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9 Commits

329 changed files with 20675 additions and 44801 deletions

4
.gitignore vendored
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@@ -21,7 +21,3 @@ src/jthread/libjthread.a
debug.txt
bin/debug.txt
minetestmapper/map.png
locale/
src/lua/build/
src/lua/CMakeFiles/
*bak*

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@@ -7,14 +7,11 @@ endif(${CMAKE_VERSION} STREQUAL "2.8.2")
# This can be read from ${PROJECT_NAME} after project() is called
project(minetest)
# Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
set(VERSION_MAJOR 0)
set(VERSION_MINOR 4)
set(VERSION_PATCH dev-20111204-1)
set(VERSION_MINOR 2)
set(VERSION_PATCH 20110922_3)
set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
MESSAGE(STATUS "*** Will build version ${VERSION_STRING} ***")
# Configuration options
if(WIN32)
@@ -66,7 +63,7 @@ elseif(UNIX) # Linux, BSD etc
set(EXAMPLE_CONF_DIR "share/doc/${PROJECT_NAME}")
endif()
install(FILES "README.txt" DESTINATION "${DOCDIR}")
install(FILES "doc/README.txt" DESTINATION "${DOCDIR}")
install(FILES "doc/changelog.txt" DESTINATION "${DOCDIR}")
install(FILES "minetest.conf.example" DESTINATION "${DOCDIR}")

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@@ -54,12 +54,12 @@ Compiling on GNU/Linux:
-----------------------
Install dependencies. Here's an example for Debian/Ubuntu:
$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev
$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev
Download source, extract (this is the URL to the latest of source repository, which might not work at all times):
$ wget https://github.com/celeron55/minetest/tarball/master -O master.tar.gz
$ tar xf master.tar.gz
$ cd celeron55-minetest-286edd4 (or similar)
$ wget https://bitbucket.org/celeron55/minetest/get/tip.tar.gz
$ tar xf tip.tar.gz
$ cd minetest
Build a version that runs directly from the source directory:
$ cmake . -DRUN_IN_PLACE=1
@@ -73,7 +73,7 @@ $ ./minetest
- If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
- You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
- Debug build is slower, but gives much more useful output in a debugger
- Note that the Debug build is considerably slower
Compiling on Windows:
---------------------
@@ -90,18 +90,16 @@ Compiling on Windows:
http://www.winimage.com/zLibDll/index.html
* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
http://www.winimage.com/zLibDll/index.html
* Optional: gettext bibrary and tools:
* gettext bibrary and tools:
http://gnuwin32.sourceforge.net/downlinks/gettext.php
- This is used for other UI languages. Feel free to leave it out.
* And, of course, Minetest-c55:
http://celeron.55.lt/~celeron55/minetest/download
- Steps:
- Select a directory called DIR hereafter in which you will operate.
- Make sure you have CMake and a compiler installed.
- Download all the other stuff to DIR and extract them into there.
("extract here", not "extract to packagename/")
- All those packages contain a nice base directory in them, which
should end up being the direct subdirectories of DIR.
- Download all the other stuff to DIR and extract them into there. All those
packages contain a nice base directory in them, which should end up being
the direct subdirectories of DIR.
- You will end up with a directory structure like this (+=dir, -=file):
-----------------
+ DIR
@@ -121,7 +119,7 @@ Compiling on Windows:
+ lib
+ include
...
+ gettext (optional)
+ gettext
+bin
+include
+lib
@@ -165,8 +163,7 @@ Compiling on Windows:
If using MSVC:
- Open the generated minetest.sln
- The project defaults to the "Debug" configuration. Make very sure to
select "Release", unless you want to debug some stuff (it's slower
and might not even work at all)
select "Release", unless you want to debug some stuff (it's slower)
- Build the ALL_BUILD project
- Build the INSTALL project
- You should now have a working game with the executable in
@@ -179,33 +176,8 @@ Compiling on Windows:
- You should now have a working game with the executable in
DIR/minetest/bin/minetest.exe
Windows releases of minetest are built using a bat script like this:
--------------------------------------------------------------------
set installpath="C:\tmp\minetest_install"
set irrlichtpath="C:\tmp\irrlicht-1.7.2"
set sourcedir=%CD%
set builddir=%sourcedir%\bvc10
mkdir %builddir%
pushd %builddir%
cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath%
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
popd
License of Minetest-c55 textures and sounds
-------------------------------------------
This applies to textures and sounds contained in the main Minetest
distribution.
