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136eb32389 |
@@ -12,7 +12,7 @@ set(VERSION_EXTRA "" CACHE STRING "Stuff to append to version string")
|
||||
# Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
|
||||
set(VERSION_MAJOR 0)
|
||||
set(VERSION_MINOR 4)
|
||||
set(VERSION_PATCH 1)
|
||||
set(VERSION_PATCH 3)
|
||||
if(VERSION_EXTRA)
|
||||
set(VERSION_PATCH ${VERSION_PATCH}-${VERSION_EXTRA})
|
||||
endif()
|
||||
@@ -62,7 +62,7 @@ if(WIN32)
|
||||
elseif(APPLE)
|
||||
# Random placeholders; this isn't usually used and may not work
|
||||
# See https://github.com/toabi/minetest-mac/
|
||||
set(SHAREDIR "share/${PROJECT_NAME}")
|
||||
set(SHAREDIR "${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}")
|
||||
set(BINDIR "bin")
|
||||
set(DOCDIR "share/doc/${PROJECT_NAME}")
|
||||
set(EXAMPLE_CONF_DIR ${DOCDIR})
|
||||
@@ -78,17 +78,58 @@ elseif(UNIX) # Linux, BSD etc
|
||||
set(ICONDIR "unix/icons")
|
||||
set(LOCALEDIR "locale")
|
||||
else()
|
||||
set(SHAREDIR "share/${PROJECT_NAME}")
|
||||
set(BINDIR "bin")
|
||||
set(DOCDIR "share/doc/${PROJECT_NAME}")
|
||||
set(MANDIR "share/man")
|
||||
set(SHAREDIR "${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}")
|
||||
set(BINDIR "${CMAKE_INSTALL_PREFIX}/bin")
|
||||
set(DOCDIR "${CMAKE_INSTALL_PREFIX}/share/doc/${PROJECT_NAME}")
|
||||
set(MANDIR "${CMAKE_INSTALL_PREFIX}/share/man")
|
||||
set(EXAMPLE_CONF_DIR ${DOCDIR})
|
||||
set(XDG_APPS_DIR "share/applications")
|
||||
set(ICONDIR "share/icons")
|
||||
set(LOCALEDIR "share/locale")
|
||||
set(XDG_APPS_DIR "${CMAKE_INSTALL_PREFIX}/share/applications")
|
||||
set(ICONDIR "${CMAKE_INSTALL_PREFIX}/share/icons")
|
||||
set(LOCALEDIR "${CMAKE_INSTALL_PREFIX}/share/locale")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set(CUSTOM_SHAREDIR "" CACHE STRING "Directory to install data files into")
|
||||
if(NOT CUSTOM_SHAREDIR STREQUAL "")
|
||||
set(SHAREDIR "${CUSTOM_SHAREDIR}")
|
||||
message(STATUS "Using SHAREDIR=${SHAREDIR}")
|
||||
endif()
|
||||
set(CUSTOM_BINDIR "" CACHE STRING "Directory to install binaries into")
|
||||
if(NOT CUSTOM_BINDIR STREQUAL "")
|
||||
set(BINDIR "${CUSTOM_BINDIR}")
|
||||
message(STATUS "Using BINDIR=${BINDIR}")
|
||||
endif()
|
||||
set(CUSTOM_DOCDIR "" CACHE STRING "Directory to install documentation into")
|
||||
if(NOT CUSTOM_DOCDIR STREQUAL "")
|
||||
set(DOCDIR "${CUSTOM_DOCDIR}")
|
||||
message(STATUS "Using DOCDIR=${DOCDIR}")
|
||||
endif()
|
||||
set(CUSTOM_MANDIR "" CACHE STRING "Directory to install manpages into")
|
||||
if(NOT CUSTOM_MANDIR STREQUAL "")
|
||||
set(MANDIR "${CUSTOM_MANDIR}")
|
||||
message(STATUS "Using MANDIR=${MANDIR}")
|
||||
endif()
|
||||
set(CUSTOM_EXAMPLE_CONF_DIR "" CACHE STRING "Directory to install example config file into")
|
||||
if(NOT CUSTOM_EXAMPLE_CONF_DIR STREQUAL "")
|
||||
set(EXAMPLE_CONF_DIR "${CUSTOM_EXAMPLE_CONF_DIR}")
|
||||
message(STATUS "Using EXAMPLE_CONF_DIR=${EXAMPLE_CONF_DIR}")
|
||||
endif()
|
||||
set(CUSTOM_XDG_APPS_DIR "" CACHE STRING "Directory to install .desktop files into")
|
||||
if(NOT CUSTOM_XDG_APPS_DIR STREQUAL "")
|
||||
set(XDG_APPS_DIR "${CUSTOM_XDG_APPS_DIR}")
|
||||
message(STATUS "Using XDG_APPS_DIR=${XDG_APPS_DIR}")
|
||||
endif()
|
||||
set(CUSTOM_ICONDIR "" CACHE STRING "Directory to install icons into")
|
||||
if(NOT CUSTOM_ICONDIR STREQUAL "")
|
||||
set(ICONDIR "${CUSTOM_ICONDIR}")
|
||||
message(STATUS "Using ICONDIR=${ICONDIR}")
|
||||
endif()
|
||||
set(CUSTOM_LOCALEDIR "" CACHE STRING "Directory to install l10n files into")
|
||||
if(NOT CUSTOM_LOCALEDIR STREQUAL "")
|
||||
set(LOCALEDIR "${CUSTOM_LOCALEDIR}")
|
||||
message(STATUS "Using LOCALEDIR=${LOCALEDIR}")
|
||||
endif()
|
||||
|
||||
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/builtin" DESTINATION "${SHAREDIR}")
|
||||
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minimal" DESTINATION "${SHAREDIR}/games")
|
||||
set(MINETEST_GAME_SOURCE "${CMAKE_CURRENT_SOURCE_DIR}/games/minetest_game")
|
||||
|
||||
@@ -21,4 +21,5 @@ dofile(minetest.get_modpath("__builtin").."/privileges.lua")
|
||||
dofile(minetest.get_modpath("__builtin").."/auth.lua")
|
||||
dofile(minetest.get_modpath("__builtin").."/chatcommands.lua")
|
||||
dofile(minetest.get_modpath("__builtin").."/static_spawn.lua")
|
||||
dofile(minetest.get_modpath("__builtin").."/detached_inventory.lua")
|
||||
|
||||
|
||||
@@ -20,18 +20,13 @@ minetest.register_on_chat_message(function(name, message)
|
||||
end
|
||||
local cmd_def = minetest.chatcommands[cmd]
|
||||
if cmd_def then
|
||||
if not cmd_def.func then
|
||||
-- This is a C++ command
|
||||
return false
|
||||
local has_privs, missing_privs = minetest.check_player_privs(name, cmd_def.privs)
|
||||
if has_privs then
|
||||
cmd_def.func(name, param)
|
||||
else
|
||||
local has_privs, missing_privs = minetest.check_player_privs(name, cmd_def.privs)
|
||||
if has_privs then
|
||||
cmd_def.func(name, param)
|
||||
else
|
||||
minetest.chat_send_player(name, "You don't have permission to run this command (missing privileges: "..table.concat(missing_privs, ", ")..")")
|
||||
end
|
||||
return true -- handled chat message
|
||||
minetest.chat_send_player(name, "You don't have permission to run this command (missing privileges: "..table.concat(missing_privs, ", ")..")")
|
||||
end
|
||||
return true -- handled chat message
|
||||
end
|
||||
return false
|
||||
end)
|
||||
@@ -39,17 +34,15 @@ end)
|
||||
--
|
||||
-- Chat commands
|
||||
--
|
||||
minetest.register_chatcommand("me", {
|
||||
params = "<action>",
|
||||
description = "chat action (eg. /me orders a pizza)",
|
||||
privs = {shout=true},
|
||||
func = function(name, param)
|
||||
minetest.chat_send_all("* " .. name .. " " .. param)
|
||||
end,
|
||||
})
|
||||
|
||||
-- Register C++ commands without functions
|
||||
minetest.register_chatcommand("me", {params = nil, description = "chat action (eg. /me orders a pizza)", privs = {shout=true}})
|
||||
minetest.register_chatcommand("status", {description = "print server status line"})
|
||||
minetest.register_chatcommand("shutdown", {params = "", description = "shutdown server", privs = {server=true}})
|
||||
minetest.register_chatcommand("clearobjects", {params = "", description = "clear all objects in world", privs = {server=true}})
|
||||
minetest.register_chatcommand("time", {params = "<0...24000>", description = "set time of day", privs = {settime=true}})
|
||||
minetest.register_chatcommand("ban", {params = "<name>", description = "ban IP of player", privs = {ban=true}})
|
||||
minetest.register_chatcommand("unban", {params = "<name/ip>", description = "remove IP ban", privs = {ban=true}})
|
||||
|
||||
-- Register other commands
|
||||
minetest.register_chatcommand("help", {
|
||||
privs = {},
|
||||
params = "(nothing)/all/privs/<cmd>",
|
||||
@@ -371,3 +364,296 @@ minetest.register_chatcommand("set", {
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("mods", {
|
||||
params = "",
|
||||
description = "lists mods installed on the server",
|
||||
privs = {},
|
||||
func = function(name, param)
|
||||
local response = ""
|
||||
local modnames = minetest.get_modnames()
|
||||
for i, mod in ipairs(modnames) do
|
||||
response = response .. mod
|
||||
-- Add space if not at the end
|
||||
if i ~= #modnames then
|
||||
response = response .. " "
|
||||
end
|
||||
end
|
||||
minetest.chat_send_player(name, response)
|
||||
end,
|
||||
})
|
||||
|
||||
local function handle_give_command(cmd, giver, receiver, stackstring)
|
||||
minetest.log("action", giver.." invoked "..cmd..', stackstring="'
|
||||
..stackstring..'"')
|
||||
minetest.log(cmd..' invoked, stackstring="'..stackstring..'"')
|
||||
local itemstack = ItemStack(stackstring)
|
||||
if itemstack:is_empty() then
|
||||
minetest.chat_send_player(giver, 'error: cannot give an empty item')
|
||||
return
|
||||
elseif not itemstack:is_known() then
|
||||
minetest.chat_send_player(giver, 'error: cannot give an unknown item')
|
||||
return
|
||||
end
|
||||
local receiverref = minetest.env:get_player_by_name(receiver)
|
||||
if receiverref == nil then
|
||||
minetest.chat_send_player(giver, receiver..' is not a known player')
|
||||
return
|
||||
end
|
||||
local leftover = receiverref:get_inventory():add_item("main", itemstack)
|
||||
if leftover:is_empty() then
|
||||
partiality = ""
|
||||
elseif leftover:get_count() == itemstack:get_count() then
|
||||
partiality = "could not be "
|
||||
else
|
||||
partiality = "partially "
|
||||
end
|
||||
-- The actual item stack string may be different from what the "giver"
|
||||
-- entered (e.g. big numbers are always interpreted as 2^16-1).
|
||||
stackstring = itemstack:to_string()
|
||||
if giver == receiver then
|
||||
minetest.chat_send_player(giver, '"'..stackstring
|
||||
..'" '..partiality..'added to inventory.');
|
||||
else
|
||||
minetest.chat_send_player(giver, '"'..stackstring
|
||||
..'" '..partiality..'added to '..receiver..'\'s inventory.');
|
||||
minetest.chat_send_player(receiver, '"'..stackstring
|
||||
..'" '..partiality..'added to inventory.');
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_chatcommand("give", {
|
||||
params = "<name> <itemstring>",
|
||||
description = "give item to player",
|
||||
privs = {give=true},
|
||||
func = function(name, param)
|
||||
local toname, itemstring = string.match(param, "^([^ ]+) +(.+)$")
|
||||
if not toname or not itemstring then
|
||||
minetest.chat_send_player(name, "name and itemstring required")
|
||||
return
|
||||
end
|
||||
handle_give_command("/give", name, toname, itemstring)
|
||||
end,
|
||||
})
|
||||
minetest.register_chatcommand("giveme", {
|
||||
params = "<itemstring>",
|
||||
description = "give item to yourself",
|
||||
privs = {give=true},
|
||||
func = function(name, param)
|
||||
local itemstring = string.match(param, "(.+)$")
|
||||
if not itemstring then
|
||||
minetest.chat_send_player(name, "itemstring required")
|
||||
return
|
||||
end
|
||||
handle_give_command("/giveme", name, name, itemstring)
|
||||
end,
|
||||
})
|
||||
minetest.register_chatcommand("spawnentity", {
|
||||
params = "<entityname>",
|
||||
description = "spawn entity at your position",
|
||||
privs = {give=true, interact=true},
|
||||
func = function(name, param)
|
||||
local entityname = string.match(param, "(.+)$")
|
||||
if not entityname then
|
||||
minetest.chat_send_player(name, "entityname required")
|
||||
return
|
||||
end
|
||||
print('/spawnentity invoked, entityname="'..entityname..'"')
|
||||
local player = minetest.env:get_player_by_name(name)
|
||||
if player == nil then
|
||||
print("Unable to spawn entity, player is nil")
|
||||
return true -- Handled chat message
|
||||
end
|
||||
local p = player:getpos()
|
||||
p.y = p.y + 1
|
||||
minetest.env:add_entity(p, entityname)
|
||||
minetest.chat_send_player(name, '"'..entityname
|
||||
..'" spawned.');
|
||||
end,
|
||||
})
|
||||
minetest.register_chatcommand("pulverize", {
|
||||
params = "",
|
||||
description = "delete item in hand",
|
||||
privs = {},
|
||||
func = function(name, param)
|
||||
local player = minetest.env:get_player_by_name(name)
|
||||
if player == nil then
|
||||
print("Unable to pulverize, player is nil")
|
||||
return true -- Handled chat message
|
||||
end
|
||||
if player:get_wielded_item():is_empty() then
|
||||
minetest.chat_send_player(name, 'Unable to pulverize, no item in hand.')
|
||||
else
|
||||
player:set_wielded_item(nil)
|
||||
minetest.chat_send_player(name, 'An item was pulverized.')
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
-- Key = player name
|
||||
minetest.rollback_punch_callbacks = {}
|
||||
|
||||
minetest.register_on_punchnode(function(pos, node, puncher)
|
||||
local name = puncher:get_player_name()
|
||||
if minetest.rollback_punch_callbacks[name] then
|
||||
minetest.rollback_punch_callbacks[name](pos, node, puncher)
|
||||
minetest.rollback_punch_callbacks[name] = nil
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_chatcommand("rollback_check", {
|
||||
params = "[<range>] [<seconds>]",
|
||||
description = "check who has last touched a node or near it, "..
|
||||
"max. <seconds> ago (default range=0, seconds=86400=24h)",
|
||||
privs = {rollback=true},
|
||||
func = function(name, param)
|
||||
local range, seconds = string.match(param, "(%d+) *(%d*)")
|
||||
range = tonumber(range) or 0
|
||||
seconds = tonumber(seconds) or 86400
|
||||
minetest.chat_send_player(name, "Punch a node (limits set: range="..
|
||||
dump(range).." seconds="..dump(seconds).."s)")
|
||||
minetest.rollback_punch_callbacks[name] = function(pos, node, puncher)
|
||||
local name = puncher:get_player_name()
|
||||
minetest.chat_send_player(name, "Checking...")
|
||||
local actor, act_p, act_seconds =
|
||||
minetest.rollback_get_last_node_actor(pos, range, seconds)
|
||||
if actor == "" then
|
||||
minetest.chat_send_player(name, "Nobody has touched the "..
|
||||
"specified location in "..dump(seconds).." seconds")
|
||||
return
|
||||
end
|
||||
local nodedesc = "this node"
|
||||
if act_p.x ~= pos.x or act_p.y ~= pos.y or act_p.z ~= pos.z then
|
||||
nodedesc = minetest.pos_to_string(act_p)
|
||||
end
|
||||
local nodename = minetest.env:get_node(act_p).name
|
||||
minetest.chat_send_player(name, "Last actor on "..nodedesc..
|
||||
" was "..actor..", "..dump(act_seconds)..
|
||||
"s ago (node is now "..nodename..")")
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("rollback", {
|
||||
params = "<player name> [<seconds>] | :<actor> [<seconds>]",
|
||||
description = "revert actions of a player; default for <seconds> is 60",
|
||||
privs = {rollback=true},
|
||||
func = function(name, param)
|
||||
local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)")
|
||||
if not target_name then
|
||||
local player_name = nil;
|
||||
player_name, seconds = string.match(param, "([^ ]+) *(%d*)")
|
||||
if not player_name then
|
||||
minetest.chat_send_player(name, "Invalid parameters. See /help rollback and /help rollback_check")
|
||||
return
|
||||
end
|
||||
target_name = "player:"..player_name
|
||||
end
|
||||
seconds = tonumber(seconds) or 60
|
||||
minetest.chat_send_player(name, "Reverting actions of "..
|
||||
dump(target_name).." since "..dump(seconds).." seconds.")
|
||||
local success, log = minetest.rollback_revert_actions_by(
|
||||
target_name, seconds)
|
||||
if #log > 10 then
|
||||
minetest.chat_send_player(name, "(log is too long to show)")
|
||||
else
|
||||
for _,line in ipairs(log) do
|
||||
minetest.chat_send_player(name, line)
|
||||
end
|
||||
end
|
||||
if success then
|
||||
minetest.chat_send_player(name, "Reverting actions succeeded.")
|
||||
else
|
||||
minetest.chat_send_player(name, "Reverting actions FAILED.")
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("status", {
|
||||
params = "",
|
||||
description = "print server status line",
|
||||
privs = {},
|
||||
func = function(name, param)
|
||||
minetest.chat_send_player(name, minetest.get_server_status())
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("time", {
|
||||
params = "<0...24000>",
|
||||
description = "set time of day",
|
||||
privs = {settime=true},
|
||||
func = function(name, param)
|
||||
if param == "" then
|
||||
minetest.chat_send_player(name, "Missing parameter")
|
||||
return
|
||||
end
|
||||
local newtime = tonumber(param)
|
||||
if newtime == nil then
|
||||
minetest.chat_send_player(name, "Invalid time")
|
||||
else
|
||||
minetest.env:set_timeofday((newtime % 24000) / 24000)
|
||||
minetest.chat_send_player(name, "Time of day changed.")
|
||||
minetest.log("action", name .. " sets time " .. newtime)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("shutdown", {
|
||||
params = "",
|
||||
description = "shutdown server",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
minetest.log("action", name .. " shuts down server")
|
||||
minetest.request_shutdown()
|
||||
minetest.chat_send_all("*** Server shutting down (operator request).")
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("ban", {
|
||||
params = "<name>",
|
||||
description = "ban IP of player",
|
||||
privs = {ban=true},
|
||||
func = function(name, param)
|
||||
if param == "" then
|
||||
minetest.chat_send_player(name, "Ban list: " .. minetest.get_ban_list())
|
||||
return
|
||||
end
|
||||
if not minetest.env:get_player_by_name(param) then
|
||||
minetest.chat_send_player(name, "No such player")
|
||||
return
|
||||
end
|
||||
if not minetest.ban_player(param) then
|
||||
minetest.chat_send_player(name, "Failed to ban player")
|
||||
else
|
||||
local desc = minetest.get_ban_description(param)
|
||||
minetest.chat_send_player(name, "Banned " .. desc .. ".")
|
||||
minetest.log("action", name .. " bans " .. desc .. ".")
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("unban", {
|
||||
params = "<name/ip>",
|
||||
description = "remove IP ban",
|
||||
privs = {ban=true},
|
||||
func = function(name, param)
|
||||
if not minetest.unban_player_or_ip(param) then
|
||||
minetest.chat_send_player(name, "Failed to unban player/IP")
|
||||
else
|
||||
minetest.chat_send_player(name, "Unbanned " .. param)
|
||||
minetest.log("action", name .. " unbans " .. param)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("clearobjects", {
|
||||
params = "",
|
||||
description = "clear all objects in world",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
minetest.log("action", name .. " clears all objects")
|
||||
minetest.chat_send_all("Clearing all objects. This may take long. You may experience a timeout. (by " .. name .. ")")
|
||||
minetest.env:clear_objects()
|
||||
minetest.log("action", "object clearing done")
|
||||
minetest.chat_send_all("*** Cleared all objects.")
|
||||
end,
|
||||
})
|
||||
|
||||
@@ -16,4 +16,11 @@ minetest.digprop_woodlike = digprop_err
|
||||
minetest.digprop_leaveslike = digprop_err
|
||||
minetest.digprop_glasslike = digprop_err
|
||||
|
||||
minetest.node_metadata_inventory_move_allow_all = function()
|
||||
minetest.log("info", "WARNING: minetest.node_metadata_inventory_move_allow_all is obsolete and does nothing.")
|
||||
end
|
||||
|
||||
minetest.add_to_creative_inventory = function(itemstring)
|
||||
minetest.log('info', "WARNING: minetest.add_to_creative_inventory: This function is deprecated and does nothing.")
|
||||
end
|
||||
|
||||
|
||||
19
builtin/detached_inventory.lua
Normal file
19
builtin/detached_inventory.lua
Normal file
@@ -0,0 +1,19 @@
|
||||
-- Minetest: builtin/detached_inventory.lua
|
||||
|
||||
minetest.detached_inventories = {}
|
||||
|
||||
function minetest.create_detached_inventory(name, callbacks)
|
||||
local stuff = {}
|
||||
stuff.name = name
|
||||
if callbacks then
|
||||
stuff.allow_move = callbacks.allow_move
|
||||
stuff.allow_put = callbacks.allow_put
|
||||
stuff.allow_take = callbacks.allow_take
|
||||
stuff.on_move = callbacks.on_move
|
||||
stuff.on_put = callbacks.on_put
|
||||
stuff.on_take = callbacks.on_take
|
||||
end
|
||||
minetest.detached_inventories[name] = stuff
|
||||
return minetest.create_detached_inventory_raw(name)
|
||||
end
|
||||
|
||||
228
builtin/item.lua
228
builtin/item.lua
@@ -124,55 +124,84 @@ end
|
||||
function minetest.item_place_node(itemstack, placer, pointed_thing)
|
||||
local item = itemstack:peek_item()
|
||||
local def = itemstack:get_definition()
|
||||
if def.type == "node" and pointed_thing.type == "node" then
|
||||
local pos = pointed_thing.above
|
||||
local oldnode = minetest.env:get_node(pos)
|
||||
local olddef = ItemStack({name=oldnode.name}):get_definition()
|
||||
|
||||
if not olddef.buildable_to then
|
||||
minetest.log("info", placer:get_player_name() .. " tried to place"
|
||||
.. " node in invalid position " .. minetest.pos_to_string(pos)
|
||||
.. ", replacing " .. oldnode.name)
|
||||
return
|
||||
end
|
||||
|
||||
minetest.log("action", placer:get_player_name() .. " places node "
|
||||
.. def.name .. " at " .. minetest.pos_to_string(pos))
|
||||
|
||||
local newnode = {name = def.name, param1 = 0, param2 = 0}
|
||||
|
||||
-- Calculate direction for wall mounted stuff like torches and signs
|
||||
if def.paramtype2 == 'wallmounted' then
|
||||
local under = pointed_thing.under
|
||||
local above = pointed_thing.above
|
||||
local dir = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z}
|
||||
newnode.param2 = minetest.dir_to_wallmounted(dir)
|
||||
-- Calculate the direction for furnaces and chests and stuff
|
||||
elseif def.paramtype2 == 'facedir' then
|
||||
local placer_pos = placer:getpos()
|
||||
if placer_pos then
|
||||
local dir = {x = pos.x - placer_pos.x, y = pos.y - placer_pos.y, z = pos.z - placer_pos.z}
|
||||
newnode.param2 = minetest.dir_to_facedir(dir)
|
||||
minetest.log("action", "facedir: " .. newnode.param2)
|
||||
end
|
||||
end
|
||||
|
||||
-- Add node and update
|
||||
minetest.env:add_node(pos, newnode)
|
||||
|
||||
-- Run callback
|
||||
if def.after_place_node then
|
||||
def.after_place_node(pos, placer)
|
||||
end
|
||||
|
||||
-- Run script hook (deprecated)
|
||||
local _, callback
|
||||
for _, callback in ipairs(minetest.registered_on_placenodes) do
|
||||
callback(pos, newnode, placer)
|
||||
end
|
||||
|
||||
itemstack:take_item()
|
||||
if def.type ~= "node" or pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local under = pointed_thing.under
|
||||
local oldnode_under = minetest.env:get_node(under)
|
||||
local olddef_under = ItemStack({name=oldnode_under.name}):get_definition()
|
||||
olddef_under = olddef_under or minetest.nodedef_default
|
||||
local above = pointed_thing.above
|
||||
local oldnode_above = minetest.env:get_node(above)
|
||||
local olddef_above = ItemStack({name=oldnode_above.name}):get_definition()
|
||||
olddef_above = olddef_above or minetest.nodedef_default
|
||||
|
||||
if not olddef_above.buildable_to and not olddef_under.buildable_to then
|
||||
minetest.log("info", placer:get_player_name() .. " tried to place"
|
||||
.. " node in invalid position " .. minetest.pos_to_string(above)
|
||||
.. ", replacing " .. oldnode_above.name)
|
||||
return
|
||||
end
|
||||
|
||||
-- Place above pointed node
|
||||
local place_to = {x = above.x, y = above.y, z = above.z}
|
||||
|
||||
-- If node under is buildable_to, place into it instead (eg. snow)
|
||||
if olddef_under.buildable_to then
|
||||
minetest.log("info", "node under is buildable to")
|
||||
place_to = {x = under.x, y = under.y, z = under.z}
|
||||
end
|
||||
|
||||
minetest.log("action", placer:get_player_name() .. " places node "
|
||||
.. def.name .. " at " .. minetest.pos_to_string(place_to))
|
||||
|
||||
local oldnode = minetest.env:get_node(place_to)
|
||||
local newnode = {name = def.name, param1 = 0, param2 = 0}
|
||||
|
||||
-- Calculate direction for wall mounted stuff like torches and signs
|
||||
if def.paramtype2 == 'wallmounted' then
|
||||
local dir = {
|
||||
x = under.x - above.x,
|
||||
y = under.y - above.y,
|
||||
z = under.z - above.z
|
||||
}
|
||||
newnode.param2 = minetest.dir_to_wallmounted(dir)
|
||||
-- Calculate the direction for furnaces and chests and stuff
|
||||
elseif def.paramtype2 == 'facedir' then
|
||||
local placer_pos = placer:getpos()
|
||||
if placer_pos then
|
||||
local dir = {
|
||||
x = above.x - placer_pos.x,
|
||||
y = above.y - placer_pos.y,
|
||||
z = above.z - placer_pos.z
|
||||
}
|
||||
newnode.param2 = minetest.dir_to_facedir(dir)
|
||||
minetest.log("action", "facedir: " .. newnode.param2)
|
||||
end
|
||||
end
|
||||
|
||||
-- Add node and update
|
||||
minetest.env:add_node(place_to, newnode)
|
||||
|
||||
-- Run callback
|
||||
if def.after_place_node then
|
||||
-- Copy place_to because callback can modify it
|
||||
local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
|
||||
def.after_place_node(place_to_copy, placer)
|
||||
end
|
||||
|
||||
-- Run script hook
|
||||
local _, callback
|
||||
for _, callback in ipairs(minetest.registered_on_placenodes) do
|
||||
-- Copy pos and node because callback can modify them
|
||||
local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
|
||||
local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2}
|
||||
local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2}
|
||||
callback(place_to_copy, newnode_copy, placer, oldnode_copy)
|
||||
end
|
||||
|
||||
itemstack:take_item()
|
||||
return itemstack
|
||||
end
|
||||
|
||||
@@ -198,10 +227,12 @@ function minetest.item_drop(itemstack, dropper, pos)
|
||||
local v = dropper:get_look_dir()
|
||||
local p = {x=pos.x+v.x, y=pos.y+1.5+v.y, z=pos.z+v.z}
|
||||
local obj = minetest.env:add_item(p, itemstack)
|
||||
v.x = v.x*2
|
||||
v.y = v.y*2 + 1
|
||||
v.z = v.z*2
|
||||
obj:setvelocity(v)
|
||||
if obj then
|
||||
v.x = v.x*2
|
||||
v.y = v.y*2 + 1
|
||||
v.z = v.z*2
|
||||
obj:setvelocity(v)
|
||||
end
|
||||
else
|
||||
minetest.env:add_item(pos, itemstack)
|
||||
end
|
||||
@@ -222,16 +253,29 @@ function minetest.node_punch(pos, node, puncher)
|
||||
-- Run script hook
|
||||
local _, callback
|
||||
for _, callback in ipairs(minetest.registered_on_punchnodes) do
|
||||
callback(pos, node, puncher)
|
||||
-- Copy pos and node because callback can modify them
|
||||
local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
|
||||
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
|
||||
callback(pos_copy, node_copy, puncher)
|
||||
end
|
||||
end
|
||||
|
||||
function minetest.handle_node_drops(pos, drops, digger)
|
||||
-- Add dropped items to object's inventory
|
||||
if digger:get_inventory() then
|
||||
local _, dropped_item
|
||||
for _, dropped_item in ipairs(drops) do
|
||||
digger:get_inventory():add_item("main", dropped_item)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function minetest.node_dig(pos, node, digger)
|
||||
minetest.debug("node_dig")
|
||||
|
||||
local def = ItemStack({name=node.name}):get_definition()
|
||||
if not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) then
|
||||
-- Check if def ~= 0 because we always want to be able to remove unknown nodes
|
||||
if #def ~= 0 and not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) then
|
||||
minetest.debug("not diggable")
|
||||
minetest.log("info", digger:get_player_name() .. " tried to dig "
|
||||
.. node.name .. " which is not diggable "
|
||||
@@ -242,29 +286,20 @@ function minetest.node_dig(pos, node, digger)
|
||||
minetest.log('action', digger:get_player_name() .. " digs "
|
||||
.. node.name .. " at " .. minetest.pos_to_string(pos))
|
||||
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
local wielded = digger:get_wielded_item()
|
||||
local drops = minetest.get_node_drops(node.name, wielded:get_name())
|
||||
local wielded = digger:get_wielded_item()
|
||||
local drops = minetest.get_node_drops(node.name, wielded:get_name())
|
||||
|
||||
-- Wear out tool
|
||||
tp = wielded:get_tool_capabilities()
|
||||
dp = minetest.get_dig_params(def.groups, tp)
|
||||
wielded:add_wear(dp.wear)
|
||||
digger:set_wielded_item(wielded)
|
||||
|
||||
-- Add dropped items to object's inventory
|
||||
if digger:get_inventory() then
|
||||
local _, dropped_item
|
||||
for _, dropped_item in ipairs(drops) do
|
||||
digger:get_inventory():add_item("main", dropped_item)
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Wear out tool
|
||||
local tp = wielded:get_tool_capabilities()
|
||||
local dp = minetest.get_dig_params(def.groups, tp)
|
||||
wielded:add_wear(dp.wear)
|
||||
digger:set_wielded_item(wielded)
|
||||
|
||||
local oldnode = nil
|
||||
-- Handle drops
|
||||
minetest.handle_node_drops(pos, drops, digger)
|
||||
|
||||
local oldmetadata = nil
|
||||
if def.after_dig_node then
|
||||
oldnode = node;
|
||||
oldmetadata = minetest.env:get_meta(pos):to_table()
|
||||
end
|
||||
|
||||
@@ -273,51 +308,22 @@ function minetest.node_dig(pos, node, digger)
|
||||
|
||||
-- Run callback
|
||||
if def.after_dig_node then
|
||||
def.after_dig_node(pos, oldnode, oldmetadata, digger)
|
||||
-- Copy pos and node because callback can modify them
|
||||
local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
|
||||
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
|
||||
def.after_dig_node(pos_copy, node_copy, oldmetadata, digger)
|
||||
end
|
||||
|
||||
-- Run script hook (deprecated)
|
||||
-- Run script hook
|
||||
local _, callback
|
||||
for _, callback in ipairs(minetest.registered_on_dignodes) do
|
||||
callback(pos, node, digger)
|
||||
-- Copy pos and node because callback can modify them
|
||||
local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
|
||||
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
|
||||
callback(pos_copy, node_copy, digger)
|
||||
end
|
||||
end
|
||||
|
||||
function minetest.node_metadata_inventory_move_allow_all(pos, from_list,
|
||||
from_index, to_list, to_index, count, player)
|
||||
minetest.log("verbose", "node_metadata_inventory_move_allow_all")
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
local from_stack = inv:get_stack(from_list, from_index)
|
||||
local taken_items = from_stack:take_item(count)
|
||||
inv:set_stack(from_list, from_index, from_stack)
|
||||
|
||||
local to_stack = inv:get_stack(to_list, to_index)
|
||||
to_stack:add_item(taken_items)
|
||||
inv:set_stack(to_list, to_index, to_stack)
|
||||
end
|
||||
|
||||
function minetest.node_metadata_inventory_offer_allow_all(pos, listname, index, stack, player)
|
||||
minetest.log("verbose", "node_metadata_inventory_offer_allow_all")
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local the_stack = inv:get_stack(listname, index)
|
||||
the_stack:add_item(stack)
|
||||
inv:set_stack(listname, index, the_stack)
|
||||
return ItemStack("")
|
||||
end
|
||||
|
||||
function minetest.node_metadata_inventory_take_allow_all(pos, listname, index, count, player)
|
||||
minetest.log("verbose", "node_metadata_inventory_take_allow_all")
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local the_stack = inv:get_stack(listname, index)
|
||||
local taken_items = the_stack:take_item(count)
|
||||
inv:set_stack(listname, index, the_stack)
|
||||
return taken_items
|
||||
end
|
||||
|
||||
-- This is used to allow mods to redefine minetest.item_place and so on
|
||||
-- NOTE: This is not the preferred way. Preferred way is to provide enough
|
||||
-- callbacks to not require redefining global functions. -celeron55
|
||||
|
||||
@@ -244,6 +244,7 @@ minetest.register_item(":unknown", {
|
||||
inventory_image = "unknown_item.png",
|
||||
on_place = minetest.item_place,
|
||||
on_drop = minetest.item_drop,
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
minetest.register_node(":air", {
|
||||
@@ -258,6 +259,7 @@ minetest.register_node(":air", {
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
air_equivalent = true,
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
minetest.register_node(":ignore", {
|
||||
@@ -272,23 +274,15 @@ minetest.register_node(":ignore", {
|
||||
diggable = false,
|
||||
buildable_to = true, -- A way to remove accidentally placed ignores
|
||||
air_equivalent = true,
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
-- The hand (bare definition)
|
||||
minetest.register_item(":", {
|
||||
type = "none",
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
--
|
||||
-- Creative inventory
|
||||
--
|
||||
|
||||
minetest.creative_inventory = {}
|
||||
|
||||
minetest.add_to_creative_inventory = function(itemstring)
|
||||
table.insert(minetest.creative_inventory, itemstring)
|
||||
end
|
||||
|
||||
--
|
||||
-- Callback registration
|
||||
--
|
||||
@@ -299,6 +293,12 @@ local function make_registration()
|
||||
return t, registerfunc
|
||||
end
|
||||
|
||||
local function make_registration_reverse()
|
||||
local t = {}
|
||||
local registerfunc = function(func) table.insert(t, 1, func) end
|
||||
return t, registerfunc
|
||||
end
|
||||
|
||||
minetest.registered_on_chat_messages, minetest.register_on_chat_message = make_registration()
|
||||
minetest.registered_globalsteps, minetest.register_globalstep = make_registration()
|
||||
minetest.registered_on_punchnodes, minetest.register_on_punchnode = make_registration()
|
||||
@@ -310,4 +310,5 @@ minetest.registered_on_dieplayers, minetest.register_on_dieplayer = make_registr
|
||||
minetest.registered_on_respawnplayers, minetest.register_on_respawnplayer = make_registration()
|
||||
minetest.registered_on_joinplayers, minetest.register_on_joinplayer = make_registration()
|
||||
minetest.registered_on_leaveplayers, minetest.register_on_leaveplayer = make_registration()
|
||||
minetest.registered_on_player_receive_fields, minetest.register_on_player_receive_fields = make_registration_reverse()
|
||||
|
||||
|
||||
@@ -44,5 +44,5 @@ minetest.register_privilege("fast", {
|
||||
description = "Can walk fast using the fast_move mode",
|
||||
give_to_singleplayer = false,
|
||||
})
|
||||
|
||||
minetest.register_privilege("rollback", "Can use the rollback functionality")
|
||||
|
||||
|
||||
247
doc/lua_api.txt
247
doc/lua_api.txt
@@ -254,9 +254,9 @@ Nodes are passed by value between Lua and the engine.
|
||||
They are represented by a table:
|
||||
{name="name", param1=num, param2=num}
|
||||
|
||||
param1 and param2 are 8 bit and 4 bit integers, respectively. The engine
|
||||
uses them for certain automated functions. If you don't use these
|
||||
functions, you can use them to store arbitrary values.
|
||||
param1 and param2 are 8 bit integers. The engine uses them for certain
|
||||
automated functions. If you don't use these functions, you can use them to
|
||||
store arbitrary values.
|
||||
|
||||
The functions of param1 and param2 are determined by certain fields in the
|
||||
node definition:
|
||||
@@ -423,7 +423,7 @@ effective towards.
|
||||
|
||||
Groups in crafting recipes
|
||||
---------------------------
|
||||
An example:
|
||||
An example: Make meat soup from any meat, any water and any bowl
|
||||
{
|
||||
output = 'food:meat_soup_raw',
|
||||
recipe = {
|
||||
@@ -431,7 +431,13 @@ An example:
|
||||
{'group:water'},
|
||||
{'group:bowl'},
|
||||
},
|
||||
preserve = {'group:bowl'}, -- Not implemented yet (TODO)
|
||||
-- preserve = {'group:bowl'}, -- Not implemented yet (TODO)
|
||||
}
|
||||
An another example: Make red wool from white wool and red dye
|
||||
{
|
||||
type = 'shapeless',
|
||||
output = 'wool:red',
|
||||
recipe = {'wool:white', 'group:dye,basecolor_red'},
|
||||
}
|
||||
|
||||
Special groups
|
||||
@@ -447,6 +453,9 @@ Special groups
|
||||
- 2: node is removed without tool wear after 0.5 seconds or so
|
||||
(rail, sign)
|
||||
- 3: node is removed without tool wear immediately (torch)
|
||||
- disable_jump: Player (and possibly other things) cannot jump from node
|
||||
- fall_damage_add_percent: damage speed = speed * (1 + value/100)
|
||||
- bouncy: value is bounce speed in percent
|
||||
|
||||
Known damage and digging time defining groups
|
||||
----------------------------------------------
|
||||
@@ -672,10 +681,12 @@ Examples:
|
||||
|
||||
Elements:
|
||||
|
||||
invsize[<W>,<H>;]
|
||||
size[<W>,<H>]
|
||||
^ Define the size of the menu in inventory slots
|
||||
^ deprecated: invsize[<W>,<H>;]
|
||||
|
||||
list[<inventory location>;<list name>;<X>,<Y>;<W>,<H>;]
|
||||
list[<inventory location>;<list name>;<X>,<Y>;<W>,<H>;<starting item index>]
|
||||
^ Show an inventory list
|
||||
|
||||
image[<X>,<Y>;<W>,<H>;<texture name>]
|
||||
@@ -684,20 +695,53 @@ image[<X>,<Y>;<W>,<H>;<texture name>]
|
||||
|
||||
field[<X>,<Y>;<W>,<H>;<name>;<label>;<default>]
|
||||
^ Textual field; will be sent to server when a button is clicked
|
||||
^ x and y position the field relative to the top left of the menu
|
||||
^ w and h are the size of the field
|
||||
^ fields are a set height, but will be vertically centred on h
|
||||
^ Position and size units are inventory slots
|
||||
^ name is the name of the field as returned in fields to on_receive_fields
|
||||
^ label, if not blank, will be text printed on the top left above the field
|
||||
^ default is the default value of the field
|
||||
^ default may contain variable references such as '${text}' which
|
||||
will fill the value from the metadata value 'text'
|
||||
^ Note: no extra text or more than a single variable is supported ATM.
|
||||
|
||||
field[<name>;<label>;<default>]
|
||||
^ as above but without position/size units
|
||||
^ special field for creating simple forms, such as sign text input
|
||||
^ must be used without a size[] element
|
||||
^ a 'Proceed' button will be added automatically
|
||||
|
||||
label[<X>,<Y>;<label>]
|
||||
^ x and y work as per field
|
||||
^ label is the text on the label
|
||||
^ Position and size units are inventory slots
|
||||
^ Not implemented
|
||||
|
||||
button[<X>,<Y>;<W>,<H>;<name>;<label>]
|
||||
^ Clickable button. When clicked, fields will be sent.
|
||||
^ Button will be visible as a field, with the value "active".
|
||||
^ x, y and name work as per field
|
||||
^ w and h are the size of the button
|
||||
^ label is the text on the button
|
||||
^ Position and size units are inventory slots
|
||||
^ Not implemented
|
||||
|
||||
image_button[<X>,<Y>;<W>,<H>;<texture name>;<name>;<label>]
|
||||
^ x, y, w, h, and name work as per button
|
||||
^ image is the filename of an image
|
||||
^ Position and size units are inventory slots
|
||||
|
||||
button_exit[<X>,<Y>;<W>,<H>;<name>;<label>]
|
||||
^ When clicked, fields will be sent and the form will quit.
|
||||
|
||||
image_button_exit[<X>,<Y>;<W>,<H>;<texture name>;<name>;<label>]
|
||||
^ When clicked, fields will be sent and the form will quit.
|
||||
|
||||
Inventory location:
|
||||
|
||||
- "context": Selected node metadata (deprecated: "current_name")
|
||||
- "current_player": Player to whom the menu is shown
|
||||
- "player:<name>": Any player
|
||||
- "nodemeta:<X>,<Y>,<Z>": Any node metadata
|
||||
- "detached:<name>": A detached inventory
|
||||
|
||||
Helper functions
|
||||
-----------------
|
||||
@@ -718,6 +762,8 @@ minetest namespace reference
|
||||
minetest.get_current_modname() -> string
|
||||
minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname"
|
||||
^ Useful for loading additional .lua modules or static data from mod
|
||||
minetest.get_modnames() -> list of installed mods
|
||||
^ Return a list of installed mods, sorted alphabetically
|
||||
minetest.get_worldpath() -> eg. "/home/user/.minetest/world"
|
||||
^ Useful for storing custom data
|
||||
minetest.is_singleplayer()
|
||||
@@ -740,11 +786,11 @@ minetest.register_craft(recipe)
|
||||
Global callback registration functions: (Call these only at load time)
|
||||
minetest.register_globalstep(func(dtime))
|
||||
^ Called every server step, usually interval of 0.05s
|
||||
minetest.register_on_placenode(func(pos, newnode, placer))
|
||||
minetest.register_on_placenode(func(pos, newnode, placer, oldnode))
|
||||
^ Called when a node has been placed
|
||||
^ Deprecated: Use on_construct or after_place_node in node definition instead
|
||||
minetest.register_on_dignode(func(pos, oldnode, digger))
|
||||
^ Called when a node has been dug. digger can be nil.
|
||||
^ Called when a node has been dug.
|
||||
^ Deprecated: Use on_destruct or after_dig_node in node definition instead
|
||||
minetest.register_on_punchnode(func(pos, node, puncher))
|
||||
^ Called when a node is punched
|
||||
@@ -764,6 +810,11 @@ minetest.register_on_joinplayer(func(ObjectRef))
|
||||
minetest.register_on_leaveplayer(func(ObjectRef))
|
||||
^ Called when a player leaves the game
|
||||
minetest.register_on_chat_message(func(name, message))
|
||||
^ Called always when a player says something
|
||||
minetest.register_on_player_receive_fields(func(player, formname, fields))
|
||||
^ Called when a button is pressed in player's inventory form
|
||||
^ Newest functions are called first
|
||||
^ If function returns true, remaining functions are not called
|
||||
|
||||
Other registration functions:
|
||||
minetest.register_chatcommand(cmd, chatcommand definition)
|
||||
@@ -808,6 +859,10 @@ Inventory:
|
||||
minetest.get_inventory(location) -> InvRef
|
||||
^ location = eg. {type="player", name="celeron55"}
|
||||
{type="node", pos={x=, y=, z=}}
|
||||
{type="detached", name="creative"}
|
||||
minetest.create_detached_inventory(name, callbacks) -> InvRef
|
||||
^ callbacks: See "Detached inventory callbacks"
|
||||
^ Creates a detached inventory. If it already exists, it is cleared.
|
||||
|
||||
Item handling:
|
||||
minetest.inventorycube(img1, img2, img3)
|
||||
@@ -836,6 +891,20 @@ minetest.get_craft_recipe(output) -> input
|
||||
^ input.items = for example { stack 1, stack 2, stack 3, stack 4,
|
||||
stack 5, stack 6, stack 7, stack 8, stack 9 }
|
||||
^ input.items = nil if no recipe found
|
||||
minetest.handle_node_drops(pos, drops, digger)
|
||||
^ drops: list of itemstrings
|
||||
^ Handles drops from nodes after digging: Default action is to put them into
|
||||
digger's inventory
|
||||
^ Can be overridden to get different functionality (eg. dropping items on
|
||||
ground)
|
||||
|
||||
Rollbacks:
|
||||
minetest.rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
|
||||
^ Find who has done something to a node, or near a node
|
||||
^ actor: "player:<name>", also "liquid".
|
||||
minetest.rollback_revert_actions_by(actor, seconds) -> bool, log messages
|
||||
^ Revert latest actions of someone
|
||||
^ actor: "player:<name>", also "liquid".
|
||||
|
||||
Defaults for the on_* item definition functions:
|
||||
(These return the leftover itemstack)
|
||||
@@ -868,6 +937,16 @@ minetest.after(time, func, param)
|
||||
^ Call function after time seconds
|
||||
^ param is optional; to pass multiple parameters, pass a table.
