/2},
|
||||
{y = -math.pi/2, x = -math.pi/2, z = math.pi/2},
|
||||
{y = -math.pi/2, x = math.pi, z = math.pi/2},
|
||||
{y = 0, x = 0, z = math.pi/2},
|
||||
{y = 0, x = -math.pi/2, z = math.pi/2},
|
||||
{y = 0, x = math.pi, z = math.pi/2},
|
||||
{y = 0, x = math.pi/2, z = math.pi/2},
|
||||
{y = math.pi, x = math.pi, z = math.pi/2},
|
||||
{y = math.pi, x = math.pi/2, z = math.pi/2},
|
||||
{y = math.pi, x = 0, z = math.pi/2},
|
||||
{y = math.pi, x = -math.pi/2, z = math.pi/2},
|
||||
{y = math.pi, x = math.pi, z = 0},
|
||||
{y = -math.pi/2, x = math.pi, z = 0},
|
||||
{y = 0, x = math.pi, z = 0},
|
||||
{y = math.pi/2, x = math.pi, z = 0}
|
||||
}
|
||||
|
||||
--
|
||||
-- Falling stuff
|
||||
@@ -36,8 +8,8 @@ local facedir_to_euler = {
|
||||
|
||||
core.register_entity(":__builtin:falling_node", {
|
||||
initial_properties = {
|
||||
visual = "item",
|
||||
visual_size = {x = SCALE, y = SCALE, z = SCALE},
|
||||
visual = "wielditem",
|
||||
visual_size = {x = 0.667, y = 0.667},
|
||||
textures = {},
|
||||
physical = true,
|
||||
is_visible = false,
|
||||
@@ -50,116 +22,11 @@ core.register_entity(":__builtin:falling_node", {
|
||||
|
||||
set_node = function(self, node, meta)
|
||||
self.node = node
|
||||
meta = meta or {}
|
||||
if type(meta.to_table) == "function" then
|
||||
meta = meta:to_table()
|
||||
end
|
||||
for _, list in pairs(meta.inventory or {}) do
|
||||
for i, stack in pairs(list) do
|
||||
if type(stack) == "userdata" then
|
||||
list[i] = stack:to_string()
|
||||
end
|
||||
end
|
||||
end
|
||||
local def = core.registered_nodes[node.name]
|
||||
if not def then
|
||||
-- Don't allow unknown nodes to fall
|
||||
core.log("info",
|
||||
"Unknown falling node removed at "..
|
||||
core.pos_to_string(self.object:get_pos()))
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
self.meta = meta
|
||||
if def.drawtype == "torchlike" or def.drawtype == "signlike" then
|
||||
local textures
|
||||
if def.tiles and def.tiles[1] then
|
||||
local tile = def.tiles[1]
|
||||
if type(tile) == "table" then
|
||||
tile = tile.name
|
||||
end
|
||||
if def.drawtype == "torchlike" then
|
||||
textures = { "("..tile..")^[transformFX", tile }
|
||||
else
|
||||
textures = { tile, "("..tile..")^[transformFX" }
|
||||
end
|
||||
end
|
||||
local vsize
|
||||
if def.visual_scale then
|
||||
local s = def.visual_scale
|
||||
vsize = {x = s, y = s, z = s}
|
||||
end
|
||||
self.object:set_properties({
|
||||
is_visible = true,
|
||||
visual = "upright_sprite",
|
||||
visual_size = vsize,
|
||||
textures = textures,
|
||||
glow = def.light_source,
|
||||
})
|
||||
elseif def.drawtype ~= "airlike" then
|
||||
local itemstring = node.name
|
||||
if core.is_colored_paramtype(def.paramtype2) then
|
||||
itemstring = core.itemstring_with_palette(itemstring, node.param2)
|
||||
end
|
||||
local vsize
|
||||
if def.visual_scale then
|
||||
local s = def.visual_scale * SCALE
|
||||
vsize = {x = s, y = s, z = s}
|
||||
end
|
||||
self.object:set_properties({
|
||||
is_visible = true,
|
||||
wield_item = itemstring,
|
||||
visual_size = vsize,
|
||||
glow = def.light_source,
|
||||
})
|
||||
end
|
||||
-- Rotate entity
|
||||
if def.drawtype == "torchlike" then
|
||||
self.object:set_yaw(math.pi*0.25)
|
||||
elseif (node.param2 ~= 0 and (def.wield_image == ""
|
||||
or def.wield_image == nil))
|
||||
or def.drawtype == "signlike"
|
||||
or def.drawtype == "mesh"
|
||||
or def.drawtype == "normal"
|
||||
or def.drawtype == "nodebox" then
|
||||
if (def.paramtype2 == "facedir" or def.paramtype2 == "colorfacedir") then
|
||||
local fdir = node.param2 % 32
|
||||
-- Get rotation from a precalculated lookup table
|
||||
local euler = facedir_to_euler[fdir + 1]
|
||||
if euler then
|
||||
self.object:set_rotation(euler)
|
||||
end
|
||||
elseif (def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted") then
|
||||
local rot = node.param2 % 8
|
||||
local pitch, yaw, roll = 0, 0, 0
|
||||
if rot == 1 then
|
||||
pitch, yaw = math.pi, math.pi
|
||||
elseif rot == 2 then
|
||||
pitch, yaw = math.pi/2, math.pi/2
|
||||
elseif rot == 3 then
|
||||
pitch, yaw = math.pi/2, -math.pi/2
|
||||
elseif rot == 4 then
|
||||
pitch, yaw = math.pi/2, math.pi
|
||||
elseif rot == 5 then
|
||||
pitch, yaw = math.pi/2, 0
|
||||
end
|
||||
if def.drawtype == "signlike" then
|
||||
pitch = pitch - math.pi/2
|
||||
if rot == 0 then
|
||||
yaw = yaw + math.pi/2
|
||||
elseif rot == 1 then
|
||||
yaw = yaw - math.pi/2
|
||||
end
|
||||
elseif def.drawtype == "mesh" or def.drawtype == "normal" then
|
||||
if rot >= 0 and rot <= 1 then
|
||||
roll = roll + math.pi
|
||||
else
|
||||
yaw = yaw + math.pi
|
||||
end
|
||||
end
|
||||
self.object:set_rotation({x=pitch, y=yaw, z=roll})
|
||||
end
|
||||
end
|
||||
self.meta = meta or {}
|
||||
self.object:set_properties({
|
||||
is_visible = true,
|
||||
textures = {node.name},
|
||||
})
|
||||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
@@ -249,8 +116,8 @@ core.register_entity(":__builtin:falling_node", {
|
||||
local meta = core.get_meta(np)
|
||||
meta:from_table(self.meta)
|
||||
end
|
||||
if def.sounds and def.sounds.place then
|
||||
core.sound_play(def.sounds.place, {pos = np}, true)
|
||||
if def.sounds and def.sounds.place and def.sounds.place.name then
|
||||
core.sound_play(def.sounds.place, {pos = np})
|
||||
end
|
||||
end
|
||||
self.object:remove()
|
||||
@@ -274,11 +141,6 @@ local function convert_to_falling_node(pos, node)
|
||||
local meta = core.get_meta(pos)
|
||||
local metatable = meta and meta:to_table() or {}
|
||||
|
||||
local def = core.registered_nodes[node.name]
|
||||
if def and def.sounds and def.sounds.fall then
|
||||
core.sound_play(def.sounds.fall, {pos = pos}, true)
|
||||
end
|
||||
|
||||
obj:get_luaentity():set_node(node, metatable)
|
||||
core.remove_node(pos)
|
||||
return true
|
||||
@@ -308,9 +170,6 @@ local function drop_attached_node(p)
|
||||
drops = drop_stacks
|
||||
def.preserve_metadata(pos_copy, node_copy, oldmeta, drops)
|
||||
end
|
||||
if def and def.sounds and def.sounds.fall then
|
||||
core.sound_play(def.sounds.fall, {pos = p}, true)
|
||||
end
|
||||
core.remove_node(p)
|
||||
for _, item in pairs(drops) do
|
||||
local pos = {
|
||||
|
||||
@@ -12,10 +12,6 @@ core.features = {
|
||||
no_chat_message_prediction = true,
|
||||
object_use_texture_alpha = true,
|
||||
object_independent_selectionbox = true,
|
||||
httpfetch_binary_data = true,
|
||||
formspec_version_element = true,
|
||||
area_store_persistent_ids = true,
|
||||
pathfinder_works = true,
|
||||
}
|
||||
|
||||
function core.has_feature(arg)
|
||||
|
||||
@@ -8,9 +8,6 @@ local blocks_forceloaded
|
||||
local blocks_temploaded = {}
|
||||
local total_forceloaded = 0
|
||||
|
||||
-- true, if the forceloaded blocks got changed (flag for persistence on-disk)
|
||||
local forceload_blocks_changed = false
|
||||
|
||||
local BLOCKSIZE = core.MAP_BLOCKSIZE
|
||||
local function get_blockpos(pos)
|
||||
return {
|
||||
@@ -34,9 +31,6 @@ local function get_relevant_tables(transient)
|
||||
end
|
||||
|
||||
function core.forceload_block(pos, transient)
|
||||
-- set changed flag
|
||||
forceload_blocks_changed = true
|
||||
|
||||
local blockpos = get_blockpos(pos)
|
||||
local hash = core.hash_node_position(blockpos)
|
||||
local relevant_table, other_table = get_relevant_tables(transient)
|
||||
@@ -57,9 +51,6 @@ function core.forceload_block(pos, transient)
|
||||
end
|
||||
|
||||
function core.forceload_free_block(pos, transient)
|
||||
-- set changed flag
|
||||
forceload_blocks_changed = true
|
||||
|
||||
local blockpos = get_blockpos(pos)
|
||||
local hash = core.hash_node_position(blockpos)
|
||||
local relevant_table, other_table = get_relevant_tables(transient)
|
||||
@@ -104,28 +95,6 @@ core.after(5, function()
|
||||
end
|
||||
end)
|
||||
|
||||
-- persists the currently forceloaded blocks to disk
|
||||
local function persist_forceloaded_blocks()
|
||||
core.register_on_shutdown(function()
|
||||
write_file(wpath.."/force_loaded.txt", blocks_forceloaded)
|
||||
end
|
||||
|
||||
-- periodical forceload persistence
|
||||
local function periodically_persist_forceloaded_blocks()
|
||||
|
||||
-- only persist if the blocks actually changed
|
||||
if forceload_blocks_changed then
|
||||
persist_forceloaded_blocks()
|
||||
|
||||
-- reset changed flag
|
||||
forceload_blocks_changed = false
|
||||
end
|
||||
|
||||
-- recheck after some time
|
||||
core.after(10, periodically_persist_forceloaded_blocks)
|
||||
end
|
||||
|
||||
-- persist periodically
|
||||
core.after(5, periodically_persist_forceloaded_blocks)
|
||||
|
||||
-- persist on shutdown
|
||||
core.register_on_shutdown(persist_forceloaded_blocks)
|
||||
end)
|
||||
|
||||
@@ -1,38 +1,36 @@
|
||||
|
||||
local scriptpath = core.get_builtin_path()
|
||||
local commonpath = scriptpath .. "common" .. DIR_DELIM
|
||||
local gamepath = scriptpath .. "game".. DIR_DELIM
|
||||
local commonpath = scriptpath.."common"..DIR_DELIM
|
||||
local gamepath = scriptpath.."game"..DIR_DELIM
|
||||
|
||||
-- Shared between builtin files, but
|
||||
-- not exposed to outer context
|
||||
local builtin_shared = {}
|
||||
|
||||
dofile(commonpath .. "vector.lua")
|
||||
dofile(commonpath.."vector.lua")
|
||||
|
||||
dofile(gamepath .. "constants.lua")
|
||||
assert(loadfile(gamepath .. "item.lua"))(builtin_shared)
|
||||
dofile(gamepath .. "register.lua")
|
||||
dofile(gamepath.."constants.lua")
|
||||
assert(loadfile(gamepath.."item.lua"))(builtin_shared)
|
||||
dofile(gamepath.."register.lua")
|
||||
|
||||
if core.settings:get_bool("profiler.load") then
|
||||
profiler = dofile(scriptpath .. "profiler" .. DIR_DELIM .. "init.lua")
|
||||
profiler = dofile(scriptpath.."profiler"..DIR_DELIM.."init.lua")
|
||||
end
|
||||
|
||||
dofile(commonpath .. "after.lua")
|
||||
dofile(gamepath .. "item_entity.lua")
|
||||
dofile(gamepath .. "deprecated.lua")
|
||||
dofile(gamepath .. "misc.lua")
|
||||
dofile(gamepath .. "privileges.lua")
|
||||
dofile(gamepath .. "auth.lua")
|
||||
dofile(gamepath.."item_entity.lua")
|
||||
dofile(gamepath.."deprecated.lua")
|
||||
dofile(gamepath.."misc.lua")
|
||||
dofile(gamepath.."privileges.lua")
|
||||
dofile(gamepath.."auth.lua")
|
||||
dofile(commonpath .. "chatcommands.lua")
|
||||
dofile(gamepath .. "chat.lua")
|
||||
dofile(commonpath .. "information_formspecs.lua")
|
||||
dofile(gamepath .. "static_spawn.lua")
|
||||
dofile(gamepath .. "detached_inventory.lua")
|
||||
assert(loadfile(gamepath .. "falling.lua"))(builtin_shared)
|
||||
dofile(gamepath .. "features.lua")
|
||||
dofile(gamepath .. "voxelarea.lua")
|
||||
dofile(gamepath .. "forceloading.lua")
|
||||
dofile(gamepath .. "statbars.lua")
|
||||
dofile(gamepath .. "knockback.lua")
|
||||
dofile(gamepath.."chatcommands.lua")
|
||||
dofile(gamepath.."static_spawn.lua")
|
||||
dofile(gamepath.."detached_inventory.lua")
|
||||
assert(loadfile(gamepath.."falling.lua"))(builtin_shared)
|
||||
dofile(gamepath.."features.lua")
|
||||
dofile(gamepath.."voxelarea.lua")
|
||||
dofile(gamepath.."forceloading.lua")
|
||||
dofile(gamepath.."statbars.lua")
|
||||
|
||||
profiler = nil
|
||||
|
||||
@@ -206,6 +206,7 @@ function core.get_node_drops(node, toolname)
|
||||
-- Extended drop table
|
||||
local got_items = {}
|
||||
local got_count = 0
|
||||
local _, item, tool
|
||||
for _, item in ipairs(drop.items) do
|
||||
local good_rarity = true
|
||||
local good_tool = true
|
||||
@@ -250,6 +251,11 @@ local function user_name(user)
|
||||
return user and user:get_player_name() or ""
|
||||
end
|
||||
|
||||
local function is_protected(pos, name)
|
||||
return core.is_protected(pos, name) and
|
||||
not minetest.check_player_privs(name, "protection_bypass")
|
||||
end
|
||||
|
||||
-- Returns a logging function. For empty names, does not log.
|
||||
local function make_log(name)
|
||||
return name ~= "" and core.log or function() end
|
||||
@@ -259,7 +265,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
|
||||
prevent_after_place)
|
||||
local def = itemstack:get_definition()
|
||||
if def.type ~= "node" or pointed_thing.type ~= "node" then
|
||||
return itemstack, nil
|
||||
return itemstack, false
|
||||
end
|
||||
|
||||
local under = pointed_thing.under
|
||||
@@ -272,7 +278,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
|
||||
if not oldnode_under or not oldnode_above then
|
||||
log("info", playername .. " tried to place"
|
||||
.. " node in unloaded position " .. core.pos_to_string(above))
|
||||
return itemstack, nil
|
||||
return itemstack, false
|
||||
end
|
||||
|
||||
local olddef_under = core.registered_nodes[oldnode_under.name]
|
||||
@@ -284,7 +290,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
|
||||
log("info", playername .. " tried to place"
|
||||
.. " node in invalid position " .. core.pos_to_string(above)
|
||||
.. ", replacing " .. oldnode_above.name)
|
||||
return itemstack, nil
|
||||
return itemstack, false
|
||||
end
|
||||
|
||||
-- Place above pointed node
|
||||
@@ -296,15 +302,18 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
|
||||
place_to = {x = under.x, y = under.y, z = under.z}
|
||||
end
|
||||
|
||||
if core.is_protected(place_to, playername) then
|
||||
if is_protected(place_to, playername) then
|
||||
log("action", playername
|
||||
.. " tried to place " .. def.name
|
||||
.. " at protected position "
|
||||
.. core.pos_to_string(place_to))
|
||||
core.record_protection_violation(place_to, playername)
|
||||
return itemstack, nil
|
||||
return itemstack
|
||||
end
|
||||
|
||||
log("action", playername .. " places node "
|
||||
.. def.name .. " at " .. core.pos_to_string(place_to))
|
||||
|
||||
local oldnode = core.get_node(place_to)
|
||||
local newnode = {name = def.name, param1 = 0, param2 = param2 or 0}
|
||||
|
||||
@@ -330,7 +339,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
|
||||
z = above.z - placer_pos.z
|
||||
}
|
||||
newnode.param2 = core.dir_to_facedir(dir)
|
||||
log("info", "facedir: " .. newnode.param2)
|
||||
log("action", "facedir: " .. newnode.param2)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -358,23 +367,12 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
|
||||
not builtin_shared.check_attached_node(place_to, newnode) then
|
||||
log("action", "attached node " .. def.name ..
|
||||
" can not be placed at " .. core.pos_to_string(place_to))
|
||||
return itemstack, nil
|
||||
return itemstack, false
|
||||
end
|
||||
|
||||
log("action", playername .. " places node "
|
||||
.. def.name .. " at " .. core.pos_to_string(place_to))
|
||||
|
||||
-- Add node and update
|
||||
core.add_node(place_to, newnode)
|
||||
|
||||
-- Play sound if it was done by a player
|
||||
if playername ~= "" and def.sounds and def.sounds.place then
|
||||
core.sound_play(def.sounds.place, {
|
||||
pos = place_to,
|
||||
exclude_player = playername,
|
||||
}, true)
|
||||
end
|
||||
|
||||
local take_item = true
|
||||
|
||||
-- Run callback
|
||||
@@ -403,10 +401,9 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
|
||||
if take_item then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack, place_to
|
||||
return itemstack, true
|
||||
end
|
||||
|
||||
-- deprecated, item_place does not call this
|
||||
function core.item_place_object(itemstack, placer, pointed_thing)
|
||||
local pos = core.get_pointed_thing_position(pointed_thing, true)
|
||||
if pos ~= nil then
|
||||
@@ -424,15 +421,14 @@ function core.item_place(itemstack, placer, pointed_thing, param2)
|
||||
local nn = n.name
|
||||
if core.registered_nodes[nn] and core.registered_nodes[nn].on_rightclick then
|
||||
return core.registered_nodes[nn].on_rightclick(pointed_thing.under, n,
|
||||
placer, itemstack, pointed_thing) or itemstack, nil
|
||||
placer, itemstack, pointed_thing) or itemstack, false
|
||||
end
|
||||
end
|
||||
|
||||
-- Place if node, otherwise do nothing
|
||||
if itemstack:get_definition().type == "node" then
|
||||
return core.item_place_node(itemstack, placer, pointed_thing, param2)
|
||||
end
|
||||
return itemstack, nil
|
||||
return itemstack
|
||||
end
|
||||
|
||||
function core.item_secondary_use(itemstack, placer)
|
||||
@@ -470,15 +466,12 @@ function core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed
|
||||
return result
|
||||
end
|
||||
end
|
||||
local def = itemstack:get_definition()
|
||||
if itemstack:take_item() ~= nil then
|
||||
user:set_hp(user:get_hp() + hp_change)
|
||||
|
||||
local def = itemstack:get_definition()
|
||||
if def and def.sound and def.sound.eat then
|
||||
core.sound_play(def.sound.eat, {
|
||||
pos = user:get_pos(),
|
||||
max_hear_distance = 16
|
||||
}, true)
|
||||
minetest.sound_play(def.sound.eat, { pos = user:get_pos(), max_hear_distance = 16 })
|
||||
end
|
||||
|
||||
if replace_with_item then
|
||||
@@ -559,7 +552,7 @@ function core.node_dig(pos, node, digger)
|
||||
return
|
||||
end
|
||||
|
||||
if core.is_protected(pos, diggername) then
|
||||
if is_protected(pos, diggername) then
|
||||
log("action", diggername
|
||||
.. " tried to dig " .. node.name
|
||||
.. " at protected position "
|
||||
@@ -585,10 +578,7 @@ function core.node_dig(pos, node, digger)
|
||||
if not core.settings:get_bool("creative_mode") then
|
||||
wielded:add_wear(dp.wear)
|
||||
if wielded:get_count() == 0 and wdef.sound and wdef.sound.breaks then
|
||||
core.sound_play(wdef.sound.breaks, {
|
||||
pos = pos,
|
||||
gain = 0.5
|
||||
}, true)
|
||||
core.sound_play(wdef.sound.breaks, {pos = pos, gain = 0.5})
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -620,14 +610,6 @@ function core.node_dig(pos, node, digger)
|
||||
-- Remove node and update
|
||||
core.remove_node(pos)
|
||||
|
||||
-- Play sound if it was done by a player
|
||||
if diggername ~= "" and def and def.sounds and def.sounds.dug then
|
||||
core.sound_play(def.sounds.dug, {
|
||||
pos = pos,
|
||||
exclude_player = diggername,
|
||||
}, true)
|
||||
end
|
||||
|
||||
-- Run callback
|
||||
if def and def.after_dig_node then
|
||||
-- Copy pos and node because callback can modify them
|
||||
@@ -637,10 +619,15 @@ function core.node_dig(pos, node, digger)
|
||||
end
|
||||
|
||||
-- Run script hook
|
||||
local _, callback
|
||||
for _, callback in ipairs(core.registered_on_dignodes) do
|
||||
local origin = core.callback_origins[callback]
|
||||
if origin then
|
||||
core.set_last_run_mod(origin.mod)
|
||||
--print("Running " .. tostring(callback) ..
|
||||
-- " (a " .. origin.name .. " callback in " .. origin.mod .. ")")
|
||||
else
|
||||
--print("No data associated with callback")
|
||||
end
|
||||
|
||||
-- Copy pos and node because callback can modify them
|
||||
|
||||
@@ -35,12 +35,7 @@ core.register_entity(":__builtin:item", {
|
||||
itemstring = "",
|
||||
moving_state = true,
|
||||
slippery_state = false,
|
||||
physical_state = true,
|
||||
-- Item expiry
|
||||
age = 0,
|
||||
-- Pushing item out of solid nodes
|
||||
force_out = nil,
|
||||
force_out_start = nil,
|
||||
|
||||
set_item = function(self, item)
|
||||
local stack = ItemStack(item or self.itemstring)
|
||||
@@ -58,8 +53,6 @@ core.register_entity(":__builtin:item", {
|
||||
local count = math.min(stack:get_count(), max_count)
|
||||
local size = 0.2 + 0.1 * (count / max_count) ^ (1 / 3)
|
||||
local coll_height = size * 0.75
|
||||
local def = core.registered_nodes[itemname]
|
||||
local glow = def and math.floor(def.light_source / 2 + 0.5)
|
||||
|
||||
self.object:set_properties({
|
||||
is_visible = true,
|
||||
@@ -71,7 +64,6 @@ core.register_entity(":__builtin:item", {
|
||||
selectionbox = {-size, -size, -size, size, size, size},
|
||||
automatic_rotate = math.pi * 0.5 * 0.2 / size,
|
||||
wield_item = self.itemstring,
|
||||
glow = glow,
|
||||
})
|
||||
|
||||
end,
|
||||
@@ -139,24 +131,6 @@ core.register_entity(":__builtin:item", {
|
||||
return true
|
||||
end,
|
||||
|
||||
enable_physics = function(self)
|
||||
if not self.physical_state then
|
||||
self.physical_state = true
|
||||
self.object:set_properties({physical = true})
|
||||
self.object:set_velocity({x=0, y=0, z=0})
|
||||
self.object:set_acceleration({x=0, y=-gravity, z=0})
|
||||
end
|
||||
end,
|
||||
|
||||
disable_physics = function(self)
|
||||
if self.physical_state then
|
||||
self.physical_state = false
|
||||
self.object:set_properties({physical = false})
|
||||
self.object:set_velocity({x=0, y=0, z=0})
|
||||
self.object:set_acceleration({x=0, y=0, z=0})
|
||||
end
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
self.age = self.age + dtime
|
||||
if time_to_live > 0 and self.age > time_to_live then
|
||||
@@ -178,74 +152,6 @@ core.register_entity(":__builtin:item", {
|
||||
return
|
||||
end
|
||||
|
||||
local is_stuck = false
|
||||
local snode = core.get_node_or_nil(pos)
|
||||
if snode then
|
||||
local sdef = core.registered_nodes[snode.name] or {}
|
||||
is_stuck = (sdef.walkable == nil or sdef.walkable == true)
|
||||
and (sdef.collision_box == nil or sdef.collision_box.type == "regular")
|
||||
and (sdef.node_box == nil or sdef.node_box.type == "regular")
|
||||
end
|
||||
|
||||
-- Push item out when stuck inside solid node
|
||||
if is_stuck then
|
||||
local shootdir
|
||||
local order = {
|
||||
{x=1, y=0, z=0}, {x=-1, y=0, z= 0},
|
||||
{x=0, y=0, z=1}, {x= 0, y=0, z=-1},
|
||||
}
|
||||
|
||||
-- Check which one of the 4 sides is free
|
||||
for o = 1, #order do
|
||||
local cnode = core.get_node(vector.add(pos, order[o])).name
|
||||
local cdef = core.registered_nodes[cnode] or {}
|
||||
if cnode ~= "ignore" and cdef.walkable == false then
|
||||
shootdir = order[o]
|
||||
break
|
||||
end
|
||||
end
|
||||
-- If none of the 4 sides is free, check upwards
|
||||
if not shootdir then
|
||||
shootdir = {x=0, y=1, z=0}
|
||||
local cnode = core.get_node(vector.add(pos, shootdir)).name
|
||||
if cnode == "ignore" then
|
||||
shootdir = nil -- Do not push into ignore
|
||||
end
|
||||
end
|
||||
|
||||
if shootdir then
|
||||
-- Set new item moving speed accordingly
|
||||
local newv = vector.multiply(shootdir, 3)
|
||||
self:disable_physics()
|
||||
self.object:set_velocity(newv)
|
||||
|
||||
self.force_out = newv
|
||||
self.force_out_start = vector.round(pos)
|
||||
return
|
||||
end
|
||||
elseif self.force_out then
|
||||
-- This code runs after the entity got a push from the above code.