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
License of Minetest-c55 source code
-----------------------------------
License of Minetest-c55
-----------------------
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>

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@@ -1,443 +0,0 @@
--
-- This file contains built-in stuff in Minetest implemented in Lua.
--
-- It is always loaded and executed after registration of the C API,
-- before loading and running any mods.
--
function basic_dump2(o)
if type(o) == "number" then
return tostring(o)
elseif type(o) == "string" then
return string.format("%q", o)
elseif type(o) == "boolean" then
return tostring(o)
elseif type(o) == "function" then
return "<function>"
elseif type(o) == "userdata" then
return "<userdata>"
elseif type(o) == "nil" then
return "nil"
else
error("cannot dump a " .. type(o))
return nil
end
end
function dump2(o, name, dumped)
name = name or "_"
dumped = dumped or {}
io.write(name, " = ")
if type(o) == "number" or type(o) == "string" or type(o) == "boolean"
or type(o) == "function" or type(o) == "nil"
or type(o) == "userdata" then
io.write(basic_dump2(o), "\n")
elseif type(o) == "table" then
if dumped[o] then
io.write(dumped[o], "\n")
else
dumped[o] = name
io.write("{}\n") -- new table
for k,v in pairs(o) do
local fieldname = string.format("%s[%s]", name, basic_dump2(k))
dump2(v, fieldname, dumped)
end
end
else
error("cannot dump a " .. type(o))
return nil
end
end
function dump(o, dumped)
dumped = dumped or {}
if type(o) == "number" then
return tostring(o)
elseif type(o) == "string" then
return string.format("%q", o)
elseif type(o) == "table" then
if dumped[o] then
return "<circular reference>"
end
dumped[o] = true
local t = {}
for k,v in pairs(o) do
t[#t+1] = "" .. k .. " = " .. dump(v, dumped)
end
return "{" .. table.concat(t, ", ") .. "}"
elseif type(o) == "boolean" then
return tostring(o)
elseif type(o) == "function" then
return "<function>"
elseif type(o) == "userdata" then
return "<userdata>"
elseif type(o) == "nil" then
return "nil"
else
error("cannot dump a " .. type(o))
return nil
end
end
--
-- Built-in node definitions. Also defined in C.
--
minetest.register_nodedef_defaults({
-- name intentionally not defined here
drawtype = "normal",
visual_scale = 1.0,
tile_images = {"unknown_block.png"},
inventory_image = "unknown_block.png",
special_materials = {
{image="", backface_culling=true},
{image="", backface_culling=true},
},
alpha = 255,
post_effect_color = {a=0, r=0, g=0, b=0},
paramtype = "none",
is_ground_content = false,
light_propagates = false,
sunlight_propagates = false,
walkable = true,
pointable = true,
diggable = true,
climbable = false,
buildable_to = false,
wall_mounted = false,
often_contains_mineral = false,
dug_item = "",
extra_dug_item = "",
extra_dug_item_rarity = 2,
metadata_name = "",
liquidtype = "none",
liquid_alternative_flowing = "",
liquid_alternative_source = "",
liquid_viscosity = 0,
light_source = 0,
damage_per_second = 0,
selection_box = {type="regular"},
material = {
diggablity = "normal",
weight = 0,
crackiness = 0,
crumbliness = 0,
cuttability = 0,
flammability = 0,
},
cookresult_item = "", -- Cannot be cooked
furnace_cooktime = 3.0,
furnace_burntime = -1, -- Cannot be used as fuel
})
minetest.register_node("air", {
drawtype = "airlike",
paramtype = "light",
light_propagates = true,
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
air_equivalent = true,
})
minetest.register_node("ignore", {
drawtype = "airlike",
paramtype = "none",
light_propagates = false,
sunlight_propagates = false,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true, -- A way to remove accidentally placed ignores
air_equivalent = true,
})
--
-- stackstring manipulation functions
-- example stackstring: 'craft "apple" 4'
-- example item: {type="craft", name="apple"}
-- example item: {type="tool", name="SteelPick", wear="23272"}
--
function stackstring_take_item(stackstring)
if stackstring == nil then
return '', nil
end
local stacktype = nil