|
||||
|
||||
Server:
|
||||
minetest.request_shutdown() -> request for server shutdown
|
||||
minetest.get_server_status() -> server status string
|
||||
|
||||
Bans:
|
||||
minetest.get_ban_list() -> ban list (same as minetest.get_ban_description(""))
|
||||
minetest.get_ban_description(ip_or_name) -> ban description (string)
|
||||
minetest.ban_player(name) -> ban a player
|
||||
minetest.unban_player_or_ip(name) -> unban player or IP address
|
||||
|
||||
Random:
|
||||
minetest.get_connected_players() -> list of ObjectRefs
|
||||
minetest.hash_node_position({x=,y=,z=}) -> 48-bit integer
|
||||
@@ -939,12 +1018,14 @@ methods:
|
||||
^ Dig node with the same effects that a player would cause
|
||||
- punch_node(pos)
|
||||
^ Punch node with the same effects that a player would cause
|
||||
|
||||
- get_meta(pos) -- Get a NodeMetaRef at that position
|
||||
- get_node_timer(pos) -- Get NodeTimerRef
|
||||
|
||||
- add_entity(pos, name): Spawn Lua-defined entity at position
|
||||
^ Returns ObjectRef, or nil if failed
|
||||
- add_item(pos, item): Spawn item
|
||||
^ Returns ObjectRef, or nil if failed
|
||||
- get_meta(pos) -- Get a NodeMetaRef at that position
|
||||
- get_player_by_name(name) -- Get an ObjectRef to a player
|
||||
- get_objects_inside_radius(pos, radius)
|
||||
- set_timeofday(val): val: 0...1; 0 = midnight, 0.5 = midday
|
||||
@@ -955,6 +1036,8 @@ methods:
|
||||
^ nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
|
||||
- get_perlin(seeddiff, octaves, persistence, scale)
|
||||
^ Return world-specific perlin noise (int(worldseed)+seeddiff)
|
||||
- clear_objects()
|
||||
^ clear all objects in the environments
|
||||
Deprecated:
|
||||
- add_rat(pos): Add C++ rat object (no-op)
|
||||
- add_firefly(pos): Add C++ firefly object (no-op)
|
||||
@@ -973,6 +1056,26 @@ methods:
|
||||
- to_table() -> nil or {fields = {...}, inventory = {list1 = {}, ...}}
|
||||
- from_table(nil or {})
|
||||
^ See "Node Metadata"
|
||||
|
||||
NodeTimerRef: Node Timers - a high resolution persistent per-node timer
|
||||
- Can be gotten via minetest.env:get_node_timer(pos)
|
||||
methods:
|
||||
- set(timeout,elapsed)
|
||||
^ set a timer's state
|
||||
^ timeout is in seconds, and supports fractional values (0.1 etc)
|
||||
^ elapsed is in seconds, and supports fractional values (0.1 etc)
|
||||
^ will trigger the node's on_timer function after timeout-elapsed seconds
|
||||
- start(timeout)
|
||||
^ start a timer
|
||||
^ equivelent to set(timeout,0)
|
||||
- stop()
|
||||
^ stops the timer
|
||||
- get_timeout() -> current timeout in seconds
|
||||
^ if timeout is 0, timer is inactive
|
||||
- get_elapsed() -> current elapsed time in seconds
|
||||
^ the node's on_timer function will be called after timeout-elapsed seconds
|
||||
- is_started() -> boolean state of timer
|
||||
^ returns true if timer is started, otherwise false
|
||||
|
||||
ObjectRef: Moving things in the game are generally these
|
||||
(basically reference to a C++ ServerActiveObject)
|
||||
@@ -1024,6 +1127,8 @@ methods:
|
||||
- is_empty(listname): return true if list is empty
|
||||
- get_size(listname): get size of a list
|
||||
- set_size(listname, size): set size of a list
|
||||
- get_width(listname): get width of a list
|
||||
- set_width(listname, width): set width of list; currently used for crafting
|
||||
- get_stack(listname, i): get a copy of stack index i in list
|
||||
- set_stack(listname, i, stack): copy stack to index i in list
|
||||
- get_list(listname): return full list
|
||||
@@ -1219,30 +1324,29 @@ Node definition (register_node)
|
||||
drawtype = "normal", -- See "Node drawtypes"
|
||||
visual_scale = 1.0,
|
||||
tiles = {tile definition 1, def2, def3, def4, def5, def6},
|
||||
^ Textures of node; +Y, -Y, +X, -X, +Z, -Z (old field name: tile_images)
|
||||
^ List can be shortened to needed length
|
||||
^ Old field name: tile_images
|
||||
special_tiles = {tile definition 1, Tile definition 2},
|
||||
^ Special textures of node; used rarely (old field name: special_materials)
|
||||
^ List can be shortened to needed length
|
||||
^ Old field name: special_materials
|
||||
alpha = 255,
|
||||
post_effect_color = {a=0, r=0, g=0, b=0},
|
||||
paramtype = "none",
|
||||
paramtype2 = "none",
|
||||
is_ground_content = false,
|
||||
sunlight_propagates = false,
|
||||
walkable = true,
|
||||
pointable = true,
|
||||
diggable = true,
|
||||
climbable = false,
|
||||
buildable_to = false,
|
||||
drop = "",
|
||||
-- alternatively drop = { max_items = ..., items = { ... } }
|
||||
liquidtype = "none",
|
||||
liquid_alternative_flowing = "",
|
||||
liquid_alternative_source = "",
|
||||
liquid_viscosity = 0,
|
||||
light_source = 0,
|
||||
damage_per_second = 0,
|
||||
post_effect_color = {a=0, r=0, g=0, b=0}, -- If player is inside node
|
||||
paramtype = "none", -- See "Nodes"
|
||||
paramtype2 = "none", -- See "Nodes"
|
||||
is_ground_content = false, -- Currently not used for anything
|
||||
sunlight_propagates = false, -- If true, sunlight will go infinitely through this
|
||||
walkable = true, -- If true, objects collide with node
|
||||
pointable = true, -- If true, can be pointed at
|
||||
diggable = true, -- If false, can never be dug
|
||||
climbable = false, -- If true, can be climbed on (ladder)
|
||||
buildable_to = false, -- If true, placed nodes can replace this node
|
||||
drop = "", -- alternatively drop = { max_items = ..., items = { ... } }
|
||||
liquidtype = "none", -- "none"/"source"/"flowing"
|
||||
liquid_alternative_flowing = "", -- Flowing version of source liquid
|
||||
liquid_alternative_source = "", -- Source version of flowing liquid
|
||||
liquid_viscosity = 0, -- Higher viscosity = slower flow (max. 7)
|
||||
light_source = 0, -- Amount of light emitted by node
|
||||
damage_per_second = 0, -- If player is inside node, this damage is caused
|
||||
node_box = {type="regular"}, -- See "Node boxes"
|
||||
selection_box = {type="regular"}, -- See "Node boxes"
|
||||
legacy_facedir_simple = false, -- Support maps made in and before January 2012
|
||||
@@ -1280,44 +1384,42 @@ Node definition (register_node)
|
||||
on_punch = func(pos, node, puncher),
|
||||
^ default: minetest.node_punch
|
||||
^ By default: does nothing
|
||||
on_dig = func(pos, node, digger),
|
||||
on_dig = func(pos, node, digger),
|
||||
^ default: minetest.node_dig
|
||||
^ By default: checks privileges, wears out tool and removes node
|
||||
|
||||
on_timer = function(pos,elapsed),
|
||||
^ default: nil
|
||||
^ called by NodeTimers, see EnvRef and NodeTimerRef
|
||||
^ elapsed is the total time passed since the timer was started
|
||||
^ return true to run the timer for another cycle with the same timeout value
|
||||
|
||||
on_receive_fields = func(pos, formname, fields, sender),
|
||||
^ fields = {name1 = value1, name2 = value2, ...}
|
||||
^ Called when an UI form (eg. sign text input) returns data
|
||||
^ default: nil
|
||||
|
||||
on_metadata_inventory_move = func(pos, from_list, from_index,
|
||||
to_list, to_index, count, player),
|
||||
^ Called when a player wants to move items inside the metadata
|
||||
^ Should move items, or some items, if permitted. If not, should do
|
||||
nothing.
|
||||
^ The engine ensures the action is valid, i.e. the stack fits at the
|
||||
given position
|
||||
^ default: minetest.node_metadata_inventory_move_allow_all
|
||||
allow_metadata_inventory_move = func(pos, from_list, from_index,
|
||||
to_list, to_index, count, player),
|
||||
^ Called when a player wants to move items inside the inventory
|
||||
^ Return value: number of items allowed to move
|
||||
|
||||
allow_metadata_inventory_put = func(pos, listname, index, stack, player),
|
||||
^ Called when a player wants to put something into the inventory
|
||||
^ Return value: number of items allowed to put
|
||||
^ Return value: -1: Allow and don't modify item count in inventory
|
||||
|
||||
allow_metadata_inventory_take = func(pos, listname, index, stack, player),
|
||||
^ Called when a player wants to take something out of the inventory
|
||||
^ Return value: number of items allowed to take
|
||||
^ Return value: -1: Allow and don't modify item count in inventory
|
||||
|
||||
on_metadata_inventory_offer = func(pos, listname, index, stack, player),
|
||||
^ Called when a player wants to put something into the metadata
|
||||
inventory
|
||||
^ Should check if the action is permitted (the engine ensures the
|
||||
action is valid, i.e. the stack fits at the given position)
|
||||
^ If permitted, modify the metadata inventory and return the
|
||||
"leftover" stack (normally nil).
|
||||
^ If not permitted, return itemstack.
|
||||
^ default: minetest.node_metadata_inventory_offer_allow_all
|
||||
|
||||
on_metadata_inventory_take = func(pos, listname, index, count, player),
|
||||
^ Called when a player wants to take something out of the metadata
|
||||
inventory
|
||||
^ Should check if the action is permitted (the engine ensures the
|
||||
action is valid, i.e. there's a stack of at least “count” items at
|
||||
that position)
|
||||
^ If permitted, modify the metadata inventory and return the
|
||||
stack of items
|
||||
^ If not permitted, return nil.
|
||||
^ default: minetest.node_metadata_inventory_take_allow_all
|
||||
on_metadata_inventory_move = func(pos, from_list, from_index,
|
||||
to_list, to_index, count, player),
|
||||
on_metadata_inventory_put = func(pos, listname, index, stack, player),
|
||||
on_metadata_inventory_take = func(pos, listname, index, stack, player),
|
||||
^ Called after the actual action has happened, according to what was allowed.
|
||||
^ No return value
|
||||
}
|
||||
|
||||
Recipe for register_craft: (shaped)
|
||||
@@ -1374,3 +1476,26 @@ Chatcommand definition (register_chatcommand)
|
||||
func = function(name, param), -- called when command is run
|
||||
}
|
||||
|
||||
Detached inventory callbacks
|
||||
{
|
||||
allow_move = func(inv, from_list, from_index, to_list, to_index, count, player),
|
||||
^ Called when a player wants to move items inside the inventory
|
||||
^ Return value: number of items allowed to move
|
||||
|
||||
allow_put = func(inv, listname, index, stack, player),
|
||||
^ Called when a player wants to put something into the inventory
|
||||
^ Return value: number of items allowed to put
|
||||
^ Return value: -1: Allow and don't modify item count in inventory
|
||||
|
||||
allow_take = func(inv, listname, index, stack, player),
|
||||
^ Called when a player wants to take something out of the inventory
|
||||
^ Return value: number of items allowed to take
|
||||
^ Return value: -1: Allow and don't modify item count in inventory
|
||||
|
||||
on_move = func(inv, from_list, from_index, to_list, to_index, count, player),
|
||||
on_put = func(inv, listname, index, stack, player),
|
||||
on_take = func(inv, listname, index, stack, player),
|
||||
^ Called after the actual action has happened, according to what was allowed.
|
||||
^ No return value
|
||||
}
|
||||
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
=============================
|
||||
Minetest World Format 22...23
|
||||
Minetest World Format 22...25
|
||||
=============================
|
||||
|
||||
This applies to a world format carrying the block serialization version
|
||||
22...23, used at least in
|
||||
- 0.4.dev-20120322 ... 0.4.dev-20120606
|
||||
- 0.4.0.
|
||||
22...25, used at least in
|
||||
- 0.4.dev-20120322 ... 0.4.dev-20120606 (22...23)
|
||||
- 0.4.0 (23)
|
||||
- 24 was never released as stable and existed for ~2 days
|
||||
|
||||
The block serialization version does not fully specify every aspect of this
|
||||
format; if compliance with this format is to be checked, it needs to be
|
||||
@@ -262,17 +263,26 @@ u8 flags
|
||||
|
||||
u8 content_width
|
||||
- Number of bytes in the content (param0) fields of nodes
|
||||
- Always 1
|
||||
if map format version <= 23:
|
||||
- Always 1
|
||||
if map format version >= 24:
|
||||
- Always 2
|
||||
|
||||
u8 params_width
|
||||
- Number of bytes used for parameters per node
|
||||
- Always 2
|
||||
|
||||
zlib-compressed node data:
|
||||
- content:
|
||||
u8[4096]: param0 fields
|
||||
u8[4096]: param1 fields
|
||||
u8[4096]: param2 fields
|
||||
if content_width == 1:
|
||||
- content:
|
||||
u8[4096]: param0 fields
|
||||
u8[4096]: param1 fields
|
||||
u8[4096]: param2 fields
|
||||
if content_width == 2:
|
||||
- content:
|
||||
u16[4096]: param0 fields
|
||||
u8[4096]: param1 fields
|
||||
u8[4096]: param2 fields
|
||||
- The location of a node in each of those arrays is (z*16*16 + y*16 + x).
|
||||
|
||||
zlib-compressed node metadata list
|
||||
@@ -285,9 +295,19 @@ zlib-compressed node metadata list
|
||||
u16 content_size
|
||||
u8[content_size] (content of metadata)
|
||||
|
||||
- unused node timers (version will be 24 when they are actually used):
|
||||
if version == 23:
|
||||
- Node timers
|
||||
if map format version == 23:
|
||||
u8 unused version (always 0)
|
||||
if map format version == 24: (NOTE: Not released as stable)
|
||||
u8 nodetimer_version
|
||||
if nodetimer_version == 0:
|
||||
(nothing else)
|
||||
if nodetimer_version == 1:
|
||||
u16 num_of_timers
|
||||
foreach num_of_timers:
|
||||
u16 timer position (z*16*16 + y*16 + x)
|
||||
s32 timeout*1000
|
||||
s32 elapsed*1000
|
||||
|
||||
u8 static object version:
|
||||
- Always 0
|
||||
@@ -317,17 +337,29 @@ foreach num_name_id_mappings
|
||||
u16 name_len
|
||||
u8[name_len] name
|
||||
|
||||
- Node timers
|
||||
if map format version == 25:
|
||||
u8 length of the data of a single timer (always 2+4+4=10)
|
||||
u16 num_of_timers
|
||||
foreach num_of_timers:
|
||||
u16 timer position (z*16*16 + y*16 + x)
|
||||
s32 timeout*1000
|
||||
s32 elapsed*1000
|
||||
|
||||
EOF.
|
||||
|
||||
Format of nodes
|
||||
----------------
|
||||
A node is composed of the u8 fields param0, param1 and param2.
|
||||
|
||||
The content id of a node is determined as so:
|
||||
- If param0 < 0x80,
|
||||
content_id = param0
|
||||
- Otherwise
|
||||
content_id = (param0<<4) + (param2>>4)
|
||||
if map format version <= 23:
|
||||
The content id of a node is determined as so:
|
||||
- If param0 < 0x80,
|
||||
content_id = param0
|
||||
- Otherwise
|
||||
content_id = (param0<<4) + (param2>>4)
|
||||
if map format version >= 24:
|
||||
The content id of a node is param0.
|
||||
|
||||
The purpose of param1 and param2 depend on the definition of the node.
|
||||
|
||||
|
||||
@@ -14,6 +14,14 @@ default = {}
|
||||
-- Load other files
|
||||
dofile(minetest.get_modpath("default").."/mapgen.lua")
|
||||
|
||||
-- Set a noticeable inventory formspec for players
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local cb = function(player)
|
||||
minetest.chat_send_player(player:get_player_name(), "This is the [minimal] \"Minimal Development Test\" game. Use [minetest_game] for the real thing.")
|
||||
end
|
||||
minetest.after(2.0, cb, player)
|
||||
end)
|
||||
|
||||
--
|
||||
-- Tool definition
|
||||
--
|
||||
@@ -1125,7 +1133,7 @@ minetest.register_node("default:sign_wall", {
|
||||
on_construct = function(pos)
|
||||
--local n = minetest.env:get_node(pos)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
meta:set_string("formspec", "hack:sign_text_input")
|
||||
meta:set_string("formspec", "field[text;;${text}]")
|
||||
meta:set_string("infotext", "\"\"")
|
||||
end,
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
@@ -1150,7 +1158,7 @@ minetest.register_node("default:chest", {
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
meta:set_string("formspec",
|
||||
"invsize[8,9;]"..
|
||||
"size[8,9]"..
|
||||
"list[current_name;main;0,0;8,4;]"..
|
||||
"list[current_player;main;0,5;8,4;]")
|
||||
meta:set_string("infotext", "Chest")
|
||||
@@ -1162,25 +1170,6 @@ minetest.register_node("default:chest", {
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("main")
|
||||
end,
|
||||
on_metadata_inventory_move = function(pos, from_list, from_index,
|
||||
to_list, to_index, count, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" moves stuff in chest at "..minetest.pos_to_string(pos))
|
||||
return minetest.node_metadata_inventory_move_allow_all(
|
||||
pos, from_list, from_index, to_list, to_index, count, player)
|
||||
end,
|
||||
on_metadata_inventory_offer = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" moves stuff to chest at "..minetest.pos_to_string(pos))
|
||||
return minetest.node_metadata_inventory_offer_allow_all(
|
||||
pos, listname, index, stack, player)
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, count, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" takes stuff from chest at "..minetest.pos_to_string(pos))
|
||||
return minetest.node_metadata_inventory_take_allow_all(
|
||||
pos, listname, index, count, player)
|
||||
end,
|
||||
})
|
||||
|
||||
local function has_locked_chest_privilege(meta, player)
|
||||
@@ -1207,7 +1196,7 @@ minetest.register_node("default:chest_locked", {
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
meta:set_string("formspec",
|
||||
"invsize[8,9;]"..
|
||||
"size[8,9]"..
|
||||
"list[current_name;main;0,0;8,4;]"..
|
||||
"list[current_player;main;0,5;8,4;]")
|
||||
meta:set_string("infotext", "Locked Chest")
|
||||
@@ -1220,53 +1209,55 @@ minetest.register_node("default:chest_locked", {
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("main")
|
||||
end,
|
||||
on_metadata_inventory_move = function(pos, from_list, from_index,
|
||||
to_list, to_index, count, player)
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
if not has_locked_chest_privilege(meta, player) then
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" tried to access a locked chest belonging to "..
|
||||
meta:get_string("owner").." at "..
|
||||
minetest.pos_to_string(pos))
|
||||
return
|
||||
return 0
|
||||
end
|
||||
return count
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
if not has_locked_chest_privilege(meta, player) then
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" tried to access a locked chest belonging to "..
|
||||
meta:get_string("owner").." at "..
|
||||
minetest.pos_to_string(pos))
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end,
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
if not has_locked_chest_privilege(meta, player) then
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" tried to access a locked chest belonging to "..
|
||||
meta:get_string("owner").." at "..
|
||||
minetest.pos_to_string(pos))
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end,
|
||||
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" moves stuff in locked chest at "..minetest.pos_to_string(pos))
|
||||
return minetest.node_metadata_inventory_move_allow_all(
|
||||
pos, from_list, from_index, to_list, to_index, count, player)
|
||||
end,
|
||||
on_metadata_inventory_offer = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
if not has_locked_chest_privilege(meta, player) then
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" tried to access a locked chest belonging to "..
|
||||
meta:get_string("owner").." at "..
|
||||
minetest.pos_to_string(pos))
|
||||
return stack
|
||||
end
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" moves stuff to locked chest at "..minetest.pos_to_string(pos))
|
||||
return minetest.node_metadata_inventory_offer_allow_all(
|
||||
pos, listname, index, stack, player)
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, count, player)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
if not has_locked_chest_privilege(meta, player) then
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" tried to access a locked chest belonging to "..
|
||||
meta:get_string("owner").." at "..
|
||||
minetest.pos_to_string(pos))
|
||||
return
|
||||
end
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" takes stuff from locked chest at "..minetest.pos_to_string(pos))
|
||||
return minetest.node_metadata_inventory_take_allow_all(
|
||||
pos, listname, index, count, player)
|
||||
end,
|
||||
})
|
||||
|
||||
default.furnace_inactive_formspec =
|
||||
"invsize[8,9;]"..
|
||||
"size[8,9]"..
|
||||
"image[2,2;1,1;default_furnace_fire_bg.png]"..
|
||||
"list[current_name;fuel;2,3;1,1;]"..
|
||||
"list[current_name;src;2,1;1,1;]"..
|
||||
@@ -1393,7 +1384,7 @@ minetest.register_abm({
|
||||
srcstack:take_item()
|
||||
inv:set_stack("src", 1, srcstack)
|
||||
else
|
||||
print("Could not insert '"..cooked.item.."'")
|
||||
print("Could not insert '"..cooked.item:to_string().."'")
|
||||
end
|
||||
meta:set_string("src_time", 0)
|
||||
end
|
||||
@@ -1405,7 +1396,7 @@ minetest.register_abm({
|
||||
meta:set_string("infotext","Furnace active: "..percent.."%")
|
||||
hacky_swap_node(pos,"default:furnace_active")
|
||||
meta:set_string("formspec",
|
||||
"invsize[8,9;]"..
|
||||
"size[8,9]"..
|
||||
"image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:"..
|
||||
(100-percent)..":default_furnace_fire_fg.png]"..
|
||||
"list[current_name;fuel;2,3;1,1;]"..
|
||||
@@ -1572,40 +1563,6 @@ minetest.register_craftitem("default:scorched_stuff", {
|
||||
inventory_image = "default_scorched_stuff.png",
|
||||
})
|
||||
|
||||
--
|
||||
-- Creative inventory
|
||||
--
|
||||
|
||||
minetest.add_to_creative_inventory('default:pick_mese')
|
||||
minetest.add_to_creative_inventory('default:pick_steel')
|
||||
minetest.add_to_creative_inventory('default:axe_steel')
|
||||
minetest.add_to_creative_inventory('default:shovel_steel')
|
||||
|
||||
minetest.add_to_creative_inventory('default:torch')
|
||||
minetest.add_to_creative_inventory('default:cobble')
|
||||
minetest.add_to_creative_inventory('default:dirt')
|
||||
minetest.add_to_creative_inventory('default:stone')
|
||||
minetest.add_to_creative_inventory('default:sand')
|
||||
minetest.add_to_creative_inventory('default:sandstone')
|
||||
minetest.add_to_creative_inventory('default:clay')
|
||||
minetest.add_to_creative_inventory('default:brick')
|
||||
minetest.add_to_creative_inventory('default:tree')
|
||||
minetest.add_to_creative_inventory('default:wood')
|
||||
minetest.add_to_creative_inventory('default:leaves')
|
||||
minetest.add_to_creative_inventory('default:cactus')
|
||||
minetest.add_to_creative_inventory('default:papyrus')
|
||||
minetest.add_to_creative_inventory('default:bookshelf')
|
||||
minetest.add_to_creative_inventory('default:glass')
|
||||
minetest.add_to_creative_inventory('default:fence_wood')
|
||||
minetest.add_to_creative_inventory('default:rail')
|
||||
minetest.add_to_creative_inventory('default:mese')
|
||||
minetest.add_to_creative_inventory('default:chest')
|
||||
minetest.add_to_creative_inventory('default:furnace')
|
||||
minetest.add_to_creative_inventory('default:sign_wall')
|
||||
minetest.add_to_creative_inventory('default:water_source')
|
||||
minetest.add_to_creative_inventory('default:lava_source')
|
||||
minetest.add_to_creative_inventory('default:ladder')
|
||||
|
||||
--
|
||||
-- Aliases for the current map generator outputs
|
||||
--
|
||||
@@ -1722,133 +1679,24 @@ function on_punchnode(p, node)
|
||||
end
|
||||
minetest.register_on_punchnode(on_punchnode)
|
||||
|
||||
local function handle_give_command(cmd, giver, receiver, stackstring)
|
||||
if not minetest.get_player_privs(giver)["give"] then
|
||||
minetest.chat_send_player(giver, "error: you don't have permission to give")
|
||||
return
|
||||
end
|
||||
minetest.debug("DEBUG: "..cmd..' invoked, stackstring="'..stackstring..'"')
|
||||
minetest.log(cmd..' invoked, stackstring="'..stackstring..'"')
|
||||
local itemstack = ItemStack(stackstring)
|
||||
if itemstack:is_empty() then
|
||||
minetest.chat_send_player(giver, 'error: cannot give an empty item')
|
||||
return
|
||||
elseif not itemstack:is_known() then
|
||||
minetest.chat_send_player(giver, 'error: cannot give an unknown item')
|
||||
return
|
||||
end
|
||||
local receiverref = minetest.env:get_player_by_name(receiver)
|
||||
if receiverref == nil then
|
||||
minetest.chat_send_player(giver, receiver..' is not a known player')
|
||||
return
|
||||
end
|
||||
local leftover = receiverref:get_inventory():add_item("main", itemstack)
|
||||
if leftover:is_empty() then
|
||||
partiality = ""
|
||||
elseif leftover:get_count() == itemstack:get_count() then
|
||||
partiality = "could not be "
|
||||
else
|
||||
partiality = "partially "
|
||||
end
|
||||
-- The actual item stack string may be different from what the "giver"
|
||||
-- entered (e.g. big numbers are always interpreted as 2^16-1).
|
||||
stackstring = itemstack:to_string()
|
||||
if giver == receiver then
|
||||
minetest.chat_send_player(giver, '"'..stackstring
|
||||
..'" '..partiality..'added to inventory.');
|
||||
else
|
||||
minetest.chat_send_player(giver, '"'..stackstring
|
||||
..'" '..partiality..'added to '..receiver..'\'s inventory.');
|
||||
minetest.chat_send_player(receiver, '"'..stackstring
|
||||
..'" '..partiality..'added to inventory.');
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_chat_message(function(name, message)
|
||||
--print("default on_chat_message: name="..dump(name).." message="..dump(message))
|
||||
local cmd = "/giveme"
|
||||
if message:sub(0, #cmd) == cmd then
|
||||
local stackstring = string.match(message, cmd.." (.*)")
|
||||
if stackstring == nil then
|
||||
minetest.chat_send_player(name, 'usage: '..cmd..' stackstring')
|
||||
return true -- Handled chat message
|
||||
end
|
||||
handle_give_command(cmd, name, name, stackstring)
|
||||
return true
|
||||
end
|
||||
local cmd = "/give"
|
||||
if message:sub(0, #cmd) == cmd then
|
||||
local receiver, stackstring = string.match(message, cmd.." ([%a%d_-]+) (.*)")
|
||||
if receiver == nil or stackstring == nil then
|
||||
minetest.chat_send_player(name, 'usage: '..cmd..' name stackstring')
|
||||
return true -- Handled chat message
|
||||
end
|
||||
handle_give_command(cmd, name, receiver, stackstring)
|
||||
return true
|
||||
end
|
||||
local cmd = "/spawnentity"
|
||||
if message:sub(0, #cmd) == cmd then
|
||||
if not minetest.get_player_privs(name)["give"] then
|
||||
minetest.chat_send_player(name, "you don't have permission to spawn (give)")
|
||||
return true -- Handled chat message
|
||||
end
|
||||
if not minetest.get_player_privs(name)["interact"] then
|
||||
minetest.chat_send_player(name, "you don't have permission to interact")
|
||||
return true -- Handled chat message
|
||||
end
|
||||
local entityname = string.match(message, cmd.." (.*)")
|
||||
if entityname == nil then
|
||||
minetest.chat_send_player(name, 'usage: '..cmd..' entityname')
|
||||
return true -- Handled chat message
|
||||
end
|
||||
print(cmd..' invoked, entityname="'..entityname..'"')
|
||||
local player = minetest.env:get_player_by_name(name)
|
||||
if player == nil then
|
||||
print("Unable to spawn entity, player is nil")
|
||||
return true -- Handled chat message
|
||||
end
|
||||
local p = player:getpos()
|
||||
p.y = p.y + 1
|
||||
minetest.env:add_entity(p, entityname)
|
||||
minetest.chat_send_player(name, '"'..entityname
|
||||
..'" spawned.');
|
||||
return true -- Handled chat message
|
||||
end
|
||||
local cmd = "/pulverize"
|
||||
if message:sub(0, #cmd) == cmd then
|
||||
local player = minetest.env:get_player_by_name(name)
|
||||
if player == nil then
|
||||
print("Unable to pulverize, player is nil")
|
||||
return true -- Handled chat message
|
||||
end
|
||||
if player:get_wielded_item():is_empty() then
|
||||
minetest.chat_send_player(name, 'Unable to pulverize, no item in hand.')
|
||||
else
|
||||
player:set_wielded_item(nil)
|
||||
minetest.chat_send_player(name, 'An item was pulverized.')
|
||||
end
|
||||
return true
|
||||
end
|
||||
end)
|
||||
|
||||
--
|
||||
-- Test some things
|
||||
--
|
||||
|
||||
local function test_get_craft_result()
|
||||
print("test_get_craft_result()")
|
||||
minetest.log("info", "test_get_craft_result()")
|
||||
-- normal
|
||||
local input = {
|
||||
method = "normal",
|
||||
width = 2,
|
||||
items = {"", "default:coal_lump", "", "default:stick"}
|
||||
}
|
||||
print("torch crafting input: "..dump(input))
|
||||
minetest.log("info", "torch crafting input: "..dump(input))
|
||||
local output, decremented_input = minetest.get_craft_result(input)
|
||||
print("torch crafting output: "..dump(output))
|
||||
print("torch crafting decremented input: "..dump(decremented_input))
|
||||
minetest.log("info", "torch crafting output: "..dump(output))
|
||||
minetest.log("info", "torch crafting decremented input: "..dump(decremented_input))
|
||||
assert(output.item)
|
||||
print("torch crafting output.item:to_table(): "..dump(output.item:to_table()))
|
||||
minetest.log("info", "torch crafting output.item:to_table(): "..dump(output.item:to_table()))
|
||||
assert(output.item:get_name() == "default:torch")
|
||||
assert(output.item:get_count() == 4)
|
||||
-- fuel
|
||||
@@ -1857,10 +1705,10 @@ local function test_get_craft_result()
|
||||
width = 1,
|
||||
items = {"default:coal_lump"}
|
||||
}
|
||||
print("coal fuel input: "..dump(input))
|
||||
minetest.log("info", "coal fuel input: "..dump(input))
|
||||
local output, decremented_input = minetest.get_craft_result(input)
|
||||
print("coal fuel output: "..dump(output))
|
||||
print("coal fuel decremented input: "..dump(decremented_input))
|
||||
minetest.log("info", "coal fuel output: "..dump(output))
|
||||
minetest.log("info", "coal fuel decremented input: "..dump(decremented_input))
|
||||
assert(output.time)
|
||||
assert(output.time > 0)
|
||||
-- cook
|
||||
@@ -1869,14 +1717,14 @@ local function test_get_craft_result()
|
||||
width = 1,
|
||||
items = {"default:cobble"}
|
||||
}
|
||||
print("cobble cooking input: "..dump(output))
|
||||
minetest.log("info", "cobble cooking input: "..dump(output))
|
||||
local output, decremented_input = minetest.get_craft_result(input)
|
||||
print("cobble cooking output: "..dump(output))
|
||||
print("cobble cooking decremented input: "..dump(decremented_input))
|
||||
minetest.log("info", "cobble cooking output: "..dump(output))
|
||||
minetest.log("info", "cobble cooking decremented input: "..dump(decremented_input))
|
||||
assert(output.time)
|
||||
assert(output.time > 0)
|
||||
assert(output.item)
|
||||
print("cobble cooking output.item:to_table(): "..dump(output.item:to_table()))
|
||||
minetest.log("info", "cobble cooking output.item:to_table(): "..dump(output.item:to_table()))
|
||||
assert(output.item:get_name() == "default:stone")
|
||||
assert(output.item:get_count() == 1)
|
||||
end
|
||||
|
||||
@@ -443,7 +443,7 @@ minetest.register_abm({
|
||||
})--]]
|
||||
|
||||
minetest.register_node("experimental:tester_node_1", {
|
||||
description = "Tester Node 1",
|
||||
description = "Tester Node 1 (construct/destruct/timer)",
|
||||
tile_images = {"wieldhand.png"},
|
||||
groups = {oddly_breakable_by_hand=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
@@ -455,6 +455,8 @@ minetest.register_node("experimental:tester_node_1", {
|
||||
experimental.print_to_everything("experimental:tester_node_1:on_construct("..minetest.pos_to_string(pos)..")")
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
meta:set_string("mine", "test")
|
||||
local timer = minetest.env:get_node_timer(pos)
|
||||
timer:start(4, 3)
|
||||
end,
|
||||
|
||||
after_place_node = function(pos, placer)
|
||||
@@ -478,6 +480,11 @@ minetest.register_node("experimental:tester_node_1", {
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
experimental.print_to_everything("experimental:tester_node_1:after_dig_node("..minetest.pos_to_string(pos)..")")
|
||||
end,
|
||||
|
||||
on_timer = function(pos, elapsed)
|
||||
experimental.print_to_everything("on_timer(): elapsed="..dump(elapsed))
|
||||
return true
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("experimental:tester_tool_1", {
|
||||
@@ -509,7 +516,7 @@ minetest.register_craft({
|
||||
|
||||
--[[minetest.register_on_joinplayer(function(player)
|
||||
minetest.after(3, function()
|
||||
player:set_inventory_formspec("invsize[8,7.5;]"..
|
||||
player:set_inventory_formspec("size[8,7.5]"..
|
||||
"image[1,0.6;1,2;player.png]"..
|
||||
"list[current_player;main;0,3.5;8,4;]"..
|
||||
"list[current_player;craft;3,0;3,3;]"..
|
||||
@@ -517,6 +524,67 @@ minetest.register_craft({
|
||||
end)
|
||||
end)]]
|
||||
|
||||
-- Create a detached inventory
|
||||
local inv = minetest.create_detached_inventory("test_inventory", {
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
experimental.print_to_everything("allow move asked")
|
||||
return count -- Allow all
|
||||
end,
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
experimental.print_to_everything("allow put asked")
|
||||
return 1 -- Allow only 1
|
||||
end,
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
experimental.print_to_everything("allow take asked")
|
||||
return 4 -- Allow 4 at max
|
||||
end,
|
||||
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
experimental.print_to_everything(player:get_player_name().." moved items")
|
||||
end,
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
experimental.print_to_everything(player:get_player_name().." put items")
|
||||
end,
|
||||
on_take = function(inv, listname, index, stack, player)
|
||||
experimental.print_to_everything(player:get_player_name().." took items")
|
||||
end,
|
||||
})
|
||||
inv:set_size("main", 4*6)
|
||||
inv:add_item("main", "experimental:tester_tool_1")
|
||||
inv:add_item("main", "experimental:tnt 5")
|
||||
|
||||
minetest.register_chatcommand("test1", {
|
||||
params = "",
|
||||
description = "Test 1: Modify player's inventory view",
|
||||
func = function(name, param)
|
||||
local player = minetest.env:get_player_by_name(name)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
player:set_inventory_formspec(
|
||||
"size[13,7.5]"..
|
||||
"image[6,0.6;1,2;player.png]"..
|
||||
"list[current_player;main;5,3.5;8,4;]"..
|
||||
"list[current_player;craft;8,0;3,3;]"..
|
||||
"list[current_player;craftpreview;12,1;1,1;]"..
|
||||
"list[detached:test_inventory;main;0,0;4,6;0]"..
|
||||
"button[0.5,7;2,1;button1;Button 1]"..
|
||||
"button_exit[2.5,7;2,1;button2;Exit Button]"
|
||||
)
|
||||
minetest.chat_send_player(name, "Done.");
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
experimental.print_to_everything("Inventory fields 1: player="..player:get_player_name()..", fields="..dump(fields))
|
||||
end)
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
experimental.print_to_everything("Inventory fields 2: player="..player:get_player_name()..", fields="..dump(fields))
|
||||
return true -- Disable the first callback
|
||||
end)
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
experimental.print_to_everything("Inventory fields 3: player="..player:get_player_name()..", fields="..dump(fields))
|
||||
end)
|
||||
|
||||
minetest.log("experimental modname="..dump(minetest.get_current_modname()))
|
||||
minetest.log("experimental modpath="..dump(minetest.get_modpath("experimental")))
|
||||
minetest.log("experimental worldpath="..dump(minetest.get_worldpath()))
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
# https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp
|
||||
#
|
||||
# A vim command to convert most of defaultsettings.cpp to conf file format:
|
||||
# :'<,'>s/\tg_settings\.setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
|
||||
# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
|
||||
# Note: Some of the settings are implemented in Lua
|
||||
|
||||
#
|
||||
@@ -49,8 +49,14 @@
|
||||
#keymap_freemove = KEY_KEY_K
|
||||
#keymap_fastmove = KEY_KEY_J
|
||||
#keymap_screenshot = KEY_F12
|
||||
# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
|
||||
#aux1_descends = false
|
||||
# Some (temporary) keys for debugging
|
||||
#keymap_print_debug_stacks = KEY_KEY_P
|
||||
#keymap_quicktune_prev = KEY_HOME
|
||||
#keymap_quicktune_next = KEY_END
|
||||
#keymap_quicktune_dec = KEY_NEXT
|
||||
#keymap_quicktune_inc = KEY_PRIOR
|
||||
|
||||
# Minimum FPS
|
||||
# The amount of rendered stuff is dynamically set according to this
|
||||
@@ -160,6 +166,8 @@
|
||||
#disallow_empty_password = false
|
||||
# If true, disable cheat prevention in multiplayer
|
||||
#disable_anticheat = false
|
||||
# If true, actions are recorded for rollback
|
||||
#enable_rollback_recording = false
|
||||
|
||||
# Profiler data print interval. #0 = disable.
|
||||
#profiler_print_interval = 0
|
||||
|
||||
@@ -1,10 +1,6 @@
|
||||
project(minetest)
|
||||
cmake_minimum_required( VERSION 2.6 )
|
||||
|
||||
if(RUN_IN_PLACE)
|
||||
add_definitions ( -DRUN_IN_PLACE )
|
||||
endif(RUN_IN_PLACE)
|
||||
|
||||
# Set some random things default to not being visible in the GUI
|
||||
mark_as_advanced(EXECUTABLE_OUTPUT_PATH LIBRARY_OUTPUT_PATH)
|
||||
mark_as_advanced(JTHREAD_INCLUDE_DIR JTHREAD_LIBRARY)
|
||||
@@ -139,13 +135,15 @@ else()
|
||||
#set(CLIENT_PLATFORM_LIBS -lXxf86vm)
|
||||
# This way Xxf86vm is found on OpenBSD too
|
||||
find_library(XXF86VM_LIBRARY Xxf86vm)
|
||||
mark_as_advanced(XXF86VM_LIBRARY)
|
||||
set(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${XXF86VM_LIBRARY})
|
||||
endif()
|
||||
|
||||
find_package(Jthread REQUIRED)
|
||||
find_package(Sqlite3 REQUIRED)
|
||||
|
||||
# TODO: Create proper find script for Lua
|
||||
# Do not use system-wide installation of Lua, because it'll likely be a
|
||||
# different version and/or has different build options.
|
||||
set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src")
|
||||
set(LUA_LIBRARY "lua")
|
||||
|
||||
@@ -155,6 +153,8 @@ configure_file(
|
||||
)
|
||||
|
||||
set(common_SRCS
|
||||
rollback_interface.cpp
|
||||
rollback.cpp
|
||||
genericobject.cpp
|
||||
voxelalgorithms.cpp
|
||||
sound.cpp
|
||||
@@ -193,7 +193,6 @@ set(common_SRCS
|
||||
connection.cpp
|
||||
environment.cpp
|
||||
server.cpp
|
||||
servercommand.cpp
|
||||
socket.cpp
|
||||
mapblock.cpp
|
||||
mapsector.cpp
|
||||
@@ -251,7 +250,7 @@ set(minetest_SRCS
|
||||
guiKeyChangeMenu.cpp
|
||||
guiMessageMenu.cpp
|
||||
guiTextInputMenu.cpp
|
||||
guiInventoryMenu.cpp
|
||||
guiFormSpecMenu.cpp
|
||||
guiPauseMenu.cpp
|
||||
guiPasswordChange.cpp
|
||||
guiDeathScreen.cpp
|
||||
|
||||
@@ -304,6 +304,15 @@ Client::~Client()
|
||||
sleep_ms(100);
|
||||
|
||||
delete m_inventory_from_server;
|
||||
|
||||
// Delete detached inventories
|
||||
{
|
||||
for(std::map<std::string, Inventory*>::iterator
|
||||
i = m_detached_inventories.begin();
|
||||
i != m_detached_inventories.end(); i++){
|
||||
delete i->second;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Client::connect(Address address)
|
||||
@@ -1698,6 +1707,24 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
||||
assert(player != NULL);
|
||||
player->inventory_formspec = deSerializeLongString(is);
|
||||
}
|
||||
else if(command == TOCLIENT_DETACHED_INVENTORY)
|
||||
{
|
||||
std::string datastring((char*)&data[2], datasize-2);
|
||||
std::istringstream is(datastring, std::ios_base::binary);
|
||||
|
||||
std::string name = deSerializeString(is);
|
||||
|
||||
infostream<<"Client: Detached inventory update: \""<<name<<"\""<<std::endl;
|
||||
|
||||
Inventory *inv = NULL;
|
||||
if(m_detached_inventories.count(name) > 0)
|
||||
inv = m_detached_inventories[name];
|
||||
else{
|
||||
inv = new Inventory(m_itemdef);
|
||||
m_detached_inventories[name] = inv;
|
||||
}
|
||||
inv->deSerialize(is);
|
||||
}
|
||||
else
|
||||
{
|
||||
infostream<<"Client: Ignoring unknown command "
|
||||
@@ -1773,6 +1800,29 @@ void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
|
||||
Send(0, data, true);
|
||||
}
|
||||
|
||||
void Client::sendInventoryFields(const std::string &formname,
|
||||
const std::map<std::string, std::string> &fields)
|
||||
{
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
|
||||
writeU16(os, TOSERVER_INVENTORY_FIELDS);
|
||||
os<<serializeString(formname);
|
||||
writeU16(os, fields.size());
|
||||
for(std::map<std::string, std::string>::const_iterator
|
||||
i = fields.begin(); i != fields.end(); i++){
|
||||
const std::string &name = i->first;
|
||||
const std::string &value = i->second;
|
||||
os<<serializeString(name);
|
||||
os<<serializeLongString(value);
|
||||
}
|
||||
|
||||
// Make data buffer
|
||||
std::string s = os.str();
|
||||
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
||||
// Send as reliable
|
||||
Send(0, data, true);
|
||||
}
|
||||
|
||||
void Client::sendInventoryAction(InventoryAction *a)
|
||||
{
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
@@ -2067,6 +2117,13 @@ Inventory* Client::getInventory(const InventoryLocation &loc)
|
||||
return meta->getInventory();
|
||||
}
|
||||
break;
|
||||
case InventoryLocation::DETACHED:
|
||||
{
|
||||
if(m_detached_inventories.count(loc.name) == 0)
|
||||
return NULL;
|
||||
return m_detached_inventories[loc.name];
|
||||
}
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
|
||||
@@ -212,6 +212,8 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
|
||||
|
||||
void sendNodemetaFields(v3s16 p, const std::string &formname,
|
||||
const std::map<std::string, std::string> &fields);
|
||||
void sendInventoryFields(const std::string &formname,
|
||||
const std::map<std::string, std::string> &fields);
|
||||
void sendInventoryAction(InventoryAction *a);
|
||||
void sendChatMessage(const std::wstring &message);
|
||||
void sendChangePassword(const std::wstring oldpassword,
|
||||
@@ -391,6 +393,10 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
|
||||
|
||||
// Privileges
|
||||
std::set<std::string> m_privileges;
|
||||
|
||||
// Detached inventories
|
||||
// key = name
|
||||
std::map<std::string, Inventory*> m_detached_inventories;
|
||||
};
|
||||
|
||||
#endif // !CLIENT_HEADER
|
||||
|
||||
@@ -157,43 +157,21 @@ static bool isOccluded(Map *map, v3s16 p0, v3s16 p1, float step, float stepfac,
|
||||
return false;
|
||||
}
|
||||
|
||||
void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||
void ClientMap::updateDrawList(video::IVideoDriver* driver)
|
||||
{
|
||||
ScopeProfiler sp(g_profiler, "CM::updateDrawList()", SPT_AVG);
|
||||
g_profiler->add("CM::updateDrawList() count", 1);
|
||||
|
||||
INodeDefManager *nodemgr = m_gamedef->ndef();
|
||||
|
||||
//m_dout<<DTIME<<"Rendering map..."<<std::endl;
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
bool is_transparent_pass = pass == scene::ESNRP_TRANSPARENT;
|
||||
|
||||
std::string prefix;
|
||||
if(pass == scene::ESNRP_SOLID)
|
||||
prefix = "CM: solid: ";
|
||||
else
|
||||
prefix = "CM: transparent: ";
|
||||
|
||||
/*
|
||||
This is called two times per frame, reset on the non-transparent one
|
||||
*/
|
||||
if(pass == scene::ESNRP_SOLID)
|
||||
for(core::map<v3s16, MapBlock*>::Iterator
|
||||
i = m_drawlist.getIterator();
|
||||
i.atEnd() == false; i++)
|
||||
{
|
||||
m_last_drawn_sectors.clear();
|
||||
MapBlock *block = i.getNode()->getValue();
|
||||
block->refDrop();
|
||||
}
|
||||
|
||||
/*
|
||||
Get time for measuring timeout.
|
||||
|
||||
Measuring time is very useful for long delays when the
|
||||
machine is swapping a lot.
|
||||
*/
|
||||
int time1 = time(0);
|
||||
|
||||
/*
|
||||
Get animation parameters
|
||||
*/
|
||||
float animation_time = m_client->getAnimationTime();
|
||||
int crack = m_client->getCrackLevel();
|
||||
u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
|
||||
m_drawlist.clear();
|
||||
|
||||
m_camera_mutex.Lock();
|
||||
v3f camera_position = m_camera_position;
|
||||
@@ -201,17 +179,15 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||
f32 camera_fov = m_camera_fov;
|
||||
m_camera_mutex.Unlock();
|
||||
|
||||
/*
|
||||
Get all blocks and draw all visible ones
|
||||
*/
|
||||
// Use a higher fov to accomodate faster camera movements.
|
||||
// Blocks are cropped better when they are drawn.
|
||||
// Or maybe they aren't? Well whatever.
|
||||
camera_fov *= 1.2;
|
||||
|
||||
v3s16 cam_pos_nodes = floatToInt(camera_position, BS);
|
||||
|
||||
v3s16 box_nodes_d = m_control.wanted_range * v3s16(1,1,1);
|
||||
|
||||
v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d;
|
||||
v3s16 p_nodes_max = cam_pos_nodes + box_nodes_d;
|
||||
|
||||
// Take a fair amount as we will be dropping more out later
|
||||
// Umm... these additions are a bit strange but they are needed.
|
||||
v3s16 p_blocks_min(
|
||||
@@ -223,13 +199,6 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||
p_nodes_max.Y / MAP_BLOCKSIZE + 1,
|
||||
p_nodes_max.Z / MAP_BLOCKSIZE + 1);
|
||||
|
||||
u32 vertex_count = 0;
|
||||
u32 meshbuffer_count = 0;
|
||||
|
||||
// For limiting number of mesh animations per frame
|
||||
u32 mesh_animate_count = 0;
|
||||
u32 mesh_animate_count_far = 0;
|
||||
|
||||
// Number of blocks in rendering range
|
||||
u32 blocks_in_range = 0;
|
||||
// Number of blocks occlusion culled
|
||||
@@ -242,18 +211,9 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||
// Blocks that were drawn and had a mesh
|
||||
u32 blocks_drawn = 0;
|
||||
// Blocks which had a corresponding meshbuffer for this pass
|
||||
u32 blocks_had_pass_meshbuf = 0;
|
||||
//u32 blocks_had_pass_meshbuf = 0;
|
||||
// Blocks from which stuff was actually drawn
|
||||
u32 blocks_without_stuff = 0;
|
||||
|
||||
/*
|
||||
Collect a set of blocks for drawing
|
||||
*/
|
||||
|
||||
core::map<v3s16, MapBlock*> drawset;
|
||||
|
||||
{
|
||||
ScopeProfiler sp(g_profiler, prefix+"collecting blocks for drawing", SPT_AVG);
|
||||
//u32 blocks_without_stuff = 0;
|
||||
|
||||
for(core::map<v2s16, MapSector*>::Iterator
|
||||
si = m_sectors.getIterator();
|
||||
@@ -380,36 +340,10 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||
&& d > m_control.wanted_min_range * BS)
|
||||
continue;
|
||||
|
||||
// Mesh animation
|
||||
{
|
||||
//JMutexAutoLock lock(block->mesh_mutex);
|
||||
MapBlockMesh *mapBlockMesh = block->mesh;
|
||||
// Pretty random but this should work somewhat nicely
|
||||
bool faraway = d >= BS*50;
|
||||
//bool faraway = d >= m_control.wanted_range * BS;
|
||||
if(mapBlockMesh->isAnimationForced() ||
|
||||
!faraway ||
|
||||
mesh_animate_count_far < (m_control.range_all ? 200 : 50))
|
||||
{
|
||||
bool animated = mapBlockMesh->animate(
|
||||
faraway,
|
||||
animation_time,
|
||||
crack,
|
||||
daynight_ratio);
|
||||
if(animated)
|
||||
mesh_animate_count++;
|
||||
if(animated && faraway)
|
||||
mesh_animate_count_far++;
|
||||
}
|
||||
else
|
||||
{
|
||||
mapBlockMesh->decreaseAnimationForceTimer();
|
||||
}
|
||||
}
|
||||
|
||||
// Add to set
|
||||
drawset[block->getPos()] = block;
|
||||
|
||||
block->refGrab();
|
||||
m_drawlist[block->getPos()] = block;
|
||||
|
||||
sector_blocks_drawn++;
|
||||
blocks_drawn++;
|
||||
|
||||
@@ -418,8 +352,127 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||
if(sector_blocks_drawn != 0)
|
||||
m_last_drawn_sectors[sp] = true;
|
||||
}
|
||||
} // ScopeProfiler
|
||||
|
||||
g_profiler->avg("CM: blocks in range", blocks_in_range);
|
||||
g_profiler->avg("CM: blocks occlusion culled", blocks_occlusion_culled);
|
||||
if(blocks_in_range != 0)
|
||||
g_profiler->avg("CM: blocks in range without mesh (frac)",
|
||||
(float)blocks_in_range_without_mesh/blocks_in_range);
|
||||
g_profiler->avg("CM: blocks drawn", blocks_drawn);
|
||||
}
|
||||
|
||||
struct MeshBufList
|
||||
{
|
||||
video::SMaterial m;
|
||||
core::list<scene::IMeshBuffer*> bufs;
|
||||
};
|
||||
|
||||
struct MeshBufListList
|
||||
{
|
||||
core::list<MeshBufList> lists;
|
||||
|
||||
void clear()
|
||||
{
|
||||
lists.clear();
|
||||
}
|
||||
|
||||
void add(scene::IMeshBuffer *buf)
|
||||
{
|
||||
for(core::list<MeshBufList>::Iterator i = lists.begin();
|
||||
i != lists.end(); i++){
|
||||
MeshBufList &l = *i;
|
||||
if(l.m == buf->getMaterial()){
|
||||
l.bufs.push_back(buf);
|
||||
return;
|
||||
}
|
||||
}
|
||||
MeshBufList l;
|
||||
l.m = buf->getMaterial();
|
||||
l.bufs.push_back(buf);
|
||||
lists.push_back(l);
|
||||
}
|
||||
};
|
||||
|
||||
void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
bool is_transparent_pass = pass == scene::ESNRP_TRANSPARENT;
|
||||
|
||||
std::string prefix;
|
||||
if(pass == scene::ESNRP_SOLID)
|
||||
prefix = "CM: solid: ";
|
||||
else
|
||||
prefix = "CM: transparent: ";
|
||||
|
||||
/*
|
||||
This is called two times per frame, reset on the non-transparent one
|
||||
*/
|
||||
if(pass == scene::ESNRP_SOLID)
|
||||
{
|
||||
m_last_drawn_sectors.clear();
|
||||
}
|
||||
|
||||
/*
|
||||
Get time for measuring timeout.
|
||||
|
||||
Measuring time is very useful for long delays when the
|
||||
machine is swapping a lot.
