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353 Commits

Author SHA1 Message Date
sapier
e14c4cdd4c Fix regression in leveldb backend 2014-07-07 00:06:06 +02:00
sapier
96f285f71e Update version numbers for 0.4.10 2014-07-06 22:39:47 +02:00
sapier
2e19af9919 Fix client crash on deletion of an object the clients localplayer is attached to 2014-07-06 22:11:21 +02:00
sapier
b459f53ac3 Switch android to leveldb as sqlite3 is broken and fails to save any mapblock there 2014-07-06 21:27:54 +02:00
sfan5
d020e0771d Improve error reporting in leveldb backend 2014-07-06 21:20:40 +02:00
Perttu Ahola
9b44bbd0a6 Fix non-smooth non-shader node shading (Fixes #1436, regression by commit a0f78659f3) 2014-07-06 22:01:03 +03:00
sfan5
eadde1e741 Fix errors/warnings reported by valgrind 2014-07-06 16:33:02 +02:00
PilzAdam
6bd15247f9 Fix memory leak in EmergeManager 2014-07-06 15:41:59 +02:00
sfan5
37b7f094e3 Fix warnings reported by clang 2014-07-06 13:19:21 +02:00
sfan5
5f9962e1cc Fix typos in doc/lua-api.txt 2014-07-05 12:19:55 +02:00
Perttu Ahola
2fee2baf98 Remove FPS from being next to the version string 2014-07-05 11:55:13 +03:00
Kahrl
95be18a3c1 Fix typo in doc/lua_api.txt 2014-07-05 01:09:53 +02:00
sapier
b8343cd11c Fix memory leaks in GenericCAO, ShaderSource and Player classes 2014-07-02 23:33:18 +02:00
Novatux
3d6d66b181 Fix inversion of full_punch_interval 2014-07-02 16:48:11 +02:00
ShadowNinja
567dea29ee Move master server to seperate repository 2014-06-30 17:27:24 -04:00
sapier
bfaba2c12a Fix regression in light calculation 2014-06-30 22:56:08 +02:00
ShadowNinja
9afeb97fc6 Fix serverlist code style, const-correctness, and types 2014-06-30 13:26:02 -04:00
ShadowNinja
b4c2e79ea4 Fix server list boolean typing and alignment 2014-06-30 13:25:09 -04:00
ShadowNinja
b2dfde8c8c Add support for multipart/form-data to HTTPFetch for server announcing 2014-06-30 13:23:09 -04:00
proller
1c01ed5f13 Masterserver: Fix compiling servers.jst 2014-06-30 20:47:50 +04:00
sfan5
7f99904eb1 Add redis options to documentation 2014-06-29 21:34:49 +02:00
sapier
c39992e429 Copy zlib and freetype dll to windows package too 2014-06-29 19:36:51 +02:00
sapier
1cc40c0a7c Add support for Android 2.3+
There have been plenty of ppl involved in creating this version.
I don't wanna mention names as I'm sure I'd forget someone so I
just tell where help has been done:
- The partial android versions done by various ppl
- Testing on different android devices
- reviewing code (especially the in core changes)
- testing controls
- reviewing texts

A big thank you to everyone helping this to be completed!
2014-06-29 18:17:56 +02:00
sapier
ff36071d93 Don't spam server console on player/playersao error but just drop the affected client 2014-06-29 17:55:21 +02:00
RealBadAngel
ea6c3835de Glasslike_framed drawtype rework. 2014-06-29 17:50:37 +02:00
Martin Doege
c410e9182d OS X compatibility fixes 2014-06-29 17:27:33 +02:00
sapier
ee7af21e41 Fix msvc2012 build 2014-06-29 16:57:50 +02:00
sapier
ebf7ea5019 Add formspec api versioning 2014-06-29 12:13:55 +02:00
sapier
1367895ae2 Make sure none of the irrlicht member objects of GenericCAO are deleted prior deletion of GenericCAO 2014-06-29 11:57:01 +02:00
SmallJoker
3c5df42a17 Make player files saving again 2014-06-29 00:45:04 +02:00
proller
897c218b96 Masterserver: Fix undefined players 2014-06-28 22:10:55 +04:00
kwolekr
c91f8b1d25 Add prefixes to enum values and fix style issues 2014-06-28 02:02:38 -04:00
Kahrl
6ee0db6fec Make GUITable mouse wheel scrolling faster 2014-06-27 23:55:01 +02:00
sapier
f383766dbf Fix GenericCAO fails to grabing member animated mesh node to prevent it do be deleted to early 2014-06-27 20:42:20 +02:00
RealBadAngel
ed2c8ba9c5 Fix wrong status text rectangle. Fix for #1412 2014-06-27 20:16:37 +02:00
sapier
13517fb726 Add separate download timeout to allow download of bigger files or on low bandwidth lines 2014-06-26 20:57:17 +02:00
sapier
24face5249 Fix statement not set NULL on deletion
Make local only variables static
2014-06-25 20:01:29 +02:00
RealBadAngel
09ba047c01 Add setting for tooltips show delay. 2014-06-25 16:23:05 +02:00
RealBadAngel
27538ecef5 Tooltips rework.
Separate element for tooltips. Delayed showing,
use global color or given ones.
2014-06-24 22:11:47 +02:00
Kahrl
d1ee708db2 Handle missing tablecolumns[], fixes bug #1187 2014-06-24 02:00:29 +02:00
Kahrl
a578f34db5 GUITable typo fixes in comments 2014-06-24 01:06:24 +02:00
ShadowNinja
089fc010ab Store the maximum player file tries in a constant 2014-06-23 15:55:47 -04:00
ShadowNinja
e491f8cd48 Only try to load from possible player files 2014-06-23 15:45:59 -04:00
ShadowNinja
7e6db1b803 Only keep players loaded while they're connected 2014-06-23 15:45:59 -04:00
ShadowNinja
50127510e7 Remove confusing code block from SQLite3 database 2014-06-23 15:36:45 -04:00
ShadowNinja
d9de29fa50 Clear inventory before setting lists 2014-06-23 15:28:48 -04:00
sfan5
5fb8778e28 Fix Windows build 2014-06-23 14:50:00 +02:00
sapier
f6fc39e69a Fix race condition on accessing m_time_of_day_speed causing day night race on some architectures 2014-06-23 00:26:57 +02:00
sapier
b3a2ef1a91 Remove MapVoxelManipulator not really used by anyone 2014-06-23 00:13:41 +02:00
sapier
8ad83767cf Remove emerge and speedup addArea by using memcopy instead of one by one assignment 2014-06-23 00:13:41 +02:00
sapier
d5de0cbf71 Minor fix in check order 2014-06-23 00:13:41 +02:00
sapier
fcfd53aed1 Don't keep temporary images in RAM 2014-06-23 00:13:41 +02:00
sapier
334ec4bb1b Avoid doing a full material compare if not even first texture does match 2014-06-23 00:13:41 +02:00
sapier
35ec3855f6 Speedup attachement handling by replacing vector search by direct array access and secondary child lookup vector 2014-06-23 00:13:41 +02:00
sapier
56bf867874 Use memset for flag initialization (compiler optimization is way better)
use temp variables instead of recalculating array index
2014-06-23 00:13:41 +02:00
sapier
496cb115b1 Speedup getTileInfo by up to 30% 2014-06-23 00:13:41 +02:00
sapier
5d06bdf8ac Speedup getBlockNodeIdMapping by up to factor 4 by using a fixed size mapping array 2014-06-23 00:13:41 +02:00
sapier
2625323f25 Fix menu crash due to lack of favourites list 2014-06-22 14:00:57 +02:00
sapier
9056c163a7 Fix sqlite3 map shutdown fails due to missing to finalize list statement
Add error output on fail to shutdown sqlite3 map db
Implement shutdown of sqlite3 rollback db
2014-06-22 13:38:51 +02:00
sapier
d4245e6cac Support for scalable font and gui elements
Fix positioning of tabheader in order to be usable for scaling GUIs
WARNING: this changes position of current tabheaders, mods have to adjust!
2014-06-22 00:08:55 +02:00
sapier
a0097c6bfa Fix uncought deserialization error on receiving data 2014-06-22 00:05:41 +02:00
sapier
f8522d50e7 Fix server assert in case of invalid message from client, just kick that client. 2014-06-21 23:56:46 +02:00
sapier
2b9beead38 Don't handle lack of IPv6 as fatal in unit tests 2014-06-20 22:35:50 +02:00
RealBadAngel
c86b78c9b7 Fix labels and vertlabels on some systems. 2014-06-20 21:30:48 +02:00
sapier
e81454fb38 Fix small memory leaks on shutdown 2014-06-20 19:50:47 +02:00
Matthew Bekkema
ef8cdd890c Fix build on big endian architectures. 2014-06-20 18:40:06 +02:00
sapier
2dd69a85e7 Fix chat overlaying full screen, now it's gonna overlay only up to length of longest line 2014-06-20 15:18:45 +02:00
sapier
3a9cf21664 Fix newline not handled to to interpreting it as invisible char 2014-06-19 23:02:09 +02:00
sapier
1c7cc2665b Fix broken serverdescription in multiplayer tab 2014-06-19 22:03:49 +02:00
sapier
8af44f8163 Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
sapier
9a39848ba9 Remove a lot of superfluous ifndef USE_CURL checks 2014-06-19 19:05:37 +02:00
sapier
99f565e8f2 Add support for directly starting a world by name from command line 2014-06-19 14:34:43 +02:00
RealBadAngel
04fbf47744 Add tooltips for button, imagebutton and checkbox. 2014-06-19 00:22:03 +02:00
sapier
65a4630f31 Fix bounding rect for formspec elements label vertlabel and checkboxes 2014-06-18 22:38:29 +02:00
sapier
2a09b7e84f Make dropdown formspec elements send their value same style as buttons on change 2014-06-18 18:47:41 +02:00
sfan5
ce9f1e1d3c Update buildbot scripts and add 64-bit buildbot 2014-06-18 16:40:24 +02:00
RealBadAngel
c380563a12 Fix issue #1275 - one more missing check. 2014-06-18 14:53:43 +02:00
sapier
c0e4551249 Remove not really used guiTextInputMenu 2014-06-17 21:27:40 +02:00
RealBadAngel
cb3b42efe4 Fix issue #1275 - wielded index greater than inv size. 2014-06-17 14:17:53 +02:00
RealBadAngel
a0f78659f3 Improved faces shading with and without shaders. 2014-06-17 00:56:17 +02:00
RealBadAngel
9f46cb6745 L-systems treegen code tweaks. 2014-06-17 00:55:04 +02:00
sapier
9d57413af0 Minor stability improvements in block emerge handling 2014-06-15 18:18:57 +02:00
RealBadAngel
6c98fd6658 Unite nodes shaders.
Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader.
2014-06-15 05:40:33 +02:00
sapier
9ffa88b558 Fix regression main_menu_script setting not working any longer 2014-06-14 21:20:09 +02:00
sapier
7b3602bab3 Fix regression dirt texture not beeing default in non cloud menu 2014-06-14 20:51:57 +02:00
sfan5
5b3bbde1ef Fix AppData path for RUN_IN_PLACE, fixes #1365 2014-06-13 21:09:55 +02:00
David Gumberg
c39e46c00d Add AppData file 2014-06-13 13:51:01 -04:00
sapier
c78aa7cf24 Fix HUD not visible if below ground blacked out 2014-06-12 23:38:34 +02:00
Megaf
d7986da58c Changed Time Out message from ERROR to INFO.
Changed Time Out message from ERROR to INFO.
2014-06-12 23:18:26 +02:00
sapier
003634e049 Add support for exiting formspecs by doubleclicking outside 2014-06-12 23:15:05 +02:00
sapier
763a511ca5 Improve performance by removing some temporary objects
Fix some coding style issues
2014-06-12 20:10:29 +02:00
Lord89James
9675d9e9cb New feature: drop a item instead a stack while...
sneaking
2014-06-10 18:11:43 +02:00
0gb.us
c6a9eae3ae Added show_debug to minetest.conf.example
I love that setting. Why is it not in this file already?
2014-06-09 10:23:38 +03:00
Novatux
e17d29ccd6 Fix #1358 (disappearing clouds) 2014-06-09 08:18:33 +02:00
sfan5
282f53ddb7 Allow custom liquids to have drops 2014-06-08 23:25:13 +02:00
Perttu Ahola
1cea2f1b49 Fix switch from "skybox" to other sky types as triggered by player:set_sky() 2014-06-08 12:33:16 +03:00
RealBadAngel
f70e0556fc Re-add missing shaders setting. (Generate normalmaps) 2014-06-04 16:41:33 +02:00
BlockMen
a7d49da217 Codestyle cleanup (main.cpp) 2014-06-01 15:49:34 +02:00
sapier
32ab6c2a32 Revert "Add daemon support for linux like operating systems"
Remove daemon support due to delayed popular vote (part 2)
2014-06-01 14:54:21 +02:00
sapier
75ddf4d221 Revert "Redirect stdin/stderr/stdout to /dev/null in daemon mode"
Remove daemon support due to delayed popular vote (part 1)
2014-06-01 14:51:46 +02:00
sapier
c5f00c38da Redirect stdin/stderr/stdout to /dev/null in daemon mode 2014-06-01 00:41:48 +02:00
sapier
34904a0744 Add daemon support for linux like operating systems 2014-05-31 23:48:06 +02:00
sapier
d76b8c6e7c Small cleanup of hud add/remove code 2014-05-31 22:32:44 +02:00
ShadowNinja
5bd2aea663 Fix over-poping and only push the core once 2014-05-30 19:38:11 -04:00
ShadowNinja
e7706593c6 Add success and output return values to chat commands 2014-05-28 18:36:46 -04:00
rubenwardy
832d7973c8 Add item eat callback 2014-05-26 18:41:58 -04:00
sapier
ab75b1b923 Fix misplaced selection box in some situations 2014-05-26 22:47:40 +02:00
ShadowNinja
31f9912e9e Fix setThreadName support for BSD 2014-05-26 15:20:06 -04:00
sapier
7fba341dbb Works for debian and a few other distributions but fails for even more so back to old order
Revert "Fix library link order"
This reverts commit b743dcb942.
2014-05-25 01:14:47 +02:00
Diego Martinez
f0a9e7ddc8 Sort commands and privs alphabetically in '/help'.
Also make a stray variable local.
2014-05-24 17:33:59 -04:00
ShadowNinja
882e12f8ab Rework dumping functions
Changes:
  * Add comments to explain the dumping code
  * Add support for dumping values of any type (as '<' <type> '>')
  * Add support for tables as keys in dump2()
  * Make dump2() return it's result (like dump()) rather than printing it
  * Simplify and optimize function serialization via serialize()
2014-05-24 17:32:42 -04:00
sapier
660e636887 Hide pause menu prior drawing "shutting down..." message 2014-05-24 13:45:05 +02:00
sapier
c1e297a90a Reduce log level for non npot2 texture warning message 2014-05-24 13:42:52 +02:00
sapier
b743dcb942 Fix library link order 2014-05-24 13:39:27 +02:00
sapier
3939ab6c9d Remove settings not used any longer 2014-05-24 12:17:15 +02:00
sapier
6b37529bd6 Fix disable hud disabling drawing of full gui 2014-05-24 12:15:11 +02:00
Jakub Vaněk
6922807fd5 fixed typo std::encl in src/gettext.cpp 2014-05-24 11:20:21 +02:00
sapier
f969a91c0a Fix a bunch of small bugs due to mainmenu cleanup
Fix doubleclick not working in singleplayer
Fix of by one issue on accessing raw list
Fix this->self
Fix copy&paste error for scroll button
2014-05-24 11:16:05 +02:00
RealBadAngel
18fe277d94 Item entity stacks merge on the ground.
Add TTL to item entities.
2014-05-23 22:46:05 +02:00
sfan5
94dba66c16 Fix memory leak in redis backend, fixes #1325 2014-05-23 13:30:58 +02:00
sapier
73e5bc9c01 Add joining player to printed player list 2014-05-20 18:09:32 +02:00
sapier
09970b7b6d Add support for interlaced polarized 3d screens
Add (experimental) support for topbottom as well as sidebyside 3d mode
2014-05-18 01:08:13 +02:00
sapier
d9f6f9e7a8 Split declaration of GenericCAO from implementation 2014-05-17 23:19:31 +02:00
sapier
87b4bce594 Fix singleplayer dialogs missing game customization 2014-05-17 15:32:51 +02:00
sapier
c3984569c0 Add formspec toolkit and refactor mainmenu to use it
Fix crash on using cursor keys in client menu without selected server
Add support for non fixed size tabviews
2014-05-16 22:57:14 +02:00
ShadowNinja
34d872628d Make print() NUL-safe 2014-05-15 19:09:47 -04:00
RealBadAngel
c8a99404e8 Map irrlicht log level to minetest. Allow write them to debug file. 2014-05-14 19:30:39 +02:00
sapier
6c37e89f08 Fix old client showing duplicated health bar on new server
Fix client not showing hearts and bubbles on connecting to old server
Fix server not remembering hud flags correctly
2014-05-11 22:34:44 +02:00
sapier
167df02e3d Send max number of characters instead of asserting in case of too long chat messages 2014-05-11 15:39:38 +02:00
sapier
5c6cf630de Fix invalid cast fix resulting in chat messages beeing limited to 256 bytes 2014-05-11 15:32:15 +02:00
sapier
b16cbba21a Fix incorrect scaling of customized hud item selection marker 2014-05-11 13:26:23 +02:00
sapier
90f0859128 Fix error messages beeing shown on pressing cursor keys in various menus 2014-05-11 02:57:47 +02:00
sapier
f76b9d724b Fix possible deadlock in error conditions 2014-05-11 00:14:57 +02:00
sapier
c8aed03ace Fix healthbar not beeing hidden on disabled damage 2014-05-10 23:32:25 +02:00
ShadowNinja
c4359ff65c Use "core" namespace internally 2014-05-08 13:02:04 -04:00
ShadowNinja
1cd512913e Organize builtin into subdirectories 2014-05-07 17:14:23 -04:00
ShadowNinja
fef2729fd0 Add write_json() to the async API 2014-05-07 17:05:44 -04:00
ShadowNinja
e17f140be0 Add a limit to node meta data resolving recursion 2014-05-07 17:05:44 -04:00
sapier
d3ee617f37 Fix heart + bubble bar size on different texture packs
Add DPI support for statbar
Move heart+bubble bar to Lua HUD
Add statbar size (based upon an idea by blue42u)
Add support for customizing breath and statbar
2014-05-07 21:46:27 +02:00
RealBadAngel
c80d67f48e Move message about missing normal maps to infostream instead of errorstream. 2014-05-05 19:25:18 +02:00
RealBadAngel
6f511b1d05 Bugfix: make waypoints respect camera offset 2014-05-05 09:03:37 +02:00
sapier
09e8bbea03 Fix numeric underflow on calculating window size adjustment 2014-05-04 02:43:01 +02:00
BlockMen
cfb26629bf Fix player:set_animation() in third person view 2014-05-03 10:50:49 +02:00
sapier
9370f5657a Add hack to avoid 2s startup delay on local games 2014-05-02 00:18:25 +02:00
sapier
4b44d359f5 Fix usage of deprecated functions in builtin 2014-04-29 23:57:07 +02:00
sapier
b5acec0a3c Add proper lua api deprecated handling 2014-04-29 22:49:04 +02:00
sapier
c03d7dc8a7 Add download rate to media progress bar (non http mode only!)
Minor coding style fixes
2014-04-29 20:45:16 +02:00
ShadowNinja
088b18da3d Make debug text adjust it's border to the screensize and fix a border update bug 2014-04-27 18:45:04 -04:00
sapier
65016c880c Fix rounding issue of hud dpi on some machines 2014-04-27 22:44:37 +02:00
ShadowNinja
0d6e4ef5f3 Add support for function serialization to minetest.serialize 2014-04-27 16:15:53 -04:00
ShadowNinja
f2b93b7bae Fix code style of async API 2014-04-27 16:15:53 -04:00
ShadowNinja
6ab3b4c838 Remove dependency on marshal and many other async changes
This makes a number of changes:
  * Remove the dependency on marshal by using string.dump and loadstring.
  * Use lua_tolstring rather than having Lua functions pass string lengths to C++.
  * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs.
  * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality.
  * Don't wait for async threads to shut down.  (Is this safe?  Might result in corruption if the thread is writing to a file.)
  * Pop more unused items from the stack
  * Code style fixes
  * Other misc changes
2014-04-27 16:15:53 -04:00
ShadowNinja
db4ea4658c Only push the Lua error handler once 2014-04-27 16:15:53 -04:00
sapier
1838a3fd69 Add support for dpi based HUD scaling
Add support for (configurable) multiline hotbar
Improved screensize handling
Add userdefined gui scale by BlockMen
2014-04-27 21:53:13 +02:00
Perttu Ahola
8d31534710 Client: Don't crash if trying to draw too many items from inventory in HUD 2014-04-27 09:49:19 +03:00
BlockMen
3a6d6e4751 Move the old stuff to doc 2014-04-25 19:33:31 +02:00
BlockMen
cd14259bd9 Remove useless MSVC project files 2014-04-25 19:20:58 +02:00
BlockMen
c5324015bc Fix directional fog color in front view 2014-04-25 10:35:45 +02:00
ShadowNinja
f2a1900345 Update documentation on is_ground_content 2014-04-24 18:27:25 -04:00
ShadowNinja
e3bdd7b2ed Revert "Add backtrace to error function"
This reverts commit 5b518ed2fe.

This caused duplicate tracebacks and tracebacks when unwanted.
It also ignored the level argument to error() and didn't pass the message (or level) to debug.traceback().
Use xpcall() or lua_pcall()'s errorhandler argument instead.
2014-04-24 18:27:25 -04:00
sapier
885e93df44 Fix lost pause support in singleplayer 2014-04-24 19:47:17 +02:00
FessWolf
9b142157b0 Fix argument type of the RaiseException() function 2014-04-23 15:39:33 -04:00
ShadowNinja
41bc24477b Revert binary database block position encoding
This reverts commits a2003b0d55 and 54ffe2e5de.

These weren't correct.  Add a black magic warning instead.
2014-04-23 15:39:33 -04:00
MetaDucky
9ec281c712 Fixed wrong node texture rotation for facedirs 5 and 7 2014-04-23 12:11:56 +02:00
sapier
127f354e7a Fix formspec replacement handling for in game formspecs 2014-04-22 20:59:01 +02:00
RealBadAngel
e7ef4f07cb make formspec textarea wordwrap
Thats updated #795
2014-04-22 19:57:32 +02:00
sapier
555dc86343 Add missing ip address to player join log entry 2014-04-21 22:28:52 +02:00
RealBadAngel
f20267862f Textureable sun and moon. 2014-04-21 22:00:16 +02:00
sapier
da3c5c743f Fix red background missing in deathscreen 2014-04-21 20:10:23 +02:00
sapier
5b1bd2fb47 Fix chat console not working anymore 2014-04-20 10:55:08 +02:00
sapier
fec1fa51e0 Fix macro ARRAYSIZE name collision on windows 2014-04-20 02:47:02 +02:00
sapier
a0dd2d89f3 Reduce log level for incoming crap packets
Add log entry for peer timeout
2014-04-19 22:12:01 +02:00
sapier
8745935a06 Fix win32 build (typo in jthread lock cleanup) 2014-04-19 14:09:01 +02:00
sapier
0d93119040 Replace deathscreen by formspec variant 2014-04-19 12:21:27 +02:00
sapier
eda9214f81 Bunch of small fixes (coding style, very unlikely errors, warning messages) 2014-04-19 11:56:19 +02:00
sapier
a230e1e736 Use narrow_to_wide in gettext instead of os dependent conversion fct 2014-04-19 11:33:57 +02:00
sapier
ea0df3e4cb jthread remove locks that aren't absolutely required
add c++11 atomic support (optional)
2014-04-19 10:05:23 +02:00
ShadowNinja
c00ed9dac3 Add support for threadnames on BSD, Windows (MSVC-only), and OSX 2014-04-19 02:02:11 -04:00
proller
4977b736e3 Fix warnings 2014-04-19 02:24:45 +04:00
proller
0279f32db7 Remove liquid_finite and weather 2014-04-18 21:56:48 +04:00
Sfan5
674be38fc2 Add redis database backend 2014-04-16 22:05:06 +02:00
RealBadAngel
db60ae0459 Fix invalid liquid lighting. 2014-04-16 16:56:54 +02:00
ShadowNinja
a2003b0d55 Use bit shifts rather than multiplication in block position encoding 2014-04-15 16:25:46 -04:00
ShadowNinja
54ffe2e5de Use binary operators rather than "Python modulo" in decoding block positions 2014-04-15 16:09:15 -04:00
Sfan5
118e2ae865 Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
Sfan5
d436502fa4 Fix problem with newer MinGW runtimes 2014-04-14 20:09:42 +02:00
ShadowNinja
dcafad2f73 Add checks for nil in minetest.after 2014-04-13 17:54:00 -04:00
ShadowNinja
b04872d96b Reorder initialization of member variables to make GCC happy 2014-04-13 17:47:58 -04:00
BlockMen
8b02a015eb Use integers instead of float values 2014-04-12 20:04:12 +02:00
BlockMen
c0ab09af74 Add player:set_eye_offset() by @MirceaKitsune and clean up 2014-04-12 17:44:20 +02:00
BlockMen
a1db9242ec Add third person view 2014-04-12 17:44:15 +02:00
BlockMen
e149d1ad9a Fix write and read S32 vectors 2014-04-12 17:39:51 +02:00
BlockMen
7cdbb805d9 Fix MSVC build 2014-04-12 17:36:40 +02:00
sapier
960d731587 Fix broken Ipv4 serialization on win32 2014-04-11 22:51:10 +02:00
sapier
8bb8602c25 Fix broken win32+bsd build 2014-04-11 21:45:30 +02:00
BlockMen
fefec8cdc4 Fix crash when teleporting near unknown node 2014-04-11 21:38:16 +02:00
Kahrl
6090e95cdc Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANY 2014-04-10 22:03:42 +02:00
sapier
edcad09dee Add support for named threads (atm linux only) 2014-04-09 21:32:21 +02:00
sapier
d22621efc1 Make config honor build system specified config defines 2014-04-09 20:47:21 +02:00
sapier
a88c685f02 Minor fixes for file/modlist download in mainmenu 2014-04-09 20:22:21 +02:00
sapier
142e2d3b74 Cleanup client init states by bumping protocol version
Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready
Handle clients with protocol version < 23 (almost) same way as before
Make client tell server about it's version
Add client state to not send bogus player position updates prior init complete
Add access to statistics information (peer connction time,rtt,version)
Fix clients standing stalled in world while preloading item visuals (new clients only)
Add get_player_information to read client specific information from lua
2014-04-08 21:12:20 +02:00
sapier
556bdc260a Pass pointer to nodedef directly to avoid recalculation in quite often called function 2014-04-06 10:32:57 +02:00
sapier
28854495b1 Performance optimized button to button mask evaluation 2014-04-03 20:26:26 +02:00
sapier
af01a9577e Fix lost change password button 2014-04-01 22:38:34 +02:00
Perttu Ahola
65d1cb8321 Fix bug in RemoteClient::GetNextBlocks 2014-03-26 18:58:39 +02:00
Ciaran Gultnieks
564e11fc2f Fix merge mistake when rebasing for PR #1169 2014-03-24 19:56:36 +01:00
sapier
5bd9c236d5 Fix double sending of chat messages 2014-03-23 19:15:38 +01:00
Novatux
936c6f577a Fix "ghost stacks" created when a player clicks an item on the ground:
since the object is not immediately removed, any other code may still
think an object is there, therefore leading to item duplication. This code
therefore sets the itemstring to '' after the object is picked up to avoid
such issues
2014-03-22 18:15:33 +01:00
ShadowNinja
5fefc4bbf6 Fix serializing of signed numbers in serializeStructToString 2014-03-21 05:22:21 -04:00
RealBadAngel
0dc1aec509 Normal maps generation on the fly.
Parallax mapping with slope information.
Overriding normal maps.
2014-03-21 01:32:00 +01:00
ShadowNinja
f3d83a4516 Add more informative error messages for inventory and item method errors 2014-03-15 17:20:52 -04:00
ShadowNinja
31fe72dbac Remove lua_State parameter from LuaError::LuaError 2014-03-15 16:28:59 -04:00
ShadowNinja
f8b7555558 Revert "Make sure we get a stacktrace for as many lua errors as possible"
This reverts commit 362ef5f6ce.

Stack tracebacks couldn't be generated in LuaError::LuaError anyway and this
caused a second, empty traceback in most cases.  In cases where there wasn't
annother traceback the stack had already unwound and the traceback was empty.
2014-03-15 16:01:06 -04:00
ShadowNinja
23be6450a1 Make serializeStructToString use an ostringstream 2014-03-15 15:13:02 -04:00
Novatux
93729b09d5 Fix sound not being played at the correct place. 2014-03-15 16:25:34 +01:00
Sfan5
362ef5f6ce Make sure we get a stacktrace for as many lua errors as possible 2014-03-15 14:51:00 +01:00
ShadowNinja
d753d352f1 Revert "Use fixed-width format specifiers in serializeStructToString"
This reverts commit 875f1327a4.
Fixed width format specifiers are only officially availale in C99 and C++11.
2014-03-14 12:13:30 -04:00
ShadowNinja
875f1327a4 Use fixed-width format specifiers in serializeStructToString 2014-03-13 17:30:15 -04:00
BlockMen
e4d1970abf Fix game pause in singleplayer 2014-03-13 14:06:18 +01:00
BlockMen
03297acbf4 Fix special characters in pause and message menu 2014-03-13 14:00:10 +01:00
ShadowNinja
18577f2527 Replace usage of long long with u64/s64 2014-03-12 19:37:19 -04:00
Selat
7cac34c807 Pass arguments by reference 2014-03-12 17:34:48 -04:00
Selat
2bc2ce3bd1 Remove goto from Environment::removePlayer 2014-03-12 17:02:52 -04:00
ShadowNinja
c9b64206f9 Fix error when calling minetest.node_punch without a pointed_thing 2014-03-11 13:00:16 -04:00
Sfan5
859287b027 Fix generating winresource.o with build dir != source dir 2014-03-11 17:48:34 +01:00
Ciaran Gultnieks
5ce3f8f7b7 Correct misleading detached inventory error message
Looks like a bit of hasty copying and pasting from s_item.cpp.
2014-03-09 11:16:09 +01:00
Ciaran Gultnieks
0643cef09a Update ABM object counts when triggers add objects
Also fixes long-standing accuracy issue due to unknown wider
object count not being incremented.
2014-03-09 11:13:44 +01:00
sapier
16a028dd6b Fix race condition on exit to menu 2014-03-09 11:01:13 +01:00
kwolekr
28d6326bd4 Update set_mapgen_params and set_gen_notify Lua API to use new flag format 2014-03-08 11:35:04 -05:00
Ciaran Gultnieks
db98ef6b45 Stop wasting time in abm - performance improvement
Unless I'm mistaken, the chunk of code I'm moving there is potentially
executed hundreds of times inside the loop to get the exact same result
every time
2014-03-06 19:18:36 +01:00
sapier
a4e2198e41 Replace pause and message menu by formspec ones 2014-03-05 18:44:14 +01:00
Novatux
062de11b4c Fix rendering glitches when far from the center of the map 2014-03-04 20:12:10 +01:00
Sfan5
8e15179e7d Document CMake options in README 2014-03-03 19:35:14 +01:00
sapier
3e52dd5c68 Improved win32 file version information 2014-03-02 23:49:19 +01:00
Ciaran Gultnieks
baee91bf78 Fix for unloaded but active block problem 2014-03-02 20:39:28 +01:00
Selat
1b840e8ef9 Fix translation name. 2014-03-02 19:32:59 +01:00
Selat
6f568c1db2 Add Belarusian translation. 2014-03-02 19:06:42 +01:00
ShadowNinja
9a3b7715e2 Remove "Server -!- " prefix from player messages 2014-02-27 00:00:22 -05:00
BlockMen
18fd913e69 Fix MSVC build 2014-02-26 14:21:38 +01:00
proller
d4be81155e Fix null string escape 2014-02-24 20:41:04 +04:00
Sfan5
f6232d71b6 Fix test for broken LuaJIT versions, solves #1152 2014-02-23 18:30:45 +01:00
Diego Martínez
3da56696b5 Translated using Weblate (Spanish) 2014-02-16 20:59:21 +01:00
King Artur
3ba0359285 Translated using Weblate (Romanian)
wrong expression and wrong word order
2014-02-16 20:59:21 +01:00
João Farias
e73ca31b6e Translated using Weblate (Portuguese) 2014-02-16 20:59:20 +01:00
Jonas Kriaučiūnas
c1fe628b57 Translated using Weblate (Lithuanian) 2014-02-16 20:59:20 +01:00
King Artur
0bf5b140c7 Translated using Weblate (Italian) 2014-02-16 20:59:20 +01:00
Pilz Adam
ab6dda4230 Translated using Weblate (German) 2014-02-16 20:59:20 +01:00
Jabo Babo
272909359a Translated using Weblate (Estonian) 2014-02-16 20:59:20 +01:00
b p
330a35a522 Translated using Weblate (Dutch) 2014-02-16 20:59:20 +01:00
Сергей Голубев
85db6cb753 Translated using Weblate (Russian) 2014-02-16 20:59:20 +01:00
Jabo Babo
fac837b00e Translated using Weblate (German)
Kürzen, da es sonst nicht in den Button passt.
2014-02-16 20:59:20 +01:00
Jonas Kriaučiūnas
e02151d855 Translated using Weblate (Lithuanian) 2014-02-16 20:59:20 +01:00
Ilya Zhuravlev
c276e023a4 Translated using Weblate (Russian) 2014-02-16 20:59:19 +01:00
Pilz Adam
6430962479 Translated using Weblate (German) 2014-02-16 20:59:19 +01:00
Mitchell Ward
85cf811890 Translated using Weblate (Dutch) 2014-02-16 20:59:19 +01:00
Jakub Vaněk
fcde24cfd3 Translated using Weblate (Czech) 2014-02-16 20:59:19 +01:00
Mitchell Ward
4269ff1323 Translated using Weblate (Romanian) 2014-02-16 20:59:19 +01:00
Shen Zheyu
3cde5225d5 Translated using Weblate (Chinese (China)) 2014-02-16 20:59:19 +01:00
Frederico Guimarães
0b7cde0b2c Translated using Weblate (Portuguese (Brazil)) 2014-02-16 20:59:19 +01:00
we prefer instagib metl3
0f0be6e592 Translated using Weblate (French) 2014-02-16 20:59:19 +01:00
Pilz Adam
5541821062 Translated using Weblate (German) 2014-02-16 20:59:19 +01:00
Sfan5
d9d06ad920 Fix g_settings not being included 2014-02-16 08:25:53 +01:00
Sfan5
4585fba98b Fix broken cross-compiling 2014-02-16 08:07:57 +01:00
kwolekr
c163859057 Schematic: Add force_placement parameter to minetest.place_structure API 2014-02-15 19:46:57 -05:00
kwolekr
3570f3e396 Add minetest.set_noiseparam_defaults() Lua API 2014-02-15 19:13:14 -05:00
Kahrl
c873164878 Accept any error response code for missing index.mth 2014-02-15 02:19:49 +01:00
sapier
31ec14afe2 Add check to avoid usage of broken LuaJIT < 2.0.0beta8 2014-02-13 23:28:01 +01:00
sapier
ded5f8b1a6 Fix possible missing unlock of env_lock 2014-02-12 19:47:27 +01:00
kwolekr
89f7dc1efd ServerEnvironment: Remove direct dependency on EmergeManager 2014-02-09 16:36:30 -05:00
kwolekr
a0683b811c Define strlcpy on platforms that do not have it 2014-02-09 13:57:29 -05:00
kwolekr
2a01050a0c Add capability to read table flag fields from Lua API 2014-02-09 12:44:31 -05:00
kwolekr
57710520dc Tune block emerge and sending parameters to more aggressive values 2014-02-08 18:32:12 -05:00
kwolekr
83bafbe08b Make flag strings clear specified flag with 'no' prefix
Remove flagmask field from set_mapgen_params table
Add small bits of needed documentation
2014-02-08 17:50:59 -05:00
sapier
f4f98c9550 Remove lots of dead code
Add check for datatype overflows
use native datatype indices instead of fixed 16bit/32bit ones
2014-02-07 21:39:45 +01:00
sapier
3670f5a37b Fix invalid check for fread error on extracting zip 2014-02-07 21:29:31 +01:00
Selat
6715c422ae Fix memory leak in database migration 2014-02-07 20:43:12 +01:00
BlockMen
bc0bbffa14 Add missing header 2014-02-06 21:55:12 +01:00
ShadowNinja
85fe75d1cb Add the option to bind to a specific address 2014-02-05 21:24:46 +01:00
kwolekr
7f743178db Remove blank default values for emergequeue_limit_* settings
Add checks for invalid user input for important settings
Rename Settings::tryGet* to Settings::get*NoEx for consistency
2014-02-05 00:17:53 -05:00
kwolekr
c6c5edd73a Revert "Fix settings to honor numeric conversion errors"
This reverts commit 3f376a092e.
2014-02-05 00:05:58 -05:00
Ilya Zhuravlev
7859e57f6c Fix another heap-use-after-free in pause menu. 2014-02-04 22:17:02 -05:00
Ilya Zhuravlev
2d16ebf57c Fix unexpected preprocessor directive in gettext.cpp 2014-02-04 22:16:51 -05:00
sapier
3f376a092e Fix settings to honor numeric conversion errors
Rename try* non exceptioning functions to *NoEx
2014-02-04 22:14:13 -05:00
kwolekr
2927a327ca Update minetest.conf.example 2014-02-03 22:50:14 -05:00
kwolekr
5a34f40d80 Huge overhaul of the entire MapgenParams system
MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations.
Separation between the common and mapgen-specific parameters is now strongly defined.
Mapgen parameters objects are now properly encapsulated within the proper subsystems.
2014-02-03 22:50:14 -05:00
kwolekr
a439343844 Settings: Add no-exception variants of each get method 2014-02-03 22:47:40 -05:00
ShadowNinja
458045d49f Fix crash when a error occurs in a globalstep callback 2014-02-03 18:15:03 -05:00
ShadowNinja
fbef701bcd Escape texture pack names 2014-02-03 17:57:19 -05:00
sapier
857a49e081 Add minetest.kick_player(name, reason) 2014-02-03 17:33:59 -05:00
sapier
ea0def381d Remove noisy error messages, prepend "pathfinder: " to pathfinder messages 2014-02-03 20:13:31 +01:00
sapier
284fc0b885 Add missing "-" to list of allowed chars in media filenames 2014-02-02 15:34:33 +01:00
sapier
e7c2e61b19 Add additional check to avoid broadcasting private messages in error conditions 2014-02-02 01:55:24 +01:00
Perttu Ahola
6a3fa9df12 Add player:override_day_night_ratio() for arbitrarily controlling sunlight brightness 2014-02-01 18:38:21 +01:00
Perttu Ahola
86a6cca3cf Add player:set_sky() with simple skybox support 2014-02-01 18:34:26 +01:00
sapier
e258675eab Add propper client initialization
-add client states to avoid server sending data to uninitialized clients
  -don't show uninitialized clients to other players
  -propper client disconnect handling
Minor comment fixes in server
Minor bugfixes in connection
  -improved peer id calculation
  -honor NDEBUG flag
  -improved disconnect handling
  -increased initial send window
Remove some dead code
2014-01-31 18:44:43 +01:00
RealBadAngel
21f1bec724 New HUD element - waypoint. 2014-01-26 21:31:59 +01:00
sapier
3f0ee5d680 Fix bug only half of unreliable queue handled per step in worst case 2014-01-26 17:40:59 +01:00
kwolekr
9b978db0c2 Fix use of previously deallocated EmergeManager 2014-01-26 01:12:18 -05:00
ShadowNinja
6e352e3cbf Fix error on mod download failure 2014-01-24 15:22:22 -05:00
ShadowNinja
76d4396fa1 Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacks 2014-01-23 19:21:56 -05:00
Sfan5
cd7e8372f3 Include system info in the HTTP user agent on Windows 2014-01-23 22:27:13 +01:00
ShadowNinja
1b5b6fe692 Add pointed_thing to minetest.register_on_placenode
As suggested by qwrwed.
2014-01-21 22:06:40 -05:00
kwolekr
057858ddda Connection: Stop processing malformed packet when encountered 2014-01-21 09:33:54 -05:00
Sfan5
3875a77bf8 Fix curl dll not getting installed when sound is disabled 2014-01-21 13:35:26 +01:00
PilzAdam
4585e855a7 Fix minetest.rotate_and_place() calling on_rightclick() with nil/random param for node 2014-01-19 23:16:22 +01:00
kwolekr
1146db9956 Update lua_api.txt documentation 2014-01-19 03:00:47 -05:00
kwolekr
bafc4ac6a1 LuaVoxelManip: Add get_param2_data and set_param2_data 2014-01-19 02:55:59 -05:00
kwolekr
21c96249fa Schematic: Read slice probability table from schematic descriptors 2014-01-19 02:44:45 -05:00
Dániel Varga
66b24cc9ff Fixed mainmenu lua errors because of changes in get_textlist_index
Fixed lua error when none of the worlds or servers selected are and connect,
delete or configure buttons used.
2014-01-18 10:41:43 +01:00
ShadowNinja
b11b48ec07 Deindent HTTPFetchRequest::HTTPFetchRequest() 2014-01-16 20:14:55 -05:00
BlockMen
64c0e40605 Prevent player jumping into nodes from below
Fixes camera glitch and cheating at drowning
2014-01-16 15:46:55 +01:00
BlockMen
1b4908bf56 Prevent placing node when player would be inside new node 2014-01-15 21:26:54 +01:00
sapier
4896d4b829 Fix win32 reading semaphore count not working (broke all queues) 2014-01-15 20:03:11 +01:00
ShadowNinja
f42f01758c Make default User-agent follow RFC 2616 2014-01-15 12:10:53 -05:00
Sfan5
a5287b6777 Fix building with MinGW 2014-01-15 17:35:00 +01:00
BlockMen
84bbe1ec6e Fix building under MSVC 2014-01-14 16:14:56 +01:00
ShadowNinja
5434d87da2 Fix spelling of "attempt" 2014-01-13 22:11:31 -05:00
ShadowNinja
574ed6a363 Add minetest.override_item 2014-01-13 21:41:00 -05:00
Kahrl
8966c16ad2 Add formspec table 2014-01-13 18:11:08 -05:00
khonkhortisan
2b1eff7725 Allow vertical axis particle rotation constraint
Use tables for adding particles, deprecate former way.

separate particles(pawner) definition, add default values, work with no
arguments
2014-01-13 17:34:56 -05:00
Ilya Zhuravlev
a4c5f10ecf Fix some errors reported by clang static analyzer. 2014-01-13 03:29:12 +04:00
kwolekr
a358c040f2 Mapgen V6: Add flag to stop mud flow 2014-01-12 18:21:28 -05:00
Novatux
676f34a02b Fix doc and forceloading crash. 2014-01-12 14:31:32 +01:00
ShadowNinja
a3586cd18d Add maximum recursion depth to read_json_value 2014-01-11 14:08:02 -05:00
ShadowNinja
a9df87ede0 Rename get_json_value to read_json_value 2014-01-11 13:52:26 -05:00
ShadowNinja
bd8ddf1a52 Add InvRef::get/set_lists() 2014-01-11 13:52:26 -05:00
Kahrl
6f6f289db4 Compare values instead of pointers in Inventory::operator== 2014-01-11 19:47:16 +01:00
Kahrl
51e6feb17c Add operator!= to Inventory(List), make operator== a const method 2014-01-11 19:46:37 +01:00
Novatux
84b94eb198 Add forceloading 2014-01-11 17:54:00 +01:00
Novatux
e21b29f422 Deepcopy pointed_thing for after_place_node, give it to on_rightclick too. 2014-01-11 17:23:28 +01:00
sapier
3bbd280336 Fix check for max_fd == -1 should actually be max_fd != -1 2014-01-10 19:19:16 +01:00
sapier
9edb91da57 Fixed minetest reliable udp implementation (compatible to old clients) 2014-01-10 10:10:45 +01:00
sapier
8b0b857eaa Make MutexQueue use jsemaphore for signaling 2014-01-10 10:10:45 +01:00
Perttu Ahola
10fdbf7375 Set locale properly when built without gettext support 2014-01-09 14:46:02 +01:00
ShadowNinja
c3eb7fe316 Document "wielditem" visual 2014-01-08 17:10:57 -05:00
sapier
6f661f77a6 Don't lookup node texts in a endless recursion loop 2014-01-07 11:15:24 +01:00
ShadowNinja
0fd5c61c00 Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settings"
The commit didn't work because the blocks weren't loaded yet.

This reverts commit 22dbbf0a6f.

Conflicts:
	minetest.conf.example
2014-01-06 21:25:10 -05:00
ShadowNinja
c46574f30f Pass pointed_thing to after_place_node 2014-01-06 21:25:10 -05:00
ShadowNinja
9551f651cb Add protection support to auto-rotated nodes 2014-01-06 21:25:10 -05:00
ShadowNinja
811ea6cfc0 Prevent auto-rotated nodes replacing the nodes they are placed on 2014-01-06 21:25:10 -05:00
proller
78f7f9eca8 Fix wrong named masterserver announce variable 2014-01-07 03:11:18 +04:00
proller
c62bab010f Send long announce as POST, show OS in useragent
Add lag reporting to masterserver (average dtime)
StyledWriter  -> FastWriter in masterserver announce
2014-01-07 02:50:45 +04:00
PilzAdam
3e728e722a Escape error messages in error dialog 2014-01-06 18:59:14 +01:00
Perttu Ahola
92aa38bdfc Actually pause singleplayer game in pause menu and use lower maximum FPS in it 2014-01-06 17:39:44 +02:00
sapier
6833e04bc5 Add function to deregister a profiler from profiler list 2014-01-06 15:26:24 +01:00
Perttu Ahola
d76957ee22 Create new instance of mesh every time it's required (Solves #703) 2014-01-06 13:24:31 +02:00
Perttu Ahola
86c616a545 Fix main menu error message dialog: Now multi-line messages aren't cut at half of second line 2014-01-06 02:37:36 +02:00
hasufell
10eea107ed BUILD: fix cmake list parsing
because cmake is unable to parse it's own lists properly
2014-01-05 20:58:40 +04:00
hasufell
cb7bb736c7 BUILD: prefer pkg-config for freetype2 detection
This can solve numerous problems such as:
http://www.cmake.org/Bug/view.php?id=13959
http://www.cmake.org/Bug/view.php?id=14601

If pkg-config or freetype2.pc is not found, then fall back to the
FindFreetype.cmake module logic.

Restrict to UNIX since I only tested it here.
2014-01-05 20:58:40 +04:00
Sfan5
160e2b7b7d Add option to link to OpenGL ES, fixes #1051 2014-01-05 20:50:55 +04:00
Ilya Zhuravlev
b8c3221d55 Fix absence of images when compiled with RUN_IN_PLACE=0. 2014-01-05 12:43:40 +02:00
Kahrl
4d22977509 Reenable -dev suffix 2014-01-03 04:36:13 +01:00
Novatux
91923806a9 Fix objects being selected behind a node 2014-01-02 14:26:21 +01:00
368 changed files with 31976 additions and 22612 deletions

13
.gitignore vendored
View File

@@ -64,3 +64,16 @@ locale/
*.layout
*.o
#build variants
build/android/assets
build/android/bin
build/android/Debug
build/android/deps
build/android/gen
build/android/jni/src/*
build/android/libs
build/android/obj
timestamp

View File

@@ -12,12 +12,14 @@ set(VERSION_EXTRA "" CACHE STRING "Stuff to append to version string")
# Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
set(VERSION_MAJOR 0)
set(VERSION_MINOR 4)
set(VERSION_PATCH 9)
set(VERSION_PATCH 10)
set(VERSION_PATCH_ORIG ${VERSION_PATCH})
if(VERSION_EXTRA)
set(VERSION_PATCH ${VERSION_PATCH}-${VERSION_EXTRA})
else()
# Comment the following line during release
#set(VERSION_PATCH ${VERSION_PATCH}-dev)
# set(VERSION_PATCH ${VERSION_PATCH}-dev)
endif()
set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
@@ -70,11 +72,9 @@ if(WIN32)
set(EXAMPLE_CONF_DIR ".")
set(LOCALEDIR "locale")
elseif(APPLE)
# Random placeholders; this isn't usually used and may not work
# See https://github.com/toabi/minetest-mac/
set(SHAREDIR "${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}")
set(BINDIR "bin")
set(DOCDIR "share/doc/${PROJECT_NAME}")
set(SHAREDIR ".")
set(BINDIR "./bin")
set(DOCDIR "./doc/${PROJECT_NAME}")
set(EXAMPLE_CONF_DIR ${DOCDIR})
set(LOCALEDIR "locale")
elseif(UNIX) # Linux, BSD etc
@@ -85,6 +85,7 @@ elseif(UNIX) # Linux, BSD etc
set(EXAMPLE_CONF_DIR ".")
set(MANDIR "unix/man")
set(XDG_APPS_DIR "unix/applications")
set(APPDATADIR "unix/appdata")
set(ICONDIR "unix/icons")
set(LOCALEDIR "locale")
else()
@@ -94,6 +95,7 @@ elseif(UNIX) # Linux, BSD etc
set(MANDIR "${CMAKE_INSTALL_PREFIX}/share/man")
set(EXAMPLE_CONF_DIR ${DOCDIR})
set(XDG_APPS_DIR "${CMAKE_INSTALL_PREFIX}/share/applications")
set(APPDATADIR "${CMAKE_INSTALL_PREFIX}/share/appdata")
set(ICONDIR "${CMAKE_INSTALL_PREFIX}/share/icons")
set(LOCALEDIR "${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}/locale")
endif()
@@ -134,7 +136,7 @@ if(NOT CUSTOM_ICONDIR STREQUAL "")
set(ICONDIR "${CUSTOM_ICONDIR}")
message(STATUS "Using ICONDIR=${ICONDIR}")
endif()
set(CUSTOM_LOCALEDIR "" CACHE STRING "Directory to install l10n files into")
set(CUSTOM_LOCALEDIR "" CACHE STRING "Directory to install l10n files into")
if(NOT CUSTOM_LOCALEDIR STREQUAL "")
set(LOCALEDIR "${CUSTOM_LOCALEDIR}")
message(STATUS "Using LOCALEDIR=${LOCALEDIR}")
@@ -163,12 +165,14 @@ install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/fonts" DESTINATION "${SHAREDIR}")
install(FILES "README.txt" DESTINATION "${DOCDIR}")
install(FILES "doc/lua_api.txt" DESTINATION "${DOCDIR}")
install(FILES "doc/menu_lua_api.txt" DESTINATION "${DOCDIR}")
install(FILES "doc/mapformat.txt" DESTINATION "${DOCDIR}")
install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}")
if(UNIX)
if(UNIX AND NOT APPLE)
install(FILES "doc/minetest.6" "doc/minetestserver.6" DESTINATION "${MANDIR}/man6")
install(FILES "misc/minetest.desktop" DESTINATION "${XDG_APPS_DIR}")
install(FILES "misc/minetest.appdata.xml" DESTINATION "${APPDATADIR}")
install(FILES "misc/minetest-icon.svg" DESTINATION "${ICONDIR}/hicolor/scalable/apps")
endif()
@@ -205,15 +209,13 @@ if(WIN32)
# This might be needed for some installer
#set(CPACK_PACKAGE_EXECUTABLES bin/minetest.exe "Minetest" bin/minetestserver.exe "Minetest Server")
elseif(APPLE)
# TODO
# see http://cmake.org/Wiki/CMake:CPackPackageGenerators#Bundle_.28OSX_only.29
#
set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-osx")
set(CPACK_PACKAGE_ICON "")
set(CPACK_PACKAGE_ICON ${CMAKE_CURRENT_SOURCE_DIR}/misc/mac/minetest-icon.icns)
set(CPACK_BUNDLE_NAME ${PROJECT_NAME})
set(CPACK_BUNDLE_ICON "")
set(CPACK_BUNDLE_PLIST "")
set(CPACK_BUNDLE_STARTUP_COMMAND "Contents/MacOS/${PROJECT_NAME}")
set(CPACK_BUNDLE_ICON ${CPACK_PACKAGE_ICON})
set(CPACK_BUNDLE_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/misc/mac/Info.plist)
set(CPACK_BUNDLE_STARTUP_COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/misc/mac/minetest-mac.sh)
set(CPACK_GENERATOR "Bundle")
else()
set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-linux")

View File

@@ -113,6 +113,76 @@ $ ./minetest
- Debug build is slower, but gives much more useful output in a debugger
- If you build a bare server, you don't need to have Irrlicht installed. In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
CMake options
-------------
General options:
BUILD_CLIENT - Build Minetest client
BUILD_SERVER - Build Minetest server
CMAKE_BUILD_TYPE - Type of build (Release vs. Debug)
Release - Release build
Debug - Debug build
RelWithDebInfo - Release build with Debug information
MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
ENABLE_CURL - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
ENABLE_FREETYPE - Build with Freetype2; Allows using TTF fonts
ENABLE_GETTEXT - Build with Gettext; Allows using translations
ENABLE_GLES - Search for Open GLES headers & libraries and use them
ENABLE_LEVELDB - Build with LevelDB; Enables use of LevelDB, which is much faster than SQLite, as map backend
ENABLE_REDIS - Build with libhiredis; Enables use of redis map backend
ENABLE_SOUND - Build with OpenAL, libogg & libvorbis; in-game Sounds
DISABLE_LUAJIT - Do not search for LuaJIT headers & library
RUN_IN_PLACE - Create a portable install (worlds, settings etc. in current directory)
USE_GPROF - Enable profiling using GProf
VERSION_EXTRA - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
Library specific options:
BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located
BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so
CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll
CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located
CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
EGL_egl_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
FREETYPE_INCLUDE_DIR_freetype2 - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it
FREETYPE_INCLUDE_DIR_ft2build - Only if building with Freetype2; directory that contains ft2build.h
FREETYPE_LIBRARY - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib
GETTEXT_DLL - Only when building with Gettext on Windows; path to libintl3.dll
GETTEXT_ICONV_DLL - Only when building with Gettext on Windows; path to libiconv2.dll
GETTEXT_INCLUDE_DIR - Only when building with Gettext; directory that contains iconv.h
GETTEXT_LIBRARY - Only when building with Gettext on Windows; path to libintl.dll.a
GETTEXT_MSGFMT - Only when building with Gettext; path to msgfmt/msgfmt.exe
IRRLICHT_DLL - path to Irrlicht.dll
IRRLICHT_INCLUDE_DIR - directory that contains IrrCompileConfig.h
IRRLICHT_LIBRARY - path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a
LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll
REDIS_INCLUDE_DIR - Only when building with redis support; directory that contains hiredis.h
REDIS_LIBRARY - Only when building with redis support; path to libhiredis.a/libhiredis.so
LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll
OGG_DLL - Only if building with sound on Windows; path to libogg.dll
OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h
OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll
OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h
OPENGLES2_gl_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
SQLITE3_INCLUDE_DIR - Only if you want to use SQLite from your OS; directory that contains sqlite3.h
SQLITE3_LIBRARY - Only if you want to use the SQLite from your OS; path to libsqlite3.a/libsqlite3.so
VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll
VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll
VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
ZLIB_DLL - Only on Windows; path to zlibwapi.dll
ZLIB_INCLUDE_DIR - directory where zlib.h is located
ZLIB_LIBRARY - path to libz.a/libz.so/zlibwapi.lib
Compiling on Windows:
---------------------
- This section is outdated. In addition to what is described here:

View File

@@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.minetest.minetest"
android:versionCode="###ANDROID_VERSION###"
android:versionName="###BASE_VERSION###.###ANDROID_VERSION###"
android:installLocation="auto">
<uses-sdk android:minSdkVersion="9"/>
<uses-feature android:glEsVersion="0x00010000" android:required="true"/>
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
###DEBUG_BUILD###
<application android:icon="@drawable/irr_icon" android:label="Minetest" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" ###DEBUG_FLAG###>
<activity android:name=".MtNativeActivity"
android:label="Minetest"
android:launchMode="singleTask"
android:configChanges="orientation|keyboardHidden"
android:screenOrientation="landscape"
android:clearTaskOnLaunch="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="android.app.lib_name" android:value="minetest" />
</activity>
<activity android:name=".MinetestTextEntry"
android:theme="@style/Theme.Transparent"
android:excludeFromRecents="true">
</activity>
<activity android:name=".MinetestAssetCopy"
android:theme="@style/Theme.Transparent"
android:excludeFromRecents="true">
</activity>
</application>
</manifest>

724
build/android/Makefile Normal file
View File

@@ -0,0 +1,724 @@
# build options
OS := $(shell uname)
#automaticaly set number of jobs
ifeq ($(OS),Linux)
PARALLEL := $(shell grep -c ^processor /proc/cpuinfo)
else
PARALLEL := 1
endif
# compile with GPROF
# GPROF = 1
# build for build platform
APP_PLATFORM = android-9
# paths used for timestaps, dependencys, tree config and libs
PATHCFGFILE = path.cfg
ROOT = $(shell pwd)
################################################################################
# Android Version code
# Increase for each build!
################################################################################
ANDROID_VERSION_CODE = 4
################################################################################
# toolchain config for arm old processors
################################################################################
TARGET_HOST = arm-linux
TARGET_ABI = armeabi
TARGET_LIBDIR = armeabi
TARGET_TOOLCHAIN = arm-linux-androideabi-
TARGET_CFLAGS_ADDON = -mfloat-abi=softfp -mfpu=vfp
CROSS_PREFIX = arm-linux-androideabi-
COMPILER_VERSION = 4.8
################################################################################
# toolchain config for arm new processors
################################################################################
#TARGET_HOST = arm-linux
#TARGET_ABI = armeabi-v7a-hard
#TARGET_LIBDIR = armeabi-v7a
#TARGET_TOOLCHAIN = arm-linux-androideabi-
#TARGET_CFLAGS_ADDON = -mfpu=vfpv3-d16 -D_NDK_MATH_NO_SOFTFP=1 \
# -mfloat-abi=hard -march=armv7-a
#TARGET_CXXFLAGS_ADDON = $(TARGET_CFLAGS_ADDON)
#TARGET_LDFLAGS_ADDON = -Wl,--no-warn-mismatch -lm_hard
#CROSS_PREFIX = arm-linux-androideabi-
#COMPILER_VERSION = 4.8
################################################################################
# toolchain config for little endian mips
################################################################################
#TARGET_HOST = mipsel-linux
#TARGET_ABI = mips
#TARGET_LIBDIR = mips
#TARGET_TOOLCHAIN = mipsel-linux-android-
#CROSS_PREFIX = mipsel-linux-android-
#COMPILER_VERSION = 4.8
################################################################################
# toolchain config for x86
################################################################################
#TARGET_HOST = x86-linux
#TARGET_ABI = x86
#TARGET_LIBDIR = x86
#TARGET_TOOLCHAIN = x86-
#CROSS_PREFIX = i686-linux-android-
#COMPILER_VERSION = 4.8
################################################################################
ASSETS_TIMESTAMP = deps/assets_timestamp
LEVELDB_DIR = $(ROOT)/deps/leveldb/
LEVELDB_LIB = $(LEVELDB_DIR)libleveldb.a
LEVELDB_TIMESTAMP = $(LEVELDB_DIR)/timestamp
LEVELDB_TIMESTAMP_INT = $(ROOT)/deps/leveldb_timestamp
LEVELDB_URL_GIT = https://code.google.com/p/leveldb/
OPENAL_DIR = $(ROOT)/deps/openal-soft/
OPENAL_LIB = $(OPENAL_DIR)libs/$(TARGET_ABI)/libopenal.so
OPENAL_TIMESTAMP = $(OPENAL_DIR)/timestamp
OPENAL_TIMESTAMP_INT = $(ROOT)/deps/openal_timestamp
OPENAL_URL_GIT = https://github.com/apportable/openal-soft
OGG_DIR = $(ROOT)/deps/libvorbis-libogg-android/
OGG_LIB = $(OGG_DIR)libs/$(TARGET_ABI)/libogg.so
VORBIS_LIB = $(OGG_DIR)libs/$(TARGET_ABI)/libogg.so
OGG_TIMESTAMP = $(OGG_DIR)timestamp
OGG_TIMESTAMP_INT = $(ROOT)/deps/ogg_timestamp
OGG_URL_GIT = https://github.com/vincentjames501/libvorbis-libogg-android
IRRLICHT_DIR = $(ROOT)/deps/irrlicht/
IRRLICHT_LIB = $(IRRLICHT_DIR)lib/Android/libIrrlicht.a
IRRLICHT_TIMESTAMP = $(IRRLICHT_DIR)timestamp
IRRLICHT_TIMESTAMP_INT = $(ROOT)/deps/irrlicht_timestamp
IRRLICHT_URL_SVN = http://svn.code.sf.net/p/irrlicht/code/branches/ogl-es/
OPENSSL_BASEDIR = openssl-android
OPENSSL_DIR = $(ROOT)/deps/$(OPENSSL_BASEDIR)/
OPENSSL_LIB = $(OPENSSL_DIR)libs/$(TARGET_ABI)/libopenssl.so
OPENSSL_TIMESTAMP = $(OPENSSL_DIR)timestamp
OPENSSL_TIMESTAMP_INT = $(ROOT)/deps/openssl_timestamp
OPENSSL_URL_GIT = https://github.com/wobbals/openssl-android
CURL_VERSION = 7.35.0
CURL_DIR = $(ROOT)/deps/curl-$(CURL_VERSION)
CURL_LIB = $(CURL_DIR)/lib/.libs/libcurl.a
CURL_TIMESTAMP = $(CURL_DIR)/timestamp
CURL_TIMESTAMP_INT = $(ROOT)/deps/curl_timestamp
CURL_URL_HTTP = http://curl.haxx.se/download/curl-${CURL_VERSION}.tar.bz2
FREETYPE_DIR = $(ROOT)/deps/freetype2-android/
FREETYPE_LIB = $(FREETYPE_DIR)/Android/obj/local/$(TARGER_ABI)/libfreetype2-static.a
FREETYPE_TIMESTAMP = $(FREETYPE_DIR)timestamp
FREETYPE_TIMESTAMP_INT = $(ROOT)/deps/freetype_timestamp
FREETYPE_URL_GIT = https://github.com/cdave1/freetype2-android
-include $(PATHCFGFILE)
.PHONY : debug release reconfig delconfig \
leveldb_download clean_leveldb leveldb\
irrlicht_download clean_irrlicht irrlicht \
clean_assets assets \
freetype_download clean_freetype freetype \
apk clean_apk \
clean_all clean prep_srcdir \
install_debug install envpaths all \
manifest clean_manifest\
$(ASSETS_TIMESTAMP) $(LEVELDB_TIMESTAMP) \
$(OPENAL_TIMESTAMP) $(OGG_TIMESTAMP) \
$(IRRLICHT_TIMESTAMP) $(CURL_TIMESTAMP) \
$(OPENSSL_TIMESTAMP) curl_binary \
$(ROOT)/jni/src/android_version.h
debug : $(PATHCFGFILE)
export NDEBUG=; \
export BUILD_TYPE=debug; \
$(MAKE) -j${PARALLEL} apk
all : debug release
release : $(PATHCFGFILE)
@export NDEBUG=1; \
export BUILD_TYPE=release; \
$(MAKE) -j${PARALLEL} apk
reconfig: delconfig
@$(MAKE) -j${PARALLEL} $(PATHCFGFILE)
delconfig :
$(RM) ${PATHCFGFILE}
$(PATHCFGFILE) :
@echo "Please specify path of ANDROID NDK"; \
echo "e.g. /home/user/android-ndk-r9c/"; \
read ANDROID_NDK ; \
if [ ! -d $$ANDROID_NDK ] ; then \
echo "$$ANDROID_NDK is not a valid folder"; \
exit 1; \
fi; \
echo "ANDROID_NDK = $$ANDROID_NDK" > ${PATHCFGFILE}; \
echo "NDK_MODULE_PATH = $$ANDROID_NDK/tools" >> ${PATHCFGFILE}; \
echo "+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++";\
echo "+ Note: NDK_MODULE_PATH is set to $$ANDROID_NDK/tools"; \
echo "+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++";\
echo "Please specify path of ANDROID SDK"; \
echo "e.g. /home/user/adt-bundle-linux-x86_64-20131030/sdk/"; \
read SDKFLDR ; \
if [ ! -d $$SDKFLDR ] ; then \
echo "$$SDKFLDR is not a valid folder"; \
exit 1; \
fi; \
echo "SDKFOLDER = $$SDKFLDR" >> ${PATHCFGFILE};
$(OPENAL_TIMESTAMP) : openal_download
@LAST_MODIF=$$(find ${OPENAL_DIR} -type f -printf '%T@ %p\n' | sort -n | tail -1 | cut -f2- -d" "); \
if [ $$(basename $$LAST_MODIF) != "timestamp" ] ; then \
touch ${OPENAL_TIMESTAMP}; \
fi
openal_download :
@if [ ! -d ${OPENAL_DIR} ] ; then \
echo "openal sources missing, downloading..."; \
mkdir -p ${ROOT}/deps; \
cd ${ROOT}/deps ; \
git clone ${OPENAL_URL_GIT} || exit 1; \
fi
openal : $(OPENAL_LIB)
$(OPENAL_LIB): $(OPENAL_TIMESTAMP)
@REFRESH=0; \
if [ ! -e ${OPENAL_TIMESTAMP_INT} ] ; then \
REFRESH=1; \
fi; \
if [ ${OPENAL_TIMESTAMP} -nt ${OPENAL_TIMESTAMP_INT} ] ; then \
REFRESH=1; \
fi; \
if [ $$REFRESH -ne 0 ] ; then \
export PATH=$$PATH:${SDKFOLDER}/platform-tools:${ANDROID_NDK}; \
echo "changed timestamp for openal detected building..."; \
cd ${OPENAL_DIR}; \
ndk-build NDEBUG=${NDEBUG} NDK_MODULE_PATH=${NDK_MODULE_PATH} \
APP_ABI=${TARGET_ABI} APP_PLATFORM=${APP_PLATFORM} -j${PARALLEL} \
TARGET_CFLAGS+="${TARGET_CFLAGS_ADDON}" \
TARGET_LDFLAGS+="${TARGET_LDFLAGS_ADDON}" \
TARGET_CXXFLAGS+="${TARGET_CXXFLAGS_ADDON}" || exit 1; \
touch ${OPENAL_TIMESTAMP}; \
touch ${OPENAL_TIMESTAMP_INT}; \
else \
echo "nothing to be done for openal"; \
fi
clean_openal :
$(RM) -rf ${OPENAL_DIR}
$(OGG_TIMESTAMP) : ogg_download
@LAST_MODIF=$$(find ${OGG_DIR} -type f -printf '%T@ %p\n' | sort -n | tail -1 | cut -f2- -d" "); \
if [ $$(basename $$LAST_MODIF) != "timestamp" ] ; then \
touch ${OGG_TIMESTAMP}; \
fi
ogg_download :
@if [ ! -d ${OGG_DIR} ] ; then \
echo "ogg sources missing, downloading..."; \
mkdir -p ${ROOT}/deps; \
cd ${ROOT}/deps ; \
git clone ${OGG_URL_GIT}|| exit 1; \
cd libvorbis-libogg-android ; \
patch -p1 < ../../libvorbis-libogg-fpu.patch || exit 1; \
fi
ogg : $(OGG_LIB)
$(OGG_LIB): $(OGG_TIMESTAMP)
@REFRESH=0; \
if [ ! -e ${OGG_TIMESTAMP_INT} ] ; then \
echo "${OGG_TIMESTAMP_INT} doesn't exist"; \
REFRESH=1; \
fi; \
if [ ${OGG_TIMESTAMP} -nt ${OGG_TIMESTAMP_INT} ] ; then \
REFRESH=1; \
fi; \
if [ $$REFRESH -ne 0 ] ; then \
export PATH=$$PATH:${SDKFOLDER}/platform-tools:${ANDROID_NDK}; \
echo "changed timestamp for ogg detected building..."; \
cd ${OGG_DIR}; \
ndk-build NDEBUG=${NDEBUG} NDK_MODULE_PATH=${NDK_MODULE_PATH} \
APP_ABI=${TARGET_ABI} APP_PLATFORM=${APP_PLATFORM} -j${PARALLEL} \
TARGET_CFLAGS+="${TARGET_CFLAGS_ADDON}" \
TARGET_LDFLAGS+="${TARGET_LDFLAGS_ADDON}" \
TARGET_CXXFLAGS+="${TARGET_CXXFLAGS_ADDON}" || exit 1; \
touch ${OGG_TIMESTAMP}; \
touch ${OGG_TIMESTAMP_INT}; \
else \
echo "nothing to be done for libogg/libvorbis"; \
fi
clean_ogg :
$(RM) -rf ${OGG_DIR}
$(OPENSSL_TIMESTAMP) : openssl_download
@LAST_MODIF=$$(find ${OPENSSL_DIR} -type f -printf '%T@ %p\n' | sort -n | tail -1 | cut -f2- -d" "); \
if [ $$(basename $$LAST_MODIF) != "timestamp" ] ; then \
touch ${OPENSSL_TIMESTAMP}; \
fi
openssl_download :
@if [ ! -d ${OPENSSL_DIR} ] ; then \
echo "openssl sources missing, downloading..."; \
mkdir -p ${ROOT}/deps; \
cd ${ROOT}/deps ; \
git clone ${OPENSSL_URL_GIT} || exit 1; \
fi
openssl : $(OPENSSL_LIB)
$(OPENSSL_LIB): $(OPENSSL_TIMESTAMP)
@REFRESH=0; \
if [ ! -e ${OPENSSL_TIMESTAMP_INT} ] ; then \
echo "${OPENSSL_TIMESTAMP_INT} doesn't exist"; \
REFRESH=1; \
fi; \
if [ ${OPENSSL_TIMESTAMP} -nt ${OPENSSL_TIMESTAMP_INT} ] ; then \
REFRESH=1; \
fi; \
if [ $$REFRESH -ne 0 ] ; then \
export PATH=$$PATH:${SDKFOLDER}/platform-tools:${ANDROID_NDK}; \
echo "changed timestamp for openssl detected building..."; \
cd ${OPENSSL_DIR}; \
cat jni/Application.mk | grep -v NDK_TOOLCHAIN_VERSION >jni/Application.mk.new;\
mv jni/Application.mk.new jni/Application.mk; \
ndk-build NDEBUG=${NDEBUG} NDK_MODULE_PATH=${NDK_MODULE_PATH} \
APP_ABI=${TARGET_ABI} APP_PLATFORM=${APP_PLATFORM} -j${PARALLEL} \
TARGET_CFLAGS+="${TARGET_CFLAGS_ADDON}" \
TARGET_LDFLAGS+="${TARGET_LDFLAGS_ADDON}" \
TARGET_CXXFLAGS+="${TARGET_CXXFLAGS_ADDON}" || exit 1; \
touch ${OPENSSL_TIMESTAMP}; \
touch ${OPENSSL_TIMESTAMP_INT}; \
else \
echo "nothing to be done for openssl"; \
fi
clean_openssl :
$(RM) -rf ${OPENSSL_DIR}
$(LEVELDB_TIMESTAMP) : leveldb_download
@LAST_MODIF=$$(find ${LEVELDB_DIR} -type f -printf '%T@ %p\n' | sort -n | tail -1 | cut -f2- -d" "); \
if [ $$(basename $$LAST_MODIF) != "timestamp" ] ; then \
touch ${LEVELDB_TIMESTAMP}; \
fi
leveldb_download :
@if [ ! -d ${LEVELDB_DIR} ] ; then \
echo "leveldb sources missing, downloading..."; \
mkdir -p ${ROOT}/deps; \
cd ${ROOT}/deps ; \
git clone ${LEVELDB_URL_GIT} || exit 1; \
fi
leveldb : $(LEVELDB_LIB)
$(LEVELDB_LIB): $(LEVELDB_TIMESTAMP)
@REFRESH=0; \
if [ ! -e ${LEVELDB_TIMESTAMP_INT} ] ; then \
REFRESH=1; \
fi; \
if [ ${LEVELDB_TIMESTAMP} -nt ${LEVELDB_TIMESTAMP_INT} ] ; then \
REFRESH=1; \
fi; \
if [ $$REFRESH -ne 0 ] ; then \
export PATH=$${PATH}:${SDKFOLDER}/platform-tools:${ANDROID_NDK}; \
echo "changed timestamp for leveldb detected building..."; \
cd deps/leveldb; \
export CROSS_PREFIX=${CROSS_PREFIX}; \
export TOOLCHAIN=/tmp/ndk-arm; \
${ANDROID_NDK}/build/tools/make-standalone-toolchain.sh \
--toolchain=${TARGET_TOOLCHAIN}${COMPILER_VERSION} \
--install-dir=$${TOOLCHAIN} --system=linux-x86_64; \
export PATH="$${TOOLCHAIN}/bin:$${PATH}"; \
export CC=${CROSS_PREFIX}gcc; \
export CXX=${CROSS_PREFIX}g++; \
export CFLAGS="$${CFLAGS} ${TARGET_CFLAGS_ADDON}"; \
export CPPFLAGS="$${CPPFLAGS} ${TARGET_CFLAGS_ADDON}"; \
export LDFLAGS="$${LDFLAGS} ${TARGET_LDFLAGS_ADDON}"; \
export TARGET_OS=OS_ANDROID_CROSSCOMPILE; \
$(MAKE) -j${PARALLEL} -s || exit 1; \
touch ${LEVELDB_TIMESTAMP}; \
touch ${LEVELDB_TIMESTAMP_INT}; \
else \
echo "nothing to be done for leveldb"; \
fi
clean_leveldb :
$(RM) -rf deps/leveldb
$(FREETYPE_TIMESTAMP) : freetype_download
@LAST_MODIF=$$(find ${FREETYPE_DIR} -type f -printf '%T@ %p\n' | sort -n | tail -1 | cut -f2- -d" "); \
if [ $$(basename $$LAST_MODIF) != "timestamp" ] ; then \
touch ${FREETYPE_TIMESTAMP}; \
fi
freetype_download :
@if [ ! -d ${FREETYPE_DIR} ] ; then \
echo "freetype sources missing, downloading..."; \
mkdir -p ${ROOT}/deps; \
cd deps; \
git clone ${FREETYPE_URL_GIT} || exit 1; \
fi
$(IRRLICHT_TIMESTAMP) : irrlicht_download
@LAST_MODIF=$$(find ${IRRLICHT_DIR} -type f -printf '%T@ %p\n' | sort -n | tail -1 | cut -f2- -d" "); \
if [ $$(basename $$LAST_MODIF) != "timestamp" ] ; then \
touch ${IRRLICHT_TIMESTAMP}; \
fi
freetype : $(FREETYPE_LIB)
$(FREETYPE_LIB) : $(FREETYPE_TIMESTAMP)
@REFRESH=0; \
if [ ! -e ${FREETYPE_TIMESTAMP_INT} ] ; then \
REFRESH=1; \
fi; \
if [ ! -e ${FREETYPE_LIB} ] ; then \
REFRESH=1; \
fi; \
if [ ${FREETYPE_TIMESTAMP} -nt ${FREETYPE_TIMESTAMP_INT} ] ; then \
REFRESH=1; \
fi; \
if [ $$REFRESH -ne 0 ] ; then \
mkdir -p ${FREETYPE_DIR}; \
export PATH=$$PATH:${SDKFOLDER}/platform-tools:${ANDROID_NDK}; \
echo "changed timestamp for freetype detected building..."; \
cd ${FREETYPE_DIR}/Android/jni; \
ndk-build NDEBUG=${NDEBUG} NDK_MODULE_PATH=${NDK_MODULE_PATH} \
APP_PLATFORM=${APP_PLATFORM} APP_ABI=${TARGET_ABI} -j${PARALLEL} \
TARGET_CFLAGS+="${TARGET_CFLAGS_ADDON}" \
TARGET_LDFLAGS+="${TARGET_LDFLAGS_ADDON}" \
TARGET_CXXFLAGS+="${TARGET_CXXFLAGS_ADDON}" || exit 1; \
touch ${FREETYPE_TIMESTAMP}; \
touch ${FREETYPE_TIMESTAMP_INT}; \
else \
echo "nothing to be done for freetype"; \
fi
clean_freetype :
$(RM) -rf ${FREETYPE_DIR}
#Note: Texturehack patch is required for gpu's not supporting color format
# correctly. Known bad GPU:
# -geforce on emulator
# -Vivante Corporation GC1000 core (e.g. Galaxy Tab 3)
irrlicht_download :
@if [ ! -d "deps/irrlicht" ] ; then \
echo "irrlicht sources missing, downloading..."; \
mkdir -p ${ROOT}/deps; \
cd deps; \
svn co ${IRRLICHT_URL_SVN} irrlicht || exit 1; \
cd irrlicht; \
patch -p1 < ../../irrlicht-touchcount.patch || exit 1; \
patch -p1 < ../../irrlicht-back_button.patch || exit 1; \
patch -p1 < ../../irrlicht-texturehack.patch || exit 1; \
fi
irrlicht : $(IRRLICHT_LIB)
$(IRRLICHT_LIB): $(IRRLICHT_TIMESTAMP) $(FREETYPE_LIB)
@REFRESH=0; \
if [ ! -e ${IRRLICHT_TIMESTAMP_INT} ] ; then \
REFRESH=1; \
fi; \
if [ ! -e ${IRRLICHT_LIB} ] ; then \
REFRESH=1; \
fi; \
if [ ${IRRLICHT_TIMESTAMP} -nt ${IRRLICHT_TIMESTAMP_INT} ] ; then \
REFRESH=1; \
fi; \
if [ $$REFRESH -ne 0 ] ; then \
mkdir -p ${IRRLICHT_DIR}; \
export PATH=$$PATH:${SDKFOLDER}/platform-tools:${ANDROID_NDK}; \
echo "changed timestamp for irrlicht detected building..."; \
cd deps/irrlicht/source/Irrlicht/Android; \
ndk-build NDEBUG=${NDEBUG} NDK_MODULE_PATH=${NDK_MODULE_PATH} \
APP_ABI=${TARGET_ABI} APP_PLATFORM=${APP_PLATFORM} -j${PARALLEL} \
TARGET_CFLAGS+="${TARGET_CFLAGS_ADDON}" \
TARGET_LDFLAGS+="${TARGET_LDFLAGS_ADDON}" \
TARGET_CXXFLAGS+="${TARGET_CXXFLAGS_ADDON}" || exit 1; \
touch ${IRRLICHT_TIMESTAMP}; \
touch ${IRRLICHT_TIMESTAMP_INT}; \
else \
echo "nothing to be done for irrlicht"; \
fi
clean_irrlicht :
$(RM) -rf deps/irrlicht
$(CURL_TIMESTAMP) : curl_download
@LAST_MODIF=$$(find ${CURL_DIR} -type f -printf '%T@ %p\n' | sort -n | tail -1 | cut -f2- -d" "); \
if [ $$(basename $$LAST_MODIF) != "timestamp" ] ; then \
touch ${CURL_TIMESTAMP}; \
fi
curl_download :
@if [ ! -d "deps/curl-${CURL_VERSION}" ] ; then \
echo "curl sources missing, downloading..."; \
mkdir -p ${ROOT}/deps; \
cd deps; \
wget ${CURL_URL_HTTP} || exit 1; \
tar -xjf curl-${CURL_VERSION}.tar.bz2 || exit 1; \
rm curl-${CURL_VERSION}.tar.bz2; \
fi
curl : $(CURL_LIB)
$(CURL_LIB): $(CURL_TIMESTAMP) $(OPENSSL_LIB)
@REFRESH=0; \
if [ ! -e ${CURL_TIMESTAMP_INT} ] ; then \
REFRESH=1; \
fi; \
if [ ! -e ${CURL_LIB} ] ; then \
REFRESH=1; \
fi; \
if [ ${CURL_TIMESTAMP} -nt ${CURL_TIMESTAMP_INT} ] ; then \
REFRESH=1; \
fi; \
if [ $$REFRESH -ne 0 ] ; then \
mkdir -p ${CURL_DIR}; \
export PATH="$${PATH}:${SDKFOLDER}/platform-tools:${ANDROID_NDK}"; \
echo "changed timestamp for curl detected building..."; \
cd deps/curl-${CURL_VERSION}; \
export CROSS_PREFIX=${CROSS_PREFIX}; \
export TOOLCHAIN=/tmp/ndk-arm; \
${ANDROID_NDK}/build/tools/make-standalone-toolchain.sh \
--toolchain=${TARGET_TOOLCHAIN}${COMPILER_VERSION} \
--install-dir=$${TOOLCHAIN} --system=linux-x86_64; \
export PATH="$${TOOLCHAIN}/bin:$${PATH}"; \
export CC=${CROSS_PREFIX}gcc; \
export CXX=${CROSS_PREFIX}g++; \
export TARGET_OS=OS_ANDROID_CROSSCOMPILE; \
export CPPFLAGS="$${CPPFLAGS} -I${OPENSSL_DIR}/include \
-L${OPENSSL_DIR}/libs/${TARGET_ABI}/ ${TARGET_CFLAGS_ADDON}"; \
export CFLAGS="$${CFLAGS} ${TARGET_CFLAGS_ADDON}"; \
export LDFLAGS="$${LDFLAGS} -L${OPENSSL_DIR}/libs/${TARGET_ABI}/ \
${TARGET_LDFLAGS_ADDON}"; \
./configure --host=${TARGET_HOST} --disable-shared --enable-static --with-ssl; \
$(MAKE) -j${PARALLEL} -s || exit 1; \
touch ${CURL_TIMESTAMP}; \
touch ${CURL_TIMESTAMP_INT}; \
else \
echo "nothing to be done for curl"; \
fi
clean_curl :
$(RM) -rf deps/curl-${CURL_VERSION}
curl_binary:
@if [ ! -d "deps/curl-${CURL_VERSION_BINARY}" ] ; then \
echo "curl sources missing, downloading..."; \
mkdir -p ${ROOT}/deps; \
cd deps; \
wget http://curl.haxx.se/gknw.net/7.34.0/dist-android/curl-7.34.0-rtmp-ssh2-ssl-zlib-static-bin-android.tar.gz || exit 1;\
tar -xzf curl-7.34.0-rtmp-ssh2-ssl-zlib-static-bin-android.tar.gz || exit 1;\
mv curl-7.34.0-rtmp-ssh2-ssl-zlib-static-bin-android curl-${CURL_VERSION_BINARY};\
rm curl-7.34.0-rtmp-ssh2-ssl-zlib-static-bin-android.tar.gz; \
fi
$(ASSETS_TIMESTAMP) : $(IRRLICHT_LIB)
@mkdir -p ${ROOT}/deps; \
LAST_MODIF=$$(find ${ROOT}/../../builtin -type f -printf '%T@ %p\n' | sort -n | tail -1 | cut -f2- -d" "); \
if [ $$(basename $$LAST_MODIF) != "timestamp" ] ; then \
touch ${ROOT}/../../builtin/timestamp; \
touch ${ASSETS_TIMESTAMP}; \
echo builtin changed $$LAST_MODIF; \
fi; \
LAST_MODIF=$$(find ${ROOT}/../../client -type f -printf '%T@ %p\n' | sort -n | tail -1 | cut -f2- -d" "); \
if [ $$(basename $$LAST_MODIF) != "timestamp" ] ; then \
touch ${ROOT}/../../client/timestamp; \
touch ${ASSETS_TIMESTAMP}; \
fi; \
LAST_MODIF=$$(find ${ROOT}/../../doc -type f -printf '%T@ %p\n' | sort -n | tail -1 | cut -f2- -d" "); \
if [ $$(basename $$LAST_MODIF) != "timestamp" ] ; then \
touch ${ROOT}/../../doc/timestamp; \
touch ${ASSETS_TIMESTAMP}; \
fi; \
LAST_MODIF=$$(find ${ROOT}/../../fonts -type f -printf '%T@ %p\n' | sort -n | tail -1 | cut -f2- -d" "); \
if [ $$(basename $$LAST_MODIF) != "timestamp" ] ; then \
touch ${ROOT}/../../fonts/timestamp; \
touch ${ASSETS_TIMESTAMP}; \
fi; \
LAST_MODIF=$$(find ${ROOT}/../../games -type f -printf '%T@ %p\n' | sort -n | tail -1 | cut -f2- -d" "); \
if [ $$(basename $$LAST_MODIF) != "timestamp" ] ; then \
touch ${ROOT}/../../games/timestamp; \
touch ${ASSETS_TIMESTAMP}; \
fi; \
LAST_MODIF=$$(find ${ROOT}/../../mods -type f -printf '%T@ %p\n' | sort -n | tail -1 | cut -f2- -d" "); \
if [ $$(basename $$LAST_MODIF) != "timestamp" ] ; then \
touch ${ROOT}/../../mods/timestamp; \
touch ${ASSETS_TIMESTAMP}; \
fi; \
LAST_MODIF=$$(find ${ROOT}/../../po -type f -printf '%T@ %p\n' | sort -n | tail -1 | cut -f2- -d" "); \
if [ $$(basename $$LAST_MODIF) != "timestamp" ] ; then \
touch ${ROOT}/../../po/timestamp; \
touch ${ASSETS_TIMESTAMP}; \
fi; \
LAST_MODIF=$$(find ${ROOT}/../../textures -type f -printf '%T@ %p\n' | sort -n | tail -1 | cut -f2- -d" "); \
if [ $$(basename $$LAST_MODIF) != "timestamp" ] ; then \
touch ${ROOT}/../../textures/timestamp; \
touch ${ASSETS_TIMESTAMP}; \
fi; \
LAST_MODIF=$$(find ${IRRLICHT_DIR}/media -type f -printf '%T@ %p\n' | sort -n | tail -1 | cut -f2- -d" "); \
if [ $$(basename $$LAST_MODIF) != "timestamp" ] ; then \
touch ${IRRLICHT_DIR}/media/timestamp; \
touch ${ASSETS_TIMESTAMP}; \
fi; \
if [ ${ROOT}/../../minetest.conf.example -nt ${ASSETS_TIMESTAMP} ] ; then \
echo "conf changed"; \
touch ${ASSETS_TIMESTAMP}; \
fi; \
if [ ${ROOT}/../../README.txt -nt ${ASSETS_TIMESTAMP} ] ; then \
touch ${ASSETS_TIMESTAMP}; \
fi; \
if [ ! -e $(ASSETS_TIMESTAMP) ] ; then \
touch $(ASSETS_TIMESTAMP); \
fi
assets : $(ASSETS_TIMESTAMP)
@REFRESH=0; \
if [ ! -e ${ASSETS_TIMESTAMP}.old ] ; then \
REFRESH=1; \
fi; \
if [ ${ASSETS_TIMESTAMP} -nt ${ASSETS_TIMESTAMP}.old ] ; then \
REFRESH=1; \
fi; \
if [ ! -d ${ROOT}/assets ] ; then \
REFRESH=1; \
fi; \
if [ $$REFRESH -ne 0 ] ; then \
echo "assets changed, refreshing..."; \
$(MAKE) -j${PARALLEL} clean_assets; \
mkdir -p ${ROOT}/assets/Minetest; \
cp ${ROOT}/../../minetest.conf.example ${ROOT}/assets/Minetest; \
cp ${ROOT}/../../README.txt ${ROOT}/assets/Minetest; \
cp -r ${ROOT}/../../builtin ${ROOT}/assets/Minetest; \
cp -r ${ROOT}/../../client ${ROOT}/assets/Minetest; \
cp -r ${ROOT}/../../doc ${ROOT}/assets/Minetest; \
cp -r ${ROOT}/../../fonts ${ROOT}/assets/Minetest; \
cp -r ${ROOT}/../../games ${ROOT}/assets/Minetest; \
cp -r ${ROOT}/../../mods ${ROOT}/assets/Minetest; \
cp -r ${ROOT}/../../po ${ROOT}/assets/Minetest; \
cp -r ${ROOT}/../../textures ${ROOT}/assets/Minetest; \
mkdir -p ${ROOT}/assets/Minetest/media; \
cp -r ${IRRLICHT_DIR}/media/Shaders ${ROOT}/assets/Minetest/media; \
cd ${ROOT}/assets; \
find . -name "timestamp" -exec rm {} \; ; \
find . -name "*.blend" -exec rm {} \; ; \
ls -R | grep ":$$" | sed -e 's/:$$//' -e 's/\.//' -e 's/^\///' > "index.txt"; \
cp ${ROOT}/${ASSETS_TIMESTAMP} ${ROOT}/${ASSETS_TIMESTAMP}.old; \
else \
echo "nothing to be done for assets"; \
fi
clean_assets :
@$(RM) -r assets
apk: $(PATHCFGFILE) assets $(IRRLICHT_LIB) $(CURL_LIB) $(LEVELDB_LIB) \
$(OPENAL_LIB) $(OGG_LIB) prep_srcdir $(ROOT)/jni/src/android_version.h
@export NDEBUG=$$NDEBUG; $(MAKE) -j${PARALLEL} manifest; \
export PATH=$$PATH:${SDKFOLDER}/platform-tools:${ANDROID_NDK}; \
export ANDROID_HOME=${SDKFOLDER}; \
mkdir -p ${ROOT}/src; \
ndk-build NDK_MODULE_PATH=${NDK_MODULE_PATH} -j${PARALLEL} \
GPROF=${GPROF} APP_ABI=${TARGET_ABI} \
APP_PLATFORM=${APP_PLATFORM} \
TARGET_LIBDIR=${TARGET_LIBDIR} \
TARGET_CFLAGS+="${TARGET_CFLAGS_ADDON}" \
TARGET_LDFLAGS+="${TARGET_LDFLAGS_ADDON}" \
TARGET_CXXFLAGS+="${TARGET_CXXFLAGS_ADDON}" && \
ant $$BUILD_TYPE && \
echo "++ Success!" && \
echo "APK: bin/Minetest-$$BUILD_TYPE.apk" && \
echo "You can install it with \`adb install -r bin/Minetest-$$BUILD_TYPE.apk\`"
prep_srcdir :
@rm ${ROOT}/jni/src; \
ln -s ${ROOT}/../../src ${ROOT}/jni/src
clean_apk : manifest
@export PATH=$$PATH:${SDKFOLDER}platform-tools:${ANDROID_NDK}; \
export ANDROID_HOME=${SDKFOLDER}; \
ant clean
install_debug :
@export PATH=$$PATH:${SDKFOLDER}platform-tools:${ANDROID_NDK}; \
adb install -r ${ROOT}/bin/Minetest-debug.apk
install :
@export PATH=$$PATH:${SDKFOLDER}platform-tools:${ANDROID_NDK}; \
adb install -r ${ROOT}/bin/Minetest-release.apk
envpaths :
@echo "export PATH=$$PATH:${SDKFOLDER}platform-tools:${ANDROID_NDK}" > and_env;\
echo "export ANDROID_HOME=${SDKFOLDER}" >> and_env;
clean_all :
@$(MAKE) -j${PARALLEL} clean_apk; \
$(MAKE) clean_assets clean_irrlicht clean_leveldb clean_curl clean_openssl \
clean_openal clean_ogg clean_manifest; \
sleep 1; \
$(RM) -r gen libs obj deps bin Debug and_env
$(ROOT)/jni/src/android_version.h :
@echo "#define STR_HELPER(x) #x" \
>${ROOT}/jni/src/android_version.h; \
echo "#define STR(x) STR_HELPER(x)" \
>> ${ROOT}/jni/src/android_version.h; \
echo "#define VERSION_MAJOR $$(cat ${ROOT}/../../CMakeLists.txt | \
grep ^set\(VERSION_MAJOR\ | sed 's/)/ /' | awk '{print $$2;}')" \
>> ${ROOT}/jni/src/android_version.h; \
echo "#define VERSION_MINOR $$(cat ${ROOT}/../../CMakeLists.txt | \
grep ^set\(VERSION_MINOR\ | sed 's/)/ /' | awk '{print $$2;}')" \
>> ${ROOT}/jni/src/android_version.h; \
echo "#define VERSION_PATCH $$(cat ${ROOT}/../../CMakeLists.txt | \
grep ^set\(VERSION_PATCH\ | sed 's/)/ /' | awk '{print $$2;}')" \
>> ${ROOT}/jni/src/android_version.h; \
echo "#define VERSION_PATCH_ORIG $$(cat ${ROOT}/../../CMakeLists.txt | \
grep ^set\(VERSION_PATCH\ | sed 's/)/ /' | awk '{print $$2;}')" \
>> ${ROOT}/jni/src/android_version.h; \
echo "#define CMAKE_VERSION_GITHASH \"$$(git rev-parse --short=8 HEAD)\"" \
>> ${ROOT}/jni/src/android_version.h; \
echo "#define CMAKE_VERSION_STRING STR(VERSION_MAJOR)\".\"STR(VERSION_MINOR)\
\".\"STR(VERSION_PATCH)" \
>> ${ROOT}/jni/src/android_version.h;
manifest :
@VERS_MAJOR=$$(cat ${ROOT}/../../CMakeLists.txt | \
grep ^set\(VERSION_MAJOR\ | sed 's/)/ /' | awk '{print $$2;}'); \
VERS_MINOR=$$(cat ${ROOT}/../../CMakeLists.txt | \
grep ^set\(VERSION_MINOR\ | sed 's/)/ /' | awk '{print $$2;}'); \
VERS_PATCH=$$(cat ${ROOT}/../../CMakeLists.txt | \
grep ^set\(VERSION_PATCH\ | sed 's/)/ /' | awk '{print $$2;}'); \
BASE_VERSION="$$VERS_MAJOR.$$VERS_MINOR.$$VERS_PATCH"; \
if [ "${NDEBUG}x" != "x" ] ; then \
DBG=''; \
DBG_FLAG="android:debuggable=\"false\""; \
else \
DBG="<uses-permission android:name=\"android.permission.SET_DEBUG_APP\" />"; \
DBG_FLAG="android:debuggable=\"true\""; \
fi; \
cat ${ROOT}/AndroidManifest.xml.template | \
sed s/###ANDROID_VERSION###/${ANDROID_VERSION_CODE}/g | \
sed s/###BASE_VERSION###/$$BASE_VERSION/g | \
sed -e "s@###DEBUG_BUILD###@$$DBG@g" | \
sed -e "s@###DEBUG_FLAG###@$$DBG_FLAG@g" >${ROOT}/AndroidManifest.xml
clean_manifest :
rm -rf ${ROOT}/AndroidManifest.xml
clean : clean_apk clean_assets

16
build/android/build.xml Normal file
View File

@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8"?>
<project name="Minetest" default="help">
<property file="local.properties" />
<property file="ant.properties" />
<property environment="env" />
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
<isset property="env.ANDROID_HOME" />
</condition>
<loadproperties srcFile="project.properties" />
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
unless="sdk.dir"
/>
<import file="custom_rules.xml" optional="true" />
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>

View File

@@ -0,0 +1,19 @@
--- irrlicht/source/Irrlicht/Android/CIrrDeviceAndroid.cpp 2014-06-03 20:56:21.289559503 +0200
+++ irrlicht/source/Irrlicht/Android/CIrrDeviceAndroid.cpp.orig 2014-06-03 20:57:39.281556749 +0200
@@ -423,6 +423,7 @@
}
device->postEventFromUser(event);
+ status = 1;
}
break;
default:
@@ -479,7 +480,7 @@
KeyMap[1] = KEY_LBUTTON; // AKEYCODE_SOFT_LEFT
KeyMap[2] = KEY_RBUTTON; // AKEYCODE_SOFT_RIGHT
KeyMap[3] = KEY_HOME; // AKEYCODE_HOME
- KeyMap[4] = KEY_BACK; // AKEYCODE_BACK
+ KeyMap[4] = KEY_CANCEL; // AKEYCODE_BACK
KeyMap[5] = KEY_UNKNOWN; // AKEYCODE_CALL
KeyMap[6] = KEY_UNKNOWN; // AKEYCODE_ENDCALL
KeyMap[7] = KEY_KEY_0; // AKEYCODE_0

View File

@@ -0,0 +1,240 @@
--- irrlicht/source/Irrlicht/COGLESTexture.cpp.orig 2014-06-22 17:01:13.266568869 +0200
+++ irrlicht/source/Irrlicht/COGLESTexture.cpp 2014-06-22 17:03:59.298572810 +0200
@@ -366,112 +366,140 @@
void(*convert)(const void*, s32, void*) = 0;
getFormatParameters(ColorFormat, InternalFormat, filtering, PixelFormat, PixelType, convert);
- // make sure we don't change the internal format of existing images
- if (!newTexture)
- InternalFormat = oldInternalFormat;
-
- Driver->setActiveTexture(0, this);
-
- if (Driver->testGLError())
- os::Printer::log("Could not bind Texture", ELL_ERROR);
-
- // mipmap handling for main texture
- if (!level && newTexture)
- {
- // auto generate if possible and no mipmap data is given
- if (!IsCompressed && HasMipMaps && !mipmapData && Driver->queryFeature(EVDF_MIP_MAP_AUTO_UPDATE))
- {
- if (Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_SPEED))
- glHint(GL_GENERATE_MIPMAP_HINT, GL_FASTEST);
- else if (Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_QUALITY))
- glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
- else
- glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE);
+ bool retry = false;
+
+ do {
+ if (retry) {
+ InternalFormat = GL_RGBA;
+ PixelFormat = GL_RGBA;
+ convert = CColorConverter::convert_A8R8G8B8toA8B8G8R8;
+ }
+ // make sure we don't change the internal format of existing images
+ if (!newTexture)
+ InternalFormat = oldInternalFormat;
- glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
- AutomaticMipmapUpdate=true;
- }
+ Driver->setActiveTexture(0, this);
- // enable bilinear filter without mipmaps
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
- }
+ if (Driver->testGLError())
+ os::Printer::log("Could not bind Texture", ELL_ERROR);
- // now get image data and upload to GPU
+ // mipmap handling for main texture
+ if (!level && newTexture)
+ {
+ // auto generate if possible and no mipmap data is given
+ if (!IsCompressed && HasMipMaps && !mipmapData && Driver->queryFeature(EVDF_MIP_MAP_AUTO_UPDATE))
+ {
+ if (Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_SPEED))
+ glHint(GL_GENERATE_MIPMAP_HINT, GL_FASTEST);
+ else if (Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_QUALITY))
+ glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
+ else
+ glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
+ AutomaticMipmapUpdate=true;
+ }
+
+ // enable bilinear filter without mipmaps
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
+ }
- u32 compressedImageSize = IImage::getCompressedImageSize(ColorFormat, image->getDimension().Width, image->getDimension().Height);
+ // now get image data and upload to GPU
- void* source = image->lock();
+ u32 compressedImageSize = IImage::getCompressedImageSize(ColorFormat, image->getDimension().Width, image->getDimension().Height);
- IImage* tmpImage = 0;
+ void* source = image->lock();
- if (convert)
- {
- tmpImage = new CImage(image->getColorFormat(), image->getDimension());
- void* dest = tmpImage->lock();
- convert(source, image->getDimension().getArea(), dest);
- image->unlock();
- source = dest;
- }
+ IImage* tmpImage = 0;
- if (newTexture)
- {
- if (IsCompressed)
+ if (convert)
{
- glCompressedTexImage2D(GL_TEXTURE_2D, 0, InternalFormat, image->getDimension().Width,
- image->getDimension().Height, 0, compressedImageSize, source);
+ tmpImage = new CImage(image->getColorFormat(), image->getDimension());
+ void* dest = tmpImage->lock();
+ convert(source, image->getDimension().getArea(), dest);
+ image->unlock();
+ source = dest;
}
- else
- glTexImage2D(GL_TEXTURE_2D, level, InternalFormat, image->getDimension().Width,
- image->getDimension().Height, 0, PixelFormat, PixelType, source);
- }
- else
- {
- if (IsCompressed)
+
+ if (newTexture)
{
- glCompressedTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, image->getDimension().Width,
- image->getDimension().Height, PixelFormat, compressedImageSize, source);
+ if (IsCompressed)
+ {
+ glCompressedTexImage2D(GL_TEXTURE_2D, 0, InternalFormat, image->getDimension().Width,
+ image->getDimension().Height, 0, compressedImageSize, source);
+ }
+ else
+ glTexImage2D(GL_TEXTURE_2D, level, InternalFormat, image->getDimension().Width,
+ image->getDimension().Height, 0, PixelFormat, PixelType, source);
}
else
- glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, image->getDimension().Width,
- image->getDimension().Height, PixelFormat, PixelType, source);
- }
-
- if (convert)
- {
- tmpImage->unlock();
- tmpImage->drop();
- }
- else
- image->unlock();
-
- if (!level && newTexture)
- {
- if (IsCompressed && !mipmapData)
{
- if (image->hasMipMaps())
- mipmapData = static_cast<u8*>(image->lock())+compressedImageSize;
+ if (IsCompressed)
+ {
+ glCompressedTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, image->getDimension().Width,
+ image->getDimension().Height, PixelFormat, compressedImageSize, source);
+ }
else
- HasMipMaps = false;
+ glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, image->getDimension().Width,
+ image->getDimension().Height, PixelFormat, PixelType, source);
}
- regenerateMipMapLevels(mipmapData);
-
- if (HasMipMaps) // might have changed in regenerateMipMapLevels
+ if (convert)
{
- // enable bilinear mipmap filter
- GLint filteringMipMaps = GL_LINEAR_MIPMAP_NEAREST;
-
- if (filtering != GL_LINEAR)
- filteringMipMaps = GL_NEAREST_MIPMAP_NEAREST;
+ tmpImage->unlock();
+ tmpImage->drop();
+ }
+ else
+ image->unlock();
+
+ if (glGetError() != GL_NO_ERROR) {
+ static bool warned = false;
+ if ((!retry) && (ColorFormat == ECF_A8R8G8B8)) {
+
+ if (!warned) {
+ os::Printer::log("Your driver claims to support GL_BGRA but fails on trying to upload a texture, converting to GL_RGBA and trying again", ELL_ERROR);
+ warned = true;
+ }
+ }
+ else if (retry) {
+ os::Printer::log("Neither uploading texture as GL_BGRA nor, converted one using GL_RGBA succeeded", ELL_ERROR);
+ }
+ retry = !retry;
+ continue;
+ } else {
+ retry = false;
+ }
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filteringMipMaps);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
+ if (!level && newTexture)
+ {
+ if (IsCompressed && !mipmapData)
+ {
+ if (image->hasMipMaps())
+ mipmapData = static_cast<u8*>(image->lock())+compressedImageSize;
+ else
+ HasMipMaps = false;
+ }
+
+ regenerateMipMapLevels(mipmapData);
+
+ if (HasMipMaps) // might have changed in regenerateMipMapLevels
+ {
+ // enable bilinear mipmap filter
+ GLint filteringMipMaps = GL_LINEAR_MIPMAP_NEAREST;
+
+ if (filtering != GL_LINEAR)
+ filteringMipMaps = GL_NEAREST_MIPMAP_NEAREST;
+
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filteringMipMaps);
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
+ }
}
- }
- if (Driver->testGLError())
- os::Printer::log("Could not glTexImage2D", ELL_ERROR);
+ if (Driver->testGLError())
+ os::Printer::log("Could not glTexImage2D", ELL_ERROR);
+ }
+ while(retry);
}
--- irrlicht/source/Irrlicht/COGLESTexture.cpp.orig 2014-06-25 00:28:50.820501856 +0200
+++ irrlicht/source/Irrlicht/COGLESTexture.cpp 2014-06-25 00:08:37.712544692 +0200
@@ -422,6 +422,9 @@
source = dest;
}
+ //clear old error
+ glGetError();
+
if (newTexture)
{
if (IsCompressed)

View File

@@ -0,0 +1,30 @@
--- irrlicht.orig/include/IEventReceiver.h 2014-06-03 19:43:50.433713133 +0200
+++ irrlicht/include/IEventReceiver.h 2014-06-03 19:44:36.993711489 +0200
@@ -375,6 +375,9 @@
// Y position of simple touch.
s32 Y;
+ // number of current touches
+ s32 touchedCount;
+
//! Type of touch event.
ETOUCH_INPUT_EVENT Event;
};
--- irrlicht.orig/source/Irrlicht/Android/CIrrDeviceAndroid.cpp 2014-06-03 19:43:50.505713130 +0200
+++ irrlicht/source/Irrlicht/Android/CIrrDeviceAndroid.cpp 2014-06-03 19:45:37.265709359 +0200
@@ -315,6 +315,7 @@
event.TouchInput.ID = AMotionEvent_getPointerId(androidEvent, i);
event.TouchInput.X = AMotionEvent_getX(androidEvent, i);
event.TouchInput.Y = AMotionEvent_getY(androidEvent, i);
+ event.TouchInput.touchedCount = AMotionEvent_getPointerCount(androidEvent);
device->postEventFromUser(event);
}
@@ -326,6 +327,7 @@
event.TouchInput.ID = AMotionEvent_getPointerId(androidEvent, pointerIndex);
event.TouchInput.X = AMotionEvent_getX(androidEvent, pointerIndex);
event.TouchInput.Y = AMotionEvent_getY(androidEvent, pointerIndex);
+ event.TouchInput.touchedCount = AMotionEvent_getPointerCount(androidEvent);
device->postEventFromUser(event);
}

View File

@@ -0,0 +1,308 @@
LOCAL_PATH := $(call my-dir)/..
#LOCAL_ADDRESS_SANITIZER:=true
include $(CLEAR_VARS)
LOCAL_MODULE := Irrlicht
LOCAL_SRC_FILES := deps/irrlicht/lib/Android/libIrrlicht.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := LevelDB
LOCAL_SRC_FILES := deps/leveldb/libleveldb.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := curl
LOCAL_SRC_FILES := deps/curl-7.35.0/lib/.libs/libcurl.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := freetype
LOCAL_SRC_FILES := deps/freetype2-android/Android/obj/local/$(TARGET_ARCH_ABI)/libfreetype2-static.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := openal
LOCAL_SRC_FILES := deps/openal-soft/libs/$(TARGET_LIBDIR)/libopenal.so
include $(PREBUILT_SHARED_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := ogg
LOCAL_SRC_FILES := deps/libvorbis-libogg-android/libs/$(TARGET_LIBDIR)/libogg.so
include $(PREBUILT_SHARED_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := vorbis
LOCAL_SRC_FILES := deps/libvorbis-libogg-android/libs/$(TARGET_LIBDIR)/libvorbis.so
include $(PREBUILT_SHARED_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := ssl
LOCAL_SRC_FILES := deps/openssl-android/libs/$(TARGET_LIBDIR)/libssl.so
include $(PREBUILT_SHARED_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := crypto
LOCAL_SRC_FILES := deps/openssl-android/libs/$(TARGET_LIBDIR)/libcrypto.so
include $(PREBUILT_SHARED_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := minetest
LOCAL_CPP_FEATURES += exceptions
ifdef GPROF
GPROF_DEF=-DGPROF
endif
LOCAL_CFLAGS := -D_IRR_ANDROID_PLATFORM_ \
-DHAVE_TOUCHSCREENGUI \
-DUSE_CURL=1 \
-DUSE_SOUND=1 \
-DUSE_FREETYPE=1 \
-DUSE_LEVELDB=1 \
$(GPROF_DEF) \
-pipe -fstrict-aliasing
ifndef NDEBUG
LOCAL_CFLAGS += -g -D_DEBUG -O0 -fno-omit-frame-pointer
else
LOCAL_CFLAGS += -fexpensive-optimizations -O3
endif
ifdef GPROF
PROFILER_LIBS := android-ndk-profiler
LOCAL_CFLAGS += -pg
endif
# LOCAL_CFLAGS += -fsanitize=address
# LOCAL_LDFLAGS += -fsanitize=address
ifeq ($(TARGET_ARCH_ABI),x86)
LOCAL_CFLAGS += -fno-stack-protector
endif
LOCAL_C_INCLUDES := \
jni/src jni/src/sqlite \
jni/src/script \
jni/src/lua/src \
jni/src/json \
jni/src/cguittfont \
deps/irrlicht/include \
deps/freetype2-android/include \
deps/curl-7.35.0/include \
deps/openal-soft/jni/OpenAL/include \
deps/libvorbis-libogg-android/jni/include \
deps/leveldb/include \
LOCAL_SRC_FILES := \
jni/src/ban.cpp \
jni/src/base64.cpp \
jni/src/biome.cpp \
jni/src/camera.cpp \
jni/src/cavegen.cpp \
jni/src/chat.cpp \
jni/src/client.cpp \
jni/src/clientiface.cpp \
jni/src/clientmap.cpp \
jni/src/clientmedia.cpp \
jni/src/clientobject.cpp \
jni/src/clouds.cpp \
jni/src/collision.cpp \
jni/src/connection.cpp \
jni/src/content_abm.cpp \
jni/src/content_cao.cpp \
jni/src/content_cso.cpp \
jni/src/content_mapblock.cpp \
jni/src/content_mapnode.cpp \
jni/src/content_nodemeta.cpp \
jni/src/content_sao.cpp \
jni/src/convert_json.cpp \
jni/src/craftdef.cpp \
jni/src/database-dummy.cpp \
jni/src/database-sqlite3.cpp \
jni/src/database.cpp \
jni/src/debug.cpp \
jni/src/defaultsettings.cpp \
jni/src/drawscene.cpp \
jni/src/dungeongen.cpp \
jni/src/emerge.cpp \
jni/src/environment.cpp \
jni/src/filecache.cpp \
jni/src/filesys.cpp \
jni/src/game.cpp \
jni/src/genericobject.cpp \
jni/src/gettext.cpp \
jni/src/guiChatConsole.cpp \
jni/src/guiEngine.cpp \
jni/src/guiFileSelectMenu.cpp \
jni/src/guiFormSpecMenu.cpp \
jni/src/guiKeyChangeMenu.cpp \
jni/src/guiPasswordChange.cpp \
jni/src/guiTable.cpp \
jni/src/guiVolumeChange.cpp \
jni/src/httpfetch.cpp \
jni/src/hud.cpp \
jni/src/inventory.cpp \
jni/src/inventorymanager.cpp \
jni/src/itemdef.cpp \
jni/src/keycode.cpp \
jni/src/light.cpp \
jni/src/localplayer.cpp \
jni/src/log.cpp \
jni/src/main.cpp \
jni/src/map.cpp \
jni/src/mapblock.cpp \
jni/src/mapblock_mesh.cpp \
jni/src/mapgen.cpp \
jni/src/mapgen_indev.cpp \
jni/src/mapgen_math.cpp \
jni/src/mapgen_singlenode.cpp \
jni/src/mapgen_v6.cpp \
jni/src/mapgen_v7.cpp \
jni/src/mapnode.cpp \
jni/src/mapsector.cpp \
jni/src/mesh.cpp \
jni/src/mods.cpp \
jni/src/nameidmapping.cpp \
jni/src/nodedef.cpp \
jni/src/nodemetadata.cpp \
jni/src/nodetimer.cpp \
jni/src/noise.cpp \
jni/src/object_properties.cpp \
jni/src/particles.cpp \
jni/src/pathfinder.cpp \
jni/src/player.cpp \
jni/src/porting_android.cpp \
jni/src/porting.cpp \
jni/src/quicktune.cpp \
jni/src/rollback.cpp \
jni/src/rollback_interface.cpp \
jni/src/serialization.cpp \
jni/src/server.cpp \
jni/src/serverlist.cpp \
jni/src/serverobject.cpp \
jni/src/sha1.cpp \
jni/src/shader.cpp \
jni/src/sky.cpp \
jni/src/socket.cpp \
jni/src/sound.cpp \
jni/src/sound_openal.cpp \
jni/src/staticobject.cpp \
jni/src/subgame.cpp \
jni/src/test.cpp \
jni/src/tile.cpp \
jni/src/tool.cpp \
jni/src/treegen.cpp \
jni/src/version.cpp \
jni/src/voxel.cpp \
jni/src/voxelalgorithms.cpp \
jni/src/util/directiontables.cpp \
jni/src/util/numeric.cpp \
jni/src/util/pointedthing.cpp \
jni/src/util/serialize.cpp \
jni/src/util/string.cpp \
jni/src/util/timetaker.cpp \
jni/src/touchscreengui.cpp \
jni/src/database-leveldb.cpp
# lua api
LOCAL_SRC_FILES += \
jni/src/script/common/c_content.cpp \
jni/src/script/common/c_converter.cpp \
jni/src/script/common/c_internal.cpp \
jni/src/script/common/c_types.cpp \
jni/src/script/cpp_api/s_base.cpp \
jni/src/script/cpp_api/s_entity.cpp \
jni/src/script/cpp_api/s_env.cpp \
jni/src/script/cpp_api/s_inventory.cpp \
jni/src/script/cpp_api/s_item.cpp \
jni/src/script/cpp_api/s_mainmenu.cpp \
jni/src/script/cpp_api/s_node.cpp \
jni/src/script/cpp_api/s_nodemeta.cpp \
jni/src/script/cpp_api/s_player.cpp \
jni/src/script/cpp_api/s_server.cpp \
jni/src/script/cpp_api/s_async.cpp \
jni/src/script/lua_api/l_base.cpp \
jni/src/script/lua_api/l_craft.cpp \
jni/src/script/lua_api/l_env.cpp \
jni/src/script/lua_api/l_inventory.cpp \
jni/src/script/lua_api/l_item.cpp \
jni/src/script/lua_api/l_mainmenu.cpp \
jni/src/script/lua_api/l_mapgen.cpp \
jni/src/script/lua_api/l_nodemeta.cpp \
jni/src/script/lua_api/l_nodetimer.cpp \
jni/src/script/lua_api/l_noise.cpp \
jni/src/script/lua_api/l_object.cpp \
jni/src/script/lua_api/l_particles.cpp \
jni/src/script/lua_api/l_rollback.cpp \
jni/src/script/lua_api/l_server.cpp \
jni/src/script/lua_api/l_settings.cpp \
jni/src/script/lua_api/l_util.cpp \
jni/src/script/lua_api/l_vmanip.cpp \
jni/src/script/scripting_game.cpp \
jni/src/script/scripting_mainmenu.cpp
#freetype2 support
LOCAL_SRC_FILES += \
jni/src/cguittfont/xCGUITTFont.cpp
# lua
LOCAL_SRC_FILES += \
jni/src/lua/src/lapi.c \
jni/src/lua/src/lauxlib.c \
jni/src/lua/src/lbaselib.c \
jni/src/lua/src/lcode.c \
jni/src/lua/src/ldblib.c \
jni/src/lua/src/ldebug.c \
jni/src/lua/src/ldo.c \
jni/src/lua/src/ldump.c \
jni/src/lua/src/lfunc.c \
jni/src/lua/src/lgc.c \
jni/src/lua/src/linit.c \
jni/src/lua/src/liolib.c \
jni/src/lua/src/llex.c \
jni/src/lua/src/lmathlib.c \
jni/src/lua/src/lmem.c \
jni/src/lua/src/loadlib.c \
jni/src/lua/src/lobject.c \
jni/src/lua/src/lopcodes.c \
jni/src/lua/src/loslib.c \
jni/src/lua/src/lparser.c \
jni/src/lua/src/lstate.c \
jni/src/lua/src/lstring.c \
jni/src/lua/src/lstrlib.c \
jni/src/lua/src/ltable.c \
jni/src/lua/src/ltablib.c \
jni/src/lua/src/ltm.c \
jni/src/lua/src/lundump.c \
jni/src/lua/src/lvm.c \
jni/src/lua/src/lzio.c \
jni/src/lua/src/print.c
# sqlite
LOCAL_SRC_FILES += jni/src/sqlite/sqlite3.c
# jthread
LOCAL_SRC_FILES += \
jni/src/jthread/pthread/jevent.cpp \
jni/src/jthread/pthread/jmutex.cpp \
jni/src/jthread/pthread/jsemaphore.cpp \
jni/src/jthread/pthread/jthread.cpp
# json
LOCAL_SRC_FILES += jni/src/json/jsoncpp.cpp
LOCAL_SHARED_LIBRARIES := openal ogg vorbis ssl crypto
LOCAL_STATIC_LIBRARIES := Irrlicht freetype curl LevelDB android_native_app_glue $(PROFILER_LIBS)
LOCAL_LDLIBS := -lEGL -llog -lGLESv1_CM -lGLESv2 -lz -landroid
include $(BUILD_SHARED_LIBRARY)
# at the end of Android.mk
ifdef GPROF
$(call import-module,android-ndk-profiler)
endif
$(call import-module,android/native_app_glue)