|
||||
-- It makes sure the entity is entirely outside the solid node
|
||||
local c = self.object:get_properties().collisionbox
|
||||
local s = self.force_out_start
|
||||
local f = self.force_out
|
||||
local ok = (f.x > 0 and pos.x + c[1] > s.x + 0.5) or
|
||||
(f.y > 0 and pos.y + c[2] > s.y + 0.5) or
|
||||
(f.z > 0 and pos.z + c[3] > s.z + 0.5) or
|
||||
(f.x < 0 and pos.x + c[4] < s.x - 0.5) or
|
||||
(f.z < 0 and pos.z + c[6] < s.z - 0.5)
|
||||
if ok then
|
||||
-- Item was successfully forced out
|
||||
self.force_out = nil
|
||||
self:enable_physics()
|
||||
end
|
||||
end
|
||||
|
||||
if not self.physical_state then
|
||||
return -- Don't do anything
|
||||
end
|
||||
|
||||
-- Slide on slippery nodes
|
||||
local vel = self.object:get_velocity()
|
||||
local def = node and core.registered_nodes[node.name]
|
||||
local is_moving = (def and not def.walkable) or
|
||||
|
||||
@@ -1,46 +0,0 @@
|
||||
-- can be overriden by mods
|
||||
function core.calculate_knockback(player, hitter, time_from_last_punch, tool_capabilities, dir, distance, damage)
|
||||
if damage == 0 or player:get_armor_groups().immortal then
|
||||
return 0.0
|
||||
end
|
||||
|
||||
local m = 8
|
||||
-- solve m - m*e^(k*4) = 4 for k
|
||||
local k = -0.17328
|
||||
local res = m - m * math.exp(k * damage)
|
||||
|
||||
if distance < 2.0 then
|
||||
res = res * 1.1 -- more knockback when closer
|
||||
elseif distance > 4.0 then
|
||||
res = res * 0.9 -- less when far away
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
local function vector_absmax(v)
|
||||
local max, abs = math.max, math.abs
|
||||
return max(max(abs(v.x), abs(v.y)), abs(v.z))
|
||||
end
|
||||
|
||||
core.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, unused_dir, damage)
|
||||
if player:get_hp() == 0 then
|
||||
return -- RIP
|
||||
end
|
||||
|
||||
-- Server::handleCommand_Interact() adds eye offset to one but not the other
|
||||
-- so the direction is slightly off, calculate it ourselves
|
||||
local dir = vector.subtract(player:get_pos(), hitter:get_pos())
|
||||
local d = vector.length(dir)
|
||||
if d ~= 0.0 then
|
||||
dir = vector.divide(dir, d)
|
||||
end
|
||||
|
||||
local k = core.calculate_knockback(player, hitter, time_from_last_punch, tool_capabilities, dir, d, damage)
|
||||
|
||||
local kdir = vector.multiply(dir, k)
|
||||
if vector_absmax(kdir) < 1.0 then
|
||||
return -- barely noticeable, so don't even send
|
||||
end
|
||||
|
||||
player:add_player_velocity(kdir)
|
||||
end)
|
||||
@@ -40,6 +40,9 @@ function core.check_player_privs(name, ...)
|
||||
end
|
||||
|
||||
|
||||
local player_list = {}
|
||||
|
||||
|
||||
function core.send_join_message(player_name)
|
||||
if not core.is_singleplayer() then
|
||||
core.chat_send_all("*** " .. player_name .. " joined the game.")
|
||||
@@ -58,7 +61,8 @@ end
|
||||
|
||||
core.register_on_joinplayer(function(player)
|
||||
local player_name = player:get_player_name()
|
||||
if not core.is_singleplayer() then
|
||||
player_list[player_name] = player
|
||||
if not minetest.is_singleplayer() then
|
||||
local status = core.get_server_status(player_name, true)
|
||||
if status and status ~= "" then
|
||||
core.chat_send_player(player_name, status)
|
||||
@@ -70,10 +74,22 @@ end)
|
||||
|
||||
core.register_on_leaveplayer(function(player, timed_out)
|
||||
local player_name = player:get_player_name()
|
||||
player_list[player_name] = nil
|
||||
core.send_leave_message(player_name, timed_out)
|
||||
end)
|
||||
|
||||
|
||||
function core.get_connected_players()
|
||||
local temp_table = {}
|
||||
for index, value in pairs(player_list) do
|
||||
if value:is_player_connected() then
|
||||
temp_table[#temp_table + 1] = value
|
||||
end
|
||||
end
|
||||
return temp_table
|
||||
end
|
||||
|
||||
|
||||
function core.is_player(player)
|
||||
-- a table being a player is also supported because it quacks sufficiently
|
||||
-- like a player if it has the is_player function
|
||||
|
||||
@@ -18,7 +18,7 @@ function core.register_privilege(name, param)
|
||||
def.description = "(no description)"
|
||||
end
|
||||
end
|
||||
local def
|
||||
local def = {}
|
||||
if type(param) == "table" then
|
||||
def = param
|
||||
else
|
||||
|
||||
@@ -79,7 +79,6 @@ end
|
||||
|
||||
function core.register_abm(spec)
|
||||
-- Add to core.registered_abms
|
||||
assert(type(spec.action) == "function", "Required field 'action' of type function")
|
||||
core.registered_abms[#core.registered_abms + 1] = spec
|
||||
spec.mod_origin = core.get_current_modname() or "??"
|
||||
end
|
||||
@@ -87,7 +86,6 @@ end
|
||||
function core.register_lbm(spec)
|
||||
-- Add to core.registered_lbms
|
||||
check_modname_prefix(spec.name)
|
||||
assert(type(spec.action) == "function", "Required field 'action' of type function")
|
||||
core.registered_lbms[#core.registered_lbms + 1] = spec
|
||||
spec.mod_origin = core.get_current_modname() or "??"
|
||||
end
|
||||
@@ -256,18 +254,6 @@ function core.register_tool(name, tooldef)
|
||||
end
|
||||
-- END Legacy stuff
|
||||
|
||||
-- This isn't just legacy, but more of a convenience feature
|
||||
local toolcaps = tooldef.tool_capabilities
|
||||
if toolcaps and toolcaps.punch_attack_uses == nil then
|
||||
for _, cap in pairs(toolcaps.groupcaps or {}) do
|
||||
local level = (cap.maxlevel or 0) - 1
|
||||
if (cap.uses or 0) ~= 0 and level >= 0 then
|
||||
toolcaps.punch_attack_uses = cap.uses * (3 ^ level)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
core.register_item(name, tooldef)
|
||||
end
|
||||
|
||||
@@ -315,17 +301,18 @@ end
|
||||
|
||||
-- Alias the forbidden item names to "" so they can't be
|
||||
-- created via itemstrings (e.g. /give)
|
||||
local name
|
||||
for name in pairs(forbidden_item_names) do
|
||||
core.registered_aliases[name] = ""
|
||||
register_alias_raw(name, "")
|
||||
end
|
||||
|
||||
|
||||
-- Obsolete:
|
||||
-- Deprecated:
|
||||
-- Aliases for core.register_alias (how ironic...)
|
||||
-- core.alias_node = core.register_alias
|
||||
-- core.alias_tool = core.register_alias
|
||||
-- core.alias_craftitem = core.register_alias
|
||||
--core.alias_node = core.register_alias
|
||||
--core.alias_tool = core.register_alias
|
||||
--core.alias_craftitem = core.register_alias
|
||||
|
||||
--
|
||||
-- Built-in node definitions. Also defined in C.
|
||||
@@ -374,9 +361,9 @@ core.register_node(":ignore", {
|
||||
drop = "",
|
||||
groups = {not_in_creative_inventory=1},
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
core.chat_send_player(
|
||||
minetest.chat_send_player(
|
||||
placer:get_player_name(),
|
||||
core.colorize("#FF0000",
|
||||
minetest.colorize("#FF0000",
|
||||
"You can't place 'ignore' nodes!"))
|
||||
return ""
|
||||
end,
|
||||
@@ -385,7 +372,6 @@ core.register_node(":ignore", {
|
||||
-- The hand (bare definition)
|
||||
core.register_item(":", {
|
||||
type = "none",
|
||||
wield_image = "wieldhand.png",
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
@@ -425,6 +411,10 @@ function core.run_callbacks(callbacks, mode, ...)
|
||||
local origin = core.callback_origins[callbacks[i]]
|
||||
if origin then
|
||||
core.set_last_run_mod(origin.mod)
|
||||
--print("Running " .. tostring(callbacks[i]) ..
|
||||
-- " (a " .. origin.name .. " callback in " .. origin.mod .. ")")
|
||||
else
|
||||
--print("No data associated with callback")
|
||||
end
|
||||
local cb_ret = callbacks[i](...)
|
||||
|
||||
@@ -524,17 +514,11 @@ local function make_registration_wrap(reg_fn_name, clear_fn_name)
|
||||
end
|
||||
|
||||
local function make_wrap_deregistration(reg_fn, clear_fn, list)
|
||||
local unregister = function (key)
|
||||
if type(key) ~= "string" then
|
||||
error("key is not a string", 2)
|
||||
end
|
||||
if not list[key] then
|
||||
error("Attempt to unregister non-existent element - '" .. key .. "'", 2)
|
||||
end
|
||||
local unregister = function (unregistered_key)
|
||||
local temporary_list = table.copy(list)
|
||||
clear_fn()
|
||||
for k,v in pairs(temporary_list) do
|
||||
if key ~= k then
|
||||
if unregistered_key ~= k then
|
||||
reg_fn(v)
|
||||
end
|
||||
end
|
||||
@@ -545,7 +529,7 @@ end
|
||||
core.registered_on_player_hpchanges = { modifiers = { }, loggers = { } }
|
||||
|
||||
function core.registered_on_player_hpchange(player, hp_change, reason)
|
||||
local last
|
||||
local last = false
|
||||
for i = #core.registered_on_player_hpchanges.modifiers, 1, -1 do
|
||||
local func = core.registered_on_player_hpchanges.modifiers[i]
|
||||
hp_change, last = func(player, hp_change, reason)
|
||||
@@ -580,8 +564,7 @@ core.registered_biomes = make_registration_wrap("register_biome", "cle
|
||||
core.registered_ores = make_registration_wrap("register_ore", "clear_registered_ores")
|
||||
core.registered_decorations = make_registration_wrap("register_decoration", "clear_registered_decorations")
|
||||
|
||||
core.unregister_biome = make_wrap_deregistration(core.register_biome,
|
||||
core.clear_registered_biomes, core.registered_biomes)
|
||||
core.unregister_biome = make_wrap_deregistration(core.register_biome, core.clear_registered_biomes, core.registered_biomes)
|
||||
|
||||
core.registered_on_chat_messages, core.register_on_chat_message = make_registration()
|
||||
core.registered_globalsteps, core.register_globalstep = make_registration()
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
-- cache setting
|
||||
local enable_damage = core.settings:get_bool("enable_damage")
|
||||
|
||||
local health_bar_definition = {
|
||||
local health_bar_definition =
|
||||
{
|
||||
hud_elem_type = "statbar",
|
||||
position = { x=0.5, y=1 },
|
||||
text = "heart.png",
|
||||
@@ -11,7 +12,8 @@ local health_bar_definition = {
|
||||
offset = { x=(-10*24)-25, y=-(48+24+16)},
|
||||
}
|
||||
|
||||
local breath_bar_definition = {
|
||||
local breath_bar_definition =
|
||||
{
|
||||
hud_elem_type = "statbar",
|
||||
position = { x=0.5, y=1 },
|
||||
text = "bubble.png",
|
||||
@@ -28,8 +30,8 @@ local function scaleToDefault(player, field)
|
||||
local current = player["get_" .. field](player)
|
||||
local nominal = core["PLAYER_MAX_".. field:upper() .. "_DEFAULT"]
|
||||
local max_display = math.max(nominal,
|
||||
math.max(player:get_properties()[field .. "_max"], current))
|
||||
return current / max_display * nominal
|
||||
math.max(player:get_properties()[field .. "_max"], current))
|
||||
return current / max_display * nominal
|
||||
end
|
||||
|
||||
local function update_builtin_statbars(player)
|
||||
@@ -48,11 +50,10 @@ local function update_builtin_statbars(player)
|
||||
end
|
||||
local hud = hud_ids[name]
|
||||
|
||||
local immortal = player:get_armor_groups().immortal == 1
|
||||
if flags.healthbar and enable_damage and not immortal then
|
||||
if flags.healthbar and enable_damage then
|
||||
local number = scaleToDefault(player, "hp")
|
||||
if hud.id_healthbar == nil then
|
||||
local hud_def = table.copy(health_bar_definition)
|
||||
if hud.id_healthbar == nil then
|
||||
local hud_def = table.copy(health_bar_definition)
|
||||
hud_def.number = number
|
||||
hud.id_healthbar = player:hud_add(hud_def)
|
||||
else
|
||||
@@ -64,11 +65,11 @@ local function update_builtin_statbars(player)
|
||||
end
|
||||
|
||||
local breath_max = player:get_properties().breath_max
|
||||
if flags.breathbar and enable_damage and not immortal and
|
||||
if flags.breathbar and enable_damage and
|
||||
player:get_breath() < breath_max then
|
||||
local number = 2 * scaleToDefault(player, "breath")
|
||||
if hud.id_breathbar == nil then
|
||||
local hud_def = table.copy(breath_bar_definition)
|
||||
local hud_def = table.copy(breath_bar_definition)
|
||||
hud_def.number = number
|
||||
hud.id_breathbar = player:hud_add(hud_def)
|
||||
else
|
||||
@@ -115,7 +116,7 @@ local function player_event_handler(player,eventname)
|
||||
end
|
||||
end
|
||||
|
||||
if eventname == "hud_changed" or eventname == "properties_changed" then
|
||||
if eventname == "hud_changed" then
|
||||
update_builtin_statbars(player)
|
||||
return true
|
||||
end
|
||||
@@ -123,14 +124,14 @@ local function player_event_handler(player,eventname)
|
||||
return false
|
||||
end
|
||||
|
||||
function core.hud_replace_builtin(hud_name, definition)
|
||||
function core.hud_replace_builtin(name, definition)
|
||||
|
||||
if type(definition) ~= "table" or
|
||||
definition.hud_elem_type ~= "statbar" then
|
||||
return false
|
||||
end
|
||||
|
||||
if hud_name == "health" then
|
||||
if name == "health" then
|
||||
health_bar_definition = definition
|
||||
|
||||
for name, ids in pairs(hud_ids) do
|
||||
@@ -144,7 +145,7 @@ function core.hud_replace_builtin(hud_name, definition)
|
||||
return true
|
||||
end
|
||||
|
||||
if hud_name == "breath" then
|
||||
if name == "breath" then
|
||||
breath_bar_definition = definition
|
||||
|
||||
for name, ids in pairs(hud_ids) do
|
||||
|
||||
@@ -93,9 +93,9 @@ function render_serverlist_row(spec, is_favorite)
|
||||
end
|
||||
end
|
||||
|
||||
local details = ""
|
||||
local grey_out = not is_server_protocol_compat(spec.proto_min, spec.proto_max)
|
||||
|
||||
local details
|
||||
if is_favorite then
|
||||
details = "1,"
|
||||
else
|
||||
@@ -118,11 +118,11 @@ function render_serverlist_row(spec, is_favorite)
|
||||
end
|
||||
|
||||
if spec.clients and spec.clients_max then
|
||||
local clients_color = ''
|
||||
local clients_percent = 100 * spec.clients / spec.clients_max
|
||||
|
||||
-- Choose a color depending on how many clients are connected
|
||||
-- (relatively to clients_max)
|
||||
local clients_color
|
||||
if grey_out then clients_color = '#aaaaaa'
|
||||
elseif spec.clients == 0 then clients_color = '' -- 0 players: default/white
|
||||
elseif clients_percent <= 60 then clients_color = '#a1e587' -- 0-60%: green
|
||||
@@ -171,7 +171,6 @@ os.tempfolder = function()
|
||||
local filetocheck = os.tmpname()
|
||||
os.remove(filetocheck)
|
||||
|
||||
-- luacheck: ignore
|
||||
-- https://blogs.msdn.microsoft.com/vcblog/2014/06/18/c-runtime-crt-features-fixes-and-breaking-changes-in-visual-studio-14-ctp1/
|
||||
-- The C runtime (CRT) function called by os.tmpname is tmpnam.
|
||||
-- Microsofts tmpnam implementation in older CRT / MSVC releases is defective.
|
||||
|
||||
@@ -31,6 +31,8 @@ local function get_formspec(data)
|
||||
"label[0.5,0;" .. fgettext("World:") .. "]" ..
|
||||
"label[1.75,0;" .. data.worldspec.name .. "]"
|
||||
|
||||
local hard_deps, soft_deps = pkgmgr.get_dependencies(mod.path)
|
||||
|
||||
if mod.is_modpack or mod.type == "game" then
|
||||
local info = minetest.formspec_escape(
|
||||
core.get_content_info(mod.path).description)
|
||||
@@ -44,46 +46,15 @@ local function get_formspec(data)
|
||||
retval = retval ..
|
||||
"textarea[0.25,0.7;5.75,7.2;;" .. info .. ";]"
|
||||
else
|
||||
local hard_deps, soft_deps = pkgmgr.get_dependencies(mod.path)
|
||||
local hard_deps_str = table.concat(hard_deps, ",")
|
||||
local soft_deps_str = table.concat(soft_deps, ",")
|
||||
|
||||
retval = retval ..
|
||||
"label[0,0.7;" .. fgettext("Mod:") .. "]" ..
|
||||
"label[0.75,0.7;" .. mod.name .. "]"
|
||||
|
||||
if hard_deps_str == "" then
|
||||
if soft_deps_str == "" then
|
||||
retval = retval ..
|
||||
"label[0,1.25;" ..
|
||||
fgettext("No (optional) dependencies") .. "]"
|
||||
else
|
||||
retval = retval ..
|
||||
"label[0,1.25;" .. fgettext("No hard dependencies") ..
|
||||
"]" ..
|
||||
"label[0,1.75;" .. fgettext("Optional dependencies:") ..
|
||||
"]" ..
|
||||
"textlist[0,2.25;5,4;world_config_optdepends;" ..
|
||||
soft_deps_str .. ";0]"
|
||||
end
|
||||
else
|
||||
if soft_deps_str == "" then
|
||||
retval = retval ..
|
||||
"label[0,1.25;" .. fgettext("Dependencies:") .. "]" ..
|
||||
"textlist[0,1.75;5,4;world_config_depends;" ..
|
||||
hard_deps_str .. ";0]" ..
|
||||
"label[0,6;" .. fgettext("No optional dependencies") .. "]"
|
||||
else
|
||||
retval = retval ..
|
||||
"label[0,1.25;" .. fgettext("Dependencies:") .. "]" ..
|
||||
"textlist[0,1.75;5,2.125;world_config_depends;" ..
|
||||
hard_deps_str .. ";0]" ..
|
||||
"label[0,3.9;" .. fgettext("Optional dependencies:") ..
|
||||
"]" ..
|
||||
"textlist[0,4.375;5,1.8;world_config_optdepends;" ..
|
||||
soft_deps_str .. ";0]"
|
||||
end
|
||||
end
|
||||
"label[0.75,0.7;" .. mod.name .. "]" ..
|
||||
"label[0,1.25;" .. fgettext("Dependencies:") .. "]" ..
|
||||
"textlist[0,1.75;5,2.125;world_config_depends;" .. hard_deps ..
|
||||
";0]" ..
|
||||
"label[0,3.875;" .. fgettext("Optional dependencies:") .. "]" ..
|
||||
"textlist[0,4.375;5,1.8;world_config_optdepends;" ..
|
||||
soft_deps .. ";0]"
|
||||
end
|
||||
retval = retval ..
|
||||
"button[3.25,7;2.5,0.5;btn_config_world_save;" ..
|
||||
|
||||
@@ -96,16 +96,19 @@ local function start_install(calling_dialog, package)
|
||||
|
||||
if conf_path then
|
||||
local conf = Settings(conf_path)
|
||||
local function set_def(key, value)
|
||||
if conf:get(key) == nil then
|
||||
conf:set(key, value)
|
||||
end
|
||||
end
|
||||
if name_is_title then
|
||||
conf:set("name", result.package.title)
|
||||
set_def("name", result.package.title)
|
||||
else
|
||||
conf:set("title", result.package.title)
|
||||
conf:set("name", result.package.name)
|
||||
set_def("title", result.package.title)
|
||||
set_def("name", result.package.name)
|
||||
end
|
||||
if not conf:get("description") then
|
||||
conf:set("description", result.package.short_description)
|
||||
end
|
||||
conf:set("author", result.package.author)
|
||||
set_def("description", result.package.short_description)
|
||||
set_def("author", result.package.author)
|
||||
conf:set("release", result.package.release)
|
||||
conf:write()
|
||||
end
|
||||
@@ -270,6 +273,7 @@ function store.load()
|
||||
assert(core.create_dir(tmpdir))
|
||||
|
||||
local base_url = core.settings:get("contentdb_url")
|
||||
local show_nonfree = core.settings:get_bool("show_nonfree_packages")
|
||||
local url = base_url ..
|
||||
"/api/packages/?type=mod&type=game&type=txp&protocol_version=" ..
|
||||
core.get_max_supp_proto()
|
||||
@@ -295,9 +299,9 @@ function store.load()
|
||||
|
||||
local name_len = #package.name
|
||||
if package.type == "game" and name_len > 5 and package.name:sub(name_len - 4) == "_game" then
|
||||
package.id = package.author:lower() .. "/" .. package.name:sub(1, name_len - 5)
|
||||
package.id = package.author .. "/" .. package.name:sub(1, name_len - 5)
|
||||
else
|
||||
package.id = package.author:lower() .. "/" .. package.name
|
||||
package.id = package.author .. "/" .. package.name
|
||||
end
|
||||
end
|
||||
|
||||
@@ -313,22 +317,22 @@ function store.update_paths()
|
||||
pkgmgr.refresh_globals()
|
||||
for _, mod in pairs(pkgmgr.global_mods:get_list()) do
|
||||
if mod.author then
|
||||
mod_hash[mod.author:lower() .. "/" .. mod.name] = mod
|
||||
mod_hash[mod.author .. "/" .. mod.name] = mod
|
||||
end
|
||||
end
|
||||
|
||||
local game_hash = {}
|
||||
pkgmgr.update_gamelist()
|
||||
for _, game in pairs(pkgmgr.games) do
|
||||
if game.author ~= "" then
|
||||
game_hash[game.author:lower() .. "/" .. game.id] = game
|
||||
if game.author then
|
||||
game_hash[game.author .. "/" .. game.id] = game
|
||||
end
|
||||
end
|
||||
|
||||
local txp_hash = {}
|
||||
for _, txp in pairs(pkgmgr.get_texture_packs()) do
|
||||
if txp.author then
|
||||
txp_hash[txp.author:lower() .. "/" .. txp.name] = txp
|
||||
txp_hash[txp.author .. "/" .. txp.name] = txp
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -24,11 +24,10 @@ local function create_world_formspec(dialogdata)
|
||||
local current_mg = core.settings:get("mg_name")
|
||||
local gameid = core.settings:get("menu_last_game")
|
||||
|
||||
local gameidx = 0
|
||||
local game, gameidx = nil , 0
|
||||
if gameid ~= nil then
|
||||
local _
|
||||
_, gameidx = pkgmgr.find_by_gameid(gameid)
|
||||
|
||||
game, gameidx = pkgmgr.find_by_gameid(gameid)
|
||||
|
||||
if gameidx == nil then
|
||||
gameidx = 0
|
||||
end
|
||||
@@ -83,7 +82,7 @@ local function create_world_formspec(dialogdata)
|
||||
|
||||
"button[3.25,6;2.5,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
|
||||
"button[5.75,6;2.5,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
|
||||
|
||||
|
||||
if #pkgmgr.games == 0 then
|
||||
retval = retval .. "box[2,4;8,1;#ff8800]label[2.25,4;" ..
