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19
.gitignore
vendored
@@ -4,13 +4,16 @@
|
||||
*bak*
|
||||
tags
|
||||
*.vim
|
||||
*.orig
|
||||
*.rej
|
||||
|
||||
## Non-static Minetest directories
|
||||
/bin/
|
||||
/games/*
|
||||
!/games/minimal/
|
||||
/cache/
|
||||
/textures/
|
||||
/textures/*
|
||||
!/textures/base/
|
||||
/sounds/
|
||||
/mods/*
|
||||
!/mods/minetest/
|
||||
@@ -28,12 +31,19 @@ CMakeFiles/*
|
||||
src/CMakeFiles/*
|
||||
src/Makefile
|
||||
src/cmake_config.h
|
||||
src/cmake_config_githash.h
|
||||
src/cmake_install.cmake
|
||||
src/script/CMakeFiles/*
|
||||
src/script/common/CMakeFiles/*
|
||||
src/script/cpp_api/CMakeFiles/*
|
||||
src/script/lua_api/CMakeFiles/*
|
||||
src/util/CMakeFiles/*
|
||||
src/jthread/CMakeFiles/*
|
||||
src/jthread/Makefile
|
||||
src/jthread/cmake_config.h
|
||||
src/jthread/cmake_install.cmake
|
||||
src/jthread/libjthread.a
|
||||
src/json/libjson.a
|
||||
src/lua/build/
|
||||
src/lua/CMakeFiles/
|
||||
src/cguittfont/CMakeFiles/
|
||||
@@ -41,11 +51,16 @@ src/cguittfont/libcguittfont.a
|
||||
src/cguittfont/cmake_install.cmake
|
||||
src/cguittfont/Makefile
|
||||
src/json/CMakeFiles/
|
||||
src/json/libjson.a
|
||||
src/json/libjsoncpp.a
|
||||
src/sqlite/CMakeFiles/*
|
||||
src/sqlite/libsqlite3.a
|
||||
CMakeCache.txt
|
||||
CPackConfig.cmake
|
||||
CPackSourceConfig.cmake
|
||||
Makefile
|
||||
cmake_install.cmake
|
||||
locale/
|
||||
*.cbp
|
||||
*.layout
|
||||
*.o
|
||||
|
||||
|
||||
@@ -12,9 +12,12 @@ set(VERSION_EXTRA "" CACHE STRING "Stuff to append to version string")
|
||||
# Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
|
||||
set(VERSION_MAJOR 0)
|
||||
set(VERSION_MINOR 4)
|
||||
set(VERSION_PATCH 5)
|
||||
set(VERSION_PATCH 8)
|
||||
if(VERSION_EXTRA)
|
||||
set(VERSION_PATCH ${VERSION_PATCH}-${VERSION_EXTRA})
|
||||
else()
|
||||
# Comment the following line during release
|
||||
#set(VERSION_PATCH ${VERSION_PATCH}-dev)
|
||||
endif()
|
||||
set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
|
||||
|
||||
@@ -28,6 +31,13 @@ else()
|
||||
set(RUN_IN_PLACE 0 CACHE BOOL "Run directly in source directory structure")
|
||||
endif()
|
||||
|
||||
# RUN_IN_PLACE is exported as a #define value, ensure it's 1/0 instead of ON/OFF
|
||||
if(RUN_IN_PLACE)
|
||||
set(RUN_IN_PLACE 1)
|
||||
else()
|
||||
set(RUN_IN_PLACE 0)
|
||||
endif()
|
||||
|
||||
set(BUILD_CLIENT 1 CACHE BOOL "Build client")
|
||||
if(WIN32)
|
||||
set(BUILD_SERVER 0 CACHE BOOL "Build server")
|
||||
@@ -85,7 +95,7 @@ elseif(UNIX) # Linux, BSD etc
|
||||
set(EXAMPLE_CONF_DIR ${DOCDIR})
|
||||
set(XDG_APPS_DIR "${CMAKE_INSTALL_PREFIX}/share/applications")
|
||||
set(ICONDIR "${CMAKE_INSTALL_PREFIX}/share/icons")
|
||||
set(LOCALEDIR "${CMAKE_INSTALL_PREFIX}/share/locale")
|
||||
set(LOCALEDIR "${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}/locale")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
@@ -138,14 +148,15 @@ if(EXISTS ${MINETEST_GAME_SOURCE} AND IS_DIRECTORY ${MINETEST_GAME_SOURCE})
|
||||
install(FILES ${MINETEST_GAME_SOURCE}/game.conf DESTINATION "${SHAREDIR}/games/minetest_game/")
|
||||
install(FILES ${MINETEST_GAME_SOURCE}/README.txt DESTINATION "${SHAREDIR}/games/minetest_game/")
|
||||
install(DIRECTORY ${MINETEST_GAME_SOURCE}/mods DESTINATION "${SHAREDIR}/games/minetest_game")
|
||||
install(DIRECTORY ${MINETEST_GAME_SOURCE}/menu DESTINATION "${SHAREDIR}/games/minetest_game")
|
||||
endif()
|
||||
if(BUILD_CLIENT)
|
||||
#install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/sounds/base/pack" DESTINATION "${SHAREDIR}/sounds/base")
|
||||
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/textures/base/pack" DESTINATION "${SHAREDIR}/textures/base")
|
||||
endif()
|
||||
if(RUN_IN_PLACE)
|
||||
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/mods/minetest/mods_here.txt" DESTINATION "${SHAREDIR}/mods/minetest")
|
||||
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/textures/all/textures_here.txt" DESTINATION "${SHAREDIR}/textures/all")
|
||||
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/mods/mods_here.txt" DESTINATION "${SHAREDIR}/mods")
|
||||
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/textures/texture_packs_here.txt" DESTINATION "${SHAREDIR}/textures")
|
||||
endif()
|
||||
|
||||
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/fonts" DESTINATION "${SHAREDIR}")
|
||||
|
||||
63
README.txt
@@ -16,7 +16,7 @@ See the README.txt in it.
|
||||
Further documentation
|
||||
----------------------
|
||||
- Website: http://minetest.net/
|
||||
- Wiki: http://wiki.minetest.com/
|
||||
- Wiki: http://wiki.minetest.net/
|
||||
- Developer wiki: http://dev.minetest.net/
|
||||
- Forum: http://forum.minetest.net/
|
||||
- Github: https://github.com/minetest/minetest/
|
||||
@@ -29,13 +29,17 @@ This game is not finished
|
||||
|
||||
Default Controls
|
||||
-----------------
|
||||
- WASD: Move
|
||||
- Space: Jump
|
||||
- E: Go down
|
||||
- Shift: Sneak
|
||||
- Q: Drop item
|
||||
- I: Open inventory
|
||||
- Mouse: Turn/look
|
||||
- WASD: move
|
||||
- Space: jump/climb
|
||||
- Shift: sneak/go down
|
||||
- Q: drop item
|
||||
- I: inventory
|
||||
- Mouse: turn/look
|
||||
- Mouse left: dig/punch
|
||||
- Mouse right: place/use
|
||||
- Mouse wheel: select item
|
||||
- Esc: pause menu
|
||||
- T: chat
|
||||
- Settable in the configuration file, see the section below.
|
||||
|
||||
Paths
|
||||
@@ -80,7 +84,7 @@ Compiling on GNU/Linux:
|
||||
-----------------------
|
||||
|
||||
Install dependencies. Here's an example for Debian/Ubuntu:
|
||||
$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev
|
||||
$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev
|
||||
|
||||
Download source, extract (this is the URL to the latest of source repository, which might not work at all times):
|
||||
$ wget https://github.com/minetest/minetest/tarball/master -O master.tar.gz
|
||||
@@ -89,8 +93,8 @@ $ cd minetest-minetest-286edd4 (or similar)
|
||||
|
||||
Download minetest_game (otherwise only the "Minimal development test" game is available)
|
||||
$ cd games/
|
||||
$ wget https://github.com/minetest/minetest_game/tarball/master -O master.tar.gz
|
||||
$ tar xf master.tar.gz
|
||||
$ wget https://github.com/minetest/minetest_game/tarball/master -O minetest_game.tar.gz
|
||||
$ tar xf minetest_game.tar.gz
|
||||
$ mv minetest-minetest_game-* minetest_game
|
||||
$ cd ..
|
||||
|
||||
@@ -107,6 +111,7 @@ $ ./minetest
|
||||
- You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
|
||||
- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
|
||||
- Debug build is slower, but gives much more useful output in a debugger
|
||||
- If you build a bare server, you don't need to have Irrlicht installed. In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
|
||||
|
||||
Compiling on Windows:
|
||||
---------------------
|
||||
@@ -254,6 +259,20 @@ distribution.
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
Authors of media files
|
||||
-----------------------
|
||||
Everything not listed in here:
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
BlockMen:
|
||||
textures/base/pack/menuheader.png
|
||||
|
||||
erlehmann:
|
||||
misc/minetest-icon-24x24.png
|
||||
misc/minetest-icon.ico
|
||||
misc/minetest-icon.svg
|
||||
textures/base/pack/logo.png
|
||||
|
||||
License of Minetest source code
|
||||
-------------------------------
|
||||
|
||||
@@ -268,7 +287,7 @@ the Free Software Foundation; either version 2.1 of the License, or
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
@@ -363,17 +382,31 @@ DejaVu Sans Mono:
|
||||
Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
|
||||
Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
|
||||
|
||||
Bitstream Vera Fonts Copyright:
|
||||
Bitstream Vera Fonts Copyright:
|
||||
|
||||
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
|
||||
a trademark of Bitstream, Inc.
|
||||
|
||||
Arev Fonts Copyright:
|
||||
Arev Fonts Copyright:
|
||||
|
||||
Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.
|
||||
|
||||
Liberation Fonts Copyright:
|
||||
Liberation Fonts Copyright:
|
||||
|
||||
Copyright (c) 2007 Red Hat, Inc. All rights reserved. LIBERATION is a trademark of Red Hat, Inc.
|
||||
|
||||
DroidSansFallback:
|
||||
|
||||
Copyright (C) 2008 The Android Open Source Project
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
@@ -10,18 +10,27 @@ print = minetest.debug
|
||||
math.randomseed(os.time())
|
||||
os.setlocale("C", "numeric")
|
||||
|
||||
-- Load other files
|
||||
dofile(minetest.get_modpath("__builtin").."/serialize.lua")
|
||||
dofile(minetest.get_modpath("__builtin").."/misc_helpers.lua")
|
||||
dofile(minetest.get_modpath("__builtin").."/item.lua")
|
||||
dofile(minetest.get_modpath("__builtin").."/misc_register.lua")
|
||||
dofile(minetest.get_modpath("__builtin").."/item_entity.lua")
|
||||
dofile(minetest.get_modpath("__builtin").."/deprecated.lua")
|
||||
dofile(minetest.get_modpath("__builtin").."/misc.lua")
|
||||
dofile(minetest.get_modpath("__builtin").."/privileges.lua")
|
||||
dofile(minetest.get_modpath("__builtin").."/auth.lua")
|
||||
dofile(minetest.get_modpath("__builtin").."/chatcommands.lua")
|
||||
dofile(minetest.get_modpath("__builtin").."/static_spawn.lua")
|
||||
dofile(minetest.get_modpath("__builtin").."/detached_inventory.lua")
|
||||
dofile(minetest.get_modpath("__builtin").."/falling.lua")
|
||||
local errorfct = error
|
||||
error = function(text)
|
||||
print(debug.traceback(""))
|
||||
errorfct(text)
|
||||
end
|
||||
|
||||
-- Load other files
|
||||
local modpath = minetest.get_modpath("__builtin")
|
||||
dofile(modpath.."/serialize.lua")
|
||||
dofile(modpath.."/misc_helpers.lua")
|
||||
dofile(modpath.."/item.lua")
|
||||
dofile(modpath.."/misc_register.lua")
|
||||
dofile(modpath.."/item_entity.lua")
|
||||
dofile(modpath.."/deprecated.lua")
|
||||
dofile(modpath.."/misc.lua")
|
||||
dofile(modpath.."/privileges.lua")
|
||||
dofile(modpath.."/auth.lua")
|
||||
dofile(modpath.."/chatcommands.lua")
|
||||
dofile(modpath.."/static_spawn.lua")
|
||||
dofile(modpath.."/detached_inventory.lua")
|
||||
dofile(modpath.."/falling.lua")
|
||||
dofile(modpath.."/features.lua")
|
||||
dofile(modpath.."/voxelarea.lua")
|
||||
dofile(modpath.."/vector.lua")
|
||||
|
||||
@@ -116,6 +116,9 @@ minetest.register_chatcommand("grant", {
|
||||
if not grantname or not grantprivstr then
|
||||
minetest.chat_send_player(name, "Invalid parameters (see /help grant)")
|
||||
return
|
||||
elseif not minetest.auth_table[grantname] then
|
||||
minetest.chat_send_player(name, "Player "..grantname.." does not exist.")
|
||||
return
|
||||
end
|
||||
local grantprivs = minetest.string_to_privs(grantprivstr)
|
||||
if grantprivstr == "all" then
|
||||
@@ -159,6 +162,9 @@ minetest.register_chatcommand("revoke", {
|
||||
if not revokename or not revokeprivstr then
|
||||
minetest.chat_send_player(name, "Invalid parameters (see /help revoke)")
|
||||
return
|
||||
elseif not minetest.auth_table[revokename] then
|
||||
minetest.chat_send_player(name, "Player "..revokename.." does not exist.")
|
||||
return
|
||||
end
|
||||
local revokeprivs = minetest.string_to_privs(revokeprivstr)
|
||||
local privs = minetest.get_player_privs(revokename)
|
||||
@@ -255,7 +261,7 @@ minetest.register_chatcommand("teleport", {
|
||||
}
|
||||
for _, d in ipairs(tries) do
|
||||
local p = {x = pos.x+d.x, y = pos.y+d.y, z = pos.z+d.z}
|
||||
local n = minetest.env:get_node(p)
|
||||
local n = minetest.get_node(p)
|
||||
if not minetest.registered_nodes[n.name].walkable then
|
||||
return p, true
|
||||
end
|
||||
@@ -266,7 +272,10 @@ minetest.register_chatcommand("teleport", {
|
||||
local teleportee = nil
|
||||
local p = {}
|
||||
p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
|
||||
teleportee = minetest.env:get_player_by_name(name)
|
||||
p.x = tonumber(p.x)
|
||||
p.y = tonumber(p.y)
|
||||
p.z = tonumber(p.z)
|
||||
teleportee = minetest.get_player_by_name(name)
|
||||
if teleportee and p.x and p.y and p.z then
|
||||
minetest.chat_send_player(name, "Teleporting to ("..p.x..", "..p.y..", "..p.z..")")
|
||||
teleportee:setpos(p)
|
||||
@@ -277,9 +286,9 @@ minetest.register_chatcommand("teleport", {
|
||||
local p = nil
|
||||
local target_name = nil
|
||||
target_name = string.match(param, "^([^ ]+)$")
|
||||
teleportee = minetest.env:get_player_by_name(name)
|
||||
teleportee = minetest.get_player_by_name(name)
|
||||
if target_name then
|
||||
local target = minetest.env:get_player_by_name(target_name)
|
||||
local target = minetest.get_player_by_name(target_name)
|
||||
if target then
|
||||
p = target:getpos()
|
||||
end
|
||||
@@ -296,8 +305,11 @@ minetest.register_chatcommand("teleport", {
|
||||
local p = {}
|
||||
local teleportee_name = nil
|
||||
teleportee_name, p.x, p.y, p.z = string.match(param, "^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
|
||||
p.x = tonumber(p.x)
|
||||
p.y = tonumber(p.y)
|
||||
p.z = tonumber(p.z)
|
||||
if teleportee_name then
|
||||
teleportee = minetest.env:get_player_by_name(teleportee_name)
|
||||
teleportee = minetest.get_player_by_name(teleportee_name)
|
||||
end
|
||||
if teleportee and p.x and p.y and p.z then
|
||||
minetest.chat_send_player(name, "Teleporting "..teleportee_name.." to ("..p.x..", "..p.y..", "..p.z..")")
|
||||
@@ -311,10 +323,10 @@ minetest.register_chatcommand("teleport", {
|
||||
local target_name = nil
|
||||
teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$")
|
||||
if teleportee_name then
|
||||
teleportee = minetest.env:get_player_by_name(teleportee_name)
|
||||
teleportee = minetest.get_player_by_name(teleportee_name)
|
||||
end
|
||||
if target_name then
|
||||
local target = minetest.env:get_player_by_name(target_name)
|
||||
local target = minetest.get_player_by_name(target_name)
|
||||
if target then
|
||||
p = target:getpos()
|
||||
end
|
||||
@@ -396,7 +408,7 @@ local function handle_give_command(cmd, giver, receiver, stackstring)
|
||||
minetest.chat_send_player(giver, 'error: cannot give an unknown item')
|
||||
return
|
||||
end
|
||||
local receiverref = minetest.env:get_player_by_name(receiver)
|
||||
local receiverref = minetest.get_player_by_name(receiver)
|
||||
if receiverref == nil then
|
||||
minetest.chat_send_player(giver, receiver..' is not a known player')
|
||||
return
|
||||
@@ -459,15 +471,15 @@ minetest.register_chatcommand("spawnentity", {
|
||||
minetest.chat_send_player(name, "entityname required")
|
||||
return
|
||||
end
|
||||
print('/spawnentity invoked, entityname="'..entityname..'"')
|
||||
local player = minetest.env:get_player_by_name(name)
|
||||
minetest.log("action", '/spawnentity invoked, entityname="'..entityname..'"')
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player == nil then
|
||||
print("Unable to spawn entity, player is nil")
|
||||
minetest.log("error", "Unable to spawn entity, player is nil")
|
||||
return true -- Handled chat message
|
||||
end
|
||||
local p = player:getpos()
|
||||
p.y = p.y + 1
|
||||
minetest.env:add_entity(p, entityname)
|
||||
minetest.add_entity(p, entityname)
|
||||
minetest.chat_send_player(name, '"'..entityname
|
||||
..'" spawned.');
|
||||
end,
|
||||
@@ -477,9 +489,9 @@ minetest.register_chatcommand("pulverize", {
|
||||
description = "delete item in hand",
|
||||
privs = {},
|
||||
func = function(name, param)
|
||||
local player = minetest.env:get_player_by_name(name)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player == nil then
|
||||
print("Unable to pulverize, player is nil")
|
||||
minetest.log("error", "Unable to pulverize, player is nil")
|
||||
return true -- Handled chat message
|
||||
end
|
||||
if player:get_wielded_item():is_empty() then
|
||||
@@ -527,7 +539,7 @@ minetest.register_chatcommand("rollback_check", {
|
||||
if act_p.x ~= pos.x or act_p.y ~= pos.y or act_p.z ~= pos.z then
|
||||
nodedesc = minetest.pos_to_string(act_p)
|
||||
end
|
||||
local nodename = minetest.env:get_node(act_p).name
|
||||
local nodename = minetest.get_node(act_p).name
|
||||
minetest.chat_send_player(name, "Last actor on "..nodedesc..
|
||||
" was "..actor..", "..dump(act_seconds)..
|
||||
"s ago (node is now "..nodename..")")
|
||||
@@ -592,7 +604,7 @@ minetest.register_chatcommand("time", {
|
||||
if newtime == nil then
|
||||
minetest.chat_send_player(name, "Invalid time")
|
||||
else
|
||||
minetest.env:set_timeofday((newtime % 24000) / 24000)
|
||||
minetest.set_timeofday((newtime % 24000) / 24000)
|
||||
minetest.chat_send_player(name, "Time of day changed.")
|
||||
minetest.log("action", name .. " sets time " .. newtime)
|
||||
end
|
||||
@@ -619,7 +631,7 @@ minetest.register_chatcommand("ban", {
|
||||
minetest.chat_send_player(name, "Ban list: " .. minetest.get_ban_list())
|
||||
return
|
||||
end
|
||||
if not minetest.env:get_player_by_name(param) then
|
||||
if not minetest.get_player_by_name(param) then
|
||||
minetest.chat_send_player(name, "No such player")
|
||||
return
|
||||
end
|
||||
@@ -654,8 +666,28 @@ minetest.register_chatcommand("clearobjects", {
|
||||
func = function(name, param)
|
||||
minetest.log("action", name .. " clears all objects")
|
||||
minetest.chat_send_all("Clearing all objects. This may take long. You may experience a timeout. (by " .. name .. ")")
|
||||
minetest.env:clear_objects()
|
||||
minetest.clear_objects()
|
||||
minetest.log("action", "object clearing done")
|
||||
minetest.chat_send_all("*** Cleared all objects.")