View File

@@ -0,0 +1,8 @@
# NDK_TOOLCHAIN_VERSION := clang3.3
APP_PLATFORM := android-9
APP_MODULES := minetest
APP_STL := gnustl_static
APP_CPPFLAGS += -fexceptions
APP_GNUSTL_FORCE_CPP_FEATURES := rtti

View File

@@ -0,0 +1,37 @@
--- libvorbis-libogg-android/jni/libvorbis-jni/Android.mk.orig 2014-06-17 19:22:50.621559073 +0200
+++ libvorbis-libogg-android/jni/libvorbis-jni/Android.mk 2014-06-17 19:38:20.641581140 +0200
@@ -4,9 +4,6 @@
LOCAL_MODULE := vorbis-jni
LOCAL_CFLAGS += -I$(LOCAL_PATH)/../include -fsigned-char
-ifeq ($(TARGET_ARCH),arm)
- LOCAL_CFLAGS += -march=armv6 -marm -mfloat-abi=softfp -mfpu=vfp
-endif
LOCAL_SHARED_LIBRARIES := libogg libvorbis
--- libvorbis-libogg-android/jni/libvorbis/Android.mk.orig 2014-06-17 19:22:39.077558797 +0200
+++ libvorbis-libogg-android/jni/libvorbis/Android.mk 2014-06-17 19:38:52.121581887 +0200
@@ -4,9 +4,6 @@
LOCAL_MODULE := libvorbis
LOCAL_CFLAGS += -I$(LOCAL_PATH)/../include -ffast-math -fsigned-char
-ifeq ($(TARGET_ARCH),arm)
- LOCAL_CFLAGS += -march=armv6 -marm -mfloat-abi=softfp -mfpu=vfp
-endif
LOCAL_SHARED_LIBRARIES := libogg
LOCAL_SRC_FILES := \
--- libvorbis-libogg-android/jni/libogg/Android.mk.orig 2014-06-17 19:22:33.965558675 +0200
+++ libvorbis-libogg-android/jni/libogg/Android.mk 2014-06-17 19:38:25.337581252 +0200
@@ -4,10 +4,6 @@
LOCAL_MODULE := libogg
LOCAL_CFLAGS += -I$(LOCAL_PATH)/../include -ffast-math -fsigned-char
-ifeq ($(TARGET_ARCH),arm)
- LOCAL_CFLAGS += -march=armv6 -marm -mfloat-abi=softfp -mfpu=vfp
-endif
-
LOCAL_SRC_FILES := \
bitwise.c \

View File

@@ -0,0 +1 @@
target=android-10

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View File

@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<ProgressBar
android:id="@+id/progressBar1"
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical" />
<TextView
android:id="@+id/textView1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_horizontal"
android:text="preparing media ..."
android:textAppearance="?android:attr/textAppearanceSmall" />
</LinearLayout>

View File

@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="Theme.Transparent" parent="android:Theme">
<item name="android:windowIsTranslucent">true</item>
<item name="android:windowBackground">@android:color/transparent</item>
<item name="android:windowContentOverlay">@null</item>
<item name="android:windowNoTitle">true</item>
<item name="android:windowIsFloating">true</item>
<item name="android:backgroundDimEnabled">false</item>
</style>
</resources>

View File

@@ -0,0 +1,288 @@
package org.minetest.minetest;
import java.io.BufferedReader;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.io.OutputStream;
import java.util.Vector;
import android.app.Activity;
import android.content.res.AssetFileDescriptor;
import android.os.AsyncTask;
import android.os.Bundle;
import android.os.Environment;
import android.util.Log;
import android.view.Display;
import android.widget.ProgressBar;
import android.widget.TextView;
public class MinetestAssetCopy extends Activity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.assetcopy);
m_ProgressBar = (ProgressBar) findViewById(R.id.progressBar1);
m_Filename = (TextView) findViewById(R.id.textView1);
Display display = getWindowManager().getDefaultDisplay();
m_ProgressBar.getLayoutParams().width = (int) (display.getWidth() * 0.8);
m_ProgressBar.invalidate();
m_AssetCopy = new copyAssetTask();
m_AssetCopy.execute();
}
ProgressBar m_ProgressBar;
TextView m_Filename;
copyAssetTask m_AssetCopy;
private class copyAssetTask extends AsyncTask<String, Integer, String>{
private void copyElement(String name, String path) {
String baseDir = Environment.getExternalStorageDirectory().getAbsolutePath();
String full_path;
if (path != "") {
full_path = path + "/" + name;
}
else {
full_path = name;
}
//is a folder read asset list
if (m_foldernames.contains(full_path)) {
m_Foldername = full_path;
publishProgress(0);
File current_folder = new File(baseDir + "/" + full_path);
if (!current_folder.exists()) {
if (!current_folder.mkdirs()) {
Log.w("MinetestAssetCopy","\t failed create folder: " + baseDir + "/" + full_path);
}
else {
Log.w("MinetestAssetCopy","\t created folder: " + baseDir + "/" + full_path);
}
}
try {
String[] current_assets = getAssets().list(full_path);
for(int i=0; i < current_assets.length; i++) {
copyElement(current_assets[i],full_path);
}
} catch (IOException e) {
Log.w("MinetestAssetCopy","\t failed to read contents of folder");
// TODO Auto-generated catch block
e.printStackTrace();
}
}
//is a file just copy
else {
boolean refresh = true;
File testme = new File(baseDir + "/" + full_path);
long asset_filesize = -1;
long stored_filesize = -1;
if (testme.exists()) {
try {
AssetFileDescriptor fd = getAssets().openFd(full_path);
asset_filesize = fd.getLength();
fd.close();
} catch (IOException e) {
refresh = true;
m_asset_size_unknown.add(full_path);
}
stored_filesize = testme.length();
if (asset_filesize == stored_filesize) {
refresh = false;
}
}
if (refresh) {
m_tocopy.add(full_path);
}
}
}
private long getFullSize(String filename) {
long size = 0;
try {
InputStream src = getAssets().open(filename);
byte[] buf = new byte[1024];
int len = 0;
while ((len = src.read(buf)) > 0) {
size += len;
}
}
catch (IOException e) {
e.printStackTrace();
}
return size;
}
@Override
protected String doInBackground(String... files) {
m_foldernames = new Vector<String>();
m_tocopy = new Vector<String>();
m_asset_size_unknown = new Vector<String>();
String baseDir = Environment.getExternalStorageDirectory().getAbsolutePath() + "/";
File TempFolder = new File(baseDir + "Minetest/tmp/");
if (!TempFolder.exists()) {
TempFolder.mkdir();
}
else {
File[] todel = TempFolder.listFiles();
for(int i=0; i < todel.length; i++) {
Log.w("MinetestAssetCopy","deleting: " + todel[i].getAbsolutePath());
todel[i].delete();
}
}
// add a .nomedia file
try {
OutputStream dst = new FileOutputStream(baseDir + "Minetest/.nomedia");
dst.close();
} catch (IOException e) {
Log.w("MinetestAssetCopy","Failed to create .nomedia file");
e.printStackTrace();
}
try {
InputStream is = getAssets().open("index.txt");
BufferedReader reader = new BufferedReader(new InputStreamReader(is));
String line = reader.readLine();
while(line != null){
m_foldernames.add(line);
line = reader.readLine();
}
} catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
copyElement("Minetest","");
m_copy_started = true;
m_ProgressBar.setMax(m_tocopy.size());
for (int i = 0; i < m_tocopy.size(); i++) {
try {
String filename = m_tocopy.get(i);
publishProgress(i);
boolean asset_size_unknown = false;
long filesize = -1;
if (m_asset_size_unknown.contains(filename)) {
File testme = new File(baseDir + "/" + filename);
if(testme.exists()) {
filesize = testme.length();
}
asset_size_unknown = true;
}
InputStream src;
try {
src = getAssets().open(filename);
} catch (IOException e) {
Log.w("MinetestAssetCopy","Copying file: " + filename + " FAILED (not in assets)");
// TODO Auto-generated catch block
e.printStackTrace();
continue;
}
// Transfer bytes from in to out
byte[] buf = new byte[1*1024];
int len = src.read(buf, 0, 1024);
/* following handling is crazy but we need to deal with */
/* compressed assets.Flash chips limited livetime sue to */
/* write operations, we can't allow large files to destroy */
/* users flash. */
if (asset_size_unknown) {
if ( (len > 0) && (len < buf.length) && (len == filesize)) {
src.close();
continue;
}
if (len == buf.length) {
src.close();
long size = getFullSize(filename);
if ( size == filesize) {
continue;
}
src = getAssets().open(filename);
len = src.read(buf, 0, 1024);
}
}
if (len > 0) {
int total_filesize = 0;
OutputStream dst;
try {
dst = new FileOutputStream(baseDir + "/" + filename);
} catch (IOException e) {
Log.w("MinetestAssetCopy","Copying file: " + baseDir +
"/" + filename + " FAILED (couldn't open output file)");
e.printStackTrace();
src.close();
continue;
}
dst.write(buf, 0, len);
total_filesize += len;
while ((len = src.read(buf)) > 0) {
dst.write(buf, 0, len);
total_filesize += len;
}
dst.close();
Log.w("MinetestAssetCopy","Copied file: " + m_tocopy.get(i) + " (" + total_filesize + " bytes)");
}
else if (len < 0) {
Log.w("MinetestAssetCopy","Copying file: " + m_tocopy.get(i) + " failed, size < 0");
}
src.close();
} catch (IOException e) {
Log.w("MinetestAssetCopy","Copying file: " + m_tocopy.get(i) + " failed");
e.printStackTrace();
}
}
return "";
}
protected void onProgressUpdate(Integer... progress) {
if (m_copy_started) {
m_ProgressBar.setProgress(progress[0]);
m_Filename.setText(m_tocopy.get(progress[0]));
}
else {
m_Filename.setText("scanning " + m_Foldername + " ...");
}
}
protected void onPostExecute (String result) {
finish();
}
boolean m_copy_started = false;
String m_Foldername = "media";
Vector<String> m_foldernames;
Vector<String> m_tocopy;
Vector<String> m_asset_size_unknown;
}
}

View File

@@ -0,0 +1,91 @@
package org.minetest.minetest;
import android.app.Activity;
import android.app.AlertDialog;
import android.content.DialogInterface;
import android.content.Intent;
import android.os.Bundle;
import android.text.InputType;
import android.util.Log;
import android.view.KeyEvent;
import android.view.View;
import android.view.View.OnKeyListener;
import android.widget.EditText;
public class MinetestTextEntry extends Activity {
public AlertDialog mTextInputDialog;
public EditText mTextInputWidget;
private final int MultiLineTextInput = 1;
private final int SingleLineTextInput = 2;
private final int SingleLinePasswordInput = 3;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Bundle b = getIntent().getExtras();
String acceptButton = b.getString("EnterButton");
String hint = b.getString("hint");
String current = b.getString("current");
int editType = b.getInt("editType");
AlertDialog.Builder builder = new AlertDialog.Builder(this);
mTextInputWidget = new EditText(this);
mTextInputWidget.setHint(hint);
mTextInputWidget.setText(current);
mTextInputWidget.setMinWidth(300);
if (editType == SingleLinePasswordInput) {
mTextInputWidget.setInputType(InputType.TYPE_CLASS_TEXT |
InputType.TYPE_TEXT_VARIATION_PASSWORD);
}
else {
mTextInputWidget.setInputType(InputType.TYPE_CLASS_TEXT);
}
builder.setView(mTextInputWidget);
if (editType == MultiLineTextInput) {
builder.setPositiveButton(acceptButton, new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int whichButton)
{ pushResult(mTextInputWidget.getText().toString()); }
});
}
builder.setOnCancelListener(new DialogInterface.OnCancelListener() {
public void onCancel(DialogInterface dialog) {
cancelDialog();
}
});
mTextInputWidget.setOnKeyListener(new OnKeyListener() {
@Override
public boolean onKey(View view, int KeyCode, KeyEvent event) {
if ( KeyCode == KeyEvent.KEYCODE_ENTER){
pushResult(mTextInputWidget.getText().toString());
return true;
}
return false;
}
});
mTextInputDialog = builder.create();
mTextInputDialog.show();
}
public void pushResult(String text) {
Intent resultData = new Intent();
resultData.putExtra("text", text);
setResult(Activity.RESULT_OK,resultData);
mTextInputDialog.dismiss();
finish();
}
public void cancelDialog() {
setResult(Activity.RESULT_CANCELED);
mTextInputDialog.dismiss();
finish();
}
}

View File

@@ -0,0 +1,93 @@
package org.minetest.minetest;
import android.app.NativeActivity;
import android.content.Intent;
import android.os.Bundle;
import android.util.Log;
import android.view.WindowManager;
public class MtNativeActivity extends NativeActivity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
m_MessagReturnCode = -1;
m_MessageReturnValue = "";
}
@Override
public void onDestroy() {
super.onDestroy();
}
public void copyAssets() {
Intent intent = new Intent(this, MinetestAssetCopy.class);
startActivity(intent);
}
public void showDialog(String acceptButton, String hint, String current,
int editType) {
Intent intent = new Intent(this, MinetestTextEntry.class);
Bundle params = new Bundle();
params.putString("acceptButton", acceptButton);
params.putString("hint", hint);
params.putString("current", current);
params.putInt("editType", editType);
intent.putExtras(params);
startActivityForResult(intent, 101);
m_MessageReturnValue = "";
m_MessagReturnCode = -1;
}
public static native void putMessageBoxResult(String text);
/* ugly code to workaround putMessageBoxResult not beeing found */
public int getDialogState() {
return m_MessagReturnCode;
}
public String getDialogValue() {
m_MessagReturnCode = -1;
return m_MessageReturnValue;
}
public float getDensity() {
return getResources().getDisplayMetrics().density;
}
public int getDisplayWidth() {
return getResources().getDisplayMetrics().widthPixels;
}
public int getDisplayHeight() {
return getResources().getDisplayMetrics().heightPixels;
}
@Override
protected void onActivityResult(int requestCode, int resultCode,
Intent data) {
if (requestCode == 101) {
if (resultCode == RESULT_OK) {
String text = data.getStringExtra("text");
m_MessagReturnCode = 0;
m_MessageReturnValue = text;
}
else {
m_MessagReturnCode = 1;
}
}
}
static {
System.loadLibrary("openal");
System.loadLibrary("ogg");
System.loadLibrary("vorbis");
System.loadLibrary("ssl");
System.loadLibrary("crypto");
}
private int m_MessagReturnCode;
private String m_MessageReturnValue;
}

17
builtin/async/init.lua Normal file
View File

@@ -0,0 +1,17 @@
core.log("info", "Initializing Asynchronous environment")
function core.job_processor(serialized_func, serialized_param)
local func = loadstring(serialized_func)
local param = core.deserialize(serialized_param)
local retval = nil
if type(func) == "function" then
retval = core.serialize(func(param))
else
core.log("error", "ASYNC WORKER: Unable to deserialize function")
end
return retval or core.serialize(nil)
end

View File

@@ -1,19 +0,0 @@
engine.log("info","Initializing Asynchronous environment")
dofile(SCRIPTDIR .. DIR_DELIM .. "misc_helpers.lua")
function engine.job_processor(serialized_function, serialized_data)
local fct = marshal.decode(serialized_function)
local params = marshal.decode(serialized_data)
local retval = marshal.encode(nil)
if fct ~= nil and type(fct) == "function" then
local result = fct(params)
retval = marshal.encode(result)
else
engine.log("error","ASYNC WORKER: unable to deserialize function")
end
return retval,retval:len()
end

View File

@@ -1,59 +0,0 @@
local tbl = engine or minetest
tbl.async_jobs = {}
if engine ~= nil then
function tbl.async_event_handler(jobid, serialized_retval)
local retval = nil
if serialized_retval ~= "ERROR" then
retval= marshal.decode(serialized_retval)
else
tbl.log("error","Error fetching async result")
end
assert(type(tbl.async_jobs[jobid]) == "function")
tbl.async_jobs[jobid](retval)
tbl.async_jobs[jobid] = nil
end
else
minetest.register_globalstep(
function(dtime)
local list = tbl.get_finished_jobs()
for i=1,#list,1 do
local retval = marshal.decode(list[i].retval)
assert(type(tbl.async_jobs[jobid]) == "function")
tbl.async_jobs[list[i].jobid](retval)
tbl.async_jobs[list[i].jobid] = nil
end
end)
end
function tbl.handle_async(fct, parameters, callback)
--serialize fct
local serialized_fct = marshal.encode(fct)
assert(marshal.decode(serialized_fct) ~= nil)
--serialize parameters
local serialized_params = marshal.encode(parameters)
if serialized_fct == nil or
serialized_params == nil or
serialized_fct:len() == 0 or
serialized_params:len() == 0 then
return false
end
local jobid = tbl.do_async_callback( serialized_fct,
serialized_fct:len(),
serialized_params,
serialized_params:len())
tbl.async_jobs[jobid] = callback
return true
end

View File

@@ -1,188 +0,0 @@
-- Minetest: builtin/auth.lua
--
-- Authentication handler
--
function minetest.string_to_privs(str, delim)
assert(type(str) == "string")
delim = delim or ','
privs = {}
for _, priv in pairs(string.split(str, delim)) do
privs[priv:trim()] = true
end
return privs
end
function minetest.privs_to_string(privs, delim)
assert(type(privs) == "table")
delim = delim or ','
list = {}
for priv, bool in pairs(privs) do
if bool then
table.insert(list, priv)
end
end
return table.concat(list, delim)
end
assert(minetest.string_to_privs("a,b").b == true)
assert(minetest.privs_to_string({a=true,b=true}) == "a,b")
minetest.auth_file_path = minetest.get_worldpath().."/auth.txt"
minetest.auth_table = {}
local function read_auth_file()
local newtable = {}
local file, errmsg = io.open(minetest.auth_file_path, 'rb')
if not file then
minetest.log("info", minetest.auth_file_path.." could not be opened for reading ("..errmsg.."); assuming new world")
return
end
for line in file:lines() do
if line ~= "" then
local name, password, privilegestring = string.match(line, "([^:]*):([^:]*):([^:]*)")
if not name or not password or not privilegestring then
error("Invalid line in auth.txt: "..dump(line))
end
local privileges = minetest.string_to_privs(privilegestring)
newtable[name] = {password=password, privileges=privileges}
end
end
io.close(file)
minetest.auth_table = newtable
minetest.notify_authentication_modified()
end
local function save_auth_file()
local newtable = {}
-- Check table for validness before attempting to save
for name, stuff in pairs(minetest.auth_table) do
assert(type(name) == "string")
assert(name ~= "")
assert(type(stuff) == "table")
assert(type(stuff.password) == "string")
assert(type(stuff.privileges) == "table")
end
local file, errmsg = io.open(minetest.auth_file_path, 'w+b')
if not file then
error(minetest.auth_file_path.." could not be opened for writing: "..errmsg)
end
for name, stuff in pairs(minetest.auth_table) do
local privstring = minetest.privs_to_string(stuff.privileges)
file:write(name..":"..stuff.password..":"..privstring..'\n')
end
io.close(file)
end
read_auth_file()
minetest.builtin_auth_handler = {
get_auth = function(name)
assert(type(name) == "string")
-- Figure out what password to use for a new player (singleplayer
-- always has an empty password, otherwise use default, which is
-- usually empty too)
local new_password_hash = ""
-- If not in authentication table, return nil
if not minetest.auth_table[name] then
return nil
end
-- Figure out what privileges the player should have.
-- Take a copy of the privilege table
local privileges = {}
for priv, _ in pairs(minetest.auth_table[name].privileges) do
privileges[priv] = true
end
-- If singleplayer, give all privileges except those marked as give_to_singleplayer = false
if minetest.is_singleplayer() then
for priv, def in pairs(minetest.registered_privileges) do
if def.give_to_singleplayer then
privileges[priv] = true
end
end
-- For the admin, give everything
elseif name == minetest.setting_get("name") then
for priv, def in pairs(minetest.registered_privileges) do
privileges[priv] = true
end
end
-- All done
return {
password = minetest.auth_table[name].password,
privileges = privileges,
}
end,
create_auth = function(name, password)
assert(type(name) == "string")
assert(type(password) == "string")
minetest.log('info', "Built-in authentication handler adding player '"..name.."'")
minetest.auth_table[name] = {
password = password,
privileges = minetest.string_to_privs(minetest.setting_get("default_privs")),
}
save_auth_file()
end,
set_password = function(name, password)
assert(type(name) == "string")
assert(type(password) == "string")
if not minetest.auth_table[name] then
minetest.builtin_auth_handler.create_auth(name, password)
else
minetest.log('info', "Built-in authentication handler setting password of player '"..name.."'")
minetest.auth_table[name].password = password
save_auth_file()
end
return true
end,
set_privileges = function(name, privileges)
assert(type(name) == "string")
assert(type(privileges) == "table")
if not minetest.auth_table[name] then
minetest.builtin_auth_handler.create_auth(name, minetest.get_password_hash(name, minetest.setting_get("default_password")))
end
minetest.auth_table[name].privileges = privileges
minetest.notify_authentication_modified(name)
save_auth_file()
end,
reload = function()
read_auth_file()
return true
end,
}
function minetest.register_authentication_handler(handler)
if minetest.registered_auth_handler then
error("Add-on authentication handler already registered by "..minetest.registered_auth_handler_modname)
end
minetest.registered_auth_handler = handler
minetest.registered_auth_handler_modname = minetest.get_current_modname()
end
function minetest.get_auth_handler()
if minetest.registered_auth_handler then
return minetest.registered_auth_handler
end
return minetest.builtin_auth_handler
end
function minetest.set_player_password(name, password)
if minetest.get_auth_handler().set_password then
minetest.get_auth_handler().set_password(name, password)
end
end
function minetest.set_player_privs(name, privs)
if minetest.get_auth_handler().set_privileges then
minetest.get_auth_handler().set_privileges(name, privs)
end
end
function minetest.auth_reload()
if minetest.get_auth_handler().reload then
return minetest.get_auth_handler().reload()
end
return false
end

View File

@@ -1,36 +0,0 @@
--
-- This file contains built-in stuff in Minetest implemented in Lua.
--
-- It is always loaded and executed after registration of the C API,
-- before loading and running any mods.
--
-- Initialize some very basic things
print = minetest.debug
math.randomseed(os.time())
os.setlocale("C", "numeric")
local errorfct = error
error = function(text)
print(debug.traceback(""))
errorfct(text)
end
-- Load other files
local modpath = minetest.get_modpath("__builtin")
dofile(modpath.."/serialize.lua")
dofile(modpath.."/misc_helpers.lua")
dofile(modpath.."/item.lua")
dofile(modpath.."/misc_register.lua")
dofile(modpath.."/item_entity.lua")
dofile(modpath.."/deprecated.lua")
dofile(modpath.."/misc.lua")
dofile(modpath.."/privileges.lua")
dofile(modpath.."/auth.lua")
dofile(modpath.."/chatcommands.lua")
dofile(modpath.."/static_spawn.lua")
dofile(modpath.."/detached_inventory.lua")
dofile(modpath.."/falling.lua")
dofile(modpath.."/features.lua")
dofile(modpath.."/voxelarea.lua")
dofile(modpath.."/vector.lua")

View File

@@ -1,704 +0,0 @@
-- Minetest: builtin/chatcommands.lua
--
-- Chat command handler
--
minetest.chatcommands = {}
function minetest.register_chatcommand(cmd, def)
def = def or {}
def.params = def.params or ""
def.description = def.description or ""
def.privs = def.privs or {}
minetest.chatcommands[cmd] = def
end
minetest.register_on_chat_message(function(name, message)
local cmd, param = string.match(message, "^/([^ ]+) *(.*)")
if not param then
param = ""
end
local cmd_def = minetest.chatcommands[cmd]
if cmd_def then
local has_privs, missing_privs = minetest.check_player_privs(name, cmd_def.privs)
if has_privs then
cmd_def.func(name, param)
else
minetest.chat_send_player(name, "You don't have permission to run this command (missing privileges: "..table.concat(missing_privs, ", ")..")")
end
return true -- handled chat message
end
return false
end)
--
-- Chat commands
--
minetest.register_chatcommand("me", {
params = "<action>",
description = "chat action (eg. /me orders a pizza)",
privs = {shout=true},
func = function(name, param)
minetest.chat_send_all("* " .. name .. " " .. param)
end,
})
minetest.register_chatcommand("help", {
privs = {},
params = "(nothing)/all/privs/<cmd>",
description = "Get help for commands or list privileges",
func = function(name, param)
local format_help_line = function(cmd, def)
local msg = "/"..cmd
if def.params and def.params ~= "" then msg = msg .. " " .. def.params end
if def.description and def.description ~= "" then msg = msg .. ": " .. def.description end
return msg
end
if param == "" then
local msg = ""
cmds = {}
for cmd, def in pairs(minetest.chatcommands) do
if minetest.check_player_privs(name, def.privs) then
table.insert(cmds, cmd)
end
end
minetest.chat_send_player(name, "Available commands: "..table.concat(cmds, " "))
minetest.chat_send_player(name, "Use '/help <cmd>' to get more information, or '/help all' to list everything.")
elseif param == "all" then
minetest.chat_send_player(name, "Available commands:")
for cmd, def in pairs(minetest.chatcommands) do
if minetest.check_player_privs(name, def.privs) then
minetest.chat_send_player(name, format_help_line(cmd, def))
end
end
elseif param == "privs" then
minetest.chat_send_player(name, "Available privileges:")
for priv, def in pairs(minetest.registered_privileges) do
minetest.chat_send_player(name, priv..": "..def.description)
end
else
local cmd = param
def = minetest.chatcommands[cmd]
if not def then
minetest.chat_send_player(name, "Command not available: "..cmd)
else
minetest.chat_send_player(name, format_help_line(cmd, def))
end
end
end,
})
minetest.register_chatcommand("privs", {
params = "<name>",
description = "print out privileges of player",
func = function(name, param)
if param == "" then
param = name
else
--[[if not minetest.check_player_privs(name, {privs=true}) then
minetest.chat_send_player(name, "Privileges of "..param.." are hidden from you.")
return
end]]
end
minetest.chat_send_player(name, "Privileges of "..param..": "..minetest.privs_to_string(minetest.get_player_privs(param), ' '))
end,
})
minetest.register_chatcommand("grant", {
params = "<name> <privilege>|all",
description = "Give privilege to player",
privs = {},
func = function(name, param)
if not minetest.check_player_privs(name, {privs=true}) and
not minetest.check_player_privs(name, {basic_privs=true}) then
minetest.chat_send_player(name, "Your privileges are insufficient.")
return
end
local grantname, grantprivstr = string.match(param, "([^ ]+) (.+)")
if not grantname or not grantprivstr then
minetest.chat_send_player(name, "Invalid parameters (see /help grant)")
return
elseif not minetest.auth_table[grantname] then
minetest.chat_send_player(name, "Player "..grantname.." does not exist.")
return
end
local grantprivs = minetest.string_to_privs(grantprivstr)
if grantprivstr == "all" then
grantprivs = minetest.registered_privileges
end
local privs = minetest.get_player_privs(grantname)
local privs_known = true
for priv, _ in pairs(grantprivs) do
if priv ~= "interact" and priv ~= "shout" and priv ~= "interact_extra" and not minetest.check_player_privs(name, {privs=true}) then
minetest.chat_send_player(name, "Your privileges are insufficient.")
return
end
if not minetest.registered_privileges[priv] then
minetest.chat_send_player(name, "Unknown privilege: "..priv)
privs_known = false
end
privs[priv] = true
end
if not privs_known then
return
end
minetest.set_player_privs(grantname, privs)
minetest.log(name..' granted ('..minetest.privs_to_string(grantprivs, ', ')..') privileges to '..grantname)
minetest.chat_send_player(name, "Privileges of "..grantname..": "..minetest.privs_to_string(minetest.get_player_privs(grantname), ' '))
if grantname ~= name then
minetest.chat_send_player(grantname, name.." granted you privileges: "..minetest.privs_to_string(grantprivs, ' '))
end
end,
})
minetest.register_chatcommand("revoke", {
params = "<name> <privilege>|all",
description = "Remove privilege from player",
privs = {},
func = function(name, param)
if not minetest.check_player_privs(name, {privs=true}) and
not minetest.check_player_privs(name, {basic_privs=true}) then
minetest.chat_send_player(name, "Your privileges are insufficient.")
return
end
local revokename, revokeprivstr = string.match(param, "([^ ]+) (.+)")
if not revokename or not revokeprivstr then
minetest.chat_send_player(name, "Invalid parameters (see /help revoke)")
return
elseif not minetest.auth_table[revokename] then
minetest.chat_send_player(name, "Player "..revokename.." does not exist.")
return
end
local revokeprivs = minetest.string_to_privs(revokeprivstr)
local privs = minetest.get_player_privs(revokename)
for priv, _ in pairs(revokeprivs) do
if priv ~= "interact" and priv ~= "shout" and priv ~= "interact_extra" and not minetest.check_player_privs(name, {privs=true}) then
minetest.chat_send_player(name, "Your privileges are insufficient.")
return
end
end
if revokeprivstr == "all" then
privs = {}
else
for priv, _ in pairs(revokeprivs) do
privs[priv] = nil
end
end
minetest.set_player_privs(revokename, privs)
minetest.log(name..' revoked ('..minetest.privs_to_string(revokeprivs, ', ')..') privileges from '..revokename)
minetest.chat_send_player(name, "Privileges of "..revokename..": "..minetest.privs_to_string(minetest.get_player_privs(revokename), ' '))
if revokename ~= name then
minetest.chat_send_player(revokename, name.." revoked privileges from you: "..minetest.privs_to_string(revokeprivs, ' '))
end
end,
})
minetest.register_chatcommand("setpassword", {
params = "<name> <password>",
description = "set given password",
privs = {password=true},
func = function(name, param)
local toname, raw_password = string.match(param, "^([^ ]+) +(.+)$")
if not toname then
toname = string.match(param, "^([^ ]+) *$")
raw_password = nil
end
if not toname then
minetest.chat_send_player(name, "Name field required")
return
end
local actstr = "?"
if not raw_password then
minetest.set_player_password(toname, "")
actstr = "cleared"
else
minetest.set_player_password(toname, minetest.get_password_hash(toname, raw_password))
actstr = "set"
end
minetest.chat_send_player(name, "Password of player \""..toname.."\" "..actstr)
if toname ~= name then
minetest.chat_send_player(toname, "Your password was "..actstr.." by "..name)
end
end,
})
minetest.register_chatcommand("clearpassword", {
params = "<name>",
description = "set empty password",
privs = {password=true},
func = function(name, param)
toname = param
if toname == "" then
minetest.chat_send_player(name, "Name field required")
return
end
minetest.set_player_password(toname, '')
minetest.chat_send_player(name, "Password of player \""..toname.."\" cleared")
end,
})
minetest.register_chatcommand("auth_reload", {
params = "",
description = "reload authentication data",
privs = {server=true},
func = function(name, param)
local done = minetest.auth_reload()
if done then
minetest.chat_send_player(name, "Done.")
else
minetest.chat_send_player(name, "Failed.")
end
end,
})
minetest.register_chatcommand("teleport", {
params = "<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>",
description = "teleport to given position",
privs = {teleport=true},
func = function(name, param)
-- Returns (pos, true) if found, otherwise (pos, false)
local function find_free_position_near(pos)
local tries = {
{x=1,y=0,z=0},
{x=-1,y=0,z=0},
{x=0,y=0,z=1},
{x=0,y=0,z=-1},
}
for _, d in ipairs(tries) do
local p = {x = pos.x+d.x, y = pos.y+d.y, z = pos.z+d.z}
local n = minetest.get_node(p)
if not minetest.registered_nodes[n.name].walkable then
return p, true
end
end
return pos, false
end
local teleportee = nil
local p = {}
p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
p.x = tonumber(p.x)
p.y = tonumber(p.y)
p.z = tonumber(p.z)
teleportee = minetest.get_player_by_name(name)
if teleportee and p.x and p.y and p.z then
minetest.chat_send_player(name, "Teleporting to ("..p.x..", "..p.y..", "..p.z..")")
teleportee:setpos(p)
return
end
local teleportee = nil
local p = nil
local target_name = nil
target_name = string.match(param, "^([^ ]+)$")
teleportee = minetest.get_player_by_name(name)
if target_name then
local target = minetest.get_player_by_name(target_name)
if target then
p = target:getpos()
end
end
if teleportee and p then
p = find_free_position_near(p)
minetest.chat_send_player(name, "Teleporting to "..target_name.." at ("..p.x..", "..p.y..", "..p.z..")")
teleportee:setpos(p)
return
end
if minetest.check_player_privs(name, {bring=true}) then
local teleportee = nil
local p = {}
local teleportee_name = nil
teleportee_name, p.x, p.y, p.z = string.match(param, "^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
p.x = tonumber(p.x)
p.y = tonumber(p.y)
p.z = tonumber(p.z)
if teleportee_name then
teleportee = minetest.get_player_by_name(teleportee_name)
end
if teleportee and p.x and p.y and p.z then
minetest.chat_send_player(name, "Teleporting "..teleportee_name.." to ("..p.x..", "..p.y..", "..p.z..")")
teleportee:setpos(p)
return
end
local teleportee = nil
local p = nil
local teleportee_name = nil
local target_name = nil
teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$")
if teleportee_name then
teleportee = minetest.get_player_by_name(teleportee_name)
end
if target_name then
local target = minetest.get_player_by_name(target_name)
if target then
p = target:getpos()
end
end
if teleportee and p then
p = find_free_position_near(p)
minetest.chat_send_player(name, "Teleporting "..teleportee_name.." to "..target_name.." at ("..p.x..", "..p.y..", "..p.z..")")
teleportee:setpos(p)
return
end
end
minetest.chat_send_player(name, "Invalid parameters (\""..param.."\") or player not found (see /help teleport)")
return
end,
})
minetest.register_chatcommand("set", {
params = "[-n] <name> <value> | <name>",
description = "set or read server configuration setting",
privs = {server=true},
func = function(name, param)
local arg, setname, setvalue = string.match(param, "(-[n]) ([^ ]+) (.+)")
if arg and arg == "-n" and setname and setvalue then
minetest.setting_set(setname, setvalue)
minetest.chat_send_player(name, setname.." = "..setvalue)
return
end
local setname, setvalue = string.match(param, "([^ ]+) (.+)")
if setname and setvalue then
if not minetest.setting_get(setname) then
minetest.chat_send_player(name, "Failed. Use '/set -n <name> <value>' to create a new setting.")
return
end
minetest.setting_set(setname, setvalue)
minetest.chat_send_player(name, setname.." = "..setvalue)
return
end
local setname = string.match(param, "([^ ]+)")
if setname then
local setvalue = minetest.setting_get(setname)
if not setvalue then
setvalue = "<not set>"
end
minetest.chat_send_player(name, setname.." = "..setvalue)
return
end
minetest.chat_send_player(name, "Invalid parameters (see /help set)")
end,
})
minetest.register_chatcommand("mods", {
params = "",
description = "lists mods installed on the server",
privs = {},
func = function(name, param)
local response = ""
local modnames = minetest.get_modnames()
for i, mod in ipairs(modnames) do
response = response .. mod
-- Add space if not at the end
if i ~= #modnames then
response = response .. " "
end
end
minetest.chat_send_player(name, response)
end,
})
local function handle_give_command(cmd, giver, receiver, stackstring)
minetest.log("action", giver.." invoked "..cmd..', stackstring="'
..stackstring..'"')
minetest.log(cmd..' invoked, stackstring="'..stackstring..'"')
local itemstack = ItemStack(stackstring)
if itemstack:is_empty() then
minetest.chat_send_player(giver, 'error: cannot give an empty item')
return
elseif not itemstack:is_known() then
minetest.chat_send_player(giver, 'error: cannot give an unknown item')
return
end
local receiverref = minetest.get_player_by_name(receiver)
if receiverref == nil then
minetest.chat_send_player(giver, receiver..' is not a known player')
return
end
local leftover = receiverref:get_inventory():add_item("main", itemstack)
if leftover:is_empty() then
partiality = ""
elseif leftover:get_count() == itemstack:get_count() then
partiality = "could not be "
else
partiality = "partially "
end
-- The actual item stack string may be different from what the "giver"
-- entered (e.g. big numbers are always interpreted as 2^16-1).
stackstring = itemstack:to_string()
if giver == receiver then
minetest.chat_send_player(giver, '"'..stackstring
..'" '..partiality..'added to inventory.');
else
minetest.chat_send_player(giver, '"'..stackstring
..'" '..partiality..'added to '..receiver..'\'s inventory.');
minetest.chat_send_player(receiver, '"'..stackstring
..'" '..partiality..'added to inventory.');
end
end
minetest.register_chatcommand("give", {
params = "<name> <itemstring>",
description = "give item to player",
privs = {give=true},
func = function(name, param)
local toname, itemstring = string.match(param, "^([^ ]+) +(.+)$")
if not toname or not itemstring then
minetest.chat_send_player(name, "name and itemstring required")
return
end
handle_give_command("/give", name, toname, itemstring)
end,
})
minetest.register_chatcommand("giveme", {
params = "<itemstring>",
description = "give item to yourself",
privs = {give=true},
func = function(name, param)
local itemstring = string.match(param, "(.+)$")
if not itemstring then
minetest.chat_send_player(name, "itemstring required")
return
end
handle_give_command("/giveme", name, name, itemstring)
end,
})
minetest.register_chatcommand("spawnentity", {
params = "<entityname>",
description = "spawn entity at your position",
privs = {give=true, interact=true},
func = function(name, param)
local entityname = string.match(param, "(.+)$")
if not entityname then
minetest.chat_send_player(name, "entityname required")
return
end
minetest.log("action", '/spawnentity invoked, entityname="'..entityname..'"')
local player = minetest.get_player_by_name(name)
if player == nil then
minetest.log("error", "Unable to spawn entity, player is nil")
return true -- Handled chat message
end
local p = player:getpos()
p.y = p.y + 1
minetest.add_entity(p, entityname)
minetest.chat_send_player(name, '"'..entityname
..'" spawned.');
end,
})
minetest.register_chatcommand("pulverize", {
params = "",
description = "delete item in hand",
privs = {},
func = function(name, param)
local player = minetest.get_player_by_name(name)
if player == nil then
minetest.log("error", "Unable to pulverize, player is nil")
return true -- Handled chat message
end
if player:get_wielded_item():is_empty() then
minetest.chat_send_player(name, 'Unable to pulverize, no item in hand.')
else
player:set_wielded_item(nil)
minetest.chat_send_player(name, 'An item was pulverized.')
end
end,
})
-- Key = player name
minetest.rollback_punch_callbacks = {}
minetest.register_on_punchnode(function(pos, node, puncher)
local name = puncher:get_player_name()
if minetest.rollback_punch_callbacks[name] then
minetest.rollback_punch_callbacks[name](pos, node, puncher)
minetest.rollback_punch_callbacks[name] = nil
end
end)
minetest.register_chatcommand("rollback_check", {
params = "[<range>] [<seconds>] [limit]",
description = "check who has last touched a node or near it, "..
"max. <seconds> ago (default range=0, seconds=86400=24h, limit=5)",
privs = {rollback=true},
func = function(name, param)
local range, seconds, limit =
param:match("(%d+) *(%d*) *(%d*)")
range = tonumber(range) or 0
seconds = tonumber(seconds) or 86400
limit = tonumber(limit) or 5
if limit > 100 then
minetest.chat_send_player(name, "That limit is too high!")
return
end
minetest.chat_send_player(name, "Punch a node (range="..
range..", seconds="..seconds.."s, limit="..limit..")")
minetest.rollback_punch_callbacks[name] = function(pos, node, puncher)
local name = puncher:get_player_name()
minetest.chat_send_player(name, "Checking "..minetest.pos_to_string(pos).."...")
local actions = minetest.rollback_get_node_actions(pos, range, seconds, limit)
local num_actions = #actions
if num_actions == 0 then
minetest.chat_send_player(name, "Nobody has touched the "..
"specified location in "..seconds.." seconds")
return
end
local time = os.time()
for i = num_actions, 1, -1 do
local action = actions[i]
minetest.chat_send_player(name,
("%s %s %s -> %s %d seconds ago.")
:format(
minetest.pos_to_string(action.pos),
action.actor,
action.oldnode.name,
action.newnode.name,
time - action.time))
end
end
end,
})
minetest.register_chatcommand("rollback", {
params = "<player name> [<seconds>] | :<actor> [<seconds>]",
description = "revert actions of a player; default for <seconds> is 60",
privs = {rollback=true},
func = function(name, param)
local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)")
if not target_name then
local player_name = nil
player_name, seconds = string.match(param, "([^ ]+) *(%d*)")
if not player_name then
minetest.chat_send_player(name, "Invalid parameters. See /help rollback and /help rollback_check")
return
end
target_name = "player:"..player_name
end
seconds = tonumber(seconds) or 60
minetest.chat_send_player(name, "Reverting actions of "..
target_name.." since "..seconds.." seconds.")
local success, log = minetest.rollback_revert_actions_by(
target_name, seconds)
if #log > 100 then
minetest.chat_send_player(name, "(log is too long to show)")
else
for _, line in pairs(log) do
minetest.chat_send_player(name, line)
end
end
if success then
minetest.chat_send_player(name, "Reverting actions succeeded.")
else
minetest.chat_send_player(name, "Reverting actions FAILED.")
end
end,
})
minetest.register_chatcommand("status", {
params = "",
description = "print server status line",
privs = {},
func = function(name, param)
minetest.chat_send_player(name, minetest.get_server_status())
end,
})
minetest.register_chatcommand("time", {
params = "<0...24000>",
description = "set time of day",
privs = {settime=true},
func = function(name, param)
if param == "" then
minetest.chat_send_player(name, "Missing parameter")
return
end
local newtime = tonumber(param)
if newtime == nil then
minetest.chat_send_player(name, "Invalid time")
else
minetest.set_timeofday((newtime % 24000) / 24000)
minetest.chat_send_player(name, "Time of day changed.")
minetest.log("action", name .. " sets time " .. newtime)
end
end,
})
minetest.register_chatcommand("shutdown", {
params = "",
description = "shutdown server",
privs = {server=true},
func = function(name, param)
minetest.log("action", name .. " shuts down server")
minetest.request_shutdown()
minetest.chat_send_all("*** Server shutting down (operator request).")
end,
})
minetest.register_chatcommand("ban", {
params = "<name>",
description = "ban IP of player",
privs = {ban=true},
func = function(name, param)
if param == "" then
minetest.chat_send_player(name, "Ban list: " .. minetest.get_ban_list())
return
end
if not minetest.get_player_by_name(param) then
minetest.chat_send_player(name, "No such player")
return
end
if not minetest.ban_player(param) then
minetest.chat_send_player(name, "Failed to ban player")
else
local desc = minetest.get_ban_description(param)
minetest.chat_send_player(name, "Banned " .. desc .. ".")
minetest.log("action", name .. " bans " .. desc .. ".")
end
end,
})
minetest.register_chatcommand("unban", {
params = "<name/ip>",
description = "remove IP ban",
privs = {ban=true},
func = function(name, param)
if not minetest.unban_player_or_ip(param) then
minetest.chat_send_player(name, "Failed to unban player/IP")
else
minetest.chat_send_player(name, "Unbanned " .. param)
minetest.log("action", name .. " unbans " .. param)
end
end,
})
minetest.register_chatcommand("clearobjects", {
params = "",
description = "clear all objects in world",
privs = {server=true},
func = function(name, param)
minetest.log("action", name .. " clears all objects")
minetest.chat_send_all("Clearing all objects. This may take long. You may experience a timeout. (by " .. name .. ")")
minetest.clear_objects()
minetest.log("action", "object clearing done")
minetest.chat_send_all("*** Cleared all objects.")
end,
})
minetest.register_chatcommand("msg", {
params = "<name> <message>",
description = "Send a private message",
privs = {shout=true},
func = function(name, param)
local found, _, sendto, message = param:find("^([^%s]+)%s(.+)$")
if found then
if minetest.get_player_by_name(sendto) then
minetest.log("action", "PM from "..name.." to "..sendto..": "..message)
minetest.chat_send_player(sendto, "PM from "..name..": "..message, false)
minetest.chat_send_player(name, "Message sent")
else
minetest.chat_send_player(name, "The player "..sendto.." is not online")
end
else
minetest.chat_send_player(name, "Invalid usage, see /help msg")
end
end,
})

View File

@@ -0,0 +1,40 @@
core.async_jobs = {}
local function handle_job(jobid, serialized_retval)
local retval = core.deserialize(serialized_retval)
assert(type(core.async_jobs[jobid]) == "function")
core.async_jobs[jobid](retval)
core.async_jobs[jobid] = nil
end
if core.register_globalstep then
core.register_globalstep(function(dtime)
for i, job in ipairs(core.get_finished_jobs()) do
handle_job(job.jobid, job.retval)
end
end)
else
core.async_event_handler = handle_job
end
function core.handle_async(func, parameter, callback)
-- Serialize function
local serialized_func = string.dump(func)
assert(serialized_func ~= nil)
-- Serialize parameters
local serialized_param = core.serialize(parameter)
if serialized_param == nil then
return false
end
local jobid = core.do_async_callback(serialized_func, serialized_param)
core.async_jobs[jobid] = callback
return true
end

View File

@@ -16,6 +16,8 @@
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
-- TODO improve doc --
-- TODO code cleanup --
-- Generic implementation of a filter/sortable list --
-- Usage: --
-- Filterlist needs to be initialized on creation. To achieve this you need to --
@@ -35,9 +37,9 @@
filterlist = {}
--------------------------------------------------------------------------------
function filterlist.refresh(this)
this.m_raw_list = this.m_raw_list_fct(this.m_fetch_param)
filterlist.process(this)
function filterlist.refresh(self)
self.m_raw_list = self.m_raw_list_fct(self.m_fetch_param)
filterlist.process(self)
end
--------------------------------------------------------------------------------
@@ -46,91 +48,105 @@ function filterlist.create(raw_fct,compare_fct,uid_match_fct,filter_fct,fetch_pa
assert((raw_fct ~= nil) and (type(raw_fct) == "function"))
assert((compare_fct ~= nil) and (type(compare_fct) == "function"))
local this = {}
local self = {}
this.m_raw_list_fct = raw_fct
this.m_compare_fct = compare_fct
this.m_filter_fct = filter_fct
this.m_uid_match_fct = uid_match_fct
self.m_raw_list_fct = raw_fct
self.m_compare_fct = compare_fct
self.m_filter_fct = filter_fct
self.m_uid_match_fct = uid_match_fct
this.m_filtercriteria = nil
this.m_fetch_param = fetch_param
self.m_filtercriteria = nil
self.m_fetch_param = fetch_param
this.m_sortmode = "none"
this.m_sort_list = {}
self.m_sortmode = "none"
self.m_sort_list = {}
this.m_processed_list = nil
this.m_raw_list = this.m_raw_list_fct(this.m_fetch_param)
self.m_processed_list = nil
self.m_raw_list = self.m_raw_list_fct(self.m_fetch_param)
filterlist.process(this)
self.add_sort_mechanism = filterlist.add_sort_mechanism
self.set_filtercriteria = filterlist.set_filtercriteria
self.get_filtercriteria = filterlist.get_filtercriteria
self.set_sortmode = filterlist.set_sortmode
self.get_list = filterlist.get_list
self.get_raw_list = filterlist.get_raw_list
self.get_raw_element = filterlist.get_raw_element
self.get_raw_index = filterlist.get_raw_index
self.get_current_index = filterlist.get_current_index
self.size = filterlist.size
self.uid_exists_raw = filterlist.uid_exists_raw
self.raw_index_by_uid = filterlist.raw_index_by_uid
self.refresh = filterlist.refresh
filterlist.process(self)
return this
return self
end
--------------------------------------------------------------------------------
function filterlist.add_sort_mechanism(this,name,fct)
this.m_sort_list[name] = fct
function filterlist.add_sort_mechanism(self,name,fct)
self.m_sort_list[name] = fct
end
--------------------------------------------------------------------------------
function filterlist.set_filtercriteria(this,criteria)
if criteria == this.m_filtercriteria and
function filterlist.set_filtercriteria(self,criteria)
if criteria == self.m_filtercriteria and
type(criteria) ~= "table" then
return
end
this.m_filtercriteria = criteria
filterlist.process(this)
self.m_filtercriteria = criteria
filterlist.process(self)
end
--------------------------------------------------------------------------------
function filterlist.get_filtercriteria(this)
return this.m_filtercriteria
function filterlist.get_filtercriteria(self)
return self.m_filtercriteria
end
--------------------------------------------------------------------------------
--supported sort mode "alphabetic|none"
function filterlist.set_sortmode(this,mode)
if (mode == this.m_sortmode) then
function filterlist.set_sortmode(self,mode)
if (mode == self.m_sortmode) then
return
end
this.m_sortmode = mode
filterlist.process(this)
self.m_sortmode = mode
filterlist.process(self)
end
--------------------------------------------------------------------------------
function filterlist.get_list(this)
return this.m_processed_list
function filterlist.get_list(self)
return self.m_processed_list
end
--------------------------------------------------------------------------------
function filterlist.get_raw_list(this)
return this.m_raw_list
function filterlist.get_raw_list(self)
return self.m_raw_list
end
--------------------------------------------------------------------------------
function filterlist.get_raw_element(this,idx)
function filterlist.get_raw_element(self,idx)
if type(idx) ~= "number" then
idx = tonumber(idx)
end
if idx ~= nil and idx > 0 and idx < #this.m_raw_list then
return this.m_raw_list[idx]
if idx ~= nil and idx > 0 and idx <= #self.m_raw_list then
return self.m_raw_list[idx]
end
return nil
end
--------------------------------------------------------------------------------
function filterlist.get_raw_index(this,listindex)
assert(this.m_processed_list ~= nil)
function filterlist.get_raw_index(self,listindex)
assert(self.m_processed_list ~= nil)
if listindex ~= nil and listindex > 0 and
listindex <= #this.m_processed_list then
local entry = this.m_processed_list[listindex]
listindex <= #self.m_processed_list then
local entry = self.m_processed_list[listindex]
for i,v in ipairs(this.m_raw_list) do
for i,v in ipairs(self.m_raw_list) do
if this.m_compare_fct(v,entry) then
if self.m_compare_fct(v,entry) then
return i
end
end
@@ -140,16 +156,16 @@ function filterlist.get_raw_index(this,listindex)
end
--------------------------------------------------------------------------------
function filterlist.get_current_index(this,listindex)
assert(this.m_processed_list ~= nil)
function filterlist.get_current_index(self,listindex)
assert(self.m_processed_list ~= nil)
if listindex ~= nil and listindex > 0 and
listindex <= #this.m_raw_list then
local entry = this.m_raw_list[listindex]
listindex <= #self.m_raw_list then
local entry = self.m_raw_list[listindex]
for i,v in ipairs(this.m_processed_list) do
for i,v in ipairs(self.m_processed_list) do
if this.m_compare_fct(v,entry) then
if self.m_compare_fct(v,entry) then
return i
end
end
@@ -159,48 +175,48 @@ function filterlist.get_current_index(this,listindex)
end
--------------------------------------------------------------------------------
function filterlist.process(this)
assert(this.m_raw_list ~= nil)
function filterlist.process(self)
assert(self.m_raw_list ~= nil)
if this.m_sortmode == "none" and
this.m_filtercriteria == nil then
this.m_processed_list = this.m_raw_list
if self.m_sortmode == "none" and
self.m_filtercriteria == nil then
self.m_processed_list = self.m_raw_list
return
end
this.m_processed_list = {}
self.m_processed_list = {}
for k,v in pairs(this.m_raw_list) do
if this.m_filtercriteria == nil or
this.m_filter_fct(v,this.m_filtercriteria) then
table.insert(this.m_processed_list,v)
for k,v in pairs(self.m_raw_list) do
if self.m_filtercriteria == nil or
self.m_filter_fct(v,self.m_filtercriteria) then
table.insert(self.m_processed_list,v)
end
end
if this.m_sortmode == "none" then
if self.m_sortmode == "none" then
return
end
if this.m_sort_list[this.m_sortmode] ~= nil and
type(this.m_sort_list[this.m_sortmode]) == "function" then
if self.m_sort_list[self.m_sortmode] ~= nil and
type(self.m_sort_list[self.m_sortmode]) == "function" then
this.m_sort_list[this.m_sortmode](this)
self.m_sort_list[self.m_sortmode](self)
end
end
--------------------------------------------------------------------------------
function filterlist.size(this)
if this.m_processed_list == nil then
function filterlist.size(self)
if self.m_processed_list == nil then
return 0
end
return #this.m_processed_list
return #self.m_processed_list
end
--------------------------------------------------------------------------------
function filterlist.uid_exists_raw(this,uid)
for i,v in ipairs(this.m_raw_list) do
if this.m_uid_match_fct(v,uid) then
function filterlist.uid_exists_raw(self,uid)
for i,v in ipairs(self.m_raw_list) do
if self.m_uid_match_fct(v,uid) then
return true
end
end
@@ -208,11 +224,11 @@ function filterlist.uid_exists_raw(this,uid)
end
--------------------------------------------------------------------------------
function filterlist.raw_index_by_uid(this, uid)
function filterlist.raw_index_by_uid(self, uid)
local elementcount = 0
local elementidx = 0
for i,v in ipairs(this.m_raw_list) do
if this.m_uid_match_fct(v,uid) then
for i,v in ipairs(self.m_raw_list) do
if self.m_uid_match_fct(v,uid) then
elementcount = elementcount +1
elementidx = i
end
@@ -220,7 +236,7 @@ function filterlist.raw_index_by_uid(this, uid)
-- If there are more elements than one with same name uid can't decide which
-- one is meant. This shouldn't be possible but just for sure.
-- one is meant. self shouldn't be possible but just for sure.
if elementcount > 1 then
elementidx=0
end
@@ -251,9 +267,9 @@ function compare_worlds(world1,world2)
end
--------------------------------------------------------------------------------
function sort_worlds_alphabetic(this)
function sort_worlds_alphabetic(self)
table.sort(this.m_processed_list, function(a, b)
table.sort(self.m_processed_list, function(a, b)
--fixes issue #857 (crash due to sorting nil in worldlist)
if a == nil or b == nil then
if a == nil and b ~= nil then return false end
@@ -268,9 +284,9 @@ function sort_worlds_alphabetic(this)
end
--------------------------------------------------------------------------------
function sort_mod_list(this)
function sort_mod_list(self)
table.sort(this.m_processed_list, function(a, b)
table.sort(self.m_processed_list, function(a, b)
-- Show game mods at bottom
if a.typ ~= b.typ then
return b.typ == "game_mod"

