Compare commits

..

559 Commits

Author SHA1 Message Date
SmallJoker
5f5ce2391c Merge remote-tracking branch 'upstream/stable-5' into HEAD 2025-10-05 17:55:19 +02:00
SmallJoker
6d1a208018 Bump version to 5.14.0 2025-10-05 17:32:14 +02:00
StoyanDimitrov
d500241e3d Update builtin Bulgarian translation 2025-10-05 17:32:17 +02:00
sfan5
61f3812f73 Fix incorrect MapgenV6 chunk size warning 2025-10-05 17:11:04 +02:00
y5nw
f2be1c39c8 SDL: Remove SDL_syswm.h include 2025-10-05 14:44:14 +02:00
y5nw
244dc7ac06 shell.nix: add gmp and luajit 2025-10-05 14:44:14 +02:00
maxchen32
3a0152c491 Translated using Weblate (Chinese (Simplified Han script))
Currently translated at 98.5% (1442 of 1463 strings)
2025-10-04 21:55:05 +02:00
Tarás Lavrentiev
52e36b06e6 Translated using Weblate (Ukrainian)
Currently translated at 100.0% (1463 of 1463 strings)
2025-10-04 21:35:52 +02:00
Karol1165
f1f1fce2db Translated using Weblate (Polish)
Currently translated at 88.0% (1288 of 1463 strings)
2025-10-04 21:35:52 +02:00
Тарас Арт
4aae915e4f Translated using Weblate (Ukrainian)
Currently translated at 98.9% (1448 of 1463 strings)
2025-10-04 21:35:52 +02:00
Neil Rizen
814eb21def Translated using Weblate (Portuguese (Brazil))
Currently translated at 100.0% (1463 of 1463 strings)
2025-10-04 21:35:52 +02:00
y5nw
b5eb11c0ae Translated using Weblate (Chinese (Simplified Han script))
Currently translated at 98.5% (1442 of 1463 strings)
2025-10-04 21:35:52 +02:00
dvchd
72b14910da Translated using Weblate (Vietnamese)
Currently translated at 42.5% (623 of 1463 strings)
2025-10-04 21:35:52 +02:00
Neil Rizen
bca99fc723 Translated using Weblate (Portuguese (Brazil))
Currently translated at 100.0% (1463 of 1463 strings)
2025-10-04 21:35:52 +02:00
Ludus
b6fe5fee43 Translated using Weblate (Italian)
Currently translated at 87.2% (1276 of 1463 strings)
2025-10-04 21:35:52 +02:00
Wuzzy
23e208c7aa Translated using Weblate (German)
Currently translated at 100.0% (1463 of 1463 strings)
2025-10-04 21:35:52 +02:00
109247019824
8b3e80f534 Translated using Weblate (Bulgarian)
Currently translated at 90.8% (1329 of 1463 strings)
2025-10-04 21:35:52 +02:00
SmallJoker
4f77a91e04 IrrlichtMt: Fix Win32 device compile error (non-SDL)
This issue was caused by one of the recent header refactoring commits.
2025-10-04 12:57:14 +02:00
SmallJoker
c2a4d5f82d Update credits for 5.14.0 (#16531) 2025-10-03 13:20:14 +02:00
Lars Müller
4238aa423b Fix a memory leak: Use irr_ptr for bones (#16530) 2025-10-01 12:53:01 +02:00
DS
ae35167a5e Fix debug.getinfo not being unset in CPCSM (#16506)
regression was introduced in eeb6cab
2025-10-01 12:52:48 +02:00
SmallJoker
499f2284bd Server: Fix Server::Send exception caused by leaving players
Leaving players will have PEER_ID_INVALID for database saving purposes.
This patch clarifies that, and properly protects the batch send function.

Bug introduced by 5f5ea132.
2025-09-29 19:23:43 +02:00
Wuzzy
274d8a7c65 Update builtin locale (#16512)
* Update builtin locale files

* Update German builtin translation
2025-09-29 13:25:42 +02:00
sfan5
8f98b4f243 Android: Update to SDK 35 (#16513) 2025-09-29 13:25:23 +02:00
fetsorn
e3ec044ed0 Update comments referring to obsolete TOCLIENT_INIT (#16522) 2025-09-29 13:21:52 +02:00
SmallJoker
dd3530dc79 Mapgen: Correct border block criteria (#16524)
This addresses a regression from e86d2fea8.

Co-authored-by: Po Lu <luangruo@yahoo.com>
2025-09-29 13:21:30 +02:00
SmallJoker
421835a30e Formspec: Fix missing CHG:n fields (regression)
The GUIScrollBar type was changed in commit 39f2727503.
This commit updates a corresponding check in guiFormSpecMenu accordingly.
2025-09-24 18:37:31 +02:00
sfan5
db8cd2121c Allow to scale nametag by distance and set font size (#16267) 2025-09-23 21:07:17 +02:00
updatepo.sh
ec790a3884 Update builtin translation strings 2025-09-23 20:00:48 +02:00
updatepo.sh
ee45f2db43 Run updatepo.sh 2025-09-23 19:21:21 +02:00
updatepo.sh
ca62268d16 Update minetest.conf.example and translation file 2025-09-23 19:19:35 +02:00
Filipino Student
e217961b25 Added translation using Weblate (Tagalog) 2025-09-23 19:11:47 +02:00
Filipino Student
7485844880 Translated using Weblate (Filipino)
Currently translated at 42.5% (627 of 1472 strings)
2025-09-23 19:11:47 +02:00
qwoper tite
32d10f8309 Translated using Weblate (Filipino)
Currently translated at 42.6% (628 of 1472 strings)
2025-09-23 19:11:47 +02:00
Lars Müller
87dd2184a4 Translated using Weblate (German)
Currently translated at 100.0% (1472 of 1472 strings)
2025-09-23 19:11:47 +02:00
qwoper tite
10328435e8 Added translation using Weblate (Filipino) 2025-09-23 19:11:47 +02:00
qwer tye
1c710ac003 Translated using Weblate (Filipino)
Currently translated at 42.5% (627 of 1472 strings)
2025-09-23 19:11:47 +02:00
Qwe Triye
4019be74a9 Translated using Weblate (Filipino)
Currently translated at 42.5% (627 of 1472 strings)
2025-09-23 19:11:47 +02:00
Neil Rizen
887fff9709 Translated using Weblate (Portuguese (Brazil))
Currently translated at 91.8% (1352 of 1472 strings)
2025-09-23 19:11:47 +02:00
BlackImpostor
0e6b4d11d0 Translated using Weblate (Russian)
Currently translated at 100.0% (1472 of 1472 strings)
2025-09-23 19:11:47 +02:00
Саша Петровић
fd7dbb6d45 Translated using Weblate (Serbian (Cyrillic script))
Currently translated at 24.6% (363 of 1472 strings)
2025-09-23 19:11:47 +02:00
Саша Петровић
7e68262c0c Translated using Weblate (Serbian)
Currently translated at 61.6% (907 of 1472 strings)
2025-09-23 19:11:47 +02:00
Artur Ajvazjan
112672594b Added translation using Weblate (Armenian) 2025-09-23 19:11:47 +02:00
Yof
1aa3efba4a Translated using Weblate (Ukrainian)
Currently translated at 100.0% (1472 of 1472 strings)
2025-09-23 19:11:47 +02:00
Divarrek
bdd08fde57 Translated using Weblate (Breton)
Currently translated at 36.3% (535 of 1472 strings)
2025-09-23 19:11:47 +02:00
Zaman Hüseynli
6f96c14aba Added translation using Weblate (Azerbaijani) 2025-09-23 19:11:47 +02:00
Unacceptium
2a76a50d98 Translated using Weblate (Hungarian)
Currently translated at 99.9% (1471 of 1472 strings)
2025-09-23 19:11:47 +02:00
Zipo
773f9f14d4 Translated using Weblate (Korean)
Currently translated at 52.1% (768 of 1472 strings)
2025-09-23 19:11:47 +02:00
Killercat103
a104a55348 Translated using Weblate (Kurdish (Northern))
Currently translated at 11.1% (1 of 9 strings)

Translation: Luanti/Luanti Android
Translate-URL: https://hosted.weblate.org/projects/minetest/minetest-android/kmr/
2025-09-23 19:11:47 +02:00
Krock
e653f9ea66 Fix up LANG_CODE's 2025-09-23 19:11:37 +02:00
ninjum
d71609da08 Translated using Weblate (Galician)
Currently translated at 100.0% (1472 of 1472 strings)
2025-09-23 19:11:37 +02:00
Killercat103
bf5718144f Added translation using Weblate (Kurdish (Northern)) 2025-09-23 19:11:37 +02:00
Pexauteau Santander
61df8b8dc7 Translated using Weblate (Slovak)
Currently translated at 87.3% (1286 of 1472 strings)
2025-09-23 19:11:37 +02:00
Nikita Epifanov
5d097b5533 Translated using Weblate (Russian)
Currently translated at 99.7% (1468 of 1472 strings)
2025-09-23 19:10:13 +02:00
Dardz
2c0094b9bd Translated using Weblate (Filipino)
Currently translated at 40.2% (592 of 1472 strings)
2025-09-23 19:10:13 +02:00
maxchen32
f531b7fd72 Translated using Weblate (Chinese (Simplified Han script))
Currently translated at 98.7% (1453 of 1472 strings)
2025-09-23 19:10:13 +02:00
109247019824
729e60da79 Translated using Weblate (Bulgarian)
Currently translated at 59.1% (871 of 1472 strings)
2025-09-23 19:10:13 +02:00
Тарас Арт
6c671cc48d Translated using Weblate (Ukrainian)
Currently translated at 100.0% (1472 of 1472 strings)
2025-09-23 19:10:13 +02:00
GiorgeGi
a9fba46454 Translated using Weblate (Greek)
Currently translated at 100.0% (9 of 9 strings)

Translation: Luanti/Luanti Android
Translate-URL: https://hosted.weblate.org/projects/minetest/minetest-android/el/
2025-09-23 19:10:12 +02:00
y5nw
8baca62434 Translated using Weblate (Chinese (Simplified Han script))
Currently translated at 98.6% (1452 of 1472 strings)
2025-09-23 19:10:12 +02:00
BreadW
254005f3e5 Translated using Weblate (Japanese)
Currently translated at 100.0% (1472 of 1472 strings)
2025-09-23 19:10:12 +02:00
GiorgeGi
dc3aeea697 Translated using Weblate (Greek)
Currently translated at 33.8% (498 of 1472 strings)
2025-09-23 19:10:12 +02:00
Wuzzy
1086af7bc6 Translated using Weblate (German)
Currently translated at 100.0% (1472 of 1472 strings)
2025-09-23 19:10:12 +02:00
Lars Müller
5f5ea13251 Network: Batch individual particle packets (#16458)
also bumps proto ver
2025-09-22 18:46:34 +02:00
sfan5
4c29bf6923 Add missing chunk size safety checks (#16502) 2025-09-22 18:46:22 +02:00
sfan5
d5ddee6cbf Log server connection to actionstream (#16505) 2025-09-22 18:46:07 +02:00
Desour
20f8eb9a6c Make proper use of override in server.h
Fixes warnings introduced by 08b7870.
Also removes unused virutal from getEmergeManager().
2025-09-22 00:40:30 +02:00
lhofhansl
08b7870c79 Monoblocks: optimize blocks that contain a single type of node (#16293)
Reduces memory usage on the server, especially with many user and/or large viewing distances.
Currently disabled on the client due to known data races on a block's data.
2025-09-21 13:19:30 -07:00
Sokomine
afd681d013 Add client-side logging of chat messages (#14289) 2025-09-21 21:27:42 +02:00
y5nw
2eded3f078 Add missing IsWritable checks (#16504) 2025-09-21 21:12:42 +02:00
SmallJoker
9972639e26 Remove guiEditBox 2025-09-20 13:44:40 +02:00
SmallJoker
39f2727503 IrrlichtMt: Add scrollbar support to CGUIEditBox 2025-09-20 13:44:40 +02:00
SmallJoker
ecabcb5c58 IrrlichtMt: import scrollbar changes 2025-09-20 13:44:40 +02:00
SmallJoker
70fbef112c IrrlichtMt: Import code from guiEditBox.cpp
This does not include the scrollbar.
2025-09-20 13:44:40 +02:00
SmallJoker
2cab46280b IrrlichtMt: expose CGUIEditBox 2025-09-20 13:44:40 +02:00
Cora de la Mouche
fc6bef7de6 Extend core.generate_decorations to generate biomes respecting the biome map (#16397)
Large structures which are generated in on_generated callbacks
independently by Lua cannot influence decoration placement. This
change enables such a callback to assume responsibility for generating
decorations itself, presumably after structures are placed, by
disabling decorations in mg_flags and executing
core.generate_decorations.

---------

Co-authored-by: Po Lu <luangruo@yahoo.com>
2025-09-20 13:44:19 +02:00
birdlover32767
29490cb0f7 Fix world buttons not appearing (#16480) 2025-09-14 23:02:01 +02:00
sfan5
d932f34693 Add core.strip_escapes() (#16485) 2025-09-14 23:01:43 +02:00
y5nw
cc6b56b034 Minor refactor to the Plural-Forms parser (#16489) 2025-09-14 22:56:40 +02:00
lhofhansl
053ca6287a Use consistent dtime_limit (#16492) 2025-09-12 11:29:40 -07:00
sfan5
fcd9c73f2f Send node dig particles to all other players 2025-09-10 20:23:55 +02:00
sfan5
f714ac0611 Add exclude_player to particle spawners 2025-09-10 20:23:55 +02:00
SmallJoker
b6a23b1bcc CGUITTFont: Clean up, unify and comment draw code (#16380)
These changes were initially made to improve performance. However,
on modern hardware, these changes turned out to make no difference.

This commit unifies the calculations in 'draw' and 'getDimension' and
adds comments to make it more understandable.
2025-09-10 20:23:45 +02:00
DS
69497200f9 Builtin profiler: Capture Tracy zones; And small improvements (#16479)
* Feature: Use the builtin profiler to automatically make zones for mod callback functions.
* Doc: Basic doc for builtin profiler, and better `/profiler` chatcommand help.
* Fix: `register_functions` (table of callback register function names), and `entity_instrumentation` is no longer outdated.
* Fix: Builtin profiler output is no longer printed to debug.txt or to file in world with translation escapes.
* Fix: Entity callback name generation used `obj_def.label` (normally non-existing field), now it uses the entity name.
* Small code improvements, like use of new `Settings.get_bool` with default.
2025-09-08 18:27:26 +02:00
Zughy
c9d4c33174 Docs: clarify stepheight upper limit 2025-09-07 20:44:48 +02:00
SmallJoker
176cadc377 IrrlichtMt: Fix 2D texture rendering regression
Caused by 024e1d2.
2025-09-07 10:00:36 +02:00
sfan5
5672b93007 Separate ephemeral from client caching in core.dynamic_add_media() 2025-09-06 11:44:52 +02:00
sfan5
0b66465f33 Adjust Server::dynamicAddMedia() and related parts a bit 2025-09-06 11:44:52 +02:00
cx384
c7d45fe51a Add formspec box color documentation to style section 2025-09-06 11:44:46 +02:00
wrrrzr
46ef0bf313 Add direnv (#16393) 2025-09-06 11:44:26 +02:00
SmallJoker
56bc7814de Lua API: Unify server env checks and fix missing ones (#16457)
A few functions tried to dereference a ServerEnvironment nullptr by
calling 'getEnv()'. This change makes use of a macro where possible.

This also cleans up incorrect macro uses, with no functional difference.
2025-09-04 19:00:23 +02:00
SmallJoker
d24a7001ab Formspec: Implement Ctrl+Shift+Left/Right text selection (#16455)
This is a quality-of-life improvement to edit text more easily.
2025-09-04 18:58:46 +02:00
SmallJoker
024e1d2d27 IrrlichtMt: Implement mip-mapping for RTTs (#16434)
This can be helpful to draw fonts memory-efficiently at varying scales.

Adds ETCF_CREATE_RTT_MIP_MAPS to generate mip-maps on request.
2025-09-04 18:58:23 +02:00
Montandalar
e86d2fea8d Prevent MapBlocks in generation from being unloaded (#16339)
This change prevents issues arising from partial generation of MapChunks, which are liable to be regenerated completely when ungenerated MapBlocks within are encountered.

Co-authored-by: Po Lu <luangruo@yahoo.com>
Co-authored-by: sfan5 <sfan5@live.de>
2025-09-04 18:57:29 +02:00
ProunceDev
2ef085967d Fix macOS workflow homebrew conflict error (#16464) 2025-09-04 11:19:16 +02:00
y5nw
f390137d6e Add API to cancel async jobs (#14602)
* Implement API to cancel async jobs

Co-authored-by: sfan5 <sfan5@live.de>

* update AsyncJob:cancel documentation from review

* Use IPC to unblock async

* review

* review async unblocking

* review

* Apply suggestions from code review

Co-authored-by: sfan5 <sfan5@live.de>

* minor licensing

---------

Co-authored-by: y5nw <y5nw@protonmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
2025-08-26 12:40:31 +02:00
whosit
7cbe62fe7b Allow float values for HTTPRequest.timeout (#16442) 2025-08-25 21:36:42 +02:00
sfan5
3f0f7f4285 Show supported backends in --help output (#16441) 2025-08-25 21:36:25 +02:00
birdlover32767
04d9bd518f Hide world buttons when a world is not selected (#16414) 2025-08-24 19:01:56 +02:00
Lars Mueller
550b042076 Make bone interpolation work again 2025-08-24 19:01:35 +02:00
DS
ce8e8f6bf4 GUIInventoryList: Override isPointInside() (#16283) 2025-08-24 19:01:28 +02:00
sfan5
079169612d Fix Irrlicht snprintf problems and UB in my_string_to_double 2025-08-24 19:01:18 +02:00
sfan5
baaab310fe Use stable sort in HUD rendering 2025-08-24 00:54:39 +02:00
sfan5
36b5374715 Simplify HUD handling in Player class 2025-08-19 17:34:22 +02:00
sfan5
bb74b9d488 Resolve FIXME in ModStorageDatabaseSQLite3 2025-08-19 17:34:22 +02:00
sfan5
54d48decad Sort out incorrect logic in MeshUpdateQueue::addBlock() 2025-08-19 17:34:22 +02:00
sfan5
1d53ec4892 Delete broken interlaced 3d_mode
fixes #15406
2025-08-19 17:34:22 +02:00
sfan5
e835673c5e Extract bitmap class 2025-08-19 17:34:22 +02:00
1F616EMO~nya
f2eb5e7a93 Add back the missing endElement in parseTag for <action> 2025-08-19 17:34:13 +02:00
sfan5
6da927a548 Add more texture size limit checks
closes #16014
2025-08-14 12:33:35 +02:00
sfan5
fd3588d49c Give more infos to on_timer() callback
closes #15817
2025-08-14 12:33:35 +02:00
sfan5
7c88996210 Use vector type in core.parse_coordinates() 2025-08-14 12:33:35 +02:00
sfan5
b6065797ce Clarify some keycode names
fixes #16258
2025-08-14 12:33:35 +02:00
sfan5
21a76d8c88 Call string.rep directly in dump()
fixes #16373 (as a side effect)
2025-08-14 12:33:35 +02:00
sfan5
e2e571ca1f Initialize base image for [lowpart
fixes #16371
2025-08-14 12:33:35 +02:00
sfan5
81e08fc890 Handle overlay tiles for minimap color
fixes #16285
2025-08-14 12:33:35 +02:00
sfan5
2a96b31ffc Clarify documentation on node/item callbacks (#16385) 2025-08-13 20:38:41 +02:00
Zughy
a5197a6719 Issues: specify that LLM-generated wall of texts are not allowed (#16413) 2025-08-13 20:33:24 +02:00
AFCMS
bbade5d3bc Bump CI runners windows-2019 to windows-2025 2025-08-10 17:44:04 +02:00
sfan5
7a99fdf490 Update some old Minetest references in docs 2025-08-10 15:26:39 +02:00
sfan5
0b21c93324 Update issue template 2025-08-10 15:26:39 +02:00
sfan5
55cca34ee9 Cache getTextureDirs() 2025-08-10 15:26:39 +02:00
rubenwardy
0b9ae73369 Add script to download and sign Android builds from GitHub Actions 2025-08-10 15:26:28 +02:00
sfan5
b1cb5fcb9f Improve texture creation logging and checking 2025-08-08 13:42:36 +02:00
Pedro Gimeno
ae97435d80 Fix set/getRotationRadians unit test
Gimbal lock is a situation where the pitch (the middle angle) of the Tait-Bryan angles (usually called Euler angles incorrectly) is 90 degrees. If the angles specify a rotation close to gimbal lock, the precision requirements increase significantly, beyond what a single-precision float can provide, and at exactly gimbal lock, there's a loss of information. The test didn't take this into account. Fix this by decreasing the expected precision when close to gimbal lock.

The increased error rate on ARM Macs is probably caused by lesser precision in trigonometric functions. IEC-559 does not specify any semantics for those, and while Intel typically has a precision < 1 ulp for trigonometric functions with angles < 2*pi, it's likely that ARM's precision is a bit worse.
2025-08-08 00:42:57 +02:00
Lucas OH
ecc876045f Replace some raw pointers by unique_ptr (#16304) 2025-08-06 23:17:34 +02:00
Wuzzy
c611a1f9e8 Update builtin locale files (#16372) 2025-08-06 23:17:01 +02:00
sfan5
65d498f78e Update used Android NDK 2025-08-05 19:46:45 +02:00
Lars
a0547b3435 Fix non-SDL compilation on Linux after #16324 2025-08-02 14:53:13 +02:00
Lucas OH
93dd22b901 Clean up unused Forward Declarations (#16324) 2025-08-02 10:07:45 +02:00
siliconsniffer
60cd83a332 Android: open input dialog on double tap with physical keyboard (#16269) 2025-08-02 10:06:29 +02:00
sfan5
0c12c1f400 Add a bit of debug code around MapBlock refcounting 2025-08-02 10:05:22 +02:00
SmallJoker
affe299215 Merge remote-tracking branch 'upstream/stable-5' into HEAD 2025-08-01 15:00:01 +02:00
SmallJoker
39417cf7a7 Continue with 5.14.0-dev 2025-08-01 14:29:36 +02:00
SmallJoker
5ab66da6f7 Bump version to 5.13.0 2025-08-01 14:22:14 +02:00
SmallJoker
919b7c5433 Update credits for 5.13.0
Co-authored-by: sfan5 <sfan5@live.de>
2025-08-01 14:12:18 +02:00
Lars Mueller
613ba689ff Work around #16221 by updating parent chains 2025-08-01 14:12:02 +02:00
Lars Mueller
26aab6ecf2 Fix flakey matrix rotation unit test for now 2025-07-30 23:43:10 +02:00
Abdurahman Elmawi
d949f5ffcb Fix WM grouping confusion on Linux (#16287)
This fixes an issue on some desktops that causes the application window to get improperly grouped & iconified.
2025-07-30 23:42:34 +02:00
sfan5
9ff38bdf7f Sky: Get custom sun and moon tinting to work again
This fixes a regression introduced by commit 58ccf0b.
2025-07-29 20:36:23 +02:00
sfan5
d679261488 Rewrite broken logic in blit_with_alpha2 2025-07-28 11:16:07 +02:00
grorp
7345b54f18 Android: Workaround for partially broken inputs 2025-07-28 11:14:37 +02:00
SmallJoker
0deee5eaf0 Bump network/formspec versions for 5.13.0 2025-07-27 09:00:20 +02:00
sfan5
d8640759d6 Extend error case tests 2025-07-25 12:08:32 +02:00
Zughy
535db2be76 Make max_formspec_size docs clearer 2025-07-22 16:40:07 +02:00
SmallJoker
d60f909566 ParticleSpawner: Fix crash caused by empty texture
no_texture.png is now used as a fallback (if available), like already seen with registered items with empty 'inventory_image'.
2025-07-22 16:39:51 +02:00
goodusername123
c9230c5c09 Improve interop with LuaJIT: Disable 5.0 compatibility defines in Lua config 2025-07-22 16:39:34 +02:00
Lars Müller
643d1cbd8d Docs: Remove outdated glTF status notice
glTF now both unlocks (minor) new features, e.g. constant interpolation, and supports animation.
2025-07-19 21:31:45 +02:00
sfan5
251488b3aa Enforce explicit size limit for media files 2025-07-16 11:42:54 +02:00
sfan5
3cb8ce69d2 Minor cleanups and logging changes 2025-07-16 11:42:54 +02:00
sfan5
77dd86a79c Do not mark system-wide content as updateable
relates to #16302
2025-07-16 11:42:54 +02:00
sfan5
0eabc252b8 Relax path_user sandbox access in mainmenu
fixes #16302
2025-07-16 11:42:54 +02:00
sfan5
e8e5ef0369 Deleted unused parts of blitter 2025-07-16 11:42:21 +02:00
sfan5
158bfa6442 Replace copyToWithAlpha with more appropriate functions
fixes #16316
2025-07-16 11:42:21 +02:00
Lars Müller
23bf50a07c Document & extend testing for rotation conventions (#16200)
* Document Luanti rotation conventions
* Add test for setPitchYawRollRad (entity) rotation conventions
* Test and document that `vector.rotate` uses (extrinsic) Z-X-Y rotation order
2025-07-13 17:11:12 +02:00
updatepo.sh
33940021a1 Run updatepo.sh 2025-07-12 13:42:18 +02:00
SmallJoker
3dd99e1492 updatepo: Drop strings that are obsolete for >1 script run
This automatically removes old (and unused) translation strings such
that the amount of garbage is kept in bounds.
2025-07-12 13:42:18 +02:00
updatepo.sh
15f41eb82e Update minetest.conf.example and translation file 2025-07-12 13:42:18 +02:00
SmallJoker
ef7f1ac28f Settingtypes: Add comments and deduplicate translation strings 2025-07-12 13:42:18 +02:00
Саша Петровић
e1b057ca56 Translated using Weblate (Serbian)
Currently translated at 62.9% (964 of 1531 strings)
2025-07-12 13:42:18 +02:00
GiorgeGi GiorgeGi
717e686ac3 Translated using Weblate (Greek)
Currently translated at 27.8% (427 of 1531 strings)
2025-07-12 13:42:18 +02:00
109247019824
adf6fe95e7 Translated using Weblate (Bulgarian)
Currently translated at 56.4% (864 of 1531 strings)
2025-07-12 13:42:18 +02:00
Hezem \"Human
751bfad09d Translated using Weblate (Kazakh)
Currently translated at 4.3% (67 of 1531 strings)
2025-07-12 13:42:18 +02:00
FedonT
22c3c04f24 Translated using Weblate (Greek)
Currently translated at 22.0% (338 of 1531 strings)
2025-07-12 13:42:18 +02:00
BlackImpostor
84b13998e6 Translated using Weblate (Russian)
Currently translated at 100.0% (1531 of 1531 strings)
2025-07-12 13:42:18 +02:00
nauta-turbidus
b8f870f0e2 Translated using Weblate (Polish)
Currently translated at 86.1% (1319 of 1531 strings)
2025-07-12 13:42:18 +02:00
Lars Mueller
37f922b500 Improve some deprecation warnings 2025-07-12 13:23:49 +02:00
Lars Mueller
8e03e94ea9 Improve script_log_add_source: Log full path for files 2025-07-12 13:23:49 +02:00
Lucas OH
ce2380b58e Include header files in CMake sources (#16297) 2025-07-12 13:23:35 +02:00
Lucas OH
f71e1447c9 Fix downward shadows at time 12000 (#16326) 2025-07-12 13:23:17 +02:00
sfence
4f42b4308c Add persistent unique identifiers for objects (#14135) 2025-07-09 10:40:26 +02:00
et
e0f8243629 Clarify some documentation (#16301) 2025-07-09 10:36:02 +02:00
Lars Müller
61551cfc3a Remove irr namespace (#16309) 2025-07-09 10:35:52 +02:00
SmallJoker
7e22c72492 minetest.conf.example: Document short setting name as fallback (#16313) 2025-07-09 10:35:41 +02:00
Lucas OH
51a453ca7b Formspec: Fix newline conversion on Windows (#16311)
Strings with CR+LF (\r+\n) were wrongly fixed into \r, which is enough to display them correctly, but the missing \n became important once the text was saved/reloaded.

