Compare commits

...

12 Commits

Author SHA1 Message Date
sapier
c17133d80a added player link support 2012-01-15 22:41:10 +01:00
sapier
14a64000ea add support for entity linking 2012-01-15 22:22:07 +01:00
sapier
e3122ae727 fix object message type sent 2012-01-15 21:44:51 +01:00
sapier
65ac1d46b3 split content_sao.cpp and content_sao.h to multiple files 2012-01-15 21:35:25 +01:00
sapier
dd73852ce4 split content_cao.cpp file into multiple separate files 2012-01-15 20:55:30 +01:00
sapier
3454e67793 added new entity style irregular_cube 2012-01-15 20:30:26 +01:00
sapier
0c78767754 fixed invalid comment for plant mesh declaration 2012-01-15 20:28:39 +01:00
sapier
f0679969b2 added plantlike luaentity 2012-01-15 20:22:41 +01:00
sapier
285f5a0259 added lua command get_nodes_inside_radius 2012-01-15 20:09:55 +01:00
sapier
71186974fa fixed missing removal in static fix 2012-01-15 20:06:56 +01:00
sapier
525bc8855f added derived object to add linkable object support 2012-01-15 19:55:58 +01:00
sapier
de166e75a1 sao prototype global variables no longer depend on link order to be correctly added to factory 2012-01-15 19:43:31 +01:00
46 changed files with 5266 additions and 4280 deletions

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@@ -107,6 +107,13 @@ set(common_SRCS
scriptapi.cpp
script.cpp
log.cpp
content_sao_firefly.cpp
content_sao_item.cpp
content_sao_lua.cpp
content_sao_mobv2.cpp
content_sao_oerkki1.cpp
content_sao_rat.cpp
content_sao_test.cpp
content_sao.cpp
mapgen.cpp
content_nodemeta.cpp
@@ -115,6 +122,7 @@ set(common_SRCS
collision.cpp
nodemetadata.cpp
serverobject.cpp
serverlinkableobject.cpp
noise.cpp
mineral.cpp
porting.cpp
@@ -161,6 +169,14 @@ set(minetest_SRCS
${common_SRCS}
content_mapblock.cpp
content_cao.cpp
content_cao_player.cpp
content_cao_item.cpp
content_cao_lua.cpp
content_cao_rat.cpp
content_cao_oerkki1.cpp
content_cao_firefly.cpp
content_cao_mobv2.cpp
content_cao_test.cpp
mesh.cpp
mapblock_mesh.cpp
farmesh.cpp
@@ -168,6 +184,7 @@ set(minetest_SRCS
camera.cpp
clouds.cpp
clientobject.cpp
clientlinkableobject.cpp
guiMainMenu.cpp
guiKeyChangeMenu.cpp
guiMessageMenu.cpp

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@@ -0,0 +1,123 @@
/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2012 sapier sapier at gmx dot net
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "clientlinkableobject.h"
ClientLinkableObject::ClientLinkableObject() {
this->m_Parent = NULL;
}
ClientLinkableObject::~ClientLinkableObject() {
if (this->isLinked())
this->unlink(this);
}
void ClientLinkableObject::link(ClientLinkableObject* entity) {
//TODO check if entity is already linkt (shouldn't be the case but just to be sure)
this->m_LinkedObjects.push_back(entity);
}
void ClientLinkableObject::unlink(ClientLinkableObject* entity) {
this->m_LinkedObjects.remove(entity);
}
void ClientLinkableObject::stepLinkedObjects(v3f pos,float dtime) {
for(std::list<ClientLinkableObject*>::iterator i = this->m_LinkedObjects.begin();
i != this->m_LinkedObjects.end(); i++) {
(*i)->setPosition(pos,dtime);
}
}
bool ClientLinkableObject::handleLinkUnlinkMessages(u8 cmd,std::istringstream* is,ClientEnvironment *m_env) {
if(cmd == AO_Message_type::Link) // Link entity
{
//Object to link entity to
u16 object_id = readU16(*is);
//offset against linked object
v3f offset = readV3F1000(*is);
ClientActiveObject* parent_cao = m_env->getActiveObject(object_id);
ClientLinkableObject* parent = dynamic_cast<ClientLinkableObject*>(parent_cao);
if (parent != NULL) {
this->linkEntity(offset,parent);
}
else {
errorstream << "Invalid object to link to!" << std::endl;
}
return true;
}
else if(cmd == AO_Message_type::UnLink) // UnLink entity
{
if (this->m_Parent == NULL) {
errorstream << "Unlinking object not linked!" << std::endl;
}
this->unlinkEntity();
return true;
}
return false;
}
bool ClientLinkableObject::linkEntity(v3f offset, ClientLinkableObject* parent) {
//already linked unlink first
if (this->m_Parent != NULL) {
return false;
}
//TODO add linkchain support
if (this->m_LinkedObjects.size() > 0) {
return false;
}
parent->link(this);
updateLinkState(true);
this->m_linkOffset = offset;
this->m_Parent = parent;
return true;
}
bool ClientLinkableObject::unlinkEntity() {
if (this->m_Parent != NULL) {
updateLinkState(false);
this->m_Parent->unlink(this);
this->m_Parent = NULL;
return true;
}
return false;
}
bool ClientLinkableObject::isLinked() {
if (this->m_Parent != NULL)
return true;
else
return false;
}

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@@ -0,0 +1,65 @@
/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2012 sapier sapier at gmx dot net
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef CLIENTLINKABLEOBJECT_H_
#define CLIENTLINKABLEOBJECT_H_
#include <list>
#include <sstream>
#include <irrlichttypes.h>
#include "clientobject.h"
#include "environment.h"
#include "content_object.h"
#include "utility.h"
#include "log.h"
class ClientLinkableObject {
public:
ClientLinkableObject();
~ClientLinkableObject();
//internal communication between entitys NOT to be used by user
void link(ClientLinkableObject* entity);
void unlink(ClientLinkableObject* entity);
virtual void setPosition(v3f toset, float dtime) = 0;
virtual void updateLinkState(bool value) = 0;
protected:
void stepLinkedObjects(v3f pos,float dtime);
bool handleLinkUnlinkMessages(u8 cmd,std::istringstream* is,ClientEnvironment *m_env);
//user driven functions (exported by lua)
bool linkEntity(v3f offset, ClientLinkableObject* parent);
bool unlinkEntity();
bool isLinked();
v3f m_linkOffset;
private:
ClientLinkableObject* m_Parent;
std::list<ClientLinkableObject*> m_LinkedObjects;
};
#endif /* CLIENTLINKABLEOBJECT_H_ */

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@@ -43,8 +43,8 @@ ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef,
ClientEnvironment *env)
{
// Find factory function
core::map<u16, Factory>::Node *n;
n = m_types.find(type);
core::map<u8, Factory>::Node *n;
n = ClientActiveObject::getTypes().find(type);
if(n == NULL)
{
// If factory is not found, just return.
@@ -58,13 +58,13 @@ ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef,
return object;
}
void ClientActiveObject::registerType(u16 type, Factory f)
void ClientActiveObject::registerType(u8 type, Factory f)
{
core::map<u16, Factory>::Node *n;
n = m_types.find(type);
core::map<u8, Factory>::Node *n;
n = ClientActiveObject::getTypes().find(type);
if(n)
return;
m_types.insert(type, f);
ClientActiveObject::getTypes().insert(type, f);
}

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@@ -1,6 +1,6 @@
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -81,12 +81,16 @@ class ClientActiveObject : public ActiveObject
protected:
// Used for creating objects based on type
typedef ClientActiveObject* (*Factory)(IGameDef *gamedef, ClientEnvironment *env);
static void registerType(u16 type, Factory f);
static void registerType(u8 type, Factory f);
IGameDef *m_gamedef;
ClientEnvironment *m_env;
private:
// Used for creating objects based on type
static core::map<u16, Factory> m_types;
static core::map<u8, Factory>& getTypes()
{
static core::map<u8, Factory> types;
return types;
}
};
struct DistanceSortedActiveObject

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@@ -23,6 +23,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gamedef.h"
#include "nodedef.h"
#include "content_sao.h"
#include "content_sao_rat.h"
#include "content_sao_mobv2.h"
#include "content_sao_oerkki1.h"
#include "settings.h"
#include "mapblock.h" // For getNodeBlockPos
#include "mapgen.h" // For mapgen::make_tree

File diff suppressed because it is too large Load Diff

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@@ -1,6 +1,6 @@
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -20,5 +20,104 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef CONTENT_CAO_HEADER
#define CONTENT_CAO_HEADER
#include "tile.h"
#include "environment.h"
#include "settings.h"
#include <ICameraSceneNode.h>
#include <ITextSceneNode.h>
#include <IBillboardSceneNode.h>
#include "serialization.h" // For decompressZlib
#include "gamedef.h"
#include "clientobject.h"
#include "content_object.h"
#include "mesh.h"
#include "utility.h" // For IntervalLimiter
class Settings;
/*
SmoothTranslator
*/
struct SmoothTranslator
{
v3f vect_old;
v3f vect_show;
v3f vect_aim;
f32 anim_counter;
f32 anim_time;
f32 anim_time_counter;
bool aim_is_end;
SmoothTranslator():
vect_old(0,0,0),
vect_show(0,0,0),
vect_aim(0,0,0),
anim_counter(0),
anim_time(0),
anim_time_counter(0),
aim_is_end(true)
{}
void init(v3f vect)
{
vect_old = vect;
vect_show = vect;
vect_aim = vect;
anim_counter = 0;
anim_time = 0;
anim_time_counter = 0;
aim_is_end = true;
}
void sharpen()
{
init(vect_show);
}
void update(v3f vect_new, bool is_end_position=false, float update_interval=-1)
{
aim_is_end = is_end_position;
vect_old = vect_show;
vect_aim = vect_new;
if(update_interval > 0){
anim_time = update_interval;
} else {
if(anim_time < 0.001 || anim_time > 1.0)
anim_time = anim_time_counter;
else
anim_time = anim_time * 0.9 + anim_time_counter * 0.1;
}
anim_time_counter = 0;
anim_counter = 0;
}
void translate(f32 dtime)
{
anim_time_counter = anim_time_counter + dtime;
anim_counter = anim_counter + dtime;
v3f vect_move = vect_aim - vect_old;
f32 moveratio = 1.0;
if(anim_time > 0.001)
moveratio = anim_time_counter / anim_time;
// Move a bit less than should, to avoid oscillation
moveratio = moveratio * 0.8;
float move_end = 1.5;
if(aim_is_end)
move_end = 1.0;
if(moveratio > move_end)
moveratio = move_end;
vect_show = vect_old + vect_move * moveratio;
}
bool is_moving()
{
return ((anim_time_counter / anim_time) < 1.4);
}
};
void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill,
float txs, float tys, int col, int row);
#endif

181
src/content_cao_firefly.cpp Normal file
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@@ -0,0 +1,181 @@
/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "content_cao.h"
/*
FireflyCAO
*/
class FireflyCAO : public ClientActiveObject
{
public:
FireflyCAO(IGameDef *gamedef, ClientEnvironment *env):
ClientActiveObject(0, gamedef, env),
m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.),
m_node(NULL),
m_position(v3f(0,10*BS,0)),
m_yaw(0)
{
registerType(getType(), create);
};
~FireflyCAO()
{
}
inline u8 getType() const { return ACTIVEOBJECT_TYPE_FIREFLY; }
static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env)
{
return new FireflyCAO(gamedef, env);
}
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
IrrlichtDevice *irr)
{
if(m_node != NULL)
return;
//video::IVideoDriver* driver = smgr->getVideoDriver();
scene::SMesh *mesh = new scene::SMesh();
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
video::SColor c(255,255,255,255);
video::S3DVertex vertices[4] =
{
video::S3DVertex(0,0,0, 0,0,0, c, 0,1),
video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0),
video::S3DVertex(0,BS/2,0, 0,0,0, c, 0,0),
};
u16 indices[] = {0,1,2,2,3,0};
buf->append(vertices, 4, indices, 6);
// Set material
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
//buf->getMaterial().setTexture(0, NULL);
buf->getMaterial().setTexture(0, tsrc->getTextureRaw("firefly.png"));
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
// Add to mesh
mesh->addMeshBuffer(buf);
buf->drop();
m_node = smgr->addMeshSceneNode(mesh, NULL);
mesh->drop();
// Set it to use the materials of the meshbuffers directly.
// This is needed for changing the texture in the future
m_node->setReadOnlyMaterials(true);
updateNodePos();
}
void removeFromScene()
{
if(m_node == NULL)
return;
m_node->remove();
m_node = NULL;
}
void updateLight(u8 light_at_pos)
{
if(m_node == NULL)
return;
u8 li = 255;
video::SColor color(255,li,li,li);
setMeshColor(m_node->getMesh(), color);
}
v3s16 getLightPosition()
{
return floatToInt(m_position+v3f(0,BS*0.5,0), BS);
}
void updateNodePos()
{
if(m_node == NULL)
return;
//m_node->setPosition(m_position);
m_node->setPosition(pos_translator.vect_show);
v3f rot = m_node->getRotation();
rot.Y = 180.0 - m_yaw;
m_node->setRotation(rot);
}
void step(float dtime, ClientEnvironment *env)
{
pos_translator.translate(dtime);
updateNodePos();
}
void processMessage(const std::string &data)
{
//infostream<<"FireflyCAO: Got message"<<std::endl;
std::istringstream is(data, std::ios::binary);
// command
u8 cmd = readU8(is);
if(cmd == AO_Message_type::SetPosition)
{
// pos
m_position = readV3F1000(is);
pos_translator.update(m_position);
// yaw
m_yaw = readF1000(is);
updateNodePos();
}
}
void initialize(const std::string &data)
{
//infostream<<"FireflyCAO: Got init data"<<std::endl;
{
std::istringstream is(data, std::ios::binary);
// version
u8 version = readU8(is);
// check version
if(version != 0)
return;
// pos
m_position = readV3F1000(is);
pos_translator.init(m_position);
}
updateNodePos();
}
core::aabbox3d<f32>* getSelectionBox()
{return &m_selection_box;}
v3f getPosition()
{return m_position;}
private:
core::aabbox3d<f32> m_selection_box;
scene::IMeshSceneNode *m_node;
v3f m_position;
float m_yaw;
SmoothTranslator pos_translator;
};
// Prototype
FireflyCAO proto_FireflyCAO(NULL, NULL);

239
src/content_cao_item.cpp Normal file
View File

@@ -0,0 +1,239 @@
/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "content_cao.h"
#include "inventory.h"
/*
ItemCAO
*/
class ItemCAO : public ClientActiveObject
{
public:
ItemCAO(IGameDef *gamedef, ClientEnvironment *env):
ClientActiveObject(0, gamedef, env),
m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.),
m_node(NULL),
m_position(v3f(0,10*BS,0))
{
if(!gamedef && !env)
{
ClientActiveObject::registerType(getType(), create);
}
}
~ItemCAO()
{
}
inline u8 getType() const
{ return ACTIVEOBJECT_TYPE_ITEM; }
static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env)
{
return new ItemCAO(gamedef, env);
}
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
IrrlichtDevice *irr)
{
if(m_node != NULL)
return;
//video::IVideoDriver* driver = smgr->getVideoDriver();
scene::SMesh *mesh = new scene::SMesh();
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
video::SColor c(255,255,255,255);
video::S3DVertex vertices[4] =
{
/*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/
video::S3DVertex(BS/3.,0,0, 0,0,0, c, 0,1),
video::S3DVertex(-BS/3.,0,0, 0,0,0, c, 1,1),
video::S3DVertex(-BS/3.,0+BS*2./3.,0, 0,0,0, c, 1,0),
video::S3DVertex(BS/3.,0+BS*2./3.,0, 0,0,0, c, 0,0),
};
u16 indices[] = {0,1,2,2,3,0};
buf->append(vertices, 4, indices, 6);
// Set material
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
// Initialize with a generated placeholder texture
buf->getMaterial().setTexture(0, tsrc->getTextureRaw(""));
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
// Add to mesh
mesh->addMeshBuffer(buf);
buf->drop();
m_node = smgr->addMeshSceneNode(mesh, NULL);
mesh->drop();
// Set it to use the materials of the meshbuffers directly.
// This is needed for changing the texture in the future
m_node->setReadOnlyMaterials(true);
updateNodePos();
/*
Update image of node
*/
// Create an inventory item to see what is its image
std::istringstream is(m_inventorystring, std::ios_base::binary);
video::ITexture *texture = NULL;
try{
InventoryItem *item = NULL;
item = InventoryItem::deSerialize(is, m_gamedef);
infostream<<__FUNCTION_NAME<<": m_inventorystring=\""
<<m_inventorystring<<"\" -> item="<<item
<<std::endl;
if(item)
{
texture = item->getImage();
delete item;
}
}
catch(SerializationError &e)
{
infostream<<"WARNING: "<<__FUNCTION_NAME
<<": error deSerializing inventorystring \""
<<m_inventorystring<<"\""<<std::endl;
}
// Set meshbuffer texture
buf->getMaterial().setTexture(0, texture);
}
void removeFromScene()
{
if(m_node == NULL)
return;
m_node->remove();
m_node = NULL;
}
void updateLight(u8 light_at_pos)
{
if(m_node == NULL)
return;
u8 li = decode_light(light_at_pos);
video::SColor color(255,li,li,li);
setMeshColor(m_node->getMesh(), color);
}
v3s16 getLightPosition()
{
return floatToInt(m_position, BS);
}
void updateNodePos()
{
if(m_node == NULL)
return;
m_node->setPosition(m_position);
}
void step(float dtime, ClientEnvironment *env)
{
if(m_node)
{
/*v3f rot = m_node->getRotation();
rot.Y += dtime * 120;
m_node->setRotation(rot);*/
LocalPlayer *player = env->getLocalPlayer();
assert(player);
v3f rot = m_node->getRotation();
rot.Y = 180.0 - (player->getYaw());
m_node->setRotation(rot);
}
}
void processMessage(const std::string &data)
{
//infostream<<"ItemCAO: Got message"<<std::endl;
std::istringstream is(data, std::ios::binary);
// command
u8 cmd = readU8(is);
if(cmd == AO_Message_type::SetPosition)
{
// pos
m_position = readV3F1000(is);
updateNodePos();
}
}
void initialize(const std::string &data)
{
infostream<<"ItemCAO: Got init data"<<std::endl;
{
std::istringstream is(data, std::ios::binary);
// version
u8 version = readU8(is);
// check version
if(version != 0)
return;
// pos
m_position = readV3F1000(is);
// inventorystring
m_inventorystring = deSerializeString(is);
}
updateNodePos();
/*
Set infotext to item name if item cannot be deserialized
*/
try{
InventoryItem *item = NULL;
item = InventoryItem::deSerialize(m_inventorystring, m_gamedef);
if(item){
if(!item->isKnown())
m_infotext = "Unknown item: '" + m_inventorystring + "'";
}
delete item;
}
catch(SerializationError &e)
{
m_infotext = "Unknown item: '" + m_inventorystring + "'";
}
}
core::aabbox3d<f32>* getSelectionBox()
{return &m_selection_box;}
v3f getPosition()
{return m_position;}
std::string infoText()
{return m_infotext;}
private:
core::aabbox3d<f32> m_selection_box;
scene::IMeshSceneNode *m_node;
v3f m_position;
std::string m_inventorystring;
std::string m_infotext;
};
// Prototype
ItemCAO proto_ItemCAO(NULL, NULL);