|
||||
fgettext("You have no games installed.") .. "]label[2.25,4.4;" ..
|
||||
@@ -112,10 +111,10 @@ local function create_world_buttonhandler(this, fields)
|
||||
local random_world_name = "Unnamed" .. random_number
|
||||
worldname = random_world_name
|
||||
end
|
||||
local message = nil
|
||||
|
||||
core.settings:set("fixed_map_seed", fields["te_seed"])
|
||||
|
||||
local message
|
||||
if not menudata.worldlist:uid_exists_raw(worldname) then
|
||||
core.settings:set("mg_name",fields["dd_mapgen"])
|
||||
message = core.create_world(worldname,gameindex)
|
||||
@@ -166,6 +165,6 @@ function create_create_world_dlg(update_worldlistfilter)
|
||||
create_world_buttonhandler,
|
||||
nil)
|
||||
retval.update_worldlist_filter = update_worldlistfilter
|
||||
|
||||
|
||||
return retval
|
||||
end
|
||||
|
||||
@@ -22,7 +22,6 @@ local function delete_content_formspec(dialogdata)
|
||||
"size[11.5,4.5,true]" ..
|
||||
"label[2,2;" ..
|
||||
fgettext("Are you sure you want to delete \"$1\"?", dialogdata.content.name) .. "]"..
|
||||
"style[dlg_delete_content_confirm;bgcolor=red]" ..
|
||||
"button[3.25,3.5;2.5,0.5;dlg_delete_content_confirm;" .. fgettext("Delete") .. "]" ..
|
||||
"button[5.75,3.5;2.5,0.5;dlg_delete_content_cancel;" .. fgettext("Cancel") .. "]"
|
||||
|
||||
|
||||
@@ -21,7 +21,6 @@ local function delete_world_formspec(dialogdata)
|
||||
"size[10,2.5,true]" ..
|
||||
"label[0.5,0.5;" ..
|
||||
fgettext("Delete World \"$1\"?", dialogdata.delete_name) .. "]" ..
|
||||
"style[world_delete_confirm;bgcolor=red]" ..
|
||||
"button[0.5,1.5;2.5,0.5;world_delete_confirm;" .. fgettext("Delete") .. "]" ..
|
||||
"button[7.0,1.5;2.5,0.5;world_delete_cancel;" .. fgettext("Cancel") .. "]"
|
||||
return retval
|
||||
|
||||
@@ -148,9 +148,9 @@ local function parse_setting_line(settings, line, read_all, base_level, allow_se
|
||||
local values = {}
|
||||
local ti = 1
|
||||
local index = 1
|
||||
for match in default:gmatch("[+-]?[%d.-e]+") do -- All numeric characters
|
||||
index = default:find("[+-]?[%d.-e]+", index) + match:len()
|
||||
table.insert(values, match)
|
||||
for line in default:gmatch("[+-]?[%d.-e]+") do -- All numeric characters
|
||||
index = default:find("[+-]?[%d.-e]+", index) + line:len()
|
||||
table.insert(values, line)
|
||||
ti = ti + 1
|
||||
if ti > 9 then
|
||||
break
|
||||
@@ -322,21 +322,18 @@ end
|
||||
-- read_all: whether to ignore certain setting types for GUI or not
|
||||
-- parse_mods: whether to parse settingtypes.txt in mods and games
|
||||
local function parse_config_file(read_all, parse_mods)
|
||||
local builtin_path = core.get_builtin_path() .. FILENAME
|
||||
local file = io.open(builtin_path, "r")
|
||||
local settings = {}
|
||||
|
||||
do
|
||||
local builtin_path = core.get_builtin_path() .. FILENAME
|
||||
local file = io.open(builtin_path, "r")
|
||||
if not file then
|
||||
core.log("error", "Can't load " .. FILENAME)
|
||||
return settings
|
||||
end
|
||||
|
||||
parse_single_file(file, builtin_path, read_all, settings, 0, true)
|
||||
|
||||
file:close()
|
||||
if not file then
|
||||
core.log("error", "Can't load " .. FILENAME)
|
||||
return settings
|
||||
end
|
||||
|
||||
parse_single_file(file, builtin_path, read_all, settings, 0, true)
|
||||
|
||||
file:close()
|
||||
|
||||
if parse_mods then
|
||||
-- Parse games
|
||||
local games_category_initialized = false
|
||||
@@ -347,7 +344,7 @@ local function parse_config_file(read_all, parse_mods)
|
||||
local file = io.open(path, "r")
|
||||
if file then
|
||||
if not games_category_initialized then
|
||||
fgettext_ne("Games") -- not used, but needed for xgettext
|
||||
local translation = fgettext_ne("Games"), -- not used, but needed for xgettext
|
||||
table.insert(settings, {
|
||||
name = "Games",
|
||||
level = 0,
|
||||
@@ -380,7 +377,7 @@ local function parse_config_file(read_all, parse_mods)
|
||||
local file = io.open(path, "r")
|
||||
if file then
|
||||
if not mods_category_initialized then
|
||||
fgettext_ne("Mods") -- not used, but needed for xgettext
|
||||
local translation = fgettext_ne("Mods"), -- not used, but needed for xgettext
|
||||
table.insert(settings, {
|
||||
name = "Mods",
|
||||
level = 0,
|
||||
@@ -639,23 +636,12 @@ local function create_change_setting_formspec(dialogdata)
|
||||
-- Flags
|
||||
formspec = table.concat(fields)
|
||||
.. "checkbox[0.5," .. height - 0.6 .. ";cb_defaults;"
|
||||
--[[~ "defaults" is a noise parameter flag.
|
||||
It describes the default processing options
|
||||
for noise settings in main menu -> "All Settings". ]]
|
||||
.. fgettext("defaults") .. ";" -- defaults
|
||||
.. tostring(flags["defaults"] == true) .. "]" -- to get false if nil
|
||||
.. "checkbox[5," .. height - 0.6 .. ";cb_eased;"
|
||||
--[[~ "eased" is a noise parameter flag.
|
||||
It is used to make the map smoother and
|
||||
can be enabled in noise settings in
|
||||
main menu -> "All Settings". ]]
|
||||
.. fgettext("eased") .. ";" -- eased
|
||||
.. tostring(flags["eased"] == true) .. "]"
|
||||
.. "checkbox[5," .. height - 0.15 .. ";cb_absvalue;"
|
||||
--[[~ "absvalue" is a noise parameter flag.
|
||||
It is short for "absolute value".
|
||||
It can be enabled in noise settings in
|
||||
main menu -> "All Settings". ]]
|
||||
.. fgettext("absvalue") .. ";" -- absvalue
|
||||
.. tostring(flags["absvalue"] == true) .. "]"
|
||||
height = height + 1
|
||||
@@ -681,42 +667,34 @@ local function create_change_setting_formspec(dialogdata)
|
||||
height = height + 1.1
|
||||
|
||||
elseif setting.type == "flags" then
|
||||
local current_flags = flags_to_table(get_current_value(setting))
|
||||
local enabled_flags = flags_to_table(get_current_value(setting))
|
||||
local flags = {}
|
||||
for _, name in ipairs(current_flags) do
|
||||
for _, name in ipairs(enabled_flags) do
|
||||
-- Index by name, to avoid iterating over all enabled_flags for every possible flag.
|
||||
if name:sub(1, 2) == "no" then
|
||||
flags[name:sub(3)] = false
|
||||
else
|
||||
flags[name] = true
|
||||
end
|
||||
flags[name] = true
|
||||
end
|
||||
local flags_count = #setting.possible / 2
|
||||
local max_height = math.ceil(flags_count / 2) / 2
|
||||
local flags_count = #setting.possible
|
||||
local max_height = flags_count / 4
|
||||
|
||||
-- More space for flags
|
||||
description_height = description_height - 1
|
||||
height = height - 1
|
||||
|
||||
local fields = {} -- To build formspec
|
||||
local j = 1
|
||||
for _, name in ipairs(setting.possible) do
|
||||
if name:sub(1, 2) ~= "no" then
|
||||
local x = 0.5
|
||||
local y = height + j / 2 - 0.75
|
||||
if j - 1 >= flags_count / 2 then -- 2nd column
|
||||
x = 5
|
||||
y = y - max_height
|
||||
end
|
||||
j = j + 1;
|
||||
local checkbox_name = "cb_" .. name
|
||||
local is_enabled = flags[name] == true -- to get false if nil
|
||||
checkboxes[checkbox_name] = is_enabled
|
||||
|
||||
fields[#fields + 1] = ("checkbox[%f,%f;%s;%s;%s]"):format(
|
||||
x, y, checkbox_name, name, tostring(is_enabled)
|
||||
)
|
||||
for i, name in ipairs(setting.possible) do
|
||||
local x = 0.5
|
||||
local y = height + i / 2 - 0.75
|
||||
if i - 1 >= flags_count / 2 then -- 2nd column
|
||||
x = 5
|
||||
y = y - max_height
|
||||
end
|
||||
local checkbox_name = "cb_" .. name
|
||||
local is_enabled = flags[name] == true -- to get false if nil
|
||||
checkboxes[checkbox_name] = is_enabled
|
||||
|
||||
fields[#fields + 1] = ("checkbox[%f,%f;%s;%s;%s]"):format(
|
||||
x, y, checkbox_name, name, tostring(is_enabled)
|
||||
)
|
||||
end
|
||||
formspec = table.concat(fields)
|
||||
height = height + max_height + 0.25
|
||||
@@ -775,7 +753,7 @@ local function create_change_setting_formspec(dialogdata)
|
||||
" (" .. setting.name .. ")"
|
||||
end
|
||||
|
||||
local comment_text
|
||||
local comment_text = ""
|
||||
if setting.comment == "" then
|
||||
comment_text = fgettext_ne("(No description of setting given)")
|
||||
else
|
||||
@@ -852,12 +830,8 @@ local function handle_change_setting_buttons(this, fields)
|
||||
elseif setting.type == "flags" then
|
||||
local values = {}
|
||||
for _, name in ipairs(setting.possible) do
|
||||
if name:sub(1, 2) ~= "no" then
|
||||
if checkboxes["cb_" .. name] then
|
||||
table.insert(values, name)
|
||||
else
|
||||
table.insert(values, "no" .. name)
|
||||
end
|
||||
if checkboxes["cb_" .. name] then
|
||||
table.insert(values, name)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -944,7 +918,7 @@ local function handle_change_setting_buttons(this, fields)
|
||||
return false
|
||||
end
|
||||
|
||||
local function create_settings_formspec(tabview, _, tabdata)
|
||||
local function create_settings_formspec(tabview, name, tabdata)
|
||||
local formspec = "size[12,5.4;true]" ..
|
||||
"tablecolumns[color;tree;text,width=28;text]" ..
|
||||
"tableoptions[background=#00000000;border=false]" ..
|
||||
@@ -976,7 +950,7 @@ local function create_settings_formspec(tabview, _, tabdata)
|
||||
formspec = formspec .. "," .. (current_level + 1) .. "," .. core.formspec_escape(name) .. ","
|
||||
.. value .. ","
|
||||
|
||||
elseif entry.type == "key" then --luacheck: ignore
|
||||
elseif entry.type == "key" then
|
||||
-- ignore key settings, since we have a special dialog for them
|
||||
|
||||
elseif entry.type == "noise_params_2d" or entry.type == "noise_params_3d" then
|
||||
@@ -1055,8 +1029,8 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
|
||||
if fields["btn_edit"] or list_enter then
|
||||
local setting = settings[selected_setting]
|
||||
if setting and setting.type ~= "category" then
|
||||
local edit_dialog = dialog_create("change_setting",
|
||||
create_change_setting_formspec, handle_change_setting_buttons)
|
||||
local edit_dialog = dialog_create("change_setting", create_change_setting_formspec,
|
||||
handle_change_setting_buttons)
|
||||
edit_dialog:set_parent(this)
|
||||
this:hide()
|
||||
edit_dialog:show()
|
||||
@@ -1102,5 +1076,4 @@ end
|
||||
-- For RUN_IN_PLACE the generated files may appear in the 'bin' folder.
|
||||
-- See comment and alternative line at the end of 'generate_from_settingtypes.lua'.
|
||||
|
||||
--assert(loadfile(core.get_builtin_path().."mainmenu"..DIR_DELIM..
|
||||
-- "generate_from_settingtypes.lua"))(parse_config_file(true, false))
|
||||
--assert(loadfile(core.get_builtin_path().."mainmenu"..DIR_DELIM.."generate_from_settingtypes.lua"))(parse_config_file(true, false))
|
||||
|
||||
@@ -16,62 +16,6 @@
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
local function get_last_folder(text,count)
|
||||
local parts = text:split(DIR_DELIM)
|
||||
|
||||
if count == nil then
|
||||
return parts[#parts]
|
||||
end
|
||||
|
||||
local retval = ""
|
||||
for i=1,count,1 do
|
||||
retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM
|
||||
end
|
||||
|
||||
return retval
|
||||
end
|
||||
|
||||
local function cleanup_path(temppath)
|
||||
|
||||
local parts = temppath:split("-")
|
||||
temppath = ""
|
||||
for i=1,#parts,1 do
|
||||
if temppath ~= "" then
|
||||
temppath = temppath .. "_"
|
||||
end
|
||||
temppath = temppath .. parts[i]
|
||||
end
|
||||
|
||||
parts = temppath:split(".")
|
||||
temppath = ""
|
||||
for i=1,#parts,1 do
|
||||
if temppath ~= "" then
|
||||
temppath = temppath .. "_"
|
||||
end
|
||||
temppath = temppath .. parts[i]
|
||||
end
|
||||
|
||||
parts = temppath:split("'")
|
||||
temppath = ""
|
||||
for i=1,#parts,1 do
|
||||
if temppath ~= "" then
|
||||
temppath = temppath .. ""
|
||||
end
|
||||
temppath = temppath .. parts[i]
|
||||
end
|
||||
|
||||
parts = temppath:split(" ")
|
||||
temppath = ""
|
||||
for i=1,#parts,1 do
|
||||
if temppath ~= "" then
|
||||
temppath = temppath
|
||||
end
|
||||
temppath = temppath .. parts[i]
|
||||
end
|
||||
|
||||
return temppath
|
||||
end
|
||||
|
||||
function get_mods(path,retval,modpack)
|
||||
local mods = core.get_dir_list(path, true)
|
||||
|
||||
@@ -341,14 +285,17 @@ function pkgmgr.identify_modname(modpath,filename)
|
||||
end
|
||||
--------------------------------------------------------------------------------
|
||||
function pkgmgr.render_packagelist(render_list)
|
||||
if not render_list then
|
||||
if not pkgmgr.global_mods then
|
||||
local retval = ""
|
||||
|
||||
if render_list == nil then
|
||||
if pkgmgr.global_mods == nil then
|
||||
pkgmgr.refresh_globals()
|
||||
end
|
||||
render_list = pkgmgr.global_mods
|
||||
end
|
||||
|
||||
local list = render_list:get_list()
|
||||
local last_modpack = nil
|
||||
local retval = {}
|
||||
for i, v in ipairs(list) do
|
||||
local color = ""
|
||||
@@ -385,11 +332,11 @@ end
|
||||
--------------------------------------------------------------------------------
|
||||
function pkgmgr.get_dependencies(path)
|
||||
if path == nil then
|
||||
return {}, {}
|
||||
return "", ""
|
||||
end
|
||||
|
||||
local info = core.get_content_info(path)
|
||||
return info.depends or {}, info.optional_depends or {}
|
||||
return table.concat(info.depends or {}, ","), table.concat(info.optional_depends or {}, ",")
|
||||
end
|
||||
|
||||
----------- tests whether all of the mods in the modpack are enabled -----------
|
||||
@@ -403,113 +350,35 @@ function pkgmgr.is_modpack_entirely_enabled(data, name)
|
||||
return true
|
||||
end
|
||||
|
||||
---------- toggles or en/disables a mod or modpack and its dependencies --------
|
||||
---------- toggles or en/disables a mod or modpack -----------------------------
|
||||
function pkgmgr.enable_mod(this, toset)
|
||||
local list = this.data.list:get_list()
|
||||
local mod = list[this.data.selected_mod]
|
||||
local mod = this.data.list:get_list()[this.data.selected_mod]
|
||||
|
||||
-- Game mods can't be enabled or disabled
|
||||
-- game mods can't be enabled or disabled
|
||||
if mod.is_game_content then
|
||||
return
|
||||
end
|
||||
|
||||
local toggled_mods = {}
|
||||
|
||||
local enabled_mods = {}
|
||||
-- toggle or en/disable the mod
|
||||
if not mod.is_modpack then
|
||||
-- Toggle or en/disable the mod
|
||||
if toset == nil then
|
||||
toset = not mod.enabled
|
||||
end
|
||||
if mod.enabled ~= toset then
|
||||
mod.enabled = not mod.enabled
|
||||
else
|
||||
mod.enabled = toset
|
||||
toggled_mods[#toggled_mods+1] = mod.name
|
||||
end
|
||||
if toset then
|
||||
-- Mark this mod for recursive dependency traversal
|
||||
enabled_mods[mod.name] = true
|
||||
end
|
||||
else
|
||||
-- Toggle or en/disable every mod in the modpack,
|
||||
-- interleaved unsupported
|
||||
for i = 1, #list do
|
||||
if list[i].modpack == mod.name then
|
||||
if toset == nil then
|
||||
toset = not list[i].enabled
|
||||
end
|
||||
if list[i].enabled ~= toset then
|
||||
list[i].enabled = toset
|
||||
toggled_mods[#toggled_mods+1] = list[i].name
|
||||
end
|
||||
if toset then
|
||||
enabled_mods[list[i].name] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if not toset then
|
||||
-- Mod(s) were disabled, so no dependencies need to be enabled
|
||||
table.sort(toggled_mods)
|
||||
minetest.log("info", "Following mods were disabled: " ..
|
||||
table.concat(toggled_mods, ", "))
|
||||
return
|
||||
end
|
||||
|
||||
-- Enable mods' depends after activation
|
||||
|
||||
-- Make a list of mod ids indexed by their names
|
||||
local mod_ids = {}
|
||||
for id, mod2 in pairs(list) do
|
||||
if mod2.type == "mod" and not mod2.is_modpack then
|
||||
mod_ids[mod2.name] = id
|
||||
end
|
||||
end
|
||||
|
||||
-- to_enable is used as a DFS stack with sp as stack pointer
|
||||
local to_enable = {}
|
||||
local sp = 0
|
||||
for name in pairs(enabled_mods) do
|
||||
local depends = pkgmgr.get_dependencies(list[mod_ids[name]].path)
|
||||
for i = 1, #depends do
|
||||
local dependency_name = depends[i]
|
||||
if not enabled_mods[dependency_name] then
|
||||
sp = sp+1
|
||||
to_enable[sp] = dependency_name
|
||||
-- toggle or en/disable every mod in the modpack, interleaved unsupported
|
||||
local list = this.data.list:get_raw_list()
|
||||
for i = 1, #list do
|
||||
if list[i].modpack == mod.name then
|
||||
if toset == nil then
|
||||
toset = not list[i].enabled
|
||||
end
|
||||
list[i].enabled = toset
|
||||
end
|
||||
end
|
||||
-- If sp is 0, every dependency is already activated
|
||||
while sp > 0 do
|
||||
local name = to_enable[sp]
|
||||
sp = sp-1
|
||||
|
||||
if not enabled_mods[name] then
|
||||
enabled_mods[name] = true
|
||||
local mod_to_enable = list[mod_ids[name]]
|
||||
if not mod_to_enable then
|
||||
minetest.log("warning", "Mod dependency \"" .. name ..
|
||||
"\" not found!")
|
||||
else
|
||||
if mod_to_enable.enabled == false then
|
||||
mod_to_enable.enabled = true
|
||||
toggled_mods[#toggled_mods+1] = mod_to_enable.name
|
||||
end
|
||||
-- Push the dependencies of the dependency onto the stack
|
||||
local depends = pkgmgr.get_dependencies(mod_to_enable.path)
|
||||
for i = 1, #depends do
|
||||
if not enabled_mods[name] then
|
||||
sp = sp+1
|
||||
to_enable[sp] = depends[i]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Log the list of enabled mods
|
||||
table.sort(toggled_mods)
|
||||
minetest.log("info", "Following mods were enabled: " ..
|
||||
table.concat(toggled_mods, ", "))
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
@@ -596,7 +465,7 @@ function pkgmgr.install_dir(type, path, basename, targetpath)
|
||||
else
|
||||
return nil,
|
||||
fgettext("Install Mod: Unable to find suitable folder name for modpack $1",
|
||||
path)
|
||||
modfilename)
|
||||
end
|
||||
end
|
||||
elseif basefolder.type == "mod" then
|
||||
@@ -621,7 +490,7 @@ function pkgmgr.install_dir(type, path, basename, targetpath)
|
||||
if targetfolder ~= nil and pkgmgr.isValidModname(targetfolder) then
|
||||
targetpath = core.get_modpath() .. DIR_DELIM .. targetfolder
|
||||
else
|
||||
return nil, fgettext("Install Mod: Unable to find real mod name for: $1", path)
|
||||
return nil, fgettext("Install Mod: Unable to find real mod name for: $1", modfilename)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -134,13 +134,9 @@ local function get_formspec(tabview, name, tabdata)
|
||||
end
|
||||
|
||||
retval = retval .. "textarea[5.85,2.2;6.35,2.9;;" ..
|
||||
fgettext("Information:") .. ";" .. desc .. "]"
|
||||
|
||||
if core.may_modify_path(selected_pkg.path) then
|
||||
retval = retval ..
|
||||
"button[5.5,4.65;3.25,1;btn_mod_mgr_delete_mod;" ..
|
||||
fgettext("Uninstall Package") .. "]"
|
||||
end
|
||||
fgettext("Information:") .. ";" .. desc .. "]" ..
|
||||
"button[5.5,4.65;3.25,1;btn_mod_mgr_delete_mod;" ..