By removing the \r instead of the \n, then the text is displayed correctly and saved correctly.
2025-07-06 22:10:51 +02:00
GiorgeGi GiorgeGi
2a8ee686d9 Translated using Weblate (Greek)
Currently translated at 21.6% (332 of 1531 strings)
2025-07-04 23:53:41 +02:00
Tanavit MINETEST
af4c182286 Translated using Weblate (French)
Currently translated at 100.0% (1531 of 1531 strings)
2025-07-04 23:53:41 +02:00
Тарас Арт
f93d076fa2 Translated using Weblate (Ukrainian)
Currently translated at 100.0% (1531 of 1531 strings)
2025-07-04 23:53:41 +02:00
Kisbenedek Márton
d945792053 Translated using Weblate (Hungarian)
Currently translated at 98.3% (1505 of 1531 strings)
2025-07-04 23:53:41 +02:00
Santi cluke
dbb96b71a2 Translated using Weblate (Spanish)
Currently translated at 89.8% (1376 of 1531 strings)
2025-07-04 23:53:40 +02:00
Curt Jared Orbita
d4491d5f2f Translated using Weblate (Filipino)
Currently translated at 35.2% (540 of 1531 strings)
2025-07-04 23:53:40 +02:00
தமிழ்நேரம்
a41a24dc6c Translated using Weblate (Tamil)
Currently translated at 100.0% (1531 of 1531 strings)
2025-07-04 23:53:40 +02:00
ShiloMazuz
a51b518648 Translated using Weblate (Hebrew)
Currently translated at 30.1% (462 of 1531 strings)
2025-07-04 23:53:40 +02:00
Саша Петровић
94c9636d7c Translated using Weblate (Serbian (Cyrillic script))
Currently translated at 21.9% (336 of 1531 strings)
2025-07-04 23:53:40 +02:00
ButterflyOfFire
47c0be86be Translated using Weblate (Kabyle)
Currently translated at 1.8% (29 of 1531 strings)
2025-07-04 23:53:40 +02:00
ButterflyOfFire
4bfbfccbe0 Added translation using Weblate (Kabyle) 2025-07-04 23:53:40 +02:00
Yof
d1d33ae4bc Translated using Weblate (Ukrainian)
Currently translated at 90.4% (1385 of 1531 strings)
2025-07-04 23:53:40 +02:00
Саша Петровић
5b714aa932 Translated using Weblate (Serbian)
Currently translated at 62.7% (961 of 1531 strings)
2025-07-04 23:53:40 +02:00
Саша Петровић
4378757820 Added translation using Weblate (Serbian) 2025-07-04 23:53:40 +02:00
jhon game
5026ea18f5 Translated using Weblate (Hebrew)
Currently translated at 29.5% (453 of 1531 strings)
2025-07-04 23:53:40 +02:00
ninjum
8e7fbed4e4 Translated using Weblate (Galician)
Currently translated at 94.8% (1452 of 1531 strings)
2025-07-04 23:53:40 +02:00
jhon game
69ad83d9c9 Added translation using Weblate (Hebrew) 2025-07-04 23:53:40 +02:00
gogu
639edcddcf Translated using Weblate (Bavarian)
Currently translated at 6.3% (97 of 1531 strings)
2025-07-04 23:53:40 +02:00
gogu
21df20185c Added translation using Weblate (Bavarian) 2025-07-04 23:53:40 +02:00
Zughy
3865287b8b Translated using Weblate (Italian)
Currently translated at 87.5% (1340 of 1531 strings)
2025-07-04 23:53:40 +02:00
Jorge Rodríguez
d7b876ba0e Translated using Weblate (Spanish)
Currently translated at 88.8% (1361 of 1531 strings)
2025-07-04 23:53:40 +02:00
109247019824
ec7119327a Translated using Weblate (Bulgarian)
Currently translated at 48.4% (742 of 1531 strings)
2025-07-04 23:53:40 +02:00
maxchen32
2f94347af9 Translated using Weblate (Chinese (Simplified Han script))
Currently translated at 90.2% (1381 of 1531 strings)
2025-07-04 23:53:40 +02:00
Vesel Sem
17b3d5f381 Translated using Weblate (Slovenian)
Currently translated at 54.8% (839 of 1531 strings)
2025-07-04 23:53:39 +02:00
maxchen32
9a1e83036b Translated using Weblate (Chinese (Simplified Han script))
Currently translated at 89.6% (1373 of 1531 strings)
2025-07-04 23:53:39 +02:00
Тарас Арт
c3d669266e Translated using Weblate (Ukrainian)
Currently translated at 88.8% (1361 of 1531 strings)
2025-07-04 23:53:39 +02:00
Quốc Kiệt Nguyễn Hữu
5f428ffe76 Translated using Weblate (Vietnamese)
Currently translated at 39.2% (601 of 1531 strings)
2025-07-04 23:53:39 +02:00
BreadW
846a3baf68 Translated using Weblate (Japanese)
Currently translated at 100.0% (1531 of 1531 strings)
2025-07-04 23:53:39 +02:00
ROllerozxa
a61a53db9a Translated using Weblate (Swedish)
Currently translated at 67.1% (1028 of 1531 strings)
2025-07-04 23:53:39 +02:00
BlackImpostor
1472379f39 Translated using Weblate (Russian)
Currently translated at 100.0% (1531 of 1531 strings)
2025-07-04 23:53:39 +02:00
Wuzzy
599c93633a Translated using Weblate (German)
Currently translated at 100.0% (1531 of 1531 strings)
2025-07-04 23:53:39 +02:00
lhofhansl
1a58a2fd2b Fix Camera's far clipping plane for large zooms (#16307)
* Make zoomed view beyond 2000 nodes are rendered correctly.
2025-07-03 17:11:36 -07:00
Lucas OH
5b37614d23 Use unique_ptr for trivial ownership (#16300) 2025-07-03 17:32:46 +02:00
Lars Müller
08bc036311 Remove obsolete SMeshBuffer.h (#16308) 2025-07-03 17:32:35 +02:00
sfan5
83a7e22cf7 Do not block in httpfetch_request_clear() (#16303) 2025-07-03 17:32:05 +02:00
DragonWrangler1
80be9bf76e Add keybinding for world close key (#16250)
Fix according to Lua code style guidelines (grorp)

Fix order in defaultsettings.cpp (grorp)

remove unrequired comment, and whitespace

Co-authored-by: y5nw <y5nw@users.noreply.github.com>
Co-authored-by: grorp <grorp@users.noreply.github.com>
2025-07-01 14:31:26 +02:00
lhofhansl
43aad3711b MapBlock::getData be gone (#16292)
* Remove Mapblock::getData and all its uses

* Do not leak ystride, zstride, and nodecount
2025-06-29 13:36:47 -07:00
sfan5
fd0ca20ce9 Add core.get_mapgen_chunksize() (#16289) 2025-06-29 17:19:40 +02:00
Lars
fcbf05fc30 Use MapBlock::copyTo to fill MeshMakeData 2025-06-27 10:36:33 -07:00
sfan5
2d36d32da8 Tune mesh generation interval and thread count 2025-06-26 16:39:26 +02:00
sfan5
2733df78c4 Skip pointless meshgen updates for air blocks 2025-06-26 16:39:26 +02:00
sfan5
6545710c8e Refactor meshgen-related code 2025-06-26 16:39:26 +02:00
lhofhansl
0ea89d4112 Avoid copying empty blocks for mesh-generation (#16286) 2025-06-25 15:05:34 +02:00
sfan5
8eceabd812 Make core.get_node_raw a public API (#16265)
Co-authored-by: Erich Schubert <erich.schubert@tu-dortmund.de>
2025-06-25 15:05:22 +02:00
sfan5
0794145b64 Build benchmarks in one CI run 2025-06-24 14:11:40 +02:00
grorp
90c3479520 ContentDB: Allow hitting "Install" before package info finishes loading (#16247) 2025-06-24 11:50:12 +02:00
Xeno333
da0f8cd6b5 Add documentation index for doc/ as README.md, and small docs fixes (#16253) 2025-06-24 11:49:59 +02:00
DS
48ef7fff23 Revert "Detect mouse moving out of inventory slot" (#16281)
This reverts commit 81d62d01d1.
2025-06-24 11:49:44 +02:00
Lars
1297ccc537 Quick fix for TestMap name collision, introduced in #16274 2025-06-23 13:27:40 -07:00
SmallJoker
fdc149f316 Formspec: Show a player inventory using core.show_formspec (#15963)
'core.show_formspec' now shows and updates the inventory formspec as if
it was opened using the hotkey on client-side.
2025-06-22 22:06:47 +02:00
Lars
d41de3da79 Add test benchmark for Map 2025-06-22 22:06:17 +02:00
Miguel P.L
49f48e0a7c Update links and names in the documentation (#16153) 2025-06-22 22:04:42 +02:00
Jürgen Rühle
81d62d01d1 Detect mouse moving out of inventory slot (#16101) 2025-06-13 23:36:44 +02:00
Xeno333
225d2cf916 Make minimap respect drawtype = "airlike" (#16251) 2025-06-13 23:33:10 +02:00
DS
f75d16c1e6 Fix some misinformation in world_format.md (#16256) 2025-06-13 23:32:55 +02:00
Xeno333
aba2b6638e Add documentation for ValueNoise during load time (#16235) 2025-06-07 14:44:35 +02:00
grorp
e452c2900f Don't force-enable tileable_horizontal/vertical for solid nodes 2025-06-07 14:44:09 +02:00
Lars Mueller
f431c12b85 Fix model[] not supporting float frames 2025-06-07 14:43:53 +02:00
sfan5
38255cb6bb Clean up makeScreenshot() and make message translateable 2025-06-07 14:43:26 +02:00
Gwyndolyn Shafer
b9af44b194 Remove redundant descriptions from key bindings (#16220) 2025-06-07 14:43:03 +02:00
jordan4ibanez
29a9056731 Fix 'core.mod_channel_join' return value documentation (#16218) 2025-06-07 14:42:14 +02:00
siliconsniffer
4454d71d7d Formspec: change tabs with ctrl(+shift)+tab (#16167)
This change makes it easier to go to the next/previous tab using keyboard controls.
2025-06-07 14:41:29 +02:00
Lars Müller
fde6384a09 Fix and clean up skeletal animation (#15722)
* Fix attachments lagging behind their parents (#14818)
* Fix animation blending (#14817)
* Bring back cool guy as another .x smoke test
* Add .x mesh loader unittest
* Do bounding box & matrix calculation at proper point in time
* Remove obsolete `SAnimatedMesh`
2025-06-01 23:21:35 +02:00
JosiahWI
0bb87eb1ff Avoid signal-unsafe operations in POSIX signal handler (#16160) 2025-06-01 15:24:32 +02:00
grorp
56a7f0b7cf Don't break when multiple dialogs are shown on startup (#16204) 2025-06-01 15:24:14 +02:00
sfan5
a2460df316 Print Luanti version after ascii art 2025-06-01 15:23:55 +02:00
SmallJoker
535d757563 Formspec: Move GUI event handling to switch/case 2025-05-30 13:05:13 +02:00
SmallJoker
660b1cf9bf Formspec: remove gotText(wstr) remains
These functions are now unused (no caller).
2025-05-30 13:05:13 +02:00
SmallJoker
fcddac6c07 Formspec: Fix malfunctioning 'Proceed' button on sizeless formspecs 2025-05-30 13:05:13 +02:00
sfan5
9f7501d20a Handle writing to unloaded blocks in MMVManip::blitBackAll()
This could happen before and would just silently discard the data,
but now that Lua can create VManips without loading from map beforehand
we definitely need to handle this case.
2025-05-30 13:03:21 +02:00
sfan5
aa1bab2156 Implement API to create empty VoxelManip 2025-05-30 13:03:21 +02:00
sfan5
6274a8dec4 Refactor MMVManip to get rid of m_loaded_blocks 2025-05-30 13:03:21 +02:00
sfan5
41651c7317 Add C++-side unit tests for MMVManip 2025-05-30 13:03:21 +02:00
sfan5
e03957ec0c Add VoxelManip:close() for explicit free 2025-05-30 13:03:21 +02:00
sfan5
79e0d834fd Rework user limit and checks around join process 2025-05-30 13:02:24 +02:00
sfan5
b580c66b61 Restrict minimum state for ClientInterface::sendToAll 2025-05-30 13:02:24 +02:00
sfan5
9ce9d7f433 Extend check for lingering clinets 2025-05-30 13:02:24 +02:00
Wuzzy
957ebf7368 settingtypes: Add no-c-format flag for xgettext 2025-05-30 13:02:15 +02:00
sfan5
5c2599315c Change nil-component error to deprecation warning 2025-05-28 13:29:30 +02:00
sfan5
6ca9d75f0b Reject NaN and Inf in check_v3d() too
check_v2f() was already doing this
2025-05-28 13:29:30 +02:00
sfan5
ec16fb33d0 Add unit tests for Lua vector reading 2025-05-28 13:29:30 +02:00
sfan5
a5263dc7ed Do not allow vector components to be nil 2025-05-28 13:29:30 +02:00
sfan5
ae35f37bc3 Move one CI run to be on 64-bit ARM 2025-05-28 13:29:20 +02:00
grorp
986cd32f28 Minor lua_api.md improvements (#16169) 2025-05-28 13:29:03 +02:00
SmallJoker
94a9b94baf Formspec: Fix incorrect cell size when using non-default fonts (#16178) 2025-05-27 18:47:41 +02:00
sfan5
da7897a822 Fix texture double-free in main menu
bug introduced in 1214a1d4a6
2025-05-27 13:56:18 +02:00
Josiah VanderZee
fa0c09d202 Do not modify peer timeout on shutdown
Shortening the peer timeout was supposedly necessary at some point
to work around an unknown bug. I was not able to reproduce the bug
running a headless Luanti server on WSL Tumbleweed and connecting with
a client on the Windows host. That is not enough to say the issue no
longer exists. This commit may cause a regression.

The access to change the peer timeout was unsynchronized and done by a
different thread than the sending thread, so it was detected by TSan to
be a data race. Since this patch deletes the code performing the write,
the data race is no longer a concern and no synchronization must be
added.
2025-05-24 22:49:49 +02:00
Josiah VanderZee
e9b32843a5 Make MTP server shutdown flag atomic
I noticed this potential data race while reading the code. I have not
detected it with TSan in practice.
2025-05-24 22:49:49 +02:00
sfan5
1214a1d4a6 Refactor ITextureSource use in main menu (#16135) 2025-05-24 22:49:29 +02:00
sfan5
452160cd00 Clean up read_tiledef and related parts a bit 2025-05-24 22:49:04 +02:00
cx384
d17f22f536 Fix texture coordinates of cuboid drawtypes (#16091)
Fixes issues related to combining animated and world-aligned textures.
Changes texture coordinates of cuboid drawtypes to stay in the [0,1] range, instead of carrying the mapblock alignment and becoming negative after transformations.
2025-05-24 15:59:32 +02:00
SmallJoker
2f1171e2a7 Formspec: Fix broken 9-slice image button with gui_scaling_filter (#16146)
The setting 'gui_scaling_filter = true' previously broke 9-slice images.
With this change, custom button background images now scale the same as
backgrounds created using 'background9[...]' (9-slice images).
2025-05-24 15:58:04 +02:00
sfan5
69c4d742f8 Merge remote-tracking branch 'origin/stable-5' into HEAD 2025-05-23 19:29:50 +02:00
sfan5
66aa5f3fac Continue with 5.13.0-dev 2025-05-23 17:43:09 +02:00
sfan5
4022d35c46 Merge remote-tracking branch 'origin/stable-5' into HEAD 2025-02-14 20:40:30 +01:00
sfan5
d6f590878c Merge remote-tracking branch 'origin/stable-5' into HEAD 2024-11-10 19:56:36 +01:00
SmallJoker
71d9f1771c Bump version to 5.9.1 2024-09-13 18:54:36 +02:00
sfan5
96fbc52071 Improve some protocol code log messages
also get rid of the very noisy socket debug message that are
useless in a world where Wireshark exists.
2024-09-13 18:54:13 +02:00
sfan5
7556bf43a6 Fix RTT set before value is available 2024-09-13 18:52:07 +02:00
sfan5
722c0044b1 Nerf protocol window sizes 2024-09-13 18:51:09 +02:00
sfan5
b93cce11d8 Count duplicate packets as congestion indicator 2024-09-13 18:48:33 +02:00
grorp
6bdd5c6773 Only apply "touch_punch_gesture" when wielded item has no on_use callback (#15098) 2024-09-13 18:45:26 +02:00
Gregor Parzefall
a8e7e261b9 Revert "Set VBO hints in more places" 2024-09-12 19:28:37 +02:00
sfence
73c29e7763 macOS: make mute sound actually work (#15128) 2024-09-08 20:31:35 +02:00
sfan5
e27757fa3a Fix texture matrix handling in our shaders 2024-09-08 20:31:35 +02:00
Lars Müller
4e3b8db2b9 Fix upright sprite entities not animating 2024-09-08 20:31:35 +02:00
sfence
336f8d4dc7 Generate Minetest.app on macOS 12, so at least macOS 12 will be supported 2024-09-08 20:31:35 +02:00
Lars Müller
7737906d2e Remove no* prefixes from settingtypes possible flags (#15111) 2024-09-08 20:31:35 +02:00
Desour
a6f1242a11 Fix CMeshBuffer::append reallocating too eagerly (#14969) 2024-09-08 20:31:35 +02:00
red-001
53c2fbb4c4 Don't attempt to process packets when there are none
Under certain unlikely circumstances the main server loop could attempt to process packets even when the connection didn't return one. This would result in the default empty packet being processed resulting in spurious warnings about a missing client.
2024-09-08 20:31:35 +02:00
sfan5
1d042a977d Avoid unsafety with stack-allocated mesh buffer 2024-09-08 20:29:58 +02:00
grorp
166782040e Fix uninitialized SkyboxParams::fog_color 2024-09-08 20:19:31 +02:00
grorp
9e198fc22c TouchControls: Fix outdated player controls in TOSERVER_INTERACT 2024-09-08 20:19:31 +02:00
grorp
ecf535ee83 Restore proportional minimap scaling (#15022) 2024-09-08 20:19:31 +02:00
cx384
f79a51c265 Main menu: formspec escape world name (#15064) 2024-09-08 20:19:31 +02:00
sfan5
bd25a06f44 Fix VBO hint for transparent block parts 2024-09-08 20:17:43 +02:00
SmallJoker
1caf26f18b LocalPlayer: Restore 2u height sneak jump (#15015)
Fix 1: Do not consider LocalPlayer's CAO in the collision data.
Fix 2: work around the "aabbox3d::intersectsWithBox" edge-case.
2024-09-08 20:17:32 +02:00
SmallJoker
5861192752 zstd: Fix minetest.decompress lockup when data ends too early 2024-09-08 20:16:52 +02:00
Lars Müller
02db521c80 Make getting bone overrides return the "same" euler angles (#15007) 2024-09-08 20:14:39 +02:00
sfan5
ba65eb953c Fix bounding box of clouds
fixes #15031
2024-09-08 20:14:39 +02:00
Zemtzov7
dbf2d26a85 Fix CSM help form using "/" instead of "." (#15034)
when copying commands to chat
2024-09-08 20:14:39 +02:00
rubenwardy
60694cbd30 Generate Android versionCode from Major.Minor.Patch (#14963) 2024-09-08 20:14:39 +02:00
Lars Müller
baafec9e9f Fix animations not being restartable (#15016) 2024-09-08 20:14:39 +02:00
rubenwardy
65d4335922 Fix Windows enabling touch controls due to existence of touchscreen (#15003)
We want to check for the form factor instead.
2024-09-08 20:14:39 +02:00
Lars Müller
5094838837 Revert empty form name deprecation warnings 2024-09-08 20:14:39 +02:00
sfan5
93ac2ed894 [no sq] Move shaders & remove dead Irrlicht tests (#15006)
* Move irrlicht shaders to correct place

* Remove unused Irrlicht tests
2024-09-08 20:14:39 +02:00
Dmitry Marakasov
c011fa0188 Include unistd.h for getpid() when _IRR_COMPILE_WITH_X11_ 2024-09-08 20:13:24 +02:00
rubenwardy
c2057eee4b Merge remote-tracking branch 'upstream/stable-5' into HEAD 2024-08-11 17:08:47 +01:00
Gregor Parzefall
d445638265 Bump version to 5.8.1 2024-05-06 20:58:14 +02:00
Gregor Parzefall
f61f6626b7 Fix Android build for 5.8.1 2024-05-06 20:58:14 +02:00
Gregor Parzefall
857ba25115 Android CI: Additionally make an AAB for uploading to the Play Store (#14584) 2024-05-06 20:58:14 +02:00
grorp
00774bc28b Fix some Game members not being freed after some startup errors (#14561) 2024-05-06 20:58:14 +02:00
Gregor Parzefall
f572266f19 Fix local server startup and shutdown blocking the main thread
Co-authored-by: sfan5 <sfan5@live.de>
2024-05-06 20:58:14 +02:00
Gregor Parzefall
c3893064a3 Fix all cached media being loaded at once on the main thread 2024-05-06 20:58:14 +02:00
grorp
4183443f02 Allow sync HTTP fetches to be interrupted to fix hanging (#14412)
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2024-05-06 20:58:14 +02:00
sfan5
5715434d5e Skip Android deps download if they already exist
It's close to impossible to test locally built changes otherwise.
2024-05-06 20:58:14 +02:00
lhofhansl
ab2419db24 Allow shaders with disabled post processing pipeline (#14338)
- Allow disabling of the post processing pipeline while leaving shaders enabled
- Also disable post processing on Android by default
2024-05-06 20:58:14 +02:00
David Heidelberg
35a83c3514 Enable IPO/LTO by default except for debug builds (#14198)
Test case:

```
$ cmake . -DRUN_IN_PLACE=TRUE -DCMAKE_BUILD_TYPE=Release -DBUILD_SERVER=TRUE -DENABLE_TOUCH=FALSE

         minetest minetestserver
W/o LTO:      13M           7.3M
W/  LTO:      11M           5.9M
difference:   15%            19%
```

Also fixes various compiler warnings resulting from compilation using LTO.

---------

Signed-off-by: David Heidelberg <david@ixit.cz>
2024-05-06 20:58:14 +02:00
sfan5
de09cac1e9 Drop valgrind from CI and instead enable ASan
The recently added ioctl use is reported as a false-positive by valgrind.
I tried moving it to different compilers/versions two times and only
hit further issues that were valgrind's fault.

Also includes a tiny fix.
2024-05-06 20:58:14 +02:00
sfan5
b64f4bdb3a Optimize fs::CopyFileContents on Linux and Windows 2024-05-06 20:58:14 +02:00
sfan5
008310aad9 Add unit tests for fs::CopyFileContents 2024-05-06 20:58:14 +02:00
sfan5
4d024d737c Bypass media transfer in single player 2024-05-06 20:58:14 +02:00
grorp
50edb30a18 Save the settings in more cases to avoid losing setting changes (especially on Android) (#14266) 2024-05-06 20:58:14 +02:00
Muhammad Rifqi Priyo Susanto
00f6bd0f08 Android: Use the correct value for notification (#14209)
The notification channel creation is moved into MainActivity.
The notification channel ID string is stored into a static variable.
The name and description of the notification channel are stored into the strings resource file.

Co-authored-by: sfan5 <sfan5@live.de>
2024-05-06 20:58:14 +02:00
Maintainer_
81e40a1172 Fix GameUI text staying visible during shutdown. (#14197) 2024-05-06 20:58:14 +02:00
grorp
fe4f89f3fa Touchscreen: Make server-sent overrides of button textures work (#14145) 2024-05-06 20:58:14 +02:00
Gregor Parzefall
0d372250c1 Fix TouchScreenGUI ignoring server-sent pitch changes 2024-05-06 20:58:14 +02:00
Gregor Parzefall
367720020c Fix touch input on Linux
The code relied on touch IDs being consecutive. This is true on Android, but not on Linux.
Therefore, touch input on Linux was broken since 53886dcdb5.
2024-05-06 20:58:14 +02:00
grorp
0dab82085d Fix unittest failure for release versions (#14067) 2024-05-06 20:58:14 +02:00
SmallJoker
cb211d63cd Merge remote-tracking branch 'upstream/stable-5' into HEAD 2023-12-04 19:04:18 +01:00
sfan5
2e497cc471 Merge remote-tracking branch 'origin/stable-5' into HEAD 2023-04-08 19:32:11 +02:00
sfan5
587f6656a4 Bump version to 5.6.1 2022-09-19 21:05:10 +02:00
sfan5
4377c03168 Bump used IrrlichtMt version 2022-09-16 20:27:29 +02:00
savilli
1e0520074c Fix UAF in craft recipes (#12763)
If you call minetest.clear_craft after minetest.register_alias_force, the craft definition reference may not be removed from m_output_craft_definitions leading to UAF.
2022-09-16 19:18:51 +02:00
DS
b9f6832347 Fix tooltips for dropdown, scrollbar and more (#12747) 2022-09-14 13:48:06 +02:00
Jude Melton-Houghton
f8bb0cd3d1 Fix potential use-after-free with item metadata (#12729)
This fixes a use-after-free bug in the case where itemstack metadata is accessed after the itemstack has been garbage-collected.
2022-09-14 13:48:06 +02:00
Lars Mueller
129aef758e Serialize: Restore forward compatibility 2022-09-14 13:48:06 +02:00
Lars Mueller
94f55cf406 Serialize: Use numbers for refs to work around LuaJIT limits 2022-09-14 13:48:06 +02:00
sfan5
a20b758e19 Allow looped animation to be used safely with old clients
fixes #12657
2022-09-14 13:48:06 +02:00
pecksin
128842becf Chat weblink: remove comma as delimiter (#12730) 2022-09-14 13:48:06 +02:00
x2048
d51331f51f Convert entity glow value to color space before adding to the light 2022-09-14 13:48:06 +02:00
Niklp
4ef221a645 Fix incorrectly placed label in tab_online (#12732) 2022-09-14 13:48:06 +02:00
savilli
79010e972e Fix and enable x86 build for Android (#12700) 2022-09-14 13:48:06 +02:00
fluxionary
0ca530e251 Fix texture_min_size 2022-09-14 13:48:06 +02:00
Elliott Lester
57b4d46dbc Apply DPI Scaling to GUIModalMenu (#12693)
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-14 13:48:06 +02:00
rubenwardy
50df5e2f59 Fix crash when trying to overwrite a package
Before #11646, core.copy_dir would overwrite the target if it exists. Adding core.delete_dir restores the exact same behaviour

Fixes #12303
2022-09-14 13:48:06 +02:00
Fábio Rodrigues Ribeiro
b6db2c7262 Remove resolution of appstream screenshots (#12652)
resolves Appdata not valid #12597
2022-09-14 13:48:06 +02:00
sfan5
9441b69ad2 Move some CI jobs to newer compiler versions 2022-09-14 13:48:06 +02:00
x2048
08e3d16a58 Limit force shadow update to urgent blocks (#12692) 2022-09-14 13:48:06 +02:00
Lars Müller
3f3049fdba Check hp_max > 0 for entities (#12667) 2022-09-14 13:39:30 +02:00
Zughy
41fb7a8a7e Reassure previous nil behaviour for tiles and special_tiles (#12678)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2022-09-14 13:39:20 +02:00
Zughy
5b9828e094 Fix crash when crafting callbacks return strings (#12685)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2022-09-14 13:37:54 +02:00
Zughy
96e35585b0 Fix crash when stars are reset 2022-09-14 13:37:44 +02:00
sfan5
f035fe9336 Merge remote-tracking branch 'origin/stable-5' into HEAD 2022-08-04 22:54:13 +02:00
sfan5
44c2e33c78 Bump version to 5.5.1 2022-05-15 21:53:21 +02:00
rubenwardy
2785dcbbbf Fix broken dependency enabling due to missing enabled field 2022-05-14 18:24:46 +01:00
sfan5
9b03bd3243 Fix Docker build
prometheus-cpp switched to C++14 in April (after we did) so this issue only affects older branches.
2022-05-14 18:51:48 +02:00
Jude Melton-Houghton
8f30456ee3 Fix cooking and fuel crafts with aliases 2022-05-14 18:33:42 +02:00
Octavian
38557ff635 Fix possible unreliable behavior due to uninitialized variables 2022-05-14 18:33:42 +02:00
Lars Müller
7bc2cde4dd HUD: Update selection mesh every frame (#12270)
Fixes outdated selection boxes after entity property changes.
2022-05-14 18:33:42 +02:00
Lars Müller
f065d3a06b Fix Minetest blaming the wrong mod for errors (#12241)
Covers the case where mods insert their callbacks manually into "minetest.registered_<callbacks>" (often to achieve a particular order of execution).
2022-05-14 18:33:42 +02:00
Jude Melton-Houghton
21f7e3a987 Enable dependencies when enabling modpacks (#12202) 2022-05-14 18:33:42 +02:00
Jude Melton-Houghton
9f688bc433 Fix enabling of dependencies with identical names (#12253) 2022-05-14 18:33:42 +02:00
rubenwardy
6e9d31d4fb Fix mods not being recursively enabled
Fixes #12290
2022-05-14 18:33:42 +02:00
sfan5
e81c48526b Declare all bundled libs as static
Otherwise it can happen that these are built as shared depending on the
options passed to CMake, which obviously isn't intended.
2022-05-14 18:33:42 +02:00
SmallJoker
b405985b80 guiScalingFilter: Fix most memory leaks (#12256)
Calls to the cache function ended up creating a new texture regardless whether
the texture is already cached.
2022-05-14 18:33:42 +02:00
rubenwardy
8b010c5a9f ContentDB: Fix ungraceful crash on aliases when list download fails
Fixes #12267 and fixes #12154
2022-05-14 18:33:42 +02:00
sfan5
1e7b5d6fdb Fix synchronization issue at thread start
If a newly started thread immediately exits then m_running would
immediately be set to false again and the caller would be stuck
waiting for m_running to become true forever.
Since a mutex for synchronizing startup already exists we can
simply move the while loop into it.

see also: #5134 which introduced m_start_finished_mutex
2022-05-14 18:33:42 +02:00
sfan5
a55982e7f0 Fix password changing getting stuck if wrong password is entered once 2022-05-14 18:33:42 +02:00
sfan5
1ac378063e Apply disallow_empty_password to password changes too 2022-05-14 18:33:42 +02:00
sfan5
d497c92684 Fix race condition in registration leading to duplicate create_auth calls 2022-05-14 18:33:42 +02:00
paradust7
677dc2c155 Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)
Keep code and use version check instead, for backwards compatibility
2022-05-14 18:33:42 +02:00
Alex
beea8deeb5 Fix invalid queued package element and path (#12218) 2022-05-14 18:33:42 +02:00
Giuseppe Bilotta
0d0f1a2fb2 Fix some textures not being sent correctly to older clients
Since b2eb44afc5, a texture defined as
`[combine:16x512:0,0=some_file.png;etc`
will not be sent correctly from a 5.5 server to a 5.4 client due to the
overeager detection of unsupported base modifier `[` introducing a
spurious `blank.png^` before the modifier.