|
||||
*/
|
||||
int time1 = time(0);
|
||||
|
||||
/*
|
||||
Get animation parameters
|
||||
*/
|
||||
float animation_time = m_client->getAnimationTime();
|
||||
int crack = m_client->getCrackLevel();
|
||||
u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
|
||||
|
||||
m_camera_mutex.Lock();
|
||||
v3f camera_position = m_camera_position;
|
||||
v3f camera_direction = m_camera_direction;
|
||||
f32 camera_fov = m_camera_fov;
|
||||
m_camera_mutex.Unlock();
|
||||
|
||||
/*
|
||||
Get all blocks and draw all visible ones
|
||||
*/
|
||||
|
||||
v3s16 cam_pos_nodes = floatToInt(camera_position, BS);
|
||||
|
||||
v3s16 box_nodes_d = m_control.wanted_range * v3s16(1,1,1);
|
||||
|
||||
v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d;
|
||||
v3s16 p_nodes_max = cam_pos_nodes + box_nodes_d;
|
||||
|
||||
// Take a fair amount as we will be dropping more out later
|
||||
// Umm... these additions are a bit strange but they are needed.
|
||||
v3s16 p_blocks_min(
|
||||
p_nodes_min.X / MAP_BLOCKSIZE - 3,
|
||||
p_nodes_min.Y / MAP_BLOCKSIZE - 3,
|
||||
p_nodes_min.Z / MAP_BLOCKSIZE - 3);
|
||||
v3s16 p_blocks_max(
|
||||
p_nodes_max.X / MAP_BLOCKSIZE + 1,
|
||||
p_nodes_max.Y / MAP_BLOCKSIZE + 1,
|
||||
p_nodes_max.Z / MAP_BLOCKSIZE + 1);
|
||||
|
||||
u32 vertex_count = 0;
|
||||
u32 meshbuffer_count = 0;
|
||||
|
||||
// For limiting number of mesh animations per frame
|
||||
u32 mesh_animate_count = 0;
|
||||
u32 mesh_animate_count_far = 0;
|
||||
|
||||
// Blocks that had mesh that would have been drawn according to
|
||||
// rendering range (if max blocks limit didn't kick in)
|
||||
u32 blocks_would_have_drawn = 0;
|
||||
// Blocks that were drawn and had a mesh
|
||||
u32 blocks_drawn = 0;
|
||||
// Blocks which had a corresponding meshbuffer for this pass
|
||||
u32 blocks_had_pass_meshbuf = 0;
|
||||
// Blocks from which stuff was actually drawn
|
||||
u32 blocks_without_stuff = 0;
|
||||
|
||||
/*
|
||||
Draw the selected MapBlocks
|
||||
*/
|
||||
@@ -427,10 +480,90 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||
{
|
||||
ScopeProfiler sp(g_profiler, prefix+"drawing blocks", SPT_AVG);
|
||||
|
||||
int timecheck_counter = 0;
|
||||
MeshBufListList drawbufs;
|
||||
|
||||
for(core::map<v3s16, MapBlock*>::Iterator
|
||||
i = drawset.getIterator();
|
||||
i = m_drawlist.getIterator();
|
||||
i.atEnd() == false; i++)
|
||||
{
|
||||
MapBlock *block = i.getNode()->getValue();
|
||||
|
||||
// If the mesh of the block happened to get deleted, ignore it
|
||||
if(block->mesh == NULL)
|
||||
continue;
|
||||
|
||||
float d = 0.0;
|
||||
if(isBlockInSight(block->getPos(), camera_position,
|
||||
camera_direction, camera_fov,
|
||||
100000*BS, &d) == false)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Mesh animation
|
||||
{
|
||||
//JMutexAutoLock lock(block->mesh_mutex);
|
||||
MapBlockMesh *mapBlockMesh = block->mesh;
|
||||
assert(mapBlockMesh);
|
||||
// Pretty random but this should work somewhat nicely
|
||||
bool faraway = d >= BS*50;
|
||||
//bool faraway = d >= m_control.wanted_range * BS;
|
||||
if(mapBlockMesh->isAnimationForced() ||
|
||||
!faraway ||
|
||||
mesh_animate_count_far < (m_control.range_all ? 200 : 50))
|
||||
{
|
||||
bool animated = mapBlockMesh->animate(
|
||||
faraway,
|
||||
animation_time,
|
||||
crack,
|
||||
daynight_ratio);
|
||||
if(animated)
|
||||
mesh_animate_count++;
|
||||
if(animated && faraway)
|
||||
mesh_animate_count_far++;
|
||||
}
|
||||
else
|
||||
{
|
||||
mapBlockMesh->decreaseAnimationForceTimer();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Get the meshbuffers of the block
|
||||
*/
|
||||
{
|
||||
//JMutexAutoLock lock(block->mesh_mutex);
|
||||
|
||||
MapBlockMesh *mapBlockMesh = block->mesh;
|
||||
assert(mapBlockMesh);
|
||||
|
||||
scene::SMesh *mesh = mapBlockMesh->getMesh();
|
||||
assert(mesh);
|
||||
|
||||
u32 c = mesh->getMeshBufferCount();
|
||||
for(u32 i=0; i<c; i++)
|
||||
{
|
||||
scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
|
||||
const video::SMaterial& material = buf->getMaterial();
|
||||
video::IMaterialRenderer* rnd =
|
||||
driver->getMaterialRenderer(material.MaterialType);
|
||||
bool transparent = (rnd && rnd->isTransparent());
|
||||
if(transparent == is_transparent_pass)
|
||||
{
|
||||
if(buf->getVertexCount() == 0)
|
||||
errorstream<<"Block ["<<analyze_block(block)
|
||||
<<"] contains an empty meshbuf"<<std::endl;
|
||||
drawbufs.add(buf);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
core::list<MeshBufList> &lists = drawbufs.lists;
|
||||
|
||||
int timecheck_counter = 0;
|
||||
for(core::list<MeshBufList>::Iterator i = lists.begin();
|
||||
i != lists.end(); i++)
|
||||
{
|
||||
{
|
||||
timecheck_counter++;
|
||||
@@ -447,9 +580,20 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MapBlock *block = i.getNode()->getValue();
|
||||
|
||||
MeshBufList &list = *i;
|
||||
|
||||
driver->setMaterial(list.m);
|
||||
|
||||
for(core::list<scene::IMeshBuffer*>::Iterator j = list.bufs.begin();
|
||||
j != list.bufs.end(); j++)
|
||||
{
|
||||
scene::IMeshBuffer *buf = *j;
|
||||
driver->drawMeshBuffer(buf);
|
||||
vertex_count += buf->getVertexCount();
|
||||
meshbuffer_count++;
|
||||
}
|
||||
#if 0
|
||||
/*
|
||||
Draw the faces of the block
|
||||
*/
|
||||
@@ -494,17 +638,12 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||
else
|
||||
blocks_without_stuff++;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
} // ScopeProfiler
|
||||
|
||||
// Log only on solid pass because values are the same
|
||||
if(pass == scene::ESNRP_SOLID){
|
||||
g_profiler->avg("CM: blocks in range", blocks_in_range);
|
||||
g_profiler->avg("CM: blocks occlusion culled", blocks_occlusion_culled);
|
||||
if(blocks_in_range != 0)
|
||||
g_profiler->avg("CM: blocks in range without mesh (frac)",
|
||||
(float)blocks_in_range_without_mesh/blocks_in_range);
|
||||
g_profiler->avg("CM: blocks drawn", blocks_drawn);
|
||||
g_profiler->avg("CM: animated meshes", mesh_animate_count);
|
||||
g_profiler->avg("CM: animated meshes (far)", mesh_animate_count_far);
|
||||
}
|
||||
|
||||
@@ -113,7 +113,8 @@ class ClientMap : public Map, public scene::ISceneNode
|
||||
{
|
||||
return m_box;
|
||||
}
|
||||
|
||||
|
||||
void updateDrawList(video::IVideoDriver* driver);
|
||||
void renderMap(video::IVideoDriver* driver, s32 pass);
|
||||
|
||||
int getBackgroundBrightness(float max_d, u32 daylight_factor,
|
||||
@@ -141,6 +142,8 @@ class ClientMap : public Map, public scene::ISceneNode
|
||||
v3f m_camera_direction;
|
||||
f32 m_camera_fov;
|
||||
JMutex m_camera_mutex;
|
||||
|
||||
core::map<v3s16, MapBlock*> m_drawlist;
|
||||
|
||||
core::map<v2s16, bool> m_last_drawn_sectors;
|
||||
};
|
||||
|
||||
@@ -58,10 +58,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
PROTOCOL_VERSION 11:
|
||||
TileDef in ContentFeatures
|
||||
Nodebox drawtype
|
||||
Added after a release: TOCLIENT_INVENTORY_FORMSPEC
|
||||
(some dev snapshot)
|
||||
TOCLIENT_INVENTORY_FORMSPEC
|
||||
(0.4.0, 0.4.1)
|
||||
PROTOCOL_VERSION 12:
|
||||
TOSERVER_INVENTORY_FIELDS
|
||||
16-bit node ids
|
||||
TOCLIENT_DETACHED_INVENTORY
|
||||
PROTOCOL_VERSION 13:
|
||||
InventoryList field "Width" (deserialization fails with old versions)
|
||||
*/
|
||||
|
||||
#define PROTOCOL_VERSION 11
|
||||
#define PROTOCOL_VERSION 13
|
||||
|
||||
#define PROTOCOL_ID 0x4f457403
|
||||
|
||||
@@ -316,6 +324,14 @@ enum ToClientCommand
|
||||
u32 len
|
||||
u8[len] formspec
|
||||
*/
|
||||
|
||||
TOCLIENT_DETACHED_INVENTORY = 0x43,
|
||||
/*
|
||||
[0] u16 command
|
||||
u16 len
|
||||
u8[len] name
|
||||
[2] serialized inventory
|
||||
*/
|
||||
};
|
||||
|
||||
enum ToServerCommand
|
||||
@@ -510,6 +526,19 @@ enum ToServerCommand
|
||||
u8[len] field value
|
||||
*/
|
||||
|
||||
TOSERVER_INVENTORY_FIELDS = 0x3c,
|
||||
/*
|
||||
u16 command
|
||||
u16 len
|
||||
u8[len] form name (reserved for future use)
|
||||
u16 number of fields
|
||||
for each field:
|
||||
u16 len
|
||||
u8[len] field name
|
||||
u32 len
|
||||
u8[len] field value
|
||||
*/
|
||||
|
||||
TOSERVER_REQUEST_MEDIA = 0x40,
|
||||
/*
|
||||
u16 command
|
||||
|
||||
@@ -4,16 +4,18 @@
|
||||
#define CMAKE_CONFIG_H
|
||||
|
||||
#define CMAKE_PROJECT_NAME "@PROJECT_NAME@"
|
||||
#define CMAKE_INSTALL_PREFIX "@CMAKE_INSTALL_PREFIX@"
|
||||
#define CMAKE_VERSION_STRING "@VERSION_STRING@"
|
||||
#define CMAKE_RUN_IN_PLACE @RUN_IN_PLACE@
|
||||
#define CMAKE_USE_GETTEXT @USE_GETTEXT@
|
||||
#define CMAKE_USE_SOUND @USE_SOUND@
|
||||
#define CMAKE_STATIC_SHAREDIR "@SHAREDIR@"
|
||||
|
||||
#ifdef NDEBUG
|
||||
#define CMAKE_BUILD_TYPE "Release"
|
||||
#else
|
||||
#define CMAKE_BUILD_TYPE "Debug"
|
||||
#endif
|
||||
#define CMAKE_USE_GETTEXT @USE_GETTEXT@
|
||||
#define CMAKE_USE_SOUND @USE_SOUND@
|
||||
#define CMAKE_BUILD_INFO "VER=@VERSION_STRING@ BUILD_TYPE="CMAKE_BUILD_TYPE" RUN_IN_PLACE=@RUN_IN_PLACE@ USE_GETTEXT=@USE_GETTEXT@ USE_SOUND=@USE_SOUND@ INSTALL_PREFIX=@CMAKE_INSTALL_PREFIX@"
|
||||
#define CMAKE_BUILD_INFO "VER=@VERSION_STRING@ BUILD_TYPE="CMAKE_BUILD_TYPE" RUN_IN_PLACE=@RUN_IN_PLACE@ USE_GETTEXT=@USE_GETTEXT@ USE_SOUND=@USE_SOUND@ STATIC_SHAREDIR=@SHAREDIR@"
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -211,6 +211,8 @@ collisionMoveResult collisionMoveSimple(Map *map, IGameDef *gamedef,
|
||||
std::vector<aabb3f> cboxes;
|
||||
std::vector<bool> is_unloaded;
|
||||
std::vector<bool> is_step_up;
|
||||
std::vector<int> bouncy_values;
|
||||
std::vector<v3s16> node_positions;
|
||||
{
|
||||
//TimeTaker tt2("collisionMoveSimple collect boxes");
|
||||
ScopeProfiler sp(g_profiler, "collisionMoveSimple collect boxes avg", SPT_AVG);
|
||||
@@ -228,11 +230,14 @@ collisionMoveResult collisionMoveSimple(Map *map, IGameDef *gamedef,
|
||||
for(s16 y = min_y; y <= max_y; y++)
|
||||
for(s16 z = min_z; z <= max_z; z++)
|
||||
{
|
||||
v3s16 p(x,y,z);
|
||||
try{
|
||||
// Object collides into walkable nodes
|
||||
MapNode n = map->getNode(v3s16(x,y,z));
|
||||
if(gamedef->getNodeDefManager()->get(n).walkable == false)
|
||||
MapNode n = map->getNode(p);
|
||||
const ContentFeatures &f = gamedef->getNodeDefManager()->get(n);
|
||||
if(f.walkable == false)
|
||||
continue;
|
||||
int n_bouncy_value = itemgroup_get(f.groups, "bouncy");
|
||||
|
||||
std::vector<aabb3f> nodeboxes = n.getNodeBoxes(gamedef->ndef());
|
||||
for(std::vector<aabb3f>::iterator
|
||||
@@ -245,21 +250,27 @@ collisionMoveResult collisionMoveSimple(Map *map, IGameDef *gamedef,
|
||||
cboxes.push_back(box);
|
||||
is_unloaded.push_back(false);
|
||||
is_step_up.push_back(false);
|
||||
bouncy_values.push_back(n_bouncy_value);
|
||||
node_positions.push_back(p);
|
||||
}
|
||||
}
|
||||
catch(InvalidPositionException &e)
|
||||
{
|
||||
// Collide with unloaded nodes
|
||||
aabb3f box = getNodeBox(v3s16(x,y,z), BS);
|
||||
aabb3f box = getNodeBox(p, BS);
|
||||
cboxes.push_back(box);
|
||||
is_unloaded.push_back(true);
|
||||
is_step_up.push_back(false);
|
||||
bouncy_values.push_back(0);
|
||||
node_positions.push_back(p);
|
||||
}
|
||||
}
|
||||
} // tt2
|
||||
|
||||
assert(cboxes.size() == is_unloaded.size());
|
||||
assert(cboxes.size() == is_step_up.size());
|
||||
assert(cboxes.size() == bouncy_values.size());
|
||||
assert(cboxes.size() == node_positions.size());
|
||||
|
||||
/*
|
||||
Collision detection
|
||||
@@ -342,6 +353,10 @@ collisionMoveResult collisionMoveSimple(Map *map, IGameDef *gamedef,
|
||||
cbox.MaxEdge.Y - movingbox.MinEdge.Y,
|
||||
d));
|
||||
|
||||
// Get bounce multiplier
|
||||
bool bouncy = (bouncy_values[nearest_boxindex] >= 1);
|
||||
float bounce = -(float)bouncy_values[nearest_boxindex] / 100.0;
|
||||
|
||||
// Move to the point of collision and reduce dtime by nearest_dtime
|
||||
if(nearest_dtime < 0)
|
||||
{
|
||||
@@ -361,30 +376,58 @@ collisionMoveResult collisionMoveSimple(Map *map, IGameDef *gamedef,
|
||||
pos_f += speed_f * nearest_dtime;
|
||||
dtime -= nearest_dtime;
|
||||
}
|
||||
|
||||
bool is_collision = true;
|
||||
if(is_unloaded[nearest_boxindex])
|
||||
is_collision = false;
|
||||
|
||||
CollisionInfo info;
|
||||
info.type = COLLISION_NODE;
|
||||
info.node_p = node_positions[nearest_boxindex];
|
||||
info.bouncy = bouncy;
|
||||
info.old_speed = speed_f;
|
||||
|
||||
// Set the speed component that caused the collision to zero
|
||||
if(step_up)
|
||||
{
|
||||
// Special case: Handle stairs
|
||||
is_step_up[nearest_boxindex] = true;
|
||||
is_collision = false;
|
||||
}
|
||||
else if(nearest_collided == 0) // X
|
||||
{
|
||||
speed_f.X = 0;
|
||||
if(fabs(speed_f.X) > BS*3)
|
||||
speed_f.X *= bounce;
|
||||
else
|
||||
speed_f.X = 0;
|
||||
result.collides = true;
|
||||
result.collides_xz = true;
|
||||
}
|
||||
else if(nearest_collided == 1) // Y
|
||||
{
|
||||
speed_f.Y = 0;
|
||||
if(fabs(speed_f.Y) > BS*3)
|
||||
speed_f.Y *= bounce;
|
||||
else
|
||||
speed_f.Y = 0;
|
||||
result.collides = true;
|
||||
}
|
||||
else if(nearest_collided == 2) // Z
|
||||
{
|
||||
speed_f.Z = 0;
|
||||
if(fabs(speed_f.Z) > BS*3)
|
||||
speed_f.Z *= bounce;
|
||||
else
|
||||
speed_f.Z = 0;
|
||||
result.collides = true;
|
||||
result.collides_xz = true;
|
||||
}
|
||||
|
||||
info.new_speed = speed_f;
|
||||
if(info.new_speed.getDistanceFrom(info.old_speed) < 0.1*BS)
|
||||
is_collision = false;
|
||||
|
||||
if(is_collision){
|
||||
result.collisions.push_back(info);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -26,12 +26,35 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
class Map;
|
||||
class IGameDef;
|
||||
|
||||
enum CollisionType
|
||||
{
|
||||
COLLISION_NODE
|
||||
};
|
||||
|
||||
struct CollisionInfo
|
||||
{
|
||||
enum CollisionType type;
|
||||
v3s16 node_p; // COLLISION_NODE
|
||||
bool bouncy;
|
||||
v3f old_speed;
|
||||
v3f new_speed;
|
||||
|
||||
CollisionInfo():
|
||||
type(COLLISION_NODE),
|
||||
node_p(-32768,-32768,-32768),
|
||||
bouncy(false),
|
||||
old_speed(0,0,0),
|
||||
new_speed(0,0,0)
|
||||
{}
|
||||
};
|
||||
|
||||
struct collisionMoveResult
|
||||
{
|
||||
bool touching_ground;
|
||||
bool collides;
|
||||
bool collides_xz;
|
||||
bool standing_on_unloaded;
|
||||
std::vector<CollisionInfo> collisions;
|
||||
|
||||
collisionMoveResult():
|
||||
touching_ground(false),
|
||||
@@ -72,16 +95,5 @@ bool wouldCollideWithCeiling(
|
||||
f32 y_increase, f32 d);
|
||||
|
||||
|
||||
enum CollisionType
|
||||
{
|
||||
COLLISION_FALL
|
||||
};
|
||||
|
||||
struct CollisionInfo
|
||||
{
|
||||
CollisionType t;
|
||||
f32 speed;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -8,9 +8,10 @@
|
||||
|
||||
#define PROJECT_NAME "Minetest"
|
||||
#define VERSION_STRING "unknown"
|
||||
#define BUILD_TYPE "unknown"
|
||||
#define RUN_IN_PLACE 0
|
||||
#define USE_GETTEXT 0
|
||||
#define USE_SOUND 0
|
||||
#define STATIC_SHAREDIR ""
|
||||
#define BUILD_INFO "non-cmake"
|
||||
|
||||
#ifdef USE_CMAKE_CONFIG_H
|
||||
@@ -19,12 +20,14 @@
|
||||
#define PROJECT_NAME CMAKE_PROJECT_NAME
|
||||
#undef VERSION_STRING
|
||||
#define VERSION_STRING CMAKE_VERSION_STRING
|
||||
#undef BUILD_INFO
|
||||
#define BUILD_INFO CMAKE_BUILD_INFO
|
||||
#undef RUN_IN_PLACE
|
||||
#define RUN_IN_PLACE CMAKE_RUN_IN_PLACE
|
||||
#undef USE_GETTEXT
|
||||
#define USE_GETTEXT CMAKE_USE_GETTEXT
|
||||
#undef USE_SOUND
|
||||
#define USE_SOUND CMAKE_USE_SOUND
|
||||
#undef STATIC_SHAREDIR
|
||||
#define STATIC_SHAREDIR CMAKE_STATIC_SHAREDIR
|
||||
#undef BUILD_INFO
|
||||
#define BUILD_INFO CMAKE_BUILD_INFO
|
||||
#endif
|
||||
|
||||
@@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "settings.h"
|
||||
#include "mapblock.h" // For getNodeBlockPos
|
||||
#include "mapgen.h" // For mapgen::make_tree
|
||||
#include "map.h"
|
||||
|
||||
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
|
||||
|
||||
|
||||
@@ -39,6 +39,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "util/numeric.h" // For IntervalLimiter
|
||||
#include "util/serialize.h"
|
||||
#include "util/mathconstants.h"
|
||||
#include "map.h"
|
||||
|
||||
class Settings;
|
||||
struct ToolCapabilities;
|
||||
|
||||
@@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "environment.h"
|
||||
#include "gamedef.h"
|
||||
#include "log.h"
|
||||
#include "map.h"
|
||||
|
||||
static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill,
|
||||
float txs, float tys, int col, int row)
|
||||
|
||||
@@ -102,23 +102,6 @@ content_t trans_table_19[21][2] = {
|
||||
{CONTENT_BOOKSHELF, 29},
|
||||
};
|
||||
|
||||
MapNode mapnode_translate_from_internal(MapNode n_from, u8 version)
|
||||
{
|
||||
MapNode result = n_from;
|
||||
if(version <= 19)
|
||||
{
|
||||
content_t c_from = n_from.getContent();
|
||||
for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
|
||||
{
|
||||
if(trans_table_19[i][0] == c_from)
|
||||
{
|
||||
result.setContent(trans_table_19[i][1]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
|
||||
{
|
||||
MapNode result = n_from;
|
||||
|
||||
@@ -28,7 +28,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
// Backwards compatibility for non-extended content types in v19
|
||||
extern content_t trans_table_19[21][2];
|
||||
MapNode mapnode_translate_from_internal(MapNode n_from, u8 version);
|
||||
MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
|
||||
|
||||
// Get legacy node name mapping for loading old blocks
|
||||
|
||||
@@ -63,7 +63,7 @@ static bool content_nodemeta_deserialize_legacy_body(
|
||||
//meta->setString("infotext","\"${text}\"");
|
||||
meta->setString("infotext",
|
||||
std::string("\"") + meta->getString("text") + "\"");
|
||||
meta->setString("formspec","hack:sign_text_input");
|
||||
meta->setString("formspec","field[text;;${text}]");
|
||||
return false;
|
||||
}
|
||||
else if(id == NODEMETA_CHEST) // ChestNodeMetadata
|
||||
@@ -77,7 +77,7 @@ static bool content_nodemeta_deserialize_legacy_body(
|
||||
}
|
||||
assert(inv->getList("main") && !inv->getList("0"));
|
||||
|
||||
meta->setString("formspec","invsize[8,9;]"
|
||||
meta->setString("formspec","size[8,9]"
|
||||
"list[current_name;main;0,0;8,4;]"
|
||||
"list[current_player;main;0,5;8,4;]");
|
||||
return false;
|
||||
@@ -94,7 +94,7 @@ static bool content_nodemeta_deserialize_legacy_body(
|
||||
}
|
||||
assert(inv->getList("main") && !inv->getList("0"));
|
||||
|
||||
meta->setString("formspec","invsize[8,9;]"
|
||||
meta->setString("formspec","size[8,9]"
|
||||
"list[current_name;main;0,0;8,4;]"
|
||||
"list[current_player;main;0,5;8,4;]");
|
||||
return false;
|
||||
@@ -115,7 +115,7 @@ static bool content_nodemeta_deserialize_legacy_body(
|
||||
is>>temp;
|
||||
meta->setString("src_time", ftos((float)temp/10));
|
||||
|
||||
meta->setString("formspec","invsize[8,9;]"
|
||||
meta->setString("formspec","size[8,9]"
|
||||
"list[current_name;fuel;2,3;1,1;]"
|
||||
"list[current_name;src;2,1;1,1;]"
|
||||
"list[current_name;dst;5,1;2,2;]"
|
||||
|
||||
@@ -292,13 +292,6 @@ class ItemSAO : public ServerActiveObject
|
||||
ServerActiveObject *puncher,
|
||||
float time_from_last_punch)
|
||||
{
|
||||
// Directly delete item in creative mode
|
||||
if(g_settings->getBool("creative_mode") == true)
|
||||
{
|
||||
m_removed = true;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Take item into inventory
|
||||
ItemStack item = createItemStack();
|
||||
Inventory *inv = puncher->getInventory();
|
||||
@@ -1143,16 +1136,6 @@ void PlayerSAO::disconnected()
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerSAO::createCreativeInventory()
|
||||
{
|
||||
if(m_inventory != &m_player->inventory)
|
||||
delete m_inventory;
|
||||
|
||||
m_inventory = new Inventory(m_player->inventory);
|
||||
m_inventory->clearContents();
|
||||
scriptapi_get_creative_inventory(m_env->getLua(), this);
|
||||
}
|
||||
|
||||
std::string PlayerSAO::getPropertyPacket()
|
||||
{
|
||||
m_prop.is_visible = (getHP() != 0);
|
||||
|
||||
@@ -163,8 +163,6 @@ class PlayerSAO : public ServerActiveObject
|
||||
|
||||
void disconnected();
|
||||
|
||||
void createCreativeInventory();
|
||||
|
||||
Player* getPlayer()
|
||||
{
|
||||
return m_player;
|
||||
|
||||
120
src/craftdef.cpp
120
src/craftdef.cpp
@@ -23,9 +23,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "log.h"
|
||||
#include <sstream>
|
||||
#include <set>
|
||||
#include <algorithm>
|
||||
#include "gamedef.h"
|
||||
#include "inventory.h"
|
||||
#include "util/serialize.h"
|
||||
#include "strfnd.h"
|
||||
|
||||
// Check if input matches recipe
|
||||
// Takes recipe groups into account
|
||||
@@ -38,9 +40,17 @@ static bool inputItemMatchesRecipe(const std::string &inp_name,
|
||||
|
||||
// Group
|
||||
if(rec_name.substr(0,6) == "group:" && idef->isKnown(inp_name)){
|
||||
std::string rec_group = rec_name.substr(6);
|
||||
const struct ItemDefinition &def = idef->get(inp_name);
|
||||
if(itemgroup_get(def.groups, rec_group) != 0)
|
||||
Strfnd f(rec_name.substr(6));
|
||||
bool all_groups_match = true;
|
||||
do{
|
||||
std::string check_group = f.next(",");
|
||||
if(itemgroup_get(def.groups, check_group) == 0){
|
||||
all_groups_match = false;
|
||||
break;
|
||||
}
|
||||
}while(!f.atend());
|
||||
if(all_groups_match)
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -140,6 +150,8 @@ static bool craftGetBounds(const std::vector<std::string> &items, unsigned int w
|
||||
return success;
|
||||
}
|
||||
|
||||
#if 0
|
||||
// This became useless when group support was added to shapeless recipes
|
||||
// Convert a list of item names to a multiset
|
||||
static std::multiset<std::string> craftMakeMultiset(const std::vector<std::string> &names)
|
||||
{
|
||||
@@ -153,6 +165,7 @@ static std::multiset<std::string> craftMakeMultiset(const std::vector<std::strin
|
||||
}
|
||||
return set;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Removes 1 from each item stack
|
||||
static void craftDecrementInput(CraftInput &input, IGameDef *gamedef)
|
||||
@@ -508,17 +521,48 @@ bool CraftDefinitionShapeless::check(const CraftInput &input, IGameDef *gamedef)
|
||||
{
|
||||
if(input.method != CRAFT_METHOD_NORMAL)
|
||||
return false;
|
||||
|
||||
// Filter empty items out of input
|
||||
std::vector<std::string> input_filtered;
|
||||
for(std::vector<ItemStack>::const_iterator
|
||||
i = input.items.begin();
|
||||
i != input.items.end(); i++)
|
||||
{
|
||||
if(i->name != "")
|
||||
input_filtered.push_back(i->name);
|
||||
}
|
||||
|
||||
// Get input item multiset
|
||||
std::vector<std::string> inp_names = craftGetItemNames(input.items, gamedef);
|
||||
std::multiset<std::string> inp_names_multiset = craftMakeMultiset(inp_names);
|
||||
// If there is a wrong number of items in input, no match
|
||||
if(input_filtered.size() != recipe.size()){
|
||||
/*dstream<<"Number of input items ("<<input_filtered.size()
|
||||
<<") does not match recipe size ("<<recipe.size()<<") "
|
||||
<<"of recipe with output="<<output<<std::endl;*/
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get recipe item multiset
|
||||
std::vector<std::string> rec_names = craftGetItemNames(recipe, gamedef);
|
||||
std::multiset<std::string> rec_names_multiset = craftMakeMultiset(rec_names);
|
||||
// Try with all permutations of the recipe
|
||||
std::vector<std::string> recipe_copy = recipe;
|
||||
// Start from the lexicographically first permutation (=sorted)
|
||||
std::sort(recipe_copy.begin(), recipe_copy.end());
|
||||
//while(std::prev_permutation(recipe_copy.begin(), recipe_copy.end())){}
|
||||
do{
|
||||
// If all items match, the recipe matches
|
||||
bool all_match = true;
|
||||
//dstream<<"Testing recipe (output="<<output<<"):";
|
||||
for(size_t i=0; i<recipe.size(); i++){
|
||||
//dstream<<" ("<<input_filtered[i]<<" == "<<recipe_copy[i]<<")";
|
||||
if(!inputItemMatchesRecipe(input_filtered[i], recipe_copy[i],
|
||||
gamedef->idef())){
|
||||
all_match = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
//dstream<<" -> match="<<all_match<<std::endl;
|
||||
if(all_match)
|
||||
return true;
|
||||
}while(std::next_permutation(recipe_copy.begin(), recipe_copy.end()));
|
||||
|
||||
// Recipe is matched when the multisets coincide
|
||||
return inp_names_multiset == rec_names_multiset;
|
||||
return false;
|
||||
}
|
||||
|
||||
CraftOutput CraftDefinitionShapeless::getOutput(const CraftInput &input, IGameDef *gamedef) const
|
||||
@@ -694,16 +738,26 @@ bool CraftDefinitionCooking::check(const CraftInput &input, IGameDef *gamedef) c
|
||||
if(input.method != CRAFT_METHOD_COOKING)
|
||||
return false;
|
||||
|
||||
// Get input item multiset
|
||||
std::vector<std::string> inp_names = craftGetItemNames(input.items, gamedef);
|
||||
std::multiset<std::string> inp_names_multiset = craftMakeMultiset(inp_names);
|
||||
// Filter empty items out of input
|
||||
std::vector<std::string> input_filtered;
|
||||
for(std::vector<ItemStack>::const_iterator
|
||||
i = input.items.begin();
|
||||
i != input.items.end(); i++)
|
||||
{
|
||||
if(i->name != "")
|
||||
input_filtered.push_back(i->name);
|
||||
}
|
||||
|
||||
// Get recipe item multiset
|
||||
std::multiset<std::string> rec_names_multiset;
|
||||
rec_names_multiset.insert(craftGetItemName(recipe, gamedef));
|
||||
|
||||
// Recipe is matched when the multisets coincide
|
||||
return inp_names_multiset == rec_names_multiset;
|
||||
// If there is a wrong number of items in input, no match
|
||||
if(input_filtered.size() != 1){
|
||||
/*dstream<<"Number of input items ("<<input_filtered.size()
|
||||
<<") does not match recipe size (1) "
|
||||
<<"of cooking recipe with output="<<output<<std::endl;*/
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check the single input item
|
||||
return inputItemMatchesRecipe(input_filtered[0], recipe, gamedef->idef());
|
||||
}
|
||||
|
||||
CraftOutput CraftDefinitionCooking::getOutput(const CraftInput &input, IGameDef *gamedef) const
|
||||
@@ -765,16 +819,26 @@ bool CraftDefinitionFuel::check(const CraftInput &input, IGameDef *gamedef) cons
|
||||
if(input.method != CRAFT_METHOD_FUEL)
|
||||
return false;
|
||||
|
||||
// Get input item multiset
|
||||
std::vector<std::string> inp_names = craftGetItemNames(input.items, gamedef);
|
||||
std::multiset<std::string> inp_names_multiset = craftMakeMultiset(inp_names);
|
||||
// Filter empty items out of input
|
||||
std::vector<std::string> input_filtered;
|
||||
for(std::vector<ItemStack>::const_iterator
|
||||
i = input.items.begin();
|
||||
i != input.items.end(); i++)
|
||||
{
|
||||
if(i->name != "")
|
||||
input_filtered.push_back(i->name);
|
||||
}
|
||||
|
||||
// Get recipe item multiset
|
||||
std::multiset<std::string> rec_names_multiset;
|
||||
rec_names_multiset.insert(craftGetItemName(recipe, gamedef));
|
||||
|
||||
// Recipe is matched when the multisets coincide
|
||||
return inp_names_multiset == rec_names_multiset;
|
||||
// If there is a wrong number of items in input, no match
|
||||
if(input_filtered.size() != 1){
|
||||
/*dstream<<"Number of input items ("<<input_filtered.size()
|
||||
<<") does not match recipe size (1) "
|
||||
<<"of fuel recipe with burntime="<<burntime<<std::endl;*/
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check the single input item
|
||||
return inputItemMatchesRecipe(input_filtered[0], recipe, gamedef->idef());
|
||||
}
|
||||
|
||||
CraftOutput CraftDefinitionFuel::getOutput(const CraftInput &input, IGameDef *gamedef) const
|
||||
|
||||
@@ -52,6 +52,7 @@ void set_default_settings(Settings *settings)
|
||||
settings->setDefault("keymap_toggle_profiler", "KEY_F6");
|
||||
settings->setDefault("keymap_increase_viewing_range_min", "+");
|
||||
settings->setDefault("keymap_decrease_viewing_range_min", "-");
|
||||
settings->setDefault("aux1_descends", "false");
|
||||
// Some (temporary) keys for debugging
|
||||
settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
|
||||
settings->setDefault("keymap_quicktune_prev", "KEY_HOME");
|
||||
@@ -122,6 +123,7 @@ void set_default_settings(Settings *settings)
|
||||
settings->setDefault("enable_pvp", "true");
|
||||
settings->setDefault("disallow_empty_password", "false");
|
||||
settings->setDefault("disable_anticheat", "false");
|
||||
settings->setDefault("enable_rollback_recording", "false");
|
||||
|
||||
settings->setDefault("profiler_print_interval", "0");
|
||||
settings->setDefault("enable_mapgen_debug_info", "false");
|
||||
|
||||
@@ -42,6 +42,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "localplayer.h"
|
||||
#endif
|
||||
#include "daynightratio.h"
|
||||
#include "map.h"
|
||||
|
||||
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
|
||||
|
||||
@@ -325,6 +326,7 @@ ServerEnvironment::ServerEnvironment(ServerMap *map, lua_State *L,
|
||||
m_emerger(emerger),
|
||||
m_random_spawn_timer(3),
|
||||
m_send_recommended_timer(0),
|
||||
m_active_block_interval_overload_skip(0),
|
||||
m_game_time(0),
|
||||
m_game_time_fraction_counter(0)
|
||||
{
|
||||
@@ -349,6 +351,17 @@ ServerEnvironment::~ServerEnvironment()
|
||||
}
|
||||
}
|
||||
|
||||
Map & ServerEnvironment::getMap()
|
||||
{
|
||||
return *m_map;
|
||||
}
|
||||
|
||||
ServerMap & ServerEnvironment::getServerMap()
|
||||
{
|
||||
return *m_map;
|
||||
}
|
||||
|
||||
|
||||
void ServerEnvironment::serializePlayers(const std::string &savedir)
|
||||
{
|
||||
std::string players_path = savedir + "/players";
|
||||
@@ -774,10 +787,18 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
|
||||
activateObjects(block);
|
||||
|
||||
// Run node timers
|
||||
std::map<v3s16, f32> elapsed_timers =
|
||||
std::map<v3s16, NodeTimer> elapsed_timers =
|
||||
block->m_node_timers.step((float)dtime_s);
|
||||
if(!elapsed_timers.empty())
|
||||
errorstream<<"Node timers don't work yet!"<<std::endl;
|
||||
if(!elapsed_timers.empty()){
|
||||
MapNode n;
|
||||
for(std::map<v3s16, NodeTimer>::iterator
|
||||
i = elapsed_timers.begin();
|
||||
i != elapsed_timers.end(); i++){
|
||||
n = block->getNodeNoEx(i->first);
|
||||
if(scriptapi_node_on_timer(m_lua,i->first,n,i->second.elapsed))
|
||||
block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0));
|
||||
}
|
||||
}
|
||||
|
||||
/* Handle ActiveBlockModifiers */
|
||||
ABMHandler abmhandler(m_abms, dtime_s, this, false);
|
||||
@@ -1058,16 +1079,30 @@ void ServerEnvironment::step(float dtime)
|
||||
"Timestamp older than 60s (step)");
|
||||
|
||||
// Run node timers
|
||||
std::map<v3s16, f32> elapsed_timers =
|
||||
block->m_node_timers.step(dtime);
|
||||
if(!elapsed_timers.empty())
|
||||
errorstream<<"Node timers don't work yet!"<<std::endl;
|
||||
std::map<v3s16, NodeTimer> elapsed_timers =
|
||||
block->m_node_timers.step((float)dtime);
|
||||
if(!elapsed_timers.empty()){
|
||||
MapNode n;
|
||||
for(std::map<v3s16, NodeTimer>::iterator
|
||||
i = elapsed_timers.begin();
|
||||
i != elapsed_timers.end(); i++){
|
||||
n = block->getNodeNoEx(i->first);
|
||||
p = i->first + block->getPosRelative();
|
||||
if(scriptapi_node_on_timer(m_lua,p,n,i->second.elapsed))
|
||||
block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const float abm_interval = 1.0;
|
||||
if(m_active_block_modifier_interval.step(dtime, abm_interval))
|
||||
{
|
||||
do{ // breakable
|
||||
if(m_active_block_interval_overload_skip > 0){
|
||||
ScopeProfiler sp(g_profiler, "SEnv: ABM overload skips");
|
||||
m_active_block_interval_overload_skip--;
|
||||
break;
|
||||
}
|
||||
ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg /1s", SPT_AVG);
|
||||
TimeTaker timer("modify in active blocks");
|
||||
|
||||
@@ -1100,8 +1135,9 @@ void ServerEnvironment::step(float dtime)
|
||||
infostream<<"WARNING: active block modifiers took "
|
||||
<<time_ms<<"ms (longer than "
|
||||
<<max_time_ms<<"ms)"<<std::endl;
|
||||
m_active_block_interval_overload_skip = (time_ms / max_time_ms) + 1;
|
||||
}
|
||||
}
|
||||
}while(0);
|
||||
|
||||
/*
|
||||
Step script environment (run global on_step())
|
||||
@@ -1998,19 +2034,32 @@ void ClientEnvironment::step(float dtime)
|
||||
i != player_collisions.end(); i++)
|
||||
{
|
||||
CollisionInfo &info = *i;
|
||||
if(info.t == COLLISION_FALL)
|
||||
v3f speed_diff = info.new_speed - info.old_speed;;
|
||||
// Handle only fall damage
|
||||
// (because otherwise walking against something in fast_move kills you)
|
||||
if(speed_diff.Y < 0 || info.old_speed.Y >= 0)
|
||||
continue;
|
||||
// Get rid of other components
|
||||
speed_diff.X = 0;
|
||||
speed_diff.Z = 0;
|
||||
f32 pre_factor = 1; // 1 hp per node/s
|
||||
f32 tolerance = BS*14; // 5 without damage
|
||||
f32 post_factor = 1; // 1 hp per node/s
|
||||
if(info.type == COLLISION_NODE)
|
||||
{
|
||||
//f32 tolerance = BS*10; // 2 without damage
|
||||
//f32 tolerance = BS*12; // 3 without damage
|
||||
f32 tolerance = BS*14; // 5 without damage
|
||||
f32 factor = 1;
|
||||
if(info.speed > tolerance)
|
||||
{
|
||||
f32 damage_f = (info.speed - tolerance)/BS*factor;
|
||||
u16 damage = (u16)(damage_f+0.5);
|
||||
if(damage != 0)
|
||||
damageLocalPlayer(damage, true);
|
||||
}
|
||||
const ContentFeatures &f = m_gamedef->ndef()->
|
||||
get(m_map->getNodeNoEx(info.node_p));
|
||||
// Determine fall damage multiplier
|
||||
int addp = itemgroup_get(f.groups, "fall_damage_add_percent");
|
||||
pre_factor = 1.0 + (float)addp/100.0;
|
||||
}
|
||||
float speed = pre_factor * speed_diff.getLength();
|
||||
if(speed > tolerance)
|
||||
{
|
||||
f32 damage_f = (speed - tolerance)/BS * post_factor;
|
||||
u16 damage = (u16)(damage_f+0.5);
|
||||
if(damage != 0)
|
||||
damageLocalPlayer(damage, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -33,11 +33,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include <set>
|
||||
#include "irrlichttypes_extrabloated.h"
|
||||
#include "player.h"
|
||||
#include "map.h"
|
||||
#include <ostream>
|
||||
#include "activeobject.h"
|
||||
#include "util/container.h"
|
||||
#include "util/numeric.h"
|
||||
#include "mapnode.h"
|
||||
#include "mapblock.h"
|
||||
|
||||
class Server;
|
||||
class ServerEnvironment;
|
||||
@@ -46,6 +47,8 @@ class ServerActiveObject;
|
||||
typedef struct lua_State lua_State;
|
||||
class ITextureSource;
|
||||
class IGameDef;
|
||||
class Map;
|
||||
class ServerMap;
|
||||
class ClientMap;
|
||||
|
||||
class Environment
|
||||
@@ -191,11 +194,9 @@ class ServerEnvironment : public Environment
|
||||
IBackgroundBlockEmerger *emerger);
|
||||
~ServerEnvironment();
|
||||
|
||||
Map & getMap()
|
||||
{ return *m_map; }
|
||||
Map & getMap();
|
||||
|
||||
ServerMap & getServerMap()
|
||||
{ return *m_map; }
|
||||
ServerMap & getServerMap();
|
||||
|
||||
lua_State* getLua()
|
||||
{ return m_lua; }
|
||||
@@ -359,6 +360,7 @@ class ServerEnvironment : public Environment
|
||||
IntervalLimiter m_active_blocks_management_interval;
|
||||
IntervalLimiter m_active_block_modifier_interval;
|
||||
IntervalLimiter m_active_blocks_nodemetadata_interval;
|
||||
int m_active_block_interval_overload_skip;
|
||||
// Time from the beginning of the game in seconds.
|
||||
// Incremented in step().
|
||||
u32 m_game_time;
|
||||
|
||||
75
src/game.cpp
75
src/game.cpp
@@ -28,7 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "server.h"
|
||||
#include "guiPauseMenu.h"
|
||||
#include "guiPasswordChange.h"
|
||||
#include "guiInventoryMenu.h"
|
||||
#include "guiFormSpecMenu.h"
|
||||
#include "guiTextInputMenu.h"
|
||||
#include "guiDeathScreen.h"
|
||||
#include "tool.h"
|
||||
@@ -77,6 +77,10 @@ struct TextDestChat : public TextDest
|
||||
{
|
||||
m_client->typeChatMessage(text);
|
||||
}
|
||||
void gotText(std::map<std::string, std::string> fields)
|
||||
{
|
||||
m_client->typeChatMessage(narrow_to_wide(fields["text"]));
|
||||
}
|
||||
|
||||
Client *m_client;
|
||||
};
|
||||
@@ -88,20 +92,39 @@ struct TextDestNodeMetadata : public TextDest
|
||||
m_p = p;
|
||||
m_client = client;
|
||||
}
|
||||
// This is deprecated I guess? -celeron55
|
||||
void gotText(std::wstring text)
|
||||
{
|
||||
std::string ntext = wide_to_narrow(text);
|
||||
infostream<<"Changing text of a sign node: "
|
||||
<<ntext<<std::endl;
|
||||
infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
|
||||
<<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
|
||||
std::map<std::string, std::string> fields;
|
||||
fields["text"] = ntext;
|
||||
m_client->sendNodemetaFields(m_p, "", fields);
|
||||
}
|
||||
void gotText(std::map<std::string, std::string> fields)
|
||||
{
|
||||
m_client->sendNodemetaFields(m_p, "", fields);
|
||||
}
|
||||
|
||||
v3s16 m_p;
|
||||
Client *m_client;
|
||||
};
|
||||
|
||||
struct TextDestPlayerInventory : public TextDest
|
||||
{
|
||||
TextDestPlayerInventory(Client *client)
|
||||
{
|
||||
m_client = client;
|
||||
}
|
||||
void gotText(std::map<std::string, std::string> fields)
|
||||
{
|
||||
m_client->sendInventoryFields("", fields);
|
||||
}
|
||||
|
||||
Client *m_client;
|
||||
};
|
||||
|
||||
/* Respawn menu callback */
|
||||
|
||||
class MainRespawnInitiator: public IRespawnInitiator
|
||||
@@ -139,6 +162,13 @@ class NodeMetadataFormSource: public IFormSource
|
||||
return "";
|
||||
return meta->getString("formspec");
|
||||
}
|
||||
std::string resolveText(std::string str)
|
||||
{
|
||||
NodeMetadata *meta = m_map->getNodeMetadata(m_p);
|
||||
if(!meta)
|
||||
return str;
|
||||
return meta->resolveString(str);
|
||||
}
|
||||
|
||||
ClientMap *m_map;
|
||||
v3s16 m_p;
|
||||
@@ -1205,6 +1235,9 @@ void the_game(
|
||||
float object_hit_delay_timer = 0.0;
|
||||
float time_from_last_punch = 10;
|
||||
|
||||
float update_draw_list_timer = 0.0;
|
||||
v3f update_draw_list_last_cam_dir;
|
||||
|
||||
bool invert_mouse = g_settings->getBool("invert_mouse");
|
||||
|
||||
bool respawn_menu_active = false;
|
||||
@@ -1479,8 +1512,8 @@ void the_game(
|
||||
infostream<<"the_game: "
|
||||
<<"Launching inventory"<<std::endl;
|
||||
|
||||
GUIInventoryMenu *menu =
|
||||
new GUIInventoryMenu(guienv, guiroot, -1,
|
||||
GUIFormSpecMenu *menu =
|
||||
new GUIFormSpecMenu(guienv, guiroot, -1,
|
||||
&g_menumgr,
|
||||
&client, gamedef);
|
||||
|
||||
@@ -1490,7 +1523,8 @@ void the_game(
|
||||
PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
|
||||
assert(src);
|
||||
menu->setFormSpec(src->getForm(), inventoryloc);
|
||||
menu->setFormSource(new PlayerInventoryFormSource(&client));
|
||||
menu->setFormSource(src);
|
||||
menu->setTextDest(new TextDestPlayerInventory(&client));
|
||||
menu->drop();
|
||||
}
|
||||
else if(input->wasKeyDown(EscapeKey))
|
||||
@@ -2219,7 +2253,8 @@ void the_game(
|
||||
{
|
||||
infostream<<"Ground right-clicked"<<std::endl;
|
||||
|
||||
// sign special case, at least until formspec is properly implemented
|
||||
// Sign special case, at least until formspec is properly implemented.
|
||||
// Deprecated?
|
||||
if(meta && meta->getString("formspec") == "hack:sign_text_input" && !random_input)
|
||||
{
|
||||
infostream<<"Launching metadata text input"<<std::endl;
|
||||
@@ -2244,14 +2279,15 @@ void the_game(
|
||||
|
||||
/* Create menu */
|
||||
|
||||
GUIInventoryMenu *menu =
|
||||
new GUIInventoryMenu(guienv, guiroot, -1,
|
||||
GUIFormSpecMenu *menu =
|
||||
new GUIFormSpecMenu(guienv, guiroot, -1,
|
||||
&g_menumgr,
|
||||
&client, gamedef);
|
||||
menu->setFormSpec(meta->getString("formspec"),
|
||||
inventoryloc);
|
||||
menu->setFormSource(new NodeMetadataFormSource(
|
||||
&client.getEnv().getClientMap(), nodepos));
|
||||
menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
|
||||
menu->drop();
|
||||
}
|
||||
// Otherwise report right click to server
|
||||
@@ -2271,6 +2307,13 @@ void the_game(
|
||||
<<playeritem.name<<" is "
|
||||
<<def.node_placement_prediction<<std::endl;
|
||||
v3s16 p = neighbourpos;
|
||||
// Place inside node itself if buildable_to
|
||||
try{
|
||||
MapNode n_under = map.getNode(nodepos);
|
||||
if(nodedef->get(n_under).buildable_to)
|
||||
p = nodepos;
|
||||
}catch(InvalidPositionException &e){}
|
||||
// Find id of predicted node
|
||||
content_t id;
|
||||
bool found =
|
||||
nodedef->getId(def.node_placement_prediction, id);
|
||||
@@ -2657,7 +2700,19 @@ void the_game(
|
||||
item = mlist->getItem(client.getPlayerItem());
|
||||
camera.wield(item);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Update block draw list every 200ms or when camera direction has
|
||||
changed much
|
||||
*/
|
||||
update_draw_list_timer += dtime;
|
||||
if(update_draw_list_timer >= 0.2 ||
|
||||
update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
|
||||
update_draw_list_timer = 0;
|
||||
client.getEnv().getClientMap().updateDrawList(driver);
|
||||
update_draw_list_last_cam_dir = camera_direction;
|
||||
}
|
||||
|
||||
/*
|
||||
Drawing begins
|
||||
*/
|
||||
|
||||
@@ -29,6 +29,7 @@ class ICraftDefManager;
|
||||
class ITextureSource;
|
||||
class ISoundManager;
|
||||
class MtEventManager;
|
||||
class IRollbackReportSink;
|
||||
|
||||
/*
|
||||
An interface for fetching game-global definitions like tool and
|
||||
@@ -54,6 +55,10 @@ class IGameDef
|
||||
// Only usable on the client
|
||||
virtual ISoundManager* getSoundManager()=0;
|
||||
virtual MtEventManager* getEventManager()=0;
|
||||
|
||||
// Only usable on the server, and NOT thread-safe. It is usable from the
|
||||
// environment thread.