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("msg", {
|
||||
params = "<name> <message>",
|
||||
description = "Send a private message",
|
||||
privs = {shout=true},
|
||||
func = function(name, param)
|
||||
local found, _, sendto, message = param:find("^([^%s]+)%s(.+)$")
|
||||
if found then
|
||||
if minetest.get_player_by_name(sendto) then
|
||||
minetest.log("action", "PM from "..name.." to "..sendto..": "..message)
|
||||
minetest.chat_send_player(sendto, "PM from "..name..": "..message, false)
|
||||
minetest.chat_send_player(name, "Message sent")
|
||||
else
|
||||
minetest.chat_send_player(name, "The player "..sendto.." is not online")
|
||||
end
|
||||
else
|
||||
minetest.chat_send_player(name, "Invalid usage, see /help msg")
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
@@ -24,3 +24,25 @@ minetest.add_to_creative_inventory = function(itemstring)
|
||||
minetest.log('info', "WARNING: minetest.add_to_creative_inventory: This function is deprecated and does nothing.")
|
||||
end
|
||||
|
||||
--
|
||||
-- EnvRef
|
||||
--
|
||||
minetest.env = {}
|
||||
local envref_deprecation_message_printed = false
|
||||
setmetatable(minetest.env, {
|
||||
__index = function(table, key)
|
||||
if not envref_deprecation_message_printed then
|
||||
minetest.log("info", "WARNING: minetest.env:[...] is deprecated and should be replaced with minetest.[...]")
|
||||
envref_deprecation_message_printed = true
|
||||
end
|
||||
local func = minetest[key]
|
||||
if type(func) == "function" then
|
||||
rawset(table, key, function(self, ...)
|
||||
return func(...)
|
||||
end)
|
||||
else
|
||||
rawset(table, key, nil)
|
||||
end
|
||||
return rawget(table, key)
|
||||
end
|
||||
})
|
||||
|
||||
@@ -7,17 +7,18 @@
|
||||
minetest.register_entity("__builtin:falling_node", {
|
||||
initial_properties = {
|
||||
physical = true,
|
||||
collide_with_objects = false,
|
||||
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
|
||||
visual = "wielditem",
|
||||
textures = {},
|
||||
visual_size = {x=0.667, y=0.667},
|
||||
},
|
||||
|
||||
nodename = "",
|
||||
node = {},
|
||||
|
||||
set_node = function(self, nodename)
|
||||
self.nodename = nodename
|
||||
local stack = ItemStack(nodename)
|
||||
set_node = function(self, node)
|
||||
self.node = node
|
||||
local stack = ItemStack(node.name)
|
||||
local itemtable = stack:to_table()
|
||||
local itemname = nil
|
||||
if itemtable then
|
||||
@@ -31,20 +32,19 @@ minetest.register_entity("__builtin:falling_node", {
|
||||
end
|
||||
prop = {
|
||||
is_visible = true,
|
||||
textures = {nodename},
|
||||
textures = {node.name},
|
||||
}
|
||||
self.object:set_properties(prop)
|
||||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
return self.nodename
|
||||
return self.node.name
|
||||
end,
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
self.nodename = staticdata
|
||||
self.object:set_armor_groups({immortal=1})
|
||||
--self.object:setacceleration({x=0, y=-10, z=0})
|
||||
self:set_node(self.nodename)
|
||||
self:set_node({name=staticdata})
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
@@ -53,23 +53,42 @@ minetest.register_entity("__builtin:falling_node", {
|
||||
-- Turn to actual sand when collides to ground or just move
|
||||
local pos = self.object:getpos()
|
||||
local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
|
||||
local bcn = minetest.env:get_node(bcp)
|
||||
local bcn = minetest.get_node(bcp)
|
||||
local bcd = minetest.registered_nodes[bcn.name]
|
||||
-- Note: walkable is in the node definition, not in item groups
|
||||
if minetest.registered_nodes[bcn.name] and
|
||||
minetest.registered_nodes[bcn.name].walkable then
|
||||
if not bcd or
|
||||
(bcd.walkable or
|
||||
(minetest.get_node_group(self.node.name, "float") ~= 0 and
|
||||
bcd.liquidtype ~= "none")) then
|
||||
if bcd and bcd.leveled and
|
||||
bcn.name == self.node.name then
|
||||
local addlevel = self.node.level
|
||||
if addlevel == nil or addlevel <= 0 then
|
||||
addlevel = bcd.leveled
|
||||
end
|
||||
if minetest.add_node_level(bcp, addlevel) == 0 then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
elseif bcd and bcd.buildable_to and
|
||||
(minetest.get_node_group(self.node.name, "float") == 0 or
|
||||
bcd.liquidtype == "none") then
|
||||
minetest.remove_node(bcp)
|
||||
return
|
||||
end
|
||||
local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
|
||||
-- Check what's here
|
||||
local n2 = minetest.env:get_node(np)
|
||||
local n2 = minetest.get_node(np)
|
||||
-- If it's not air or liquid, remove node and replace it with
|
||||
-- it's drops
|
||||
if n2.name ~= "air" and (not minetest.registered_nodes[n2.name] or
|
||||
minetest.registered_nodes[n2.name].liquidtype == "none") then
|
||||
local drops = minetest.get_node_drops(n2.name, "")
|
||||
minetest.env:remove_node(np)
|
||||
minetest.remove_node(np)
|
||||
-- Add dropped items
|
||||
local _, dropped_item
|
||||
for _, dropped_item in ipairs(drops) do
|
||||
minetest.env:add_item(np, dropped_item)
|
||||
minetest.add_item(np, dropped_item)
|
||||
end
|
||||
-- Run script hook
|
||||
local _, callback
|
||||
@@ -78,29 +97,30 @@ minetest.register_entity("__builtin:falling_node", {
|
||||
end
|
||||
end
|
||||
-- Create node and remove entity
|
||||
minetest.env:add_node(np, {name=self.nodename})
|
||||
minetest.add_node(np, self.node)
|
||||
self.object:remove()
|
||||
nodeupdate(np)
|
||||
else
|
||||
-- Do nothing
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
function spawn_falling_node(p, nodename)
|
||||
obj = minetest.env:add_entity(p, "__builtin:falling_node")
|
||||
obj:get_luaentity():set_node(nodename)
|
||||
function spawn_falling_node(p, node)
|
||||
obj = minetest.add_entity(p, "__builtin:falling_node")
|
||||
obj:get_luaentity():set_node(node)
|
||||
end
|
||||
|
||||
function drop_attached_node(p)
|
||||
local nn = minetest.env:get_node(p).name
|
||||
minetest.env:remove_node(p)
|
||||
local nn = minetest.get_node(p).name
|
||||
minetest.remove_node(p)
|
||||
for _,item in ipairs(minetest.get_node_drops(nn, "")) do
|
||||
local pos = {
|
||||
x = p.x + math.random()/2 - 0.25,
|
||||
y = p.y + math.random()/2 - 0.25,
|
||||
z = p.z + math.random()/2 - 0.25,
|
||||
}
|
||||
minetest.env:add_item(pos, item)
|
||||
minetest.add_item(pos, item)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -125,7 +145,7 @@ function check_attached_node(p, n)
|
||||
d.y = -1
|
||||
end
|
||||
local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
|
||||
local nn = minetest.env:get_node(p2).name
|
||||
local nn = minetest.get_node(p2).name
|
||||
local def2 = minetest.registered_nodes[nn]
|
||||
if def2 and not def2.walkable then
|
||||
return false
|
||||
@@ -137,17 +157,25 @@ end
|
||||
-- Some common functions
|
||||
--
|
||||
|
||||
function nodeupdate_single(p)
|
||||
n = minetest.env:get_node(p)
|
||||
function nodeupdate_single(p, delay)
|
||||
n = minetest.get_node(p)
|
||||
if minetest.get_node_group(n.name, "falling_node") ~= 0 then
|
||||
p_bottom = {x=p.x, y=p.y-1, z=p.z}
|
||||
n_bottom = minetest.env:get_node(p_bottom)
|
||||
n_bottom = minetest.get_node(p_bottom)
|
||||
-- Note: walkable is in the node definition, not in item groups
|
||||
if minetest.registered_nodes[n_bottom.name] and
|
||||
not minetest.registered_nodes[n_bottom.name].walkable then
|
||||
minetest.env:remove_node(p)
|
||||
spawn_falling_node(p, n.name)
|
||||
nodeupdate(p)
|
||||
(minetest.get_node_group(n.name, "float") == 0 or minetest.registered_nodes[n_bottom.name].liquidtype == "none") and
|
||||
(n.name ~= n_bottom.name or (minetest.registered_nodes[n_bottom.name].leveled and minetest.env:get_node_level(p_bottom) < minetest.env:get_node_max_level(p_bottom))) and
|
||||
(not minetest.registered_nodes[n_bottom.name].walkable or
|
||||
minetest.registered_nodes[n_bottom.name].buildable_to) then
|
||||
if delay then
|
||||
minetest.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false)
|
||||
else
|
||||
n.level = minetest.env:get_node_level(p)
|
||||
minetest.remove_node(p)
|
||||
spawn_falling_node(p, n)
|
||||
nodeupdate(p)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -159,7 +187,7 @@ function nodeupdate_single(p)
|
||||
end
|
||||
end
|
||||
|
||||
function nodeupdate(p)
|
||||
function nodeupdate(p, delay)
|
||||
-- Round p to prevent falling entities to get stuck
|
||||
p.x = math.floor(p.x+0.5)
|
||||
p.y = math.floor(p.y+0.5)
|
||||
@@ -168,8 +196,7 @@ function nodeupdate(p)
|
||||
for x = -1,1 do
|
||||
for y = -1,1 do
|
||||
for z = -1,1 do
|
||||
p2 = {x=p.x+x, y=p.y+y, z=p.z+z}
|
||||
nodeupdate_single(p2)
|
||||
nodeupdate_single({x=p.x+x, y=p.y+y, z=p.z+z}, delay or not (x==0 and y==0 and z==0))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
29
builtin/features.lua
Normal file
@@ -0,0 +1,29 @@
|
||||
-- Minetest: builtin/features.lua
|
||||
|
||||
minetest.features = {
|
||||
glasslike_framed = true,
|
||||
nodebox_as_selectionbox = true,
|
||||
chat_send_player_param3 = true,
|
||||
get_all_craft_recipes_works = true,
|
||||
use_texture_alpha = true,
|
||||
no_legacy_abms = true,
|
||||
}
|
||||
|
||||
function minetest.has_feature(arg)
|
||||
if type(arg) == "table" then
|
||||
missing_features = {}
|
||||
result = true
|
||||
for ft, _ in pairs(arg) do
|
||||
if not minetest.features[ftr] then
|
||||
missing_features[ftr] = true
|
||||
result = false
|
||||
end
|
||||
end
|
||||
return result, missing_features
|
||||
elseif type(arg) == "string" then
|
||||
if not minetest.features[arg] then
|
||||
return false, {[arg]=true}
|
||||
end
|
||||
return true, {}
|
||||
end
|
||||
end
|
||||
287
builtin/filterlist.lua
Normal file
@@ -0,0 +1,287 @@
|
||||
--Minetest
|
||||
--Copyright (C) 2013 sapier
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- Generic implementation of a filter/sortable list --
|
||||
--------------------------------------------------------------------------------
|
||||
filterlist = {}
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function filterlist.refresh(this)
|
||||
this.m_raw_list = this.m_raw_list_fct(this.m_fetch_param)
|
||||
filterlist.process(this)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function filterlist.create(raw_fct,compare_fct,uid_match_fct,filter_fct,fetch_param)
|
||||
|
||||
assert((raw_fct ~= nil) and (type(raw_fct) == "function"))
|
||||
assert((compare_fct ~= nil) and (type(compare_fct) == "function"))
|
||||
|
||||
local this = {}
|
||||
|
||||
this.m_raw_list_fct = raw_fct
|
||||
this.m_compare_fct = compare_fct
|
||||
this.m_filter_fct = filter_fct
|
||||
this.m_uid_match_fct = uid_match_fct
|
||||
|
||||
this.m_filtercriteria = nil
|
||||
this.m_fetch_param = fetch_param
|
||||
|
||||
this.m_sortmode = "none"
|
||||
this.m_sort_list = {}
|
||||
|
||||
this.m_processed_list = nil
|
||||
this.m_raw_list = this.m_raw_list_fct(this.m_fetch_param)
|
||||
|
||||
filterlist.process(this)
|
||||
|
||||
return this
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function filterlist.add_sort_mechanism(this,name,fct)
|
||||
this.m_sort_list[name] = fct
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function filterlist.set_filtercriteria(this,criteria)
|
||||
if criteria == this.m_filtercriteria and
|
||||
type(criteria) ~= "table" then
|
||||
return
|
||||
end
|
||||
this.m_filtercriteria = criteria
|
||||
filterlist.process(this)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function filterlist.get_filtercriteria(this)
|
||||
return this.m_filtercriteria
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
--supported sort mode "alphabetic|none"
|
||||
function filterlist.set_sortmode(this,mode)
|
||||
if (mode == this.m_sortmode) then
|
||||
return
|
||||
end
|
||||
this.m_sortmode = mode
|
||||
filterlist.process(this)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function filterlist.get_list(this)
|
||||
return this.m_processed_list
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function filterlist.get_raw_list(this)
|
||||
return this.m_raw_list
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function filterlist.get_raw_element(this,idx)
|
||||
if type(idx) ~= "number" then
|
||||
idx = tonumber(idx)
|
||||
end
|
||||
|
||||
if idx ~= nil and idx > 0 and idx < #this.m_raw_list then
|
||||
return this.m_raw_list[idx]
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function filterlist.get_raw_index(this,listindex)
|
||||
assert(this.m_processed_list ~= nil)
|
||||
|
||||
if listindex ~= nil and listindex > 0 and
|
||||
listindex <= #this.m_processed_list then
|
||||
local entry = this.m_processed_list[listindex]
|
||||
|
||||
for i,v in ipairs(this.m_raw_list) do
|
||||
|
||||
if this.m_compare_fct(v,entry) then
|
||||
return i
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return 0
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function filterlist.get_current_index(this,listindex)
|
||||
assert(this.m_processed_list ~= nil)
|
||||
|
||||
if listindex ~= nil and listindex > 0 and
|
||||
listindex <= #this.m_raw_list then
|
||||
local entry = this.m_raw_list[listindex]
|
||||
|
||||
for i,v in ipairs(this.m_processed_list) do
|
||||
|
||||
if this.m_compare_fct(v,entry) then
|
||||
return i
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return 0
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function filterlist.process(this)
|
||||
assert(this.m_raw_list ~= nil)
|
||||
|
||||
if this.m_sortmode == "none" and
|
||||
this.m_filtercriteria == nil then
|
||||
this.m_processed_list = this.m_raw_list
|
||||
return
|
||||
end
|
||||
|
||||
this.m_processed_list = {}
|
||||
|
||||
for k,v in pairs(this.m_raw_list) do
|
||||
if this.m_filtercriteria == nil or
|
||||
this.m_filter_fct(v,this.m_filtercriteria) then
|
||||
table.insert(this.m_processed_list,v)
|
||||
end
|
||||
end
|
||||
|
||||
if this.m_sortmode == "none" then
|
||||
return
|
||||
end
|
||||
|
||||
if this.m_sort_list[this.m_sortmode] ~= nil and
|
||||
type(this.m_sort_list[this.m_sortmode]) == "function" then
|
||||
|
||||
this.m_sort_list[this.m_sortmode](this)
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function filterlist.size(this)
|
||||
if this.m_processed_list == nil then
|
||||
return 0
|
||||
end
|
||||
|
||||
return #this.m_processed_list
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function filterlist.uid_exists_raw(this,uid)
|
||||
for i,v in ipairs(this.m_raw_list) do
|
||||
if this.m_uid_match_fct(v,uid) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function filterlist.raw_index_by_uid(this, uid)
|
||||
local elementcount = 0
|
||||
local elementidx = 0
|
||||
for i,v in ipairs(this.m_raw_list) do
|
||||
if this.m_uid_match_fct(v,uid) then
|
||||
elementcount = elementcount +1
|
||||
elementidx = i
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- If there are more elements than one with same name uid can't decide which
|
||||
-- one is meant. This shouldn't be possible but just for sure.
|
||||
if elementcount > 1 then
|
||||
elementidx=0
|
||||
end
|
||||
|
||||
return elementidx
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- COMMON helper functions --
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function compare_worlds(world1,world2)
|
||||
|
||||
if world1.path ~= world2.path then
|
||||
return false
|
||||
end
|
||||
|
||||
if world1.name ~= world2.name then
|
||||
return false
|
||||
end
|
||||
|
||||
if world1.gameid ~= world2.gameid then
|
||||
return false
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function sort_worlds_alphabetic(this)
|
||||
|
||||
table.sort(this.m_processed_list, function(a, b)
|
||||
--fixes issue #857 (crash due to sorting nil in worldlist)
|
||||
if a == nil or b == nil then
|
||||
if a == nil and b ~= nil then return false end
|
||||
if b == nil and a ~= nil then return true end
|
||||
return false
|
||||
end
|
||||
if a.name:lower() == b.name:lower() then
|
||||
return a.name < b.name
|
||||
end
|
||||
return a.name:lower() < b.name:lower()
|
||||
end)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function sort_mod_list(this)
|
||||
|
||||
table.sort(this.m_processed_list, function(a, b)
|
||||
-- Show game mods at bottom
|
||||
if a.typ ~= b.typ then
|
||||
return b.typ == "game_mod"
|
||||
end
|
||||
-- If in same or no modpack, sort by name
|
||||
if a.modpack == b.modpack then
|
||||
if a.name:lower() == b.name:lower() then
|
||||
return a.name < b.name
|
||||
end
|
||||
return a.name:lower() < b.name:lower()
|
||||
-- Else compare name to modpack name
|
||||
else
|
||||
-- Always show modpack pseudo-mod on top of modpack mod list
|
||||
if a.name == b.modpack then
|
||||
return true
|
||||
elseif b.name == a.modpack then
|
||||
return false
|
||||
end
|
||||
|
||||
local name_a = a.modpack or a.name
|
||||
local name_b = b.modpack or b.name
|
||||
if name_a:lower() == name_b:lower() then
|
||||
return name_a < name_b
|
||||
end
|
||||
return name_a:lower() < name_b:lower()
|
||||
end
|
||||
end)
|
||||
end
|
||||
322
builtin/gamemgr.lua
Normal file
@@ -0,0 +1,322 @@
|
||||
--Minetest
|
||||
--Copyright (C) 2013 sapier
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
gamemgr = {}
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function gamemgr.dialog_new_game()
|
||||
local retval =
|
||||
"label[2,2;" .. fgettext("Game Name") .. "]"..
|
||||
"field[4.5,2.4;6,0.5;te_game_name;;]" ..
|
||||
"button[5,4.2;2.6,0.5;new_game_confirm;" .. fgettext("Create") .. "]" ..
|
||||
"button[7.5,4.2;2.8,0.5;new_game_cancel;" .. fgettext("Cancel") .. "]"
|
||||
|
||||
return retval
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function gamemgr.handle_games_buttons(fields)
|
||||
if fields["gamelist"] ~= nil then
|
||||
local event = explode_textlist_event(fields["gamelist"])
|
||||
gamemgr.selected_game = event.index
|
||||
end
|
||||
|
||||
if fields["btn_game_mgr_edit_game"] ~= nil then
|
||||
return {
|
||||
is_dialog = true,
|
||||
show_buttons = false,
|
||||
current_tab = "dialog_edit_game"
|
||||
}
|
||||
end
|
||||
|
||||
if fields["btn_game_mgr_new_game"] ~= nil then
|
||||
return {
|
||||
is_dialog = true,
|
||||
show_buttons = false,
|
||||
current_tab = "dialog_new_game"
|
||||
}
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function gamemgr.handle_new_game_buttons(fields)
|
||||
|
||||
if fields["new_game_confirm"] and
|
||||
fields["te_game_name"] ~= nil and
|
||||
fields["te_game_name"] ~= "" then
|
||||
local gamepath = engine.get_gamepath()
|
||||
|
||||
if gamepath ~= nil and
|
||||
gamepath ~= "" then
|
||||
local gamefolder = cleanup_path(fields["te_game_name"])
|
||||
|
||||
--TODO check for already existing first
|
||||
engine.create_dir(gamepath .. DIR_DELIM .. gamefolder)
|
||||
engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "mods")
|
||||
engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "menu")
|
||||
|
||||
local gameconf =
|
||||
io.open(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "game.conf","w")
|
||||
|
||||
if gameconf then
|
||||
gameconf:write("name = " .. fields["te_game_name"])
|
||||
gameconf:close()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return {
|
||||
is_dialog = false,
|
||||
show_buttons = true,
|
||||
current_tab = engine.setting_get("main_menu_tab")
|
||||
}
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function gamemgr.handle_edit_game_buttons(fields)
|
||||
local current_game = gamemgr.get_game(gamemgr.selected_game)
|
||||
|
||||
if fields["btn_close_edit_game"] ~= nil or
|
||||
current_game == nil then
|
||||
return {
|
||||
is_dialog = false,
|
||||
show_buttons = true,
|
||||
current_tab = engine.setting_get("main_menu_tab")
|
||||
}
|
||||
end
|
||||
|
||||
if fields["btn_remove_mod_from_game"] ~= nil then
|
||||
gamemgr.delete_mod(current_game,engine.get_textlist_index("mods_current"))
|
||||
end
|
||||
|
||||
if fields["btn_add_mod_to_game"] ~= nil then
|
||||
local modindex = engine.get_textlist_index("mods_available")
|
||||
|
||||
local mod = modmgr.get_global_mod(modindex)
|
||||
if mod ~= nil then
|
||||
|
||||
local sourcepath = mod.path
|
||||
|
||||
if not gamemgr.add_mod(current_game,sourcepath) then
|
||||
gamedata.errormessage =
|
||||
fgettext("Gamemgr: Unable to copy mod \"$1\" to game \"$2\"", mod.name, current_game.id)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function gamemgr.add_mod(gamespec,sourcepath)
|
||||
if gamespec.gamemods_path ~= nil and
|
||||
gamespec.gamemods_path ~= "" then
|
||||
|
||||
local modname = get_last_folder(sourcepath)
|
||||
|
||||
return engine.copy_dir(sourcepath,gamespec.gamemods_path .. DIR_DELIM .. modname);
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function gamemgr.delete_mod(gamespec,modindex)
|
||||
if gamespec.gamemods_path ~= nil and
|
||||
gamespec.gamemods_path ~= "" then
|
||||
local game_mods = {}
|
||||
get_mods(gamespec.gamemods_path,game_mods)
|
||||
|
||||
if modindex > 0 and
|
||||
#game_mods >= modindex then
|
||||
|
||||
if game_mods[modindex].path:sub(0,gamespec.gamemods_path:len())
|
||||
== gamespec.gamemods_path then
|
||||
engine.delete_dir(game_mods[modindex].path)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function gamemgr.find_by_gameid(gameid)
|
||||
for i=1,#gamemgr.games,1 do
|
||||
if gamemgr.games[i].id == gameid then
|
||||
return gamemgr.games[i], i
|
||||
end
|
||||
end
|
||||
return nil, nil
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function gamemgr.get_game_mods(gamespec, retval)
|
||||
if gamespec ~= nil and
|
||||
gamespec.gamemods_path ~= nil and
|
||||
gamespec.gamemods_path ~= "" then
|
||||
get_mods(gamespec.gamemods_path, retval)
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function gamemgr.get_game_modlist(gamespec)
|
||||
local retval = ""
|
||||
local game_mods = {}
|
||||
gamemgr.get_game_mods(gamespec, game_mods)
|
||||
for i=1,#game_mods,1 do
|
||||
if retval ~= "" then
|
||||
retval = retval..","
|
||||
end
|
||||
retval = retval .. game_mods[i].name
|
||||
end
|
||||
return retval
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function gamemgr.gettab(name)
|
||||
local retval = ""
|
||||
|
||||
if name == "dialog_edit_game" then
|
||||
retval = retval .. gamemgr.dialog_edit_game()
|
||||
end
|
||||
|
||||
if name == "dialog_new_game" then
|
||||
retval = retval .. gamemgr.dialog_new_game()
|
||||
end
|
||||
|
||||
if name == "game_mgr" then
|
||||
retval = retval .. gamemgr.tab()
|
||||
end
|
||||
|
||||
return retval
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function gamemgr.tab()
|
||||
if gamemgr.selected_game == nil then
|
||||
gamemgr.selected_game = 1
|
||||
end
|
||||
|
||||
local retval =
|
||||
"vertlabel[0,-0.25;" .. fgettext("GAMES") .. "]" ..