View File

@@ -0,0 +1,444 @@
-- Minetest: builtin/misc_helpers.lua
--------------------------------------------------------------------------------
function basic_dump(o)
local tp = type(o)
if tp == "number" then
return tostring(o)
elseif tp == "string" then
return string.format("%q", o)
elseif tp == "boolean" then
return tostring(o)
elseif tp == "nil" then
return "nil"
-- Uncomment for full function dumping support.
-- Not currently enabled because bytecode isn't very human-readable and
-- dump's output is intended for humans.
--elseif tp == "function" then
-- return string.format("loadstring(%q)", string.dump(o))
else
return string.format("<%s>", tp)
end
end
--------------------------------------------------------------------------------
-- Dumps values in a line-per-value format.
-- For example, {test = {"Testing..."}} becomes:
-- _["test"] = {}
-- _["test"][1] = "Testing..."
-- This handles tables as keys and circular references properly.
-- It also handles multiple references well, writing the table only once.
-- The dumped argument is internal-only.
function dump2(o, name, dumped)
name = name or "_"
-- "dumped" is used to keep track of serialized tables to handle
-- multiple references and circular tables properly.
-- It only contains tables as keys. The value is the name that
-- the table has in the dump, eg:
-- {x = {"y"}} -> dumped[{"y"}] = '_["x"]'
dumped = dumped or {}
if type(o) ~= "table" then
return string.format("%s = %s\n", name, basic_dump(o))
end
if dumped[o] then
return string.format("%s = %s\n", name, dumped[o])
end
dumped[o] = name
-- This contains a list of strings to be concatenated later (because
-- Lua is slow at individual concatenation).
local t = {}
for k, v in pairs(o) do
local keyStr
if type(k) == "table" then
if dumped[k] then
keyStr = dumped[k]
else
-- Key tables don't have a name, so use one of
-- the form _G["table: 0xFFFFFFF"]
keyStr = string.format("_G[%q]", tostring(k))
-- Dump key table
table.insert(t, dump2(k, keyStr, dumped))
end
else
keyStr = basic_dump(k)
end
local vname = string.format("%s[%s]", name, keyStr)
table.insert(t, dump2(v, vname, dumped))
end
return string.format("%s = {}\n%s", name, table.concat(t))
end
--------------------------------------------------------------------------------
-- This dumps values in a one-line format, like serialize().
-- For example, {test = {"Testing..."}} becomes {["test"] = {[1] = "Testing..."}}
-- This supports tables as keys, but not circular references.
-- It performs poorly with multiple references as it writes out the full
-- table each time.
-- The dumped argument is internal-only.
function dump(o, dumped)
-- Same as "dumped" in dump2. The difference is that here it can only
-- contain boolean (and nil) values since multiple references aren't
-- handled properly.
dumped = dumped or {}
if type(o) == "table" then
if dumped[o] then
return "<circular reference>"
end
dumped[o] = true
local t = {}
for k, v in pairs(o) do
k = dump(k, dumped)
v = dump(v, dumped)
table.insert(t, string.format("[%s] = %s", k, v))
end
return string.format("{%s}", table.concat(t, ", "))
else
return basic_dump(o)
end
end
--------------------------------------------------------------------------------
function string:split(sep)
local sep, fields = sep or ",", {}
local pattern = string.format("([^%s]+)", sep)
self:gsub(pattern, function(c) fields[#fields+1] = c end)
return fields
end
--------------------------------------------------------------------------------
function file_exists(filename)
local f = io.open(filename, "r")
if f==nil then
return false
else
f:close()
return true
end
end
--------------------------------------------------------------------------------
function string:trim()
return (self:gsub("^%s*(.-)%s*$", "%1"))
end
assert(string.trim("\n \t\tfoo bar\t ") == "foo bar")
--------------------------------------------------------------------------------
function math.hypot(x, y)
local t
x = math.abs(x)
y = math.abs(y)
t = math.min(x, y)
x = math.max(x, y)
if x == 0 then return 0 end
t = t / x
return x * math.sqrt(1 + t * t)
end
--------------------------------------------------------------------------------
function get_last_folder(text,count)
local parts = text:split(DIR_DELIM)
if count == nil then
return parts[#parts]
end
local retval = ""
for i=1,count,1 do
retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM
end
return retval
end
--------------------------------------------------------------------------------
function cleanup_path(temppath)
local parts = temppath:split("-")
temppath = ""
for i=1,#parts,1 do
if temppath ~= "" then
temppath = temppath .. "_"
end
temppath = temppath .. parts[i]
end
parts = temppath:split(".")
temppath = ""
for i=1,#parts,1 do
if temppath ~= "" then
temppath = temppath .. "_"
end
temppath = temppath .. parts[i]
end
parts = temppath:split("'")
temppath = ""
for i=1,#parts,1 do
if temppath ~= "" then
temppath = temppath .. ""
end
temppath = temppath .. parts[i]
end
parts = temppath:split(" ")
temppath = ""
for i=1,#parts,1 do
if temppath ~= "" then
temppath = temppath
end
temppath = temppath .. parts[i]
end
return temppath
end
function core.formspec_escape(text)
if text ~= nil then
text = string.gsub(text,"\\","\\\\")
text = string.gsub(text,"%]","\\]")
text = string.gsub(text,"%[","\\[")
text = string.gsub(text,";","\\;")
text = string.gsub(text,",","\\,")
end
return text
end
function core.splittext(text,charlimit)
local retval = {}
local current_idx = 1
local start,stop = string.find(text," ",current_idx)
local nl_start,nl_stop = string.find(text,"\n",current_idx)
local gotnewline = false
if nl_start ~= nil and (start == nil or nl_start < start) then
start = nl_start
stop = nl_stop
gotnewline = true
end
local last_line = ""
while start ~= nil do
if string.len(last_line) + (stop-start) > charlimit then
table.insert(retval,last_line)
last_line = ""
end
if last_line ~= "" then
last_line = last_line .. " "
end
last_line = last_line .. string.sub(text,current_idx,stop -1)
if gotnewline then
table.insert(retval,last_line)
last_line = ""
gotnewline = false
end
current_idx = stop+1
start,stop = string.find(text," ",current_idx)
nl_start,nl_stop = string.find(text,"\n",current_idx)
if nl_start ~= nil and (start == nil or nl_start < start) then
start = nl_start
stop = nl_stop
gotnewline = true
end
end
--add last part of text
if string.len(last_line) + (string.len(text) - current_idx) > charlimit then
table.insert(retval,last_line)
table.insert(retval,string.sub(text,current_idx))
else
last_line = last_line .. " " .. string.sub(text,current_idx)
table.insert(retval,last_line)
end
return retval
end
--------------------------------------------------------------------------------
if INIT == "game" then
local dirs1 = {9, 18, 7, 12}
local dirs2 = {20, 23, 22, 21}
function core.rotate_and_place(itemstack, placer, pointed_thing,
infinitestacks, orient_flags)
orient_flags = orient_flags or {}
local unode = core.get_node_or_nil(pointed_thing.under)
if not unode then
return
end
local undef = core.registered_nodes[unode.name]
if undef and undef.on_rightclick then
undef.on_rightclick(pointed_thing.under, unode, placer,
itemstack, pointed_thing)
return
end
local pitch = placer:get_look_pitch()
local fdir = core.dir_to_facedir(placer:get_look_dir())
local wield_name = itemstack:get_name()
local above = pointed_thing.above
local under = pointed_thing.under
local iswall = (above.y == under.y)
local isceiling = not iswall and (above.y < under.y)
local anode = core.get_node_or_nil(above)
if not anode then
return
end
local pos = pointed_thing.above
local node = anode
if undef and undef.buildable_to then
pos = pointed_thing.under
node = unode
iswall = false
end
if core.is_protected(pos, placer:get_player_name()) then
core.record_protection_violation(pos,
placer:get_player_name())
return
end
local ndef = core.registered_nodes[node.name]
if not ndef or not ndef.buildable_to then
return
end
if orient_flags.force_floor then
iswall = false
isceiling = false
elseif orient_flags.force_ceiling then
iswall = false
isceiling = true
elseif orient_flags.force_wall then
iswall = true
isceiling = false
elseif orient_flags.invert_wall then
iswall = not iswall
end
if iswall then
core.set_node(pos, {name = wield_name,
param2 = dirs1[fdir+1]})
elseif isceiling then
if orient_flags.force_facedir then
core.set_node(pos, {name = wield_name,
param2 = 20})
else
core.set_node(pos, {name = wield_name,
param2 = dirs2[fdir+1]})
end
else -- place right side up
if orient_flags.force_facedir then
core.set_node(pos, {name = wield_name,
param2 = 0})
else
core.set_node(pos, {name = wield_name,
param2 = fdir})
end
end
if not infinitestacks then
itemstack:take_item()
return itemstack
end
end
--------------------------------------------------------------------------------
--Wrapper for rotate_and_place() to check for sneak and assume Creative mode
--implies infinite stacks when performing a 6d rotation.
--------------------------------------------------------------------------------
core.rotate_node = function(itemstack, placer, pointed_thing)
core.rotate_and_place(itemstack, placer, pointed_thing,
core.setting_getbool("creative_mode"),
{invert_wall = placer:get_player_control().sneak})
return itemstack
end
end
--------------------------------------------------------------------------------
function core.explode_table_event(evt)
if evt ~= nil then
local parts = evt:split(":")
if #parts == 3 then
local t = parts[1]:trim()
local r = tonumber(parts[2]:trim())
local c = tonumber(parts[3]:trim())
if type(r) == "number" and type(c) == "number" and t ~= "INV" then
return {type=t, row=r, column=c}
end
end
end
return {type="INV", row=0, column=0}
end
--------------------------------------------------------------------------------
function core.explode_textlist_event(evt)
if evt ~= nil then
local parts = evt:split(":")
if #parts == 2 then
local t = parts[1]:trim()
local r = tonumber(parts[2]:trim())
if type(r) == "number" and t ~= "INV" then
return {type=t, index=r}
end
end
end
return {type="INV", index=0}
end
function core.pos_to_string(pos)
return "(" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")"
end
--------------------------------------------------------------------------------
-- mainmenu only functions
--------------------------------------------------------------------------------
if INIT == "mainmenu" then
function core.get_game(index)
local games = game.get_games()
if index > 0 and index <= #games then
return games[index]
end
return nil
end
function fgettext(text, ...)
text = core.gettext(text)
local arg = {n=select('#', ...), ...}
if arg.n >= 1 then
-- Insert positional parameters ($1, $2, ...)
result = ''
pos = 1
while pos <= text:len() do
newpos = text:find('[$]', pos)
if newpos == nil then
result = result .. text:sub(pos)
pos = text:len() + 1
else
paramindex = tonumber(text:sub(newpos+1, newpos+1))
result = result .. text:sub(pos, newpos-1) .. tostring(arg[paramindex])
pos = newpos + 2
end
end
text = result
end
return core.formspec_escape(text)
end
end

View File

@@ -14,7 +14,7 @@
local no_identity = { number=1, boolean=1, string=1, ['nil']=1 }
function minetest.serialize(x)
function core.serialize(x)
local gensym_max = 0 -- index of the gensym() symbol generator
local seen_once = { } -- element->true set of elements seen exactly once in the table
@@ -112,6 +112,8 @@ function minetest.serialize(x)
elseif t=="number" then return tostring(x)
elseif t=="string" then return string.format("%q", x)
elseif t=="boolean" then return x and "true" or "false"
elseif t=="function" then
return string.format("loadstring(%q)", string.dump(x))
elseif t=="table" then
local acc = { }
local idx_dumped = { }
@@ -164,21 +166,35 @@ end
-- http://stackoverflow.com/questions/5958818/loading-serialized-data-into-a-table
--
local function stringtotable(sdata)
local env = {
loadstring = loadstring,
}
local function noop() end
local safe_env = {
loadstring = noop,
}
local function stringtotable(sdata, safe)
if sdata:byte(1) == 27 then return nil, "binary bytecode prohibited" end
local f, message = assert(loadstring(sdata))
if not f then return nil, message end
setfenv(f, table)
if safe then
setfenv(f, safe_env)
else
setfenv(f, env)
end
return f()
end
function minetest.deserialize(sdata)
function core.deserialize(sdata, safe)
local table = {}
local okay,results = pcall(stringtotable, sdata)
local okay, results = pcall(stringtotable, sdata, safe)
if okay then
return results
end
minetest.log('error', 'minetest.deserialize(): '.. results)
core.log('error', 'core.deserialize(): '.. results)
return nil
end
@@ -191,14 +207,14 @@ local function unit_test()
end
unittest_input = {cat={sound="nyan", speed=400}, dog={sound="woof"}}
unittest_output = minetest.deserialize(minetest.serialize(unittest_input))
unittest_output = core.deserialize(core.serialize(unittest_input))
unitTest("test 1a", unittest_input.cat.sound == unittest_output.cat.sound)
unitTest("test 1b", unittest_input.cat.speed == unittest_output.cat.speed)
unitTest("test 1c", unittest_input.dog.sound == unittest_output.dog.sound)
unittest_input = {escapechars="\n\r\t\v\\\"\'", noneuropean="θשׁ٩∂"}
unittest_output = minetest.deserialize(minetest.serialize(unittest_input))
unittest_output = core.deserialize(core.serialize(unittest_input))
unitTest("test 3a", unittest_input.escapechars == unittest_output.escapechars)
unitTest("test 3b", unittest_input.noneuropean == unittest_output.noneuropean)
end

View File

@@ -1,53 +0,0 @@
-- Minetest: builtin/deprecated.lua
--
-- Default material types
--
function digprop_err()
minetest.log("info", debug.traceback())
minetest.log("info", "WARNING: The minetest.digprop_* functions are obsolete and need to be replaced by item groups.")
end
minetest.digprop_constanttime = digprop_err
minetest.digprop_stonelike = digprop_err
minetest.digprop_dirtlike = digprop_err
minetest.digprop_gravellike = digprop_err
minetest.digprop_woodlike = digprop_err
minetest.digprop_leaveslike = digprop_err
minetest.digprop_glasslike = digprop_err
minetest.node_metadata_inventory_move_allow_all = function()
minetest.log("info", "WARNING: minetest.node_metadata_inventory_move_allow_all is obsolete and does nothing.")
end
minetest.add_to_creative_inventory = function(itemstring)
minetest.log('info', "WARNING: minetest.add_to_creative_inventory: This function is deprecated and does nothing.")
end
--
-- EnvRef
--
minetest.env = {}
local envref_deprecation_message_printed = false
setmetatable(minetest.env, {
__index = function(table, key)
if not envref_deprecation_message_printed then
minetest.log("info", "WARNING: minetest.env:[...] is deprecated and should be replaced with minetest.[...]")
envref_deprecation_message_printed = true
end
local func = minetest[key]
if type(func) == "function" then
rawset(table, key, function(self, ...)
return func(...)
end)
else
rawset(table, key, nil)
end
return rawget(table, key)
end
})
function minetest.rollback_get_last_node_actor(pos, range, seconds)
return minetest.rollback_get_node_actions(pos, range, seconds, 1)[1]
end

209
builtin/fstk/buttonbar.lua Normal file
View File

@@ -0,0 +1,209 @@
--Minetest
--Copyright (C) 2014 sapier
--
--self program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--self program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with self program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local function buttonbar_formspec(self)
if self.hidden then
return ""
end
local formspec = string.format("box[%f,%f;%f,%f;%s]",
self.pos.x,self.pos.y ,self.size.x,self.size.y,self.bgcolor)
for i=self.startbutton,#self.buttons,1 do
local btn_name = self.buttons[i].name
local btn_pos = {}
if self.orientation == "horizontal" then
btn_pos.x = self.pos.x + --base pos
(i - self.startbutton) * self.btn_size + --button offset
self.btn_initial_offset
else
btn_pos.x = self.pos.x + (self.btn_size * 0.05)
end
if self.orientation == "vertical" then
btn_pos.y = self.pos.y + --base pos
(i - self.startbutton) * self.btn_size + --button offset
self.btn_initial_offset
else
btn_pos.y = self.pos.y + (self.btn_size * 0.05)
end
if (self.orientation == "vertical" and
(btn_pos.y + self.btn_size <= self.pos.y + self.size.y)) or
(self.orientation == "horizontal" and
(btn_pos.x + self.btn_size <= self.pos.x + self.size.x)) then
local borders="true"
if self.buttons[i].image ~= nil then
borders="false"
end
formspec = formspec ..
string.format("image_button[%f,%f;%f,%f;%s;%s;%s;true;%s]",
btn_pos.x, btn_pos.y, self.btn_size, self.btn_size,
self.buttons[i].image, btn_name, self.buttons[i].caption,
borders)
else
--print("end of displayable buttons: orientation: " .. self.orientation)
--print( "button_end: " .. (btn_pos.y + self.btn_size - (self.btn_size * 0.05)))
--print( "bar_end: " .. (self.pos.x + self.size.x))
break
end
end
if (self.have_move_buttons) then
local btn_dec_pos = {}
btn_dec_pos.x = self.pos.x + (self.btn_size * 0.05)
btn_dec_pos.y = self.pos.y + (self.btn_size * 0.05)
local btn_inc_pos = {}
local btn_size = {}
if self.orientation == "horizontal" then
btn_size.x = 0.5
btn_size.y = self.btn_size
btn_inc_pos.x = self.pos.x + self.size.x - 0.5
btn_inc_pos.y = self.pos.y + (self.btn_size * 0.05)
else
btn_size.x = self.btn_size
btn_size.y = 0.5
btn_inc_pos.x = self.pos.x + (self.btn_size * 0.05)
btn_inc_pos.y = self.pos.y + self.size.y - 0.5
end
local text_dec = "<"
local text_inc = ">"
if self.orientation == "vertical" then
text_dec = "^"
text_inc = "v"
end
formspec = formspec ..
string.format("image_button[%f,%f;%f,%f;;btnbar_dec_%s;%s;true;true]",
btn_dec_pos.x, btn_dec_pos.y, btn_size.x, btn_size.y,
self.name, text_dec)
formspec = formspec ..
string.format("image_button[%f,%f;%f,%f;;btnbar_inc_%s;%s;true;true]",
btn_inc_pos.x, btn_inc_pos.y, btn_size.x, btn_size.y,
self.name, text_inc)
end
return formspec
end
local function buttonbar_buttonhandler(self, fields)
if fields["btnbar_inc_" .. self.name] ~= nil and
self.startbutton < #self.buttons then
self.startbutton = self.startbutton + 1
return true
end
if fields["btnbar_dec_" .. self.name] ~= nil and self.startbutton > 1 then
self.startbutton = self.startbutton - 1
return true
end
for i=1,#self.buttons,1 do
if fields[self.buttons[i].name] ~= nil then
return self.userbuttonhandler(fields)
end
end
end
local buttonbar_metatable = {
handle_buttons = buttonbar_buttonhandler,
handle_events = function(self, event) end,
get_formspec = buttonbar_formspec,
hide = function(self) self.hidden = true end,
show = function(self) self.hidden = false end,
delete = function(self) ui.delete(self) end,
add_button = function(self, name, caption, image)
if caption == nil then caption = "" end
if image == nil then image = "" end
table.insert(self.buttons,{ name=name, caption=caption, image=image})
if self.orientation == "horizontal" then
if ( (self.btn_size * #self.buttons) + (self.btn_size * 0.05 *2)
> self.size.x ) then
self.btn_initial_offset = self.btn_size * 0.05 + 0.5
self.have_move_buttons = true
end
else
if ((self.btn_size * #self.buttons) + (self.btn_size * 0.05 *2)
> self.size.y ) then
self.btn_initial_offset = self.btn_size * 0.05 + 0.5
self.have_move_buttons = true
end
end
end,
set_bgparams = function(self, bgcolor)
if (type(bgcolor) == "string") then
self.bgcolor = bgcolor
end
end,
}
buttonbar_metatable.__index = buttonbar_metatable
function buttonbar_create(name, cbf_buttonhandler, pos, orientation, size)
assert(name ~= nil)
assert(cbf_buttonhandler ~= nil)
assert(orientation == "vertical" or orientation == "horizontal")
assert(pos ~= nil and type(pos) == "table")
assert(size ~= nil and type(size) == "table")
local self = {}
self.name = name
self.type = "addon"
self.bgcolor = "#000000"
self.pos = pos
self.size = size
self.orientation = orientation
self.startbutton = 1
self.have_move_buttons = false
self.hidden = false
if self.orientation == "horizontal" then
self.btn_size = self.size.y
else
self.btn_size = self.size.x
end
if (self.btn_initial_offset == nil) then
self.btn_initial_offset = self.btn_size * 0.05
end
self.userbuttonhandler = cbf_buttonhandler
self.buttons = {}
setmetatable(self,buttonbar_metatable)
ui.add(self)
return self
end

69
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--Minetest
--Copyright (C) 2014 sapier
--
--self program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--self program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with self program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local function dialog_event_handler(self,event)
if self.user_eventhandler == nil or
self.user_eventhandler(event) == false then
--close dialog on esc
if event == "MenuQuit" then
self:delete()
return true
end
end
end
local dialog_metatable = {
eventhandler = dialog_event_handler,
get_formspec = function(self)
if not self.hidden then return self.formspec(self.data) end
end,
handle_buttons = function(self,fields)
if not self.hidden then return self.buttonhandler(self,fields) end
end,
handle_events = function(self,event)
if not self.hidden then return self.eventhandler(self,event) end
end,
hide = function(self) self.hidden = true end,
show = function(self) self.hidden = false end,
delete = function(self)
if self.parent ~= nil then
self.parent:show()
end
ui.delete(self)
end,
set_parent = function(self,parent) self.parent = parent end
}
dialog_metatable.__index = dialog_metatable
function dialog_create(name,get_formspec,buttonhandler,eventhandler)
local self = {}
self.name = name
self.type = "toplevel"
self.hidden = true
self.data = {}
self.formspec = get_formspec
self.buttonhandler = buttonhandler
self.user_eventhandler = eventhandler
setmetatable(self,dialog_metatable)
ui.add(self)
return self
end

273
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--Minetest
--Copyright (C) 2014 sapier
--
--self program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--self program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with self program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
-- A tabview implementation --
-- Usage: --
-- tabview.create: returns initialized tabview raw element --
-- element.add(tab): add a tab declaration --
-- element.handle_buttons() --
-- element.handle_events() --
-- element.getFormspec() returns formspec of tabview --
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local function add_tab(self,tab)
assert(tab.size == nil or (type(tab.size) == table and
tab.size.x ~= nil and tab.size.y ~= nil))
assert(tab.cbf_formspec ~= nil and type(tab.cbf_formspec) == "function")
assert(tab.cbf_button_handler == nil or
type(tab.cbf_button_handler) == "function")
assert(tab.cbf_events == nil or type(tab.cbf_events) == "function")
local newtab = {
name = tab.name,
caption = tab.caption,
button_handler = tab.cbf_button_handler,
event_handler = tab.cbf_events,
get_formspec = tab.cbf_formspec,
tabsize = tab.tabsize,
on_change = tab.on_change,
tabdata = {},
}
table.insert(self.tablist,newtab)
if self.last_tab_index == #self.tablist then
self.current_tab = tab.name
if tab.on_activate ~= nil then
tab.on_activate(nil,tab.name)
end
end
end
--------------------------------------------------------------------------------
local function get_formspec(self)
local formspec = ""
if not self.hidden and (self.parent == nil or not self.parent.hidden) then
if self.parent == nil then
local tsize = self.tablist[self.last_tab_index].tabsize or
{width=self.width, height=self.height}
formspec = formspec ..
string.format("size[%f,%f,%s]",tsize.width,tsize.height,
dump(self.fixed_size))
end
formspec = formspec .. self:tab_header()
formspec = formspec ..
self.tablist[self.last_tab_index].get_formspec(
self,
self.tablist[self.last_tab_index].name,
self.tablist[self.last_tab_index].tabdata,
self.tablist[self.last_tab_index].tabsize
)
end
return formspec
end
--------------------------------------------------------------------------------
local function handle_buttons(self,fields)
if self.hidden then
return false
end
if self:handle_tab_buttons(fields) then
return true
end
if self.glb_btn_handler ~= nil and
self.glb_btn_handler(self,fields) then
return true
end
if self.tablist[self.last_tab_index].button_handler ~= nil then
return
self.tablist[self.last_tab_index].button_handler(
self,
fields,
self.tablist[self.last_tab_index].name,
self.tablist[self.last_tab_index].tabdata
)
end
return false
end
--------------------------------------------------------------------------------
local function handle_events(self,event)
if self.hidden then
return false
end
if self.glb_evt_handler ~= nil and
self.glb_evt_handler(self,event) then
return true
end
if self.tablist[self.last_tab_index].evt_handler ~= nil then
return
self.tablist[self.last_tab_index].evt_handler(
self,
event,
self.tablist[self.last_tab_index].name,
self.tablist[self.last_tab_index].tabdata
)
end
return false
end
--------------------------------------------------------------------------------
local function tab_header(self)
local toadd = ""
for i=1,#self.tablist,1 do
if toadd ~= "" then
toadd = toadd .. ","
end
toadd = toadd .. self.tablist[i].caption
end
return string.format("tabheader[%f,%f;%s;%s;%i;true;false]",
self.header_x, self.header_y, self.name, toadd, self.last_tab_index);
end
--------------------------------------------------------------------------------
local function switch_to_tab(self, index)
--first call on_change for tab to leave
if self.tablist[self.last_tab_index].on_change ~= nil then
self.tablist[self.last_tab_index].on_change("LEAVE",
self.current_tab, self.tablist[index].name)
end
--update tabview data
self.last_tab_index = index
local old_tab = self.current_tab
self.current_tab = self.tablist[index].name
if (self.autosave_tab) then
core.setting_set(self.name .. "_LAST",self.current_tab)
end
-- call for tab to enter
if self.tablist[index].on_change ~= nil then
self.tablist[index].on_change("ENTER",
old_tab,self.current_tab)
end
end
--------------------------------------------------------------------------------
local function handle_tab_buttons(self,fields)
--save tab selection to config file
if fields[self.name] then
local index = tonumber(fields[self.name])
switch_to_tab(self, index)
return true
end
return false
end
--------------------------------------------------------------------------------
local function set_tab_by_name(self, name)
for i=1,#self.tablist,1 do
if self.tablist[i].name == name then
switch_to_tab(self, i)
return true
end
end
return false
end
--------------------------------------------------------------------------------
local function hide_tabview(self)
self.hidden=true
--call on_change as we're not gonna show self tab any longer
if self.tablist[self.last_tab_index].on_change ~= nil then
self.tablist[self.last_tab_index].on_change("LEAVE",
self.current_tab, nil)
end
end
--------------------------------------------------------------------------------
local function show_tabview(self)
self.hidden=false
-- call for tab to enter
if self.tablist[self.last_tab_index].on_change ~= nil then
self.tablist[self.last_tab_index].on_change("ENTER",
nil,self.current_tab)
end
end
local tabview_metatable = {
add = add_tab,
handle_buttons = handle_buttons,
handle_events = handle_events,
get_formspec = get_formspec,
show = show_tabview,
hide = hide_tabview,
delete = function(self) ui.delete(self) end,
set_parent = function(self,parent) self.parent = parent end,
set_autosave_tab =
function(self,value) self.autosave_tab = value end,
set_tab = set_tab_by_name,
set_global_button_handler =
function(self,handler) self.glb_btn_handler = handler end,
set_global_event_handler =
function(self,handler) self.glb_evt_handler = handler end,
set_fixed_size =
function(self,state) self.fixed_size = state end,
tab_header = tab_header,
handle_tab_buttons = handle_tab_buttons
}
tabview_metatable.__index = tabview_metatable
--------------------------------------------------------------------------------
function tabview_create(name, size, tabheaderpos)
local self = {}
self.name = name
self.type = "toplevel"
self.width = size.x
self.height = size.y
self.header_x = tabheaderpos.x
self.header_y = tabheaderpos.y
setmetatable(self, tabview_metatable)
self.fixed_size = true
self.hidden = true
self.current_tab = nil
self.last_tab_index = 1
self.tablist = {}
self.autosave_tab = false
ui.add(self)
return self
end

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--Minetest
--Copyright (C) 2014 sapier
--
--self program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--self program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with self program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
ui = {}
ui.childlist = {}
ui.default = nil
--------------------------------------------------------------------------------
function ui.add(child)
--TODO check child
ui.childlist[child.name] = child
return child.name
end
--------------------------------------------------------------------------------
function ui.delete(child)
if ui.childlist[child.name] == nil then
return false
end
ui.childlist[child.name] = nil
return true
end
--------------------------------------------------------------------------------
function ui.set_default(name)
ui.default = name
end
--------------------------------------------------------------------------------
function ui.find_by_name(name)
return ui.childlist[name]
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Internal functions not to be called from user
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function ui.update()
local formspec = ""
-- handle errors
if gamedata ~= nil and gamedata.errormessage ~= nil then
formspec = "size[12,3.2]" ..
"textarea[1,1;10,2;;ERROR: " ..
core.formspec_escape(gamedata.errormessage) ..
";]"..
"button[4.5,2.5;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
else
local active_toplevel_ui_elements = 0
for key,value in pairs(ui.childlist) do
if (value.type == "toplevel") then
local retval = value:get_formspec()
if retval ~= nil and retval ~= "" then
active_toplevel_ui_elements = active_toplevel_ui_elements +1
formspec = formspec .. retval
end
end
end
-- no need to show addons if there ain't a toplevel element
if (active_toplevel_ui_elements > 0) then
for key,value in pairs(ui.childlist) do
if (value.type == "addon") then
local retval = value:get_formspec()
if retval ~= nil and retval ~= "" then
formspec = formspec .. retval
end
end
end
end
if (active_toplevel_ui_elements > 1) then
print("WARNING: ui manager detected more then one active ui element, self most likely isn't intended")
end
if (active_toplevel_ui_elements == 0) then
print("WARNING: not a single toplevel ui element active switching to default")
ui.childlist[ui.default]:show()
formspec = ui.childlist[ui.default]:get_formspec()
end
end
core.update_formspec(formspec)
end
--------------------------------------------------------------------------------
function ui.handle_buttons(fields)
if fields["btn_error_confirm"] then
gamedata.errormessage = nil
update_menu()
return
end
for key,value in pairs(ui.childlist) do
local retval = value:handle_buttons(fields)
if retval then
ui.update()
return
end
end
end
--------------------------------------------------------------------------------
function ui.handle_events(event)
for key,value in pairs(ui.childlist) do
if value.handle_events ~= nil then
local retval = value:handle_events(event)
if retval then
return retval
end
end
end
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- initialize callbacks
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
core.button_handler = function(fields)
if fields["btn_error_confirm"] then
gamedata.errormessage = nil
ui.update()
return
end
if ui.handle_buttons(fields) then
ui.update()
end
end
--------------------------------------------------------------------------------
core.event_handler = function(event)
if ui.handle_events(event) then
ui.update()
return
end
if event == "Refresh" then
ui.update()
return
end
end

188
builtin/game/auth.lua Normal file
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-- Minetest: builtin/auth.lua
--
-- Authentication handler
--
function core.string_to_privs(str, delim)
assert(type(str) == "string")
delim = delim or ','
privs = {}
for _, priv in pairs(string.split(str, delim)) do
privs[priv:trim()] = true
end
return privs
end
function core.privs_to_string(privs, delim)
assert(type(privs) == "table")
delim = delim or ','
list = {}
for priv, bool in pairs(privs) do
if bool then
table.insert(list, priv)
end
end
return table.concat(list, delim)
end
assert(core.string_to_privs("a,b").b == true)
assert(core.privs_to_string({a=true,b=true}) == "a,b")
core.auth_file_path = core.get_worldpath().."/auth.txt"
core.auth_table = {}
local function read_auth_file()
local newtable = {}
local file, errmsg = io.open(core.auth_file_path, 'rb')
if not file then
core.log("info", core.auth_file_path.." could not be opened for reading ("..errmsg.."); assuming new world")
return
end
for line in file:lines() do
if line ~= "" then
local name, password, privilegestring = string.match(line, "([^:]*):([^:]*):([^:]*)")
if not name or not password or not privilegestring then
error("Invalid line in auth.txt: "..dump(line))
end
local privileges = core.string_to_privs(privilegestring)
newtable[name] = {password=password, privileges=privileges}
end
end
io.close(file)
core.auth_table = newtable
core.notify_authentication_modified()
end
local function save_auth_file()
local newtable = {}
-- Check table for validness before attempting to save
for name, stuff in pairs(core.auth_table) do
assert(type(name) == "string")
assert(name ~= "")
assert(type(stuff) == "table")
assert(type(stuff.password) == "string")
assert(type(stuff.privileges) == "table")
end
local file, errmsg = io.open(core.auth_file_path, 'w+b')
if not file then
error(core.auth_file_path.." could not be opened for writing: "..errmsg)
end
for name, stuff in pairs(core.auth_table) do
local privstring = core.privs_to_string(stuff.privileges)
file:write(name..":"..stuff.password..":"..privstring..'\n')
end
io.close(file)
end
read_auth_file()
core.builtin_auth_handler = {
get_auth = function(name)
assert(type(name) == "string")
-- Figure out what password to use for a new player (singleplayer
-- always has an empty password, otherwise use default, which is
-- usually empty too)
local new_password_hash = ""
-- If not in authentication table, return nil
if not core.auth_table[name] then
return nil
end
-- Figure out what privileges the player should have.
-- Take a copy of the privilege table
local privileges = {}
for priv, _ in pairs(core.auth_table[name].privileges) do
privileges[priv] = true
end
-- If singleplayer, give all privileges except those marked as give_to_singleplayer = false
if core.is_singleplayer() then
for priv, def in pairs(core.registered_privileges) do
if def.give_to_singleplayer then
privileges[priv] = true
end
end
-- For the admin, give everything
elseif name == core.setting_get("name") then
for priv, def in pairs(core.registered_privileges) do
privileges[priv] = true
end
end
-- All done
return {
password = core.auth_table[name].password,
privileges = privileges,
}
end,
create_auth = function(name, password)
assert(type(name) == "string")
assert(type(password) == "string")
core.log('info', "Built-in authentication handler adding player '"..name.."'")
core.auth_table[name] = {
password = password,
privileges = core.string_to_privs(core.setting_get("default_privs")),
}
save_auth_file()
end,
set_password = function(name, password)
assert(type(name) == "string")
assert(type(password) == "string")
if not core.auth_table[name] then
core.builtin_auth_handler.create_auth(name, password)
else
core.log('info', "Built-in authentication handler setting password of player '"..name.."'")
core.auth_table[name].password = password
save_auth_file()
end
return true
end,
set_privileges = function(name, privileges)
assert(type(name) == "string")
assert(type(privileges) == "table")
if not core.auth_table[name] then
core.builtin_auth_handler.create_auth(name, core.get_password_hash(name, core.setting_get("default_password")))
end
core.auth_table[name].privileges = privileges
core.notify_authentication_modified(name)
save_auth_file()
end,
reload = function()
read_auth_file()
return true
end,
}
function core.register_authentication_handler(handler)
if core.registered_auth_handler then
error("Add-on authentication handler already registered by "..core.registered_auth_handler_modname)
end
core.registered_auth_handler = handler
core.registered_auth_handler_modname = core.get_current_modname()
end
function core.get_auth_handler()
if core.registered_auth_handler then
return core.registered_auth_handler
end
return core.builtin_auth_handler
end
function core.set_player_password(name, password)
if core.get_auth_handler().set_password then
core.get_auth_handler().set_password(name, password)
end
end
function core.set_player_privs(name, privs)
if core.get_auth_handler().set_privileges then
core.get_auth_handler().set_privileges(name, privs)
end
end
function core.auth_reload()
if core.get_auth_handler().reload then
return core.get_auth_handler().reload()
end
return false
end

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-- Minetest: builtin/chatcommands.lua
--
-- Chat command handler
--
core.chatcommands = {}
function core.register_chatcommand(cmd, def)
def = def or {}
def.params = def.params or ""
def.description = def.description or ""
def.privs = def.privs or {}
core.chatcommands[cmd] = def
end
core.register_on_chat_message(function(name, message)
local cmd, param = string.match(message, "^/([^ ]+) *(.*)")
if not param then
param = ""
end
local cmd_def = core.chatcommands[cmd]
if not cmd_def then
return false
end
local has_privs, missing_privs = core.check_player_privs(name, cmd_def.privs)
if has_privs then
local success, message = cmd_def.func(name, param)
if message then
core.chat_send_player(name, message)
end
else
core.chat_send_player(name, "You don't have permission"
.. " to run this command (missing privileges: "
.. table.concat(missing_privs, ", ") .. ")")
end
return true -- Handled chat message
end)
--
-- Chat commands
--
core.register_chatcommand("me", {
params = "<action>",
description = "chat action (eg. /me orders a pizza)",
privs = {shout=true},
func = function(name, param)
core.chat_send_all("* " .. name .. " " .. param)
end,
})
core.register_chatcommand("help", {
privs = {},
params = "[all/privs/<cmd>]",
description = "Get help for commands or list privileges",
func = function(name, param)
local function format_help_line(cmd, def)
local msg = "/"..cmd
if def.params and def.params ~= "" then
msg = msg .. " " .. def.params
end
if def.description and def.description ~= "" then
msg = msg .. ": " .. def.description
end
return msg
end
if param == "" then
local msg = ""
local cmds = {}
for cmd, def in pairs(core.chatcommands) do
if core.check_player_privs(name, def.privs) then
table.insert(cmds, cmd)
end
end
table.sort(cmds)
return true, "Available commands: " .. table.concat(cmds, " ") .. "\n"
.. "Use '/help <cmd>' to get more information,"
.. " or '/help all' to list everything."
elseif param == "all" then
local cmds = {}
for cmd, def in pairs(core.chatcommands) do
if core.check_player_privs(name, def.privs) then
table.insert(cmds, format_help_line(cmd, def))
end
end
table.sort(cmds)
return true, "Available commands:\n"..table.concat(cmds, "\n")
elseif param == "privs" then
local privs = {}
for priv, def in pairs(core.registered_privileges) do
table.insert(privs, priv .. ": " .. def.description)
end
table.sort(privs)
return true, "Available privileges:\n"..table.concat(privs, "\n")
else
local cmd = param
local def = core.chatcommands[cmd]
if not def then
return false, "Command not available: "..cmd
else
return true, format_help_line(cmd, def)
end
end
end,
})
core.register_chatcommand("privs", {
params = "<name>",
description = "print out privileges of player",
func = function(name, param)
param = (param ~= "" and param or name)
return true, "Privileges of " .. param .. ": "
.. core.privs_to_string(
core.get_player_privs(param), ' ')
end,
})
core.register_chatcommand("grant", {
params = "<name> <privilege>|all",
description = "Give privilege to player",
func = function(name, param)
if not core.check_player_privs(name, {privs=true}) and
not core.check_player_privs(name, {basic_privs=true}) then
return false, "Your privileges are insufficient."
end
local grantname, grantprivstr = string.match(param, "([^ ]+) (.+)")
if not grantname or not grantprivstr then
return false, "Invalid parameters (see /help grant)"
elseif not core.auth_table[grantname] then
return false, "Player " .. grantname .. " does not exist."
end
local grantprivs = core.string_to_privs(grantprivstr)
if grantprivstr == "all" then
grantprivs = core.registered_privileges
end
local privs = core.get_player_privs(grantname)
local privs_unknown = ""
for priv, _ in pairs(grantprivs) do
if priv ~= "interact" and priv ~= "shout" and
not core.check_player_privs(name, {privs=true}) then
return false, "Your privileges are insufficient."
end
if not core.registered_privileges[priv] then
privs_unknown = privs_unknown .. "Unknown privilege: " .. priv .. "\n"
end
privs[priv] = true
end
if privs_unknown ~= "" then
return false, privs_unknown
end
core.set_player_privs(grantname, privs)
core.log("action", name..' granted ('..core.privs_to_string(grantprivs, ', ')..') privileges to '..grantname)
if grantname ~= name then
core.chat_send_player(grantname, name
.. " granted you privileges: "
.. core.privs_to_string(grantprivs, ' '))
end
return true, "Privileges of " .. grantname .. ": "
.. core.privs_to_string(
core.get_player_privs(grantname), ' ')
end,
})
core.register_chatcommand("revoke", {
params = "<name> <privilege>|all",
description = "Remove privilege from player",
privs = {},
func = function(name, param)
if not core.check_player_privs(name, {privs=true}) and
not core.check_player_privs(name, {basic_privs=true}) then
return false, "Your privileges are insufficient."
end
local revoke_name, revoke_priv_str = string.match(param, "([^ ]+) (.+)")
if not revoke_name or not revoke_priv_str then
return false, "Invalid parameters (see /help revoke)"
elseif not core.auth_table[revoke_name] then
return false, "Player " .. revoke_name .. " does not exist."
end
local revoke_privs = core.string_to_privs(revoke_priv_str)
local privs = core.get_player_privs(revoke_name)
for priv, _ in pairs(revoke_privs) do
if priv ~= "interact" and priv ~= "shout" and priv ~= "interact_extra" and
not core.check_player_privs(name, {privs=true}) then
return false, "Your privileges are insufficient."
end
end
if revoke_priv_str == "all" then
privs = {}
else
for priv, _ in pairs(revoke_privs) do
privs[priv] = nil
end
end
core.set_player_privs(revoke_name, privs)
core.log("action", name..' revoked ('
..core.privs_to_string(revoke_privs, ', ')
..') privileges from '..revoke_name)
if revoke_name ~= name then
core.chat_send_player(revoke_name, name
.. " revoked privileges from you: "
.. core.privs_to_string(revoke_privs, ' '))
end
return true, "Privileges of " .. revoke_name .. ": "
.. core.privs_to_string(
core.get_player_privs(revoke_name), ' ')
end,
})
core.register_chatcommand("setpassword", {
params = "<name> <password>",
description = "set given password",
privs = {password=true},
func = function(name, param)
local toname, raw_password = string.match(param, "^([^ ]+) +(.+)$")
if not toname then
toname = param:match("^([^ ]+) *$")
raw_password = nil
end
if not toname then
return false, "Name field required"
end
local actstr = "?"
if not raw_password then
core.set_player_password(toname, "")
actstr = "cleared"
else
core.set_player_password(toname,
core.get_password_hash(toname,
raw_password))
actstr = "set"
end
if toname ~= name then
core.chat_send_player(toname, "Your password was "
.. actstr .. " by " .. name)
end
return true, "Password of player \"" .. toname .. "\" " .. actstr
end,
})
core.register_chatcommand("clearpassword", {
params = "<name>",
description = "set empty password",
privs = {password=true},
func = function(name, param)
toname = param
if toname == "" then
return false, "Name field required"
end
core.set_player_password(toname, '')
return true, "Password of player \"" .. toname .. "\" cleared"
end,
})
core.register_chatcommand("auth_reload", {
params = "",
description = "reload authentication data",
privs = {server=true},
func = function(name, param)
local done = core.auth_reload()
return done, (done and "Done." or "Failed.")
end,
})
core.register_chatcommand("teleport", {
params = "<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>",
description = "teleport to given position",
privs = {teleport=true},
func = function(name, param)
-- Returns (pos, true) if found, otherwise (pos, false)
local function find_free_position_near(pos)
local tries = {
{x=1,y=0,z=0},
{x=-1,y=0,z=0},
{x=0,y=0,z=1},
{x=0,y=0,z=-1},
}
for _, d in ipairs(tries) do
local p = {x = pos.x+d.x, y = pos.y+d.y, z = pos.z+d.z}
local n = core.get_node_or_nil(p)
if n and n.name then
local def = core.registered_nodes[n.name]
if def and not def.walkable then
return p, true
end
end
end
return pos, false
end
local teleportee = nil
local p = {}
p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
p.x = tonumber(p.x)
p.y = tonumber(p.y)
p.z = tonumber(p.z)
teleportee = core.get_player_by_name(name)
if teleportee and p.x and p.y and p.z then
teleportee:setpos(p)
return true, "Teleporting to "..core.pos_to_string(p)
end
local teleportee = nil
local p = nil
local target_name = nil
target_name = param:match("^([^ ]+)$")
teleportee = core.get_player_by_name(name)
if target_name then
local target = core.get_player_by_name(target_name)
if target then
p = target:getpos()
end
end
if teleportee and p then
p = find_free_position_near(p)
teleportee:setpos(p)
return true, "Teleporting to " .. target_name
.. " at "..core.pos_to_string(p)
end
if core.check_player_privs(name, {bring=true}) then
local teleportee = nil
local p = {}
local teleportee_name = nil
teleportee_name, p.x, p.y, p.z = param:match(
"^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
p.x, p.y, p.z = tonumber(p.x), tonumber(p.y), tonumber(p.z)
if teleportee_name then
teleportee = core.get_player_by_name(teleportee_name)
end
if teleportee and p.x and p.y and p.z then
teleportee:setpos(p)
return true, "Teleporting " .. teleportee_name
.. " to " .. core.pos_to_string(p)
end
local teleportee = nil
local p = nil
local teleportee_name = nil
local target_name = nil
teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$")
if teleportee_name then
teleportee = core.get_player_by_name(teleportee_name)
end
if target_name then
local target = core.get_player_by_name(target_name)
if target then
p = target:getpos()
end
end
if teleportee and p then
p = find_free_position_near(p)
teleportee:setpos(p)
return true, "Teleporting " .. teleportee_name
.. " to " .. target_name
.. " at " .. core.pos_to_string(p)
end
end
return false, 'Invalid parameters ("' .. param
.. '") or player not found (see /help teleport)'
end,
})
core.register_chatcommand("set", {
params = "[-n] <name> <value> | <name>",
description = "set or read server configuration setting",
privs = {server=true},
func = function(name, param)
local arg, setname, setvalue = string.match(param, "(-[n]) ([^ ]+) (.+)")
if arg and arg == "-n" and setname and setvalue then
core.setting_set(setname, setvalue)
return true, setname .. " = " .. setvalue
end
local setname, setvalue = string.match(param, "([^ ]+) (.+)")
if setname and setvalue then
if not core.setting_get(setname) then
return false, "Failed. Use '/set -n <name> <value>' to create a new setting."
end
core.setting_set(setname, setvalue)
return true, setname .. " = " .. setvalue
end
local setname = string.match(param, "([^ ]+)")
if setname then
local setvalue = core.setting_get(setname)
if not setvalue then
setvalue = "<not set>"
end
return true, setname .. " = " .. setvalue
end
return false, "Invalid parameters (see /help set)."
end,
})
core.register_chatcommand("mods", {
params = "",
description = "List mods installed on the server",
privs = {},
func = function(name, param)
return true, table.concat(core.get_modnames(), ", ")
end,
})
local function handle_give_command(cmd, giver, receiver, stackstring)
core.log("action", giver .. " invoked " .. cmd
.. ', stackstring="' .. stackstring .. '"')
local itemstack = ItemStack(stackstring)
if itemstack:is_empty() then
return false, "Cannot give an empty item"
elseif not itemstack:is_known() then
return false, "Cannot give an unknown item"
end
local receiverref = core.get_player_by_name(receiver)
if receiverref == nil then
return false, receiver .. " is not a known player"
end
local leftover = receiverref:get_inventory():add_item("main", itemstack)
if leftover:is_empty() then
partiality = ""
elseif leftover:get_count() == itemstack:get_count() then
partiality = "could not be "
else
partiality = "partially "
end
-- The actual item stack string may be different from what the "giver"
-- entered (e.g. big numbers are always interpreted as 2^16-1).
stackstring = itemstack:to_string()
if giver == receiver then
return true, ("%q %sadded to inventory.")
:format(stackstring, partiality)
else
core.chat_send_player(receiver, ("%q %sadded to inventory.")
:format(stackstring, partiality))
return true, ("%q %sadded to %s's inventory.")
:format(stackstring, partiality, receiver)
end
end
core.register_chatcommand("give", {
params = "<name> <ItemString>",
description = "give item to player",
privs = {give=true},
func = function(name, param)
local toname, itemstring = string.match(param, "^([^ ]+) +(.+)$")
if not toname or not itemstring then
return false, "Name and ItemString required"
end
return handle_give_command("/give", name, toname, itemstring)
end,
})
core.register_chatcommand("giveme", {
params = "<ItemString>",
description = "give item to yourself",
privs = {give=true},
func = function(name, param)
local itemstring = string.match(param, "(.+)$")
if not itemstring then
return false, "ItemString required"
end
return handle_give_command("/giveme", name, name, itemstring)
end,
})
core.register_chatcommand("spawnentity", {
params = "<EntityName>",
description = "Spawn entity at your position",
privs = {give=true, interact=true},
func = function(name, param)
local entityname = string.match(param, "(.+)$")
if not entityname then
return false, "EntityName required"
end
core.log("action", ("/spawnentity invoked, entityname=%q")
:format(entityname))
local player = core.get_player_by_name(name)
if player == nil then
core.log("error", "Unable to spawn entity, player is nil")
return false, "Unable to spawn entity, player is nil"
end
local p = player:getpos()
p.y = p.y + 1
core.add_entity(p, entityname)
return true, ("%q spawned."):format(entityname)
end,
})
core.register_chatcommand("pulverize", {
params = "",
description = "Destroy item in hand",
func = function(name, param)
local player = core.get_player_by_name(name)
if not player then
core.log("error", "Unable to pulverize, no player.")
return false, "Unable to pulverize, no player."
end
if player:get_wielded_item():is_empty() then
return false, "Unable to pulverize, no item in hand."
end
player:set_wielded_item(nil)
return true, "An item was pulverized."
end,
})
-- Key = player name
core.rollback_punch_callbacks = {}
core.register_on_punchnode(function(pos, node, puncher)
local name = puncher:get_player_name()
if core.rollback_punch_callbacks[name] then
core.rollback_punch_callbacks[name](pos, node, puncher)
core.rollback_punch_callbacks[name] = nil
end
end)
core.register_chatcommand("rollback_check", {
params = "[<range>] [<seconds>] [limit]",
description = "Check who has last touched a node or near it,"
.. " max. <seconds> ago (default range=0,"
.. " seconds=86400=24h, limit=5)",
privs = {rollback=true},
func = function(name, param)
local range, seconds, limit =
param:match("(%d+) *(%d*) *(%d*)")
range = tonumber(range) or 0
seconds = tonumber(seconds) or 86400
limit = tonumber(limit) or 5
if limit > 100 then
return false, "That limit is too high!"
end
core.rollback_punch_callbacks[name] = function(pos, node, puncher)
local name = puncher:get_player_name()
core.chat_send_player(name, "Checking " .. core.pos_to_string(pos) .. "...")
local actions = core.rollback_get_node_actions(pos, range, seconds, limit)
local num_actions = #actions
if num_actions == 0 then
core.chat_send_player(name, "Nobody has touched"
.. " the specified location in "
.. seconds .. " seconds")
return
end
local time = os.time()
for i = num_actions, 1, -1 do
local action = actions[i]
core.chat_send_player(name,
("%s %s %s -> %s %d seconds ago.")
:format(
core.pos_to_string(action.pos),
action.actor,
action.oldnode.name,
action.newnode.name,
time - action.time))
end
end
return true, "Punch a node (range=" .. range .. ", seconds="
.. seconds .. "s, limit=" .. limit .. ")"
end,
})
core.register_chatcommand("rollback", {
params = "<player name> [<seconds>] | :<actor> [<seconds>]",
description = "revert actions of a player; default for <seconds> is 60",
privs = {rollback=true},
func = function(name, param)
local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)")
if not target_name then
local player_name = nil
player_name, seconds = string.match(param, "([^ ]+) *(%d*)")
if not player_name then
return false, "Invalid parameters. See /help rollback"
.. " and /help rollback_check."
end
target_name = "player:"..player_name
end
seconds = tonumber(seconds) or 60
core.chat_send_player(name, "Reverting actions of "
.. target_name .. " since "
.. seconds .. " seconds.")
local success, log = core.rollback_revert_actions_by(
target_name, seconds)
local response = ""
if #log > 100 then
response = "(log is too long to show)\n"
else
for _, line in pairs(log) do
response = response .. line .. "\n"
end
end
response = response .. "Reverting actions "
.. (success and "succeeded." or "FAILED.")
return success, response
end,
})
core.register_chatcommand("status", {
description = "Print server status",
func = function(name, param)
return true, core.get_server_status()
end,
})
core.register_chatcommand("time", {
params = "<0...24000>",
description = "set time of day",
privs = {settime=true},
func = function(name, param)
if param == "" then
return false, "Missing time."
end
local newtime = tonumber(param)
if newtime == nil then
return false, "Invalid time."
end
core.set_timeofday((newtime % 24000) / 24000)
core.log("action", name .. " sets time " .. newtime)
return true, "Time of day changed."
end,
})
core.register_chatcommand("shutdown", {
description = "shutdown server",
privs = {server=true},
func = function(name, param)
core.log("action", name .. " shuts down server")
core.request_shutdown()
core.chat_send_all("*** Server shutting down (operator request).")
end,
})
core.register_chatcommand("ban", {
params = "<name>",
description = "Ban IP of player",
privs = {ban=true},
func = function(name, param)
if param == "" then
return true, "Ban list: " .. core.get_ban_list()
end
if not core.get_player_by_name(param) then
return false, "No such player."
end
if not core.ban_player(param) then
return false, "Failed to ban player."
end
local desc = core.get_ban_description(param)
core.log("action", name .. " bans " .. desc .. ".")
return true, "Banned " .. desc .. "."
end,
})
core.register_chatcommand("unban", {
params = "<name/ip>",
description = "remove IP ban",
privs = {ban=true},
func = function(name, param)
if not core.unban_player_or_ip(param) then
return false, "Failed to unban player/IP."
end
core.log("action", name .. " unbans " .. param)
return true, "Unbanned " .. param
end,
})
core.register_chatcommand("kick", {
params = "<name> [reason]",
description = "kick a player",
privs = {kick=true},
func = function(name, param)
local tokick, reason = param:match("([^ ]+) (.+)")
tokick = tokick or param
if not core.kick_player(tokick, reason) then
return false, "Failed to kick player " .. tokick
end
core.log("action", name .. " kicked " .. tokick)
return true, "Kicked " .. tokick
end,
})
core.register_chatcommand("clearobjects", {
description = "clear all objects in world",
privs = {server=true},
func = function(name, param)
core.log("action", name .. " clears all objects.")
core.chat_send_all("Clearing all objects. This may take long."
.. " You may experience a timeout. (by "
.. name .. ")")
core.clear_objects()
core.log("action", "Object clearing done.")
core.chat_send_all("*** Cleared all objects.")
end,
})
core.register_chatcommand("msg", {
params = "<name> <message>",
description = "Send a private message",
privs = {shout=true},
func = function(name, param)
local sendto, message = param:match("^(%S+)%s(.+)$")
if not sendto then
return false, "Invalid usage, see /help msg."
end
if not core.get_player_by_name(sendto) then
return false, "The player " .. sendto
.. " is not online."
end
core.log("action", "PM from " .. name .. " to " .. sendto
.. ": " .. message)
core.chat_send_player(sendto, "PM from " .. name .. ": "
.. message)
return true, "Message sent."
end,
})