|
||||
virtual IRollbackReportSink* getRollbackReportSink(){return NULL;}
|
||||
|
||||
// Used on the client
|
||||
virtual bool checkLocalPrivilege(const std::string &priv)
|
||||
@@ -66,6 +71,7 @@ class IGameDef
|
||||
ITextureSource* tsrc(){return getTextureSource();}
|
||||
ISoundManager* sound(){return getSoundManager();}
|
||||
MtEventManager* event(){return getEventManager();}
|
||||
IRollbackReportSink* rollback(){return getRollbackReportSink();}
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -18,7 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
*/
|
||||
|
||||
|
||||
#include "guiInventoryMenu.h"
|
||||
#include "guiFormSpecMenu.h"
|
||||
#include "constants.h"
|
||||
#include "gamedef.h"
|
||||
#include "keycode.h"
|
||||
@@ -33,6 +33,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "util/string.h"
|
||||
#include "util/numeric.h"
|
||||
|
||||
#include "gettext.h"
|
||||
|
||||
void drawItemStack(video::IVideoDriver *driver,
|
||||
gui::IGUIFont *font,
|
||||
const ItemStack &item,
|
||||
@@ -120,10 +122,10 @@ void drawItemStack(video::IVideoDriver *driver,
|
||||
}
|
||||
|
||||
/*
|
||||
GUIInventoryMenu
|
||||
GUIFormSpecMenu
|
||||
*/
|
||||
|
||||
GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env,
|
||||
GUIFormSpecMenu::GUIFormSpecMenu(gui::IGUIEnvironment* env,
|
||||
gui::IGUIElement* parent, s32 id,
|
||||
IMenuManager *menumgr,
|
||||
InventoryManager *invmgr,
|
||||
@@ -133,6 +135,7 @@ GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env,
|
||||
m_invmgr(invmgr),
|
||||
m_gamedef(gamedef),
|
||||
m_form_src(NULL),
|
||||
m_text_dst(NULL),
|
||||
m_selected_item(NULL),
|
||||
m_selected_amount(0),
|
||||
m_selected_dragging(false),
|
||||
@@ -140,15 +143,16 @@ GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env,
|
||||
{
|
||||
}
|
||||
|
||||
GUIInventoryMenu::~GUIInventoryMenu()
|
||||
GUIFormSpecMenu::~GUIFormSpecMenu()
|
||||
{
|
||||
removeChildren();
|
||||
|
||||
delete m_selected_item;
|
||||
delete m_form_src;
|
||||
delete m_text_dst;
|
||||
}
|
||||
|
||||
void GUIInventoryMenu::removeChildren()
|
||||
void GUIFormSpecMenu::removeChildren()
|
||||
{
|
||||
const core::list<gui::IGUIElement*> &children = getChildren();
|
||||
core::list<gui::IGUIElement*> children_copy;
|
||||
@@ -175,7 +179,7 @@ void GUIInventoryMenu::removeChildren()
|
||||
}
|
||||
}
|
||||
|
||||
void GUIInventoryMenu::regenerateGui(v2u32 screensize)
|
||||
void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
// Remove children
|
||||
removeChildren();
|
||||
@@ -183,24 +187,37 @@ void GUIInventoryMenu::regenerateGui(v2u32 screensize)
|
||||
v2s32 size(100,100);
|
||||
s32 helptext_h = 15;
|
||||
core::rect<s32> rect;
|
||||
|
||||
// Base position of contents of form
|
||||
v2s32 basepos = getBasePos();
|
||||
// State of basepos, 0 = not set, 1= set by formspec, 2 = set by size[] element
|
||||
// Used to adjust form size automatically if needed
|
||||
// A proceed button is added if there is no size[] element
|
||||
int bp_set = 0;
|
||||
|
||||
/* Convert m_init_draw_spec to m_inventorylists */
|
||||
|
||||
m_inventorylists.clear();
|
||||
m_images.clear();
|
||||
m_fields.clear();
|
||||
|
||||
Strfnd f(m_formspec_string);
|
||||
while(f.atend() == false)
|
||||
{
|
||||
std::string type = trim(f.next("["));
|
||||
if(type == "invsize")
|
||||
if(type == "invsize" || type == "size")
|
||||
{
|
||||
v2f invsize;
|
||||
invsize.X = stof(f.next(","));
|
||||
invsize.Y = stof(f.next(";"));
|
||||
infostream<<"invsize ("<<invsize.X<<","<<invsize.Y<<")"<<std::endl;
|
||||
f.next("]");
|
||||
if(type == "size")
|
||||
{
|
||||
invsize.Y = stof(f.next("]"));
|
||||
}
|
||||
else{
|
||||
invsize.Y = stof(f.next(";"));
|
||||
f.next("]");
|
||||
}
|
||||
infostream<<"Form size ("<<invsize.X<<","<<invsize.Y<<")"<<std::endl;
|
||||
|
||||
padding = v2s32(screensize.Y/40, screensize.Y/40);
|
||||
spacing = v2s32(screensize.Y/12, screensize.Y/13);
|
||||
@@ -218,6 +235,7 @@ void GUIInventoryMenu::regenerateGui(v2u32 screensize)
|
||||
DesiredRect = rect;
|
||||
recalculateAbsolutePosition(false);
|
||||
basepos = getBasePos();
|
||||
bp_set = 2;
|
||||
}
|
||||
else if(type == "list")
|
||||
{
|
||||
@@ -238,8 +256,13 @@ void GUIInventoryMenu::regenerateGui(v2u32 screensize)
|
||||
<<", pos=("<<pos.X<<","<<pos.Y<<")"
|
||||
<<", geom=("<<geom.X<<","<<geom.Y<<")"
|
||||
<<std::endl;
|
||||
f.next("]");
|
||||
m_inventorylists.push_back(ListDrawSpec(loc, listname, pos, geom));
|
||||
std::string start_i_s = f.next("]");
|
||||
s32 start_i = 0;
|
||||
if(start_i_s != "")
|
||||
start_i = stoi(start_i_s);
|
||||
if(bp_set != 2)
|
||||
errorstream<<"WARNING: invalid use of list without a size[] element"<<std::endl;
|
||||
m_inventorylists.push_back(ListDrawSpec(loc, listname, pos, geom, start_i));
|
||||
}
|
||||
else if(type == "image")
|
||||
{
|
||||
@@ -254,8 +277,193 @@ void GUIInventoryMenu::regenerateGui(v2u32 screensize)
|
||||
<<", pos=("<<pos.X<<","<<pos.Y<<")"
|
||||
<<", geom=("<<geom.X<<","<<geom.Y<<")"
|
||||
<<std::endl;
|
||||
if(bp_set != 2)
|
||||
errorstream<<"WARNING: invalid use of button without a size[] element"<<std::endl;
|
||||
m_images.push_back(ImageDrawSpec(name, pos, geom));
|
||||
}
|
||||
else if(type == "field")
|
||||
{
|
||||
std::string fname = f.next(";");
|
||||
std::string flabel = f.next(";");
|
||||
|
||||
if(fname.find(",") == std::string::npos && flabel.find(",") == std::string::npos)
|
||||
{
|
||||
if(!bp_set)
|
||||
{
|
||||
rect = core::rect<s32>(
|
||||
screensize.X/2 - 580/2,
|
||||
screensize.Y/2 - 300/2,
|
||||
screensize.X/2 + 580/2,
|
||||
screensize.Y/2 + 300/2
|
||||
);
|
||||
DesiredRect = rect;
|
||||
recalculateAbsolutePosition(false);
|
||||
basepos = getBasePos();
|
||||
bp_set = 1;
|
||||
}
|
||||
else if(bp_set == 2)
|
||||
errorstream<<"WARNING: invalid use of unpositioned field in inventory"<<std::endl;
|
||||
|
||||
v2s32 pos = basepos;
|
||||
pos.Y = ((m_fields.size()+2)*60);
|
||||
v2s32 size = DesiredRect.getSize();
|
||||
rect = core::rect<s32>(size.X/2-150, pos.Y, (size.X/2-150)+300, pos.Y+30);
|
||||
}
|
||||
else
|
||||
{
|
||||
v2s32 pos;
|
||||
pos.X = stof(fname.substr(0,fname.find(","))) * (float)spacing.X;
|
||||
pos.Y = stof(fname.substr(fname.find(",")+1)) * (float)spacing.Y;
|
||||
v2s32 geom;
|
||||
geom.X = (stof(flabel.substr(0,flabel.find(","))) * (float)spacing.X)-(spacing.X-imgsize.X);
|
||||
pos.Y += (stof(flabel.substr(flabel.find(",")+1)) * (float)imgsize.Y)/2;
|
||||
|
||||
rect = core::rect<s32>(pos.X, pos.Y-15, pos.X+geom.X, pos.Y+15);
|
||||
|
||||
fname = f.next(";");
|
||||
flabel = f.next(";");
|
||||
if(bp_set != 2)
|
||||
errorstream<<"WARNING: invalid use of positioned field without a size[] element"<<std::endl;
|
||||
|
||||
}
|
||||
|
||||
std::string odefault = f.next("]");
|
||||
std::string fdefault;
|
||||
|
||||
// fdefault may contain a variable reference, which
|
||||
// needs to be resolved from the node metadata
|
||||
if(m_form_src)
|
||||
fdefault = m_form_src->resolveText(odefault);
|
||||
else
|
||||
fdefault = odefault;
|
||||
|
||||
FieldSpec spec = FieldSpec(
|
||||
narrow_to_wide(fname.c_str()),
|
||||
narrow_to_wide(flabel.c_str()),
|
||||
narrow_to_wide(fdefault.c_str()),
|
||||
258+m_fields.size()
|
||||
);
|
||||
|
||||
// three cases: field and no label, label and no field, label and field
|
||||
if (flabel == "")
|
||||
{
|
||||
spec.send = true;
|
||||
gui::IGUIElement *e = Environment->addEditBox(spec.fdefault.c_str(), rect, true, this, spec.fid);
|
||||
Environment->setFocus(e);
|
||||
|
||||
irr::SEvent evt;
|
||||
evt.EventType = EET_KEY_INPUT_EVENT;
|
||||
evt.KeyInput.Key = KEY_END;
|
||||
evt.KeyInput.PressedDown = true;
|
||||
e->OnEvent(evt);
|
||||
}
|
||||
else if (fname == "")
|
||||
{
|
||||
// set spec field id to 0, this stops submit searching for a value that isn't there
|
||||
Environment->addStaticText(spec.flabel.c_str(), rect, false, true, this, spec.fid);
|
||||
}
|
||||
else
|
||||
{
|
||||
spec.send = true;
|
||||
gui::IGUIElement *e = Environment->addEditBox(spec.fdefault.c_str(), rect, true, this, spec.fid);
|
||||
Environment->setFocus(e);
|
||||
rect.UpperLeftCorner.Y -= 15;
|
||||
rect.LowerRightCorner.Y -= 15;
|
||||
Environment->addStaticText(spec.flabel.c_str(), rect, false, true, this, 0);
|
||||
|
||||
irr::SEvent evt;
|
||||
evt.EventType = EET_KEY_INPUT_EVENT;
|
||||
evt.KeyInput.Key = KEY_END;
|
||||
evt.KeyInput.PressedDown = true;
|
||||
e->OnEvent(evt);
|
||||
}
|
||||
|
||||
m_fields.push_back(spec);
|
||||
}
|
||||
else if(type == "label")
|
||||
{
|
||||
v2s32 pos = padding;
|
||||
pos.X += stof(f.next(",")) * (float)spacing.X;
|
||||
pos.Y += stof(f.next(";")) * (float)spacing.Y;
|
||||
|
||||
rect = core::rect<s32>(pos.X, pos.Y+((imgsize.Y/2)-15), pos.X+300, pos.Y+((imgsize.Y/2)+15));
|
||||
|
||||
std::string flabel = f.next("]");
|
||||
if(bp_set != 2)
|
||||
errorstream<<"WARNING: invalid use of label without a size[] element"<<std::endl;
|
||||
|
||||
FieldSpec spec = FieldSpec(
|
||||
narrow_to_wide(""),
|
||||
narrow_to_wide(flabel.c_str()),
|
||||
narrow_to_wide(""),
|
||||
258+m_fields.size()
|
||||
);
|
||||
Environment->addStaticText(spec.flabel.c_str(), rect, false, true, this, spec.fid);
|
||||
m_fields.push_back(spec);
|
||||
}
|
||||
else if(type == "button" || type == "button_exit")
|
||||
{
|
||||
v2s32 pos = padding;
|
||||
pos.X += stof(f.next(",")) * (float)spacing.X;
|
||||
pos.Y += stof(f.next(";")) * (float)spacing.Y;
|
||||
v2s32 geom;
|
||||
geom.X = (stof(f.next(",")) * (float)spacing.X)-(spacing.X-imgsize.X);
|
||||
pos.Y += (stof(f.next(";")) * (float)imgsize.Y)/2;
|
||||
|
||||
rect = core::rect<s32>(pos.X, pos.Y-15, pos.X+geom.X, pos.Y+15);
|
||||
|
||||
std::string fname = f.next(";");
|
||||
std::string flabel = f.next("]");
|
||||
if(bp_set != 2)
|
||||
errorstream<<"WARNING: invalid use of button without a size[] element"<<std::endl;
|
||||
|
||||
FieldSpec spec = FieldSpec(
|
||||
narrow_to_wide(fname.c_str()),
|
||||
narrow_to_wide(flabel.c_str()),
|
||||
narrow_to_wide(""),
|
||||
258+m_fields.size()
|
||||
);
|
||||
spec.is_button = true;
|
||||
if(type == "button_exit")
|
||||
spec.is_exit = true;
|
||||
Environment->addButton(rect, this, spec.fid, spec.flabel.c_str());
|
||||
m_fields.push_back(spec);
|
||||
}
|
||||
else if(type == "image_button" || type == "image_button_exit")
|
||||
{
|
||||
v2s32 pos = padding;
|
||||
pos.X += stof(f.next(",")) * (float)spacing.X;
|
||||
pos.Y += stof(f.next(";")) * (float)spacing.Y;
|
||||
v2s32 geom;
|
||||
geom.X = (stof(f.next(",")) * (float)spacing.X)-(spacing.X-imgsize.X);
|
||||
geom.Y = (stof(f.next(";")) * (float)spacing.Y)-(spacing.Y-imgsize.Y);
|
||||
|
||||
rect = core::rect<s32>(pos.X, pos.Y, pos.X+geom.X, pos.Y+geom.Y);
|
||||
|
||||
std::string fimage = f.next(";");
|
||||
std::string fname = f.next(";");
|
||||
std::string flabel = f.next("]");
|
||||
if(bp_set != 2)
|
||||
errorstream<<"WARNING: invalid use of image_button without a size[] element"<<std::endl;
|
||||
|
||||
FieldSpec spec = FieldSpec(
|
||||
narrow_to_wide(fname.c_str()),
|
||||
narrow_to_wide(flabel.c_str()),
|
||||
narrow_to_wide(fimage.c_str()),
|
||||
258+m_fields.size()
|
||||
);
|
||||
spec.is_button = true;
|
||||
if(type == "image_button_exit")
|
||||
spec.is_exit = true;
|
||||
|
||||
video::ITexture *texture = m_gamedef->tsrc()->getTextureRaw(fimage);
|
||||
gui::IGUIButton *e = Environment->addButton(rect, this, spec.fid, spec.flabel.c_str());
|
||||
e->setImage(texture);
|
||||
e->setPressedImage(texture);
|
||||
e->setScaleImage(true);
|
||||
|
||||
m_fields.push_back(spec);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Ignore others
|
||||
@@ -265,16 +473,44 @@ void GUIInventoryMenu::regenerateGui(v2u32 screensize)
|
||||
}
|
||||
}
|
||||
|
||||
// Add children
|
||||
// If there's inventory, put the usage string at the bottom
|
||||
if (m_inventorylists.size())
|
||||
{
|
||||
changeCtype("");
|
||||
core::rect<s32> rect(0, 0, size.X-padding.X*2, helptext_h);
|
||||
rect = rect + v2s32(size.X/2 - rect.getWidth()/2,
|
||||
size.Y-rect.getHeight()-5);
|
||||
const wchar_t *text =
|
||||
L"Left click: Move all items, Right click: Move single item";
|
||||
const wchar_t *text = wgettext("Left click: Move all items, Right click: Move single item");
|
||||
Environment->addStaticText(text, rect, false, true, this, 256);
|
||||
changeCtype("C");
|
||||
}
|
||||
// If there's fields, add a Proceed button
|
||||
if (m_fields.size() && bp_set != 2)
|
||||
{
|
||||
// if the size wasn't set by an invsize[] or size[] adjust it now to fit all the fields
|
||||
rect = core::rect<s32>(
|
||||
screensize.X/2 - 580/2,
|
||||
screensize.Y/2 - 300/2,
|
||||
screensize.X/2 + 580/2,
|
||||
screensize.Y/2 + 240/2+(m_fields.size()*60)
|
||||
);
|
||||
DesiredRect = rect;
|
||||
recalculateAbsolutePosition(false);
|
||||
basepos = getBasePos();
|
||||
|
||||
// Add tooltip
|
||||
changeCtype("");
|
||||
{
|
||||
v2s32 pos = basepos;
|
||||
pos.Y = ((m_fields.size()+2)*60);
|
||||
|
||||
v2s32 size = DesiredRect.getSize();
|
||||
rect = core::rect<s32>(size.X/2-70, pos.Y, (size.X/2-70)+140, pos.Y+30);
|
||||
Environment->addButton(rect, this, 257, wgettext("Proceed"));
|
||||
}
|
||||
changeCtype("C");
|
||||
}
|
||||
// Add tooltip
|
||||
{
|
||||
// Note: parent != this so that the tooltip isn't clipped by the menu rectangle
|
||||
m_tooltip_element = Environment->addStaticText(L"",core::rect<s32>(0,0,110,18));
|
||||
m_tooltip_element->enableOverrideColor(true);
|
||||
@@ -287,7 +523,7 @@ void GUIInventoryMenu::regenerateGui(v2u32 screensize)
|
||||
}
|
||||
}
|
||||
|
||||
GUIInventoryMenu::ItemSpec GUIInventoryMenu::getItemAtPos(v2s32 p) const
|
||||
GUIFormSpecMenu::ItemSpec GUIFormSpecMenu::getItemAtPos(v2s32 p) const
|
||||
{
|
||||
core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
|
||||
|
||||
@@ -297,13 +533,14 @@ GUIInventoryMenu::ItemSpec GUIInventoryMenu::getItemAtPos(v2s32 p) const
|
||||
|
||||
for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
|
||||
{
|
||||
s32 item_i = i + s.start_item_i;
|
||||
s32 x = (i%s.geom.X) * spacing.X;
|
||||
s32 y = (i/s.geom.X) * spacing.Y;
|
||||
v2s32 p0(x,y);
|
||||
core::rect<s32> rect = imgrect + s.pos + p0;
|
||||
if(rect.isPointInside(p))
|
||||
{
|
||||
return ItemSpec(s.inventoryloc, s.listname, i);
|
||||
return ItemSpec(s.inventoryloc, s.listname, item_i);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -311,7 +548,7 @@ GUIInventoryMenu::ItemSpec GUIInventoryMenu::getItemAtPos(v2s32 p) const
|
||||
return ItemSpec(InventoryLocation(), "", -1);
|
||||
}
|
||||
|
||||
void GUIInventoryMenu::drawList(const ListDrawSpec &s, int phase)
|
||||
void GUIFormSpecMenu::drawList(const ListDrawSpec &s, int phase)
|
||||
{
|
||||
video::IVideoDriver* driver = Environment->getVideoDriver();
|
||||
|
||||
@@ -323,7 +560,7 @@ void GUIInventoryMenu::drawList(const ListDrawSpec &s, int phase)
|
||||
|
||||
Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
|
||||
if(!inv){
|
||||
infostream<<"GUIInventoryMenu::drawList(): WARNING: "
|
||||
infostream<<"GUIFormSpecMenu::drawList(): WARNING: "
|
||||
<<"The inventory location "
|
||||
<<"\""<<s.inventoryloc.dump()<<"\" doesn't exist"
|
||||
<<std::endl;
|
||||
@@ -331,7 +568,7 @@ void GUIInventoryMenu::drawList(const ListDrawSpec &s, int phase)
|
||||
}
|
||||
InventoryList *ilist = inv->getList(s.listname);
|
||||
if(!ilist){
|
||||
infostream<<"GUIInventoryMenu::drawList(): WARNING: "
|
||||
infostream<<"GUIFormSpecMenu::drawList(): WARNING: "
|
||||
<<"The inventory list \""<<s.listname<<"\" @ \""
|
||||
<<s.inventoryloc.dump()<<"\" doesn't exist"
|
||||
<<std::endl;
|
||||
@@ -342,13 +579,16 @@ void GUIInventoryMenu::drawList(const ListDrawSpec &s, int phase)
|
||||
|
||||
for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
|
||||
{
|
||||
u32 item_i = i + s.start_item_i;
|
||||
if(item_i >= ilist->getSize())
|
||||
break;
|
||||
s32 x = (i%s.geom.X) * spacing.X;
|
||||
s32 y = (i/s.geom.X) * spacing.Y;
|
||||
v2s32 p(x,y);
|
||||
core::rect<s32> rect = imgrect + s.pos + p;
|
||||
ItemStack item;
|
||||
if(ilist)
|
||||
item = ilist->getItem(i);
|
||||
item = ilist->getItem(item_i);
|
||||
|
||||
bool selected = m_selected_item
|
||||
&& m_invmgr->getInventory(m_selected_item->inventoryloc) == inv
|
||||
@@ -404,7 +644,7 @@ void GUIInventoryMenu::drawList(const ListDrawSpec &s, int phase)
|
||||
}
|
||||
}
|
||||
|
||||
void GUIInventoryMenu::drawSelectedItem()
|
||||
void GUIFormSpecMenu::drawSelectedItem()
|
||||
{
|
||||
if(!m_selected_item)
|
||||
return;
|
||||
@@ -429,7 +669,7 @@ void GUIInventoryMenu::drawSelectedItem()
|
||||
drawItemStack(driver, font, stack, rect, NULL, m_gamedef);
|
||||
}
|
||||
|
||||
void GUIInventoryMenu::drawMenu()
|
||||
void GUIFormSpecMenu::drawMenu()
|
||||
{
|
||||
if(m_form_src){
|
||||
std::string newform = m_form_src->getForm();
|
||||
@@ -491,8 +731,56 @@ void GUIInventoryMenu::drawMenu()
|
||||
gui::IGUIElement::draw();
|
||||
}
|
||||
|
||||
void GUIInventoryMenu::updateSelectedItem()
|
||||
void GUIFormSpecMenu::updateSelectedItem()
|
||||
{
|
||||
// WARNING: BLACK MAGIC
|
||||
// See if there is a stack suited for our current guess.
|
||||
// If such stack does not exist, clear the guess.
|
||||
if(m_selected_content_guess.name != "")
|
||||
{
|
||||
bool found = false;
|
||||
for(u32 i=0; i<m_inventorylists.size() && !found; i++){
|
||||
const ListDrawSpec &s = m_inventorylists[i];
|
||||
Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
|
||||
if(!inv)
|
||||
continue;
|
||||
InventoryList *list = inv->getList(s.listname);
|
||||
if(!list)
|
||||
continue;
|
||||
for(s32 i=0; i<s.geom.X*s.geom.Y && !found; i++){
|
||||
u32 item_i = i + s.start_item_i;
|
||||
if(item_i >= list->getSize())
|
||||
continue;
|
||||
ItemStack stack = list->getItem(item_i);
|
||||
if(stack.name == m_selected_content_guess.name &&
|
||||
stack.count == m_selected_content_guess.count){
|
||||
found = true;
|
||||
if(m_selected_item){
|
||||
// If guessed stack is already selected, all is fine
|
||||
if(m_selected_item->inventoryloc == s.inventoryloc &&
|
||||
m_selected_item->listname == s.listname &&
|
||||
m_selected_item->i == (s32)item_i &&
|
||||
m_selected_amount == stack.count){
|
||||
break;
|
||||
}
|
||||
delete m_selected_item;
|
||||
m_selected_item = NULL;
|
||||
}
|
||||
infostream<<"Client: Changing selected content guess to "
|
||||
<<s.inventoryloc.dump()<<" "<<s.listname
|
||||
<<" "<<item_i<<std::endl;
|
||||
m_selected_item = new ItemSpec(s.inventoryloc, s.listname, item_i);
|
||||
m_selected_amount = stack.count;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(!found){
|
||||
infostream<<"Client: Discarding selected content guess: "
|
||||
<<m_selected_content_guess.getItemString()<<std::endl;
|
||||
m_selected_content_guess.name = "";
|
||||
}
|
||||
}
|
||||
// If the selected stack has become empty for some reason, deselect it.
|
||||
// If the selected stack has become smaller, adjust m_selected_amount.
|
||||
if(m_selected_item)
|
||||
@@ -558,7 +846,36 @@ void GUIInventoryMenu::updateSelectedItem()
|
||||
}
|
||||
}
|
||||
|
||||
bool GUIInventoryMenu::OnEvent(const SEvent& event)
|
||||
void GUIFormSpecMenu::acceptInput()
|
||||
{
|
||||
if(m_text_dst)
|
||||
{
|
||||
std::map<std::string, std::string> fields;
|
||||
gui::IGUIElement *e;
|
||||
for(u32 i=0; i<m_fields.size(); i++)
|
||||
{
|
||||
const FieldSpec &s = m_fields[i];
|
||||
if(s.send)
|
||||
{
|
||||
if(s.is_button)
|
||||
{
|
||||
fields[wide_to_narrow(s.fname.c_str())] = wide_to_narrow(s.flabel.c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
e = getElementFromId(s.fid);
|
||||
if(e != NULL)
|
||||
{
|
||||
fields[wide_to_narrow(s.fname.c_str())] = wide_to_narrow(e->getText());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
m_text_dst->gotText(fields);
|
||||
}
|
||||
}
|
||||
|
||||
bool GUIFormSpecMenu::OnEvent(const SEvent& event)
|
||||
{
|
||||
if(event.EventType==EET_KEY_INPUT_EVENT)
|
||||
{
|
||||
@@ -569,6 +886,12 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
|
||||
quitMenu();
|
||||
return true;
|
||||
}
|
||||
if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown)
|
||||
{
|
||||
acceptInput();
|
||||
quitMenu();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if(event.EventType==EET_MOUSE_INPUT_EVENT
|
||||
&& event.MouseInput.Event == EMIE_MOUSE_MOVED)
|
||||
@@ -615,14 +938,14 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
|
||||
|
||||
InventoryList *list = inv_s->getList(s.listname);
|
||||
if(list == NULL){
|
||||
errorstream<<"InventoryMenu: The selected inventory list \""
|
||||
verbosestream<<"InventoryMenu: The selected inventory list \""
|
||||
<<s.listname<<"\" does not exist"<<std::endl;
|
||||
s.i = -1; // make it invalid again
|
||||
break;
|
||||
}
|
||||
|
||||
if((u32)s.i >= list->getSize()){
|
||||
errorstream<<"InventoryMenu: The selected inventory list \""
|
||||
infostream<<"InventoryMenu: The selected inventory list \""
|
||||
<<s.listname<<"\" is too small (i="<<s.i<<", size="
|
||||
<<list->getSize()<<")"<<std::endl;
|
||||
s.i = -1; // make it invalid again
|
||||
@@ -779,21 +1102,28 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
|
||||
// Check how many items can be moved
|
||||
move_amount = stack_from.count = MYMIN(move_amount, stack_from.count);
|
||||
ItemStack leftover = stack_to.addItem(stack_from, m_gamedef->idef());
|
||||
if(leftover.count == stack_from.count)
|
||||
// If source stack cannot be added to destination stack at all,
|
||||
// they are swapped
|
||||
if(leftover.count == stack_from.count && leftover.name == stack_from.name)
|
||||
{
|
||||
// Swap the stacks
|
||||
m_selected_amount -= stack_to.count;
|
||||
m_selected_amount = stack_to.count;
|
||||
// In case the server doesn't directly swap them but instead
|
||||
// moves stack_to somewhere else, set this
|
||||
m_selected_content_guess = stack_to;
|
||||
m_selected_content_guess_inventory = s.inventoryloc;
|
||||
}
|
||||
// Source stack goes fully into destination stack
|
||||
else if(leftover.empty())
|
||||
{
|
||||
// Item fits
|
||||
m_selected_amount -= move_amount;
|
||||
m_selected_content_guess = ItemStack(); // Clear
|
||||
}
|
||||
// Source stack goes partly into destination stack
|
||||
else
|
||||
{
|
||||
// Item only fits partially
|
||||
move_amount -= leftover.count;
|
||||
m_selected_amount -= move_amount;
|
||||
m_selected_content_guess = ItemStack(); // Clear
|
||||
}
|
||||
|
||||
infostream<<"Handing IACTION_MOVE to manager"<<std::endl;
|
||||
@@ -809,6 +1139,8 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
|
||||
}
|
||||
else if(drop_amount > 0)
|
||||
{
|
||||
m_selected_content_guess = ItemStack(); // Clear
|
||||
|
||||
// Send IACTION_DROP
|
||||
|
||||
assert(m_selected_item && m_selected_item->isValid());
|
||||
@@ -832,6 +1164,8 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
|
||||
}
|
||||
else if(craft_amount > 0)
|
||||
{
|
||||
m_selected_content_guess = ItemStack(); // Clear
|
||||
|
||||
// Send IACTION_CRAFT
|
||||
|
||||
assert(s.isValid());
|
||||
@@ -851,6 +1185,7 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
|
||||
m_selected_item = NULL;
|
||||
m_selected_amount = 0;
|
||||
m_selected_dragging = false;
|
||||
m_selected_content_guess = ItemStack();
|
||||
}
|
||||
}
|
||||
if(event.EventType==EET_GUI_EVENT)
|
||||
@@ -860,7 +1195,7 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
|
||||
{
|
||||
if(!canTakeFocus(event.GUIEvent.Element))
|
||||
{
|
||||
infostream<<"GUIInventoryMenu: Not allowing focus change."
|
||||
infostream<<"GUIFormSpecMenu: Not allowing focus change."
|
||||
<<std::endl;
|
||||
// Returning true disables focus change
|
||||
return true;
|
||||
@@ -868,15 +1203,45 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
|
||||
}
|
||||
if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
|
||||
{
|
||||
/*switch(event.GUIEvent.Caller->getID())
|
||||
switch(event.GUIEvent.Caller->getID())
|
||||
{
|
||||
case 256: // continue
|
||||
setVisible(false);
|
||||
break;
|
||||
case 257: // exit
|
||||
dev->closeDevice();
|
||||
break;
|
||||
}*/
|
||||
case 257:
|
||||
acceptInput();
|
||||
quitMenu();
|
||||
// quitMenu deallocates menu
|
||||
return true;
|
||||
}
|
||||
// find the element that was clicked
|
||||
for(u32 i=0; i<m_fields.size(); i++)
|
||||
{
|
||||
FieldSpec &s = m_fields[i];
|
||||
// if its a button, set the send field so
|
||||
// lua knows which button was pressed
|
||||
if (s.is_button && s.fid == event.GUIEvent.Caller->getID())
|
||||
{
|
||||
s.send = true;
|
||||
acceptInput();
|
||||
if(s.is_exit){
|
||||
quitMenu();
|
||||
return true;
|
||||
}else{
|
||||
s.send = false;
|
||||
// Restore focus to the full form
|
||||
Environment->setFocus(this);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER)
|
||||
{
|
||||
if(event.GUIEvent.Caller->getID() > 257)
|
||||
{
|
||||
acceptInput();
|
||||
quitMenu();
|
||||
// quitMenu deallocates menu
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,11 +29,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
class IGameDef;
|
||||
class InventoryManager;
|
||||
|
||||
struct TextDest
|
||||
{
|
||||
virtual ~TextDest() {};
|
||||
// This is deprecated I guess? -celeron55
|
||||
virtual void gotText(std::wstring text){}
|
||||
virtual void gotText(std::map<std::string, std::string> fields) = 0;
|
||||
};
|
||||
|
||||
class IFormSource
|
||||
{
|
||||
public:
|
||||
virtual ~IFormSource(){}
|
||||
virtual std::string getForm() = 0;
|
||||
// Fill in variables in field text
|
||||
virtual std::string resolveText(std::string str){ return str; }
|
||||
};
|
||||
|
||||
void drawItemStack(video::IVideoDriver *driver,
|
||||
@@ -43,7 +53,7 @@ void drawItemStack(video::IVideoDriver *driver,
|
||||
const core::rect<s32> *clip,
|
||||
IGameDef *gamedef);
|
||||
|
||||
class GUIInventoryMenu : public GUIModalMenu
|
||||
class GUIFormSpecMenu : public GUIModalMenu
|
||||
{
|
||||
struct ItemSpec
|
||||
{
|
||||
@@ -76,11 +86,12 @@ class GUIInventoryMenu : public GUIModalMenu
|
||||
}
|
||||
ListDrawSpec(const InventoryLocation &a_inventoryloc,
|
||||
const std::string &a_listname,
|
||||
v2s32 a_pos, v2s32 a_geom):
|
||||
v2s32 a_pos, v2s32 a_geom, s32 a_start_item_i):
|
||||
inventoryloc(a_inventoryloc),
|
||||
listname(a_listname),
|
||||
pos(a_pos),
|
||||
geom(a_geom)
|
||||
geom(a_geom),
|
||||
start_item_i(a_start_item_i)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -88,6 +99,7 @@ class GUIInventoryMenu : public GUIModalMenu
|
||||
std::string listname;
|
||||
v2s32 pos;
|
||||
v2s32 geom;
|
||||
s32 start_item_i;
|
||||
};
|
||||
|
||||
struct ImageDrawSpec
|
||||
@@ -106,15 +118,39 @@ class GUIInventoryMenu : public GUIModalMenu
|
||||
v2s32 pos;
|
||||
v2s32 geom;
|
||||
};
|
||||
|
||||
struct FieldSpec
|
||||
{
|
||||
FieldSpec()
|
||||
{
|
||||
}
|
||||
FieldSpec(const std::wstring name, const std::wstring label, const std::wstring fdeflt, int id):
|
||||
fname(name),
|
||||
flabel(label),
|
||||
fdefault(fdeflt),
|
||||
fid(id)
|
||||
{
|
||||
send = false;
|
||||
is_button = false;
|
||||
is_exit = false;
|
||||
}
|
||||
std::wstring fname;
|
||||
std::wstring flabel;
|
||||
std::wstring fdefault;
|
||||
int fid;
|
||||
bool send;
|
||||
bool is_button;
|
||||
bool is_exit;
|
||||
};
|
||||
|
||||
public:
|
||||
GUIInventoryMenu(gui::IGUIEnvironment* env,
|
||||
GUIFormSpecMenu(gui::IGUIEnvironment* env,
|
||||
gui::IGUIElement* parent, s32 id,
|
||||
IMenuManager *menumgr,
|
||||
InventoryManager *invmgr,
|
||||
IGameDef *gamedef
|
||||
);
|
||||
~GUIInventoryMenu();
|
||||
~GUIFormSpecMenu();
|
||||
|
||||
void setFormSpec(const std::string &formspec_string,
|
||||
InventoryLocation current_inventory_location)
|
||||
@@ -124,12 +160,18 @@ class GUIInventoryMenu : public GUIModalMenu
|
||||
regenerateGui(m_screensize_old);
|
||||
}
|
||||
|
||||
// form_src is deleted by this GUIInventoryMenu
|
||||
// form_src is deleted by this GUIFormSpecMenu
|
||||
void setFormSource(IFormSource *form_src)
|
||||
{
|
||||
m_form_src = form_src;
|
||||
}
|
||||
|
||||
// text_dst is deleted by this GUIFormSpecMenu
|
||||
void setTextDest(TextDest *text_dst)
|
||||
{
|
||||
m_text_dst = text_dst;
|
||||
}
|
||||
|
||||
void removeChildren();
|
||||
/*
|
||||
Remove and re-add (or reposition) stuff
|
||||
@@ -142,6 +184,7 @@ class GUIInventoryMenu : public GUIModalMenu
|
||||
void drawMenu();
|
||||
void updateSelectedItem();
|
||||
|
||||
void acceptInput();
|
||||
bool OnEvent(const SEvent& event);
|
||||
|
||||
protected:
|
||||
@@ -160,13 +203,21 @@ class GUIInventoryMenu : public GUIModalMenu
|
||||
std::string m_formspec_string;
|
||||
InventoryLocation m_current_inventory_location;
|
||||
IFormSource *m_form_src;
|
||||
TextDest *m_text_dst;
|
||||
|
||||
core::array<ListDrawSpec> m_inventorylists;
|
||||
core::array<ImageDrawSpec> m_images;
|
||||
core::array<FieldSpec> m_fields;
|
||||
|
||||
ItemSpec *m_selected_item;
|
||||
u32 m_selected_amount;
|
||||
bool m_selected_dragging;
|
||||
|
||||
// WARNING: BLACK MAGIC
|
||||
// Used to guess and keep up with some special things the server can do.
|
||||
// If name is "", no guess exists.
|
||||
ItemStack m_selected_content_guess;
|
||||
InventoryLocation m_selected_content_guess_inventory;
|
||||
|
||||
v2s32 m_pointer;
|
||||
gui::IGUIStaticText *m_tooltip_element;
|
||||
@@ -30,11 +30,14 @@
|
||||
#include <IGUIStaticText.h>
|
||||
#include <IGUIFont.h>
|
||||
#include "settings.h"
|
||||
#include <algorithm>
|
||||
|
||||
#define KMaxButtonPerColumns 12
|
||||
|
||||
enum
|
||||
{
|
||||
GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
|
||||
//buttons
|
||||
// buttons
|
||||
GUI_ID_KEY_FORWARD_BUTTON,
|
||||
GUI_ID_KEY_BACKWARD_BUTTON,
|
||||
GUI_ID_KEY_LEFT_BUTTON,
|
||||
@@ -50,15 +53,21 @@ enum
|
||||
GUI_ID_KEY_DROP_BUTTON,
|
||||
GUI_ID_KEY_INVENTORY_BUTTON,
|
||||
GUI_ID_KEY_DUMP_BUTTON,
|
||||
GUI_ID_KEY_RANGE_BUTTON
|
||||
GUI_ID_KEY_RANGE_BUTTON,
|
||||
// other
|
||||
GUI_ID_CB_AUX1_DESCENDS,
|
||||
};
|
||||
|
||||
GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
|
||||
gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
|
||||
GUIModalMenu(env, parent, id, menumgr)
|
||||
gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
|
||||
GUIModalMenu(env, parent, id, menumgr)
|
||||
{
|
||||
shift_down = false;
|
||||
activeKey = -1;
|
||||
this->key_used_text = NULL;
|
||||
init_keys();
|
||||
for(size_t i=0; i<key_settings.size(); i++)
|
||||
this->key_used.push_back(key_settings.at(i)->key);
|
||||
}
|
||||
|
||||
GUIKeyChangeMenu::~GUIKeyChangeMenu()
|
||||
@@ -71,12 +80,12 @@ void GUIKeyChangeMenu::removeChildren()
|
||||
const core::list<gui::IGUIElement*> &children = getChildren();
|
||||
core::list<gui::IGUIElement*> children_copy;
|
||||
for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i
|
||||
!= children.end(); i++)
|
||||
!= children.end(); i++)
|
||||
{
|
||||
children_copy.push_back(*i);
|
||||
}
|
||||
for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i
|
||||
!= children_copy.end(); i++)
|
||||
!= children_copy.end(); i++)
|
||||
{
|
||||
(*i)->remove();
|
||||
}
|
||||
@@ -84,20 +93,12 @@ void GUIKeyChangeMenu::removeChildren()
|
||||
|
||||
void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
/*
|
||||
Remove stuff
|
||||
*/
|
||||
removeChildren();
|
||||
|
||||
/*
|
||||
Calculate new sizes and positions
|
||||
*/
|
||||
|
||||
v2s32 size(620, 430);
|
||||
|
||||
|
||||
core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
|
||||
screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
|
||||
screensize.Y / 2 + size.Y / 2);
|
||||
screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
|
||||
screensize.Y / 2 + size.Y / 2);
|
||||
|
||||
DesiredRect = rect;
|
||||
recalculateAbsolutePosition(false);
|
||||
@@ -109,271 +110,60 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
|
||||
rect += topleft + v2s32(25, 3);
|
||||
//gui::IGUIStaticText *t =
|
||||
Environment->addStaticText(wgettext("Keybindings. (If this menu screws up, remove stuff from minetest.conf)"),
|
||||
rect, false, true, this, -1);
|
||||
rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
// Build buttons
|
||||
|
||||
v2s32 offset(25, 60);
|
||||
// buttons
|
||||
|
||||
for(size_t i = 0; i < key_settings.size(); i++)
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(wgettext("Forward"),
|
||||
rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
key_setting *k = key_settings.at(i);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(k->button_name, rect, false, true, this, -1);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
k->button = Environment->addButton(rect, this, k->id, wgettext(k->key.name()));
|
||||
}
|
||||
if(i + 1 == KMaxButtonPerColumns)
|
||||
offset = v2s32(250, 60);
|
||||
else
|
||||
offset += v2s32(0, 25);
|
||||
}
|
||||
|
||||
{
|
||||
s32 option_x = offset.X + 10;
|
||||
s32 option_y = offset.Y;
|
||||
u32 option_w = 180;
|
||||
{
|
||||
core::rect<s32> rect(0, 0, option_w, 30);
|
||||
rect += topleft + v2s32(option_x, option_y);
|
||||
Environment->addCheckBox(g_settings->getBool("aux1_descends"), rect, this,
|
||||
GUI_ID_CB_AUX1_DESCENDS, wgettext("\"Use\" = climb down"));
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->forward = Environment->addButton(rect, this,
|
||||
GUI_ID_KEY_FORWARD_BUTTON,
|
||||
wgettext(key_forward.name()));
|
||||
}
|
||||
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(wgettext("Backward"),
|
||||
rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->backward = Environment->addButton(rect, this,
|
||||
GUI_ID_KEY_BACKWARD_BUTTON,
|
||||
wgettext(key_backward.name()));
|
||||
}
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(wgettext("Left"),
|
||||
rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
|
||||
wgettext(key_left.name()));
|
||||
}
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(wgettext("Right"),
|
||||
rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->right = Environment->addButton(rect, this,
|
||||
GUI_ID_KEY_RIGHT_BUTTON,
|
||||
wgettext(key_right.name()));
|
||||
}
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(wgettext("Use"),
|
||||
rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
|
||||
wgettext(key_use.name()));
|
||||
}
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(wgettext("Sneak"),
|
||||
rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->sneak = Environment->addButton(rect, this,
|
||||
GUI_ID_KEY_SNEAK_BUTTON,
|
||||
wgettext(key_sneak.name()));
|
||||
}
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(wgettext("Jump"), rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
|
||||
wgettext(key_jump.name()));
|
||||
}
|
||||
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(wgettext("Drop"), rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->dropbtn = Environment->addButton(rect, this, GUI_ID_KEY_DROP_BUTTON,
|
||||
wgettext(key_drop.name()));
|
||||
}
|
||||
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(wgettext("Inventory"),
|
||||
rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->inventory = Environment->addButton(rect, this,
|
||||
GUI_ID_KEY_INVENTORY_BUTTON,
|
||||
wgettext(key_inventory.name()));
|
||||
}
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(wgettext("Chat"), rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
|
||||
wgettext(key_chat.name()));
|
||||
}
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(wgettext("Command"), rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->cmd = Environment->addButton(rect, this, GUI_ID_KEY_CMD_BUTTON,
|
||||
wgettext(key_cmd.name()));
|
||||
}
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(wgettext("Console"), rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->console = Environment->addButton(rect, this, GUI_ID_KEY_CONSOLE_BUTTON,
|
||||
wgettext(key_console.name()));
|
||||
}
|
||||
|
||||
//next col
|
||||
offset = v2s32(250, 60);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(wgettext("Toggle fly"),
|
||||
rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
|
||||
wgettext(key_fly.name()));
|
||||
}
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(wgettext("Toggle fast"),
|
||||
rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
|
||||
wgettext(key_fast.name()));
|
||||
}
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(wgettext("Range select"),
|
||||
rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->range = Environment->addButton(rect, this,
|
||||
GUI_ID_KEY_RANGE_BUTTON,
|
||||
wgettext(key_range.name()));
|
||||
}
|
||||
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(wgettext("Print stacks"),
|
||||
rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
|
||||
wgettext(key_dump.name()));
|
||||
}
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
|
||||
Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
|
||||
wgettext("Save"));
|
||||
wgettext("Save"));
|
||||
}
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
|
||||
Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
|
||||
wgettext("Cancel"));
|
||||
wgettext("Cancel"));
|
||||
}
|
||||
changeCtype("C");
|
||||
|
||||
}
|
||||
|
||||
void GUIKeyChangeMenu::drawMenu()
|
||||
@@ -396,102 +186,32 @@ void GUIKeyChangeMenu::drawMenu()
|
||||
|
||||
bool GUIKeyChangeMenu::acceptInput()
|
||||
{
|
||||
g_settings->set("keymap_forward", key_forward.sym());
|
||||
g_settings->set("keymap_backward", key_backward.sym());
|
||||
g_settings->set("keymap_left", key_left.sym());
|
||||
g_settings->set("keymap_right", key_right.sym());
|
||||
g_settings->set("keymap_jump", key_jump.sym());
|
||||
g_settings->set("keymap_sneak", key_sneak.sym());
|
||||
g_settings->set("keymap_drop", key_drop.sym());
|
||||
g_settings->set("keymap_inventory", key_inventory.sym());
|
||||
g_settings->set("keymap_chat", key_chat.sym());
|
||||
g_settings->set("keymap_cmd", key_cmd.sym());
|
||||
g_settings->set("keymap_console", key_console.sym());
|
||||
g_settings->set("keymap_rangeselect", key_range.sym());
|
||||
g_settings->set("keymap_freemove", key_fly.sym());
|
||||
g_settings->set("keymap_fastmove", key_fast.sym());
|
||||
g_settings->set("keymap_special1", key_use.sym());
|
||||
g_settings->set("keymap_print_debug_stacks", key_dump.sym());
|
||||
for(size_t i = 0; i < key_settings.size(); i++)
|
||||
{
|
||||
key_setting *k = key_settings.at(i);
|
||||
g_settings->set(k->setting_name, k->key.sym());
|
||||
}
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_CB_AUX1_DESCENDS);
|
||||
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
||||
g_settings->setBool("aux1_descends", ((gui::IGUICheckBox*)e)->isChecked());
|
||||
}
|
||||
clearKeyCache();
|
||||
return true;
|
||||
}
|
||||
void GUIKeyChangeMenu::init_keys()
|
||||
{
|
||||
key_forward = getKeySetting("keymap_forward");
|
||||
key_backward = getKeySetting("keymap_backward");
|
||||
key_left = getKeySetting("keymap_left");
|
||||
key_right = getKeySetting("keymap_right");
|
||||
key_jump = getKeySetting("keymap_jump");
|
||||
key_sneak = getKeySetting("keymap_sneak");
|
||||
key_drop = getKeySetting("keymap_drop");
|
||||
key_inventory = getKeySetting("keymap_inventory");
|
||||
key_chat = getKeySetting("keymap_chat");
|
||||
key_cmd = getKeySetting("keymap_cmd");
|
||||
key_console = getKeySetting("keymap_console");
|
||||
key_range = getKeySetting("keymap_rangeselect");
|
||||
key_fly = getKeySetting("keymap_freemove");
|
||||
key_fast = getKeySetting("keymap_fastmove");
|
||||
key_use = getKeySetting("keymap_special1");
|
||||
key_dump = getKeySetting("keymap_print_debug_stacks");
|
||||
}
|
||||
|
||||
bool GUIKeyChangeMenu::resetMenu()
|
||||
{
|
||||
if (activeKey >= 0)
|
||||
{
|
||||
switch (activeKey)
|
||||
for(size_t i = 0; i < key_settings.size(); i++)
|
||||
{
|
||||
case GUI_ID_KEY_FORWARD_BUTTON:
|
||||
this->forward->setText(
|
||||
wgettext(key_forward.name()));
|
||||
break;
|
||||
case GUI_ID_KEY_BACKWARD_BUTTON:
|
||||
this->backward->setText(
|
||||
wgettext(key_backward.name()));
|
||||
break;
|
||||
case GUI_ID_KEY_LEFT_BUTTON:
|
||||
this->left->setText(wgettext(key_left.name()));
|
||||
break;
|
||||
case GUI_ID_KEY_RIGHT_BUTTON:
|
||||
this->right->setText(wgettext(key_right.name()));
|
||||
break;
|
||||
case GUI_ID_KEY_JUMP_BUTTON:
|
||||
this->jump->setText(wgettext(key_jump.name()));
|
||||
break;
|
||||
case GUI_ID_KEY_SNEAK_BUTTON:
|
||||
this->sneak->setText(wgettext(key_sneak.name()));
|
||||
break;
|
||||
case GUI_ID_KEY_DROP_BUTTON:
|
||||
this->dropbtn->setText(wgettext(key_drop.name()));
|
||||
break;
|
||||
case GUI_ID_KEY_INVENTORY_BUTTON:
|
||||
this->inventory->setText(
|
||||
wgettext(key_inventory.name()));
|
||||
break;
|
||||
case GUI_ID_KEY_CHAT_BUTTON:
|
||||
this->chat->setText(wgettext(key_chat.name()));
|
||||
break;
|
||||
case GUI_ID_KEY_CMD_BUTTON:
|
||||
this->cmd->setText(wgettext(key_cmd.name()));
|
||||
break;
|
||||
case GUI_ID_KEY_CONSOLE_BUTTON:
|
||||
this->console->setText(wgettext(key_console.name()));
|
||||
break;
|
||||
case GUI_ID_KEY_RANGE_BUTTON:
|
||||
this->range->setText(wgettext(key_range.name()));
|
||||
break;
|
||||
case GUI_ID_KEY_FLY_BUTTON:
|
||||
this->fly->setText(wgettext(key_fly.name()));
|
||||
break;
|
||||
case GUI_ID_KEY_FAST_BUTTON:
|
||||
this->fast->setText(wgettext(key_fast.name()));
|
||||
break;
|
||||
case GUI_ID_KEY_USE_BUTTON:
|
||||
this->use->setText(wgettext(key_use.name()));
|
||||
break;
|
||||
case GUI_ID_KEY_DUMP_BUTTON:
|
||||
this->dump->setText(wgettext(key_dump.name()));
|
||||
break;
|
||||
key_setting *k = key_settings.at(i);
|
||||
if(k->id == activeKey)
|
||||
{
|
||||
k->button->setText(wgettext(k->key.name()));
|
||||
break;
|
||||
}
|
||||
}
|
||||
activeKey = -1;
|
||||
return false;
|
||||
@@ -501,104 +221,72 @@ bool GUIKeyChangeMenu::resetMenu()
|
||||
bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
|
||||
{
|
||||
if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
|
||||
&& event.KeyInput.PressedDown)
|
||||
&& event.KeyInput.PressedDown)
|
||||
{
|
||||
changeCtype("");
|
||||
KeyPress kp(event.KeyInput);
|
||||
bool prefer_character = shift_down;
|
||||
KeyPress kp(event.KeyInput, prefer_character);
|
||||
|
||||
bool shift_went_down = false;
|
||||
if(!shift_down &&
|
||||
(event.KeyInput.Key == irr::KEY_SHIFT ||
|
||||
event.KeyInput.Key == irr::KEY_LSHIFT ||
|
||||
event.KeyInput.Key == irr::KEY_RSHIFT))
|
||||
shift_went_down = true;
|
||||
|
||||
if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
|
||||
// Remove Key already in use message
|
||||
if(this->key_used_text)
|
||||
{
|
||||
this->forward->setText(wgettext(kp.name()));
|
||||
this->key_forward = kp;
|
||||
this->key_used_text->remove();
|
||||
this->key_used_text = NULL;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
|
||||
// Display Key already in use message
|
||||
if (std::find(this->key_used.begin(), this->key_used.end(), kp) != this->key_used.end())
|
||||
{
|
||||
this->backward->setText(wgettext(kp.name()));
|
||||
this->key_backward = kp;
|
||||
core::rect < s32 > rect(0, 0, 600, 40);
|
||||
rect += v2s32(0, 0) + v2s32(25, 30);
|
||||
this->key_used_text = Environment->addStaticText(wgettext("Key already in use"),
|
||||
rect, false, true, this, -1);
|
||||
//infostream << "Key already in use" << std::endl;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
|
||||
|
||||
// But go on
|
||||
{
|
||||
this->left->setText(wgettext(kp.name()));
|
||||
this->key_left = kp;
|
||||
key_setting *k=NULL;
|
||||
for(size_t i = 0; i < key_settings.size(); i++)
|
||||
{
|
||||
if(key_settings.at(i)->id == activeKey)
|
||||
{
|
||||
k = key_settings.at(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
assert(k);
|
||||
k->key = kp;
|
||||
k->button->setText(wgettext(k->key.name()));
|
||||
|
||||
this->key_used.push_back(kp);
|
||||
|
||||
changeCtype("C");
|
||||
// Allow characters made with shift
|
||||
if(shift_went_down){
|
||||
shift_down = true;
|
||||
return false;
|
||||
}else{
|
||||
activeKey = -1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
|
||||
{
|
||||
this->right->setText(wgettext(kp.name()));
|
||||
this->key_right = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
|
||||
{
|
||||
this->jump->setText(wgettext(kp.name()));
|
||||
this->key_jump = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
|
||||
{
|
||||
this->sneak->setText(wgettext(kp.name()));
|
||||
this->key_sneak = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_DROP_BUTTON)
|
||||
{
|
||||
this->dropbtn->setText(wgettext(kp.name()));
|
||||
this->key_drop = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
|
||||
{
|
||||
this->inventory->setText(wgettext(kp.name()));
|
||||
this->key_inventory = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
|
||||
{
|
||||
this->chat->setText(wgettext(kp.name()));
|
||||
this->key_chat = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_CMD_BUTTON)
|
||||
{
|
||||
this->cmd->setText(wgettext(kp.name()));
|
||||
this->key_cmd = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_CONSOLE_BUTTON)
|
||||
{
|
||||
this->console->setText(wgettext(kp.name()));
|
||||
this->key_console = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
|
||||
{
|
||||
this->range->setText(wgettext(kp.name()));
|
||||
this->key_range = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
|
||||
{
|
||||
this->fly->setText(wgettext(kp.name()));
|
||||
this->key_fly = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
|
||||
{
|
||||
this->fast->setText(wgettext(kp.name()));
|
||||
this->key_fast = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_USE_BUTTON)
|
||||
{
|
||||
this->use->setText(wgettext(kp.name()));
|
||||
this->key_use = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
|
||||
{
|
||||
this->dump->setText(wgettext(kp.name()));
|
||||
this->key_dump = kp;
|
||||
}
|
||||
changeCtype("C");
|
||||
activeKey = -1;
|
||||
return true;
|
||||
}
|
||||
if (event.EventType == EET_GUI_EVENT)
|
||||
{
|
||||
if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
|
||||
&& isVisible())
|
||||
&& isVisible())
|
||||
{
|
||||
if (!canTakeFocus(event.GUIEvent.Element))
|
||||
{
|
||||
dstream << "GUIMainMenu: Not allowing focus change."