|
||||
"label[1,-0.25;" .. fgettext("Games") .. ":]" ..
|
||||
"textlist[1,0.25;4.5,4.4;gamelist;" ..
|
||||
gamemgr.gamelist() ..
|
||||
";" .. gamemgr.selected_game .. "]"
|
||||
|
||||
local current_game = gamemgr.get_game(gamemgr.selected_game)
|
||||
|
||||
if current_game ~= nil then
|
||||
if current_game.menuicon_path ~= nil and
|
||||
current_game.menuicon_path ~= "" then
|
||||
retval = retval ..
|
||||
"image[5.8,-0.25;2,2;" ..
|
||||
engine.formspec_escape(current_game.menuicon_path) .. "]"
|
||||
end
|
||||
|
||||
retval = retval ..
|
||||
"field[8,-0.25;6,2;;" .. current_game.name .. ";]"..
|
||||
"label[6,1.4;" .. fgettext("Mods:") .."]" ..
|
||||
"button[9.7,1.5;2,0.2;btn_game_mgr_edit_game;" .. fgettext("edit game") .. "]" ..
|
||||
"textlist[6,2;5.5,3.3;game_mgr_modlist;"
|
||||
.. gamemgr.get_game_modlist(current_game) ..";0]" ..
|
||||
"button[1,4.75;3.2,0.5;btn_game_mgr_new_game;" .. fgettext("new game") .. "]"
|
||||
end
|
||||
return retval
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function gamemgr.dialog_edit_game()
|
||||
local current_game = gamemgr.get_game(gamemgr.selected_game)
|
||||
if current_game ~= nil then
|
||||
local retval =
|
||||
"vertlabel[0,-0.25;" .. fgettext("EDIT GAME") .."]" ..
|
||||
"label[0,-0.25;" .. current_game.name .. "]" ..
|
||||
"button[11.55,-0.2;0.75,0.5;btn_close_edit_game;x]"
|
||||
|
||||
if current_game.menuicon_path ~= nil and
|
||||
current_game.menuicon_path ~= "" then
|
||||
retval = retval ..
|
||||
"image[5.25,0;2,2;" ..
|
||||
engine.formspec_escape(current_game.menuicon_path) .. "]"
|
||||
end
|
||||
|
||||
retval = retval ..
|
||||
"textlist[0.5,0.5;4.5,4.3;mods_current;"
|
||||
.. gamemgr.get_game_modlist(current_game) ..";0]"
|
||||
|
||||
|
||||
retval = retval ..
|
||||
"textlist[7,0.5;4.5,4.3;mods_available;"
|
||||
.. modmgr.render_modlist() .. ";0]"
|
||||
|
||||
retval = retval ..
|
||||
"button[0.55,4.95;4.7,0.5;btn_remove_mod_from_game;" .. fgettext("Remove selected mod") .."]"
|
||||
|
||||
retval = retval ..
|
||||
"button[7.05,4.95;4.7,0.5;btn_add_mod_to_game;" .. fgettext("<<-- Add mod") .."]"
|
||||
|
||||
return retval
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function gamemgr.handle_buttons(tab,fields)
|
||||
local retval = nil
|
||||
|
||||
if tab == "dialog_edit_game" then
|
||||
retval = gamemgr.handle_edit_game_buttons(fields)
|
||||
end
|
||||
|
||||
if tab == "dialog_new_game" then
|
||||
retval = gamemgr.handle_new_game_buttons(fields)
|
||||
end
|
||||
|
||||
if tab == "game_mgr" then
|
||||
retval = gamemgr.handle_games_buttons(fields)
|
||||
end
|
||||
|
||||
return retval
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function gamemgr.get_game(index)
|
||||
if index > 0 and index <= #gamemgr.games then
|
||||
return gamemgr.games[index]
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function gamemgr.update_gamelist()
|
||||
gamemgr.games = engine.get_games()
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function gamemgr.gamelist()
|
||||
local retval = ""
|
||||
if #gamemgr.games > 0 then
|
||||
retval = retval .. gamemgr.games[1].id
|
||||
|
||||
for i=2,#gamemgr.games,1 do
|
||||
retval = retval .. "," .. gamemgr.games[i].name
|
||||
end
|
||||
end
|
||||
return retval
|
||||
end
|
||||
153
builtin/item.lua
@@ -34,8 +34,45 @@ function minetest.get_pointed_thing_position(pointed_thing, above)
|
||||
end
|
||||
end
|
||||
|
||||
function minetest.dir_to_facedir(dir)
|
||||
if math.abs(dir.x) > math.abs(dir.z) then
|
||||
function minetest.dir_to_facedir(dir, is6d)
|
||||
--account for y if requested
|
||||
if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then
|
||||
|
||||
--from above
|
||||
if dir.y < 0 then
|
||||
if math.abs(dir.x) > math.abs(dir.z) then
|
||||
if dir.x < 0 then
|
||||
return 19
|
||||
else
|
||||
return 13
|
||||
end
|
||||
else
|
||||
if dir.z < 0 then
|
||||
return 10
|
||||
else
|
||||
return 4
|
||||
end
|
||||
end
|
||||
|
||||
--from below
|
||||
else
|
||||
if math.abs(dir.x) > math.abs(dir.z) then
|
||||
if dir.x < 0 then
|
||||
return 15
|
||||
else
|
||||
return 17
|
||||
end
|
||||
else
|
||||
if dir.z < 0 then
|
||||
return 6
|
||||
else
|
||||
return 8
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--otherwise, place horizontally
|
||||
elseif math.abs(dir.x) > math.abs(dir.z) then
|
||||
if dir.x < 0 then
|
||||
return 3
|
||||
else
|
||||
@@ -50,6 +87,27 @@ function minetest.dir_to_facedir(dir)
|
||||
end
|
||||
end
|
||||
|
||||
function minetest.facedir_to_dir(facedir)
|
||||
--a table of possible dirs
|
||||
return ({{x=0, y=0, z=1},
|
||||
{x=1, y=0, z=0},
|
||||
{x=0, y=0, z=-1},
|
||||
{x=-1, y=0, z=0},
|
||||
{x=0, y=-1, z=0},
|
||||
{x=0, y=1, z=0}})
|
||||
|
||||
--indexed into by a table of correlating facedirs
|
||||
[({[0]=1, 2, 3, 4,
|
||||
5, 4, 6, 2,
|
||||
6, 2, 5, 4,
|
||||
1, 5, 3, 6,
|
||||
1, 6, 3, 5,
|
||||
1, 4, 3, 2})
|
||||
|
||||
--indexed into by the facedir in question
|
||||
[facedir]]
|
||||
end
|
||||
|
||||
function minetest.dir_to_wallmounted(dir)
|
||||
if math.abs(dir.y) > math.max(math.abs(dir.x), math.abs(dir.z)) then
|
||||
if dir.y < 0 then
|
||||
@@ -121,19 +179,26 @@ function minetest.get_node_drops(nodename, toolname)
|
||||
return got_items
|
||||
end
|
||||
|
||||
function minetest.item_place_node(itemstack, placer, pointed_thing)
|
||||
function minetest.item_place_node(itemstack, placer, pointed_thing, param2)
|
||||
local item = itemstack:peek_item()
|
||||
local def = itemstack:get_definition()
|
||||
if def.type ~= "node" or pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
return itemstack, false
|
||||
end
|
||||
|
||||
local under = pointed_thing.under
|
||||
local oldnode_under = minetest.env:get_node(under)
|
||||
local oldnode_under = minetest.get_node_or_nil(under)
|
||||
local above = pointed_thing.above
|
||||
local oldnode_above = minetest.get_node_or_nil(above)
|
||||
|
||||
if not oldnode_under or not oldnode_above then
|
||||
minetest.log("info", placer:get_player_name() .. " tried to place"
|
||||
.. " node in unloaded position " .. minetest.pos_to_string(above))
|
||||
return itemstack, false
|
||||
end
|
||||
|
||||
local olddef_under = ItemStack({name=oldnode_under.name}):get_definition()
|
||||
olddef_under = olddef_under or minetest.nodedef_default
|
||||
local above = pointed_thing.above
|
||||
local oldnode_above = minetest.env:get_node(above)
|
||||
local olddef_above = ItemStack({name=oldnode_above.name}):get_definition()
|
||||
olddef_above = olddef_above or minetest.nodedef_default
|
||||
|
||||
@@ -141,7 +206,7 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
|
||||
minetest.log("info", placer:get_player_name() .. " tried to place"
|
||||
.. " node in invalid position " .. minetest.pos_to_string(above)
|
||||
.. ", replacing " .. oldnode_above.name)
|
||||
return itemstack
|
||||
return itemstack, false
|
||||
end
|
||||
|
||||
-- Place above pointed node
|
||||
@@ -153,14 +218,23 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
|
||||
place_to = {x = under.x, y = under.y, z = under.z}
|
||||
end
|
||||
|
||||
if minetest.is_protected(place_to, placer:get_player_name()) then
|
||||
minetest.log("action", placer:get_player_name()
|
||||
.. " tried to place " .. def.name
|
||||
.. " at protected position "
|
||||
.. minetest.pos_to_string(place_to))
|
||||
minetest.record_protection_violation(place_to, placer:get_player_name())
|
||||
return itemstack
|
||||
end
|
||||
|
||||
minetest.log("action", placer:get_player_name() .. " places node "
|
||||
.. def.name .. " at " .. minetest.pos_to_string(place_to))
|
||||
|
||||
local oldnode = minetest.env:get_node(place_to)
|
||||
local newnode = {name = def.name, param1 = 0, param2 = 0}
|
||||
local oldnode = minetest.get_node(place_to)
|
||||
local newnode = {name = def.name, param1 = 0, param2 = param2}
|
||||
|
||||
-- Calculate direction for wall mounted stuff like torches and signs
|
||||
if def.paramtype2 == 'wallmounted' then
|
||||
if def.paramtype2 == 'wallmounted' and not param2 then
|
||||
local dir = {
|
||||
x = under.x - above.x,
|
||||
y = under.y - above.y,
|
||||
@@ -168,7 +242,7 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
|
||||
}
|
||||
newnode.param2 = minetest.dir_to_wallmounted(dir)
|
||||
-- Calculate the direction for furnaces and chests and stuff
|
||||
elseif def.paramtype2 == 'facedir' then
|
||||
elseif def.paramtype2 == 'facedir' and not param2 then
|
||||
local placer_pos = placer:getpos()
|
||||
if placer_pos then
|
||||
local dir = {
|
||||
@@ -186,11 +260,11 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
|
||||
not check_attached_node(place_to, newnode) then
|
||||
minetest.log("action", "attached node " .. def.name ..
|
||||
" can not be placed at " .. minetest.pos_to_string(place_to))
|
||||
return itemstack
|
||||
return itemstack, false
|
||||
end
|
||||
|
||||
-- Add node and update
|
||||
minetest.env:add_node(place_to, newnode)
|
||||
minetest.add_node(place_to, newnode)
|
||||
|
||||
local take_item = true
|
||||
|
||||
@@ -218,31 +292,31 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
|
||||
if take_item then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
return itemstack, true
|
||||
end
|
||||
|
||||
function minetest.item_place_object(itemstack, placer, pointed_thing)
|
||||
local pos = minetest.get_pointed_thing_position(pointed_thing, true)
|
||||
if pos ~= nil then
|
||||
local item = itemstack:take_item()
|
||||
minetest.env:add_item(pos, item)
|
||||
minetest.add_item(pos, item)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
function minetest.item_place(itemstack, placer, pointed_thing)
|
||||
function minetest.item_place(itemstack, placer, pointed_thing, param2)
|
||||
-- Call on_rightclick if the pointed node defines it
|
||||
if pointed_thing.type == "node" and placer and
|
||||
not placer:get_player_control().sneak then
|
||||
local n = minetest.env:get_node(pointed_thing.under)
|
||||
local n = minetest.get_node(pointed_thing.under)
|
||||
local nn = n.name
|
||||
if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
|
||||
return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, n, placer, itemstack)
|
||||
return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, n, placer, itemstack) or itemstack, false
|
||||
end
|
||||
end
|
||||
|
||||
if itemstack:get_definition().type == "node" then
|
||||
return minetest.item_place_node(itemstack, placer, pointed_thing)
|
||||
return minetest.item_place_node(itemstack, placer, pointed_thing, param2)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
@@ -251,7 +325,7 @@ function minetest.item_drop(itemstack, dropper, pos)
|
||||
if dropper.get_player_name then
|
||||
local v = dropper:get_look_dir()
|
||||
local p = {x=pos.x+v.x, y=pos.y+1.5+v.y, z=pos.z+v.z}
|
||||
local obj = minetest.env:add_item(p, itemstack)
|
||||
local obj = minetest.add_item(p, itemstack)
|
||||
if obj then
|
||||
v.x = v.x*2
|
||||
v.y = v.y*2 + 1
|
||||
@@ -259,7 +333,7 @@ function minetest.item_drop(itemstack, dropper, pos)
|
||||
obj:setvelocity(v)
|
||||
end
|
||||
else
|
||||
minetest.env:add_item(pos, itemstack)
|
||||
minetest.add_item(pos, itemstack)
|
||||
end
|
||||
return ItemStack("")
|
||||
end
|
||||
@@ -297,35 +371,47 @@ function minetest.handle_node_drops(pos, drops, digger)
|
||||
y = pos.y + math.random()/2-0.25,
|
||||
z = pos.z + math.random()/2-0.25,
|
||||
}
|
||||
minetest.env:add_item(p, left)
|
||||
minetest.add_item(p, left)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function minetest.node_dig(pos, node, digger)
|
||||
minetest.debug("node_dig")
|
||||
|
||||
local def = ItemStack({name=node.name}):get_definition()
|
||||
-- Check if def ~= 0 because we always want to be able to remove unknown nodes
|
||||
if #def ~= 0 and not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) then
|
||||
minetest.debug("not diggable")
|
||||
if not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) then
|
||||
minetest.log("info", digger:get_player_name() .. " tried to dig "
|
||||
.. node.name .. " which is not diggable "
|
||||
.. minetest.pos_to_string(pos))
|
||||
return
|
||||
end
|
||||
|
||||
if minetest.is_protected(pos, digger:get_player_name()) then
|
||||
minetest.log("action", digger:get_player_name()
|
||||
.. " tried to dig " .. node.name
|
||||
.. " at protected position "
|
||||
.. minetest.pos_to_string(pos))
|
||||
minetest.record_protection_violation(pos, digger:get_player_name())
|
||||
return
|
||||
end
|
||||
|
||||
minetest.log('action', digger:get_player_name() .. " digs "
|
||||
.. node.name .. " at " .. minetest.pos_to_string(pos))
|
||||
|
||||
local wielded = digger:get_wielded_item()
|
||||
local drops = minetest.get_node_drops(node.name, wielded:get_name())
|
||||
|
||||
-- Wear out tool
|
||||
|
||||
local wdef = wielded:get_definition()
|
||||
local tp = wielded:get_tool_capabilities()
|
||||
local dp = minetest.get_dig_params(def.groups, tp)
|
||||
wielded:add_wear(dp.wear)
|
||||
if wdef and wdef.after_use then
|
||||
wielded = wdef.after_use(wielded, digger, node, dp) or wielded
|
||||
else
|
||||
-- Wear out tool
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
wielded:add_wear(dp.wear)
|
||||
end
|
||||
end
|
||||
digger:set_wielded_item(wielded)
|
||||
|
||||
-- Handle drops
|
||||
@@ -333,11 +419,11 @@ function minetest.node_dig(pos, node, digger)
|
||||
|
||||
local oldmetadata = nil
|
||||
if def.after_dig_node then
|
||||
oldmetadata = minetest.env:get_meta(pos):to_table()
|
||||
oldmetadata = minetest.get_meta(pos):to_table()
|
||||
end
|
||||
|
||||
-- Remove node and update
|
||||
minetest.env:remove_node(pos)
|
||||
minetest.remove_node(pos)
|
||||
|
||||
-- Run callback
|
||||
if def.after_dig_node then
|
||||
@@ -426,6 +512,7 @@ minetest.nodedef_default = {
|
||||
liquid_alternative_flowing = "",
|
||||
liquid_alternative_source = "",
|
||||
liquid_viscosity = 0,
|
||||
drowning = 0,
|
||||
light_source = 0,
|
||||
damage_per_second = 0,
|
||||
selection_box = {type="regular"},
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
function minetest.spawn_item(pos, item)
|
||||
-- Take item in any format
|
||||
local stack = ItemStack(item)
|
||||
local obj = minetest.env:add_entity(pos, "__builtin:item")
|
||||
local obj = minetest.add_entity(pos, "__builtin:item")
|
||||
obj:get_luaentity():set_item(stack:to_string())
|
||||
return obj
|
||||
end
|
||||
@@ -12,6 +12,7 @@ minetest.register_entity("__builtin:item", {
|
||||
initial_properties = {
|
||||
hp_max = 1,
|
||||
physical = true,
|
||||
collide_with_objects = false,
|
||||
collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
|
||||
visual = "sprite",
|
||||
visual_size = {x=0.5, y=0.5},
|
||||
@@ -83,7 +84,7 @@ minetest.register_entity("__builtin:item", {
|
||||
on_step = function(self, dtime)
|
||||
local p = self.object:getpos()
|
||||
p.y = p.y - 0.3
|
||||
local nn = minetest.env:get_node(p).name
|
||||
local nn = minetest.get_node(p).name
|
||||
-- If node is not registered or node is walkably solid and resting on nodebox
|
||||
local v = self.object:getvelocity()
|
||||
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then
|
||||
|
||||
1227
builtin/mainmenu.lua
Normal file
@@ -14,14 +14,14 @@ minetest.register_globalstep(function(dtime)
|
||||
for index, timer in ipairs(minetest.timers) do
|
||||
timer.time = timer.time - dtime
|
||||
if timer.time <= 0 then
|
||||
timer.func(timer.param)
|
||||
timer.func(unpack(timer.args or {}))
|
||||
table.remove(minetest.timers,index)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function minetest.after(time, func, param)
|
||||
table.insert(minetest.timers_to_add, {time=time, func=func, param=param})
|
||||
function minetest.after(time, func, ...)