|
||||
fgettext("Uninstall Package") .. "]"
|
||||
end
|
||||
return retval
|
||||
end
|
||||
@@ -153,6 +149,11 @@ local function handle_buttons(tabview, fields, tabname, tabdata)
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["btn_mod_mgr_install_local"] ~= nil then
|
||||
core.show_file_open_dialog("mod_mgt_open_dlg", fgettext("Select Package File:"))
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["btn_contentdb"] ~= nil then
|
||||
local dlg = create_store_dlg()
|
||||
dlg:set_parent(tabview)
|
||||
@@ -196,6 +197,12 @@ local function handle_buttons(tabview, fields, tabname, tabdata)
|
||||
return true
|
||||
end
|
||||
|
||||
if fields["mod_mgt_open_dlg_accepted"] and
|
||||
fields["mod_mgt_open_dlg_accepted"] ~= "" then
|
||||
pkgmgr.install_mod(fields["mod_mgt_open_dlg_accepted"],nil)
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
@@ -20,31 +20,51 @@
|
||||
local core_developers = {
|
||||
"Perttu Ahola (celeron55) <celeron55@gmail.com>",
|
||||
"sfan5 <sfan5@live.de>",
|
||||
"ShadowNinja <shadowninja@minetest.net>",
|
||||
"Nathanaël Courant (Nore/Ekdohibs) <nore@mesecons.net>",
|
||||
"Loic Blot (nerzhul/nrz) <loic.blot@unix-experience.fr>",
|
||||
"paramat",
|
||||
"Auke Kok (sofar) <sofar@foo-projects.org>",
|
||||
"Andrew Ward (rubenwardy) <rw@rubenwardy.com>",
|
||||
"rubenwardy <rw@rubenwardy.com>",
|
||||
"Krock/SmallJoker <mk939@ymail.com>",
|
||||
"Lars Hofhansl <larsh@apache.org>",
|
||||
}
|
||||
|
||||
local active_contributors = {
|
||||
"Hugues Ross [Formspecs]",
|
||||
"Maksim (MoNTE48) [Android]",
|
||||
"DS [Formspecs]",
|
||||
"pyrollo [Formspecs: Hypertext]",
|
||||
"v-rob [Formspecs]",
|
||||
"Jordach [set_sky]",
|
||||
"random-geek [Formspecs]",
|
||||
"Wuzzy [Pathfinder, builtin, translations]",
|
||||
"ANAND (ClobberXD) [Fixes, per-player FOV]",
|
||||
"Warr1024 [Fixes]",
|
||||
"Paul Ouellette (pauloue) [Fixes, Script API]",
|
||||
"numberZero [Audiovisuals: meshgen]",
|
||||
"stujones11 [Android UX improvements]",
|
||||
"red-001 <red-001@outlook.ie> [CSM & Menu fixes]",
|
||||
"Paul Ouellette (pauloue) [Docs, fixes]",
|
||||
"Dániel Juhász (juhdanad) <juhdanad@gmail.com> [Audiovisuals: lighting]",
|
||||
"Hybrid Dog [API]",
|
||||
"srifqi [Android]",
|
||||
"Vincent Glize (Dumbeldor) [Cleanups, CSM APIs]",
|
||||
"Ben Deutsch [Rendering, Fixes, SQLite auth]",
|
||||
"Wuzzy [Translation, Slippery]",
|
||||
"ANAND (ClobberXD) [Docs, Fixes]",
|
||||
"Shara/Ezhh [Docs, Game API]",
|
||||
"DTA7 [Fixes, mute key]",
|
||||
"Thomas-S [Disconnected, Formspecs]",
|
||||
"Raymoo [Tool Capabilities]",
|
||||
"Elijah Duffy (octacian) [Mainmenu]",
|
||||
"noob3167 [Fixes]",
|
||||
"adelcoding1 [Formspecs]",
|
||||
"adrido [Windows Installer, Formspecs]",
|
||||
"Rui [Sound Pitch]",
|
||||
"Jean-Patrick G (kilbith) <jeanpatrick.guerrero@gmail.com> [Audiovisuals]",
|
||||
"HybridDog [Script API]",
|
||||
"dcbrwn [Object shading]",
|
||||
"srifqi [Fixes]",
|
||||
"Esteban (EXio4) [Cleanups]",
|
||||
"Vaughan Lapsley (vlapsley) [Carpathian mapgen]",
|
||||
"CoderForTheBetter [Add set_rotation]",
|
||||
"Quentin Bazin (Unarelith) [Cleanups]",
|
||||
"Maksim (MoNTE48) [Android]",
|
||||
"Gaël-de-Sailly [Mapgen, pitch fly]",
|
||||
"zeuner [Docs, Fixes]",
|
||||
"ThomasMonroe314 (tre) [Fixes]",
|
||||
"Rob Blanckaert (basicer) [Fixes]",
|
||||
"Jozef Behran (osjc) [Fixes]",
|
||||
"random-geek [Fixes]",
|
||||
"Pedro Gimeno (pgimeno) [Fixes]",
|
||||
"lisacvuk [Fixes]",
|
||||
}
|
||||
|
||||
local previous_core_developers = {
|
||||
@@ -59,31 +79,24 @@ local previous_core_developers = {
|
||||
"Ryan Kwolek (kwolekr) <kwolekr@minetest.net>",
|
||||
"sapier",
|
||||
"Zeno",
|
||||
"ShadowNinja <shadowninja@minetest.net>",
|
||||
}
|
||||
|
||||
local previous_contributors = {
|
||||
"Nils Dagsson Moskopp (erlehmann) <nils@dieweltistgarnichtso.net> [Minetest Logo]",
|
||||
"Dániel Juhász (juhdanad) <juhdanad@gmail.com>",
|
||||
"red-001 <red-001@outlook.ie>",
|
||||
"numberZero [Audiovisuals: meshgen]",
|
||||
"Giuseppe Bilotta",
|
||||
"MirceaKitsune <mirceakitsune@gmail.com>",
|
||||
"Constantin Wenger (SpeedProg)",
|
||||
"Ciaran Gultnieks (CiaranG)",
|
||||
"stujones11 [Android UX improvements]",
|
||||
"Jeija <jeija@mesecons.net> [HTTP, particles]",
|
||||
"Vincent Glize (Dumbeldor) [Cleanups, CSM APIs]",
|
||||
"Ben Deutsch [Rendering, Fixes, SQLite auth]",
|
||||
"TeTpaAka [Hand overriding, nametag colors]",
|
||||
"Rui [Sound Pitch]",
|
||||
"Duane Robertson <duane@duanerobertson.com> [MGValleys]",
|
||||
"Raymoo [Tool Capabilities]",
|
||||
"Rogier <rogier777@gmail.com> [Fixes]",
|
||||
"Gregory Currie (gregorycu) [optimisation]",
|
||||
"TriBlade9 <triblade9@mail.com> [Audiovisuals]",
|
||||
"Diego Martínez (kaeza) <kaeza@users.sf.net>",
|
||||
"T4im [Profiler]",
|
||||
"Jurgen Doser (doserj) <jurgen.doser@gmail.com>",
|
||||
"TeTpaAka [Hand overriding, nametag colors]",
|
||||
"Duane Robertson <duane@duanerobertson.com> [MGValleys]",
|
||||
"neoascetic [OS X Fixes]",
|
||||
"TriBlade9 <triblade9@mail.com> [Audiovisuals]",
|
||||
"Jurgen Doser (doserj) <jurgen.doser@gmail.com> [Fixes]",
|
||||
"MirceaKitsune <mirceakitsune@gmail.com> [Audiovisuals]",
|
||||
"Guiseppe Bilotta (Oblomov) <guiseppe.bilotta@gmail.com> [Fixes]",
|
||||
"matttpt <matttpt@gmail.com> [Fixes]",
|
||||
"Nils Dagsson Moskopp (erlehmann) <nils@dieweltistgarnichtso.net> [Minetest Logo]",
|
||||
"Jeija <jeija@mesecons.net> [HTTP, particles]",
|
||||
"bigfoot547 [CSM]",
|
||||
"Rogier <rogier777@gmail.com> [Fixes]",
|
||||
}
|
||||
|
||||
local function buildCreditList(source)
|
||||
|
||||
@@ -21,7 +21,7 @@ local current_game, singleplayer_refresh_gamebar
|
||||
if enable_gamebar then
|
||||
function current_game()
|
||||
local last_game_id = core.settings:get("menu_last_game")
|
||||
local game = pkgmgr.find_by_gameid(last_game_id)
|
||||
local game, index = pkgmgr.find_by_gameid(last_game_id)
|
||||
|
||||
return game
|
||||
end
|
||||
@@ -222,7 +222,7 @@ local function main_button_handler(this, fields, name, tabdata)
|
||||
--update last game
|
||||
local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
|
||||
if world then
|
||||
local game = pkgmgr.find_by_gameid(world.gameid)
|
||||
local game, index = pkgmgr.find_by_gameid(world.gameid)
|
||||
core.settings:set("menu_last_game", game.id)
|
||||
end
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@ local function get_formspec(tabview, name, tabdata)
|
||||
-- Update the cached supported proto info,
|
||||
-- it may have changed after a change by the settings menu.
|
||||
common_update_cached_supp_proto()
|
||||
local fav_selected
|
||||
local fav_selected = nil
|
||||
if menudata.search_result then
|
||||
fav_selected = menudata.search_result[tabdata.fav_selected]
|
||||
else
|
||||
@@ -78,7 +78,6 @@ local function get_formspec(tabview, name, tabdata)
|
||||
"text,align=right,padding=0.25;" .. -- clients_max
|
||||
image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" ..
|
||||
image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" ..
|
||||
--~ PvP = Player versus Player
|
||||
image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
|
||||
"color,span=1;" ..
|
||||
"text,padding=1]" ..
|
||||
@@ -274,8 +273,8 @@ local function main_button_handler(tabview, fields, name, tabdata)
|
||||
for k = 1, #keywords do
|
||||
local keyword = keywords[k]
|
||||
if server.name then
|
||||
local sername = server.name:lower()
|
||||
local _, count = sername:gsub(keyword, keyword)
|
||||
local name = server.name:lower()
|
||||
local _, count = name:gsub(keyword, keyword)
|
||||
found = found + count * 4
|
||||
end
|
||||
|
||||
|
||||
@@ -148,9 +148,11 @@ local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
|
||||
|
||||
core.create_world("singleplayerworld", 1)
|
||||
worldlist = core.get_worlds()
|
||||
found_singleplayerworld = false
|
||||
|
||||
for i = 1, #worldlist do
|
||||
if worldlist[i].name == "singleplayerworld" then
|
||||
found_singleplayerworld = true
|
||||
gamedata.worldindex = i
|
||||
end
|
||||
end
|
||||
@@ -252,7 +254,7 @@ local function formspec(tabview, name, tabdata)
|
||||
.. dump(core.settings:get_bool("generate_normalmaps")) .. "]" ..
|
||||
"checkbox[8.25,2;cb_parallax;" .. fgettext("Parallax Occlusion") .. ";"
|
||||
.. dump(core.settings:get_bool("enable_parallax_occlusion")) .. "]" ..
|
||||
"checkbox[8.25,2.5;cb_waving_water;" .. fgettext("Waving Liquids") .. ";"
|
||||
"checkbox[8.25,2.5;cb_waving_water;" .. fgettext("Waving Water") .. ";"
|
||||
.. dump(core.settings:get_bool("enable_waving_water")) .. "]" ..
|
||||
"checkbox[8.25,3;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
|
||||
.. dump(core.settings:get_bool("enable_waving_leaves")) .. "]" ..
|
||||
@@ -269,7 +271,7 @@ local function formspec(tabview, name, tabdata)
|
||||
"label[8.38,2.2;" .. core.colorize("#888888",
|
||||
fgettext("Parallax Occlusion")) .. "]" ..
|
||||
"label[8.38,2.7;" .. core.colorize("#888888",
|
||||
fgettext("Waving Liquids")) .. "]" ..
|
||||
fgettext("Waving Water")) .. "]" ..
|
||||
"label[8.38,3.2;" .. core.colorize("#888888",
|
||||
fgettext("Waving Leaves")) .. "]" ..
|
||||
"label[8.38,3.7;" .. core.colorize("#888888",
|
||||
|
||||
@@ -188,10 +188,10 @@ local function main_button_handler(tabview, fields, name, tabdata)
|
||||
|
||||
core.settings:set("address", fields.te_address)
|
||||
core.settings:set("remote_port", fields.te_port)
|
||||
|
||||
core.start()
|
||||
return true
|
||||
end
|
||||
|
||||
core.start()
|
||||
return true
|
||||
end
|
||||
|
||||
if fields.btn_config_sp_world then
|
||||
local configdialog = create_configure_world_dlg(1)
|
||||
|
||||
@@ -23,9 +23,9 @@ function mm_texture.init()
|
||||
mm_texture.defaulttexturedir = core.get_texturepath() .. DIR_DELIM .. "base" ..
|
||||
DIR_DELIM .. "pack" .. DIR_DELIM
|
||||
mm_texture.basetexturedir = mm_texture.defaulttexturedir
|
||||
|
||||
|
||||
mm_texture.texturepack = core.settings:get("texture_path")
|
||||
|
||||
|
||||
mm_texture.gameid = nil
|
||||
end
|
||||
|
||||
@@ -39,7 +39,7 @@ function mm_texture.update(tab,gamedetails)
|
||||
if gamedetails == nil then
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
mm_texture.update_game(gamedetails)
|
||||
end
|
||||
|
||||
@@ -48,18 +48,18 @@ function mm_texture.reset()
|
||||
mm_texture.gameid = nil
|
||||
local have_bg = false
|
||||
local have_overlay = mm_texture.set_generic("overlay")
|
||||
|
||||
|
||||
if not have_overlay then
|
||||
have_bg = mm_texture.set_generic("background")
|
||||
end
|
||||
|
||||
|
||||
mm_texture.clear("header")
|
||||
mm_texture.clear("footer")
|
||||
core.set_clouds(false)
|
||||
|
||||
|
||||
mm_texture.set_generic("footer")
|
||||
mm_texture.set_generic("header")
|
||||
|
||||
|
||||
if not have_bg then
|
||||
if core.settings:get_bool("menu_clouds") then
|
||||
core.set_clouds(true)
|
||||
@@ -74,30 +74,30 @@ function mm_texture.update_game(gamedetails)
|
||||
if mm_texture.gameid == gamedetails.id then
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
local have_bg = false
|
||||
local have_overlay = mm_texture.set_game("overlay",gamedetails)
|
||||
|
||||
|
||||
if not have_overlay then
|
||||
have_bg = mm_texture.set_game("background",gamedetails)
|
||||
end
|
||||
|
||||
|
||||
mm_texture.clear("header")
|
||||
mm_texture.clear("footer")
|
||||
core.set_clouds(false)
|
||||
|
||||
|
||||
if not have_bg then
|
||||
|
||||
|
||||
if core.settings:get_bool("menu_clouds") then
|
||||
core.set_clouds(true)
|
||||
else
|
||||
mm_texture.set_dirt_bg()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
mm_texture.set_game("footer",gamedetails)
|
||||
mm_texture.set_game("header",gamedetails)
|
||||
|
||||
|
||||
mm_texture.gameid = gamedetails.id
|
||||
end
|
||||
|
||||
@@ -116,7 +116,7 @@ function mm_texture.set_generic(identifier)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if mm_texture.defaulttexturedir ~= nil then
|
||||
local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" ..
|
||||
identifier .. ".png"
|
||||
@@ -124,13 +124,13 @@ function mm_texture.set_generic(identifier)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function mm_texture.set_game(identifier, gamedetails)
|
||||
|
||||
|
||||
if gamedetails == nil then
|
||||
return false
|
||||
end
|
||||
@@ -142,7 +142,7 @@ function mm_texture.set_game(identifier, gamedetails)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Find out how many randomized textures the game provides
|
||||
local n = 0
|
||||
local filename
|
||||
@@ -167,7 +167,7 @@ function mm_texture.set_game(identifier, gamedetails)
|
||||
if core.set_background(identifier, path) then
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
@@ -178,7 +178,7 @@ function mm_texture.set_dirt_bg()
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Use universal fallback texture in textures/base/pack
|
||||
local minimalpath = defaulttexturedir .. "menu_bg.png"
|
||||
core.set_background("background", minimalpath, true, 128)
|
||||
|
||||
@@ -117,8 +117,7 @@ end
|
||||
local function assert_can_be_called(func, func_name, level)
|
||||
if not can_be_called(func) then
|
||||
-- Then throw an *helpful* error, by pointing on our caller instead of us.
|
||||
error(format("Invalid argument to %s. Expected function-like type instead of '%s'.",
|
||||
func_name, type(func)), level + 1)
|
||||
error(format("Invalid argument to %s. Expected function-like type instead of '%s'.", func_name, type(func)), level + 1)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -162,7 +161,7 @@ local function init()
|
||||
"on_activate",
|
||||
"on_step",
|
||||
"on_punch",
|
||||
"on_rightclick",
|
||||
"rightclick",
|
||||
"get_staticdata",
|
||||
}
|
||||
-- Wrap register_entity() to instrument them on registration.
|
||||
|
||||
@@ -112,7 +112,7 @@ always_fly_fast (Always fly and fast) bool true
|
||||
|
||||
# The time in seconds it takes between repeated right clicks when holding the right
|
||||
# mouse button.
|
||||
repeat_rightclick_time (Rightclick repetition interval) float 0.25 0.001
|
||||
repeat_rightclick_time (Rightclick repetition interval) float 0.25
|
||||
|
||||
# Automatically jump up single-node obstacles.
|
||||
autojump (Automatic jumping) bool false
|
||||
@@ -150,7 +150,7 @@ joystick_type (Joystick type) enum auto auto,generic,xbox
|
||||
|
||||
# The time in seconds it takes between repeated events
|
||||
# when holding down a joystick button combination.
|
||||
repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001
|
||||
repeat_joystick_button_time (Joystick button repetition interval) float 0.17
|
||||
|
||||
# The sensitivity of the joystick axes for moving the
|
||||
# ingame view frustum around.
|
||||
@@ -212,7 +212,7 @@ keymap_freemove (Fly key) key KEY_KEY_K
|
||||
|
||||
# Key for toggling pitch move mode.
|
||||
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
||||
keymap_pitchmove (Pitch move key) key KEY_KEY_P
|
||||
keymap_pitchmove (Pitch move key) key KEY_KEY_L
|
||||
|
||||
# Key for toggling fast mode.
|
||||
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
||||
@@ -440,8 +440,7 @@ keymap_decrease_viewing_range_min (View range decrease key) key -
|
||||
|
||||
[**Basic]
|
||||
|
||||
# Enable vertex buffer objects.
|
||||
# This should greatly improve graphics performance.
|
||||
# Enable VBO
|
||||
enable_vbo (VBO) bool true
|
||||
|
||||
# Whether to fog out the end of the visible area.
|
||||
@@ -509,11 +508,10 @@ texture_min_size (Minimum texture size) int 64
|
||||
# when set to higher number than 0.
|
||||
fsaa (FSAA) enum 0 0,1,2,4,8,16
|
||||
|
||||
# Undersampling is similar to using a lower screen resolution, but it applies
|
||||
# Undersampling is similar to using lower screen resolution, but it applies
|
||||
# to the game world only, keeping the GUI intact.
|
||||
# It should give a significant performance boost at the cost of less detailed image.
|
||||
# Higher values result in a less detailed image.
|
||||
undersampling (Undersampling) int 1 1 8
|
||||
# It should give significant performance boost at the cost of less detailed image.
|
||||
undersampling (Undersampling) enum 0 0,2,3,4
|
||||
|
||||
[**Shaders]
|
||||
|
||||
@@ -527,10 +525,7 @@ shader_path (Shader path) path
|
||||
|
||||
[***Tone Mapping]
|
||||
|
||||
# Enables Hable's 'Uncharted 2' filmic tone mapping.
|
||||
# Simulates the tone curve of photographic film and how this approximates the
|
||||
# appearance of high dynamic range images. Mid-range contrast is slightly
|
||||
# enhanced, highlights and shadows are gradually compressed.
|
||||
# Enables filmic tone mapping
|
||||
tone_mapping (Filmic tone mapping) bool false
|
||||
|
||||
[***Bumpmapping]
|
||||
@@ -575,31 +570,21 @@ parallax_occlusion_bias (Parallax occlusion bias) float 0.04
|
||||
|
||||
[***Waving Nodes]
|
||||
|
||||
# Set to true to enable waving liquids (like water).
|
||||
# Set to true enables waving water.
|
||||
# Requires shaders to be enabled.
|
||||
enable_waving_water (Waving liquids) bool false
|
||||
enable_waving_water (Waving water) bool false
|
||||
|
||||
# The maximum height of the surface of waving liquids.
|
||||
# 4.0 = Wave height is two nodes.
|
||||
# 0.0 = Wave doesn't move at all.
|
||||
# Default is 1.0 (1/2 node).
|
||||
# Requires waving liquids to be enabled.
|
||||
water_wave_height (Waving liquids wave height) float 1.0 0.0 4.0
|
||||
water_wave_height (Waving water height) float 1.0
|
||||
|
||||
# Length of liquid waves.
|
||||
# Requires waving liquids to be enabled.
|
||||
water_wave_length (Waving liquids wavelength) float 20.0 0.1
|
||||
water_wave_length (Waving water length) float 20.0
|
||||
|
||||
# How fast liquid waves will move. Higher = faster.
|
||||
# If negative, liquid waves will move backwards.
|
||||
# Requires waving liquids to be enabled.
|
||||
water_wave_speed (Waving liquids wave speed) float 5.0
|
||||
water_wave_speed (Waving water speed) float 5.0
|
||||
|
||||
# Set to true to enable waving leaves.
|
||||
# Set to true enables waving leaves.
|
||||
# Requires shaders to be enabled.
|
||||
enable_waving_leaves (Waving leaves) bool false
|
||||
|
||||
# Set to true to enable waving plants.
|
||||
# Set to true enables waving plants.
|
||||
# Requires shaders to be enabled.
|
||||
enable_waving_plants (Waving plants) bool false
|
||||
|
||||
@@ -611,10 +596,10 @@ arm_inertia (Arm inertia) bool true
|
||||
|
||||
# If FPS would go higher than this, limit it by sleeping
|
||||
# to not waste CPU power for no benefit.
|
||||
fps_max (Maximum FPS) int 60 1
|
||||
fps_max (Maximum FPS) int 60
|
||||
|
||||
# Maximum FPS when game is paused.
|
||||
pause_fps_max (FPS in pause menu) int 20 1
|
||||
pause_fps_max (FPS in pause menu) int 20
|
||||
|
||||
# Open the pause menu when the window's focus is lost. Does not pause if a formspec is
|
||||
# open.
|
||||
@@ -623,17 +608,17 @@ pause_on_lost_focus (Pause on lost window focus) bool false
|
||||
# View distance in nodes.
|
||||
viewing_range (Viewing range) int 100 20 4000
|
||||
|
||||
# Camera 'near clipping plane' distance in nodes, between 0 and 0.25
|
||||
# Only works on GLES platforms. Most users will not need to change this.
|
||||
# Camera near plane distance in nodes, between 0 and 0.5
|
||||
# Most users will not need to change this.
|
||||
# Increasing can reduce artifacting on weaker GPUs.
|
||||
# 0.1 = Default, 0.25 = Good value for weaker tablets.
|
||||
near_plane (Near plane) float 0.1 0 0.25
|
||||
near_plane (Near plane) float 0.1 0 0.5
|
||||
|
||||
# Width component of the initial window size.
|
||||
screen_w (Screen width) int 1024 1
|
||||
screen_w (Screen width) int 1024
|
||||
|
||||
# Height component of the initial window size.
|
||||
screen_h (Screen height) int 600 1
|
||||
screen_h (Screen height) int 600
|
||||
|
||||
# Save window size automatically when modified.
|
||||
autosave_screensize (Autosave screen size) bool true
|
||||
@@ -650,34 +635,25 @@ vsync (VSync) bool false
|
||||
# Field of view in degrees.
|
||||
fov (Field of view) int 72 45 160
|
||||
|
||||
# Alters the light curve by applying 'gamma correction' to it.
|
||||
# Higher values make middle and lower light levels brighter.
|
||||
# Value '1.0' leaves the light curve unaltered.
|
||||
# This only has significant effect on daylight and artificial
|
||||
# light, it has very little effect on natural night light.
|
||||
display_gamma (Light curve gamma) float 1.0 0.33 3.0
|
||||
# Adjust the gamma encoding for the light tables. Higher numbers are brighter.
|
||||
# This setting is for the client only and is ignored by the server.
|
||||
display_gamma (Gamma) float 1.0 0.5 3.0
|
||||
|
||||
# Gradient of light curve at minimum light level.
|
||||
# Controls the contrast of the lowest light levels.
|
||||
lighting_alpha (Light curve low gradient) float 0.0 0.0 3.0
|
||||
lighting_alpha (Darkness sharpness) float 0.0 0.0 4.0
|
||||
|
||||
# Gradient of light curve at maximum light level.
|
||||
# Controls the contrast of the highest light levels.
|
||||
lighting_beta (Light curve high gradient) float 1.5 0.0 3.0
|
||||
lighting_beta (Lightness sharpness) float 1.5 0.0 4.0
|
||||
|
||||
# Strength of light curve boost.
|
||||
# The 3 'boost' parameters define a range of the light
|
||||
# curve that is boosted in brightness.
|
||||
lighting_boost (Light curve boost) float 0.2 0.0 0.4
|
||||
# Strength of light curve mid-boost.
|
||||
lighting_boost (Light curve mid boost) float 0.2 0.0 1.0
|
||||
|
||||
# Center of light curve boost range.
|
||||
# Where 0.0 is minimum light level, 1.0 is maximum light level.
|
||||
lighting_boost_center (Light curve boost center) float 0.5 0.0 1.0
|
||||
# Center of light curve mid-boost.
|
||||
lighting_boost_center (Light curve mid boost center) float 0.5 0.0 1.0
|
||||
|
||||
# Spread of light curve boost range.
|
||||
# Controls the width of the range to be boosted.
|
||||
# Standard deviation of the light curve boost Gaussian.
|
||||
lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4
|
||||
# Spread of light curve mid-boost.
|
||||
# Standard deviation of the mid-boost gaussian.
|
||||
lighting_boost_spread (Light curve mid boost spread) float 0.2 0.0 1.0
|
||||
|
||||
# Path to texture directory. All textures are first searched from here.
|
||||
texture_path (Texture path) path
|
||||
@@ -779,7 +755,7 @@ minimap_shape_round (Round minimap) bool true
|
||||
|
||||
# True = 256
|
||||
# False = 128
|
||||
# Usable to make minimap smoother on slower machines.
|
||||
# Useable to make minimap smoother on slower machines.
|
||||
minimap_double_scan_height (Minimap scan height) bool true
|
||||
|
||||
# Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
|
||||
@@ -829,7 +805,7 @@ menu_clouds (Clouds in menu) bool true
|
||||
# This will smooth over some of the rough edges, and blend
|
||||
# pixels when scaling down, at the cost of blurring some
|
||||
# edge pixels when images are scaled by non-integer sizes.
|
||||
gui_scaling (GUI scaling) float 1.0 0.001
|
||||
gui_scaling (GUI scaling) float 1.0
|
||||
|
||||
# When gui_scaling_filter is true, all GUI images need to be
|
||||
# filtered in software, but some images are generated directly
|
||||
@@ -849,60 +825,29 @@ tooltip_show_delay (Tooltip delay) int 400
|
||||
tooltip_append_itemname (Append item name) bool false
|
||||
|
||||
# Whether FreeType fonts are used, requires FreeType support to be compiled in.
|
||||
# If disabled, bitmap and XML vectors fonts are used instead.
|
||||
freetype (FreeType fonts) bool true
|
||||
|
||||
font_bold (Font bold by default) bool false
|
||||
# Path to TrueTypeFont or bitmap.
|
||||
font_path (Font path) filepath fonts/liberationsans.ttf
|
||||
|
||||
font_italic (Font italic by default) bool false
|
||||
font_size (Font size) int 16
|
||||
|
||||
# Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.
