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@@ -12,7 +12,7 @@ set(VERSION_EXTRA "" CACHE STRING "Stuff to append to version string")
|
||||
# Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
|
||||
set(VERSION_MAJOR 0)
|
||||
set(VERSION_MINOR 4)
|
||||
set(VERSION_PATCH 0)
|
||||
set(VERSION_PATCH 4)
|
||||
if(VERSION_EXTRA)
|
||||
set(VERSION_PATCH ${VERSION_PATCH}-${VERSION_EXTRA})
|
||||
endif()
|
||||
@@ -62,7 +62,7 @@ if(WIN32)
|
||||
elseif(APPLE)
|
||||
# Random placeholders; this isn't usually used and may not work
|
||||
# See https://github.com/toabi/minetest-mac/
|
||||
set(SHAREDIR "share/${PROJECT_NAME}")
|
||||
set(SHAREDIR "${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}")
|
||||
set(BINDIR "bin")
|
||||
set(DOCDIR "share/doc/${PROJECT_NAME}")
|
||||
set(EXAMPLE_CONF_DIR ${DOCDIR})
|
||||
@@ -78,18 +78,60 @@ elseif(UNIX) # Linux, BSD etc
|
||||
set(ICONDIR "unix/icons")
|
||||
set(LOCALEDIR "locale")
|
||||
else()
|
||||
set(SHAREDIR "share/${PROJECT_NAME}")
|
||||
set(BINDIR "bin")
|
||||
set(DOCDIR "share/doc/${PROJECT_NAME}")
|
||||
set(MANDIR "share/man")
|
||||
set(SHAREDIR "${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}")
|
||||
set(BINDIR "${CMAKE_INSTALL_PREFIX}/bin")
|
||||
set(DOCDIR "${CMAKE_INSTALL_PREFIX}/share/doc/${PROJECT_NAME}")
|
||||
set(MANDIR "${CMAKE_INSTALL_PREFIX}/share/man")
|
||||
set(EXAMPLE_CONF_DIR ${DOCDIR})
|
||||
set(XDG_APPS_DIR "share/applications")
|
||||
set(ICONDIR "share/icons")
|
||||
set(LOCALEDIR "share/locale")
|
||||
set(XDG_APPS_DIR "${CMAKE_INSTALL_PREFIX}/share/applications")
|
||||
set(ICONDIR "${CMAKE_INSTALL_PREFIX}/share/icons")
|
||||
set(LOCALEDIR "${CMAKE_INSTALL_PREFIX}/share/locale")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set(CUSTOM_SHAREDIR "" CACHE STRING "Directory to install data files into")
|
||||
if(NOT CUSTOM_SHAREDIR STREQUAL "")
|
||||
set(SHAREDIR "${CUSTOM_SHAREDIR}")
|
||||
message(STATUS "Using SHAREDIR=${SHAREDIR}")
|
||||
endif()
|
||||
set(CUSTOM_BINDIR "" CACHE STRING "Directory to install binaries into")
|
||||
if(NOT CUSTOM_BINDIR STREQUAL "")
|
||||
set(BINDIR "${CUSTOM_BINDIR}")
|
||||
message(STATUS "Using BINDIR=${BINDIR}")
|
||||
endif()
|
||||
set(CUSTOM_DOCDIR "" CACHE STRING "Directory to install documentation into")
|
||||
if(NOT CUSTOM_DOCDIR STREQUAL "")
|
||||
set(DOCDIR "${CUSTOM_DOCDIR}")
|
||||
message(STATUS "Using DOCDIR=${DOCDIR}")
|
||||
endif()
|
||||
set(CUSTOM_MANDIR "" CACHE STRING "Directory to install manpages into")
|
||||
if(NOT CUSTOM_MANDIR STREQUAL "")
|
||||
set(MANDIR "${CUSTOM_MANDIR}")
|
||||
message(STATUS "Using MANDIR=${MANDIR}")
|
||||
endif()
|
||||
set(CUSTOM_EXAMPLE_CONF_DIR "" CACHE STRING "Directory to install example config file into")