Fix this by whitelisting which base modifiers can be passed through
unchanged to the client, and prefix `blank.png` for the others
(which at the moment is just [png:, but the list may grow larger
as new base modifiers are added.)
2022-05-14 18:33:42 +02:00
paradust7
439701ed7a Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)
Stop scaling images to POT immediately when loaded. The 'combine'
modifier hardcodes X and Y coordinates, and so behaves incorrectly
if applied to a scaled image. Images emitted by generateImage()
are already scaled to POT before being used as a texture, so
nothing should break.
2022-05-14 18:33:42 +02:00
ShadowNinja
d945d0129c Fix OOB read in trim("") 2022-05-14 18:33:42 +02:00
Dmitry Kostenko
cc91477308 Avoid negation of comparison operator (luacheck warning) 2022-05-14 18:33:42 +02:00
Daroc Alden
ac139ec03d Fix memory leak in EmergeManager
EmergeManager keeps a copy of the BiomeGen that it creates, but
never deletes it.
2022-05-14 18:33:42 +02:00
Gregor Parzefall
b4f0e834bf Fix footsteps for players whose collision box min y != 0 (#12110) 2022-05-14 18:33:42 +02:00
Daroc Alden
6e6cdc834f Fix undefined behavior in TileLayer (#12125)
Initialize the values properly
2022-05-14 18:33:42 +02:00
Daroc Alden
4b81ae1b35 Fix memory leak from SpatialAreaStore (#12120) 2022-05-14 18:33:42 +02:00
sfan5
d569dc45a8 Fix segfault with autoscale_mode (again)
closes #12100
This time add some asserts so there is no misunderstanding about the NULL-ness of layer->texture.
2022-05-14 18:33:42 +02:00
sfan5
23d49fda29 Clean up ClientReady packet handling
fixes #12073
2022-05-14 18:33:42 +02:00
pecksin
62ad2c3bc1 Use absolute value for bouncy in collision (#11969)
[backport: removed devtest change and protocol_version comparison]
2022-05-14 18:33:42 +02:00
sfan5
25373ad294 Remove awful Mingw32 workarounds
Instead a warning is triggered if an affected compiler is detected.
closes #12022
2022-05-12 11:36:50 +02:00
sfan5
26d0c0fd8d Fix broken server startup if curl is disabled (#12046) 2022-05-12 11:36:39 +02:00
Lars Mueller
3afffcd36b Fix builtin statbar backgrounds
see #12000
2022-05-12 11:36:11 +02:00
sfan5
5440de1785 Merge remote-tracking branch 'origin/stable-5' into HEAD 2022-01-30 23:10:56 +01:00
rubenwardy
25a56f11c8 Bump version to 5.4.2 2021-10-22 23:06:51 +01:00
rubenwardy
8271c6481f Fix manifest and various things 2021-10-20 15:27:30 +01:00
sfan5
83e26f839d Reserve vectors before pushing and other code quality changes (#11161) 2021-10-20 14:25:39 +01:00
sfan5
c3f7905d82 Remove broken timeout behaviour
Code that relies on `resend_count` was added in 7ea4a03 and 247a1eb, but never worked.
This was fixed in #11607 which caused the problem to surface.
Hence undo the first commit entirely and change the logic of the second.
2021-10-19 19:23:00 +01:00
sfan5
05b54a8d18 Shave off buffer copies in networking code (#11607) 2021-10-19 19:22:46 +01:00
rubenwardy
e5cfdd369e Update deps ref 2021-10-18 18:33:25 +01:00
rubenwardy
c61d8cfb85 Use scoped app storage on Android (#11466)
From November 2021, the Play Store will no longer be accepting
apps which use the deprecated getExternalStorageDirectory() API.

Therefore, this commit replaces uses of deprecated API with the new
scoped API (`getExternalFilesDir()` and `getExternalCacheDir()`).
It also provides a temporary migration to move user data from the
shared external directory to new storage.

Fixes #2097,  #11417 and #11118
2021-10-18 18:12:03 +01:00
NeroBurner
27f4195471 Move build/android directory to root of project (#11283) 2021-10-18 18:11:33 +01:00
sfan5
b2596eda32 Bump version to 5.4.1 2021-04-10 18:41:12 +02:00
waxtatect
9379440fcb Translated using Weblate (French)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:40 +02:00
Brian Gaucher
b7c502c8d1 Translated using Weblate (French)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:40 +02:00
Markus Mikkonen
3c16d2d9b4 Translated using Weblate (Finnish)
Currently translated at 3.2% (44 of 1356 strings)
2021-04-10 17:51:40 +02:00
Tviljan
6cbc03a418 Translated using Weblate (Finnish)
Currently translated at 3.2% (44 of 1356 strings)
2021-04-10 17:51:40 +02:00
Edward
15ecc0fa65 Translated using Weblate (Russian)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:40 +02:00
ssantos
7f2f8cdad1 Translated using Weblate (Portuguese)
Currently translated at 93.2% (1264 of 1356 strings)
2021-04-10 17:51:40 +02:00
waxtatect
a64646cb7b Translated using Weblate (French)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:40 +02:00
David Leal
05f531c538 Translated using Weblate (Spanish)
Currently translated at 79.7% (1081 of 1356 strings)
2021-04-10 17:51:40 +02:00
François Delpierre
7ca335446b Translated using Weblate (French)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:40 +02:00
waxtatect
99e96a6581 Translated using Weblate (French)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:40 +02:00
BreadW
7200d8f90e Translated using Weblate (Japanese)
Currently translated at 99.8% (1354 of 1356 strings)
2021-04-10 17:51:40 +02:00
GnuPGを使うべきだ
7038837aca Translated using Weblate (Japanese)
Currently translated at 99.7% (1353 of 1356 strings)
2021-04-10 17:51:40 +02:00
ItsWidee
541dcc0e5a Translated using Weblate (French)
Currently translated at 98.0% (1330 of 1356 strings)
2021-04-10 17:51:40 +02:00
François Delpierre
1060b5aabf Translated using Weblate (French)
Currently translated at 96.6% (1311 of 1356 strings)
2021-04-10 17:51:40 +02:00
Dainis
6ea73c4982 Translated using Weblate (Latvian)
Currently translated at 28.6% (388 of 1356 strings)
2021-04-10 17:51:40 +02:00
Konstantin Yeliseyev
cff847273a Translated using Weblate (Russian)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:40 +02:00
ResuUman
e669f8db9b Translated using Weblate (Polish)
Currently translated at 72.4% (982 of 1356 strings)
2021-04-10 17:51:40 +02:00
Mateusz Mendel
461cc30842 Translated using Weblate (Polish)
Currently translated at 72.4% (982 of 1356 strings)
2021-04-10 17:51:40 +02:00
gnu-ewm
13d7cb957c Translated using Weblate (Polish)
Currently translated at 71.6% (972 of 1356 strings)
2021-04-10 17:51:40 +02:00
Alessandro Mandelli
47a439a905 Translated using Weblate (Italian)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:40 +02:00
Hatlábú Farkas
053fb96694 Translated using Weblate (Hungarian)
Currently translated at 75.8% (1028 of 1356 strings)
2021-04-10 17:51:39 +02:00
ItsWidee
b72c1f7367 Translated using Weblate (French)
Currently translated at 96.5% (1309 of 1356 strings)
2021-04-10 17:51:39 +02:00
matiasC
e90738575f Translated using Weblate (Spanish)
Currently translated at 79.5% (1079 of 1356 strings)
2021-04-10 17:51:39 +02:00
Joaquín Villalba
35718eec9c Translated using Weblate (Spanish)
Currently translated at 79.5% (1079 of 1356 strings)
2021-04-10 17:51:39 +02:00
AnthonyDe
8285a53152 Translated using Weblate (Spanish)
Currently translated at 79.5% (1079 of 1356 strings)
2021-04-10 17:51:39 +02:00
Michalis
116fe7815b Translated using Weblate (Greek)
Currently translated at 8.8% (120 of 1356 strings)
2021-04-10 17:51:39 +02:00
Yangjun Wang
4c2efd7da3 Translated using Weblate (Chinese (Simplified))
Currently translated at 94.7% (1285 of 1356 strings)
2021-04-10 17:51:39 +02:00
Liu Tao
1a433e3185 Translated using Weblate (Chinese (Simplified))
Currently translated at 94.7% (1285 of 1356 strings)
2021-04-10 17:51:39 +02:00
Yangjun Wang
fa98a00916 Translated using Weblate (Chinese (Simplified))
Currently translated at 92.5% (1255 of 1356 strings)
2021-04-10 17:51:39 +02:00
David Leal
f4dd46ad60 Translated using Weblate (Spanish)
Currently translated at 79.0% (1072 of 1356 strings)
2021-04-10 17:51:39 +02:00
Joaquín Villalba
41825ccfbb Translated using Weblate (Spanish)
Currently translated at 78.0% (1059 of 1356 strings)
2021-04-10 17:51:39 +02:00
David Leal
4d1a5f12c0 Translated using Weblate (Spanish)
Currently translated at 78.0% (1059 of 1356 strings)
2021-04-10 17:51:39 +02:00
Agustin Calderon
cc58d56c6d Translated using Weblate (Spanish)
Currently translated at 78.0% (1059 of 1356 strings)
2021-04-10 17:51:39 +02:00
abidin toumi
683ef07312 Translated using Weblate (Arabic)
Currently translated at 25.7% (349 of 1356 strings)
2021-04-10 17:51:39 +02:00
Tirifto
c77c78cef5 Translated using Weblate (Esperanto)
Currently translated at 94.6% (1283 of 1356 strings)
2021-04-10 17:51:39 +02:00
Oğuz Ersen
88517030a4 Translated using Weblate (Turkish)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:39 +02:00
THANOS SIOURDAKIS
45471e8e63 Translated using Weblate (Greek)
Currently translated at 8.8% (120 of 1356 strings)
2021-04-10 17:51:39 +02:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
4e620beb75 Translated using Weblate (Malay)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:39 +02:00
winniepee
e7ab875b47 Translated using Weblate (Chinese (Simplified))
Currently translated at 92.4% (1254 of 1356 strings)
2021-04-10 17:51:39 +02:00
Ayes
be74ed9ab6 Translated using Weblate (Estonian)
Currently translated at 39.5% (536 of 1356 strings)
2021-04-10 17:51:39 +02:00
Wuzzy
52b2eacd37 Translated using Weblate (German)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:39 +02:00
Marian
6b4210a2ea Translated using Weblate (Slovak)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:39 +02:00
narrnika
740d0da5ee Translated using Weblate (Russian)
Currently translated at 99.3% (1347 of 1356 strings)
2021-04-10 17:51:07 +02:00
Mateusz Mendel
34883d356e Translated using Weblate (Polish)
Currently translated at 71.2% (966 of 1356 strings)
2021-04-10 17:51:07 +02:00
Giov4
aeafcce314 Translated using Weblate (Italian)
Currently translated at 99.7% (1352 of 1356 strings)
2021-04-10 17:51:07 +02:00
savilli
ae1d82c325 Fix hud_change and hud_remove after hud_add (#10997) 2021-04-09 22:05:22 +02:00
Vitaliy
1c89a07226 Restore minimal normal texture support (for minimap shading) 2021-04-09 22:04:51 +02:00
sfan5
43e262f13e Don't apply connection timeout limit to locally hosted servers
fixes #11085
2021-04-05 16:02:47 +02:00
sfan5
e5f802ab5c Fix server favorites not saving when client/serverlist/ doesn't exist already (#11152) 2021-04-05 16:02:32 +02:00
Lars Müller
847860fc5c Block & report player self-interaction (#11137) 2021-04-05 16:01:27 +02:00
SmallJoker
77e936445f Protect dropping from far node inventories
Also changes if/if to switch/case
2021-04-05 16:01:21 +02:00
SmallJoker
41beb74ef7 Protect per-player detached inventory actions 2021-04-05 16:01:15 +02:00
Elias Fleckenstein
67be50b706 Make pkgmgr handle modpacks containing modpacks properly
fixes #10550
2021-04-05 16:01:10 +02:00
rubenwardy
cd840b7c9d pkgmgr: Fix crash when .conf release field is invalid
Fixes #10942
2021-04-05 16:01:03 +02:00
sfan5
07903949ec Merge remote-tracking branch 'origin/stable-5' into HEAD 2021-02-23 20:18:23 +01:00
sfan5
d2156ddaad Merge remote-tracking branch 'origin/stable-5' into HEAD 2020-07-09 22:21:48 +02:00
sfan5
a84ff4b3ff Merge remote-tracking branch 'origin/stable-5' into HEAD 2020-04-05 18:44:51 +02:00
rubenwardy
c02f13d33f Release 5.1.1 2020-01-11 18:29:02 +00:00
rubenwardy
f6490859fd Translated using Weblate (Japanese (Kansai))
Currently translated at 0.2% (2 of 1274 strings)
2020-01-11 18:29:02 +00:00
rubenwardy
4b7816dbf4 Translated using Weblate (Burmese)
Currently translated at 0.2% (2 of 1274 strings)
2020-01-11 18:29:02 +00:00
rubenwardy
86ffbc3ec5 Translated using Weblate (Kazakh)
Currently translated at 0.2% (2 of 1274 strings)
2020-01-11 18:29:02 +00:00
rubenwardy
67257f44a5 Translated using Weblate (Arabic)
Currently translated at 6.1% (78 of 1274 strings)
2020-01-11 18:29:02 +00:00
rubenwardy
3086f5567a Translated using Weblate (Vietnamese)
Currently translated at 2.5% (32 of 1274 strings)
2020-01-11 18:29:02 +00:00
rubenwardy
bb8acb095d Translated using Weblate (Portuguese)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-11 18:29:02 +00:00
rubenwardy
24be3cbb5f Translated using Weblate (Basque)
Currently translated at 15.1% (193 of 1274 strings)
2020-01-11 18:29:02 +00:00
rubenwardy
9773191103 Translated using Weblate (Greek)
Currently translated at 1.4% (18 of 1274 strings)
2020-01-11 18:29:02 +00:00
rubenwardy
ddc703c3ec Translated using Weblate (Filipino)
Currently translated at 0.2% (2 of 1274 strings)
2020-01-11 18:29:02 +00:00
rubenwardy
09ec204e4b Translated using Weblate (Thai)
Currently translated at 66.9% (852 of 1274 strings)
2020-01-11 18:29:02 +00:00
rubenwardy
8b6cafa0e0 Translated using Weblate (Lao)
Currently translated at 0.2% (2 of 1274 strings)
2020-01-11 18:29:02 +00:00
Osoitz
1ee8be9d43 Translated using Weblate (Basque)
Currently translated at 15.1% (192 of 1274 strings)
2020-01-10 18:57:47 +00:00
Dhimas Wnz
91bc190d21 Translated using Weblate (Indonesian)
Currently translated at 96.9% (1234 of 1274 strings)
2020-01-10 18:57:47 +00:00
THANOS SIOURDAKIS
4dc833b642 Translated using Weblate (Greek)
Currently translated at 1.3% (17 of 1274 strings)
2020-01-10 18:57:47 +00:00
universales
895e9f8d5c Translated using Weblate (Spanish)
Currently translated at 61.9% (789 of 1274 strings)
2020-01-10 18:57:47 +00:00
Osoitz
12906ff631 Translated using Weblate (Basque)
Currently translated at 9.7% (123 of 1274 strings)
2020-01-10 18:57:47 +00:00
Osoitz
9c9bcff107 Added translation using Weblate (Basque) 2020-01-10 18:57:47 +00:00
Hotower
443ca5c63b Translated using Weblate (Chinese (Simplified))
Currently translated at 65.1% (830 of 1274 strings)
2020-01-10 18:57:47 +00:00
Stas Kies
1102b1fc4c Translated using Weblate (German)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:47 +00:00
abidin toumi
0d089eab21 Translated using Weblate (Arabic)
Currently translated at 6.0% (77 of 1274 strings)
2020-01-10 18:57:47 +00:00
zaoqi
b44fada29e Translated using Weblate (Chinese (Simplified))
Currently translated at 65.1% (830 of 1274 strings)
2020-01-10 18:57:47 +00:00
Yangjun Wang
859ea160e6 Translated using Weblate (Chinese (Simplified))
Currently translated at 63.2% (805 of 1274 strings)
2020-01-10 18:57:47 +00:00
Ács Zoltán
1c49e2ffc0 Translated using Weblate (Hungarian)
Currently translated at 61.9% (789 of 1274 strings)
2020-01-10 18:57:47 +00:00
Tirifto
140245c58d Translated using Weblate (Esperanto)
Currently translated at 97.2% (1238 of 1274 strings)
2020-01-10 18:57:47 +00:00
Petter Reinholdtsen
47adcced60 Translated using Weblate (Norwegian Bokmål)
Currently translated at 43.3% (552 of 1274 strings)
2020-01-10 18:57:47 +00:00
Luboš Nečas
a2054deb12 Translated using Weblate (Czech)
Currently translated at 48.8% (622 of 1274 strings)
2020-01-10 18:57:47 +00:00
Tirifto
30fdfd9ded Translated using Weblate (Esperanto)
Currently translated at 94.9% (1209 of 1274 strings)
2020-01-10 18:57:47 +00:00
ramon.venson
a87a86eb92 Translated using Weblate (Portuguese (Brazil))
Currently translated at 96.9% (1235 of 1274 strings)
2020-01-10 18:57:47 +00:00
Daniel Mancini
49dfbcfbc8 Translated using Weblate (Portuguese (Brazil))
Currently translated at 96.9% (1235 of 1274 strings)
2020-01-10 18:57:47 +00:00
Andrei Stepanov
c558a4f4f6 Translated using Weblate (Russian)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:46 +00:00
Andrei Stepanov
4f49a2248f Translated using Weblate (Russian)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:46 +00:00
Andrei Stepanov
4e57da42c1 Translated using Weblate (Russian)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:46 +00:00
Andrei Stepanov
4f6c9e206c Translated using Weblate (Russian)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:46 +00:00
Andrei Stepanov
699e1d4b77 Translated using Weblate (Russian)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:46 +00:00
Matej Mlinar
fa2978b3b9 Translated using Weblate (Slovenian)
Currently translated at 43.9% (559 of 1274 strings)
2020-01-10 18:57:46 +00:00
abidin toumi
ffcdf741fc Translated using Weblate (Arabic)
Currently translated at 5.7% (73 of 1274 strings)
2020-01-10 18:57:46 +00:00
Fixer
429d7f33d4 Translated using Weblate (Ukrainian)
Currently translated at 42.1% (536 of 1274 strings)
2020-01-10 18:57:46 +00:00
Andrei Stepanov
b6a229775e Translated using Weblate (Russian)
Currently translated at 81.9% (1044 of 1274 strings)
2020-01-10 18:57:46 +00:00
abidin toumi
0a4580368a Translated using Weblate (Arabic)
Currently translated at 5.6% (71 of 1274 strings)
2020-01-10 18:57:46 +00:00
abidin toumi
e5b191e1f1 Translated using Weblate (Arabic)
Currently translated at 4.2% (53 of 1274 strings)
2020-01-10 18:57:46 +00:00
Andrei Stepanov
a07acc067b Translated using Weblate (Russian)
Currently translated at 81.7% (1041 of 1274 strings)
2020-01-10 18:57:46 +00:00
abidin toumi
01e763f879 Added translation using Weblate (Arabic) 2020-01-10 18:57:46 +00:00
Viktar Vauchkevich
a95e75261a Translated using Weblate (Belarusian)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:46 +00:00
Julien Maulny
dcaa7ac609 Translated using Weblate (French)
Currently translated at 97.0% (1236 of 1274 strings)
2020-01-10 18:57:46 +00:00
Jacques Lagrange
7d2ae10849 Translated using Weblate (Italian)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:46 +00:00
Krock
642cac3759 Translated using Weblate (Japanese (Kansai))
Currently translated at 0.1% (1 of 1274 strings)
2020-01-10 18:57:46 +00:00
Krock
662af2edba Translated using Weblate (Dhivehi)
Currently translated at 8.2% (105 of 1274 strings)
2020-01-10 18:57:46 +00:00
Krock
6f97e15a8f Translated using Weblate (Chinese (Simplified))
Currently translated at 63.0% (803 of 1274 strings)
2020-01-10 18:57:46 +00:00
Krock
ab2fa2ca9d Translated using Weblate (Burmese)
Currently translated at 0.1% (1 of 1274 strings)
2020-01-10 18:57:46 +00:00
Krock
4666c99b27 Translated using Weblate (Kyrgyz)
Currently translated at 8.6% (110 of 1274 strings)
2020-01-10 18:57:46 +00:00
Krock
e38415c56d Translated using Weblate (Slovenian)
Currently translated at 42.0% (535 of 1274 strings)
2020-01-10 18:57:46 +00:00
Krock
3f3fce4664 Translated using Weblate (Kannada)
Currently translated at 3.0% (38 of 1274 strings)
2020-01-10 18:57:46 +00:00
Krock
1407a7bc8a Translated using Weblate (Kazakh)
Currently translated at 0.1% (1 of 1274 strings)
2020-01-10 18:57:46 +00:00
Krock
1d268f4b83 Translated using Weblate (Norwegian Nynorsk)
Currently translated at 31.2% (398 of 1274 strings)
2020-01-10 18:57:46 +00:00
Krock
92aab79d27 Translated using Weblate (Italian)
Currently translated at 96.9% (1234 of 1274 strings)
2020-01-10 18:57:45 +00:00
Krock
0823bb1276 Translated using Weblate (Hebrew)
Currently translated at 4.3% (55 of 1274 strings)
2020-01-10 18:57:45 +00:00
Krock
18e42efa01 Translated using Weblate (Hungarian)
Currently translated at 61.9% (788 of 1274 strings)
2020-01-10 18:57:45 +00:00
Krock
0ea16328df Translated using Weblate (Estonian)
Currently translated at 14.4% (183 of 1274 strings)
2020-01-10 18:57:45 +00:00
Krock
b037efc5c6 Translated using Weblate (Esperanto)
Currently translated at 79.6% (1014 of 1274 strings)
2020-01-10 18:57:45 +00:00
Krock
839bb71389 Translated using Weblate (Greek)
Currently translated at 1.1% (14 of 1274 strings)
2020-01-10 18:57:45 +00:00
Krock
2ef7df5cfe Translated using Weblate (Danish)
Currently translated at 49.5% (631 of 1274 strings)
2020-01-10 18:57:45 +00:00
Krock
f5d2d79f75 Translated using Weblate (Portuguese (Brazil))
Currently translated at 96.4% (1228 of 1274 strings)
2020-01-10 18:57:45 +00:00
Krock
8e5fa96ffc Translated using Weblate (Filipino)
Currently translated at 0.1% (1 of 1274 strings)
2020-01-10 18:57:45 +00:00
Krock
6dbbe07d50 Translated using Weblate (Thai)
Currently translated at 66.8% (851 of 1274 strings)
2020-01-10 18:57:45 +00:00
Krock
3c23410753 Translated using Weblate (Lithuanian)
Currently translated at 15.4% (196 of 1274 strings)
2020-01-10 18:57:45 +00:00
Krock
8e35ab78b4 Translated using Weblate (Lao)
Currently translated at 0.1% (1 of 1274 strings)
2020-01-10 18:57:45 +00:00
Allan Nordhøy
7f2911b7f0 Translated using Weblate (Italian)
Currently translated at 96.9% (1234 of 1274 strings)
2020-01-10 18:57:45 +00:00
Mateusz Mendel
d877e90301 Translated using Weblate (Polish)
Currently translated at 81.1% (1033 of 1274 strings)
2020-01-10 18:57:45 +00:00
Vicente Carrasco Alvarez
93db4be726 Translated using Weblate (Spanish)
Currently translated at 61.5% (783 of 1274 strings)
2020-01-10 18:57:45 +00:00
Mateusz Mendel
1f419ad19f Translated using Weblate (Polish)
Currently translated at 81.1% (1033 of 1274 strings)
2020-01-10 18:57:45 +00:00
Muhammad Nur Hidayat Yasuyoshi
3c7f6508ad Translated using Weblate (Malay)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:45 +00:00
Mattias Münster
39449d4b63 Translated using Weblate (Swedish)
Currently translated at 32.7% (417 of 1274 strings)
2020-01-10 18:57:45 +00:00
Jacques Lagrange
28e05295fa Translated using Weblate (Italian)
Currently translated at 96.9% (1234 of 1274 strings)
2020-01-10 18:57:45 +00:00
Ács Zoltán
60c18d3550 Translated using Weblate (Hungarian)
Currently translated at 61.9% (788 of 1274 strings)
2020-01-10 18:57:45 +00:00
ssantos
482ab186a2 Translated using Weblate (Portuguese)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:45 +00:00
BreadW
4814195dc4 Translated using Weblate (Japanese)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:45 +00:00
Wuzzy
d215b7a10e Translated using Weblate (German)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:45 +00:00
nautilusx
0e52b78590 Translated using Weblate (German)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:45 +00:00
monolifed
b3a9d607c4 Translated using Weblate (Turkish)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:45 +00:00
Oguz Ersen
c00081b62c Translated using Weblate (Turkish)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:44 +00:00
William Breathitt Gray
5e4739b460 Fix find_path for newer jsoncpp installations
The upstream JsonCpp project has renamed the `json/features.h` file to
`json/json_features.h`. This patch fixes the JsonCpp installation search
by looking for `json/allocator.h` which has not been renamed on newer
versions of JsonCpp.

Fixes: https://github.com/minetest/minetest/issues/9119
2019-12-31 21:39:16 +00:00
SmallJoker
0d8f598df2 Fix LocalPlayer-bound sound playback broken by 81c2370 2019-12-31 21:31:53 +00:00
Wuzzy
2ef04cc308 Fix item eat sound not played if last item (#9239) 2019-12-31 21:31:53 +00:00
rubenwardy
7a0884e2cd Fix spaces breaking formspec_version[] tag 2019-12-31 21:31:53 +00:00
ANAND
fa858530cc Use a safer implementation of gsub in core.chat_format_message (#9133)
This search-and-replace implementation does not use Lua pattern-matching
2019-12-31 21:31:53 +00:00
sfan5
1c61fe5ed9 Rework packet receiving in ServerThread
Notably it tries to receive all queued packets
between server steps, not just one.
2019-12-31 21:31:53 +00:00
Dmitry Marakasov
57409ef382 Fix build issue due to conflicting s64 type definitions (#9064)
See comment in irrlichttypes.h and https://sourceforge.net/p/irrlicht/bugs/433/
2019-12-31 21:31:52 +00:00
SmallJoker
06ba826803 Formspecs: Reset version number on rebuild 2019-12-26 17:24:27 +00:00
rubenwardy
6e6ef9489f Continue with 5.1.1-dev 2019-12-26 17:24:23 +00:00
Loic Blot
45bbe39d1f Add arm64-v8a but it's not sufficient for 64bit build 2019-11-09 12:50:53 +01:00
Loic Blot
6c9fc13083 Bump to version code 25 2019-11-09 11:37:46 +01:00
MoNTE48
4c8a642388 Android: build fixes & compat fixes 2019-11-09 11:23:31 +01:00
sfan5
6208c9d64f Merge remote-tracking branch 'origin/stable-5' into HEAD 2019-10-12 15:59:36 +02:00
sfan5
76325d0ba9 Bump version to 5.0.1 2019-03-31 22:57:45 +02:00
rubenwardy
cf1802a6de Prevent multi-line chat messages server-side (#8420) 2019-03-28 21:49:03 +00:00
sfan5
538a7b12bd Fix texture rotation for wallmounted nodeboxes
fixes #8358
2019-03-19 22:37:11 +01:00
sfan5
57e0f52aaa httpfetch: Disable IPv6 here too if requested by settings (#8399) 2019-03-19 02:18:34 +00:00
Paramat
1ae0335b62 num_emerge_threads: Initialise value to cope with setting syntax error (#8396) 2019-03-19 02:18:26 +00:00
paramat
ca1bff6b66 num_emerge_threads: Fix documentation of automatic selection 2019-03-19 02:18:17 +00:00
Paramat
10cc62d2ca num_emerge_threads: Warn of crashes when > 1 (#8357) 2019-03-14 17:58:19 +00:00
rubenwardy
dd451a8a00 Fix cast from const by accessing string data directly (#8354)
Fixes #8327
2019-03-12 20:25:55 +00:00
rubenwardy
444ec1e412 HPChange Reason: Fix push after free, and type being overwritten (#8359)
* HPChange Reason: Fix push after free, and type being overwritten

Fixes #8227 and #8344
2019-03-12 20:25:48 +00:00
Paramat
82739f4d7d Change 'num_emerge_threads' default to 1 (#8303) 2019-03-11 22:07:19 +00:00
sofar
19825d853e getS16NoEx() returns true unless syntactical error in conf. (#8304)
The getS16NoEx() handler will return true unless there is a
`[num_emerge_threads]` line in the `minetest.conf` at which
point the excption handler part is reached. Due to the fact that
`defaultsettings.cpp` has a default value set for this setting,
that never will happen.

Because of this, the code will never check the number of threads on
the system, and keep `nthreads = 0`. If that happens, the value is
changed to `1` and only 1 emerge thread will be used.