stacktype = string.match(stackstring,
'([%a%d]+)')
if stacktype == "node" or stacktype == "craft" then
local itemtype = nil
local itemname = nil
local itemcount = nil
itemtype, itemname, itemcount = string.match(stackstring,
'([%a%d]+) "([^"]*)" (%d+)')
itemcount = tonumber(itemcount)
if itemcount == 0 then
return '', nil
elseif itemcount == 1 then
return '', {type=itemtype, name=itemname}
else
return itemtype.." \""..itemname.."\" "..(itemcount-1),
{type=itemtype, name=itemname}
end
elseif stacktype == "tool" then
local itemtype = nil
local itemname = nil
local itemwear = nil
itemtype, itemname, itemwear = string.match(stackstring,
'([%a%d]+) "([^"]*)" (%d+)')
itemwear = tonumber(itemwear)
return '', {type=itemtype, name=itemname, wear=itemwear}
end
end
function stackstring_put_item(stackstring, item)
if item == nil then
return stackstring, false
end
stackstring = stackstring or ''
local stacktype = nil
stacktype = string.match(stackstring,
'([%a%d]+)')
stacktype = stacktype or ''
if stacktype ~= '' and stacktype ~= item.type then
return stackstring, false
end
if item.type == "node" or item.type == "craft" then
local itemtype = nil
local itemname = nil
local itemcount = nil
itemtype, itemname, itemcount = string.match(stackstring,
'([%a%d]+) "([^"]*)" (%d+)')
itemtype = itemtype or item.type
itemname = itemname or item.name
if itemcount == nil then
itemcount = 0
end
itemcount = itemcount + 1
return itemtype.." \""..itemname.."\" "..itemcount, true
elseif item.type == "tool" then
if stacktype ~= nil then
return stackstring, false
end
local itemtype = nil
local itemname = nil
local itemwear = nil
itemtype, itemname, itemwear = string.match(stackstring,
'([%a%d]+) "([^"]*)" (%d+)')
itemwear = tonumber(itemwear)
return itemtype.." \""..itemname.."\" "..itemwear, true
end
return stackstring, false
end
function stackstring_put_stackstring(stackstring, src)
while src ~= '' do
--print("src="..dump(src))
src, item = stackstring_take_item(src)
--print("src="..dump(src).." item="..dump(item))
local success
stackstring, success = stackstring_put_item(stackstring, item)
if not success then
return stackstring, false
end
end
return stackstring, true
end
function test_stackstring()
local stack
local item
local success
stack, item = stackstring_take_item('node "TNT" 3')
assert(stack == 'node "TNT" 2')
assert(item.type == 'node')
assert(item.name == 'TNT')
stack, item = stackstring_take_item('craft "with spaces" 2')
assert(stack == 'craft "with spaces" 1')
assert(item.type == 'craft')
assert(item.name == 'with spaces')
stack, item = stackstring_take_item('craft "with spaces" 1')
assert(stack == '')
assert(item.type == 'craft')
assert(item.name == 'with spaces')
stack, item = stackstring_take_item('craft "s8df2kj3" 0')
assert(stack == '')
assert(item == nil)
stack, item = stackstring_take_item('tool "With Spaces" 32487')
assert(stack == '')
assert(item.type == 'tool')
assert(item.name == 'With Spaces')
assert(item.wear == 32487)
stack, success = stackstring_put_item('node "With Spaces" 40',
{type='node', name='With Spaces'})
assert(stack == 'node "With Spaces" 41')
assert(success == true)
stack, success = stackstring_put_item('craft "With Spaces" 40',
{type='craft', name='With Spaces'})
assert(stack == 'craft "With Spaces" 41')
assert(success == true)
stack, success = stackstring_put_item('tool "With Spaces" 32487',
{type='tool', name='With Spaces'})
assert(stack == 'tool "With Spaces" 32487')
assert(success == false)
stack, success = stackstring_put_item('node "With Spaces" 40',
{type='tool', name='With Spaces'})
assert(stack == 'node "With Spaces" 40')
assert(success == false)
assert(stackstring_put_stackstring('node "With Spaces" 2',
'node "With Spaces" 1') == 'node "With Spaces" 3')
end
test_stackstring()
--
-- nodeitem helpers
--
minetest.inventorycube = function(img1, img2, img3)
img2 = img2 or img1
img3 = img3 or img1
return "[inventorycube"
.. "{" .. img1:gsub("%^", "&")
.. "{" .. img2:gsub("%^", "&")
.. "{" .. img3:gsub("%^", "&")
end
--
-- craftitem helpers
--