View File

@@ -0,0 +1,53 @@
-- Minetest: builtin/deprecated.lua
--
-- Default material types
--
function digprop_err()
core.log("info", debug.traceback())
core.log("info", "WARNING: The core.digprop_* functions are obsolete and need to be replaced by item groups.")
end
core.digprop_constanttime = digprop_err
core.digprop_stonelike = digprop_err
core.digprop_dirtlike = digprop_err
core.digprop_gravellike = digprop_err
core.digprop_woodlike = digprop_err
core.digprop_leaveslike = digprop_err
core.digprop_glasslike = digprop_err
core.node_metadata_inventory_move_allow_all = function()
core.log("info", "WARNING: core.node_metadata_inventory_move_allow_all is obsolete and does nothing.")
end
core.add_to_creative_inventory = function(itemstring)
core.log('info', "WARNING: core.add_to_creative_inventory: This function is deprecated and does nothing.")
end
--
-- EnvRef
--
core.env = {}
local envref_deprecation_message_printed = false
setmetatable(core.env, {
__index = function(table, key)
if not envref_deprecation_message_printed then
core.log("info", "WARNING: core.env:[...] is deprecated and should be replaced with core.[...]")
envref_deprecation_message_printed = true
end
local func = core[key]
if type(func) == "function" then
rawset(table, key, function(self, ...)
return func(...)
end)
else
rawset(table, key, nil)
end
return rawget(table, key)
end
})
function core.rollback_get_last_node_actor(pos, range, seconds)
return core.rollback_get_node_actions(pos, range, seconds, 1)[1]
end

View File

@@ -1,8 +1,8 @@
-- Minetest: builtin/detached_inventory.lua
minetest.detached_inventories = {}
core.detached_inventories = {}
function minetest.create_detached_inventory(name, callbacks)
function core.create_detached_inventory(name, callbacks)
local stuff = {}
stuff.name = name
if callbacks then
@@ -13,7 +13,7 @@ function minetest.create_detached_inventory(name, callbacks)
stuff.on_put = callbacks.on_put
stuff.on_take = callbacks.on_take
end
minetest.detached_inventories[name] = stuff
return minetest.create_detached_inventory_raw(name)
core.detached_inventories[name] = stuff
return core.create_detached_inventory_raw(name)
end

View File

@@ -4,7 +4,7 @@
-- Falling stuff
--
minetest.register_entity("__builtin:falling_node", {
core.register_entity(":__builtin:falling_node", {
initial_properties = {
physical = true,
collide_with_objects = false,
@@ -26,9 +26,9 @@ minetest.register_entity("__builtin:falling_node", {
end
local item_texture = nil
local item_type = ""
if minetest.registered_items[itemname] then
item_texture = minetest.registered_items[itemname].inventory_image
item_type = minetest.registered_items[itemname].type
if core.registered_items[itemname] then
item_texture = core.registered_items[itemname].inventory_image
item_type = core.registered_items[itemname].type
end
prop = {
is_visible = true,
@@ -53,12 +53,12 @@ minetest.register_entity("__builtin:falling_node", {
-- Turn to actual sand when collides to ground or just move
local pos = self.object:getpos()
local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
local bcn = minetest.get_node(bcp)
local bcd = minetest.registered_nodes[bcn.name]
local bcn = core.get_node(bcp)
local bcd = core.registered_nodes[bcn.name]
-- Note: walkable is in the node definition, not in item groups
if not bcd or
(bcd.walkable or
(minetest.get_node_group(self.node.name, "float") ~= 0 and
(core.get_item_group(self.node.name, "float") ~= 0 and
bcd.liquidtype ~= "none")) then
if bcd and bcd.leveled and
bcn.name == self.node.name then
@@ -66,38 +66,33 @@ minetest.register_entity("__builtin:falling_node", {
if addlevel == nil or addlevel <= 0 then
addlevel = bcd.leveled
end
if minetest.add_node_level(bcp, addlevel) == 0 then
if core.add_node_level(bcp, addlevel) == 0 then
self.object:remove()
return
end
elseif bcd and bcd.buildable_to and
(minetest.get_node_group(self.node.name, "float") == 0 or
(core.get_item_group(self.node.name, "float") == 0 or
bcd.liquidtype == "none") then
minetest.remove_node(bcp)
core.remove_node(bcp)
return
end
local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
-- Check what's here
local n2 = minetest.get_node(np)
-- If it's not air or liquid, remove node and replace it with
-- it's drops
if n2.name ~= "air" and (not minetest.registered_nodes[n2.name] or
minetest.registered_nodes[n2.name].liquidtype == "none") then
local drops = minetest.get_node_drops(n2.name, "")
minetest.remove_node(np)
-- Add dropped items
local _, dropped_item
for _, dropped_item in ipairs(drops) do
minetest.add_item(np, dropped_item)
end
-- Run script hook
local _, callback
for _, callback in ipairs(minetest.registered_on_dignodes) do
callback(np, n2, nil)
end
local n2 = core.get_node(np)
-- remove node and replace it with it's drops
local drops = core.get_node_drops(n2.name, "")
core.remove_node(np)
local _, dropped_item
for _, dropped_item in ipairs(drops) do
core.add_item(np, dropped_item)
end
-- Run script hook
local _, callback
for _, callback in ipairs(core.registered_on_dignodes) do
callback(np, n2, nil)
end
-- Create node and remove entity
minetest.add_node(np, self.node)
core.add_node(np, self.node)
self.object:remove()
nodeupdate(np)
else
@@ -107,25 +102,25 @@ minetest.register_entity("__builtin:falling_node", {
})
function spawn_falling_node(p, node)
obj = minetest.add_entity(p, "__builtin:falling_node")
obj = core.add_entity(p, "__builtin:falling_node")
obj:get_luaentity():set_node(node)
end
function drop_attached_node(p)
local nn = minetest.get_node(p).name
minetest.remove_node(p)
for _,item in ipairs(minetest.get_node_drops(nn, "")) do
local nn = core.get_node(p).name
core.remove_node(p)
for _,item in ipairs(core.get_node_drops(nn, "")) do
local pos = {
x = p.x + math.random()/2 - 0.25,
y = p.y + math.random()/2 - 0.25,
z = p.z + math.random()/2 - 0.25,
}
minetest.add_item(pos, item)
core.add_item(pos, item)
end
end
function check_attached_node(p, n)
local def = minetest.registered_nodes[n.name]
local def = core.registered_nodes[n.name]
local d = {x=0, y=0, z=0}
if def.paramtype2 == "wallmounted" then
if n.param2 == 0 then
@@ -145,8 +140,8 @@ function check_attached_node(p, n)
d.y = -1
end
local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
local nn = minetest.get_node(p2).name
local def2 = minetest.registered_nodes[nn]
local nn = core.get_node(p2).name
local def2 = core.registered_nodes[nn]
if def2 and not def2.walkable then
return false
end
@@ -158,28 +153,30 @@ end
--
function nodeupdate_single(p, delay)
n = minetest.get_node(p)
if minetest.get_node_group(n.name, "falling_node") ~= 0 then
n = core.get_node(p)
if core.get_item_group(n.name, "falling_node") ~= 0 then
p_bottom = {x=p.x, y=p.y-1, z=p.z}
n_bottom = minetest.get_node(p_bottom)
n_bottom = core.get_node(p_bottom)
-- Note: walkable is in the node definition, not in item groups
if minetest.registered_nodes[n_bottom.name] and
(minetest.get_node_group(n.name, "float") == 0 or minetest.registered_nodes[n_bottom.name].liquidtype == "none") and
(n.name ~= n_bottom.name or (minetest.registered_nodes[n_bottom.name].leveled and minetest.env:get_node_level(p_bottom) < minetest.env:get_node_max_level(p_bottom))) and
(not minetest.registered_nodes[n_bottom.name].walkable or
minetest.registered_nodes[n_bottom.name].buildable_to) then
if core.registered_nodes[n_bottom.name] and
(core.get_item_group(n.name, "float") == 0 or
core.registered_nodes[n_bottom.name].liquidtype == "none") and
(n.name ~= n_bottom.name or (core.registered_nodes[n_bottom.name].leveled and
core.get_node_level(p_bottom) < core.get_node_max_level(p_bottom))) and
(not core.registered_nodes[n_bottom.name].walkable or
core.registered_nodes[n_bottom.name].buildable_to) then
if delay then
minetest.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false)
core.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false)
else
n.level = minetest.env:get_node_level(p)
minetest.remove_node(p)
n.level = core.env:get_node_level(p)
core.remove_node(p)
spawn_falling_node(p, n)
nodeupdate(p)
end
end
end
if minetest.get_node_group(n.name, "attached_node") ~= 0 then
if core.get_item_group(n.name, "attached_node") ~= 0 then
if not check_attached_node(p, n) then
drop_attached_node(p)
nodeupdate(p)
@@ -192,7 +189,7 @@ function nodeupdate(p, delay)
p.x = math.floor(p.x+0.5)
p.y = math.floor(p.y+0.5)
p.z = math.floor(p.z+0.5)
for x = -1,1 do
for y = -1,1 do
for z = -1,1 do
@@ -209,9 +206,9 @@ end
function on_placenode(p, node)
nodeupdate(p)
end
minetest.register_on_placenode(on_placenode)
core.register_on_placenode(on_placenode)
function on_dignode(p, node)
nodeupdate(p)
end
minetest.register_on_dignode(on_dignode)
core.register_on_dignode(on_dignode)

View File

@@ -1,6 +1,6 @@
-- Minetest: builtin/features.lua
minetest.features = {
core.features = {
glasslike_framed = true,
nodebox_as_selectionbox = true,
chat_send_player_param3 = true,
@@ -9,19 +9,19 @@ minetest.features = {
no_legacy_abms = true,
}
function minetest.has_feature(arg)
function core.has_feature(arg)
if type(arg) == "table" then
missing_features = {}
result = true
for ft, _ in pairs(arg) do
if not minetest.features[ftr] then
if not core.features[ftr] then
missing_features[ftr] = true
result = false
end
end
return result, missing_features
elseif type(arg) == "string" then
if not minetest.features[arg] then
if not core.features[arg] then
return false, {[arg]=true}
end
return true, {}

View File

@@ -0,0 +1,79 @@
-- Prevent anyone else accessing those functions
local forceload_block = core.forceload_block
local forceload_free_block = core.forceload_free_block
core.forceload_block = nil
core.forceload_free_block = nil
local blocks_forceloaded
local total_forceloaded = 0
local BLOCKSIZE = 16
local function get_blockpos(pos)
return {
x = math.floor(pos.x/BLOCKSIZE),
y = math.floor(pos.y/BLOCKSIZE),
z = math.floor(pos.z/BLOCKSIZE)}
end
function core.forceload_block(pos)
local blockpos = get_blockpos(pos)
local hash = core.hash_node_position(blockpos)
if blocks_forceloaded[hash] ~= nil then
blocks_forceloaded[hash] = blocks_forceloaded[hash] + 1
return true
else
if total_forceloaded >= (tonumber(core.setting_get("max_forceloaded_blocks")) or 16) then
return false
end
total_forceloaded = total_forceloaded+1
blocks_forceloaded[hash] = 1
forceload_block(blockpos)
return true
end
end
function core.forceload_free_block(pos)
local blockpos = get_blockpos(pos)
local hash = core.hash_node_position(blockpos)
if blocks_forceloaded[hash] == nil then return end
if blocks_forceloaded[hash] > 1 then
blocks_forceloaded[hash] = blocks_forceloaded[hash] - 1
else
total_forceloaded = total_forceloaded-1
blocks_forceloaded[hash] = nil
forceload_free_block(blockpos)
end
end
-- Keep the forceloaded areas after restart
local wpath = core.get_worldpath()
local function read_file(filename)
local f = io.open(filename, "r")
if f==nil then return {} end
local t = f:read("*all")
f:close()
if t=="" or t==nil then return {} end
return core.deserialize(t)
end
local function write_file(filename, table)
local f = io.open(filename, "w")
f:write(core.serialize(table))
f:close()
end
blocks_forceloaded = read_file(wpath.."/force_loaded.txt")
for _, __ in pairs(blocks_forceloaded) do
total_forceloaded = total_forceloaded + 1
end
core.after(5, function()
for hash, _ in pairs(blocks_forceloaded) do
local blockpos = core.get_position_from_hash(hash)
forceload_block(blockpos)
end
end)
core.register_on_shutdown(function()
write_file(wpath.."/force_loaded.txt", blocks_forceloaded)
end)

23
builtin/game/init.lua Normal file
View File

@@ -0,0 +1,23 @@
local scriptpath = minetest.get_builtin_path()..DIR_DELIM
local commonpath = scriptpath.."common"..DIR_DELIM
local gamepath = scriptpath.."game"..DIR_DELIM
dofile(commonpath.."vector.lua")
dofile(gamepath.."item.lua")
dofile(gamepath.."register.lua")
dofile(gamepath.."item_entity.lua")
dofile(gamepath.."deprecated.lua")
dofile(gamepath.."misc.lua")
dofile(gamepath.."privileges.lua")
dofile(gamepath.."auth.lua")
dofile(gamepath.."chatcommands.lua")
dofile(gamepath.."static_spawn.lua")
dofile(gamepath.."detached_inventory.lua")
dofile(gamepath.."falling.lua")
dofile(gamepath.."features.lua")
dofile(gamepath.."voxelarea.lua")
dofile(gamepath.."forceloading.lua")
dofile(gamepath.."statbars.lua")

View File

@@ -1,10 +1,19 @@
-- Minetest: builtin/item.lua
local function copy_pointed_thing(pointed_thing)
return {
type = pointed_thing.type,
above = vector.new(pointed_thing.above),
under = vector.new(pointed_thing.under),
ref = pointed_thing.ref,
}
end
--
-- Item definition helpers
--
function minetest.inventorycube(img1, img2, img3)
function core.inventorycube(img1, img2, img3)
img2 = img2 or img1
img3 = img3 or img1
return "[inventorycube"
@@ -13,7 +22,7 @@ function minetest.inventorycube(img1, img2, img3)
.. "{" .. img3:gsub("%^", "&")
end
function minetest.get_pointed_thing_position(pointed_thing, above)
function core.get_pointed_thing_position(pointed_thing, above)
if pointed_thing.type == "node" then
if above then
-- The position where a node would be placed
@@ -34,7 +43,7 @@ function minetest.get_pointed_thing_position(pointed_thing, above)
end
end
function minetest.dir_to_facedir(dir, is6d)
function core.dir_to_facedir(dir, is6d)
--account for y if requested
if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then
@@ -87,7 +96,7 @@ function minetest.dir_to_facedir(dir, is6d)
end
end
function minetest.facedir_to_dir(facedir)
function core.facedir_to_dir(facedir)
--a table of possible dirs
return ({{x=0, y=0, z=1},
{x=1, y=0, z=0},
@@ -108,7 +117,7 @@ function minetest.facedir_to_dir(facedir)
[facedir]]
end
function minetest.dir_to_wallmounted(dir)
function core.dir_to_wallmounted(dir)
if math.abs(dir.y) > math.max(math.abs(dir.x), math.abs(dir.z)) then
if dir.y < 0 then
return 1
@@ -130,7 +139,7 @@ function minetest.dir_to_wallmounted(dir)
end
end
function minetest.get_node_drops(nodename, toolname)
function core.get_node_drops(nodename, toolname)
local drop = ItemStack({name=nodename}):get_definition().drop
if drop == nil then
-- default drop
@@ -179,7 +188,7 @@ function minetest.get_node_drops(nodename, toolname)
return got_items
end
function minetest.item_place_node(itemstack, placer, pointed_thing, param2)
function core.item_place_node(itemstack, placer, pointed_thing, param2)
local item = itemstack:peek_item()
local def = itemstack:get_definition()
if def.type ~= "node" or pointed_thing.type ~= "node" then
@@ -187,24 +196,24 @@ function minetest.item_place_node(itemstack, placer, pointed_thing, param2)
end
local under = pointed_thing.under
local oldnode_under = minetest.get_node_or_nil(under)
local oldnode_under = core.get_node_or_nil(under)
local above = pointed_thing.above
local oldnode_above = minetest.get_node_or_nil(above)
local oldnode_above = core.get_node_or_nil(above)
if not oldnode_under or not oldnode_above then
minetest.log("info", placer:get_player_name() .. " tried to place"
.. " node in unloaded position " .. minetest.pos_to_string(above))
core.log("info", placer:get_player_name() .. " tried to place"
.. " node in unloaded position " .. core.pos_to_string(above))
return itemstack, false
end
local olddef_under = ItemStack({name=oldnode_under.name}):get_definition()
olddef_under = olddef_under or minetest.nodedef_default
olddef_under = olddef_under or core.nodedef_default
local olddef_above = ItemStack({name=oldnode_above.name}):get_definition()
olddef_above = olddef_above or minetest.nodedef_default
olddef_above = olddef_above or core.nodedef_default
if not olddef_above.buildable_to and not olddef_under.buildable_to then
minetest.log("info", placer:get_player_name() .. " tried to place"
.. " node in invalid position " .. minetest.pos_to_string(above)
core.log("info", placer:get_player_name() .. " tried to place"
.. " node in invalid position " .. core.pos_to_string(above)
.. ", replacing " .. oldnode_above.name)
return itemstack, false
end
@@ -214,23 +223,23 @@ function minetest.item_place_node(itemstack, placer, pointed_thing, param2)
-- If node under is buildable_to, place into it instead (eg. snow)
if olddef_under.buildable_to then
minetest.log("info", "node under is buildable to")
core.log("info", "node under is buildable to")
place_to = {x = under.x, y = under.y, z = under.z}
end
if minetest.is_protected(place_to, placer:get_player_name()) then
minetest.log("action", placer:get_player_name()
if core.is_protected(place_to, placer:get_player_name()) then
core.log("action", placer:get_player_name()
.. " tried to place " .. def.name
.. " at protected position "
.. minetest.pos_to_string(place_to))
minetest.record_protection_violation(place_to, placer:get_player_name())
.. core.pos_to_string(place_to))
core.record_protection_violation(place_to, placer:get_player_name())
return itemstack
end
minetest.log("action", placer:get_player_name() .. " places node "
.. def.name .. " at " .. minetest.pos_to_string(place_to))
core.log("action", placer:get_player_name() .. " places node "
.. def.name .. " at " .. core.pos_to_string(place_to))
local oldnode = minetest.get_node(place_to)
local oldnode = core.get_node(place_to)
local newnode = {name = def.name, param1 = 0, param2 = param2}
-- Calculate direction for wall mounted stuff like torches and signs
@@ -240,7 +249,7 @@ function minetest.item_place_node(itemstack, placer, pointed_thing, param2)
y = under.y - above.y,
z = under.z - above.z
}
newnode.param2 = minetest.dir_to_wallmounted(dir)
newnode.param2 = core.dir_to_wallmounted(dir)
-- Calculate the direction for furnaces and chests and stuff
elseif def.paramtype2 == 'facedir' and not param2 then
local placer_pos = placer:getpos()
@@ -250,41 +259,44 @@ function minetest.item_place_node(itemstack, placer, pointed_thing, param2)
y = above.y - placer_pos.y,
z = above.z - placer_pos.z
}
newnode.param2 = minetest.dir_to_facedir(dir)
minetest.log("action", "facedir: " .. newnode.param2)
newnode.param2 = core.dir_to_facedir(dir)
core.log("action", "facedir: " .. newnode.param2)
end
end
-- Check if the node is attached and if it can be placed there
if minetest.get_item_group(def.name, "attached_node") ~= 0 and
if core.get_item_group(def.name, "attached_node") ~= 0 and
not check_attached_node(place_to, newnode) then
minetest.log("action", "attached node " .. def.name ..
" can not be placed at " .. minetest.pos_to_string(place_to))
core.log("action", "attached node " .. def.name ..
" can not be placed at " .. core.pos_to_string(place_to))
return itemstack, false
end
-- Add node and update
minetest.add_node(place_to, newnode)
core.add_node(place_to, newnode)
local take_item = true
-- Run callback
if def.after_place_node then
-- Copy place_to because callback can modify it
-- Deepcopy place_to and pointed_thing because callback can modify it
local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
if def.after_place_node(place_to_copy, placer, itemstack) then
local pointed_thing_copy = copy_pointed_thing(pointed_thing)
if def.after_place_node(place_to_copy, placer, itemstack,
pointed_thing_copy) then
take_item = false
end
end
-- Run script hook
local _, callback
for _, callback in ipairs(minetest.registered_on_placenodes) do
-- Copy pos and node because callback can modify them
for _, callback in ipairs(core.registered_on_placenodes) do
-- Deepcopy pos, node and pointed_thing because callback can modify them
local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2}
local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2}
if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack) then
local pointed_thing_copy = copy_pointed_thing(pointed_thing)
if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy) then
take_item = false
end
end
@@ -295,51 +307,64 @@ function minetest.item_place_node(itemstack, placer, pointed_thing, param2)
return itemstack, true
end
function minetest.item_place_object(itemstack, placer, pointed_thing)
local pos = minetest.get_pointed_thing_position(pointed_thing, true)
function core.item_place_object(itemstack, placer, pointed_thing)
local pos = core.get_pointed_thing_position(pointed_thing, true)
if pos ~= nil then
local item = itemstack:take_item()
minetest.add_item(pos, item)
core.add_item(pos, item)
end
return itemstack
end
function minetest.item_place(itemstack, placer, pointed_thing, param2)
function core.item_place(itemstack, placer, pointed_thing, param2)
-- Call on_rightclick if the pointed node defines it
if pointed_thing.type == "node" and placer and
not placer:get_player_control().sneak then
local n = minetest.get_node(pointed_thing.under)
local n = core.get_node(pointed_thing.under)
local nn = n.name
if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, n, placer, itemstack) or itemstack, false
if core.registered_nodes[nn] and core.registered_nodes[nn].on_rightclick then
return core.registered_nodes[nn].on_rightclick(pointed_thing.under, n,
placer, itemstack, pointed_thing) or itemstack, false
end
end
if itemstack:get_definition().type == "node" then
return minetest.item_place_node(itemstack, placer, pointed_thing, param2)
return core.item_place_node(itemstack, placer, pointed_thing, param2)
end
return itemstack
end
function minetest.item_drop(itemstack, dropper, pos)
if dropper.get_player_name then
function core.item_drop(itemstack, dropper, pos)
if dropper.is_player then
local v = dropper:get_look_dir()
local p = {x=pos.x+v.x, y=pos.y+1.5+v.y, z=pos.z+v.z}
local obj = minetest.add_item(p, itemstack)
local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
local cs = itemstack:get_count()
if dropper:get_player_control().sneak then
cs = 1
end
local item = itemstack:take_item(cs)
local obj = core.add_item(p, item)
if obj then
v.x = v.x*2
v.y = v.y*2 + 1
v.y = v.y*2 + 2
v.z = v.z*2
obj:setvelocity(v)
end
else
minetest.add_item(pos, itemstack)
core.add_item(pos, itemstack)
end
return ItemStack("")
return itemstack
end
function minetest.item_eat(hp_change, replace_with_item)
function core.item_eat(hp_change, replace_with_item)
return function(itemstack, user, pointed_thing) -- closure
for _, callback in pairs(core.registered_on_item_eats) do
local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing)
if result then
return result
end
end
if itemstack:take_item() ~= nil then
user:set_hp(user:get_hp() + hp_change)
itemstack:add_item(replace_with_item) -- note: replace_with_item is optional
@@ -348,18 +373,18 @@ function minetest.item_eat(hp_change, replace_with_item)
end
end
function minetest.node_punch(pos, node, puncher)
function core.node_punch(pos, node, puncher, pointed_thing)
-- Run script hook
local _, callback
for _, callback in ipairs(minetest.registered_on_punchnodes) do
for _, callback in ipairs(core.registered_on_punchnodes) do
-- Copy pos and node because callback can modify them
local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
local pos_copy = vector.new(pos)
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
callback(pos_copy, node_copy, puncher)
local pointed_thing_copy = pointed_thing and copy_pointed_thing(pointed_thing) or nil
callback(pos_copy, node_copy, puncher, pointed_thing_copy)
end
end
function minetest.handle_node_drops(pos, drops, digger)
function core.handle_node_drops(pos, drops, digger)
-- Add dropped items to object's inventory
if digger:get_inventory() then
local _, dropped_item
@@ -371,59 +396,59 @@ function minetest.handle_node_drops(pos, drops, digger)
y = pos.y + math.random()/2-0.25,
z = pos.z + math.random()/2-0.25,
}
minetest.add_item(p, left)
core.add_item(p, left)
end
end
end
end
function minetest.node_dig(pos, node, digger)
function core.node_dig(pos, node, digger)
local def = ItemStack({name=node.name}):get_definition()
if not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) then
minetest.log("info", digger:get_player_name() .. " tried to dig "
core.log("info", digger:get_player_name() .. " tried to dig "
.. node.name .. " which is not diggable "
.. minetest.pos_to_string(pos))
.. core.pos_to_string(pos))
return
end
if minetest.is_protected(pos, digger:get_player_name()) then
minetest.log("action", digger:get_player_name()
if core.is_protected(pos, digger:get_player_name()) then
core.log("action", digger:get_player_name()
.. " tried to dig " .. node.name
.. " at protected position "
.. minetest.pos_to_string(pos))
minetest.record_protection_violation(pos, digger:get_player_name())
.. core.pos_to_string(pos))
core.record_protection_violation(pos, digger:get_player_name())
return
end
minetest.log('action', digger:get_player_name() .. " digs "
.. node.name .. " at " .. minetest.pos_to_string(pos))
core.log('action', digger:get_player_name() .. " digs "
.. node.name .. " at " .. core.pos_to_string(pos))
local wielded = digger:get_wielded_item()
local drops = minetest.get_node_drops(node.name, wielded:get_name())
local drops = core.get_node_drops(node.name, wielded:get_name())
local wdef = wielded:get_definition()
local tp = wielded:get_tool_capabilities()
local dp = minetest.get_dig_params(def.groups, tp)
local dp = core.get_dig_params(def.groups, tp)
if wdef and wdef.after_use then
wielded = wdef.after_use(wielded, digger, node, dp) or wielded
else
-- Wear out tool
if not minetest.setting_getbool("creative_mode") then
if not core.setting_getbool("creative_mode") then
wielded:add_wear(dp.wear)
end
end
digger:set_wielded_item(wielded)
-- Handle drops
minetest.handle_node_drops(pos, drops, digger)
core.handle_node_drops(pos, drops, digger)
local oldmetadata = nil
if def.after_dig_node then
oldmetadata = minetest.get_meta(pos):to_table()
oldmetadata = core.get_meta(pos):to_table()
end
-- Remove node and update
minetest.remove_node(pos)
core.remove_node(pos)
-- Run callback
if def.after_dig_node then
@@ -435,7 +460,7 @@ function minetest.node_dig(pos, node, digger)
-- Run script hook
local _, callback
for _, callback in ipairs(minetest.registered_on_dignodes) do
for _, callback in ipairs(core.registered_on_dignodes) do
-- Copy pos and node because callback can modify them
local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
@@ -443,7 +468,7 @@ function minetest.node_dig(pos, node, digger)
end
end
-- This is used to allow mods to redefine minetest.item_place and so on
-- This is used to allow mods to redefine core.item_place and so on
-- NOTE: This is not the preferred way. Preferred way is to provide enough
-- callbacks to not require redefining global functions. -celeron55
local function redef_wrapper(table, name)
@@ -456,7 +481,7 @@ end
-- Item definition defaults
--
minetest.nodedef_default = {
core.nodedef_default = {
-- Item properties
type="node",
-- name intentionally not defined here
@@ -472,20 +497,20 @@ minetest.nodedef_default = {
node_placement_prediction = nil,
-- Interaction callbacks
on_place = redef_wrapper(minetest, 'item_place'), -- minetest.item_place
on_drop = redef_wrapper(minetest, 'item_drop'), -- minetest.item_drop
on_place = redef_wrapper(core, 'item_place'), -- core.item_place
on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
on_use = nil,
can_dig = nil,
on_punch = redef_wrapper(minetest, 'node_punch'), -- minetest.node_punch
on_punch = redef_wrapper(core, 'node_punch'), -- core.node_punch
on_rightclick = nil,
on_dig = redef_wrapper(minetest, 'node_dig'), -- minetest.node_dig
on_dig = redef_wrapper(core, 'node_dig'), -- core.node_dig
on_receive_fields = nil,
on_metadata_inventory_move = minetest.node_metadata_inventory_move_allow_all,
on_metadata_inventory_offer = minetest.node_metadata_inventory_offer_allow_all,
on_metadata_inventory_take = minetest.node_metadata_inventory_take_allow_all,
on_metadata_inventory_move = core.node_metadata_inventory_move_allow_all,
on_metadata_inventory_offer = core.node_metadata_inventory_offer_allow_all,
on_metadata_inventory_take = core.node_metadata_inventory_take_allow_all,
-- Node properties
drawtype = "normal",
@@ -520,7 +545,7 @@ minetest.nodedef_default = {
legacy_wallmounted = false,
}
minetest.craftitemdef_default = {
core.craftitemdef_default = {
type="craft",
-- name intentionally not defined here
description = "",
@@ -533,12 +558,12 @@ minetest.craftitemdef_default = {
tool_capabilities = nil,
-- Interaction callbacks
on_place = redef_wrapper(minetest, 'item_place'), -- minetest.item_place
on_drop = redef_wrapper(minetest, 'item_drop'), -- minetest.item_drop
on_place = redef_wrapper(core, 'item_place'), -- core.item_place
on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
on_use = nil,
}
minetest.tooldef_default = {
core.tooldef_default = {
type="tool",
-- name intentionally not defined here
description = "",
@@ -551,12 +576,12 @@ minetest.tooldef_default = {
tool_capabilities = nil,
-- Interaction callbacks
on_place = redef_wrapper(minetest, 'item_place'), -- minetest.item_place
on_drop = redef_wrapper(minetest, 'item_drop'), -- minetest.item_drop
on_place = redef_wrapper(core, 'item_place'), -- core.item_place
on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
on_use = nil,
}
minetest.noneitemdef_default = { -- This is used for the hand and unknown items
core.noneitemdef_default = { -- This is used for the hand and unknown items
type="none",
-- name intentionally not defined here
description = "",
@@ -569,8 +594,7 @@ minetest.noneitemdef_default = { -- This is used for the hand and unknown items
tool_capabilities = nil,
-- Interaction callbacks
on_place = redef_wrapper(minetest, 'item_place'),
on_place = redef_wrapper(core, 'item_place'),
on_drop = nil,
on_use = nil,
}

View File

@@ -0,0 +1,189 @@
-- Minetest: builtin/item_entity.lua
function core.spawn_item(pos, item)
-- Take item in any format
local stack = ItemStack(item)
local obj = core.add_entity(pos, "__builtin:item")
obj:get_luaentity():set_item(stack:to_string())
return obj
end
-- If item_entity_ttl is not set, enity will have default life time
-- Setting it to -1 disables the feature
local time_to_live = tonumber(core.setting_get("item_entity_ttl"))
if not time_to_live then
time_to_live = 900
end
core.register_entity(":__builtin:item", {
initial_properties = {
hp_max = 1,
physical = true,
collide_with_objects = false,
collisionbox = {-0.24, -0.24, -0.24, 0.24, 0.24, 0.24},
visual = "wielditem",
visual_size = {x = 0.3, y = 0.3},
textures = {""},
spritediv = {x = 1, y = 1},
initial_sprite_basepos = {x = 0, y = 0},
is_visible = false,
},
itemstring = '',
physical_state = true,
age = 0,
set_item = function(self, itemstring)
self.itemstring = itemstring
local stack = ItemStack(itemstring)
local count = stack:get_count()
local max_count = stack:get_stack_max()
if count > max_count then
count = max_count
self.itemstring = stack:get_name().." "..max_count
end
local s = 0.15 + 0.15 * (count / max_count)
local c = 0.8 * s
local itemtable = stack:to_table()
local itemname = nil
if itemtable then
itemname = stack:to_table().name
end
local item_texture = nil
local item_type = ""
if core.registered_items[itemname] then
item_texture = core.registered_items[itemname].inventory_image
item_type = core.registered_items[itemname].type
end
prop = {
is_visible = true,
visual = "wielditem",
textures = {itemname},
visual_size = {x = s, y = s},
collisionbox = {-c, -c, -c, c, c, c},
automatic_rotate = math.pi * 0.2,
}
self.object:set_properties(prop)
end,
get_staticdata = function(self)
return core.serialize({
itemstring = self.itemstring,
always_collect = self.always_collect,
age = self.age
})
end,
on_activate = function(self, staticdata, dtime_s)
if string.sub(staticdata, 1, string.len("return")) == "return" then
local data = core.deserialize(staticdata)
if data and type(data) == "table" then
self.itemstring = data.itemstring
self.always_collect = data.always_collect
if data.age then
self.age = data.age + dtime_s
else
self.age = dtime_s
end
end
else
self.itemstring = staticdata
end
self.object:set_armor_groups({immortal = 1})
self.object:setvelocity({x = 0, y = 2, z = 0})
self.object:setacceleration({x = 0, y = -10, z = 0})
self:set_item(self.itemstring)
end,
on_step = function(self, dtime)
self.age = self.age + dtime
if time_to_live > 0 and self.age > time_to_live then
self.itemstring = ''
self.object:remove()
return
end
local p = self.object:getpos()
p.y = p.y - 0.3
local nn = core.get_node(p).name
-- If node is not registered or node is walkably solid and resting on nodebox
local v = self.object:getvelocity()
if not core.registered_nodes[nn] or core.registered_nodes[nn].walkable and v.y == 0 then
if self.physical_state then
local own_stack = ItemStack(self.object:get_luaentity().itemstring)
for _,object in ipairs(core.get_objects_inside_radius(p, 0.8)) do
local obj = object:get_luaentity()
if obj and obj.name == "__builtin:item" and obj.physical_state == false then
local stack = ItemStack(obj.itemstring)
if own_stack:get_name() == stack:get_name() and stack:get_free_space() > 0 then
local overflow = false
local count = stack:get_count() + own_stack:get_count()
local max_count = stack:get_stack_max()
if count>max_count then
overflow = true
count = count - max_count
else
self.itemstring = ''
end
local pos=object:getpos()
pos.y = pos.y + (count - stack:get_count()) / max_count * 0.15
object:moveto(pos, false)
local s, c
local max_count = stack:get_stack_max()
local name = stack:get_name()
if not overflow then
obj.itemstring = name.." "..count
s = 0.15 + 0.15 * (count / max_count)
c = 0.8 * s
object:set_properties({
visual_size = {x = s, y = s},
collisionbox = {-c, -c, -c, c, c, c}
})
self.object:remove()
return
else
s = 0.3
c = 0.24
object:set_properties({
visual_size = {x = s, y = s},
collisionbox = {-c, -c, -c, c, c, c}
})
obj.itemstring = name.." "..max_count
s = 0.15 + 0.15 * (count / max_count)
c = 0.8 * s
self.object:set_properties({
visual_size = {x = s, y = s},
collisionbox = {-c, -c, -c, c, c, c}
})
self.itemstring = name.." "..count
end
end
end
end
self.object:setvelocity({x = 0, y = 0, z = 0})
self.object:setacceleration({x = 0, y = 0, z = 0})
self.physical_state = false
self.object:set_properties({physical = false})
end
else
if not self.physical_state then
self.object:setvelocity({x = 0, y = 0, z = 0})
self.object:setacceleration({x = 0, y = -10, z = 0})
self.physical_state = true
self.object:set_properties({physical = true})
end
end
end,
on_punch = function(self, hitter)
if self.itemstring ~= '' then
local left = hitter:get_inventory():add_item("main", self.itemstring)
if not left:is_empty() then
self.itemstring = left:to_string()
return
end
end
self.itemstring = ''
self.object:remove()
end,
})

134
builtin/game/misc.lua Normal file
View File

@@ -0,0 +1,134 @@
-- Minetest: builtin/misc.lua
--
-- Misc. API functions
--
core.timers_to_add = {}
core.timers = {}
core.register_globalstep(function(dtime)
for _, timer in ipairs(core.timers_to_add) do
table.insert(core.timers, timer)
end
core.timers_to_add = {}
for index, timer in ipairs(core.timers) do
timer.time = timer.time - dtime
if timer.time <= 0 then
timer.func(unpack(timer.args or {}))
table.remove(core.timers,index)
end
end
end)
function core.after(time, func, ...)
assert(tonumber(time) and type(func) == "function",
"Invalid core.after invocation")
table.insert(core.timers_to_add, {time=time, func=func, args={...}})
end
function core.check_player_privs(name, privs)
local player_privs = core.get_player_privs(name)
local missing_privileges = {}
for priv, val in pairs(privs) do
if val then
if not player_privs[priv] then
table.insert(missing_privileges, priv)
end
end
end
if #missing_privileges > 0 then
return false, missing_privileges
end
return true, ""
end
local player_list = {}
core.register_on_joinplayer(function(player)
player_list[player:get_player_name()] = player
end)
core.register_on_leaveplayer(function(player)
player_list[player:get_player_name()] = nil
end)
function core.get_connected_players()
local temp_table = {}
for index, value in pairs(player_list) do
if value:is_player_connected() then
table.insert(temp_table, value)
end
end
return temp_table
end
function core.hash_node_position(pos)
return (pos.z+32768)*65536*65536 + (pos.y+32768)*65536 + pos.x+32768
end
function core.get_position_from_hash(hash)
local pos = {}
pos.x = (hash%65536) - 32768
hash = math.floor(hash/65536)
pos.y = (hash%65536) - 32768
hash = math.floor(hash/65536)
pos.z = (hash%65536) - 32768
return pos
end
function core.get_item_group(name, group)
if not core.registered_items[name] or not
core.registered_items[name].groups[group] then
return 0
end
return core.registered_items[name].groups[group]
end
function core.get_node_group(name, group)
core.log("deprecated", "Deprecated usage of get_node_group, use get_item_group instead")
return core.get_item_group(name, group)
end
function core.string_to_pos(value)
local p = {}
p.x, p.y, p.z = string.match(value, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
if p.x and p.y and p.z then
p.x = tonumber(p.x)
p.y = tonumber(p.y)
p.z = tonumber(p.z)
return p
end
local p = {}
p.x, p.y, p.z = string.match(value, "^%( *([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) *%)$")
if p.x and p.y and p.z then
p.x = tonumber(p.x)
p.y = tonumber(p.y)
p.z = tonumber(p.z)
return p
end
return nil
end
assert(core.string_to_pos("10.0, 5, -2").x == 10)
assert(core.string_to_pos("( 10.0, 5, -2)").z == -2)
assert(core.string_to_pos("asd, 5, -2)") == nil)
function core.setting_get_pos(name)
local value = core.setting_get(name)
if not value then
return nil
end
return core.string_to_pos(value)
end
-- To be overriden by protection mods
function core.is_protected(pos, name)
return false
end
function core.record_protection_violation(pos, name)
for _, func in pairs(core.registered_on_protection_violation) do
func(pos, name)
end
end

View File

@@ -0,0 +1,53 @@
-- Minetest: builtin/privileges.lua
--
-- Privileges
--
core.registered_privileges = {}
function core.register_privilege(name, param)
local function fill_defaults(def)
if def.give_to_singleplayer == nil then
def.give_to_singleplayer = true
end
if def.description == nil then
def.description = "(no description)"
end
end
local def = {}
if type(param) == "table" then
def = param
else
def = {description = param}
end
fill_defaults(def)
core.registered_privileges[name] = def
end
core.register_privilege("interact", "Can interact with things and modify the world")
core.register_privilege("teleport", "Can use /teleport command")
core.register_privilege("bring", "Can teleport other players")
core.register_privilege("settime", "Can use /time")
core.register_privilege("privs", "Can modify privileges")
core.register_privilege("basic_privs", "Can modify 'shout' and 'interact' privileges")
core.register_privilege("server", "Can do server maintenance stuff")
core.register_privilege("shout", "Can speak in chat")
core.register_privilege("ban", "Can ban and unban players")
core.register_privilege("kick", "Can kick players")
core.register_privilege("give", "Can use /give and /giveme")
core.register_privilege("password", "Can use /setpassword and /clearpassword")
core.register_privilege("fly", {
description = "Can fly using the free_move mode",
give_to_singleplayer = false,
})
core.register_privilege("fast", {
description = "Can walk fast using the fast_move mode",
give_to_singleplayer = false,
})
core.register_privilege("noclip", {
description = "Can fly through walls",
give_to_singleplayer = false,
})
core.register_privilege("rollback", "Can use the rollback functionality")

View File

@@ -4,35 +4,35 @@
-- Make raw registration functions inaccessible to anyone except this file
--
local register_item_raw = minetest.register_item_raw
minetest.register_item_raw = nil
local register_item_raw = core.register_item_raw
core.register_item_raw = nil
local register_alias_raw = minetest.register_alias_raw
minetest.register_item_raw = nil
local register_alias_raw = core.register_alias_raw
core.register_alias_raw = nil
--
-- Item / entity / ABM registration functions
--
minetest.registered_abms = {}
minetest.registered_entities = {}
minetest.registered_items = {}
minetest.registered_nodes = {}
minetest.registered_craftitems = {}
minetest.registered_tools = {}
minetest.registered_aliases = {}
core.registered_abms = {}
core.registered_entities = {}
core.registered_items = {}
core.registered_nodes = {}
core.registered_craftitems = {}
core.registered_tools = {}
core.registered_aliases = {}
-- For tables that are indexed by item name:
-- If table[X] does not exist, default to table[minetest.registered_aliases[X]]
-- If table[X] does not exist, default to table[core.registered_aliases[X]]
local alias_metatable = {
__index = function(t, name)
return rawget(t, minetest.registered_aliases[name])
return rawget(t, core.registered_aliases[name])
end
}
setmetatable(minetest.registered_items, alias_metatable)
setmetatable(minetest.registered_nodes, alias_metatable)
setmetatable(minetest.registered_craftitems, alias_metatable)
setmetatable(minetest.registered_tools, alias_metatable)
setmetatable(core.registered_items, alias_metatable)
setmetatable(core.registered_nodes, alias_metatable)
setmetatable(core.registered_craftitems, alias_metatable)
setmetatable(core.registered_tools, alias_metatable)
-- These item names may not be used because they would interfere
-- with legacy itemstrings
@@ -55,7 +55,7 @@ local function check_modname_prefix(name)
return name:sub(2)
else
-- Modname prefix enforcement
local expected_prefix = minetest.get_current_modname() .. ":"
local expected_prefix = core.get_current_modname() .. ":"
if name:sub(1, #expected_prefix) ~= expected_prefix then
error("Name " .. name .. " does not follow naming conventions: " ..
"\"modname:\" or \":\" prefix required")
@@ -69,12 +69,12 @@ local function check_modname_prefix(name)
end
end
function minetest.register_abm(spec)
-- Add to minetest.registered_abms
minetest.registered_abms[#minetest.registered_abms+1] = spec
function core.register_abm(spec)
-- Add to core.registered_abms
core.registered_abms[#core.registered_abms+1] = spec
end
function minetest.register_entity(name, prototype)
function core.register_entity(name, prototype)
-- Check name
if name == nil then
error("Unable to register entity: Name is nil")
@@ -84,11 +84,11 @@ function minetest.register_entity(name, prototype)
prototype.name = name
prototype.__index = prototype -- so that it can be used as a metatable
-- Add to minetest.registered_entities
minetest.registered_entities[name] = prototype
-- Add to core.registered_entities
core.registered_entities[name] = prototype
end
function minetest.register_item(name, itemdef)
function core.register_item(name, itemdef)
-- Check name
if name == nil then
error("Unable to register item: Name is nil")
@@ -110,16 +110,16 @@ function minetest.register_item(name, itemdef)
fixed = {-1/8, -1/2, -1/8, 1/8, 1/2, 1/8},
}
end
setmetatable(itemdef, {__index = minetest.nodedef_default})
minetest.registered_nodes[itemdef.name] = itemdef
setmetatable(itemdef, {__index = core.nodedef_default})
core.registered_nodes[itemdef.name] = itemdef
elseif itemdef.type == "craft" then
setmetatable(itemdef, {__index = minetest.craftitemdef_default})
minetest.registered_craftitems[itemdef.name] = itemdef
setmetatable(itemdef, {__index = core.craftitemdef_default})
core.registered_craftitems[itemdef.name] = itemdef
elseif itemdef.type == "tool" then
setmetatable(itemdef, {__index = minetest.tooldef_default})
minetest.registered_tools[itemdef.name] = itemdef
setmetatable(itemdef, {__index = core.tooldef_default})
core.registered_tools[itemdef.name] = itemdef
elseif itemdef.type == "none" then
setmetatable(itemdef, {__index = minetest.noneitemdef_default})
setmetatable(itemdef, {__index = core.noneitemdef_default})
else
error("Unable to register item: Type is invalid: " .. dump(itemdef))
end
@@ -131,7 +131,7 @@ function minetest.register_item(name, itemdef)
-- BEGIN Legacy stuff
if itemdef.cookresult_itemstring ~= nil and itemdef.cookresult_itemstring ~= "" then
minetest.register_craft({
core.register_craft({
type="cooking",
output=itemdef.cookresult_itemstring,
recipe=itemdef.name,
@@ -139,7 +139,7 @@ function minetest.register_item(name, itemdef)
})
end
if itemdef.furnace_burntime ~= nil and itemdef.furnace_burntime >= 0 then
minetest.register_craft({
core.register_craft({
type="fuel",
recipe=itemdef.name,
burntime=itemdef.furnace_burntime
@@ -150,18 +150,18 @@ function minetest.register_item(name, itemdef)
-- Disable all further modifications
getmetatable(itemdef).__newindex = {}
--minetest.log("Registering item: " .. itemdef.name)
minetest.registered_items[itemdef.name] = itemdef
minetest.registered_aliases[itemdef.name] = nil
--core.log("Registering item: " .. itemdef.name)
core.registered_items[itemdef.name] = itemdef
core.registered_aliases[itemdef.name] = nil
register_item_raw(itemdef)
end
function minetest.register_node(name, nodedef)
function core.register_node(name, nodedef)
nodedef.type = "node"
minetest.register_item(name, nodedef)
core.register_item(name, nodedef)
end
function minetest.register_craftitem(name, craftitemdef)
function core.register_craftitem(name, craftitemdef)
craftitemdef.type = "craft"
-- BEGIN Legacy stuff
@@ -170,10 +170,10 @@ function minetest.register_craftitem(name, craftitemdef)
end
-- END Legacy stuff
minetest.register_item(name, craftitemdef)
core.register_item(name, craftitemdef)
end
function minetest.register_tool(name, tooldef)
function core.register_tool(name, tooldef)
tooldef.type = "tool"
tooldef.stack_max = 1
@@ -209,39 +209,39 @@ function minetest.register_tool(name, tooldef)
end
-- END Legacy stuff
minetest.register_item(name, tooldef)
core.register_item(name, tooldef)
end
function minetest.register_alias(name, convert_to)
function core.register_alias(name, convert_to)
if forbidden_item_names[name] then
error("Unable to register alias: Name is forbidden: " .. name)
end
if minetest.registered_items[name] ~= nil then
minetest.log("WARNING: Not registering alias, item with same name" ..
if core.registered_items[name] ~= nil then
core.log("WARNING: Not registering alias, item with same name" ..
" is already defined: " .. name .. " -> " .. convert_to)
else
--minetest.log("Registering alias: " .. name .. " -> " .. convert_to)
minetest.registered_aliases[name] = convert_to
--core.log("Registering alias: " .. name .. " -> " .. convert_to)
core.registered_aliases[name] = convert_to
register_alias_raw(name, convert_to)
end
end
local register_biome_raw = minetest.register_biome
minetest.registered_biomes = {}
function minetest.register_biome(biome)
minetest.registered_biomes[biome.name] = biome
local register_biome_raw = core.register_biome
core.registered_biomes = {}
function core.register_biome(biome)
core.registered_biomes[biome.name] = biome
register_biome_raw(biome)
end
function minetest.on_craft(itemstack, player, old_craft_list, craft_inv)
for _, func in ipairs(minetest.registered_on_crafts) do
function core.on_craft(itemstack, player, old_craft_list, craft_inv)
for _, func in ipairs(core.registered_on_crafts) do
itemstack = func(itemstack, player, old_craft_list, craft_inv) or itemstack
end
return itemstack
end
function minetest.craft_predict(itemstack, player, old_craft_list, craft_inv)
for _, func in ipairs(minetest.registered_craft_predicts) do
function core.craft_predict(itemstack, player, old_craft_list, craft_inv)
for _, func in ipairs(core.registered_craft_predicts) do
itemstack = func(itemstack, player, old_craft_list, craft_inv) or itemstack
end
return itemstack
@@ -251,32 +251,32 @@ end
-- created via itemstrings (e.g. /give)
local name
for name in pairs(forbidden_item_names) do
minetest.registered_aliases[name] = ""
core.registered_aliases[name] = ""
register_alias_raw(name, "")
end
-- Deprecated:
-- Aliases for minetest.register_alias (how ironic...)
--minetest.alias_node = minetest.register_alias
--minetest.alias_tool = minetest.register_alias
--minetest.alias_craftitem = minetest.register_alias
-- Aliases for core.register_alias (how ironic...)
--core.alias_node = core.register_alias
--core.alias_tool = core.register_alias
--core.alias_craftitem = core.register_alias
--
-- Built-in node definitions. Also defined in C.
--
minetest.register_item(":unknown", {
core.register_item(":unknown", {
type = "none",
description = "Unknown Item",
inventory_image = "unknown_item.png",
on_place = minetest.item_place,
on_drop = minetest.item_drop,
on_place = core.item_place,
on_drop = core.item_drop,
groups = {not_in_creative_inventory=1},
diggable = true,
})
minetest.register_node(":air", {
core.register_node(":air", {
description = "Air (you hacker you!)",
inventory_image = "unknown_node.png",
wield_image = "unknown_node.png",
@@ -292,7 +292,7 @@ minetest.register_node(":air", {
groups = {not_in_creative_inventory=1},
})
minetest.register_node(":ignore", {
core.register_node(":ignore", {
description = "Ignore (you hacker you!)",
inventory_image = "unknown_node.png",
wield_image = "unknown_node.png",
@@ -309,13 +309,31 @@ minetest.register_node(":ignore", {
})
-- The hand (bare definition)
minetest.register_item(":", {
core.register_item(":", {
type = "none",
groups = {not_in_creative_inventory=1},
})
function minetest.run_callbacks(callbacks, mode, ...)
function core.override_item(name, redefinition)
if redefinition.name ~= nil then
error("Attempt to redefine name of "..name.." to "..dump(redefinition.name), 2)
end
if redefinition.type ~= nil then
error("Attempt to redefine type of "..name.." to "..dump(redefinition.type), 2)
end
local item = core.registered_items[name]
if not item then
error("Attempt to override non-existent item "..name, 2)
end
for k, v in pairs(redefinition) do
rawset(item, k, v)
end
register_item_raw(item)
end
function core.run_callbacks(callbacks, mode, ...)
assert(type(callbacks) == "table")
local cb_len = #callbacks
if cb_len == 0 then
@@ -369,23 +387,25 @@ local function make_registration_reverse()
return t, registerfunc
end
minetest.registered_on_chat_messages, minetest.register_on_chat_message = make_registration()
minetest.registered_globalsteps, minetest.register_globalstep = make_registration()
minetest.registered_on_mapgen_inits, minetest.register_on_mapgen_init = make_registration()
minetest.registered_on_shutdown, minetest.register_on_shutdown = make_registration()
minetest.registered_on_punchnodes, minetest.register_on_punchnode = make_registration()
minetest.registered_on_placenodes, minetest.register_on_placenode = make_registration()
minetest.registered_on_dignodes, minetest.register_on_dignode = make_registration()
minetest.registered_on_generateds, minetest.register_on_generated = make_registration()
minetest.registered_on_newplayers, minetest.register_on_newplayer = make_registration()
minetest.registered_on_dieplayers, minetest.register_on_dieplayer = make_registration()
minetest.registered_on_respawnplayers, minetest.register_on_respawnplayer = make_registration()
minetest.registered_on_prejoinplayers, minetest.register_on_prejoinplayer = make_registration()
minetest.registered_on_joinplayers, minetest.register_on_joinplayer = make_registration()
minetest.registered_on_leaveplayers, minetest.register_on_leaveplayer = make_registration()
minetest.registered_on_player_receive_fields, minetest.register_on_player_receive_fields = make_registration_reverse()
minetest.registered_on_cheats, minetest.register_on_cheat = make_registration()
minetest.registered_on_crafts, minetest.register_on_craft = make_registration()
minetest.registered_craft_predicts, minetest.register_craft_predict = make_registration()
minetest.registered_on_protection_violation, minetest.register_on_protection_violation = make_registration()
core.registered_on_chat_messages, core.register_on_chat_message = make_registration()
core.registered_globalsteps, core.register_globalstep = make_registration()
core.registered_playerevents, core.register_playerevent = make_registration()
core.registered_on_mapgen_inits, core.register_on_mapgen_init = make_registration()
core.registered_on_shutdown, core.register_on_shutdown = make_registration()
core.registered_on_punchnodes, core.register_on_punchnode = make_registration()
core.registered_on_placenodes, core.register_on_placenode = make_registration()
core.registered_on_dignodes, core.register_on_dignode = make_registration()
core.registered_on_generateds, core.register_on_generated = make_registration()
core.registered_on_newplayers, core.register_on_newplayer = make_registration()
core.registered_on_dieplayers, core.register_on_dieplayer = make_registration()
core.registered_on_respawnplayers, core.register_on_respawnplayer = make_registration()
core.registered_on_prejoinplayers, core.register_on_prejoinplayer = make_registration()
core.registered_on_joinplayers, core.register_on_joinplayer = make_registration()
core.registered_on_leaveplayers, core.register_on_leaveplayer = make_registration()
core.registered_on_player_receive_fields, core.register_on_player_receive_fields = make_registration_reverse()
core.registered_on_cheats, core.register_on_cheat = make_registration()
core.registered_on_crafts, core.register_on_craft = make_registration()
core.registered_craft_predicts, core.register_craft_predict = make_registration()
core.registered_on_protection_violation, core.register_on_protection_violation = make_registration()
core.registered_on_item_eats, core.register_on_item_eat = make_registration()