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/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <list>
#include "content_cao.h"
#include "luaentity_common.h"
#include "clientlinkableobject.h"
class LuaEntityCAO : public ClientActiveObject, public ClientLinkableObject
{
private:
core::aabbox3d<f32> m_selection_box;
scene::IMeshSceneNode *m_meshnode;
scene::IBillboardSceneNode *m_spritenode;
v3f m_position;
v3f m_velocity;
v3f m_acceleration;
float m_yaw;
struct LuaEntityProperties *m_prop;
SmoothTranslator pos_translator;
// Spritesheet/animation stuff
v2f m_tx_size;
v2s16 m_tx_basepos;
bool m_tx_select_horiz_by_yawpitch;
int m_anim_frame;
int m_anim_num_frames;
float m_anim_framelength;
float m_anim_timer;
public:
inline u8 getType() const { return ACTIVEOBJECT_TYPE_LUAENTITY; }
inline core::aabbox3d<f32>* getSelectionBox()
{ return &m_selection_box; }
inline v3f getPosition()
{ return pos_translator.vect_show; }
LuaEntityCAO(IGameDef *gamedef, ClientEnvironment *env):
ClientActiveObject(0, gamedef, env),
m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.),
m_meshnode(NULL),
m_spritenode(NULL),
m_position(v3f(0,10*BS,0)),
m_velocity(v3f(0,0,0)),
m_acceleration(v3f(0,0,0)),
m_yaw(0),
m_prop(new LuaEntityProperties),
m_tx_size(1,1),
m_tx_basepos(0,0),
m_tx_select_horiz_by_yawpitch(false),
m_anim_frame(0),
m_anim_num_frames(1),
m_anim_framelength(0.2),
m_anim_timer(0)
{
if(gamedef == NULL)
ClientActiveObject::registerType(LuaEntityCAO::getType(), LuaEntityCAO::create);
}
void initialize(const std::string &data)
{
infostream<<"LuaEntityCAO: Got init data"<<std::endl;
std::istringstream is(data, std::ios::binary);
// version
u8 version = readU8(is);
// check version
if(version != 0)
return;
// pos
m_position = readV3F1000(is);
// yaw
m_yaw = readF1000(is);
// properties
std::istringstream prop_is(deSerializeLongString(is), std::ios::binary);
m_prop->deSerialize(prop_is);
infostream<<"m_prop: "<<m_prop->dump()<<std::endl;
m_selection_box = m_prop->collisionbox;
m_selection_box.MinEdge *= BS;
m_selection_box.MaxEdge *= BS;
pos_translator.init(m_position);
m_tx_size.X = 1.0 / m_prop->spritediv.X;
m_tx_size.Y = 1.0 / m_prop->spritediv.Y;
m_tx_basepos.X = m_tx_size.X * m_prop->initial_sprite_basepos.X;
m_tx_basepos.Y = m_tx_size.Y * m_prop->initial_sprite_basepos.Y;
updateNodePos();
}
~LuaEntityCAO()
{
delete m_prop;
}
static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env)
{
return new LuaEntityCAO(gamedef, env);
}
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
IrrlichtDevice *irr)
{
if(m_meshnode != NULL || m_spritenode != NULL)
return;
//video::IVideoDriver* driver = smgr->getVideoDriver();
if(m_prop->visual == "sprite"){
infostream<<"LuaEntityCAO::addToScene(): single_sprite"<<std::endl;
m_spritenode = smgr->addBillboardSceneNode(
NULL, v2f(1, 1), v3f(0,0,0), -1);
m_spritenode->setMaterialTexture(0,
tsrc->getTextureRaw("unknown_block.png"));
m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false);
m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
m_spritenode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
m_spritenode->setColor(video::SColor(255,0,0,0));
m_spritenode->setVisible(false); /* Set visible when brightness is known */
m_spritenode->setSize(m_prop->visual_size*BS);
{
const float txs = 1.0 / 1;
const float tys = 1.0 / 1;
setBillboardTextureMatrix(m_spritenode,
txs, tys, 0, 0);
}
} else if(m_prop->visual == "cube"){
infostream<<"LuaEntityCAO::addToScene(): cube"<<std::endl;
scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS));
m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
mesh->drop();
m_meshnode->setScale(v3f(1));
// Will be shown when we know the brightness
m_meshnode->setVisible(false);
} else if (m_prop->visual == "plant") {
infostream<<"LuaEntityCAO::addToScene(): plant"<<std::endl;
scene::IMesh *mesh = createPlantMesh(v3f(BS,BS,BS));
m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
mesh->drop();
m_meshnode->setScale(v3f(1));
// Will be shown when we know the brightness
m_meshnode->setVisible(false);
} else if (m_prop->visual == "cube_disorted") {
infostream<<"LuaEntityCAO::addToScene(): irregular_cube"<<std::endl;
scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS), m_prop->collisionbox);
m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
mesh->drop();
m_meshnode->setScale(v3f(1));
// Will be shown when we know the brightness
m_meshnode->setVisible(false);
} else {
infostream<<"LuaEntityCAO::addToScene(): \""<<m_prop->visual
<<"\" not supported"<<std::endl;
}
updateTextures("");
updateNodePos();
}
void removeFromScene()
{
if(m_meshnode){
m_meshnode->remove();
m_meshnode = NULL;
}
if(m_spritenode){
m_spritenode->remove();
m_spritenode = NULL;
}
}
void updateLight(u8 light_at_pos)
{
u8 li = decode_light(light_at_pos);
video::SColor color(255,li,li,li);
if(m_meshnode){
setMeshColor(m_meshnode->getMesh(), color);
m_meshnode->setVisible(true);
}
if(m_spritenode){
m_spritenode->setColor(color);
m_spritenode->setVisible(true);
}
}
v3s16 getLightPosition()
{
return floatToInt(m_position, BS);
}
void updateNodePos()
{
if(m_meshnode){
m_meshnode->setPosition(pos_translator.vect_show);
}
if(m_spritenode){
m_spritenode->setPosition(pos_translator.vect_show);
}
}
void step(float dtime, ClientEnvironment *env)
{
//if liked movement is handled by parent entity
if(!this->isLinked()) {
if(m_prop->physical){
core::aabbox3d<f32> box = m_prop->collisionbox;
box.MinEdge *= BS;
box.MaxEdge *= BS;
collisionMoveResult moveresult;
f32 pos_max_d = BS*0.25; // Distance per iteration
v3f p_pos = m_position;
v3f p_velocity = m_velocity;
IGameDef *gamedef = env->getGameDef();
moveresult = collisionMovePrecise(&env->getMap(), gamedef,
pos_max_d, box, dtime, p_pos, p_velocity);
// Apply results
m_position = p_pos;
m_velocity = p_velocity;
bool is_end_position = moveresult.collides;
pos_translator.update(m_position, is_end_position, dtime);
pos_translator.translate(dtime);
updateNodePos();
m_velocity += dtime * m_acceleration;
} else {
m_position += dtime * m_velocity + 0.5 * dtime * dtime * m_acceleration;
m_velocity += dtime * m_acceleration;
pos_translator.update(m_position, pos_translator.aim_is_end, pos_translator.anim_time);
pos_translator.translate(dtime);
updateNodePos();
}
}
stepLinkedObjects(this->m_position,dtime);
m_anim_timer += dtime;
if(m_anim_timer >= m_anim_framelength){
m_anim_timer -= m_anim_framelength;
m_anim_frame++;
if(m_anim_frame >= m_anim_num_frames)
m_anim_frame = 0;
}
updateTexturePos();
}
void updateTexturePos()
{
if(m_spritenode){
scene::ICameraSceneNode* camera =
m_spritenode->getSceneManager()->getActiveCamera();
if(!camera)
return;
v3f cam_to_entity = m_spritenode->getAbsolutePosition()
- camera->getAbsolutePosition();
cam_to_entity.normalize();
int row = m_tx_basepos.Y;
int col = m_tx_basepos.X;
if(m_tx_select_horiz_by_yawpitch)
{
if(cam_to_entity.Y > 0.75)
col += 5;
else if(cam_to_entity.Y < -0.75)
col += 4;
else{
float mob_dir = atan2(cam_to_entity.Z, cam_to_entity.X) / PI * 180.;
float dir = mob_dir - m_yaw;
dir = wrapDegrees_180(dir);
//infostream<<"id="<<m_id<<" dir="<<dir<<std::endl;
if(fabs(wrapDegrees_180(dir - 0)) <= 45.1)
col += 2;
else if(fabs(wrapDegrees_180(dir - 90)) <= 45.1)
col += 3;
else if(fabs(wrapDegrees_180(dir - 180)) <= 45.1)
col += 0;
else if(fabs(wrapDegrees_180(dir + 90)) <= 45.1)
col += 1;
else
col += 4;
}
}
// Animation goes downwards
row += m_anim_frame;
float txs = m_tx_size.X;
float tys = m_tx_size.Y;
setBillboardTextureMatrix(m_spritenode,
txs, tys, col, row);
}
}
void updateTextures(const std::string &mod)
{
ITextureSource *tsrc = m_gamedef->tsrc();
if(m_spritenode){
std::string texturestring = "unknown_block.png";
if(m_prop->textures.size() >= 1)
texturestring = m_prop->textures[0];
texturestring += mod;
m_spritenode->setMaterialTexture(0,
tsrc->getTextureRaw(texturestring));
}
if(m_meshnode){
for (u32 i = 0; i < 6; ++i)
{
std::string texturestring = "unknown_block.png";
if(m_prop->textures.size() > i)
texturestring = m_prop->textures[i];
texturestring += mod;
AtlasPointer ap = tsrc->getTexture(texturestring);
// Get the tile texture and atlas transformation
video::ITexture* atlas = ap.atlas;
v2f pos = ap.pos;
v2f size = ap.size;
// Set material flags and texture
video::SMaterial& material = m_meshnode->getMaterial(i);
material.setFlag(video::EMF_LIGHTING, false);
material.setFlag(video::EMF_BILINEAR_FILTER, false);
material.setTexture(0, atlas);
material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y);
material.getTextureMatrix(0).setTextureScale(size.X, size.Y);
}
}
}
void processMessage(const std::string &data)
{
std::istringstream is(data, std::ios::binary);
// command
u8 cmd = readU8(is);
if(cmd == AO_Message_type::SetPosition) // update position
{
// do_interpolate
bool do_interpolate = readU8(is);
// pos
m_position = readV3F1000(is);
// velocity
m_velocity = readV3F1000(is);
// acceleration
m_acceleration = readV3F1000(is);
// yaw
m_yaw = readF1000(is);
// is_end_position (for interpolation)
bool is_end_position = readU8(is);
// update_interval
float update_interval = readF1000(is);
if(do_interpolate){
if(!m_prop->physical)
pos_translator.update(m_position, is_end_position, update_interval);
} else {
pos_translator.init(m_position);
}
updateNodePos();
}
else if(cmd == AO_Message_type::SetTextureMod) // set texture modification
{
std::string mod = deSerializeString(is);
updateTextures(mod);
}
else if(cmd == AO_Message_type::SetSprite) // set sprite
{
v2s16 p = readV2S16(is);
int num_frames = readU16(is);
float framelength = readF1000(is);
bool select_horiz_by_yawpitch = readU8(is);
m_tx_basepos = p;
m_anim_num_frames = num_frames;
m_anim_framelength = framelength;
m_tx_select_horiz_by_yawpitch = select_horiz_by_yawpitch;
updateTexturePos();
}
else if (handleLinkUnlinkMessages(cmd,&is,this->m_env))
{
//Link unlink already done in handleLinkUnlinkMessages!
}
}
void setPosition(v3f toset, float dtime){
if (this->isLinked()) {
this->m_position = toset + this->m_linkOffset;
pos_translator.update(m_position, pos_translator.aim_is_end, pos_translator.anim_time);
pos_translator.translate(dtime);
updateNodePos();
}
}
void updateLinkState(bool value) {}
};
// Prototype
LuaEntityCAO proto_LuaEntityCAO(NULL, NULL);