|
||||
if(NOT CUSTOM_EXAMPLE_CONF_DIR STREQUAL "")
|
||||
set(EXAMPLE_CONF_DIR "${CUSTOM_EXAMPLE_CONF_DIR}")
|
||||
message(STATUS "Using EXAMPLE_CONF_DIR=${EXAMPLE_CONF_DIR}")
|
||||
endif()
|
||||
set(CUSTOM_XDG_APPS_DIR "" CACHE STRING "Directory to install .desktop files into")
|
||||
if(NOT CUSTOM_XDG_APPS_DIR STREQUAL "")
|
||||
set(XDG_APPS_DIR "${CUSTOM_XDG_APPS_DIR}")
|
||||
message(STATUS "Using XDG_APPS_DIR=${XDG_APPS_DIR}")
|
||||
endif()
|
||||
set(CUSTOM_ICONDIR "" CACHE STRING "Directory to install icons into")
|
||||
if(NOT CUSTOM_ICONDIR STREQUAL "")
|
||||
set(ICONDIR "${CUSTOM_ICONDIR}")
|
||||
message(STATUS "Using ICONDIR=${ICONDIR}")
|
||||
endif()
|
||||
set(CUSTOM_LOCALEDIR "" CACHE STRING "Directory to install l10n files into")
|
||||
if(NOT CUSTOM_LOCALEDIR STREQUAL "")
|
||||
set(LOCALEDIR "${CUSTOM_LOCALEDIR}")
|
||||
message(STATUS "Using LOCALEDIR=${LOCALEDIR}")
|
||||
endif()
|
||||
|
||||
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/builtin" DESTINATION "${SHAREDIR}")
|
||||
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/client" DESTINATION "${SHAREDIR}")
|
||||
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minimal" DESTINATION "${SHAREDIR}/games")
|
||||
set(MINETEST_GAME_SOURCE "${CMAKE_CURRENT_SOURCE_DIR}/games/minetest_game")
|
||||
if(EXISTS ${MINETEST_GAME_SOURCE} AND IS_DIRECTORY ${MINETEST_GAME_SOURCE})
|
||||
|
||||
@@ -21,4 +21,6 @@ dofile(minetest.get_modpath("__builtin").."/privileges.lua")
|
||||
dofile(minetest.get_modpath("__builtin").."/auth.lua")
|
||||
dofile(minetest.get_modpath("__builtin").."/chatcommands.lua")
|
||||
dofile(minetest.get_modpath("__builtin").."/static_spawn.lua")
|
||||
dofile(minetest.get_modpath("__builtin").."/detached_inventory.lua")
|
||||
dofile(minetest.get_modpath("__builtin").."/falling.lua")
|
||||
|
||||
|
||||
@@ -20,18 +20,13 @@ minetest.register_on_chat_message(function(name, message)
|
||||
end
|
||||
local cmd_def = minetest.chatcommands[cmd]
|
||||
if cmd_def then
|
||||
if not cmd_def.func then
|
||||
-- This is a C++ command
|
||||
return false
|
||||
local has_privs, missing_privs = minetest.check_player_privs(name, cmd_def.privs)
|
||||
if has_privs then
|
||||
cmd_def.func(name, param)
|
||||
else
|
||||
local has_privs, missing_privs = minetest.check_player_privs(name, cmd_def.privs)
|
||||
if has_privs then
|
||||
cmd_def.func(name, param)
|
||||
else
|
||||
minetest.chat_send_player(name, "You don't have permission to run this command (missing privileges: "..table.concat(missing_privs, ", ")..")")
|
||||
end
|
||||
return true -- handled chat message
|
||||
minetest.chat_send_player(name, "You don't have permission to run this command (missing privileges: "..table.concat(missing_privs, ", ")..")")