|
||||
table.insert(minetest.timers_to_add, {time=time, func=func, args={...}})
|
||||
end
|
||||
|
||||
function minetest.check_player_privs(name, privs)
|
||||
@@ -40,15 +40,24 @@ function minetest.check_player_privs(name, privs)
|
||||
return true, ""
|
||||
end
|
||||
|
||||
local player_list = {}
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
player_list[player:get_player_name()] = player
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
player_list[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
function minetest.get_connected_players()
|
||||
-- This could be optimized a bit, but leave that for later
|
||||
local list = {}
|
||||
for _, obj in pairs(minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do
|
||||
if obj:is_player() then
|
||||
table.insert(list, obj)
|
||||
local temp_table = {}
|
||||
for index, value in pairs(player_list) do
|
||||
if value:is_player_connected() then
|
||||
table.insert(temp_table, value)
|
||||
end
|
||||
end
|
||||
return list
|
||||
return temp_table
|
||||
end
|
||||
|
||||
function minetest.hash_node_position(pos)
|
||||
@@ -99,3 +108,14 @@ function minetest.setting_get_pos(name)
|
||||
return minetest.string_to_pos(value)
|
||||
end
|
||||
|
||||
-- To be overriden by protection mods
|
||||
function minetest.is_protected(pos, name)
|
||||
return false
|
||||
end
|
||||
|
||||
function minetest.record_protection_violation(pos, name)
|
||||
for _, func in pairs(minetest.registered_on_protection_violation) do
|
||||
func(pos, name)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
-- Minetest: builtin/misc_helpers.lua
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function basic_dump2(o)
|
||||
if type(o) == "number" then
|
||||
return tostring(o)
|
||||
@@ -19,6 +20,7 @@ function basic_dump2(o)
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function dump2(o, name, dumped)
|
||||
name = name or "_"
|
||||
dumped = dumped or {}
|
||||
@@ -44,6 +46,7 @@ function dump2(o, name, dumped)
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function dump(o, dumped)
|
||||
dumped = dumped or {}
|
||||
if type(o) == "number" then
|
||||
@@ -57,7 +60,7 @@ function dump(o, dumped)
|
||||
dumped[o] = true
|
||||
local t = {}
|
||||
for k,v in pairs(o) do
|
||||
t[#t+1] = "" .. k .. " = " .. dump(v, dumped)
|
||||
t[#t+1] = "[" .. dump(k, dumped) .. "] = " .. dump(v, dumped)
|
||||
end
|
||||
return "{" .. table.concat(t, ", ") .. "}"
|
||||
elseif type(o) == "boolean" then
|
||||
@@ -74,6 +77,7 @@ function dump(o, dumped)
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function string:split(sep)
|
||||
local sep, fields = sep or ",", {}
|
||||
local pattern = string.format("([^%s]+)", sep)
|
||||
@@ -81,14 +85,319 @@ function string:split(sep)
|
||||
return fields
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function file_exists(filename)
|
||||
local f = io.open(filename, "r")
|
||||
if f==nil then
|
||||
return false
|
||||
else
|
||||
f:close()
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function string:trim()
|
||||
return (self:gsub("^%s*(.-)%s*$", "%1"))
|
||||
end
|
||||
|
||||
assert(string.trim("\n \t\tfoo bar\t ") == "foo bar")
|
||||
|
||||
function minetest.pos_to_string(pos)
|
||||
return "(" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")"
|
||||
--------------------------------------------------------------------------------
|
||||
function math.hypot(x, y)
|
||||
local t
|
||||
x = math.abs(x)
|
||||
y = math.abs(y)
|
||||
t = math.min(x, y)
|
||||
x = math.max(x, y)
|
||||
if x == 0 then return 0 end
|
||||
t = t / x
|
||||
return x * math.sqrt(1 + t * t)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function explode_textlist_event(text)
|
||||
|
||||
local retval = {}
|
||||
retval.typ = "INV"
|
||||
|
||||
local parts = text:split(":")
|
||||
|
||||
if #parts == 2 then
|
||||
retval.typ = parts[1]:trim()
|
||||
retval.index= tonumber(parts[2]:trim())
|
||||
|
||||
if type(retval.index) ~= "number" then
|
||||
retval.typ = "INV"
|
||||
end
|
||||
end
|
||||
|
||||
return retval
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function get_last_folder(text,count)
|
||||
local parts = text:split(DIR_DELIM)
|
||||
|
||||
if count == nil then
|
||||
return parts[#parts]
|
||||
end
|
||||
|
||||
local retval = ""
|
||||
for i=1,count,1 do
|
||||
retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM
|
||||
end
|
||||
|
||||
return retval
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function cleanup_path(temppath)
|
||||
|
||||
local parts = temppath:split("-")
|
||||
temppath = ""
|
||||
for i=1,#parts,1 do
|
||||
if temppath ~= "" then
|
||||
temppath = temppath .. "_"
|
||||
end
|
||||
temppath = temppath .. parts[i]
|
||||
end
|
||||
|
||||
parts = temppath:split(".")
|
||||
temppath = ""
|
||||
for i=1,#parts,1 do
|
||||
if temppath ~= "" then
|
||||
temppath = temppath .. "_"
|
||||
end
|
||||
temppath = temppath .. parts[i]
|
||||
end
|
||||
|
||||
parts = temppath:split("'")
|
||||
temppath = ""
|
||||
for i=1,#parts,1 do
|
||||
if temppath ~= "" then
|
||||
temppath = temppath .. ""
|
||||
end
|
||||
temppath = temppath .. parts[i]
|
||||
end
|
||||
|
||||
parts = temppath:split(" ")
|
||||
temppath = ""
|
||||
for i=1,#parts,1 do
|
||||
if temppath ~= "" then
|
||||
temppath = temppath
|
||||
end
|
||||
temppath = temppath .. parts[i]
|
||||
end
|
||||
|
||||
return temppath
|
||||
end
|
||||
|
||||
local tbl = engine or minetest
|
||||
function tbl.formspec_escape(text)
|
||||
if text ~= nil then
|
||||
text = string.gsub(text,"\\","\\\\")
|
||||
text = string.gsub(text,"%]","\\]")
|
||||
text = string.gsub(text,"%[","\\[")
|
||||
text = string.gsub(text,";","\\;")
|
||||
text = string.gsub(text,",","\\,")
|
||||
end
|
||||
return text
|
||||
end
|
||||
|
||||
|
||||
function tbl.splittext(text,charlimit)
|
||||
local retval = {}
|
||||
|
||||
local current_idx = 1
|
||||
|
||||
local start,stop = string.find(text," ",current_idx)
|
||||
local nl_start,nl_stop = string.find(text,"\n",current_idx)
|
||||
local gotnewline = false
|
||||
if nl_start ~= nil and (start == nil or nl_start < start) then
|
||||
start = nl_start
|
||||
stop = nl_stop
|
||||
gotnewline = true
|
||||
end
|
||||
local last_line = ""
|
||||
while start ~= nil do
|
||||
if string.len(last_line) + (stop-start) > charlimit then
|
||||
table.insert(retval,last_line)
|
||||
last_line = ""
|
||||
end
|
||||
|
||||
if last_line ~= "" then
|
||||
last_line = last_line .. " "
|
||||
end
|
||||
|
||||
last_line = last_line .. string.sub(text,current_idx,stop -1)
|
||||
|
||||
if gotnewline then
|
||||
table.insert(retval,last_line)
|
||||
last_line = ""
|
||||
gotnewline = false
|
||||
end
|
||||
current_idx = stop+1
|
||||
|
||||
start,stop = string.find(text," ",current_idx)
|
||||
nl_start,nl_stop = string.find(text,"\n",current_idx)
|
||||
|
||||
if nl_start ~= nil and (start == nil or nl_start < start) then
|
||||
start = nl_start
|
||||
stop = nl_stop
|
||||
gotnewline = true
|
||||
end
|
||||
end
|
||||
|
||||
--add last part of text
|
||||
if string.len(last_line) + (string.len(text) - current_idx) > charlimit then
|
||||
table.insert(retval,last_line)
|
||||
table.insert(retval,string.sub(text,current_idx))
|
||||
else
|
||||
last_line = last_line .. " " .. string.sub(text,current_idx)
|
||||
table.insert(retval,last_line)
|
||||
end
|
||||
|
||||
return retval
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
if minetest then
|
||||
local dirs1 = { 9, 18, 7, 12 }
|
||||
local dirs2 = { 20, 23, 22, 21 }
|
||||
|
||||
function minetest.rotate_and_place(itemstack, placer, pointed_thing, infinitestacks, orient_flags)
|
||||
orient_flags = orient_flags or {}
|
||||
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if not minetest.registered_nodes[node.name]
|
||||
or not minetest.registered_nodes[node.name].on_rightclick then
|
||||
|
||||
local above = pointed_thing.above
|
||||
local under = pointed_thing.under
|
||||
local pitch = placer:get_look_pitch()
|
||||
local pname = minetest.get_node(under).name
|
||||
local node = minetest.get_node(above)
|
||||
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
|
||||
local wield_name = itemstack:get_name()
|
||||
local reg_node = minetest.registered_nodes[pname]
|
||||
|
||||
if not reg_node or not reg_node.on_rightclick then
|
||||
|
||||
local iswall = (above.x ~= under.x) or (above.z ~= under.z)
|
||||
local isceiling = (above.x == under.x) and (above.z == under.z)
|
||||
and (pitch > 0)
|
||||
local pos1 = above
|
||||
|
||||
if reg_node and reg_node.buildable_to then
|
||||
pos1 = under
|
||||
iswall = false
|
||||
end
|
||||
|
||||
reg_node = minetest.registered_nodes[minetest.get_node(pos1).name]
|
||||
if not reg_node or not reg_node.buildable_to then
|
||||
return
|
||||
end
|
||||
|
||||
if orient_flags.force_floor then
|
||||
iswall = false
|
||||
isceiling = false
|
||||
elseif orient_flags.force_ceiling then
|
||||
iswall = false
|
||||
isceiling = true
|
||||
elseif orient_flags.force_wall then
|
||||
iswall = true
|
||||
isceiling = false
|
||||
elseif orient_flags.invert_wall then
|
||||
iswall = not iswall
|
||||
end
|
||||
|
||||
if iswall then
|
||||
minetest.add_node(pos1, {name = wield_name, param2 = dirs1[fdir+1] })
|
||||
elseif isceiling then
|
||||
if orient_flags.force_facedir then
|
||||
minetest.add_node(pos1, {name = wield_name, param2 = 20 })
|
||||
else
|
||||
minetest.add_node(pos1, {name = wield_name, param2 = dirs2[fdir+1] })
|
||||
end
|
||||
else -- place right side up
|
||||
if orient_flags.force_facedir then
|
||||
minetest.add_node(pos1, {name = wield_name, param2 = 0 })
|
||||
else
|
||||
minetest.add_node(pos1, {name = wield_name, param2 = fdir })
|
||||
end
|
||||
end
|
||||
|
||||
if not infinitestacks then
|
||||
itemstack:take_item()
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
else
|
||||
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
--Wrapper for rotate_and_place() to check for sneak and assume Creative mode
|
||||
--implies infinite stacks when performing a 6d rotation.
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
|
||||
minetest.rotate_node = function(itemstack, placer, pointed_thing)
|
||||
minetest.rotate_and_place(itemstack, placer, pointed_thing,
|
||||
minetest.setting_getbool("creative_mode"),
|
||||
{invert_wall = placer:get_player_control().sneak})
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- mainmenu only functions
|
||||
--------------------------------------------------------------------------------
|
||||
if engine ~= nil then
|
||||
engine.get_game = function(index)
|
||||
local games = game.get_games()
|
||||
|
||||
if index > 0 and index <= #games then
|
||||
return games[index]
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
function fgettext(text, ...)
|
||||
text = engine.gettext(text)
|
||||
local arg = {n=select('#', ...), ...}
|
||||
if arg.n >= 1 then
|
||||
-- Insert positional parameters ($1, $2, ...)
|
||||
result = ''
|
||||
pos = 1
|
||||
while pos <= text:len() do
|
||||
newpos = text:find('[$]', pos)
|
||||
if newpos == nil then
|
||||
result = result .. text:sub(pos)
|
||||
pos = text:len() + 1
|
||||
else
|
||||
paramindex = tonumber(text:sub(newpos+1, newpos+1))
|
||||
result = result .. text:sub(pos, newpos-1) .. tostring(arg[paramindex])
|
||||
pos = newpos + 2
|
||||
end
|
||||
end
|
||||
text = result
|
||||
end
|
||||
return engine.formspec_escape(text)
|
||||
end
|
||||
end
|
||||
--------------------------------------------------------------------------------
|
||||
-- core only fct
|
||||
--------------------------------------------------------------------------------
|
||||
if minetest ~= nil then
|
||||
--------------------------------------------------------------------------------
|
||||
function minetest.pos_to_string(pos)
|
||||
return "(" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")"
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -103,6 +103,10 @@ function minetest.register_item(name, itemdef)
|
||||
|
||||
-- Apply defaults and add to registered_* table
|
||||
if itemdef.type == "node" then
|
||||
-- Use the nodebox as selection box if it's not set manually
|
||||
if itemdef.drawtype == "nodebox" and not itemdef.selection_box then
|
||||
itemdef.selection_box = itemdef.node_box
|
||||
end
|
||||
setmetatable(itemdef, {__index = minetest.nodedef_default})
|
||||
minetest.registered_nodes[itemdef.name] = itemdef
|
||||
elseif itemdef.type == "craft" then
|
||||
@@ -219,6 +223,27 @@ function minetest.register_alias(name, convert_to)
|
||||
end
|
||||
end
|
||||
|
||||
local register_biome_raw = minetest.register_biome
|
||||
minetest.registered_biomes = {}
|
||||
function minetest.register_biome(biome)
|
||||
minetest.registered_biomes[biome.name] = biome
|
||||
register_biome_raw(biome)
|
||||
end
|
||||
|
||||
function minetest.on_craft(itemstack, player, old_craft_list, craft_inv)
|
||||
for _, func in ipairs(minetest.registered_on_crafts) do
|
||||
itemstack = func(itemstack, player, old_craft_list, craft_inv) or itemstack
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
function minetest.craft_predict(itemstack, player, old_craft_list, craft_inv)
|
||||
for _, func in ipairs(minetest.registered_craft_predicts) do
|
||||
itemstack = func(itemstack, player, old_craft_list, craft_inv) or itemstack
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Alias the forbidden item names to "" so they can't be
|
||||
-- created via itemstrings (e.g. /give)
|
||||
local name
|
||||
@@ -245,12 +270,13 @@ minetest.register_item(":unknown", {
|
||||
on_place = minetest.item_place,
|
||||
on_drop = minetest.item_drop,
|
||||
groups = {not_in_creative_inventory=1},
|
||||
diggable = true,
|
||||
})
|
||||
|
||||
minetest.register_node(":air", {
|
||||
description = "Air (you hacker you!)",
|
||||
inventory_image = "unknown_block.png",
|
||||
wield_image = "unknown_block.png",
|
||||
inventory_image = "unknown_node.png",
|
||||
wield_image = "unknown_node.png",
|
||||
drawtype = "airlike",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
@@ -265,8 +291,8 @@ minetest.register_node(":air", {
|
||||
|
||||
minetest.register_node(":ignore", {
|
||||
description = "Ignore (you hacker you!)",
|
||||
inventory_image = "unknown_block.png",
|
||||
wield_image = "unknown_block.png",
|
||||
inventory_image = "unknown_node.png",
|
||||
wield_image = "unknown_node.png",
|
||||
drawtype = "airlike",
|
||||
paramtype = "none",
|
||||
sunlight_propagates = false,
|
||||
@@ -303,6 +329,7 @@ end
|
||||
|
||||
minetest.registered_on_chat_messages, minetest.register_on_chat_message = make_registration()
|
||||
minetest.registered_globalsteps, minetest.register_globalstep = make_registration()
|
||||
minetest.registered_on_mapgen_inits, minetest.register_on_mapgen_init = make_registration()
|
||||
minetest.registered_on_shutdown, minetest.register_on_shutdown = make_registration()
|
||||
minetest.registered_on_punchnodes, minetest.register_on_punchnode = make_registration()
|
||||
minetest.registered_on_placenodes, minetest.register_on_placenode = make_registration()
|
||||
@@ -314,4 +341,8 @@ minetest.registered_on_respawnplayers, minetest.register_on_respawnplayer = make
|
||||
minetest.registered_on_joinplayers, minetest.register_on_joinplayer = make_registration()
|
||||
minetest.registered_on_leaveplayers, minetest.register_on_leaveplayer = make_registration()
|
||||
minetest.registered_on_player_receive_fields, minetest.register_on_player_receive_fields = make_registration_reverse()
|
||||
minetest.registered_on_cheats, minetest.register_on_cheat = make_registration()
|
||||
minetest.registered_on_crafts, minetest.register_on_craft = make_registration()
|
||||
minetest.registered_craft_predicts, minetest.register_craft_predict = make_registration()
|
||||
minetest.registered_on_protection_violation, minetest.register_on_protection_violation = make_registration()
|
||||
|
||||
|
||||
80
builtin/mm_menubar.lua
Normal file
@@ -0,0 +1,80 @@
|
||||
--Minetest
|
||||
--Copyright (C) 2013 sapier
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
menubar = {}
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function menubar.handle_buttons(fields)
|
||||
for i=1,#menubar.buttons,1 do
|
||||
if fields[menubar.buttons[i].btn_name] ~= nil then
|
||||
menu.last_game = menubar.buttons[i].index
|
||||
engine.setting_set("main_menu_last_game_idx",menu.last_game)
|
||||
menu.update_gametype()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function menubar.refresh()
|
||||
|
||||
menubar.formspec = "box[-0.3,5.625;12.4,1.2;#000000]" ..
|
||||
"box[-0.3,5.6;12.4,0.05;#FFFFFF]"
|
||||
menubar.buttons = {}
|
||||
|
||||
local button_base = -0.08
|
||||
|
||||
local maxbuttons = #gamemgr.games
|
||||
|
||||
if maxbuttons > 11 then
|
||||
maxbuttons = 11
|
||||
end
|
||||
|
||||
for i=1,maxbuttons,1 do
|
||||
|
||||
local btn_name = "menubar_btn_" .. gamemgr.games[i].id
|
||||
local buttonpos = button_base + (i-1) * 1.1
|
||||
if gamemgr.games[i].menuicon_path ~= nil and
|
||||
gamemgr.games[i].menuicon_path ~= "" then
|
||||
|
||||
menubar.formspec = menubar.formspec ..
|
||||
"image_button[" .. buttonpos .. ",5.72;1.165,1.175;" ..
|
||||
engine.formspec_escape(gamemgr.games[i].menuicon_path) .. ";" ..
|
||||
btn_name .. ";;true;false]"
|
||||
else
|
||||
|
||||
local part1 = gamemgr.games[i].id:sub(1,5)
|
||||
local part2 = gamemgr.games[i].id:sub(6,10)
|
||||
local part3 = gamemgr.games[i].id:sub(11)
|
||||
|
||||
local text = part1 .. "\n" .. part2
|
||||
if part3 ~= nil and
|
||||
part3 ~= "" then
|
||||
text = text .. "\n" .. part3
|
||||
end
|
||||
menubar.formspec = menubar.formspec ..
|
||||
"image_button[" .. buttonpos .. ",5.72;1.165,1.175;;" ..btn_name ..
|
||||
";" .. text .. ";true;true]"
|
||||
end
|
||||
|
||||
local toadd = {
|
||||
btn_name = btn_name,
|
||||
index = i,
|
||||
}
|
||||
|
||||
table.insert(menubar.buttons,toadd)
|
||||
end
|
||||
end
|
||||
146
builtin/mm_textures.lua
Normal file
@@ -0,0 +1,146 @@
|
||||
--Minetest
|
||||
--Copyright (C) 2013 sapier
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
|
||||
mm_texture = {}
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function mm_texture.init()
|
||||
mm_texture.defaulttexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" ..
|
||||
DIR_DELIM .. "pack" .. DIR_DELIM
|
||||
mm_texture.basetexturedir = mm_texture.defaulttexturedir
|
||||
|
||||
mm_texture.texturepack = engine.setting_get("texture_path")
|
||||
|
||||
mm_texture.gameid = nil
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function mm_texture.update(tab,gamedetails)
|
||||
if tab ~= "singleplayer" then
|
||||
mm_texture.reset()
|
||||
return
|
||||
end
|
||||
|
||||
if gamedetails == nil then
|
||||
return
|
||||
end
|
||||
|
||||
mm_texture.update_game(gamedetails)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function mm_texture.reset()
|
||||
mm_texture.gameid = nil
|
||||
local have_bg = false
|
||||
local have_overlay = mm_texture.set_generic("overlay")
|
||||
|
||||
if not have_overlay then
|
||||
have_bg = mm_texture.set_generic("background")
|
||||
end
|
||||
|
||||
mm_texture.clear("header")
|
||||
mm_texture.clear("footer")
|
||||
engine.set_clouds(false)
|
||||
|
||||
mm_texture.set_generic("footer")
|
||||
mm_texture.set_generic("header")
|
||||
|
||||
if not have_bg and
|
||||
engine.setting_getbool("enable_clouds") then
|
||||
engine.set_clouds(true)
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function mm_texture.update_game(gamedetails)
|
||||
if mm_texture.gameid == gamedetails.id then
|
||||
return
|
||||
end
|
||||
|
||||
local have_bg = false
|
||||
local have_overlay = mm_texture.set_game("overlay",gamedetails)
|
||||
|
||||
if not have_overlay then
|
||||
have_bg = mm_texture.set_game("background",gamedetails)
|
||||
end
|
||||
|
||||
mm_texture.clear("header")
|
||||
mm_texture.clear("footer")
|
||||
engine.set_clouds(false)
|
||||
|
||||
if not have_bg and
|
||||
engine.setting_getbool("enable_clouds") then
|
||||
engine.set_clouds(true)
|
||||
end
|
||||
|
||||
mm_texture.set_game("footer",gamedetails)
|
||||
mm_texture.set_game("header",gamedetails)
|
||||
|
||||
mm_texture.gameid = gamedetails.id
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function mm_texture.clear(identifier)
|
||||
engine.set_background(identifier,"")
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function mm_texture.set_generic(identifier)
|
||||
--try texture pack first
|
||||
if mm_texture.texturepack ~= nil then
|
||||
local path = mm_texture.texturepack .. DIR_DELIM .."menu_" ..