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/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "content_cao.h"
/*
MobV2CAO
*/
class MobV2CAO : public ClientActiveObject
{
public:
MobV2CAO(IGameDef *gamedef, ClientEnvironment *env):
ClientActiveObject(0, gamedef, env),
m_selection_box(-0.4*BS,-0.4*BS,-0.4*BS, 0.4*BS,0.8*BS,0.4*BS),
m_node(NULL),
m_position(v3f(0,10*BS,0)),
m_yaw(0),
m_walking(false),
m_walking_unset_timer(0),
m_walk_timer(0),
m_walk_frame(0),
m_damage_visual_timer(0),
m_last_light(0),
m_shooting(0),
m_shooting_unset_timer(0),
m_sprite_size(BS,BS),
m_sprite_y(0),
m_bright_shooting(false),
m_lock_full_brightness(false),
m_player_hit_timer(0)
{
ClientActiveObject::registerType(getType(), create);
m_properties = new Settings;
}
~MobV2CAO()
{
delete m_properties;
}
inline u8 getType() const { return ACTIVEOBJECT_TYPE_MOBV2; }
static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env)
{
return new MobV2CAO(gamedef, env);
}
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
IrrlichtDevice *irr)
{
if(m_node != NULL)
return;
/*infostream<<"MobV2CAO::addToScene using texture_name="<<
m_texture_name<<std::endl;*/
std::string texture_string = m_texture_name +
"^[makealpha:128,0,0^[makealpha:128,128,0";
scene::IBillboardSceneNode *bill = smgr->addBillboardSceneNode(
NULL, v2f(1, 1), v3f(0,0,0), -1);
bill->setMaterialTexture(0, tsrc->getTextureRaw(texture_string));
bill->setMaterialFlag(video::EMF_LIGHTING, false);
bill->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
bill->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
bill->setMaterialFlag(video::EMF_FOG_ENABLE, true);
bill->setColor(video::SColor(255,0,0,0));
bill->setVisible(false); /* Set visible when brightness is known */
bill->setSize(m_sprite_size);
if(m_sprite_type == "humanoid_1"){
const float txp = 1./192;
const float txs = txp*32;
const float typ = 1./240;
const float tys = typ*48;
setBillboardTextureMatrix(bill, txs, tys, 0, 0);
} else if(m_sprite_type == "simple"){
const float txs = 1.0;
const float tys = 1.0 / m_simple_anim_frames;
setBillboardTextureMatrix(bill, txs, tys, 0, 0);
} else {
infostream<<"MobV2CAO: Unknown sprite type \""<<m_sprite_type<<"\""
<<std::endl;
}
m_node = bill;
updateNodePos();
}
void removeFromScene()
{
if(m_node == NULL)
return;
m_node->remove();
m_node = NULL;
}
void updateLight(u8 light_at_pos)
{
if(m_lock_full_brightness)
light_at_pos = 15;
m_last_light = light_at_pos;
if(m_node == NULL)
return;
if(m_damage_visual_timer > 0)
return;
if(m_shooting && m_bright_shooting)
return;
/*if(light_at_pos <= 2){
m_node->setVisible(false);
return;
}*/
m_node->setVisible(true);
u8 li = decode_light(light_at_pos);
video::SColor color(255,li,li,li);
m_node->setColor(color);
}
v3s16 getLightPosition()
{
return floatToInt(m_position+v3f(0,0,0), BS);
}
void updateNodePos()
{
if(m_node == NULL)
return;
m_node->setPosition(pos_translator.vect_show + v3f(0,m_sprite_y,0));
}
void step(float dtime, ClientEnvironment *env)
{
scene::IBillboardSceneNode *bill = m_node;
if(!bill)
return;
pos_translator.translate(dtime);
if(m_sprite_type == "humanoid_1"){
scene::ICameraSceneNode* camera = m_node->getSceneManager()->getActiveCamera();
if(!camera)
return;
v3f cam_to_mob = m_node->getAbsolutePosition() - camera->getAbsolutePosition();
cam_to_mob.normalize();
int col = 0;
if(cam_to_mob.Y > 0.75)
col = 5;
else if(cam_to_mob.Y < -0.75)
col = 4;
else{
float mob_dir = atan2(cam_to_mob.Z, cam_to_mob.X) / PI * 180.;
float dir = mob_dir - m_yaw;
dir = wrapDegrees_180(dir);
//infostream<<"id="<<m_id<<" dir="<<dir<<std::endl;
if(fabs(wrapDegrees_180(dir - 0)) <= 45.1)
col = 2;
else if(fabs(wrapDegrees_180(dir - 90)) <= 45.1)
col = 3;
else if(fabs(wrapDegrees_180(dir - 180)) <= 45.1)
col = 0;
else if(fabs(wrapDegrees_180(dir + 90)) <= 45.1)
col = 1;
else
col = 4;
}
int row = 0;
if(m_shooting){
row = 3;
} else if(m_walking){
m_walk_timer += dtime;
if(m_walk_timer >= 0.5){
m_walk_frame = (m_walk_frame + 1) % 2;
m_walk_timer = 0;
}
if(m_walk_frame == 0)
row = 1;
else
row = 2;
}
const float txp = 1./192;
const float txs = txp*32;
const float typ = 1./240;
const float tys = typ*48;
setBillboardTextureMatrix(bill, txs, tys, col, row);
} else if(m_sprite_type == "simple"){
m_walk_timer += dtime;
if(m_walk_timer >= m_simple_anim_frametime){
m_walk_frame = (m_walk_frame + 1) % m_simple_anim_frames;
m_walk_timer = 0;
}
int col = 0;
int row = m_walk_frame;
const float txs = 1.0;
const float tys = 1.0 / m_simple_anim_frames;
setBillboardTextureMatrix(bill, txs, tys, col, row);
} else {
infostream<<"MobV2CAO::step(): Unknown sprite type \""
<<m_sprite_type<<"\""<<std::endl;
}
updateNodePos();
/* Damage local player */
if(m_player_hit_damage && m_player_hit_timer <= 0.0){
LocalPlayer *player = env->getLocalPlayer();
assert(player);
v3f playerpos = player->getPosition();
v2f playerpos_2d(playerpos.X,playerpos.Z);
v2f objectpos_2d(m_position.X,m_position.Z);
if(fabs(m_position.Y - playerpos.Y) < m_player_hit_distance*BS &&
objectpos_2d.getDistanceFrom(playerpos_2d) < m_player_hit_distance*BS)
{
env->damageLocalPlayer(m_player_hit_damage);
m_player_hit_timer = m_player_hit_interval;
}
}
/* Run timers */
m_player_hit_timer -= dtime;
if(m_damage_visual_timer >= 0){
m_damage_visual_timer -= dtime;
if(m_damage_visual_timer <= 0){
infostream<<"id="<<m_id<<" damage visual ended"<<std::endl;
}
}
m_walking_unset_timer += dtime;
if(m_walking_unset_timer >= 1.0){
m_walking = false;
}
m_shooting_unset_timer -= dtime;
if(m_shooting_unset_timer <= 0.0){
if(m_bright_shooting){
u8 li = decode_light(m_last_light);
video::SColor color(255,li,li,li);
bill->setColor(color);
m_bright_shooting = false;
}
m_shooting = false;
}
}
void processMessage(const std::string &data)
{
//infostream<<"MobV2CAO: Got message"<<std::endl;
std::istringstream is(data, std::ios::binary);
// command
u8 cmd = readU8(is);
// Move
if(cmd == AO_Message_type::SetPosition)
{
// pos
m_position = readV3F1000(is);
pos_translator.update(m_position);
// yaw
m_yaw = readF1000(is);
m_walking = true;
m_walking_unset_timer = 0;
updateNodePos();
}
// Damage
else if(cmd == AO_Message_type::TakeDamage)
{
//u16 damage = readU16(is);
/*u8 li = decode_light(m_last_light);
if(li >= 100)
li = 30;
else
li = 255;*/
/*video::SColor color(255,255,0,0);
m_node->setColor(color);
m_damage_visual_timer = 0.2;*/
}
// Trigger shooting
else if(cmd == AO_Message_type::Shoot)
{
// length
m_shooting_unset_timer = readF1000(is);
// bright?
m_bright_shooting = readU8(is);
if(m_bright_shooting){
u8 li = 255;
video::SColor color(255,li,li,li);
m_node->setColor(color);
}
m_shooting = true;
}
}
void initialize(const std::string &data)
{
//infostream<<"MobV2CAO: Got init data"<<std::endl;
{
std::istringstream is(data, std::ios::binary);
// version
u8 version = readU8(is);
// check version
if(version != 0){
infostream<<__FUNCTION_NAME<<": Invalid version"<<std::endl;
return;
}
std::ostringstream tmp_os(std::ios::binary);
decompressZlib(is, tmp_os);
std::istringstream tmp_is(tmp_os.str(), std::ios::binary);
m_properties->parseConfigLines(tmp_is, "MobArgsEnd");
infostream<<"MobV2CAO::initialize(): got properties:"<<std::endl;
m_properties->writeLines(infostream);
m_properties->setDefault("looks", "dummy_default");
m_properties->setDefault("yaw", "0");
m_properties->setDefault("pos", "(0,0,0)");
m_properties->setDefault("player_hit_damage", "0");
m_properties->setDefault("player_hit_distance", "1.5");
m_properties->setDefault("player_hit_interval", "1.5");
setLooks(m_properties->get("looks"));
m_yaw = m_properties->getFloat("yaw");
m_position = m_properties->getV3F("pos");
m_player_hit_damage = m_properties->getS32("player_hit_damage");
m_player_hit_distance = m_properties->getFloat("player_hit_distance");
m_player_hit_interval = m_properties->getFloat("player_hit_interval");
pos_translator.init(m_position);
}
updateNodePos();
}
core::aabbox3d<f32>* getSelectionBox()
{return &m_selection_box;}
v3f getPosition()
{return pos_translator.vect_show;}
bool directReportPunch(const std::string &toolname, v3f dir)
{
video::SColor color(255,255,0,0);
m_node->setColor(color);
m_damage_visual_timer = 0.05;
m_position += dir * BS;
pos_translator.sharpen();
pos_translator.update(m_position);
updateNodePos();
return false;
}
private:
void setLooks(const std::string &looks)
{
v2f selection_size = v2f(0.4, 0.4) * BS;
float selection_y = 0 * BS;
if(looks == "dungeon_master"){
m_texture_name = "dungeon_master.png";
m_sprite_type = "humanoid_1";
m_sprite_size = v2f(2, 3) * BS;
m_sprite_y = 0.85 * BS;
selection_size = v2f(0.4, 2.6) * BS;
selection_y = -0.4 * BS;
}
else if(looks == "fireball"){
m_texture_name = "fireball.png";
m_sprite_type = "simple";
m_sprite_size = v2f(1, 1) * BS;
m_simple_anim_frames = 3;
m_simple_anim_frametime = 0.1;
m_lock_full_brightness = true;
}
else{
m_texture_name = "stone.png";
m_sprite_type = "simple";
m_sprite_size = v2f(1, 1) * BS;
m_simple_anim_frames = 3;
m_simple_anim_frametime = 0.333;
selection_size = v2f(0.4, 0.4) * BS;
selection_y = 0 * BS;
}
m_selection_box = core::aabbox3d<f32>(
-selection_size.X, selection_y, -selection_size.X,
selection_size.X, selection_y+selection_size.Y,
selection_size.X);
}
IntervalLimiter m_attack_interval;
core::aabbox3d<f32> m_selection_box;
scene::IBillboardSceneNode *m_node;
v3f m_position;
std::string m_texture_name;
float m_yaw;
SmoothTranslator pos_translator;
bool m_walking;
float m_walking_unset_timer;
float m_walk_timer;
int m_walk_frame;
float m_damage_visual_timer;
u8 m_last_light;
bool m_shooting;
float m_shooting_unset_timer;
v2f m_sprite_size;
float m_sprite_y;
bool m_bright_shooting;
std::string m_sprite_type;
int m_simple_anim_frames;
float m_simple_anim_frametime;
bool m_lock_full_brightness;
int m_player_hit_damage;
float m_player_hit_distance;
float m_player_hit_interval;
float m_player_hit_timer;
Settings *m_properties;
};
// Prototype
MobV2CAO proto_MobV2CAO(NULL, NULL);

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/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "inventory.h"
#include "content_cao.h"
/*
Oerkki1CAO
*/
class Oerkki1CAO : public ClientActiveObject
{
public:
Oerkki1CAO(IGameDef *gamedef, ClientEnvironment *env):
ClientActiveObject(0, gamedef, env),
m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2.,BS/3.),
m_node(NULL),
m_position(v3f(0,10*BS,0)),
m_yaw(0),
m_damage_visual_timer(0),
m_damage_texture_enabled(false)
{
ClientActiveObject::registerType(getType(), create);
}
~Oerkki1CAO()
{
}
inline u8 getType() const { return ACTIVEOBJECT_TYPE_OERKKI1; }
static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env)
{
return new Oerkki1CAO(gamedef, env);
}
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
IrrlichtDevice *irr)
{
if(m_node != NULL)
return;
//video::IVideoDriver* driver = smgr->getVideoDriver();
scene::SMesh *mesh = new scene::SMesh();
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
video::SColor c(255,255,255,255);
video::S3DVertex vertices[4] =
{
video::S3DVertex(-BS/2-BS,0,0, 0,0,0, c, 0,1),
video::S3DVertex(BS/2+BS,0,0, 0,0,0, c, 1,1),
video::S3DVertex(BS/2+BS,BS*2,0, 0,0,0, c, 1,0),
video::S3DVertex(-BS/2-BS,BS*2,0, 0,0,0, c, 0,0),
};
u16 indices[] = {0,1,2,2,3,0};
buf->append(vertices, 4, indices, 6);
// Set material
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
//buf->getMaterial().setTexture(0, NULL);
buf->getMaterial().setTexture(0, tsrc->getTextureRaw("oerkki1.png"));
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
// Add to mesh
mesh->addMeshBuffer(buf);
buf->drop();
m_node = smgr->addMeshSceneNode(mesh, NULL);
mesh->drop();
// Set it to use the materials of the meshbuffers directly.
// This is needed for changing the texture in the future
m_node->setReadOnlyMaterials(true);
updateNodePos();
}
void removeFromScene()
{
if(m_node == NULL)
return;
m_node->remove();
m_node = NULL;
}
void updateLight(u8 light_at_pos)
{
if(m_node == NULL)
return;
if(light_at_pos <= 2)
{
m_node->setVisible(false);
return;
}
m_node->setVisible(true);
u8 li = decode_light(light_at_pos);
video::SColor color(255,li,li,li);
setMeshColor(m_node->getMesh(), color);
}
v3s16 getLightPosition()
{
return floatToInt(m_position+v3f(0,BS*1.5,0), BS);
}
void updateNodePos()
{
if(m_node == NULL)
return;
//m_node->setPosition(m_position);
m_node->setPosition(pos_translator.vect_show);
v3f rot = m_node->getRotation();
rot.Y = 180.0 - m_yaw + 90.0;
m_node->setRotation(rot);
}
void step(float dtime, ClientEnvironment *env)
{
ITextureSource *tsrc = m_gamedef->tsrc();
pos_translator.translate(dtime);
updateNodePos();
LocalPlayer *player = env->getLocalPlayer();
assert(player);
v3f playerpos = player->getPosition();
v2f playerpos_2d(playerpos.X,playerpos.Z);
v2f objectpos_2d(m_position.X,m_position.Z);
if(fabs(m_position.Y - playerpos.Y) < 1.5*BS &&
objectpos_2d.getDistanceFrom(playerpos_2d) < 1.5*BS)
{
if(m_attack_interval.step(dtime, 0.5))
{
env->damageLocalPlayer(2);
}
}
if(m_damage_visual_timer > 0)
{
if(!m_damage_texture_enabled)
{
// Enable damage texture
if(m_node)
{
/*video::IVideoDriver* driver =
m_node->getSceneManager()->getVideoDriver();*/
scene::IMesh *mesh = m_node->getMesh();
if(mesh == NULL)
return;
u16 mc = mesh->getMeshBufferCount();
for(u16 j=0; j<mc; j++)
{
scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
buf->getMaterial().setTexture(0,
tsrc->getTextureRaw("oerkki1_damaged.png"));
}
}
m_damage_texture_enabled = true;
}
m_damage_visual_timer -= dtime;
}
else
{
if(m_damage_texture_enabled)
{
// Disable damage texture
if(m_node)
{
/*video::IVideoDriver* driver =
m_node->getSceneManager()->getVideoDriver();*/
scene::IMesh *mesh = m_node->getMesh();
if(mesh == NULL)
return;
u16 mc = mesh->getMeshBufferCount();
for(u16 j=0; j<mc; j++)
{
scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
buf->getMaterial().setTexture(0,
tsrc->getTextureRaw("oerkki1.png"));
}
}
m_damage_texture_enabled = false;
}
}
}
void processMessage(const std::string &data)
{
//infostream<<"Oerkki1CAO: Got message"<<std::endl;
std::istringstream is(data, std::ios::binary);
// command
u8 cmd = readU8(is);
if(cmd == AO_Message_type::SetPosition)
{
// pos
m_position = readV3F1000(is);
pos_translator.update(m_position);
// yaw
m_yaw = readF1000(is);
updateNodePos();
}
else if(cmd == AO_Message_type::TakeDamage)
{
//u16 damage = readU8(is);
m_damage_visual_timer = 1.0;
}
}
void initialize(const std::string &data)
{
//infostream<<"Oerkki1CAO: Got init data"<<std::endl;
{
std::istringstream is(data, std::ios::binary);
// version
u8 version = readU8(is);
// check version
if(version != 0)
return;
// pos
m_position = readV3F1000(is);
pos_translator.init(m_position);
}
updateNodePos();
}
core::aabbox3d<f32>* getSelectionBox()
{return &m_selection_box;}
v3f getPosition()
{return pos_translator.vect_show;}
bool directReportPunch(const std::string &toolname, v3f dir)
{
m_damage_visual_timer = 1.0;
m_position += dir * BS;
pos_translator.sharpen();
pos_translator.update(m_position);
updateNodePos();
return false;
}
private:
IntervalLimiter m_attack_interval;
core::aabbox3d<f32> m_selection_box;
scene::IMeshSceneNode *m_node;
v3f m_position;
float m_yaw;
SmoothTranslator pos_translator;
float m_damage_visual_timer;
bool m_damage_texture_enabled;
};
// Prototype
Oerkki1CAO proto_Oerkki1CAO(NULL, NULL);

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/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "content_cao.h"
#include "clientlinkableobject.h"
/*
PlayerCAO
*/
class PlayerCAO : public ClientActiveObject, public ClientLinkableObject
{
private:
core::aabbox3d<f32> m_selection_box;
scene::IMeshSceneNode *m_node;
scene::ITextSceneNode* m_text;
std::string m_name;
v3f m_position;
float m_yaw;
SmoothTranslator pos_translator;
bool m_is_local_player;
LocalPlayer *m_local_player;
float m_damage_visual_timer;
public:
PlayerCAO(IGameDef *gamedef, ClientEnvironment *env):
ClientActiveObject(0, gamedef, env),
m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2.0,BS/3.),
m_node(NULL),
m_text(NULL),
m_position(v3f(0,10*BS,0)),
m_yaw(0),
m_is_local_player(false),
m_local_player(NULL),
m_damage_visual_timer(0)
{
if(gamedef == NULL)
ClientActiveObject::registerType(getType(), create);
}
void initialize(const std::string &data)
{
infostream<<"PlayerCAO: Got init data"<<std::endl;
std::istringstream is(data, std::ios::binary);
// version
u8 version = readU8(is);
// check version
if(version != 0)
return;
// name
m_name = deSerializeString(is);
// pos
m_position = readV3F1000(is);
// yaw
m_yaw = readF1000(is);
pos_translator.init(m_position);
Player *player = m_env->getPlayer(m_name.c_str());
if(player && player->isLocal()){
m_is_local_player = true;
m_local_player = (LocalPlayer*)player;
}
}
~PlayerCAO()
{
if(m_node)
m_node->remove();
}
inline u8 getType() const { return ACTIVEOBJECT_TYPE_PLAYER; }
static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env)
{
return new PlayerCAO(gamedef, env);
}
core::aabbox3d<f32>* getSelectionBox()
{
if(m_is_local_player)
return NULL;
return &m_selection_box;
}
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
IrrlichtDevice *irr)
{
if(m_node != NULL)
return;
if(m_is_local_player)
return;
//video::IVideoDriver* driver = smgr->getVideoDriver();
gui::IGUIEnvironment* gui = irr->getGUIEnvironment();
scene::SMesh *mesh = new scene::SMesh();
{ // Front
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
video::SColor c(255,255,255,255);
video::S3DVertex vertices[4] =
{
video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0),
video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0),
};
u16 indices[] = {0,1,2,2,3,0};
buf->append(vertices, 4, indices, 6);
// Set material
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
// Add to mesh
mesh->addMeshBuffer(buf);
buf->drop();
}
{ // Back
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
video::SColor c(255,255,255,255);
video::S3DVertex vertices[4] =
{
video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0),
video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0),
};
u16 indices[] = {0,1,2,2,3,0};
buf->append(vertices, 4, indices, 6);
// Set material
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
// Add to mesh
mesh->addMeshBuffer(buf);
buf->drop();
}
m_node = smgr->addMeshSceneNode(mesh, NULL);
mesh->drop();
// Set it to use the materials of the meshbuffers directly.
// This is needed for changing the texture in the future
m_node->setReadOnlyMaterials(true);
updateNodePos();
// Add a text node for showing the name
std::wstring wname = narrow_to_wide(m_name);
m_text = smgr->addTextSceneNode(gui->getBuiltInFont(),
wname.c_str(), video::SColor(255,255,255,255), m_node);
m_text->setPosition(v3f(0, (f32)BS*2.1, 0));
updateTextures("");
updateNodePos();
}
void removeFromScene()
{
if(m_node == NULL)
return;
m_node->remove();
m_node = NULL;
}
void updateLight(u8 light_at_pos)
{
if(m_node == NULL)
return;
m_node->setVisible(true);
u8 li = decode_light(light_at_pos);
video::SColor color(255,li,li,li);
setMeshColor(m_node->getMesh(), color);
}
v3s16 getLightPosition()
{
return floatToInt(m_position+v3f(0,BS*1.5,0), BS);
}
void updateNodePos()
{
if(m_node == NULL)
return;
m_node->setPosition(pos_translator.vect_show);
v3f rot = m_node->getRotation();
rot.Y = -m_yaw;
m_node->setRotation(rot);
}
void step(float dtime, ClientEnvironment *env)
{
if(!isLinked()) {
pos_translator.translate(dtime);
updateNodePos();
}
if(m_damage_visual_timer > 0){
m_damage_visual_timer -= dtime;
if(m_damage_visual_timer <= 0){
updateTextures("");
}
}
}
void processMessage(const std::string &data)
{
//infostream<<"PlayerCAO: Got message"<<std::endl;
std::istringstream is(data, std::ios::binary);
// command
u8 cmd = readU8(is);
if(cmd == AO_Message_type::SetPosition) // update position
{
// pos
m_position = readV3F1000(is);
// yaw
m_yaw = readF1000(is);
pos_translator.update(m_position, false);
updateNodePos();
}
else if(cmd == AO_Message_type::Punched) // punched
{
// damage
s16 damage = readS16(is);
if(m_is_local_player)
m_env->damageLocalPlayer(damage, false);
m_damage_visual_timer = 0.5;
updateTextures("^[brighten");
}
else if (handleLinkUnlinkMessages(cmd,&is,this->m_env))
{
//Link unlink already done in handleLinkUnlinkMessages!
}
}
void updateTextures(const std::string &mod)
{
if(!m_node)
return;
ITextureSource *tsrc = m_gamedef->tsrc();
scene::IMesh *mesh = m_node->getMesh();
if(mesh){
{
std::string tname = "player.png";
tname += mod;
scene::IMeshBuffer *buf = mesh->getMeshBuffer(0);
buf->getMaterial().setTexture(0,
tsrc->getTextureRaw(tname));
}
{
std::string tname = "player_back.png";
tname += mod;
scene::IMeshBuffer *buf = mesh->getMeshBuffer(1);
buf->getMaterial().setTexture(0,
tsrc->getTextureRaw(tname));
}
}
}
void setPosition(v3f toset, float dtime){
if (isLinked()) {
this->m_position = toset + this->m_linkOffset;
pos_translator.update(this->m_position,false);
updateNodePos();
if(m_is_local_player) {
m_local_player->setPosition(this->m_position);
}
}
else {
errorstream<<"Got linked position update but not linked"<< std::endl;
}
}
void updateLinkState(bool value) {
if(m_is_local_player) {
m_local_player->Link(value);
}
}
inline v3f getPosition() { return m_position; }
};
// Prototype
PlayerCAO proto_PlayerCAO(NULL, NULL);