|
||||
<< std::endl;
|
||||
<< std::endl;
|
||||
// Returning true disables focus change
|
||||
return true;
|
||||
}
|
||||
@@ -606,106 +294,74 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
|
||||
if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
|
||||
{
|
||||
if(event.GUIEvent.Caller->getID() != GUI_ID_BACK_BUTTON &&
|
||||
event.GUIEvent.Caller->getID() != GUI_ID_ABORT_BUTTON)
|
||||
event.GUIEvent.Caller->getID() != GUI_ID_ABORT_BUTTON)
|
||||
{
|
||||
changeCtype("");
|
||||
}
|
||||
|
||||
switch (event.GUIEvent.Caller->getID())
|
||||
{
|
||||
case GUI_ID_BACK_BUTTON: //back
|
||||
acceptInput();
|
||||
quitMenu();
|
||||
return true;
|
||||
case GUI_ID_ABORT_BUTTON: //abort
|
||||
quitMenu();
|
||||
return true;
|
||||
case GUI_ID_KEY_FORWARD_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->forward->setText(wgettext("press Key"));
|
||||
break;
|
||||
case GUI_ID_KEY_BACKWARD_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->backward->setText(wgettext("press Key"));
|
||||
break;
|
||||
case GUI_ID_KEY_LEFT_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->left->setText(wgettext("press Key"));
|
||||
break;
|
||||
case GUI_ID_KEY_RIGHT_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->right->setText(wgettext("press Key"));
|
||||
break;
|
||||
case GUI_ID_KEY_USE_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->use->setText(wgettext("press Key"));
|
||||
break;
|
||||
case GUI_ID_KEY_FLY_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->fly->setText(wgettext("press Key"));
|
||||
break;
|
||||
case GUI_ID_KEY_FAST_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->fast->setText(wgettext("press Key"));
|
||||
break;
|
||||
case GUI_ID_KEY_JUMP_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->jump->setText(wgettext("press Key"));
|
||||
break;
|
||||
case GUI_ID_KEY_DROP_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->dropbtn->setText(wgettext("press Key"));
|
||||
break;
|
||||
case GUI_ID_KEY_CHAT_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->chat->setText(wgettext("press Key"));
|
||||
break;
|
||||
case GUI_ID_KEY_CMD_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->cmd->setText(wgettext("press Key"));
|
||||
break;
|
||||
case GUI_ID_KEY_CONSOLE_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->console->setText(wgettext("press Key"));
|
||||
break;
|
||||
case GUI_ID_KEY_SNEAK_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->sneak->setText(wgettext("press Key"));
|
||||
break;
|
||||
case GUI_ID_KEY_INVENTORY_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->inventory->setText(wgettext("press Key"));
|
||||
break;
|
||||
case GUI_ID_KEY_DUMP_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->dump->setText(wgettext("press Key"));
|
||||
break;
|
||||
case GUI_ID_KEY_RANGE_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->range->setText(wgettext("press Key"));
|
||||
break;
|
||||
case GUI_ID_BACK_BUTTON: //back
|
||||
acceptInput();
|
||||
quitMenu();
|
||||
return true;
|
||||
case GUI_ID_ABORT_BUTTON: //abort
|
||||
quitMenu();
|
||||
return true;
|
||||
default:
|
||||
key_setting *k = NULL;
|
||||
for(size_t i = 0; i < key_settings.size(); i++)
|
||||
{
|
||||
if(key_settings.at(i)->id == event.GUIEvent.Caller->getID())
|
||||
{
|
||||
k = key_settings.at(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
assert(k);
|
||||
|
||||
resetMenu();
|
||||
shift_down = false;
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
k->button->setText(wgettext("press key"));
|
||||
this->key_used.erase(std::remove(this->key_used.begin(),
|
||||
this->key_used.end(), k->key), this->key_used.end());
|
||||
break;
|
||||
}
|
||||
Environment->setFocus(this);
|
||||
//Buttons
|
||||
changeCtype("C");
|
||||
|
||||
}
|
||||
}
|
||||
return Parent ? Parent->OnEvent(event) : false;
|
||||
}
|
||||
|
||||
void GUIKeyChangeMenu::add_key(int id, std::string button_name, std::string setting_name)
|
||||
{
|
||||
key_setting *k = new key_setting;
|
||||
k->id = id;
|
||||
k->button_name = wgettext(button_name.c_str());
|
||||
k->setting_name = setting_name;
|
||||
k->key = getKeySetting(k->setting_name.c_str());
|
||||
key_settings.push_back(k);
|
||||
}
|
||||
|
||||
void GUIKeyChangeMenu::init_keys()
|
||||
{
|
||||
this->add_key(GUI_ID_KEY_FORWARD_BUTTON, "Forward", "keymap_forward");
|
||||
this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, "Backward", "keymap_backward");
|
||||
this->add_key(GUI_ID_KEY_LEFT_BUTTON, "Left", "keymap_left");
|
||||
this->add_key(GUI_ID_KEY_RIGHT_BUTTON, "Right", "keymap_right");
|
||||
this->add_key(GUI_ID_KEY_USE_BUTTON, "Use", "keymap_special1");
|
||||
this->add_key(GUI_ID_KEY_JUMP_BUTTON, "Jump", "keymap_jump");
|
||||
this->add_key(GUI_ID_KEY_SNEAK_BUTTON, "Sneak", "keymap_sneak");
|
||||
this->add_key(GUI_ID_KEY_DROP_BUTTON, "Drop", "keymap_drop");
|
||||
this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, "Inventory", "keymap_inventory");
|
||||
this->add_key(GUI_ID_KEY_CHAT_BUTTON, "Chat", "keymap_chat");
|
||||
this->add_key(GUI_ID_KEY_CMD_BUTTON, "Command", "keymap_cmd");
|
||||
this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, "Console", "keymap_console");
|
||||
this->add_key(GUI_ID_KEY_FLY_BUTTON, "Toggle fly", "keymap_freemove");
|
||||
this->add_key(GUI_ID_KEY_FAST_BUTTON, "Toggle fast", "keymap_fastmove");
|
||||
this->add_key(GUI_ID_KEY_RANGE_BUTTON, "Range select", "keymap_rangeselect");
|
||||
this->add_key(GUI_ID_KEY_DUMP_BUTTON, "Print stacks", "keymap_print_debug_stacks");
|
||||
}
|
||||
|
||||
@@ -28,6 +28,16 @@
|
||||
#include "gettext.h"
|
||||
#include "keycode.h"
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
typedef struct {
|
||||
int id;
|
||||
wchar_t *button_name;
|
||||
KeyPress key;
|
||||
std::string setting_name;
|
||||
gui::IGUIButton *button;
|
||||
} key_setting;
|
||||
|
||||
|
||||
class GUIKeyChangeMenu: public GUIModalMenu
|
||||
{
|
||||
@@ -54,40 +64,15 @@ class GUIKeyChangeMenu: public GUIModalMenu
|
||||
|
||||
bool resetMenu();
|
||||
|
||||
gui::IGUIButton *forward;
|
||||
gui::IGUIButton *backward;
|
||||
gui::IGUIButton *left;
|
||||
gui::IGUIButton *right;
|
||||
gui::IGUIButton *use;
|
||||
gui::IGUIButton *sneak;
|
||||
gui::IGUIButton *jump;
|
||||
gui::IGUIButton *dropbtn;
|
||||
gui::IGUIButton *inventory;
|
||||
gui::IGUIButton *fly;
|
||||
gui::IGUIButton *fast;
|
||||
gui::IGUIButton *range;
|
||||
gui::IGUIButton *dump;
|
||||
gui::IGUIButton *chat;
|
||||
gui::IGUIButton *cmd;
|
||||
gui::IGUIButton *console;
|
||||
void add_key(int id, std::string setting_name, std::string button_name);
|
||||
|
||||
bool shift_down;
|
||||
|
||||
s32 activeKey;
|
||||
KeyPress key_forward;
|
||||
KeyPress key_backward;
|
||||
KeyPress key_left;
|
||||
KeyPress key_right;
|
||||
KeyPress key_use;
|
||||
KeyPress key_sneak;
|
||||
KeyPress key_jump;
|
||||
KeyPress key_drop;
|
||||
KeyPress key_inventory;
|
||||
KeyPress key_fly;
|
||||
KeyPress key_fast;
|
||||
KeyPress key_range;
|
||||
KeyPress key_chat;
|
||||
KeyPress key_cmd;
|
||||
KeyPress key_console;
|
||||
KeyPress key_dump;
|
||||
|
||||
std::vector<KeyPress> key_used;
|
||||
gui::IGUIStaticText *key_used_text;
|
||||
std::vector<key_setting *> key_settings;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -39,6 +39,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "tile.h" // getTexturePath
|
||||
#include "filesys.h"
|
||||
#include "util/string.h"
|
||||
#include "subgame.h"
|
||||
|
||||
struct CreateWorldDestMainMenu : public CreateWorldDest
|
||||
{
|
||||
@@ -47,6 +48,22 @@ struct CreateWorldDestMainMenu : public CreateWorldDest
|
||||
{}
|
||||
void accepted(std::wstring name, std::string gameid)
|
||||
{
|
||||
std::string name_narrow = wide_to_narrow(name);
|
||||
if(!string_allowed_blacklist(name_narrow, WORLDNAME_BLACKLISTED_CHARS))
|
||||
{
|
||||
m_menu->displayMessageMenu(wgettext("Cannot create world: Name contains invalid characters"));
|
||||
return;
|
||||
}
|
||||
std::vector<WorldSpec> worlds = getAvailableWorlds();
|
||||
for(std::vector<WorldSpec>::iterator i = worlds.begin();
|
||||
i != worlds.end(); i++)
|
||||
{
|
||||
if((*i).name == name_narrow)
|
||||
{
|
||||
m_menu->displayMessageMenu(wgettext("Cannot create world: A world by this name already exists"));
|
||||
return;
|
||||
}
|
||||
}
|
||||
m_menu->createNewWorld(name, gameid);
|
||||
}
|
||||
GUIMainMenu *m_menu;
|
||||
@@ -929,3 +946,7 @@ int GUIMainMenu::getTab()
|
||||
return TAB_SINGLEPLAYER; // Default
|
||||
}
|
||||
|
||||
void GUIMainMenu::displayMessageMenu(std::wstring msg)
|
||||
{
|
||||
(new GUIMessageMenu(env, parent, -1, menumgr, msg))->drop();
|
||||
}
|
||||
|
||||
@@ -92,6 +92,7 @@ class GUIMainMenu : public GUIModalMenu
|
||||
void createNewWorld(std::wstring name, std::string gameid);
|
||||
void deleteWorld(const std::vector<std::string> &paths);
|
||||
int getTab();
|
||||
void displayMessageMenu(std::wstring msg);
|
||||
|
||||
private:
|
||||
MainMenuData *m_data;
|
||||
|
||||
@@ -22,14 +22,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#include "irrlichttypes_extrabloated.h"
|
||||
#include "modalMenu.h"
|
||||
#include "guiFormSpecMenu.h"
|
||||
#include <string>
|
||||
|
||||
struct TextDest
|
||||
{
|
||||
virtual void gotText(std::wstring text) = 0;
|
||||
virtual ~TextDest() {};
|
||||
};
|
||||
|
||||
class GUITextInputMenu : public GUIModalMenu
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -431,6 +431,7 @@ InventoryList::InventoryList(std::string name, u32 size, IItemDefManager *itemde
|
||||
{
|
||||
m_name = name;
|
||||
m_size = size;
|
||||
m_width = 0;
|
||||
m_itemdef = itemdef;
|
||||
clearItems();
|
||||
//m_dirty = false;
|
||||
@@ -459,6 +460,11 @@ void InventoryList::setSize(u32 newsize)
|
||||
m_size = newsize;
|
||||
}
|
||||
|
||||
void InventoryList::setWidth(u32 newwidth)
|
||||
{
|
||||
m_width = newwidth;
|
||||
}
|
||||
|
||||
void InventoryList::setName(const std::string &name)
|
||||
{
|
||||
m_name = name;
|
||||
@@ -468,6 +474,8 @@ void InventoryList::serialize(std::ostream &os) const
|
||||
{
|
||||
//os.imbue(std::locale("C"));
|
||||
|
||||
os<<"Width "<<m_width<<"\n";
|
||||
|
||||
for(u32 i=0; i<m_items.size(); i++)
|
||||
{
|
||||
const ItemStack &item = m_items[i];
|
||||
@@ -492,6 +500,7 @@ void InventoryList::deSerialize(std::istream &is)
|
||||
|
||||
clearItems();
|
||||
u32 item_i = 0;
|
||||
m_width = 0;
|
||||
|
||||
for(;;)
|
||||
{
|
||||
@@ -513,6 +522,12 @@ void InventoryList::deSerialize(std::istream &is)
|
||||
{
|
||||
break;
|
||||
}
|
||||
else if(name == "Width")
|
||||
{
|
||||
iss >> m_width;
|
||||
if (iss.fail())
|
||||
throw SerializationError("incorrect width property");
|
||||
}
|
||||
else if(name == "Item")
|
||||
{
|
||||
if(item_i > getSize() - 1)
|
||||
@@ -527,10 +542,6 @@ void InventoryList::deSerialize(std::istream &is)
|
||||
throw SerializationError("too many items");
|
||||
m_items[item_i++].clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
throw SerializationError("Unknown inventory identifier");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -543,6 +554,7 @@ InventoryList & InventoryList::operator = (const InventoryList &other)
|
||||
{
|
||||
m_items = other.m_items;
|
||||
m_size = other.m_size;
|
||||
m_width = other.m_width;
|
||||
m_name = other.m_name;
|
||||
m_itemdef = other.m_itemdef;
|
||||
//setDirty(true);
|
||||
@@ -560,6 +572,11 @@ u32 InventoryList::getSize() const
|
||||
return m_items.size();
|
||||
}
|
||||
|
||||
u32 InventoryList::getWidth() const
|
||||
{
|
||||
return m_width;
|
||||
}
|
||||
|
||||
u32 InventoryList::getUsedSlots() const
|
||||
{
|
||||
u32 num = 0;
|
||||
@@ -886,10 +903,6 @@ void Inventory::deSerialize(std::istream &is)
|
||||
|
||||
m_lists.push_back(list);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw SerializationError("Unknown inventory identifier");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -176,6 +176,7 @@ class InventoryList
|
||||
~InventoryList();
|
||||
void clearItems();
|
||||
void setSize(u32 newsize);
|
||||
void setWidth(u32 newWidth);
|
||||
void setName(const std::string &name);
|
||||
void serialize(std::ostream &os) const;
|
||||
void deSerialize(std::istream &is);
|
||||
@@ -185,6 +186,7 @@ class InventoryList
|
||||
|
||||
const std::string &getName() const;
|
||||
u32 getSize() const;
|
||||
u32 getWidth() const;
|
||||
// Count used slots
|
||||
u32 getUsedSlots() const;
|
||||
u32 getFreeSlots() const;
|
||||
@@ -240,7 +242,7 @@ class InventoryList
|
||||
|
||||
private:
|
||||
std::vector<ItemStack> m_items;
|
||||
u32 m_size;
|
||||
u32 m_size, m_width;
|
||||
std::string m_name;
|
||||
IItemDefManager *m_itemdef;
|
||||
};
|
||||
|
||||
@@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "main.h" // for g_settings
|
||||
#include "settings.h"
|
||||
#include "craftdef.h"
|
||||
#include "rollback_interface.h"
|
||||
|
||||
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
|
||||
|
||||
@@ -41,30 +42,25 @@ std::string InventoryLocation::dump() const
|
||||
|
||||
void InventoryLocation::serialize(std::ostream &os) const
|
||||
{
|
||||
switch(type){
|
||||
case InventoryLocation::UNDEFINED:
|
||||
{
|
||||
switch(type){
|
||||
case InventoryLocation::UNDEFINED:
|
||||
os<<"undefined";
|
||||
}
|
||||
break;
|
||||
case InventoryLocation::CURRENT_PLAYER:
|
||||
{
|
||||
break;
|
||||
case InventoryLocation::CURRENT_PLAYER:
|
||||
os<<"current_player";
|
||||
}
|
||||
break;
|
||||
case InventoryLocation::PLAYER:
|
||||
{
|
||||
break;
|
||||
case InventoryLocation::PLAYER:
|
||||
os<<"player:"<<name;
|
||||
}
|
||||
break;
|
||||
case InventoryLocation::NODEMETA:
|
||||
{
|
||||
break;
|
||||
case InventoryLocation::NODEMETA:
|
||||
os<<"nodemeta:"<<p.X<<","<<p.Y<<","<<p.Z;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
break;
|
||||
case InventoryLocation::DETACHED:
|
||||
os<<"detached:"<<name;
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
}
|
||||
|
||||
void InventoryLocation::deSerialize(std::istream &is)
|
||||
@@ -94,6 +90,11 @@ void InventoryLocation::deSerialize(std::istream &is)
|
||||
p.Y = stoi(fn.next(","));
|
||||
p.Z = stoi(fn.next(","));
|
||||
}
|
||||
else if(tname == "detached")
|
||||
{
|
||||
type = InventoryLocation::DETACHED;
|
||||
std::getline(is, name, '\n');
|
||||
}
|
||||
else
|
||||
{
|
||||
infostream<<"Unknown InventoryLocation type=\""<<tname<<"\""<<std::endl;
|
||||
@@ -198,78 +199,114 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
||||
<<", to_list=\""<<to_list<<"\""<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
Do not handle rollback if both inventories are that of the same player
|
||||
*/
|
||||
bool ignore_rollback = (
|
||||
from_inv.type == InventoryLocation::PLAYER &&
|
||||
to_inv.type == InventoryLocation::PLAYER &&
|
||||
from_inv.name == to_inv.name);
|
||||
|
||||
/*
|
||||
Collect information of endpoints
|
||||
*/
|
||||
|
||||
int try_take_count = count;
|
||||
if(try_take_count == 0)
|
||||
try_take_count = list_from->getItem(from_i).count;
|
||||
|
||||
int src_can_take_count = 0xffff;
|
||||
int dst_can_put_count = 0xffff;
|
||||
|
||||
// Handle node metadata move
|
||||
if(from_inv.type == InventoryLocation::NODEMETA &&
|
||||
to_inv.type == InventoryLocation::NODEMETA &&
|
||||
from_inv.p != to_inv.p)
|
||||
/* Query detached inventories */
|
||||
|
||||
// Move occurs in the same detached inventory
|
||||
if(from_inv.type == InventoryLocation::DETACHED &&
|
||||
to_inv.type == InventoryLocation::DETACHED &&
|
||||
from_inv.name == to_inv.name)
|
||||
{
|
||||
errorstream<<"Directly moving items between two nodes is "
|
||||
<<"disallowed."<<std::endl;
|
||||
return;
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
src_can_take_count = scriptapi_detached_inventory_allow_move(
|
||||
L, from_inv.name, from_list, from_i,
|
||||
to_list, to_i, try_take_count, player);
|
||||
dst_can_put_count = src_can_take_count;
|
||||
}
|
||||
else if(from_inv.type == InventoryLocation::NODEMETA &&
|
||||
else
|
||||
{
|
||||
// Destination is detached
|
||||
if(to_inv.type == InventoryLocation::DETACHED)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
ItemStack src_item = list_from->getItem(from_i);
|
||||
src_item.count = try_take_count;
|
||||
dst_can_put_count = scriptapi_detached_inventory_allow_put(
|
||||
L, to_inv.name, to_list, to_i, src_item, player);
|
||||
}
|
||||
// Source is detached
|
||||
if(from_inv.type == InventoryLocation::DETACHED)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
ItemStack src_item = list_from->getItem(from_i);
|
||||
src_item.count = try_take_count;
|
||||
src_can_take_count = scriptapi_detached_inventory_allow_take(
|
||||
L, from_inv.name, from_list, from_i, src_item, player);
|
||||
}
|
||||
}
|
||||
|
||||
/* Query node metadata inventories */
|
||||
|
||||
// Both endpoints are nodemeta
|
||||
// Move occurs in the same nodemeta inventory
|
||||
if(from_inv.type == InventoryLocation::NODEMETA &&
|
||||
to_inv.type == InventoryLocation::NODEMETA &&
|
||||
from_inv.p == to_inv.p)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
int count0 = count;
|
||||
if(count0 == 0)
|
||||
count0 = list_from->getItem(from_i).count;
|
||||
infostream<<player->getDescription()<<" moving "<<count0
|
||||
<<" items inside node at "<<PP(from_inv.p)<<std::endl;
|
||||
scriptapi_node_on_metadata_inventory_move(L, from_inv.p,
|
||||
from_list, from_i, to_list, to_i, count0, player);
|
||||
src_can_take_count = scriptapi_nodemeta_inventory_allow_move(
|
||||
L, from_inv.p, from_list, from_i,
|
||||
to_list, to_i, try_take_count, player);
|
||||
dst_can_put_count = src_can_take_count;
|
||||
}
|
||||
// Handle node metadata take
|
||||
else if(from_inv.type == InventoryLocation::NODEMETA)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
int count0 = count;
|
||||
if(count0 == 0)
|
||||
count0 = list_from->getItem(from_i).count;
|
||||
infostream<<player->getDescription()<<" taking "<<count0
|
||||
<<" items from node at "<<PP(from_inv.p)<<std::endl;
|
||||
ItemStack return_stack = scriptapi_node_on_metadata_inventory_take(
|
||||
L, from_inv.p, from_list, from_i, count0, player);
|
||||
if(return_stack.count == 0)
|
||||
infostream<<"Node metadata gave no items"<<std::endl;
|
||||
return_stack = list_to->addItem(to_i, return_stack);
|
||||
list_to->addItem(return_stack); // Force return of everything
|
||||
}
|
||||
// Handle node metadata offer
|
||||
else if(to_inv.type == InventoryLocation::NODEMETA)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
int count0 = count;
|
||||
if(count0 == 0)
|
||||
count0 = list_from->getItem(from_i).count;
|
||||
ItemStack offer_stack = list_from->takeItem(from_i, count0);
|
||||
infostream<<player->getDescription()<<" offering "
|
||||
<<offer_stack.count<<" items to node at "
|
||||
<<PP(to_inv.p)<<std::endl;
|
||||
ItemStack reject_stack = scriptapi_node_on_metadata_inventory_offer(
|
||||
L, to_inv.p, to_list, to_i, offer_stack, player);
|
||||
if(reject_stack.count == offer_stack.count)
|
||||
infostream<<"Node metadata rejected all items"<<std::endl;
|
||||
else if(reject_stack.count != 0)
|
||||
infostream<<"Node metadata rejected some items"<<std::endl;
|
||||
reject_stack = list_from->addItem(from_i, reject_stack);
|
||||
list_from->addItem(reject_stack); // Force return of everything
|
||||
}
|
||||
// Handle regular move
|
||||
else
|
||||
{
|
||||
/*
|
||||
This performs the actual movement
|
||||
// Destination is nodemeta
|
||||
if(to_inv.type == InventoryLocation::NODEMETA)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
ItemStack src_item = list_from->getItem(from_i);
|
||||
src_item.count = try_take_count;
|
||||
dst_can_put_count = scriptapi_nodemeta_inventory_allow_put(
|
||||
L, to_inv.p, to_list, to_i, src_item, player);
|
||||
}
|
||||
// Source is nodemeta
|
||||
if(from_inv.type == InventoryLocation::NODEMETA)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
ItemStack src_item = list_from->getItem(from_i);
|
||||
src_item.count = try_take_count;
|
||||
src_can_take_count = scriptapi_nodemeta_inventory_allow_take(
|
||||
L, from_inv.p, from_list, from_i, src_item, player);
|
||||
}
|
||||
}
|
||||
|
||||
If something is wrong (source item is empty, destination is the
|
||||
same as source), nothing happens
|
||||
*/
|
||||
list_from->moveItem(from_i, list_to, to_i, count);
|
||||
|
||||
infostream<<"IMoveAction::apply(): moved "
|
||||
<<" count="<<count
|
||||
int old_count = count;
|
||||
|
||||
/* Modify count according to collected data */
|
||||
count = try_take_count;
|
||||
if(src_can_take_count != -1 && count > src_can_take_count)
|
||||
count = src_can_take_count;
|
||||
if(dst_can_put_count != -1 && count > dst_can_put_count)
|
||||
count = dst_can_put_count;
|
||||
/* Limit according to source item count */
|
||||
if(count > list_from->getItem(from_i).count)
|
||||
count = list_from->getItem(from_i).count;
|
||||
|
||||
/* If no items will be moved, don't go further */
|
||||
if(count == 0)
|
||||
{
|
||||
infostream<<"IMoveAction::apply(): move was completely disallowed:"
|
||||
<<" count="<<old_count
|
||||
<<" from inv=\""<<from_inv.dump()<<"\""
|
||||
<<" list=\""<<from_list<<"\""
|
||||
<<" i="<<from_i
|
||||
@@ -277,8 +314,156 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
||||
<<" list=\""<<to_list<<"\""
|
||||
<<" i="<<to_i
|
||||
<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
ItemStack src_item = list_from->getItem(from_i);
|
||||
src_item.count = count;
|
||||
ItemStack from_stack_was = list_from->getItem(from_i);
|
||||
ItemStack to_stack_was = list_to->getItem(to_i);
|
||||
|
||||
/*
|
||||
Perform actual move
|
||||
|
||||
If something is wrong (source item is empty, destination is the
|
||||
same as source), nothing happens
|
||||
*/
|
||||
list_from->moveItem(from_i, list_to, to_i, count);
|
||||
|
||||
// If source is infinite, reset it's stack
|
||||
if(src_can_take_count == -1){
|
||||
// If destination stack is of different type and there are leftover
|
||||
// items, attempt to put the leftover items to a different place in the
|
||||
// destination inventory.
|
||||
// The client-side GUI will try to guess if this happens.
|
||||
if(from_stack_was.name != to_stack_was.name){
|
||||
for(u32 i=0; i<list_to->getSize(); i++){
|
||||
if(list_to->getItem(i).empty()){
|
||||
list_to->changeItem(i, to_stack_was);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
list_from->deleteItem(from_i);
|
||||
list_from->addItem(from_i, from_stack_was);
|
||||
}
|
||||
// If destination is infinite, reset it's stack and take count from source
|
||||
if(dst_can_put_count == -1){
|
||||
list_to->deleteItem(to_i);
|
||||
list_to->addItem(to_i, to_stack_was);
|
||||
list_from->deleteItem(from_i);
|
||||
list_from->addItem(from_i, from_stack_was);
|
||||
list_from->takeItem(from_i, count);
|
||||
}
|
||||
|
||||
infostream<<"IMoveAction::apply(): moved"
|
||||
<<" count="<<count
|
||||
<<" from inv=\""<<from_inv.dump()<<"\""
|
||||
<<" list=\""<<from_list<<"\""
|
||||
<<" i="<<from_i
|
||||
<<" to inv=\""<<to_inv.dump()<<"\""
|
||||
<<" list=\""<<to_list<<"\""
|
||||
<<" i="<<to_i
|
||||
<<std::endl;
|
||||
|
||||
/*
|
||||
Record rollback information
|
||||
*/
|
||||
if(!ignore_rollback && gamedef->rollback())
|
||||
{
|
||||
IRollbackReportSink *rollback = gamedef->rollback();
|
||||
|
||||
// If source is not infinite, record item take
|
||||
if(src_can_take_count != -1){
|
||||
RollbackAction action;
|
||||
std::string loc;
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
from_inv.serialize(os);
|
||||
loc = os.str();
|
||||
}
|
||||
action.setModifyInventoryStack(loc, from_list, from_i, false,
|
||||
src_item.getItemString());
|
||||
rollback->reportAction(action);
|
||||
}
|
||||
// If destination is not infinite, record item put
|
||||
if(dst_can_put_count != -1){
|
||||
RollbackAction action;
|
||||
std::string loc;
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
to_inv.serialize(os);
|
||||
loc = os.str();
|
||||
}
|
||||
action.setModifyInventoryStack(loc, to_list, to_i, true,
|
||||
src_item.getItemString());
|
||||
rollback->reportAction(action);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Report move to endpoints
|
||||
*/
|
||||
|
||||
/* Detached inventories */
|
||||
|
||||
// Both endpoints are same detached
|
||||
if(from_inv.type == InventoryLocation::DETACHED &&
|
||||
to_inv.type == InventoryLocation::DETACHED &&
|
||||
from_inv.name == to_inv.name)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
scriptapi_detached_inventory_on_move(
|
||||
L, from_inv.name, from_list, from_i,
|
||||
to_list, to_i, count, player);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Destination is detached
|
||||
if(to_inv.type == InventoryLocation::DETACHED)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
scriptapi_detached_inventory_on_put(
|
||||
L, to_inv.name, to_list, to_i, src_item, player);
|
||||
}
|
||||
// Source is detached
|
||||
if(from_inv.type == InventoryLocation::DETACHED)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
scriptapi_detached_inventory_on_take(
|
||||
L, from_inv.name, from_list, from_i, src_item, player);
|
||||
}
|
||||
}
|
||||
|
||||
/* Node metadata inventories */
|
||||
|
||||
// Both endpoints are same nodemeta
|
||||
if(from_inv.type == InventoryLocation::NODEMETA &&
|
||||
to_inv.type == InventoryLocation::NODEMETA &&
|
||||
from_inv.p == to_inv.p)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
scriptapi_nodemeta_inventory_on_move(
|
||||
L, from_inv.p, from_list, from_i,
|
||||
to_list, to_i, count, player);
|
||||
}
|
||||
else{
|
||||
// Destination is nodemeta
|
||||
if(to_inv.type == InventoryLocation::NODEMETA)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
scriptapi_nodemeta_inventory_on_put(
|
||||
L, to_inv.p, to_list, to_i, src_item, player);
|
||||
}
|
||||
// Source is nodemeta
|
||||
else if(from_inv.type == InventoryLocation::NODEMETA)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
scriptapi_nodemeta_inventory_on_take(
|
||||
L, from_inv.p, from_list, from_i, src_item, player);
|
||||
}
|
||||
}
|
||||
|
||||
mgr->setInventoryModified(from_inv);
|
||||
if(inv_from != inv_to)
|
||||
mgr->setInventoryModified(to_inv);
|
||||
@@ -361,47 +546,70 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
||||
return;
|
||||
}
|
||||
|
||||
ItemStack item1;
|
||||
/*
|
||||
Do not handle rollback if inventory is player's
|
||||
*/
|
||||
bool ignore_src_rollback = (from_inv.type == InventoryLocation::PLAYER);
|
||||
|
||||
// Handle node metadata take
|
||||
/*
|
||||
Collect information of endpoints
|
||||
*/
|
||||
|
||||
int take_count = list_from->getItem(from_i).count;
|
||||
if(count != 0 && count < take_count)
|
||||
take_count = count;
|
||||
int src_can_take_count = take_count;
|
||||
|
||||
// Source is detached
|
||||
if(from_inv.type == InventoryLocation::DETACHED)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
ItemStack src_item = list_from->getItem(from_i);
|
||||
src_item.count = take_count;
|
||||
src_can_take_count = scriptapi_detached_inventory_allow_take(
|
||||
L, from_inv.name, from_list, from_i, src_item, player);
|
||||
}
|
||||
|
||||
// Source is nodemeta
|
||||
if(from_inv.type == InventoryLocation::NODEMETA)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
int count0 = count;
|
||||
if(count0 == 0)
|
||||
count0 = list_from->getItem(from_i).count;
|
||||
infostream<<player->getDescription()<<" dropping "<<count0
|
||||
<<" items from node at "<<PP(from_inv.p)<<std::endl;
|
||||
ItemStack return_stack = scriptapi_node_on_metadata_inventory_take(
|
||||
L, from_inv.p, from_list, from_i, count0, player);
|
||||
if(return_stack.count == 0)
|
||||
infostream<<"Node metadata gave no items"<<std::endl;
|
||||
item1 = return_stack;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Take item from source list
|
||||
if(count == 0)
|
||||
item1 = list_from->changeItem(from_i, ItemStack());
|
||||
else
|
||||
item1 = list_from->takeItem(from_i, count);
|
||||
ItemStack src_item = list_from->getItem(from_i);
|
||||
src_item.count = take_count;
|
||||
src_can_take_count = scriptapi_nodemeta_inventory_allow_take(
|
||||
L, from_inv.p, from_list, from_i, src_item, player);
|
||||
}
|
||||
|
||||
// Drop the item and apply the returned ItemStack
|
||||
ItemStack item2 = item1;
|
||||
if(scriptapi_item_on_drop(player->getEnv()->getLua(), item2, player,
|
||||
if(src_can_take_count != -1 && src_can_take_count < take_count)
|
||||
take_count = src_can_take_count;
|
||||
|
||||
int actually_dropped_count = 0;
|
||||
|
||||
ItemStack src_item = list_from->getItem(from_i);
|
||||
|
||||
// Drop the item
|
||||
ItemStack item1 = list_from->getItem(from_i);
|
||||
item1.count = take_count;
|
||||
if(scriptapi_item_on_drop(player->getEnv()->getLua(), item1, player,
|
||||
player->getBasePosition() + v3f(0,1,0)))
|
||||
{
|
||||
if(g_settings->getBool("creative_mode") == true
|
||||
&& from_inv.type == InventoryLocation::PLAYER)
|
||||
item2 = item1; // creative mode
|
||||
actually_dropped_count = take_count - item1.count;
|
||||
|
||||
list_from->addItem(from_i, item2);
|
||||
if(actually_dropped_count == 0){
|
||||
infostream<<"Actually dropped no items"<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// If source isn't infinite
|
||||
if(src_can_take_count != -1){
|
||||
// Take item from source list
|
||||
ItemStack item2 = list_from->takeItem(from_i, actually_dropped_count);
|
||||
|
||||
if(item2.count != actually_dropped_count)
|
||||
errorstream<<"Could not take dropped count of items"<<std::endl;
|
||||
|
||||
// Unless we have put the same amount back as we took in the first place,
|
||||
// set inventory modified flag
|
||||
if(item2.count != item1.count)
|
||||
mgr->setInventoryModified(from_inv);
|
||||
}
|
||||
}
|
||||
|
||||
infostream<<"IDropAction::apply(): dropped "
|
||||
@@ -409,6 +617,50 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
||||
<<" list=\""<<from_list<<"\""
|
||||
<<" i="<<from_i
|
||||
<<std::endl;
|
||||
|
||||
src_item.count = actually_dropped_count;
|
||||
|
||||
/*
|
||||
Report drop to endpoints
|
||||
*/
|
||||
|
||||
// Source is detached
|
||||
if(from_inv.type == InventoryLocation::DETACHED)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
scriptapi_detached_inventory_on_take(
|
||||
L, from_inv.name, from_list, from_i, src_item, player);
|
||||
}
|
||||
|
||||
// Source is nodemeta
|
||||
if(from_inv.type == InventoryLocation::NODEMETA)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
scriptapi_nodemeta_inventory_on_take(
|
||||
L, from_inv.p, from_list, from_i, src_item, player);
|
||||
}
|
||||
|
||||
/*
|
||||
Record rollback information
|
||||
*/
|
||||
if(!ignore_src_rollback && gamedef->rollback())
|
||||
{
|
||||
IRollbackReportSink *rollback = gamedef->rollback();
|
||||
|
||||
// If source is not infinite, record item take
|
||||
if(src_can_take_count != -1){
|
||||
RollbackAction action;
|
||||
std::string loc;
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
from_inv.serialize(os);
|
||||
loc = os.str();
|
||||
}
|
||||
action.setModifyInventoryStack(loc, from_list, from_i,
|
||||
false, src_item.getItemString());
|
||||
rollback->reportAction(action);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void IDropAction::clientApply(InventoryManager *mgr, IGameDef *gamedef)
|
||||
@@ -531,18 +783,16 @@ bool getCraftingResult(Inventory *inv, ItemStack& result,
|
||||
|
||||
result.clear();
|
||||
|
||||
// TODO: Allow different sizes of crafting grids
|
||||
|
||||
// Get the InventoryList in which we will operate
|
||||
InventoryList *clist = inv->getList("craft");
|
||||
if(!clist || clist->getSize() != 9)
|
||||
if(!clist)
|
||||
return false;
|
||||
|
||||
// Mangle crafting grid to an another format
|
||||
CraftInput ci;
|
||||
ci.method = CRAFT_METHOD_NORMAL;
|
||||
ci.width = 3;
|
||||
for(u16 i=0; i<9; i++)
|
||||
ci.width = clist->getWidth() ? clist->getWidth() : 3;
|
||||
for(u16 i=0; i<clist->getSize(); i++)
|
||||
ci.items.push_back(clist->getItem(i));
|
||||
|
||||
// Find out what is crafted and add it to result item slot
|
||||
@@ -555,7 +805,7 @@ bool getCraftingResult(Inventory *inv, ItemStack& result,
|
||||
if(found && decrementInput)
|
||||
{
|
||||
// CraftInput has been changed, apply changes in clist
|
||||
for(u16 i=0; i<9; i++)
|
||||
for(u16 i=0; i<clist->getSize(); i++)
|
||||
{
|
||||
clist->changeItem(i, ci.items[i]);
|
||||
}
|
||||
|
||||
@@ -32,9 +32,10 @@ struct InventoryLocation
|
||||
CURRENT_PLAYER,
|
||||
PLAYER,
|
||||
NODEMETA,
|
||||
DETACHED,
|
||||
} type;
|
||||
|
||||
std::string name; // PLAYER
|
||||
std::string name; // PLAYER, DETACHED
|
||||
v3s16 p; // NODEMETA
|
||||
|
||||
InventoryLocation()
|
||||
@@ -59,6 +60,34 @@ struct InventoryLocation
|
||||
type = NODEMETA;
|
||||
p = p_;
|
||||
}
|
||||
void setDetached(const std::string &name_)
|
||||
{
|
||||
type = DETACHED;
|
||||
name = name_;
|
||||
}
|
||||
|
||||
bool operator==(const InventoryLocation &other) const
|
||||
{
|
||||
if(type != other.type)
|
||||
return false;
|
||||
switch(type){
|
||||
case UNDEFINED:
|
||||
return false;
|
||||
case CURRENT_PLAYER:
|
||||
return true;
|
||||
case PLAYER:
|
||||
return (name == other.name);
|
||||
case NODEMETA:
|
||||
return (p == other.p);
|
||||
case DETACHED:
|
||||
return (name == other.name);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
bool operator!=(const InventoryLocation &other) const
|
||||
{
|
||||
return !(*this == other);
|
||||
}
|
||||
|
||||
void applyCurrentPlayer(const std::string &name_)
|
||||
{
|
||||
@@ -80,13 +109,11 @@ class InventoryManager
|
||||
InventoryManager(){}
|
||||
virtual ~InventoryManager(){}
|
||||
|
||||
// Get an inventory or set it modified (so it will be updated over
|
||||
// network or so)
|
||||
// Get an inventory (server and client)
|
||||
virtual Inventory* getInventory(const InventoryLocation &loc){return NULL;}
|
||||
virtual std::string getInventoryOwner(const InventoryLocation &loc){return "";}
|
||||
// Set modified (will be saved and sent over network; only on server)
|
||||
virtual void setInventoryModified(const InventoryLocation &loc){}
|
||||
|
||||
// Used on the client to send an action to the server
|
||||
// Send inventory action to server (only on client)
|
||||
virtual void inventoryAction(InventoryAction *a){}
|
||||
};
|
||||
|
||||
|
||||
@@ -21,6 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "main.h" // For g_settings
|
||||
#include "exceptions.h"
|
||||
#include "settings.h"
|
||||
#include "log.h"
|
||||
#include "hex.h"
|
||||
|
||||
class UnknownKeycode : public BaseException
|
||||
{
|
||||
@@ -286,16 +288,30 @@ KeyPress::KeyPress(const char *name)
|
||||
m_name = name[0];
|
||||
}
|
||||
|
||||
KeyPress::KeyPress(const irr::SEvent::SKeyInput &in)
|
||||
KeyPress::KeyPress(const irr::SEvent::SKeyInput &in, bool prefer_character)
|
||||
{
|
||||
Key = in.Key;
|
||||
Char = in.Char;
|
||||
|
||||
if(prefer_character){
|
||||
m_name.resize(MB_CUR_MAX+1, '\0');
|
||||
int written = wctomb(&m_name[0], Char);
|
||||
if(written > 0){
|
||||
infostream<<"KeyPress: Preferring character for "<<m_name<<std::endl;
|
||||
Key = irr::KEY_KEY_CODES_COUNT;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (valid_kcode(Key)) {
|
||||
m_name = KeyNames[Key];
|
||||
} else {
|
||||
m_name.resize(MB_CUR_MAX+1, '\0');
|
||||
int written = wctomb(&m_name[0], Char);
|
||||
assert (written >= 0 && "unexpected multibyte character");
|
||||
if(written < 0){
|
||||
std::string hexstr = hex_encode((const char*)&Char, sizeof(Char));
|
||||
errorstream<<"KeyPress: Unexpected multibyte character "<<hexstr<<std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@ class KeyPress
|
||||
KeyPress();
|
||||
KeyPress(const char *name);
|
||||
|
||||
KeyPress(const irr::SEvent::SKeyInput &in);
|
||||
KeyPress(const irr::SEvent::SKeyInput &in, bool prefer_character=false);
|
||||
|
||||
bool operator==(const KeyPress &o) const
|
||||
{
|
||||
|
||||
@@ -38,7 +38,8 @@ LocalPlayer::LocalPlayer(IGameDef *gamedef):
|
||||
m_sneak_node_exists(false),
|
||||
m_old_node_below(32767,32767,32767),
|
||||
m_old_node_below_type("air"),
|
||||
m_need_to_get_new_sneak_node(true)
|
||||
m_need_to_get_new_sneak_node(true),
|
||||
m_can_jump(false)
|
||||
{
|
||||
// Initialize hp to 0, so that no hearts will be shown if server
|
||||
// doesn't support health points
|
||||
@@ -149,13 +150,16 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
|
||||
position.X = rangelim(position.X, lwn_f.X-maxd, lwn_f.X+maxd);
|
||||
position.Z = rangelim(position.Z, lwn_f.Z-maxd, lwn_f.Z+maxd);
|
||||
|
||||
f32 min_y = lwn_f.Y + 0.5*BS;
|
||||
if(position.Y < min_y)
|
||||
if(!is_climbing)
|
||||
{
|
||||
position.Y = min_y;
|
||||
f32 min_y = lwn_f.Y + 0.5*BS;
|
||||
if(position.Y < min_y)
|
||||
{
|
||||
position.Y = min_y;
|
||||
|
||||
if(m_speed.Y < 0)
|
||||
m_speed.Y = 0;
|
||||
if(m_speed.Y < 0)
|
||||
m_speed.Y = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -188,7 +192,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
|
||||
bool touching_ground_was = touching_ground;
|
||||
touching_ground = result.touching_ground;
|
||||
|
||||
bool standing_on_unloaded = result.standing_on_unloaded;
|
||||
//bool standing_on_unloaded = result.standing_on_unloaded;
|
||||
|
||||
/*
|
||||
Check the nodes under the player to see from which node the
|
||||
@@ -281,18 +285,25 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
|
||||
/*
|
||||
Report collisions
|
||||
*/
|
||||
bool bouncy_jump = false;
|
||||
if(collision_info)
|
||||
{
|
||||
// Report fall collision
|
||||
if(old_speed.Y < m_speed.Y - 0.1 && !standing_on_unloaded)
|
||||
{
|
||||
CollisionInfo info;
|
||||
info.t = COLLISION_FALL;
|
||||
info.speed = m_speed.Y - old_speed.Y;
|
||||
for(size_t i=0; i<result.collisions.size(); i++){
|
||||
const CollisionInfo &info = result.collisions[i];
|
||||
collision_info->push_back(info);
|
||||
if(info.new_speed.Y - info.old_speed.Y > 0.1*BS &&
|
||||
info.bouncy)
|
||||
bouncy_jump = true;
|
||||
}
|
||||
}
|
||||
|
||||
if(bouncy_jump && control.jump){
|
||||
m_speed.Y += 6.5*BS;
|
||||
touching_ground = false;
|
||||
MtEvent *e = new SimpleTriggerEvent("PlayerJump");
|
||||
m_gamedef->event()->put(e);
|
||||
}
|
||||
|
||||
if(!touching_ground_was && touching_ground){
|
||||
MtEvent *e = new SimpleTriggerEvent("PlayerRegainGround");
|
||||
m_gamedef->event()->put(e);
|
||||
@@ -314,6 +325,15 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
|
||||
*/
|
||||
m_old_node_below = floatToInt(position - v3f(0,BS/2,0), BS);
|
||||
m_old_node_below_type = nodemgr->get(map.getNodeNoEx(m_old_node_below)).name;
|
||||
|
||||
/*
|
||||
Check properties of the node on which the player is standing
|
||||
*/
|
||||
const ContentFeatures &f = nodemgr->get(map.getNodeNoEx(getStandingNodePos()));
|
||||
// Determine if jumping is possible
|
||||
m_can_jump = touching_ground;
|
||||
if(itemgroup_get(f.groups, "disable_jump"))
|
||||
m_can_jump = false;
|
||||
}
|
||||
|
||||
void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d)
|
||||
@@ -359,31 +379,70 @@ void LocalPlayer::applyControl(float dtime)
|
||||
if(free_move && fast_move)
|
||||
superspeed = true;
|
||||
|
||||
// Auxiliary button 1 (E)
|
||||
if(control.aux1)
|
||||
// Old descend control
|
||||
if(g_settings->getBool("aux1_descends"))
|
||||
{
|
||||
if(free_move)
|
||||
// Auxiliary button 1 (E)
|
||||
if(control.aux1)
|
||||
{
|
||||
// In free movement mode, aux1 descends
|
||||
v3f speed = getSpeed();
|
||||
if(fast_move)
|
||||
speed.Y = -20*BS;
|
||||
if(free_move)
|
||||
{
|
||||
// In free movement mode, aux1 descends
|
||||
v3f speed = getSpeed();
|
||||
if(fast_move)
|
||||
speed.Y = -20*BS;
|
||||
else
|
||||
speed.Y = -walkspeed_max;
|
||||
setSpeed(speed);
|
||||
}
|
||||
else if(is_climbing)
|
||||
{
|
||||
v3f speed = getSpeed();
|
||||
speed.Y = -3*BS;
|
||||
setSpeed(speed);
|
||||
}
|
||||
else
|
||||
speed.Y = -walkspeed_max;
|
||||
setSpeed(speed);
|
||||
{
|
||||
// If not free movement but fast is allowed, aux1 is
|
||||
// "Turbo button"
|
||||
if(fast_move)
|
||||
superspeed = true;
|
||||
}
|
||||
}
|
||||
else if(is_climbing)
|
||||
}
|
||||
// New minecraft-like descend control
|
||||
else
|
||||
{
|
||||
// Auxiliary button 1 (E)
|
||||
if(control.aux1)
|
||||
{
|
||||
v3f speed = getSpeed();
|
||||
speed.Y = -3*BS;
|
||||
setSpeed(speed);
|
||||
if(!free_move && !is_climbing)
|
||||
{
|
||||
// If not free movement but fast is allowed, aux1 is
|
||||
// "Turbo button"
|
||||
if(fast_move)
|
||||
superspeed = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
if(control.sneak)
|
||||
{
|
||||
// If not free movement but fast is allowed, aux1 is
|
||||
// "Turbo button"
|
||||
if(fast_move)
|
||||
superspeed = true;
|
||||
if(free_move)
|
||||
{
|
||||
// In free movement mode, sneak descends
|
||||
v3f speed = getSpeed();
|
||||
if(fast_move)
|
||||
speed.Y = -20*BS;
|
||||
else
|
||||
speed.Y = -walkspeed_max;
|
||||
setSpeed(speed);
|
||||
}
|
||||
else if(is_climbing)
|
||||
{
|
||||
v3f speed = getSpeed();
|
||||
speed.Y = -3*BS;
|
||||
setSpeed(speed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -420,7 +479,7 @@ void LocalPlayer::applyControl(float dtime)
|
||||
speed.Y = walkspeed_max;
|
||||
setSpeed(speed);
|
||||
}
|
||||
else if(touching_ground)
|
||||
else if(m_can_jump)
|
||||
{
|
||||
/*
|
||||
NOTE: The d value in move() affects jump height by
|
||||
|
||||
@@ -101,6 +101,7 @@ class LocalPlayer : public Player
|
||||
std::string m_old_node_below_type;
|
||||
// Whether recalculation of the sneak node is needed
|
||||
bool m_need_to_get_new_sneak_node;
|
||||
bool m_can_jump;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -45,6 +45,7 @@ if(DEFAULT_DLOPEN)
|
||||
else()
|
||||
option(LUA_USE_DLOPEN "Enable dlopen support." OFF)
|
||||
endif()
|
||||
mark_as_advanced(LUA_USE_DLOPEN)
|
||||
|
||||
if(DEFAULT_POSIX)
|
||||
else()
|
||||
@@ -55,6 +56,7 @@ if(DEFAULT_ANSI)
|
||||
else()
|
||||
option(LUA_ANSI "Disable non-ansi features." OFF)
|
||||
endif()
|
||||
mark_as_advanced(LUA_ANSI)
|
||||
|
||||
#
|
||||
# Lua version
|
||||
|
||||
@@ -878,7 +878,7 @@ int main(int argc, char *argv[])
|
||||
|
||||
// Initialize debug streams
|
||||
#define DEBUGFILE "debug.txt"
|
||||
#ifdef RUN_IN_PLACE
|
||||
#if RUN_IN_PLACE
|
||||
std::string logfile = DEBUGFILE;
|
||||
#else
|
||||
std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
|
||||
@@ -962,7 +962,7 @@ int main(int argc, char *argv[])
|
||||
// Legacy configuration file location
|
||||
filenames.push_back(porting::path_user +
|
||||
DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
|
||||
#ifdef RUN_IN_PLACE
|
||||
#if RUN_IN_PLACE
|
||||
// Try also from a lower level (to aid having the same configuration
|
||||
// for many RUN_IN_PLACE installs)
|
||||
filenames.push_back(porting::path_user +
|
||||
|
||||
151
src/map.cpp
151
src/map.cpp
@@ -32,6 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "nodedef.h"
|
||||
#include "gamedef.h"
|
||||
#include "util/directiontables.h"
|
||||
#include "rollback_interface.h"
|
||||
|
||||
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
|
||||
|
||||
@@ -932,12 +933,12 @@ void Map::updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
|
||||
void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
||||
core::map<v3s16, MapBlock*> &modified_blocks)
|
||||
{
|
||||
INodeDefManager *nodemgr = m_gamedef->ndef();
|
||||
INodeDefManager *ndef = m_gamedef->ndef();
|
||||
|
||||
/*PrintInfo(m_dout);
|
||||
m_dout<<DTIME<<"Map::addNodeAndUpdate(): p=("
|
||||
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
|
||||
|
||||
|
||||
/*
|
||||
From this node to nodes underneath:
|
||||
If lighting is sunlight (1.0), unlight neighbours and
|
||||
@@ -950,6 +951,11 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
||||
|
||||
bool node_under_sunlight = true;
|
||||
core::map<v3s16, bool> light_sources;
|
||||
|
||||
/*
|
||||
Collect old node for rollback
|
||||
*/
|
||||
RollbackNode rollback_oldnode(this, p, m_gamedef);
|
||||
|
||||
/*
|
||||
If there is a node at top and it doesn't have sunlight,
|
||||
@@ -960,7 +966,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
||||
try{
|
||||
MapNode topnode = getNode(toppos);
|
||||
|
||||
if(topnode.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN)
|
||||
if(topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN)
|
||||
node_under_sunlight = false;
|
||||
}
|
||||
catch(InvalidPositionException &e)
|
||||
@@ -980,7 +986,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
||||
{
|
||||
enum LightBank bank = banks[i];
|
||||
|
||||
u8 lightwas = getNode(p).getLight(bank, nodemgr);
|
||||
u8 lightwas = getNode(p).getLight(bank, ndef);
|
||||
|
||||
// Add the block of the added node to modified_blocks
|
||||
v3s16 blockpos = getNodeBlockPos(p);
|
||||
@@ -997,16 +1003,16 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
||||
// light again into this.