minetest.craftitem_place_item = function(item, placer, pos)
--print("craftitem_place_item")
--print("item: " .. dump(item))
--print("placer: " .. dump(placer))
--print("pos: " .. dump(pos))
minetest.env:add_item(pos, 'craft "' .. item .. '" 1')
return true
end
minetest.craftitem_eat = function(hp_change)
return function(item, user, pointed_thing) -- closure
--print("craftitem_eat(" .. hp_change .. ")")
--print("item: " .. dump(item))
--print("user: " .. dump(user))
--print("pointed_thing: " .. dump(pointed_thing))
user:set_hp(user:get_hp() + hp_change)
return true
end
end
--
-- Default material types
--
function minetest.digprop_constanttime(time)
return {
diggability = "constant",
constant_time = time,
}
end
function minetest.digprop_stonelike(toughness)
return {
diggablity = "normal",
weight = toughness * 5,
crackiness = 1,
crumbliness = -0.1,
cuttability = -0.2,
}
end
function minetest.digprop_dirtlike(toughness)
return {
diggablity = "normal",
weight = toughness * 1.2,
crackiness = 0,
crumbliness = 1.2,
cuttability = -0.4,
}
end
function minetest.digprop_gravellike(toughness)
return {
diggablity = "normal",
weight = toughness * 2,
crackiness = 0.2,
crumbliness = 1.5,
cuttability = -1.0,
}
end
function minetest.digprop_woodlike(toughness)
return {
diggablity = "normal",
weight = toughness * 1.0,
crackiness = 0.75,
crumbliness = -1.0,
cuttability = 1.5,
}
end
function minetest.digprop_leaveslike(toughness)
return {
diggablity = "normal",
weight = toughness * (-0.5),
crackiness = 0,
crumbliness = 0,
cuttability = 2.0,
}
end
function minetest.digprop_glasslike(toughness)
return {
diggablity = "normal",
weight = toughness * 0.1,
crackiness = 2.0,
crumbliness = -1.0,
cuttability = -1.0,
}
end
--
-- Creative inventory
--
minetest.creative_inventory = {}
minetest.add_to_creative_inventory = function(itemstring)
table.insert(minetest.creative_inventory, itemstring)
end
--
-- Callback registration
--
function make_registration()
local t = {}
local registerfunc = function(func) table.insert(t, func) end
return t, registerfunc
end
minetest.registered_on_chat_messages, minetest.register_on_chat_message = make_registration()
minetest.registered_globalsteps, minetest.register_globalstep = make_registration()
minetest.registered_on_placenodes, minetest.register_on_placenode = make_registration()
minetest.registered_on_dignodes, minetest.register_on_dignode = make_registration()
minetest.registered_on_punchnodes, minetest.register_on_punchnode = make_registration()
minetest.registered_on_generateds, minetest.register_on_generated = make_registration()
minetest.registered_on_newplayers, minetest.register_on_newplayer = make_registration()
minetest.registered_on_respawnplayers, minetest.register_on_respawnplayer = make_registration()
-- END

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default

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-- bucket (Minetest 0.4 mod)
-- A bucket, which can pick up water and lava
minetest.alias_craftitem("bucket", "bucket:bucket_empty")
minetest.alias_craftitem("bucket_water", "bucket:bucket_water")
minetest.alias_craftitem("bucket_lava", "bucket:bucket_lava")
minetest.register_craft({
output = 'craft "bucket:bucket_empty" 1',
recipe = {
{'craft "steel_ingot"', '', 'craft "steel_ingot"'},
{'', 'craft "steel_ingot"', ''},
}
})
minetest.register_craftitem("bucket:bucket_empty", {
image = "bucket.png",
stack_max = 1,
liquids_pointable = true,
on_place_on_ground = minetest.craftitem_place_item,
on_use = function(item, player, pointed_thing)
if pointed_thing.type == "node" then
n = minetest.env:get_node(pointed_thing.under)
if n.name == "default:water_source" then
minetest.env:add_node(pointed_thing.under, {name="air"})
player:add_to_inventory_later('craft "bucket:bucket_water" 1')
return true
elseif n.name == "default:lava_source" then
minetest.env:add_node(pointed_thing.under, {name="air"})
player:add_to_inventory_later('craft "bucket:bucket_lava" 1')
return true
end
end
return false
end,
})
minetest.register_craftitem("bucket:bucket_water", {