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/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "inventory.h"
#include "content_cao.h"
/*
RatCAO
*/
class RatCAO : public ClientActiveObject
{
public:
RatCAO(IGameDef *gamedef, ClientEnvironment *env):
ClientActiveObject(0, gamedef, env),
m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.),
m_node(NULL),
m_position(v3f(0,10*BS,0)),
m_yaw(0)
{
ClientActiveObject::registerType(getType(), create);
}
~RatCAO()
{
}
inline u8 getType() const { return ACTIVEOBJECT_TYPE_RAT; }
static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env)
{
return new RatCAO(gamedef, env);
}
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
IrrlichtDevice *irr)
{
if(m_node != NULL)
return;
//video::IVideoDriver* driver = smgr->getVideoDriver();
scene::SMesh *mesh = new scene::SMesh();
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
video::SColor c(255,255,255,255);
video::S3DVertex vertices[4] =
{
video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0),
video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0),
};
u16 indices[] = {0,1,2,2,3,0};
buf->append(vertices, 4, indices, 6);
// Set material
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
//buf->getMaterial().setTexture(0, NULL);
buf->getMaterial().setTexture(0, tsrc->getTextureRaw("rat.png"));
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
// Add to mesh
mesh->addMeshBuffer(buf);
buf->drop();
m_node = smgr->addMeshSceneNode(mesh, NULL);
mesh->drop();
// Set it to use the materials of the meshbuffers directly.
// This is needed for changing the texture in the future
m_node->setReadOnlyMaterials(true);
updateNodePos();
}
void removeFromScene()
{
if(m_node == NULL)
return;
m_node->remove();
m_node = NULL;
}
void updateLight(u8 light_at_pos)
{
if(m_node == NULL)
return;
u8 li = decode_light(light_at_pos);
video::SColor color(255,li,li,li);
setMeshColor(m_node->getMesh(), color);
}
v3s16 getLightPosition()
{
return floatToInt(m_position+v3f(0,BS*0.5,0), BS);
}
void updateNodePos()
{
if(m_node == NULL)
return;
//m_node->setPosition(m_position);
m_node->setPosition(pos_translator.vect_show);
v3f rot = m_node->getRotation();
rot.Y = 180.0 - m_yaw;
m_node->setRotation(rot);
}
void step(float dtime, ClientEnvironment *env)
{
pos_translator.translate(dtime);
updateNodePos();
}
void processMessage(const std::string &data)
{
//infostream<<"RatCAO: Got message"<<std::endl;
std::istringstream is(data, std::ios::binary);
// command
u8 cmd = readU8(is);
if(cmd == AO_Message_type::SetPosition)
{
// pos
m_position = readV3F1000(is);
pos_translator.update(m_position);
// yaw
m_yaw = readF1000(is);
updateNodePos();
}
}
void initialize(const std::string &data)
{
//infostream<<"RatCAO: Got init data"<<std::endl;
{
std::istringstream is(data, std::ios::binary);
// version
u8 version = readU8(is);
// check version
if(version != 0)
return;
// pos
m_position = readV3F1000(is);
pos_translator.init(m_position);
}
updateNodePos();
}
core::aabbox3d<f32>* getSelectionBox()
{return &m_selection_box;}
v3f getPosition()
{return pos_translator.vect_show;}
private:
core::aabbox3d<f32> m_selection_box;
scene::IMeshSceneNode *m_node;
v3f m_position;
float m_yaw;
SmoothTranslator pos_translator;
};
// Prototype
RatCAO proto_RatCAO(NULL, NULL);

144
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@@ -0,0 +1,144 @@
/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "content_cao.h"
/*
TestCAO
*/
class TestCAO : public ClientActiveObject
{
public:
TestCAO(IGameDef *gamedef, ClientEnvironment *env):
ClientActiveObject(0, gamedef, env),
m_node(NULL),
m_position(v3f(0,10*BS,0))
{
ClientActiveObject::registerType(getType(), create);
}
~TestCAO()
{
}
static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env)
{
return new TestCAO(gamedef, env);
}
inline u8 getType() const
{ return ACTIVEOBJECT_TYPE_TEST; }
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
IrrlichtDevice *irr)
{
if(m_node != NULL)
return;
//video::IVideoDriver* driver = smgr->getVideoDriver();
scene::SMesh *mesh = new scene::SMesh();
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
video::SColor c(255,255,255,255);
video::S3DVertex vertices[4] =
{
video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),
};
u16 indices[] = {0,1,2,2,3,0};
buf->append(vertices, 4, indices, 6);
// Set material
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
buf->getMaterial().setTexture(0, tsrc->getTextureRaw("rat.png"));
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
// Add to mesh
mesh->addMeshBuffer(buf);
buf->drop();
m_node = smgr->addMeshSceneNode(mesh, NULL);
mesh->drop();
updateNodePos();
}
void removeFromScene()
{
if(m_node == NULL)
return;
m_node->remove();
m_node = NULL;
}
void updateLight(u8 light_at_pos)
{
}
v3s16 getLightPosition()
{
return floatToInt(m_position, BS);
}
void updateNodePos()
{
if(m_node == NULL)
return;
m_node->setPosition(m_position);
//m_node->setRotation(v3f(0, 45, 0));
}
void step(float dtime, ClientEnvironment *env)
{
if(m_node)
{
v3f rot = m_node->getRotation();
//infostream<<"dtime="<<dtime<<", rot.Y="<<rot.Y<<std::endl;
rot.Y += dtime * 180;
m_node->setRotation(rot);
}
}
void processMessage(const std::string &data)
{
infostream<<"TestCAO: Got data: "<<data<<std::endl;
std::istringstream is(data, std::ios::binary);
u16 cmd;
is>>cmd;
if(cmd == AO_Message_type::SetPosition)
{
v3f newpos;
is>>newpos.X;
is>>newpos.Y;
is>>newpos.Z;
m_position = newpos;
updateNodePos();
}
}
private:
scene::IMeshSceneNode *m_node;
v3f m_position;
};
// Prototype
TestCAO proto_TestCAO(NULL, NULL);

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@@ -20,17 +20,27 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef CONTENT_OBJECT_HEADER
#define CONTENT_OBJECT_HEADER
#define ACTIVEOBJECT_TYPE_TEST 1
#define ACTIVEOBJECT_TYPE_ITEM 2
#define ACTIVEOBJECT_TYPE_RAT 3
#define ACTIVEOBJECT_TYPE_OERKKI1 4
#define ACTIVEOBJECT_TYPE_FIREFLY 5
#define ACTIVEOBJECT_TYPE_MOBV2 6
#define ACTIVEOBJECT_TYPE_LUAENTITY 7
#define ACTIVEOBJECT_TYPE_TEST 0x01
#define ACTIVEOBJECT_TYPE_ITEM 0x02
#define ACTIVEOBJECT_TYPE_RAT 0x03
#define ACTIVEOBJECT_TYPE_OERKKI1 0x04
#define ACTIVEOBJECT_TYPE_FIREFLY 0x05
#define ACTIVEOBJECT_TYPE_MOBV2 0x06
#define ACTIVEOBJECT_TYPE_LUAENTITY 0x07
// Special type, not stored as a static object
#define ACTIVEOBJECT_TYPE_PLAYER 100
#define ACTIVEOBJECT_TYPE_PLAYER 0x64
struct AO_Message_type {
static const u8 SetPosition = 0x00;
static const u8 SetTextureMod = 0x01;
static const u8 SetSprite = 0x02;
static const u8 Punched = 0x03;
static const u8 TakeDamage = 0x04;
static const u8 Shoot = 0x05;
static const u8 Link = 0x06;
static const u8 UnLink = 0x07;
};
#endif

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@@ -22,223 +22,25 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "serverobject.h"
#include "content_object.h"
class TestSAO : public ServerActiveObject
{
public:
TestSAO(ServerEnvironment *env, v3f pos);
u8 getType() const
{return ACTIVEOBJECT_TYPE_TEST;}
static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data);
void step(float dtime, bool send_recommended);
private:
float m_timer1;
float m_age;
};
class ItemSAO : public ServerActiveObject
{
public:
ItemSAO(ServerEnvironment *env, v3f pos,
const std::string inventorystring);
u8 getType() const
{return ACTIVEOBJECT_TYPE_ITEM;}
static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data);
void step(float dtime, bool send_recommended);
std::string getClientInitializationData();
std::string getStaticData();
InventoryItem* createInventoryItem();
void punch(ServerActiveObject *puncher, float time_from_last_punch);
float getMinimumSavedMovement(){ return 0.1*BS; }
private:
std::string m_inventorystring;
v3f m_speed_f;
v3f m_last_sent_position;
IntervalLimiter m_move_interval;
};
class RatSAO : public ServerActiveObject
{
public:
RatSAO(ServerEnvironment *env, v3f pos);
u8 getType() const
{return ACTIVEOBJECT_TYPE_RAT;}
static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data);
void step(float dtime, bool send_recommended);
std::string getClientInitializationData();
std::string getStaticData();
void punch(ServerActiveObject *puncher, float time_from_last_punch);
private:
bool m_is_active;
IntervalLimiter m_inactive_interval;
v3f m_speed_f;
v3f m_oldpos;
v3f m_last_sent_position;
float m_yaw;
float m_counter1;
float m_counter2;
float m_age;
bool m_touching_ground;
};
class Oerkki1SAO : public ServerActiveObject
{
public:
Oerkki1SAO(ServerEnvironment *env, v3f pos);
u8 getType() const
{return ACTIVEOBJECT_TYPE_OERKKI1;}
static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data);
void step(float dtime, bool send_recommended);
std::string getClientInitializationData();
std::string getStaticData();
void punch(ServerActiveObject *puncher, float time_from_last_punch);
bool isPeaceful(){return false;}
private:
void doDamage(u16 d);
bool m_is_active;
IntervalLimiter m_inactive_interval;
v3f m_speed_f;
v3f m_oldpos;
v3f m_last_sent_position;
float m_yaw;
float m_counter1;
float m_counter2;
float m_age;
bool m_touching_ground;
u8 m_hp;
float m_after_jump_timer;
};
class FireflySAO : public ServerActiveObject
{
public:
FireflySAO(ServerEnvironment *env, v3f pos);
u8 getType() const
{return ACTIVEOBJECT_TYPE_FIREFLY;}
static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data);
void step(float dtime, bool send_recommended);
std::string getClientInitializationData();
std::string getStaticData();
private:
bool m_is_active;
IntervalLimiter m_inactive_interval;
v3f m_speed_f;
v3f m_oldpos;
v3f m_last_sent_position;
float m_yaw;
float m_counter1;
float m_counter2;
float m_age;
bool m_touching_ground;
};
#include "collision.h"
#include "environment.h"
#include "settings.h"
#include "main.h" // For g_profiler
#include "profiler.h"
#include "serialization.h" // For compressZlib
#include "materials.h" // For MaterialProperties
#include "tooldef.h" // ToolDiggingProperties
class Settings;
class MobV2SAO : public ServerActiveObject
{
public:
MobV2SAO(ServerEnvironment *env, v3f pos,
Settings *init_properties);
virtual ~MobV2SAO();
u8 getType() const
{return ACTIVEOBJECT_TYPE_MOBV2;}
static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data);
std::string getStaticData();
std::string getClientInitializationData();
void step(float dtime, bool send_recommended);
void punch(ServerActiveObject *puncher, float time_from_last_punch);
bool isPeaceful();
private:
void sendPosition();
void setPropertyDefaults();
void readProperties();
void updateProperties();
void doDamage(u16 d);
std::string m_move_type;
v3f m_speed;
v3f m_last_sent_position;
v3f m_oldpos;
float m_yaw;
float m_counter1;
float m_counter2;
float m_age;
bool m_touching_ground;
int m_hp;
bool m_walk_around;
float m_walk_around_timer;
bool m_next_pos_exists;
v3s16 m_next_pos_i;
float m_shoot_reload_timer;
bool m_shooting;
float m_shooting_timer;
float m_die_age;
v2f m_size;
bool m_falling;
float m_disturb_timer;
std::string m_disturbing_player;
float m_random_disturb_timer;
float m_shoot_y;
Settings *m_properties;
};
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
struct LuaEntityProperties;
class LuaEntitySAO : public ServerActiveObject
{
public:
LuaEntitySAO(ServerEnvironment *env, v3f pos,
const std::string &name, const std::string &state);
~LuaEntitySAO();
u8 getType() const
{return ACTIVEOBJECT_TYPE_LUAENTITY;}
virtual void addedToEnvironment();
static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data);
void step(float dtime, bool send_recommended);
std::string getClientInitializationData();
std::string getStaticData();
void punch(ServerActiveObject *puncher, float time_from_last_punch);
void rightClick(ServerActiveObject *clicker);
void setPos(v3f pos);
void moveTo(v3f pos, bool continuous);
float getMinimumSavedMovement();
/* LuaEntitySAO-specific */
void setVelocity(v3f velocity);
v3f getVelocity();
void setAcceleration(v3f acceleration);
v3f getAcceleration();
void setYaw(float yaw);
float getYaw();
void setTextureMod(const std::string &mod);
void setSprite(v2s16 p, int num_frames, float framelength,
bool select_horiz_by_yawpitch);
std::string getName();
private:
void sendPosition(bool do_interpolate, bool is_movement_end);
std::string m_init_name;
std::string m_init_state;
bool m_registered;
struct LuaEntityProperties *m_prop;
v3f m_velocity;
v3f m_acceleration;
float m_yaw;
float m_last_sent_yaw;
v3f m_last_sent_position;
v3f m_last_sent_velocity;
float m_last_sent_position_timer;
float m_last_sent_move_precision;
};
void accelerate_xz(v3f &speed, v3f target_speed, f32 max_increase);
bool checkFreePosition(Map *map, v3s16 p0, v3s16 size);
bool checkWalkablePosition(Map *map, v3s16 p0);
bool checkFreeAndWalkablePosition(Map *map, v3s16 p0, v3s16 size);
void get_random_u32_array(u32 a[], u32 len);
void explodeSquare(Map *map, v3s16 p0, v3s16 size);
#endif