|
||||
# Font shadow offset, if 0 then shadow will not be drawn.
|
||||
font_shadow (Font shadow) int 1
|
||||
|
||||
# Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.
|
||||
# Font shadow alpha (opaqueness, between 0 and 255).
|
||||
font_shadow_alpha (Font shadow alpha) int 127 0 255
|
||||
|
||||
# Font size of the default font in point (pt).
|
||||
font_size (Font size) int 16 1
|
||||
mono_font_path (Monospace font path) filepath fonts/liberationmono.ttf
|
||||
|
||||
# Path to the default font.
|
||||
# If “freetype” setting is enabled: Must be a TrueType font.
|
||||
# If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
|
||||
# The fallback font will be used if the font cannot be loaded.
|
||||
font_path (Regular font path) filepath fonts/Arimo-Regular.ttf
|
||||
mono_font_size (Monospace font size) int 15
|
||||
|
||||
font_path_bold (Bold font path) filepath fonts/Arimo-Bold.ttf
|
||||
font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf
|
||||
font_path_bolditalic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf
|
||||
|
||||
# Font size of the monospace font in point (pt).
|
||||
mono_font_size (Monospace font size) int 15 1
|
||||
|
||||
# Path to the monospace font.
|
||||
# If “freetype” setting is enabled: Must be a TrueType font.
|
||||
# If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
|
||||
# This font is used for e.g. the console and profiler screen.
|
||||
mono_font_path (Monospace font path) filepath fonts/Cousine-Regular.ttf
|
||||
|
||||
mono_font_path_bold (Bold monospace font path) filepath fonts/Cousine-Bold.ttf
|
||||
mono_font_path_italic (Italic monospace font path) filepath fonts/Cousine-Italic.ttf
|
||||
mono_font_path_bolditalic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf
|
||||
|
||||
# Font size of the fallback font in point (pt).
|
||||
fallback_font_size (Fallback font size) int 15 1
|
||||
|
||||
# Shadow offset (in pixels) of the fallback font. If 0, then shadow will not be drawn.
|
||||
# This font will be used for certain languages.
|
||||
fallback_font_path (Fallback font) filepath fonts/DroidSansFallbackFull.ttf
|
||||
fallback_font_size (Fallback font size) int 15
|
||||
fallback_font_shadow (Fallback font shadow) int 1
|
||||
|
||||
# Opaqueness (alpha) of the shadow behind the fallback font, between 0 and 255.
|
||||
fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
|
||||
|
||||
# Path of the fallback font.
|
||||
# If “freetype” setting is enabled: Must be a TrueType font.
|
||||
# If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
|
||||
# This font will be used for certain languages or if the default font is unavailable.
|
||||
fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf
|
||||
|
||||
# Path to save screenshots at.
|
||||
screenshot_path (Screenshot folder) path
|
||||
|
||||
@@ -917,7 +862,7 @@ screenshot_quality (Screenshot quality) int 0 0 100
|
||||
[*Advanced]
|
||||
|
||||
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
|
||||
screen_dpi (DPI) int 72 1
|
||||
screen_dpi (DPI) int 72
|
||||
|
||||
# Windows systems only: Start Minetest with the command line window in the background.
|
||||
# Contains the same information as the file debug.txt (default name).
|
||||
@@ -925,20 +870,10 @@ enable_console (Enable console window) bool false
|
||||
|
||||
[Sound]
|
||||
|
||||
# Enables the sound system.
|
||||
# If disabled, this completely disables all sounds everywhere and the in-game
|
||||
# sound controls will be non-functional.
|
||||
# Changing this setting requires a restart.
|
||||
enable_sound (Sound) bool true
|
||||
|
||||
# Volume of all sounds.
|
||||
# Requires the sound system to be enabled.
|
||||
sound_volume (Volume) float 0.7 0.0 1.0
|
||||
|
||||
# Whether to mute sounds. You can unmute sounds at any time, unless the
|
||||
# sound system is disabled (enable_sound=false).
|
||||
# In-game, you can toggle the mute state with the mute key or by using the
|
||||
# pause menu.
|
||||
mute_sound (Mute sound) bool false
|
||||
|
||||
[Client]
|
||||
@@ -1039,7 +974,6 @@ remote_media (Remote media) string
|
||||
|
||||
# Enable/disable running an IPv6 server.
|
||||
# Ignored if bind_address is set.
|
||||
# Needs enable_ipv6 to be enabled.
|
||||
ipv6_server (IPv6 server) bool false
|
||||
|
||||
[**Advanced]
|
||||
@@ -1124,10 +1058,6 @@ disable_anticheat (Disable anticheat) bool false
|
||||
# This option is only read when server starts.
|
||||
enable_rollback_recording (Rollback recording) bool false
|
||||
|
||||
# Format of player chat messages. The following strings are valid placeholders:
|
||||
# @name, @message, @timestamp (optional)
|
||||
chat_message_format (Chat message format) string <@name> @message
|
||||
|
||||
# A message to be displayed to all clients when the server shuts down.
|
||||
kick_msg_shutdown (Shutdown message) string Server shutting down.
|
||||
|
||||
@@ -1167,7 +1097,7 @@ time_send_interval (Time send interval) int 5
|
||||
time_speed (Time speed) int 72
|
||||
|
||||
# Time of day when a new world is started, in millihours (0-23999).
|
||||
world_start_time (World start time) int 6125 0 23999
|
||||
world_start_time (World start time) int 5250 0 23999
|
||||
|
||||
# Interval of saving important changes in the world, stated in seconds.
|
||||
server_map_save_interval (Map save interval) float 5.3
|
||||
@@ -1183,49 +1113,22 @@ chat_message_limit_trigger_kick (Chat message kick threshold) int 50
|
||||
|
||||
[**Physics]
|
||||
|
||||
# Horizontal and vertical acceleration on ground or when climbing,
|
||||
# in nodes per second per second.
|
||||
movement_acceleration_default (Default acceleration) float 3
|
||||
|
||||
# Horizontal acceleration in air when jumping or falling,
|
||||
# in nodes per second per second.
|
||||
movement_acceleration_air (Acceleration in air) float 2
|
||||
|
||||
# Horizontal and vertical acceleration in fast mode,
|
||||
# in nodes per second per second.
|
||||
movement_acceleration_fast (Fast mode acceleration) float 10
|
||||
|
||||
# Walking and flying speed, in nodes per second.
|
||||
movement_speed_walk (Walking speed) float 4
|
||||
|
||||
# Sneaking speed, in nodes per second.
|
||||
movement_speed_crouch (Sneaking speed) float 1.35
|
||||
|
||||
# Walking, flying and climbing speed in fast mode, in nodes per second.
|
||||
movement_speed_fast (Fast mode speed) float 20
|
||||
|
||||
# Vertical climbing speed, in nodes per second.
|
||||
movement_speed_climb (Climbing speed) float 3
|
||||
|
||||
# Initial vertical speed when jumping, in nodes per second.
|
||||
movement_speed_jump (Jumping speed) float 6.5
|
||||
|
||||
# Decrease this to increase liquid resistance to movement.
|
||||
movement_liquid_fluidity (Liquid fluidity) float 1
|
||||
|
||||
# Maximum liquid resistance. Controls deceleration when entering liquid at
|
||||
# high speed.
|
||||
movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
|
||||
|
||||
# Controls sinking speed in liquid.
|
||||
movement_liquid_sink (Liquid sinking) float 10
|
||||
|
||||
# Acceleration of gravity, in nodes per second per second.
|
||||
movement_liquid_sink (Liquid sinking speed) float 10
|
||||
movement_gravity (Gravity) float 9.81
|
||||
|
||||
[**Advanced]
|
||||
|
||||
# Handling for deprecated Lua API calls:
|
||||
# Handling for deprecated lua api calls:
|
||||
# - legacy: (try to) mimic old behaviour (default for release).
|
||||
# - log: mimic and log backtrace of deprecated call (default for debug).
|
||||
# - error: abort on usage of deprecated call (suggested for mod developers).
|
||||
@@ -1372,7 +1275,8 @@ name (Player name) string
|
||||
|
||||
# Set the language. Leave empty to use the system language.
|
||||
# A restart is required after changing this.
|
||||
language (Language) enum ,ar,ca,cs,da,de,dv,el,eo,es,et,eu,fil,fr,hu,id,it,ja,ja_KS,jbo,kk,kn,lo,lt,ms,my,nb,nl,nn,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,th,tr,uk,vi
|
||||
language (Language) enum ,be,ca,cs,da,de,dv,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,ms,nb,nl,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,tr,uk,zh_CN,zh_TW
|
||||
|
||||
|
||||
# Level of logging to be written to debug.txt:
|
||||
# - <nothing> (no logging)
|
||||
@@ -1384,14 +1288,7 @@ language (Language) enum ,ar,ca,cs,da,de,dv,el,eo,es,et,eu,fil,fr,hu,id,it,ja,
|
||||
# - verbose
|
||||
debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose
|
||||
|
||||
# If the file size of debug.txt exceeds the number of megabytes specified in
|
||||
# this setting when it is opened, the file is moved to debug.txt.1,
|
||||
# deleting an older debug.txt.1 if it exists.
|
||||
# debug.txt is only moved if this setting is positive.
|
||||
debug_log_size_max (Debug log file size threshold) int 50
|
||||
|
||||
# Enable IPv6 support (for both client and server).
|
||||
# Required for IPv6 connections to work at all.
|
||||
# IPv6 support.
|
||||
enable_ipv6 (IPv6) bool true
|
||||
|
||||
[*Advanced]
|
||||
@@ -1430,9 +1327,11 @@ profiler_print_interval (Engine profiling data print interval) int 0
|
||||
|
||||
# Name of map generator to be used when creating a new world.
|
||||
# Creating a world in the main menu will override this.
|
||||
# Current mapgens in a highly unstable state:
|
||||
# - The optional floatlands of v7 (disabled by default).
|
||||
mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v6
|
||||
# Current stable mapgens:
|
||||
# v5, v6, v7 (except floatlands), singlenode.
|
||||
# 'stable' means the terrain shape in an existing world will not be changed
|
||||
# in the future. Note that biomes are defined by games and may still change.
|
||||
mg_name (Mapgen name) enum v7 v5,v6,v7,valleys,carpathian,fractal,flat,singlenode
|
||||
|
||||
# Water surface level of the world.
|
||||
water_level (Water level) int 1
|
||||
@@ -1450,6 +1349,9 @@ mapgen_limit (Map generation limit) int 31000 0 31000
|
||||
# and junglegrass, in all other mapgens this flag controls all decorations.
|
||||
mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes caves,dungeons,light,decorations,biomes,nocaves,nodungeons,nolight,nodecorations,nobiomes
|
||||
|
||||
# Whether dungeons occasionally project from the terrain.
|
||||
projecting_dungeons (Projecting dungeons) bool true
|
||||
|
||||
[*Biome API temperature and humidity noise parameters]
|
||||
|
||||
# Temperature variation for biomes.
|
||||
@@ -1470,27 +1372,13 @@ mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8,
|
||||
mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
|
||||
|
||||
# Controls width of tunnels, a smaller value creates wider tunnels.
|
||||
# Value >= 10.0 completely disables generation of tunnels and avoids the
|
||||
# intensive noise calculations.
|
||||
mgv5_cave_width (Cave width) float 0.09
|
||||
|
||||
# Y of upper limit of large caves.
|
||||
mgv5_large_cave_depth (Large cave depth) int -256
|
||||
|
||||
# Minimum limit of random number of small caves per mapchunk.
|
||||
mgv5_small_cave_num_min (Small cave minimum number) int 0 0 256
|
||||
|
||||
# Maximum limit of random number of small caves per mapchunk.
|
||||
mgv5_small_cave_num_max (Small cave maximum number) int 0 0 256
|
||||
|
||||
# Minimum limit of random number of large caves per mapchunk.
|
||||
mgv5_large_cave_num_min (Large cave minimum number) int 0 0 64
|
||||
|
||||
# Maximum limit of random number of large caves per mapchunk.
|
||||
mgv5_large_cave_num_max (Large cave maximum number) int 2 0 64
|
||||
|
||||
# Proportion of large caves that contain liquid.
|
||||
mgv5_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
|
||||
# Y of upper limit of lava in large caves.
|
||||
mgv5_lava_depth (Lava depth) int -256
|
||||
|
||||
# Y-level of cavern upper limit.
|
||||
mgv5_cavern_limit (Cavern limit) int -256
|
||||
@@ -1531,19 +1419,16 @@ mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.6
|
||||
# 3D noise defining terrain.
|
||||
mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased
|
||||
|
||||
# 3D noise that determines number of dungeons per mapchunk.
|
||||
mgv5_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
|
||||
|
||||
[*Mapgen V6]
|
||||
|
||||
# Map generation attributes specific to Mapgen v6.
|
||||
# The 'snowbiomes' flag enables the new 5 biome system.
|
||||
# When the 'snowbiomes' flag is enabled jungles are automatically enabled and
|
||||
# When the new biome system is enabled jungles are automatically enabled and
|
||||
# the 'jungles' flag is ignored.
|
||||
mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,noflat,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
|
||||
mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
|
||||
|
||||
# Deserts occur when np_biome exceeds this value.
|
||||
# When the 'snowbiomes' flag is enabled, this is ignored.
|
||||
# When the new biome system is enabled, this is ignored.
|
||||
mgv6_freq_desert (Desert noise threshold) float 0.45
|
||||
|
||||
# Sandy beaches occur when np_beach exceeds this value.
|
||||
@@ -1600,27 +1485,29 @@ mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,cave
|
||||
mgv7_mount_zero_level (Mountain zero level) int 0
|
||||
|
||||
# Controls width of tunnels, a smaller value creates wider tunnels.
|
||||
# Value >= 10.0 completely disables generation of tunnels and avoids the
|
||||
# intensive noise calculations.
|
||||
mgv7_cave_width (Cave width) float 0.09
|
||||
|
||||
# Y of upper limit of large caves.
|
||||
mgv7_large_cave_depth (Large cave depth) int -33
|
||||
|
||||
# Minimum limit of random number of small caves per mapchunk.
|
||||
mgv7_small_cave_num_min (Small cave minimum number) int 0 0 256
|
||||
# Y of upper limit of lava in large caves.
|
||||
mgv7_lava_depth (Lava depth) int -256
|
||||
|
||||
# Maximum limit of random number of small caves per mapchunk.
|
||||
mgv7_small_cave_num_max (Small cave maximum number) int 0 0 256
|
||||
# Controls the density of mountain-type floatlands.
|
||||
# Is a noise offset added to the 'mgv7_np_mountain' noise value.
|
||||
mgv7_float_mount_density (Floatland mountain density) float 0.6
|
||||
|
||||
# Minimum limit of random number of large caves per mapchunk.
|
||||
mgv7_large_cave_num_min (Large cave minimum number) int 0 0 64
|
||||
# Typical maximum height, above and below midpoint, of floatland mountains.
|
||||
mgv7_float_mount_height (Floatland mountain height) float 128.0
|
||||
|
||||
# Maximum limit of random number of large caves per mapchunk.
|
||||
mgv7_large_cave_num_max (Large cave maximum number) int 2 0 64
|
||||
# Alters how mountain-type floatlands taper above and below midpoint.
|
||||
mgv7_float_mount_exponent (Floatland mountain exponent) float 0.75
|
||||
|
||||
# Proportion of large caves that contain liquid.
|
||||
mgv7_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
|
||||
# Y-level of floatland midpoint and lake surface.
|
||||
mgv7_floatland_level (Floatland level) int 1280
|
||||
|
||||
# Y-level to which floatland shadows extend.
|
||||
mgv7_shadow_limit (Shadow limit) int 1024
|
||||
|
||||
# Y-level of cavern upper limit.
|
||||
mgv7_cavern_limit (Cavern limit) int -256
|
||||
@@ -1661,6 +1548,13 @@ mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 10
|
||||
# Defines large-scale river channel structure.
|
||||
mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
|
||||
|
||||
# Defines areas of floatland smooth terrain.
|
||||
# Smooth floatlands occur when noise > 0.
|
||||
mgv7_np_floatland_base (Floatland base noise) noise_params_2d -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0, eased
|
||||
|
||||
# Variation of hill height and lake depth on floatland smooth terrain.
|
||||
mgv7_np_float_base_height (Floatland base height noise) noise_params_2d 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0, eased
|
||||
|
||||
# 3D noise defining mountain structure and height.
|
||||
# Also defines structure of floatland mountain terrain.
|
||||
mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
|
||||
@@ -1677,48 +1571,22 @@ mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5,
|
||||
# Second of two 3D noises that together define tunnels.
|
||||
mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
||||
|
||||
# 3D noise that determines number of dungeons per mapchunk.
|
||||
mgv7_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
|
||||
|
||||
[*Mapgen Carpathian]
|
||||
|
||||
# Map generation attributes specific to Mapgen Carpathian.
|
||||
mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns,norivers caverns,rivers,nocaverns,norivers
|
||||
mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns caverns,nocaverns
|
||||
|
||||
# Defines the base ground level.
|
||||
mgcarpathian_base_level (Base ground level) float 12.0
|
||||
|
||||
# Defines the width of the river channel.
|
||||
mgcarpathian_river_width (River channel width) float 0.05
|
||||
|
||||
# Defines the depth of the river channel.
|
||||
mgcarpathian_river_depth (River channel depth) float 24.0
|
||||
|
||||
# Defines the width of the river valley.
|
||||
mgcarpathian_valley_width (River valley width) float 0.25
|
||||
|
||||
# Controls width of tunnels, a smaller value creates wider tunnels.
|
||||
# Value >= 10.0 completely disables generation of tunnels and avoids the
|
||||
# intensive noise calculations.
|
||||
mgcarpathian_cave_width (Cave width) float 0.09
|
||||
|
||||
# Y of upper limit of large caves.
|
||||
mgcarpathian_large_cave_depth (Large cave depth) int -33
|
||||
|
||||
# Minimum limit of random number of small caves per mapchunk.
|
||||
mgcarpathian_small_cave_num_min (Small cave minimum number) int 0 0 256
|
||||
|
||||
# Maximum limit of random number of small caves per mapchunk.
|
||||
mgcarpathian_small_cave_num_max (Small cave maximum number) int 0 0 256
|
||||
|
||||
# Minimum limit of random number of large caves per mapchunk.
|
||||
mgcarpathian_large_cave_num_min (Large cave minimum number) int 0 0 64
|
||||
|
||||
# Maximum limit of random number of large caves per mapchunk.
|
||||
mgcarpathian_large_cave_num_max (Large cave maximum number) int 2 0 64
|
||||
|
||||
# Proportion of large caves that contain liquid.
|
||||
mgcarpathian_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
|
||||
# Y of upper limit of lava in large caves.
|
||||
mgcarpathian_lava_depth (Lava depth) int -256
|
||||
|
||||
# Y-level of cavern upper limit.
|
||||
mgcarpathian_cavern_limit (Cavern limit) int -256
|
||||
@@ -1770,9 +1638,6 @@ mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params_2d 0, 12, (7
|
||||
# 2D noise that controls the shape/size of step mountains.
|
||||
mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased
|
||||
|
||||
# 2D noise that locates the river valleys and channels.
|
||||
mgcarpathian_np_rivers (River noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
|
||||
|
||||
# 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
|
||||
mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
|
||||
|
||||
@@ -1785,12 +1650,9 @@ mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325,
|
||||
# 3D noise defining giant caverns.
|
||||
mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
|
||||
|
||||
# 3D noise that determines number of dungeons per mapchunk.
|
||||
mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
|
||||
|
||||
[*Mapgen Flat]
|
||||
|
||||
# Map generation attributes specific to Mapgen Flat.
|
||||
# Map generation attributes specific to Mapgen flat.
|
||||
# Occasional lakes and hills can be added to the flat world.
|
||||
mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
|
||||
|
||||
@@ -1800,24 +1662,10 @@ mgflat_ground_level (Ground level) int 8
|
||||
# Y of upper limit of large caves.
|
||||
mgflat_large_cave_depth (Large cave depth) int -33
|
||||
|
||||
# Minimum limit of random number of small caves per mapchunk.
|
||||
mgflat_small_cave_num_min (Small cave minimum number) int 0 0 256
|
||||
|
||||
# Maximum limit of random number of small caves per mapchunk.
|
||||
mgflat_small_cave_num_max (Small cave maximum number) int 0 0 256
|
||||
|
||||
# Minimum limit of random number of large caves per mapchunk.
|
||||
mgflat_large_cave_num_min (Large cave minimum number) int 0 0 64
|
||||
|
||||
# Maximum limit of random number of large caves per mapchunk.
|
||||
mgflat_large_cave_num_max (Large cave maximum number) int 2 0 64
|
||||
|
||||
# Proportion of large caves that contain liquid.
|
||||
mgflat_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
|
||||
# Y of upper limit of lava in large caves.
|
||||
mgflat_lava_depth (Lava depth) int -256
|
||||
|
||||
# Controls width of tunnels, a smaller value creates wider tunnels.
|
||||
# Value >= 10.0 completely disables generation of tunnels and avoids the
|
||||
# intensive noise calculations.
|
||||
mgflat_cave_width (Cave width) float 0.09
|
||||
|
||||
# Terrain noise threshold for lakes.
|
||||
@@ -1856,38 +1704,16 @@ mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5
|
||||
# Second of two 3D noises that together define tunnels.
|
||||
mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
||||
|
||||
# 3D noise that determines number of dungeons per mapchunk.
|
||||
mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
|
||||
|
||||
[*Mapgen Fractal]