|
||||
identifier .. ".png"
|
||||
if engine.set_background(identifier,path) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
if mm_texture.defaulttexturedir ~= nil then
|
||||
local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" ..
|
||||
identifier .. ".png"
|
||||
if engine.set_background(identifier,path) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function mm_texture.set_game(identifier,gamedetails)
|
||||
|
||||
if gamedetails == nil then
|
||||
return false
|
||||
end
|
||||
|
||||
if mm_texture.texturepack ~= nil then
|
||||
local path = mm_texture.texturepack .. DIR_DELIM ..
|
||||
gamedetails.id .. "_menu_" .. identifier .. ".png"
|
||||
if engine.set_background(identifier,path) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local path = gamedetails.path .. DIR_DELIM .."menu" ..
|
||||
DIR_DELIM .. identifier .. ".png"
|
||||
if engine.set_background(identifier,path) then
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
1128
builtin/modmgr.lua
Normal file
274
builtin/modstore.lua
Normal file
@@ -0,0 +1,274 @@
|
||||
--Minetest
|
||||
--Copyright (C) 2013 sapier
|
||||
--
|
||||
--This program is free software; you can redistribute it and/or modify
|
||||
--it under the terms of the GNU Lesser General Public License as published by
|
||||
--the Free Software Foundation; either version 2.1 of the License, or
|
||||
--(at your option) any later version.
|
||||
--
|
||||
--This program is distributed in the hope that it will be useful,
|
||||
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
--GNU Lesser General Public License for more details.
|
||||
--
|
||||
--You should have received a copy of the GNU Lesser General Public License along
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
--modstore implementation
|
||||
modstore = {}
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function modstore.init()
|
||||
modstore.tabnames = {}
|
||||
|
||||
table.insert(modstore.tabnames,"dialog_modstore_unsorted")
|
||||
table.insert(modstore.tabnames,"dialog_modstore_search")
|
||||
|
||||
modstore.modsperpage = 5
|
||||
|
||||
modstore.basetexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" ..
|
||||
DIR_DELIM .. "pack" .. DIR_DELIM
|
||||
|
||||
modstore.current_list = nil
|
||||
|
||||
modstore.details_cache = {}
|
||||
end
|
||||
--------------------------------------------------------------------------------
|
||||
function modstore.nametoindex(name)
|
||||
|
||||
for i=1,#modstore.tabnames,1 do
|
||||
if modstore.tabnames[i] == name then
|
||||
return i
|
||||
end
|
||||
end
|
||||
|
||||
return 1
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function modstore.gettab(tabname)
|
||||
local retval = ""
|
||||
|
||||
local is_modstore_tab = false
|
||||
|
||||
if tabname == "dialog_modstore_unsorted" then
|
||||
retval = modstore.getmodlist(modstore.modlist_unsorted)
|
||||
is_modstore_tab = true
|
||||
end
|
||||
|
||||
if tabname == "dialog_modstore_search" then
|
||||
|
||||
|
||||
is_modstore_tab = true
|
||||
end
|
||||
|
||||
if is_modstore_tab then
|
||||
return modstore.tabheader(tabname) .. retval
|
||||
end
|
||||
|
||||
if tabname == "modstore_mod_installed" then
|
||||
return "size[6,2]label[0.25,0.25;Mod: " .. modstore.lastmodtitle ..
|
||||
" installed successfully]" ..
|
||||
"button[2.5,1.5;1,0.5;btn_confirm_mod_successfull;ok]"
|
||||
end
|
||||
|
||||
return ""
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function modstore.tabheader(tabname)
|
||||
local retval = "size[12,9.25]"
|
||||
retval = retval .. "tabheader[-0.3,-0.99;modstore_tab;" ..
|
||||
"Unsorted,Search;" ..
|
||||
modstore.nametoindex(tabname) .. ";true;false]"
|
||||
|
||||
return retval
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function modstore.handle_buttons(current_tab,fields)
|
||||
|
||||
modstore.lastmodtitle = ""
|
||||
|
||||
if fields["modstore_tab"] then
|
||||
local index = tonumber(fields["modstore_tab"])
|
||||
|
||||
if index > 0 and
|
||||
index <= #modstore.tabnames then
|
||||
return {
|
||||
current_tab = modstore.tabnames[index],
|
||||
is_dialog = true,
|
||||
show_buttons = false
|
||||
}
|
||||
end
|
||||
|
||||
modstore.modlist_page = 0
|
||||
end
|
||||
|
||||
if fields["btn_modstore_page_up"] then
|
||||
if modstore.current_list ~= nil and modstore.current_list.page > 0 then
|
||||
modstore.current_list.page = modstore.current_list.page - 1
|
||||
end
|
||||
end
|
||||
|
||||
if fields["btn_modstore_page_down"] then
|
||||
if modstore.current_list ~= nil and
|
||||
modstore.current_list.page <modstore.current_list.pagecount-1 then
|
||||
modstore.current_list.page = modstore.current_list.page +1
|
||||
end
|
||||
end
|
||||
|
||||
if fields["btn_confirm_mod_successfull"] then
|
||||
return {
|
||||
current_tab = modstore.tabnames[1],
|
||||
is_dialog = true,
|
||||
show_buttons = false
|
||||
}
|
||||
end
|
||||
|
||||
for i=1, modstore.modsperpage, 1 do
|
||||
local installbtn = "btn_install_mod_" .. i
|
||||
|
||||
if fields[installbtn] then
|
||||
local modlistentry =
|
||||
modstore.current_list.page * modstore.modsperpage + i
|
||||
|
||||
local moddetails = modstore.get_details(modstore.current_list.data[modlistentry].id)
|
||||
|
||||
local fullurl = engine.setting_get("modstore_download_url") ..
|
||||
moddetails.download_url
|
||||
local modfilename = os.tempfolder() .. ".zip"
|
||||
|
||||
if engine.download_file(fullurl,modfilename) then
|
||||
|
||||
modmgr.installmod(modfilename,moddetails.basename)
|
||||
|
||||
os.remove(modfilename)
|
||||
modstore.lastmodtitle = modstore.current_list.data[modlistentry].title
|
||||
|
||||
return {
|
||||
current_tab = "modstore_mod_installed",
|
||||
is_dialog = true,
|
||||
show_buttons = false
|
||||
}
|
||||
else
|
||||
gamedata.errormessage = "Unable to download " ..
|
||||
moddetails.download_url .. " (internet connection?)"
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function modstore.update_modlist()
|
||||
modstore.modlist_unsorted = {}
|
||||
modstore.modlist_unsorted.data = engine.get_modstore_list()
|
||||
|
||||
if modstore.modlist_unsorted.data ~= nil then
|
||||
modstore.modlist_unsorted.pagecount =
|
||||
math.ceil((#modstore.modlist_unsorted.data / modstore.modsperpage))
|
||||
else
|
||||
modstore.modlist_unsorted.data = {}
|
||||
modstore.modlist_unsorted.pagecount = 1
|
||||
end
|
||||
modstore.modlist_unsorted.page = 0
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function modstore.getmodlist(list)
|
||||
local retval = ""
|
||||
retval = retval .. "label[10,-0.4;" .. fgettext("Page $1 of $2", list.page+1, list.pagecount) .. "]"
|
||||
|
||||
retval = retval .. "button[11.6,-0.1;0.5,0.5;btn_modstore_page_up;^]"
|
||||
retval = retval .. "box[11.6,0.35;0.28,8.6;#000000]"
|
||||
local scrollbarpos = 0.35 + (8.1/(list.pagecount-1)) * list.page
|
||||
retval = retval .. "box[11.6," ..scrollbarpos .. ";0.28,0.5;#32CD32]"
|
||||
retval = retval .. "button[11.6,9.0;0.5,0.5;btn_modstore_page_down;v]"
|
||||
|
||||
|
||||
if #list.data < (list.page * modstore.modsperpage) then
|
||||
return retval
|
||||
end
|
||||
|
||||
local endmod = (list.page * modstore.modsperpage) + modstore.modsperpage
|
||||
|
||||
if (endmod > #list.data) then
|
||||
endmod = #list.data
|
||||
end
|
||||
|
||||
for i=(list.page * modstore.modsperpage) +1, endmod, 1 do
|
||||
--getmoddetails
|
||||
local details = modstore.get_details(list.data[i].id)
|
||||
|
||||
if details ~= nil then
|
||||
local screenshot_ypos = (i-1 - (list.page * modstore.modsperpage))*1.9 +0.2
|
||||
|
||||
retval = retval .. "box[0," .. screenshot_ypos .. ";11.4,1.75;#FFFFFF]"
|
||||
|
||||
--screenshot
|
||||
if details.screenshot_url ~= nil and
|
||||
details.screenshot_url ~= "" then
|
||||
if list.data[i].texturename == nil then
|
||||
local fullurl = engine.setting_get("modstore_download_url") ..
|
||||
details.screenshot_url
|
||||
local filename = os.tempfolder()
|
||||
|
||||
if engine.download_file(fullurl,filename) then
|
||||
list.data[i].texturename = filename
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if list.data[i].texturename == nil then
|
||||
list.data[i].texturename = modstore.basetexturedir .. "no_screenshot.png"
|
||||
end
|
||||
|
||||
retval = retval .. "image[0,".. screenshot_ypos .. ";3,2;" ..
|
||||
engine.formspec_escape(list.data[i].texturename) .. "]"
|
||||
|
||||
--title + author
|
||||
retval = retval .."label[2.75," .. screenshot_ypos .. ";" ..
|
||||
engine.formspec_escape(details.title) .. " (" .. details.author .. ")]"
|
||||
|
||||
--description
|
||||
local descriptiony = screenshot_ypos + 0.5
|
||||
retval = retval .. "textarea[3," .. descriptiony .. ";6.5,1.55;;" ..
|
||||
engine.formspec_escape(details.description) .. ";]"
|
||||
--rating
|
||||
local ratingy = screenshot_ypos + 0.6
|
||||
retval = retval .."label[10.1," .. ratingy .. ";" ..
|
||||
fgettext("Rating") .. ": " .. details.rating .."]"
|
||||
|
||||
--install button
|
||||
local buttony = screenshot_ypos + 1.2
|
||||
local buttonnumber = (i - (list.page * modstore.modsperpage))
|
||||
retval = retval .."button[9.6," .. buttony .. ";2,0.5;btn_install_mod_" .. buttonnumber .. ";"
|
||||
|
||||
if modmgr.mod_exists(details.basename) then
|
||||
retval = retval .. fgettext("re-Install") .."]"
|
||||
else
|
||||
retval = retval .. fgettext("Install") .."]"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
modstore.current_list = list
|
||||
|
||||
return retval
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function modstore.get_details(modid)
|
||||
|
||||
if modstore.details_cache[modid] ~= nil then
|
||||
return modstore.details_cache[modid]
|
||||
end
|
||||
|
||||
local retval = engine.get_modstore_details(tostring(modid))
|
||||
modstore.details_cache[modid] = retval
|
||||
return retval
|
||||
end
|
||||
|
||||
@@ -178,7 +178,7 @@ function minetest.deserialize(sdata)
|
||||
if okay then
|
||||
return results
|
||||
end
|
||||
print('error:'.. results)
|
||||
minetest.log('error', 'minetest.deserialize(): '.. results)
|
||||
return nil
|
||||
end
|
||||
|
||||
@@ -197,7 +197,7 @@ local function unit_test()
|
||||
unitTest("test 1b", unittest_input.cat.speed == unittest_output.cat.speed)
|
||||
unitTest("test 1c", unittest_input.dog.sound == unittest_output.dog.sound)
|
||||
|
||||
unittest_input = {escapechars="\n\r\t\v\\\"\'\[\]", noneuropean="θשׁ٩∂"}
|
||||
unittest_input = {escapechars="\n\r\t\v\\\"\'", noneuropean="θשׁ٩∂"}
|
||||
unittest_output = minetest.deserialize(minetest.serialize(unittest_input))
|
||||
unitTest("test 3a", unittest_input.escapechars == unittest_output.escapechars)
|
||||
unitTest("test 3b", unittest_input.noneuropean == unittest_output.noneuropean)
|
||||
|
||||
146
builtin/vector.lua
Normal file
@@ -0,0 +1,146 @@
|
||||
|
||||
vector = {}
|
||||
|
||||
local function assert_vector(v)
|
||||
assert(type(v) == "table" and v.x and v.y and v.z, "Invalid vector")
|
||||
end
|
||||
|
||||
function vector.new(a, b, c)
|
||||
if type(a) == "table" then
|
||||
assert(a.x and a.y and a.z, "Invalid vector passed to vector.new()")
|
||||
return {x=a.x, y=a.y, z=a.z}
|
||||
elseif a then
|
||||
assert(b and c, "Invalid arguments for vector.new()")
|
||||
return {x=a, y=b, z=c}
|
||||
end
|
||||
return {x=0, y=0, z=0}
|
||||
end
|
||||
|
||||
function vector.equals(a, b)
|
||||
assert_vector(a)
|
||||
assert_vector(b)
|
||||
return a.x == b.x and
|
||||
a.y == b.y and
|
||||
a.z == b.z
|
||||
end
|
||||
|
||||
function vector.length(v)
|
||||
assert_vector(v)
|
||||
return math.hypot(v.x, math.hypot(v.y, v.z))
|
||||
end
|
||||
|
||||
function vector.normalize(v)
|
||||
assert_vector(v)
|
||||
local len = vector.length(v)
|
||||
if len == 0 then
|
||||
return {x=0, y=0, z=0}
|
||||
else
|
||||
return vector.divide(v, len)
|
||||
end
|
||||
end
|
||||
|
||||
function vector.round(v)
|
||||
assert_vector(v)
|
||||
return {
|
||||
x = math.floor(v.x + 0.5),
|
||||
y = math.floor(v.y + 0.5),
|
||||
z = math.floor(v.z + 0.5)
|
||||
}
|
||||
end
|
||||
|
||||
function vector.distance(a, b)
|
||||
assert_vector(a)
|
||||
assert_vector(b)
|
||||
local x = a.x - b.x
|
||||
local y = a.y - b.y
|
||||
local z = a.z - b.z
|
||||
return math.hypot(x, math.hypot(y, z))
|
||||
end
|
||||
|
||||
function vector.direction(pos1, pos2)
|
||||
assert_vector(pos1)
|
||||
assert_vector(pos2)
|
||||
local x_raw = pos2.x - pos1.x
|
||||
local y_raw = pos2.y - pos1.y
|
||||
local z_raw = pos2.z - pos1.z
|
||||
local x_abs = math.abs(x_raw)
|
||||
local y_abs = math.abs(y_raw)
|
||||
local z_abs = math.abs(z_raw)
|
||||
if x_abs >= y_abs and
|
||||
x_abs >= z_abs then
|
||||
y_raw = y_raw * (1 / x_abs)
|
||||
z_raw = z_raw * (1 / x_abs)
|
||||
x_raw = x_raw / x_abs
|
||||
end
|
||||
if y_abs >= x_abs and
|
||||
y_abs >= z_abs then
|
||||
x_raw = x_raw * (1 / y_abs)
|
||||
z_raw = z_raw * (1 / y_abs)
|
||||
y_raw = y_raw / y_abs
|
||||
end
|
||||
if z_abs >= y_abs and
|
||||
z_abs >= x_abs then
|
||||
x_raw = x_raw * (1 / z_abs)
|
||||
y_raw = y_raw * (1 / z_abs)
|
||||
z_raw = z_raw / z_abs
|
||||
end
|
||||
return {x=x_raw, y=y_raw, z=z_raw}
|
||||
end
|
||||
|
||||
|
||||
function vector.add(a, b)
|
||||
assert_vector(a)
|
||||
if type(b) == "table" then
|
||||
assert_vector(b)
|
||||
return {x = a.x + b.x,
|
||||
y = a.y + b.y,
|
||||
z = a.z + b.z}
|
||||
else
|
||||
return {x = a.x + b,
|
||||
y = a.y + b,
|
||||
z = a.z + b}
|
||||
end
|
||||
end
|
||||
|
||||
function vector.subtract(a, b)
|
||||
assert_vector(a)
|
||||
if type(b) == "table" then
|
||||
assert_vector(b)
|
||||
return {x = a.x - b.x,
|
||||
y = a.y - b.y,
|
||||
z = a.z - b.z}
|
||||
else
|
||||
return {x = a.x - b,
|
||||
y = a.y - b,
|
||||
z = a.z - b}
|
||||
end
|
||||
end
|
||||
|
||||
function vector.multiply(a, b)
|
||||
assert_vector(a)
|
||||
if type(b) == "table" then
|
||||
assert_vector(b)
|
||||
return {x = a.x * b.x,
|
||||
y = a.y * b.y,
|
||||
z = a.z * b.z}
|
||||
else
|
||||
return {x = a.x * b,
|
||||
y = a.y * b,
|
||||
z = a.z * b}
|
||||
end
|
||||
end
|
||||
|
||||
function vector.divide(a, b)
|
||||
assert_vector(a)
|
||||
if type(b) == "table" then
|
||||
assert_vector(b)
|
||||
return {x = a.x / b.x,
|
||||
y = a.y / b.y,
|
||||
z = a.z / b.z}
|
||||
else
|
||||
return {x = a.x / b,
|
||||
y = a.y / b,
|
||||
z = a.z / b}
|
||||
end
|
||||
end
|
||||
|
||||
103
builtin/voxelarea.lua
Normal file
@@ -0,0 +1,103 @@
|
||||
VoxelArea = {
|
||||
MinEdge = {x=1, y=1, z=1},
|
||||
MaxEdge = {x=0, y=0, z=0},
|
||||
ystride = 0,
|
||||
zstride = 0,
|
||||
}
|
||||
|
||||
function VoxelArea:new(o)
|
||||
o = o or {}
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
|
||||
local e = o:getExtent()
|
||||
o.ystride = e.x
|
||||
o.zstride = e.x * e.y
|
||||
|
||||
return o
|
||||
end
|
||||
|
||||
function VoxelArea:getExtent()
|
||||
return {
|
||||
x = self.MaxEdge.x - self.MinEdge.x + 1,
|
||||
y = self.MaxEdge.y - self.MinEdge.y + 1,
|
||||
z = self.MaxEdge.z - self.MinEdge.z + 1,
|
||||
}
|
||||
end
|
||||
|
||||
function VoxelArea:getVolume()
|
||||
local e = self:getExtent()
|
||||
return e.x * e.y * e.z
|
||||
end
|
||||
|
||||
function VoxelArea:index(x, y, z)
|
||||
local i = (z - self.MinEdge.z) * self.zstride +
|
||||
(y - self.MinEdge.y) * self.ystride +
|
||||
(x - self.MinEdge.x) + 1
|
||||
return math.floor(i)
|
||||
end
|
||||
|
||||
function VoxelArea:indexp(p)
|
||||
local i = (p.z - self.MinEdge.z) * self.zstride +
|
||||
(p.y - self.MinEdge.y) * self.ystride +
|
||||
(p.x - self.MinEdge.x) + 1
|
||||
return math.floor(i)
|
||||
end
|
||||
|
||||
function VoxelArea:position(i)
|
||||
local p = {}
|
||||
|
||||
i = i - 1
|
||||
|
||||
p.z = math.floor(i / self.zstride) + self.MinEdge.z
|
||||
i = i % self.zstride
|
||||
|
||||
p.y = math.floor(i / self.ystride) + self.MinEdge.y
|
||||
i = i % self.ystride
|
||||
|
||||
p.x = math.floor(i) + self.MinEdge.x
|
||||
|
||||
return p
|
||||
end
|
||||
|
||||
function VoxelArea:contains(x, y, z)
|
||||
return (x >= self.MinEdge.x) and (x <= self.MaxEdge.x) and
|
||||
(y >= self.MinEdge.y) and (y <= self.MaxEdge.y) and
|
||||
(z >= self.MinEdge.z) and (z <= self.MaxEdge.z)
|
||||
end