|
||||
unLightNeighbors(bank, p, lightwas, light_sources, modified_blocks);
|
||||
|
||||
n.setLight(bank, 0, nodemgr);
|
||||
n.setLight(bank, 0, ndef);
|
||||
}
|
||||
|
||||
/*
|
||||
If node lets sunlight through and is under sunlight, it has
|
||||
sunlight too.
|
||||
*/
|
||||
if(node_under_sunlight && nodemgr->get(n).sunlight_propagates)
|
||||
if(node_under_sunlight && ndef->get(n).sunlight_propagates)
|
||||
{
|
||||
n.setLight(LIGHTBANK_DAY, LIGHT_SUN, nodemgr);
|
||||
n.setLight(LIGHTBANK_DAY, LIGHT_SUN, ndef);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1028,7 +1034,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
||||
TODO: This could be optimized by mass-unlighting instead
|
||||
of looping
|
||||
*/
|
||||
if(node_under_sunlight && !nodemgr->get(n).sunlight_propagates)
|
||||
if(node_under_sunlight && !ndef->get(n).sunlight_propagates)
|
||||
{
|
||||
s16 y = p.Y - 1;
|
||||
for(;; y--){
|
||||
@@ -1044,12 +1050,12 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
||||
break;
|
||||
}
|
||||
|
||||
if(n2.getLight(LIGHTBANK_DAY, nodemgr) == LIGHT_SUN)
|
||||
if(n2.getLight(LIGHTBANK_DAY, ndef) == LIGHT_SUN)
|
||||
{
|
||||
unLightNeighbors(LIGHTBANK_DAY,
|
||||
n2pos, n2.getLight(LIGHTBANK_DAY, nodemgr),
|
||||
n2pos, n2.getLight(LIGHTBANK_DAY, ndef),
|
||||
light_sources, modified_blocks);
|
||||
n2.setLight(LIGHTBANK_DAY, 0, nodemgr);
|
||||
n2.setLight(LIGHTBANK_DAY, 0, ndef);
|
||||
setNode(n2pos, n2);
|
||||
}
|
||||
else
|
||||
@@ -1078,6 +1084,17 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
||||
block->expireDayNightDiff();
|
||||
}
|
||||
|
||||
/*
|
||||
Report for rollback
|
||||
*/
|
||||
if(m_gamedef->rollback())
|
||||
{
|
||||
RollbackNode rollback_newnode(this, p, m_gamedef);
|
||||
RollbackAction action;
|
||||
action.setSetNode(p, rollback_oldnode, rollback_newnode);
|
||||
m_gamedef->rollback()->reportAction(action);
|
||||
}
|
||||
|
||||
/*
|
||||
Add neighboring liquid nodes and the node itself if it is
|
||||
liquid (=water node was added) to transform queue.
|
||||
@@ -1099,7 +1116,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
||||
v3s16 p2 = p + dirs[i];
|
||||
|
||||
MapNode n2 = getNode(p2);
|
||||
if(nodemgr->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
|
||||
if(ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
|
||||
{
|
||||
m_transforming_liquid.push_back(p2);
|
||||
}
|
||||
@@ -1115,7 +1132,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
||||
void Map::removeNodeAndUpdate(v3s16 p,
|
||||
core::map<v3s16, MapBlock*> &modified_blocks)
|
||||
{
|
||||
INodeDefManager *nodemgr = m_gamedef->ndef();
|
||||
INodeDefManager *ndef = m_gamedef->ndef();
|
||||
|
||||
/*PrintInfo(m_dout);
|
||||
m_dout<<DTIME<<"Map::removeNodeAndUpdate(): p=("
|
||||
@@ -1128,6 +1145,11 @@ void Map::removeNodeAndUpdate(v3s16 p,
|
||||
// Node will be replaced with this
|
||||
content_t replace_material = CONTENT_AIR;
|
||||
|
||||
/*
|
||||
Collect old node for rollback
|
||||
*/
|
||||
RollbackNode rollback_oldnode(this, p, m_gamedef);
|
||||
|
||||
/*
|
||||
If there is a node at top and it doesn't have sunlight,
|
||||
there will be no sunlight going down.
|
||||
@@ -1135,7 +1157,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
|
||||
try{
|
||||
MapNode topnode = getNode(toppos);
|
||||
|
||||
if(topnode.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN)
|
||||
if(topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN)
|
||||
node_under_sunlight = false;
|
||||
}
|
||||
catch(InvalidPositionException &e)
|
||||
@@ -1157,7 +1179,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
|
||||
Unlight neighbors (in case the node is a light source)
|
||||
*/
|
||||
unLightNeighbors(bank, p,
|
||||
getNode(p).getLight(bank, nodemgr),
|
||||
getNode(p).getLight(bank, ndef),
|
||||
light_sources, modified_blocks);
|
||||
}
|
||||
|
||||
@@ -1219,7 +1241,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
|
||||
// TODO: Is this needed? Lighting is cleared up there already.
|
||||
try{
|
||||
MapNode n = getNode(p);
|
||||
n.setLight(LIGHTBANK_DAY, 0, nodemgr);
|
||||
n.setLight(LIGHTBANK_DAY, 0, ndef);
|
||||
setNode(p, n);
|
||||
}
|
||||
catch(InvalidPositionException &e)
|
||||
@@ -1254,6 +1276,17 @@ void Map::removeNodeAndUpdate(v3s16 p,
|
||||
block->expireDayNightDiff();
|
||||
}
|
||||
|
||||
/*
|
||||
Report for rollback
|
||||
*/
|
||||
if(m_gamedef->rollback())
|
||||
{
|
||||
RollbackNode rollback_newnode(this, p, m_gamedef);
|
||||
RollbackAction action;
|
||||
action.setSetNode(p, rollback_oldnode, rollback_newnode);
|
||||
m_gamedef->rollback()->reportAction(action);
|
||||
}
|
||||
|
||||
/*
|
||||
Add neighboring liquid nodes and this node to transform queue.
|
||||
(it's vital for the node itself to get updated last.)
|
||||
@@ -1275,7 +1308,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
|
||||
v3s16 p2 = p + dirs[i];
|
||||
|
||||
MapNode n2 = getNode(p2);
|
||||
if(nodemgr->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
|
||||
if(ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
|
||||
{
|
||||
m_transforming_liquid.push_back(p2);
|
||||
}
|
||||
@@ -1435,8 +1468,8 @@ void Map::timerUpdate(float dtime, float unload_timeout,
|
||||
MapBlock *block = (*i);
|
||||
|
||||
block->incrementUsageTimer(dtime);
|
||||
|
||||
if(block->getUsageTimer() > unload_timeout)
|
||||
|
||||
if(block->refGet() == 0 && block->getUsageTimer() > unload_timeout)
|
||||
{
|
||||
v3s16 p = block->getPos();
|
||||
|
||||
@@ -1603,7 +1636,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
|
||||
while(m_transforming_liquid.size() != 0)
|
||||
{
|
||||
// This should be done here so that it is done when continue is used
|
||||
if(loopcount >= initial_size * 3)
|
||||
if(loopcount >= initial_size || loopcount >= 10000)
|
||||
break;
|
||||
loopcount++;
|
||||
|
||||
@@ -1791,7 +1824,30 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
|
||||
n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
|
||||
}
|
||||
n0.setContent(new_node_content);
|
||||
setNode(p0, n0);
|
||||
|
||||
// Find out whether there is a suspect for this action
|
||||
std::string suspect;
|
||||
if(m_gamedef->rollback()){
|
||||
suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);
|
||||
}
|
||||
|
||||
if(!suspect.empty()){
|
||||
// Blame suspect
|
||||
RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
|
||||
// Get old node for rollback
|
||||
RollbackNode rollback_oldnode(this, p0, m_gamedef);
|
||||
// Set node
|
||||
setNode(p0, n0);
|
||||
// Report
|
||||
RollbackNode rollback_newnode(this, p0, m_gamedef);
|
||||
RollbackAction action;
|
||||
action.setSetNode(p0, rollback_oldnode, rollback_newnode);
|
||||
m_gamedef->rollback()->reportAction(action);
|
||||
} else {
|
||||
// Set node
|
||||
setNode(p0, n0);
|
||||
}
|
||||
|
||||
v3s16 blockpos = getNodeBlockPos(p0);
|
||||
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
||||
if(block != NULL) {
|
||||
@@ -1881,6 +1937,59 @@ void Map::removeNodeMetadata(v3s16 p)
|
||||
block->m_node_metadata.remove(p_rel);
|
||||
}
|
||||
|
||||
NodeTimer Map::getNodeTimer(v3s16 p)
|
||||
{
|
||||
v3s16 blockpos = getNodeBlockPos(p);
|
||||
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
||||
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
||||
if(!block){
|
||||
infostream<<"Map::getNodeTimer(): Need to emerge "
|
||||
<<PP(blockpos)<<std::endl;
|
||||
block = emergeBlock(blockpos, false);
|
||||
}
|
||||
if(!block)
|
||||
{
|
||||
infostream<<"WARNING: Map::getNodeTimer(): Block not found"
|
||||
<<std::endl;
|
||||
return NodeTimer();
|
||||
}
|
||||
NodeTimer t = block->m_node_timers.get(p_rel);
|
||||
return t;
|
||||
}
|
||||
|
||||
void Map::setNodeTimer(v3s16 p, NodeTimer t)
|
||||
{
|
||||
v3s16 blockpos = getNodeBlockPos(p);
|
||||
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
||||
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
||||
if(!block){
|
||||
infostream<<"Map::setNodeTimer(): Need to emerge "
|
||||
<<PP(blockpos)<<std::endl;
|
||||
block = emergeBlock(blockpos, false);
|
||||
}
|
||||
if(!block)
|
||||
{
|
||||
infostream<<"WARNING: Map::setNodeTimer(): Block not found"
|
||||
<<std::endl;
|
||||
return;
|
||||
}
|
||||
block->m_node_timers.set(p_rel, t);
|
||||
}
|
||||
|
||||
void Map::removeNodeTimer(v3s16 p)
|
||||
{
|
||||
v3s16 blockpos = getNodeBlockPos(p);
|
||||
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
||||
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
||||
if(block == NULL)
|
||||
{
|
||||
infostream<<"WARNING: Map::removeNodeTimer(): Block not found"
|
||||
<<std::endl;
|
||||
return;
|
||||
}
|
||||
block->m_node_timers.remove(p_rel);
|
||||
}
|
||||
|
||||
/*
|
||||
ServerMap
|
||||
*/
|
||||
|
||||
15
src/map.h
15
src/map.h
@@ -32,6 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "voxel.h"
|
||||
#include "modifiedstate.h"
|
||||
#include "util/container.h"
|
||||
#include "nodetimer.h"
|
||||
|
||||
extern "C" {
|
||||
#include "sqlite3.h"
|
||||
@@ -43,6 +44,7 @@ class ServerMapSector;
|
||||
class MapBlock;
|
||||
class NodeMetadata;
|
||||
class IGameDef;
|
||||
class IRollbackReportSink;
|
||||
|
||||
namespace mapgen{
|
||||
struct BlockMakeData;
|
||||
@@ -168,7 +170,7 @@ class Map /*: public NodeContainer*/
|
||||
void removeEventReceiver(MapEventReceiver *event_receiver);
|
||||
// event shall be deleted by caller after the call.
|
||||
void dispatchEvent(MapEditEvent *event);
|
||||
|
||||
|
||||
// On failure returns NULL
|
||||
MapSector * getSectorNoGenerateNoExNoLock(v2s16 p2d);
|
||||
// Same as the above (there exists no lock anymore)
|
||||
@@ -310,6 +312,15 @@ class Map /*: public NodeContainer*/
|
||||
void setNodeMetadata(v3s16 p, NodeMetadata *meta);
|
||||
void removeNodeMetadata(v3s16 p);
|
||||
|
||||
/*
|
||||
Node Timers
|
||||
These are basically coordinate wrappers to MapBlock
|
||||
*/
|
||||
|
||||
NodeTimer getNodeTimer(v3s16 p);
|
||||
void setNodeTimer(v3s16 p, NodeTimer t);
|
||||
void removeNodeTimer(v3s16 p);
|
||||
|
||||
/*
|
||||
Misc.
|
||||
*/
|
||||
@@ -326,7 +337,7 @@ class Map /*: public NodeContainer*/
|
||||
IGameDef *m_gamedef;
|
||||
|
||||
core::map<MapEventReceiver*, bool> m_event_receivers;
|
||||
|
||||
|
||||
core::map<v2s16, MapSector*> m_sectors;
|
||||
|
||||
// Be sure to set this to NULL when the cached sector is deleted
|
||||
|
||||
276
src/mapblock.cpp
276
src/mapblock.cpp
@@ -56,7 +56,8 @@ MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy):
|
||||
m_generated(false),
|
||||
m_timestamp(BLOCK_TIMESTAMP_UNDEFINED),
|
||||
m_disk_timestamp(BLOCK_TIMESTAMP_UNDEFINED),
|
||||
m_usage_timer(0)
|
||||
m_usage_timer(0),
|
||||
m_refcount(0)
|
||||
{
|
||||
data = NULL;
|
||||
if(dummy == false)
|
||||
@@ -552,12 +553,12 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
|
||||
throw SerializationError("ERROR: Not writing dummy block.");
|
||||
}
|
||||
|
||||
if(version <= 21)
|
||||
{
|
||||
serialize_pre22(os, version, disk);
|
||||
return;
|
||||
}
|
||||
|
||||
// Can't do this anymore; we have 16-bit dynamically allocated node IDs
|
||||
// in memory; conversion just won't work in this direction.
|
||||
if(version < 24)
|
||||
throw SerializationError("MapBlock::serialize: serialization to "
|
||||
"version < 24 not possible");
|
||||
|
||||
// First byte
|
||||
u8 flags = 0;
|
||||
if(is_underground)
|
||||
@@ -582,8 +583,7 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
|
||||
tmp_nodes[i] = data[i];
|
||||
getBlockNodeIdMapping(&nimap, tmp_nodes, m_gamedef->ndef());
|
||||
|
||||
u8 content_width = 1;
|
||||
/*u8 content_width = (nimap.size() <= 255) ? 1 : 2;*/
|
||||
u8 content_width = 2;
|
||||
u8 params_width = 2;
|
||||
writeU8(os, content_width);
|
||||
writeU8(os, params_width);
|
||||
@@ -593,8 +593,7 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
|
||||
}
|
||||
else
|
||||
{
|
||||
u8 content_width = 1;
|
||||
/*u8 content_width = 2;*/
|
||||
u8 content_width = 2;
|
||||
u8 params_width = 2;
|
||||
writeU8(os, content_width);
|
||||
writeU8(os, params_width);
|
||||
@@ -606,10 +605,7 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
|
||||
Node metadata
|
||||
*/
|
||||
std::ostringstream oss(std::ios_base::binary);
|
||||
if(version >= 23)
|
||||
m_node_metadata.serialize(oss);
|
||||
else
|
||||
content_nodemeta_serialize_legacy(oss, &m_node_metadata);
|
||||
m_node_metadata.serialize(oss);
|
||||
compressZlib(oss.str(), os);
|
||||
|
||||
/*
|
||||
@@ -617,13 +613,10 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
|
||||
*/
|
||||
if(disk)
|
||||
{
|
||||
// Version 23 doesn't actually contain node timers
|
||||
// (this field should have not been added)
|
||||
if(version == 23)
|
||||
writeU8(os, 0);
|
||||
// Node timers (uncomment when node timers are taken into use)
|
||||
/*if(version >= 24)
|
||||
m_node_timers.serialize(os);*/
|
||||
if(version <= 24){
|
||||
// Node timers
|
||||
m_node_timers.serialize(os, version);
|
||||
}
|
||||
|
||||
// Static objects
|
||||
m_static_objects.serialize(os);
|
||||
@@ -633,10 +626,14 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
|
||||
|
||||
// Write block-specific node definition id mapping
|
||||
nimap.serialize(os);
|
||||
|
||||
if(version >= 25){
|
||||
// Node timers
|
||||
m_node_timers.serialize(os, version);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void MapBlock::deSerialize(std::istream &is, u8 version, bool disk)
|
||||
{
|
||||
if(!ser_ver_supported(version))
|
||||
@@ -666,7 +663,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version, bool disk)
|
||||
u32 nodecount = MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE;
|
||||
u8 content_width = readU8(is);
|
||||
u8 params_width = readU8(is);
|
||||
if(content_width != 1)
|
||||
if(content_width != 1 && content_width != 2)
|
||||
throw SerializationError("MapBlock::deSerialize(): invalid content_width");
|
||||
if(params_width != 2)
|
||||
throw SerializationError("MapBlock::deSerialize(): invalid params_width");
|
||||
@@ -703,15 +700,15 @@ void MapBlock::deSerialize(std::istream &is, u8 version, bool disk)
|
||||
if(disk)
|
||||
{
|
||||
// Node timers
|
||||
if(version == 23)
|
||||
if(version == 23){
|
||||
// Read unused zero
|
||||
readU8(is);
|
||||
// Uncomment when node timers are taken into use
|
||||
/*else if(version >= 24){
|
||||
}
|
||||
if(version == 24){
|
||||
TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
|
||||
<<": Node timers"<<std::endl);
|
||||
m_node_timers.deSerialize(is);
|
||||
}*/
|
||||
<<": Node timers (ver==24)"<<std::endl);
|
||||
m_node_timers.deSerialize(is, version);
|
||||
}
|
||||
|
||||
// Static objects
|
||||
TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
|
||||
@@ -730,6 +727,12 @@ void MapBlock::deSerialize(std::istream &is, u8 version, bool disk)
|
||||
NameIdMapping nimap;
|
||||
nimap.deSerialize(is);
|
||||
correctBlockNodeIds(&nimap, data, m_gamedef);
|
||||
|
||||
if(version >= 25){
|
||||
TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
|
||||
<<": Node timers (ver>=25)"<<std::endl);
|
||||
m_node_timers.deSerialize(is, version);
|
||||
}
|
||||
}
|
||||
|
||||
TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
|
||||
@@ -740,219 +743,6 @@ void MapBlock::deSerialize(std::istream &is, u8 version, bool disk)
|
||||
Legacy serialization
|
||||
*/
|
||||
|
||||
// List relevant id-name pairs for ids in the block using nodedef
|
||||
// Before serialization version 22
|
||||
static void getBlockNodeIdMapping_pre22(NameIdMapping *nimap, MapNode *nodes,
|
||||
INodeDefManager *nodedef)
|
||||
{
|
||||
std::set<content_t> unknown_contents;
|
||||
for(u32 i=0; i<MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++)
|
||||
{
|
||||
content_t id = nodes[i].getContent();
|
||||
const ContentFeatures &f = nodedef->get(id);
|
||||
const std::string &name = f.name;
|
||||
if(name == "")
|
||||
unknown_contents.insert(id);
|
||||
else
|
||||
nimap->set(id, name);
|
||||
}
|
||||
for(std::set<content_t>::const_iterator
|
||||
i = unknown_contents.begin();
|
||||
i != unknown_contents.end(); i++){
|
||||
errorstream<<"getBlockNodeIdMapping_pre22(): IGNORING ERROR: "
|
||||
<<"Name for node id "<<(*i)<<" not known"<<std::endl;
|
||||
}
|
||||
}
|
||||
void MapBlock::serialize_pre22(std::ostream &os, u8 version, bool disk)
|
||||
{
|
||||
u32 nodecount = MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE;
|
||||
|
||||
MapNode *tmp_data = new MapNode[nodecount];
|
||||
|
||||
// Legacy data changes
|
||||
// This code has to change from post-22 to pre-22 format.
|
||||
INodeDefManager *nodedef = m_gamedef->ndef();
|
||||
for(u32 i=0; i<nodecount; i++)
|
||||
{
|
||||
const ContentFeatures &f = nodedef->get(tmp_data[i].getContent());
|
||||
// Mineral
|
||||
if(nodedef->getId("default:stone_with_coal") == tmp_data[i].getContent())
|
||||
{
|
||||
tmp_data[i].setContent(nodedef->getId("default:stone"));
|
||||
tmp_data[i].setParam1(1); // MINERAL_COAL
|
||||
}
|
||||
else if(nodedef->getId("default:stone_with_iron") == tmp_data[i].getContent())
|
||||
{
|
||||
tmp_data[i].setContent(nodedef->getId("default:stone"));
|
||||
tmp_data[i].setParam1(2); // MINERAL_IRON
|
||||
}
|
||||
// facedir_simple
|
||||
if(f.legacy_facedir_simple)
|
||||
{
|
||||
tmp_data[i].setParam1(tmp_data[i].getParam2());
|
||||
tmp_data[i].setParam2(0);
|
||||
}
|
||||
// wall_mounted
|
||||
if(f.legacy_wallmounted)
|
||||
{
|
||||
u8 wallmounted_new_to_old[8] = {0x04, 0x08, 0x01, 0x02, 0x10, 0x20, 0, 0};
|
||||
u8 dir_new_format = tmp_data[i].getParam2() & 7; // lowest 3 bits
|
||||
u8 dir_old_format = wallmounted_new_to_old[dir_new_format];
|
||||
tmp_data[i].setParam2(dir_old_format);
|
||||
}
|
||||
}
|
||||
|
||||
// Serialize nodes
|
||||
u32 ser_length = MapNode::serializedLength(version);
|
||||
SharedBuffer<u8> databuf_nodelist(nodecount * ser_length);
|
||||
for(u32 i=0; i<nodecount; i++)
|
||||
{
|
||||
tmp_data[i].serialize(&databuf_nodelist[i*ser_length], version);
|
||||
}
|
||||
|
||||
delete[] tmp_data;
|
||||
|
||||
// These have no compression
|
||||
if(version <= 3 || version == 5 || version == 6)
|
||||
{
|
||||
writeU8(os, is_underground);
|
||||
os.write((char*)*databuf_nodelist, databuf_nodelist.getSize());
|
||||
}
|
||||
else if(version <= 10)
|
||||
{
|
||||
/*
|
||||
With compression.
|
||||
Compress the materials and the params separately.
|
||||
*/
|
||||
|
||||
// First byte
|
||||
writeU8(os, is_underground);
|
||||
|
||||
// Get and compress materials
|
||||
SharedBuffer<u8> materialdata(nodecount);
|
||||
for(u32 i=0; i<nodecount; i++)
|
||||
{
|
||||
materialdata[i] = databuf_nodelist[i*ser_length];
|
||||
}
|
||||
compress(materialdata, os, version);
|
||||
|
||||
// Get and compress lights
|
||||
SharedBuffer<u8> lightdata(nodecount);
|
||||
for(u32 i=0; i<nodecount; i++)
|
||||
{
|
||||
lightdata[i] = databuf_nodelist[i*ser_length+1];
|
||||
}
|
||||
compress(lightdata, os, version);
|
||||
|
||||
if(version >= 10)
|
||||
{
|
||||
// Get and compress param2
|
||||
SharedBuffer<u8> param2data(nodecount);
|
||||
for(u32 i=0; i<nodecount; i++)
|
||||
{
|
||||
param2data[i] = databuf_nodelist[i*ser_length+2];
|
||||
}
|
||||
compress(param2data, os, version);
|
||||
}
|
||||
}
|
||||
// All other versions (newest)
|
||||
else
|
||||
{
|
||||
// First byte
|
||||
u8 flags = 0;
|
||||
if(is_underground)
|
||||
flags |= 0x01;
|
||||
if(getDayNightDiff())
|
||||
flags |= 0x02;
|
||||
if(m_lighting_expired)
|
||||
flags |= 0x04;
|
||||
if(version >= 18)
|
||||
{
|
||||
if(m_generated == false)
|
||||
flags |= 0x08;
|
||||
}
|
||||
writeU8(os, flags);
|
||||
|
||||
/*
|
||||
Get data
|
||||
*/
|
||||
|
||||
// Create buffer with different parameters sorted
|
||||
SharedBuffer<u8> databuf(nodecount*3);
|
||||
for(u32 i=0; i<nodecount; i++)
|
||||
{
|
||||
databuf[i] = databuf_nodelist[i*ser_length];
|
||||
databuf[i+nodecount] = databuf_nodelist[i*ser_length+1];
|
||||
databuf[i+nodecount*2] = databuf_nodelist[i*ser_length+2];
|
||||
}
|
||||
|
||||
/*
|
||||
Compress data to output stream
|
||||
*/
|
||||
|
||||
compress(databuf, os, version);
|
||||
|
||||
/*
|
||||
NodeMetadata
|
||||
*/
|
||||
if(version >= 14)
|
||||
{
|
||||
if(version <= 15)
|
||||
{
|
||||
try{
|
||||
std::ostringstream oss(std::ios_base::binary);
|
||||
content_nodemeta_serialize_legacy(oss, &m_node_metadata);
|
||||
os<<serializeString(oss.str());
|
||||
}
|
||||
// This will happen if the string is longer than 65535
|
||||
catch(SerializationError &e)
|
||||
{
|
||||
// Use an empty string
|
||||
os<<serializeString("");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
std::ostringstream oss(std::ios_base::binary);
|
||||
content_nodemeta_serialize_legacy(oss, &m_node_metadata);
|
||||
compressZlib(oss.str(), os);
|
||||
//os<<serializeLongString(oss.str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if(disk)
|
||||
{
|
||||
// Versions up from 9 have block objects. (DEPRECATED)
|
||||
if(version >= 9)
|
||||
{
|
||||
// count=0
|
||||
writeU16(os, 0);
|
||||
}
|
||||
|
||||
// Versions up from 15 have static objects.
|
||||
if(version >= 15)
|
||||
{
|
||||
m_static_objects.serialize(os);
|
||||
}
|
||||
|
||||
// Timestamp
|
||||
if(version >= 17)
|
||||
{
|
||||
writeU32(os, getTimestamp());
|
||||
}
|
||||
|
||||
// Scan and write node definition id mapping
|
||||
if(version >= 21)
|
||||
{
|
||||
NameIdMapping nimap;
|
||||
getBlockNodeIdMapping_pre22(&nimap, data, m_gamedef->ndef());
|
||||
nimap.serialize(os);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk)
|
||||
{
|
||||
u32 nodecount = MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE;
|
||||
|
||||
@@ -431,6 +431,42 @@ class MapBlock /*: public NodeContainer*/
|
||||
return m_usage_timer;
|
||||
}
|
||||
|
||||
/*
|
||||
See m_refcount
|
||||
*/
|
||||
void refGrab()
|
||||
{
|
||||
m_refcount++;
|
||||
}
|
||||
void refDrop()
|
||||
{
|
||||
m_refcount--;
|
||||
}
|
||||
int refGet()
|
||||
{
|
||||
return m_refcount;
|
||||
}
|
||||
|
||||
/*
|
||||
Node Timers
|
||||
*/
|
||||
// Get timer
|
||||
NodeTimer getNodeTimer(v3s16 p){
|
||||
return m_node_timers.get(p);
|
||||
}
|
||||
// Deletes timer
|
||||
void removeNodeTimer(v3s16 p){
|
||||
m_node_timers.remove(p);
|
||||
}
|
||||
// Deletes old timer and sets a new one
|
||||
void setNodeTimer(v3s16 p, NodeTimer t){
|
||||
m_node_timers.set(p,t);
|
||||
}
|
||||
// Deletes all timers
|
||||
void clearNodeTimers(){
|
||||
m_node_timers.clear();
|
||||
}
|
||||
|
||||
/*
|
||||
Serialization
|
||||
*/
|
||||
@@ -447,7 +483,6 @@ class MapBlock /*: public NodeContainer*/
|
||||
Private methods
|
||||
*/
|
||||
|
||||
void serialize_pre22(std::ostream &os, u8 version, bool disk);
|
||||
void deSerialize_pre22(std::istream &is, u8 version, bool disk);
|
||||
|
||||
/*
|
||||
@@ -547,6 +582,12 @@ class MapBlock /*: public NodeContainer*/
|
||||
Map will unload the block when this reaches a timeout.
|
||||
*/
|
||||
float m_usage_timer;
|
||||
|
||||
/*
|
||||
Reference count; currently used for determining if this block is in
|
||||
the list of blocks to be drawn.
|
||||
*/
|
||||
int m_refcount;
|
||||
};
|
||||
|
||||
inline bool blockpos_over_limit(v3s16 p)
|
||||
|
||||
@@ -1297,7 +1297,9 @@ BiomeType get_biome(u64 seed, v2s16 p2d)
|
||||
double d = noise2d_perlin(
|
||||
0.6+(float)p2d.X/250, 0.2+(float)p2d.Y/250,
|
||||
seed+9130, 3, 0.50);
|
||||
if(d > 0.35)
|
||||
if(d > 0.45)
|
||||
return BT_DESERT;
|
||||
if(d > 0.35 && (noise2d( p2d.X, p2d.Y, int(seed) ) + 1.0) > ( 0.45 - d ) * 20.0 )
|
||||
return BT_DESERT;
|
||||
return BT_NORMAL;
|
||||
};
|
||||
@@ -1759,8 +1761,9 @@ void make_block(BlockMakeData *data)
|
||||
vmanip.m_data[i] = airnode;
|
||||
}
|
||||
} else {
|
||||
// Don't replace air or water or lava
|
||||
if(vmanip.m_data[i].getContent() == CONTENT_AIR ||
|
||||
// Don't replace air or water or lava or ignore
|
||||
if(vmanip.m_data[i].getContent() == CONTENT_IGNORE ||
|
||||
vmanip.m_data[i].getContent() == CONTENT_AIR ||
|
||||
vmanip.m_data[i].getContent() == c_water_source ||
|
||||
vmanip.m_data[i].getContent() == c_lava_source)
|
||||
continue;
|
||||
|
||||
131
src/mapnode.cpp
131
src/mapnode.cpp
@@ -39,11 +39,9 @@ MapNode::MapNode(INodeDefManager *ndef, const std::string &name,
|
||||
{
|
||||
content_t id = CONTENT_IGNORE;
|
||||
ndef->getId(name, id);
|
||||
param0 = id;
|
||||
param1 = a_param1;
|
||||
param2 = a_param2;
|
||||
// Set content (param0 and (param2&0xf0)) after other params
|
||||
// because this needs to override part of param2
|
||||
setContent(id);
|
||||
}
|
||||
|
||||
void MapNode::setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr)
|
||||
@@ -236,23 +234,25 @@ u32 MapNode::serializedLength(u8 version)
|
||||
return 1;
|
||||
else if(version <= 9)
|
||||
return 2;
|
||||
else
|
||||
else if(version <= 23)
|
||||
return 3;
|
||||
else
|
||||
return 4;
|
||||
}
|
||||
void MapNode::serialize(u8 *dest, u8 version)
|
||||
{
|
||||
if(!ser_ver_supported(version))
|
||||
throw VersionMismatchException("ERROR: MapNode format not supported");
|
||||
|
||||
if(version <= 21)
|
||||
{
|
||||
serialize_pre22(dest, version);
|
||||
return;
|
||||
}
|
||||
|
||||
writeU8(dest+0, param0);
|
||||
writeU8(dest+1, param1);
|
||||
writeU8(dest+2, param2);
|
||||
|
||||
// Can't do this anymore; we have 16-bit dynamically allocated node IDs
|
||||
// in memory; conversion just won't work in this direction.
|
||||
if(version < 24)
|
||||
throw SerializationError("MapNode::serialize: serialization to "
|
||||
"version < 24 not possible");
|
||||
|
||||
writeU16(dest+0, param0);
|
||||
writeU8(dest+2, param1);
|
||||
writeU8(dest+3, param2);
|
||||
}
|
||||
void MapNode::deSerialize(u8 *source, u8 version)
|
||||
{
|
||||
@@ -265,9 +265,20 @@ void MapNode::deSerialize(u8 *source, u8 version)
|
||||
return;
|
||||
}
|
||||
|
||||
param0 = readU8(source+0);
|
||||
param1 = readU8(source+1);
|
||||
param2 = readU8(source+2);
|
||||
if(version >= 24){
|
||||
param0 = readU16(source+0);
|
||||
param1 = readU8(source+2);
|
||||
param2 = readU8(source+3);
|
||||
}
|
||||
else{
|
||||
param0 = readU8(source+0);
|
||||
param1 = readU8(source+1);
|
||||
param2 = readU8(source+2);
|
||||
if(param0 > 0x7F){
|
||||
param0 |= ((param2&0xF0)<<4);
|
||||
param2 &= 0x0F;
|
||||
}
|
||||
}
|
||||
}
|
||||
void MapNode::serializeBulk(std::ostream &os, int version,
|
||||
const MapNode *nodes, u32 nodecount,
|
||||
@@ -276,24 +287,20 @@ void MapNode::serializeBulk(std::ostream &os, int version,
|
||||
if(!ser_ver_supported(version))
|
||||
throw VersionMismatchException("ERROR: MapNode format not supported");
|
||||
|
||||
assert(version >= 22);
|
||||
assert(content_width == 1);
|
||||
assert(content_width == 2);
|
||||
assert(params_width == 2);
|
||||
|
||||
// Can't do this anymore; we have 16-bit dynamically allocated node IDs
|
||||
// in memory; conversion just won't work in this direction.
|
||||
if(version < 24)
|
||||
throw SerializationError("MapNode::serializeBulk: serialization to "
|
||||
"version < 24 not possible");
|
||||
|
||||
SharedBuffer<u8> databuf(nodecount * (content_width + params_width));
|
||||
|
||||
// Serialize content
|
||||
if(content_width == 1)
|
||||
{
|
||||
for(u32 i=0; i<nodecount; i++)
|
||||
writeU8(&databuf[i], nodes[i].param0);
|
||||
}
|
||||
/* If param0 is extended to two bytes, use something like this: */
|
||||
/*else if(content_width == 2)
|
||||
{
|
||||
for(u32 i=0; i<nodecount; i++)
|
||||
writeU16(&databuf[i*2], nodes[i].param0);
|
||||
}*/
|
||||
for(u32 i=0; i<nodecount; i++)
|
||||
writeU16(&databuf[i*2], nodes[i].param0);
|
||||
|
||||
// Serialize param1
|
||||
u32 start1 = content_width * nodecount;
|
||||
@@ -328,7 +335,7 @@ void MapNode::deSerializeBulk(std::istream &is, int version,
|
||||
throw VersionMismatchException("ERROR: MapNode format not supported");
|
||||
|
||||
assert(version >= 22);
|
||||
assert(content_width == 1);
|
||||
assert(content_width == 1 || content_width == 2);
|
||||
assert(params_width == 2);
|
||||
|
||||
// Uncompress or read data
|
||||
@@ -358,12 +365,11 @@ void MapNode::deSerializeBulk(std::istream &is, int version,
|
||||
for(u32 i=0; i<nodecount; i++)
|
||||
nodes[i].param0 = readU8(&databuf[i]);
|
||||
}
|
||||
/* If param0 is extended to two bytes, use something like this: */
|
||||
/*else if(content_width == 2)
|
||||
else if(content_width == 2)
|
||||
{
|
||||
for(u32 i=0; i<nodecount; i++)
|
||||
nodes[i].param0 = readU16(&databuf[i*2]);
|
||||
}*/
|
||||
}
|
||||
|
||||
// Deserialize param1
|
||||
u32 start1 = content_width * nodecount;
|
||||
@@ -372,47 +378,27 @@ void MapNode::deSerializeBulk(std::istream &is, int version,
|
||||
|
||||
// Deserialize param2
|
||||
u32 start2 = (content_width + 1) * nodecount;
|
||||
for(u32 i=0; i<nodecount; i++)
|
||||
nodes[i].param2 = readU8(&databuf[start2 + i]);
|
||||
if(content_width == 1)
|
||||
{
|
||||
for(u32 i=0; i<nodecount; i++) {
|
||||
nodes[i].param2 = readU8(&databuf[start2 + i]);
|
||||
if(nodes[i].param0 > 0x7F){
|
||||
nodes[i].param0 <<= 4;
|
||||
nodes[i].param0 |= (nodes[i].param2&0xF0)>>4;
|
||||
nodes[i].param2 &= 0x0F;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(content_width == 2)
|
||||
{
|
||||
for(u32 i=0; i<nodecount; i++)
|
||||
nodes[i].param2 = readU8(&databuf[start2 + i]);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Legacy serialization
|
||||
*/
|
||||
void MapNode::serialize_pre22(u8 *dest, u8 version)
|
||||
{
|
||||
// Translate to wanted version
|
||||
MapNode n_foreign = mapnode_translate_from_internal(*this, version);
|
||||
|
||||
u8 actual_param0 = n_foreign.param0;
|
||||
|
||||
// Convert special values from new version to old
|
||||
if(version <= 18)
|
||||
{
|
||||
// In these versions, CONTENT_IGNORE and CONTENT_AIR
|
||||
// are 255 and 254
|
||||
if(actual_param0 == CONTENT_IGNORE)
|
||||
actual_param0 = 255;
|
||||
else if(actual_param0 == CONTENT_AIR)
|
||||
actual_param0 = 254;
|
||||
}
|
||||
|
||||
if(version == 0)
|
||||
{
|
||||
dest[0] = actual_param0;
|
||||
}
|
||||
else if(version <= 9)
|
||||
{
|
||||
dest[0] = actual_param0;
|
||||
dest[1] = n_foreign.param1;
|
||||
}
|
||||
else
|
||||
{
|
||||
dest[0] = actual_param0;
|
||||
dest[1] = n_foreign.param1;
|
||||
dest[2] = n_foreign.param2;
|
||||
}
|
||||
}
|
||||
void MapNode::deSerialize_pre22(u8 *source, u8 version)
|
||||
{
|
||||
if(version <= 1)
|
||||
@@ -429,6 +415,11 @@ void MapNode::deSerialize_pre22(u8 *source, u8 version)
|
||||
param0 = source[0];
|
||||
param1 = source[1];
|
||||
param2 = source[2];
|
||||
if(param0 > 0x7f){
|
||||
param0 <<= 4;
|
||||
param0 |= (param2&0xf0)>>4;
|
||||
param2 &= 0x0f;
|
||||
}
|
||||
}
|
||||
|
||||
// Convert special values from old version to new
|
||||
|
||||
@@ -33,10 +33,6 @@ class INodeDefManager;
|
||||
- Material = irrlicht's Material class
|
||||
- Content = (content_t) content of a node
|
||||
- Tile = TileSpec at some side of a node of some content type
|
||||
|
||||
Content ranges:
|
||||
0x000...0x07f: param2 is fully usable
|
||||
0x800...0xfff: param2 lower 4 bits are free
|
||||
*/
|
||||
typedef u16 content_t;
|
||||
#define MAX_CONTENT 0xfff
|
||||
@@ -84,10 +80,8 @@ struct MapNode
|
||||
{
|
||||
/*
|
||||
Main content
|
||||
0x00-0x7f: Short content type
|
||||
0x80-0xff: Long content type (param2>>4 makes up low bytes)
|
||||
*/
|
||||
u8 param0;
|
||||
u16 param0;
|
||||
|
||||
/*
|
||||
Misc parameter. Initialized to 0.
|
||||
@@ -102,7 +96,6 @@ struct MapNode
|
||||
/*
|
||||
The second parameter. Initialized to 0.
|
||||
E.g. direction for torches and flowing water.