image = "bucket_water.png",
stack_max = 1,
liquids_pointable = true,
on_place_on_ground = minetest.craftitem_place_item,
on_use = function(item, player, pointed_thing)
if pointed_thing.type == "node" then
n = minetest.env:get_node(pointed_thing.under)
if n.name == "default:water_source" then
-- unchanged
elseif n.name == "default:water_flowing" or n.name == "default:lava_source" or n.name == "default:lava_flowing" then
minetest.env:add_node(pointed_thing.under, {name="default:water_source"})
else
minetest.env:add_node(pointed_thing.above, {name="default:water_source"})
end
player:add_to_inventory_later('craft "bucket:bucket_empty" 1')
return true
end
return false
end,
})
minetest.register_craftitem("bucket:bucket_lava", {
image = "bucket_lava.png",
stack_max = 1,
liquids_pointable = true,
on_place_on_ground = minetest.craftitem_place_item,
on_use = function(item, player, pointed_thing)
if pointed_thing.type == "node" then
n = minetest.env:get_node(pointed_thing.under)
if n.name == "default:lava_source" then
-- unchanged
elseif n.name == "default:water_source" or n.name == "default:water_flowing" or n.name == "default:lava_flowing" then
minetest.env:add_node(pointed_thing.under, {name="default:lava_source"})
else
minetest.env:add_node(pointed_thing.above, {name="default:lava_source"})
end
player:add_to_inventory_later('craft "bucket:bucket_empty" 1')
return true
end
return false
end,
})

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--
-- Experimental things
--
-- An example furnace-thing implemented in Lua
minetest.register_node("experimental:luafurnace", {
tile_images = {"default_lava.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_front.png"},
--inventory_image = "furnace_front.png",
inventory_image = minetest.inventorycube("default_furnace_front.png"),
paramtype = "facedir_simple",
metadata_name = "generic",
material = minetest.digprop_stonelike(3.0),
})
minetest.register_on_placenode(function(pos, newnode, placer)
if newnode.name == "experimental:luafurnace" then
local meta = minetest.env:get_meta(pos)
meta:inventory_set_list("fuel", {""})
meta:inventory_set_list("src", {""})
meta:inventory_set_list("dst", {"","","",""})
meta:set_inventory_draw_spec(
"invsize[8,9;]"
.."list[current_name;fuel;2,3;1,1;]"
.."list[current_name;src;2,1;1,1;]"
.."list[current_name;dst;5,1;2,2;]"
.."list[current_player;main;0,5;8,4;]"
)
local total_cooked = 0;
meta:set_string("total_cooked", total_cooked)
meta:set_infotext("Lua Furnace: total cooked: "..total_cooked)
end
end)
minetest.register_abm({
nodenames = {"experimental:luafurnace"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.env:get_meta(pos)
local fuellist = meta:inventory_get_list("fuel")
local srclist = meta:inventory_get_list("src")
local dstlist = meta:inventory_get_list("dst")
if fuellist == nil or srclist == nil or dstlist == nil then
return
end
_, srcitem = stackstring_take_item(srclist[1])
_, fuelitem = stackstring_take_item(fuellist[1])
if not srcitem or not fuelitem then return end
if fuelitem.type == "node" then
local prop = minetest.registered_nodes[fuelitem.name]
if prop == nil then return end
if prop.furnace_burntime < 0 then return end
else
return
end
local resultstack = nil
if srcitem.type == "node" then
local prop = minetest.registered_nodes[srcitem.name]
if prop == nil then return end
if prop.cookresult_item == "" then return end
resultstack = prop.cookresult_item
else
return
end
if resultstack == nil then
return
end
dstlist[1], success = stackstring_put_stackstring(dstlist[1], resultstack)
if not success then
return
end
fuellist[1], _ = stackstring_take_item(fuellist[1])
srclist[1], _ = stackstring_take_item(srclist[1])
meta:inventory_set_list("fuel", fuellist)
meta:inventory_set_list("src", srclist)
meta:inventory_set_list("dst", dstlist)
local total_cooked = meta:get_string("total_cooked")
total_cooked = tonumber(total_cooked) + 1
meta:set_string("total_cooked", total_cooked)
meta:set_infotext("Lua Furnace: total cooked: "..total_cooked)
end,
})
minetest.register_craft({