|
||||
|
||||
function VoxelArea:containsp(p)
|
||||
return (p.x >= self.MinEdge.x) and (p.x <= self.MaxEdge.x) and
|
||||
(p.y >= self.MinEdge.y) and (p.y <= self.MaxEdge.y) and
|
||||
(p.z >= self.MinEdge.z) and (p.z <= self.MaxEdge.z)
|
||||
end
|
||||
|
||||
function VoxelArea:containsi(i)
|
||||
return (i >= 1) and (i <= self:getVolume())
|
||||
end
|
||||
|
||||
function VoxelArea:iter(minx, miny, minz, maxx, maxy, maxz)
|
||||
local i = self:index(minx, miny, minz) - 1
|
||||
local last = self:index(maxx, maxy, maxz)
|
||||
local ystride = self.ystride
|
||||
local zstride = self.zstride
|
||||
local yoff = (last+1) % ystride
|
||||
local zoff = (last+1) % zstride
|
||||
local ystridediff = (i - last) % ystride
|
||||
local zstridediff = (i - last) % zstride
|
||||
return function()
|
||||
i = i + 1
|
||||
if i % zstride == zoff then
|
||||
i = i + zstridediff
|
||||
elseif i % ystride == yoff then
|
||||
i = i + ystridediff
|
||||
end
|
||||
if i <= last then
|
||||
return i
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function VoxelArea:iterp(minp, maxp)
|
||||
return self:iter(minp.x, minp.y, minp.z, maxp.x, maxp.y, maxp.z)
|
||||
end
|
||||
1
client/shaders/bumpmaps_liquids/base.txt
Normal file
@@ -0,0 +1 @@
|
||||
trans_alphach
|
||||
46
client/shaders/bumpmaps_liquids/opengl_fragment.glsl
Normal file
@@ -0,0 +1,46 @@
|
||||
|
||||
uniform sampler2D myTexture;
|
||||
uniform sampler2D normalTexture;
|
||||
|
||||
uniform vec4 skyBgColor;
|
||||
uniform float fogDistance;
|
||||
|
||||
varying vec3 vPosition;
|
||||
|
||||
varying vec3 viewVec;
|
||||
|
||||
void main (void)
|
||||
{
|
||||
vec4 col = texture2D(myTexture, vec2(gl_TexCoord[0]));
|
||||
float alpha = col.a;
|
||||
vec2 uv = gl_TexCoord[0].st;
|
||||
vec4 base = texture2D(myTexture, uv);
|
||||
vec4 final_color = vec4(0.2, 0.2, 0.2, 1.0) * base;
|
||||
vec3 vVec = normalize(viewVec);
|
||||
vec3 bump = normalize(texture2D(normalTexture, uv).xyz * 2.0 - 1.0);
|
||||
vec3 R = reflect(-vVec, bump);
|
||||
vec3 lVec = normalize(vec3(0.0, -0.4, 0.5));
|
||||
float diffuse = max(dot(lVec, bump), 0.0);
|
||||
|
||||
vec3 color = diffuse * texture2D(myTexture, gl_TexCoord[0].st).rgb;
|
||||
|
||||
|
||||
float specular = pow(clamp(dot(R, lVec), 0.0, 1.0),1.0);
|
||||
color += vec3(0.2*specular*diffuse);
|
||||
|
||||
|
||||
col = vec4(color.r, color.g, color.b, alpha);
|
||||
col *= gl_Color;
|
||||
col = col * col; // SRGB -> Linear
|
||||
col *= 1.8;
|
||||
col.r = 1.0 - exp(1.0 - col.r) / exp(1.0);
|
||||
col.g = 1.0 - exp(1.0 - col.g) / exp(1.0);
|
||||
col.b = 1.0 - exp(1.0 - col.b) / exp(1.0);
|
||||
col = sqrt(col); // Linear -> SRGB
|
||||
if(fogDistance != 0.0){
|
||||
float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0));
|
||||
alpha = mix(alpha, 0.0, d);
|
||||
}
|
||||
|
||||
gl_FragColor = vec4(col.r, col.g, col.b, alpha);
|
||||
}
|
||||
98
client/shaders/bumpmaps_liquids/opengl_vertex.glsl
Normal file
@@ -0,0 +1,98 @@
|
||||
|
||||
uniform mat4 mWorldViewProj;
|
||||
uniform mat4 mInvWorld;
|
||||
uniform mat4 mTransWorld;
|
||||
uniform float dayNightRatio;
|
||||
|
||||
varying vec3 vPosition;
|
||||
varying vec3 viewVec;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
gl_Position = mWorldViewProj * gl_Vertex;
|
||||
|
||||
vPosition = (mWorldViewProj * gl_Vertex).xyz;
|
||||
|
||||
vec3 tangent;
|
||||
vec3 binormal;
|
||||
|
||||
vec3 c1 = cross( gl_Normal, vec3(0.0, 0.0, 1.0) );
|
||||
vec3 c2 = cross( gl_Normal, vec3(0.0, 1.0, 0.0) );
|
||||
|
||||
if( length(c1)>length(c2) )
|
||||
{
|
||||
tangent = c1;
|
||||
}
|
||||
else
|
||||
{
|
||||
tangent = c2;
|
||||
}
|
||||
|
||||
tangent = normalize(tangent);
|
||||
|
||||
//binormal = cross(gl_Normal, tangent);
|
||||
//binormal = normalize(binormal);
|
||||
|
||||
vec4 color;
|
||||
//color = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
|
||||
float day = gl_Color.r;
|
||||
float night = gl_Color.g;
|
||||
float light_source = gl_Color.b;
|
||||
|
||||
/*color.r = mix(night, day, dayNightRatio);
|
||||
color.g = color.r;
|
||||
color.b = color.r;*/
|
||||
|
||||
float rg = mix(night, day, dayNightRatio);
|
||||
rg += light_source * 1.5; // Make light sources brighter
|
||||
float b = rg;
|
||||
|
||||
// Moonlight is blue
|
||||
b += (day - night) / 13.0;
|
||||
rg -= (day - night) / 13.0;
|
||||
|
||||
// Emphase blue a bit in darker places
|
||||
// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
|
||||
b += max(0.0, (1.0 - abs(b - 0.13)/0.17) * 0.025);
|
||||
|
||||
// Artificial light is yellow-ish
|
||||
// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
|
||||
rg += max(0.0, (1.0 - abs(rg - 0.85)/0.15) * 0.065);
|
||||
|
||||
color.r = rg;
|
||||
color.g = rg;
|
||||
color.b = b;
|
||||
|
||||
// Make sides and bottom darker than the top
|
||||
color = color * color; // SRGB -> Linear
|
||||
if(gl_Normal.y <= 0.5)
|
||||
color *= 0.6;
|
||||
//color *= 0.7;
|
||||
color = sqrt(color); // Linear -> SRGB
|
||||
|
||||
color.a = gl_Color.a;
|
||||
|
||||
gl_FrontColor = gl_BackColor = color;
|
||||
|
||||
gl_TexCoord[0] = gl_MultiTexCoord0;
|
||||
|
||||
vec3 n1 = normalize(gl_NormalMatrix * gl_Normal);
|
||||
vec4 tangent1 = vec4(tangent.x, tangent.y, tangent.z, 0);
|
||||
//vec3 t1 = normalize(gl_NormalMatrix * tangent1);
|
||||
//vec3 b1 = cross(n1, t1);
|
||||
|
||||
vec3 v;
|
||||
vec3 vVertex = vec3(gl_ModelViewMatrix * gl_Vertex);
|
||||
vec3 vVec = -vVertex;
|
||||
//v.x = dot(vVec, t1);
|
||||
//v.y = dot(vVec, b1);
|
||||
//v.z = dot(vVec, n1);
|
||||
//viewVec = vVec;
|
||||
viewVec = normalize(vec3(0.0, -0.4, 0.5));
|
||||
//Vector representing the 0th texture coordinate passed to fragment shader
|
||||
//gl_TexCoord[0] = vec2(gl_MultiTexCoord0);
|
||||
|
||||
// Transform the current vertex
|
||||
//gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
|
||||
}
|
||||
1
client/shaders/bumpmaps_solids/base.txt
Normal file
@@ -0,0 +1 @@
|
||||
trans_alphach_ref
|
||||
45
client/shaders/bumpmaps_solids/opengl_fragment.glsl
Normal file
@@ -0,0 +1,45 @@
|
||||
|
||||
uniform sampler2D myTexture;
|
||||
uniform sampler2D normalTexture;
|
||||
|
||||
uniform vec4 skyBgColor;
|
||||
uniform float fogDistance;
|
||||
|
||||
varying vec3 vPosition;
|
||||
|
||||
varying vec3 viewVec;
|
||||
|
||||
void main (void)
|
||||
{
|
||||
vec4 col = texture2D(myTexture, vec2(gl_TexCoord[0]));
|
||||
float alpha = col.a;
|
||||
vec2 uv = gl_TexCoord[0].st;
|
||||
vec4 base = texture2D(myTexture, uv);
|
||||
vec4 final_color = vec4(0.2, 0.2, 0.2, 1.0) * base;
|
||||
vec3 vVec = normalize(viewVec);
|
||||
vec3 bump = normalize(texture2D(normalTexture, uv).xyz * 2.0 - 1.0);
|
||||
vec3 R = reflect(-vVec, bump);
|
||||
vec3 lVec = normalize(vec3(0.0, -0.4, 0.5));
|
||||
float diffuse = max(dot(lVec, bump), 0.0);
|
||||
|
||||
vec3 color = diffuse * texture2D(myTexture, gl_TexCoord[0].st).rgb;
|
||||
|
||||
|
||||
float specular = pow(clamp(dot(R, lVec), 0.0, 1.0),1.0);
|
||||
color += vec3(0.2*specular*diffuse);
|
||||
|
||||
|
||||
col = vec4(color.r, color.g, color.b, alpha);
|
||||
col *= gl_Color;
|
||||
col = col * col; // SRGB -> Linear
|
||||
col *= 1.8;
|
||||
col.r = 1.0 - exp(1.0 - col.r) / exp(1.0);
|
||||
col.g = 1.0 - exp(1.0 - col.g) / exp(1.0);
|
||||
col.b = 1.0 - exp(1.0 - col.b) / exp(1.0);
|
||||
col = sqrt(col); // Linear -> SRGB
|
||||
if(fogDistance != 0.0){
|
||||
float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0));
|
||||
col = mix(col, skyBgColor, d);
|
||||
}
|
||||
gl_FragColor = vec4(col.r, col.g, col.b, alpha);
|
||||
}
|
||||
98
client/shaders/bumpmaps_solids/opengl_vertex.glsl
Normal file
@@ -0,0 +1,98 @@
|
||||
|
||||
uniform mat4 mWorldViewProj;
|
||||
uniform mat4 mInvWorld;
|
||||
uniform mat4 mTransWorld;
|
||||
uniform float dayNightRatio;
|
||||
|
||||
varying vec3 vPosition;
|
||||
varying vec3 viewVec;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
gl_Position = mWorldViewProj * gl_Vertex;
|
||||
|
||||
vPosition = (mWorldViewProj * gl_Vertex).xyz;
|
||||
|
||||
vec3 tangent;
|
||||
vec3 binormal;
|
||||
|
||||
vec3 c1 = cross( gl_Normal, vec3(0.0, 0.0, 1.0) );
|
||||
vec3 c2 = cross( gl_Normal, vec3(0.0, 1.0, 0.0) );
|
||||
|
||||
if( length(c1)>length(c2) )
|
||||
{
|
||||
tangent = c1;
|
||||
}
|
||||
else
|
||||
{
|
||||
tangent = c2;
|
||||
}
|
||||
|
||||
tangent = normalize(tangent);
|
||||
|
||||
//binormal = cross(gl_Normal, tangent);
|
||||
//binormal = normalize(binormal);
|
||||
|
||||
vec4 color;
|
||||
//color = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
|
||||
float day = gl_Color.r;
|
||||
float night = gl_Color.g;
|
||||
float light_source = gl_Color.b;
|
||||
|
||||
/*color.r = mix(night, day, dayNightRatio);
|
||||
color.g = color.r;
|
||||
color.b = color.r;*/
|
||||
|
||||
float rg = mix(night, day, dayNightRatio);
|
||||
rg += light_source * 1.5; // Make light sources brighter
|
||||
float b = rg;
|
||||
|
||||
// Moonlight is blue
|
||||
b += (day - night) / 13.0;
|
||||
rg -= (day - night) / 13.0;
|
||||
|
||||
// Emphase blue a bit in darker places
|
||||
// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
|
||||
b += max(0.0, (1.0 - abs(b - 0.13)/0.17) * 0.025);
|
||||
|
||||
// Artificial light is yellow-ish
|
||||
// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
|
||||
rg += max(0.0, (1.0 - abs(rg - 0.85)/0.15) * 0.065);
|
||||
|
||||
color.r = rg;
|
||||
color.g = rg;
|
||||
color.b = b;
|
||||
|
||||
// Make sides and bottom darker than the top
|
||||
color = color * color; // SRGB -> Linear
|
||||
if(gl_Normal.y <= 0.5)
|
||||
color *= 0.6;
|
||||
//color *= 0.7;
|
||||
color = sqrt(color); // Linear -> SRGB
|
||||
|
||||
color.a = gl_Color.a;
|
||||
|
||||
gl_FrontColor = gl_BackColor = color;
|
||||
|
||||
gl_TexCoord[0] = gl_MultiTexCoord0;
|
||||
|
||||
vec3 n1 = normalize(gl_NormalMatrix * gl_Normal);
|
||||
vec4 tangent1 = vec4(tangent.x, tangent.y, tangent.z, 0);
|
||||
//vec3 t1 = normalize(gl_NormalMatrix * tangent1);
|
||||
//vec3 b1 = cross(n1, t1);
|
||||
|
||||
vec3 v;
|
||||
vec3 vVertex = vec3(gl_ModelViewMatrix * gl_Vertex);
|
||||
vec3 vVec = -vVertex;
|
||||
//v.x = dot(vVec, t1);
|
||||
//v.y = dot(vVec, b1);
|
||||
//v.z = dot(vVec, n1);
|
||||
//viewVec = vVec;
|
||||
viewVec = normalize(vec3(0.0, -0.4, 0.5));
|
||||
//Vector representing the 0th texture coordinate passed to fragment shader
|
||||
//gl_TexCoord[0] = vec2(gl_MultiTexCoord0);
|
||||
|
||||
// Transform the current vertex
|
||||
//gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
|
||||
}
|
||||
@@ -8,9 +8,7 @@ varying vec3 vPosition;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 pos = gl_Vertex;
|
||||
pos.y -= 2.0;
|
||||
gl_Position = mWorldViewProj * pos;
|
||||
gl_Position = mWorldViewProj * gl_Vertex;
|
||||
|
||||
vPosition = (mWorldViewProj * gl_Vertex).xyz;
|
||||
|
||||
|
||||
1
client/shaders/test_shader_3/base.txt
Normal file
@@ -0,0 +1 @@
|
||||
trans_alphach
|
||||
25
client/shaders/test_shader_3/opengl_fragment.glsl
Normal file
@@ -0,0 +1,25 @@
|
||||
|
||||
uniform sampler2D myTexture;
|
||||
uniform float fogDistance;
|
||||
|
||||
varying vec3 vPosition;
|
||||
|
||||
void main (void)
|
||||
{
|
||||
vec4 col = texture2D(myTexture, vec2(gl_TexCoord[0]));
|
||||
col *= gl_Color;
|
||||
float a = col.a;
|
||||
col = col * col; // SRGB -> Linear
|
||||
col *= 1.8;
|
||||
col.r = 1.0 - exp(1.0 - col.r) / exp(1.0);
|
||||
col.g = 1.0 - exp(1.0 - col.g) / exp(1.0);
|
||||
col.b = 1.0 - exp(1.0 - col.b) / exp(1.0);
|
||||
col = sqrt(col); // Linear -> SRGB
|
||||
|
||||
if(fogDistance != 0.0){
|
||||
float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0));
|
||||
a = mix(a, 0.0, d);
|
||||
}
|
||||
|
||||
gl_FragColor = vec4(col.r, col.g, col.b, a);
|
||||
}
|
||||
51
client/shaders/test_shader_3/opengl_vertex.glsl
Normal file
@@ -0,0 +1,51 @@
|
||||
|
||||
uniform mat4 mWorldViewProj;
|
||||
uniform mat4 mInvWorld;
|
||||
uniform mat4 mTransWorld;
|
||||
uniform float dayNightRatio;
|
||||
|
||||
varying vec3 vPosition;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
gl_Position = mWorldViewProj * gl_Vertex;
|
||||
|
||||
vPosition = (mWorldViewProj * gl_Vertex).xyz;
|
||||
|
||||
vec4 color;
|
||||
//color = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
|
||||
float day = gl_Color.r;
|
||||
float night = gl_Color.g;
|
||||
float light_source = gl_Color.b;
|
||||
|
||||
/*color.r = mix(night, day, dayNightRatio);
|
||||
color.g = color.r;
|
||||
color.b = color.r;*/
|
||||
|
||||
float rg = mix(night, day, dayNightRatio);
|
||||
rg += light_source * 1.0; // Make light sources brighter
|
||||
float b = rg;
|
||||
|
||||
// Moonlight is blue
|
||||
b += (day - night) / 13.0;
|
||||
rg -= (day - night) / 13.0;
|
||||
|
||||
// Emphase blue a bit in darker places
|
||||
// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
|
||||
b += max(0.0, (1.0 - abs(b - 0.13)/0.17) * 0.025);
|
||||
|
||||
// Artificial light is yellow-ish
|
||||
// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
|
||||
rg += max(0.0, (1.0 - abs(rg - 0.85)/0.15) * 0.065);
|
||||
|
||||
color.r = rg;
|
||||
color.g = rg;
|
||||
color.b = b;
|
||||
|
||||
color.a = gl_Color.a;
|
||||
|
||||
gl_FrontColor = gl_BackColor = color;
|
||||
|
||||
gl_TexCoord[0] = gl_MultiTexCoord0;
|
||||
}
|
||||
@@ -20,6 +20,10 @@ if( UNIX )
|
||||
else( UNIX )
|
||||
FIND_PATH(CURL_INCLUDE_DIR NAMES curl/curl.h) # Look for the header file.
|
||||
FIND_LIBRARY(CURL_LIBRARY NAMES curl) # Look for the library.
|
||||
FIND_FILE(CURL_DLL NAMES libcurl.dll
|
||||
PATHS
|
||||
"c:/windows/system32"
|
||||
DOC "Path of the cURL dll (for installation)")
|
||||
INCLUDE(FindPackageHandleStandardArgs) # handle the QUIETLY and REQUIRED arguments and set CURL_FOUND to TRUE if
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(CURL DEFAULT_MSG CURL_LIBRARY CURL_INCLUDE_DIR) # all listed variables are TRUE
|
||||
endif( UNIX )
|
||||
@@ -40,3 +44,4 @@ endif ( WIN32 )
|
||||
|
||||
MESSAGE(STATUS "CURL_INCLUDE_DIR = ${CURL_INCLUDE_DIR}")
|
||||
MESSAGE(STATUS "CURL_LIBRARY = ${CURL_LIBRARY}")
|
||||
MESSAGE(STATUS "CURL_DLL = ${CURL_DLL}")
|
||||
|
||||
@@ -2,17 +2,17 @@
|
||||
|
||||
#FIND_PATH(JSON_INCLUDE_DIR json.h)
|
||||
|
||||
#FIND_LIBRARY(JSON_LIBRARY NAMES json)
|
||||
#FIND_LIBRARY(JSON_LIBRARY NAMES jsoncpp)
|
||||
|
||||
#IF(JSON_LIBRARY AND JSON_INCLUDE_DIR)
|
||||
# SET( JSON_FOUND TRUE )
|
||||
#ENDIF(JSON_LIBRARY AND JSON_INCLUDE_DIR)
|
||||
|
||||
#IF(JSON_FOUND)
|
||||
# MESSAGE(STATUS "Found system json header file in ${JSON_INCLUDE_DIR}")
|
||||
# MESSAGE(STATUS "Found system json library ${JSON_LIBRARY}")
|
||||
# MESSAGE(STATUS "Found system jsoncpp header file in ${JSON_INCLUDE_DIR}")
|
||||
# MESSAGE(STATUS "Found system jsoncpp library ${JSON_LIBRARY}")
|
||||
#ELSE(JSON_FOUND)
|
||||
SET(JSON_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/json)
|
||||
SET(JSON_LIBRARY json)
|
||||
MESSAGE(STATUS "Using project json library")
|
||||
SET(JSON_LIBRARY jsoncpp)
|
||||
MESSAGE(STATUS "Using project jsoncpp library")
|
||||
#ENDIF(JSON_FOUND)
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
# Look for jthread, use our own if not found
|
||||
|
||||
FIND_PATH(JTHREAD_INCLUDE_DIR jthread.h)
|
||||
|
||||
FIND_LIBRARY(JTHREAD_LIBRARY NAMES jthread)
|
||||
|
||||
IF(JTHREAD_LIBRARY AND JTHREAD_INCLUDE_DIR)
|
||||
SET( JTHREAD_FOUND TRUE )
|
||||
ENDIF(JTHREAD_LIBRARY AND JTHREAD_INCLUDE_DIR)
|
||||
|
||||
IF(JTHREAD_FOUND)
|
||||
MESSAGE(STATUS "Found system jthread header file in ${JTHREAD_INCLUDE_DIR}")
|
||||
MESSAGE(STATUS "Found system jthread library ${JTHREAD_LIBRARY}")
|
||||
ELSE(JTHREAD_FOUND)
|
||||
SET(JTHREAD_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/jthread)
|
||||
SET(JTHREAD_LIBRARY jthread)
|
||||
MESSAGE(STATUS "Using project jthread library")
|
||||
ENDIF(JTHREAD_FOUND)
|
||||
130
cmake/Modules/FindOpenGLES2.cmake
Normal file
@@ -0,0 +1,130 @@
|
||||
#-------------------------------------------------------------------
|
||||
# This file is stolen from part of the CMake build system for OGRE (Object-oriented Graphics Rendering Engine) http://www.ogre3d.org/