|
||||
If param0 >= 0x80, bits 0xf0 of this is extended content type data
|
||||
*/
|
||||
u8 param2;
|
||||
|
||||
@@ -113,11 +106,9 @@ struct MapNode
|
||||
|
||||
MapNode(content_t content=CONTENT_AIR, u8 a_param1=0, u8 a_param2=0)
|
||||
{
|
||||
param0 = content;
|
||||
param1 = a_param1;
|
||||
param2 = a_param2;
|
||||
// Set content (param0 and (param2&0xf0)) after other params
|
||||
// because this needs to override part of param2
|
||||
setContent(content);
|
||||
}
|
||||
|
||||
// Create directly from a nodename
|
||||
@@ -135,25 +126,11 @@ struct MapNode
|
||||
// To be used everywhere
|
||||
content_t getContent() const
|
||||
{
|
||||
if(param0 < 0x80)
|
||||
return param0;
|
||||
else
|
||||
return (param0<<4) + (param2>>4);
|
||||
return param0;
|
||||
}
|
||||
void setContent(content_t c)
|
||||
{
|
||||
if(c < 0x80)
|
||||
{
|
||||
if(param0 >= 0x80)
|
||||
param2 &= ~(0xf0);
|
||||
param0 = c;
|
||||
}
|
||||
else
|
||||
{
|
||||
param0 = c>>4;
|
||||
param2 &= ~(0xf0);
|
||||
param2 |= (c&0x0f)<<4;
|
||||
}
|
||||
param0 = c;
|
||||
}
|
||||
u8 getParam1() const
|
||||
{
|
||||
@@ -165,19 +142,11 @@ struct MapNode
|
||||
}
|
||||
u8 getParam2() const
|
||||
{
|
||||
if(param0 < 0x80)
|
||||
return param2;
|
||||
else
|
||||
return param2 & 0x0f;
|
||||
return param2;
|
||||
}
|
||||
void setParam2(u8 p)
|
||||
{
|
||||
if(param0 < 0x80)
|
||||
param2 = p;
|
||||
else{
|
||||
param2 &= 0xf0;
|
||||
param2 |= (p&0x0f);
|
||||
}
|
||||
param2 = p;
|
||||
}
|
||||
|
||||
void setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr);
|
||||
@@ -233,7 +202,6 @@ struct MapNode
|
||||
|
||||
private:
|
||||
// Deprecated serialization methods
|
||||
void serialize_pre22(u8 *dest, u8 version);
|
||||
void deSerialize_pre22(u8 *source, u8 version);
|
||||
};
|
||||
|
||||
|
||||
@@ -377,18 +377,9 @@ class CNodeDefManager: public IWritableNodeDefManager
|
||||
}
|
||||
}
|
||||
// CONTENT_IGNORE = not found
|
||||
content_t getFreeId(bool require_full_param2)
|
||||
content_t getFreeId()
|
||||
{
|
||||
// If allowed, first search in the large 4-bit-param2 pool
|
||||
if(!require_full_param2){
|
||||
for(u16 i=0x800; i<=0xfff; i++){
|
||||
const ContentFeatures &f = m_content_features[i];
|
||||
if(f.name == "")
|
||||
return i;
|
||||
}
|
||||
}
|
||||
// Then search from the small 8-bit-param2 pool
|
||||
for(u16 i=0; i<=125; i++){
|
||||
for(u32 i=0; i<=0xffff; i++){
|
||||
const ContentFeatures &f = m_content_features[i];
|
||||
if(f.name == "")
|
||||
return i;
|
||||
@@ -492,16 +483,8 @@ class CNodeDefManager: public IWritableNodeDefManager
|
||||
u16 id = CONTENT_IGNORE;
|
||||
bool found = m_name_id_mapping.getId(name, id); // ignore aliases
|
||||
if(!found){
|
||||
// Determine if full param2 is required
|
||||
bool require_full_param2 = (
|
||||
def.param_type_2 == CPT2_FULL
|
||||
||
|
||||
def.param_type_2 == CPT2_FLOWINGLIQUID
|
||||
||
|
||||
def.legacy_wallmounted
|
||||
);
|
||||
// Get some id
|
||||
id = getFreeId(require_full_param2);
|
||||
id = getFreeId();
|
||||
if(id == CONTENT_IGNORE)
|
||||
return CONTENT_IGNORE;
|
||||
if(name != "")
|
||||
@@ -573,8 +556,6 @@ class CNodeDefManager: public IWritableNodeDefManager
|
||||
f->solidness = 0;
|
||||
} else {
|
||||
f->solidness = 1;
|
||||
if(f->alpha == 255)
|
||||
f->solidness = 2;
|
||||
f->backface_culling = false;
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -55,7 +55,7 @@ class NodeMetadata
|
||||
i = m_stringvars.find(name);
|
||||
if(i == m_stringvars.end())
|
||||
return "";
|
||||
return i->second;
|
||||
return resolveString(i->second);
|
||||
}
|
||||
void setString(const std::string &name, const std::string &var)
|
||||
{
|
||||
@@ -64,6 +64,13 @@ class NodeMetadata
|
||||
else
|
||||
m_stringvars[name] = var;
|
||||
}
|
||||
// support variable names in values
|
||||
std::string resolveString(const std::string &str) const
|
||||
{
|
||||
if(str.substr(0,2) == "${" && str[str.length()-1] == '}')
|
||||
return resolveString(getString(str.substr(2,str.length()-3)));
|
||||
return str;
|
||||
}
|
||||
std::map<std::string, std::string> getStrings() const
|
||||
{
|
||||
return m_stringvars;
|
||||
|
||||
@@ -28,13 +28,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
void NodeTimer::serialize(std::ostream &os) const
|
||||
{
|
||||
writeF1000(os, duration);
|
||||
writeF1000(os, timeout);
|
||||
writeF1000(os, elapsed);
|
||||
}
|
||||
|
||||
void NodeTimer::deSerialize(std::istream &is)
|
||||
{
|
||||
duration = readF1000(is);
|
||||
timeout = readF1000(is);
|
||||
elapsed = readF1000(is);
|
||||
}
|
||||
|
||||
@@ -42,19 +42,22 @@ void NodeTimer::deSerialize(std::istream &is)
|
||||
NodeTimerList
|
||||
*/
|
||||
|
||||
void NodeTimerList::serialize(std::ostream &os) const
|
||||
void NodeTimerList::serialize(std::ostream &os, u8 map_format_version) const
|
||||
{
|
||||
/*
|
||||
Version 0 is a placeholder for "nothing to see here; go away."
|
||||
*/
|
||||
|
||||
if(m_data.size() == 0){
|
||||
writeU8(os, 0); // version
|
||||
return;
|
||||
if(map_format_version == 24){
|
||||
// Version 0 is a placeholder for "nothing to see here; go away."
|
||||
if(m_data.size() == 0){
|
||||
writeU8(os, 0); // version
|
||||
return;
|
||||
}
|
||||
writeU8(os, 1); // version
|
||||
writeU16(os, m_data.size());
|
||||
}
|
||||
|
||||
writeU8(os, 1); // version
|
||||
writeU16(os, m_data.size());
|
||||
if(map_format_version >= 25){
|
||||
writeU8(os, 2+4+4);
|
||||
writeU16(os, m_data.size());
|
||||
}
|
||||
|
||||
for(std::map<v3s16, NodeTimer>::const_iterator
|
||||
i = m_data.begin();
|
||||
@@ -68,15 +71,23 @@ void NodeTimerList::serialize(std::ostream &os) const
|
||||
}
|
||||
}
|
||||
|
||||
void NodeTimerList::deSerialize(std::istream &is)
|
||||
void NodeTimerList::deSerialize(std::istream &is, u8 map_format_version)
|
||||
{
|
||||
m_data.clear();
|
||||
|
||||
if(map_format_version == 24){
|
||||
u8 timer_version = readU8(is);
|
||||
if(timer_version == 0)
|
||||
return;
|
||||
if(timer_version != 1)
|
||||
throw SerializationError("unsupported NodeTimerList version");
|
||||
}
|
||||
|
||||
u8 version = readU8(is);
|
||||
if(version == 0)
|
||||
return;
|
||||
if(version != 1)
|
||||
throw SerializationError("unsupported NodeTimerList version");
|
||||
if(map_format_version >= 25){
|
||||
u8 timer_data_len = readU8(is);
|
||||
if(timer_data_len != 2+4+4)
|
||||
throw SerializationError("unsupported NodeTimer data length");
|
||||
}
|
||||
|
||||
u16 count = readU16(is);
|
||||
|
||||
@@ -94,7 +105,7 @@ void NodeTimerList::deSerialize(std::istream &is)
|
||||
NodeTimer t;
|
||||
t.deSerialize(is);
|
||||
|
||||
if(t.duration <= 0)
|
||||
if(t.timeout <= 0)
|
||||
{
|
||||
infostream<<"WARNING: NodeTimerList::deSerialize(): "
|
||||
<<"invalid data at position"
|
||||
@@ -116,9 +127,9 @@ void NodeTimerList::deSerialize(std::istream &is)
|
||||
}
|
||||
}
|
||||
|
||||
std::map<v3s16, f32> NodeTimerList::step(float dtime)
|
||||
std::map<v3s16, NodeTimer> NodeTimerList::step(float dtime)
|
||||
{
|
||||
std::map<v3s16, f32> elapsed_timers;
|
||||
std::map<v3s16, NodeTimer> elapsed_timers;
|
||||
// Increment timers
|
||||
for(std::map<v3s16, NodeTimer>::iterator
|
||||
i = m_data.begin();
|
||||
@@ -126,13 +137,13 @@ std::map<v3s16, f32> NodeTimerList::step(float dtime)
|
||||
v3s16 p = i->first;
|
||||
NodeTimer t = i->second;
|
||||
t.elapsed += dtime;
|
||||
if(t.elapsed >= t.duration)
|
||||
elapsed_timers.insert(std::make_pair(p, t.elapsed));
|
||||
if(t.elapsed >= t.timeout)
|
||||
elapsed_timers.insert(std::make_pair(p, t));
|
||||
else
|
||||
i->second = t;
|
||||
}
|
||||
// Delete elapsed timers
|
||||
for(std::map<v3s16, f32>::const_iterator
|
||||
for(std::map<v3s16, NodeTimer>::const_iterator
|
||||
i = elapsed_timers.begin();
|
||||
i != elapsed_timers.end(); i++){
|
||||
v3s16 p = i->first;
|
||||
|
||||
@@ -35,15 +35,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
class NodeTimer
|
||||
{
|
||||
public:
|
||||
NodeTimer(): duration(0.), elapsed(0.) {}
|
||||
NodeTimer(f32 duration_, f32 elapsed_):
|
||||
duration(duration_), elapsed(elapsed_) {}
|
||||
NodeTimer(): timeout(0.), elapsed(0.) {}
|
||||
NodeTimer(f32 timeout_, f32 elapsed_):
|
||||
timeout(timeout_), elapsed(elapsed_) {}
|
||||
~NodeTimer() {}
|
||||
|
||||
void serialize(std::ostream &os) const;
|
||||
void deSerialize(std::istream &is);
|
||||
|
||||
f32 duration;
|
||||
f32 timeout;
|
||||
f32 elapsed;
|
||||
};
|
||||
|
||||
@@ -57,8 +57,8 @@ class NodeTimerList
|
||||
NodeTimerList() {}
|
||||
~NodeTimerList() {}
|
||||
|
||||
void serialize(std::ostream &os) const;
|
||||
void deSerialize(std::istream &is);
|
||||
void serialize(std::ostream &os, u8 map_format_version) const;
|
||||
void deSerialize(std::istream &is, u8 map_format_version);
|
||||
|
||||
// Get timer
|
||||
NodeTimer get(v3s16 p){
|
||||
@@ -81,7 +81,7 @@ class NodeTimerList
|
||||
}
|
||||
|
||||
// A step in time. Returns map of elapsed timers.
|
||||
std::map<v3s16, f32> step(float dtime);
|
||||
std::map<v3s16, NodeTimer> step(float dtime);
|
||||
|
||||
private:
|
||||
std::map<v3s16, NodeTimer> m_data;
|
||||
|
||||
@@ -45,12 +45,13 @@ Player::Player(IGameDef *gamedef):
|
||||
updateName("<not set>");
|
||||
inventory.clear();
|
||||
inventory.addList("main", PLAYER_INVENTORY_SIZE);
|
||||
inventory.addList("craft", 9);
|
||||
InventoryList *craft = inventory.addList("craft", 9);
|
||||
craft->setWidth(3);
|
||||
inventory.addList("craftpreview", 1);
|
||||
inventory.addList("craftresult", 1);
|
||||
|
||||
// Can be redefined via Lua
|
||||
inventory_formspec = "invsize[8,7.5;]"
|
||||
inventory_formspec = "size[8,7.5]"
|
||||
//"image[1,0.6;1,2;player.png]"
|
||||
"list[current_player;main;0,3.5;8,4;]"
|
||||
"list[current_player;craft;3,0;3,3;]"
|
||||
|
||||
@@ -150,7 +150,6 @@ class Player
|
||||
|
||||
u8 light;
|
||||
|
||||
// In creative mode, this is the invisible backup inventory
|
||||
Inventory inventory;
|
||||
|
||||
u16 hp;
|
||||
|
||||
@@ -29,6 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "filesys.h"
|
||||
#include "log.h"
|
||||
#include "util/string.h"
|
||||
#include <list>
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include "CoreFoundation/CoreFoundation.h"
|
||||
@@ -154,7 +155,7 @@ bool detectMSVCBuildDir(char *c_path)
|
||||
|
||||
void initializePaths()
|
||||
{
|
||||
#ifdef RUN_IN_PLACE
|
||||
#if RUN_IN_PLACE
|
||||
/*
|
||||
Use relative paths if RUN_IN_PLACE
|
||||
*/
|
||||
@@ -252,19 +253,41 @@ void initializePaths()
|
||||
#elif defined(linux)
|
||||
#include <unistd.h>
|
||||
|
||||
char buf[BUFSIZ];
|
||||
memset(buf, 0, BUFSIZ);
|
||||
// Get path to executable
|
||||
assert(readlink("/proc/self/exe", buf, BUFSIZ-1) != -1);
|
||||
|
||||
pathRemoveFile(buf, '/');
|
||||
std::string bindir = "";
|
||||
{
|
||||
char buf[BUFSIZ];
|
||||
memset(buf, 0, BUFSIZ);
|
||||
assert(readlink("/proc/self/exe", buf, BUFSIZ-1) != -1);
|
||||
pathRemoveFile(buf, '/');
|
||||
bindir = buf;
|
||||
}
|
||||
|
||||
path_share = std::string(buf) + "/../share/" + PROJECT_NAME;
|
||||
//path_share = std::string(INSTALL_PREFIX) + "/share/" + PROJECT_NAME;
|
||||
if (!fs::PathExists(path_share)) {
|
||||
dstream<<"WARNING: system-wide share not found at \""<<path_share<<"\"";
|
||||
path_share = std::string(buf) + "/..";
|
||||
dstream<<"WARNING: Using \""<<path_share<<"\" instead."<<std::endl;
|
||||
// Find share directory from these.
|
||||
// It is identified by containing the subdirectory "builtin".
|
||||
std::list<std::string> trylist;
|
||||
std::string static_sharedir = STATIC_SHAREDIR;
|
||||
if(static_sharedir != "" && static_sharedir != ".")
|
||||
trylist.push_back(static_sharedir);
|
||||
trylist.push_back(bindir + "/../share/" + PROJECT_NAME);
|
||||
trylist.push_back(bindir + "/..");
|
||||
|
||||
for(std::list<std::string>::const_iterator i = trylist.begin();
|
||||
i != trylist.end(); i++)
|
||||
{
|
||||
const std::string &trypath = *i;
|
||||
if(!fs::PathExists(trypath) || !fs::PathExists(trypath + "/builtin")){
|
||||
dstream<<"WARNING: system-wide share not found at \""
|
||||
<<trypath<<"\""<<std::endl;
|
||||
continue;
|
||||
}
|
||||
// Warn if was not the first alternative
|
||||
if(i != trylist.begin()){
|
||||
dstream<<"WARNING: system-wide share found at \""
|
||||
<<trypath<<"\""<<std::endl;
|
||||
}
|
||||
path_share = trypath;
|
||||
break;
|
||||
}
|
||||
|
||||
path_user = std::string(getenv("HOME")) + "/." + PROJECT_NAME;
|
||||
@@ -297,7 +320,7 @@ void initializePaths()
|
||||
|
||||
#elif defined(__FreeBSD__)
|
||||
|
||||
path_share = std::string(INSTALL_PREFIX) + "/share/" + PROJECT_NAME;
|
||||
path_share = STATIC_SHAREDIR;
|
||||
path_user = std::string(getenv("HOME")) + "/." + PROJECT_NAME;
|
||||
|
||||
#endif
|
||||
|
||||
365
src/rollback.cpp
Normal file
365
src/rollback.cpp
Normal file
@@ -0,0 +1,365 @@
|
||||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "rollback.h"
|
||||
#include <fstream>
|
||||
#include <list>
|
||||
#include <sstream>
|
||||
#include "log.h"
|
||||
#include "mapnode.h"
|
||||
#include "gamedef.h"
|
||||
#include "nodedef.h"
|
||||
#include "util/serialize.h"
|
||||
#include "util/string.h"
|
||||
#include "strfnd.h"
|
||||
#include "util/numeric.h"
|
||||
#include "inventorymanager.h" // deserializing InventoryLocations
|
||||
|
||||
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
|
||||
|
||||
#define POINTS_PER_NODE (16.0)
|
||||
|
||||
// Get nearness factor for subject's action for this action
|
||||
// Return value: 0 = impossible, >0 = factor
|
||||
static float getSuspectNearness(bool is_guess, v3s16 suspect_p, int suspect_t,
|
||||
v3s16 action_p, int action_t)
|
||||
{
|
||||
// Suspect cannot cause things in the past
|
||||
if(action_t < suspect_t)
|
||||
return 0; // 0 = cannot be
|
||||
// Start from 100
|
||||
int f = 100;
|
||||
// Distance (1 node = -x points)
|
||||
f -= POINTS_PER_NODE * intToFloat(suspect_p, 1).getDistanceFrom(intToFloat(action_p, 1));
|
||||
// Time (1 second = -x points)
|
||||
f -= 1 * (action_t - suspect_t);
|
||||
// If is a guess, halve the points
|
||||
if(is_guess)
|
||||
f *= 0.5;
|
||||
// Limit to 0
|
||||
if(f < 0)
|
||||
f = 0;
|
||||
return f;
|
||||
}
|
||||
|
||||
class RollbackManager: public IRollbackManager
|
||||
{
|
||||
public:
|
||||
// IRollbackManager interface
|
||||
|
||||
void reportAction(const RollbackAction &action_)
|
||||
{
|
||||
// Ignore if not important
|
||||
if(!action_.isImportant(m_gamedef))
|
||||
return;
|
||||
RollbackAction action = action_;
|
||||
action.unix_time = time(0);
|
||||
// Figure out actor
|
||||
action.actor = m_current_actor;
|
||||
action.actor_is_guess = m_current_actor_is_guess;
|
||||
// If actor is not known, find out suspect or cancel
|
||||
if(action.actor.empty()){
|
||||
v3s16 p;
|
||||
if(!action.getPosition(&p))
|
||||
return;
|
||||
action.actor = getSuspect(p, 83, 1);
|
||||
if(action.actor.empty())
|
||||
return;
|
||||
action.actor_is_guess = true;
|
||||
}
|
||||
infostream<<"RollbackManager::reportAction():"
|
||||
<<" time="<<action.unix_time
|
||||
<<" actor=\""<<action.actor<<"\""
|
||||
<<(action.actor_is_guess?" (guess)":"")
|
||||
<<" action="<<action.toString()
|
||||
<<std::endl;
|
||||
addAction(action);
|
||||
}
|
||||
std::string getActor()
|
||||
{
|
||||
return m_current_actor;
|
||||
}
|
||||
bool isActorGuess()
|
||||
{
|
||||
return m_current_actor_is_guess;
|
||||
}
|
||||
void setActor(const std::string &actor, bool is_guess)
|
||||
{
|
||||
m_current_actor = actor;
|
||||
m_current_actor_is_guess = is_guess;
|
||||
}
|
||||
std::string getSuspect(v3s16 p, float nearness_shortcut, float min_nearness)
|
||||
{
|
||||
if(m_current_actor != "")
|
||||
return m_current_actor;
|
||||
int cur_time = time(0);
|
||||
int first_time = cur_time - (100-min_nearness);
|
||||
RollbackAction likely_suspect;
|
||||
float likely_suspect_nearness = 0;
|
||||
for(std::list<RollbackAction>::const_reverse_iterator
|
||||
i = m_action_latest_buffer.rbegin();
|
||||
i != m_action_latest_buffer.rend(); i++)
|
||||
{
|
||||
if(i->unix_time < first_time)
|
||||
break;
|
||||
if(i->actor == "")
|
||||
continue;
|
||||
// Find position of suspect or continue
|
||||
v3s16 suspect_p;
|
||||
if(!i->getPosition(&suspect_p))
|
||||
continue;
|
||||
float f = getSuspectNearness(i->actor_is_guess, suspect_p,
|
||||
i->unix_time, p, cur_time);
|
||||
if(f >= min_nearness && f > likely_suspect_nearness){
|
||||
likely_suspect_nearness = f;
|
||||
likely_suspect = *i;
|
||||
if(likely_suspect_nearness >= nearness_shortcut)
|
||||
break;
|
||||
}
|
||||
}
|
||||
// No likely suspect was found
|
||||
if(likely_suspect_nearness == 0)
|
||||
return "";
|
||||
// Likely suspect was found
|
||||
return likely_suspect.actor;
|
||||
}
|
||||
void flush()
|
||||
{
|
||||
infostream<<"RollbackManager::flush()"<<std::endl;
|
||||
std::ofstream of(m_filepath.c_str(), std::ios::app);
|
||||
if(!of.good()){
|
||||
errorstream<<"RollbackManager::flush(): Could not open file "
|
||||
<<"for appending: \""<<m_filepath<<"\""<<std::endl;
|
||||
return;
|
||||
}
|
||||
for(std::list<RollbackAction>::const_iterator
|
||||
i = m_action_todisk_buffer.begin();
|
||||
i != m_action_todisk_buffer.end(); i++)
|
||||
{
|
||||
// Do not save stuff that does not have an actor
|
||||
if(i->actor == "")
|
||||
continue;
|
||||
of<<i->unix_time;
|
||||
of<<" ";
|
||||
of<<serializeJsonString(i->actor);
|
||||
of<<" ";
|
||||
of<<i->toString();
|
||||
if(i->actor_is_guess){
|
||||
of<<" ";
|
||||
of<<"actor_is_guess";
|
||||
}
|
||||
of<<std::endl;
|
||||
}
|
||||
m_action_todisk_buffer.clear();
|
||||
}
|
||||
|
||||
// Other
|
||||
|
||||
RollbackManager(const std::string &filepath, IGameDef *gamedef):
|
||||
m_filepath(filepath),
|
||||
m_gamedef(gamedef),
|
||||
m_current_actor_is_guess(false)
|
||||
{
|
||||
infostream<<"RollbackManager::RollbackManager("<<filepath<<")"
|
||||
<<std::endl;
|
||||
}
|
||||
~RollbackManager()
|
||||
{
|
||||
infostream<<"RollbackManager::~RollbackManager()"<<std::endl;
|
||||
flush();
|
||||
}
|
||||
|
||||
void addAction(const RollbackAction &action)
|
||||
{
|
||||
m_action_todisk_buffer.push_back(action);
|
||||
m_action_latest_buffer.push_back(action);
|
||||
|
||||
// Flush to disk sometimes
|
||||
if(m_action_todisk_buffer.size() >= 100)
|
||||
flush();
|
||||
}
|
||||
|
||||
bool readFile(std::list<RollbackAction> &dst)
|
||||
{
|
||||
// Load whole file to memory
|
||||
std::ifstream f(m_filepath.c_str(), std::ios::in);
|
||||
if(!f.good()){
|
||||
errorstream<<"RollbackManager::readFile(): Could not open "
|
||||
<<"file for reading: \""<<m_filepath<<"\""<<std::endl;
|
||||
return false;
|
||||
}
|
||||
for(;;){
|
||||
if(f.eof() || !f.good())
|
||||
break;
|
||||
std::string line;
|
||||
std::getline(f, line);
|
||||
line = trim(line);
|
||||
if(line == "")
|
||||
continue;
|
||||
std::istringstream is(line);
|
||||
|
||||
try{
|
||||
std::string action_time_raw;
|
||||
std::getline(is, action_time_raw, ' ');
|
||||
std::string action_actor;
|
||||
try{
|
||||
action_actor = deSerializeJsonString(is);
|
||||
}catch(SerializationError &e){
|
||||
errorstream<<"RollbackManager: Error deserializing actor: "
|
||||
<<e.what()<<std::endl;
|
||||
throw e;
|
||||
}
|
||||
RollbackAction action;
|
||||
action.unix_time = stoi(action_time_raw);
|
||||
action.actor = action_actor;
|
||||
int c = is.get();
|
||||
if(c != ' '){
|
||||
is.putback(c);
|
||||
throw SerializationError("readFile(): second ' ' not found");
|
||||
}
|
||||
action.fromStream(is);
|
||||
/*infostream<<"RollbackManager::readFile(): Action from disk: "
|
||||
<<action.toString()<<std::endl;*/
|
||||
dst.push_back(action);
|
||||
}
|
||||
catch(SerializationError &e){
|
||||
errorstream<<"RollbackManager: Error on line: "<<line<<std::endl;
|
||||
errorstream<<"RollbackManager: ^ error: "<<e.what()<<std::endl;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
std::list<RollbackAction> getEntriesSince(int first_time)
|
||||
{
|
||||
infostream<<"RollbackManager::getEntriesSince("<<first_time<<")"<<std::endl;
|
||||
// Collect enough data to this buffer
|
||||
std::list<RollbackAction> action_buffer;
|
||||
// Use the latest buffer if it is long enough
|
||||
if(!m_action_latest_buffer.empty() &&
|
||||
m_action_latest_buffer.begin()->unix_time <= first_time){
|
||||
action_buffer = m_action_latest_buffer;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Save all remaining stuff
|
||||
flush();
|
||||
// Load whole file to memory
|
||||
bool good = readFile(action_buffer);
|
||||
if(!good){
|
||||
errorstream<<"RollbackManager::getEntriesSince(): Failed to"
|
||||
<<" open file; using data in memory."<<std::endl;
|
||||
action_buffer = m_action_latest_buffer;
|
||||
}
|
||||
}
|
||||
return action_buffer;
|
||||
}
|
||||
|
||||
std::string getLastNodeActor(v3s16 p, int range, int seconds,
|
||||
v3s16 *act_p, int *act_seconds)
|
||||
{
|
||||
infostream<<"RollbackManager::getLastNodeActor("<<PP(p)
|
||||
<<", "<<seconds<<")"<<std::endl;
|
||||
// Figure out time
|
||||
int cur_time = time(0);
|
||||
int first_time = cur_time - seconds;
|
||||
|
||||
std::list<RollbackAction> action_buffer = getEntriesSince(first_time);
|
||||
|
||||
std::list<RollbackAction> result;
|
||||
|
||||
for(std::list<RollbackAction>::const_reverse_iterator
|
||||
i = action_buffer.rbegin();
|
||||
i != action_buffer.rend(); i++)
|
||||
{
|
||||
if(i->unix_time < first_time)
|
||||
break;
|
||||
|
||||
// Find position of action or continue
|
||||
v3s16 action_p;
|
||||
if(!i->getPosition(&action_p))
|
||||
continue;
|
||||
|
||||
if(range == 0){
|
||||
if(action_p != p)
|
||||
continue;
|
||||
} else {
|
||||
if(abs(action_p.X - p.X) > range ||
|
||||
abs(action_p.Y - p.Y) > range ||
|
||||
abs(action_p.Z - p.Z) > range)
|
||||
continue;
|
||||
}
|
||||
|
||||
if(act_p)
|
||||
*act_p = action_p;
|
||||
if(act_seconds)
|
||||
*act_seconds = cur_time - i->unix_time;
|
||||
return i->actor;
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
std::list<RollbackAction> getRevertActions(const std::string &actor_filter,
|
||||
int seconds)
|
||||
{
|
||||
infostream<<"RollbackManager::getRevertActions("<<actor_filter
|
||||
<<", "<<seconds<<")"<<std::endl;
|
||||
// Figure out time
|
||||
int cur_time = time(0);
|
||||
int first_time = cur_time - seconds;
|
||||
|
||||
std::list<RollbackAction> action_buffer = getEntriesSince(first_time);
|
||||
|
||||
std::list<RollbackAction> result;
|
||||
|
||||
for(std::list<RollbackAction>::const_reverse_iterator
|
||||
i = action_buffer.rbegin();
|
||||
i != action_buffer.rend(); i++)
|
||||
{
|
||||
if(i->unix_time < first_time)
|
||||
break;
|
||||
if(i->actor != actor_filter)
|
||||
continue;
|
||||
const RollbackAction &action = *i;
|
||||
/*infostream<<"RollbackManager::revertAction(): Should revert"
|
||||
<<" time="<<action.unix_time
|
||||
<<" actor=\""<<action.actor<<"\""
|
||||
<<" action="<<action.toString()
|
||||
<<std::endl;*/
|
||||
result.push_back(action);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private:
|
||||
std::string m_filepath;
|
||||
IGameDef *m_gamedef;
|
||||
std::string m_current_actor;
|
||||
bool m_current_actor_is_guess;
|
||||
std::list<RollbackAction> m_action_todisk_buffer;
|
||||
std::list<RollbackAction> m_action_latest_buffer;
|
||||
};
|
||||
|
||||
IRollbackManager *createRollbackManager(const std::string &filepath, IGameDef *gamedef)
|
||||
{
|
||||
return new RollbackManager(filepath, gamedef);
|
||||
}
|
||||
|
||||
|
||||
54
src/rollback.h
Normal file
54
src/rollback.h
Normal file
@@ -0,0 +1,54 @@
|
||||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef ROLLBACK_HEADER
|
||||
#define ROLLBACK_HEADER
|
||||
|
||||
#include <string>
|
||||
#include "irr_v3d.h"
|
||||
#include "rollback_interface.h"
|
||||
#include <list>
|
||||
|
||||
class IGameDef;
|
||||
|
||||
class IRollbackManager: public IRollbackReportSink
|
||||
{
|
||||
public:
|
||||
// IRollbackReportManager
|
||||
virtual void reportAction(const RollbackAction &action) = 0;
|
||||
virtual std::string getActor() = 0;
|
||||
virtual bool isActorGuess() = 0;
|
||||
virtual void setActor(const std::string &actor, bool is_guess) = 0;
|
||||
virtual std::string getSuspect(v3s16 p, float nearness_shortcut,
|
||||
float min_nearness) = 0;
|
||||
|
||||
virtual ~IRollbackManager(){}
|
||||
virtual void flush() = 0;
|
||||
// Get last actor that did something to position p, but not further than
|
||||
// <seconds> in history
|
||||
virtual std::string getLastNodeActor(v3s16 p, int range, int seconds,
|
||||
v3s16 *act_p, int *act_seconds) = 0;
|
||||
// Get actions to revert <seconds> of history made by <actor>
|
||||
virtual std::list<RollbackAction> getRevertActions(const std::string &actor,
|
||||
int seconds) = 0;
|
||||
};
|
||||
|
||||
IRollbackManager *createRollbackManager(const std::string &filepath, IGameDef *gamedef);
|
||||
|
||||
#endif
|
||||
416
src/rollback_interface.cpp
Normal file
416
src/rollback_interface.cpp
Normal file
@@ -0,0 +1,416 @@
|
||||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "rollback_interface.h"
|
||||
#include <sstream>
|
||||
#include "util/serialize.h"
|
||||
#include "util/string.h"
|
||||
#include "util/numeric.h"
|
||||
#include "map.h"
|
||||
#include "gamedef.h"
|
||||
#include "nodedef.h"
|
||||
#include "nodemetadata.h"
|
||||
#include "exceptions.h"
|
||||
#include "log.h"
|
||||
#include "inventorymanager.h"
|
||||
#include "inventory.h"
|
||||
#include "mapblock.h"
|
||||
|
||||
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
|
||||
|
||||
RollbackNode::RollbackNode(Map *map, v3s16 p, IGameDef *gamedef)
|
||||
{
|
||||
INodeDefManager *ndef = gamedef->ndef();
|
||||
MapNode n = map->getNodeNoEx(p);
|
||||
name = ndef->get(n).name;
|
||||
param1 = n.param1;
|
||||
param2 = n.param2;
|
||||
NodeMetadata *metap = map->getNodeMetadata(p);
|
||||
if(metap){
|
||||
std::ostringstream os(std::ios::binary);
|
||||
metap->serialize(os);
|
||||
meta = os.str();
|
||||
}
|
||||
}
|
||||
|
||||
std::string RollbackAction::toString() const
|
||||
{
|
||||
switch(type){
|
||||
case TYPE_SET_NODE: {
|
||||
std::ostringstream os(std::ios::binary);
|
||||
os<<"[set_node";
|
||||
os<<" ";
|
||||
os<<"("<<itos(p.X)<<","<<itos(p.Y)<<","<<itos(p.Z)<<")";
|
||||
os<<" ";
|
||||
os<<serializeJsonString(n_old.name);
|
||||
os<<" ";
|
||||
os<<itos(n_old.param1);
|
||||
os<<" ";
|
||||
os<<itos(n_old.param2);
|
||||
os<<" ";
|
||||
os<<serializeJsonString(n_old.meta);
|
||||
os<<" ";
|
||||
os<<serializeJsonString(n_new.name);
|
||||
os<<" ";
|
||||
os<<itos(n_new.param1);
|
||||
os<<" ";
|
||||
os<<itos(n_new.param2);
|
||||
os<<" ";
|
||||
os<<serializeJsonString(n_new.meta);
|
||||
os<<"]";
|
||||
return os.str(); }
|
||||
case TYPE_MODIFY_INVENTORY_STACK: {
|
||||
std::ostringstream os(std::ios::binary);
|
||||
os<<"[modify_inventory_stack";
|
||||
os<<" ";
|
||||
os<<serializeJsonString(inventory_location);
|
||||
os<<" ";
|
||||
os<<serializeJsonString(inventory_list);
|
||||
os<<" ";
|
||||
os<<inventory_index;
|
||||
os<<" ";
|
||||
os<<(inventory_add?"add":"remove");
|
||||
os<<" ";
|
||||
os<<serializeJsonString(inventory_stack);
|
||||
os<<"]";
|
||||
return os.str(); }
|
||||
default:
|
||||
return "none";
|
||||
}
|
||||
}
|
||||
|
||||
void RollbackAction::fromStream(std::istream &is) throw(SerializationError)
|
||||
{
|
||||
int c = is.get();
|
||||
if(c != '['){
|
||||
is.putback(c);
|
||||
throw SerializationError("RollbackAction: starting [ not found");
|
||||
}
|
||||
|
||||
std::string id;
|
||||
std::getline(is, id, ' ');
|
||||
|
||||
if(id == "set_node")
|
||||
{
|
||||
c = is.get();
|
||||
if(c != '('){
|
||||
is.putback(c);
|
||||
throw SerializationError("RollbackAction: starting ( not found");
|
||||
}
|
||||
// Position
|
||||
std::string px_raw;
|
||||
std::string py_raw;
|
||||
std::string pz_raw;
|
||||
std::getline(is, px_raw, ',');
|
||||
std::getline(is, py_raw, ',');
|
||||
std::getline(is, pz_raw, ')');
|
||||
c = is.get();
|
||||
if(c != ' '){
|
||||
is.putback(c);
|
||||
throw SerializationError("RollbackAction: after-p ' ' not found");
|
||||
}
|
||||
v3s16 loaded_p(stoi(px_raw), stoi(py_raw), stoi(pz_raw));
|
||||
// Old node
|
||||
std::string old_name;
|
||||
try{
|
||||
old_name = deSerializeJsonString(is);
|
||||
}catch(SerializationError &e){
|
||||
errorstream<<"Serialization error in RollbackAction::fromStream(): "
|
||||
<<"old_name: "<<e.what()<<std::endl;
|
||||
throw e;
|
||||
}
|
||||
c = is.get();
|
||||
if(c != ' '){
|
||||
is.putback(c);
|
||||
throw SerializationError("RollbackAction: after-old_name ' ' not found");
|
||||
}
|
||||
std::string old_p1_raw;
|
||||
std::string old_p2_raw;
|
||||
std::getline(is, old_p1_raw, ' ');
|
||||
std::getline(is, old_p2_raw, ' ');
|
||||
int old_p1 = stoi(old_p1_raw);
|
||||
int old_p2 = stoi(old_p2_raw);
|
||||
std::string old_meta;
|
||||
try{
|
||||
old_meta = deSerializeJsonString(is);
|
||||
}catch(SerializationError &e){
|
||||
errorstream<<"Serialization error in RollbackAction::fromStream(): "
|
||||
<<"old_meta: "<<e.what()<<std::endl;
|
||||
throw e;
|
||||
}
|
||||
c = is.get();
|
||||
if(c != ' '){
|
||||
is.putback(c);
|
||||
throw SerializationError("RollbackAction: after-old_meta ' ' not found");
|
||||
}
|
||||
// New node
|
||||
std::string new_name;
|
||||
try{
|
||||
new_name = deSerializeJsonString(is);
|
||||
}catch(SerializationError &e){
|
||||
errorstream<<"Serialization error in RollbackAction::fromStream(): "
|
||||
<<"new_name: "<<e.what()<<std::endl;
|
||||
throw e;
|
||||
}
|
||||
c = is.get();
|
||||
if(c != ' '){
|
||||
is.putback(c);
|
||||
throw SerializationError("RollbackAction: after-new_name ' ' not found");
|
||||
}
|
||||
std::string new_p1_raw;
|
||||
std::string new_p2_raw;
|
||||
std::getline(is, new_p1_raw, ' ');
|
||||
std::getline(is, new_p2_raw, ' ');
|
||||
int new_p1 = stoi(new_p1_raw);
|
||||
int new_p2 = stoi(new_p2_raw);
|
||||
std::string new_meta;
|
||||
try{
|
||||
new_meta = deSerializeJsonString(is);
|
||||
}catch(SerializationError &e){
|
||||
errorstream<<"Serialization error in RollbackAction::fromStream(): "
|
||||
<<"new_meta: "<<e.what()<<std::endl;
|
||||
throw e;
|
||||
}
|
||||
c = is.get();
|
||||
if(c != ']'){
|
||||
is.putback(c);
|
||||
throw SerializationError("RollbackAction: after-new_meta ] not found");
|
||||
}
|
||||
// Set values
|
||||
type = TYPE_SET_NODE;
|
||||
p = loaded_p;
|
||||
n_old.name = old_name;
|
||||
n_old.param1 = old_p1;
|
||||
n_old.param2 = old_p2;
|
||||
n_old.meta = old_meta;
|
||||
n_new.name = new_name;
|
||||
n_new.param1 = new_p1;
|
||||
n_new.param2 = new_p2;
|
||||
n_new.meta = new_meta;
|
||||
}
|
||||
else if(id == "modify_inventory_stack")
|
||||
{
|
||||
// Location
|
||||
std::string location;
|
||||
try{
|
||||
location = deSerializeJsonString(is);
|
||||
}catch(SerializationError &e){
|
||||
errorstream<<"Serialization error in RollbackAction::fromStream(): "
|
||||
<<"location: "<<e.what()<<std::endl;
|
||||
throw e;
|
||||
}
|
||||
c = is.get();
|
||||
if(c != ' '){
|
||||
is.putback(c);
|
||||
throw SerializationError("RollbackAction: after-loc ' ' not found");
|
||||
}
|
||||
// List
|
||||
std::string listname;
|
||||
try{
|
||||
listname = deSerializeJsonString(is);
|
||||
}catch(SerializationError &e){
|
||||
errorstream<<"Serialization error in RollbackAction::fromStream(): "
|
||||
<<"listname: "<<e.what()<<std::endl;
|
||||
throw e;
|
||||
}
|
||||
c = is.get();
|
||||
if(c != ' '){
|
||||
is.putback(c);
|
||||
throw SerializationError("RollbackAction: after-list ' ' not found");
|
||||
}
|
||||
// Index
|
||||
std::string index_raw;
|
||||
std::getline(is, index_raw, ' ');
|
||||
// add/remove
|
||||
std::string addremove;
|
||||
std::getline(is, addremove, ' ');
|
||||
if(addremove != "add" && addremove != "remove"){
|
||||
throw SerializationError("RollbackAction: addremove is not add or remove");
|
||||
}
|
||||
// Itemstring
|
||||
std::string stack;
|
||||
try{
|
||||
stack = deSerializeJsonString(is);
|
||||
}catch(SerializationError &e){
|
||||
errorstream<<"Serialization error in RollbackAction::fromStream(): "
|
||||
<<"stack: "<<e.what()<<std::endl;
|
||||
throw e;
|
||||
}
|
||||
// Set values
|
||||
type = TYPE_MODIFY_INVENTORY_STACK;
|
||||
inventory_location = location;
|
||||
inventory_list = listname;
|
||||
inventory_index = stoi(index_raw);
|
||||
inventory_add = (addremove == "add");
|
||||
inventory_stack = stack;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw SerializationError("RollbackAction: Unknown id");
|
||||
}
|
||||
}
|
||||
|
||||
bool RollbackAction::isImportant(IGameDef *gamedef) const
|
||||
{
|
||||
switch(type){
|
||||
case TYPE_SET_NODE: {
|
||||
// If names differ, action is always important
|
||||
if(n_old.name != n_new.name)
|
||||
return true;
|
||||
// If metadata differs, action is always important
|
||||
if(n_old.meta != n_new.meta)
|
||||
return true;
|
||||
INodeDefManager *ndef = gamedef->ndef();
|
||||
// Both are of the same name, so a single definition is needed
|
||||
const ContentFeatures &def = ndef->get(n_old.name);
|
||||
// If the type is flowing liquid, action is not important
|
||||
if(def.liquid_type == LIQUID_FLOWING)
|
||||
return false;
|
||||
// Otherwise action is important
|
||||
return true; }
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
bool RollbackAction::getPosition(v3s16 *dst) const
|
||||
{
|
||||
switch(type){
|
||||
case RollbackAction::TYPE_SET_NODE:
|
||||
if(dst) *dst = p;
|
||||
return true;
|
||||
case RollbackAction::TYPE_MODIFY_INVENTORY_STACK: {
|
||||
InventoryLocation loc;
|
||||
loc.deSerialize(inventory_location);
|
||||
if(loc.type != InventoryLocation::NODEMETA)
|
||||
return false;
|
||||
if(dst) *dst = loc.p;
|
||||
return true; }
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gamedef) const
|
||||
{
|
||||
try{
|
||||
switch(type){
|
||||
case TYPE_NOTHING:
|
||||
return true;
|
||||
case TYPE_SET_NODE: {
|
||||
INodeDefManager *ndef = gamedef->ndef();
|
||||
// Make sure position is loaded from disk
|
||||
map->emergeBlock(getContainerPos(p, MAP_BLOCKSIZE), false);
|
||||
// Check current node
|
||||
MapNode current_node = map->getNodeNoEx(p);
|
||||
std::string current_name = ndef->get(current_node).name;
|
||||
// If current node not the new node, it's bad
|
||||
if(current_name != n_new.name)
|
||||
return false;
|
||||
/*// If current node not the new node and not ignore, it's bad
|
||||
if(current_name != n_new.name && current_name != "ignore")
|
||||
return false;*/
|
||||
// Create rollback node
|
||||
MapNode n(ndef, n_old.name, n_old.param1, n_old.param2);
|
||||
// Set rollback node
|
||||
try{
|
||||
if(!map->addNodeWithEvent(p, n)){
|
||||
infostream<<"RollbackAction::applyRevert(): "
|
||||
<<"AddNodeWithEvent failed at "
|
||||
<<PP(p)<<" for "<<n_old.name<<std::endl;
|
||||
return false;
|
||||
}
|
||||
NodeMetadata *meta = map->getNodeMetadata(p);
|
||||
if(n_old.meta != ""){
|
||||
if(!meta){
|
||||
meta = new NodeMetadata(gamedef);
|
||||
map->setNodeMetadata(p, meta);
|
||||
}
|
||||
std::istringstream is(n_old.meta, std::ios::binary);
|
||||
meta->deSerialize(is);
|
||||
} else {
|
||||
map->removeNodeMetadata(p);
|
||||
}
|
||||
// NOTE: This same code is in scriptapi.cpp
|
||||
// Inform other things that the metadata has changed
|
||||
v3s16 blockpos = getContainerPos(p, MAP_BLOCKSIZE);
|
||||
MapEditEvent event;
|
||||
event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
|
||||
event.p = blockpos;
|
||||
map->dispatchEvent(&event);
|
||||
// Set the block to be saved
|
||||
MapBlock *block = map->getBlockNoCreateNoEx(blockpos);
|
||||
if(block)
|
||||
block->raiseModified(MOD_STATE_WRITE_NEEDED,
|
||||
"NodeMetaRef::reportMetadataChange");
|
||||
}catch(InvalidPositionException &e){
|
||||
infostream<<"RollbackAction::applyRevert(): "
|
||||
<<"InvalidPositionException: "<<e.what()<<std::endl;
|
||||
return false;
|
||||
}
|
||||
// Success
|
||||
return true; }
|
||||
case TYPE_MODIFY_INVENTORY_STACK: {
|
||||
InventoryLocation loc;
|
||||
loc.deSerialize(inventory_location);
|
||||
ItemStack stack;
|
||||
stack.deSerialize(inventory_stack, gamedef->idef());
|
||||
Inventory *inv = imgr->getInventory(loc);
|
||||
if(!inv){
|
||||
infostream<<"RollbackAction::applyRevert(): Could not get "
|
||||
"inventory at "<<inventory_location<<std::endl;
|
||||
return false;
|
||||
}
|
||||
InventoryList *list = inv->getList(inventory_list);
|
||||
if(!list){
|
||||
infostream<<"RollbackAction::applyRevert(): Could not get "
|
||||
"inventory list \""<<inventory_list<<"\" in "
|
||||
<<inventory_location<<std::endl;
|
||||
return false;
|
||||
}
|
||||
if(list->getSize() <= inventory_index){
|
||||
infostream<<"RollbackAction::applyRevert(): List index "
|
||||
<<inventory_index<<" too large in "
|
||||
<<"inventory list \""<<inventory_list<<"\" in "
|
||||
<<inventory_location<<std::endl;
|
||||
}
|
||||
// If item was added, take away item, otherwise add removed item
|
||||
if(inventory_add){
|
||||
// Silently ignore different current item
|
||||
if(list->getItem(inventory_index).name != stack.name)
|
||||
return false;
|
||||
list->takeItem(inventory_index, stack.count);
|
||||
} else {
|
||||
list->addItem(inventory_index, stack);
|
||||
}
|
||||
// Inventory was modified; send to clients
|
||||
imgr->setInventoryModified(loc);
|
||||
return true; }
|
||||
default:
|
||||
errorstream<<"RollbackAction::applyRevert(): type not handled"
|
||||
<<std::endl;
|
||||
return false;
|
||||
}
|
||||
}catch(SerializationError &e){
|
||||
errorstream<<"RollbackAction::applyRevert(): n_old.name="<<n_old.name
|
||||
<<", SerializationError: "<<e.what()<<std::endl;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
156
src/rollback_interface.h
Normal file
156
src/rollback_interface.h
Normal file
@@ -0,0 +1,156 @@
|
||||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef ROLLBACK_INTERFACE_HEADER
|
||||
#define ROLLBACK_INTERFACE_HEADER
|
||||
|
||||
#include "irr_v3d.h"
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
#include "exceptions.h"
|
||||
|
||||
class Map;
|
||||
class IGameDef;
|
||||
struct MapNode;
|
||||
class InventoryManager;
|
||||
|
||||
struct RollbackNode
|
||||
{
|
||||
std::string name;
|
||||
int param1;
|
||||
int param2;
|
||||
std::string meta;
|
||||
|
||||
bool operator==(const RollbackNode &other)
|
||||
{
|
||||
return (name == other.name && param1 == other.param1 &&
|
||||
param2 == other.param2 && meta == other.meta);
|
||||
}
|
||||
bool operator!=(const RollbackNode &other)
|
||||
{
|
||||
return !(*this == other);
|
||||
}
|
||||
|
||||
RollbackNode():
|
||||
param1(0),
|
||||
param2(0)
|
||||
{}
|
||||
|
||||
RollbackNode(Map *map, v3s16 p, IGameDef *gamedef);
|
||||
};
|
||||
|
||||
struct RollbackAction
|
||||
{
|
||||
enum Type{
|
||||
TYPE_NOTHING,
|
||||
TYPE_SET_NODE,
|
||||
TYPE_MODIFY_INVENTORY_STACK,
|
||||
} type;
|
||||
|
||||
int unix_time;
|
||||
std::string actor;
|
||||
bool actor_is_guess;
|
||||
|
||||
v3s16 p;
|
||||
RollbackNode n_old;
|
||||
RollbackNode n_new;
|
||||
|
||||
std::string inventory_location;
|
||||
std::string inventory_list;
|
||||
u32 inventory_index;
|
||||
bool inventory_add;
|
||||
std::string inventory_stack;
|
||||
|
||||
RollbackAction():
|
||||
type(TYPE_NOTHING),
|
||||
unix_time(0),
|
||||
actor_is_guess(false)
|
||||
{}
|
||||
|
||||
void setSetNode(v3s16 p_, const RollbackNode &n_old_,
|
||||
const RollbackNode &n_new_)
|
||||
{
|
||||
type = TYPE_SET_NODE;
|
||||
p = p_;
|
||||
n_old = n_old_;
|
||||
n_new = n_new_;
|
||||
}
|
||||
|
||||
void setModifyInventoryStack(const std::string &inventory_location_,
|
||||
const std::string &inventory_list_, int index_,
|
||||
bool add_, const std::string &inventory_stack_)
|
||||
{
|
||||
type = TYPE_MODIFY_INVENTORY_STACK;
|
||||
inventory_location = inventory_location_;
|
||||
inventory_list = inventory_list_;
|
||||
inventory_index = index_;
|
||||
inventory_add = add_;
|
||||
inventory_stack = inventory_stack_;
|
||||
}
|
||||
|
||||
// String should not contain newlines or nulls
|
||||
std::string toString() const;
|
||||
void fromStream(std::istream &is) throw(SerializationError);
|
||||
|
||||
// Eg. flowing water level changes are not important
|
||||
bool isImportant(IGameDef *gamedef) const;
|
||||
|
||||
bool getPosition(v3s16 *dst) const;
|
||||
|
||||
bool applyRevert(Map *map, InventoryManager *imgr, IGameDef *gamedef) const;
|
||||
};
|
||||
|
||||
class IRollbackReportSink
|
||||
{
|
||||
public:
|
||||
virtual ~IRollbackReportSink(){}
|
||||
virtual void reportAction(const RollbackAction &action) = 0;
|
||||
virtual std::string getActor() = 0;
|
||||
virtual bool isActorGuess() = 0;
|
||||
virtual void setActor(const std::string &actor, bool is_guess) = 0;
|
||||
virtual std::string getSuspect(v3s16 p, float nearness_shortcut,
|
||||
float min_nearness) = 0;
|
||||
};
|
||||
|
||||
class RollbackScopeActor
|
||||
{
|
||||
public:
|
||||
RollbackScopeActor(IRollbackReportSink *sink, const std::string &actor,
|
||||
bool is_guess=false):
|
||||
m_sink(sink)
|
||||
{
|
||||
if(m_sink){
|
||||
m_actor_was = m_sink->getActor();
|
||||
m_actor_was_guess = m_sink->isActorGuess();
|
||||
m_sink->setActor(actor, is_guess);
|
||||
}
|
||||
}
|
||||
~RollbackScopeActor()
|
||||
{
|
||||
if(m_sink){
|
||||
m_sink->setActor(m_actor_was, m_actor_was_guess);
|
||||
}
|
||||
}
|
||||
private:
|
||||
IRollbackReportSink *m_sink;
|
||||
std::string m_actor_was;
|
||||
bool m_actor_was_guess;
|
||||
};
|
||||
|
||||
#endif
|
||||
File diff suppressed because it is too large
Load Diff
@@ -61,7 +61,6 @@ void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player);
|
||||
bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
|
||||
void scriptapi_on_joinplayer(lua_State *L, ServerActiveObject *player);
|
||||
void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player);
|
||||
void scriptapi_get_creative_inventory(lua_State *L, ServerActiveObject *player);
|
||||
bool scriptapi_get_auth(lua_State *L, const std::string &playername,
|
||||
std::string *dst_password, std::set<std::string> *dst_privs);
|
||||
void scriptapi_create_auth(lua_State *L, const std::string &playername,
|
||||
@@ -69,6 +68,12 @@ void scriptapi_create_auth(lua_State *L, const std::string &playername,
|
||||
bool scriptapi_set_password(lua_State *L, const std::string &playername,
|
||||
const std::string &password);
|
||||
|
||||
/* player */
|
||||
void scriptapi_on_player_receive_fields(lua_State *L,
|
||||
ServerActiveObject *player,
|
||||
const std::string &formname,
|
||||
const std::map<std::string, std::string> &fields);
|
||||
|
||||
/* item callbacks */
|
||||
bool scriptapi_item_on_drop(lua_State *L, ItemStack &item,
|
||||
ServerActiveObject *dropper, v3f pos);
|
||||
@@ -88,23 +93,74 @@ void scriptapi_node_on_construct(lua_State *L, v3s16 p, MapNode node);
|
||||
void scriptapi_node_on_destruct(lua_State *L, v3s16 p, MapNode node);
|
||||
// Node post-destructor
|
||||
void scriptapi_node_after_destruct(lua_State *L, v3s16 p, MapNode node);
|
||||
// Node Timer event
|
||||
bool scriptapi_node_on_timer(lua_State *L, v3s16 p, MapNode node, f32 dtime);
|
||||
// Called when a metadata form returns values
|
||||
void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p,
|
||||
const std::string &formname,
|
||||
const std::map<std::string, std::string> &fields,
|
||||
ServerActiveObject *sender);
|
||||
// Moves items
|
||||
void scriptapi_node_on_metadata_inventory_move(lua_State *L, v3s16 p,
|
||||
|
||||
/* Node metadata inventory callbacks */
|
||||
// Return number of accepted items to be moved
|
||||
int scriptapi_nodemeta_inventory_allow_move(lua_State *L, v3s16 p,
|
||||
const std::string &from_list, int from_index,
|
||||
const std::string &to_list, int to_index,
|
||||
int count, ServerActiveObject *player);
|
||||
// Inserts items, returns rejected items
|
||||
ItemStack scriptapi_node_on_metadata_inventory_offer(lua_State *L, v3s16 p,
|
||||
// Return number of accepted items to be put
|
||||
int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
// Takes items, returns taken items
|
||||
ItemStack scriptapi_node_on_metadata_inventory_take(lua_State *L, v3s16 p,
|
||||
const std::string &listname, int index, int count,
|
||||
// Return number of accepted items to be taken
|
||||
int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
// Report moved items
|
||||
void scriptapi_nodemeta_inventory_on_move(lua_State *L, v3s16 p,
|
||||
const std::string &from_list, int from_index,
|
||||
const std::string &to_list, int to_index,
|
||||
int count, ServerActiveObject *player);
|
||||
// Report put items
|
||||
void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
// Report taken items
|
||||
void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
|
||||
/* Detached inventory callbacks */
|
||||
// Return number of accepted items to be moved
|
||||
int scriptapi_detached_inventory_allow_move(lua_State *L,
|
||||
const std::string &name,
|
||||
const std::string &from_list, int from_index,
|
||||
const std::string &to_list, int to_index,
|
||||
int count, ServerActiveObject *player);
|
||||
// Return number of accepted items to be put
|
||||
int scriptapi_detached_inventory_allow_put(lua_State *L,
|
||||
const std::string &name,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
// Return number of accepted items to be taken
|
||||
int scriptapi_detached_inventory_allow_take(lua_State *L,
|
||||
const std::string &name,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
// Report moved items
|
||||
void scriptapi_detached_inventory_on_move(lua_State *L,
|
||||
const std::string &name,
|
||||
const std::string &from_list, int from_index,
|
||||
const std::string &to_list, int to_index,
|
||||
int count, ServerActiveObject *player);
|
||||
// Report put items
|
||||
void scriptapi_detached_inventory_on_put(lua_State *L,
|
||||
const std::string &name,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
// Report taken items
|
||||
void scriptapi_detached_inventory_on_take(lua_State *L,
|
||||
const std::string &name,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
|
||||
/* luaentity */
|
||||
|
||||
@@ -57,9 +57,7 @@ void compressZlib(SharedBuffer<u8> data, std::ostream &os)
|
||||
{
|
||||
z_stream z;
|
||||
const s32 bufsize = 16384;
|
||||
//char input_buffer[bufsize];
|
||||
char output_buffer[bufsize];
|
||||
int input_i = 0;
|
||||
int status = 0;
|
||||
int ret;
|
||||
|
||||
@@ -71,26 +69,16 @@ void compressZlib(SharedBuffer<u8> data, std::ostream &os)
|
||||
if(ret != Z_OK)
|
||||
throw SerializationError("compressZlib: deflateInit failed");
|
||||
|
||||
z.avail_in = 0;
|
||||
|
||||
// Point zlib to our input buffer
|
||||
z.next_in = (Bytef*)&data[0];
|
||||
z.avail_in = data.getSize();
|
||||
// And get all output
|
||||
for(;;)
|
||||
{
|
||||
int flush = Z_NO_FLUSH;
|
||||
z.next_out = (Bytef*)output_buffer;
|
||||
z.avail_out = bufsize;
|
||||
|
||||
if(z.avail_in == 0)
|
||||
{
|
||||
//z.next_in = (char*)&data[input_i];
|
||||
z.next_in = (Bytef*)&data[input_i];
|
||||
z.avail_in = data.getSize() - input_i;
|
||||
input_i += z.avail_in;
|
||||
if(input_i == (int)data.getSize())
|
||||
flush = Z_FINISH;
|
||||
}
|
||||
if(z.avail_in == 0)
|
||||
break;
|
||||
status = deflate(&z, flush);
|
||||
|
||||
status = deflate(&z, Z_FINISH);
|
||||
if(status == Z_NEED_DICT || status == Z_DATA_ERROR
|
||||
|| status == Z_MEM_ERROR)
|
||||
{
|
||||
@@ -100,6 +88,9 @@ void compressZlib(SharedBuffer<u8> data, std::ostream &os)
|
||||
int count = bufsize - z.avail_out;
|
||||
if(count)
|
||||
os.write(output_buffer, count);
|
||||
// This determines zlib has given all output
|
||||
if(status == Z_STREAM_END)
|
||||
break;
|
||||
}
|
||||
|
||||
deflateEnd(&z);
|
||||
|
||||
@@ -58,12 +58,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
20: many existing content types translated to extended ones
|
||||
21: dynamic content type allocation
|
||||
22: minerals removed, facedir & wallmounted changed
|
||||
23: NodeTimers, new node metadata format
|
||||
23: new node metadata format
|
||||
24: 16-bit node ids and node timers (never released as stable)
|
||||
25: Improved node timer format
|
||||
*/
|
||||
// This represents an uninitialized or invalid format
|
||||
#define SER_FMT_VER_INVALID 255
|
||||
// Highest supported serialization version
|
||||
#define SER_FMT_VER_HIGHEST 23
|
||||
#define SER_FMT_VER_HIGHEST 25
|
||||
// Lowest supported serialization version
|
||||
#define SER_FMT_VER_LOWEST 0
|
||||
|
||||
|
||||
352
src/server.cpp
352
src/server.cpp
@@ -27,7 +27,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "constants.h"
|
||||
#include "voxel.h"
|
||||
#include "config.h"
|
||||
#include "servercommand.h"
|
||||
#include "filesys.h"
|
||||
#include "mapblock.h"
|
||||
#include "serverobject.h"
|
||||
@@ -54,6 +53,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "util/string.h"
|
||||
#include "util/pointedthing.h"
|
||||
#include "util/mathconstants.h"
|
||||
#include "rollback.h"
|
||||
|
||||
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
|
||||
|
||||
@@ -442,9 +442,12 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
|
||||
m_nearest_unsent_reset_timer += dtime;
|
||||
|
||||
if(m_nothing_to_send_pause_timer >= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Player *player = server->m_env->getPlayer(peer_id);
|
||||
// This can happen sometimes; clients and players are not in perfect sync.