The default should be set to `1` instead, due to the potential unsafe
consequences for the standard sqlite map files, but that should be a
separate commit that also adds documentation for that setting. This
commit focuses on removing this `hiding` bug instead.
2019-03-11 22:07:19 +00:00
rubenwardy
d8ece2e3e9 Fix serialization of std::time_t by casting to u64 first (#8353)
Fixes #8332
2019-03-11 22:07:19 +00:00
Paramat
bf4deb0ce6 Confirm registration GUI: Remove positional strings to fix Windows bug (#8258)
Positional strings don't work on some Windows builds.
Remove server address string, leave player name string present.
2019-03-11 22:07:19 +00:00
rubenwardy
da4739a26c Fix detach inventory serialisation (#8331) 2019-03-11 22:07:19 +00:00
rubenwardy
fc24bf0915 Fix incorrect string length check after cast 2019-03-11 22:07:19 +00:00
rubenwardy
9329b99cba Continue with 5.0.1-dev 2019-03-11 22:07:12 +00:00
762 changed files with 70488 additions and 98139 deletions

1
.envrc Normal file
View File

@@ -0,0 +1 @@
use nix

View File

@@ -25,16 +25,16 @@ Contributions are welcome! Here's how you can help:
the work, to avoid disappointment.
You may also benefit from discussing on our IRC development channel
[#luanti-dev](http://www.luanti.org/irc/). Note that a proper IRC client
[#luanti-dev](https://docs.luanti.org/about/irc/). Note that a proper IRC client
is required to speak on this channel.
3. Start coding!
- Refer to the
[Lua API](https://github.com/luanti-org/luanti/blob/master/doc/lua_api.md),
[Developer Wiki](https://dev.luanti.org/) and other
[Luanti Documentation](https://docs.luanti.org/) and other
[documentation](https://github.com/luanti-org/luanti/tree/master/doc).
- Follow the [C/C++](https://dev.luanti.org/Code_style_guidelines) and
[Lua](https://dev.luanti.org/Lua_code_style_guidelines) code style guidelines.
- Follow the [C/C++](https://docs.luanti.org/for-engine-devs/code-style-guidelines/) and
[Lua](https://docs.luanti.org/for-engine-devs/lua-code-style-guidelines/) code style guidelines.
- Check your code works as expected and document any changes to the Lua API.
- To avoid conflicting changes between contributions, do not do the following manually. They will be done before each release.
- Run `updatepo.sh` or update `luanti.po{,t}` even if your code adds new translatable strings.
@@ -64,8 +64,8 @@ Contributions are welcome! Here's how you can help:
picture of the project.
2. It works.
3. It follows the code style for
[C/C++](https://dev.luanti.org/Code_style_guidelines) or
[Lua](https://dev.luanti.org/Lua_code_style_guidelines).
[C/C++](https://docs.luanti.org/for-engine-devs/code-style-guidelines/) or
[Lua](https://docs.luanti.org/for-engine-devs/lua-code-style-guidelines/).
4. The code's interfaces are well designed, regardless of other aspects that
might need more work in the future.
5. It uses protocols and formats which include the required compatibility.
@@ -106,7 +106,7 @@ the project page with a list of current languages
Builtin (the component which contains things like server messages, chat command
descriptions, privilege descriptions) is translated separately; it needs to be
translated by editing a `.tr` text file. See
[Translation](https://dev.luanti.org/Translation) for more information.
[Translation](https://docs.luanti.org/for-creators/translation/) for more information.
## Donations
@@ -116,11 +116,11 @@ methods on [our website](http://www.luanti.org/development/#donate).
# Maintaining
* This is a concise version of the
[Rules & Guidelines](https://dev.luanti.org/engine-dev-process/) on the developer wiki.*
[Rules & Guidelines](https://docs.luanti.org/for-engine-devs/) on the Luanti Documentation.*
These notes are for those who have push access Luanti (core developers / maintainers).
- See the [project organisation](https://dev.luanti.org/Organisation) for the people involved.
- See the [project organisation](https://docs.luanti.org/for-engine-devs/organization/) for the people involved.
## Concept approvals and roadmaps
@@ -169,4 +169,4 @@ Submit a :+1: (+1) or "Looks good" comment to show you believe the pull-request
## Releasing a new version
*Refer to [dev.luanti.org/Releasing_Luanti](https://dev.luanti.org/Releasing_Luanti)*
*Refer to [docs.luanti.org/for-engine-devs/releasing-luanti](https://docs.luanti.org/for-engine-devs/releasing-luanti/)*

View File

@@ -1,5 +1,5 @@
name: Bug report
description: Create a report to help us improve
description: Report a problem or mistake
labels: ["Unconfirmed bug"]
body:
- type: markdown
@@ -7,16 +7,17 @@ body:
value: |
Please note the following:
1. **Please update Luanti to the latest stable or dev version** before submitting bug reports. Make sure the bug is still reproducible on the latest version.
2. This page is for reporting the bugs of **the engine itself**. For bugs in a particular game, please [search for the game in the ContentDB](https://content.luanti.org/packages/?type=game) and submit a bug report in their issue trackers.
* For example, you can submit issues about the Minetest Game [in its own repository](https://github.com/luanti-org/minetest_game/issues).
3. Please provide as many details as possible for us to spot the problem quicker.
1. **Update Luanti to the latest stable or dev version** before submitting a bug report. Make sure the bug is still reproducible on the latest version.
2. This page is for reporting the bugs of **the engine itself**. For bugs in a particular game, please [search for the game on ContentDB](https://content.luanti.org/packages/?type=game) and submit a bug report to its developers.
* For example, issues about Minetest Game are submitted to [its own repository](https://github.com/luanti-org/minetest_game/issues).
3. Please provide as many relevant details as possible.
4. If you have used an LLM/AI to format your issue description, disclose this. Try to keep it concise. No walls of text please.
- type: textarea
attributes:
label: Luanti version
description: |
Paste the Luanti version below.
If you are on a dev version, please also indicate the git commit hash.
Refer to the "About" tab of the menu or run `luanti --version` on the command line.
placeholder: |
Example:
@@ -34,27 +35,28 @@ body:
render: "true"
validations:
required: true
- type: input
attributes:
label: Operating system and version
description: It is recommended to upgrade your operating system to see if the problem persists.
description: Keeping your OS up-to-date can solve some problems on its own.
placeholder: "Example: Ubuntu 22.04"
validations:
required: true
- type: input
attributes:
label: CPU model
description: Usually found in OS/system settings.
description: Usually found in OS/system settings
placeholder: "Example: Intel Core i5-2410M"
validations:
required: false
- type: markdown
attributes:
value: The GPU model and renderer can be omitted if the bug is not a graphical issue.
value: If the bug is server-side please skip the "GPU model" and "Active renderer" fields.
- type: input
attributes:
label: GPU model
description: Usually found in OS/system settings.
description: Usually found in OS/system settings
placeholder: "Example: NVIDIA GeForce GTX 1660"
validations:
required: false
@@ -65,15 +67,26 @@ body:
placeholder: "Example: ES 3.2 / ogles2 / X11"
validations:
required: false
- type: textarea
attributes:
label: Summary
description: Describe your problem here.
description: |
Describe your problem here.
Make sure to include the all error messages you see and/or screenshots in case of visual bugs.
Attaching a copy of your `debug.txt` and `minetest.conf` can be helpful as well.
validations:
required: true
- type: textarea
attributes:
label: Steps to reproduce
description: Explain how the problem has happened, providing a minimal test (e.g. a minimized code snippet) where possible.
description: |
Explain how the problem has happened.
To the extent possible, the reproduction steps should describe not just what you did (e.g. "I open my world and it crashes")
but be detailed enough so that anyone with a fresh installation of Luanti could follow these steps to encounter the same problem.
In case of modding issues it is often useful to include a code snippet.
This will help us diagnose the problem quicker and more efficiently. Thank you.
validations:
required: true

View File

@@ -8,6 +8,7 @@ body:
Please note the following:
1. Only submit a feature request if the feature does not exist on the latest dev version.
2. This page is for suggesting changes to **the engine itself**. To suggest changes to games, please [search for the game in the ContentDB](https://content.luanti.org/packages/?type=game) and submit a feature request in their issue trackers.
3. If you have used an LLM/AI to format your issue description, disclose this. Try to keep it concise. No walls of text please.
- type: textarea
attributes:
label: Problem

View File

@@ -14,6 +14,7 @@ on:
- 'cmake/Modules/**'
- 'po/**.po'
- 'util/ci/**'
- 'util/helper_mod/**'
- '.github/workflows/linux.yml'
pull_request:
paths:
@@ -27,6 +28,7 @@ on:
- 'cmake/Modules/**'
- 'po/**.po'
- 'util/ci/**'
- 'util/helper_mod/**'
- '.github/workflows/linux.yml'
env:
@@ -76,6 +78,8 @@ jobs:
env:
CC: gcc-14
CXX: g++-14
# just to check that they compile correctly
CMAKE_FLAGS: '-DBUILD_BENCHMARKS=1'
- name: Test
run: |
@@ -132,16 +136,16 @@ jobs:
run: |
./util/test_multiplayer.sh
# Build with prometheus-cpp (server-only)
clang_11_prometheus:
name: "clang_11 (PROMETHEUS=1)"
runs-on: ubuntu-22.04
# Build with prometheus-cpp (server-only), also runs on ARM64
clang_prometheus_arm:
name: "clang (with Prometheus, ARM64)"
runs-on: ubuntu-24.04-arm
steps:
- uses: actions/checkout@v4
- name: Install deps
run: |
source ./util/ci/common.sh
install_linux_deps clang-11
install_linux_deps --headless clang libluajit-5.1-dev
- name: Build prometheus-cpp
run: ./util/ci/build_prometheus_cpp.sh
@@ -150,8 +154,8 @@ jobs:
run: |
./util/ci/build.sh
env:
CC: clang-11
CXX: clang++-11
CC: clang
CXX: clang++
CMAKE_FLAGS: "-DENABLE_PROMETHEUS=1 -DBUILD_CLIENT=0 -DENABLE_CURSES=0"
- name: Test

View File

@@ -68,8 +68,8 @@ jobs:
if-no-files-found: error
msvc:
name: VS 2019 ${{ matrix.config.arch }}-${{ matrix.type }}
runs-on: windows-2019
name: VS 2022 ${{ matrix.config.arch }}-${{ matrix.type }}
runs-on: windows-2025
env:
VCPKG_DEFAULT_TRIPLET: ${{matrix.config.vcpkg_triplet}}
strategy:
@@ -78,12 +78,12 @@ jobs:
config:
- {
arch: x86,
generator: "-G'Visual Studio 16 2019' -A Win32",
generator: "-G'Visual Studio 17 2022' -A Win32",
vcpkg_triplet: x86-windows
}
- {
arch: x64,
generator: "-G'Visual Studio 16 2019' -A x64",
generator: "-G'Visual Studio 17 2022' -A x64",
vcpkg_triplet: x64-windows
}
type: [portable]

View File

@@ -20,6 +20,7 @@ read_globals = {
"profiler",
"Settings",
"ValueNoise", "ValueNoiseMap",
"tracy",
string = {fields = {"split", "trim"}},
table = {fields = {"copy", "copy_with_metatables", "getn", "indexof", "keyof", "insert_all"}},
@@ -40,7 +41,7 @@ stds.menu_common = {
},
}
files["builtin/client/register.lua"] = {
files["builtin/client/init.lua"] = {
globals = {
debug = {fields={"getinfo"}},
}

View File

@@ -14,7 +14,7 @@ set(CLANG_MINIMUM_VERSION "7.0.1")
# You should not need to edit these manually, use util/bump_version.sh
set(VERSION_MAJOR 5)
set(VERSION_MINOR 12)
set(VERSION_MINOR 14)
set(VERSION_PATCH 0)
set(VERSION_EXTRA "" CACHE STRING "Stuff to append to version string")

View File

@@ -28,7 +28,7 @@ Table of Contents
Further documentation
----------------------
- Website: https://www.luanti.org/
- Wiki: https://wiki.luanti.org/
- Luanti Documentation: https://docs.luanti.org/
- Forum: https://forum.luanti.org/
- GitHub: https://github.com/luanti-org/luanti/
- [Developer documentation](doc/developing/)

View File

@@ -6,7 +6,7 @@ android {
applicationId 'net.minetest.minetest'
minSdkVersion 21
compileSdk 34
targetSdkVersion 34
targetSdkVersion 35
versionName "${versionMajor}.${versionMinor}.${versionPatch}"
versionCode versionMajor * 1000000 + versionMinor * 10000 + versionPatch * 100 + versionBuild
}

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="label">Luanti</string>
</resources>

View File

@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="label">Luanti</string>
<string name="loading">Φόρτωση…</string>
<string name="notification_channel_name">Γενική ειδοποίηση</string>
<string name="notification_channel_description">Ειδοποιήσεις από το Luanti</string>
<string name="unzip_notification_title">Φόρτωση του Luanti</string>
<string name="unzip_notification_description">Λιγότερο από 1 λεπτό…</string>
<string name="game_notification_title">Το Luanti εκτελείται</string>
<string name="ime_dialog_done">Ολοκληρώθηκε</string>
<string name="no_web_browser">Δεν βρέθηκε πρόγραμμα περιήγησης ιστού</string>
</resources>

View File

@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="unzip_notification_title">Loading ang Luanti</string>
<string name="unzip_notification_description">Sa loob ng isang minuto…</string>
<string name="notification_channel_name">Notification na general</string>
<string name="notification_channel_description">Notification mula sa Luanti</string>
<string name="game_notification_title">Pina-pagana ang Luanti</string>
<string name="ime_dialog_done">Tapos na</string>
<string name="no_web_browser">Walang mahanap na web browser</string>
</resources>

View File

@@ -8,4 +8,5 @@
<string name="unzip_notification_description">Menos de 1 minuto…</string>
<string name="ime_dialog_done">Feito</string>
<string name="no_web_browser">Non se atopou ningún navegador web</string>
<string name="game_notification_title">Luanti está en funcionamento</string>
</resources>

View File

@@ -3,9 +3,10 @@
<string name="loading">Betöltés…</string>
<string name="notification_channel_name">Általános értesítés</string>
<string name="notification_channel_description">Értesítések a Luanti-től</string>
<string name="unzip_notification_title">Luanti betöltése…</string>
<string name="unzip_notification_title">A Luanti épp betölt</string>
<string name="ime_dialog_done">Kész</string>
<string name="no_web_browser">Nem található webböngésző</string>
<string name="label">Luanti</string>
<string name="unzip_notification_description">Kevesebb, mint 1 perc…</string>
</resources>
<string name="game_notification_title">A Luanti jelenleg fut</string>
</resources>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="label">Luanti</string>
</resources>

View File

@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="label">לואנטי</string>
<string name="loading">טוען…</string>
<string name="notification_channel_name">הודעה כללית</string>
<string name="notification_channel_description">התראות מלואנטי</string>
<string name="unzip_notification_title">טוען לואנטי</string>
<string name="game_notification_title">לואנטי רץ</string>
<string name="ime_dialog_done">בוצע</string>
<string name="no_web_browser">לא נמצא דפדפן אינטרנט</string>
<string name="unzip_notification_description">פחות מדקה אחת…</string>
</resources>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="label">Luanti</string>
</resources>

View File

@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="label">Luanti</string>
<string name="loading">Carregando…</string>
<string name="notification_channel_name">Notificação geral</string>
<string name="notification_channel_description">Notificações do Luanti</string>
<string name="unzip_notification_title">Carregando Luanti</string>
<string name="unzip_notification_description">Menos de 1 minuto…</string>
<string name="game_notification_title">O Luanti está em execução</string>
<string name="ime_dialog_done">Concluído</string>
<string name="no_web_browser">Nenhum navegador encontrado</string>
</resources>

View File

@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="label">Luanti</string>
<string name="loading">Načítavam…</string>
<string name="notification_channel_name">Hlavné oznámenie</string>
<string name="notification_channel_description">Oznámenia Luanti</string>
<string name="unzip_notification_title">Načítanie Luanti</string>
<string name="unzip_notification_description">Už iba minútka…</string>
<string name="game_notification_title">Luanti už frčí</string>
<string name="ime_dialog_done">Hotovo</string>
<string name="no_web_browser">Nenašiel som žiaden prehliadač</string>
</resources>

View File

@@ -8,4 +8,5 @@
<string name="notification_channel_description">Obvestilo od Luantia</string>
<string name="ime_dialog_done">Končano!l</string>
<string name="unzip_notification_title">Nalaganje Luantia</string>
<string name="game_notification_title">Luanti deluje</string>
</resources>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="label">ᜎᜓᜏᜈ᜔ᜆᜒ</string>
</resources>

View File

@@ -5,7 +5,8 @@
<string name="loading">Завантаження…</string>
<string name="notification_channel_name">Загальні сповіщення</string>
<string name="unzip_notification_title">Luanti завантажується</string>
<string name="unzip_notification_description">Менше за 1 хвилину…</string>
<string name="unzip_notification_description">Менше 1 хвилини…</string>
<string name="ime_dialog_done">Готово</string>
<string name="notification_channel_description">Сповіщення від Luanti</string>
</resources>
<string name="game_notification_title">Luanti працює</string>
</resources>

View File

@@ -8,4 +8,5 @@
<string name="unzip_notification_description">不到1分钟…</string>
<string name="ime_dialog_done">完成</string>
<string name="no_web_browser">未找到网页浏览器</string>
<string name="game_notification_title">Luanti正在运行</string>
</resources>

View File

@@ -1,7 +1,7 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
project.ext.set("versionMajor", 5) // Version Major
project.ext.set("versionMinor", 12) // Version Minor
project.ext.set("versionMinor", 14) // Version Minor
project.ext.set("versionPatch", 0) // Version Patch
// ^ keep in sync with cmake
@@ -9,14 +9,14 @@ project.ext.set("versionBuild", 0) // Version Build
// ^ fourth version number to allow releasing Android-only fixes and beta versions
buildscript {
ext.ndk_version = '27.2.12479018'
ext.ndk_version = '27.3.13750724'
repositories {
google()
mavenCentral()
}
dependencies {
classpath 'com.android.tools.build:gradle:8.5.1'
classpath 'de.undercouch:gradle-download-task:4.1.1'
classpath 'com.android.tools.build:gradle:8.12.3'
classpath 'de.undercouch:gradle-download-task:5.6.0'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
@@ -30,5 +30,5 @@ allprojects {
}
task clean(type: Delete) {
delete rootProject.buildDir
delete rootProject.layout.buildDirectory
}

View File

@@ -1,6 +1,6 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.7-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-8.13-bin.zip
networkTimeout=10000
validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME

View File

@@ -68,5 +68,5 @@ if (new File(depsDir, 'armeabi-v7a').exists()) {
preBuild.dependsOn getDeps
clean {
delete new File(buildDir.parent, 'deps')
delete depsDir
}

View File

@@ -13,3 +13,6 @@ dofile(commonpath .. "information_formspecs.lua")
dofile(clientpath .. "chatcommands.lua")
dofile(clientpath .. "misc.lua")
assert(loadfile(commonpath .. "item_s.lua"))({}) -- Just for push/read node functions
-- unset, as promised in initializeSecurityClient()
debug.getinfo = nil

View File

@@ -1,6 +1,6 @@
--------------------------------------------------------------------------------
-- Localize functions to avoid table lookups (better performance).
local string_sub, string_find = string.sub, string.find
local string_sub, string_find, string_rep = string.sub, string.find, string.rep
local math = math
--------------------------------------------------------------------------------
@@ -179,7 +179,7 @@ function dump(value, indent)
write(newline)
local function write_entry(k, v)
write(indent:rep(level))
write(string_rep(indent, level))
write("[")
write_value(k, level + 1)
write("] = ")
@@ -201,7 +201,7 @@ function dump(value, indent)
for _, k in ipairs(keys.string) do
local v = val[k]
if is_valid_identifier(k) then
write(indent:rep(level))
write(string_rep(indent, level))
write(k)
write(" = ")
write_value(v, level + 1)
@@ -219,7 +219,7 @@ function dump(value, indent)
end
if #keys.number == len then -- table is a list
for _, v in ipairs(tbl) do
write(indent:rep(level))
write(string_rep(indent, level))
write_value(v, level + 1)
write(",")
write(newline)
@@ -238,7 +238,7 @@ function dump(value, indent)
end
end
write(indent:rep(level - 1))
write(string_rep(indent, level - 1))
write("}")
end
write_value(value, 1)
@@ -658,7 +658,7 @@ function core.colorize(color, message)
lines[i] = color_code .. line
end
return table.concat(lines, "\n") .. core.get_color_escape_sequence("#ffffff")
return table.concat(lines, "\n") .. core.get_color_escape_sequence("#fff")
end
@@ -674,6 +674,7 @@ function core.strip_colors(str)
return (str:gsub(ESCAPE_CHAR .. "%([bc]@[^)]+%)", ""))
end
local function translate(textdomain, str, num, ...)
local start_seq
if textdomain == "" and num == "" then
@@ -853,22 +854,22 @@ Intended to be used in chat command parameter parsing.
Parameters:
* x, y, z: Parsed x, y, and z coordinates as strings
* relative_to: Position to which to compare the position
* relative_to: Optional position vector as reference point
Syntax of x, y and z:
* "<number>": return as number
* "~<number>": return <number> + player position on this axis
* "~": return player position on this axis
* "<number>": use as number
* "~<number>": use <number> + reference point on this axis
* "~": use reference point on this axis
Returns: a vector or nil for invalid input or if player does not exist
Returns: a vector or nil for invalid input
]]
function core.parse_coordinates(x, y, z, relative_to)
if not relative_to then
x, y, z = tonumber(x), tonumber(y), tonumber(z)
return x and y and z and { x = x, y = y, z = z }
return x and y and z and vector.new(x, y, z)
end
local rx = core.parse_relative_number(x, relative_to.x)
local ry = core.parse_relative_number(y, relative_to.y)
local rz = core.parse_relative_number(z, relative_to.z)
return rx and ry and rz and { x = rx, y = ry, z = rz }
return rx and ry and rz and vector.new(rx, ry, rz)
end

View File

@@ -1,4 +1,5 @@
local builtin_shared = ...
local debug_getinfo = debug.getinfo
do
local default = {mod = "??", name = "??"}
@@ -56,7 +57,7 @@ function builtin_shared.make_registration()
core.callback_origins[func] = {
-- may be nil or return nil
mod = core.get_current_modname and core.get_current_modname() or "??",
name = debug.getinfo(1, "n").name or "??"
name = debug_getinfo(1, "n").name or "??"
}
end
return t, registerfunc
@@ -69,7 +70,7 @@ function builtin_shared.make_registration_reverse()
core.callback_origins[func] = {
-- may be nil or return nil
mod = core.get_current_modname and core.get_current_modname() or "??",
name = debug.getinfo(1, "n").name or "??"
name = debug_getinfo(1, "n").name or "??"
}
end
return t, registerfunc

View File

@@ -438,11 +438,28 @@ function make.key(setting)
if value == "" then
return height
end
local critical_keys = {
keymap_drop = true,
keymap_dig = true,
keymap_place = true,
}
for _, o in ipairs(core.full_settingtypes) do
if o.type == "key" and o.name ~= setting.name and core.are_keycodes_equal(core.settings:get(o.name), value) then
table.insert(fs, ("label[0,%f;%s]"):format(height + 0.3,
core.colorize(mt_color_orange, fgettext([[Conflicts with "$1"]], fgettext(o.readable_name)))))
height = height + 0.6
if o.type == "key" and o.name ~= setting.name and
core.are_keycodes_equal(core.settings:get(o.name), value) then
local is_current_close_world = setting.name == "keymap_close_world"
local is_other_close_world = o.name == "keymap_close_world"
local is_current_critical = critical_keys[setting.name]
local is_other_critical = critical_keys[o.name]
if (is_other_critical or is_current_critical) or
(not is_current_close_world and not is_other_close_world) then
table.insert(fs, ("label[0,%f;%s]"):format(height + 0.3,
core.colorize(mt_color_orange, fgettext([[Conflicts with "$1"]], fgettext(o.readable_name)))))
height = height + 0.6
end
end
end
return height
@@ -454,12 +471,12 @@ function make.key(setting)
get_formspec = function(self, avail_w)
self.resettable = core.settings:has(setting.name)
local btn_bind_width = math.max(2.5, avail_w/2)
local btn_bind_width = math.max(2.5, avail_w / 2)
local value = core.settings:get(setting.name)
local fs = {
("label[0,0.4;%s]"):format(get_label(setting)),
("button_key[%f,0;%f,0.8;%s;%s]"):format(
btn_bind_width, btn_bind_width-0.8,
btn_bind_width, btn_bind_width - 0.8,
btn_bind, core.formspec_escape(value)),
("image_button[%f,0;0.8,0.8;%s;%s;]"):format(avail_w - 0.8,
core.formspec_escape(defaulttexturedir .. "clear.png"),

View File

@@ -16,7 +16,7 @@ local minetest_example_header = [[
# to the program, eg. "luanti.exe --config ../minetest.conf.example".
# Further documentation:
# https://wiki.luanti.org/
# https://docs.luanti.org/
]]
@@ -44,15 +44,18 @@ local function create_minetest_conf_example(settings)
insert(result, rep("#", entry.level))
insert(result, "# " .. entry.name .. "\n\n")
end
else
else -- any `type` as listed in `settingtypes.txt`
local group_format = false
if entry.noise_params and entry.values then
if entry.type == "noise_params_2d" or entry.type == "noise_params_3d" then
group_format = true
end
end
if entry.comment ~= "" then
for _, comment_line in ipairs(entry.comment:split("\n", true)) do
local comment = entry.comment ~= "" and entry.comment
or entry.readable_name -- fallback to the short description
if comment ~= "" then
for _, comment_line in ipairs(comment:split("\n", true)) do
if comment_line == "" then
insert(result, "#\n")
else
@@ -102,23 +105,45 @@ end
local translation_file_header = [[
// This file is automatically generated
// It contains a bunch of fake gettext calls, to tell xgettext about the strings in config files
// To update it, refer to the bottom of builtin/mainmenu/dlg_settings_advanced.lua
// To update it, refer to the bottom of builtin/common/settings/init.lua
fake_function() {]]
local function add_translation_string(result, str, seen)
if seen[str] then
return
end
seen[str] = true
-- Prevent gettext from interpreting e.g. "50% of volume" as C-formatted string
-- Documentation: https://www.gnu.org/software/gettext/manual/html_node/c_002dformat-Flag.html
local force_no_c_format = str:find("%", 1, true)
local prefix = force_no_c_format and "/* xgettext:no-c-format */ " or ""
local have_newlines = str:find("\n", 1, true)
if have_newlines then
-- Formatting as "%q" inserts literal newlines. But we want '\n'.
-- Hence, use "%s" and escape relevant characters manually.
str = str:gsub("\n", "\\n")
str = str:gsub("\"", "\\\"")
insert(result, sprintf("\t%sgettext(\"%s\");", prefix, str))
else
insert(result, sprintf("\t%sgettext(%q);", prefix, str))
end
end
local function create_translation_file(settings)
local seen = {} -- to deduplicate entries
local result = { translation_file_header }
for _, entry in ipairs(settings) do
if entry.type == "category" then
insert(result, sprintf("\tgettext(%q);", entry.name))
add_translation_string(result, entry.name, seen)
else
if entry.readable_name then
insert(result, sprintf("\tgettext(%q);", entry.readable_name))
add_translation_string(result, entry.readable_name, seen)
end
if entry.comment ~= "" then
local comment_escaped = entry.comment:gsub("\n", "\\n")
comment_escaped = comment_escaped:gsub("\"", "\\\"")
insert(result, "\tgettext(\"" .. comment_escaped .. "\");")
add_translation_string(result, entry.comment, seen)
end
end
end

View File

@@ -1,4 +1,4 @@
local getinfo, rawget, rawset = debug.getinfo, rawget, rawset
local debug_getinfo, rawget, rawset = debug.getinfo, rawget, rawset
function core.global_exists(name)
if type(name) ~= "string" then
@@ -18,13 +18,15 @@ function meta:__newindex(name, value)
if declared[name] then
return
end
local info = getinfo(2, "Sl")
local desc = ("%s:%d"):format(info.short_src, info.currentline)
local warn_key = ("%s\0%d\0%s"):format(info.source, info.currentline, name)
if not warned[warn_key] and info.what ~= "main" and info.what ~= "C" then
core.log("warning", ("Assignment to undeclared global %q inside a function at %s.")
:format(name, desc))
warned[warn_key] = true
local info = debug_getinfo(2, "Sl")
if info ~= nil then
local desc = ("%s:%d"):format(info.short_src, info.currentline)
local warn_key = ("%s\0%d\0%s"):format(info.source, info.currentline, name)
if not warned[warn_key] and info.what ~= "main" and info.what ~= "C" then
core.log("warning", ("Assignment to undeclared global %q inside a function at %s.")
:format(name, desc))
warned[warn_key] = true
end
end
declared[name] = true
end
@@ -34,7 +36,10 @@ function meta:__index(name)
if declared[name] then
return
end
local info = getinfo(2, "Sl")
local info = debug_getinfo(2, "Sl")
if info == nil then
return
end
local warn_key = ("%s\0%d\0%s"):format(info.source, info.currentline, name)
if not warned[warn_key] and info.what ~= "C" then
core.log("warning", ("Undeclared global variable %q accessed at %s:%s")

View File

@@ -432,7 +432,32 @@ describe("vector", function()
assert.True(almost_equal({x = 1, y = 0, z = 0},
vector.rotate({x = 1, y = 0, z = 0}, {x = math.pi / 123, y = 0, z = 0})))
end)
it("is counterclockwise", function()
it("rotation order is Z-X-Y", function()
local r = vector.new(1, 2, 3)
for _, v in ipairs({
vector.new(1, 0, 0),
vector.new(0, 1, 0),
vector.new(0, 0, 1),
}) do
local expected = v:rotate(r)
local function try(order)
local rotated = v
for axis in order:gmatch(".") do
local r_axis = vector.zero()
r_axis[axis] = r[axis]
rotated = vector.rotate(rotated, r_axis)
end
return almost_equal(rotated, expected)
end
assert.False(try("xyz"))
assert.False(try("xzy"))
assert.False(try("yxz"))
assert.False(try("yzx"))
assert.True(try("zxy"))
assert.False(try("zyx"))
end
end)
it("is right handed", function()
local v_before1 = {x = 0, y = 1, z = -1}
local v_after1 = vector.rotate(v_before1, {x = math.pi / 4, y = 0, z = 0})
assert.True(almost_equal(vector.normalize(vector.cross(v_after1, v_before1)), {x = 1, y = 0, z = 0}))

View File

@@ -118,7 +118,7 @@ function ui.update()
if (active_toplevel_ui_elements > 1) then
core.log("warning", "more than one active ui "..
"element, self most likely isn't intended")
"element, this most likely isn't intended")
end
if (active_toplevel_ui_elements == 0) then

View File

@@ -8,15 +8,24 @@ function core.async_event_handler(jobid, retval)
core.async_jobs[jobid] = nil
end
local job_metatable = {__index = {}}
function job_metatable.__index:cancel()
local cancelled = core.cancel_async_callback(self.id)
if cancelled then
core.async_jobs[self.id] = nil
end
return cancelled
end
function core.handle_async(func, callback, ...)
assert(type(func) == "function" and type(callback) == "function",
"Invalid core.handle_async invocation")
local args = {n = select("#", ...), ...}
local mod_origin = core.get_last_run_mod()
local jobid = core.do_async_callback(func, args, mod_origin)
core.async_jobs[jobid] = callback
local id = core.do_async_callback(func, args, mod_origin)
core.async_jobs[id] = callback
return true
return setmetatable({id = id}, job_metatable)
end