|
||||
#
|
||||
# The contents of this file are placed in the public domain. Feel
|
||||
# free to make use of it in any way you like.
|
||||
#-------------------------------------------------------------------
|
||||
|
||||
# - Try to find OpenGLES and EGL
|
||||
# Once done this will define
|
||||
#
|
||||
# OPENGLES2_FOUND - system has OpenGLES
|
||||
# OPENGLES2_INCLUDE_DIR - the GL include directory
|
||||
# OPENGLES2_LIBRARIES - Link these to use OpenGLES
|
||||
#
|
||||
# EGL_FOUND - system has EGL
|
||||
# EGL_INCLUDE_DIR - the EGL include directory
|
||||
# EGL_LIBRARIES - Link these to use EGL
|
||||
|
||||
# win32, apple, android NOT TESED
|
||||
# linux tested and works
|
||||
|
||||
IF (WIN32)
|
||||
IF (CYGWIN)
|
||||
|
||||
FIND_PATH(OPENGLES2_INCLUDE_DIR GLES2/gl2.h )
|
||||
|
||||
FIND_LIBRARY(OPENGLES2_gl_LIBRARY libGLESv2 )
|
||||
|
||||
ELSE (CYGWIN)
|
||||
|
||||
IF(BORLAND)
|
||||
SET (OPENGLES2_gl_LIBRARY import32 CACHE STRING "OpenGL ES 2.x library for win32")
|
||||
ELSE(BORLAND)
|
||||
# todo
|
||||
# SET (OPENGLES_gl_LIBRARY ${SOURCE_DIR}/Dependencies/lib/release/libGLESv2.lib CACHE STRING "OpenGL ES 2.x library for win32"
|
||||
ENDIF(BORLAND)
|
||||
|
||||
ENDIF (CYGWIN)
|
||||
|
||||
ELSE (WIN32)
|
||||
|
||||
IF (APPLE)
|
||||
|
||||
create_search_paths(/Developer/Platforms)
|
||||
findpkg_framework(OpenGLES2)
|
||||
set(OPENGLES2_gl_LIBRARY "-framework OpenGLES")
|
||||
|
||||
ELSE(APPLE)
|
||||
|
||||
FIND_PATH(OPENGLES2_INCLUDE_DIR GLES2/gl2.h
|
||||
/usr/openwin/share/include
|
||||
/opt/graphics/OpenGL/include /usr/X11R6/include
|
||||
/usr/include
|
||||
)
|
||||
|
||||
FIND_LIBRARY(OPENGLES2_gl_LIBRARY
|
||||
NAMES GLESv2
|
||||
PATHS /opt/graphics/OpenGL/lib
|
||||
/usr/openwin/lib
|
||||
/usr/shlib /usr/X11R6/lib
|
||||
/usr/lib
|
||||
)
|
||||
|
||||
IF (NOT BUILD_ANDROID)
|
||||
FIND_PATH(EGL_INCLUDE_DIR EGL/egl.h
|
||||
/usr/openwin/share/include
|
||||
/opt/graphics/OpenGL/include /usr/X11R6/include
|
||||
/usr/include
|
||||
)
|
||||
|
||||
FIND_LIBRARY(EGL_egl_LIBRARY
|
||||
NAMES EGL
|
||||
PATHS /opt/graphics/OpenGL/lib
|
||||
/usr/openwin/lib
|
||||
/usr/shlib /usr/X11R6/lib
|
||||
/usr/lib
|
||||
)
|
||||
|
||||
# On Unix OpenGL most certainly always requires X11.
|
||||
# Feel free to tighten up these conditions if you don't
|
||||
# think this is always true.
|
||||
# It's not true on OSX.
|
||||
|
||||
IF (OPENGLES2_gl_LIBRARY)
|
||||
IF(NOT X11_FOUND)
|
||||
INCLUDE(FindX11)
|
||||
ENDIF(NOT X11_FOUND)
|
||||
IF (X11_FOUND)
|
||||
IF (NOT APPLE)
|
||||
SET (OPENGLES2_LIBRARIES ${X11_LIBRARIES})
|
||||
ENDIF (NOT APPLE)
|
||||
ENDIF (X11_FOUND)
|
||||
ENDIF (OPENGLES2_gl_LIBRARY)
|
||||
ENDIF ()
|
||||
|
||||
ENDIF(APPLE)
|
||||
ENDIF (WIN32)
|
||||
|
||||
#SET( OPENGLES2_LIBRARIES ${OPENGLES2_gl_LIBRARY} ${OPENGLES2_LIBRARIES})
|
||||
|
||||
IF (BUILD_ANDROID)
|
||||
IF(OPENGLES2_gl_LIBRARY)
|
||||
SET( OPENGLES2_LIBRARIES ${OPENGLES2_gl_LIBRARY} ${OPENGLES2_LIBRARIES})
|
||||
SET( EGL_LIBRARIES)
|
||||
SET( OPENGLES2_FOUND "YES" )
|
||||
ENDIF(OPENGLES2_gl_LIBRARY)
|
||||
ELSE ()
|
||||
|
||||
SET( OPENGLES2_LIBRARIES ${OPENGLES2_gl_LIBRARY} ${OPENGLES2_LIBRARIES})
|
||||
|
||||
IF(OPENGLES2_gl_LIBRARY AND EGL_egl_LIBRARY)
|
||||
SET( OPENGLES2_LIBRARIES ${OPENGLES2_gl_LIBRARY} ${OPENGLES2_LIBRARIES})
|
||||
SET( EGL_LIBRARIES ${EGL_egl_LIBRARY} ${EGL_LIBRARIES})
|
||||
SET( OPENGLES2_FOUND "YES" )
|
||||
ENDIF(OPENGLES2_gl_LIBRARY AND EGL_egl_LIBRARY)
|
||||
|
||||
ENDIF ()
|
||||
|
||||
MARK_AS_ADVANCED(
|
||||
OPENGLES2_INCLUDE_DIR
|
||||
OPENGLES2_gl_LIBRARY
|
||||
EGL_INCLUDE_DIR
|
||||
EGL_egl_LIBRARY
|
||||
)
|
||||
|
||||
IF(OPENGLES2_FOUND)
|
||||
MESSAGE(STATUS "Found system opengles2 library ${OPENGLES2_LIBRARIES}")
|
||||
ELSE ()
|
||||
SET(OPENGLES2_LIBRARIES "")
|
||||
ENDIF ()
|
||||
20
cmake/Modules/GenerateVersion.cmake
Normal file
@@ -0,0 +1,20 @@
|
||||
# Always run during 'make'
|
||||
|
||||
if(VERSION_EXTRA)
|
||||
set(VERSION_GITHASH "${VERSION_STRING}")
|
||||
else(VERSION_EXTRA)
|
||||
execute_process(COMMAND git describe --always --tag --dirty
|
||||
WORKING_DIRECTORY "${GENERATE_VERSION_SOURCE_DIR}"
|
||||
OUTPUT_VARIABLE VERSION_GITHASH OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
ERROR_QUIET)
|
||||
|
||||
if(VERSION_GITHASH)
|
||||
message(STATUS "*** Detected git version ${VERSION_GITHASH} ***")
|
||||
else()
|
||||
set(VERSION_GITHASH "${VERSION_STRING}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
configure_file(
|
||||
${GENERATE_VERSION_SOURCE_DIR}/cmake_config_githash.h.in
|
||||
${GENERATE_VERSION_BINARY_DIR}/cmake_config_githash.h)
|
||||
339
doc/gpl-2.0.txt
@@ -1,339 +0,0 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
||||
502
doc/lgpl-2.1.txt
Normal file
@@ -0,0 +1,502 @@
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
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KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
||||
1433
doc/lua_api.txt
190
doc/menu_lua_api.txt
Normal file
@@ -0,0 +1,190 @@
|
||||
Minetest Lua Mainmenu API Reference 0.4.6
|
||||
========================================
|
||||
|
||||
Introduction
|
||||
-------------
|
||||
The main menu is defined as a formspec by Lua in builtin/mainmenu.lua
|
||||
Description of formspec language to show your menu is in lua_api.txt
|
||||
|
||||
Callbacks
|
||||
---------
|
||||
engine.buttonhandler(fields): called when a button is pressed.
|
||||
^ fields = {name1 = value1, name2 = value2, ...}
|
||||
engine.event_handler(event)
|
||||
^ event: "MenuQuit", "KeyEnter", "ExitButton" or "EditBoxEnter"
|
||||
|
||||
Gamedata
|
||||
--------
|
||||
The "gamedata" table is read when calling engine.start(). It should contain:
|
||||
{
|
||||
playername = <name>,
|
||||
password = <password>,
|
||||
address = <IP/adress>,
|
||||
port = <port>,
|
||||
selected_world = <index>, -- 0 for client mode
|
||||
singleplayer = <true/false>,
|
||||
}
|
||||
|
||||
Functions
|
||||
---------
|
||||
engine.start()
|
||||
engine.close()
|
||||
|
||||
Filesystem:
|
||||
engine.get_scriptdir()
|
||||
^ returns directory of script
|
||||
engine.get_modpath()
|
||||
^ returns path to global modpath
|
||||
engine.get_modstore_details(modid)
|
||||
^ modid numeric id of mod in modstore
|
||||
^ returns {
|
||||
id = <numeric id of mod in modstore>,
|
||||
title = <human readable title>,
|
||||
basename = <basename for mod>,
|
||||
description = <description of mod>,
|
||||
author = <author of mod>,
|
||||
download_url= <best match download url>,
|
||||
license = <short description of license>,
|
||||
rating = <float value of current rating>
|
||||
}
|
||||
engine.get_modstore_list()
|
||||
^ returns {
|
||||
[1] = {
|
||||
id = <numeric id of mod in modstore>,
|
||||
title = <human readable title>,
|
||||
basename = <basename for mod>
|
||||
}
|
||||
}
|
||||
engine.get_gamepath()
|
||||
^ returns path to global gamepath
|
||||
engine.get_dirlist(path,onlydirs)
|
||||
^ path to get subdirs from
|
||||
^ onlydirs should result contain only dirs?
|
||||
^ returns list of folders within path
|
||||
engine.create_dir(absolute_path)
|
||||
^ absolute_path to directory to create (needs to be absolute)
|
||||
^ returns true/false
|
||||
engine.delete_dir(absolute_path)
|
||||
^ absolute_path to directory to delete (needs to be absolute)
|
||||
^ returns true/false
|
||||
engine.copy_dir(source,destination,keep_soure)
|
||||
^ source folder
|
||||
^ destination folder
|
||||
^ keep_source DEFAULT true --> if set to false source is deleted after copying
|
||||
^ returns true/false
|
||||
engine.extract_zip(zipfile,destination) [unzip within path required]
|
||||
^ zipfile to extract
|
||||
^ destination folder to extract to
|
||||
^ returns true/false
|
||||
engine.download_file(url,target)
|
||||
^ url to download
|
||||
^ target to store to
|
||||
^ returns true/false
|
||||
engine.get_version()
|
||||
^ returns current minetest version
|
||||
engine.sound_play(spec, looped) -> handle
|
||||
^ spec = SimpleSoundSpec (see lua-api.txt)
|
||||
^ looped = bool
|
||||
engine.sound_stop(handle)
|
||||
|
||||
GUI:
|
||||
engine.update_formspec(formspec)
|
||||
- engine.set_background(type, texturepath)
|
||||
^ type: "background", "overlay", "header" or "footer"
|
||||
engine.set_clouds(<true/false>)
|
||||
engine.set_topleft_text(text)
|
||||
|
||||
Games:
|
||||
engine.get_game(index)
|
||||
^ returns {
|
||||
id = <id>,
|
||||
path = <full path to game>,
|
||||
gamemods_path = <path>,
|
||||
name = <name of game>,
|
||||
menuicon_path = <full path to menuicon>,
|
||||
DEPRECATED:
|
||||
addon_mods_paths = {[1] = <path>,},
|
||||
}
|
||||
engine.get_games() -> table of all games in upper format
|
||||
|
||||
Favorites:
|
||||
engine.get_favorites(location) -> list of favorites
|
||||
^ location: "local" or "online"
|
||||
^ returns {
|
||||
[1] = {
|
||||
clients = <number of clients/nil>,
|
||||
clients_max = <maximum number of clients/nil>,
|
||||
version = <server version/nil>,
|
||||
password = <true/nil>,
|
||||
creative = <true/nil>,
|
||||
damage = <true/nil>,
|
||||
pvp = <true/nil>,
|
||||
description = <server description/nil>,
|
||||
name = <server name/nil>,
|
||||
address = <address of server/nil>,
|
||||
port = <port>
|
||||
},
|
||||
}
|
||||
engine.delete_favorite(id, location) -> success
|
||||
|
||||
Logging:
|
||||
engine.debug(line)
|
||||
^ Always printed to stderr and logfile (print() is redirected here)
|
||||
engine.log(line)
|
||||
engine.log(loglevel, line)
|
||||
^ loglevel one of "error", "action", "info", "verbose"
|
||||
|
||||
Settings:
|
||||
engine.setting_set(name, value)
|
||||
engine.setting_get(name) -> string or nil
|
||||
engine.setting_setbool(name, value)
|
||||
engine.setting_getbool(name) -> bool or nil
|
||||
engine.setting_save() -> nil, save all settings to config file
|
||||
|
||||
Worlds:
|
||||
engine.get_worlds() -> list of worlds
|
||||
^ returns {
|
||||
[1] = {
|
||||
path = <full path to world>,
|
||||
name = <name of world>,
|
||||
gameid = <gameid of world>,
|
||||
},
|
||||
}
|
||||
engine.create_world(worldname, gameid)
|
||||
engine.delete_world(index)
|
||||
|
||||
|
||||
UI:
|
||||
engine.get_textlist_index(textlistname) -> index
|
||||
engine.show_keys_menu()
|
||||
engine.file_open_dialog(formname,caption)
|
||||
^ shows a file open dialog
|
||||
^ formname is base name of dialog response returned in fields
|
||||
^ -if dialog was accepted "_accepted"
|
||||
^^ will be added to fieldname containing the path
|
||||
^ -if dialog was canceled "_cancelled"
|
||||
^ will be added to fieldname value is set to formname itself
|
||||
^ returns nil or selected file/folder
|
||||
|
||||
Helpers:
|
||||
engine.formspec_escape(string) -> string
|
||||
^ escapes characters [ ] \ , ; that can not be used in formspecs
|
||||
engine.gettext(string) -> string
|
||||
^ look up the translation of a string in the gettext message catalog
|
||||
fgettext(string, ...) -> string
|
||||
^ call engine.gettext(string), replace "$1"..."$9" with the given
|
||||
^ extra arguments, call engine.formspec_escape and return the result
|
||||
engine.parse_json(string[, nullvalue]) -> something
|
||||
^ see minetest.parse_json (lua_api.txt)
|
||||
dump(obj, dumped={})
|
||||
^ Return object serialized as a string
|
||||
string:split(separator)
|
||||
^ eg. string:split("a,b", ",") == {"a","b"}
|
||||
string:trim()
|
||||
^ eg. string.trim("\n \t\tfoo bar\t ") == "foo bar"
|
||||
minetest.is_yes(arg)
|
||||
^ returns whether arg can be interpreted as yes
|
||||
|
||||
Class reference
|
||||
----------------
|
||||
Settings: see lua_api.txt
|
||||
@@ -1,5 +1,5 @@
|
||||
.\" Minetest man page
|
||||
.TH minetest 6 "11 March 2012" "" ""
|
||||
.TH minetest 6 "10 September 2013" "" ""
|
||||
|
||||
.SH NAME
|
||||
minetest \- Multiplayer infinite-world block sandbox
|
||||
@@ -37,6 +37,9 @@ Disable main menu
|
||||
\-\-help
|
||||
Show allowed options
|
||||
.TP
|
||||
\-\-version
|
||||
Show version information
|
||||
.TP
|
||||
\-\-logfile <value>
|
||||
Set logfile path (debug.txt)
|
||||
.TP
|
||||
@@ -61,6 +64,9 @@ Run dedicated server
|
||||
\-\-speedtests
|
||||
Run speed tests
|
||||
.TP
|
||||
\-\-videomodes
|
||||
List available video modes
|
||||
.TP
|
||||
\-\-info
|
||||
Print more information to console
|
||||
.TP
|
||||
@@ -72,6 +78,10 @@ Print enormous amounts of information to console
|
||||
.TP
|
||||
\-\-world <value>
|
||||
Set world path
|
||||
.TP
|
||||
\-\-migrate <value>
|
||||
Migrate from current map backend to another. Possible values are sqlite3
|
||||
and leveldb. Only works when using --server.
|
||||
|
||||
.SH BUGS
|
||||
Please report all bugs to Perttu Ahola <celeron55@gmail.com>.
|
||||
@@ -85,7 +95,7 @@ This man page was originally written by
|
||||
Juhani Numminen <juhaninumminen0@gmail.com>.
|
||||
|
||||
.SH WWW
|
||||
http://c55.me/minetest/
|
||||
http://www.minetest.net/
|
||||
|
||||
.SH "SEE ALSO"
|
||||
.BR minetestserver(6)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
.\" Minetestserver man page
|
||||
.TH minetestserver 6 "11 March 2012" "" ""
|
||||
.TH minetestserver 6 "10 September 2013" "" ""
|
||||
|
||||
.SH NAME
|
||||
minetestserver \- Minetest server
|
||||
@@ -31,6 +31,9 @@ Set gameid
|
||||
\-\-help
|
||||
Show allowed options
|
||||
.TP
|
||||
\-\-version
|
||||
Show version information
|
||||
.TP
|
||||
\-\-logfile <value>
|
||||
Set logfile path (debug.txt)
|
||||
.TP
|
||||
@@ -51,6 +54,10 @@ Print enormous amounts of information to console
|
||||
.TP
|
||||
\-\-world <value>
|
||||
Set world path
|
||||
.TP
|
||||
\-\-migrate <value>
|
||||
Migrate from current map backend to another. Possible values are sqlite3
|
||||
and leveldb.
|
||||
|
||||
.SH BUGS
|
||||
Please report all bugs to Perttu Ahola <celeron55@gmail.com>.
|
||||
@@ -64,7 +71,7 @@ This man page was originally written by
|
||||
Juhani Numminen <juhaninumminen0@gmail.com>.
|
||||
|
||||
.SH WWW
|
||||
http://c55.me/minetest/
|
||||
http://www.minetest.net/
|
||||
|
||||
.SH "SEE ALSO"
|
||||
.BR minetest(6)
|
||||
|
||||
BIN
fonts/DroidSansFallbackFull.ttf
Normal file
BIN
fonts/fontdejavusansmono.png
Normal file
|
After Width: | Height: | Size: 8.3 KiB |
BIN
fonts/fontlucida.png
Normal file
|
After Width: | Height: | Size: 7.5 KiB |
BIN
games/minimal/menu/background.png
Normal file
|
After Width: | Height: | Size: 392 B |
BIN
games/minimal/menu/icon.png
Normal file
|
After Width: | Height: | Size: 218 B |
@@ -41,13 +41,13 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image)
|
||||
return
|
||||
end
|
||||
-- Check if pointing to a liquid
|
||||
n = minetest.env:get_node(pointed_thing.under)
|
||||
n = minetest.get_node(pointed_thing.under)
|
||||
if bucket.liquids[n.name] == nil then
|
||||
-- Not a liquid
|
||||
minetest.env:add_node(pointed_thing.above, {name=source})
|
||||
minetest.add_node(pointed_thing.above, {name=source})
|
||||
elseif n.name ~= source then
|
||||
-- It's a liquid
|
||||
minetest.env:add_node(pointed_thing.under, {name=source})
|
||||
minetest.add_node(pointed_thing.under, {name=source})
|
||||
end
|
||||
return {name="bucket:bucket_empty"}
|
||||
end
|
||||
@@ -65,10 +65,10 @@ minetest.register_craftitem("bucket:bucket_empty", {
|
||||
return
|
||||
end
|
||||
-- Check if pointing to a liquid source
|
||||
n = minetest.env:get_node(pointed_thing.under)
|
||||
n = minetest.get_node(pointed_thing.under)
|
||||
liquiddef = bucket.liquids[n.name]
|
||||
if liquiddef ~= nil and liquiddef.source == n.name and liquiddef.itemname ~= nil then
|
||||
minetest.env:add_node(pointed_thing.under, {name="air"})
|
||||
minetest.add_node(pointed_thing.under, {name="air"})
|
||||
return {name=liquiddef.itemname}
|
||||
end
|
||||
end,
|
||||
|
||||
|
Before Width: | Height: | Size: 329 B After Width: | Height: | Size: 182 B |
|
Before Width: | Height: | Size: 363 B After Width: | Height: | Size: 183 B |
|
Before Width: | Height: | Size: 369 B After Width: | Height: | Size: 180 B |
@@ -659,6 +659,8 @@ function default.node_sound_dirt_defaults(table)
|
||||
{name="", gain=0.5}
|
||||
--table.dug = table.dug or
|
||||
-- {name="default_dirt_break", gain=0.5}
|
||||
table.place = table.place or
|
||||
{name="default_grass_footstep", gain=0.5}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
@@ -739,7 +741,7 @@ minetest.register_node("default:dirt_with_grass", {
|
||||
description = "Dirt with grass",
|
||||
tiles ={"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3},
|
||||
groups = {crumbly=3, soil=1},
|
||||
drop = 'default:dirt',
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_grass_footstep", gain=0.4},
|
||||
@@ -750,7 +752,7 @@ minetest.register_node("default:dirt_with_grass_footsteps", {
|
||||
description = "Dirt with grass and footsteps",
|
||||
tiles ={"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3},
|
||||
groups = {crumbly=3, soil=1},
|
||||
drop = 'default:dirt',
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_grass_footstep", gain=0.4},
|
||||
@@ -761,7 +763,7 @@ minetest.register_node("default:dirt", {
|
||||
description = "Dirt",
|
||||
tiles ={"default_dirt.png"},
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3},
|
||||
groups = {crumbly=3, soil=1},
|
||||
sounds = default.node_sound_dirt_defaults(),
|
||||
})
|
||||
|
||||
@@ -999,6 +1001,7 @@ minetest.register_node("default:water_flowing", {
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
drowning = 1,
|
||||
liquidtype = "flowing",
|
||||
liquid_alternative_flowing = "default:water_flowing",
|
||||
liquid_alternative_source = "default:water_source",
|
||||
@@ -1022,6 +1025,7 @@ minetest.register_node("default:water_source", {
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
drowning = 1,
|
||||
liquidtype = "source",
|
||||
liquid_alternative_flowing = "default:water_flowing",
|
||||
liquid_alternative_source = "default:water_source",
|
||||
@@ -1053,6 +1057,7 @@ minetest.register_node("default:lava_flowing", {
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
drowning = 1,
|
||||
liquidtype = "flowing",
|
||||
liquid_alternative_flowing = "default:lava_flowing",
|
||||
liquid_alternative_source = "default:lava_source",
|
||||
@@ -1080,6 +1085,7 @@ minetest.register_node("default:lava_source", {
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
drowning = 1,
|
||||
liquidtype = "source",
|
||||
liquid_alternative_flowing = "default:lava_flowing",
|
||||
liquid_alternative_source = "default:lava_source",
|
||||
@@ -1131,14 +1137,14 @@ minetest.register_node("default:sign_wall", {
|
||||
legacy_wallmounted = true,
|
||||
sounds = default.node_sound_defaults(),
|
||||
on_construct = function(pos)
|
||||
--local n = minetest.env:get_node(pos)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
--local n = minetest.get_node(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", "field[text;;${text}]")
|
||||
meta:set_string("infotext", "\"\"")
|
||||
end,
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
fields.text = fields.text or ""
|
||||
print((sender:get_player_name() or "").." wrote \""..fields.text..