193
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/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "content_sao_firefly.h"
/*
FireflySAO
*/
FireflySAO::FireflySAO(ServerEnvironment *env, v3f pos):
ServerActiveObject(env, pos),
m_is_active(false),
m_speed_f(0,0,0)
{
ServerActiveObject::registerType(getType(), create);
m_oldpos = v3f(0,0,0);
m_last_sent_position = v3f(0,0,0);
m_yaw = 0;
m_counter1 = 0;
m_counter2 = 0;
m_age = 0;
m_touching_ground = false;
}
ServerActiveObject* FireflySAO::create(ServerEnvironment *env, v3f pos,
const std::string &data)
{
std::istringstream is(data, std::ios::binary);
char buf[1];
// read version
is.read(buf, 1);
u8 version = buf[0];
// check if version is supported
if(version != 0)
return NULL;
return new FireflySAO(env, pos);
}
void FireflySAO::step(float dtime, bool send_recommended)
{
ScopeProfiler sp2(g_profiler, "FireflySAO::step avg", SPT_AVG);
assert(m_env);
if(m_is_active == false)
{
if(m_inactive_interval.step(dtime, 0.5)==false)
return;
}
/*
The AI
*/
// Apply (less) gravity
m_speed_f.Y -= dtime*3*BS;
/*
Move around if some player is close
*/
bool player_is_close = false;
// Check connected players
core::list<Player*> players = m_env->getPlayers(true);
core::list<Player*>::Iterator i;
for(i = players.begin();
i != players.end(); i++)
{
Player *player = *i;
v3f playerpos = player->getPosition();
if(m_base_position.getDistanceFrom(playerpos) < BS*10.0)
{
player_is_close = true;
break;
}
}
m_is_active = player_is_close;
if(player_is_close == false)
{
m_speed_f.X = 0;
m_speed_f.Z = 0;
}
else
{
// Move around
v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
f32 speed = BS/2;
m_speed_f.X = speed * dir.X;
m_speed_f.Z = speed * dir.Z;
if(m_touching_ground && (m_oldpos - m_base_position).getLength()
< dtime*speed/2)
{
m_counter1 -= dtime;
if(m_counter1 < 0.0)
{
m_counter1 += 1.0;
m_speed_f.Y = 5.0*BS;
}
}
{
m_counter2 -= dtime;
if(m_counter2 < 0.0)
{
m_counter2 += (float)(myrand()%100)/100*3.0;
m_yaw += ((float)(myrand()%200)-100)/100*180;
m_yaw = wrapDegrees(m_yaw);
}
}
}
m_oldpos = m_base_position;
/*
Move it, with collision detection
*/
core::aabbox3d<f32> box(-BS/3.,-BS*2/3.0,-BS/3., BS/3.,BS*4./3.,BS/3.);
collisionMoveResult moveresult;
// Maximum movement without glitches
f32 pos_max_d = BS*0.25;
// Limit speed
if(m_speed_f.getLength()*dtime > pos_max_d)
m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
v3f pos_f = getBasePosition();
v3f pos_f_old = pos_f;
IGameDef *gamedef = m_env->getGameDef();
moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
pos_max_d, box, dtime, pos_f, m_speed_f);
m_touching_ground = moveresult.touching_ground;
setBasePosition(pos_f);
if(send_recommended == false)
return;
if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
{
m_last_sent_position = pos_f;
std::ostringstream os(std::ios::binary);
// command (0 = update position)
writeU8(os, AO_Message_type::SetPosition);
// pos
writeV3F1000(os, m_base_position);
// yaw
writeF1000(os, m_yaw);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
}
}
std::string FireflySAO::getClientInitializationData()
{
std::ostringstream os(std::ios::binary);
// version
writeU8(os, 0);
// pos
writeV3F1000(os, m_base_position);
return os.str();
}
std::string FireflySAO::getStaticData()
{
//infostream<<__FUNCTION_NAME<<std::endl;
std::ostringstream os(std::ios::binary);
// version
writeU8(os, 0);
return os.str();
}
// Prototype
FireflySAO proto_FireflySAO(NULL, v3f(0,0,0));

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/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef CONTENT_SOA_FIREFLY_H_
#define CONTENT_SOA_FIREFLY_H_
#include "content_sao.h"
class FireflySAO : public ServerActiveObject
{
public:
FireflySAO(ServerEnvironment *env, v3f pos);
u8 getType() const
{return ACTIVEOBJECT_TYPE_FIREFLY;}
static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data);
void step(float dtime, bool send_recommended);
std::string getClientInitializationData();
std::string getStaticData();
private:
bool m_is_active;
IntervalLimiter m_inactive_interval;
v3f m_speed_f;
v3f m_oldpos;
v3f m_last_sent_position;
float m_yaw;
float m_counter1;
float m_counter2;
float m_age;
bool m_touching_ground;
};
#endif /* CONTENT_SOA_FIREFLY_H_ */

167
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/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "content_sao_item.h"
/*
ItemSAO
*/
ItemSAO::ItemSAO(ServerEnvironment *env, v3f pos,
const std::string inventorystring):
ServerActiveObject(env, pos),
m_inventorystring(inventorystring),
m_speed_f(0,0,0),
m_last_sent_position(0,0,0)
{
ServerActiveObject::registerType(getType(), create);
}
ServerActiveObject* ItemSAO::create(ServerEnvironment *env, v3f pos,
const std::string &data)
{
std::istringstream is(data, std::ios::binary);
char buf[1];
// read version
is.read(buf, 1);
u8 version = buf[0];
// check if version is supported
if(version != 0)
return NULL;
std::string inventorystring = deSerializeString(is);
infostream<<"ItemSAO::create(): Creating item \""
<<inventorystring<<"\""<<std::endl;
return new ItemSAO(env, pos, inventorystring);
}
void ItemSAO::step(float dtime, bool send_recommended)
{
ScopeProfiler sp2(g_profiler, "ItemSAO::step avg", SPT_AVG);
assert(m_env);
const float interval = 0.2;
if(m_move_interval.step(dtime, interval)==false)
return;
dtime = interval;
core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
collisionMoveResult moveresult;
// Apply gravity
m_speed_f += v3f(0, -dtime*9.81*BS, 0);
// Maximum movement without glitches
f32 pos_max_d = BS*0.25;
// Limit speed
if(m_speed_f.getLength()*dtime > pos_max_d)
m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
v3f pos_f = getBasePosition();
v3f pos_f_old = pos_f;
IGameDef *gamedef = m_env->getGameDef();
moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
pos_max_d, box, dtime, pos_f, m_speed_f);
if(send_recommended == false)
return;
if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
{
setBasePosition(pos_f);
m_last_sent_position = pos_f;
std::ostringstream os(std::ios::binary);
char buf[6];
// command (0 = update position)
buf[0] = AO_Message_type::SetPosition;
os.write(buf, 1);
// pos
writeS32((u8*)buf, m_base_position.X*1000);
os.write(buf, 4);
writeS32((u8*)buf, m_base_position.Y*1000);
os.write(buf, 4);
writeS32((u8*)buf, m_base_position.Z*1000);
os.write(buf, 4);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
}
}
std::string ItemSAO::getClientInitializationData()
{
std::ostringstream os(std::ios::binary);
char buf[6];
// version
buf[0] = 0;
os.write(buf, 1);
// pos
writeS32((u8*)buf, m_base_position.X*1000);
os.write(buf, 4);
writeS32((u8*)buf, m_base_position.Y*1000);
os.write(buf, 4);
writeS32((u8*)buf, m_base_position.Z*1000);
os.write(buf, 4);
// inventorystring
os<<serializeString(m_inventorystring);
return os.str();
}
std::string ItemSAO::getStaticData()
{
infostream<<__FUNCTION_NAME<<std::endl;
std::ostringstream os(std::ios::binary);
char buf[1];
// version
buf[0] = 0;
os.write(buf, 1);
// inventorystring
os<<serializeString(m_inventorystring);
return os.str();
}
InventoryItem * ItemSAO::createInventoryItem()
{
try{
std::istringstream is(m_inventorystring, std::ios_base::binary);
IGameDef *gamedef = m_env->getGameDef();
InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
infostream<<__FUNCTION_NAME<<": m_inventorystring=\""
<<m_inventorystring<<"\" -> item="<<item
<<std::endl;
return item;
}
catch(SerializationError &e)
{
infostream<<__FUNCTION_NAME<<": serialization error: "
<<"m_inventorystring=\""<<m_inventorystring<<"\""<<std::endl;
return NULL;
}
}
void ItemSAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
{
InventoryItem *item = createInventoryItem();
bool fits = puncher->addToInventory(item);
if(fits)
m_removed = true;
else
delete item;
}
// Prototype
ItemSAO proto_ItemSAO(NULL, v3f(0,0,0), "");

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/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef CONTENT_SAO_ITEM_H_
#define CONTENT_SAO_ITEM_H_
#include "content_sao.h"
class ItemSAO : public ServerActiveObject
{
public:
ItemSAO(ServerEnvironment *env, v3f pos,
const std::string inventorystring);
u8 getType() const
{return ACTIVEOBJECT_TYPE_ITEM;}
static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data);
void step(float dtime, bool send_recommended);
std::string getClientInitializationData();
std::string getStaticData();
InventoryItem* createInventoryItem();
void punch(ServerActiveObject *puncher, float time_from_last_punch);
float getMinimumSavedMovement(){ return 0.1*BS; }
private:
std::string m_inventorystring;
v3f m_speed_f;
v3f m_last_sent_position;
IntervalLimiter m_move_interval;
};
#endif /* CONTENT_SAO_ITEM_H_ */

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/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <iostream>
#include "content_sao_lua.h"
/*
LuaEntitySAO
*/
LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
const std::string &name, const std::string &state):
ServerActiveObject(env, pos),
m_init_name(name),
m_init_state(state),
m_registered(false),
m_prop(new LuaEntityProperties),
m_velocity(0,0,0),
m_acceleration(0,0,0),
m_yaw(0),
m_last_sent_yaw(0),
m_last_sent_position(0,0,0),
m_last_sent_velocity(0,0,0),
m_last_sent_position_timer(0),
m_last_sent_move_precision(0)
{
// Only register type if no environment supplied
if(env == NULL){
ServerActiveObject::registerType(getType(), create);
return;
}
}
LuaEntitySAO::~LuaEntitySAO()
{
if(m_registered){
lua_State *L = m_env->getLua();
scriptapi_luaentity_rm(L, m_id);
}
delete m_prop;
}
void LuaEntitySAO::addedToEnvironment()
{
ServerActiveObject::addedToEnvironment();
// Create entity from name and state
lua_State *L = m_env->getLua();
m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str(),
m_init_state.c_str());
if(m_registered){
// Get properties
scriptapi_luaentity_get_properties(L, m_id, m_prop);
}
}
ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
const std::string &data)
{
std::istringstream is(data, std::ios::binary);
// read version
u8 version = readU8(is);
// check if version is supported
if(version != 0)
return NULL;
// read name
std::string name = deSerializeString(is);
// read state
std::string state = deSerializeLongString(is);
// create object
infostream<<"LuaEntitySAO::create(name=\""<<name<<"\" state=\""
<<state<<"\")"<<std::endl;
return new LuaEntitySAO(env, pos, name, state);
}
void LuaEntitySAO::step(float dtime, bool send_recommended)
{
//errorstream << this << " step: old_vel=(" << m_velocity.X << "," << m_velocity.Y << "," << m_velocity.Z << ")" << std::endl;
//errorstream << this << " step: old_pos=(" << m_base_position.X << "," << m_base_position.Y << "," << m_base_position.Z << ")" << std::endl;
m_last_sent_position_timer += dtime;
if(m_prop->physical){
core::aabbox3d<f32> box = m_prop->collisionbox;
box.MinEdge *= BS;
box.MaxEdge *= BS;
collisionMoveResult moveresult;
f32 pos_max_d = BS*0.25; // Distance per iteration
v3f p_pos = getBasePosition();
v3f p_velocity = m_velocity;
IGameDef *gamedef = m_env->getGameDef();
moveresult = collisionMovePrecise(&m_env->getMap(), gamedef,
pos_max_d, box, dtime, p_pos, p_velocity);
// Apply results
setBasePosition(p_pos);
m_velocity = p_velocity;
//if (moveresult.collides) errorstream << "collision" << std::endl;
//if (moveresult.touching_ground) errorstream << "ground" << std::endl;
m_velocity += dtime * m_acceleration;
} else {
m_base_position += dtime * m_velocity + 0.5 * dtime
* dtime * m_acceleration;
m_velocity += dtime * m_acceleration;
}
//errorstream << this << " step: new_vel=(" << m_velocity.X << "," << m_velocity.Y << "," << m_velocity.Z << ")" << std::endl;
//errorstream << this << " step: new_pos=(" << m_base_position.X << "," << m_base_position.Y << "," << m_base_position.Z << ")" << std::endl;
if(m_registered){
lua_State *L = m_env->getLua();
scriptapi_luaentity_step(L, m_id, dtime);
}
if(send_recommended == false)
return;
// TODO: force send when acceleration changes enough?
float minchange = 0.2*BS;
if(m_last_sent_position_timer > 1.0){
minchange = 0.01*BS;
} else if(m_last_sent_position_timer > 0.2){
minchange = 0.05*BS;
}
float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
move_d += m_last_sent_move_precision;
float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity);
if(move_d > minchange || vel_d > minchange ||
fabs(m_yaw - m_last_sent_yaw) > 1.0 ||
m_last_sent_position_timer > 10.0){
sendPosition(true, false);
}
}
std::string LuaEntitySAO::getClientInitializationData()
{
std::ostringstream os(std::ios::binary);
// version
writeU8(os, 0);
// pos
writeV3F1000(os, m_base_position);
// yaw
writeF1000(os, m_yaw);
// properties
std::ostringstream prop_os(std::ios::binary);
m_prop->serialize(prop_os);
os<<serializeLongString(prop_os.str());
// return result
return os.str();
}
std::string LuaEntitySAO::getStaticData()
{
infostream<<__FUNCTION_NAME<<std::endl;
std::ostringstream os(std::ios::binary);
// version
writeU8(os, 0);
// name
os<<serializeString(m_init_name);
// state
if(m_registered){
lua_State *L = m_env->getLua();
std::string state = scriptapi_luaentity_get_staticdata(L, m_id);
os<<serializeLongString(state);
} else {
os<<serializeLongString(m_init_state);
}
return os.str();
}
void LuaEntitySAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
{
if(!m_registered){
// Delete unknown LuaEntities when punched
m_removed = true;
return;
}
lua_State *L = m_env->getLua();
scriptapi_luaentity_punch(L, m_id, puncher, time_from_last_punch);
}
void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
{
if(!m_registered)
return;
lua_State *L = m_env->getLua();
scriptapi_luaentity_rightclick(L, m_id, clicker);
}
void LuaEntitySAO::setPos(v3f pos)
{
m_base_position = pos;
sendPosition(false, true);
}
void LuaEntitySAO::moveTo(v3f pos, bool continuous)
{
m_base_position = pos;
if(!continuous)
sendPosition(true, true);
}
float LuaEntitySAO::getMinimumSavedMovement()
{
return 0.1 * BS;
}
void LuaEntitySAO::setVelocity(v3f velocity)
{
//errorstream << this << " Set velocity: (" << velocity.X << "," << velocity.Y << "," <<velocity.Z << ")" << std::endl;
m_velocity = velocity;
}
v3f LuaEntitySAO::getVelocity()
{
return m_velocity;
}
void LuaEntitySAO::setAcceleration(v3f acceleration)
{
m_acceleration = acceleration;
}
v3f LuaEntitySAO::getAcceleration()
{
return m_acceleration;
}
void LuaEntitySAO::setYaw(float yaw)
{
m_yaw = yaw;
}
float LuaEntitySAO::getYaw()
{
return m_yaw;
}
void LuaEntitySAO::setTextureMod(const std::string &mod)
{
std::ostringstream os(std::ios::binary);
// command (1 = set texture modification)
writeU8(os, AO_Message_type::SetTextureMod);
// parameters
os<<serializeString(mod);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
}
void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
bool select_horiz_by_yawpitch)
{
std::ostringstream os(std::ios::binary);
// command (2 = set sprite)
writeU8(os, AO_Message_type::SetSprite);
// parameters
writeV2S16(os, p);
writeU16(os, num_frames);
writeF1000(os, framelength);
writeU8(os, select_horiz_by_yawpitch);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
}
std::string LuaEntitySAO::getName()
{
return m_init_name;
}
void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
{
m_last_sent_move_precision = m_base_position.getDistanceFrom(
m_last_sent_position);
m_last_sent_position_timer = 0;
m_last_sent_yaw = m_yaw;
m_last_sent_position = m_base_position;
m_last_sent_velocity = m_velocity;
//m_last_sent_acceleration = m_acceleration;
float update_interval = m_env->getSendRecommendedInterval();
std::ostringstream os(std::ios::binary);
// command (0 = update position)
writeU8(os, AO_Message_type::SetPosition);
// do_interpolate
writeU8(os, do_interpolate);
// pos
writeV3F1000(os, m_base_position);
// velocity
writeV3F1000(os, m_velocity);
// acceleration
writeV3F1000(os, m_acceleration);
// yaw
writeF1000(os, m_yaw);
// is_end_position (for interpolation)
writeU8(os, is_movement_end);
// update_interval (for interpolation)
writeF1000(os, update_interval);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
}
bool LuaEntitySAO::sendLinkMsg(ServerActiveObject* parent,v3f offset) {
std::ostringstream os(std::ios::binary);
writeU8(os, AO_Message_type::Link);
// parameters
writeU16(os, parent->getId());
writeV3F1000(os, offset);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
return true;
}
bool LuaEntitySAO::sendUnlinkMsg() {
std::ostringstream os(std::ios::binary);
writeU8(os, AO_Message_type::UnLink);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
return true;
}
// Prototype
LuaEntitySAO proto_LuaEntitySAO(NULL, v3f(0,0,0), "_prototype", "");

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/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef CONTENT_SAO_LUA_H_
#define CONTENT_SAO_LUA_H_
#include "content_sao.h"
#include "serverlinkableobject.h"
#include "scriptapi.h"
#include "luaentity_common.h"
class LuaEntitySAO : public ServerActiveObject, public ServerLinkableObject
{
public:
LuaEntitySAO(ServerEnvironment *env, v3f pos,
const std::string &name, const std::string &state);
~LuaEntitySAO();
u8 getType() const
{return ACTIVEOBJECT_TYPE_LUAENTITY;}
virtual void addedToEnvironment();
static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data);
void step(float dtime, bool send_recommended);
std::string getClientInitializationData();
std::string getStaticData();
void punch(ServerActiveObject *puncher, float time_from_last_punch);
void rightClick(ServerActiveObject *clicker);
void setPos(v3f pos);
void moveTo(v3f pos, bool continuous);
float getMinimumSavedMovement();
/* LuaEntitySAO-specific */
void setVelocity(v3f velocity);
v3f getVelocity();
void setAcceleration(v3f acceleration);
v3f getAcceleration();
void setYaw(float yaw);
float getYaw();
void setTextureMod(const std::string &mod);
void setSprite(v2s16 p, int num_frames, float framelength,
bool select_horiz_by_yawpitch);
std::string getName();
bool sendLinkMsg(ServerActiveObject* parent,v3f offset);
bool sendUnlinkMsg();
private:
void sendPosition(bool do_interpolate, bool is_movement_end);
std::string m_init_name;
std::string m_init_state;
bool m_registered;
struct LuaEntityProperties *m_prop;
v3f m_velocity;
v3f m_acceleration;
float m_yaw;
float m_last_sent_yaw;
v3f m_last_sent_position;
v3f m_last_sent_velocity;
float m_last_sent_position_timer;
float m_last_sent_move_precision;
};
#endif /* CONTENT_SAO_LUA_H_ */