165
builtin/game/statbars.lua Normal file
View File

@@ -0,0 +1,165 @@
local health_bar_definition =
{
hud_elem_type = "statbar",
position = { x=0.5, y=1 },
text = "heart.png",
number = 20,
direction = 0,
size = { x=24, y=24 },
offset = { x=(-10*24)-25, y=-(48+24+10)},
}
local breath_bar_definition =
{
hud_elem_type = "statbar",
position = { x=0.5, y=1 },
text = "bubble.png",
number = 20,
direction = 0,
size = { x=24, y=24 },
offset = {x=25,y=-(48+24+10)},
}
local hud_ids = {}
local function initialize_builtin_statbars(player)
if not player:is_player() then
return
end
local name = player:get_player_name()
if name == "" then
return
end
if (hud_ids[name] == nil) then
hud_ids[name] = {}
-- flags are not transmitted to client on connect, we need to make sure
-- our current flags are transmitted by sending them actively
player:hud_set_flags(player:hud_get_flags())
end
if player:hud_get_flags().healthbar and
core.is_yes(core.setting_get("enable_damage")) then
if hud_ids[name].id_healthbar == nil then
health_bar_definition.number = player:get_hp()
hud_ids[name].id_healthbar = player:hud_add(health_bar_definition)
end
else
if hud_ids[name].id_healthbar ~= nil then
player:hud_remove(hud_ids[name].id_healthbar)
hud_ids[name].id_healthbar = nil
end
end
if (player:get_breath() < 11) then
if player:hud_get_flags().breathbar and
core.is_yes(core.setting_get("enable_damage")) then
if hud_ids[name].id_breathbar == nil then
hud_ids[name].id_breathbar = player:hud_add(breath_bar_definition)
end
else
if hud_ids[name].id_breathbar ~= nil then
player:hud_remove(hud_ids[name].id_breathbar)
hud_ids[name].id_breathbar = nil
end
end
elseif hud_ids[name].id_breathbar ~= nil then
player:hud_remove(hud_ids[name].id_breathbar)
hud_ids[name].id_breathbar = nil
end
end
local function cleanup_builtin_statbars(player)
if not player:is_player() then
return
end
local name = player:get_player_name()
if name == "" then
return
end
hud_ids[name] = nil
end
local function player_event_handler(player,eventname)
assert(player:is_player())
local name = player:get_player_name()
if name == "" then
return
end
if eventname == "health_changed" then
initialize_builtin_statbars(player)
if hud_ids[name].id_healthbar ~= nil then
player:hud_change(hud_ids[name].id_healthbar,"number",player:get_hp())
return true
end
end
if eventname == "breath_changed" then
initialize_builtin_statbars(player)
if hud_ids[name].id_breathbar ~= nil then
player:hud_change(hud_ids[name].id_breathbar,"number",player:get_breath()*2)
return true
end
end
if eventname == "hud_changed" then
initialize_builtin_statbars(player)
return true
end
return false
end
function core.hud_replace_builtin(name, definition)
if definition == nil or
type(definition) ~= "table" or
definition.hud_elem_type ~= "statbar" then
return false
end
if name == "health" then
health_bar_definition = definition
for name,ids in pairs(hud_ids) do
local player = core.get_player_by_name(name)
if player and hud_ids[name].id_healthbar then
player:hud_remove(hud_ids[name].id_healthbar)
initialize_builtin_statbars(player)
end
end
return true
end
if name == "breath" then
breath_bar_definition = definition
for name,ids in pairs(hud_ids) do
local player = core.get_player_by_name(name)
if player and hud_ids[name].id_breathbar then
player:hud_remove(hud_ids[name].id_breathbar)
initialize_builtin_statbars(player)
end
end
return true
end
return false
end
core.register_on_joinplayer(initialize_builtin_statbars)
core.register_on_leaveplayer(cleanup_builtin_statbars)
core.register_playerevent(player_event_handler)

View File

@@ -0,0 +1,33 @@
-- Minetest: builtin/static_spawn.lua
local function warn_invalid_static_spawnpoint()
if core.setting_get("static_spawnpoint") and
not core.setting_get_pos("static_spawnpoint") then
core.log('error', "The static_spawnpoint setting is invalid: \""..
core.setting_get("static_spawnpoint").."\"")
end
end
warn_invalid_static_spawnpoint()
local function put_player_in_spawn(obj)
warn_invalid_static_spawnpoint()
local static_spawnpoint = core.setting_get_pos("static_spawnpoint")
if not static_spawnpoint then
return false
end
core.log('action', "Moving "..obj:get_player_name()..
" to static spawnpoint at "..
core.pos_to_string(static_spawnpoint))
obj:setpos(static_spawnpoint)
return true
end
core.register_on_newplayer(function(obj)
put_player_in_spawn(obj)
end)
core.register_on_respawnplayer(function(obj)
return put_player_in_spawn(obj)
end)

View File

@@ -1,322 +0,0 @@
--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
gamemgr = {}
--------------------------------------------------------------------------------
function gamemgr.dialog_new_game()
local retval =
"label[2,2;" .. fgettext("Game Name") .. "]"..
"field[4.5,2.4;6,0.5;te_game_name;;]" ..
"button[5,4.2;2.6,0.5;new_game_confirm;" .. fgettext("Create") .. "]" ..
"button[7.5,4.2;2.8,0.5;new_game_cancel;" .. fgettext("Cancel") .. "]"
return retval
end
--------------------------------------------------------------------------------
function gamemgr.handle_games_buttons(fields)
if fields["gamelist"] ~= nil then
local event = explode_textlist_event(fields["gamelist"])
gamemgr.selected_game = event.index
end
if fields["btn_game_mgr_edit_game"] ~= nil then
return {
is_dialog = true,
show_buttons = false,
current_tab = "dialog_edit_game"
}
end
if fields["btn_game_mgr_new_game"] ~= nil then
return {
is_dialog = true,
show_buttons = false,
current_tab = "dialog_new_game"
}
end
return nil
end
--------------------------------------------------------------------------------
function gamemgr.handle_new_game_buttons(fields)
if fields["new_game_confirm"] and
fields["te_game_name"] ~= nil and
fields["te_game_name"] ~= "" then
local gamepath = engine.get_gamepath()
if gamepath ~= nil and
gamepath ~= "" then
local gamefolder = cleanup_path(fields["te_game_name"])
--TODO check for already existing first
engine.create_dir(gamepath .. DIR_DELIM .. gamefolder)
engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "mods")
engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "menu")
local gameconf =
io.open(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "game.conf","w")
if gameconf then
gameconf:write("name = " .. fields["te_game_name"])
gameconf:close()
end
end
end
return {
is_dialog = false,
show_buttons = true,
current_tab = engine.setting_get("main_menu_tab")
}
end
--------------------------------------------------------------------------------
function gamemgr.handle_edit_game_buttons(fields)
local current_game = gamemgr.get_game(gamemgr.selected_game)
if fields["btn_close_edit_game"] ~= nil or
current_game == nil then
return {
is_dialog = false,
show_buttons = true,
current_tab = engine.setting_get("main_menu_tab")
}
end
if fields["btn_remove_mod_from_game"] ~= nil then
gamemgr.delete_mod(current_game,engine.get_textlist_index("mods_current"))
end
if fields["btn_add_mod_to_game"] ~= nil then
local modindex = engine.get_textlist_index("mods_available")
local mod = modmgr.get_global_mod(modindex)
if mod ~= nil then
local sourcepath = mod.path
if not gamemgr.add_mod(current_game,sourcepath) then
gamedata.errormessage =
fgettext("Gamemgr: Unable to copy mod \"$1\" to game \"$2\"", mod.name, current_game.id)
end
end
end
return nil
end
--------------------------------------------------------------------------------
function gamemgr.add_mod(gamespec,sourcepath)
if gamespec.gamemods_path ~= nil and
gamespec.gamemods_path ~= "" then
local modname = get_last_folder(sourcepath)
return engine.copy_dir(sourcepath,gamespec.gamemods_path .. DIR_DELIM .. modname);
end
return false
end
--------------------------------------------------------------------------------
function gamemgr.delete_mod(gamespec,modindex)
if gamespec.gamemods_path ~= nil and
gamespec.gamemods_path ~= "" then
local game_mods = {}
get_mods(gamespec.gamemods_path,game_mods)
if modindex > 0 and
#game_mods >= modindex then
if game_mods[modindex].path:sub(0,gamespec.gamemods_path:len())
== gamespec.gamemods_path then
engine.delete_dir(game_mods[modindex].path)
end
end
end
end
--------------------------------------------------------------------------------
function gamemgr.find_by_gameid(gameid)
for i=1,#gamemgr.games,1 do
if gamemgr.games[i].id == gameid then
return gamemgr.games[i], i
end
end
return nil, nil
end
--------------------------------------------------------------------------------
function gamemgr.get_game_mods(gamespec, retval)
if gamespec ~= nil and
gamespec.gamemods_path ~= nil and
gamespec.gamemods_path ~= "" then
get_mods(gamespec.gamemods_path, retval)
end
end
--------------------------------------------------------------------------------
function gamemgr.get_game_modlist(gamespec)
local retval = ""
local game_mods = {}
gamemgr.get_game_mods(gamespec, game_mods)
for i=1,#game_mods,1 do
if retval ~= "" then
retval = retval..","
end
retval = retval .. game_mods[i].name
end
return retval
end
--------------------------------------------------------------------------------
function gamemgr.gettab(name)
local retval = ""
if name == "dialog_edit_game" then
retval = retval .. gamemgr.dialog_edit_game()
end
if name == "dialog_new_game" then
retval = retval .. gamemgr.dialog_new_game()
end
if name == "game_mgr" then
retval = retval .. gamemgr.tab()
end
return retval
end
--------------------------------------------------------------------------------
function gamemgr.tab()
if gamemgr.selected_game == nil then
gamemgr.selected_game = 1
end
local retval =
"vertlabel[0,-0.25;" .. fgettext("GAMES") .. "]" ..
"label[1,-0.25;" .. fgettext("Games") .. ":]" ..
"textlist[1,0.25;4.5,4.4;gamelist;" ..
gamemgr.gamelist() ..
";" .. gamemgr.selected_game .. "]"
local current_game = gamemgr.get_game(gamemgr.selected_game)
if current_game ~= nil then
if current_game.menuicon_path ~= nil and
current_game.menuicon_path ~= "" then
retval = retval ..
"image[5.8,-0.25;2,2;" ..
engine.formspec_escape(current_game.menuicon_path) .. "]"
end
retval = retval ..
"field[8,-0.25;6,2;;" .. current_game.name .. ";]"..
"label[6,1.4;" .. fgettext("Mods:") .."]" ..
"button[9.7,1.5;2,0.2;btn_game_mgr_edit_game;" .. fgettext("edit game") .. "]" ..
"textlist[6,2;5.5,3.3;game_mgr_modlist;"
.. gamemgr.get_game_modlist(current_game) ..";0]" ..
"button[1,4.75;3.2,0.5;btn_game_mgr_new_game;" .. fgettext("new game") .. "]"
end
return retval
end
--------------------------------------------------------------------------------
function gamemgr.dialog_edit_game()
local current_game = gamemgr.get_game(gamemgr.selected_game)
if current_game ~= nil then
local retval =
"vertlabel[0,-0.25;" .. fgettext("EDIT GAME") .."]" ..
"label[0,-0.25;" .. current_game.name .. "]" ..
"button[11.55,-0.2;0.75,0.5;btn_close_edit_game;x]"
if current_game.menuicon_path ~= nil and
current_game.menuicon_path ~= "" then
retval = retval ..
"image[5.25,0;2,2;" ..
engine.formspec_escape(current_game.menuicon_path) .. "]"
end
retval = retval ..
"textlist[0.5,0.5;4.5,4.3;mods_current;"
.. gamemgr.get_game_modlist(current_game) ..";0]"
retval = retval ..
"textlist[7,0.5;4.5,4.3;mods_available;"
.. modmgr.render_modlist() .. ";0]"
retval = retval ..
"button[0.55,4.95;4.7,0.5;btn_remove_mod_from_game;" .. fgettext("Remove selected mod") .."]"
retval = retval ..
"button[7.05,4.95;4.7,0.5;btn_add_mod_to_game;" .. fgettext("<<-- Add mod") .."]"
return retval
end
end
--------------------------------------------------------------------------------
function gamemgr.handle_buttons(tab,fields)
local retval = nil
if tab == "dialog_edit_game" then
retval = gamemgr.handle_edit_game_buttons(fields)
end
if tab == "dialog_new_game" then
retval = gamemgr.handle_new_game_buttons(fields)
end
if tab == "game_mgr" then
retval = gamemgr.handle_games_buttons(fields)
end
return retval
end
--------------------------------------------------------------------------------
function gamemgr.get_game(index)
if index > 0 and index <= #gamemgr.games then
return gamemgr.games[index]
end
return nil
end
--------------------------------------------------------------------------------
function gamemgr.update_gamelist()
gamemgr.games = engine.get_games()
end
--------------------------------------------------------------------------------
function gamemgr.gamelist()
local retval = ""
if #gamemgr.games > 0 then
retval = retval .. gamemgr.games[1].id
for i=2,#gamemgr.games,1 do
retval = retval .. "," .. gamemgr.games[i].name
end
end
return retval
end

37
builtin/init.lua Normal file
View File

@@ -0,0 +1,37 @@
--
-- This file contains built-in stuff in Minetest implemented in Lua.
--
-- It is always loaded and executed after registration of the C API,
-- before loading and running any mods.
--
-- Initialize some very basic things
print = core.debug
math.randomseed(os.time())
os.setlocale("C", "numeric")
minetest = core
-- Load other files
local scriptdir = core.get_builtin_path()..DIR_DELIM
local gamepath = scriptdir.."game"..DIR_DELIM
local commonpath = scriptdir.."common"..DIR_DELIM
local asyncpath = scriptdir.."async"..DIR_DELIM
dofile(commonpath.."serialize.lua")
dofile(commonpath.."misc_helpers.lua")
if INIT == "game" then
dofile(gamepath.."init.lua")
elseif INIT == "mainmenu" then
local mainmenuscript = core.setting_get("main_menu_script")
if mainmenuscript ~= nil and mainmenuscript ~= "" then
dofile(mainmenuscript)
else
dofile(core.get_mainmenu_path()..DIR_DELIM.."init.lua")
end
elseif INIT == "async" then
dofile(asyncpath.."init.lua")
else
error(("Unrecognized builtin initialization type %s!"):format(tostring(INIT)))
end

View File

@@ -1,122 +0,0 @@
-- Minetest: builtin/item_entity.lua
function minetest.spawn_item(pos, item)
-- Take item in any format
local stack = ItemStack(item)
local obj = minetest.add_entity(pos, "__builtin:item")
obj:get_luaentity():set_item(stack:to_string())
return obj
end
minetest.register_entity("__builtin:item", {
initial_properties = {
hp_max = 1,
physical = true,
collide_with_objects = false,
collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
visual = "sprite",
visual_size = {x=0.5, y=0.5},
textures = {""},
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
is_visible = false,
},
itemstring = '',
physical_state = true,
set_item = function(self, itemstring)
self.itemstring = itemstring
local stack = ItemStack(itemstring)
local itemtable = stack:to_table()
local itemname = nil
if itemtable then
itemname = stack:to_table().name
end
local item_texture = nil
local item_type = ""
if minetest.registered_items[itemname] then
item_texture = minetest.registered_items[itemname].inventory_image
item_type = minetest.registered_items[itemname].type
end
prop = {
is_visible = true,
visual = "sprite",
textures = {"unknown_item.png"}
}
if item_texture and item_texture ~= "" then
prop.visual = "sprite"
prop.textures = {item_texture}
prop.visual_size = {x=0.50, y=0.50}
else
prop.visual = "wielditem"
prop.textures = {itemname}
prop.visual_size = {x=0.20, y=0.20}
prop.automatic_rotate = math.pi * 0.25
end
self.object:set_properties(prop)
end,
get_staticdata = function(self)
--return self.itemstring
return minetest.serialize({
itemstring = self.itemstring,
always_collect = self.always_collect,
})
end,
on_activate = function(self, staticdata)
if string.sub(staticdata, 1, string.len("return")) == "return" then
local data = minetest.deserialize(staticdata)
if data and type(data) == "table" then
self.itemstring = data.itemstring
self.always_collect = data.always_collect
end
else
self.itemstring = staticdata
end
self.object:set_armor_groups({immortal=1})
self.object:setvelocity({x=0, y=2, z=0})
self.object:setacceleration({x=0, y=-10, z=0})
self:set_item(self.itemstring)
end,
on_step = function(self, dtime)
local p = self.object:getpos()
p.y = p.y - 0.3
local nn = minetest.get_node(p).name
-- If node is not registered or node is walkably solid and resting on nodebox
local v = self.object:getvelocity()
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then
if self.physical_state then
self.object:setvelocity({x=0,y=0,z=0})
self.object:setacceleration({x=0, y=0, z=0})
self.physical_state = false
self.object:set_properties({
physical = false
})
end
else
if not self.physical_state then
self.object:setvelocity({x=0,y=0,z=0})
self.object:setacceleration({x=0, y=-10, z=0})
self.physical_state = true
self.object:set_properties({
physical = true
})
end
end
end,
on_punch = function(self, hitter)
if self.itemstring ~= '' then
local left = hitter:get_inventory():add_item("main", self.itemstring)
if not left:is_empty() then
self.itemstring = left:to_string()
return
end
end
self.object:remove()
end,
})

File diff suppressed because it is too large Load Diff

193
builtin/mainmenu/common.lua Normal file
View File

@@ -0,0 +1,193 @@
--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
-- Global menu data
---------------------------------------------------------------------------------
menudata = {}
--------------------------------------------------------------------------------
-- Menu helper functions
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function render_favorite(spec,render_details)
local text = ""
if spec.name ~= nil then
text = text .. core.formspec_escape(spec.name:trim())
-- if spec.description ~= nil and
-- core.formspec_escape(spec.description):trim() ~= "" then
-- text = text .. " (" .. core.formspec_escape(spec.description) .. ")"
-- end
else
if spec.address ~= nil then
text = text .. spec.address:trim()
if spec.port ~= nil then
text = text .. ":" .. spec.port
end
end
end
if not render_details then
return text
end
local details = ""
if spec.password == true then
details = details .. "*"
else
details = details .. "_"
end
if spec.creative then
details = details .. "C"
else
details = details .. "_"
end
if spec.damage then
details = details .. "D"
else
details = details .. "_"
end
if spec.pvp then
details = details .. "P"
else
details = details .. "_"
end
details = details .. " "
local playercount = ""
if spec.clients ~= nil and
spec.clients_max ~= nil then
playercount = string.format("%03d",spec.clients) .. "/" ..
string.format("%03d",spec.clients_max) .. " "
end
return playercount .. core.formspec_escape(details) .. text
end
--------------------------------------------------------------------------------
os.tempfolder = function()
if core.setting_get("TMPFolder") then
return core.setting_get("TMPFolder") .. DIR_DELIM .. "MT_" .. math.random(0,10000)
end
local filetocheck = os.tmpname()
os.remove(filetocheck)
local randname = "MTTempModFolder_" .. math.random(0,10000)
if DIR_DELIM == "\\" then
local tempfolder = os.getenv("TEMP")
return tempfolder .. filetocheck
else
local backstring = filetocheck:reverse()
return filetocheck:sub(0,filetocheck:len()-backstring:find(DIR_DELIM)+1) ..randname
end
end
--------------------------------------------------------------------------------
function menu_render_worldlist()
local retval = ""
local current_worldlist = menudata.worldlist:get_list()
for i,v in ipairs(current_worldlist) do
if retval ~= "" then
retval = retval ..","
end
retval = retval .. core.formspec_escape(v.name) ..
" \\[" .. core.formspec_escape(v.gameid) .. "\\]"
end
return retval
end
--------------------------------------------------------------------------------
function menu_handle_key_up_down(fields,textlist,settingname)
if fields["key_up"] then
local oldidx = core.get_textlist_index(textlist)
if oldidx ~= nil and oldidx > 1 then
local newidx = oldidx -1
core.setting_set(settingname,
menudata.worldlist:get_raw_index(newidx))
end
return true
end
if fields["key_down"] then
local oldidx = core.get_textlist_index(textlist)
if oldidx ~= nil and oldidx < menudata.worldlist:size() then
local newidx = oldidx + 1
core.setting_set(settingname,
menudata.worldlist:get_raw_index(newidx))
end
return true
end
return false
end
--------------------------------------------------------------------------------
function asyncOnlineFavourites()
menudata.favorites = {}
core.handle_async(
function(param)
return core.get_favorites("online")
end,
nil,
function(result)
menudata.favorites = result
core.event_handler("Refresh")
end
)
end
--------------------------------------------------------------------------------
function text2textlist(xpos,ypos,width,height,tl_name,textlen,text,transparency)
local textlines = core.splittext(text,textlen)
local retval = "textlist[" .. xpos .. "," .. ypos .. ";"
.. width .. "," .. height .. ";"
.. tl_name .. ";"
for i=1, #textlines, 1 do
textlines[i] = textlines[i]:gsub("\r","")
retval = retval .. core.formspec_escape(textlines[i]) .. ","
end
retval = retval .. ";0;"
if transparency then
retval = retval .. "true"
end
retval = retval .. "]"
return retval
end

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@@ -0,0 +1,290 @@
--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
local function get_formspec(data)
local mod = data.list:get_list()[data.selected_mod]
local retval =
"size[11,6.5,true]" ..
"label[0.5,-0.25;" .. fgettext("World:") .. "]" ..
"label[1.75,-0.25;" .. data.worldspec.name .. "]"
if data.hide_gamemods then
retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";true]"
else
retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";false]"
end
if data.hide_modpackcontents then
retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";true]"
else
retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";false]"
end
if mod == nil then
mod = {name=""}
end
retval = retval ..
"label[0,0.45;" .. fgettext("Mod:") .. "]" ..
"label[0.75,0.45;" .. mod.name .. "]" ..
"label[0,1;" .. fgettext("Depends:") .. "]" ..
"textlist[0,1.5;5,4.25;world_config_depends;" ..
modmgr.get_dependencies(mod.path) .. ";0]" ..
"button[9.25,6.35;2,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" ..
"button[7.4,6.35;2,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]"
if mod ~= nil and mod.name ~= "" and mod.typ ~= "game_mod" then
if mod.is_modpack then
local rawlist = data.list:get_raw_list()
local all_enabled = true
for j=1,#rawlist,1 do
if rawlist[j].modpack == mod.name and
rawlist[j].enabled ~= true then
all_enabled = false
break
end
end
if all_enabled == false then
retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_enable;" .. fgettext("Enable MP") .. "]"
else
retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_disable;" .. fgettext("Disable MP") .. "]"
end
else
if mod.enabled then
retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";true]"
else
retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";false]"
end
end
end
retval = retval ..
"button[8.5,-0.125;2.5,0.5;btn_all_mods;" .. fgettext("Enable all") .. "]" ..
"textlist[5.5,0.5;5.5,5.75;world_config_modlist;"
retval = retval .. modmgr.render_modlist(data.list)
retval = retval .. ";" .. data.selected_mod .."]"
return retval
end
local function enable_mod(this, toset)
local mod = this.data.list:get_list()[this.data.selected_mod]
if mod.typ == "game_mod" then
-- game mods can't be enabled or disabled
elseif not mod.is_modpack then
if toset == nil then
mod.enabled = not mod.enabled
else
mod.enabled = toset
end
else
local list = this.data.list:get_raw_list()
for i=1,#list,1 do
if list[i].modpack == mod.name then
if toset == nil then
toset = not list[i].enabled
end
list[i].enabled = toset
end
end
end
end
local function handle_buttons(this, fields)
if fields["world_config_modlist"] ~= nil then
local event = core.explode_textlist_event(fields["world_config_modlist"])
this.data.selected_mod = event.index
if event.type == "DCL" then
enable_mod(this)
end
return true
end
if fields["key_enter"] ~= nil then
enable_mod(this)
return true
end
if fields["cb_mod_enable"] ~= nil then
local toset = core.is_yes(fields["cb_mod_enable"])
enable_mod(this,toset)
return true
end
if fields["btn_mp_enable"] ~= nil or
fields["btn_mp_disable"] then
local toset = (fields["btn_mp_enable"] ~= nil)
enable_mod(this,toset)
return true
end
if fields["cb_hide_gamemods"] ~= nil or
fields["cb_hide_mpcontent"] ~= nil then
local current = this.data.list:get_filtercriteria()
if current == nil then
current = {}
end
if core.is_yes(fields["cb_hide_gamemods"]) then
current.hide_game = true
this.data.hide_gamemods = true
else
current.hide_game = false
this.data.hide_gamemods = false
end
if core.is_yes(fields["cb_hide_mpcontent"]) then
current.hide_modpackcontents = true
this.data.hide_modpackcontents = true
else
current.hide_modpackcontents = false
this.data.hide_modpackcontents = false
end
this.data.list:set_filtercriteria(current)
return true
end
if fields["btn_config_world_save"] then
local filename = this.data.worldspec.path ..
DIR_DELIM .. "world.mt"
local worldfile = Settings(filename)
local mods = worldfile:to_table()
local rawlist = this.data.list:get_raw_list()
local i,mod
for i,mod in ipairs(rawlist) do
if not mod.is_modpack and
mod.typ ~= "game_mod" then
if mod.enabled then
worldfile:set("load_mod_"..mod.name, "true")
else
worldfile:set("load_mod_"..mod.name, "false")
end
mods["load_mod_"..mod.name] = nil
end
end
-- Remove mods that are not present anymore
for key,value in pairs(mods) do
if key:sub(1,9) == "load_mod_" then
worldfile:remove(key)
end
end
if not worldfile:write() then
core.log("error", "Failed to write world config file")
end
this:delete()
return true
end
if fields["btn_config_world_cancel"] then
this:delete()
return true
end
if fields["btn_all_mods"] then
local list = this.data.list:get_raw_list()
for i=1,#list,1 do
if list[i].typ ~= "game_mod" and
not list[i].is_modpack then
list[i].enabled = true
end
end
return true
end
return false
end
function create_configure_world_dlg(worldidx)
local dlg = dialog_create("sp_config_world",
get_formspec,
handle_buttons,
nil)
--TODO read from settings
dlg.data.hide_gamemods = false
dlg.data.hide_modpackcontents = false
dlg.data.selected_mod = 0
dlg.data.worldspec = core.get_worlds()[worldidx]
if dlg.data.worldspec == nil then dlg:delete() return nil end
dlg.data.worldconfig = modmgr.get_worldconfig(dlg.data.worldspec.path)
if dlg.data.worldconfig == nil or dlg.data.worldconfig.id == nil or
dlg.data.worldconfig.id == "" then
dlg:delete()
return nil
end
dlg.data.list = filterlist.create(
modmgr.preparemodlist, --refresh
modmgr.comparemod, --compare
function(element,uid) --uid match
if element.name == uid then
return true
end
end,
function(element,criteria)
if criteria.hide_game and
element.typ == "game_mod" then
return false
end
if criteria.hide_modpackcontents and
element.modpack ~= nil then
return false
end
return true
end, --filter
{ worldpath= dlg.data.worldspec.path,
gameid = dlg.data.worldspec.gameid }
)
dlg.data.list:set_filtercriteria(
{
hide_game=dlg.data.hide_gamemods,
hide_modpackcontents= dlg.data.hide_modpackcontents
})
dlg.data.list:add_sort_mechanism("alphabetic", sort_mod_list)
dlg.data.list:set_sortmode("alphabetic")
return dlg
end

View File

@@ -0,0 +1,132 @@
--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local function create_world_formspec(dialogdata)
local mapgens = {"v6", "v7", "indev", "singlenode", "math"}
local current_seed = core.setting_get("fixed_map_seed") or ""
local current_mg = core.setting_get("mg_name")
local mglist = ""
local selindex = 1
local i = 1
for k,v in pairs(mapgens) do
if current_mg == v then
selindex = i
end
i = i + 1
mglist = mglist .. v .. ","
end
mglist = mglist:sub(1, -2)
local gameid = core.setting_get("menu_last_game")
local game, gameidx = nil , 0
if gameid ~= nil then
game, gameidx = gamemgr.find_by_gameid(gameid)
if gameidx == nil then
gameidx = 0
end
end
local retval =
"size[12,6,true]" ..
"label[2,0;" .. fgettext("World name") .. "]"..
"field[4.5,0.4;6,0.5;te_world_name;;]" ..
"label[2,1;" .. fgettext("Seed") .. "]"..
"field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..
"label[2,2;" .. fgettext("Mapgen") .. "]"..
"dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
"label[2,3;" .. fgettext("Game") .. "]"..
"textlist[4.2,3;5.8,2.3;games;" .. gamemgr.gamelist() ..
";" .. gameidx .. ";true]" ..
"button[5,5.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
"button[7.5,5.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
return retval
end
local function create_world_buttonhandler(this, fields)
if fields["world_create_confirm"] or
fields["key_enter"] then
local worldname = fields["te_world_name"]
local gameindex = core.get_textlist_index("games")
if gameindex ~= nil and
worldname ~= "" then
local message = nil
if not menudata.worldlist:uid_exists_raw(worldname) then
core.setting_set("mg_name",fields["dd_mapgen"])
message = core.create_world(worldname,gameindex)
else
message = fgettext("A world named \"$1\" already exists", worldname)
end
core.setting_set("fixed_map_seed", fields["te_seed"])
if message ~= nil then
gamedata.errormessage = message
else
core.setting_set("menu_last_game",gamemgr.games[gameindex].id)
if this.data.update_worldlist_filter then
menudata.worldlist:set_filtercriteria(gamemgr.games[gameindex].id)
mm_texture.update("singleplayer", gamemgr.games[gameindex].id)
end
menudata.worldlist:refresh()
core.setting_set("mainmenu_last_selected_world",
menudata.worldlist:raw_index_by_uid(worldname))
end
else
gamedata.errormessage =
fgettext("No worldname given or no game selected")
end
this:delete()
return true
end
if fields["games"] then
return true
end
if fields["world_create_cancel"] then
this:delete()
return true
end
return false
end
function create_create_world_dlg(update_worldlistfilter)
local retval = dialog_create("sp_create_world",
create_world_formspec,
create_world_buttonhandler,
nil)
retval.update_worldlist_filter = update_worldlistfilter
return retval
end

View File

@@ -0,0 +1,68 @@
--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
local function delete_mod_formspec(dialogdata)
dialogdata.mod = modmgr.global_mods:get_list()[dialogdata.selected]
local retval =
"size[12.4,5,true]" ..
"field[1.75,1;10,3;;" .. fgettext("Are you sure you want to delete \"$1\"?", dialogdata.mod.name) .. ";]"..
"button[4,4.2;1,0.5;dlg_delete_mod_confirm;" .. fgettext("Yes") .. "]" ..
"button[6.5,4.2;3,0.5;dlg_delete_mod_cancel;" .. fgettext("No of course not!") .. "]"
return retval
end
--------------------------------------------------------------------------------
local function delete_mod_buttonhandler(this, fields)
if fields["dlg_delete_mod_confirm"] ~= nil then
if this.data.mod.path ~= nil and
this.data.mod.path ~= "" and
this.data.mod.path ~= core.get_modpath() then
if not core.delete_dir(this.data.mod.path) then
gamedata.errormessage = fgettext("Modmgr: failed to delete \"$1\"", this.data.mod.path)
end
modmgr.refresh_globals()
else
gamedata.errormessage = fgettext("Modmgr: invalid modpath \"$1\"", this.data.mod.path)
end
this:delete()
return true
end
if fields["dlg_delete_mod_cancel"] then
this:delete()
return true
end
return false
end
--------------------------------------------------------------------------------
function create_delete_mod_dlg(selected_index)
local retval = dialog_create("dlg_delete_mod",
delete_mod_formspec,
delete_mod_buttonhandler,
nil)
retval.data.selected = selected_index
return retval
end

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@@ -0,0 +1,64 @@
--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local function delete_world_formspec(dialogdata)
local retval =
"size[12,6,true]" ..
"label[2,2;" ..
fgettext("Delete World \"$1\"?", dialogdata.delete_name) .. "]"..
"button[3.5,4.2;2.6,0.5;world_delete_confirm;" .. fgettext("Yes").. "]" ..
"button[6,4.2;2.8,0.5;world_delete_cancel;" .. fgettext("No") .. "]"
return retval
end
local function delete_world_buttonhandler(this, fields)
if fields["world_delete_confirm"] then
if this.data.delete_index > 0 and
this.data.delete_index <= #menudata.worldlist:get_raw_list() then
core.delete_world(this.data.delete_index)
menudata.worldlist:refresh()
end
this:delete()
return true
end
if fields["world_delete_cancel"] then
this:delete()
return true
end
return false
end
function create_delete_world_dlg(name_to_del,index_to_del)
assert(name_to_del ~= nil and type(name_to_del) == "string" and name_to_del ~= "")
assert(index_to_del ~= nil and type(index_to_del) == "number")
local retval = dialog_create("delete_world",
delete_world_formspec,
delete_world_buttonhandler,
nil)
retval.data.delete_name = name_to_del
retval.data.delete_index = index_to_del
return retval
end

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--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
local function rename_modpack_formspec(dialogdata)
dialogdata.mod = modmgr.global_mods:get_list()[dialogdata.selected]
local retval =
"size[12.4,5,true]" ..
"label[1.75,1;".. fgettext("Rename Modpack:") .. "]"..
"field[4.5,1.4;6,0.5;te_modpack_name;;" ..
dialogdata.mod.name ..
"]" ..
"button[5,4.2;2.6,0.5;dlg_rename_modpack_confirm;"..
fgettext("Accept") .. "]" ..
"button[7.5,4.2;2.8,0.5;dlg_rename_modpack_cancel;"..
fgettext("Cancel") .. "]"
return retval
end
--------------------------------------------------------------------------------
local function rename_modpack_buttonhandler(this, fields)
if fields["dlg_rename_modpack_confirm"] ~= nil then
local oldpath = core.get_modpath() .. DIR_DELIM .. this.data.mod.name
local targetpath = core.get_modpath() .. DIR_DELIM .. fields["te_modpack_name"]
core.copy_dir(oldpath,targetpath,false)
modmgr.refresh_globals()
modmgr.selected_mod = modmgr.global_mods:get_current_index(
modmgr.global_mods:raw_index_by_uid(fields["te_modpack_name"]))
this:delete()
return true
end
if fields["dlg_rename_modpack_cancel"] then
this:delete()
return true
end
return false
end
--------------------------------------------------------------------------------
function create_rename_modpack_dlg(selected_index)
local retval = dialog_create("dlg_delete_mod",
rename_modpack_formspec,
rename_modpack_buttonhandler,
nil)
retval.data.selected = selected_index
return retval
end

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@@ -0,0 +1,83 @@
--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
gamemgr = {}
--------------------------------------------------------------------------------
function gamemgr.find_by_gameid(gameid)
for i=1,#gamemgr.games,1 do
if gamemgr.games[i].id == gameid then
return gamemgr.games[i], i
end
end
return nil, nil
end
--------------------------------------------------------------------------------
function gamemgr.get_game_mods(gamespec, retval)
if gamespec ~= nil and
gamespec.gamemods_path ~= nil and
gamespec.gamemods_path ~= "" then
get_mods(gamespec.gamemods_path, retval)
end
end
--------------------------------------------------------------------------------
function gamemgr.get_game_modlist(gamespec)
local retval = ""
local game_mods = {}
gamemgr.get_game_mods(gamespec, game_mods)
for i=1,#game_mods,1 do
if retval ~= "" then
retval = retval..","
end
retval = retval .. game_mods[i].name
end
return retval
end
--------------------------------------------------------------------------------
function gamemgr.get_game(index)
if index > 0 and index <= #gamemgr.games then
return gamemgr.games[index]
end
return nil
end
--------------------------------------------------------------------------------
function gamemgr.update_gamelist()
gamemgr.games = core.get_games()
end
--------------------------------------------------------------------------------
function gamemgr.gamelist()
local retval = ""
if #gamemgr.games > 0 then
retval = retval .. gamemgr.games[1].id
for i=2,#gamemgr.games,1 do
retval = retval .. "," .. gamemgr.games[i].name
end
end
return retval
end
--------------------------------------------------------------------------------
-- read initial data
--------------------------------------------------------------------------------
gamemgr.update_gamelist()

114
builtin/mainmenu/init.lua Normal file
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@@ -0,0 +1,114 @@
--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
mt_color_grey = "#AAAAAA"
mt_color_blue = "#0000DD"
mt_color_green = "#00DD00"
mt_color_dark_green = "#003300"
--for all other colors ask sfan5 to complete his work!
local menupath = core.get_mainmenu_path()
local basepath = core.get_builtin_path()
defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
DIR_DELIM .. "pack" .. DIR_DELIM
dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "async_event.lua")
dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "filterlist.lua")
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "buttonbar.lua")
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "dialog.lua")
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "tabview.lua")
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "ui.lua")
dofile(menupath .. DIR_DELIM .. "common.lua")
dofile(menupath .. DIR_DELIM .. "gamemgr.lua")
dofile(menupath .. DIR_DELIM .. "modmgr.lua")
dofile(menupath .. DIR_DELIM .. "store.lua")
dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_delete_mod.lua")
dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
dofile(menupath .. DIR_DELIM .. "tab_mods.lua")
dofile(menupath .. DIR_DELIM .. "tab_multiplayer.lua")
dofile(menupath .. DIR_DELIM .. "tab_server.lua")
dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
dofile(menupath .. DIR_DELIM .. "tab_singleplayer.lua")
dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua")
dofile(menupath .. DIR_DELIM .. "textures.lua")
--------------------------------------------------------------------------------
local function main_event_handler(tabview,event)
if event == "MenuQuit" then
core.close()
end
return true
end
--------------------------------------------------------------------------------
local function init_globals()
--init gamedata
gamedata.worldindex = 0
menudata.worldlist = filterlist.create(
core.get_worlds,
compare_worlds,
function(element,uid)
if element.name == uid then
return true
end
return false
end, --unique id compare fct
function(element,gameid)
if element.gameid == gameid then
return true
end
return false
end --filter fct
)
menudata.worldlist:add_sort_mechanism("alphabetic",sort_worlds_alphabetic)
menudata.worldlist:set_sortmode("alphabetic")
mm_texture.init()
--create main tabview
local tv_main = tabview_create("maintab",{x=12,y=5.2},{x=0,y=0})
tv_main:set_autosave_tab(true)
tv_main:add(tab_singleplayer)
tv_main:add(tab_multiplayer)
tv_main:add(tab_server)
tv_main:add(tab_settings)
tv_main:add(tab_texturepacks)
tv_main:add(tab_mods)
tv_main:add(tab_credits)
tv_main:set_global_event_handler(main_event_handler)
tv_main:set_tab(core.setting_get("maintab_LAST"))
ui.set_default("maintab")
tv_main:show()
--create modstore ui
modstore.init({x=12,y=8},4,3)
ui.update()
core.sound_play("main_menu", true)
end
init_globals()

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@@ -0,0 +1,102 @@
--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
mt_color_grey = "#AAAAAA"
mt_color_blue = "#0000DD"
mt_color_green = "#00DD00"
mt_color_dark_green = "#003300"
--marker for android specific code
ANDROID = true
local menupath = core.get_mainmenu_path()
local basepath = core.get_builtin_path()
defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
DIR_DELIM .. "pack" .. DIR_DELIM
dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "async_event.lua")
dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "filterlist.lua")
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "buttonbar.lua")
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "dialog.lua")
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "tabview.lua")
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "ui.lua")
dofile(menupath .. DIR_DELIM .. "common.lua")
dofile(menupath .. DIR_DELIM .. "gamemgr.lua")
dofile(menupath .. DIR_DELIM .. "modmgr.lua")
dofile(menupath .. DIR_DELIM .. "store.lua")
dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
dofile(menupath .. DIR_DELIM .. "tab_mods.lua")
dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
--------------------------------------------------------------------------------
local function main_event_handler(tabview,event)
if event == "MenuQuit" then
core.close()
end
return true
end
local function init_globals()
--init gamedata
gamedata.worldindex = 0
local worldlist = core.get_worlds()
local found_singleplayerworld = false
for i=1,#worldlist,1 do
if worldlist[i].name == "singleplayerworld" then
found_singleplayerworld = true
gamedata.worldindex = i
end
end
if not found_singleplayerworld then
core.create_world("singleplayerworld", 1)
local worldlist = core.get_worlds()
for i=1,#worldlist,1 do
if worldlist[i].name == "singleplayerworld" then
gamedata.worldindex = i
end
end
end
--create main tabview
local tv_main = tabview_create("maintab",{x=12,y=5.2},{x=-0,y=-0})
tv_main:add(tab_simple_main)
tv_main:add(tab_mods)
tv_main:add(tab_settings)
tv_main:add(tab_credits)
tv_main:set_global_event_handler(main_event_handler)
tv_main:set_fixed_size(false)
ui.set_default("maintab")
tv_main:show()
--create modstore ui
modstore.init({x=12,y=6},3,2)
ui.update()
core.sound_play("main_menu", true)
end
init_globals()

562
builtin/mainmenu/modmgr.lua Normal file
View File

@@ -0,0 +1,562 @@
--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
function get_mods(path,retval,modpack)
local mods = core.get_dirlist(path,true)
for i=1,#mods,1 do
local toadd = {}
local modpackfile = nil
toadd.name = mods[i]
toadd.path = path .. DIR_DELIM .. mods[i] .. DIR_DELIM
if modpack ~= nil and
modpack ~= "" then
toadd.modpack = modpack
else
local filename = path .. DIR_DELIM .. mods[i] .. DIR_DELIM .. "modpack.txt"
local error = nil
modpackfile,error = io.open(filename,"r")
end
if modpackfile ~= nil then
modpackfile:close()
toadd.is_modpack = true
table.insert(retval,toadd)
get_mods(path .. DIR_DELIM .. mods[i],retval,mods[i])
else
table.insert(retval,toadd)
end
end
end
--modmanager implementation
modmgr = {}
--------------------------------------------------------------------------------
function modmgr.extract(modfile)
if modfile.type == "zip" then
local tempfolder = os.tempfolder()
if tempfolder ~= nil and
tempfolder ~= "" then
core.create_dir(tempfolder)
if core.extract_zip(modfile.name,tempfolder) then
return tempfolder
end
end
end
return nil
end
-------------------------------------------------------------------------------
function modmgr.getbasefolder(temppath)
if temppath == nil then
return {
type = "invalid",
path = ""
}
end
local testfile = io.open(temppath .. DIR_DELIM .. "init.lua","r")
if testfile ~= nil then
testfile:close()
return {
type="mod",
path=temppath
}
end
testfile = io.open(temppath .. DIR_DELIM .. "modpack.txt","r")
if testfile ~= nil then
testfile:close()
return {
type="modpack",
path=temppath
}
end
local subdirs = core.get_dirlist(temppath,true)
--only single mod or modpack allowed
if #subdirs ~= 1 then
return {
type = "invalid",
path = ""
}
end
testfile =
io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."init.lua","r")
if testfile ~= nil then
testfile:close()
return {
type="mod",
path= temppath .. DIR_DELIM .. subdirs[1]
}
end
testfile =
io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."modpack.txt","r")
if testfile ~= nil then
testfile:close()
return {
type="modpack",
path=temppath .. DIR_DELIM .. subdirs[1]
}
end
return {
type = "invalid",
path = ""
}
end
--------------------------------------------------------------------------------
function modmgr.isValidModname(modpath)
if modpath:find("-") ~= nil then
return false
end
return true
end
--------------------------------------------------------------------------------
function modmgr.parse_register_line(line)
local pos1 = line:find("\"")
local pos2 = nil
if pos1 ~= nil then
pos2 = line:find("\"",pos1+1)
end
if pos1 ~= nil and pos2 ~= nil then
local item = line:sub(pos1+1,pos2-1)
if item ~= nil and
item ~= "" then
local pos3 = item:find(":")
if pos3 ~= nil then
local retval = item:sub(1,pos3-1)
if retval ~= nil and
retval ~= "" then
return retval
end
end
end
end
return nil
end
--------------------------------------------------------------------------------
function modmgr.parse_dofile_line(modpath,line)
local pos1 = line:find("\"")
local pos2 = nil
if pos1 ~= nil then
pos2 = line:find("\"",pos1+1)
end
if pos1 ~= nil and pos2 ~= nil then
local filename = line:sub(pos1+1,pos2-1)
if filename ~= nil and
filename ~= "" and
filename:find(".lua") then
return modmgr.identify_modname(modpath,filename)
end
end
return nil
end
--------------------------------------------------------------------------------
function modmgr.identify_modname(modpath,filename)
local testfile = io.open(modpath .. DIR_DELIM .. filename,"r")
if testfile ~= nil then
local line = testfile:read()
while line~= nil do
local modname = nil
if line:find("minetest.register_tool") then
modname = modmgr.parse_register_line(line)
end
if line:find("minetest.register_craftitem") then
modname = modmgr.parse_register_line(line)
end
if line:find("minetest.register_node") then
modname = modmgr.parse_register_line(line)
end
if line:find("dofile") then
modname = modmgr.parse_dofile_line(modpath,line)
end
if modname ~= nil then
testfile:close()
return modname
end
line = testfile:read()
end
testfile:close()
end
return nil
end
--------------------------------------------------------------------------------
function modmgr.render_modlist(render_list)
local retval = ""
if render_list == nil then
if modmgr.global_mods == nil then
modmgr.refresh_globals()
end
render_list = modmgr.global_mods
end
local list = render_list:get_list()
local last_modpack = nil
for i,v in ipairs(list) do
if retval ~= "" then
retval = retval ..","
end
local color = ""
if v.is_modpack then
local rawlist = render_list:get_raw_list()
local all_enabled = true
for j=1,#rawlist,1 do
if rawlist[j].modpack == list[i].name and
rawlist[j].enabled ~= true then
all_enabled = false
break
end
end
if all_enabled == false then
color = mt_color_grey
else
color = mt_color_dark_green
end
end
if v.typ == "game_mod" then
color = mt_color_blue
else
if v.enabled then
color = mt_color_green
end
end
retval = retval .. color
if v.modpack ~= nil then
retval = retval .. " "
end
retval = retval .. v.name
end
return retval
end
--------------------------------------------------------------------------------
function modmgr.get_dependencies(modfolder)
local toadd = ""
if modfolder ~= nil then
local filename = modfolder ..
DIR_DELIM .. "depends.txt"
local dependencyfile = io.open(filename,"r")
if dependencyfile then
local dependency = dependencyfile:read("*l")
while dependency do
if toadd ~= "" then
toadd = toadd .. ","
end
toadd = toadd .. dependency
dependency = dependencyfile:read()
end
dependencyfile:close()
end
end
return toadd
end
--------------------------------------------------------------------------------
function modmgr.get_worldconfig(worldpath)
local filename = worldpath ..
DIR_DELIM .. "world.mt"
local worldfile = Settings(filename)
local worldconfig = {}
worldconfig.global_mods = {}
worldconfig.game_mods = {}
for key,value in pairs(worldfile:to_table()) do
if key == "gameid" then
worldconfig.id = value
else
worldconfig.global_mods[key] = core.is_yes(value)
end
end
--read gamemods
local gamespec = gamemgr.find_by_gameid(worldconfig.id)
gamemgr.get_game_mods(gamespec, worldconfig.game_mods)
return worldconfig
end
--------------------------------------------------------------------------------
function modmgr.installmod(modfilename,basename)
local modfile = modmgr.identify_filetype(modfilename)
local modpath = modmgr.extract(modfile)
if modpath == nil then
gamedata.errormessage = fgettext("Install Mod: file: \"$1\"", modfile.name) ..
fgettext("\nInstall Mod: unsupported filetype \"$1\" or broken archive", modfile.type)
return
end
local basefolder = modmgr.getbasefolder(modpath)
if basefolder.type == "modpack" then
local clean_path = nil
if basename ~= nil then
clean_path = "mp_" .. basename
end
if clean_path == nil then
clean_path = get_last_folder(cleanup_path(basefolder.path))
end
if clean_path ~= nil then
local targetpath = core.get_modpath() .. DIR_DELIM .. clean_path
if not core.copy_dir(basefolder.path,targetpath) then
gamedata.errormessage = fgettext("Failed to install $1 to $2", basename, targetpath)
end
else
gamedata.errormessage = fgettext("Install Mod: unable to find suitable foldername for modpack $1", modfilename)
end
end
if basefolder.type == "mod" then
local targetfolder = basename
if targetfolder == nil then
targetfolder = modmgr.identify_modname(basefolder.path,"init.lua")
end
--if heuristic failed try to use current foldername
if targetfolder == nil then
targetfolder = get_last_folder(basefolder.path)
end
if targetfolder ~= nil and modmgr.isValidModname(targetfolder) then
local targetpath = core.get_modpath() .. DIR_DELIM .. targetfolder
core.copy_dir(basefolder.path,targetpath)
else
gamedata.errormessage = fgettext("Install Mod: unable to find real modname for: $1", modfilename)
end
end
core.delete_dir(modpath)
modmgr.refresh_globals()
end
--------------------------------------------------------------------------------
function modmgr.preparemodlist(data)
local retval = {}
local global_mods = {}
local game_mods = {}
--read global mods
local modpath = core.get_modpath()
if modpath ~= nil and
modpath ~= "" then
get_mods(modpath,global_mods)
end
for i=1,#global_mods,1 do
global_mods[i].typ = "global_mod"
table.insert(retval,global_mods[i])
end
--read game mods
local gamespec = gamemgr.find_by_gameid(data.gameid)
gamemgr.get_game_mods(gamespec, game_mods)
for i=1,#game_mods,1 do
game_mods[i].typ = "game_mod"
table.insert(retval,game_mods[i])
end
if data.worldpath == nil then
return retval
end
--read world mod configuration
local filename = data.worldpath ..
DIR_DELIM .. "world.mt"
local worldfile = Settings(filename)
for key,value in pairs(worldfile:to_table()) do
if key:sub(1, 9) == "load_mod_" then
key = key:sub(10)
local element = nil
for i=1,#retval,1 do
if retval[i].name == key and
not retval[i].is_modpack then
element = retval[i]
break
end
end
if element ~= nil then
element.enabled = core.is_yes(value)
else
core.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found")
end
end
end
return retval
end
--------------------------------------------------------------------------------
function modmgr.comparemod(elem1,elem2)
if elem1 == nil or elem2 == nil then
return false
end
if elem1.name ~= elem2.name then
return false
end
if elem1.is_modpack ~= elem2.is_modpack then
return false
end
if elem1.typ ~= elem2.typ then
return false
end
if elem1.modpack ~= elem2.modpack then
return false
end
if elem1.path ~= elem2.path then
return false
end
return true
end
--------------------------------------------------------------------------------
function modmgr.mod_exists(basename)
if modmgr.global_mods == nil then
modmgr.refresh_globals()
end
if modmgr.global_mods:raw_index_by_uid(basename) > 0 then
return true
end
return false
end
--------------------------------------------------------------------------------
function modmgr.get_global_mod(idx)
if modmgr.global_mods == nil then
return nil
end
if idx == nil or idx < 1 or
idx > modmgr.global_mods:size() then
return nil
end
return modmgr.global_mods:get_list()[idx]
end
--------------------------------------------------------------------------------
function modmgr.refresh_globals()
modmgr.global_mods = filterlist.create(
modmgr.preparemodlist, --refresh
modmgr.comparemod, --compare
function(element,uid) --uid match
if element.name == uid then
return true
end
end,
nil, --filter
{}
)
modmgr.global_mods:add_sort_mechanism("alphabetic", sort_mod_list)
modmgr.global_mods:set_sortmode("alphabetic")
end
--------------------------------------------------------------------------------
function modmgr.identify_filetype(name)
if name:sub(-3):lower() == "zip" then
return {
name = name,
type = "zip"
}
end
if name:sub(-6):lower() == "tar.gz" or
name:sub(-3):lower() == "tgz"then
return {
name = name,
type = "tgz"
}
end
if name:sub(-6):lower() == "tar.bz2" then
return {
name = name,
type = "tbz"
}
end
if name:sub(-2):lower() == "7z" then
return {
name = name,
type = "7z"
}
end
return {
name = name,
type = "ukn"
}
end