View File

@@ -47,6 +47,10 @@ core.features = {
particle_blend_clip = true,
remove_item_match_meta = true,
httpfetch_additional_methods = true,
object_guids = true,
on_timer_four_args = true,
particlespawner_exclude_player = true,
generate_decorations_biomes = true,
}
function core.has_feature(arg)

View File

@@ -353,7 +353,7 @@ function core.item_place(itemstack, placer, pointed_thing, param2)
return itemstack, nil
end
function core.item_secondary_use(itemstack, placer)
function core.item_secondary_use(itemstack, user)
return itemstack
end
@@ -390,7 +390,7 @@ function core.item_pickup(itemstack, picker, pointed_thing, ...)
end
end
-- Pickup item.
-- Pick up item
local inv = picker and picker:get_inventory()
if inv then
return inv:add_item("main", itemstack)
@@ -569,6 +569,26 @@ function core.node_dig(pos, node, digger)
exclude_player = diggername,
}, true)
end
-- Particles also
if diggername ~= "" and def and def.drawtype ~= "airlike" then
-- cf. ParticleManager::addDiggingParticles() et al
local gravity = tonumber(core.settings:get("movement_gravity")) or 9.81
core.add_particlespawner({
amount = 16,
time = 0.001,
minpos = vector.offset(pos, -0.25, -0.25, -0.25),
maxpos = vector.offset(pos, 0.25, 0.25, 0.25),
minvel = vector.new(-1.5, 0, -1.5),
maxvel = vector.new(1.5, 3, 1.5),
minacc = vector.new(0, -gravity, 0),
maxacc = vector.new(0, -gravity, 0),
minexptime = 0, maxexptime = 1,
minsize = 0, maxsize = 0, -- random
node = node,
blend = (def and def.use_texture_alpha == "blend") and "blend" or "clip",
exclude_player = diggername,
})
end
-- Run callback
if def and def.after_dig_node then
@@ -639,6 +659,7 @@ core.nodedef_default = {
on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
on_pickup = redef_wrapper(core, 'item_pickup'), -- core.item_pickup
on_use = nil,
after_use = nil,
can_dig = nil,
on_punch = redef_wrapper(core, 'node_punch'), -- core.node_punch
@@ -740,16 +761,16 @@ core.noneitemdef_default = { -- This is used for the hand and unknown items
--
local get_node_raw = core.get_node_raw
core.get_node_raw = nil
local get_name_from_content_id = core.get_name_from_content_id
function core.get_node(pos)
local content, param1, param2 = get_node_raw(pos.x, pos.y, pos.z)
return {name = core.get_name_from_content_id(content), param1 = param1, param2 = param2}
return {name = get_name_from_content_id(content), param1 = param1, param2 = param2}
end
function core.get_node_or_nil(pos)
local content, param1, param2, pos_ok = get_node_raw(pos.x, pos.y, pos.z)
return pos_ok and
{name = core.get_name_from_content_id(content), param1 = param1, param2 = param2}
{name = get_name_from_content_id(content), param1 = param1, param2 = param2}
or nil
end

View File

@@ -130,6 +130,8 @@ core.protocol_versions = {
["5.10.0"] = 46,
["5.11.0"] = 47,
["5.12.0"] = 48,
["5.13.0"] = 49,
["5.14.0"] = 50,
}
setmetatable(core.protocol_versions, {__newindex = function()

View File

@@ -1,5 +1,6 @@
local builtin_shared = ...
local S = core.get_translator("__builtin")
local debug_getinfo = debug.getinfo
--
-- Make raw registration functions inaccessible to anyone except this file
@@ -548,7 +549,7 @@ function core.registered_on_player_hpchange(player, hp_change, reason)
local func = core.registered_on_player_hpchanges.modifiers[i]
hp_change, last = func(player, hp_change, reason)
if type(hp_change) ~= "number" then
local debuginfo = debug.getinfo(func)
local debuginfo = debug_getinfo(func)
error("The register_on_hp_changes function has to return a number at " ..
debuginfo.short_src .. " line " .. debuginfo.linedefined)
end
@@ -570,7 +571,7 @@ function core.register_on_player_hpchange(func, modifier)
end
core.callback_origins[func] = {
mod = core.get_current_modname() or "??",
name = debug.getinfo(1, "n").name or "??"
name = debug_getinfo(1, "n").name or "??"
}
end
@@ -584,6 +585,7 @@ core.unregister_biome = make_wrap_deregistration(core.register_biome,
local make_registration = builtin_shared.make_registration
local make_registration_reverse = builtin_shared.make_registration_reverse
-- keep in sync with profiler/instrumentation.lua
core.registered_on_chat_messages, core.register_on_chat_message = make_registration()
core.registered_on_chatcommands, core.register_on_chatcommand = make_registration()
core.registered_globalsteps, core.register_globalstep = make_registration()

View File

@@ -1,3 +1,246 @@
# textdomain: __builtin
Empty command.=Празна команда.
Invalid command: @1=Неприемлива команда: @1
Invalid command usage.=Неприемлива употреба на команда.
(@1 s)= (@1 сек)
Command execution took @1 s=Изпълнението на командата отне @1 сек.
You don't have permission to run this command (missing privileges: @1).=Нямате права да изпълните тази команда (липсващи права: @1).
Unable to get position of player @1.=Неуспешно получаване на позицията на играч @1.
Incorrect area format. Expected: (x1,y1,z1) (x2,y2,z2)=Неправилен формат на област. Очаква се: (x1,y1,z1) (x2,y2,z2)
<action>=<действие>
Show chat action (e.g., '/me orders a pizza' displays '<player name> orders a pizza')=Показва действие в разговорите (напр. „/me поръчва пица“ показва „<име на играч> поръчва пица“)
Show the name of the server owner=Показва името на собственика на сървъра
The administrator of this server is @1.=Администраторът на този сървър е @1.
There's no administrator named in the config file.=Във файла с настройки не е зададен администратор.
@1 does not have any privileges.=@1 няма никакви права.
Privileges of @1: @2=Правата на @1: @2
[<name>]=[<име>]
Show privileges of yourself or another player=Показва вашите права или тези на друг играч
Player @1 does not exist.=Играчът @1 не съществува.
<privilege>=<права>
Return list of all online players with privilege=Показва списък на играчите на линия с дадени права
Invalid parameters (see /help haspriv).=Неприемливи параметри (вижте /help haspriv).
Unknown privilege!=Неизвестно право!
No online player has the "@1" privilege.=Няма играч на линия с правата „@1“.
Players online with the "@1" privilege: @2=Играчи на линия с правата „@1“: @2
Your privileges are insufficient.=Нямате достатъчно права.
Your privileges are insufficient. '@1' only allows you to grant: @2=Нямате достатъчно права. „@1“ ви позволява да давате само: @2
Unknown privilege: @1=Неизвестни права: @1
@1 granted you privileges: @2=@1 ви даде правото: @2
<name> (<privilege> [, <privilege2> [<...>]] | all)=<име> (<право> [, <право2> [<…>]] | all)
Give privileges to player=Дава права на играч
Invalid parameters (see /help grant).=Неприемливи параметри (вижте /help grant).
<privilege> [, <privilege2> [<...>]] | all=<право> [, <право2> [<…>]] | all
Grant privileges to yourself=Дава права на себе си
Invalid parameters (see /help grantme).=Неприемливи параметри (вижте /help grantme).
Your privileges are insufficient. '@1' only allows you to revoke: @2=Нямате достатъчно права. „@1“ ви позволява да отнемате само: @2
Note: Cannot revoke in singleplayer: @1=Забележка: Не може да отнемате права в режим един играч: @1
Note: Cannot revoke from admin: @1=Забележка: Не може да отнемате права на администратор: @1
No privileges were revoked.=Не са отнети права.
@1 revoked privileges from you: @2=@1 ви отне права: @2
Remove privileges from player=Отнема права от играч
Invalid parameters (see /help revoke).=Неприемливи параметри (вижте /help revoke).
Revoke privileges from yourself=Отнема права от себе си
Invalid parameters (see /help revokeme).=Неприемливи параметри (вижте /help revokeme).
<name> <password>=<име> <парола>
Set player's password (sent unencrypted, thus insecure)=Задава парола на играч (изпраща се нешифрована, следователно несигурно)
Name field required.=Полето за име е задължително.
Your password was cleared by @1.=Вашата парола е премахната от @1.
Password of player "@1" cleared.=Паролата на играч „@1“ е премахната.
Your password was set by @1.=Вашата парола е зададена от @1.
Password of player "@1" set.=Паролата на играча „@1“ е зададена.
<name>=<име>
Set empty password for a player=Задава празна парола на играч
Reload authentication data=Презарежда данните за удостоверяване
Done.=Готово.
Failed.=Грешка.
Remove a player's data=Премахва данните на играч
Player "@1" removed.=Играч „@1“ е премахнат.
No such player "@1" to remove.=Няма такъв играч „@1“, който да бъде премахнат.
Player "@1" is connected, cannot remove.=Играч „@1“ е свързан, не може да бъде премахнат.
Unhandled remove_player return code @1.=Неподдържан код на състояние remove_player @1.
Cannot teleport out of map bounds!=Не може да се телепортира извън границите на света!
Cannot get player with name @1.=Не може да бъде намерен играч с име @1.
Cannot teleport, @1 is attached to an object!=Не може да се телепортира, @1 е прикрепен към обект!
Teleporting @1 to @2.=Телепортиране на @1 до @2.
One does not teleport to oneself.=Не може да се телепортирате към себе си.
Cannot get teleportee with name @1.=Не може да бъде намерен телепортиран играч с име @1.
Cannot get target player with name @1.=Не може да бъде намерен целеви играч с име @1.
Teleporting @1 to @2 at @3.=Телепортиране на @1 до @2 на @3.
<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>=<X>,<Y>,<Z> | <до_име> | <име> <X>,<Y>,<Z> | <име> <до_име>
Teleport to position or player=Телепортира до координати или играч
You don't have permission to teleport other players (missing privilege: @1).=Нямате право да телепортирате други играчи (липсващи права: @1).
([-n] <name> <value>) | <name>=([-n] <име> <стойност>) | <име>
Set or read server configuration setting=Задава или извежда на екрата настройка на сървъра
Failed. Cannot modify secure settings. Edit the settings file manually.=Грешка! Настройките за сигурност не могат да бъдат променяни. Променете файла с настройки ръчно.
Failed. Use '/set -n <name> <value>' to create a new setting.=Грешка! Използвайте „/set -n <име> <стойност>“, за да създадете нова настройка.
@1 @= @2=@1 @= @2
<not set>=<не е зададено>
Invalid parameters (see /help set).=Неприемливи параметри (вижте /help set).
Finished emerging @1 blocks in @2ms.=Зареждането на @1 блока завърши за @2 мс.
emergeblocks update: @1/@2 blocks emerged (@3%)=обновяване на emergeblocks: @1/@2 блока заредени (@3%)
(here [<radius>]) | (<pos1> <pos2>)=(тук [<радиус>]) | (<коорд1> <коорд2>)
Load (or, if nonexistent, generate) map blocks contained in area pos1 to pos2 (<pos1> and <pos2> must be in parentheses)=Зарежда (или ако липсват, генерира) блокове от света в областта от коорд1 до коорд2 (<коорд1> и <коорд2> трябва да са в скоби)
Started emerge of area ranging from @1 to @2.=Започна зареждане на областта от @1 до @2.
Delete map blocks contained in area pos1 to pos2 (<pos1> and <pos2> must be in parentheses)=Премахва блокове от света в областта от коорд1 до коорд2 (<коорд1> и <коорд2> трябва да са в скоби)
Successfully cleared area ranging from @1 to @2.=Успешно изчистена област от @1 до @2.
Failed to clear one or more blocks in area.=Неуспешно изчистване на един или повече блока в областта.
Resets lighting in the area between pos1 and pos2 (<pos1> and <pos2> must be in parentheses)=Нулира осветлението в областта между коорд1 и коорд2 (<коорд1> и <коорд2> трябва да са в скоби)
Successfully reset light in the area ranging from @1 to @2.=Успешно нулирано осветление в област от @1 до @2.
Failed to load one or more blocks in area.=Неуспешно зареждане на един или повече блока в областта.
List mods installed on the server=Показва списък с модификациите, инсталирани на сървъра
No mods installed.=Няма инсталирани модификации.
Cannot give an empty item.=Не може да бъде даден празен предмет.
Cannot give an unknown item.=Не може да бъде даден неизвестен предмет.
Giving 'ignore' is not allowed.=Не е позволено да бъде даван „ignore“.
@1 is not a known player.=@1 не е известен играч.
@1 partially added to inventory.=@1 частично добавен в инвентара.
@1 could not be added to inventory.=@1 не може да бъде добавен в инвентара.
@1 added to inventory.=@1 добавен в инвентара.
@1 partially added to inventory of @2.=@1 частично добавен в инвентара на @2.
@1 could not be added to inventory of @2.=@1 не може да бъде добавен в инвентара на @2.
@1 added to inventory of @2.=@1 добавен в инвентара на @2.
<name> <ItemString> [<count> [<wear>]]=<име> <име-на-предмет> [<брой> [<износване>]]
Give item to player=Дава предмет на играч
Name and ItemString required.=Изисква се име и име-на-предмет.
<ItemString> [<count> [<wear>]]=<име-на-предмет> [<брой> [<износване>]]
Give item to yourself=Дава предмет на себе си
ItemString required.=Изисква се име-на-предмет.
<EntityName> [<X>,<Y>,<Z>]=<име-на-същество> [<X>,<Y>,<Z>]
Spawn entity at given (or your) position=Създава същество на дадена (или вашата) позиция
EntityName required.=Изисква се име-на-същество.
Unable to spawn entity, player is nil.=Неуспешно създаване на същество, играчът е null.
Cannot spawn an unknown entity.=Не може да бъде създадено неизвестно същество.
Invalid parameters (@1).=Неприемливи параметри (@1).
@1 spawned.=@1 е създаден.
@1 failed to spawn.=@1 не можа да бъде създаден.
Destroy item in hand=Унищожава предмета в ръката
Unable to pulverize, no player.=Неуспешно смачкване, няма играч.
Unable to pulverize, no item in hand.=Неуспешно смачкване, няма предмет в ръката.
An item was pulverized.=Предмет беше смачкан.
[<range>] [<seconds>] [<limit>]=[<обхват>] [<секунди>] [<ограничение>]
Check who last touched a node or a node near it within the time specified by <seconds>. Default: range @= 0, seconds @= 86400 @= 24h, limit @= 5. Set <seconds> to inf for no time limit=Проверява кой последно е докоснал възел или близък възел в рамките на времето, зададено от <секунди>. По подразбиране: обхват @= 0, секунди @= 86400 @= 24ч, ограничение @= 5. Задайте <секунди> на inf за без ограничение.
Rollback functions are disabled.=Функциите за отменяне на действия са изключени.
That limit is too high!=Ограничението е твърде голямо!
Checking @1 ...=Проверка @1…
Nobody has touched the specified location in @1 seconds.=Никой не е докосвал указаното място през последните @1 секунди.
@1 @2 @3 -> @4 @5 seconds ago.=@1 @2 @3 -> @4 преди @5 секунди.
Punch a node (range@=@1, seconds@=@2, limit@=@3).=Удар на възел (обхват@=@1, секунди@=@2, ограничение@=@3).
(<name> [<seconds>]) | (:<actor> [<seconds>])=(<име> [<секунди>]) | (:<променящ> [<секунди>])
Revert actions of a player. Default for <seconds> is 60. Set <seconds> to inf for no time limit=Отменя действията на играч. По подразбиране <секунди> е 60. Задайте <секунди> на inf за без ограничение.
Invalid parameters. See /help rollback and /help rollback_check.=Неприемливи параметри. Вижте /help rollback и /help rollback_check.
Reverting actions of player '@1' since @2 seconds.=Отменяне действията на играча „@1“ отпреди @2 секунди.
Reverting actions of @1 since @2 seconds.=Отменяне действията на @1 отпреди @2 секунди.
(log is too long to show)=(дневникът е твърде дълъг, за да бъде показан)
Reverting actions succeeded.=Действията са отменени.
Reverting actions FAILED.=Грешка при отменяне на действията.
Show server status=Показва състоянието на сървъра
This command was disabled by a mod or game.=Тази команда е изключена от модификация или игра.
[<0..23>:<0..59> | <0..24000>]=[<0..23>:<0..59> | <0..24000>]
Show or set time of day=Показва или задава часа на деня
Current time is @1:@2.=Текущото време е @1:@2.
You don't have permission to run this command (missing privilege: @1).=Нямате право да изпълните тази команда (липсващи права: @1).
Invalid time (must be between 0 and 24000).=Неправилно време (трябва да бъде между 0 и 24000).
Time of day changed.=Часът на деня е променен.
Invalid hour (must be between 0 and 23 inclusive).=Неверен час (трябва да бъде между 0 и 23 включително).
Invalid minute (must be between 0 and 59 inclusive).=Невярна минута (трябва да бъде между 0 и 59 включително).
Show day count since world creation=Показва броя дни от създаването на света
Current day is @1.=Текущият ден е @1.
[<delay_in_seconds> | -1] [-r] [<message>]=[<забавяне_в_секунди> | -1] [-r] [<съобщение>]
Shutdown server (-1 cancels a delayed shutdown, -r allows players to reconnect)=Изключва сървъра (-1 отменя забавено спиране, -r позволява на играчите повторно да се свързват)
Server shutting down (operator request).=Сървърът се изключва (по искане на оператор).
Ban the IP of a player or show the ban list=Забранява играч/IP или извежда списък със забранените
The ban list is empty.=Списъкът със забранени е празен.
Ban list: @1=Списък със забранени: @1
You cannot ban players in singleplayer!=Не можете да забраните играчи в режим един играч!
Player is not online.=Играчът не е на линия.
Failed to ban player.=Грешка при забраняване на играч.
Banned @1.=Играчът @1 е забранен.
<name> | <IP_address>=<име> | <IP_адрес>
Remove IP ban belonging to a player/IP=Премахва забрана по IP на играч/IP.
Failed to unban player/IP.=Грешка при премахване забраната на играч/IP.
Unbanned @1.=Премахната забрана на @1.
<name> [<reason>]=<име> [<причина>]
Kick a player=Изгонва играч
Failed to kick player @1.=Грешка при изгонване на играча @1.
Kicked @1.=Играчът @1 е изгонен.
[full | quick]=[пълно | бързо]
Clear all objects in world=Премахва всички обекти в света
Invalid usage, see /help clearobjects.=Неприемливи параметри. Вижте /help clearobjects.
Clearing all objects. This may take a long time. You may experience a timeout. (by @1)=Премахване на всички обекти. Може да отнеме време. Може и времето за връзка да изтече. (by @1)
Cleared all objects.=Премахнати са всички обекти.
<name> <message>=<име> <съобщение>
Send a direct message to a player=Изпраща лично съобщение на играч
Invalid usage, see /help msg.=Неприемливи параметри. Вижте /help msg.
The player @1 is not online.=Играчът @1 не е на линия.
DM from @1: @2=ЛС от @1: @2
DM sent to @1: @2=ЛС изпратено до @1: @2
Get the last login time of a player or yourself=Получава последното влизане на играч или себе си
@1's last login time was @2.=Последното влизане на @1 е @2.
@1's last login time is unknown.=Последното влизане на @1 е неизвестно.
Clear the inventory of yourself or another player=Изчиства инвентара на друг играч или вас
You don't have permission to clear another player's inventory (missing privilege: @1).=Нямате право да изчиствате инвентара на друг играч (липсващи права: @1).
@1 cleared your inventory.=@1 изчисти вашия инвентар.
Cleared @1's inventory.=Инвентарът на @1 е изчистен.
Player must be online to clear inventory!=Играчът трябва да е онлайн, за да изчистите инвентара му!
Players can't be killed, damage has been disabled.=Играчите не могат да бъдат убивани, щетите са изключени.
Player @1 is not online.=Играчът @1 не е на линия.
You are already dead.=Вече сте мъртви.
@1 is already dead.=@1 вече е мъртъв.
@1 has been killed.=@1 е убит.
Kill player or yourself=Убива играч или себе си
Invalid parameters (see /help @1).=Неприемливи параметри (вижте /help @1).
Too many arguments, try using just /help <command>=Твърде много аргументи, опитайте /help <команда>
Available commands: @1=Достъпни команди: @1
Use '/help <cmd>' to get more information, or '/help all' to list everything.=Използвайте „/help <cmd>“, за да получите повече информация, или „/help all“, за да видите списък с всички команди.
Available commands:=Достъпни команди:
Command not available: @1=Командата не е достъпна: @1
[all | privs | <cmd>] [-t]=[all | privs | <команда>] [-t]
Get help for commands or list privileges (-t: output in chat)=Получава помощ за команди или списък с права (-t: извежда в панела за разговори)
Available privileges:=Достъпни права:
You died=Умряхте
Respawn=Прераждане
Command=Команда
Parameters=Параметри
For more information, click on any entry in the list.=За повече информация щракнете върху елемент от списъка.
Double-click to copy the entry to the chat history.=Двоен клик за копиране на елемента в историята на разговори.
Command: @1 @2=Команда: @1 @2
Available commands: (see also: /help <cmd>)=Достъпни команди: (вижте /help <команда>)
Close=Затваряне
Privilege=Права
Description=Описание
print [<filter>] | dump [<filter>] | save [<format> [<filter>]] | reset=
Handle the profiler and profiling data. Can output to chat (print), action log (dump), or file in world (save). Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change). Filter is a lua pattern used to limit output to matching mod names.=Управлява инструмента за профилиране и данните от него. Може да изведе в панела за разговори (print), в дневника (dump) или във файл в света (save). Форматът може да бъде txt, csv, lua, json, json_pretty (структурите може да бъдат променени). Филтърът е шаблон на lua за ограничаване на изхода до съвпадащи имена на модификации.
Statistics written to action log.=Статистиката е записана в дневника.
Statistics were reset.=Статистиката е нулирана.
@1 joined the game.=@1 се присъедини.
@1 left the game.=@1 напусна играта.
@1 left the game (timed out).=@1 напусна играта (изтекло време).
(no description)=(няма описание)
Can interact with things and modify the world=Може да взаимодейства с неща и променя света
Can speak in chat=Може да пише съобщения
Can modify basic privileges (@1)=Може да променя основните права (@1)
Can modify privileges=Може да променя права
Can teleport self=Може да телепортира себе си
Can teleport other players=Може да телепортира играчи
Can set the time of day using /time=Може да задава часа през деня чрез /time
Can do server maintenance stuff=Може да извършва поддръжка на сървъра
Can bypass node protection in the world=Може да заобикаля защитата на възли в света
Can ban and unban players=Може да забранява и разрешава играчи
Can kick players=Може да изгонва играчи
Can use /give and /giveme=Може да използва /give и /giveme
Can use /setpassword and /clearpassword=Може да използва /setpassword и /clearpassword
Can use fly mode=Може да използва режим на летене
Can use fast mode=Може да използва режим на бързо придвижване
Can fly through solid nodes using noclip mode=Може да преминава през твърди възли в режим „без изрязване“
Can use the rollback functionality=Може да използва възможността за отменяне на действия
Can enable wireframe=Може да включва телени рамки
Unknown Item=Неизвестен предмет
Air=Въздух
Ignore=Пренебрегване
You can't place 'ignore' nodes!=Не можете да поставяте възли „пренебрегване“!
Values below show absolute/relative times spend per server step by the instrumented function.=Стойностите по-долу показват абсолютното/относителното време за всяка стъпка на сървъра от замерваната функция.
A total of @1 sample(s) were taken.=Взети са общи @1 проби.
The output is limited to '@1'.=Изходът е ограничен до „@1“.
Saving of profile failed: @1=Грешка при запазване на профила: @1
Profile saved to @1=Профилът е запазен в @1

View File

@@ -192,7 +192,7 @@ Send a direct message to a player=Eine Direktnachricht an einen Spieler senden
Invalid usage, see /help msg.=Ungültige Verwendung, siehe /help msg.
The player @1 is not online.=Der Spieler @1 ist nicht online.
DM from @1: @2=DN von @1: @2
Message sent.=Nachricht gesendet.
DM sent to @1: @2=DN an @1 gesendet: @2
Get the last login time of a player or yourself=Den letzten Loginzeitpunkt eines Spielers oder Ihren eigenen anfragen
@1's last login time was @2.=Letzter Loginzeitpunkt von @1 war @2.
@1's last login time is unknown.=Letzter Loginzeitpunkt von @1 ist unbekannt.
@@ -207,6 +207,8 @@ You are already dead.=Sie sind schon tot.
@1 is already dead.=@1 ist bereits tot.
@1 has been killed.=@1 wurde getötet.
Kill player or yourself=Einen Spieler oder Sie selbst töten
You died=Sie sind gestorben
Respawn=Wiederbeleben
@1 joined the game.=@1 ist dem Spiel beigetreten.
@1 left the game.=@1 hat das Spiel verlassen.
@1 left the game (timed out).=@1 hat das Spiel verlassen (Netzwerkzeitüberschreitung).
@@ -234,15 +236,11 @@ Air=Luft
Ignore=Ignorieren
You can't place 'ignore' nodes!=Sie können keine „ignore“-Blöcke platzieren!
print [<filter>] | dump [<filter>] | save [<format> [<filter>]] | reset=print [<Filter>] | dump [<Filter>] | save [<Format> [<Filter>]] | reset
Handle the profiler and profiling data=Den Profiler und Profilingdaten verwalten
Handle the profiler and profiling data. Can output to chat (print), action log (dump), or file in world (save). Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change). Filter is a lua pattern used to limit output to matching mod names.=Den Profiler benutzen und mit Profiling-Daten arbeiten. Kann in den Chat (print), in das Action-Protokoll (dump) oder in eine Datei in der Welt (save) ausgeben. Das Format kann „txt“, „csv“, „lua“, „json“ oder „json_pretty“ sein (die Strukturen könnten sich in Zukunft ändern). Filter ist ein Lua-Pattern, das benutzt wird, um die Ausgabe auf passende Modnamen einzuschränken.
Statistics written to action log.=Statistiken zum Aktionsprotokoll geschrieben.
Statistics were reset.=Statistiken wurden zurückgesetzt.
Usage: @1=Verwendung: @1
Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change).=Format kann entweder „txt“, „csv“, „lua“, „json“ oder „json_pretty“ sein (die Struktur kann sich in Zukunft ändern).
Values below show absolute/relative times spend per server step by the instrumented function.=Die unten angegebenen Werte zeigen absolute/relative Zeitspannen, die je Server-Step von der instrumentierten Funktion in Anspruch genommen wurden.
A total of @1 sample(s) were taken.=Es wurden insgesamt @1 Datenpunkt(e) aufgezeichnet.
The output is limited to '@1'.=Die Ausgabe ist beschränkt auf „@1“.
Saving of profile failed: @1=Speichern des Profils fehlgeschlagen: @1
Profile saved to @1=Profil abgespeichert nach @1
You died=Sie sind gestorben
Respawn=Wiederbeleben

View File

@@ -192,7 +192,7 @@ Send a direct message to a player=Sendu rekte privatan mesaĝon al ludanto
Invalid usage, see /help msg.=Nevalida uzo, vidu /help msg.
The player @1 is not online.=La ludanto @1 ne ĉeretas.
DM from @1: @2=Privata mesaĝo de @1: @2
Message sent.=Mesaĝo sendita.
DM sent to @1: @2=
Get the last login time of a player or yourself=Vidi la lastan salutotempon de ludanto, aŭ vi mem
@1's last login time was @2.=Lasta salutotempo de @1 estas @2.
@1's last login time is unknown.=Lasta salutotempo de @1 estas nesciata.
@@ -207,6 +207,8 @@ You are already dead.=Vi jam estas mortinta.
@1 is already dead.=@1 estas mortinta.
@1 has been killed.=@1 estas murdita.
Kill player or yourself=Mortigi ludanton aŭ vin mem
You died=Vi mortis
Respawn=Renaskiĝi
@1 joined the game.=@1 aliĝis la ludon.
@1 left the game.=@1 foriris de la ludo.
@1 left the game (timed out).=@1 foriris de la ludo (tempo-elĉerpo)
@@ -234,15 +236,11 @@ Air=Aero
Ignore=Malatenti
You can't place 'ignore' nodes!=Vi ne povas meti «malatentajn» monderojn!
print [<filter>] | dump [<filter>] | save [<format> [<filter>]] | reset=print [<filtrilo>] | dump [<filtrilo>] | save [<formo> [<filtrilo>]] | reset
Handle the profiler and profiling data=Trakti la analizilon kaj analizajn datumojn
Handle the profiler and profiling data. Can output to chat (print), action log (dump), or file in world (save). Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change). Filter is a lua pattern used to limit output to matching mod names.=
Statistics written to action log.=Analizoj skribitaj al agoprotokolo.
Statistics were reset.=Analizoj forviŝitaj.
Usage: @1=Uzado: @1
Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change).=Formo povas estas txt, csv, lua, json, aŭ json_pretty (struktuoj eble iam ŝanĝiĝos).
Values below show absolute/relative times spend per server step by the instrumented function.=Valoroj subaj montras la malrelativan/relativan tempon pasigitan de la servilo je ĉiu paŝo de la funkcio.
A total of @1 sample(s) were taken.=Sume @1 ekzemplero(j) konserviĝis.
The output is limited to '@1'.=La eligo estas limigita al «@1».
Saving of profile failed: @1=Konservado de profilo malsukcesis: @1
Profile saved to @1=Profilo konservita al @1
You died=Vi mortis
Respawn=Renaskiĝi