|
||||
end
|
||||
return true -- handled chat message
|
||||
end
|
||||
return false
|
||||
end)
|
||||
@@ -39,17 +34,15 @@ end)
|
||||
--
|
||||
-- Chat commands
|
||||
--
|
||||
minetest.register_chatcommand("me", {
|
||||
params = "<action>",
|
||||
description = "chat action (eg. /me orders a pizza)",
|
||||
privs = {shout=true},
|
||||
func = function(name, param)
|
||||
minetest.chat_send_all("* " .. name .. " " .. param)
|
||||
end,
|
||||
})
|
||||
|
||||
-- Register C++ commands without functions
|
||||
minetest.register_chatcommand("me", {params = nil, description = "chat action (eg. /me orders a pizza)", privs = {shout=true}})
|
||||
minetest.register_chatcommand("status", {description = "print server status line"})
|
||||
minetest.register_chatcommand("shutdown", {params = "", description = "shutdown server", privs = {server=true}})
|
||||
minetest.register_chatcommand("clearobjects", {params = "", description = "clear all objects in world", privs = {server=true}})
|
||||
minetest.register_chatcommand("time", {params = "<0...24000>", description = "set time of day", privs = {settime=true}})
|
||||
minetest.register_chatcommand("ban", {params = "<name>", description = "ban IP of player", privs = {ban=true}})
|
||||
minetest.register_chatcommand("unban", {params = "<name/ip>", description = "remove IP ban", privs = {ban=true}})
|
||||
|
||||
-- Register other commands
|
||||
minetest.register_chatcommand("help", {
|
||||
privs = {},
|
||||
params = "(nothing)/all/privs/<cmd>",
|
||||
@@ -145,6 +138,7 @@ minetest.register_chatcommand("grant", {
|
||||
return
|
||||
end
|
||||
minetest.set_player_privs(grantname, privs)
|
||||
minetest.log(name..' granted ('..minetest.privs_to_string(grantprivs, ', ')..') privileges to '..grantname)
|
||||
minetest.chat_send_player(name, "Privileges of "..grantname..": "..minetest.privs_to_string(minetest.get_player_privs(grantname), ' '))
|
||||
if grantname ~= name then
|
||||
minetest.chat_send_player(grantname, name.." granted you privileges: "..minetest.privs_to_string(grantprivs, ' '))
|
||||
@@ -182,6 +176,7 @@ minetest.register_chatcommand("revoke", {
|
||||
end
|
||||
end
|
||||
minetest.set_player_privs(revokename, privs)
|
||||
minetest.log(name..' revoked ('..minetest.privs_to_string(revokeprivs, ', ')..') privileges from '..revokename)
|
||||
minetest.chat_send_player(name, "Privileges of "..revokename..": "..minetest.privs_to_string(minetest.get_player_privs(revokename), ' '))
|
||||
if revokename ~= name then
|
||||
minetest.chat_send_player(revokename, name.." revoked privileges from you: "..minetest.privs_to_string(revokeprivs, ' '))
|
||||
@@ -222,8 +217,8 @@ minetest.register_chatcommand("clearpassword", {
|
||||
privs = {password=true},
|
||||
func = function(name, param)
|
||||
toname = param
|
||||
if not toname then
|
||||
minetest.chat_send_player(toname, "Name field required")
|
||||
if toname == "" then
|
||||
minetest.chat_send_player(name, "Name field required")
|
||||
return
|
||||
end
|
||||
minetest.set_player_password(toname, '')
|
||||
@@ -371,3 +366,296 @@ minetest.register_chatcommand("set", {
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("mods", {
|
||||
params = "",
|
||||
description = "lists mods installed on the server",
|
||||
privs = {},
|
||||
func = function(name, param)
|
||||
local response = ""
|
||||
local modnames = minetest.get_modnames()
|
||||
for i, mod in ipairs(modnames) do
|
||||
response = response .. mod
|
||||
-- Add space if not at the end
|
||||
if i ~= #modnames then
|
||||
response = response .. " "
|
||||
end
|
||||
end
|
||||
minetest.chat_send_player(name, response)
|
||||
end,
|
||||
})
|
||||
|
||||
local function handle_give_command(cmd, giver, receiver, stackstring)
|
||||
minetest.log("action", giver.." invoked "..cmd..', stackstring="'
|
||||
..stackstring..'"')
|
||||
minetest.log(cmd..' invoked, stackstring="'..stackstring..'"')
|
||||
local itemstack = ItemStack(stackstring)
|
||||
if itemstack:is_empty() then
|
||||
minetest.chat_send_player(giver, 'error: cannot give an empty item')
|
||||
return
|
||||
elseif not itemstack:is_known() then
|
||||
minetest.chat_send_player(giver, 'error: cannot give an unknown item')
|
||||
return
|
||||
end
|
||||
local receiverref = minetest.env:get_player_by_name(receiver)
|
||||
if receiverref == nil then
|
||||
minetest.chat_send_player(giver, receiver..' is not a known player')
|
||||
return
|
||||
end
|
||||
local leftover = receiverref:get_inventory():add_item("main", itemstack)
|
||||
if leftover:is_empty() then
|
||||
partiality = ""
|
||||
elseif leftover:get_count() == itemstack:get_count() then
|
||||
partiality = "could not be "
|
||||
else
|
||||
partiality = "partially "
|
||||
end
|
||||
-- The actual item stack string may be different from what the "giver"
|
||||
-- entered (e.g. big numbers are always interpreted as 2^16-1).