|
||||
|
||||
# Map generation attributes specific to Mapgen Fractal.
|
||||
# 'terrain' enables the generation of non-fractal terrain:
|
||||
# ocean, islands and underground.
|
||||
mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain
|
||||
|
||||
# Controls width of tunnels, a smaller value creates wider tunnels.
|
||||
# Value >= 10.0 completely disables generation of tunnels and avoids the
|
||||
# intensive noise calculations.
|
||||
mgfractal_cave_width (Cave width) float 0.09
|
||||
|
||||
# Y of upper limit of large caves.
|
||||
mgfractal_large_cave_depth (Large cave depth) int -33
|
||||
|
||||
# Minimum limit of random number of small caves per mapchunk.
|
||||
mgfractal_small_cave_num_min (Small cave minimum number) int 0 0 256
|
||||
|
||||
# Maximum limit of random number of small caves per mapchunk.
|
||||
mgfractal_small_cave_num_max (Small cave maximum number) int 0 0 256
|
||||
|
||||
# Minimum limit of random number of large caves per mapchunk.
|
||||
mgfractal_large_cave_num_min (Large cave minimum number) int 0 0 64
|
||||
|
||||
# Maximum limit of random number of large caves per mapchunk.
|
||||
mgfractal_large_cave_num_max (Large cave maximum number) int 2 0 64
|
||||
|
||||
# Proportion of large caves that contain liquid.
|
||||
mgfractal_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
|
||||
# Y of upper limit of lava in large caves.
|
||||
mgfractal_lava_depth (Lava depth) int -256
|
||||
|
||||
# Lower Y limit of dungeons.
|
||||
mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000
|
||||
@@ -1896,24 +1722,24 @@ mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000
|
||||
mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
|
||||
|
||||
# Selects one of 18 fractal types.
|
||||
# 1 = 4D "Roundy" Mandelbrot set.
|
||||
# 2 = 4D "Roundy" Julia set.
|
||||
# 3 = 4D "Squarry" Mandelbrot set.
|
||||
# 4 = 4D "Squarry" Julia set.
|
||||
# 5 = 4D "Mandy Cousin" Mandelbrot set.
|
||||
# 6 = 4D "Mandy Cousin" Julia set.
|
||||
# 7 = 4D "Variation" Mandelbrot set.
|
||||
# 8 = 4D "Variation" Julia set.
|
||||
# 9 = 3D "Mandelbrot/Mandelbar" Mandelbrot set.
|
||||
# 10 = 3D "Mandelbrot/Mandelbar" Julia set.
|
||||
# 11 = 3D "Christmas Tree" Mandelbrot set.
|
||||
# 12 = 3D "Christmas Tree" Julia set.
|
||||
# 13 = 3D "Mandelbulb" Mandelbrot set.
|
||||
# 14 = 3D "Mandelbulb" Julia set.
|
||||
# 15 = 3D "Cosine Mandelbulb" Mandelbrot set.
|
||||
# 16 = 3D "Cosine Mandelbulb" Julia set.
|
||||
# 17 = 4D "Mandelbulb" Mandelbrot set.
|
||||
# 18 = 4D "Mandelbulb" Julia set.
|
||||
# 1 = 4D "Roundy" mandelbrot set.
|
||||
# 2 = 4D "Roundy" julia set.
|
||||
# 3 = 4D "Squarry" mandelbrot set.
|
||||
# 4 = 4D "Squarry" julia set.
|
||||
# 5 = 4D "Mandy Cousin" mandelbrot set.
|
||||
# 6 = 4D "Mandy Cousin" julia set.
|
||||
# 7 = 4D "Variation" mandelbrot set.
|
||||
# 8 = 4D "Variation" julia set.
|
||||
# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
|
||||
# 10 = 3D "Mandelbrot/Mandelbar" julia set.
|
||||
# 11 = 3D "Christmas Tree" mandelbrot set.
|
||||
# 12 = 3D "Christmas Tree" julia set.
|
||||
# 13 = 3D "Mandelbulb" mandelbrot set.
|
||||
# 14 = 3D "Mandelbulb" julia set.
|
||||
# 15 = 3D "Cosine Mandelbulb" mandelbrot set.
|
||||
# 16 = 3D "Cosine Mandelbulb" julia set.
|
||||
# 17 = 4D "Mandelbulb" mandelbrot set.
|
||||
# 18 = 4D "Mandelbulb" julia set.
|
||||
mgfractal_fractal (Fractal type) int 1 1 18
|
||||
|
||||
# Iterations of the recursive function.
|
||||
@@ -1935,7 +1761,7 @@ mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
|
||||
# Can be used to move a desired point to (0, 0) to create a
|
||||
# suitable spawn point, or to allow 'zooming in' on a desired
|
||||
# point by increasing 'scale'.
|
||||
# The default is tuned for a suitable spawn point for Mandelbrot
|
||||
# The default is tuned for a suitable spawn point for mandelbrot
|
||||
# sets with default parameters, it may need altering in other
|
||||
# situations.
|
||||
# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
|
||||
@@ -1987,9 +1813,6 @@ mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3,
|
||||
# Second of two 3D noises that together define tunnels.
|
||||
mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
|
||||
|
||||
# 3D noise that determines number of dungeons per mapchunk.
|
||||
mgfractal_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
|
||||
|
||||
[*Mapgen Valleys]
|
||||
|
||||
# Map generation attributes specific to Mapgen Valleys.
|
||||
@@ -1998,7 +1821,7 @@ mgfractal_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500),
|
||||
# 'vary_river_depth': If enabled, low humidity and high heat causes rivers
|
||||
# to become shallower and occasionally dry.
|
||||
# 'altitude_dry': Reduces humidity with altitude.
|
||||
mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,humid_rivers,vary_river_depth,altitude_dry,noaltitude_chill,nohumid_rivers,novary_river_depth,noaltitude_dry
|
||||
mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers,vary_river_depth,novary_river_depth,altitude_dry,noaltitude_dry
|
||||
|
||||
# The vertical distance over which heat drops by 20 if 'altitude_chill' is
|
||||
# enabled. Also the vertical distance over which humidity drops by 10 if
|
||||
@@ -2008,20 +1831,8 @@ mgvalleys_altitude_chill (Altitude chill) int 90
|
||||
# Depth below which you'll find large caves.
|
||||
mgvalleys_large_cave_depth (Large cave depth) int -33
|
||||
|
||||
# Minimum limit of random number of small caves per mapchunk.
|
||||
mgvalleys_small_cave_num_min (Small cave minimum number) int 0 0 256
|
||||
|
||||
# Maximum limit of random number of small caves per mapchunk.
|
||||
mgvalleys_small_cave_num_max (Small cave maximum number) int 0 0 256
|
||||
|
||||
# Minimum limit of random number of large caves per mapchunk.
|
||||
mgvalleys_large_cave_num_min (Large cave minimum number) int 0 0 64
|
||||
|
||||
# Maximum limit of random number of large caves per mapchunk.
|
||||
mgvalleys_large_cave_num_max (Large cave maximum number) int 2 0 64
|
||||
|
||||
# Proportion of large caves that contain liquid.
|
||||
mgvalleys_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
|
||||
# Y of upper limit of lava in large caves.
|
||||
mgvalleys_lava_depth (Lava depth) int 1
|
||||
|
||||
# Depth below which you'll find giant caverns.
|
||||
mgvalleys_cavern_limit (Cavern upper limit) int -256
|
||||
@@ -2039,8 +1850,6 @@ mgvalleys_river_depth (River depth) int 4
|
||||
mgvalleys_river_size (River size) int 5
|
||||
|
||||
# Controls width of tunnels, a smaller value creates wider tunnels.
|
||||
# Value >= 10.0 completely disables generation of tunnels and avoids the
|
||||
# intensive noise calculations.
|
||||
mgvalleys_cave_width (Cave width) float 0.09
|
||||
|
||||
# Lower Y limit of dungeons.
|
||||
@@ -2081,9 +1890,6 @@ mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512
|
||||
# Slope and fill work together to modify the heights.
|
||||
mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
|
||||
|
||||
# 3D noise that determines number of dungeons per mapchunk.
|
||||
mgvalleys_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
|
||||
|
||||
[*Advanced]
|
||||
|
||||
# Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
|
||||
|
||||
@@ -6,16 +6,7 @@ uniform vec4 skyBgColor;
|
||||
uniform float fogDistance;
|
||||
uniform vec3 eyePosition;
|
||||
|
||||
// The cameraOffset is the current center of the visible world.
|
||||
uniform vec3 cameraOffset;
|
||||
uniform float animationTimer;
|
||||
|
||||
varying vec3 vPosition;
|
||||
// World position in the visible world (i.e. relative to the cameraOffset.)
|
||||
// This can be used for many shader effects without loss of precision.
|
||||
// If the absolute position is required it can be calculated with
|
||||
// cameraOffset + worldPosition (for large coordinates the limits of float
|
||||
// precision must be considered).
|
||||
varying vec3 worldPosition;
|
||||
varying float area_enable_parallax;
|
||||
|
||||
|
||||
@@ -4,17 +4,9 @@ uniform mat4 mWorld;
|
||||
// Color of the light emitted by the sun.
|
||||
uniform vec3 dayLight;
|
||||
uniform vec3 eyePosition;
|
||||
|
||||
// The cameraOffset is the current center of the visible world.
|
||||
uniform vec3 cameraOffset;
|
||||
uniform float animationTimer;
|
||||
|
||||
varying vec3 vPosition;
|
||||
// World position in the visible world (i.e. relative to the cameraOffset.)
|
||||
// This can be used for many shader effects without loss of precision.
|
||||
// If the absolute position is required it can be calculated with
|
||||
// cameraOffset + worldPosition (for large coordinates the limits of float
|
||||
// precision must be considered).
|
||||
varying vec3 worldPosition;
|
||||
|
||||
varying vec3 eyeVec;
|
||||
@@ -46,42 +38,6 @@ float smoothTriangleWave(float x)
|
||||
return smoothCurve(triangleWave(x)) * 2.0 - 1.0;
|
||||
}
|
||||
|
||||
// OpenGL < 4.3 does not support continued preprocessor lines
|
||||
#if (MATERIAL_TYPE == TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT || MATERIAL_TYPE == TILE_MATERIAL_WAVING_LIQUID_OPAQUE || MATERIAL_TYPE == TILE_MATERIAL_WAVING_LIQUID_BASIC) && ENABLE_WAVING_WATER
|
||||
|
||||
//
|
||||
// Simple, fast noise function.
|
||||
// See: https://gist.github.com/patriciogonzalezvivo/670c22f3966e662d2f83
|
||||
//
|
||||
vec4 perm(vec4 x)
|
||||
{
|
||||
return mod(((x * 34.0) + 1.0) * x, 289.0);
|
||||
}
|
||||
|
||||
float snoise(vec3 p)
|
||||
{
|
||||
vec3 a = floor(p);
|
||||
vec3 d = p - a;
|
||||
d = d * d * (3.0 - 2.0 * d);
|
||||
|
||||
vec4 b = a.xxyy + vec4(0.0, 1.0, 0.0, 1.0);
|
||||
vec4 k1 = perm(b.xyxy);
|
||||
vec4 k2 = perm(k1.xyxy + b.zzww);
|
||||
|
||||
vec4 c = k2 + a.zzzz;
|
||||
vec4 k3 = perm(c);
|
||||
vec4 k4 = perm(c + 1.0);
|
||||
|
||||
vec4 o1 = fract(k3 * (1.0 / 41.0));
|
||||
vec4 o2 = fract(k4 * (1.0 / 41.0));
|
||||
|
||||
vec4 o3 = o2 * d.z + o1 * (1.0 - d.z);
|
||||
vec2 o4 = o3.yw * d.x + o3.xz * (1.0 - d.x);
|
||||
|
||||
return o4.y * d.y + o4.x * (1.0 - d.y);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void main(void)
|
||||
{
|
||||
@@ -101,8 +57,7 @@ void main(void)
|
||||
|
||||
float disp_x;
|
||||
float disp_z;
|
||||
#if (MATERIAL_TYPE == TILE_MATERIAL_WAVING_LEAVES && ENABLE_WAVING_LEAVES) || \
|
||||
(MATERIAL_TYPE == TILE_MATERIAL_WAVING_PLANTS && ENABLE_WAVING_PLANTS)
|
||||
#if (MATERIAL_TYPE == TILE_MATERIAL_WAVING_LEAVES && ENABLE_WAVING_LEAVES) || (MATERIAL_TYPE == TILE_MATERIAL_WAVING_PLANTS && ENABLE_WAVING_PLANTS)
|
||||
vec4 pos2 = mWorld * gl_Vertex;
|
||||
float tOffset = (pos2.x + pos2.y) * 0.001 + pos2.z * 0.002;
|
||||
disp_x = (smoothTriangleWave(animationTimer * 23.0 + tOffset) +
|
||||
@@ -112,21 +67,12 @@ float disp_z;
|
||||
smoothTriangleWave(animationTimer * 13.0 + tOffset)) * 0.5;
|
||||
#endif
|
||||
|
||||
worldPosition = (mWorld * gl_Vertex).xyz;
|
||||
|
||||
// OpenGL < 4.3 does not support continued preprocessor lines
|
||||
#if (MATERIAL_TYPE == TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT || MATERIAL_TYPE == TILE_MATERIAL_WAVING_LIQUID_OPAQUE || MATERIAL_TYPE == TILE_MATERIAL_WAVING_LIQUID_BASIC) && ENABLE_WAVING_WATER
|
||||
// Generate waves with Perlin-type noise.
|
||||
// The constants are calibrated such that they roughly
|
||||
// correspond to the old sine waves.
|
||||
#if (MATERIAL_TYPE == TILE_MATERIAL_LIQUID_TRANSPARENT || MATERIAL_TYPE == TILE_MATERIAL_LIQUID_OPAQUE) && ENABLE_WAVING_WATER
|
||||
vec4 pos = gl_Vertex;
|
||||
vec3 wavePos = worldPosition + cameraOffset;
|
||||
// The waves are slightly compressed along the z-axis to get
|
||||
// wave-fronts along the x-axis.
|
||||
wavePos.x /= WATER_WAVE_LENGTH * 3;
|
||||
wavePos.z /= WATER_WAVE_LENGTH * 2;
|
||||
wavePos.z += animationTimer * WATER_WAVE_SPEED * 10;
|
||||
pos.y += (snoise(wavePos) - 1) * WATER_WAVE_HEIGHT * 5;
|
||||
pos.y -= 2.0;
|
||||
float posYbuf = (pos.z / WATER_WAVE_LENGTH + animationTimer * WATER_WAVE_SPEED * WATER_WAVE_LENGTH);
|
||||
pos.y -= sin(posYbuf) * WATER_WAVE_HEIGHT + sin(posYbuf / 7.0) * WATER_WAVE_HEIGHT;
|
||||
gl_Position = mWorldViewProj * pos;
|
||||
#elif MATERIAL_TYPE == TILE_MATERIAL_WAVING_LEAVES && ENABLE_WAVING_LEAVES
|
||||
vec4 pos = gl_Vertex;
|
||||
@@ -147,6 +93,7 @@ float disp_z;
|
||||
|
||||
|
||||
vPosition = gl_Position.xyz;
|
||||
worldPosition = (mWorld * gl_Vertex).xyz;
|
||||
|
||||
// Don't generate heightmaps when too far from the eye
|
||||
float dist = distance (vec3(0.0, 0.0, 0.0), vPosition);
|
||||
@@ -186,12 +133,12 @@ float disp_z;
|
||||
color.rgb = gl_Color.rgb * (gl_Color.a * dayLight.rgb +
|
||||
nightRatio * artificialLight.rgb) * 2;
|
||||
color.a = 1;
|
||||
|
||||
|
||||
// Emphase blue a bit in darker places
|
||||
// See C++ implementation in mapblock_mesh.cpp final_color_blend()
|
||||
float brightness = (color.r + color.g + color.b) / 3;
|
||||
color.b += max(0.0, 0.021 - abs(0.2 * brightness - 0.021) +
|
||||
0.07 * brightness);
|
||||
|
||||
|
||||
gl_FrontColor = gl_BackColor = clamp(color, 0.0, 1.0);
|
||||
}
|
||||
|
||||
@@ -1,131 +0,0 @@
|
||||
uniform sampler2D baseTexture;
|
||||
uniform sampler2D normalTexture;
|
||||
uniform sampler2D textureFlags;
|
||||
|
||||
uniform vec4 emissiveColor;
|
||||
uniform vec4 skyBgColor;
|
||||
uniform float fogDistance;
|
||||
uniform vec3 eyePosition;
|
||||
|
||||
varying vec3 vNormal;
|
||||
varying vec3 vPosition;
|
||||
varying vec3 worldPosition;
|
||||
|
||||
varying vec3 eyeVec;
|
||||
varying vec3 lightVec;
|
||||
varying float vIDiff;
|
||||
|
||||
bool normalTexturePresent = false;
|
||||
bool texTileableHorizontal = false;
|
||||
bool texTileableVertical = false;
|
||||
bool texSeamless = false;
|
||||
|
||||
const float e = 2.718281828459;
|
||||
const float BS = 10.0;
|
||||
const float fogStart = FOG_START;
|
||||
const float fogShadingParameter = 1 / ( 1 - fogStart);
|
||||
|
||||
void get_texture_flags()
|
||||
{
|
||||
vec4 flags = texture2D(textureFlags, vec2(0.0, 0.0));
|
||||
if (flags.r > 0.5) {
|
||||
normalTexturePresent = true;
|
||||
}
|
||||
if (flags.g > 0.5) {
|
||||
texTileableHorizontal = true;
|
||||
}
|
||||
if (flags.b > 0.5) {
|
||||
texTileableVertical = true;
|
||||
}
|
||||
if (texTileableHorizontal && texTileableVertical) {
|
||||
texSeamless = true;
|
||||
}
|
||||
}
|
||||
|
||||
float intensity(vec3 color)
|
||||
{
|
||||
return (color.r + color.g + color.b) / 3.0;
|
||||
}
|
||||
|
||||
float get_rgb_height(vec2 uv)
|
||||
{
|
||||
if (texSeamless) {
|
||||
return intensity(texture2D(baseTexture, uv).rgb);
|
||||
} else {
|
||||
return intensity(texture2D(baseTexture, clamp(uv, 0.0, 0.999)).rgb);
|
||||
}
|
||||
}
|
||||
|
||||
vec4 get_normal_map(vec2 uv)
|
||||
{
|
||||
vec4 bump = texture2D(normalTexture, uv).rgba;
|
||||
bump.xyz = normalize(bump.xyz * 2.0 - 1.0);
|
||||
return bump;
|
||||
}
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec3 color;
|
||||
vec4 bump;
|
||||
vec2 uv = gl_TexCoord[0].st;
|
||||
bool use_normalmap = false;
|
||||
get_texture_flags();
|
||||
|
||||
#if USE_NORMALMAPS == 1
|
||||
if (normalTexturePresent) {
|
||||
bump = get_normal_map(uv);
|
||||
use_normalmap = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if GENERATE_NORMALMAPS == 1
|
||||
if (normalTexturePresent == false) {
|
||||
float tl = get_rgb_height(vec2(uv.x - SAMPLE_STEP, uv.y + SAMPLE_STEP));
|
||||
float t = get_rgb_height(vec2(uv.x - SAMPLE_STEP, uv.y - SAMPLE_STEP));
|
||||
float tr = get_rgb_height(vec2(uv.x + SAMPLE_STEP, uv.y + SAMPLE_STEP));
|
||||
float r = get_rgb_height(vec2(uv.x + SAMPLE_STEP, uv.y));
|
||||
float br = get_rgb_height(vec2(uv.x + SAMPLE_STEP, uv.y - SAMPLE_STEP));
|
||||
float b = get_rgb_height(vec2(uv.x, uv.y - SAMPLE_STEP));
|
||||
float bl = get_rgb_height(vec2(uv.x -SAMPLE_STEP, uv.y - SAMPLE_STEP));
|
||||
float l = get_rgb_height(vec2(uv.x - SAMPLE_STEP, uv.y));
|
||||
float dX = (tr + 2.0 * r + br) - (tl + 2.0 * l + bl);
|
||||
float dY = (bl + 2.0 * b + br) - (tl + 2.0 * t + tr);
|
||||
bump = vec4(normalize(vec3 (dX, dY, NORMALMAPS_STRENGTH)), 1.0);
|
||||
use_normalmap = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
vec4 base = texture2D(baseTexture, uv).rgba;
|
||||
|
||||
#ifdef ENABLE_BUMPMAPPING
|
||||
if (use_normalmap) {
|
||||
vec3 L = normalize(lightVec);
|
||||
vec3 E = normalize(eyeVec);
|
||||
float specular = pow(clamp(dot(reflect(L, bump.xyz), E), 0.0, 1.0), 1.0);
|
||||
float diffuse = dot(-E,bump.xyz);
|
||||
color = (diffuse + 0.1 * specular) * base.rgb;
|
||||
} else {
|
||||
color = base.rgb;
|
||||
}
|
||||
#else
|
||||
color = base.rgb;
|
||||
#endif
|
||||
|
||||
vec4 col = vec4(color.rgb, base.a);
|
||||
|
||||
col.rgb *= emissiveColor.rgb * vIDiff;
|
||||
// Due to a bug in some (older ?) graphics stacks (possibly in the glsl compiler ?),
|
||||
// the fog will only be rendered correctly if the last operation before the
|
||||
// clamp() is an addition. Else, the clamp() seems to be ignored.
|
||||
// E.g. the following won't work:
|
||||
// float clarity = clamp(fogShadingParameter
|
||||
// * (fogDistance - length(eyeVec)) / fogDistance), 0.0, 1.0);
|
||||
// As additions usually come for free following a multiplication, the new formula
|
||||
// should be more efficient as well.
|
||||
// Note: clarity = (1 - fogginess)
|
||||
float clarity = clamp(fogShadingParameter
|
||||
- fogShadingParameter * length(eyeVec) / fogDistance, 0.0, 1.0);
|
||||
col = mix(skyBgColor, col, clarity);
|
||||
|
||||
gl_FragColor = vec4(col.rgb, base.a);
|
||||
}
|
||||
@@ -1,44 +0,0 @@
|
||||
uniform mat4 mWorldViewProj;
|
||||
uniform mat4 mWorld;
|
||||
|
||||
uniform vec3 eyePosition;
|
||||
uniform float animationTimer;
|
||||
|
||||
varying vec3 vNormal;
|
||||
varying vec3 vPosition;
|
||||
varying vec3 worldPosition;
|
||||
|
||||
varying vec3 eyeVec;
|
||||
varying vec3 lightVec;
|
||||
varying float vIDiff;
|
||||
|
||||
const float e = 2.718281828459;
|
||||
const float BS = 10.0;
|
||||
|
||||
float directional_ambient(vec3 normal)
|
||||
{
|
||||
vec3 v = normal * normal;
|
||||
|
||||
if (normal.y < 0)
|
||||
return dot(v, vec3(0.670820f, 0.447213f, 0.836660f));
|
||||
|
||||
return dot(v, vec3(0.670820f, 1.000000f, 0.836660f));
|
||||
}
|
||||
|
||||
void main(void)
|
||||
{
|
||||
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
|
||||
gl_Position = mWorldViewProj * gl_Vertex;
|
||||
|
||||
vPosition = gl_Position.xyz;
|
||||
vNormal = gl_Normal;
|
||||
worldPosition = (mWorld * gl_Vertex).xyz;
|
||||
|
||||
vec3 sunPosition = vec3 (0.0, eyePosition.y * BS + 900.0, 0.0);
|
||||
|
||||
lightVec = sunPosition - worldPosition;
|
||||
eyeVec = -(gl_ModelViewMatrix * gl_Vertex).xyz;
|
||||
vIDiff = directional_ambient(normalize(gl_Normal));
|
||||
|
||||
gl_FrontColor = gl_BackColor = gl_Color;
|
||||
}
|
||||
@@ -1,2 +1,2 @@
|
||||
print("Loaded example file!, loading more examples")
|
||||
dofile(core.get_modpath(core.get_current_modname()) .. "/examples/first.lua")
|
||||
dofile("preview:examples/first.lua")
|
||||
|
||||
@@ -1,27 +1,19 @@
|
||||
local modname = assert(core.get_current_modname())
|
||||
local modname = core.get_current_modname() or "??"
|
||||
local modstorage = core.get_mod_storage()
|
||||
local mod_channel
|
||||
|
||||
dofile(core.get_modpath(modname) .. "example.lua")
|
||||
|
||||
dofile("preview:example.lua")
|
||||
-- This is an example function to ensure it's working properly, should be removed before merge
|
||||
core.register_on_shutdown(function()
|
||||
print("[PREVIEW] shutdown client")
|
||||
end)
|
||||
local id = nil
|
||||
|
||||
do
|
||||
local server_info = core.get_server_info()
|
||||
print("Server version: " .. server_info.protocol_version)
|
||||
print("Server ip: " .. server_info.ip)
|
||||
print("Server address: " .. server_info.address)
|
||||
print("Server port: " .. server_info.port)
|
||||
|
||||
print("CSM restrictions: " .. dump(core.get_csm_restrictions()))
|
||||
|
||||
local l1, l2 = core.get_language()
|
||||
print("Configured language: " .. l1 .. " / " .. l2)
|
||||
end
|
||||
|
||||
local server_info = core.get_server_info()
|
||||
print("Server version: " .. server_info.protocol_version)
|
||||
print("Server ip: " .. server_info.ip)
|
||||
print("Server address: " .. server_info.address)
|
||||
print("Server port: " .. server_info.port)
|
||||
mod_channel = core.mod_channel_join("experimental_preview")
|
||||
|
||||
core.after(4, function()
|
||||
@@ -73,26 +65,6 @@ core.register_on_item_use(function(itemstack, pointed_thing)
|
||||
print("The local player used an item!")