View File

@@ -192,7 +192,7 @@ Send a direct message to a player=Envoyer un message privé à un joueur.
Invalid usage, see /help msg.=Usage invalide, voir /help msg.
The player @1 is not online.=Le joueur @1 n'est pas en ligne.
DM from @1: @2=Message privé de @1 : @2
Message sent.=Message privé envoyé.
DM sent to @1: @2=
Get the last login time of a player or yourself=Obtenir l'horodatage de la dernière connexion d'un joueur ou de vous-même.
@1's last login time was @2.=@1 s'est connecté pour la dernière fois au @2.
@1's last login time is unknown.=L'horodatage de la dernière connexion de @1 est inconnu.
@@ -207,6 +207,8 @@ You are already dead.=Vous êtes déjà mort.
@1 is already dead.=@1 est déjà mort.
@1 has been killed.=@1 a été tué.
Kill player or yourself=Tuer un joueur ou vous-même.
You died=Vous êtes mort
Respawn=Réapparaître
@1 joined the game.=@1 a rejoint la partie.
@1 left the game.=@1 a quitté la partie.
@1 left the game (timed out).=@1 a quitté la partie (inactivité).
@@ -234,15 +236,11 @@ Air=Air
Ignore=Ignorer
You can't place 'ignore' nodes!=Vous ne pouvez pas placé de nœuds 'ignorés' !
print [<filter>] | dump [<filter>] | save [<format> [<filter>]] | reset=print [<filtre>] | dump [<filtre>] | save [<format> [<filtre>]] | reset
Handle the profiler and profiling data=Traiter le profileur et les données de profilage
Handle the profiler and profiling data. Can output to chat (print), action log (dump), or file in world (save). Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change). Filter is a lua pattern used to limit output to matching mod names.=
Statistics written to action log.=Les statistiques sont écrites dans les journaux d'actions.
Statistics were reset.=Les statistiques ont été réinitialisées.
Usage: @1=Usage : @1
Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change).=Le format peut être txt, csv, lua, json ou json_pretty (les structures sont sujettes au changement).
Values below show absolute/relative times spend per server step by the instrumented function.=Les valeurs inférieures affichent les temps absolu et relatif dépensés par étape du serveur par la fonction utilisée.
A total of @1 sample(s) were taken.=@1 échantillons ont été collectés.
The output is limited to '@1'.=La sortie est limitée à '@1'.
Saving of profile failed: @1=La sauvegarde du profil a échoué : @1
Profile saved to @1=Le profil a été sauvegardé dans @1
You died=Vous êtes mort
Respawn=Réapparaître

View File

@@ -192,7 +192,7 @@ Send a direct message to a player=Kirim pesan langsung kepada pemain
Invalid usage, see /help msg.=Penggunaan tidak sah. Lihat /help msg.
The player @1 is not online.=Pemain @1 tidak daring.
DM from @1: @2=Pesan langsung dari @1: @2
Message sent.=Pesan terkirim.
DM sent to @1: @2=
Get the last login time of a player or yourself=Ambil waktu masuk terakhir pemain atau diri Anda
@1's last login time was @2.=Waktu masuk terakhir @1 adalah @2.
@1's last login time is unknown.=Waktu masuk terakhir @1 tidak diketahui.
@@ -207,6 +207,8 @@ You are already dead.=Anda telah mati.
@1 is already dead.=@1 telah mati.
@1 has been killed.=@1 telah dibunuh.
Kill player or yourself=Bunuh pemain atau diri Anda
You died=Anda mati
Respawn=Bangkit kembali
@1 joined the game.=@1 bergabung dalam permainan.
@1 left the game.=@1 keluar permainan.
@1 left the game (timed out).=@1 keluar permainan (kehabisan waktu).
@@ -234,15 +236,11 @@ Air=Udara
Ignore=Ignore
You can't place 'ignore' nodes!=Anda tidak dapat menaruh nodus 'ignore'!
print [<filter>] | dump [<filter>] | save [<format> [<filter>]] | reset=print [<filter>] | dump [<filter>] | save [<format> [<filter>]] | reset
Handle the profiler and profiling data=Menangani profiler dan data profiling
Handle the profiler and profiling data. Can output to chat (print), action log (dump), or file in world (save). Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change). Filter is a lua pattern used to limit output to matching mod names.=
Statistics written to action log.=Statistik ditulis ke log action.
Statistics were reset.=Statistik diatur ulang.
Usage: @1=Penggunaan: @1
Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change).=Format berupa salah satu dari txt, csv, lua, json, json_pretty (struktur mungkin berubah).
Values below show absolute/relative times spend per server step by the instrumented function.=Nilai berikut menampilkan waktu mutlak/relatif yang dihabiskan tiap langkah server oleh fungsi instrumen.
A total of @1 sample(s) were taken.=Total @1 sampel yang diambil.
The output is limited to '@1'.=Keluaran dibatasi ke '@1'.
Saving of profile failed: @1=Penyimpanan profil gagal: @1
Profile saved to @1=Profil disimpan ke @1
You died=Anda mati
Respawn=Bangkit kembali

View File

@@ -193,7 +193,7 @@ Send a direct message to a player=Invia un messaggio privato a unə giocatore
Invalid usage, see /help msg.=Uso incorretto, vedi /help msg
The player @1 is not online.=Lə giocatore @1 non è connessə.
DM from @1: @2=Messaggio privato da @1: @2
Message sent.=Messaggio inviato.
DM sent to @1: @2=
Get the last login time of a player or yourself=Ritorna l'ultimo accesso di unə giocatore o di te stessǝ
@1's last login time was @2.=L'ultimo accesso di @1 è avvenuto il @2.
@1's last login time is unknown.=L'ultimo accesso di @1 è ignoto.
@@ -208,6 +208,8 @@ You are already dead.=Sei già mortǝ.
@1 is already dead.=@1 è già mortǝ.
@1 has been killed.=@1 è stato uccisǝ.
Kill player or yourself=Uccide unə giocatore o te stessǝ
You died=Sei morto
Respawn=Rinasci
@1 joined the game.=@1 si è connessə.
@1 left the game.=@1 si è disconnessə.
@1 left the game (timed out).=@1 si è disconnessə (connessione scaduta).
@@ -235,15 +237,11 @@ Air=Aria
Ignore=Ignora
You can't place 'ignore' nodes!=Non puoi piazzare nodi 'ignore'!
print [<filter>] | dump [<filter>] | save [<format> [<filter>]] | reset=print [<filtro>] | dump [<filtro>] | save [<formato> [<filtro>]] | reset
Handle the profiler and profiling data=Gestisce il profiler e i dati da esso elaborati
Handle the profiler and profiling data. Can output to chat (print), action log (dump), or file in world (save). Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change). Filter is a lua pattern used to limit output to matching mod names.=
Statistics written to action log.=Statistiche scritte nel registro delle azioni.
Statistics were reset.=Le statistiche sono state resettate.
Usage: @1=Utilizzo: @1
Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change).=I formati supportati sono txt, csv, lua, json e json_pretty (le strutture potrebbero essere soggetti a cambiamenti).
Values below show absolute/relative times spend per server step by the instrumented function.=I valori sottostanti mostrano i tempi assoluti/relativi impiegati su ogni singolo step dalla funzione analizzata
A total of @1 sample(s) were taken.=Son stati ottenuti campioni per un totale di @1.
The output is limited to '@1'.=L'output è limitato a '@1'.
Saving of profile failed: @1=Errore nel salvare il profilo: @1
Profile saved to @1=Profilo salvato in @1
You died=Sei morto
Respawn=Rinasci

View File

@@ -192,7 +192,7 @@ Send a direct message to a player=Menghantar mesej terus kepada seorang pemain
Invalid usage, see /help msg.=Kegunaan tidak sah, sila lihat /help msg.
The player @1 is not online.=Pemain @1 tidak berada dalam talian.
DM from @1: @2=DM daripada @1: @2
Message sent.=Mesej telah dihantar.
DM sent to @1: @2=
Get the last login time of a player or yourself=Dapatkan waktu log masuk terakhir bagi seorang pemain atau diri sendiri
@1's last login time was @2.=Waktu log masuk terakhir @1 ialah pada @2.
@1's last login time is unknown.=Waktu log masuk terakhir @1 tidak diketahui.
@@ -207,6 +207,8 @@ You are already dead.=Anda sudah pun mati.
@1 is already dead.=@1 sudah pun mati.
@1 has been killed.=@1 telah berjaya dibunuh.
Kill player or yourself=Bunuh pemain atau diri sendiri
You died=Anda telah meninggal
Respawn=Jelma semula
@1 joined the game.=@1 telah menyertai permainan.
@1 left the game.=@1 telah meninggalkan permainan.
@1 left the game (timed out).=@1 telah meninggalkan permainan (tamat tempoh masa).
@@ -234,15 +236,11 @@ Air=Udara
Ignore=Abai
You can't place 'ignore' nodes!=Anda tidak boleh meletakkan nod 'abai'!
print [<filter>] | dump [<filter>] | save [<format> [<filter>]] | reset=print [<tapisan>] | dump [<tapisan>] | save [<format> [<tapisan>]] | reset
Handle the profiler and profiling data=Uruskan pembukah dan data pembukahan
Handle the profiler and profiling data. Can output to chat (print), action log (dump), or file in world (save). Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change). Filter is a lua pattern used to limit output to matching mod names.=
Statistics written to action log.=Statistik telah ditulis ke log perlakuan.
Statistics were reset.=Statistik telah ditetapkan semula.
Usage: @1=Kegunaan: @1
Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change).=Format boleh jadi salah satu daripada txt, csv, lua, json, json_pretty (struktur boleh berubah kemudian).
Values below show absolute/relative times spend per server step by the instrumented function.=Nilai di bawah menunjukkan masa mutlak/relatif yang digunakan oleh fungsi yang dipasangkan pada setiap langkah pelayan
A total of @1 sample(s) were taken.=Sebanyak @1 sampel telah diambil secara keseluruhan.
The output is limited to '@1'.=Output dihadkan kepada '@1'.
Saving of profile failed: @1=Penyimpanan profil telah gagal: @1
Profile saved to @1=Profil telah disimpan ke @1
You died=Anda telah meninggal
Respawn=Jelma semula

View File

@@ -192,7 +192,7 @@ Send a direct message to a player=Enviar uma mensagem direta a um jogador
Invalid usage, see /help msg.=Uso inválido, veja /help msg.
The player @1 is not online.=O jogador @1 não está online.
DM from @1: @2=DM de @1: @2
Message sent.=Mensagem enviada.
DM sent to @1: @2=
Get the last login time of a player or yourself=Pegue o último horário de login de um jogador ou de você mesmo
@1's last login time was @2.=O último login de @1 foi às @2.
@1's last login time is unknown.=O último login de @1 é desconhecido.
@@ -207,6 +207,8 @@ You are already dead.=Você já está morto.
@1 is already dead.=@1 já está morto.
@1 has been killed.=@1 foi morto.
Kill player or yourself=Matar jogador ou a si mesmo
You died=Você morreu
Respawn=Reviver
@1 joined the game.=@1 entrou no jogo.
@1 left the game.=@1 saiu do jogo.
@1 left the game (timed out).=@1 saiu do jogo (tempo esgotado)
@@ -234,15 +236,11 @@ Air=Ar
Ignore=Ignorar
You can't place 'ignore' nodes!=Você não pode colocar nós 'ignorar'!
print [<filter>] | dump [<filter>] | save [<format> [<filter>]] | reset=print [<filtro>] | dump [<filtro>] | save [<formato> [<filtro>]] | reset
Handle the profiler and profiling data=Lidar com o criador de perfil e os dados de criação de perfil
Handle the profiler and profiling data. Can output to chat (print), action log (dump), or file in world (save). Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change). Filter is a lua pattern used to limit output to matching mod names.=
Statistics written to action log.=Estatísticas salvas no log de ações.
Statistics were reset.=As estatísticas foram redefinidas.
Usage: @1=Uso: @1
Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change).=O formato pode ser txt, csv, lua, json, json_pretty (as estruturas podem estar sujeitas a alterações).
Values below show absolute/relative times spend per server step by the instrumented function.=Os valores abaixo mostram os tempos absolutos/relativos gastos por etapa do servidor pela função instrumentada.
A total of @1 sample(s) were taken.=Um total de @1 amostra(s) foi coletada.
The output is limited to '@1'.=A saída é limitada a '@1'.
Saving of profile failed: @1=Falha ao salvar o perfil: @1
Profile saved to @1=Perfil salvo em @1
You died=Você morreu
Respawn=Reviver

View File

@@ -192,7 +192,7 @@ Send a direct message to a player=Отправить прямое сообщен
Invalid usage, see /help msg.=Недопустимое использование, см. /help msg.
The player @1 is not online.=Игрок @1 не находится в игре.
DM from @1: @2=DM от @1: @2
Message sent.=Сообщение отправлено.
DM sent to @1: @2=
Get the last login time of a player or yourself=Вывести время последнего входа игрока или своё
@1's last login time was @2.=Время последнего входа @1: @2.
@1's last login time is unknown.=Время последнего входа @1 неизвестно.
@@ -207,6 +207,8 @@ You are already dead.=Ты уже мертв.
@1 is already dead.=@1 уже мертв.
@1 has been killed.=@1 был убит.
Kill player or yourself=Убить игрока или себя
You died=Вы умерли
Respawn=Возродиться
@1 joined the game.=@1 присоединился к игре.
@1 left the game.=@1 вышел из игры.
@1 left the game (timed out).=@1 вышел из игры (тайм-аут).
@@ -234,15 +236,11 @@ Air=Воздух
Ignore=Игнорируемая встроенная нода (":ignore")
You can't place 'ignore' nodes!=Вы не можете установить ноду 'ignore'!
print [<filter>] | dump [<filter>] | save [<format> [<filter>]] | reset=print [<filter>] | dump [<filter>] | save [<format> [<filter>]] | reset
Handle the profiler and profiling data=Работа с профайлером и данными профилирования
Handle the profiler and profiling data. Can output to chat (print), action log (dump), or file in world (save). Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change). Filter is a lua pattern used to limit output to matching mod names.=
Statistics written to action log.=Статистика записывается в журнал действий.
Statistics were reset.=Статистика была сброшена.
Usage: @1=Использование: @1
Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change).=Формат может быть одним из txt, csv, lua, json, json_pretty (структуры могут быть изменены).
Values below show absolute/relative times spend per server step by the instrumented function.=Приведенные ниже значения показывают абсолютное/относительное время, затрачиваемое функцией на каждый шаг сервера.
A total of @1 sample(s) were taken.=Всего было взято @1 образец(ов).
The output is limited to '@1'.=Вывод ограничен значением '@1'.
Saving of profile failed: @1=Не удалось сохранить данные профилирования: @1
Profile saved to @1=Данные профилирования сохранены в @1
You died=Вы умерли
Respawn=Возродиться

View File

@@ -192,7 +192,7 @@ Send a direct message to a player=
Invalid usage, see /help msg.=
The player @1 is not online.=
DM from @1: @2=
Message sent.=
DM sent to @1: @2=
Get the last login time of a player or yourself=
@1's last login time was @2.=
@1's last login time is unknown.=
@@ -207,6 +207,8 @@ You are already dead.=
@1 is already dead.=
@1 has been killed.=
Kill player or yourself=
You died=
Respawn=
@1 joined the game.=
@1 left the game.=
@1 left the game (timed out).=
@@ -234,11 +236,9 @@ Air=
Ignore=
You can't place 'ignore' nodes!=
print [<filter>] | dump [<filter>] | save [<format> [<filter>]] | reset=
Handle the profiler and profiling data=
Handle the profiler and profiling data. Can output to chat (print), action log (dump), or file in world (save). Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change). Filter is a lua pattern used to limit output to matching mod names.=
Statistics written to action log.=
Statistics were reset.=
Usage: @1=
Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change).=
Values below show absolute/relative times spend per server step by the instrumented function.=
A total of @1 sample(s) were taken.=
The output is limited to '@1'.=

View File

@@ -3,18 +3,61 @@
-- SPDX-License-Identifier: LGPL-2.1-or-later
local function get_info_formspec(size, padding, text)
return table.concat({
"formspec_version[6]",
"size[", size.x, ",", size.y, "]",
"padding[0,0]",
"bgcolor[;true]",
local function get_description_hypertext(package, info, loading_error)
-- Screenshots and description
local hypertext = "<big><b>" .. core.hypertext_escape(package.short_description) .. "</b></big>\n"
"label[4,4.35;", text, "]",
"container[", padding.x, ",", size.y - 0.8 - padding.y, "]",
"button[0,0;2,0.8;back;", fgettext("Back"), "]",
"container_end[]",
})
local screenshots = info and info.screenshots or {{url = package.thumbnail}}
local winfo = core.get_window_info()
local fs_to_px = winfo.size.x / winfo.max_formspec_size.x
for i, ss in ipairs(screenshots) do
local path = get_screenshot(package, ss.url, 2)
hypertext = hypertext .. "<action name=\"ss_".. i .. "\"><img name=\"" ..
core.hypertext_escape(path) .. "\" width=" .. (3 * fs_to_px) ..
" height=" .. (2 * fs_to_px) .. "></action>"
if i ~= #screenshots then
hypertext = hypertext .. "<img name=\"blank.png\" width=" .. (0.25 * fs_to_px) ..
" height=" .. (2.25 * fs_to_px).. ">"
end
end
if info then
hypertext = hypertext .. "\n" .. info.long_description.head
local first = true
local function add_link_button(label, name)
if info[name] then
if not first then
hypertext = hypertext .. " | "
end
hypertext = hypertext .. "<action name=link_" .. name .. ">" .. label .. "</action>"
info.long_description.links["link_" .. name] = info[name]
first = false
end
end
add_link_button(hgettext("Donate"), "donate_url")
add_link_button(hgettext("Website"), "website")
add_link_button(hgettext("Source"), "repo")
add_link_button(hgettext("Issue Tracker"), "issue_tracker")
add_link_button(hgettext("Translate"), "translation_url")
add_link_button(hgettext("Forum Topic"), "forum_url")
hypertext = hypertext .. "\n\n" .. info.long_description.body
elseif loading_error then
hypertext = hypertext .. "\n\n" .. hgettext("Error loading package information")
else
hypertext = hypertext .. "\n\n" .. hgettext("Loading...")
end
-- Fix the path to blank.png. This is needed for bullet indentation,
-- and also used for screenshot spacing.
hypertext = hypertext:gsub("<img name=\"?blank.png\"? ",
"<img name=\"" .. core.hypertext_escape(defaulttexturedir) .. "blank.png\" ")
return hypertext
end
@@ -41,18 +84,10 @@ local function get_formspec(data)
assert(data.package.name == info.name)
data.info = info
-- note: get_full_package_info can also return cached info immediately
ui.update()
end)
end
-- get_full_package_info can return cached info immediately, so
-- check to see if that happened
if not data.info then
if data.loading_error then
return get_info_formspec(size, window_padding, fgettext("Error loading package information"))
end
return get_info_formspec(size, window_padding, fgettext("Loading..."))
end
end
-- Check installation status
@@ -60,10 +95,14 @@ local function get_formspec(data)
local info = data.info
local info_line =
fgettext("by $1 — $2 downloads — +$3 / $4 / -$5",
local info_line
if info then
info_line = fgettext_ne("by $1 — $2 downloads — +$3 / $4 / -$5",
info.author, info.downloads,
info.reviews.positive, info.reviews.neutral, info.reviews.negative)
else
info_line = fgettext_ne("by $1", package.author)
end
local bottom_buttons_y = H - 0.8
@@ -79,7 +118,7 @@ local function get_formspec(data)
"button[", W - 3, ",", bottom_buttons_y, ";3,0.8;open_contentdb;", fgettext("ContentDB page"), "]",
"style_type[label;font_size=+24;font=bold]",
"label[0,0.4;", core.formspec_escape(info.title), "]",
"label[0,0.4;", core.formspec_escape(package.title), "]",
"style_type[label;font_size=;font=]",
"label[0,1.2;", core.formspec_escape(info_line), "]",
@@ -100,11 +139,13 @@ local function get_formspec(data)
formspec[#formspec + 1] = "image_button[5,0;1,1;" .. core.formspec_escape(defaulttexturedir)
formspec[#formspec + 1] = "cdb_queued.png;queued;]"
elseif not package.path then
local label = info and fgettext("Install [$1]", info.download_size) or
fgettext("Install")
formspec[#formspec + 1] = "style[install;bgcolor=green]"
formspec[#formspec + 1] = "button["
formspec[#formspec + 1] = right_button_rect
formspec[#formspec + 1] =";install;"
formspec[#formspec + 1] = fgettext("Install [$1]", info.download_size)
formspec[#formspec + 1] = label
formspec[#formspec + 1] = "]"
else
if package.installed_release < package.release then
@@ -125,13 +166,15 @@ local function get_formspec(data)
formspec[#formspec + 1] = "]"
end
local review_count = info.reviews.positive + info.reviews.neutral + info.reviews.negative
local current_tab = data.current_tab or 1
local tab_titles = {
fgettext("Description"),
fgettext("Information"),
fgettext("Reviews") .. core.formspec_escape(" [" .. review_count .. "]"),
}
if info then
local review_count = info.reviews.positive + info.reviews.neutral + info.reviews.negative
table.insert(tab_titles, fgettext("Information"))
table.insert(tab_titles, fgettext("Reviews") .. core.formspec_escape(" [" .. review_count .. "]"))
end
local tab_body_height = bottom_buttons_y - 2.8
@@ -147,59 +190,21 @@ local function get_formspec(data)
})
if current_tab == 1 then
-- Screenshots and description
local hypertext = "<big><b>" .. core.hypertext_escape(info.short_description) .. "</b></big>\n"
local winfo = core.get_window_info()
local fs_to_px = winfo.size.x / winfo.max_formspec_size.x
for i, ss in ipairs(info.screenshots) do
local path = get_screenshot(package, ss.url, 2)
hypertext = hypertext .. "<action name=\"ss_".. i .. "\"><img name=\"" ..
core.hypertext_escape(path) .. "\" width=" .. (3 * fs_to_px) ..
" height=" .. (2 * fs_to_px) .. "></action>"
if i ~= #info.screenshots then
hypertext = hypertext .. "<img name=\"blank.png\" width=" .. (0.25 * fs_to_px) ..
" height=" .. (2.25 * fs_to_px).. ">"
end
end
hypertext = hypertext .. "\n" .. info.long_description.head
local first = true
local function add_link_button(label, name)
if info[name] then
if not first then
hypertext = hypertext .. " | "
end
hypertext = hypertext .. "<action name=link_" .. name .. ">" .. core.hypertext_escape(label) .. "</action>"
info.long_description.links["link_" .. name] = info[name]
first = false
end
end
add_link_button(fgettext("Donate"), "donate_url")
add_link_button(fgettext("Website"), "website")
add_link_button(fgettext("Source"), "repo")
add_link_button(fgettext("Issue Tracker"), "issue_tracker")
add_link_button(fgettext("Translate"), "translation_url")
add_link_button(fgettext("Forum Topic"), "forum_url")
hypertext = hypertext .. "\n\n" .. info.long_description.body
-- Fix the path to blank.png. This is needed for bullet indentation.
hypertext = hypertext:gsub("<img name=\"?blank.png\"? ",
"<img name=\"" .. core.hypertext_escape(defaulttexturedir) .. "blank.png\" ")
local hypertext = get_description_hypertext(package, info, data.loading_error)
table.insert_all(formspec, {
"hypertext[0,0;", W, ",", tab_body_height - 0.375,
";desc;", core.formspec_escape(hypertext), "]",
})
elseif current_tab == 2 then
assert(info)
local hypertext = info.info_hypertext.head .. info.info_hypertext.body
table.insert_all(formspec, {
"hypertext[0,0;", W, ",", tab_body_height - 0.375,
";info;", core.formspec_escape(hypertext), "]",
})
elseif current_tab == 3 then
assert(info)
if not package.reviews and not data.reviews_error and not data.reviews_loading then
data.reviews_loading = true
@@ -286,10 +291,6 @@ local function handle_submit(this, fields)
return true
end
if not info then
return false
end
if fields.open_contentdb then
local version = core.get_version()
local url = core.settings:get("contentdb_url") .. "/packages/" .. package.url_part ..
@@ -312,6 +313,12 @@ local function handle_submit(this, fields)
return true
end
-- The events handled below are only valid if the package info has finished
-- loading.
if not info then
return false
end
if fields.tabs then
this.data.current_tab = tonumber(fields.tabs)
return true

View File

@@ -114,9 +114,12 @@ function update_detector.get_all()
local ret = {}
local all_content = pkgmgr.get_all()
for _, content in ipairs(all_content) do
assert(content.path and content.path ~= "")
local cdb_id = pkgmgr.get_contentdb_id(content)
if cdb_id then
-- Do not consider content that we cannot modify to be out-of-date.
-- This would be technically correct but confusing for the user.
if cdb_id and core.may_modify_path(content.path) then
-- The backend will account for aliases in `latest_releases`
local latest_release = latest_releases[cdb_id]
if not latest_release and content.type == "game" then

View File

@@ -12,7 +12,7 @@
"v-rob <robinsonvincent89@gmail.com>",
"Desour/DS",
"srifqi",
"Gregor Parzefall (grorp)",
"grorp",
"Lars Müller (luatic)",
"cx384",
"sfence",
@@ -47,15 +47,11 @@
],
"#": "For updating active/previous contributors, see the script in ./util/gather_git_credits.py",
"contributors": [
"Erich Schubert",
"wrrrzr",
"siliconsniffer",
"JosiahWI",
"veprogames",
"Miguel P.L",
"AFCMS"
"Lucas OH",
"Xeno333"
],
"previous_contributors": [
"Wuzzy (Wuzzy2)",
"Ælla Chiana Moskopp (erle) <erle@dieweltistgarnichtso.net> [Logo]",
"numzero",
"red-001 <red-001@outlook.ie>",
@@ -67,6 +63,7 @@
"Jean-Patrick Guerrero (kilbith)",
"MoNTE48",
"Constantin Wenger (SpeedProg)",
"JosiahWI",
"Ciaran Gultnieks (CiaranG)",
"ROllerozxa",
"Paul Ouellette (pauloue)",

View File

@@ -33,13 +33,13 @@ end
local function buttonhandler(this, fields)
if fields.reconfigure then
local parent = this.parent
close_dialog(this)
local maintab = ui.find_by_name("maintab")
local dlg = create_settings_dlg("controls_keyboard_and_mouse")
dlg:set_parent(maintab)
maintab:hide()
dlg:set_parent(parent)
parent:hide()
dlg:show()
return true
@@ -74,7 +74,7 @@ local function create_rebind_keys_dlg()
return dlg
end
function migrate_keybindings()
function migrate_keybindings(parent)
-- Show migration dialog if the user upgraded from an earlier version
-- and this has not yet been shown before, *or* if keys settings had to be changed
if core.is_first_run then
@@ -95,14 +95,14 @@ function migrate_keybindings()
end
if not has_migration then
return
return parent
end
local maintab = ui.find_by_name("maintab")
local dlg = create_rebind_keys_dlg()
dlg:set_parent(maintab)
maintab:hide()
dlg:set_parent(parent)
parent:hide()
dlg:show()
ui.update()
return dlg
end

View File

@@ -11,7 +11,7 @@
local SETTING_NAME = "no_mtg_notification"
function check_reinstall_mtg()
function check_reinstall_mtg(parent)
-- used to be in minetest.conf
if core.settings:get_bool(SETTING_NAME) then
cache_settings:set_bool(SETTING_NAME, true)
@@ -19,14 +19,14 @@ function check_reinstall_mtg()
end
if cache_settings:get_bool(SETTING_NAME) then
return
return parent
end
local games = core.get_games()
for _, game in ipairs(games) do
if game.id == "minetest" then
cache_settings:set_bool(SETTING_NAME, true)
return
return parent
end
end
@@ -40,16 +40,16 @@ function check_reinstall_mtg()
end
if not mtg_world_found then
cache_settings:set_bool(SETTING_NAME, true)
return
return parent
end
local maintab = ui.find_by_name("maintab")
local dlg = create_reinstall_mtg_dlg()
dlg:set_parent(maintab)
maintab:hide()
dlg:set_parent(parent)
parent:hide()
dlg:show()
ui.update()
return dlg
end
local function get_formspec(dialogdata)
@@ -74,22 +74,22 @@ end
local function buttonhandler(this, fields)
if fields.reinstall then
local parent = this.parent
-- Don't set "no_mtg_notification" here so that the dialog will be shown
-- again if downloading MTG fails for whatever reason.
this:delete()
local maintab = ui.find_by_name("maintab")
local dlg = create_contentdb_dlg(nil, "minetest/minetest")
dlg:set_parent(maintab)
maintab:hide()
dlg:set_parent(parent)
parent:hide()
dlg:show()
return true
end
if fields.dismiss then
cache_settings:set_bool("no_mtg_notification", true)
cache_settings:set_bool(SETTING_NAME, true)
this:delete()
return true
end

View File

@@ -112,8 +112,12 @@ local function init_globals()
tv_main:show()
ui.update()
check_reinstall_mtg()
migrate_keybindings()
-- synchronous, chain parents to only show one at a time
local parent = tv_main
parent = migrate_keybindings(parent)
check_reinstall_mtg(parent)
-- asynchronous, will only be shown if we're still on "maintab"
check_new_version()
end