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/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "content_sao_mobv2.h"
/*
MobV2SAO
*/
MobV2SAO::MobV2SAO(ServerEnvironment *env, v3f pos,
Settings *init_properties):
ServerActiveObject(env, pos),
m_move_type("ground_nodes"),
m_speed(0,0,0),
m_last_sent_position(0,0,0),
m_oldpos(0,0,0),
m_yaw(0),
m_counter1(0),
m_counter2(0),
m_age(0),
m_touching_ground(false),
m_hp(10),
m_walk_around(false),
m_walk_around_timer(0),
m_next_pos_exists(false),
m_shoot_reload_timer(0),
m_shooting(false),
m_shooting_timer(0),
m_falling(false),
m_disturb_timer(100000),
m_random_disturb_timer(0),
m_shoot_y(0)
{
ServerActiveObject::registerType(getType(), create);
m_properties = new Settings();
if(init_properties)
m_properties->update(*init_properties);
m_properties->setV3F("pos", pos);
setPropertyDefaults();
readProperties();
}
MobV2SAO::~MobV2SAO()
{
delete m_properties;
}
ServerActiveObject* MobV2SAO::create(ServerEnvironment *env, v3f pos,
const std::string &data)
{
std::istringstream is(data, std::ios::binary);
Settings properties;
properties.parseConfigLines(is, "MobArgsEnd");
MobV2SAO *o = new MobV2SAO(env, pos, &properties);
return o;
}
std::string MobV2SAO::getStaticData()
{
updateProperties();
std::ostringstream os(std::ios::binary);
m_properties->writeLines(os);
return os.str();
}
std::string MobV2SAO::getClientInitializationData()
{
//infostream<<__FUNCTION_NAME<<std::endl;
updateProperties();
std::ostringstream os(std::ios::binary);
// version
writeU8(os, 0);
Settings client_properties;
/*client_properties.set("version", "0");
client_properties.updateValue(*m_properties, "pos");
client_properties.updateValue(*m_properties, "yaw");
client_properties.updateValue(*m_properties, "hp");*/
// Just send everything for simplicity
client_properties.update(*m_properties);
std::ostringstream os2(std::ios::binary);
client_properties.writeLines(os2);
compressZlib(os2.str(), os);
return os.str();
}
void MobV2SAO::step(float dtime, bool send_recommended)
{
ScopeProfiler sp2(g_profiler, "MobV2SAO::step avg", SPT_AVG);
assert(m_env);
Map *map = &m_env->getMap();
m_age += dtime;
if(m_die_age >= 0.0 && m_age >= m_die_age){
m_removed = true;
return;
}
m_random_disturb_timer += dtime;
if(m_random_disturb_timer >= 5.0)
{
m_random_disturb_timer = 0;
// Check connected players
core::list<Player*> players = m_env->getPlayers(true);
core::list<Player*>::Iterator i;
for(i = players.begin();
i != players.end(); i++)
{
Player *player = *i;
v3f playerpos = player->getPosition();
f32 dist = m_base_position.getDistanceFrom(playerpos);
if(dist < BS*16)
{
if(myrand_range(0,3) == 0){
actionstream<<"Mob id="<<m_id<<" at "
<<PP(m_base_position/BS)
<<" got randomly disturbed by "
<<player->getName()<<std::endl;
m_disturbing_player = player->getName();
m_disturb_timer = 0;
break;
}
}
}
}
Player *disturbing_player =
m_env->getPlayer(m_disturbing_player.c_str());
v3f disturbing_player_off = v3f(0,1,0);
v3f disturbing_player_norm = v3f(0,1,0);
float disturbing_player_distance = 1000000;
float disturbing_player_dir = 0;
if(disturbing_player){
disturbing_player_off =
disturbing_player->getPosition() - m_base_position;
disturbing_player_distance = disturbing_player_off.getLength();
disturbing_player_norm = disturbing_player_off;
disturbing_player_norm.normalize();
disturbing_player_dir = 180./PI*atan2(disturbing_player_norm.Z,
disturbing_player_norm.X);
}
m_disturb_timer += dtime;
if(!m_falling)
{
m_shooting_timer -= dtime;
if(m_shooting_timer <= 0.0 && m_shooting){
m_shooting = false;
std::string shoot_type = m_properties->get("shoot_type");
v3f shoot_pos(0,0,0);
shoot_pos.Y += m_properties->getFloat("shoot_y") * BS;
if(shoot_type == "fireball"){
v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
dir.Y = m_shoot_y;
dir.normalize();
v3f speed = dir * BS * 10.0;
v3f pos = m_base_position + shoot_pos;
infostream<<__FUNCTION_NAME<<": Mob id="<<m_id
<<" shooting fireball from "<<PP(pos)
<<" at speed "<<PP(speed)<<std::endl;
Settings properties;
properties.set("looks", "fireball");
properties.setV3F("speed", speed);
properties.setFloat("die_age", 5.0);
properties.set("move_type", "constant_speed");
properties.setFloat("hp", 1000);
properties.set("lock_full_brightness", "true");
properties.set("player_hit_damage", "9");
properties.set("player_hit_distance", "2");
properties.set("player_hit_interval", "1");
ServerActiveObject *obj = new MobV2SAO(m_env,
pos, &properties);
//m_env->addActiveObjectAsStatic(obj);
m_env->addActiveObject(obj);
} else {
infostream<<__FUNCTION_NAME<<": Mob id="<<m_id
<<": Unknown shoot_type="<<shoot_type
<<std::endl;
}
}
m_shoot_reload_timer += dtime;
float reload_time = 15.0;
if(m_disturb_timer <= 15.0)
reload_time = 3.0;
bool shoot_without_player = false;
if(m_properties->getBool("mindless_rage"))
shoot_without_player = true;
if(!m_shooting && m_shoot_reload_timer >= reload_time &&
!m_next_pos_exists &&
(m_disturb_timer <= 60.0 || shoot_without_player))
{
m_shoot_y = 0;
if(m_disturb_timer < 60.0 && disturbing_player &&
disturbing_player_distance < 16*BS &&
fabs(disturbing_player_norm.Y) < 0.8){
m_yaw = disturbing_player_dir;
sendPosition();
m_shoot_y += disturbing_player_norm.Y;
} else {
m_shoot_y = 0.01 * myrand_range(-30,10);
}
m_shoot_reload_timer = 0.0;
m_shooting = true;
m_shooting_timer = 1.5;
{
std::ostringstream os(std::ios::binary);
// command (2 = shooting)
writeU8(os, AO_Message_type::Shoot);
// time
writeF1000(os, m_shooting_timer + 0.1);
// bright?
writeU8(os, true);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
}
}
}
if(m_move_type == "ground_nodes")
{
if(!m_shooting){
m_walk_around_timer -= dtime;
if(m_walk_around_timer <= 0.0){
m_walk_around = !m_walk_around;
if(m_walk_around)
m_walk_around_timer = 0.1*myrand_range(10,50);
else
m_walk_around_timer = 0.1*myrand_range(30,70);
}
}
/* Move */
if(m_next_pos_exists){
v3f pos_f = m_base_position;
v3f next_pos_f = intToFloat(m_next_pos_i, BS);
v3f v = next_pos_f - pos_f;
m_yaw = atan2(v.Z, v.X) / PI * 180;
v3f diff = next_pos_f - pos_f;
v3f dir = diff;
dir.normalize();
float speed = BS * 0.5;
if(m_falling)
speed = BS * 3.0;
dir *= dtime * speed;
bool arrived = false;
if(dir.getLength() > diff.getLength()){
dir = diff;
arrived = true;
}
pos_f += dir;
m_base_position = pos_f;
if((pos_f - next_pos_f).getLength() < 0.1 || arrived){
m_next_pos_exists = false;
}
}
v3s16 pos_i = floatToInt(m_base_position, BS);
v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
v3s16 pos_size_off(0,0,0);
if(m_size.X >= 2.5){
pos_size_off.X = -1;
pos_size_off.Y = -1;
}
if(!m_next_pos_exists){
/* Check whether to drop down */
if(checkFreePosition(map,
pos_i + pos_size_off + v3s16(0,-1,0), size_blocks)){
m_next_pos_i = pos_i + v3s16(0,-1,0);
m_next_pos_exists = true;
m_falling = true;
} else {
m_falling = false;
}
}
if(m_walk_around)
{
if(!m_next_pos_exists){
/* Find some position where to go next */
v3s16 dps[3*3*3];
int num_dps = 0;
for(int dx=-1; dx<=1; dx++)
for(int dy=-1; dy<=1; dy++)
for(int dz=-1; dz<=1; dz++){
if(dx == 0 && dy == 0)
continue;
if(dx != 0 && dz != 0 && dy != 0)
continue;
dps[num_dps++] = v3s16(dx,dy,dz);
}
u32 order[3*3*3];
get_random_u32_array(order, num_dps);
for(int i=0; i<num_dps; i++){
v3s16 p = dps[order[i]] + pos_i;
bool is_free = checkFreeAndWalkablePosition(map,
p + pos_size_off, size_blocks);
if(!is_free)
continue;
m_next_pos_i = p;
m_next_pos_exists = true;
break;
}
}
}
}
else if(m_move_type == "constant_speed")
{
m_base_position += m_speed * dtime;
v3s16 pos_i = floatToInt(m_base_position, BS);
v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
v3s16 pos_size_off(0,0,0);
if(m_size.X >= 2.5){
pos_size_off.X = -1;
pos_size_off.Y = -1;
}
bool free = checkFreePosition(map, pos_i + pos_size_off, size_blocks);
if(!free){
explodeSquare(map, pos_i, v3s16(3,3,3));
m_removed = true;
return;
}
}
else
{
errorstream<<"MobV2SAO::step(): id="<<m_id<<" unknown move_type=\""
<<m_move_type<<"\""<<std::endl;
}
if(send_recommended == false)
return;
if(m_base_position.getDistanceFrom(m_last_sent_position) > 0.05*BS)
{
sendPosition();
}
}
void MobV2SAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
{
if(!puncher)
return;
v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
// A quick hack; SAO description is player name for player
std::string playername = puncher->getDescription();
Map *map = &m_env->getMap();
actionstream<<playername<<" punches mob id="<<m_id
<<" at "<<PP(m_base_position/BS)<<std::endl;
m_disturb_timer = 0;
m_disturbing_player = playername;
m_next_pos_exists = false; // Cancel moving immediately
m_yaw = wrapDegrees_180(180./PI*atan2(dir.Z, dir.X) + 180.);
v3f new_base_position = m_base_position + dir * BS;
{
v3s16 pos_i = floatToInt(new_base_position, BS);
v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
v3s16 pos_size_off(0,0,0);
if(m_size.X >= 2.5){
pos_size_off.X = -1;
pos_size_off.Y = -1;
}
bool free = checkFreePosition(map, pos_i + pos_size_off, size_blocks);
if(free)
m_base_position = new_base_position;
}
sendPosition();
// "Material" properties of the MobV2
MaterialProperties mp;
mp.diggability = DIGGABLE_NORMAL;
mp.crackiness = -1.0;
mp.cuttability = 1.0;
ToolDiggingProperties tp;
puncher->getWieldDiggingProperties(&tp);
HittingProperties hitprop = getHittingProperties(&mp, &tp,
time_from_last_punch);
doDamage(hitprop.hp);
puncher->damageWieldedItem(hitprop.wear);
}
bool MobV2SAO::isPeaceful()
{
return m_properties->getBool("is_peaceful");
}
void MobV2SAO::sendPosition()
{
m_last_sent_position = m_base_position;
std::ostringstream os(std::ios::binary);
// command (0 = update position)
writeU8(os, AO_Message_type::SetPosition);
// pos
writeV3F1000(os, m_base_position);
// yaw
writeF1000(os, m_yaw);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
}
void MobV2SAO::setPropertyDefaults()
{
m_properties->setDefault("is_peaceful", "false");
m_properties->setDefault("move_type", "ground_nodes");
m_properties->setDefault("speed", "(0,0,0)");
m_properties->setDefault("age", "0");
m_properties->setDefault("yaw", "0");
m_properties->setDefault("pos", "(0,0,0)");
m_properties->setDefault("hp", "0");
m_properties->setDefault("die_age", "-1");
m_properties->setDefault("size", "(1,2)");
m_properties->setDefault("shoot_type", "fireball");
m_properties->setDefault("shoot_y", "0");
m_properties->setDefault("mindless_rage", "false");
}
void MobV2SAO::readProperties()
{
m_move_type = m_properties->get("move_type");
m_speed = m_properties->getV3F("speed");
m_age = m_properties->getFloat("age");
m_yaw = m_properties->getFloat("yaw");
m_base_position = m_properties->getV3F("pos");
m_hp = m_properties->getS32("hp");
m_die_age = m_properties->getFloat("die_age");
m_size = m_properties->getV2F("size");
}
void MobV2SAO::updateProperties()
{
m_properties->set("move_type", m_move_type);
m_properties->setV3F("speed", m_speed);
m_properties->setFloat("age", m_age);
m_properties->setFloat("yaw", m_yaw);
m_properties->setV3F("pos", m_base_position);
m_properties->setS32("hp", m_hp);
m_properties->setFloat("die_age", m_die_age);
m_properties->setV2F("size", m_size);
m_properties->setS32("version", 0);
}
void MobV2SAO::doDamage(u16 d)
{
infostream<<"MobV2 hp="<<m_hp<<" damage="<<d<<std::endl;
if(d < m_hp)
{
m_hp -= d;
}
else
{
actionstream<<"A "<<(isPeaceful()?"peaceful":"non-peaceful")
<<" mob id="<<m_id<<" dies at "<<PP(m_base_position)<<std::endl;
// Die
m_hp = 0;
m_removed = true;
}
{
std::ostringstream os(std::ios::binary);
// command (1 = damage)
writeU8(os, AO_Message_type::TakeDamage);
// amount
writeU16(os, d);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
}
}
// Prototype
MobV2SAO proto_MobV2SAO(NULL, v3f(0,0,0), NULL);

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/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef CONTENT_SAO_MOBV2_H_
#define CONTENT_SAO_MOBV2_H_
#include "content_sao.h"
class MobV2SAO : public ServerActiveObject
{
public:
MobV2SAO(ServerEnvironment *env, v3f pos,
Settings *init_properties);
virtual ~MobV2SAO();
u8 getType() const
{return ACTIVEOBJECT_TYPE_MOBV2;}
static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data);
std::string getStaticData();
std::string getClientInitializationData();
void step(float dtime, bool send_recommended);
void punch(ServerActiveObject *puncher, float time_from_last_punch);
bool isPeaceful();
private:
void sendPosition();
void setPropertyDefaults();
void readProperties();
void updateProperties();
void doDamage(u16 d);
std::string m_move_type;
v3f m_speed;
v3f m_last_sent_position;
v3f m_oldpos;
float m_yaw;
float m_counter1;
float m_counter2;
float m_age;
bool m_touching_ground;
int m_hp;
bool m_walk_around;
float m_walk_around_timer;
bool m_next_pos_exists;
v3s16 m_next_pos_i;
float m_shoot_reload_timer;
bool m_shooting;
float m_shooting_timer;
float m_die_age;
v2f m_size;
bool m_falling;
float m_disturb_timer;
std::string m_disturbing_player;
float m_random_disturb_timer;
float m_shoot_y;
Settings *m_properties;
};
#endif /* CONTENT_SAO_MOBV2_H_ */