output = 'node "experimental:luafurnace" 1',
recipe = {
{'node "default:cobble"', 'node "default:cobble"', 'node "default:cobble"'},
{'node "default:cobble"', 'node "default:steel_ingot"', 'node "default:cobble"'},
{'node "default:cobble"', 'node "default:cobble"', 'node "default:cobble"'},
}
})
--
-- Random stuff
--
--[[
minetest.register_tool("experimental:horribletool", {
image = "default_lava.png",
basetime = 2.0
dt_weight = 0.2
dt_crackiness = 0.2
dt_crumbliness = 0.2
dt_cuttability = 0.2
basedurability = 50
dd_weight = -5
dd_crackiness = -5
dd_crumbliness = -5
dd_cuttability = -5
})
--]]
--[[minetest.register_craft({
output = 'node "somenode" 4',
recipe = {
{'craft "default_tick" 1'},
}
})
minetest.register_node("experimental:somenode", {
tile_images = {"lava.png", "mese.png", "stone.png", "grass.png", "cobble.png", "tree_top.png"},
inventory_image = minetest.inventorycube("lava.png", "mese.png", "stone.png"),
--inventory_image = "treeprop.png",
material = {
diggability = "normal",
weight = 0,
crackiness = 0,
crumbliness = 0,
cuttability = 0,
flammability = 0
},
metadata_name = "chest",
})]]
--
-- TNT (not functional)
--
minetest.register_craft({
output = 'node "experimental:tnt" 4',
recipe = {
{'node "default:wood" 1'},
{'craft "default:coal_lump" 1'},
{'node "default:wood" 1'}
}
})
minetest.register_node("experimental:tnt", {
tile_images = {"default_tnt_top.png", "default_tnt_bottom.png",
"default_tnt_side.png", "default_tnt_side.png",
"default_tnt_side.png", "default_tnt_side.png"},
inventory_image = minetest.inventorycube("default_tnt_top.png",
"default_tnt_side.png", "default_tnt_side.png"),
dug_item = '', -- Get nothing
material = {
diggability = "not",
},
})
minetest.register_on_punchnode(function(p, node)
if node.name == "experimental:tnt" then
minetest.env:remove_node(p)
minetest.env:add_luaentity(p, "experimental:tnt")
nodeupdate(p)
end
end)
local TNT = {
-- Static definition
physical = true, -- Collides with things
-- weight = 5,
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
textures = {"default_tnt_top.png", "default_tnt_bottom.png",
"default_tnt_side.png", "default_tnt_side.png",
"default_tnt_side.png", "default_tnt_side.png"},
-- Initial value for our timer
timer = 0,
-- Number of punches required to defuse
health = 1,
blinktimer = 0,
blinkstatus = true,
}
-- Called when a TNT object is created
function TNT:on_activate(staticdata)
print("TNT:on_activate()")
self.object:setvelocity({x=0, y=4, z=0})
self.object:setacceleration({x=0, y=-10, z=0})
self.object:settexturemod("^[brighten")
end
-- Called periodically
function TNT:on_step(dtime)
--print("TNT:on_step()")
self.timer = self.timer + dtime
self.blinktimer = self.blinktimer + dtime
if self.blinktimer > 0.5 then
self.blinktimer = self.blinktimer - 0.5
if self.blinkstatus then
self.object:settexturemod("")
else
self.object:settexturemod("^[brighten")
end
self.blinkstatus = not self.blinkstatus
end
end
-- Called when object is punched
function TNT:on_punch(hitter)
print("TNT:on_punch()")
self.health = self.health - 1
if self.health <= 0 then
self.object:remove()
hitter:add_to_inventory("node TNT 1")
hitter:set_hp(hitter:get_hp() - 1)
end
end
-- Called when object is right-clicked
function TNT:on_rightclick(clicker)
--pos = self.object:getpos()
--pos = {x=pos.x, y=pos.y+0.1, z=pos.z}
--self.object:moveto(pos, false)
end
--print("TNT dump: "..dump(TNT))
--print("Registering TNT");
minetest.register_entity("experimental:tnt", TNT)
--
-- A test entity for testing animated and yaw-modulated sprites
--
minetest.register_entity("experimental:testentity", {
-- Static definition
physical = true, -- Collides with things
-- weight = 5,
collisionbox = {-0.7,-1.35,-0.7, 0.7,1.0,0.7},
--collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "sprite",
visual_size = {x=2, y=3},
textures = {"dungeon_master.png^[makealpha:128,0,0^[makealpha:128,128,0"},
spritediv = {x=6, y=5},
initial_sprite_basepos = {x=0, y=0},
on_activate = function(self, staticdata)
print("testentity.on_activate")