|
||||
stackstring = itemstack:to_string()
|
||||
if giver == receiver then
|
||||
minetest.chat_send_player(giver, '"'..stackstring
|
||||
..'" '..partiality..'added to inventory.');
|
||||
else
|
||||
minetest.chat_send_player(giver, '"'..stackstring
|
||||
..'" '..partiality..'added to '..receiver..'\'s inventory.');
|
||||
minetest.chat_send_player(receiver, '"'..stackstring
|
||||
..'" '..partiality..'added to inventory.');
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_chatcommand("give", {
|
||||
params = "<name> <itemstring>",
|
||||
description = "give item to player",
|
||||
privs = {give=true},
|
||||
func = function(name, param)
|
||||
local toname, itemstring = string.match(param, "^([^ ]+) +(.+)$")
|
||||
if not toname or not itemstring then
|
||||
minetest.chat_send_player(name, "name and itemstring required")
|
||||
return
|
||||
end
|
||||
handle_give_command("/give", name, toname, itemstring)
|
||||
end,
|
||||
})
|
||||
minetest.register_chatcommand("giveme", {
|
||||
params = "<itemstring>",
|
||||
description = "give item to yourself",
|
||||
privs = {give=true},
|
||||
func = function(name, param)
|
||||
local itemstring = string.match(param, "(.+)$")
|
||||
if not itemstring then
|
||||
minetest.chat_send_player(name, "itemstring required")
|
||||
return
|
||||
end
|
||||
handle_give_command("/giveme", name, name, itemstring)
|
||||
end,
|
||||
})
|
||||
minetest.register_chatcommand("spawnentity", {
|
||||
params = "<entityname>",
|
||||
description = "spawn entity at your position",
|
||||
privs = {give=true, interact=true},
|
||||
func = function(name, param)
|
||||
local entityname = string.match(param, "(.+)$")
|
||||
if not entityname then
|
||||
minetest.chat_send_player(name, "entityname required")
|
||||
return
|
||||
end
|
||||
print('/spawnentity invoked, entityname="'..entityname..'"')
|
||||
local player = minetest.env:get_player_by_name(name)
|
||||
if player == nil then
|
||||
print("Unable to spawn entity, player is nil")
|
||||
return true -- Handled chat message
|
||||
end
|
||||
local p = player:getpos()
|
||||
p.y = p.y + 1
|
||||
minetest.env:add_entity(p, entityname)
|
||||
minetest.chat_send_player(name, '"'..entityname
|
||||
..'" spawned.');
|
||||
end,
|
||||
})
|
||||
minetest.register_chatcommand("pulverize", {
|
||||
params = "",
|
||||
description = "delete item in hand",
|
||||
privs = {},
|
||||
func = function(name, param)
|
||||
local player = minetest.env:get_player_by_name(name)
|
||||
if player == nil then
|
||||
print("Unable to pulverize, player is nil")
|
||||
return true -- Handled chat message
|
||||
end
|
||||
if player:get_wielded_item():is_empty() then
|
||||
minetest.chat_send_player(name, 'Unable to pulverize, no item in hand.')
|
||||
else
|
||||
player:set_wielded_item(nil)
|
||||
minetest.chat_send_player(name, 'An item was pulverized.')