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/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "content_sao_oerkki1.h"
/*
Oerkki1SAO
*/
Oerkki1SAO::Oerkki1SAO(ServerEnvironment *env, v3f pos):
ServerActiveObject(env, pos),
m_is_active(false),
m_speed_f(0,0,0)
{
ServerActiveObject::registerType(getType(), create);
m_oldpos = v3f(0,0,0);
m_last_sent_position = v3f(0,0,0);
m_yaw = 0;
m_counter1 = 0;
m_counter2 = 0;
m_age = 0;
m_touching_ground = false;
m_hp = 20;
m_after_jump_timer = 0;
}
ServerActiveObject* Oerkki1SAO::create(ServerEnvironment *env, v3f pos,
const std::string &data)
{
std::istringstream is(data, std::ios::binary);
// read version
u8 version = readU8(is);
// read hp
u8 hp = readU8(is);
// check if version is supported
if(version != 0)
return NULL;
Oerkki1SAO *o = new Oerkki1SAO(env, pos);
o->m_hp = hp;
return o;
}
void Oerkki1SAO::step(float dtime, bool send_recommended)
{
ScopeProfiler sp2(g_profiler, "Oerkki1SAO::step avg", SPT_AVG);
assert(m_env);
if(m_is_active == false)
{
if(m_inactive_interval.step(dtime, 0.5)==false)
return;
}
/*
The AI
*/
m_age += dtime;
if(m_age > 120)
{
// Die
m_removed = true;
return;
}
m_after_jump_timer -= dtime;
v3f old_speed = m_speed_f;
// Apply gravity
m_speed_f.Y -= dtime*9.81*BS;
/*
Move around if some player is close
*/
bool player_is_close = false;
bool player_is_too_close = false;
v3f near_player_pos;
// Check connected players
core::list<Player*> players = m_env->getPlayers(true);
core::list<Player*>::Iterator i;
for(i = players.begin();
i != players.end(); i++)
{
Player *player = *i;
v3f playerpos = player->getPosition();
f32 dist = m_base_position.getDistanceFrom(playerpos);
if(dist < BS*0.6)
{
m_removed = true;
return;
player_is_too_close = true;
near_player_pos = playerpos;
}
else if(dist < BS*15.0 && !player_is_too_close)
{
player_is_close = true;
near_player_pos = playerpos;
}
}
m_is_active = player_is_close;
v3f target_speed = m_speed_f;
if(!player_is_close)
{
target_speed = v3f(0,0,0);
}
else
{
// Move around
v3f ndir = near_player_pos - m_base_position;
ndir.Y = 0;
ndir.normalize();
f32 nyaw = 180./PI*atan2(ndir.Z,ndir.X);
if(nyaw < m_yaw - 180)
nyaw += 360;
else if(nyaw > m_yaw + 180)
nyaw -= 360;
m_yaw = 0.95*m_yaw + 0.05*nyaw;
m_yaw = wrapDegrees(m_yaw);
f32 speed = 2*BS;
if((m_touching_ground || m_after_jump_timer > 0.0)
&& !player_is_too_close)
{
v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
target_speed.X = speed * dir.X;
target_speed.Z = speed * dir.Z;
}
if(m_touching_ground && (m_oldpos - m_base_position).getLength()
< dtime*speed/2)
{
m_counter1 -= dtime;
if(m_counter1 < 0.0)
{
m_counter1 += 0.2;
// Jump
target_speed.Y = 5.0*BS;
m_after_jump_timer = 1.0;
}
}
{
m_counter2 -= dtime;
if(m_counter2 < 0.0)
{
m_counter2 += (float)(myrand()%100)/100*3.0;
//m_yaw += ((float)(myrand()%200)-100)/100*180;
m_yaw += ((float)(myrand()%200)-100)/100*90;
m_yaw = wrapDegrees(m_yaw);
}
}
}
if((m_speed_f - target_speed).getLength() > BS*4 || player_is_too_close)
accelerate_xz(m_speed_f, target_speed, dtime*BS*8);
else
accelerate_xz(m_speed_f, target_speed, dtime*BS*4);
m_oldpos = m_base_position;
/*
Move it, with collision detection
*/
core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*5./3.,BS/3.);
collisionMoveResult moveresult;
// Maximum movement without glitches
f32 pos_max_d = BS*0.25;
/*// Limit speed
if(m_speed_f.getLength()*dtime > pos_max_d)
m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);*/
v3f pos_f = getBasePosition();
v3f pos_f_old = pos_f;
IGameDef *gamedef = m_env->getGameDef();
moveresult = collisionMovePrecise(&m_env->getMap(), gamedef,
pos_max_d, box, dtime, pos_f, m_speed_f);
m_touching_ground = moveresult.touching_ground;
// Do collision damage
float tolerance = BS*30;
float factor = BS*0.5;
v3f speed_diff = old_speed - m_speed_f;
// Increase effect in X and Z
speed_diff.X *= 2;
speed_diff.Z *= 2;
float vel = speed_diff.getLength();
if(vel > tolerance)
{
f32 damage_f = (vel - tolerance)/BS*factor;
u16 damage = (u16)(damage_f+0.5);
doDamage(damage);
}
setBasePosition(pos_f);
if(send_recommended == false && m_speed_f.getLength() < 3.0*BS)
return;
if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
{
m_last_sent_position = pos_f;
std::ostringstream os(std::ios::binary);
// command (0 = update position)
writeU8(os, AO_Message_type::SetPosition);
// pos
writeV3F1000(os, m_base_position);
// yaw
writeF1000(os, m_yaw);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
}
}
std::string Oerkki1SAO::getClientInitializationData()
{
std::ostringstream os(std::ios::binary);
// version
writeU8(os, 0);
// pos
writeV3F1000(os, m_base_position);
return os.str();
}
std::string Oerkki1SAO::getStaticData()
{
//infostream<<__FUNCTION_NAME<<std::endl;
std::ostringstream os(std::ios::binary);
// version
writeU8(os, 0);
// hp
writeU8(os, m_hp);
return os.str();
}
void Oerkki1SAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
{
if(!puncher)
return;
v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
m_speed_f += dir*12*BS;
// "Material" properties of an oerkki
MaterialProperties mp;
mp.diggability = DIGGABLE_NORMAL;
mp.crackiness = -1.0;
mp.cuttability = 1.0;
ToolDiggingProperties tp;
puncher->getWieldDiggingProperties(&tp);
HittingProperties hitprop = getHittingProperties(&mp, &tp,
time_from_last_punch);
doDamage(hitprop.hp);
puncher->damageWieldedItem(hitprop.wear);
}
void Oerkki1SAO::doDamage(u16 d)
{
infostream<<"oerkki damage: "<<d<<std::endl;
if(d < m_hp)
{
m_hp -= d;
}
else
{
// Die
m_hp = 0;
m_removed = true;
}
{
std::ostringstream os(std::ios::binary);
// command (1 = damage)
writeU8(os, AO_Message_type::TakeDamage);
// amount
writeU8(os, d);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
}
}
// Prototype
Oerkki1SAO proto_Oerkki1SAO(NULL, v3f(0,0,0));

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/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef CONTENT_SAO_OERKKI1_H_
#define CONTENT_SAO_OERKKI1_H_
#include "content_sao.h"
class Oerkki1SAO : public ServerActiveObject
{
public:
Oerkki1SAO(ServerEnvironment *env, v3f pos);
u8 getType() const
{return ACTIVEOBJECT_TYPE_OERKKI1;}
static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data);
void step(float dtime, bool send_recommended);
std::string getClientInitializationData();
std::string getStaticData();
void punch(ServerActiveObject *puncher, float time_from_last_punch);
bool isPeaceful(){return false;}
private:
void doDamage(u16 d);
bool m_is_active;
IntervalLimiter m_inactive_interval;
v3f m_speed_f;
v3f m_oldpos;
v3f m_last_sent_position;
float m_yaw;
float m_counter1;
float m_counter2;
float m_age;
bool m_touching_ground;
u8 m_hp;
float m_after_jump_timer;
};
#endif /* CONTENT_SAO_OERKKI1_H_ */

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/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "content_sao_rat.h"
/*
RatSAO
*/
RatSAO::RatSAO(ServerEnvironment *env, v3f pos):
ServerActiveObject(env, pos),
m_is_active(false),
m_speed_f(0,0,0)
{
ServerActiveObject::registerType(getType(), create);
m_oldpos = v3f(0,0,0);
m_last_sent_position = v3f(0,0,0);
m_yaw = myrand_range(0,PI*2);
m_counter1 = 0;
m_counter2 = 0;
m_age = 0;
m_touching_ground = false;
}
ServerActiveObject* RatSAO::create(ServerEnvironment *env, v3f pos,
const std::string &data)
{
std::istringstream is(data, std::ios::binary);
char buf[1];
// read version
is.read(buf, 1);
u8 version = buf[0];
// check if version is supported
if(version != 0)
return NULL;
return new RatSAO(env, pos);
}
void RatSAO::step(float dtime, bool send_recommended)
{
ScopeProfiler sp2(g_profiler, "RatSAO::step avg", SPT_AVG);
assert(m_env);
if(m_is_active == false)
{
if(m_inactive_interval.step(dtime, 0.5)==false)
return;
}
/*
The AI
*/
/*m_age += dtime;
if(m_age > 60)
{
// Die
m_removed = true;
return;
}*/
// Apply gravity
m_speed_f.Y -= dtime*9.81*BS;
/*
Move around if some player is close
*/
bool player_is_close = false;
// Check connected players
core::list<Player*> players = m_env->getPlayers(true);
core::list<Player*>::Iterator i;
for(i = players.begin();
i != players.end(); i++)
{
Player *player = *i;
v3f playerpos = player->getPosition();
if(m_base_position.getDistanceFrom(playerpos) < BS*10.0)
{
player_is_close = true;
break;
}
}
m_is_active = player_is_close;
if(player_is_close == false)
{
m_speed_f.X = 0;
m_speed_f.Z = 0;
}
else
{
// Move around
v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
f32 speed = 2*BS;
m_speed_f.X = speed * dir.X;
m_speed_f.Z = speed * dir.Z;
if(m_touching_ground && (m_oldpos - m_base_position).getLength()
< dtime*speed/2)
{
m_counter1 -= dtime;
if(m_counter1 < 0.0)
{
m_counter1 += 1.0;
m_speed_f.Y = 5.0*BS;
}
}
{
m_counter2 -= dtime;
if(m_counter2 < 0.0)
{
m_counter2 += (float)(myrand()%100)/100*3.0;
m_yaw += ((float)(myrand()%200)-100)/100*180;
m_yaw = wrapDegrees(m_yaw);
}
}
}
m_oldpos = m_base_position;
/*
Move it, with collision detection
*/
core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
collisionMoveResult moveresult;
// Maximum movement without glitches
f32 pos_max_d = BS*0.25;
// Limit speed
if(m_speed_f.getLength()*dtime > pos_max_d)
m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
v3f pos_f = getBasePosition();
v3f pos_f_old = pos_f;
IGameDef *gamedef = m_env->getGameDef();
moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
pos_max_d, box, dtime, pos_f, m_speed_f);
m_touching_ground = moveresult.touching_ground;
setBasePosition(pos_f);
if(send_recommended == false)
return;
if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
{
m_last_sent_position = pos_f;
std::ostringstream os(std::ios::binary);
// command (0 = update position)
writeU8(os, 0);
// pos
writeV3F1000(os, m_base_position);
// yaw
writeF1000(os, m_yaw);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
}
}
std::string RatSAO::getClientInitializationData()
{
std::ostringstream os(std::ios::binary);
// version
writeU8(os, 0);
// pos
writeV3F1000(os, m_base_position);
return os.str();
}
std::string RatSAO::getStaticData()
{
//infostream<<__FUNCTION_NAME<<std::endl;
std::ostringstream os(std::ios::binary);
// version
writeU8(os, 0);
return os.str();
}
void RatSAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
{
std::istringstream is("CraftItem rat 1", std::ios_base::binary);
IGameDef *gamedef = m_env->getGameDef();
InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
bool fits = puncher->addToInventory(item);
if(fits)
m_removed = true;
else
delete item;
}
// Prototype
RatSAO proto_RatSAO(NULL, v3f(0,0,0));

50
src/content_sao_rat.h Normal file
View File

@@ -0,0 +1,50 @@
/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef CONTENT_SAO_RAT_H_
#define CONTENT_SAO_RAT_H_
#include "content_sao.h"
class RatSAO : public ServerActiveObject
{
public:
RatSAO(ServerEnvironment *env, v3f pos);
u8 getType() const
{return ACTIVEOBJECT_TYPE_RAT;}
static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data);
void step(float dtime, bool send_recommended);
std::string getClientInitializationData();
std::string getStaticData();
void punch(ServerActiveObject *puncher, float time_from_last_punch);
private:
bool m_is_active;
IntervalLimiter m_inactive_interval;
v3f m_speed_f;
v3f m_oldpos;
v3f m_last_sent_position;
float m_yaw;
float m_counter1;
float m_counter2;
float m_age;
bool m_touching_ground;
};
#endif /* CONTENT_SAO_RAT_H_ */

90
src/content_sao_test.cpp Normal file
View File

@@ -0,0 +1,90 @@
/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "content_sao.h"
class TestSAO : public ServerActiveObject
{
public:
TestSAO(ServerEnvironment *env, v3f pos);
u8 getType() const
{return ACTIVEOBJECT_TYPE_TEST;}
static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data);
void step(float dtime, bool send_recommended);
private:
float m_timer1;
float m_age;
};
/*
TestSAO
*/
TestSAO::TestSAO(ServerEnvironment *env, v3f pos):
ServerActiveObject(env, pos),
m_timer1(0),
m_age(0)
{
ServerActiveObject::registerType(getType(), create);
}
ServerActiveObject* TestSAO::create(ServerEnvironment *env, v3f pos,
const std::string &data)
{
return new TestSAO(env, pos);
}
void TestSAO::step(float dtime, bool send_recommended)
{
m_age += dtime;
if(m_age > 10)
{
m_removed = true;
return;
}
m_base_position.Y += dtime * BS * 2;
if(m_base_position.Y > 8*BS)
m_base_position.Y = 2*BS;
if(send_recommended == false)
return;
m_timer1 -= dtime;
if(m_timer1 < 0.0)
{
m_timer1 += 0.125;
std::string data;
data += itos(AO_Message_type::SetPosition); // 0 = position
data += " ";
data += itos(m_base_position.X);
data += " ";
data += itos(m_base_position.Y);
data += " ";
data += itos(m_base_position.Z);
ActiveObjectMessage aom(getId(), false, data);
m_messages_out.push_back(aom);
}
}

View File

@@ -765,6 +765,21 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
abmhandler.apply(block);
}
core::list<MapNode> ServerEnvironment::getNodesInsideRadius(v3s16 pos, float radius)
{
core::list<MapNode> nodes;
for (int i = pos.X - radius; i < pos.X + radius; i ++)
for (int j = pos.Y - radius; j < pos.Y + radius; j ++)
for (int k = pos.Z - radius; k < pos.Z + radius; k ++) {
v3s16 current_pos = v3s16(i,j,k);
if (current_pos.getDistanceFrom(pos) < radius) {
MapNode n = m_map->getNodeNoEx(current_pos);
nodes.push_back(n);
}
}
return nodes;
}
void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm)
{
m_abms.push_back(ABMWithState(abm));
@@ -1875,6 +1890,7 @@ void ClientEnvironment::step(float dtime)
Get the speed the player is going
*/
bool is_climbing = lplayer->is_climbing;
bool linked = lplayer->m_linked;
f32 player_speed = lplayer->getSpeed().getLength();
@@ -1903,96 +1919,98 @@ void ClientEnvironment::step(float dtime)
/*
Stuff that has a maximum time increment
*/
//TODO at this position possibly a better solution is required!
if (!linked) {
u32 loopcount = 0;
do
{
loopcount++;
u32 loopcount = 0;
do
{
loopcount++;
f32 dtime_part;
if(dtime_downcount > dtime_max_increment)
{
dtime_part = dtime_max_increment;
dtime_downcount -= dtime_part;
}
else
{
dtime_part = dtime_downcount;
/*
Setting this to 0 (no -=dtime_part) disables an infinite loop
when dtime_part is so small that dtime_downcount -= dtime_part
does nothing
*/
dtime_downcount = 0;
}
/*
Handle local player
*/
{
v3f lplayerpos = lplayer->getPosition();
// Apply physics
if(free_move == false && is_climbing == false)
f32 dtime_part;
if(dtime_downcount > dtime_max_increment)
{
// Gravity
v3f speed = lplayer->getSpeed();
if(lplayer->swimming_up == false)
speed.Y -= 9.81 * BS * dtime_part * 2;
// Water resistance
if(lplayer->in_water_stable || lplayer->in_water)
{
f32 max_down = 2.0*BS;
if(speed.Y < -max_down) speed.Y = -max_down;
f32 max = 2.5*BS;
if(speed.getLength() > max)
{
speed = speed / speed.getLength() * max;
}
}
lplayer->setSpeed(speed);
dtime_part = dtime_max_increment;
dtime_downcount -= dtime_part;
}
else
{
dtime_part = dtime_downcount;
/*
Setting this to 0 (no -=dtime_part) disables an infinite loop
when dtime_part is so small that dtime_downcount -= dtime_part
does nothing
*/
dtime_downcount = 0;
}
/*
Move the lplayer.
This also does collision detection.
Handle local player
*/
lplayer->move(dtime_part, *m_map, position_max_increment,
&player_collisions);
}
}
while(dtime_downcount > 0.001);
//std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
for(core::list<CollisionInfo>::Iterator
i = player_collisions.begin();
i != player_collisions.end(); i++)
{
CollisionInfo &info = *i;
if(info.t == COLLISION_FALL)
{
//f32 tolerance = BS*10; // 2 without damage
f32 tolerance = BS*12; // 3 without damage
f32 factor = 1;
if(info.speed > tolerance)
{
f32 damage_f = (info.speed - tolerance)/BS*factor;
u16 damage = (u16)(damage_f+0.5);
if(lplayer->hp > damage)
lplayer->hp -= damage;
else
lplayer->hp = 0;
v3f lplayerpos = lplayer->getPosition();
ClientEnvEvent event;
event.type = CEE_PLAYER_DAMAGE;
event.player_damage.amount = damage;
event.player_damage.send_to_server = true;
m_client_event_queue.push_back(event);
// Apply physics
if(free_move == false && is_climbing == false)
{
// Gravity
v3f speed = lplayer->getSpeed();
if(lplayer->swimming_up == false)
speed.Y -= 9.81 * BS * dtime_part * 2;
// Water resistance
if(lplayer->in_water_stable || lplayer->in_water)
{
f32 max_down = 2.0*BS;
if(speed.Y < -max_down) speed.Y = -max_down;
f32 max = 2.5*BS;
if(speed.getLength() > max)
{
speed = speed / speed.getLength() * max;
}
}
lplayer->setSpeed(speed);
}
/*
Move the lplayer.
This also does collision detection.
*/
lplayer->move(dtime_part, *m_map, position_max_increment,
&player_collisions);
}
}
while(dtime_downcount > 0.001);
//std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
for(core::list<CollisionInfo>::Iterator
i = player_collisions.begin();
i != player_collisions.end(); i++)
{
CollisionInfo &info = *i;
if(info.t == COLLISION_FALL)
{
//f32 tolerance = BS*10; // 2 without damage
f32 tolerance = BS*12; // 3 without damage
f32 factor = 1;
if(info.speed > tolerance)
{
f32 damage_f = (info.speed - tolerance)/BS*factor;
u16 damage = (u16)(damage_f+0.5);
if(lplayer->hp > damage)
lplayer->hp -= damage;
else
lplayer->hp = 0;
ClientEnvEvent event;
event.type = CEE_PLAYER_DAMAGE;
event.player_damage.amount = damage;
event.player_damage.send_to_server = true;
m_client_event_queue.push_back(event);
}
}
}
}

View File

@@ -270,6 +270,9 @@ class ServerEnvironment : public Environment
-------------------------------------------
*/
// Find all nodes inside a radius around a point
core::list<MapNode> getNodesInsideRadius(v3s16 pos, float radius);
// Find all active objects inside a radius around a point
std::set<u16> getObjectsInsideRadius(v3f pos, float radius);

View File

@@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "serverobject.h"
#include "content_mapnode.h"
#include "content_sao.h"
#include "content_sao_item.h"
#include "environment.h"
#include "mapblock.h"
#include "player.h"