|
||||
print("pointed_thing :" .. dump(pointed_thing))
|
||||
print("item = " .. itemstack:get_name())
|
||||
|
||||
if not itemstack:is_empty() then
|
||||
return false
|
||||
end
|
||||
|
||||
local pos = vector.add(core.localplayer:get_pos(), core.camera:get_offset())
|
||||
local pos2 = vector.add(pos, vector.multiply(core.camera:get_look_dir(), 100))
|
||||
|
||||
local rc = core.raycast(pos, pos2)
|
||||
local i = rc:next()
|
||||
print("[PREVIEW] raycast next: " .. dump(i))
|
||||
if i then
|
||||
print("[PREVIEW] line of sight: " .. (core.line_of_sight(pos, i.above) and "yes" or "no"))
|
||||
|
||||
local n1 = core.find_nodes_in_area(pos, i.under, {"default:stone"})
|
||||
local n2 = core.find_nodes_in_area_under_air(pos, i.under, {"default:stone"})
|
||||
print(("[PREVIEW] found %s nodes, %s nodes under air"):format(
|
||||
n1 and #n1 or "?", n2 and #n2 or "?"))
|
||||
end
|
||||
|
||||
return false
|
||||
end)
|
||||
|
||||
@@ -118,6 +90,11 @@ core.register_on_damage_taken(function(hp)
|
||||
print("[PREVIEW] Damage taken " .. hp)
|
||||
end)
|
||||
|
||||
-- This is an example function to ensure it's working properly, should be removed before merge
|
||||
core.register_globalstep(function(dtime)
|
||||
-- print("[PREVIEW] globalstep " .. dtime)
|
||||
end)
|
||||
|
||||
-- This is an example function to ensure it's working properly, should be removed before merge
|
||||
core.register_chatcommand("dump", {
|
||||
func = function(param)
|
||||
@@ -166,7 +143,8 @@ core.after(5, function()
|
||||
core.ui.minimap:show()
|
||||
end
|
||||
|
||||
print("[PREVIEW] Time of day " .. core.get_timeofday())
|
||||
print("[PREVIEW] Day count: " .. core.get_day_count() ..
|
||||
" time of day " .. core.get_timeofday())
|
||||
|
||||
print("[PREVIEW] Node level: " .. core.get_node_level({x=0, y=20, z=0}) ..
|
||||
" max level " .. core.get_node_max_level({x=0, y=20, z=0}))
|
||||
|
||||
@@ -1,16 +1,19 @@
|
||||
mark_as_advanced(CURL_LIBRARY CURL_INCLUDE_DIR)
|
||||
|
||||
find_library(CURL_LIBRARY NAMES curl libcurl)
|
||||
find_library(CURL_LIBRARY NAMES curl)
|
||||
find_path(CURL_INCLUDE_DIR NAMES curl/curl.h)
|
||||
|
||||
set(CURL_REQUIRED_VARS CURL_LIBRARY CURL_INCLUDE_DIR)
|
||||
|
||||
if(WIN32)
|
||||
# If VCPKG_APPLOCAL_DEPS is ON, dll's are automatically handled by VCPKG
|
||||
if(NOT VCPKG_APPLOCAL_DEPS)
|
||||
find_file(CURL_DLL NAMES libcurl-4.dll libcurl.dll
|
||||
DOC "Path to the cURL DLL (for installation)")
|
||||
mark_as_advanced(CURL_DLL)
|
||||
endif()
|
||||
find_file(CURL_DLL NAMES libcurl-4.dll
|
||||
PATHS
|
||||
"C:/Windows/System32"
|
||||
DOC "Path to the cURL DLL (for installation)")
|
||||
mark_as_advanced(CURL_DLL)
|
||||
set(CURL_REQUIRED_VARS ${CURL_REQUIRED_VARS} CURL_DLL)
|
||||
endif()
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(CURL DEFAULT_MSG CURL_LIBRARY CURL_INCLUDE_DIR)
|
||||
find_package_handle_standard_args(CURL DEFAULT_MSG ${CURL_REQUIRED_VARS})
|
||||
|
||||
|
||||
@@ -43,7 +43,6 @@ else()
|
||||
/usr/local/include/irrlicht
|
||||
/usr/include/irrlicht
|
||||
/system/develop/headers/irrlicht #Haiku
|
||||
PATH_SUFFIXES "include/irrlicht"
|
||||
)
|
||||
|
||||
find_library(IRRLICHT_LIBRARY NAMES libIrrlicht.so libIrrlicht.a Irrlicht
|
||||
@@ -57,19 +56,16 @@ endif()
|
||||
|
||||
# On Windows, find the DLL for installation
|
||||
if(WIN32)
|
||||
# If VCPKG_APPLOCAL_DEPS is ON, dll's are automatically handled by VCPKG
|
||||
if(NOT VCPKG_APPLOCAL_DEPS)
|
||||
if(MSVC)
|
||||
set(IRRLICHT_COMPILER "VisualStudio")
|
||||
else()
|
||||
set(IRRLICHT_COMPILER "gcc")
|
||||
endif()
|
||||
find_file(IRRLICHT_DLL NAMES Irrlicht.dll
|
||||
PATHS
|
||||
"${IRRLICHT_SOURCE_DIR}/bin/Win32-${IRRLICHT_COMPILER}"
|
||||
DOC "Path of the Irrlicht dll (for installation)"
|
||||
)
|
||||
if(MSVC)
|
||||
set(IRRLICHT_COMPILER "VisualStudio")
|
||||
else()
|
||||
set(IRRLICHT_COMPILER "gcc")
|
||||
endif()
|
||||
find_file(IRRLICHT_DLL NAMES Irrlicht.dll
|
||||
PATHS
|
||||
"${IRRLICHT_SOURCE_DIR}/bin/Win32-${IRRLICHT_COMPILER}"
|
||||
DOC "Path of the Irrlicht dll (for installation)"
|
||||
)
|
||||
endif(WIN32)
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
|
||||
@@ -8,7 +8,7 @@ option(ENABLE_SYSTEM_JSONCPP "Enable using a system-wide JSONCPP. May cause seg
|
||||
|
||||
if(ENABLE_SYSTEM_JSONCPP)
|
||||
find_library(JSON_LIBRARY NAMES jsoncpp)
|
||||
find_path(JSON_INCLUDE_DIR json/allocator.h PATH_SUFFIXES jsoncpp)
|
||||
find_path(JSON_INCLUDE_DIR json/features.h PATH_SUFFIXES jsoncpp)
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(JSONCPP DEFAULT_MSG JSON_LIBRARY JSON_INCLUDE_DIR)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
FIND_PATH(LUA_INCLUDE_DIR luajit.h
|
||||
HINTS
|
||||
$ENV{LUA_DIR}
|
||||
PATH_SUFFIXES include/luajit-2.1 include/luajit-2.0 include/luajit-5_1-2.1 include/luajit-5_1-2.0 include luajit
|
||||
PATH_SUFFIXES include/luajit-2.1 include/luajit-2.0 include/luajit-5_1-2.1 include/luajit-5_1-2.0 include
|
||||
PATHS
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
@@ -19,31 +19,19 @@ FIND_PATH(LUA_INCLUDE_DIR luajit.h
|
||||
/opt
|
||||
)
|
||||
|
||||
# Test if running on vcpkg toolchain
|
||||
if(DEFINED VCPKG_TARGET_TRIPLET AND DEFINED VCPKG_APPLOCAL_DEPS)
|
||||
# On vcpkg luajit is 'lua51' and normal lua is 'lua'
|
||||
FIND_LIBRARY(LUA_LIBRARY
|
||||
NAMES lua51
|
||||
HINTS
|
||||
$ENV{LUA_DIR}
|
||||
PATH_SUFFIXES lib
|
||||
)
|
||||
else()
|
||||
FIND_LIBRARY(LUA_LIBRARY
|
||||
NAMES luajit-5.1
|
||||
HINTS
|
||||
$ENV{LUA_DIR}
|
||||
PATH_SUFFIXES lib64 lib
|
||||
PATHS
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/sw
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
)
|
||||
endif()
|
||||
|
||||
FIND_LIBRARY(LUA_LIBRARY
|
||||
NAMES luajit-5.1
|
||||
HINTS
|
||||
$ENV{LUA_DIR}
|
||||
PATH_SUFFIXES lib64 lib
|
||||
PATHS
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/sw
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
)
|
||||
|
||||
IF(LUA_INCLUDE_DIR AND EXISTS "${LUA_INCLUDE_DIR}/luajit.h")
|
||||
FILE(STRINGS "${LUA_INCLUDE_DIR}/luajit.h" lua_version_str REGEX "^#define[ \t]+LUA_RELEASE[ \t]+\"LuaJIT .+\"")
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
#-------------------------------------------------------------------
|
||||
# This file is stolen from part of the CMake build system for OGRE (Object-oriented Graphics Rendering Engine) http://www.ogre3d.org/
|
||||
#
|
||||
# The contents of this file are placed in the public domain. Feel
|
||||
# free to make use of it in any way you like.
|
||||
#-------------------------------------------------------------------
|
||||
@@ -14,18 +16,26 @@
|
||||
# EGL_INCLUDE_DIR - the EGL include directory
|
||||
# EGL_LIBRARIES - Link these to use EGL
|
||||
|
||||
# Win32 and Apple are not tested!
|
||||
# Win32, Apple, and Android are not tested!
|
||||
# Linux tested and works
|
||||
|
||||
if(WIN32)
|
||||
find_path(OPENGLES2_INCLUDE_DIR GLES2/gl2.h)
|
||||
find_library(OPENGLES2_LIBRARY libGLESv2)
|
||||
if(CYGWIN)
|
||||
find_path(OPENGLES2_INCLUDE_DIR GLES2/gl2.h)
|
||||
find_library(OPENGLES2_LIBRARY libGLESv2)
|
||||
else()
|
||||
if(BORLAND)
|
||||
set(OPENGLES2_LIBRARY import32 CACHE STRING "OpenGL ES 2.x library for Win32")
|
||||
else()
|
||||
# TODO
|
||||
# set(OPENGLES_LIBRARY ${SOURCE_DIR}/Dependencies/lib/release/libGLESv2.lib CACHE STRING "OpenGL ES 2.x library for win32"
|
||||
endif()
|
||||
endif()
|
||||
elseif(APPLE)
|
||||
create_search_paths(/Developer/Platforms)
|
||||
findpkg_framework(OpenGLES2)
|
||||
set(OPENGLES2_LIBRARY "-framework OpenGLES")
|
||||
else()
|
||||
# Unix
|
||||
find_path(OPENGLES2_INCLUDE_DIR GLES2/gl2.h
|
||||
PATHS /usr/openwin/share/include
|
||||
/opt/graphics/OpenGL/include
|
||||
@@ -37,34 +47,55 @@ else()
|
||||
NAMES GLESv2
|
||||
PATHS /opt/graphics/OpenGL/lib
|
||||
/usr/openwin/lib
|
||||
/usr/X11R6/lib
|
||||
/usr/shlib /usr/X11R6/lib
|
||||
/usr/lib
|
||||
)
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(OPENGLES2 DEFAULT_MSG OPENGLES2_LIBRARY OPENGLES2_INCLUDE_DIR)
|
||||
if(NOT BUILD_ANDROID)
|
||||
find_path(EGL_INCLUDE_DIR EGL/egl.h
|
||||
PATHS /usr/openwin/share/include
|
||||
/opt/graphics/OpenGL/include
|
||||
/usr/X11R6/include
|
||||
/usr/include
|
||||
)
|
||||
|
||||
find_path(EGL_INCLUDE_DIR EGL/egl.h
|
||||
PATHS /usr/openwin/share/include
|
||||
/opt/graphics/OpenGL/include
|
||||
/usr/X11R6/include
|
||||
/usr/include
|
||||
)
|
||||
find_library(EGL_LIBRARY
|
||||
NAMES EGL
|
||||
PATHS /opt/graphics/OpenGL/lib
|
||||
/usr/openwin/lib
|
||||
/usr/shlib
|
||||
/usr/X11R6/lib
|
||||
/usr/lib
|
||||
)
|
||||
|
||||
find_library(EGL_LIBRARY
|
||||
NAMES EGL
|
||||
PATHS /opt/graphics/OpenGL/lib
|
||||
/usr/openwin/lib
|
||||
/usr/X11R6/lib
|
||||
/usr/lib
|
||||
)
|
||||
# On Unix OpenGL usually requires X11.
|
||||
# It doesn't require X11 on OSX.
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(EGL DEFAULT_MSG EGL_LIBRARY EGL_INCLUDE_DIR)
|
||||
if(OPENGLES2_LIBRARY)
|
||||
if(NOT X11_FOUND)
|
||||
include(FindX11)
|
||||
endif()
|
||||
if(X11_FOUND)
|
||||
set(OPENGLES2_LIBRARIES ${X11_LIBRARIES})
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set(OPENGLES2_LIBRARIES ${OPENGLES2_LIBRARY})
|
||||
set(EGL_LIBRARIES ${EGL_LIBRARY})
|
||||
set(OPENGLES2_LIBRARIES ${OPENGLES2_LIBRARIES} ${OPENGLES2_LIBRARY})
|
||||
|
||||
if(BUILD_ANDROID)
|
||||
if(OPENGLES2_LIBRARY)
|
||||
set(EGL_LIBRARIES)
|
||||
set(OPENGLES2_FOUND TRUE)
|
||||
endif()
|
||||
else()
|
||||
if(OPENGLES2_LIBRARY AND EGL_LIBRARY)
|
||||
set(OPENGLES2_LIBRARIES ${OPENGLES2_LIBRARY} ${OPENGLES2_LIBRARIES})
|
||||
set(EGL_LIBRARIES ${EGL_LIBRARY} ${EGL_LIBRARIES})
|
||||
set(OPENGLES2_FOUND TRUE)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
mark_as_advanced(
|
||||
OPENGLES2_INCLUDE_DIR
|
||||
@@ -72,3 +103,10 @@ mark_as_advanced(
|
||||
EGL_INCLUDE_DIR
|
||||
EGL_LIBRARY
|
||||
)
|
||||
|
||||
if(OPENGLES2_FOUND)
|
||||
message(STATUS "Found system OpenGL ES 2 library: ${OPENGLES2_LIBRARIES}")
|
||||
else()
|
||||
set(OPENGLES2_LIBRARIES "")
|
||||
endif()
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
Minetest Lua Client Modding API Reference 5.2.0
|
||||
================================================
|
||||
Minetest Lua Client Modding API Reference 5.0.1
|
||||
===============================================
|
||||
* More information at <http://www.minetest.net/>
|
||||
* Developer Wiki: <http://dev.minetest.net/>
|
||||
|
||||
@@ -30,23 +30,17 @@ Startup
|
||||
Mods are loaded during client startup from the mod load paths by running
|
||||
the `init.lua` scripts in a shared environment.
|
||||
|
||||
In order to load client-side mods, the following conditions need to be satisfied:
|
||||
|
||||
1) `$path_user/minetest.conf` contains the setting `enable_client_modding = true`
|
||||
|
||||
2) The client-side mod located in `$path_user/clientmods/<modname>` is added to
|
||||
`$path_user/clientmods/mods.conf` as `load_mod_<modname> = true`.
|
||||
|
||||
Note: Depending on the remote server's settings, client-side mods might not
|
||||
be loaded or have limited functionality. See setting `csm_restriction_flags` for reference.
|
||||
|
||||
Paths
|
||||
-----
|
||||
* `RUN_IN_PLACE=1` (Windows release, local build)
|
||||
* `$path_user`: `<build directory>`
|
||||
* `$path_share`: `<build directory>`
|
||||
* `$path_user`:
|
||||
* Linux: `<build directory>`
|
||||
* Windows: `<build directory>`
|
||||
* `$path_share`
|
||||
* Linux: `<build directory>`
|
||||
* Windows: `<build directory>`
|
||||
* `RUN_IN_PLACE=0`: (Linux release)
|
||||
* `$path_share`:
|
||||
* `$path_share`
|
||||
* Linux: `/usr/share/minetest`
|
||||
* Windows: `<install directory>/minetest-0.4.x`
|
||||
* `$path_user`:
|
||||
@@ -71,6 +65,7 @@ On an installed version on Linux:
|
||||
|
||||
Modpack support
|
||||
----------------
|
||||
**NOTE: Not implemented yet.**
|
||||
|
||||
Mods can be put in a subdirectory, if the parent directory, which otherwise
|
||||
should be a mod, contains a file named `modpack.conf`.
|
||||
@@ -85,36 +80,33 @@ Mod directory structure
|
||||
|
||||
clientmods
|
||||
├── modname
|
||||
│ ├── mod.conf
|
||||
│ ├── init.lua
|
||||
| ├── depends.txt
|
||||
| ├── init.lua
|
||||
└── another
|
||||
|
||||
### modname
|
||||
|
||||
The location of this directory.
|
||||
|
||||
### mod.conf
|
||||
### depends.txt
|
||||
List of mods that have to be loaded before loading this mod.
|
||||
|
||||
An (optional) settings file that provides meta information about the mod.
|
||||
A single line contains a single modname.
|
||||
|
||||
* `name`: The mod name. Allows Minetest to determine the mod name even if the
|
||||
folder is wrongly named.
|
||||
* `description`: Description of mod to be shown in the Mods tab of the main
|
||||
menu.
|
||||
* `depends`: A comma separated list of dependencies. These are mods that must be
|
||||
loaded before this mod.
|
||||
* `optional_depends`: A comma separated list of optional dependencies.
|
||||
Like a dependency, but no error if the mod doesn't exist.
|
||||
|
||||
### `init.lua`
|
||||
Optional dependencies can be defined by appending a question mark
|
||||
to a single modname. Their meaning is that if the specified mod
|
||||
is missing, that does not prevent this mod from being loaded.
|
||||
|
||||
### init.lua
|
||||
The main Lua script. Running this script should register everything it
|
||||
wants to register. Subsequent execution depends on minetest calling the
|
||||
registered callbacks.
|
||||
|
||||
**NOTE**: Client mods currently can't provide and textures, sounds or models by
|
||||
themselves. Any media referenced in function calls must already be loaded
|
||||
(provided by mods that exist on the server).
|
||||
`minetest.setting_get(name)` and `minetest.setting_getbool(name)` can be used
|
||||
to read custom or existing settings at load time, if necessary.
|
||||
|
||||
### `sounds`
|
||||
Media files (sounds) that will be transferred to the
|
||||
client and will be available for use by the mod.
|
||||
|
||||
Naming convention for registered textual names
|
||||
----------------------------------------------
|
||||
@@ -143,7 +135,7 @@ The `:` prefix can also be used for maintaining backwards compatibility.
|
||||
|
||||
Sounds
|
||||
------
|
||||
**NOTE: Connecting sounds to objects is not implemented.**
|
||||
**NOTE: max_hear_distance and connecting to objects is not implemented.**
|
||||
|
||||
Only Ogg Vorbis files are supported.
|
||||
|
||||
@@ -183,11 +175,13 @@ Examples of sound parameter tables:
|
||||
{
|
||||
pos = {x = 1, y = 2, z = 3},
|
||||
gain = 1.0, -- default
|
||||
max_hear_distance = 32, -- default, uses an euclidean metric
|
||||
}
|
||||
-- Play connected to an object, looped
|
||||
{
|
||||
object = <an ObjectRef>,
|
||||
gain = 1.0, -- default
|
||||
max_hear_distance = 32, -- default, uses an euclidean metric
|
||||
loop = true,
|
||||
}
|
||||
|
||||
@@ -630,13 +624,7 @@ Minetest namespace reference
|
||||
### Utilities
|
||||
|
||||
* `minetest.get_current_modname()`: returns the currently loading mod's name, when we are loading a mod
|
||||
* `minetest.get_modpath(modname)`: returns virtual path of given mod including
|
||||
the trailing separator. This is useful to load additional Lua files
|
||||
contained in your mod:
|
||||
e.g. `dofile(minetest.get_modpath(minetest.get_current_modname()) .. "stuff.lua")`
|
||||
* `minetest.get_language()`: returns two strings
|
||||
* the current gettext locale
|
||||
* the current language code (the same as used for client-side translations)
|
||||
* `minetest.get_language()`: returns the currently set gettext language.
|
||||
* `minetest.get_version()`: returns a table containing components of the
|
||||
engine version. Components:
|
||||
* `project`: Name of the project, eg, "Minetest"
|
||||
@@ -651,11 +639,6 @@ Minetest namespace reference
|
||||
* `minetest.sha1(data, [raw])`: returns the sha1 hash of data
|
||||
* `data`: string of data to hash
|
||||
* `raw`: return raw bytes instead of hex digits, default: false
|
||||
* `minetest.get_csm_restrictions()`: returns a table of `Flags` indicating the
|
||||
restrictions applied to the current mod.
|
||||
* If a flag in this table is set to true, the feature is RESTRICTED.
|
||||
* Possible flags: `load_client_mods`, `chat_messages`, `read_itemdefs`,
|
||||
`read_nodedefs`, `lookup_nodes`, `read_playerinfo`
|
||||
|
||||
### Logging
|
||||
* `minetest.debug(...)`
|
||||
@@ -741,6 +724,8 @@ Call these functions only at load time!
|
||||
* Optional: Variable number of arguments that are passed to `func`
|
||||
* `minetest.get_us_time()`
|
||||
* Returns time with microsecond precision. May not return wall time.
|
||||
* `minetest.get_day_count()`
|
||||
* Returns number days elapsed since world was created, accounting for time changes.
|
||||
* `minetest.get_timeofday()`
|
||||
* Returns the time of day: `0` for midnight, `0.5` for midday
|
||||
|
||||
@@ -749,46 +734,11 @@ Call these functions only at load time!
|
||||
* Returns the node at the given position as table in the format
|
||||
`{name="node_name", param1=0, param2=0}`, returns `nil`
|
||||
for unloaded areas or flavor limited areas.
|
||||
* `minetest.get_node_light(pos, timeofday)`
|
||||
* Gets the light value at the given position. Note that the light value
|
||||
"inside" the node at the given position is returned, so you usually want
|
||||
to get the light value of a neighbor.
|
||||
* `pos`: The position where to measure the light.
|
||||
* `timeofday`: `nil` for current time, `0` for night, `0.5` for day
|
||||
* Returns a number between `0` and `15` or `nil`
|
||||
* `minetest.find_node_near(pos, radius, nodenames, [search_center])`: returns pos or `nil`
|
||||
* `radius`: using a maximum metric
|
||||
* `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
|
||||
* `search_center` is an optional boolean (default: `false`)
|
||||
If true `pos` is also checked for the nodes
|
||||
* `minetest.find_nodes_in_area(pos1, pos2, nodenames)`: returns a list of
|
||||
positions.
|
||||
* `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
|
||||
* First return value: Table with all node positions
|
||||
* Second return value: Table with the count of each node with the node name
|
||||
as index.
|
||||
* Area volume is limited to 4,096,000 nodes
|
||||
* `minetest.find_nodes_in_area_under_air(pos1, pos2, nodenames)`: returns a
|
||||
list of positions.
|
||||
* `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
|
||||
* Return value: Table with all node positions with a node air above
|
||||
* Area volume is limited to 4,096,000 nodes
|
||||
* `minetest.line_of_sight(pos1, pos2)`: returns `boolean, pos`
|
||||
* Checks if there is anything other than air between pos1 and pos2.
|
||||
* Returns false if something is blocking the sight.
|
||||
* Returns the position of the blocking node when `false`
|
||||
* `pos1`: First position
|
||||
* `pos2`: Second position
|
||||
* `minetest.raycast(pos1, pos2, objects, liquids)`: returns `Raycast`
|
||||
* Creates a `Raycast` object.
|
||||
* `pos1`: start of the ray
|
||||
* `pos2`: end of the ray
|
||||
* `objects`: if false, only nodes will be returned. Default is `true`.
|
||||
* `liquids`: if false, liquid nodes won't be returned. Default is `false`.
|
||||
|
||||
* `minetest.find_nodes_with_meta(pos1, pos2)`
|
||||
* Get a table of positions of nodes that have metadata within a region
|
||||
{pos1, pos2}.
|
||||
* `minetest.get_meta(pos)`
|
||||
* Get a `NodeMetaRef` at that position
|
||||
* `minetest.get_node_level(pos)`
|
||||
@@ -1115,32 +1065,6 @@ Can be obtained via `minetest.get_meta(pos)`.