View File

@@ -165,11 +165,15 @@ local function get_formspec(tabview, name, tabdata)
local retval = ""
local index = filterlist.get_current_index(menudata.worldlist,
tonumber(core.settings:get("mainmenu_last_selected_world")))
local index = core.get_textlist_index("sp_worlds") or filterlist.get_current_index(menudata.worldlist,
tonumber(core.settings:get("mainmenu_last_selected_world"))) or 0
local list = menudata.worldlist:get_list()
local world = list and index and list[index]
-- When changing tabs to a world list with fewer entries, the last index is selected (visually).
-- However, the formspec fields lag behind, thus 'index > #list' can be a valid choice.
local world = list and list[math.min(index, #list)]
local game
if world then
game = pkgmgr.find_by_gameid(world.gameid)
else
@@ -183,27 +187,33 @@ local function get_formspec(tabview, name, tabdata)
local y = 0.2
local yo = 0.5625
if disabled_settings["creative_mode"] == nil then
creative = "checkbox[0,"..y..";cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
dump(core.settings:get_bool("creative_mode")) .. "]"
y = y + yo
end
if disabled_settings["enable_damage"] == nil then
damage = "checkbox[0,"..y..";cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
dump(core.settings:get_bool("enable_damage")) .. "]"
y = y + yo
end
if disabled_settings["enable_server"] == nil then
host = "checkbox[0,"..y..";cb_server;".. fgettext("Host Server") ..";" ..
dump(core.settings:get_bool("enable_server")) .. "]"
y = y + yo
if world then
if disabled_settings["creative_mode"] == nil then
creative = "checkbox[0,"..y..";cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
dump(core.settings:get_bool("creative_mode")) .. "]"
y = y + yo
end
if disabled_settings["enable_damage"] == nil then
damage = "checkbox[0,"..y..";cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
dump(core.settings:get_bool("enable_damage")) .. "]"
y = y + yo
end
if disabled_settings["enable_server"] == nil then
host = "checkbox[0,"..y..";cb_server;".. fgettext("Host Server") ..";" ..
dump(core.settings:get_bool("enable_server")) .. "]"
y = y + yo
end
end
retval = retval ..
"container[5.25,4.875]" ..
"button[0,0;3.225,0.8;world_delete;".. fgettext("Delete") .. "]" ..
"button[3.325,0;3.225,0.8;world_configure;".. fgettext("Select Mods") .. "]" ..
"button[6.65,0;3.225,0.8;world_create;".. fgettext("New") .. "]" ..
"button[6.65,0;3.225,0.8;world_create;".. fgettext("New") .. "]"
if world then
retval = retval ..
"button[0,0;3.225,0.8;world_delete;".. fgettext("Delete") .. "]" ..
"button[3.325,0;3.225,0.8;world_configure;".. fgettext("Select Mods") .. "]"
end
retval = retval ..
"container_end[]" ..
"container[0.375,0.375]" ..
creative ..
@@ -251,7 +261,7 @@ local function get_formspec(tabview, name, tabdata)
end
retval = retval .. "container_end[]"
else
elseif world then
retval = retval ..
"button[10.1875,5.925;4.9375,0.8;play;" .. fgettext("Play Game") .. "]"
end
@@ -348,8 +358,6 @@ local function main_button_handler(this, fields, name, tabdata)
gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
if selected == nil or gamedata.selected_world == 0 then
gamedata.errormessage =
fgettext_ne("No world created or selected!")
return true
end

View File

@@ -4,18 +4,10 @@
local S = core.get_translator("__builtin")
local function get_bool_default(name, default)
local val = core.settings:get_bool(name)
if val == nil then
return default
end
return val
end
local profiler_path = core.get_builtin_path().."profiler"..DIR_DELIM
local profiler = {}
local sampler = assert(loadfile(profiler_path .. "sampling.lua"))(profiler)
local instrumentation = assert(loadfile(profiler_path .. "instrumentation.lua"))(profiler, sampler, get_bool_default)
local instrumentation = assert(loadfile(profiler_path .. "instrumentation.lua"))(profiler, sampler)
local reporter = dofile(profiler_path .. "reporter.lua")
profiler.instrument = instrumentation.instrument
@@ -24,14 +16,17 @@ profiler.instrument = instrumentation.instrument
-- Is called later, after `core.register_chatcommand` was set up.
--
function profiler.init_chatcommand()
local instrument_profiler = get_bool_default("instrument.profiler", false)
local instrument_profiler = core.settings:get_bool("instrument.profiler", false)
if instrument_profiler then
instrumentation.init_chatcommand()
end
local param_usage = S("print [<filter>] | dump [<filter>] | save [<format> [<filter>]] | reset")
core.register_chatcommand("profiler", {
description = S("Handle the profiler and profiling data"),
description = S("Handle the profiler and profiling data. "
.. "Can output to chat (print), action log (dump), or file in world (save). "
.. "Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change). "
.. "Filter is a lua pattern used to limit output to matching mod names."),
params = param_usage,
privs = { server=true },
func = function(name, param)
@@ -39,10 +34,10 @@ function profiler.init_chatcommand()
local args = arg0 and string.split(arg0, " ")
if command == "dump" then
core.log("action", reporter.print(sampler.profile, arg0))
core.log("action", reporter.print(sampler.profile, arg0, false))
return true, S("Statistics written to action log.")
elseif command == "print" then
return true, reporter.print(sampler.profile, arg0)
return true, reporter.print(sampler.profile, arg0, true)
elseif command == "save" then
return reporter.save(sampler.profile, args[1] or "txt", args[2])
elseif command == "reset" then
@@ -50,9 +45,7 @@ function profiler.init_chatcommand()
return true, S("Statistics were reset.")
end
return false,
S("Usage: @1", param_usage) .. "\n" ..
S("Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change).")
return false
end
})

View File

@@ -2,35 +2,58 @@
-- Copyright (C) 2016 T4im
-- SPDX-License-Identifier: LGPL-2.1-or-later
local format, pairs, type = string.format, pairs, type
local format, ipairs, type = string.format, ipairs, type
local core, get_current_modname = core, core.get_current_modname
local profiler, sampler, get_bool_default = ...
local profiler, sampler = ...
local debug_getinfo = debug.getinfo
local instrument_builtin = get_bool_default("instrument.builtin", false)
local instrument_builtin = core.settings:get_bool("instrument.builtin", false)
local do_measure = core.settings:get_bool("profiler.measure", true)
local do_tracy = core.settings:get_bool("profiler.tracy", false)
if do_tracy and not core.global_exists("tracy") then
core.log("warning", "profiler.tracy is enabled, but `tracy` was not found. Did you build with Tracy?")
do_tracy = false
end
-- keep in sync with game/register.lua
local register_functions = {
register_globalstep = 0,
register_playerevent = 0,
register_on_placenode = 0,
register_on_dignode = 0,
register_on_punchnode = 0,
register_on_generated = 0,
register_on_newplayer = 0,
register_on_dieplayer = 0,
register_on_respawnplayer = 0,
register_on_prejoinplayer = 0,
register_on_joinplayer = 0,
register_on_leaveplayer = 0,
register_on_cheat = 0,
register_on_chat_message = 0,
register_on_player_receive_fields = 0,
register_on_craft = 0,
register_craft_predict = 0,
register_on_protection_violation = 0,
register_on_item_eat = 0,
register_on_punchplayer = 0,
register_on_player_hpchange = 0,
register_on_mapblocks_changed = 0,
"register_on_player_hpchange",
"register_on_chat_message",
"register_on_chatcommand",
"register_globalstep",
"register_playerevent",
"register_on_mods_loaded",
"register_on_shutdown",
"register_on_punchnode",
"register_on_placenode",
"register_on_dignode",
"register_on_generated",
"register_on_newplayer",
"register_on_dieplayer",
"register_on_respawnplayer",
"register_on_prejoinplayer",
"register_on_joinplayer",
"register_on_leaveplayer",
"register_on_player_receive_fields",
"register_on_cheat",
"register_on_craft",
"register_craft_predict",
"register_on_protection_violation",
"register_on_item_eat",
"register_on_item_pickup",
"register_on_punchplayer",
"register_on_priv_grant",
"register_on_priv_revoke",
"register_on_authplayer",
"register_can_bypass_userlimit",
"register_on_modchannel_message",
"register_on_player_inventory_action",
"register_allow_player_inventory_action",
"register_on_rightclickplayer",
"register_on_liquid_transformed",
"register_on_mapblocks_changed",
}
local function regex_escape(s)
@@ -38,28 +61,14 @@ local function regex_escape(s)
end
---
-- Create an unique instrument name.
-- Generate a missing label with a running index number.
-- Format `filepath#linenumber` of function, with a relative filepath.
--
local counts = {}
-- FIXME: these paths are not canonicalized (i.e. can be .../luanti/bin/..)
local worldmods_path = regex_escape(core.get_worldpath())
local user_path = regex_escape(core.get_user_path())
local builtin_path = regex_escape(core.get_builtin_path())
local function generate_name(def)
local class, label, func_name = def.class, def.label, def.func_name
if label then
if class or func_name then
return format("%s '%s' %s", class or "", label, func_name or ""):trim()
end
return format("%s", label):trim()
elseif label == false then
return format("%s", class or func_name):trim()
end
local index_id = def.mod .. (class or func_name)
local index = counts[index_id] or 1
counts[index_id] = index + 1
local info = debug.getinfo(def.func)
local function generate_source_location(def)
local info = debug_getinfo(def.func)
local modpath = regex_escape(core.get_modpath(def.mod) or "")
local source = info.source
if modpath ~= "" then
@@ -68,7 +77,32 @@ local function generate_name(def)
source = source:gsub(worldmods_path, "")
source = source:gsub(builtin_path, "builtin" .. DIR_DELIM)
source = source:gsub(user_path, "")
return format("%s[%d] %s#%s", class or func_name, index, source, info.linedefined)
return string.format("%s#%s", source, info.linedefined)
end
---
-- Create an unique instrument name.
-- Generate a missing label with a running index number.
-- Returns name, name_has_source.
--
local generate_name_counts = {}
local function generate_name(def)
local class, label, func_name = def.class, def.label, def.func_name
local source = generate_source_location(def)
if label then
if class or func_name then
return format("%s '%s' %s", class or "", label, func_name or ""):trim(), false
end
return format("%s", label):trim(), false
elseif label == false then
return format("%s", class or func_name):trim(), false
else
local index_id = def.mod .. (class or func_name)
local index = generate_name_counts[index_id] or 1
generate_name_counts[index_id] = index + 1
return format("%s[%d] %s", class or func_name, index, source), true
end
end
---
@@ -80,6 +114,10 @@ local function measure(modname, instrument_name, start, ...)
log(modname, instrument_name, time() - start)
return ...
end
local function tracy_ZoneEnd_and_return(...)
tracy.ZoneEnd()
return ...
end
--- Automatically instrument a function to measure and log to the sampler.
-- def = {
-- mod = "",
@@ -94,22 +132,38 @@ local function instrument(def)
end
def.mod = def.mod or get_current_modname() or "??"
local modname = def.mod
local instrument_name = generate_name(def)
local instrument_name, name_has_source = generate_name(def)
local instrument_name_with_source = name_has_source and instrument_name or
string.format("%s %s", instrument_name, generate_source_location(def))
local func = def.func
if not instrument_builtin and modname == "*builtin*" then
return func
end
return function(...)
-- This tail-call allows passing all return values of `func`
-- also called https://en.wikipedia.org/wiki/Continuation_passing_style
-- Compared to table creation and unpacking it won't lose `nil` returns
-- and is expected to be faster
-- `measure` will be executed after func(...)
local start = time()
return measure(modname, instrument_name, start, func(...))
-- These tail-calls allows passing all return values of `func_o`
-- also called https://en.wikipedia.org/wiki/Continuation_passing_style
-- Compared to table creation and unpacking it won't lose `nil` returns
-- and is expected to be faster
-- `tracy_ZoneEnd_and_return` / `measure` will be executed after `func_o(...)`
if do_tracy then
local func_o = func
func = function(...)
tracy.ZoneBeginN(instrument_name_with_source)
return tracy_ZoneEnd_and_return(func_o(...))
end
end
if do_measure then
local func_o = func
func = function(...)
local start = time()
return measure(modname, instrument_name, start, func_o(...))
end
end
return func
end
local function can_be_called(func)
@@ -135,7 +189,6 @@ local function instrument_register(func, func_name)
local register_name = func_name:gsub("^register_", "", 1)
return function(callback, ...)
assert_can_be_called(callback, func_name, 2)
register_functions[func_name] = register_functions[func_name] + 1
return func(instrument {
func = callback,
func_name = register_name
@@ -144,7 +197,7 @@ local function instrument_register(func, func_name)
end
local function init_chatcommand()
if get_bool_default("instrument.chatcommand", true) then
if core.settings:get_bool("instrument.chatcommand", true) then
local orig_register_chatcommand = core.register_chatcommand
core.register_chatcommand = function(cmd, def)
def.func = instrument {
@@ -160,7 +213,7 @@ end
-- Start instrumenting selected functions
--
local function init()
if get_bool_default("instrument.entity", true) then
if core.settings:get_bool("instrument.entity", true) then
-- Explicitly declare entity api-methods.
-- Simple iteration would ignore lookup via __index.
local entity_instrumentation = {
@@ -168,26 +221,30 @@ local function init()
"on_deactivate",
"on_step",
"on_punch",
"on_death",
"on_rightclick",
"on_attach_child",
"on_detach_child",
"on_detach",
"get_staticdata",
}
-- Wrap register_entity() to instrument them on registration.
local orig_register_entity = core.register_entity
core.register_entity = function(name, prototype)
core.register_entity = function(name, def)
local modname = get_current_modname()
for _, func_name in pairs(entity_instrumentation) do
prototype[func_name] = instrument {
func = prototype[func_name],
for _, func_name in ipairs(entity_instrumentation) do
def[func_name] = instrument {
func = def[func_name],
mod = modname,
func_name = func_name,
label = prototype.label,
label = name,
}
end
orig_register_entity(name,prototype)
orig_register_entity(name, def)
end
end
if get_bool_default("instrument.abm", true) then
if core.settings:get_bool("instrument.abm", true) then
-- Wrap register_abm() to automatically instrument abms.
local orig_register_abm = core.register_abm
core.register_abm = function(spec)
@@ -200,7 +257,7 @@ local function init()
end
end
if get_bool_default("instrument.lbm", true) then
if core.settings:get_bool("instrument.lbm", true) then
-- Wrap register_lbm() to automatically instrument lbms.
local orig_register_lbm = core.register_lbm
core.register_lbm = function(spec)
@@ -214,13 +271,13 @@ local function init()
end
end
if get_bool_default("instrument.global_callback", true) then
for func_name, _ in pairs(register_functions) do
if core.settings:get_bool("instrument.global_callback", true) then
for _, func_name in ipairs(register_functions) do
core[func_name] = instrument_register(core[func_name], func_name)
end
end
if get_bool_default("instrument.profiler", false) then
if core.settings:get_bool("instrument.profiler", false) then
-- Measure overhead of instrumentation, but keep it down for functions
-- So keep the `return` for better optimization.
profiler.empty_instrument = instrument {
@@ -233,7 +290,6 @@ local function init()
end
return {
register_functions = register_functions,
instrument = instrument,
init = init,
init_chatcommand = init_chatcommand,

View File

@@ -168,7 +168,7 @@ local CsvFormatter = Formatter:new {
end
}
local function format_statistics(profile, format, filter)
local function format_statistics(profile, format, filter, enable_translation)
local formatter
if format == "csv" then
formatter = CsvFormatter:new {
@@ -180,16 +180,20 @@ local function format_statistics(profile, format, filter)
}
end
formatter:format(filter)
return formatter:flush()
local out = formatter:flush()
if not enable_translation then
out = core.strip_escapes(out)
end
return out
end
---
-- Format the profile ready for display and
-- @return string to be printed to the console
--
function reporter.print(profile, filter)
function reporter.print(profile, filter, enable_translation)
if filter == "" then filter = nil end
return format_statistics(profile, "txt", filter)
return format_statistics(profile, "txt", filter, enable_translation)
end
---
@@ -215,7 +219,7 @@ local function serialize_profile(profile, format, filter)
end
end
-- Fall back to textual formats.
return format_statistics(profile, format, filter)
return format_statistics(profile, format, filter, false)
end
local worldpath = core.get_worldpath()

View File

@@ -182,23 +182,17 @@ invert_hotbar_mouse_wheel (Hotbar: Invert mouse wheel direction) bool false
[**Keybindings]
# Key for moving the player forward.
keymap_forward (Move forward) key SYSTEM_SCANCODE_26
# Key for moving the player backward.
# Will also disable autoforward, when active.
keymap_backward (Move backward) key SYSTEM_SCANCODE_22
# Key for moving the player left.
keymap_left (Move left) key SYSTEM_SCANCODE_4
# Key for moving the player right.
keymap_right (Move right) key SYSTEM_SCANCODE_7
# Key for jumping.
keymap_jump (Jump) key SYSTEM_SCANCODE_44
# Key for sneaking.
# Also used for climbing down and descending in water if aux1_descends is disabled.
keymap_sneak (Sneak) key SYSTEM_SCANCODE_225
@@ -210,13 +204,11 @@ keymap_dig (Dig/punch/use) key KEY_LBUTTON
# (Note: The actual meaning might vary on a per-game basis.)
keymap_place (Place/use) key KEY_RBUTTON
# Key for opening the inventory.
keymap_inventory (Open inventory) key SYSTEM_SCANCODE_12
# Key for moving fast in fast mode.
keymap_aux1 (Aux1) key SYSTEM_SCANCODE_8
# Key for opening the chat window.
keymap_chat (Open chat) key SYSTEM_SCANCODE_23
# Key for opening the chat window to type commands.
@@ -225,70 +217,48 @@ keymap_cmd (Command) key SYSTEM_SCANCODE_56
# Key for opening the chat window to type local commands.
keymap_cmd_local (Local command) key SYSTEM_SCANCODE_55
# Key for toggling unlimited view range.
keymap_rangeselect (Range select) key
keymap_rangeselect (Toggle unlimited view range) key
# Key for toggling flying.
keymap_freemove (Toggle fly) key SYSTEM_SCANCODE_14
# Key for toggling pitch move mode.
keymap_pitchmove (Toggle pitchmove) key
# Key for toggling fast mode.
keymap_fastmove (Toggle fast) key SYSTEM_SCANCODE_13
# Key for toggling noclip mode.
keymap_noclip (Toggle noclip) key SYSTEM_SCANCODE_11
# Key for selecting the next item in the hotbar.
keymap_hotbar_next (Hotbar: select next item) key SYSTEM_SCANCODE_17
# Key for selecting the previous item in the hotbar.
keymap_hotbar_previous (Hotbar: select previous item) key SYSTEM_SCANCODE_5
# Key for muting the game.
keymap_mute (Mute) key SYSTEM_SCANCODE_16
# Key for increasing the volume.
keymap_increase_volume (Increase volume) key
# Key for decreasing the volume.
keymap_decrease_volume (Decrease volume) key
# Key for toggling autoforward.
keymap_autoforward (Toggle automatic forward) key
# Key for toggling cinematic mode.
keymap_cinematic (Toggle cinematic mode) key
# Key for toggling display of minimap.
keymap_minimap (Toggle minimap) key SYSTEM_SCANCODE_25
# Key for taking screenshots.
keymap_screenshot (Screenshot) key SYSTEM_SCANCODE_69
# Key for toggling fullscreen mode.
keymap_fullscreen (Toggle fullscreen) key SYSTEM_SCANCODE_68
# Key for dropping the currently selected item.
keymap_drop (Drop item) key SYSTEM_SCANCODE_20
# Key to use view zoom when possible.
keymap_zoom (Zoom) key SYSTEM_SCANCODE_29
# Key for toggling the display of the HUD.
keymap_toggle_hud (Toggle HUD) key SYSTEM_SCANCODE_58
# Key for toggling the display of chat.
keymap_toggle_chat (Toggle chat log) key SYSTEM_SCANCODE_59
# Key for toggling the display of the large chat console.
keymap_console (Large chat console) key SYSTEM_SCANCODE_67
keymap_console (Toggle large chat console) key SYSTEM_SCANCODE_67
# Key for toggling the display of fog.
keymap_toggle_fog (Toggle fog) key SYSTEM_SCANCODE_60
# Key for toggling the display of debug info.
keymap_toggle_debug (Toggle debug info) key SYSTEM_SCANCODE_62
# Key for toggling the display of the profiler. Used for development.
@@ -297,109 +267,78 @@ keymap_toggle_profiler (Toggle profiler) key SYSTEM_SCANCODE_63
# Key for toggling the display of mapblock boundaries.
keymap_toggle_block_bounds (Toggle block bounds) key
# Key for switching between first- and third-person camera.
keymap_camera_mode (Toggle camera mode) key SYSTEM_SCANCODE_6
# Key for increasing the viewing range.
keymap_increase_viewing_range_min (Increase view range) key SYSTEM_SCANCODE_46
# Key for decreasing the viewing range.
keymap_decrease_viewing_range_min (Decrease view range) key SYSTEM_SCANCODE_45
# Key for selecting the first hotbar slot.
# Modifier key bind for closing your world.
# Requires ESC + the selected key to work.
keymap_close_world (Return to Main Menu) key
keymap_slot1 (Hotbar slot 1) key SYSTEM_SCANCODE_30
# Key for selecting the second hotbar slot.
keymap_slot2 (Hotbar slot 2) key SYSTEM_SCANCODE_31
# Key for selecting the third hotbar slot.
keymap_slot3 (Hotbar slot 3) key SYSTEM_SCANCODE_32
# Key for selecting the fourth hotbar slot.
keymap_slot4 (Hotbar slot 4) key SYSTEM_SCANCODE_33
# Key for selecting the fifth hotbar slot.
keymap_slot5 (Hotbar slot 5) key SYSTEM_SCANCODE_34
# Key for selecting the sixth hotbar slot.
keymap_slot6 (Hotbar slot 6) key SYSTEM_SCANCODE_35
# Key for selecting the seventh hotbar slot.
keymap_slot7 (Hotbar slot 7) key SYSTEM_SCANCODE_36
# Key for selecting the eighth hotbar slot.
keymap_slot8 (Hotbar slot 8) key SYSTEM_SCANCODE_37
# Key for selecting the ninth hotbar slot.
keymap_slot9 (Hotbar slot 9) key SYSTEM_SCANCODE_38
# Key for selecting the tenth hotbar slot.
keymap_slot10 (Hotbar slot 10) key SYSTEM_SCANCODE_39
# Key for selecting the 11th hotbar slot.
keymap_slot11 (Hotbar slot 11) key
# Key for selecting the 12th hotbar slot.
keymap_slot12 (Hotbar slot 12) key
# Key for selecting the 13th hotbar slot.
keymap_slot13 (Hotbar slot 13) key
# Key for selecting the 14th hotbar slot.
keymap_slot14 (Hotbar slot 14) key
# Key for selecting the 15th hotbar slot.
keymap_slot15 (Hotbar slot 15) key
# Key for selecting the 16th hotbar slot.
keymap_slot16 (Hotbar slot 16) key
# Key for selecting the 17th hotbar slot.
keymap_slot17 (Hotbar slot 17) key
# Key for selecting the 18th hotbar slot.
keymap_slot18 (Hotbar slot 18) key
# Key for selecting the 19th hotbar slot.
keymap_slot19 (Hotbar slot 19) key
# Key for selecting the 20th hotbar slot.
keymap_slot20 (Hotbar slot 20) key
# Key for selecting the 21st hotbar slot.
keymap_slot21 (Hotbar slot 21) key
# Key for selecting the 22nd hotbar slot.
keymap_slot22 (Hotbar slot 22) key
# Key for selecting the 23rd hotbar slot.
keymap_slot23 (Hotbar slot 23) key
# Key for selecting the 24th hotbar slot.
keymap_slot24 (Hotbar slot 24) key
# Key for selecting the 25th hotbar slot.
keymap_slot25 (Hotbar slot 25) key
# Key for selecting the 26th hotbar slot.
keymap_slot26 (Hotbar slot 26) key
# Key for selecting the 27th hotbar slot.
keymap_slot27 (Hotbar slot 27) key
# Key for selecting the 28th hotbar slot.
keymap_slot28 (Hotbar slot 28) key
# Key for selecting the 29th hotbar slot.
keymap_slot29 (Hotbar slot 29) key
# Key for selecting the 30th hotbar slot.
keymap_slot30 (Hotbar slot 30) key
# Key for selecting the 31st hotbar slot.
keymap_slot31 (Hotbar slot 31) key
# Key for selecting the 32nd hotbar slot.
keymap_slot32 (Hotbar slot 32) key
[*Touchscreen]
@@ -535,13 +474,12 @@ undersampling (Undersampling) int 1 1 8
# 3D support.
# Currently supported:
# - none: no 3d output.
# - anaglyph: cyan/magenta color 3d.
# - interlaced: odd/even line based polarization screen support.
# - topbottom: split screen top/bottom.
# - sidebyside: split screen side by side.
# - crossview: Cross-eyed 3d
3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview
# - none: no 3D output
# - anaglyph: cyan/magenta color 3D
# - topbottom: split screen top/bottom
# - sidebyside: split screen side-by-side
# - crossview: cross-eyed 3D
3d_mode (3D mode) enum none none,anaglyph,topbottom,sidebyside,crossview
# Strength of 3D mode parallax.
3d_paralax_strength (3D mode parallax strength) float 0.025 -0.087 0.087
@@ -2005,6 +1943,14 @@ enable_mod_channels (Mod channels) [server] bool false
# Useful for mod developers and server operators.
profiler.load (Load the game profiler) bool false
# Disable if you only want to instrument with Tracy.
profiler.measure (Measure time samples) bool true
# Capture Tracy zones with the profiler's instrumentation.
# You need to build with Tracy to use this, see doc/developing/profiling.md
# for details.
profiler.tracy (Capture Tracy zones) bool false
# The default format in which profiles are being saved,
# when calling `/profiler save [format]` without format.
profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
@@ -2074,11 +2020,11 @@ transparency_sorting_group_by_buffers (Transparency Sorting Group by Buffers) bo
cloud_radius (Cloud radius) int 12 8 62
# Delay between mesh updates on the client in ms. Increasing this will slow
# down the rate of mesh updates, thus reducing jitter on slower clients.
mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
# down the rate of mesh updates, which can help reduce jitter.
mesh_generation_interval (Mapblock mesh generation delay) int 0 0 25
# Number of threads to use for mesh generation.
# Value of 0 (default) will let Luanti autodetect the number of available threads.
# Value of 0 (default) will let Luanti automatically choose the number of threads.
mesh_generation_threads (Mapblock mesh generation threads) int 0 0 8
# All mesh buffers with less than this number of vertices will be merged

60
doc/README.md Normal file
View File

@@ -0,0 +1,60 @@
# Documentation
This directory contains mostly reference documentation for the Luanti engine.
For a less prescriptive and more guiding documentation, also look at:
https://docs.luanti.org
Note that the inner workings of the engine are not well documented. It's most
often better to read the code.
Markdown files are written in a way that they can also be read in plain text.
When modifying, please keep it that way!
Here is a list with descriptions of relevant files:
## Server Modding
- [lua_api.md](lua_api.md): Server Modding API reference. (Not only the Lua part,
but also file structure and everything else.)
If you want to make a mod or game, look here!
A rendered version is also available at <https://api.luanti.org/>.
- [builtin_entities.md](builtin_entities.md): Doc for entities predefined by the
engine (in builtin), i.e. dropped items and falling nodes.
## Client-Side Content
- [texture_packs.md](texture_packs.md): Layout and description of Luanti's
texture packs structure and configuration.
- [client_lua_api.md](client_lua_api.md): Client-Provided Client-Side Modding
(CPCSM) API reference.
## Mainmenu scripting
- [menu_lua_api.md](menu_lua_api.md): API reference for the mainmenu scripting
environment.
- [fst_api.txt](fst_api.txt): Formspec Toolkit API, included in builtin for the
main menu.
## Formats and Protocols
- [world_format.md](world_format.md): Structure of Luanti world directories and
format of the files therein.
Note: If you want to write your own deserializer, it will be easier to read
the `serialize()` and `deSerialize()` functions of the various structures in
C++, e.g. `MapBlock::deSerialize()`.
- [protocol.txt](protocol.txt): *Rough* outline of Luanti's network protocol.
## Misc.
- [compiling/](compiling/): Compilation instructions, and options.
- [ides/](ides/): Instructions for configuring certain IDEs for engine development.
- [developing/](developing/): Information about Luanti development.
Note: [developing/profiling.md](developing/profiling.md) can be useful for
modders and server owners!
- [android.md](android.md): Android quirks.
- [direction.md](direction.md): Information related to the future direction of
Luanti. Commonly referred to as the roadmap document.
- [breakages.md](breakages.md): List of planned breakages for the next major
release, i.e. 6.0.0.
- [docker_server.md](docker_server.md): Information about our Docker server
images in the ghcr.