View File

@@ -22,20 +22,18 @@ modstore = {}
--------------------------------------------------------------------------------
-- @function [parent=#modstore] init
function modstore.init()
modstore.tabnames = {}
function modstore.init(size, unsortedmods, searchmods)
table.insert(modstore.tabnames,"dialog_modstore_unsorted")
table.insert(modstore.tabnames,"dialog_modstore_search")
modstore.mods_on_unsorted_page = unsortedmods
modstore.mods_on_search_page = searchmods
modstore.modsperpage = modstore.mods_on_unsorted_page
modstore.modsperpage = 5
modstore.basetexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" ..
modstore.basetexturedir = core.get_texturepath() .. DIR_DELIM .. "base" ..
DIR_DELIM .. "pack" .. DIR_DELIM
modstore.lastmodtitle = ""
modstore.last_search = ""
modstore.searchlist = filterlist.create(
function()
if modstore.modlist_unsorted ~= nil and
@@ -57,18 +55,18 @@ function modstore.init()
return false
end
substring = substring:upper()
if element.title ~= nil and
element.title:upper():find(substring) ~= nil then
return true
end
if element.details ~= nil and
element.details.author ~= nil and
element.details.author:upper():find(substring) ~= nil then
return true
end
if element.details ~= nil and
element.details.description ~= nil and
element.details.description:upper():find(substring) ~= nil then
@@ -79,6 +77,31 @@ function modstore.init()
)
modstore.current_list = nil
modstore.tv_store = tabview_create("modstore",size,{x=0,y=0})
modstore.tv_store:set_global_event_handler(modstore.handle_events)
modstore.tv_store:add(
{
name = "unsorted",
caption = fgettext("Unsorted"),
cbf_formspec = modstore.unsorted_tab,
cbf_button_handler = modstore.handle_buttons,
on_change =
function() modstore.modsperpage = modstore.mods_on_unsorted_page end
}
)
modstore.tv_store:add(
{
name = "search",
caption = fgettext("Search"),
cbf_formspec = modstore.getsearchpage,
cbf_button_handler = modstore.handle_buttons,
on_change = modstore.activate_search_tab
}
)
end
--------------------------------------------------------------------------------
@@ -95,107 +118,81 @@ function modstore.nametoindex(name)
end
--------------------------------------------------------------------------------
-- @function [parent=#modstore] getsuccessfuldialog
function modstore.getsuccessfuldialog()
local retval = ""
retval = retval .. "size[6,2]"
if modstore.lastmodentry ~= nil then
retval = retval .. "label[0,0.25;" .. fgettext("Successfully installed:") .. "]"
retval = retval .. "label[3,0.25;" .. modstore.lastmodentry.moddetails.title .. "]"
retval = retval .. "label[0,0.75;" .. fgettext("Shortname:") .. "]"
retval = retval .. "label[3,0.75;" .. engine.formspec_escape(modstore.lastmodentry.moddetails.basename) .. "]"
end
retval = retval .. "button[2.5,1.5;1,0.5;btn_confirm_mod_successfull;" .. fgettext("ok") .. "]"
return retval
end
--------------------------------------------------------------------------------
-- @function [parent=#modstore] gettab
function modstore.gettab(tabname)
local retval = ""
local is_modstore_tab = false
if tabname == "dialog_modstore_unsorted" then
modstore.modsperpage = 5
retval = modstore.getmodlist(modstore.modlist_unsorted)
is_modstore_tab = true
end
if tabname == "dialog_modstore_search" then
retval = modstore.getsearchpage()
is_modstore_tab = true
end
if is_modstore_tab then
return modstore.tabheader(tabname) .. retval
end
if tabname == "modstore_mod_installed" then
return modstore.getsuccessfuldialog()
end
if tabname == "modstore_downloading" then
return "size[6,2]label[0.25,0.75;" .. fgettext("Downloading") ..
" " .. modstore.lastmodtitle .. " " ..
-- @function [parent=#modstore] showdownloading
function modstore.showdownloading(title)
local new_dlg = dialog_create("store_downloading",
function(data)
return "size[6,2]label[0.25,0.75;" .. fgettext("Downloading") ..
" " .. data.title .. " " ..
fgettext("please wait...") .. "]"
end
end,
function(this,fields)
if fields["btn_hidden_close_download"] ~= nil then
if fields["btn_hidden_close_download"].successfull then
modstore.lastmodentry = fields["btn_hidden_close_download"]
modstore.successfulldialog()
else
modstore.lastmodtitle = ""
end
return ""
this:delete()
return true
end
return false
end,
nil,
modstore.tv_store)
new_dlg.data.title = title
new_dlg:show()
end
--------------------------------------------------------------------------------
-- @function [parent=#modstore] tabheader
function modstore.tabheader(tabname)
local retval = "size[12,10.25]"
retval = retval .. "tabheader[-0.3,-0.99;modstore_tab;" ..
"Unsorted,Search;" ..
modstore.nametoindex(tabname) .. ";true;false]" ..
"button[4,9.9;4,0.5;btn_modstore_close;" ..
fgettext("Close modstore") .. "]"
-- @function [parent=#modstore] successfulldialog
function modstore.successfulldialog()
local new_dlg = dialog_create("store_downloading",
function(data)
local retval = ""
retval = retval .. "size[6,2,true]"
if modstore.lastmodentry ~= nil then
retval = retval .. "label[0,0.25;" .. fgettext("Successfully installed:") .. "]"
retval = retval .. "label[3,0.25;" .. modstore.lastmodentry.moddetails.title .. "]"
return retval
retval = retval .. "label[0,0.75;" .. fgettext("Shortname:") .. "]"
retval = retval .. "label[3,0.75;" .. core.formspec_escape(modstore.lastmodentry.moddetails.basename) .. "]"
end
retval = retval .. "button[2.5,1.5;1,0.5;btn_confirm_mod_successfull;" .. fgettext("ok") .. "]"
end,
function(this,fields)
if fields["btn_confirm_mod_successfull"] ~= nil then
this.parent:show()
this:hide()
this:delete()
return true
end
return false
end,
nil,
modstore.tv_store)
new_dlg.data.title = title
new_dlg:show()
end
--------------------------------------------------------------------------------
-- @function [parent=#modstore] handle_buttons
function modstore.handle_buttons(current_tab,fields)
if fields["modstore_tab"] then
local index = tonumber(fields["modstore_tab"])
if index > 0 and
index <= #modstore.tabnames then
if modstore.tabnames[index] == "dialog_modstore_search" then
filterlist.set_filtercriteria(modstore.searchlist,modstore.last_search)
filterlist.refresh(modstore.searchlist)
modstore.modsperpage = 4
modstore.currentlist = {
page = 0,
pagecount =
math.ceil(filterlist.size(modstore.searchlist) / modstore.modsperpage),
data = filterlist.get_list(modstore.searchlist),
}
end
return {
current_tab = modstore.tabnames[index],
is_dialog = true,
show_buttons = false
}
end
end
function modstore.handle_buttons(parent, fields, name, data)
if fields["btn_modstore_page_up"] then
if modstore.current_list ~= nil and modstore.current_list.page > 0 then
modstore.current_list.page = modstore.current_list.page - 1
end
return true
end
if fields["btn_modstore_page_down"] then
@@ -203,34 +200,7 @@ function modstore.handle_buttons(current_tab,fields)
modstore.current_list.page <modstore.current_list.pagecount-1 then
modstore.current_list.page = modstore.current_list.page +1
end
end
if fields["btn_hidden_close_download"] ~= nil then
if fields["btn_hidden_close_download"].successfull then
modstore.lastmodentry = fields["btn_hidden_close_download"]
return {
current_tab = "modstore_mod_installed",
is_dialog = true,
show_buttons = false
}
else
modstore.lastmodtitle = ""
return {
current_tab = modstore.tabnames[1],
is_dialog = true,
show_buttons = false
}
end
end
if fields["btn_confirm_mod_successfull"] then
modstore.lastmodentry = nil
modstore.lastmodtitle = ""
return {
current_tab = modstore.tabnames[1],
is_dialog = true,
show_buttons = false
}
return true
end
if fields["btn_modstore_search"] or
@@ -243,17 +213,14 @@ function modstore.handle_buttons(current_tab,fields)
pagecount = math.ceil(filterlist.size(modstore.searchlist) / modstore.modsperpage),
data = filterlist.get_list(modstore.searchlist),
}
return true
end
if fields["btn_modstore_close"] then
return {
is_dialog = false,
show_buttons = true,
current_tab = engine.setting_get("main_menu_tab")
}
parent:hide()
return true
end
for key,value in pairs(fields) do
local foundat = key:find("btn_install_mod_")
if ( foundat == 1) then
@@ -265,34 +232,34 @@ function modstore.handle_buttons(current_tab,fields)
if modstore.lastmodtitle ~= "" then
modstore.lastmodtitle = modstore.lastmodtitle .. ", "
end
modstore.lastmodtitle = modstore.lastmodtitle .. moddetails.title
engine.handle_async(
if not core.handle_async(
function(param)
local fullurl = engine.setting_get("modstore_download_url") ..
local fullurl = core.setting_get("modstore_download_url") ..
param.moddetails.download_url
if param.version ~= nil then
local found = false
for i=1,#param.moddetails.versions, 1 do
if param.moddetails.versions[i].date:sub(1,10) == param.version then
fullurl = engine.setting_get("modstore_download_url") ..
fullurl = core.setting_get("modstore_download_url") ..
param.moddetails.versions[i].download_url
found = true
end
end
if not found then
core.log("error","no download url found for version " .. dump(param.version))
return {
moddetails = param.moddetails,
successfull = false
}
end
end
if engine.download_file(fullurl,param.filename) then
if core.download_file(fullurl,param.filename) then
return {
texturename = param.texturename,
moddetails = param.moddetails,
@@ -300,8 +267,9 @@ function modstore.handle_buttons(current_tab,fields)
successfull = true
}
else
core.log("error","downloading " .. dump(fullurl) .. " failed")
return {
modtitle = param.title,
moddetails = param.moddetails,
successfull = false
}
end
@@ -313,32 +281,43 @@ function modstore.handle_buttons(current_tab,fields)
texturename = modstore.modlist_unsorted.data[i].texturename
},
function(result)
print("Result from async: " .. dump(result.successfull))
if result.successfull then
modmgr.installmod(result.filename,result.moddetails.basename)
os.remove(result.filename)
else
gamedata.errormessage = "Failed to download " .. result.moddetails.title
end
if gamedata.errormessage == nil then
engine.button_handler({btn_hidden_close_download=result})
core.button_handler({btn_hidden_close_download=result})
else
engine.button_handler({btn_hidden_close_download={successfull=false}})
core.button_handler({btn_hidden_close_download={successfull=false}})
end
end
)
return {
current_tab = "modstore_downloading",
is_dialog = true,
show_buttons = false,
ignore_menu_quit = true
}
) then
print("ERROR: async event failed")
gamedata.errormessage = "Failed to download " .. modstore.lastmodtitle
end
parent:hide()
modstore.showdownloading(modstore.lastmodtitle)
return true
end
end
break
return true
end
end
return false
end
--------------------------------------------------------------------------------
-- @function [parent=#modstore] handle_events
function modstore.handle_events(this,event)
if (event == "MenuQuit") then
this:hide()
return true
end
end
--------------------------------------------------------------------------------
@@ -349,9 +328,9 @@ function modstore.update_modlist()
modstore.modlist_unsorted.pagecount = 1
modstore.modlist_unsorted.page = 0
engine.handle_async(
core.handle_async(
function(param)
return engine.get_modstore_list()
return core.get_modstore_list()
end,
nil,
function(result)
@@ -368,7 +347,7 @@ function modstore.update_modlist()
end
modstore.modlist_unsorted.page = 0
modstore.fetchdetails()
engine.event_handler("Refresh")
core.event_handler("Refresh")
end
end
)
@@ -379,9 +358,9 @@ end
function modstore.fetchdetails()
for i=1,#modstore.modlist_unsorted.data,1 do
engine.handle_async(
core.handle_async(
function(param)
param.details = engine.get_modstore_details(tostring(param.modid))
param.details = core.get_modstore_details(tostring(param.modid))
return param
end,
{
@@ -396,7 +375,7 @@ function modstore.fetchdetails()
modstore.modlist_unsorted.data[result.listindex].id ~= nil then
modstore.modlist_unsorted.data[result.listindex].details = result.details
engine.event_handler("Refresh")
core.event_handler("Refresh")
end
end
)
@@ -410,30 +389,30 @@ function modstore.getscreenshot(ypos,listentry)
if listentry.details ~= nil and
(listentry.details.screenshot_url == nil or
listentry.details.screenshot_url == "") then
if listentry.texturename == nil then
listentry.texturename = modstore.basetexturedir .. "no_screenshot.png"
end
return "image[0,".. ypos .. ";3,2;" ..
engine.formspec_escape(listentry.texturename) .. "]"
core.formspec_escape(listentry.texturename) .. "]"
end
if listentry.details ~= nil and
listentry.texturename == nil then
--make sure we don't download multiple times
listentry.texturename = "in progress"
--prepare url and filename
local fullurl = engine.setting_get("modstore_download_url") ..
local fullurl = core.setting_get("modstore_download_url") ..
listentry.details.screenshot_url
local filename = os.tempfolder() .. "_MID_" .. listentry.id
--trigger download
engine.handle_async(
core.handle_async(
--first param is downloadfct
function(param)
param.successfull = engine.download_file(param.fullurl,param.filename)
param.successfull = core.download_file(param.fullurl,param.filename)
return param
end,
--second parameter is data passed to async job
@@ -454,9 +433,9 @@ function modstore.getscreenshot(ypos,listentry)
end
end
if found then
engine.event_handler("Refresh")
core.event_handler("Refresh")
else
engine.log("error","got screenshot but didn't find matching mod: " .. result.modid)
core.log("error","got screenshot but didn't find matching mod: " .. result.modid)
end
end
end
@@ -466,9 +445,9 @@ function modstore.getscreenshot(ypos,listentry)
if listentry.texturename ~= nil and
listentry.texturename ~= "in progress" then
return "image[0,".. ypos .. ";3,2;" ..
engine.formspec_escape(listentry.texturename) .. "]"
core.formspec_escape(listentry.texturename) .. "]"
end
return ""
end
@@ -476,7 +455,7 @@ end
--@function [parent=#modstore] getshortmodinfo
function modstore.getshortmodinfo(ypos,listentry,details)
local retval = ""
retval = retval .. "box[0," .. ypos .. ";11.4,1.75;#FFFFFF]"
--screenshot
@@ -484,19 +463,19 @@ function modstore.getshortmodinfo(ypos,listentry,details)
--title + author
retval = retval .."label[2.75," .. ypos .. ";" ..
engine.formspec_escape(details.title) .. " (" .. details.author .. ")]"
core.formspec_escape(details.title) .. " (" .. details.author .. ")]"
--description
local descriptiony = ypos + 0.5
retval = retval .. "textarea[3," .. descriptiony .. ";6.5,1.55;;" ..
engine.formspec_escape(details.description) .. ";]"
core.formspec_escape(details.description) .. ";]"
--rating
local ratingy = ypos
retval = retval .."label[7," .. ratingy .. ";" ..
fgettext("Rating") .. ":]"
retval = retval .. "label[8.7," .. ratingy .. ";" .. details.rating .."]"
--versions (IMPORTANT has to be defined AFTER rating)
if details.versions ~= nil and
#details.versions > 1 then
@@ -507,7 +486,7 @@ function modstore.getshortmodinfo(ypos,listentry,details)
if versions ~= "" then
versions = versions .. ","
end
versions = versions .. details.versions[i].date:sub(1,10)
end
retval = retval .. versions .. ";1]"
@@ -524,35 +503,38 @@ function modstore.getshortmodinfo(ypos,listentry,details)
retval = retval .. fgettext("Install") .."]"
end
end
return retval
end
--------------------------------------------------------------------------------
--@function [parent=#modstore] getmodlist
function modstore.getmodlist(list,yoffset)
modstore.current_list = list
if #list.data == 0 then
return ""
end
if yoffset == nil then
yoffset = 0
end
local sb_y_start = 0.2 + yoffset
local sb_y_end = (modstore.modsperpage * 1.75) + ((modstore.modsperpage-1) * 0.15)
local close_button = "button[4," .. (sb_y_end + 0.3 + yoffset) ..
";4,0.5;btn_modstore_close;" .. fgettext("Close store") .. "]"
if #list.data == 0 then
return close_button
end
local scrollbar = ""
scrollbar = scrollbar .. "label[0.1,9.5;"
scrollbar = scrollbar .. "label[0.1,".. (sb_y_end + 0.25 + yoffset) ..";"
.. fgettext("Page $1 of $2", list.page+1, list.pagecount) .. "]"
scrollbar = scrollbar .. "box[11.6," .. (yoffset + 0.35) .. ";0.28,"
.. (8.6 - yoffset) .. ";#000000]"
local scrollbarpos = (yoffset + 0.75) +
((7.7 -yoffset)/(list.pagecount-1)) * list.page
scrollbar = scrollbar .. "box[11.6," .. sb_y_start .. ";0.28," .. sb_y_end .. ";#000000]"
local scrollbarpos = (sb_y_start + 0.5) +
((sb_y_end -1.6)/(list.pagecount-1)) * list.page
scrollbar = scrollbar .. "box[11.6," ..scrollbarpos .. ";0.28,0.5;#32CD32]"
scrollbar = scrollbar .. "button[11.6," .. (yoffset + (0.3))
scrollbar = scrollbar .. "button[11.6," .. (sb_y_start)
.. ";0.5,0.5;btn_modstore_page_up;^]"
scrollbar = scrollbar .. "button[11.6," .. 9.0
scrollbar = scrollbar .. "button[11.6," .. (sb_y_start + sb_y_end - 0.5)
.. ";0.5,0.5;btn_modstore_page_down;v]"
local retval = ""
@@ -578,22 +560,22 @@ function modstore.getmodlist(list,yoffset)
if details ~= nil then
local screenshot_ypos =
yoffset +(i-1 - (list.page * modstore.modsperpage))*1.9 +0.2
retval = retval .. modstore.getshortmodinfo(screenshot_ypos,
list.data[i],
details)
end
end
return retval .. scrollbar
return retval .. scrollbar .. close_button
end
--------------------------------------------------------------------------------
--@function [parent=#modstore] getsearchpage
function modstore.getsearchpage()
function modstore.getsearchpage(tabview, name, tabdata)
local retval = ""
local search = ""
if modstore.last_search ~= nil then
search = modstore.last_search
end
@@ -602,9 +584,6 @@ function modstore.getsearchpage()
"button[9.5,0.2;2.5,0.5;btn_modstore_search;".. fgettext("Search") .. "]" ..
"field[0.5,0.5;9,0.5;te_modstore_search;;" .. search .. "]"
--show 4 mods only
modstore.modsperpage = 4
retval = retval ..
modstore.getmodlist(
modstore.currentlist,
@@ -613,3 +592,27 @@ function modstore.getsearchpage()
return retval;
end
--------------------------------------------------------------------------------
--@function [parent=#modstore] unsorted_tab
function modstore.unsorted_tab()
return modstore.getmodlist(modstore.modlist_unsorted)
end
--------------------------------------------------------------------------------
--@function [parent=#modstore] activate_search_tab
function modstore.activate_search_tab(type, old_tab, new_tab)
if old_tab == new_tab then
return
end
filterlist.set_filtercriteria(modstore.searchlist,modstore.last_search)
filterlist.refresh(modstore.searchlist)
modstore.modsperpage = modstore.mods_on_search_page
modstore.currentlist = {
page = 0,
pagecount =
math.ceil(filterlist.size(modstore.searchlist) / modstore.modsperpage),
data = filterlist.get_list(modstore.searchlist),
}
end

View File

@@ -0,0 +1,62 @@
--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
tab_credits = {
name = "credits",
caption = fgettext("Credits"),
cbf_formspec = function (tabview, name, tabdata)
local logofile = defaulttexturedir .. "logo.png"
return "vertlabel[0,-0.25;CREDITS]" ..
"label[0.5,3;Minetest " .. core.get_version() .. "]" ..
"label[0.5,3.3;http://minetest.net]" ..
"image[0.5,1;" .. core.formspec_escape(logofile) .. "]" ..
"textlist[3.5,-0.25;8.5,5.8;list_credits;" ..
"#FFFF00" .. fgettext("Core Developers") .."," ..
"Perttu Ahola (celeron55) <celeron55@gmail.com>,"..
"Ryan Kwolek (kwolekr) <kwolekr@minetest.net>,"..
"PilzAdam <pilzadam@minetest.net>," ..
"Ilya Zhuravlev (xyz) <xyz@minetest.net>,"..
"Lisa Milne (darkrose) <lisa@ltmnet.com>,"..
"Maciej Kasatkin (RealBadAngel) <mk@realbadangel.pl>,"..
"proller <proler@gmail.com>,"..
"sfan5 <sfan5@live.de>,"..
"kahrl <kahrl@gmx.net>,"..
"sapier,"..
"ShadowNinja <shadowninja@minetest.net>,"..
"Nathanael Courant (Nore/Novatux) <nore@mesecons.net>,"..
"BlockMen,"..
","..
"#FFFF00" .. fgettext("Active Contributors") .. "," ..
"Vanessa Ezekowitz (VanessaE) <vanessaezekowitz@gmail.com>,"..
"Jurgen Doser (doserj) <jurgen.doser@gmail.com>,"..
"Jeija <jeija@mesecons.net>,"..
"MirceaKitsune <mirceakitsune@gmail.com>,"..
"dannydark <the_skeleton_of_a_child@yahoo.co.uk>,"..
"0gb.us <0gb.us@0gb.us>,"..
"," ..
"#FFFF00" .. fgettext("Previous Contributors") .. "," ..
"Guiseppe Bilotta (Oblomov) <guiseppe.bilotta@gmail.com>,"..
"Jonathan Neuschafer <j.neuschaefer@gmx.net>,"..
"Nils Dagsson Moskopp (erlehmann) <nils@dieweltistgarnichtso.net>,"..
"Constantin Wenger (SpeedProg) <constantin.wenger@googlemail.com>,"..
"matttpt <matttpt@gmail.com>,"..
"JacobF <queatz@gmail.com>,"..
";0;true]"
end
}

View File

@@ -0,0 +1,170 @@
--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
local function get_formspec(tabview, name, tabdata)
if modmgr.global_mods == nil then
modmgr.refresh_globals()
end
if tabdata.selected_mod == nil then
tabdata.selected_mod = 1
end
local retval =
"vertlabel[0,-0.25;".. fgettext("MODS") .. "]" ..
"label[0.8,-0.25;".. fgettext("Installed Mods:") .. "]" ..
"textlist[0.75,0.25;4.5,4;modlist;" ..
modmgr.render_modlist(modmgr.global_mods) ..
";" .. tabdata.selected_mod .. "]"
retval = retval ..
"label[0.8,4.2;" .. fgettext("Add mod:") .. "]" ..
-- TODO Disabled due to upcoming release 0.4.8 and irrlicht messing up localization
-- "button[0.75,4.85;1.8,0.5;btn_mod_mgr_install_local;".. fgettext("Local install") .. "]" ..
"button[2.45,4.85;3.05,0.5;btn_modstore;".. fgettext("Online mod repository") .. "]"
local selected_mod = nil
if filterlist.size(modmgr.global_mods) >= tabdata.selected_mod then
selected_mod = modmgr.global_mods:get_list()[tabdata.selected_mod]
end
if selected_mod ~= nil then
local modscreenshot = nil
--check for screenshot beeing available
local screenshotfilename = selected_mod.path .. DIR_DELIM .. "screenshot.png"
local error = nil
local screenshotfile,error = io.open(screenshotfilename,"r")
if error == nil then
screenshotfile:close()
modscreenshot = screenshotfilename
end
if modscreenshot == nil then
modscreenshot = modstore.basetexturedir .. "no_screenshot.png"
end
retval = retval
.. "image[5.5,0;3,2;" .. core.formspec_escape(modscreenshot) .. "]"
.. "label[8.25,0.6;" .. selected_mod.name .. "]"
local descriptionlines = nil
error = nil
local descriptionfilename = selected_mod.path .. "description.txt"
local descriptionfile,error = io.open(descriptionfilename,"r")
if error == nil then
local descriptiontext = descriptionfile:read("*all")
descriptionlines = core.splittext(descriptiontext,42)
descriptionfile:close()
else
descriptionlines = {}
table.insert(descriptionlines,fgettext("No mod description available"))
end
retval = retval ..
"label[5.5,1.7;".. fgettext("Mod information:") .. "]" ..
"textlist[5.5,2.2;6.2,2.4;description;"
for i=1,#descriptionlines,1 do
retval = retval .. core.formspec_escape(descriptionlines[i]) .. ","
end
if selected_mod.is_modpack then
retval = retval .. ";0]" ..
"button[10,4.85;2,0.5;btn_mod_mgr_rename_modpack;" ..
fgettext("Rename") .. "]"
retval = retval .. "button[5.5,4.85;4.5,0.5;btn_mod_mgr_delete_mod;"
.. fgettext("Uninstall selected modpack") .. "]"
else
--show dependencies
retval = retval .. ",Depends:,"
local toadd = modmgr.get_dependencies(selected_mod.path)
retval = retval .. toadd .. ";0]"
retval = retval .. "button[5.5,4.85;4.5,0.5;btn_mod_mgr_delete_mod;"
.. fgettext("Uninstall selected mod") .. "]"
end
end
return retval
end
--------------------------------------------------------------------------------
local function handle_buttons(tabview, fields, tabname, tabdata)
if fields["modlist"] ~= nil then
local event = core.explode_textlist_event(fields["modlist"])
tabdata.selected_mod = event.index
return true
end
if fields["btn_mod_mgr_install_local"] ~= nil then
core.show_file_open_dialog("mod_mgt_open_dlg",fgettext("Select Mod File:"))
return true
end
if fields["btn_modstore"] ~= nil then
local modstore_ui = ui.find_by_name("modstore")
if modstore_ui ~= nil then
tabview:hide()
modstore.update_modlist()
modstore_ui:show()
else
print("modstore ui element not found")
end
return true
end
if fields["btn_mod_mgr_rename_modpack"] ~= nil then
local dlg_renamemp = create_rename_modpack_dlg(tabdata.selected_mod)
dlg_renamemp:set_parent(tabview)
tabview:hide()
dlg_renamemp:show()
return true
end
if fields["btn_mod_mgr_delete_mod"] ~= nil then
local dlg_delmod = create_delete_mod_dlg(tabdata.selected_mod)
dlg_delmod:set_parent(tabview)
tabview:hide()
dlg_delmod:show()
return true
end
if fields["mod_mgt_open_dlg_accepted"] ~= nil and
fields["mod_mgt_open_dlg_accepted"] ~= "" then
modmgr.installmod(fields["mod_mgt_open_dlg_accepted"],nil)
return true
end
return false
end
--------------------------------------------------------------------------------
tab_mods = {
name = "mods",
caption = fgettext("Mods"),
cbf_formspec = get_formspec,
cbf_button_handler = handle_buttons,
on_change = gamemgr.update_gamelist
}

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--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
local function get_formspec(tabview, name, tabdata)
local render_details = core.is_yes(core.setting_getbool("public_serverlist"))
local retval =
"vertlabel[0,-0.25;".. fgettext("CLIENT") .. "]" ..
"label[1,-0.25;".. fgettext("Favorites:") .. "]"..
"label[1,4.25;".. fgettext("Address/Port") .. "]"..
"label[9,2.75;".. fgettext("Name/Password") .. "]" ..
"field[1.25,5.25;5.5,0.5;te_address;;" ..core.setting_get("address") .."]" ..
"field[6.75,5.25;2.25,0.5;te_port;;" ..core.setting_get("remote_port") .."]" ..
"checkbox[1,3.6;cb_public_serverlist;".. fgettext("Public Serverlist") .. ";" ..
dump(core.setting_getbool("public_serverlist")) .. "]"
if not core.setting_getbool("public_serverlist") then
retval = retval ..
"button[6.45,3.95;2.25,0.5;btn_delete_favorite;".. fgettext("Delete") .. "]"
end
retval = retval ..
"button[9,4.95;2.5,0.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
"field[9.3,3.75;2.5,0.5;te_name;;" ..core.setting_get("name") .."]" ..
"pwdfield[9.3,4.5;2.5,0.5;te_pwd;]" ..
"textarea[9.3,0.25;2.5,2.75;;"
if tabdata.fav_selected ~= nil and
menudata.favorites[tabdata.fav_selected] ~= nil and
menudata.favorites[tabdata.fav_selected].description ~= nil then
retval = retval ..
core.formspec_escape(menudata.favorites[tabdata.fav_selected].description,true)
end
retval = retval ..
";]"
--favourites
retval = retval ..
"textlist[1,0.35;7.5,3.35;favourites;"
if #menudata.favorites > 0 then
retval = retval .. render_favorite(menudata.favorites[1],render_details)
for i=2,#menudata.favorites,1 do
retval = retval .. "," .. render_favorite(menudata.favorites[i],render_details)
end
end
if tabdata.fav_selected ~= nil then
retval = retval .. ";" .. tabdata.fav_selected .. "]"
else
retval = retval .. ";0]"
end
return retval
end
--------------------------------------------------------------------------------
local function main_button_handler(tabview, fields, name, tabdata)
if fields["te_name"] ~= nil then
gamedata.playername = fields["te_name"]
core.setting_set("name", fields["te_name"])
end
if fields["favourites"] ~= nil then
local event = core.explode_textlist_event(fields["favourites"])
if event.type == "DCL" then
if event.index <= #menudata.favorites then
gamedata.address = menudata.favorites[event.index].address
gamedata.port = menudata.favorites[event.index].port
gamedata.playername = fields["te_name"]
if fields["te_pwd"] ~= nil then
gamedata.password = fields["te_pwd"]
end
gamedata.selected_world = 0
if menudata.favorites ~= nil then
gamedata.servername = menudata.favorites[event.index].name
gamedata.serverdescription = menudata.favorites[event.index].description
end
if gamedata.address ~= nil and
gamedata.port ~= nil then
core.setting_set("address",gamedata.address)
core.setting_set("remote_port",gamedata.port)
core.start()
end
end
return true
end
if event.type == "CHG" then
if event.index <= #menudata.favorites then
local address = menudata.favorites[event.index].address
local port = menudata.favorites[event.index].port
if address ~= nil and
port ~= nil then
core.setting_set("address",address)
core.setting_set("remote_port",port)
end
tabdata.fav_selected = event.index
end
return true
end
end
if fields["key_up"] ~= nil or
fields["key_down"] ~= nil then
local fav_idx = core.get_textlist_index("favourites")
if fav_idx ~= nil then
if fields["key_up"] ~= nil and fav_idx > 1 then
fav_idx = fav_idx -1
else if fields["key_down"] and fav_idx < #menudata.favorites then
fav_idx = fav_idx +1
end end
else
fav_idx = 1
end
if menudata.favorites == nil or
menudata.favorites[fav_idx] == nil then
tabdata.fav_selected = 0
return true
end
local address = menudata.favorites[fav_idx].address
local port = menudata.favorites[fav_idx].port
if address ~= nil and
port ~= nil then
core.setting_set("address",address)
core.setting_set("remote_port",port)
end
tabdata.fav_selected = fav_idx
return true
end
if fields["cb_public_serverlist"] ~= nil then
core.setting_set("public_serverlist", fields["cb_public_serverlist"])
if core.setting_getbool("public_serverlist") then
asyncOnlineFavourites()
else
menudata.favorites = core.get_favorites("local")
end
tabdata.fav_selected = nil
return true
end
if fields["btn_delete_favorite"] ~= nil then
local current_favourite = core.get_textlist_index("favourites")
if current_favourite == nil then return end
core.delete_favorite(current_favourite)
menudata.favorites = core.get_favorites()
tabdata.fav_selected = nil
core.setting_set("address","")
core.setting_set("remote_port","30000")
return true
end
if fields["btn_mp_connect"] ~= nil or
fields["key_enter"] ~= nil then
gamedata.playername = fields["te_name"]
gamedata.password = fields["te_pwd"]
gamedata.address = fields["te_address"]
gamedata.port = fields["te_port"]
local fav_idx = core.get_textlist_index("favourites")
if fav_idx ~= nil and fav_idx <= #menudata.favorites and
menudata.favorites[fav_idx].address == fields["te_address"] and
menudata.favorites[fav_idx].port == fields["te_port"] then
gamedata.servername = menudata.favorites[fav_idx].name
gamedata.serverdescription = menudata.favorites[fav_idx].description
else
gamedata.servername = ""
gamedata.serverdescription = ""
end
gamedata.selected_world = 0
core.setting_set("address", fields["te_address"])
core.setting_set("remote_port",fields["te_port"])
core.start()
return true
end
return false
end
local function on_change(type,old_tab,new_tab)
if type == "LEAVE" then
return
end
if core.setting_getbool("public_serverlist") then
asyncOnlineFavourites()
else
menudata.favorites = core.get_favorites("local")
end
end
--------------------------------------------------------------------------------
tab_multiplayer = {
name = "multiplayer",
caption = fgettext("Client"),
cbf_formspec = get_formspec,
cbf_button_handler = main_button_handler,
on_change = on_change
}

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--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
local function get_formspec(tabview, name, tabdata)
local index = menudata.worldlist:get_current_index(
tonumber(core.setting_get("mainmenu_last_selected_world"))
)
local retval =
"button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
"button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
"button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
"button[8.5,4.9;3.25,0.5;start_server;".. fgettext("Start Game") .. "]" ..
"label[4,-0.25;".. fgettext("Select World:") .. "]"..
"vertlabel[0,-0.25;".. fgettext("START SERVER") .. "]" ..
"checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
dump(core.setting_getbool("creative_mode")) .. "]"..
"checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
dump(core.setting_getbool("enable_damage")) .. "]"..
"checkbox[0.5,1.15;cb_server_announce;".. fgettext("Public") .. ";" ..
dump(core.setting_getbool("server_announce")) .. "]"..
"field[0.8,3.2;3.5,0.5;te_playername;".. fgettext("Name") .. ";" ..
core.setting_get("name") .. "]" ..
"pwdfield[0.8,4.2;3.5,0.5;te_passwd;".. fgettext("Password") .. "]"
local bind_addr = core.setting_get("bind_address")
if bind_addr ~= nil and bind_addr ~= "" then
retval = retval ..
"field[0.8,5.2;2.25,0.5;te_serveraddr;".. fgettext("Bind Address") .. ";" ..
core.setting_get("bind_address") .."]" ..
"field[3.05,5.2;1.25,0.5;te_serverport;".. fgettext("Port") .. ";" ..
core.setting_get("port") .."]"
else
retval = retval ..
"field[0.8,5.2;3.5,0.5;te_serverport;".. fgettext("Server Port") .. ";" ..
core.setting_get("port") .."]"
end
retval = retval ..
"textlist[4,0.25;7.5,3.7;srv_worlds;" ..
menu_render_worldlist() ..
";" .. index .. "]"
return retval
end
--------------------------------------------------------------------------------
local function main_button_handler(this, fields, name, tabdata)
local world_doubleclick = false
if fields["srv_worlds"] ~= nil then
local event = core.explode_textlist_event(fields["srv_worlds"])
if event.type == "DCL" then
world_doubleclick = true
end
if event.type == "CHG" then
core.setting_set("mainmenu_last_selected_world",
menudata.worldlist:get_raw_index(core.get_textlist_index("srv_worlds")))
return true
end
end
if menu_handle_key_up_down(fields,"srv_worlds","mainmenu_last_selected_world") then
return true
end
if fields["cb_creative_mode"] then
core.setting_set("creative_mode", fields["cb_creative_mode"])
return true
end
if fields["cb_enable_damage"] then
core.setting_set("enable_damage", fields["cb_enable_damage"])
return true
end
if fields["cb_server_announce"] then
core.setting_set("server_announce", fields["cb_server_announce"])
return true
end
if fields["start_server"] ~= nil or
world_doubleclick or
fields["key_enter"] then
local selected = core.get_textlist_index("srv_worlds")
if selected ~= nil then
gamedata.playername = fields["te_playername"]
gamedata.password = fields["te_passwd"]
gamedata.port = fields["te_serverport"]
gamedata.address = ""
gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
core.setting_set("port",gamedata.port)
if fields["te_serveraddr"] ~= nil then
core.setting_set("bind_address",fields["te_serveraddr"])
end
--update last game
local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
local game,index = gamemgr.find_by_gameid(world.gameid)
core.setting_set("menu_last_game",game.id)
core.start()
return true
end
end
if fields["world_create"] ~= nil then
local create_world_dlg = create_create_world_dlg(true)
create_world_dlg:set_parent(this)
create_world_dlg:show()
this:hide()
return true
end
if fields["world_delete"] ~= nil then
local selected = core.get_textlist_index("srv_worlds")
if selected ~= nil and
selected <= menudata.worldlist:size() then
local world = menudata.worldlist:get_list()[selected]
if world ~= nil and
world.name ~= nil and
world.name ~= "" then
local index = menudata.worldlist:get_raw_index(selected)
local delete_world_dlg = create_delete_world_dlg(world.name,index)
delete_world_dlg:set_parent(this)
delete_world_dlg:show()
this:hide()
end
end
return true
end
if fields["world_configure"] ~= nil then
local selected = core.get_textlist_index("srv_worlds")
if selected ~= nil then
local configdialog =
create_configure_world_dlg(
menudata.worldlist:get_raw_index(selected))
if (configdialog ~= nil) then
configdialog:set_parent(this)
configdialog:show()
this:hide()
end
end
return true
end
return false
end
--------------------------------------------------------------------------------
tab_server = {
name = "server",
caption = fgettext("Server"),
cbf_formspec = get_formspec,
cbf_button_handler = main_button_handler,
on_change = nil
}

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--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
local function dlg_confirm_reset_formspec(data)
local retval =
"size[8,3]" ..
"label[1,1;".. fgettext("Are you sure to reset your singleplayer world?") .. "]"..
"button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;"..
fgettext("Yes") .. "]" ..
"button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;"..
fgettext("No!!!") .. "]"
return retval
end
local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
if fields["dlg_reset_singleplayer_confirm"] ~= nil then
local worldlist = core.get_worlds()
local found_singleplayerworld = false
for i=1,#worldlist,1 do
if worldlist[i].name == "singleplayerworld" then
found_singleplayerworld = true
gamedata.worldindex = i
end
end
if found_singleplayerworld then
core.delete_world(gamedata.worldindex)
end
core.create_world("singleplayerworld", 1)
worldlist = core.get_worlds()
found_singleplayerworld = false
for i=1,#worldlist,1 do
if worldlist[i].name == "singleplayerworld" then
found_singleplayerworld = true
gamedata.worldindex = i
end
end
end
this.parent:show()
this:hide()
this:delete()
return true
end
local function showconfirm_reset(tabview)
local new_dlg = dialog_create("reset_spworld",
dlg_confirm_reset_formspec,
dlg_confirm_reset_btnhandler,
nil)
new_dlg:set_parent(tabview)
tabview:hide()
new_dlg:show()
end
local function gui_scale_index()
local current_value = tonumber(core.setting_get("gui_scaling"))
if (current_value == nil) then
return 0
elseif current_value <= 0.5 then
return 1
elseif current_value <= 0.625 then
return 2
elseif current_value <= 0.75 then
return 3
elseif current_value <= 0.875 then
return 4
elseif current_value <= 1.0 then
return 5
elseif current_value <= 1.25 then
return 6
elseif current_value <= 1.5 then
return 7
else
return 8
end
end
local function formspec(tabview, name, tabdata)
local tab_string =
"vertlabel[0,-0.25;" .. fgettext("SETTINGS") .. "]" ..
"box[0.75,0;3.25,4;#999999]" ..
"checkbox[1,0;cb_fancy_trees;".. fgettext("Fancy Trees") .. ";"
.. dump(core.setting_getbool("new_style_leaves")) .. "]"..
"checkbox[1,0.5;cb_smooth_lighting;".. fgettext("Smooth Lighting")
.. ";".. dump(core.setting_getbool("smooth_lighting")) .. "]"..
"checkbox[1,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
.. dump(core.setting_getbool("enable_3d_clouds")) .. "]"..
"checkbox[1,1.5;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
.. dump(core.setting_getbool("opaque_water")) .. "]"..
"checkbox[1,2.0;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";"
.. dump(core.setting_getbool("preload_item_visuals")) .. "]"..
"checkbox[1,2.5;cb_particles;".. fgettext("Enable Particles") .. ";"
.. dump(core.setting_getbool("enable_particles")) .. "]"..
"box[4.25,0;3.25,2.5;#999999]" ..
"checkbox[4.5,0;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";"
.. dump(core.setting_getbool("mip_map")) .. "]"..
"checkbox[4.5,0.5;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";"
.. dump(core.setting_getbool("anisotropic_filter")) .. "]"..
"checkbox[4.5,1.0;cb_bilinear;".. fgettext("Bi-Linear Filtering") .. ";"
.. dump(core.setting_getbool("bilinear_filter")) .. "]"..
"checkbox[4.5,1.5;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";"
.. dump(core.setting_getbool("trilinear_filter")) .. "]"..
"box[7.75,0;4,4;#999999]" ..
"checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";"
.. dump(core.setting_getbool("enable_shaders")) .. "]"
if not ANDROID then
tab_string = tab_string ..
"button[8,4.75;3.75,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
else
tab_string = tab_string ..
"button[8,4.75;3.75,0.5;btn_reset_singleplayer;".. fgettext("Reset singleplayer world") .. "]"
end
tab_string = tab_string ..
"box[0.75,4.25;3.25,1.25;#999999]" ..
"label[1,4.25;" .. fgettext("GUI scale factor") .. "]" ..
"dropdown[1,4.75;3.0;dd_gui_scaling;0.5,0.625,0.75,0.875,1.0,1.25,1.5,2.0;"
.. gui_scale_index() .. "]"
if ANDROID then
tab_string = tab_string ..
"box[4.25,2.75;3.25,2.15;#999999]" ..
"checkbox[4.5,2.75;cb_touchscreen_target;".. fgettext("Touch free target") .. ";"
.. dump(core.setting_getbool("touchtarget")) .. "]"
end
if core.setting_get("touchscreen_threshold") ~= nil then
tab_string = tab_string ..
"label[4.5,3.5;" .. fgettext("Touchthreshold (px)") .. "]" ..
"dropdown[4.5,4;3;dd_touchthreshold;0,10,20,30,40,50;" ..
((tonumber(core.setting_get("touchscreen_threshold"))/10)+1) .. "]"
end
if core.setting_getbool("enable_shaders") then
tab_string = tab_string ..
"checkbox[8,0.5;cb_bumpmapping;".. fgettext("Bumpmapping") .. ";"
.. dump(core.setting_getbool("enable_bumpmapping")) .. "]"..
"checkbox[8,1.0;cb_generate_normalmaps;".. fgettext("Generate Normalmaps") .. ";"
.. dump(core.setting_getbool("generate_normalmaps")) .. "]"..
"checkbox[8,1.5;cb_parallax;".. fgettext("Parallax Occlusion") .. ";"
.. dump(core.setting_getbool("enable_parallax_occlusion")) .. "]"..
"checkbox[8,2.0;cb_waving_water;".. fgettext("Waving Water") .. ";"
.. dump(core.setting_getbool("enable_waving_water")) .. "]"..
"checkbox[8,2.5;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";"
.. dump(core.setting_getbool("enable_waving_leaves")) .. "]"..
"checkbox[8,3.0;cb_waving_plants;".. fgettext("Waving Plants") .. ";"
.. dump(core.setting_getbool("enable_waving_plants")) .. "]"
else
tab_string = tab_string ..
"textlist[8.33,0.7;4,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" ..
"textlist[8.33,1.2;4,1;;#888888" .. fgettext("Generate Normalmaps") .. ";0;true]" ..
"textlist[8.33,1.7;4,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" ..
"textlist[8.33,2.2;4,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" ..
"textlist[8.33,2.7;4,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" ..
"textlist[8.33,3.2;4,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]"
end
return tab_string
end
--------------------------------------------------------------------------------
local function handle_settings_buttons(this, fields, tabname, tabdata)
if fields["cb_fancy_trees"] then
core.setting_set("new_style_leaves", fields["cb_fancy_trees"])
return true
end
if fields["cb_smooth_lighting"] then
core.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
return true
end
if fields["cb_3d_clouds"] then
core.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
return true
end
if fields["cb_opaque_water"] then
core.setting_set("opaque_water", fields["cb_opaque_water"])
return true
end
if fields["cb_mipmapping"] then
core.setting_set("mip_map", fields["cb_mipmapping"])
return true
end
if fields["cb_anisotrophic"] then
core.setting_set("anisotropic_filter", fields["cb_anisotrophic"])
return true
end
if fields["cb_bilinear"] then
core.setting_set("bilinear_filter", fields["cb_bilinear"])
return true
end
if fields["cb_trilinear"] then
core.setting_set("trilinear_filter", fields["cb_trilinear"])
return true
end
if fields["cb_shaders"] then
if (core.setting_get("video_driver") == "direct3d8" or core.setting_get("video_driver") == "direct3d9") then
core.setting_set("enable_shaders", "false")
gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
else
core.setting_set("enable_shaders", fields["cb_shaders"])
end
return true
end
if fields["cb_pre_ivis"] then
core.setting_set("preload_item_visuals", fields["cb_pre_ivis"])
return true
end
if fields["cb_particles"] then
core.setting_set("enable_particles", fields["cb_particles"])
return true
end
if fields["cb_bumpmapping"] then
core.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
end
if fields["cb_generate_normalmaps"] then
core.setting_set("generate_normalmaps", fields["cb_generate_normalmaps"])
end
if fields["cb_parallax"] then
core.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
return true
end
if fields["cb_waving_water"] then
core.setting_set("enable_waving_water", fields["cb_waving_water"])
return true
end
if fields["cb_waving_leaves"] then
core.setting_set("enable_waving_leaves", fields["cb_waving_leaves"])
end
if fields["cb_waving_plants"] then
core.setting_set("enable_waving_plants", fields["cb_waving_plants"])
return true
end
if fields["btn_change_keys"] ~= nil then
core.show_keys_menu()
return true
end
if fields["cb_touchscreen_target"] then
core.setting_set("touchtarget", fields["cb_touchscreen_target"])
return true
end
if fields["btn_reset_singleplayer"] then
print("sp reset")
showconfirm_reset(this)
return true
end
--Note dropdowns have to be handled LAST!
local ddhandled = false
if fields["dd_touchthreshold"] then
core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"])
ddhandled = true
end
if fields["dd_gui_scaling"] then
core.setting_set("gui_scaling",fields["dd_gui_scaling"])
ddhandled = true
end
return ddhandled
end
tab_settings = {
name = "settings",
caption = fgettext("Settings"),
cbf_formspec = formspec,
cbf_button_handler = handle_settings_buttons
}

View File

@@ -0,0 +1,192 @@
--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
local function get_formspec(tabview, name, tabdata)
local retval = ""
local render_details = dump(core.setting_getbool("public_serverlist"))
retval = retval ..
"label[8,0.5;".. fgettext("Name/Password") .. "]" ..
"field[0.25,3.25;5.5,0.5;te_address;;" ..core.setting_get("address") .."]" ..
"field[5.75,3.25;2.25,0.5;te_port;;" ..core.setting_get("remote_port") .."]" ..
"checkbox[8,-0.25;cb_public_serverlist;".. fgettext("Public Serverlist") .. ";" ..
render_details .. "]"
retval = retval ..
"button[8,2.5;4,1.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
"field[8.75,1.5;3.5,0.5;te_name;;" ..core.setting_get("name") .."]" ..
"pwdfield[8.75,2.3;3.5,0.5;te_pwd;]"
--favourites
retval = retval ..
"textlist[-0.05,0.0;7.55,2.75;favourites;"
if #menudata.favorites > 0 then
retval = retval .. render_favorite(menudata.favorites[1],render_details)
for i=2,#menudata.favorites,1 do
retval = retval .. "," .. render_favorite(menudata.favorites[i],render_details)
end
end
if tabdata.fav_selected ~= nil then
retval = retval .. ";" .. tabdata.fav_selected .. "]"
else
retval = retval .. ";0]"
end
-- separator
retval = retval ..
"box[-0.3,3.75;12.4,0.1;#FFFFFF]"
-- checkboxes
retval = retval ..
"checkbox[1.0,3.9;cb_creative;".. fgettext("Creative Mode") .. ";" ..
dump(core.setting_getbool("creative_mode")) .. "]"..
"checkbox[5.0,3.9;cb_damage;".. fgettext("Enable Damage") .. ";" ..
dump(core.setting_getbool("enable_damage")) .. "]" ..
"checkbox[8,3.9;cb_fly_mode;".. fgettext("Fly mode") .. ";" ..
dump(core.setting_getbool("free_move")) .. "]"
-- buttons
retval = retval ..
"button[2.0,4.5;6,1.5;btn_start_singleplayer;" .. fgettext("Start Singleplayer") .. "]" ..
"button[8.25,4.5;2.5,1.5;btn_config_sp_world;" .. fgettext("Config MODs") .. "]"
return retval
end
--------------------------------------------------------------------------------
local function main_button_handler(tabview, fields, name, tabdata)
if fields["btn_start_singleplayer"] then
gamedata.selected_world = gamedata.worldindex
gamedata.singleplayer = true
core.start()
return true
end
if fields["favourites"] ~= nil then
local event = core.explode_textlist_event(fields["favourites"])
if event.type == "CHG" then
if event.index <= #menudata.favorites then
local address = menudata.favorites[event.index].address
local port = menudata.favorites[event.index].port
if address ~= nil and
port ~= nil then
core.setting_set("address",address)
core.setting_set("remote_port",port)
end
tabdata.fav_selected = event.index
end
end
return true
end
if fields["cb_public_serverlist"] ~= nil then
core.setting_set("public_serverlist", fields["cb_public_serverlist"])
if core.setting_getbool("public_serverlist") then
asyncOnlineFavourites()
else
menudata.favorites = core.get_favorites("local")
end
return true
end
if fields["cb_creative"] then
core.setting_set("creative_mode", fields["cb_creative"])
return true
end
if fields["cb_damage"] then
core.setting_set("enable_damage", fields["cb_damage"])
return true
end
if fields["cb_fly_mode"] then
core.setting_set("free_move", fields["cb_fly_mode"])
return true
end
if fields["btn_mp_connect"] ~= nil or
fields["key_enter"] ~= nil then
gamedata.playername = fields["te_name"]
gamedata.password = fields["te_pwd"]
gamedata.address = fields["te_address"]
gamedata.port = fields["te_port"]
local fav_idx = core.get_textlist_index("favourites")
if fav_idx ~= nil and fav_idx <= #menudata.favorites and
menudata.favorites[fav_idx].address == fields["te_address"] and
menudata.favorites[fav_idx].port == fields["te_port"] then
gamedata.servername = menudata.favorites[fav_idx].name
gamedata.serverdescription = menudata.favorites[fav_idx].description
else
gamedata.servername = ""
gamedata.serverdescription = ""
end
gamedata.selected_world = 0
core.setting_set("address",fields["te_address"])
core.setting_set("remote_port",fields["te_port"])
core.start()
return true
end
if fields["btn_config_sp_world"] ~= nil then
local configdialog = create_configure_world_dlg(1)
if (configdialog ~= nil) then
configdialog:set_parent(tabview)
tabview:hide()
configdialog:show()
end
return true
end
end
--------------------------------------------------------------------------------
local function on_activate(type,old_tab,new_tab)
if type == "LEAVE" then
return
end
if core.setting_getbool("public_serverlist") then
asyncOnlineFavourites()
else
menudata.favorites = core.get_favorites("local")
end
end
--------------------------------------------------------------------------------
tab_simple_main = {
name = "main",
caption = fgettext("Main"),
cbf_formspec = get_formspec,
cbf_button_handler = main_button_handler,
on_change = on_activate
}

View File

@@ -0,0 +1,227 @@
--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local function current_game()
local last_game_id = core.setting_get("menu_last_game")
local game, index = gamemgr.find_by_gameid(last_game_id)
return game
end
local function singleplayer_refresh_gamebar()
local old_bar = ui.find_by_name("game_button_bar")
if old_bar ~= nil then
old_bar:delete()
end
local function game_buttonbar_button_handler(fields)
for key,value in pairs(fields) do
for j=1,#gamemgr.games,1 do
if ("game_btnbar_" .. gamemgr.games[j].id == key) then
mm_texture.update("singleplayer", gamemgr.games[j])
core.setting_set("menu_last_game",gamemgr.games[j].id)
menudata.worldlist:set_filtercriteria(gamemgr.games[j].id)
return true
end
end
end
end
local btnbar = buttonbar_create("game_button_bar",
game_buttonbar_button_handler,
{x=-0.3,y=5.65}, "horizontal", {x=12.4,y=1.15})
for i=1,#gamemgr.games,1 do
local btn_name = "game_btnbar_" .. gamemgr.games[i].id
local image = nil
local text = nil
if gamemgr.games[i].menuicon_path ~= nil and
gamemgr.games[i].menuicon_path ~= "" then
image = core.formspec_escape(gamemgr.games[i].menuicon_path)
else
local part1 = gamemgr.games[i].id:sub(1,5)
local part2 = gamemgr.games[i].id:sub(6,10)
local part3 = gamemgr.games[i].id:sub(11)
text = part1 .. "\n" .. part2
if part3 ~= nil and
part3 ~= "" then
text = text .. "\n" .. part3
end
end
btnbar:add_button(btn_name, text, image)
end
end
local function get_formspec(tabview, name, tabdata)
local retval = ""
local index = filterlist.get_current_index(menudata.worldlist,
tonumber(core.setting_get("mainmenu_last_selected_world"))
)
retval = retval ..
"button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
"button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
"button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
"button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" ..
"label[4,-0.25;".. fgettext("Select World:") .. "]"..
"vertlabel[0,-0.25;".. fgettext("SINGLE PLAYER") .. "]" ..
"checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
dump(core.setting_getbool("creative_mode")) .. "]"..
"checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
dump(core.setting_getbool("enable_damage")) .. "]"..
"textlist[4,0.25;7.5,3.7;sp_worlds;" ..
menu_render_worldlist() ..
";" .. index .. "]"
return retval
end
local function main_button_handler(this, fields, name, tabdata)
assert(name == "singleplayer")
local world_doubleclick = false
if fields["sp_worlds"] ~= nil then
local event = core.explode_textlist_event(fields["sp_worlds"])
if event.type == "DCL" then
world_doubleclick = true
end
if event.type == "CHG" then
core.setting_set("mainmenu_last_selected_world",
menudata.worldlist:get_raw_index(core.get_textlist_index("sp_worlds")))
return true
end
end
if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then
return true
end
if fields["cb_creative_mode"] then
core.setting_set("creative_mode", fields["cb_creative_mode"])
return true
end
if fields["cb_enable_damage"] then
core.setting_set("enable_damage", fields["cb_enable_damage"])
return true
end
if fields["play"] ~= nil or
world_doubleclick or
fields["key_enter"] then
local selected = core.get_textlist_index("sp_worlds")
if selected ~= nil then
gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
gamedata.singleplayer = true
core.start()
end
return true
end
if fields["world_create"] ~= nil then
local create_world_dlg = create_create_world_dlg(true)
create_world_dlg:set_parent(this)
this:hide()
create_world_dlg:show()
mm_texture.update("singleplayer",current_game())
return true
end
if fields["world_delete"] ~= nil then
local selected = core.get_textlist_index("sp_worlds")
if selected ~= nil and
selected <= menudata.worldlist:size() then
local world = menudata.worldlist:get_list()[selected]
if world ~= nil and
world.name ~= nil and
world.name ~= "" then
local index = menudata.worldlist:get_raw_index(selected)
local delete_world_dlg = create_delete_world_dlg(world.name,index)
delete_world_dlg:set_parent(this)
this:hide()
delete_world_dlg:show()
mm_texture.update("singleplayer",current_game())
end
end
return true
end
if fields["world_configure"] ~= nil then
local selected = core.get_textlist_index("sp_worlds")
if selected ~= nil then
local configdialog =
create_configure_world_dlg(
menudata.worldlist:get_raw_index(selected))
if (configdialog ~= nil) then
configdialog:set_parent(this)
this:hide()
configdialog:show()
mm_texture.update("singleplayer",current_game())
end
end
return true
end
end
local function on_change(type, old_tab, new_tab)
local buttonbar = ui.find_by_name("game_button_bar")
if ( buttonbar == nil ) then
singleplayer_refresh_gamebar()
buttonbar = ui.find_by_name("game_button_bar")
end
if (type == "ENTER") then
local game = current_game()
if game then
menudata.worldlist:set_filtercriteria(game.id)
core.set_topleft_text(game.name)
mm_texture.update("singleplayer",game)
end
buttonbar:show()
else
menudata.worldlist:set_filtercriteria(nil)
buttonbar:hide()
core.set_topleft_text("")
mm_texture.update(new_tab,nil)
end
end
--------------------------------------------------------------------------------
tab_singleplayer = {
name = "singleplayer",
caption = fgettext("Singleplayer"),
cbf_formspec = get_formspec,
cbf_button_handler = main_button_handler,
on_change = on_change
}

View File

@@ -0,0 +1,117 @@
--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
local function filter_texture_pack_list(list)
retval = {"None"}
for _,i in ipairs(list) do
if i~="base" then
table.insert(retval, i)
end
end
return retval
end
--------------------------------------------------------------------------------
local function render_texture_pack_list(list)
local retval = ""
for i, v in ipairs(list) do
if retval ~= "" then
retval = retval ..","
end
retval = retval .. core.formspec_escape(v)
end
return retval
end
--------------------------------------------------------------------------------
local function get_formspec(tabview, name, tabdata)
local retval = "label[4,-0.25;".. fgettext("Select texture pack:") .. "]"..
"vertlabel[0,-0.25;".. fgettext("TEXTURE PACKS") .. "]" ..
"textlist[4,0.25;7.5,5.0;TPs;"
local current_texture_path = core.setting_get("texture_path")
local list = filter_texture_pack_list(core.get_dirlist(core.get_texturepath(), true))
local index = tonumber(core.setting_get("mainmenu_last_selected_TP"))
if index == nil then index = 1 end
if current_texture_path == "" then
retval = retval ..
render_texture_pack_list(list) ..
";" .. index .. "]"
return retval
end
local infofile = current_texture_path ..DIR_DELIM.."info.txt"
local infotext = ""
local f = io.open(infofile, "r")
if f==nil then
infotext = fgettext("No information available")
else
infotext = f:read("*all")
f:close()
end
local screenfile = current_texture_path..DIR_DELIM.."screenshot.png"
local no_screenshot = nil
if not file_exists(screenfile) then
screenfile = nil
no_screenshot = defaulttexturedir .. "no_screenshot.png"
end
return retval ..
render_texture_pack_list(list) ..
";" .. index .. "]" ..
"image[0.65,0.25;4.0,3.7;"..core.formspec_escape(screenfile or no_screenshot).."]"..
"textarea[1.0,3.25;3.7,1.5;;"..core.formspec_escape(infotext or "")..";]"
end
--------------------------------------------------------------------------------
local function main_button_handler(tabview, fields, name, tabdata)
if fields["TPs"] ~= nil then
local event = core.explode_textlist_event(fields["TPs"])
if event.type == "CHG" or event.type == "DCL" then
local index = core.get_textlist_index("TPs")
core.setting_set("mainmenu_last_selected_TP",
index)
local list = filter_texture_pack_list(core.get_dirlist(core.get_texturepath(), true))
local current_index = core.get_textlist_index("TPs")
if current_index ~= nil and #list >= current_index then
local new_path = core.get_texturepath()..DIR_DELIM..list[current_index]
if list[current_index] == "None" then new_path = "" end
core.setting_set("texture_path", new_path)
end
end
return true
end
return false
end
--------------------------------------------------------------------------------
tab_texturepacks = {
name = "texturepacks",
caption = fgettext("Texturepacks"),
cbf_formspec = get_formspec,
cbf_button_handler = main_button_handler,
on_change = nil
}