|
||||
* `fields`: key-value storage
|
||||
* `inventory`: `{list1 = {}, ...}}`
|
||||
|
||||
### `Raycast`
|
||||
|
||||
A raycast on the map. It works with selection boxes.
|
||||
Can be used as an iterator in a for loop as:
|
||||
|
||||
local ray = Raycast(...)
|
||||
for pointed_thing in ray do
|
||||
...
|
||||
end
|
||||
|
||||
The map is loaded as the ray advances. If the map is modified after the
|
||||
`Raycast` is created, the changes may or may not have an effect on the object.
|
||||
|
||||
It can be created via `Raycast(pos1, pos2, objects, liquids)` or
|
||||
`minetest.raycast(pos1, pos2, objects, liquids)` where:
|
||||
|
||||
* `pos1`: start of the ray
|
||||
* `pos2`: end of the ray
|
||||
* `objects`: if false, only nodes will be returned. Default is true.
|
||||
* `liquids`: if false, liquid nodes won't be returned. Default is false.
|
||||
|
||||
#### Methods
|
||||
|
||||
* `next()`: returns a `pointed_thing` with exact pointing location
|
||||
* Returns the next thing pointed by the ray or nil.
|
||||
|
||||
-----------------
|
||||
### Definitions
|
||||
* `minetest.get_node_def(nodename)`
|
||||
|
||||
1398
doc/lua_api.txt
1398
doc/lua_api.txt
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,4 @@
|
||||
Minetest Lua Mainmenu API Reference 5.2.0
|
||||
Minetest Lua Mainmenu API Reference 5.0.1
|
||||
=========================================
|
||||
|
||||
Introduction
|
||||
@@ -79,8 +79,6 @@ core.explode_table_event(string) -> table
|
||||
core.explode_textlist_event(string) -> table
|
||||
^ returns e.g. {type="CHG", index=1}
|
||||
^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
|
||||
core.set_formspec_prepend(formspec)
|
||||
^ string to be added to every mainmenu formspec, to be used for theming.
|
||||
|
||||
GUI:
|
||||
core.set_background(type, texturepath,[tile],[minsize])
|
||||
@@ -91,14 +89,13 @@ core.set_background(type, texturepath,[tile],[minsize])
|
||||
core.set_clouds(<true/false>)
|
||||
core.set_topleft_text(text)
|
||||
core.show_keys_menu()
|
||||
core.show_path_select_dialog(formname, caption, is_file_select)
|
||||
^ shows a path select dialog
|
||||
core.file_open_dialog(formname,caption)
|
||||
^ shows a file open dialog
|
||||
^ formname is base name of dialog response returned in fields
|
||||
^ -if dialog was accepted "_accepted"
|
||||
^ will be added to fieldname containing the path
|
||||
^^ will be added to fieldname containing the path
|
||||
^ -if dialog was canceled "_cancelled"
|
||||
^ will be added to fieldname value is set to formname itself
|
||||
^ if `is_file_select` is `true`, a file and not a folder will be selected
|
||||
^ returns nil or selected file/folder
|
||||
core.get_screen_info()
|
||||
^ returns {
|
||||
@@ -243,12 +240,4 @@ Limitations of Async operations
|
||||
-No access to global lua variables, don't even try
|
||||
-Limited set of available functions
|
||||
e.g. No access to functions modifying menu like core.start,core.close,
|
||||
core.show_path_select_dialog
|
||||
|
||||
Background music
|
||||
----------------
|
||||
The main menu supports background music.
|
||||
It looks for a `main_menu` sound in `$USER_PATH/sounds`. The same naming
|
||||
conventions as for normal sounds apply.
|
||||
This means the player can add a custom sound.
|
||||
It will be played in the main menu (gain = 1.0), looped.
|
||||
core.file_open_dialog
|
||||
|
||||
@@ -1,41 +0,0 @@
|
||||
#!/bin/sh -e
|
||||
|
||||
# Patch Python-Markdown
|
||||
MARKDOWN_FILE=$(pip show markdown | awk '/Location/ { print $2 }')/markdown/extensions/codehilite.py
|
||||
patch -N -r - $MARKDOWN_FILE lua_highlight.patch || true
|
||||
|
||||
# Split lua_api.txt on top level headings
|
||||
cat ../lua_api.txt | csplit -sz -f docs/section - '/^=/-1' '{*}'
|
||||
|
||||
cat > mkdocs.yml << EOF
|
||||
site_name: Minetest API Documentation
|
||||
theme:
|
||||
name: readthedocs
|
||||
highlightjs: False
|
||||
extra_css:
|
||||
- css/code_styles.css
|
||||
- css/extra.css
|
||||
markdown_extensions:
|
||||
- toc:
|
||||
permalink: True
|
||||
- codehilite
|
||||
plugins:
|
||||
- search:
|
||||
separator: '[\s\-\.\(]+'
|
||||
nav:
|
||||
- "Home": index.md
|
||||
EOF
|
||||
|
||||
mv docs/section00 docs/index.md
|
||||
|
||||
for f in docs/section*
|
||||
do
|
||||
title=$(head -1 $f)
|
||||
fname=$(echo $title | tr '[:upper:]' '[:lower:]')
|
||||
fname=$(echo $fname | sed 's/ /-/g')
|
||||
fname=$(echo $fname | sed "s/'//g").md
|
||||
mv $f docs/$fname
|
||||
echo "- \"$title\": $fname" >> mkdocs.yml
|
||||
done
|
||||
|
||||
mkdocs build --site-dir ../../public
|
||||
@@ -1,68 +0,0 @@
|
||||
.codehilite .hll { background-color: #ffffcc }
|
||||
.codehilite .c { color: #408080; font-style: italic } /* Comment */
|
||||
/* .codehilite .err { border: 1px solid #FF0000 } /* Error */
|
||||
.codehilite .k { color: #008000; font-weight: bold } /* Keyword */
|
||||
.codehilite .o { color: #666666 } /* Operator */
|
||||
.codehilite .ch { color: #408080; font-style: italic } /* Comment.Hashbang */
|
||||
.codehilite .cm { color: #408080; font-style: italic } /* Comment.Multiline */
|
||||
.codehilite .cp { color: #BC7A00 } /* Comment.Preproc */
|
||||
.codehilite .cpf { color: #408080; font-style: italic } /* Comment.PreprocFile */
|
||||
.codehilite .c1 { color: #408080; font-style: italic } /* Comment.Single */
|
||||
.codehilite .cs { color: #408080; font-style: italic } /* Comment.Special */
|
||||
.codehilite .gd { color: #A00000 } /* Generic.Deleted */
|
||||
.codehilite .ge { font-style: italic } /* Generic.Emph */
|
||||
.codehilite .gr { color: #FF0000 } /* Generic.Error */
|
||||
.codehilite .gh { color: #000080; font-weight: bold } /* Generic.Heading */
|
||||
.codehilite .gi { color: #00A000 } /* Generic.Inserted */
|
||||
.codehilite .go { color: #888888 } /* Generic.Output */
|
||||
.codehilite .gp { color: #000080; font-weight: bold } /* Generic.Prompt */
|
||||
.codehilite .gs { font-weight: bold } /* Generic.Strong */
|
||||
.codehilite .gu { color: #800080; font-weight: bold } /* Generic.Subheading */
|
||||
.codehilite .gt { color: #0044DD } /* Generic.Traceback */
|
||||
.codehilite .kc { color: #008000; font-weight: bold } /* Keyword.Constant */
|
||||
.codehilite .kd { color: #008000; font-weight: bold } /* Keyword.Declaration */
|
||||
.codehilite .kn { color: #008000; font-weight: bold } /* Keyword.Namespace */
|
||||
.codehilite .kp { color: #008000 } /* Keyword.Pseudo */
|
||||
.codehilite .kr { color: #008000; font-weight: bold } /* Keyword.Reserved */
|
||||
.codehilite .kt { color: #B00040 } /* Keyword.Type */
|
||||
.codehilite .m { color: #666666 } /* Literal.Number */
|
||||
.codehilite .s { color: #BA2121 } /* Literal.String */
|
||||
.codehilite .na { color: #7D9029 } /* Name.Attribute */
|
||||
.codehilite .nb { color: #008000 } /* Name.Builtin */
|
||||
.codehilite .nc { color: #0000FF; font-weight: bold } /* Name.Class */
|
||||
.codehilite .no { color: #880000 } /* Name.Constant */
|
||||
.codehilite .nd { color: #AA22FF } /* Name.Decorator */
|
||||
.codehilite .ni { color: #999999; font-weight: bold } /* Name.Entity */
|
||||
.codehilite .ne { color: #D2413A; font-weight: bold } /* Name.Exception */
|
||||
.codehilite .nf { color: #0000FF } /* Name.Function */
|
||||
.codehilite .nl { color: #A0A000 } /* Name.Label */
|
||||
.codehilite .nn { color: #0000FF; font-weight: bold } /* Name.Namespace */
|
||||
.codehilite .nt { color: #008000; font-weight: bold } /* Name.Tag */
|
||||
.codehilite .nv { color: #19177C } /* Name.Variable */
|
||||
.codehilite .ow { color: #AA22FF; font-weight: bold } /* Operator.Word */
|
||||
.codehilite .w { color: #bbbbbb } /* Text.Whitespace */
|
||||
.codehilite .mb { color: #666666 } /* Literal.Number.Bin */
|
||||
.codehilite .mf { color: #666666 } /* Literal.Number.Float */
|
||||
.codehilite .mh { color: #666666 } /* Literal.Number.Hex */
|
||||
.codehilite .mi { color: #666666 } /* Literal.Number.Integer */
|
||||
.codehilite .mo { color: #666666 } /* Literal.Number.Oct */
|
||||
.codehilite .sa { color: #BA2121 } /* Literal.String.Affix */
|
||||
.codehilite .sb { color: #BA2121 } /* Literal.String.Backtick */
|
||||
.codehilite .sc { color: #BA2121 } /* Literal.String.Char */
|
||||
.codehilite .dl { color: #BA2121 } /* Literal.String.Delimiter */
|
||||
.codehilite .sd { color: #BA2121; font-style: italic } /* Literal.String.Doc */
|
||||
.codehilite .s2 { color: #BA2121 } /* Literal.String.Double */
|
||||
.codehilite .se { color: #BB6622; font-weight: bold } /* Literal.String.Escape */
|
||||
.codehilite .sh { color: #BA2121 } /* Literal.String.Heredoc */
|
||||
.codehilite .si { color: #BB6688; font-weight: bold } /* Literal.String.Interpol */
|
||||
.codehilite .sx { color: #008000 } /* Literal.String.Other */
|
||||
.codehilite .sr { color: #BB6688 } /* Literal.String.Regex */
|
||||
.codehilite .s1 { color: #BA2121 } /* Literal.String.Single */
|
||||
.codehilite .ss { color: #19177C } /* Literal.String.Symbol */
|
||||
.codehilite .bp { color: #008000 } /* Name.Builtin.Pseudo */
|
||||
.codehilite .fm { color: #0000FF } /* Name.Function.Magic */
|
||||
.codehilite .vc { color: #19177C } /* Name.Variable.Class */
|
||||
.codehilite .vg { color: #19177C } /* Name.Variable.Global */
|
||||
.codehilite .vi { color: #19177C } /* Name.Variable.Instance */
|
||||
.codehilite .vm { color: #19177C } /* Name.Variable.Magic */
|
||||
.codehilite .il { color: #666666 } /* Literal.Number.Integer.Long */
|
||||
@@ -1,15 +0,0 @@
|
||||
/* Fix partly obscured last TOC element */
|
||||
.wy-menu {
|
||||
padding-bottom: 20px;
|
||||
}
|
||||
|
||||
/* Use Minetest green instead of blue */
|
||||
.wy-nav-content a {
|
||||
color: hsl(100, 40%, 40%);
|
||||
}
|
||||
.wy-nav-content a:hover {
|
||||
color: hsl(100, 30%, 30%);
|
||||
}
|
||||
.wy-side-nav-search, .wy-nav-top, .wy-menu-vertical a:active {
|
||||
background: hsl(100, 40%, 40%);
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
../../../../misc/minetest-icon.ico
|
||||
@@ -1,19 +0,0 @@
|
||||
@@ -77,7 +77,7 @@
|
||||
css_class="codehilite", lang=None, style='default',
|
||||
noclasses=False, tab_length=4, hl_lines=None, use_pygments=True):
|
||||
self.src = src
|
||||
- self.lang = lang
|
||||
+ self.lang = "lua"
|
||||
self.linenums = linenums
|
||||
self.guess_lang = guess_lang
|
||||
self.css_class = css_class
|
||||
@@ -119,7 +119,8 @@
|
||||
cssclass=self.css_class,
|
||||
style=self.style,
|
||||
noclasses=self.noclasses,
|
||||
- hl_lines=self.hl_lines)
|
||||
+ hl_lines=self.hl_lines,
|
||||
+ wrapcode=True)
|
||||
return highlight(self.src, lexer, formatter)
|
||||
else:
|
||||
# just escape and build markup usable by JS highlighting libs
|
||||
@@ -63,7 +63,6 @@ by texture packs. All existing fallback textures can be found in the directory
|
||||
### Gameplay textures
|
||||
|
||||
* `bubble.png`: the bubble texture when the player is drowning
|
||||
(default size: 12×12)
|
||||
|
||||
* `crack_anylength.png`: node overlay texture when digging
|
||||
|
||||
@@ -75,7 +74,6 @@ by texture packs. All existing fallback textures can be found in the directory
|
||||
* `halo.png`: used for the node highlighting mesh
|
||||
|
||||
* `heart.png`: used to display the health points of the player
|
||||
(default size: 12×12)
|
||||
|
||||
* `minimap_mask_round.png`: round minimap mask, white gets replaced by the map
|
||||
* `minimap_mask_square.png`: mask used for the square minimap
|
||||
@@ -104,9 +102,6 @@ by texture packs. All existing fallback textures can be found in the directory
|
||||
|
||||
* `wieldhand.png`: texture of the wieldhand
|
||||
|
||||
Note: The default textures of `player.png`, `player_back.png` and `wieldhand.png`
|
||||
are placeholders intended to be overwritten by the game.
|
||||
|
||||
### Mainmenu textures
|
||||
|
||||
* `menu_bg.png`: used as mainmenu background when the clouds are disabled
|
||||
|
||||
@@ -13,6 +13,12 @@ The block serialization version does not fully specify every aspect of this
|
||||
format; if compliance with this format is to be checked, it needs to be
|
||||
done by detecting if the files and data indeed follows it.
|
||||
|
||||
Legacy stuff
|
||||
=============
|
||||
Data can, in theory, be contained in the flat file directory structure
|
||||
described below in Version 17, but it is not officially supported. Also you
|
||||
may stumble upon all kinds of oddities in not-so-recent formats.
|
||||
|
||||
Files
|
||||
======
|
||||
Everything is contained in a directory, the name of which is freeform, but
|
||||
@@ -359,9 +365,7 @@ if map format version <= 22:
|
||||
u16 content_size
|
||||
u8[content_size] content of metadata. Format depends on type_id, see below.
|
||||
if map format version >= 23:
|
||||
u8 version -- Note: type was u16 for map format version <= 22
|
||||
-- = 1 for map format version < 28
|
||||
-- = 2 since map format version 28
|
||||
u8 version (=1) -- Note the type is u8, while for map format version <= 22 it's u16
|
||||
u16 count of metadata
|
||||
foreach count:
|
||||
u16 position (p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X)
|
||||
@@ -371,7 +375,6 @@ if map format version >= 23:
|
||||
u8[key_len] key
|
||||
u32 val_len
|
||||
u8[val_len] value
|
||||
u8 is_private -- only for version >= 2. 0 = not private, 1 = private
|
||||
serialized inventory
|
||||
|
||||
- Node timers
|
||||
@@ -494,10 +497,10 @@ Static objects are persistent freely moving objects in the world.
|
||||
Object types:
|
||||
1: Test object
|
||||
2: Item
|
||||
3: Rat (obsolete)
|
||||
4: Oerkki (obsolete)
|
||||
5: Firefly (obsolete)
|
||||
6: MobV2 (obsolete)
|
||||
3: Rat (deprecated)
|
||||
4: Oerkki (deprecated)
|
||||
5: Firefly (deprecated)
|
||||
6: MobV2 (deprecated)
|
||||
7: LuaEntity
|
||||
|
||||
1: Item:
|
||||
@@ -507,20 +510,17 @@ Object types:
|
||||
u8[len] itemstring
|
||||
|
||||
7: LuaEntity:
|
||||
u8 compatibility_byte (always 1)
|
||||
u16 len
|
||||
u8[len] entity name
|
||||
u32 len
|
||||
u8[len] static data
|
||||
s16 hp
|
||||
s32 velocity.x * 10000
|
||||
s32 velocity.y * 10000
|
||||
s32 velocity.z * 10000
|
||||
s32 yaw * 1000
|
||||
if PROTOCOL_VERSION >= 37:
|
||||
u8 version2 (=1)
|
||||
s32 pitch * 1000
|
||||
s32 roll * 1000
|
||||
u8 version
|
||||
version 1:
|
||||
u16 len
|
||||
u8[len] entity name
|
||||
u32 len
|
||||
u8[len] static data
|
||||
s16 hp
|
||||
s32 velocity.x * 10000
|
||||
s32 velocity.y * 10000
|
||||
s32 velocity.z * 10000
|
||||
s32 yaw * 1000
|
||||
|
||||
Itemstring format
|
||||
------------------
|
||||
@@ -562,3 +562,107 @@ Empty
|
||||
EndInventoryList
|
||||
EndInventory
|
||||
---
|
||||
|
||||
==============================================
|
||||
Minetest World Format used as of 2011-05 or so
|
||||
==============================================
|
||||
|
||||
Map data serialization format version 17.
|
||||
|
||||
0.3.1 does not use this format, but a more recent one. This exists here for
|
||||
historical reasons.
|
||||
|
||||
Directory structure:
|
||||
sectors/XXXXZZZZ or sectors2/XXX/ZZZ
|
||||
XXXX, ZZZZ, XXX and ZZZ being the hexadecimal X and Z coordinates.
|
||||
Under these, the block files are stored, called YYYY.
|
||||
|
||||
There also exists files map_meta.txt and chunk_meta, that are used by the
|
||||
generator. If they are not found or invalid, the generator will currently
|
||||
behave quite strangely.
|
||||
|
||||
The MapBlock file format (sectors2/XXX/ZZZ/YYYY):
|
||||
-------------------------------------------------
|
||||
|
||||
NOTE: Byte order is MSB first.
|
||||
|
||||
u8 version
|
||||
- map format version number, this one is version 17
|
||||
|
||||
u8 flags
|
||||
- Flag bitmasks:
|
||||
- 0x01: is_underground: Should be set to 0 if there will be no light
|
||||
obstructions above the block. If/when sunlight of a block is updated and
|
||||
there is no block above it, this value is checked for determining whether
|
||||
sunlight comes from the top.
|
||||
- 0x02: day_night_differs: Whether the lighting of the block is different on
|
||||
day and night. Only blocks that have this bit set are updated when day
|
||||
transforms to night.
|
||||
- 0x04: lighting_expired: If true, lighting is invalid and should be updated.
|
||||
If you can't calculate lighting in your generator properly, you could try
|
||||
setting this 1 to everything and setting the uppermost block in every
|
||||
sector as is_underground=0. I am quite sure it doesn't work properly,
|
||||
though.
|
||||
|
||||
zlib-compressed map data:
|
||||
- content:
|
||||
u8[4096]: content types
|
||||
u8[4096]: param1 values
|
||||
u8[4096]: param2 values
|
||||
|
||||
zlib-compressed node metadata
|
||||
- content:
|
||||
u16 version (=1)
|
||||
u16 count of metadata
|
||||
foreach count:
|
||||
u16 position (= p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X)
|
||||
u16 type_id
|
||||
u16 content_size
|
||||
u8[content_size] misc. stuff contained in the metadata
|
||||
|
||||
u16 mapblockobject_count
|
||||
- always write as 0.
|
||||
- if read != 0, just fail.
|
||||
|
||||
foreach mapblockobject_count:
|
||||
- deprecated, should not be used. Length of this data can only be known by
|
||||
properly parsing it. Just hope not to run into any of this.
|
||||
|
||||
u8 static object version:
|
||||
- currently 0
|
||||
|
||||
u16 static_object_count
|
||||
|
||||
foreach static_object_count:
|
||||
u8 type (object type-id)
|
||||
s32 pos_x * 1000
|
||||
s32 pos_y * 1000
|
||||
s32 pos_z * 1000
|
||||
u16 data_size
|
||||
u8[data_size] data
|
||||
|
||||
u32 timestamp
|
||||
- Timestamp when last saved, as seconds from starting the game.
|
||||
- 0xffffffff = invalid/unknown timestamp, nothing will be done with the time
|
||||
difference when loaded (recommended)
|
||||
|
||||
Node metadata format:
|
||||
---------------------
|
||||
|
||||
Sign metadata:
|
||||
u16 string_len
|
||||
u8[string_len] string
|
||||
|
||||
Furnace metadata:
|
||||
TBD
|
||||
|
||||
Chest metadata:
|
||||
TBD
|
||||
|
||||
Locking Chest metadata:
|
||||
u16 string_len
|
||||
u8[string_len] string
|
||||
TBD
|
||||
|
||||
// END
|
||||
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1801,7 +1801,7 @@ function default.spawn_falling_node(p, nodename)
|
||||
spawn_falling_node(p, nodename)
|
||||
end
|
||||
|
||||
-- Horrible stuff to support old code
|
||||
-- Horrible crap to support old code
|
||||
-- Don't use this and never do what this does, it's completely wrong!
|
||||
-- (More specifically, the client and the C++ code doesn't get the group)
|
||||
function default.register_falling_node(nodename, texture)
|
||||
@@ -1835,3 +1835,64 @@ minetest.register_on_dignode(on_dignode)
|
||||
function on_punchnode(p, node)
|
||||
end
|
||||
minetest.register_on_punchnode(on_punchnode)
|
||||
|
||||
--
|
||||
-- Test some things
|
||||
--
|
||||
|
||||
local function test_get_craft_result()
|
||||
minetest.log("info", "test_get_craft_result()")
|
||||
-- normal
|
||||
local input = {
|
||||
method = "normal",
|
||||
width = 2,
|
||||
items = {"", "default:coal_lump", "", "default:stick"}
|
||||
}
|
||||
minetest.log("info", "torch crafting input: "..dump(input))
|
||||
local output, decremented_input = minetest.get_craft_result(input)
|
||||
minetest.log("info", "torch crafting output: "..dump(output))
|
||||
minetest.log("info", "torch crafting decremented input: "..dump(decremented_input))
|
||||
assert(output.item)
|
||||
minetest.log("info", "torch crafting output.item:to_table(): "..dump(output.item:to_table()))
|
||||
assert(output.item:get_name() == "default:torch")
|
||||
assert(output.item:get_count() == 4)
|
||||
-- fuel
|
||||
local input = {
|
||||
method = "fuel",
|
||||
width = 1,
|
||||
items = {"default:coal_lump"}
|
||||
}
|
||||
minetest.log("info", "coal fuel input: "..dump(input))
|
||||
local output, decremented_input = minetest.get_craft_result(input)
|
||||
minetest.log("info", "coal fuel output: "..dump(output))
|
||||
minetest.log("info", "coal fuel decremented input: "..dump(decremented_input))
|
||||
assert(output.time)
|
||||
assert(output.time > 0)
|
||||
-- cook
|
||||
local input = {
|
||||
method = "cooking",
|
||||
width = 1,
|
||||
items = {"default:cobble"}
|
||||
}
|
||||
minetest.log("info", "cobble cooking input: "..dump(output))
|
||||
local output, decremented_input = minetest.get_craft_result(input)
|
||||
minetest.log("info", "cobble cooking output: "..dump(output))
|
||||
minetest.log("info", "cobble cooking decremented input: "..dump(decremented_input))
|
||||
assert(output.time)
|
||||
assert(output.time > 0)
|
||||
assert(output.item)
|
||||
minetest.log("info", "cobble cooking output.item:to_table(): "..dump(output.item:to_table()))
|
||||
assert(output.item:get_name() == "default:stone")
|
||||
assert(output.item:get_count() == 1)
|
||||
end
|
||||
test_get_craft_result()
|
||||
|
||||
--
|
||||
-- Done, print some random stuff
|
||||
--
|
||||
|
||||
--print("minetest.registered_entities:")
|
||||
--dump2(minetest.registered_entities)
|
||||
|
||||
-- END
|
||||
|
||||
|
||||
BIN
games/minimal/mods/default/textures/bubble.png
Normal file
BIN
games/minimal/mods/default/textures/bubble.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 273 B |
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user