View File

@@ -82,6 +82,105 @@ scene::IAnimatedMesh* createCubeMesh(v3f scale)
return anim_mesh;
}
scene::IAnimatedMesh* createCubeMesh(v3f scale,core::aabbox3d<f32> box)
{
video::SColor c(255,255,255,255);
video::S3DVertex vertices[24] =
{
// Up
video::S3DVertex(box.MinEdge.X,box.MaxEdge.Y,box.MinEdge.Z, 0,1,0, c, 0,1),
video::S3DVertex(box.MinEdge.X,box.MaxEdge.Y,box.MaxEdge.Z, 0,1,0, c, 0,0),
video::S3DVertex(box.MaxEdge.X,box.MaxEdge.Y,box.MaxEdge.Z, 0,1,0, c, 1,0),
video::S3DVertex(box.MaxEdge.X,box.MaxEdge.Y,box.MinEdge.Z, 0,1,0, c, 1,1),
// Down
video::S3DVertex(box.MinEdge.X,box.MinEdge.Y,box.MinEdge.Z, 0,-1,0, c, 0,0),
video::S3DVertex(box.MaxEdge.X,box.MinEdge.Y,box.MinEdge.Z, 0,-1,0, c, 1,0),
video::S3DVertex(box.MaxEdge.X,box.MinEdge.Y,box.MaxEdge.Z, 0,-1,0, c, 1,1),
video::S3DVertex(box.MinEdge.X,box.MinEdge.Y,box.MaxEdge.Z, 0,-1,0, c, 0,1),
// Right
video::S3DVertex(box.MaxEdge.X,box.MinEdge.Y,box.MinEdge.Z, 1,0,0, c, 0,1),
video::S3DVertex(box.MaxEdge.X,box.MaxEdge.Y,box.MinEdge.Z, 1,0,0, c, 0,0),
video::S3DVertex(box.MaxEdge.X,box.MaxEdge.Y,box.MaxEdge.Z, 1,0,0, c, 1,0),
video::S3DVertex(box.MaxEdge.X,box.MinEdge.Y,box.MaxEdge.Z, 1,0,0, c, 1,1),
// Left
video::S3DVertex(box.MinEdge.X,box.MinEdge.Y,box.MinEdge.Z, -1,0,0, c, 1,1),
video::S3DVertex(box.MinEdge.X,box.MinEdge.Y,box.MaxEdge.Z, -1,0,0, c, 0,1),
video::S3DVertex(box.MinEdge.X,box.MaxEdge.Y,box.MaxEdge.Z, -1,0,0, c, 0,0),
video::S3DVertex(box.MinEdge.X,box.MaxEdge.Y,box.MinEdge.Z, -1,0,0, c, 1,0),
// Back
video::S3DVertex(box.MinEdge.X,box.MinEdge.Y,box.MaxEdge.Z, 0,0,1, c, 1,1),
video::S3DVertex(box.MaxEdge.X,box.MinEdge.Y,box.MaxEdge.Z, 0,0,1, c, 0,1),
video::S3DVertex(box.MaxEdge.X,box.MaxEdge.Y,box.MaxEdge.Z, 0,0,1, c, 0,0),
video::S3DVertex(box.MinEdge.X,box.MaxEdge.Y,box.MaxEdge.Z, 0,0,1, c, 1,0),
// Front
video::S3DVertex(box.MinEdge.X,box.MinEdge.Y,box.MinEdge.Z, 0,0,-1, c, 0,1),
video::S3DVertex(box.MinEdge.X,box.MaxEdge.Y,box.MinEdge.Z, 0,0,-1, c, 0,0),
video::S3DVertex(box.MaxEdge.X,box.MaxEdge.Y,box.MinEdge.Z, 0,0,-1, c, 1,0),
video::S3DVertex(box.MaxEdge.X,box.MinEdge.Y,box.MinEdge.Z, 0,0,-1, c, 1,1),
};
u16 indices[6] = {0,1,2,2,3,0};
scene::SMesh *mesh = new scene::SMesh();
for (u32 i=0; i<6; ++i)
{
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
buf->append(vertices + 4 * i, 4, indices, 6);
mesh->addMeshBuffer(buf);
buf->drop();
}
scene::SAnimatedMesh *anim_mesh = new scene::SAnimatedMesh(mesh);
mesh->drop();
scaleMesh(anim_mesh, scale); // also recalculates bounding box
return anim_mesh;
}
scene::IAnimatedMesh* createPlantMesh(v3f scale)
{
video::SColor c(255,255,255,255);
video::S3DVertex vertices[16] =
{
// Plane 1 Front
video::S3DVertex(-0.5,-0.5,-0.5, 0.5,0,-0.5, c, 0,1),
video::S3DVertex(-0.5,+0.5,-0.5, 0.5,0,-0.5, c, 0,0),
video::S3DVertex(+0.5,+0.5,+0.5, 0.5,0,-0.5, c, 1,0),
video::S3DVertex(+0.5,-0.5,+0.5, 0.5,0,-0.5, c, 1,1),
// Plane 1 Back
video::S3DVertex(+0.5,-0.5,+0.5, -0.5,0,0.5, c, 1,1),
video::S3DVertex(+0.5,+0.5,+0.5, -0.5,0,0.5, c, 1,0),
video::S3DVertex(-0.5,+0.5,-0.5, -0.5,0,0.5, c, 0,0),
video::S3DVertex(-0.5,-0.5,-0.5, -0.5,0,0.5, c, 0,1),
// Plane 2 Front
video::S3DVertex(-0.5,-0.5,+0.5, -0.5,0,-0.5, c, 1,1),
video::S3DVertex(-0.5,+0.5,+0.5, -0.5,0,-0.5, c, 1,0),
video::S3DVertex(+0.5,+0.5,-0.5, -0.5,0,-0.5, c, 0,0),
video::S3DVertex(+0.5,-0.5,-0.5, -0.5,0,-0.5, c, 0,1),
// Plane 2 Back
video::S3DVertex(+0.5,-0.5,-0.5, 0.5,0,0.5, c, 0,1),
video::S3DVertex(+0.5,+0.5,-0.5, 0.5,0,0.5, c, 0,0),
video::S3DVertex(-0.5,+0.5,+0.5, 0.5,0,0.5, c, 1,0),
video::S3DVertex(-0.5,-0.5,+0.5, 0.5,0,0.5, c, 1,1)
};
u16 indices[6] = {0,1,2,2,3,0};
scene::SMesh *mesh = new scene::SMesh();
for (u32 i=0; i<4; ++i)
{
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
buf->append(vertices + 4 * i, 4, indices, 6);
mesh->addMeshBuffer(buf);
buf->drop();
}
scene::SAnimatedMesh *anim_mesh = new scene::SAnimatedMesh(mesh);
mesh->drop();
scaleMesh(anim_mesh, scale); // also recalculates bounding box
return anim_mesh;
}
static scene::IAnimatedMesh* extrudeARGB(u32 twidth, u32 theight, u8 *data)
{
const s32 argb_wstep = 4 * twidth;

View File

@@ -31,6 +31,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
scene::IAnimatedMesh* createCubeMesh(v3f scale);
/*
Create a new cube mesh not linked to mapnode size.
Vertices are defined by given box.
The resulting mesh has 6 materials (up, down, right, left, back, front)
which must be defined by the caller.
*/
scene::IAnimatedMesh* createCubeMesh(v3f scale,core::aabbox3d<f32> box);
/*
Create a new extruded mesh from a texture.
Maximum bounding box is (+-scale.X/2, +-scale.Y/2, +-scale.Z).
@@ -41,6 +50,16 @@ scene::IAnimatedMesh* createCubeMesh(v3f scale);
scene::IAnimatedMesh* createExtrudedMesh(video::ITexture *texture,
video::IVideoDriver *driver, v3f scale);
/*
Create a new plant style mesh.
Vertices are at (+-scale.X/2, +-scale.Y/2, +-scale.Z/2).
The resulting mesh has 4 materials (right, left, back, front)
which must be defined by the caller.
*/
scene::IAnimatedMesh* createPlantMesh(v3f scale);
/*
Multiplies each vertex coordinate by the specified scaling factors
(componentwise vector multiplication).

View File

@@ -183,7 +183,8 @@ void Player::deSerialize(std::istream &is)
LocalPlayer::LocalPlayer(IGameDef *gamedef):
Player(gamedef),
m_sneak_node(32767,32767,32767),
m_sneak_node_exists(false)
m_sneak_node_exists(false),
m_linked(false)
{
// Initialize hp to 0, so that no hearts will be shown if server
// doesn't support health points

View File

@@ -251,6 +251,13 @@ class LocalPlayer : public Player
PlayerControl control;
inline void Link(bool value) {
m_linked = value;
}
bool m_linked;
private:
// This is used for determining the sneaking range
v3s16 m_sneak_node;

View File

@@ -35,7 +35,11 @@ extern "C" {
#include "script.h"
//#include "luna.h"
#include "luaentity_common.h"
#include "content_sao.h" // For LuaEntitySAO
#include "content_sao.h"
#include "content_sao_lua.h" // For LuaEntitySAO
#include "content_sao_item.h"
#include "content_sao_rat.h"
#include "content_sao_firefly.h"
#include "tooldef.h"
#include "nodedef.h"
#include "craftdef.h"
@@ -46,6 +50,7 @@ extern "C" {
#include "mapblock.h" // For getNodeBlockPos
#include "content_nodemeta.h"
#include "utility.h"
#include "serverlinkableobject.h"
static void stackDump(lua_State *L, std::ostream &o)
{
@@ -1753,7 +1758,7 @@ class ObjectRef
get_server(L)->SendMovePlayer(player);
return 0;
}
// moveto(self, pos, continuous=false)
static int l_moveto(lua_State *L)
{
@@ -2173,6 +2178,62 @@ class ObjectRef
return 1;
}
// link(parent, offset)
static int l_link(lua_State *L)
{
ObjectRef *ref_child = checkobject(L, 1);
ObjectRef *ref_parent = checkobject(L, 2);
v3f offset = checkFloatPos(L, 3);
ServerActiveObject *child = getobject(ref_child);
ServerActiveObject *parent = getobject(ref_parent);
if ((child == NULL) || (parent == NULL)) {
errorstream << "LUA: link(): invalid parameters" << std::endl;
return 0;
}
ServerLinkableObject* child_lua = dynamic_cast<ServerLinkableObject*>(child);
ServerLinkableObject* parent_lua = dynamic_cast<ServerLinkableObject*>(parent);
if (child_lua == NULL) return 0;
if (parent_lua == NULL) return 0;
if (child_lua->linkEntity(parent,offset)) {
lua_pushboolean(L, true);
return 1;
}
else {
return 0;
}
}
// unlink()
static int l_unlink(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *obj = getobject(ref);
if (obj == NULL) {
errorstream << "LUA: unlink(): invalid parameters" << std::endl;
return 0;
}
ServerLinkableObject* tolink = dynamic_cast<ServerLinkableObject*>(obj);
if (tolink == NULL) return 0;
if (tolink->unlinkEntity()) {
lua_pushboolean(L, true);
return 1;
}
else {
return 0;
}
}
public:
ObjectRef(ServerActiveObject *object):
m_object(object)
@@ -2270,6 +2331,8 @@ const luaL_reg ObjectRef::methods[] = {
method(ObjectRef, get_look_dir),
method(ObjectRef, get_look_pitch),
method(ObjectRef, get_look_yaw),
method(ObjectRef, link),
method(ObjectRef, unlink),
{0,0}
};
@@ -2543,6 +2606,35 @@ class EnvRef
return 1;
}
// EnvRef:get_objects_inside_radius(pos, radius)
static int l_get_nodes_inside_radius(lua_State *L)
{
// Get the table insert function
lua_getglobal(L, "table");
lua_getfield(L, -1, "insert");
int table_insert = lua_gettop(L);
// Get environemnt
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// Do it
v3s16 pos = read_v3s16(L, 2);
float radius = luaL_checknumber(L, 3);// * BS;
core::list<MapNode> nodes = env->getNodesInsideRadius(pos, radius);
lua_newtable(L);
int table = lua_gettop(L);
for(core::list<MapNode>::Iterator
i = nodes.begin(); i != nodes.end(); i++){
// Insert object reference into table
lua_pushvalue(L, table_insert);
lua_pushvalue(L, table);
pushnode(L, *i, env->getGameDef()->ndef());
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
return 1;
}
static int gc_object(lua_State *L) {
EnvRef *o = *(EnvRef **)(lua_touserdata(L, 1));
delete o;
@@ -2620,6 +2712,7 @@ const luaL_reg EnvRef::methods[] = {
method(EnvRef, get_meta),
method(EnvRef, get_player_by_name),
method(EnvRef, get_objects_inside_radius),
method(EnvRef, get_nodes_inside_radius),
{0,0}
};

View File

@@ -0,0 +1,53 @@
/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2012 sapier sapier at gmx dot net
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "serverlinkableobject.h"
ServerLinkableObject::ServerLinkableObject() {
this->m_Linked = false;
}
ServerLinkableObject::~ServerLinkableObject() {}
bool ServerLinkableObject::linkEntity(ServerActiveObject* parent,v3f offset) {
//check if entity is in correct state
if (this->m_Linked == true) {
errorstream<<"ServerLinkableObject: link but object already linked!"<<std::endl;
return false;
}
this->m_Linked = true;
errorstream<<"ServerLinkableObject: try to send link message!"<<std::endl;
return sendLinkMsg(parent,offset);
}
bool ServerLinkableObject::unlinkEntity() {
//check if entity is in correct state
if (this->m_Linked == false) {
errorstream<<"ServerLinkableObject: unlink but object not linked!"<<std::endl;
return false;
}
this->m_Linked = false;
errorstream<<"ServerLinkableObject: try to send unlink message!"<<std::endl;
return sendUnlinkMsg();
}

View File

@@ -0,0 +1,49 @@
/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2012 sapier sapier at gmx dot net
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef SERVERLINKABLEOBJECT_H_
#define SERVERLINKABLEOBJECT_H_
#include <sstream>
#include <irrlichttypes.h>
#include "serverobject.h"
#include "content_object.h"
#include "log.h"
class ServerLinkableObject {
public:
ServerLinkableObject();
~ServerLinkableObject();
bool linkEntity(ServerActiveObject* parent,v3f offset);
bool unlinkEntity();
virtual bool sendLinkMsg(ServerActiveObject* parent,v3f offset) = 0;
virtual bool sendUnlinkMsg() = 0;
protected:
inline bool isLinked() { return m_Linked; }
private:
bool m_Linked;
};
#endif /* SERVERLINKABLEOBJECT_H_ */

View File

@@ -43,8 +43,8 @@ ServerActiveObject* ServerActiveObject::create(u8 type,
const std::string &data)
{
// Find factory function
core::map<u16, Factory>::Node *n;
n = m_types.find(type);
core::map<u8, Factory>::Node *n;
n = ServerActiveObject::getTypes().find(type);
if(n == NULL)
{
// If factory is not found, just return.
@@ -58,13 +58,13 @@ ServerActiveObject* ServerActiveObject::create(u8 type,
return object;
}
void ServerActiveObject::registerType(u16 type, Factory f)
void ServerActiveObject::registerType(u8 type, Factory f)
{
core::map<u16, Factory>::Node *n;
n = m_types.find(type);
core::map<u8, Factory>::Node *n;
n = ServerActiveObject::getTypes().find(type);
if(n)
return;
m_types.insert(type, f);
ServerActiveObject::getTypes().insert(type, f);
}
void ServerActiveObject::getWieldDiggingProperties(ToolDiggingProperties *dst)

View File

@@ -200,14 +200,17 @@ class ServerActiveObject : public ActiveObject
typedef ServerActiveObject* (*Factory)
(ServerEnvironment *env, v3f pos,
const std::string &data);
static void registerType(u16 type, Factory f);
static void registerType(u8 type, Factory f);
ServerEnvironment *m_env;
v3f m_base_position;
private:
// Used for creating objects based on type
static core::map<u16, Factory> m_types;
static core::map<u8, Factory>& getTypes()
{
static core::map<u8, Factory> types;
return types;
}
};
#endif

View File

@@ -101,13 +101,17 @@ void ServerRemotePlayer::step(float dtime, bool send_recommended)
if(send_recommended == false)
return;
if(isLinked())
return;
if(m_position_not_sent)
{
m_position_not_sent = false;
std::ostringstream os(std::ios::binary);
// command (0 = update position)
writeU8(os, 0);
writeU8(os,AO_Message_type::SetPosition );
// pos
writeV3F1000(os, getPosition());
// yaw
@@ -173,7 +177,7 @@ void ServerRemotePlayer::punch(ServerActiveObject *puncher,
{
std::ostringstream os(std::ios::binary);
// command (1 = punched)
writeU8(os, 1);
writeU8(os, AO_Message_type::Punched);
// damage
writeS16(os, hitprop.hp);
// create message and add to list
@@ -323,4 +327,24 @@ s16 ServerRemotePlayer::getHP()
return hp;
}
bool ServerRemotePlayer::sendLinkMsg(ServerActiveObject* parent,v3f offset) {
std::ostringstream os(std::ios::binary);
writeU8(os, AO_Message_type::Link);
// parameters
writeU16(os, parent->getId());
writeV3F1000(os, offset);
// create message and add to list
ActiveObjectMessage aom(getId(), true, os.str());
m_messages_out.push_back(aom);
return true;
}
bool ServerRemotePlayer::sendUnlinkMsg() {
std::ostringstream os(std::ios::binary);
writeU8(os, AO_Message_type::UnLink);
// create message and add to list
ActiveObjectMessage aom(getId(), true, os.str());
m_messages_out.push_back(aom);
return true;
}

View File

@@ -22,13 +22,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "player.h"
#include "serverobject.h"
#include "serverlinkableobject.h"
#include "content_object.h" // Object type IDs
/*
Player on the server
*/
class ServerRemotePlayer : public Player, public ServerActiveObject
class ServerRemotePlayer : public Player, public ServerActiveObject, public ServerLinkableObject
{
public:
ServerRemotePlayer(ServerEnvironment *env);
@@ -97,6 +98,9 @@ class ServerRemotePlayer : public Player, public ServerActiveObject
// Incremented by step(), read and reset by Server
float m_time_from_last_punch;
bool sendLinkMsg(ServerActiveObject* parent,v3f offset);
bool sendUnlinkMsg();
private:
bool m_position_not_sent;
};