View File

@@ -20,11 +20,11 @@ mm_texture = {}
--------------------------------------------------------------------------------
function mm_texture.init()
mm_texture.defaulttexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" ..
mm_texture.defaulttexturedir = core.get_texturepath() .. DIR_DELIM .. "base" ..
DIR_DELIM .. "pack" .. DIR_DELIM
mm_texture.basetexturedir = mm_texture.defaulttexturedir
mm_texture.texturepack = engine.setting_get("texture_path")
mm_texture.texturepack = core.setting_get("texture_path")
mm_texture.gameid = nil
end
@@ -55,14 +55,17 @@ function mm_texture.reset()
mm_texture.clear("header")
mm_texture.clear("footer")
engine.set_clouds(false)
core.set_clouds(false)
mm_texture.set_generic("footer")
mm_texture.set_generic("header")
if not have_bg and
engine.setting_getbool("enable_clouds") then
engine.set_clouds(true)
if not have_bg then
if core.setting_getbool("menu_clouds") then
core.set_clouds(true)
else
mm_texture.set_dirt_bg()
end
end
end
@@ -72,7 +75,7 @@ function mm_texture.update_game(gamedetails)
return
end
local have_bg = false
local have_bg = false
local have_overlay = mm_texture.set_game("overlay",gamedetails)
if not have_overlay then
@@ -81,11 +84,15 @@ function mm_texture.update_game(gamedetails)
mm_texture.clear("header")
mm_texture.clear("footer")
engine.set_clouds(false)
core.set_clouds(false)
if not have_bg and
engine.setting_getbool("enable_clouds") then
engine.set_clouds(true)
if not have_bg then
if core.setting_getbool("menu_clouds") then
core.set_clouds(true)
else
mm_texture.set_dirt_bg()
end
end
mm_texture.set_game("footer",gamedetails)
@@ -96,24 +103,24 @@ end
--------------------------------------------------------------------------------
function mm_texture.clear(identifier)
engine.set_background(identifier,"")
core.set_background(identifier,"")
end
--------------------------------------------------------------------------------
function mm_texture.set_generic(identifier)
--try texture pack first
if mm_texture.texturepack ~= nil then
local path = mm_texture.texturepack .. DIR_DELIM .."menu_" ..
local path = mm_texture.texturepack .. DIR_DELIM .."menu_" ..
identifier .. ".png"
if engine.set_background(identifier,path) then
if core.set_background(identifier,path) then
return true
end
end
if mm_texture.defaulttexturedir ~= nil then
local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" ..
local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" ..
identifier .. ".png"
if engine.set_background(identifier,path) then
if core.set_background(identifier,path) then
return true
end
end
@@ -131,16 +138,29 @@ function mm_texture.set_game(identifier,gamedetails)
if mm_texture.texturepack ~= nil then
local path = mm_texture.texturepack .. DIR_DELIM ..
gamedetails.id .. "_menu_" .. identifier .. ".png"
if engine.set_background(identifier,path) then
if core.set_background(identifier,path) then
return true
end
end
local path = gamedetails.path .. DIR_DELIM .."menu" ..
local path = gamedetails.path .. DIR_DELIM .."menu" ..
DIR_DELIM .. identifier .. ".png"
if engine.set_background(identifier,path) then
if core.set_background(identifier,path) then
return true
end
return false
end
function mm_texture.set_dirt_bg()
if mm_texture.texturepack ~= nil then
local path = mm_texture.texturepack .. DIR_DELIM .."default_dirt.png"
if core.set_background("background", path, true, 128) then
return true
end
end
--use base pack
local minimalpath = defaulttexturedir .. "dirt_bg.png"
core.set_background("background", minimalpath, true, 128)
end

View File

@@ -1,121 +0,0 @@
-- Minetest: builtin/misc.lua
--
-- Misc. API functions
--
minetest.timers_to_add = {}
minetest.timers = {}
minetest.register_globalstep(function(dtime)
for _, timer in ipairs(minetest.timers_to_add) do
table.insert(minetest.timers, timer)
end
minetest.timers_to_add = {}
for index, timer in ipairs(minetest.timers) do
timer.time = timer.time - dtime
if timer.time <= 0 then
timer.func(unpack(timer.args or {}))
table.remove(minetest.timers,index)
end
end
end)
function minetest.after(time, func, ...)
table.insert(minetest.timers_to_add, {time=time, func=func, args={...}})
end
function minetest.check_player_privs(name, privs)
local player_privs = minetest.get_player_privs(name)
local missing_privileges = {}
for priv, val in pairs(privs) do
if val then
if not player_privs[priv] then
table.insert(missing_privileges, priv)
end
end
end
if #missing_privileges > 0 then
return false, missing_privileges
end
return true, ""
end
local player_list = {}
minetest.register_on_joinplayer(function(player)
player_list[player:get_player_name()] = player
end)
minetest.register_on_leaveplayer(function(player)
player_list[player:get_player_name()] = nil
end)
function minetest.get_connected_players()
local temp_table = {}
for index, value in pairs(player_list) do
if value:is_player_connected() then
table.insert(temp_table, value)
end
end
return temp_table
end
function minetest.hash_node_position(pos)
return (pos.z+32768)*65536*65536 + (pos.y+32768)*65536 + pos.x+32768
end
function minetest.get_item_group(name, group)
if not minetest.registered_items[name] or not
minetest.registered_items[name].groups[group] then
return 0
end
return minetest.registered_items[name].groups[group]
end
function minetest.get_node_group(name, group)
return minetest.get_item_group(name, group)
end
function minetest.string_to_pos(value)
local p = {}
p.x, p.y, p.z = string.match(value, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
if p.x and p.y and p.z then
p.x = tonumber(p.x)
p.y = tonumber(p.y)
p.z = tonumber(p.z)
return p
end
local p = {}
p.x, p.y, p.z = string.match(value, "^%( *([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) *%)$")
if p.x and p.y and p.z then
p.x = tonumber(p.x)
p.y = tonumber(p.y)
p.z = tonumber(p.z)
return p
end
return nil
end
assert(minetest.string_to_pos("10.0, 5, -2").x == 10)
assert(minetest.string_to_pos("( 10.0, 5, -2)").z == -2)
assert(minetest.string_to_pos("asd, 5, -2)") == nil)
function minetest.setting_get_pos(name)
local value = minetest.setting_get(name)
if not value then
return nil
end
return minetest.string_to_pos(value)
end
-- To be overriden by protection mods
function minetest.is_protected(pos, name)
return false
end
function minetest.record_protection_violation(pos, name)
for _, func in pairs(minetest.registered_on_protection_violation) do
func(pos, name)
end
end

View File

@@ -1,403 +0,0 @@
-- Minetest: builtin/misc_helpers.lua
--------------------------------------------------------------------------------
function basic_dump2(o)
if type(o) == "number" then
return tostring(o)
elseif type(o) == "string" then
return string.format("%q", o)
elseif type(o) == "boolean" then
return tostring(o)
elseif type(o) == "function" then
return "<function>"
elseif type(o) == "userdata" then
return "<userdata>"
elseif type(o) == "nil" then
return "nil"
else
error("cannot dump a " .. type(o))
return nil
end
end
--------------------------------------------------------------------------------
function dump2(o, name, dumped)
name = name or "_"
dumped = dumped or {}
io.write(name, " = ")
if type(o) == "number" or type(o) == "string" or type(o) == "boolean"
or type(o) == "function" or type(o) == "nil"
or type(o) == "userdata" then
io.write(basic_dump2(o), "\n")
elseif type(o) == "table" then
if dumped[o] then
io.write(dumped[o], "\n")
else
dumped[o] = name
io.write("{}\n") -- new table
for k,v in pairs(o) do
local fieldname = string.format("%s[%s]", name, basic_dump2(k))
dump2(v, fieldname, dumped)
end
end
else
error("cannot dump a " .. type(o))
return nil
end
end
--------------------------------------------------------------------------------
function dump(o, dumped)
dumped = dumped or {}
if type(o) == "number" then
return tostring(o)
elseif type(o) == "string" then
return string.format("%q", o)
elseif type(o) == "table" then
if dumped[o] then
return "<circular reference>"
end
dumped[o] = true
local t = {}
for k,v in pairs(o) do
t[#t+1] = "[" .. dump(k, dumped) .. "] = " .. dump(v, dumped)
end
return "{" .. table.concat(t, ", ") .. "}"
elseif type(o) == "boolean" then
return tostring(o)
elseif type(o) == "function" then
return "<function>"
elseif type(o) == "userdata" then
return "<userdata>"
elseif type(o) == "nil" then
return "nil"
else
error("cannot dump a " .. type(o))
return nil
end
end
--------------------------------------------------------------------------------
function string:split(sep)
local sep, fields = sep or ",", {}
local pattern = string.format("([^%s]+)", sep)
self:gsub(pattern, function(c) fields[#fields+1] = c end)
return fields
end
--------------------------------------------------------------------------------
function file_exists(filename)
local f = io.open(filename, "r")
if f==nil then
return false
else
f:close()
return true
end
end
--------------------------------------------------------------------------------
function string:trim()
return (self:gsub("^%s*(.-)%s*$", "%1"))
end
assert(string.trim("\n \t\tfoo bar\t ") == "foo bar")
--------------------------------------------------------------------------------
function math.hypot(x, y)
local t
x = math.abs(x)
y = math.abs(y)
t = math.min(x, y)
x = math.max(x, y)
if x == 0 then return 0 end
t = t / x
return x * math.sqrt(1 + t * t)
end
--------------------------------------------------------------------------------
function explode_textlist_event(text)
local retval = {}
retval.typ = "INV"
local parts = text:split(":")
if #parts == 2 then
retval.typ = parts[1]:trim()
retval.index= tonumber(parts[2]:trim())
if type(retval.index) ~= "number" then
retval.typ = "INV"
end
end
return retval
end
--------------------------------------------------------------------------------
function get_last_folder(text,count)
local parts = text:split(DIR_DELIM)
if count == nil then
return parts[#parts]
end
local retval = ""
for i=1,count,1 do
retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM
end
return retval
end
--------------------------------------------------------------------------------
function cleanup_path(temppath)
local parts = temppath:split("-")
temppath = ""
for i=1,#parts,1 do
if temppath ~= "" then
temppath = temppath .. "_"
end
temppath = temppath .. parts[i]
end
parts = temppath:split(".")
temppath = ""
for i=1,#parts,1 do
if temppath ~= "" then
temppath = temppath .. "_"
end
temppath = temppath .. parts[i]
end
parts = temppath:split("'")
temppath = ""
for i=1,#parts,1 do
if temppath ~= "" then
temppath = temppath .. ""
end
temppath = temppath .. parts[i]
end
parts = temppath:split(" ")
temppath = ""
for i=1,#parts,1 do
if temppath ~= "" then
temppath = temppath
end
temppath = temppath .. parts[i]
end
return temppath
end
local tbl = engine or minetest
function tbl.formspec_escape(text)
if text ~= nil then
text = string.gsub(text,"\\","\\\\")
text = string.gsub(text,"%]","\\]")
text = string.gsub(text,"%[","\\[")
text = string.gsub(text,";","\\;")
text = string.gsub(text,",","\\,")
end
return text
end
function tbl.splittext(text,charlimit)
local retval = {}
local current_idx = 1
local start,stop = string.find(text," ",current_idx)
local nl_start,nl_stop = string.find(text,"\n",current_idx)
local gotnewline = false
if nl_start ~= nil and (start == nil or nl_start < start) then
start = nl_start
stop = nl_stop
gotnewline = true
end
local last_line = ""
while start ~= nil do
if string.len(last_line) + (stop-start) > charlimit then
table.insert(retval,last_line)
last_line = ""
end
if last_line ~= "" then
last_line = last_line .. " "
end
last_line = last_line .. string.sub(text,current_idx,stop -1)
if gotnewline then
table.insert(retval,last_line)
last_line = ""
gotnewline = false
end
current_idx = stop+1
start,stop = string.find(text," ",current_idx)
nl_start,nl_stop = string.find(text,"\n",current_idx)
if nl_start ~= nil and (start == nil or nl_start < start) then
start = nl_start
stop = nl_stop
gotnewline = true
end
end
--add last part of text
if string.len(last_line) + (string.len(text) - current_idx) > charlimit then
table.insert(retval,last_line)
table.insert(retval,string.sub(text,current_idx))
else
last_line = last_line .. " " .. string.sub(text,current_idx)
table.insert(retval,last_line)
end
return retval
end
--------------------------------------------------------------------------------
if minetest then
local dirs1 = { 9, 18, 7, 12 }
local dirs2 = { 20, 23, 22, 21 }
function minetest.rotate_and_place(itemstack, placer, pointed_thing, infinitestacks, orient_flags)
orient_flags = orient_flags or {}
local node = minetest.get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name]
or not minetest.registered_nodes[node.name].on_rightclick then
local above = pointed_thing.above
local under = pointed_thing.under
local pitch = placer:get_look_pitch()
local pname = minetest.get_node(under).name
local node = minetest.get_node(above)
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
local wield_name = itemstack:get_name()
local reg_node = minetest.registered_nodes[pname]
if not reg_node or not reg_node.on_rightclick then
local iswall = (above.x ~= under.x) or (above.z ~= under.z)
local isceiling = (above.x == under.x) and (above.z == under.z)
and (pitch > 0)
local pos1 = above
if reg_node and reg_node.buildable_to then
pos1 = under
iswall = false
end
reg_node = minetest.registered_nodes[minetest.get_node(pos1).name]
if not reg_node or not reg_node.buildable_to then
return
end
if orient_flags.force_floor then
iswall = false
isceiling = false
elseif orient_flags.force_ceiling then
iswall = false
isceiling = true
elseif orient_flags.force_wall then
iswall = true
isceiling = false
elseif orient_flags.invert_wall then
iswall = not iswall
end
if iswall then
minetest.add_node(pos1, {name = wield_name, param2 = dirs1[fdir+1] })
elseif isceiling then
if orient_flags.force_facedir then
minetest.add_node(pos1, {name = wield_name, param2 = 20 })
else
minetest.add_node(pos1, {name = wield_name, param2 = dirs2[fdir+1] })
end
else -- place right side up
if orient_flags.force_facedir then
minetest.add_node(pos1, {name = wield_name, param2 = 0 })
else
minetest.add_node(pos1, {name = wield_name, param2 = fdir })
end
end
if not infinitestacks then
itemstack:take_item()
return itemstack
end
end
else
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
end
end
--------------------------------------------------------------------------------
--Wrapper for rotate_and_place() to check for sneak and assume Creative mode
--implies infinite stacks when performing a 6d rotation.
--------------------------------------------------------------------------------
minetest.rotate_node = function(itemstack, placer, pointed_thing)
minetest.rotate_and_place(itemstack, placer, pointed_thing,
minetest.setting_getbool("creative_mode"),
{invert_wall = placer:get_player_control().sneak})
return itemstack
end
end
--------------------------------------------------------------------------------
-- mainmenu only functions
--------------------------------------------------------------------------------
if engine ~= nil then
engine.get_game = function(index)
local games = game.get_games()
if index > 0 and index <= #games then
return games[index]
end
return nil
end
function fgettext(text, ...)
text = engine.gettext(text)
local arg = {n=select('#', ...), ...}
if arg.n >= 1 then
-- Insert positional parameters ($1, $2, ...)
result = ''
pos = 1
while pos <= text:len() do
newpos = text:find('[$]', pos)
if newpos == nil then
result = result .. text:sub(pos)
pos = text:len() + 1
else
paramindex = tonumber(text:sub(newpos+1, newpos+1))
result = result .. text:sub(pos, newpos-1) .. tostring(arg[paramindex])
pos = newpos + 2
end
end
text = result
end
return engine.formspec_escape(text)
end
end
--------------------------------------------------------------------------------
-- core only fct
--------------------------------------------------------------------------------
if minetest ~= nil then
--------------------------------------------------------------------------------
function minetest.pos_to_string(pos)
return "(" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")"
end
end

View File

@@ -1,80 +0,0 @@
--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
menubar = {}
--------------------------------------------------------------------------------
function menubar.handle_buttons(fields)
for i=1,#menubar.buttons,1 do
if fields[menubar.buttons[i].btn_name] ~= nil then
menu.last_game = menubar.buttons[i].index
engine.setting_set("main_menu_last_game_idx",menu.last_game)
menu.update_gametype()
end
end
end
--------------------------------------------------------------------------------
function menubar.refresh()
menubar.formspec = "box[-0.3,5.625;12.4,1.2;#000000]" ..
"box[-0.3,5.6;12.4,0.05;#FFFFFF]"
menubar.buttons = {}
local button_base = -0.08
local maxbuttons = #gamemgr.games
if maxbuttons > 11 then
maxbuttons = 11
end
for i=1,maxbuttons,1 do
local btn_name = "menubar_btn_" .. gamemgr.games[i].id
local buttonpos = button_base + (i-1) * 1.1
if gamemgr.games[i].menuicon_path ~= nil and
gamemgr.games[i].menuicon_path ~= "" then
menubar.formspec = menubar.formspec ..
"image_button[" .. buttonpos .. ",5.72;1.165,1.175;" ..
engine.formspec_escape(gamemgr.games[i].menuicon_path) .. ";" ..
btn_name .. ";;true;false]"
else
local part1 = gamemgr.games[i].id:sub(1,5)
local part2 = gamemgr.games[i].id:sub(6,10)
local part3 = gamemgr.games[i].id:sub(11)
local text = part1 .. "\n" .. part2
if part3 ~= nil and
part3 ~= "" then
text = text .. "\n" .. part3
end
menubar.formspec = menubar.formspec ..
"image_button[" .. buttonpos .. ",5.72;1.165,1.175;;" ..btn_name ..
";" .. text .. ";true;true]"
end
local toadd = {
btn_name = btn_name,
index = i,
}
table.insert(menubar.buttons,toadd)
end
end

File diff suppressed because it is too large Load Diff

View File

@@ -1,52 +0,0 @@
-- Minetest: builtin/privileges.lua
--
-- Privileges
--
minetest.registered_privileges = {}
function minetest.register_privilege(name, param)
local function fill_defaults(def)
if def.give_to_singleplayer == nil then
def.give_to_singleplayer = true
end
if def.description == nil then
def.description = "(no description)"
end
end
local def = {}
if type(param) == "table" then
def = param
else
def = {description = param}
end
fill_defaults(def)
minetest.registered_privileges[name] = def
end
minetest.register_privilege("interact", "Can interact with things and modify the world")
minetest.register_privilege("teleport", "Can use /teleport command")
minetest.register_privilege("bring", "Can teleport other players")
minetest.register_privilege("settime", "Can use /time")
minetest.register_privilege("privs", "Can modify privileges")
minetest.register_privilege("basic_privs", "Can modify 'shout' and 'interact' privileges")
minetest.register_privilege("server", "Can do server maintenance stuff")
minetest.register_privilege("shout", "Can speak in chat")
minetest.register_privilege("ban", "Can ban and unban players")
minetest.register_privilege("give", "Can use /give and /giveme")
minetest.register_privilege("password", "Can use /setpassword and /clearpassword")
minetest.register_privilege("fly", {
description = "Can fly using the free_move mode",
give_to_singleplayer = false,
})
minetest.register_privilege("fast", {
description = "Can walk fast using the fast_move mode",
give_to_singleplayer = false,
})
minetest.register_privilege("noclip", {
description = "Can fly through walls",
give_to_singleplayer = false,
})
minetest.register_privilege("rollback", "Can use the rollback functionality")

View File

@@ -1,33 +0,0 @@
-- Minetest: builtin/static_spawn.lua
local function warn_invalid_static_spawnpoint()
if minetest.setting_get("static_spawnpoint") and
not minetest.setting_get_pos("static_spawnpoint") then
minetest.log('error', "The static_spawnpoint setting is invalid: \""..
minetest.setting_get("static_spawnpoint").."\"")
end
end
warn_invalid_static_spawnpoint()
local function put_player_in_spawn(obj)
warn_invalid_static_spawnpoint()
local static_spawnpoint = minetest.setting_get_pos("static_spawnpoint")
if not static_spawnpoint then
return false
end
minetest.log('action', "Moving "..obj:get_player_name()..
" to static spawnpoint at "..
minetest.pos_to_string(static_spawnpoint))
obj:setpos(static_spawnpoint)
return true
end
minetest.register_on_newplayer(function(obj)
put_player_in_spawn(obj)
end)
minetest.register_on_respawnplayer(function(obj)
return put_player_in_spawn(obj)
end)

View File

@@ -1 +0,0 @@
trans_alphach

View File

@@ -1,71 +0,0 @@
uniform sampler2D baseTexture;
uniform sampler2D normalTexture;
uniform sampler2D useNormalmap;
uniform vec4 skyBgColor;
uniform float fogDistance;
uniform vec3 eyePosition;
varying vec3 vPosition;
varying vec3 eyeVec;
#ifdef ENABLE_PARALLAX_OCCLUSION
varying vec3 tsEyeVec;
#endif
const float e = 2.718281828459;
void main (void)
{
vec3 color;
vec2 uv = gl_TexCoord[0].st;
#ifdef USE_NORMALMAPS
float use_normalmap = texture2D(useNormalmap,vec2(1.0,1.0)).r;
#endif
#ifdef ENABLE_PARALLAX_OCCLUSION
float height;
vec2 tsEye = vec2(tsEyeVec.x,-tsEyeVec.y);
if (use_normalmap > 0.0) {
float map_height = texture2D(normalTexture, uv).a;
if (map_height < 1.0){
float height = PARALLAX_OCCLUSION_SCALE * map_height - PARALLAX_OCCLUSION_BIAS;
uv = uv + height * tsEye;
}
}
#endif
#ifdef ENABLE_BUMPMAPPING
if (use_normalmap > 0.0) {
vec3 base = texture2D(baseTexture, uv).rgb;
vec3 vVec = normalize(eyeVec);
vec3 bump = normalize(texture2D(normalTexture, uv).xyz * 2.0 - 1.0);
vec3 R = reflect(-vVec, bump);
vec3 lVec = normalize(vVec);
float diffuse = max(dot(lVec, bump), 0.0);
float specular = pow(clamp(dot(R, lVec), 0.0, 1.0),1.0);
color = mix (base,diffuse*base,1.0) + 0.1 * specular * diffuse;
} else {
color = texture2D(baseTexture, uv).rgb;
}
#else
color = texture2D(baseTexture, uv).rgb;
#endif
float alpha = texture2D(baseTexture, uv).a;
vec4 col = vec4(color.r, color.g, color.b, alpha);
col *= gl_Color;
col = col * col; // SRGB -> Linear
col *= 1.8;
col.r = 1.0 - exp(1.0 - col.r) / e;
col.g = 1.0 - exp(1.0 - col.g) / e;
col.b = 1.0 - exp(1.0 - col.b) / e;
col = sqrt(col); // Linear -> SRGB
if(fogDistance != 0.0){
float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0));
col = mix(col, skyBgColor, d);
}
gl_FragColor = vec4(col.r, col.g, col.b, alpha);
}

View File

@@ -1,102 +0,0 @@
uniform mat4 mWorldViewProj;
uniform mat4 mInvWorld;
uniform mat4 mTransWorld;
uniform float dayNightRatio;
uniform vec3 eyePosition;
varying vec3 vPosition;
varying vec3 eyeVec;
#ifdef ENABLE_PARALLAX_OCCLUSION
varying vec3 tsEyeVec;
#endif
void main(void)
{
gl_Position = mWorldViewProj * gl_Vertex;
vPosition = (mWorldViewProj * gl_Vertex).xyz;
eyeVec = (gl_ModelViewMatrix * gl_Vertex).xyz;
#ifdef ENABLE_PARALLAX_OCCLUSION
vec3 normal,tangent,binormal;
normal = normalize(gl_NormalMatrix * gl_Normal);
if (gl_Normal.x > 0.5) {
// 1.0, 0.0, 0.0
tangent = normalize(gl_NormalMatrix * vec3( 0.0, 0.0, -1.0));
binormal = normalize(gl_NormalMatrix * vec3( 0.0, -1.0, 0.0));
} else if (gl_Normal.x < -0.5) {
// -1.0, 0.0, 0.0
tangent = normalize(gl_NormalMatrix * vec3( 0.0, 0.0, 1.0));
binormal = normalize(gl_NormalMatrix * vec3( 0.0, -1.0, 0.0));
} else if (gl_Normal.y > 0.5) {
// 0.0, 1.0, 0.0
tangent = normalize(gl_NormalMatrix * vec3( 1.0, 0.0, 0.0));
binormal = normalize(gl_NormalMatrix * vec3( 0.0, 0.0, 1.0));
} else if (gl_Normal.y < -0.5) {
// 0.0, -1.0, 0.0
tangent = normalize(gl_NormalMatrix * vec3( 1.0, 0.0, 0.0));
binormal = normalize(gl_NormalMatrix * vec3( 0.0, 0.0, 1.0));
} else if (gl_Normal.z > 0.5) {
// 0.0, 0.0, 1.0
tangent = normalize(gl_NormalMatrix * vec3( 1.0, 0.0, 0.0));
binormal = normalize(gl_NormalMatrix * vec3( 0.0, -1.0, 0.0));
} else if (gl_Normal.z < -0.5) {
// 0.0, 0.0, -1.0
tangent = normalize(gl_NormalMatrix * vec3(-1.0, 0.0, 0.0));
binormal = normalize(gl_NormalMatrix * vec3( 0.0, -1.0, 0.0));
}
mat3 tbnMatrix = mat3( tangent.x, binormal.x, normal.x,
tangent.y, binormal.y, normal.y,
tangent.z, binormal.z, normal.z);
tsEyeVec = normalize(eyeVec * tbnMatrix);
#endif
vec4 color;
//color = vec4(1.0, 1.0, 1.0, 1.0);
float day = gl_Color.r;
float night = gl_Color.g;
float light_source = gl_Color.b;
/*color.r = mix(night, day, dayNightRatio);
color.g = color.r;
color.b = color.r;*/
float rg = mix(night, day, dayNightRatio);
rg += light_source * 2.5; // Make light sources brighter
float b = rg;
// Moonlight is blue
b += (day - night) / 13.0;
rg -= (day - night) / 13.0;
// Emphase blue a bit in darker places
// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
b += max(0.0, (1.0 - abs(b - 0.13)/0.17) * 0.025);
// Artificial light is yellow-ish
// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
rg += max(0.0, (1.0 - abs(rg - 0.85)/0.15) * 0.065);
color.r = clamp(rg,0.0,1.0);
color.g = clamp(rg,0.0,1.0);
color.b = clamp(b,0.0,1.0);
// Make sides and bottom darker than the top
color = color * color; // SRGB -> Linear
if(gl_Normal.y <= 0.5)
color *= 0.6;
//color *= 0.7;
color = sqrt(color); // Linear -> SRGB
color.a = gl_Color.a;
gl_FrontColor = gl_BackColor = color;
gl_TexCoord[0] = gl_MultiTexCoord0;
}

View File

@@ -1 +0,0 @@
trans_alphach_ref

View File

@@ -1,54 +0,0 @@
uniform sampler2D baseTexture;
uniform sampler2D normalTexture;
uniform sampler2D useNormalmap;
uniform vec4 skyBgColor;
uniform float fogDistance;
uniform vec3 eyePosition;
varying vec3 vPosition;
varying vec3 eyeVec;
const float e = 2.718281828459;
void main (void)
{
vec3 color;
vec2 uv = gl_TexCoord[0].st;
#ifdef USE_NORMALMAPS
float use_normalmap = texture2D(useNormalmap,vec2(1.0,1.0)).r;
#endif
#ifdef ENABLE_BUMPMAPPING
if (use_normalmap > 0.0) {
vec3 base = texture2D(baseTexture, uv).rgb;
vec3 vVec = normalize(eyeVec);
vec3 bump = normalize(texture2D(normalTexture, uv).xyz * 2.0 - 1.0);
vec3 R = reflect(-vVec, bump);
vec3 lVec = normalize(vVec);
float diffuse = max(dot(lVec, bump), 0.0);
float specular = pow(clamp(dot(R, lVec), 0.0, 1.0),1.0);
color = mix (base,diffuse*base,1.0) + 0.1 * specular * diffuse;
} else {
color = texture2D(baseTexture, uv).rgb;
}
#else
color = texture2D(baseTexture, uv).rgb;
#endif
float alpha = texture2D(baseTexture, uv).a;
vec4 col = vec4(color.r, color.g, color.b, alpha);
col *= gl_Color;
col = col * col; // SRGB -> Linear
col *= 1.8;
col.r = 1.0 - exp(1.0 - col.r) / e;
col.g = 1.0 - exp(1.0 - col.g) / e;
col.b = 1.0 - exp(1.0 - col.b) / e;
col = sqrt(col); // Linear -> SRGB
if(fogDistance != 0.0){
float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0));
col = mix(col, skyBgColor, d);
}
gl_FragColor = vec4(col.r, col.g, col.b, alpha);
}

View File

@@ -1,87 +0,0 @@
uniform mat4 mWorldViewProj;
uniform mat4 mInvWorld;
uniform mat4 mTransWorld;
uniform float dayNightRatio;
uniform float animationTimer;
uniform vec3 eyePosition;
varying vec3 vPosition;
varying vec3 eyeVec;
#ifdef ENABLE_WAVING_LEAVES
float smoothCurve( float x ) {
return x * x *( 3.0 - 2.0 * x );
}
float triangleWave( float x ) {
return abs( fract( x + 0.5 ) * 2.0 - 1.0 );
}
float smoothTriangleWave( float x ) {
return smoothCurve( triangleWave( x ) ) * 2.0 - 1.0;
}
#endif
void main(void)
{
gl_TexCoord[0] = gl_MultiTexCoord0;
#ifdef ENABLE_WAVING_LEAVES
vec4 pos = gl_Vertex;
vec4 pos2 = mTransWorld*gl_Vertex;
pos.x += (smoothTriangleWave(animationTimer*10.0 + pos2.x * 0.01 + pos2.z * 0.01) * 2.0 - 1.0) * 0.4;
pos.y += (smoothTriangleWave(animationTimer*15.0 + pos2.x * -0.01 + pos2.z * -0.01) * 2.0 - 1.0) * 0.2;
pos.z += (smoothTriangleWave(animationTimer*10.0 + pos2.x * -0.01 + pos2.z * -0.01) * 2.0 - 1.0) * 0.4;
gl_Position = mWorldViewProj * pos;
#else
gl_Position = mWorldViewProj * gl_Vertex;
#endif
vPosition = (mWorldViewProj * gl_Vertex).xyz;
eyeVec = (gl_ModelViewMatrix * gl_Vertex).xyz;
vec4 color;
//color = vec4(1.0, 1.0, 1.0, 1.0);
float day = gl_Color.r;
float night = gl_Color.g;
float light_source = gl_Color.b;
/*color.r = mix(night, day, dayNightRatio);
color.g = color.r;
color.b = color.r;*/
float rg = mix(night, day, dayNightRatio);
rg += light_source * 2.5; // Make light sources brighter
float b = rg;
// Moonlight is blue
b += (day - night) / 13.0;
rg -= (day - night) / 13.0;
// Emphase blue a bit in darker places
// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
b += max(0.0, (1.0 - abs(b - 0.13)/0.17) * 0.025);
// Artificial light is yellow-ish
// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
rg += max(0.0, (1.0 - abs(rg - 0.85)/0.15) * 0.065);
color.r = clamp(rg,0.0,1.0);
color.g = clamp(rg,0.0,1.0);
color.b = clamp(b,0.0,1.0);
// Make sides and bottom darker than the top
color = color * color; // SRGB -> Linear
if(gl_Normal.y <= 0.5)
color *= 0.6;
//color *= 0.7;
color = sqrt(color); // Linear -> SRGB
color.a = gl_Color.a;
gl_FrontColor = gl_BackColor = color;
gl_TexCoord[0] = gl_MultiTexCoord0;
}

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trans_alphach

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@@ -1,54 +0,0 @@
uniform sampler2D baseTexture;
uniform sampler2D normalTexture;
uniform sampler2D useNormalmap;
uniform vec4 skyBgColor;
uniform float fogDistance;
uniform vec3 eyePosition;
varying vec3 vPosition;
varying vec3 eyeVec;
const float e = 2.718281828459;
void main (void)
{
vec3 color;
vec2 uv = gl_TexCoord[0].st;
#ifdef USE_NORMALMAPS
float use_normalmap = texture2D(useNormalmap,vec2(1.0,1.0)).r;
#endif
#ifdef ENABLE_BUMPMAPPING
if (use_normalmap > 0.0) {
vec3 base = texture2D(baseTexture, uv).rgb;
vec3 vVec = normalize(eyeVec);
vec3 bump = normalize(texture2D(normalTexture, uv).xyz * 2.0 - 1.0);
vec3 R = reflect(-vVec, bump);
vec3 lVec = normalize(vVec);
float diffuse = max(dot(vec3(-1.0, -0.4, 0.5), bump), 0.0);
float specular = pow(clamp(dot(R, lVec), 0.0, 1.0),1.0);
color = mix (base,diffuse*base,1.0) + 0.1 * specular * diffuse;
} else {
color = texture2D(baseTexture, uv).rgb;
}
#else
color = texture2D(baseTexture, uv).rgb;
#endif
float alpha = gl_Color.a;
vec4 col = vec4(color.r, color.g, color.b, alpha);
col *= gl_Color;
col = col * col; // SRGB -> Linear
col *= 1.8;
col.r = 1.0 - exp(1.0 - col.r) / e;
col.g = 1.0 - exp(1.0 - col.g) / e;
col.b = 1.0 - exp(1.0 - col.b) / e;
col = sqrt(col); // Linear -> SRGB
if(fogDistance != 0.0){
float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0));
alpha = mix(alpha, 0.0, d);
}
gl_FragColor = vec4(col.r, col.g, col.b, alpha);
}

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@@ -1,63 +0,0 @@
uniform mat4 mWorldViewProj;
uniform mat4 mInvWorld;
uniform mat4 mTransWorld;
uniform float dayNightRatio;
uniform float animationTimer;
uniform vec3 eyePosition;
varying vec3 vPosition;
varying vec3 eyeVec;
void main(void)
{
#ifdef ENABLE_WAVING_WATER
vec4 pos2 = gl_Vertex;
pos2.y -= 2.0;
pos2.y -= sin (pos2.z/WATER_WAVE_LENGTH + animationTimer * WATER_WAVE_SPEED * WATER_WAVE_LENGTH) * WATER_WAVE_HEIGHT
+ sin ((pos2.z/WATER_WAVE_LENGTH + animationTimer * WATER_WAVE_SPEED * WATER_WAVE_LENGTH) / 7.0) * WATER_WAVE_HEIGHT;
gl_Position = mWorldViewProj * pos2;
#else
gl_Position = mWorldViewProj * gl_Vertex;
#endif
eyeVec = (gl_ModelViewMatrix * gl_Vertex).xyz;
vPosition = (mWorldViewProj * gl_Vertex).xyz;
vec4 color;
//color = vec4(1.0, 1.0, 1.0, 1.0);
float day = gl_Color.r;
float night = gl_Color.g;
float light_source = gl_Color.b;
/*color.r = mix(night, day, dayNightRatio);
color.g = color.r;
color.b = color.r;*/
float rg = mix(night, day, dayNightRatio);
rg += light_source * 2.5; // Make light sources brighter
float b = rg;
// Moonlight is blue
b += (day - night) / 13.0;
rg -= (day - night) / 13.0;
// Emphase blue a bit in darker places
// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
b += max(0.0, (1.0 - abs(b - 0.13)/0.17) * 0.025);
// Artificial light is yellow-ish
// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
rg += max(0.0, (1.0 - abs(rg - 0.85)/0.15) * 0.065);
color.r = clamp(rg,0.0,1.0);
color.g = clamp(rg,0.0,1.0);
color.b = clamp(b,0.0,1.0);
color.a = gl_Color.a;
gl_FrontColor = gl_BackColor = color;
gl_TexCoord[0] = gl_MultiTexCoord0;
}

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uniform sampler2D baseTexture;
uniform sampler2D normalTexture;
uniform sampler2D useNormalmap;
uniform vec4 skyBgColor;
uniform float fogDistance;
uniform vec3 eyePosition;
varying vec3 vPosition;
varying vec3 worldPosition;
varying vec3 eyeVec;
varying vec3 tsEyeVec;
varying vec3 lightVec;
varying vec3 tsLightVec;
bool normalTexturePresent = false;
const float e = 2.718281828459;
const float BS = 10.0;
float intensity (vec3 color){
return (color.r + color.g + color.b) / 3.0;
}
float get_rgb_height (vec2 uv){
return intensity(texture2D(baseTexture,uv).rgb);
}
vec4 get_normal_map(vec2 uv){
vec4 bump = texture2D(normalTexture, uv).rgba;
bump.xyz = normalize(bump.xyz * 2.0 -1.0);
bump.y = -bump.y;
return bump;
}
void main (void)
{
vec3 color;
vec4 bump;
vec2 uv = gl_TexCoord[0].st;
bool use_normalmap = false;
#ifdef USE_NORMALMAPS
if (texture2D(useNormalmap,vec2(1.0,1.0)).r > 0.0){
normalTexturePresent = true;
}
#endif
#ifdef ENABLE_PARALLAX_OCCLUSION
if (normalTexturePresent){
vec3 tsEye = normalize(tsEyeVec);
float height = PARALLAX_OCCLUSION_SCALE * texture2D(normalTexture, uv).a - PARALLAX_OCCLUSION_BIAS;
uv = uv + texture2D(normalTexture, uv).z * height * vec2(tsEye.x,-tsEye.y);
}
#endif
#ifdef USE_NORMALMAPS
if (normalTexturePresent){
bump = get_normal_map(uv);
use_normalmap = true;
}
#endif
#ifdef GENERATE_NORMALMAPS
if (use_normalmap == false){
float tl = get_rgb_height (vec2(uv.x-SAMPLE_STEP,uv.y+SAMPLE_STEP));
float t = get_rgb_height (vec2(uv.x-SAMPLE_STEP,uv.y-SAMPLE_STEP));
float tr = get_rgb_height (vec2(uv.x+SAMPLE_STEP,uv.y+SAMPLE_STEP));
float r = get_rgb_height (vec2(uv.x+SAMPLE_STEP,uv.y));
float br = get_rgb_height (vec2(uv.x+SAMPLE_STEP,uv.y-SAMPLE_STEP));
float b = get_rgb_height (vec2(uv.x,uv.y-SAMPLE_STEP));
float bl = get_rgb_height (vec2(uv.x-SAMPLE_STEP,uv.y-SAMPLE_STEP));
float l = get_rgb_height (vec2(uv.x-SAMPLE_STEP,uv.y));
float dX = (tr + 2.0 * r + br) - (tl + 2.0 * l + bl);
float dY = (bl + 2.0 * b + br) - (tl + 2.0 * t + tr);
bump = vec4 (normalize(vec3 (dX, -dY, NORMALMAPS_STRENGTH)),1.0);
use_normalmap = true;
}
#endif
vec4 base = texture2D(baseTexture, uv).rgba;
#ifdef ENABLE_BUMPMAPPING
if (use_normalmap){
vec3 L = normalize(lightVec);
vec3 E = normalize(eyeVec);
float specular = pow(clamp(dot(reflect(L, bump.xyz), E), 0.0, 1.0),0.5);
float diffuse = dot(E,bump.xyz);
color = 0.05*base.rgb + diffuse*base.rgb + 0.2*specular*base.rgb;
} else {
color = base.rgb;
}
#else
color = base.rgb;
#endif
#if MATERIAL_TYPE == TILE_MATERIAL_LIQUID_TRANSPARENT || MATERIAL_TYPE == TILE_MATERIAL_LIQUID_OPAQUE
float alpha = gl_Color.a;
vec4 col = vec4(color.rgb, alpha);
col *= gl_Color;
if(fogDistance != 0.0){
float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0));
alpha = mix(alpha, 0.0, d);
}
gl_FragColor = vec4(col.rgb, alpha);
#else
vec4 col = vec4(color.rgb, base.a);
col *= gl_Color;
if(fogDistance != 0.0){
float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0));
col = mix(col, skyBgColor, d);
}
gl_FragColor = vec4(col.rgb, base.a);
#endif
}

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uniform mat4 mWorldViewProj;
uniform mat4 mInvWorld;
uniform mat4 mTransWorld;
uniform mat4 mWorld;
uniform float dayNightRatio;
uniform vec3 eyePosition;
uniform float animationTimer;
varying vec3 vPosition;
varying vec3 worldPosition;
varying vec3 eyeVec;
varying vec3 lightVec;
varying vec3 tsEyeVec;
varying vec3 tsLightVec;
const float e = 2.718281828459;
const float BS = 10.0;
float smoothCurve( float x ) {
return x * x *( 3.0 - 2.0 * x );
}
float triangleWave( float x ) {
return abs( fract( x + 0.5 ) * 2.0 - 1.0 );
}
float smoothTriangleWave( float x ) {
return smoothCurve( triangleWave( x ) ) * 2.0 - 1.0;
}
void main(void)
{
gl_TexCoord[0] = gl_MultiTexCoord0;
#if (MATERIAL_TYPE == TILE_MATERIAL_LIQUID_TRANSPARENT || MATERIAL_TYPE == TILE_MATERIAL_LIQUID_OPAQUE) && ENABLE_WAVING_WATER
vec4 pos = gl_Vertex;
pos.y -= 2.0;
pos.y -= sin (pos.z/WATER_WAVE_LENGTH + animationTimer * WATER_WAVE_SPEED * WATER_WAVE_LENGTH) * WATER_WAVE_HEIGHT
+ sin ((pos.z/WATER_WAVE_LENGTH + animationTimer * WATER_WAVE_SPEED * WATER_WAVE_LENGTH) / 7.0) * WATER_WAVE_HEIGHT;
gl_Position = mWorldViewProj * pos;
#elif MATERIAL_TYPE == TILE_MATERIAL_WAVING_LEAVES && ENABLE_WAVING_LEAVES
vec4 pos = gl_Vertex;
vec4 pos2 = mWorld * gl_Vertex;
pos.x += (smoothTriangleWave(animationTimer*10.0 + pos2.x * 0.01 + pos2.z * 0.01) * 2.0 - 1.0) * 0.4;
pos.y += (smoothTriangleWave(animationTimer*15.0 + pos2.x * -0.01 + pos2.z * -0.01) * 2.0 - 1.0) * 0.2;
pos.z += (smoothTriangleWave(animationTimer*10.0 + pos2.x * -0.01 + pos2.z * -0.01) * 2.0 - 1.0) * 0.4;
gl_Position = mWorldViewProj * pos;
#elif MATERIAL_TYPE == TILE_MATERIAL_WAVING_PLANTS && ENABLE_WAVING_PLANTS
vec4 pos = gl_Vertex;
vec4 pos2 = mWorld * gl_Vertex;
if (gl_TexCoord[0].y < 0.05) {
pos.x += (smoothTriangleWave(animationTimer * 20.0 + pos2.x * 0.1 + pos2.z * 0.1) * 2.0 - 1.0) * 0.8;
pos.y -= (smoothTriangleWave(animationTimer * 10.0 + pos2.x * -0.5 + pos2.z * -0.5) * 2.0 - 1.0) * 0.4;
}
gl_Position = mWorldViewProj * pos;
#else
gl_Position = mWorldViewProj * gl_Vertex;
#endif
vPosition = gl_Position.xyz;
worldPosition = (mWorld * gl_Vertex).xyz;
vec3 sunPosition = vec3 (0.0, eyePosition.y * BS + 900.0, 0.0);
vec3 normal, tangent, binormal;
normal = normalize(gl_NormalMatrix * gl_Normal);
float tileContrast = 1.0;
if (gl_Normal.x > 0.5) {
// 1.0, 0.0, 0.0
tileContrast = 0.8;
tangent = normalize(gl_NormalMatrix * vec3( 0.0, 0.0, -1.0));
binormal = normalize(gl_NormalMatrix * vec3( 0.0, -1.0, 0.0));
} else if (gl_Normal.x < -0.5) {
// -1.0, 0.0, 0.0
tileContrast = 0.8;
tangent = normalize(gl_NormalMatrix * vec3( 0.0, 0.0, 1.0));
binormal = normalize(gl_NormalMatrix * vec3( 0.0, -1.0, 0.0));
} else if (gl_Normal.y > 0.5) {
// 0.0, 1.0, 0.0
tileContrast = 1.2;
tangent = normalize(gl_NormalMatrix * vec3( 1.0, 0.0, 0.0));
binormal = normalize(gl_NormalMatrix * vec3( 0.0, 0.0, 1.0));
} else if (gl_Normal.y < -0.5) {
// 0.0, -1.0, 0.0
tileContrast = 0.3;
tangent = normalize(gl_NormalMatrix * vec3( 1.0, 0.0, 0.0));
binormal = normalize(gl_NormalMatrix * vec3( 0.0, 0.0, 1.0));
} else if (gl_Normal.z > 0.5) {
// 0.0, 0.0, 1.0
tileContrast = 0.5;
tangent = normalize(gl_NormalMatrix * vec3( 1.0, 0.0, 0.0));
binormal = normalize(gl_NormalMatrix * vec3( 0.0, -1.0, 0.0));
} else if (gl_Normal.z < -0.5) {
// 0.0, 0.0, -1.0
tileContrast = 0.5;
tangent = normalize(gl_NormalMatrix * vec3(-1.0, 0.0, 0.0));
binormal = normalize(gl_NormalMatrix * vec3( 0.0, -1.0, 0.0));
}
mat3 tbnMatrix = mat3( tangent.x, binormal.x, normal.x,
tangent.y, binormal.y, normal.y,
tangent.z, binormal.z, normal.z);
lightVec = sunPosition - worldPosition;
tsLightVec = lightVec * tbnMatrix;
eyeVec = (gl_ModelViewMatrix * gl_Vertex).xyz;
tsEyeVec = eyeVec * tbnMatrix;
vec4 color;
float day = gl_Color.r;
float night = gl_Color.g;
float light_source = gl_Color.b;
float rg = mix(night, day, dayNightRatio);
rg += light_source * 2.5; // Make light sources brighter
float b = rg;
// Moonlight is blue
b += (day - night) / 13.0;
rg -= (day - night) / 13.0;
// Emphase blue a bit in darker places
// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
b += max(0.0, (1.0 - abs(b - 0.13)/0.17) * 0.025);
// Artificial light is yellow-ish
// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
rg += max(0.0, (1.0 - abs(rg - 0.85)/0.15) * 0.065);
color.r = rg;
color.g = rg;
color.b = b;
#if !(MATERIAL_TYPE == TILE_MATERIAL_LIQUID_TRANSPARENT || MATERIAL_TYPE == TILE_MATERIAL_LIQUID_OPAQUE)
// Make sides and bottom darker than the top
color = color * color; // SRGB -> Linear
color *= tileContrast;
color = sqrt(color); // Linear -> SRGB
#endif
color.a = gl_Color.a;
gl_FrontColor = gl_BackColor = clamp(color,0.0,1.0);
}

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trans_alphach_ref

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@@ -1,54 +0,0 @@
uniform sampler2D baseTexture;
uniform sampler2D normalTexture;
uniform sampler2D useNormalmap;
uniform vec4 skyBgColor;
uniform float fogDistance;
uniform vec3 eyePosition;
varying vec3 vPosition;
varying vec3 eyeVec;
const float e = 2.718281828459;
void main (void)
{
vec3 color;
vec2 uv = gl_TexCoord[0].st;
#ifdef USE_NORMALMAPS
float use_normalmap = texture2D(useNormalmap,vec2(1.0,1.0)).r;
#endif
#ifdef ENABLE_BUMPMAPPING
if (use_normalmap > 0.0) {
vec3 base = texture2D(baseTexture, uv).rgb;
vec3 vVec = normalize(eyeVec);
vec3 bump = normalize(texture2D(normalTexture, uv).xyz * 2.0 - 1.0);
vec3 R = reflect(-vVec, bump);
vec3 lVec = normalize(vVec);
float diffuse = max(dot(lVec, bump), 0.0);
float specular = pow(clamp(dot(R, lVec), 0.0, 1.0),1.0);
color = mix (base,diffuse*base,1.0) + 0.1 * specular * diffuse;
} else {
color = texture2D(baseTexture, uv).rgb;
}
#else
color = texture2D(baseTexture, uv).rgb;
#endif
float alpha = texture2D(baseTexture, uv).a;
vec4 col = vec4(color.r, color.g, color.b, alpha);
col *= gl_Color;
col = col * col; // SRGB -> Linear
col *= 1.8;
col.r = 1.0 - exp(1.0 - col.r) / e;
col.g = 1.0 - exp(1.0 - col.g) / e;
col.b = 1.0 - exp(1.0 - col.b) / e;
col = sqrt(col); // Linear -> SRGB
if(fogDistance != 0.0){
float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0));
col = mix(col, skyBgColor, d);
}
gl_FragColor = vec4(col.r, col.g, col.b, alpha);
}

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@@ -1,86 +0,0 @@
uniform mat4 mWorldViewProj;
uniform mat4 mInvWorld;
uniform mat4 mTransWorld;
uniform float dayNightRatio;
uniform float animationTimer;
uniform vec3 eyePosition;
varying vec3 vPosition;
varying vec3 eyeVec;
#ifdef ENABLE_WAVING_PLANTS
float smoothCurve( float x ) {
return x * x *( 3.0 - 2.0 * x );
}
float triangleWave( float x ) {
return abs( fract( x + 0.5 ) * 2.0 - 1.0 );
}
float smoothTriangleWave( float x ) {
return smoothCurve( triangleWave( x ) ) * 2.0 - 1.0;
}
#endif
void main(void)
{
gl_TexCoord[0] = gl_MultiTexCoord0;
#ifdef ENABLE_WAVING_PLANTS
vec4 pos = gl_Vertex;
vec4 pos2 = mTransWorld * gl_Vertex;
if (gl_TexCoord[0].y < 0.05) {
pos.x += (smoothTriangleWave(animationTimer * 20.0 + pos2.x * 0.1 + pos2.z * 0.1) * 2.0 - 1.0) * 0.8;
pos.y -= (smoothTriangleWave(animationTimer * 10.0 + pos2.x * -0.5 + pos2.z * -0.5) * 2.0 - 1.0) * 0.4;
}
gl_Position = mWorldViewProj * pos;
#else
gl_Position = mWorldViewProj * gl_Vertex;
#endif
vPosition = (mWorldViewProj * gl_Vertex).xyz;
eyeVec = (gl_ModelViewMatrix * gl_Vertex).xyz;
vec4 color;
//color = vec4(1.0, 1.0, 1.0, 1.0);
float day = gl_Color.r;
float night = gl_Color.g;
float light_source = gl_Color.b;
/*color.r = mix(night, day, dayNightRatio);
color.g = color.r;
color.b = color.r;*/
float rg = mix(night, day, dayNightRatio);
rg += light_source * 2.5; // Make light sources brighter
float b = rg;
// Moonlight is blue
b += (day - night) / 13.0;
rg -= (day - night) / 13.0;
// Emphase blue a bit in darker places
// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
b += max(0.0, (1.0 - abs(b - 0.13)/0.17) * 0.025);
// Artificial light is yellow-ish
// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
rg += max(0.0, (1.0 - abs(rg - 0.85)/0.15) * 0.065);
color.r = clamp(rg,0.0,1.0);
color.g = clamp(rg,0.0,1.0);
color.b = clamp(b,0.0,1.0);
// Make sides and bottom darker than the top
color = color * color; // SRGB -> Linear
if(gl_Normal.y <= 0.5)
color *= 0.6;
//color *= 0.7;
color = sqrt(color); // Linear -> SRGB
color.a = gl_Color.a;
gl_FrontColor = gl_BackColor = color;
}

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trans_alphach_ref

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uniform sampler2D baseTexture;
uniform sampler2D normalTexture;
uniform sampler2D useNormalmap;
uniform vec4 skyBgColor;
uniform float fogDistance;
uniform vec3 eyePosition;
varying vec3 vPosition;
varying vec3 eyeVec;
#ifdef ENABLE_PARALLAX_OCCLUSION
varying vec3 tsEyeVec;
#endif
const float e = 2.718281828459;
void main (void)
{
vec3 color;
vec2 uv = gl_TexCoord[0].st;
#ifdef USE_NORMALMAPS
float use_normalmap = texture2D(useNormalmap,vec2(1.0,1.0)).r;
#endif
#ifdef ENABLE_PARALLAX_OCCLUSION
float height;
vec2 tsEye = vec2(tsEyeVec.x,-tsEyeVec.y);
if (use_normalmap > 0.0) {
float map_height = texture2D(normalTexture, uv).a;
if (map_height < 1.0){
float height = PARALLAX_OCCLUSION_SCALE * map_height - PARALLAX_OCCLUSION_BIAS;
uv = uv + height * tsEye;
}
}
#endif
/* Steep parallax code, for future use
if ((parallaxMappingMode == 2.0) && (use_normalmap > 0.0)) {
const float numSteps = 40.0;
float height = 1.0;
float step = 1.0 / numSteps;
vec4 NB = texture2D(normalTexture, uv);
vec2 delta = tsEye * parallaxMappingScale / numSteps;
for (float i = 0.0; i < numSteps; i++) {
if (NB.a < height) {
height -= step;
uv += delta;
NB = texture2D(normalTexture, uv);
} else {
break;
}
}
}
*/
#ifdef ENABLE_BUMPMAPPING
if (use_normalmap > 0.0) {
vec3 base = texture2D(baseTexture, uv).rgb;
vec3 vVec = normalize(eyeVec);
vec3 bump = normalize(texture2D(normalTexture, uv).xyz * 2.0 - 1.0);
vec3 R = reflect(-vVec, bump);
vec3 lVec = normalize(vVec);
float diffuse = max(dot(lVec, bump), 0.0);
float specular = pow(clamp(dot(R, lVec), 0.0, 1.0),1.0);
color = mix (base,diffuse*base,1.0) + 0.1 * specular * diffuse;
} else {
color = texture2D(baseTexture, uv).rgb;
}
#else
color = texture2D(baseTexture, uv).rgb;
#endif
float alpha = texture2D(baseTexture, uv).a;
vec4 col = vec4(color.r, color.g, color.b, alpha);
col *= gl_Color;
col = col * col; // SRGB -> Linear
col *= 1.8;
col.r = 1.0 - exp(1.0 - col.r) / e;
col.g = 1.0 - exp(1.0 - col.g) / e;
col.b = 1.0 - exp(1.0 - col.b) / e;
col = sqrt(col); // Linear -> SRGB
if(fogDistance != 0.0){
float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0));
col = mix(col, skyBgColor, d);
}
gl_FragColor = vec4(col.r, col.g, col.b, alpha);
}

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