self.object:setsprite({x=0,y=0}, 1, 0, true)
--self.object:setsprite({x=0,y=0}, 4, 0.3, true)
-- Set gravity
self.object:setacceleration({x=0, y=-10, z=0})
-- Jump a bit upwards
self.object:setvelocity({x=0, y=10, z=0})
end,
on_punch = function(self, hitter)
self.object:remove()
hitter:add_to_inventory('craft testobject1 1')
end,
})
--
-- More random stuff
--
minetest.register_on_respawnplayer(function(player)
print("on_respawnplayer")
-- player:setpos({x=0, y=30, z=0})
-- return true
end)
minetest.register_on_generated(function(minp, maxp)
--print("on_generated: minp="..dump(minp).." maxp="..dump(maxp))
--cp = {x=(minp.x+maxp.x)/2, y=(minp.y+maxp.y)/2, z=(minp.z+maxp.z)/2}
--minetest.env:add_node(cp, {name="sand"})
end)
-- Example setting get
--print("setting max_users = " .. dump(minetest.setting_get("max_users")))
--print("setting asdf = " .. dump(minetest.setting_get("asdf")))
minetest.register_on_chat_message(function(name, message)
--[[print("on_chat_message: name="..dump(name).." message="..dump(message))
local cmd = "/testcommand"
if message:sub(0, #cmd) == cmd then
print(cmd.." invoked")
return true
end
local cmd = "/help"
if message:sub(0, #cmd) == cmd then
print("script-overridden help command")
minetest.chat_send_all("script-overridden help command")
return true
end]]
end)
-- Grow papyrus on TNT every 10 seconds
--[[minetest.register_abm({
nodenames = {"TNT"},
interval = 10.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
print("TNT ABM action")
pos.y = pos.y + 1
minetest.env:add_node(pos, {name="papyrus"})
end,
})]]
-- Replace texts of alls signs with "foo" every 10 seconds
--[[minetest.register_abm({
nodenames = {"sign_wall"},
interval = 10.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
print("ABM: Sign text changed")
local meta = minetest.env:get_meta(pos)
meta:set_text("foo")
end,
})]]
--[[local ncpos = nil
local ncq = 1
local ncstuff = {
{2, 1, 0, 3}, {3, 0, 1, 2}, {4, -1, 0, 1}, {5, -1, 0, 1}, {6, 0, -1, 0},
{7, 0, -1, 0}, {8, 1, 0, 3}, {9, 1, 0, 3}, {10, 1, 0, 3}, {11, 0, 1, 2},
{12, 0, 1, 2}, {13, 0, 1, 2}, {14, -1, 0, 1}, {15, -1, 0, 1}, {16, -1, 0, 1},
{17, -1, 0, 1}, {18, 0, -1, 0}, {19, 0, -1, 0}, {20, 0, -1, 0}, {21, 0, -1, 0},
{22, 1, 0, 3}, {23, 1, 0, 3}, {24, 1, 0, 3}, {25, 1, 0, 3}, {10, 0, 1, 2}
}
local ncold = {}
local nctime = nil
minetest.register_abm({
nodenames = {"dirt_with_grass"},
interval = 100000.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
if ncpos ~= nil then
return
end
if pos.x % 16 ~= 8 or pos.z % 16 ~= 8 then
return
end
pos.y = pos.y + 1
n = minetest.env:get_node(pos)
print(dump(n))
if n.name ~= "air" then
return
end
pos.y = pos.y + 2
ncpos = pos
nctime = os.clock()
minetest.env:add_node(ncpos, {name="nyancat"})
end
})
minetest.register_abm({
nodenames = {"nyancat"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
if ncpos == nil then
return
end
if pos.x == ncpos.x and pos.y == ncpos.y and pos.z == ncpos.z then
clock = os.clock()
if clock - nctime < 0.1 then
return
end
nctime = clock
s0 = ncstuff[ncq]
ncq = s0[1]
s1 = ncstuff[ncq]
p0 = pos
p1 = {x = p0.x + s0[2], y = p0.y, z = p0.z + s0[3]}
p2 = {x = p1.x + s1[2], y = p1.y, z = p1.z + s1[3]}
table.insert(ncold, 1, p0)
while #ncold >= 10 do
minetest.env:add_node(ncold[#ncold], {name="air"})
table.remove(ncold, #ncold)
end
minetest.env:add_node(p0, {name="nyancat_rainbow"})
minetest.env:add_node(p1, {name="nyancat", param1=s0[4]})
minetest.env:add_node(p2, {name="air"})
ncpos = p1
end
end,
})--]]

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minetest.register_on_newplayer(function(player)
print("on_newplayer")
if minetest.setting_getbool("give_initial_stuff") then
print("giving give_initial_stuff to player")
player:add_to_inventory('tool "SteelPick" 0')
player:add_to_inventory('node "torch" 99')
player:add_to_inventory('tool "SteelAxe" 0')
player:add_to_inventory('tool "SteelShovel" 0')
player:add_to_inventory('node "cobble" 99')
end
end)

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-- legacy (Minetest 0.4 mod)