View File

@@ -42,7 +42,7 @@ configuration file can usually be found at:
* After 5.4.2:
* `/sdcard/Android/data/net.minetest.minetest/` or `/storage/emulated/0/Android/data/net.minetest.minetest/` if stored on the device
* `/storage/emulated/(varying folder name)/Android/data/net.minetest.minetest/` if stored on the SD card
* [Learn more about Android directory](https://wiki.luanti.org/Accessing_Android_Data_Directory)
* [Learn more about Android directory](https://docs.luanti.org/for-players/mobile/)
## Useful settings
@@ -77,30 +77,28 @@ some shader settings cannot be used on OpenGL ES.
Changing the graphic driver setting to OpenGL will not work.
## Building Requirements
In order to build, your PC has to be set up to build Luanti in the usual
manner (see the regular Luanti documentation for how to get this done).
In addition to what is required for Luanti in general, you will need the
following software packages. The version number in parenthesis denotes the
version that was tested at the time this README was drafted; newer/older
versions may or may not work.
* Android SDK 29
* Android NDK r21
* Android Studio 3 [optional]
In order to build, you will need the following development tools:
* Java JDK
* Android SDK
* `gettext` command line tools
* Android Studio [optional]
Additionally, you'll need to have an Internet connection available on the
build system, as the Android build will download some source packages.
## Build
The new build system Luanti Android is fully functional and is designed to
speed up and simplify the work, as well as adding the possibility of
cross-platform build.
You can use `./gradlew assemblerelease` or `./gradlew assembledebug` from the
You can use `./gradlew assembleRelease` or `./gradlew assembleDebug` from the
command line or use Android Studio and click the build button.
When using gradlew, the newest NDK will be downloaded and installed
automatically. Or you can create a `local.properties` file and specify
`sdk.dir` and `ndk.dir` yourself.
automatically. You have to create a `local.properties` file and specify
`sdk.dir` yourself if you want to use an existing installation.
* In order to make a release build you'll have to have a keystore setup to sign
the resulting apk package. How this is done is not part of this README. There

View File

@@ -25,3 +25,4 @@ This list is largely advisory and items may be reevaluated once the time comes.
* remove built-in knockback and related functions entirely
* remove `safe` parameter from `core.serialize`, always enforce `safe = true`.
possibly error when `loadstring` calls are encountered in `core.deserialize`.
* introduce strict type checking for all instances of `v3s16` / `v3f` read from Lua

View File

@@ -1,12 +1,15 @@
Luanti Lua Client Modding API Reference 5.12.0
Luanti Lua Client Modding API Reference 5.14.0
==============================================
**WARNING**: if you're looking for the `minetest` namespace (e.g. `minetest.something`),
it's now called `core` due to the renaming of Luanti (formerly Minetest).
`minetest` will keep existing as an alias, so that old code won't break.
Note that `core` has already existed since version 0.4.10, so you can use it
safely without breaking backwards compatibility.
* More information at <http://www.luanti.org/>
* Developer Wiki: <https://dev.luanti.org/>
* Additional documentation: <https://docs.luanti.org/>
Introduction
------------

View File

@@ -14,10 +14,10 @@ It is highly recommended to use vcpkg as package manager.
After you successfully built vcpkg you can easily install the required libraries:
```powershell
vcpkg install zlib zstd curl[winssl] openal-soft libvorbis libogg libjpeg-turbo sqlite3 freetype luajit gmp jsoncpp gettext[tools] sdl2 --triplet x64-windows
vcpkg install zlib zstd curl[ssl] openal-soft libvorbis libogg libjpeg-turbo sqlite3 freetype luajit gmp jsoncpp gettext[tools] sdl2 --triplet x64-windows
```
- `curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store.
- `curl` is optional, but required to read the serverlist, `curl[ssl]` is required to use the content store.
- `openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound.
- `luajit` is optional, it replaces the integrated Lua interpreter with a faster just-in-time interpreter.
- `gmp` and `jsoncpp` are optional, otherwise the bundled versions will be compiled

View File

@@ -1,26 +1,27 @@
# Developer documentation
## Wiki
## Luanti Documentation
Some important development docs are found in the wiki: https://dev.luanti.org/
Some important development docs are found on the docs site: https://docs.luanti.org/
Notable pages:
- [Releasing Luanti](https://dev.luanti.org/Releasing_Luanti)
- [Engine translations](https://dev.luanti.org/Translation#Maintaining_engine_translations)
- [Changelog](https://dev.luanti.org/Changelog)
- [Organisation](https://dev.luanti.org/Organisation)
- [Code style guidelines](https://dev.luanti.org/Code_style_guidelines)
- [Releasing Luanti](https://docs.luanti.org/for-engine-devs/releasing-luanti/)
- [Engine translations](https://docs.luanti.org/for-creators/translation/)
- [Changelog](https://docs.luanti.org/about/changelog/)
- [Organisation](https://docs.luanti.org/for-engine-devs/organization/)
- [Code style guidelines](https://docs.luanti.org/for-engine-devs/code-style-guidelines/)
and [Lua code style guidelines](https://docs.luanti.org/for-engine-devs/lua-code-style-guidelines/)
## In this folder
- [Developing minetestserver with Docker](docker.md)
- [Android tips & tricks](android.md)
- [OS/library compatibility policy](os-compatibility.md)
- [Miscellaneous](misc.md)
- [docker.md](docker.md): Developing luantiserver with Docker
- [android.md](android.md): Android tips & tricks
- [os-compatibility.md](os-compatibility.md): OS/library compatibility policy
- [profiling.md](profiling.md): Profiling instructions
## IRC
Oftentimes knowledge hasn't been written down (yet) and your best bet is to ask someone experienced and/or the core developers.
Feel free to join the [#minetest-dev IRC](https://wiki.luanti.org/IRC) and ask questions related to **engine development**.
Feel free to join the [#luanti-dev IRC](https://docs.luanti.org/about/irc/) and ask questions related to **engine development**.

View File

@@ -26,7 +26,7 @@ adb install -r -d ./app-arm64-v8a-release-unsigned.apk
In case debug.txt isn't enough (e.g. when debugging a crash), you can get debug
output using logcat:
`adb logcat -s 'Minetest:*' '*:F'`
`adb logcat -s Luanti '*:F'`
Note that you can do this even *after* the app has crashed,
since Android keeps an internal buffer.

View File

@@ -1,4 +1,15 @@
# Miscellaneous
# Profiling
## Using builtin's mod profiler
Builtin has a profiler for callbacks registered by mods. It measures how much
time each callback took per server-step (on average / min / max).
To start, enable the `profiler.load` setting.
(There are more settings, see `profiler.*` and `instrument.*`.)
Use the `profiler` chatcommand to look at the results.
## Profiling Luanti on Linux with perf
@@ -22,12 +33,12 @@ It will give you flamegraphs, per-thread, per-function views and much more.
Attach perf to your running server, press *^C* to stop:
```bash
perf record -z --call-graph dwarf -F 400 -p "$(pidof minetestserver)"
perf record -z --call-graph dwarf -F 400 -p "$(pidof luantiserver)"
```
Collect a copy of the required libraries/executables:
```bash
perf buildid-list | grep -Eo '/[^ ]+(minetestserver|\.so)[^ ]*$' | \
perf buildid-list | grep -Eo '/[^ ]+(luantiserver|\.so)[^ ]*$' | \
tar -cvahf debug.tgz --files-from=- --ignore-failed-read
```
@@ -65,13 +76,16 @@ Build Luanti with `-DDBUILD_WITH_TRACY=1`, this will fetch Tracy for building
the Tracy client. And use `FETCH_TRACY_GIT_TAG` to get a version matching your
Tracy server, e.g. `-DFETCH_TRACY_GIT_TAG=v0.11.0` if it's `0.11.0`.
To actually use Tracy, you also have to enable it with Tracy's build options:
```
-DTRACY_ENABLE=1 -DTRACY_ONLY_LOCALHOST=1
```
To actually use Tracy, you also have to enable it with Tracy's build options
(`-DTRACY_ENABLE=1`).
See Tracy's documentation for more build options.
TL;DR:
```
-DDBUILD_WITH_TRACY=1 -DFETCH_TRACY_GIT_TAG=<your_version> -DTRACY_ENABLE=1 -DTRACY_ONLY_LOCALHOST=1
```
### Using in C++
Start the Tracy server and Luanti. You should see Luanti in the menu.
@@ -87,3 +101,6 @@ See Tracy's official documentation for more information.
Note: The whole Tracy Lua API is accessible to all mods. And we don't check if it
is or becomes insecure. Run untrusted mods at your own risk.
Enable `profiler.load` and `profiler.tracy` to automatically instrument mod
callback functions.

View File

@@ -37,7 +37,7 @@ Examples include
[general view distance](https://github.com/luanti-org/luanti/issues/7222).
This includes work on maintaining
[our Irrlicht fork](https://github.com/minetest/irrlicht), and switching to
[our Irrlicht fork](https://github.com/luanti-org/luanti/tree/master/irr), and switching to
alternative libraries to replace Irrlicht functionality as needed
### 2.2 Internal code refactoring

View File

@@ -3,8 +3,10 @@ Formspec toolkit api 0.0.3
Formspec toolkit is a set of functions to create basic ui elements.
You can find the files in builtin/fstk/.
File: fst/ui.lua
File: fstk/ui.lua
----------------
ui.lua adds base ui interface to add additional components to.
@@ -25,7 +27,7 @@ ui.find_by_name(name) --> returns component or nil
^ find a component within ui
^ name: name of component to look for
File: fst/tabview.lua
File: fstk/tabview.lua
---------------------
tabview_create(name, size, tabheaderpos) --> returns tabview component
@@ -92,7 +94,7 @@ methods:
* icon: path to icon
* on_click(tabview): callback function
File: fst/dialog.lua
File: fstk/dialog.lua
---------------------
Only one dialog can be shown at a time. If a dialog is closed it's parent is
gonna be activated and shown again.
@@ -129,7 +131,7 @@ members:
- parent
^ parent component to return to on exit
File: fst/buttonbar.lua
File: fstk/buttonbar.lua
-----------------------
buttonbar_create(name, pos, size, bgcolor, cbf_buttonhandler)

File diff suppressed because it is too large Load Diff

View File

@@ -1,4 +1,4 @@
Luanti Lua Mainmenu API Reference 5.12.0
Luanti Lua Mainmenu API Reference 5.14.0
========================================
Introduction
@@ -23,8 +23,8 @@ Callbacks
* `core.button_handler(fields)`: called when a button is pressed.
* `fields` = `{name1 = value1, name2 = value2, ...}`
* `core.event_handler(event)`
* `event`: `"MenuQuit"`, `"KeyEnter"`, `"ExitButton"`, `"EditBoxEnter"` or
`"FullscreenChange"`
* `event`: `"MenuQuit"` (derived from `quit`) or `"FullscreenChange"`
The main menu may issue custom events, such as `"Refresh"` (server list).
* `core.on_before_close()`: called before the menu is closed, either to exit or
to join a game

View File

@@ -3,7 +3,8 @@ Updated 2011-06-18
A custom protocol over UDP.
Integers are big endian.
Refer to connection.{h,cpp} for further reference.
Refer to network/mtp/internal.h, network/networkprotocol.{h,cpp}, and
server/clientiface.h for further reference.
Initialization:
- A dummy reliable packet with peer_id=PEER_ID_INEXISTENT=0 is sent to the server:

View File

@@ -401,7 +401,7 @@ See below for description.
Luanti will correct lighting in the day light bank when the block at
`(1, 0, 0)` is also loaded.
Timestamp and node ID mappings were introduced in map format version 29.
Timestamp and node ID mappings come here if map format version >= 29.
* `u32` timestamp
* Timestamp when last saved, as seconds from starting the game.
* `0xffffffff` = invalid/unknown timestamp, nothing should be done with the time
@@ -482,13 +482,7 @@ Timestamp and node ID mappings were introduced in map format version 29.
* `s32` timeout * 1000
* `s32` elapsed * 1000
* Since map format version 25:
* `u8` length of the data of a single timer (always 2+4+4=10)
* `u16` `num_of_timers`
* foreach `num_of_timers`:
* `u16` timer position (`(z*16*16 + y*16 + x)`)
* `s32` timeout * 1000
* `s32` elapsed * 1000
* Map format version >= 25: see below
`u8` static object version:
* Always 0
@@ -516,6 +510,14 @@ Before map format version 29:
* `u16` `name_len`
* `u8[name_len]` `name`
Since map format version 25, node timers come here:
* `u8` length of the data of a single timer (always 2+4+4=10)
* `u16` `num_of_timers`
* foreach `num_of_timers`:
* `u16` timer position (`(z*16*16 + y*16 + x)`)
* `s32` timeout * 1000
* `s32` elapsed * 1000
End of File (EOF).
# Format of Nodes
@@ -594,9 +596,11 @@ Object types:
* `s32` yaw * 1000
Since protocol version 37:
* `u8` `version2` (=1)
* `u8` `version2` (=1 or 2)
* `s32` pitch * 1000
* `s32` roll * 1000
* if version2 >= 2:
* `u8[16]` guid
# Itemstring Format

View File

@@ -106,7 +106,7 @@ core.register_chatcommand("bench_bulk_set_node", {
core.chat_send_player(name, "Warming up finished, now benchmarking ...")
local start_time = core.get_us_time()
for i=1,#pos_list do
for i = 1, #pos_list do
core.set_node(pos_list[i], {name = "mapgen_stone"})
end
local middle_time = core.get_us_time()
@@ -116,6 +116,7 @@ core.register_chatcommand("bench_bulk_set_node", {
((middle_time - start_time)) / 1000,
((end_time - middle_time)) / 1000
)
print(msg)
return true, msg
end,
})
@@ -129,16 +130,13 @@ core.register_chatcommand("bench_bulk_get_node", {
return false, "No player."
end
local pos_list = get_positions_cube(player:get_pos())
local dummy = 0
local function bench()
local start_time = core.get_us_time()
for i=1,#pos_list do
for i = 1, #pos_list do
local n = core.get_node(pos_list[i])
-- Make sure the name lookup is never optimized away.
-- Table allocation might still be omitted. But only accessing
-- the name of a node is a common pattern anyways.
if n.name == "benchmarks:nonexistent_node" then
error("should never happen")
end
-- Make sure the name lookup is not optimized away (can this even happen?)
dummy = dummy + #n.name
end
return core.get_us_time() - start_time
end
@@ -151,6 +149,115 @@ core.register_chatcommand("bench_bulk_get_node", {
local msg = string.format("Benchmark results: core.get_node loop 1: %.2f ms",
result_us / 1000)
print(msg)
return true, msg
end,
})
core.register_chatcommand("bench_bulk_get_node_raw", {
params = "",
description = "Benchmark: Bulk-get 99×99×99 nodes with raw API",
func = function(name, param)
local player = core.get_player_by_name(name)
if not player then
return false, "No player."
end
local pos_list = get_positions_cube(player:get_pos())
local dummy = 0
local function bench()
local start_time = core.get_us_time()
for i = 1, #pos_list do
local pos_i = pos_list[i]
local nid = core.get_node_raw(pos_i.x, pos_i.y, pos_i.z)
-- Make sure the result is not optimized away
dummy = dummy + nid
end
return core.get_us_time() - start_time
end
core.chat_send_player(name, "Benchmarking core.get_node_raw. Warming up ...")
bench()
core.chat_send_player(name, "Warming up finished, now benchmarking ...")
local result_us = bench()
local msg = string.format("Benchmark results: core.get_node_raw loop 1: %.2f ms",
result_us / 1000)
print(msg)
return true, msg
end,
})
core.register_chatcommand("bench_bulk_get_node_raw2", {
params = "",
description = "Benchmark: Bulk-get 99×99×99 nodes with raw API and lookup names",
func = function(name, param)
local player = core.get_player_by_name(name)
if not player then
return false, "No player."
end
local pos_list = get_positions_cube(player:get_pos())
local dummy = 0
local function bench()
local start_time = core.get_us_time()
for i = 1, #pos_list do
local pos_i = pos_list[i]
local nid = core.get_node_raw(pos_i.x, pos_i.y, pos_i.z)
local name = core.get_name_from_content_id(nid)
-- Make sure the name lookup is not optimized away
dummy = dummy + #name
end
return core.get_us_time() - start_time
end
core.chat_send_player(name, "Benchmarking core.get_node_raw+get_name_from_content_id. Warming up ...")
bench()
core.chat_send_player(name, "Warming up finished, now benchmarking ...")
local result_us = bench()
local msg = string.format("Benchmark results: core.get_node_raw+get_name_from_content_id loop 1: %.2f ms",
result_us / 1000)
print(msg)
return true, msg
end,
})
core.register_chatcommand("bench_bulk_get_node_vm", {
params = "",
description = "Benchmark: Bulk-get 99×99×99 nodes with voxel manipulator",
func = function(name, param)
local player = core.get_player_by_name(name)
if not player then
return false, "No player."
end
local pos = player:get_pos()
local dummy = 0
local function bench()
local start_time = core.get_us_time()
local vm = core.get_voxel_manip(pos:offset(1,1,1), pos:offset(100,100,100))
local data = vm:get_data()
local mid_time = core.get_us_time()
-- Note that the VManip will actually retrieve more than just the 100³ nodes
-- and also we don't need to iterate pos_list here, so it's not an entirely
-- fair comparison.
for i = 1, 99*99*99 do
local nid = data[i]
-- Make sure the table lookup is not optimized away
dummy = dummy + nid
end
return core.get_us_time() - start_time, mid_time - start_time
end
core.chat_send_player(name, "Benchmarking core.get_voxel_vmanip+get_data+loop . Warming up ...")
bench()
core.chat_send_player(name, "Warming up finished, now benchmarking ...")
local result_us, get_data_us = bench()
local msg = string.format("Benchmark results: core.get_voxel_vmanip+get_data+loop loop 1: %.2f ms of which get_data() %.2f ms",
result_us / 1000, get_data_us / 1000)
print(msg)
return true, msg
end,
})
@@ -174,7 +281,7 @@ core.register_chatcommand("bench_bulk_swap_node", {
core.chat_send_player(name, "Warming up finished, now benchmarking ...")
local start_time = core.get_us_time()
for i=1,#pos_list do
for i = 1, #pos_list do
core.swap_node(pos_list[i], {name = "mapgen_stone"})
end
local middle_time = core.get_us_time()
@@ -184,6 +291,7 @@ core.register_chatcommand("bench_bulk_swap_node", {
((middle_time - start_time)) / 1000,
((end_time - middle_time)) / 1000
)
print(msg)
return true, msg
end,
})

View File

@@ -43,8 +43,9 @@ core.register_node("callbacks:callback_node", {
print_to_everything("callbacks:callback_node:after_dig_node("..core.pos_to_string(pos)..")")
end,
on_timer = function(pos, elapsed)
print_to_everything("callbacks:callback_node:on_timer(): elapsed="..dump(elapsed))
on_timer = function(pos, elapsed, node, timeout)
print_to_everything("callbacks:callback_node:on_timer(): elapsed="..
elapsed .. " node=" .. dump(node) .. " timeout=" .. timeout)
return true
end,
})

View File

@@ -12,4 +12,10 @@ Jordach (CC BY-SA 3.0):
Zeg9 (CC BY-SA 3.0):
testentities_lava_flan.x
testentities_lava_flan.png
testentities_lava_flan.png
"Cool Guy":
hecks (refer to irr/LICENSE):
testentities_cool_guy.x
testentities_cool_guy.png

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.6 KiB

View File

@@ -85,6 +85,28 @@ core.register_entity("testentities:sam", {
},
on_activate = function(self)
self.object:set_animation({x = 0, y = 219}, 30, 0, true)
self._timer = 0
self._grow_head = true
self:_animate_head()
end,
_head_anim_duration = 2,
_animate_head = function(self)
local s = self._grow_head and 2 or 1
self.object:set_bone_override("Head", {
scale = {
vec = vector.new(s, s, s),
absolute = true,
interpolation = self._head_anim_duration,
},
})
end,
on_step = function(self, dtime)
self._timer = self._timer + dtime
if self._timer >= self._head_anim_duration then
self._timer = 0
self._grow_head = not self._grow_head
self:_animate_head()
end
end,
})
@@ -102,6 +124,19 @@ core.register_entity("testentities:lava_flan", {
end,
})
core.register_entity("testentities:cool_guy", {
initial_properties = {
visual = "mesh",
mesh = "testentities_cool_guy.x",
textures = {
"testentities_cool_guy.png"
},
},
on_activate = function(self)
self.object:set_animation({x = 0, y = 29}, 30, 0, true)
end,
})
-- Advanced visual tests
-- An entity for testing animated and yaw-modulated sprites

View File

@@ -207,3 +207,32 @@ local function test_vector_preserve(cb)
end, {vec})
end
unittests.register("test_async_vector", test_vector_preserve, {async=true})
local function test_async_job_replacement(cb)
core.ipc_set("unittests:end_blocking", nil)
local capacity = core.get_async_threading_capacity()
for _ = 1, capacity do
core.handle_async(function()
core.ipc_poll("unittests:end_blocking", 1000)
end, function() end)
end
local job = core.handle_async(function()
end, function()
return cb("Canceled async job ran")
end)
if not job:cancel() then
return cb("AsyncJob:cancel sanity check failed")
end
core.ipc_set("unittests:end_blocking", true)
-- Try to cancel a job that is already run.
job = core.handle_async(function(x)
return x
end, function(ret)
if job:cancel() then
return cb("AsyncJob:cancel canceled a completed job")
end
cb()
end, 1)
end
unittests.register("test_async_job_replacement", test_async_job_replacement, {async=true})

View File

@@ -255,3 +255,17 @@ local function test_item_drop(_, pos)
assert(itemstack_ret:equals(itemstack_src))
end
unittests.register("test_item_drop", test_item_drop, {map=true})
local function test_entity_guid(_, pos)
local obj0 = core.add_entity(pos, "unittests:dummy")
local obj1 = core.add_entity(pos, "unittests:dummy")
assert(obj0 ~= obj1)
assert(obj0:get_guid() ~= obj1:get_guid())
assert(core.objects_by_guid[obj0:get_guid()] == obj0)
assert(core.objects_by_guid[obj1:get_guid()] == obj1)
obj0:remove()
obj1:remove()
end
unittests.register("test_entity_guid", test_entity_guid, {map=true})

View File

@@ -29,6 +29,6 @@ if core.ipc_cas("unittests:mg_once", nil, true) then
end
core.register_on_generated(function(vm, pos1, pos2, blockseed)
local n = tonumber(core.get_mapgen_setting("chunksize")) * 16 - 1
assert(pos2:subtract(pos1) == vector.new(n, n, n))
local cs = core.get_mapgen_chunksize()
assert(pos2:subtract(pos1) == cs:multiply(core.MAP_BLOCKSIZE):subtract(1))
end)

View File

@@ -52,6 +52,7 @@ local function test_dynamic_media(cb, player)
local ok = core.dynamic_add_media({
filepath = path,
to_player = player:get_player_name(),
client_cache = false,
}, function(name)
if not call_ok then
return cb("impossible condition")
@@ -67,18 +68,6 @@ local function test_dynamic_media(cb, player)
end
unittests.register("test_dynamic_media", test_dynamic_media, {async=true, player=true})
local function test_v3f_metatable(player)
assert(vector.check(player:get_pos()))
end
unittests.register("test_v3f_metatable", test_v3f_metatable, {player=true})
local function test_v3s16_metatable(player, pos)
local node = core.get_node(pos)
local found_pos = core.find_node_near(pos, 0, node.name, true)
assert(vector.check(found_pos))
end
unittests.register("test_v3s16_metatable", test_v3s16_metatable, {map=true})
local function test_clear_meta(_, pos)
local ref = core.get_meta(pos)

View File

@@ -204,3 +204,12 @@ local function run_player_hotbar_clamp_tests(player)
player:hud_set_hotbar_itemcount(old_bar_size)
end
unittests.register("test_player_hotbar_clamp", run_player_hotbar_clamp_tests, {player=true})
--
-- Player GUID
--
local function test_player_guid(player)
assert(player:get_guid() == player:get_player_name())
assert(core.objects_by_guid[player:get_guid()] == player)
end
unittests.register("test_player_guid", test_player_guid, {player=true})

View File

@@ -1,9 +1,9 @@
IrrlichtMt version 1.9
======================
IrrlichtMt is the 3D engine of [Minetest](https://github.com/minetest).
IrrlichtMt is the 3D engine of [Luanti](https://github.com/luanti-org).
It is based on the [Irrlicht Engine](https://irrlicht.sourceforge.io/) but is now developed independently.
It is intentionally not compatible to upstream and is planned to be eventually absorbed into Minetest.
It is intentionally not compatible to upstream and is planned to be eventually absorbed into Luanti.
Build
-----

View File

@@ -8,10 +8,11 @@
#include "irrArray.h"
#include "IOSOperator.h"
namespace irr
{
namespace gui
{
class IGUIScrollBar;
class CGUIEditBox : public IGUIEditBox
{
public:
@@ -117,10 +118,10 @@ class CGUIEditBox : public IGUIEditBox
//! Set the blinktime for the cursor. 2x blinktime is one full cycle.
//** \param timeMs Blinktime in milliseconds. When set to 0 the cursor is constantly on without blinking */
void setCursorBlinkTime(irr::u32 timeMs) override;
void setCursorBlinkTime(u32 timeMs) override;
//! Get the cursor blinktime
irr::u32 getCursorBlinkTime() const override;
u32 getCursorBlinkTime() const override;
//! Sets whether the edit box is a password box. Setting this to true will
/** disable MultiLine, WordWrap and the ability to copy with ctrl+c or ctrl+x
@@ -135,7 +136,10 @@ class CGUIEditBox : public IGUIEditBox
void updateAbsolutePosition() override;
//! Returns whether the element takes input from the IME
bool acceptsIME() override;
bool acceptsIME() override { return isEnabled() && IsWritable; };
//! set true if this EditBox is writable
void setWritable(bool writable) { IsWritable = writable; }
protected:
//! Breaks the single text line.
@@ -156,10 +160,23 @@ class CGUIEditBox : public IGUIEditBox
void sendGuiEvent(EGUI_EVENT_TYPE type);
//! set text markers
void setTextMarkers(s32 begin, s32 end);
//! delete current selection or next char
bool keyDelete();
//! update the vertical scrollBar (visibilty & position)
void updateVScrollBar();
bool processKey(const SEvent &event);
//! KEY_LEFT / KEY_RIGHT inputs
void processKeyLR(const SEvent::SKeyInput &input, s32 &new_mark_begin,
s32 &new_mark_end);
bool onKeyUp(const SEvent &event, s32 &mark_begin, s32 &mark_end);
bool onKeyDown(const SEvent &event, s32 &mark_begin, s32 &mark_end);
void onKeyControlC(const SEvent &event);
bool onKeyControlX(const SEvent &event, s32 &mark_begin, s32 &mark_end);
bool onKeyControlV(const SEvent &event, s32 &mark_begin, s32 &mark_end);
bool onKeyBack();
//! delete current selection or next char
bool onKeyDelete();
bool processMouse(const SEvent &event);
s32 getCursorPos(s32 x, s32 y);
@@ -171,18 +188,26 @@ class CGUIEditBox : public IGUIEditBox
s32 MarkBegin;
s32 MarkEnd;
video::SColor OverrideBgColor = 0;
video::SColor OverrideColor;
gui::IGUIFont *OverrideFont, *LastBreakFont;
IOSOperator *Operator;
u32 BlinkStartTime;
irr::u32 CursorBlinkTime;
u32 CursorBlinkTime;
core::stringw CursorChar; // IGUIFont::draw needs stringw instead of wchar_t
s32 CursorPos;
s32 HScrollPos, VScrollPos; // scroll position in characters
u32 Max;
u32 VScrollBarWidth = 0;
IGUIScrollBar *VScrollBar = nullptr;
bool WordWrap = false,
MultiLine = false,
AutoScroll = true,
PasswordBox = false,
IsWritable = true;
bool WordWrap, MultiLine, AutoScroll, PasswordBox;
wchar_t PasswordChar;
EGUI_ALIGNMENT HAlign, VAlign;
@@ -193,4 +218,3 @@ class CGUIEditBox : public IGUIEditBox
};
} // end namespace gui
} // end namespace irr

View File

@@ -14,8 +14,6 @@
#include "../src/os.h"
#endif
namespace irr
{
namespace scene
{
//! Template implementation of the IIndexBuffer interface
@@ -95,4 +93,3 @@ class CIndexBuffer final : public IIndexBuffer
typedef CIndexBuffer<u16> SIndexBuffer;
} // end namespace scene
} // end namespace irr

View File

@@ -9,8 +9,6 @@
#include "CVertexBuffer.h"
#include "CIndexBuffer.h"
namespace irr
{
namespace scene
{
//! Template implementation of the IMeshBuffer interface
@@ -87,7 +85,7 @@ class CMeshBuffer final : public IMeshBuffer
{
if (Vertices->getCount()) {
BoundingBox.reset(Vertices->getPosition(0));
const irr::u32 vsize = Vertices->getCount();
const u32 vsize = Vertices->getCount();
for (u32 i = 1; i < vsize; ++i)
BoundingBox.addInternalPoint(Vertices->getPosition(i));
} else
@@ -146,4 +144,3 @@ typedef CMeshBuffer<video::S3DVertex2TCoords> SMeshBufferLightMap;
//! Meshbuffer with vertices having tangents stored, e.g. for normal mapping
typedef CMeshBuffer<video::S3DVertexTangents> SMeshBufferTangents;
} // end namespace scene
} // end namespace irr

View File

@@ -14,8 +14,6 @@
#include "../src/os.h"
#endif
namespace irr
{
namespace scene
{
//! Template implementation of the IVertexBuffer interface
@@ -128,4 +126,3 @@ typedef CVertexBuffer<video::S3DVertex2TCoords> SVertexBufferLightMap;
typedef CVertexBuffer<video::S3DVertexTangents> SVertexBufferTangents;
} // end namespace scene
} // end namespace irr

View File

@@ -6,8 +6,6 @@
#include "irrTypes.h"
namespace irr
{
namespace scene
{
@@ -32,4 +30,3 @@ const c8 *const AutomaticCullingNames[] = {
};
} // end namespace scene
} // end namespace irr

View File

@@ -4,8 +4,6 @@
#pragma once
namespace irr
{
namespace scene
{
@@ -38,4 +36,3 @@ enum E_DEBUG_SCENE_TYPE
};
} // end namespace scene
} // end namespace irr

View File

@@ -4,9 +4,6 @@
#pragma once
namespace irr
{
//! An enum for the different device types supported by the Irrlicht Engine.
enum E_DEVICE_TYPE
{
@@ -42,5 +39,3 @@ enum E_DEVICE_TYPE
May support hw-acceleration via OpenGL-ES */
EIDT_ANDROID,
};
} // end namespace irr

View File

@@ -4,8 +4,6 @@
#pragma once
namespace irr
{
namespace video
{
@@ -140,4 +138,3 @@ enum E_VIDEO_DRIVER_FEATURE
};
} // end namespace video
} // end namespace irr

View File

@@ -4,8 +4,6 @@
#pragma once
namespace irr
{
namespace video
{
@@ -36,4 +34,3 @@ enum E_DRIVER_TYPE
};
} // end namespace video
} // end namespace irr

View File

@@ -3,8 +3,6 @@
#pragma once
namespace irr
{
namespace gui
{
@@ -31,4 +29,3 @@ enum EFOCUS_FLAG
};
} // namespace gui
} // namespace irr

View File

@@ -6,8 +6,6 @@
#include "irrTypes.h"
namespace irr
{
namespace gui
{
enum EGUI_ALIGNMENT
@@ -32,4 +30,3 @@ const c8 *const GUIAlignmentNames[] = {
};
} // namespace gui
} // namespace irr

View File

@@ -6,8 +6,6 @@
#include "irrTypes.h"
namespace irr
{
namespace gui
{
@@ -72,4 +70,3 @@ enum EGUI_ELEMENT_TYPE
};
} // end namespace gui
} // end namespace irr

View File

@@ -4,8 +4,6 @@
#pragma once
namespace irr
{
namespace scene
{
@@ -37,4 +35,3 @@ enum E_BUFFER_TYPE
};
} // end namespace scene
} // end namespace irr

Some files were not shown because too many files have changed in this diff Show More