|
||||
if(player == NULL)
|
||||
return;
|
||||
|
||||
// Won't send anything if already sending
|
||||
if(m_blocks_sending.size() >= g_settings->getU16
|
||||
@@ -456,10 +459,6 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
|
||||
|
||||
//TimeTaker timer("RemoteClient::GetNextBlocks");
|
||||
|
||||
Player *player = server->m_env->getPlayer(peer_id);
|
||||
|
||||
assert(player != NULL);
|
||||
|
||||
v3f playerpos = player->getPosition();
|
||||
v3f playerspeed = player->getSpeed();
|
||||
v3f playerspeeddir(0,0,0);
|
||||
@@ -843,7 +842,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
|
||||
|
||||
/*timer_result = timer.stop(true);
|
||||
if(timer_result != 0)
|
||||
infostream<<"GetNextBlocks duration: "<<timer_result<<" (!=0)"<<std::endl;*/
|
||||
infostream<<"GetNextBlocks timeout: "<<timer_result<<" (!=0)"<<std::endl;*/
|
||||
}
|
||||
|
||||
void RemoteClient::GotBlock(v3s16 p)
|
||||
@@ -934,6 +933,9 @@ Server::Server(
|
||||
m_env(NULL),
|
||||
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
|
||||
m_banmanager(path_world+DIR_DELIM+"ipban.txt"),
|
||||
m_rollback(NULL),
|
||||
m_rollback_sink_enabled(true),
|
||||
m_enable_rollback_recording(false),
|
||||
m_lua(NULL),
|
||||
m_itemdef(createItemDefManager()),
|
||||
m_nodedef(createNodeDefManager()),
|
||||
@@ -973,6 +975,10 @@ Server::Server(
|
||||
infostream<<"- config: "<<m_path_config<<std::endl;
|
||||
infostream<<"- game: "<<m_gamespec.path<<std::endl;
|
||||
|
||||
// Create rollback manager
|
||||
std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
|
||||
m_rollback = createRollbackManager(rollback_path, this);
|
||||
|
||||
// Add world mod search path
|
||||
m_modspaths.push_front(m_path_world + DIR_DELIM + "worldmods");
|
||||
// Add addon mod search path
|
||||
@@ -1049,7 +1055,7 @@ Server::Server(
|
||||
|
||||
m_env = new ServerEnvironment(new ServerMap(path_world, this), m_lua,
|
||||
this, this);
|
||||
|
||||
|
||||
// Give environment reference to scripting api
|
||||
scriptapi_add_environment(m_lua, m_env);
|
||||
|
||||
@@ -1152,6 +1158,7 @@ Server::~Server()
|
||||
|
||||
// Delete things in the reverse order of creation
|
||||
delete m_env;
|
||||
delete m_rollback;
|
||||
delete m_event;
|
||||
delete m_itemdef;
|
||||
delete m_nodedef;
|
||||
@@ -1160,6 +1167,15 @@ Server::~Server()
|
||||
// Deinitialize scripting
|
||||
infostream<<"Server: Deinitializing scripting"<<std::endl;
|
||||
script_deinit(m_lua);
|
||||
|
||||
// Delete detached inventories
|
||||
{
|
||||
for(std::map<std::string, Inventory*>::iterator
|
||||
i = m_detached_inventories.begin();
|
||||
i != m_detached_inventories.end(); i++){
|
||||
delete i->second;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Server::start(unsigned short port)
|
||||
@@ -1856,6 +1872,10 @@ void Server::AsyncRunStep()
|
||||
counter = 0.0;
|
||||
|
||||
m_emergethread.trigger();
|
||||
|
||||
// Update m_enable_rollback_recording here too
|
||||
m_enable_rollback_recording =
|
||||
g_settings->getBool("enable_rollback_recording");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2250,10 +2270,13 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
// Send inventory
|
||||
UpdateCrafting(peer_id);
|
||||
SendInventory(peer_id);
|
||||
|
||||
|
||||
// Send HP
|
||||
SendPlayerHP(peer_id);
|
||||
|
||||
// Send detached inventories
|
||||
sendDetachedInventories(peer_id);
|
||||
|
||||
// Show death screen if necessary
|
||||
if(player->hp == 0)
|
||||
SendDeathscreen(m_con, peer_id, false, v3f(0,0,0));
|
||||
@@ -2469,6 +2492,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
return;
|
||||
}
|
||||
|
||||
// If something goes wrong, this player is to blame
|
||||
RollbackScopeActor rollback_scope(m_rollback,
|
||||
std::string("player:")+player->getName());
|
||||
|
||||
/*
|
||||
Note: Always set inventory not sent, to repair cases
|
||||
where the client made a bad prediction.
|
||||
@@ -2532,30 +2559,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
delete a;
|
||||
return;
|
||||
}
|
||||
|
||||
// If player is not an admin, check for ownership of src and dst
|
||||
/*if(!checkPriv(player->getName(), "server"))
|
||||
{
|
||||
std::string owner_from = getInventoryOwner(ma->from_inv);
|
||||
if(owner_from != "" && owner_from != player->getName())
|
||||
{
|
||||
infostream<<"WARNING: "<<player->getName()
|
||||
<<" tried to access an inventory that"
|
||||
<<" belongs to "<<owner_from<<std::endl;
|
||||
delete a;
|
||||
return;
|
||||
}
|
||||
|
||||
std::string owner_to = getInventoryOwner(ma->to_inv);
|
||||
if(owner_to != "" && owner_to != player->getName())
|
||||
{
|
||||
infostream<<"WARNING: "<<player->getName()
|
||||
<<" tried to access an inventory that"
|
||||
<<" belongs to "<<owner_to<<std::endl;
|
||||
delete a;
|
||||
return;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
/*
|
||||
Handle restrictions and special cases of the drop action
|
||||
@@ -2574,19 +2577,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
delete a;
|
||||
return;
|
||||
}
|
||||
// If player is not an admin, check for ownership
|
||||
/*else if(!checkPriv(player->getName(), "server"))
|
||||
{
|
||||
std::string owner_from = getInventoryOwner(da->from_inv);
|
||||
if(owner_from != "" && owner_from != player->getName())
|
||||
{
|
||||
infostream<<"WARNING: "<<player->getName()
|
||||
<<" tried to access an inventory that"
|
||||
<<" belongs to "<<owner_from<<std::endl;
|
||||
delete a;
|
||||
return;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
/*
|
||||
Handle restrictions and special cases of the craft action
|
||||
@@ -2611,20 +2601,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
delete a;
|
||||
return;
|
||||
}
|
||||
|
||||
// If player is not an admin, check for ownership of inventory
|
||||
/*if(!checkPriv(player->getName(), "server"))
|
||||
{
|
||||
std::string owner_craft = getInventoryOwner(ca->craft_inv);
|
||||
if(owner_craft != "" && owner_craft != player->getName())
|
||||
{
|
||||
infostream<<"WARNING: "<<player->getName()
|
||||
<<" tried to access an inventory that"
|
||||
<<" belongs to "<<owner_craft<<std::endl;
|
||||
delete a;
|
||||
return;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
// Do the action
|
||||
@@ -2654,6 +2630,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
message += (wchar_t)readU16(buf);
|
||||
}
|
||||
|
||||
// If something goes wrong, this player is to blame
|
||||
RollbackScopeActor rollback_scope(m_rollback,
|
||||
std::string("player:")+player->getName());
|
||||
|
||||
// Get player name of this client
|
||||
std::wstring name = narrow_to_wide(player->getName());
|
||||
|
||||
@@ -2671,36 +2651,16 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
// Whether to send to other players
|
||||
bool send_to_others = false;
|
||||
|
||||
// Parse commands
|
||||
// Commands are implemented in Lua, so only catch invalid
|
||||
// commands that were not "eaten" and send an error back
|
||||
if(message[0] == L'/')
|
||||
{
|
||||
size_t strip_size = 1;
|
||||
if (message[1] == L'#') // support old-style commans
|
||||
++strip_size;
|
||||
message = message.substr(strip_size);
|
||||
|
||||
WStrfnd f1(message);
|
||||
f1.next(L" "); // Skip over /#whatever
|
||||
std::wstring paramstring = f1.next(L"");
|
||||
|
||||
ServerCommandContext *ctx = new ServerCommandContext(
|
||||
str_split(message, L' '),
|
||||
paramstring,
|
||||
this,
|
||||
m_env,
|
||||
player);
|
||||
|
||||
std::wstring reply(processServerCommand(ctx));
|
||||
send_to_sender = ctx->flags & SEND_TO_SENDER;
|
||||
send_to_others = ctx->flags & SEND_TO_OTHERS;
|
||||
|
||||
if (ctx->flags & SEND_NO_PREFIX)
|
||||
line += reply;
|
||||
message = message.substr(1);
|
||||
send_to_sender = true;
|
||||
if(message.length() == 0)
|
||||
line += L"-!- Empty command";
|
||||
else
|
||||
line += L"Server: " + reply;
|
||||
|
||||
delete ctx;
|
||||
|
||||
line += L"-!- Invalid command: " + str_split(message, L' ')[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2988,6 +2948,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
If something goes wrong, this player is to blame
|
||||
*/
|
||||
RollbackScopeActor rollback_scope(m_rollback,
|
||||
std::string("player:")+player->getName());
|
||||
|
||||
/*
|
||||
0: start digging or punch object
|
||||
*/
|
||||
@@ -3170,8 +3136,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
// Placement was handled in lua
|
||||
|
||||
// Apply returned ItemStack
|
||||
if(g_settings->getBool("creative_mode") == false)
|
||||
playersao->setWieldedItem(item);
|
||||
playersao->setWieldedItem(item);
|
||||
}
|
||||
|
||||
// If item has node placement prediction, always send the above
|
||||
@@ -3197,8 +3162,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
item, playersao, pointed))
|
||||
{
|
||||
// Apply returned ItemStack
|
||||
if(g_settings->getBool("creative_mode") == false)
|
||||
playersao->setWieldedItem(item);
|
||||
playersao->setWieldedItem(item);
|
||||
}
|
||||
|
||||
} // action == 4
|
||||
@@ -3245,8 +3209,39 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
fields[fieldname] = fieldvalue;
|
||||
}
|
||||
|
||||
// If something goes wrong, this player is to blame
|
||||
RollbackScopeActor rollback_scope(m_rollback,
|
||||
std::string("player:")+player->getName());
|
||||
|
||||
// Check the target node for rollback data; leave others unnoticed
|
||||
RollbackNode rn_old(&m_env->getMap(), p, this);
|
||||
|
||||
scriptapi_node_on_receive_fields(m_lua, p, formname, fields,
|
||||
playersao);
|
||||
|
||||
// Report rollback data
|
||||
RollbackNode rn_new(&m_env->getMap(), p, this);
|
||||
if(rollback() && rn_new != rn_old){
|
||||
RollbackAction action;
|
||||
action.setSetNode(p, rn_old, rn_new);
|
||||
rollback()->reportAction(action);
|
||||
}
|
||||
}
|
||||
else if(command == TOSERVER_INVENTORY_FIELDS)
|
||||
{
|
||||
std::string datastring((char*)&data[2], datasize-2);
|
||||
std::istringstream is(datastring, std::ios_base::binary);
|
||||
|
||||
std::string formname = deSerializeString(is);
|
||||
int num = readU16(is);
|
||||
std::map<std::string, std::string> fields;
|
||||
for(int k=0; k<num; k++){
|
||||
std::string fieldname = deSerializeString(is);
|
||||
std::string fieldvalue = deSerializeLongString(is);
|
||||
fields[fieldname] = fieldvalue;
|
||||
}
|
||||
|
||||
scriptapi_on_player_receive_fields(m_lua, playersao, formname, fields);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -3302,6 +3297,13 @@ Inventory* Server::getInventory(const InventoryLocation &loc)
|
||||
return meta->getInventory();
|
||||
}
|
||||
break;
|
||||
case InventoryLocation::DETACHED:
|
||||
{
|
||||
if(m_detached_inventories.count(loc.name) == 0)
|
||||
return NULL;
|
||||
return m_detached_inventories[loc.name];
|
||||
}
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
@@ -3336,6 +3338,11 @@ void Server::setInventoryModified(const InventoryLocation &loc)
|
||||
setBlockNotSent(blockpos);
|
||||
}
|
||||
break;
|
||||
case InventoryLocation::DETACHED:
|
||||
{
|
||||
sendDetachedInventoryToAll(loc.name);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
@@ -4293,6 +4300,51 @@ void Server::sendRequestedMedia(u16 peer_id,
|
||||
}
|
||||
}
|
||||
|
||||
void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
|
||||
{
|
||||
if(m_detached_inventories.count(name) == 0){
|
||||
errorstream<<__FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
|
||||
return;
|
||||
}
|
||||
Inventory *inv = m_detached_inventories[name];
|
||||
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
writeU16(os, TOCLIENT_DETACHED_INVENTORY);
|
||||
os<<serializeString(name);
|
||||
inv->serialize(os);
|
||||
|
||||
// Make data buffer
|
||||
std::string s = os.str();
|
||||
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
||||
// Send as reliable
|
||||
m_con.Send(peer_id, 0, data, true);
|
||||
}
|
||||
|
||||
void Server::sendDetachedInventoryToAll(const std::string &name)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
for(core::map<u16, RemoteClient*>::Iterator
|
||||
i = m_clients.getIterator();
|
||||
i.atEnd() == false; i++){
|
||||
RemoteClient *client = i.getNode()->getValue();
|
||||
sendDetachedInventory(name, client->peer_id);
|
||||
}
|
||||
}
|
||||
|
||||
void Server::sendDetachedInventories(u16 peer_id)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
for(std::map<std::string, Inventory*>::iterator
|
||||
i = m_detached_inventories.begin();
|
||||
i != m_detached_inventories.end(); i++){
|
||||
const std::string &name = i->first;
|
||||
//Inventory *inv = i->second;
|
||||
sendDetachedInventory(name, peer_id);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Something random
|
||||
*/
|
||||
@@ -4346,9 +4398,7 @@ void Server::UpdateCrafting(u16 peer_id)
|
||||
|
||||
// Get a preview for crafting
|
||||
ItemStack preview;
|
||||
// No crafting in creative mode
|
||||
if(g_settings->getBool("creative_mode") == false)
|
||||
getCraftingResult(&player->inventory, preview, false, this);
|
||||
getCraftingResult(&player->inventory, preview, false, this);
|
||||
|
||||
// Put the new preview in
|
||||
InventoryList *plist = player->inventory.getList("craftpreview");
|
||||
@@ -4377,9 +4427,10 @@ std::wstring Server::getStatusString()
|
||||
// Uptime
|
||||
os<<L", uptime="<<m_uptime.get();
|
||||
// Information about clients
|
||||
core::map<u16, RemoteClient*>::Iterator i;
|
||||
bool first;
|
||||
os<<L", clients={";
|
||||
for(core::map<u16, RemoteClient*>::Iterator
|
||||
i = m_clients.getIterator();
|
||||
for(i = m_clients.getIterator(), first = true;
|
||||
i.atEnd() == false; i++)
|
||||
{
|
||||
// Get client and check that it is valid
|
||||
@@ -4394,7 +4445,11 @@ std::wstring Server::getStatusString()
|
||||
if(player != NULL)
|
||||
name = narrow_to_wide(player->getName());
|
||||
// Add name to information string
|
||||
os<<name<<L",";
|
||||
if(!first)
|
||||
os<<L",";
|
||||
else
|
||||
first = false;
|
||||
os<<name;
|
||||
}
|
||||
os<<L"}";
|
||||
if(((ServerMap*)(&m_env->getMap()))->isSavingEnabled() == false)
|
||||
@@ -4477,6 +4532,88 @@ void Server::queueBlockEmerge(v3s16 blockpos, bool allow_generate)
|
||||
m_emerge_queue.addBlock(PEER_ID_INEXISTENT, blockpos, flags);
|
||||
}
|
||||
|
||||
Inventory* Server::createDetachedInventory(const std::string &name)
|
||||
{
|
||||
if(m_detached_inventories.count(name) > 0){
|
||||
infostream<<"Server clearing detached inventory \""<<name<<"\""<<std::endl;
|
||||
delete m_detached_inventories[name];
|
||||
} else {
|
||||
infostream<<"Server creating detached inventory \""<<name<<"\""<<std::endl;
|
||||
}
|
||||
Inventory *inv = new Inventory(m_itemdef);
|
||||
assert(inv);
|
||||
m_detached_inventories[name] = inv;
|
||||
sendDetachedInventoryToAll(name);
|
||||
return inv;
|
||||
}
|
||||
|
||||
class BoolScopeSet
|
||||
{
|
||||
public:
|
||||
BoolScopeSet(bool *dst, bool val):
|
||||
m_dst(dst)
|
||||
{
|
||||
m_orig_state = *m_dst;
|
||||
*m_dst = val;
|
||||
}
|
||||
~BoolScopeSet()
|
||||
{
|
||||
*m_dst = m_orig_state;
|
||||
}
|
||||
private:
|
||||
bool *m_dst;
|
||||
bool m_orig_state;
|
||||
};
|
||||
|
||||
// actions: time-reversed list
|
||||
// Return value: success/failure
|
||||
bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
|
||||
std::list<std::string> *log)
|
||||
{
|
||||
infostream<<"Server::rollbackRevertActions(len="<<actions.size()<<")"<<std::endl;
|
||||
ServerMap *map = (ServerMap*)(&m_env->getMap());
|
||||
// Disable rollback report sink while reverting
|
||||
BoolScopeSet rollback_scope_disable(&m_rollback_sink_enabled, false);
|
||||
|
||||
// Fail if no actions to handle
|
||||
if(actions.empty()){
|
||||
log->push_back("Nothing to do.");
|
||||
return false;
|
||||
}
|
||||
|
||||
int num_tried = 0;
|
||||
int num_failed = 0;
|
||||
|
||||
for(std::list<RollbackAction>::const_iterator
|
||||
i = actions.begin();
|
||||
i != actions.end(); i++)
|
||||
{
|
||||
const RollbackAction &action = *i;
|
||||
num_tried++;
|
||||
bool success = action.applyRevert(map, this, this);
|
||||
if(!success){
|
||||
num_failed++;
|
||||
std::ostringstream os;
|
||||
os<<"Revert of step ("<<num_tried<<") "<<action.toString()<<" failed";
|
||||
infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
|
||||
if(log)
|
||||
log->push_back(os.str());
|
||||
}else{
|
||||
std::ostringstream os;
|
||||
os<<"Succesfully reverted step ("<<num_tried<<") "<<action.toString();
|
||||
infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
|
||||
if(log)
|
||||
log->push_back(os.str());
|
||||
}
|
||||
}
|
||||
|
||||
infostream<<"Map::rollbackRevertActions(): "<<num_failed<<"/"<<num_tried
|
||||
<<" failed"<<std::endl;
|
||||
|
||||
// Call it done if less than half failed
|
||||
return num_failed <= num_tried/2;
|
||||
}
|
||||
|
||||
// IGameDef interface
|
||||
// Under envlock
|
||||
IItemDefManager* Server::getItemDefManager()
|
||||
@@ -4507,6 +4644,14 @@ MtEventManager* Server::getEventManager()
|
||||
{
|
||||
return m_event;
|
||||
}
|
||||
IRollbackReportSink* Server::getRollbackReportSink()
|
||||
{
|
||||
if(!m_enable_rollback_recording)
|
||||
return NULL;
|
||||
if(!m_rollback_sink_enabled)
|
||||
return NULL;
|
||||
return m_rollback;
|
||||
}
|
||||
|
||||
IWritableItemDefManager* Server::getWritableItemDefManager()
|
||||
{
|
||||
@@ -4531,6 +4676,13 @@ const ModSpec* Server::getModSpec(const std::string &modname)
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
void Server::getModNames(core::list<std::string> &modlist)
|
||||
{
|
||||
for(core::list<ModSpec>::Iterator i = m_mods.begin(); i != m_mods.end(); i++)
|
||||
{
|
||||
modlist.push_back((*i).name);
|
||||
}
|
||||
}
|
||||
std::string Server::getBuiltinLuaPath()
|
||||
{
|
||||
return porting::path_share + DIR_DELIM + "builtin";
|
||||
@@ -4661,10 +4813,6 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
|
||||
|
||||
scriptapi_on_joinplayer(m_lua, playersao);
|
||||
|
||||
/* Creative mode */
|
||||
if(g_settings->getBool("creative_mode"))
|
||||
playersao->createCreativeInventory();
|
||||
|
||||
return playersao;
|
||||
}
|
||||
|
||||
|
||||
30
src/server.h
30
src/server.h
@@ -36,6 +36,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "sound.h"
|
||||
#include "util/thread.h"
|
||||
#include "util/string.h"
|
||||
#include "rollback_interface.h" // Needed for rollbackRevertActions()
|
||||
#include <list> // Needed for rollbackRevertActions()
|
||||
|
||||
struct LuaState;
|
||||
typedef struct lua_State lua_State;
|
||||
@@ -44,6 +46,7 @@ class IWritableNodeDefManager;
|
||||
class IWritableCraftDefManager;
|
||||
class EventManager;
|
||||
class PlayerSAO;
|
||||
class IRollbackManager;
|
||||
|
||||
class ServerError : public std::exception
|
||||
{
|
||||
@@ -538,8 +541,18 @@ class Server : public con::PeerHandler, public MapEventReceiver,
|
||||
|
||||
void queueBlockEmerge(v3s16 blockpos, bool allow_generate);
|
||||
|
||||
// Creates or resets inventory
|
||||
Inventory* createDetachedInventory(const std::string &name);
|
||||
|
||||
// Envlock and conlock should be locked when using Lua
|
||||
lua_State *getLua(){ return m_lua; }
|
||||
|
||||
// Envlock should be locked when using the rollback manager
|
||||
IRollbackManager *getRollbackManager(){ return m_rollback; }
|
||||
// actions: time-reversed list
|
||||
// Return value: success/failure
|
||||
bool rollbackRevertActions(const std::list<RollbackAction> &actions,
|
||||
std::list<std::string> *log);
|
||||
|
||||
// IGameDef interface
|
||||
// Under envlock
|
||||
@@ -550,12 +563,14 @@ class Server : public con::PeerHandler, public MapEventReceiver,
|
||||
virtual u16 allocateUnknownNodeId(const std::string &name);
|
||||
virtual ISoundManager* getSoundManager();
|
||||
virtual MtEventManager* getEventManager();
|
||||
virtual IRollbackReportSink* getRollbackReportSink();
|
||||
|
||||
IWritableItemDefManager* getWritableItemDefManager();
|
||||
IWritableNodeDefManager* getWritableNodeDefManager();
|
||||
IWritableCraftDefManager* getWritableCraftDefManager();
|
||||
|
||||
const ModSpec* getModSpec(const std::string &modname);
|
||||
void getModNames(core::list<std::string> &modlist);
|
||||
std::string getBuiltinLuaPath();
|
||||
|
||||
std::string getWorldPath(){ return m_path_world; }
|
||||
@@ -626,6 +641,10 @@ class Server : public con::PeerHandler, public MapEventReceiver,
|
||||
void sendMediaAnnouncement(u16 peer_id);
|
||||
void sendRequestedMedia(u16 peer_id,
|
||||
const core::list<MediaRequest> &tosend);
|
||||
|
||||
void sendDetachedInventory(const std::string &name, u16 peer_id);
|
||||
void sendDetachedInventoryToAll(const std::string &name);
|
||||
void sendDetachedInventories(u16 peer_id);
|
||||
|
||||
/*
|
||||
Something random
|
||||
@@ -712,6 +731,11 @@ class Server : public con::PeerHandler, public MapEventReceiver,
|
||||
// Bann checking
|
||||
BanManager m_banmanager;
|
||||
|
||||
// Rollback manager (behind m_env_mutex)
|
||||
IRollbackManager *m_rollback;
|
||||
bool m_rollback_sink_enabled;
|
||||
bool m_enable_rollback_recording; // Updated once in a while
|
||||
|
||||
// Scripting
|
||||
// Envlock and conlock should be locked when using Lua
|
||||
lua_State *m_lua;
|
||||
@@ -827,6 +851,12 @@ class Server : public con::PeerHandler, public MapEventReceiver,
|
||||
*/
|
||||
std::map<s32, ServerPlayingSound> m_playing_sounds;
|
||||
s32 m_next_sound_id;
|
||||
|
||||
/*
|
||||
Detached inventories (behind m_env_mutex)
|
||||
*/
|
||||
// key = name
|
||||
std::map<std::string, Inventory*> m_detached_inventories;
|
||||
};
|
||||
|
||||
/*
|
||||
|
||||
@@ -1,191 +0,0 @@
|
||||
/*
|
||||
Part of Minetest-c55
|
||||
Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
|
||||
|
||||
Permission to use, copy, modify, and distribute this software for any
|
||||
purpose with or without fee is hereby granted, provided that the above
|
||||
copyright notice and this permission notice appear in all copies.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
||||
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "servercommand.h"
|
||||
#include "settings.h"
|
||||
#include "main.h" // For g_settings
|
||||
#include "content_sao.h"
|
||||
|
||||
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
|
||||
|
||||
void cmd_status(std::wostringstream &os,
|
||||
ServerCommandContext *ctx)
|
||||
{
|
||||
os<<ctx->server->getStatusString();
|
||||
}
|
||||
|
||||
void cmd_me(std::wostringstream &os,
|
||||
ServerCommandContext *ctx)
|
||||
{
|
||||
if(!ctx->server->checkPriv(ctx->player->getName(), "shout"))
|
||||
{
|
||||
os<<L"-!- You don't have permission to shout.";
|
||||
return;
|
||||
}
|
||||
|
||||
std::wstring name = narrow_to_wide(ctx->player->getName());
|
||||
os << L"* " << name << L" " << ctx->paramstring;
|
||||
ctx->flags |= SEND_TO_OTHERS | SEND_NO_PREFIX;
|
||||
}
|
||||
|
||||
void cmd_time(std::wostringstream &os,
|
||||
ServerCommandContext *ctx)
|
||||
{
|
||||
if(ctx->parms.size() != 2)
|
||||
{
|
||||
os<<L"-!- Missing parameter";
|
||||
return;
|
||||
}
|
||||
|
||||
if(!ctx->server->checkPriv(ctx->player->getName(), "settime"))
|
||||
{
|
||||
os<<L"-!- You don't have permission to do this.";
|
||||
return;
|
||||
}
|
||||
|
||||
u32 time = stoi(wide_to_narrow(ctx->parms[1]));
|
||||
ctx->server->setTimeOfDay(time);
|
||||
os<<L"-!- Time of day changed.";
|
||||
|
||||
actionstream<<ctx->player->getName()<<" sets time "
|
||||
<<time<<std::endl;
|
||||
}
|
||||
|
||||
void cmd_shutdown(std::wostringstream &os,
|
||||
ServerCommandContext *ctx)
|
||||
{
|
||||
if(!ctx->server->checkPriv(ctx->player->getName(), "server"))
|
||||
{
|
||||
os<<L"-!- You don't have permission to do this.";
|
||||
return;
|
||||
}
|
||||
|
||||
actionstream<<ctx->player->getName()
|
||||
<<" shuts down server"<<std::endl;
|
||||
|
||||
ctx->server->requestShutdown();
|
||||
|
||||
os<<L"*** Server shutting down (operator request).";
|
||||
ctx->flags |= SEND_TO_OTHERS;
|
||||
}
|
||||
|
||||
void cmd_banunban(std::wostringstream &os, ServerCommandContext *ctx)
|
||||
{
|
||||
if(!ctx->server->checkPriv(ctx->player->getName(), "ban"))
|
||||
{
|
||||
os<<L"-!- You don't have permission to do this.";
|
||||
return;
|
||||
}
|
||||
|
||||
if(ctx->parms.size() < 2)
|
||||
{
|
||||
std::string desc = ctx->server->getBanDescription("");
|
||||
os<<L"-!- Ban list: "<<narrow_to_wide(desc);
|
||||
return;
|
||||
}
|
||||
if(ctx->parms[0] == L"ban")
|
||||
{
|
||||
Player *player = ctx->env->getPlayer(wide_to_narrow(ctx->parms[1]).c_str());
|
||||
|
||||
if(player == NULL)
|
||||
{
|
||||
os<<L"-!- No such player";
|
||||
return;
|
||||
}
|
||||
|
||||
try{
|
||||
Address address = ctx->server->getPeerAddress(player->peer_id);
|
||||
std::string ip_string = address.serializeString();
|
||||
ctx->server->setIpBanned(ip_string, player->getName());
|
||||
os<<L"-!- Banned "<<narrow_to_wide(ip_string)<<L"|"
|
||||
<<narrow_to_wide(player->getName());
|
||||
|
||||
actionstream<<ctx->player->getName()<<" bans "
|
||||
<<player->getName()<<" / "<<ip_string<<std::endl;
|
||||
} catch(con::PeerNotFoundException){
|
||||
dstream<<__FUNCTION_NAME<<": peer was not found"<<std::endl;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
std::string ip_or_name = wide_to_narrow(ctx->parms[1]);
|
||||
std::string desc = ctx->server->getBanDescription(ip_or_name);
|
||||
ctx->server->unsetIpBanned(ip_or_name);
|
||||
os<<L"-!- Unbanned "<<narrow_to_wide(desc);
|
||||
|
||||
actionstream<<ctx->player->getName()<<" unbans "
|
||||
<<ip_or_name<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void cmd_clearobjects(std::wostringstream &os,
|
||||
ServerCommandContext *ctx)
|
||||
{
|
||||
if(!ctx->server->checkPriv(ctx->player->getName(), "server"))
|
||||
{
|
||||
os<<L"-!- You don't have permission to do this.";
|
||||
return;
|
||||
}
|
||||
|
||||
actionstream<<ctx->player->getName()
|
||||
<<" clears all objects"<<std::endl;
|
||||
|
||||
{
|
||||
std::wstring msg;
|
||||
msg += L"Clearing all objects. This may take long.";
|
||||
msg += L" You may experience a timeout. (by ";
|
||||
msg += narrow_to_wide(ctx->player->getName());
|
||||
msg += L")";
|
||||
ctx->server->notifyPlayers(msg);
|
||||
}
|
||||
|
||||
ctx->env->clearAllObjects();
|
||||
|
||||
actionstream<<"object clearing done"<<std::endl;
|
||||
|
||||
os<<L"*** Cleared all objects.";
|
||||
ctx->flags |= SEND_TO_OTHERS;
|
||||
}
|
||||
|
||||
|
||||
std::wstring processServerCommand(ServerCommandContext *ctx)
|
||||
{
|
||||
std::wostringstream os(std::ios_base::binary);
|
||||
ctx->flags = SEND_TO_SENDER; // Default, unless we change it.
|
||||
|
||||
if(ctx->parms.size() == 0)
|
||||
os<<L"-!- Empty command";
|
||||
else if(ctx->parms[0] == L"status")
|
||||
cmd_status(os, ctx);
|
||||
else if(ctx->parms[0] == L"time")
|
||||
cmd_time(os, ctx);
|
||||
else if(ctx->parms[0] == L"shutdown")
|
||||
cmd_shutdown(os, ctx);
|
||||
else if(ctx->parms[0] == L"ban" || ctx->parms[0] == L"unban")
|
||||
cmd_banunban(os, ctx);
|
||||
else if(ctx->parms[0] == L"me")
|
||||
cmd_me(os, ctx);
|
||||
else if(ctx->parms[0] == L"clearobjects")
|
||||
cmd_clearobjects(os, ctx);
|
||||
else
|
||||
os<<L"-!- Invalid command: " + ctx->parms[0];
|
||||
|
||||
return os.str();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,62 +0,0 @@
|
||||
/*
|
||||
Part of Minetest-c55
|
||||
Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
|
||||
|
||||
Permission to use, copy, modify, and distribute this software for any
|
||||
purpose with or without fee is hereby granted, provided that the above
|
||||
copyright notice and this permission notice appear in all copies.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
||||
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef SERVERCOMMAND_HEADER
|
||||
#define SERVERCOMMAND_HEADER
|
||||
|
||||
#include <vector>
|
||||
#include <sstream>
|
||||
#include "irrlichttypes.h"
|
||||
#include "player.h"
|
||||
#include "server.h"
|
||||
|
||||
#define SEND_TO_SENDER (1<<0)
|
||||
#define SEND_TO_OTHERS (1<<1)
|
||||
#define SEND_NO_PREFIX (1<<2)
|
||||
|
||||
struct ServerCommandContext
|
||||
{
|
||||
std::vector<std::wstring> parms;
|
||||
std::wstring paramstring;
|
||||
Server* server;
|
||||
ServerEnvironment *env;
|
||||
Player* player;
|
||||
u32 flags;
|
||||
|
||||
ServerCommandContext(
|
||||
std::vector<std::wstring> parms,
|
||||
std::wstring paramstring,
|
||||
Server* server,
|
||||
ServerEnvironment *env,
|
||||
Player* player)
|
||||
: parms(parms), paramstring(paramstring),
|
||||
server(server), env(env), player(player)
|
||||
{
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
// Process a command sent from a client. The environment and connection
|
||||
// should be locked when this is called.
|
||||
// Returns a response message, to be dealt with according to the flags set
|
||||
// in the context.
|
||||
std::wstring processServerCommand(ServerCommandContext *ctx);
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@ with this program; ifnot, write to the Free Software Foundation, Inc.,
|
||||
#elif defined(__APPLE__)
|
||||
#include <OpenAL/al.h>
|
||||
#include <OpenAL/alc.h>
|
||||
#include <OpenAL/alext.h>
|
||||
//#include <OpenAL/alext.h>
|
||||
#else
|
||||
#include <AL/al.h>
|
||||
#include <AL/alc.h>
|
||||
|
||||
@@ -24,6 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include <set>
|
||||
#include <vector>
|
||||
|
||||
#define WORLDNAME_BLACKLISTED_CHARS "/\\"
|
||||
|
||||
struct SubgameSpec
|
||||
{
|
||||
std::string id; // "" = game does not exist
|
||||
|
||||
550
src/test.cpp
550
src/test.cpp
File diff suppressed because it is too large
Load Diff
16
src/tile.cpp
16
src/tile.cpp
@@ -1200,10 +1200,11 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
||||
// Position to copy the blitted from in the blitted image
|
||||
core::position2d<s32> pos_from(0,0);
|
||||
// Blit
|
||||
image->copyToWithAlpha(baseimg, pos_to,
|
||||
/*image->copyToWithAlpha(baseimg, pos_to,
|
||||
core::rect<s32>(pos_from, dim),
|
||||
video::SColor(255,255,255,255),
|
||||
NULL);
|
||||
NULL);*/
|
||||
blit_with_alpha(image, baseimg, pos_from, pos_to, dim);
|
||||
// Drop image
|
||||
image->drop();
|
||||
}
|
||||
@@ -1344,7 +1345,11 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
||||
u32 h0 = stoi(sf.next(":"));
|
||||
infostream<<"combined w="<<w0<<" h="<<h0<<std::endl;
|
||||
core::dimension2d<u32> dim(w0,h0);
|
||||
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
|
||||
if(baseimg == NULL)
|
||||
{
|
||||
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
|
||||
baseimg->fill(video::SColor(0,0,0,0));
|
||||
}
|
||||
while(sf.atend() == false)
|
||||
{
|
||||
u32 x = stoi(sf.next(","));
|
||||
@@ -1364,10 +1369,11 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
||||
driver->createImage(video::ECF_A8R8G8B8, dim);
|
||||
img->copyTo(img2);
|
||||
img->drop();
|
||||
img2->copyToWithAlpha(baseimg, pos_base,
|
||||
/*img2->copyToWithAlpha(baseimg, pos_base,
|
||||
core::rect<s32>(v2s32(0,0), dim),
|
||||
video::SColor(255,255,255,255),
|
||||
NULL);
|
||||
NULL);*/
|
||||
blit_with_alpha(img2, baseimg, v2s32(0,0), pos_base, dim);
|
||||
img2->drop();
|
||||
}
|
||||
else
|
||||
|
||||
@@ -242,6 +242,29 @@ inline bool string_allowed(const std::string &s, const std::string &allowed_char
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
Checks if a string contains no blacklisted characters (opposite
|
||||
function of string_allowed())
|
||||
*/
|
||||
inline bool string_allowed_blacklist(const std::string & s, const std::string & blacklisted_chars)
|
||||
{
|
||||
for(unsigned int i = 0; i < s.length(); i++)
|
||||
{
|
||||
bool invalid = false;
|
||||
for(unsigned int j = 0; j < blacklisted_chars.length(); j++)
|
||||
{
|
||||
if(s[i] == blacklisted_chars[j])
|
||||
{
|
||||
invalid = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(invalid)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
Forcefully wraps string into rows using \n
|
||||
(no word wrap, used for showing paths in gui)
|
||||
|
||||
@@ -324,7 +324,9 @@ def content_is_air(d):
|
||||
return d in [126, 127, 254, "air"]
|
||||
|
||||
def read_content(mapdata, version, datapos):
|
||||
if version >= 20:
|
||||
if version >= 24:
|
||||
return (mapdata[datapos*2] << 8) | (mapdata[datapos*2 + 1])
|
||||
elif version >= 20:
|
||||
if mapdata[datapos] < 0x80:
|
||||
return mapdata[datapos]
|
||||
else:
|
||||
@@ -387,6 +389,7 @@ def read_mapdata(mapdata, version, pixellist, water, day_night_differs, id_to_na
|
||||
#print("unknown node: %s/%s/%s x: %d y: %d z: %d block id: %x"
|
||||
# % (xhex, zhex, yhex, x, y, z, content))
|
||||
|
||||
|
||||
# Go through all sectors.
|
||||
for n in range(len(xlist)):
|
||||
#if n > 500:
|
||||
@@ -546,6 +549,14 @@ for n in range(len(xlist)):
|
||||
|
||||
if version == 23:
|
||||
readU8(f) # Unused node timer version (always 0)
|
||||
if version == 24:
|
||||
ver = readU8(f)
|
||||
if ver == 1:
|
||||
num = readU16(f)
|
||||
for i in range(0,num):
|
||||
readU16(f)
|
||||
readS32(f)
|
||||
readS32(f)
|
||||
|
||||
static_object_version = readU8(f)
|
||||
static_object_count = readU16(f)
|
||||
@@ -578,6 +589,15 @@ for n in range(len(xlist)):
|
||||
#print(str(node_id)+" = "+name)
|
||||
id_to_name[node_id] = name
|
||||
|
||||
# Node timers
|
||||
if version >= 25:
|
||||
timer_size = readU8(f)
|
||||
num = readU16(f)
|
||||
for i in range(0,num):
|
||||
readU16(f)
|
||||
readS32(f)
|
||||
readS32(f)
|
||||
|
||||
read_mapdata(mapdata, version, pixellist, water, day_night_differs, id_to_name)
|
||||
|
||||
# After finding all the pixels in the sector, we can move on to
|
||||
|
||||
Reference in New Issue
Block a user