|
||||
"\" to sign at "..minetest.pos_to_string(pos))
|
||||
@@ -1156,7 +1162,7 @@ minetest.register_node("default:chest", {
|
||||
legacy_facedir_simple = true,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec",
|
||||
"size[8,9]"..
|
||||
"list[current_name;main;0,0;8,4;]"..
|
||||
@@ -1166,7 +1172,7 @@ minetest.register_node("default:chest", {
|
||||
inv:set_size("main", 8*4)
|
||||
end,
|
||||
can_dig = function(pos,player)
|
||||
local meta = minetest.env:get_meta(pos);
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("main")
|
||||
end,
|
||||
@@ -1188,13 +1194,13 @@ minetest.register_node("default:chest_locked", {
|
||||
legacy_facedir_simple = true,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
after_place_node = function(pos, placer)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("owner", placer:get_player_name() or "")
|
||||
meta:set_string("infotext", "Locked Chest (owned by "..
|
||||
meta:get_string("owner")..")")
|
||||
end,
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec",
|
||||
"size[8,9]"..
|
||||
"list[current_name;main;0,0;8,4;]"..
|
||||
@@ -1205,12 +1211,12 @@ minetest.register_node("default:chest_locked", {
|
||||
inv:set_size("main", 8*4)
|
||||
end,
|
||||
can_dig = function(pos,player)
|
||||
local meta = minetest.env:get_meta(pos);
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("main")
|
||||
end,
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not has_locked_chest_privilege(meta, player) then
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" tried to access a locked chest belonging to "..
|
||||
@@ -1221,7 +1227,7 @@ minetest.register_node("default:chest_locked", {
|
||||
return count
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not has_locked_chest_privilege(meta, player) then
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" tried to access a locked chest belonging to "..
|
||||
@@ -1232,7 +1238,7 @@ minetest.register_node("default:chest_locked", {
|
||||
return stack:get_count()
|
||||
end,
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not has_locked_chest_privilege(meta, player) then
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" tried to access a locked chest belonging to "..
|
||||
@@ -1273,7 +1279,7 @@ minetest.register_node("default:furnace", {
|
||||
legacy_facedir_simple = true,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", default.furnace_inactive_formspec)
|
||||
meta:set_string("infotext", "Furnace")
|
||||
local inv = meta:get_inventory()
|
||||
@@ -1282,7 +1288,7 @@ minetest.register_node("default:furnace", {
|
||||
inv:set_size("dst", 4)
|
||||
end,
|
||||
can_dig = function(pos,player)
|
||||
local meta = minetest.env:get_meta(pos);
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory()
|
||||
if not inv:is_empty("fuel") then
|
||||
return false
|
||||
@@ -1306,7 +1312,7 @@ minetest.register_node("default:furnace_active", {
|
||||
legacy_facedir_simple = true,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", default.furnace_inactive_formspec)
|
||||
meta:set_string("infotext", "Furnace");
|
||||
local inv = meta:get_inventory()
|
||||
@@ -1315,7 +1321,7 @@ minetest.register_node("default:furnace_active", {
|
||||
inv:set_size("dst", 4)
|
||||
end,
|
||||
can_dig = function(pos,player)
|
||||
local meta = minetest.env:get_meta(pos);
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory()
|
||||
if not inv:is_empty("fuel") then
|
||||
return false
|
||||
@@ -1329,16 +1335,16 @@ minetest.register_node("default:furnace_active", {
|
||||
})
|
||||
|
||||
function hacky_swap_node(pos,name)
|
||||
local node = minetest.env:get_node(pos)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local meta0 = meta:to_table()
|
||||
if node.name == name then
|
||||
return
|
||||
end
|
||||
node.name = name
|
||||
local meta0 = meta:to_table()
|
||||
minetest.env:set_node(pos,node)
|
||||
meta = minetest.env:get_meta(pos)
|
||||
minetest.set_node(pos,node)
|
||||
meta = minetest.get_meta(pos)
|
||||
meta:from_table(meta0)
|
||||
end
|
||||
|
||||
@@ -1347,7 +1353,7 @@ minetest.register_abm({
|
||||
interval = 1.0,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
for i, name in ipairs({
|
||||
"fuel_totaltime",
|
||||
"fuel_time",
|
||||
@@ -1513,6 +1519,133 @@ minetest.register_node("default:apple", {
|
||||
sounds = default.node_sound_defaults(),
|
||||
})
|
||||
|
||||
|
||||
local c_air = minetest.get_content_id("air")
|
||||
local c_ignore = minetest.get_content_id("ignore")
|
||||
local c_tree = minetest.get_content_id("default:tree")
|
||||
local c_leaves = minetest.get_content_id("default:leaves")
|
||||
local c_apple = minetest.get_content_id("default:apple")
|
||||
function default.grow_tree(data, a, pos, is_apple_tree, seed)
|
||||
--[[
|
||||
NOTE: Tree-placing code is currently duplicated in the engine
|
||||
and in games that have saplings; both are deprecated but not
|
||||
replaced yet
|
||||
]]--
|
||||
local pr = PseudoRandom(seed)
|
||||
local th = pr:next(4, 5)
|
||||
local x, y, z = pos.x, pos.y, pos.z
|
||||
for yy = y, y+th-1 do
|
||||
local vi = a:index(x, yy, z)
|
||||
if a:contains(x, yy, z) and (data[vi] == c_air or yy == y) then
|
||||
data[vi] = c_tree
|
||||
end
|
||||
end
|
||||
y = y+th-1 -- (x, y, z) is now last piece of trunk
|
||||
local leaves_a = VoxelArea:new{MinEdge={x=-2, y=-1, z=-2}, MaxEdge={x=2, y=2, z=2}}
|
||||
local leaves_buffer = {}
|
||||
|
||||
-- Force leaves near the trunk
|
||||
local d = 1
|
||||
for xi = -d, d do
|
||||
for yi = -d, d do
|
||||
for zi = -d, d do
|
||||
leaves_buffer[leaves_a:index(xi, yi, zi)] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Add leaves randomly
|
||||
for iii = 1, 8 do
|
||||
local d = 1
|
||||
local xx = pr:next(leaves_a.MinEdge.x, leaves_a.MaxEdge.x - d)
|
||||
local yy = pr:next(leaves_a.MinEdge.y, leaves_a.MaxEdge.y - d)
|
||||
local zz = pr:next(leaves_a.MinEdge.z, leaves_a.MaxEdge.z - d)
|
||||
|
||||
for xi = 0, d do
|
||||
for yi = 0, d do
|
||||
for zi = 0, d do
|
||||
leaves_buffer[leaves_a:index(xx+xi, yy+yi, zz+zi)] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Add the leaves
|
||||
for xi = leaves_a.MinEdge.x, leaves_a.MaxEdge.x do
|
||||
for yi = leaves_a.MinEdge.y, leaves_a.MaxEdge.y do
|
||||
for zi = leaves_a.MinEdge.z, leaves_a.MaxEdge.z do
|
||||
if a:contains(x+xi, y+yi, z+zi) then
|
||||
local vi = a:index(x+xi, y+yi, z+zi)
|
||||
if data[vi] == c_air or data[vi] == c_ignore then
|
||||
if leaves_buffer[leaves_a:index(xi, yi, zi)] then
|
||||
if is_apple_tree and pr:next(1, 100) <= 10 then
|
||||
data[vi] = c_apple
|
||||
else
|
||||
data[vi] = c_leaves
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:sapling"},
|
||||
interval = 10,
|
||||
chance = 50,
|
||||
action = function(pos, node)
|
||||
local is_soil = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name].groups.soil
|
||||
if is_soil == nil or is_soil == 0 then return end
|
||||
print("A sapling grows into a tree at "..minetest.pos_to_string(pos))
|
||||
local vm = minetest.get_voxel_manip()
|
||||
local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
|
||||
local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
|
||||
local data = vm:get_data()
|
||||
default.grow_tree(data, a, pos, math.random(1, 4) == 1, math.random(1,100000))
|
||||
vm:set_data(data)
|
||||
vm:write_to_map(data)
|
||||
vm:update_map()
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:dirt"},
|
||||
interval = 2,
|
||||
chance = 200,
|
||||
action = function(pos, node)
|
||||
local above = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||
local name = minetest.get_node(above).name
|
||||
local nodedef = minetest.registered_nodes[name]
|
||||
if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light")
|
||||
and nodedef.liquidtype == "none"
|
||||
and (minetest.get_node_light(above) or 0) >= 13 then
|
||||
if name == "default:snow" or name == "default:snowblock" then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_snow"})
|
||||
else
|
||||
minetest.set_node(pos, {name = "default:dirt_with_grass"})
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:dirt_with_grass"},
|
||||
interval = 2,
|
||||
chance = 20,
|
||||
action = function(pos, node)
|
||||
local above = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||
local name = minetest.get_node(above).name
|
||||
local nodedef = minetest.registered_nodes[name]
|
||||
if name ~= "ignore" and nodedef
|
||||
and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light")
|
||||
and nodedef.liquidtype == "none") then
|
||||
minetest.set_node(pos, {name = "default:dirt"})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
--
|
||||
-- Crafting items
|
||||
--
|
||||
@@ -1586,99 +1719,6 @@ minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
|
||||
minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
|
||||
minetest.register_alias("mapgen_mese", "default:mese")
|
||||
|
||||
minetest.register_biome_groups({
|
||||
0.35, 0.10, 0.30
|
||||
})
|
||||
|
||||
--
|
||||
-- Register the biomes for the map generator
|
||||
--
|
||||
minetest.register_biome({
|
||||
group_id = 0,
|
||||
name = "Ocean",
|
||||
terrain_type = "liquid",
|
||||
node_top = "default:gravel",
|
||||
node_filler = "default:stone",
|
||||
num_top_nodes = 4,
|
||||
height_min = -3000,
|
||||
height_max = 3000,
|
||||
heat_min = -20.0,
|
||||
heat_max = 100.0,
|
||||
humidity_min = 0.0,
|
||||
humidity_max = 100.0,
|
||||
scale = 10.0,
|
||||
offset = -10.0,
|
||||
})
|
||||
|
||||
minetest.register_biome({
|
||||
group_id = 1,
|
||||
name = "Beach",
|
||||
terrain_type = "normal",
|
||||
node_top = "default:sand",
|
||||
node_filler = "default:stone",
|
||||
num_top_nodes = 5,
|
||||
height_min = -3000,
|
||||
height_max = 3000,
|
||||
heat_min = 5.0,
|
||||
heat_max = 100.0,
|
||||
humidity_min = 0.0,
|
||||
humidity_max = 100.0,
|
||||
scale = 5.0,
|
||||
offset = 5.0,
|
||||
})
|
||||
|
||||
minetest.register_biome({
|
||||
group_id = 1,
|
||||
name = "Gravel Beach",
|
||||
terrain_type = "normal",
|
||||
node_top = "default:gravel",
|
||||
node_filler = "default:cobble",
|
||||
num_top_nodes = 5,
|
||||
height_min = -3000,
|
||||
height_max = 3000,
|
||||
heat_min = -50.0,
|
||||
heat_max = 5.0,
|
||||
humidity_min = 0.0,
|
||||
humidity_max = 100.0,
|
||||
scale = 5.0,
|
||||
offset = 5.0,
|
||||
})
|
||||
|
||||
minetest.register_biome({
|
||||
group_id = 2,
|
||||
name = "Land",
|
||||
terrain_type = "normal",
|
||||
node_top = "default:dirt_with_grass",
|
||||
node_filler = "default:stone",
|
||||
num_top_nodes = 5,
|
||||
height_min = -3000,
|
||||
height_max = 3000,
|
||||
heat_min = -50.0,
|
||||
heat_max = 100.0,
|
||||
humidity_min = 0.0,
|
||||
humidity_max = 100.0,
|
||||
scale = 12.0,
|
||||
offset = 20.0,
|
||||
})
|
||||
|
||||
minetest.register_biome({
|
||||
group_id = 3,
|
||||
name = "Hills",
|
||||
terrain_type = "normal",
|
||||
node_top = "default:dirt",
|
||||
node_filler = "default:stone",
|
||||
num_top_nodes = 3,
|
||||
height_min = -3000,
|
||||
height_max = 3000,
|
||||
heat_min = -50.0,
|
||||
heat_max = 100.0,
|
||||
humidity_min = 0.0,
|
||||
humidity_max = 100.0,
|
||||
scale = 60.0,
|
||||
offset = 20.0,
|
||||
})
|
||||
|
||||
|
||||
-- Support old code
|
||||
function default.spawn_falling_node(p, nodename)
|
||||
spawn_falling_node(p, nodename)
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
-- Aliases for map generator outputs
|
||||
--
|
||||
|
||||
minetest.register_alias("mapgen_air", "air")
|
||||
minetest.register_alias("mapgen_stone", "default:stone")
|
||||
minetest.register_alias("mapgen_tree", "default:tree")
|
||||
minetest.register_alias("mapgen_leaves", "default:leaves")
|
||||
@@ -22,57 +21,80 @@ minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
|
||||
minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
|
||||
minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
|
||||
minetest.register_alias("mapgen_mese", "default:mese")
|
||||
minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
|
||||
|
||||
--
|
||||
-- Ore generation
|
||||
--
|
||||
|
||||
local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, ore_per_chunk, height_min, height_max, param2)
|
||||
if maxp.y < height_min or minp.y > height_max then
|
||||
return
|
||||
end
|
||||
local y_min = math.max(minp.y, height_min)
|
||||
local y_max = math.min(maxp.y, height_max)
|
||||
local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
|
||||
local pr = PseudoRandom(seed)
|
||||
local num_chunks = math.floor(chunks_per_volume * volume)
|
||||
local chunk_size = 3
|
||||
if ore_per_chunk <= 4 then
|
||||
chunk_size = 2
|
||||
end
|
||||
local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
|
||||
--print("generate_ore num_chunks: "..dump(num_chunks))
|
||||
for i=1,num_chunks do
|
||||
local y0 = pr:next(y_min, y_max-chunk_size+1)
|
||||
if y0 >= height_min and y0 <= height_max then
|
||||
local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
|
||||
local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
|
||||
local p0 = {x=x0, y=y0, z=z0}
|
||||
for x1=0,chunk_size-1 do
|
||||
for y1=0,chunk_size-1 do
|
||||
for z1=0,chunk_size-1 do
|
||||
if pr:next(1,inverse_chance) == 1 then
|
||||
local x2 = x0+x1
|
||||
local y2 = y0+y1
|
||||
local z2 = z0+z1
|
||||
local p2 = {x=x2, y=y2, z=z2}
|
||||
if minetest.env:get_node(p2).name == wherein then
|
||||
minetest.env:set_node(p2, {name=name, param2=param2})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
--print("generate_ore done")
|
||||
end
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "default:stone_with_coal",
|
||||
wherein = "default:stone",
|
||||
clust_scarcity = 8*8*8,
|
||||
clust_num_ores = 5,
|
||||
clust_size = 3,
|
||||
height_min = -31000,
|
||||
height_max = 64,
|
||||
})
|
||||
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "default:stone_with_iron",
|
||||
wherein = "default:stone",
|
||||
clust_scarcity = 16*16*16,
|
||||
clust_num_ores = 5,
|
||||
clust_size = 3,
|
||||
height_min = -5,
|
||||
height_max = 7,
|
||||
})
|
||||
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "default:stone_with_iron",
|
||||
wherein = "default:stone",
|
||||
clust_scarcity = 12*12*12,
|
||||
clust_num_ores = 5,
|
||||
clust_size = 3,
|
||||
height_min = -16,
|
||||
height_max = -5,
|
||||
})
|
||||
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "default:stone_with_iron",
|
||||
wherein = "default:stone",
|
||||
clust_scarcity = 9*9*9,
|
||||
clust_num_ores = 5,
|
||||
clust_size = 3,
|
||||
height_min = -31000,
|
||||
height_max = -17,
|
||||
})
|
||||
|
||||
-- for float islands and far scaled
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "default:stone_with_coal",
|
||||
wherein = "default:stone",
|
||||
clust_scarcity = 8*8*8,
|
||||
clust_num_ores = 5,
|
||||
clust_size = 3,
|
||||
height_min = 200,
|
||||
height_max = 31000,
|
||||
})
|
||||
|
||||
minetest.register_ore({
|
||||
ore_type = "scatter",
|
||||
ore = "default:stone_with_iron",
|
||||
wherein = "default:stone",
|
||||
clust_scarcity = 9*9*9,
|
||||
clust_num_ores = 5,
|
||||
clust_size = 3,
|
||||
height_min = 200,
|
||||
height_max = 31000,
|
||||
})
|
||||
|
||||
minetest.register_on_generated(function(minp, maxp, seed)
|
||||
generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed, 1/8/8/8, 5, -31000, 64)
|
||||
generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/16/16/16, 5, -5, 7)
|
||||
generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+2, 1/12/12/12, 5, -16, -5)
|
||||
generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+3, 1/9/9/9, 5, -31000, -17)
|
||||
-- Generate clay
|
||||
if maxp.y >= 2 and minp.y <= 0 then
|
||||
-- Assume X and Z lengths are equal
|
||||
@@ -82,17 +104,17 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
||||
for divz=0+1,divs-1-1 do
|
||||
local cx = minp.x + math.floor((divx+0.5)*divlen)
|
||||
local cz = minp.z + math.floor((divz+0.5)*divlen)
|
||||
if minetest.env:get_node({x=cx,y=1,z=cz}).name == "default:water_source" and
|
||||
minetest.env:get_node({x=cx,y=0,z=cz}).name == "default:sand" then
|
||||
if minetest.get_node({x=cx,y=1,z=cz}).name == "default:water_source" and
|
||||
minetest.get_node({x=cx,y=0,z=cz}).name == "default:sand" then
|
||||
local is_shallow = true
|
||||
local num_water_around = 0
|
||||
if minetest.env:get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then
|
||||
if minetest.get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then
|
||||
num_water_around = num_water_around + 1 end
|
||||
if minetest.env:get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then
|
||||
if minetest.get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then
|
||||
num_water_around = num_water_around + 1 end
|
||||
if minetest.env:get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then
|
||||
if minetest.get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then
|
||||
num_water_around = num_water_around + 1 end
|
||||
if minetest.env:get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then
|
||||
if minetest.get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then
|
||||
num_water_around = num_water_around + 1 end
|
||||
if num_water_around >= 2 then
|
||||
is_shallow = false
|
||||
@@ -100,8 +122,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
||||
if is_shallow then
|
||||
for x1=-divlen,divlen do
|
||||
for z1=-divlen,divlen do
|
||||
if minetest.env:get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then
|
||||
minetest.env:set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"})
|
||||
if minetest.get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then
|
||||
minetest.set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"})
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -110,11 +132,5 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
||||
end
|
||||
end
|
||||
end
|
||||
if minetest.setting_get("liquid_finite") then
|
||||
generate_ore("default:water_source", "default:stone", minp, maxp, seed+42, 1/24/24/24, 4, -100, -10, 128)
|
||||
generate_ore("default:water_source", "default:stone", minp, maxp, seed+42, 1/28/28/28, 3, -10000, -101, 128)
|
||||
generate_ore("default:lava_source", "default:stone", minp, maxp, seed+43, 1/38/38/38, 2, -500, -100, 128)
|
||||
generate_ore("default:lava_source", "default:stone", minp, maxp, seed+43, 1/30/30/30, 4, -31000, -501, 128)
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
BIN
games/minimal/mods/default/textures/bubble.png
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