-- Provides as much backwards-compatibility as feasible
--
-- Aliases to support loading 0.3 and old 0.4 worlds and inventories
--
minetest.alias_node("stone", "default:stone")
minetest.alias_node("dirt_with_grass", "default:dirt_with_grass")
minetest.alias_node("dirt_with_grass_footsteps", "default:dirt_with_grass_footsteps")
minetest.alias_node("dirt", "default:dirt")
minetest.alias_node("sand", "default:sand")
minetest.alias_node("gravel", "default:gravel")
minetest.alias_node("sandstone", "default:sandstone")
minetest.alias_node("clay", "default:clay")
minetest.alias_node("brick", "default:brick")
minetest.alias_node("tree", "default:tree")
minetest.alias_node("jungletree", "default:jungletree")
minetest.alias_node("junglegrass", "default:junglegrass")
minetest.alias_node("leaves", "default:leaves")
minetest.alias_node("cactus", "default:cactus")
minetest.alias_node("papyrus", "default:papyrus")
minetest.alias_node("bookshelf", "default:bookshelf")
minetest.alias_node("glass", "default:glass")
minetest.alias_node("wooden_fence", "default:fence_wood")
minetest.alias_node("rail", "default:rail")
minetest.alias_node("ladder", "default:ladder")
minetest.alias_node("wood", "default:wood")
minetest.alias_node("mese", "default:mese")
minetest.alias_node("cloud", "default:cloud")
minetest.alias_node("water_flowing", "default:water_flowing")
minetest.alias_node("water_source", "default:water_source")
minetest.alias_node("lava_flowing", "default:lava_flowing")
minetest.alias_node("lava_source", "default:lava_source")
minetest.alias_node("torch", "default:torch")
minetest.alias_node("sign_wall", "default:sign_wall")
minetest.alias_node("chest", "default:chest")
minetest.alias_node("locked_chest", "default:chest_locked")
minetest.alias_node("cobble", "default:cobble")
minetest.alias_node("mossycobble", "default:mossycobble")
minetest.alias_node("steelblock", "default:steelblock")
minetest.alias_node("nyancat", "default:nyancat")
minetest.alias_node("nyancat_rainbow", "default:nyancat_rainbow")
minetest.alias_node("sapling", "default:sapling")
minetest.alias_node("apple", "default:apple")
minetest.alias_tool("WPick", "default:pick_wood")
minetest.alias_tool("STPick", "default:pick_stone")
minetest.alias_tool("SteelPick", "default:pick_steel")
minetest.alias_tool("MesePick", "default:pick_mese")
minetest.alias_tool("WShovel", "default:shovel_wood")
minetest.alias_tool("STShovel", "default:shovel_stone")
minetest.alias_tool("SteelShovel", "default:shovel_steel")
minetest.alias_tool("WAxe", "default:axe_wood")
minetest.alias_tool("STAxe", "default:axe_stone")
minetest.alias_tool("SteelAxe", "default:axe_steel")
minetest.alias_tool("WSword", "default:sword_wood")
minetest.alias_tool("STSword", "default:sword_stone")
minetest.alias_tool("SteelSword", "default:sword_steel")
minetest.alias_craftitem("Stick", "default:stick")
minetest.alias_craftitem("paper", "default:paper")
minetest.alias_craftitem("book", "default:book")
minetest.alias_craftitem("lump_of_coal", "default:coal_lump")
minetest.alias_craftitem("lump_of_iron", "default:iron_lump")
minetest.alias_craftitem("lump_of_clay", "default:clay_lump")
minetest.alias_craftitem("steel_ingot", "default:steel_ingot")
minetest.alias_craftitem("clay_brick", "default:clay_brick")
minetest.alias_craftitem("scorched_stuff", "default:scorched_stuff")
minetest.alias_craftitem("apple", "default:apple")
--
-- Old items
--
minetest.register_craftitem(":rat", {
image = "rat.png",
cookresult_itemstring = 'craft "cooked_rat" 1',
on_drop = function(item, dropper, pos)
minetest.env:add_rat(pos)
return true
end,
})
minetest.register_craftitem(":cooked_rat", {
image = "cooked_rat.png",
cookresult_itemstring = 'craft "scorched_stuff" 1',
on_place_on_ground = minetest.craftitem_place_item,
on_use = minetest.craftitem_eat(6),
})
minetest.register_craftitem(":firefly", {
image = "firefly.png",
on_drop = function(item, dropper, pos)
minetest.env:add_firefly(pos)
return true
end,
})
-- END

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