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
-- Key = player name
|
||||
minetest.rollback_punch_callbacks = {}
|
||||
|
||||
minetest.register_on_punchnode(function(pos, node, puncher)
|
||||
local name = puncher:get_player_name()
|
||||
if minetest.rollback_punch_callbacks[name] then
|
||||
minetest.rollback_punch_callbacks[name](pos, node, puncher)
|
||||
minetest.rollback_punch_callbacks[name] = nil
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_chatcommand("rollback_check", {
|
||||
params = "[<range>] [<seconds>]",
|
||||
description = "check who has last touched a node or near it, "..
|
||||
"max. <seconds> ago (default range=0, seconds=86400=24h)",
|
||||
privs = {rollback=true},
|
||||
func = function(name, param)
|
||||
local range, seconds = string.match(param, "(%d+) *(%d*)")
|
||||
range = tonumber(range) or 0
|
||||
seconds = tonumber(seconds) or 86400
|
||||
minetest.chat_send_player(name, "Punch a node (limits set: range="..
|
||||
dump(range).." seconds="..dump(seconds).."s)")
|
||||
minetest.rollback_punch_callbacks[name] = function(pos, node, puncher)
|
||||
local name = puncher:get_player_name()
|
||||
minetest.chat_send_player(name, "Checking...")
|
||||
local actor, act_p, act_seconds =
|
||||
minetest.rollback_get_last_node_actor(pos, range, seconds)
|
||||
if actor == "" then
|
||||
minetest.chat_send_player(name, "Nobody has touched the "..
|
||||
"specified location in "..dump(seconds).." seconds")
|
||||
return
|
||||
end
|
||||
local nodedesc = "this node"
|
||||
if act_p.x ~= pos.x or act_p.y ~= pos.y or act_p.z ~= pos.z then
|
||||
nodedesc = minetest.pos_to_string(act_p)
|
||||
end
|
||||
local nodename = minetest.env:get_node(act_p).name
|
||||
minetest.chat_send_player(name, "Last actor on "..nodedesc..
|
||||
" was "..actor..", "..dump(act_seconds)..
|
||||
"s ago (node is now "..nodename..")")
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("rollback", {
|
||||
params = "<player name> [<seconds>] | :<actor> [<seconds>]",
|
||||
description = "revert actions of a player; default for <seconds> is 60",
|
||||
privs = {rollback=true},
|
||||
func = function(name, param)
|
||||
local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)")
|
||||
if not target_name then
|
||||
local player_name = nil;
|
||||
player_name, seconds = string.match(param, "([^ ]+) *(%d*)")
|
||||
if not player_name then
|
||||
minetest.chat_send_player(name, "Invalid parameters. See /help rollback and /help rollback_check")
|
||||
return
|
||||
end
|
||||
target_name = "player:"..player_name
|
||||
end
|
||||
seconds = tonumber(seconds) or 60
|
||||
minetest.chat_send_player(name, "Reverting actions of "..
|
||||
dump(target_name).." since "..dump(seconds).." seconds.")
|
||||
local success, log = minetest.rollback_revert_actions_by(
|
||||
target_name, seconds)
|
||||
if #log > 10 then
|
||||
minetest.chat_send_player(name, "(log is too long to show)")
|
||||
else
|
||||
for _,line in ipairs(log) do
|
||||
minetest.chat_send_player(name, line)
|
||||
end
|
||||
end
|
||||
if success then
|
||||
minetest.chat_send_player(name, "Reverting actions succeeded.")
|
||||
else
|
||||
minetest.chat_send_player(name, "Reverting actions FAILED.")
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("status", {
|
||||
params = "",
|
||||
description = "print server status line",
|
||||
privs = {},
|
||||
func = function(name, param)
|
||||
minetest.chat_send_player(name, minetest.get_server_status())
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("time", {
|
||||
params = "<0...24000>",
|
||||
description = "set time of day",
|
||||
privs = {settime=true},
|
||||
func = function(name, param)
|
||||
if param == "" then
|
||||
minetest.chat_send_player(name, "Missing parameter")
|
||||
return
|
||||
end
|
||||
local newtime = tonumber(param)
|
||||
if newtime == nil then
|
||||
minetest.chat_send_player(name, "Invalid time")
|
||||
else
|
||||
minetest.env:set_timeofday((newtime % 24000) / 24000)
|
||||
minetest.chat_send_player(name, "Time of day changed.")
|
||||
minetest.log("action", name .. " sets time " .. newtime)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("shutdown", {
|
||||
params = "",
|
||||
description = "shutdown server",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
minetest.log("action", name .. " shuts down server")
|
||||
minetest.request_shutdown()
|
||||
minetest.chat_send_all("*** Server shutting down (operator request).")
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("ban", {
|
||||
params = "<name>",
|
||||
description = "ban IP of player",
|
||||
privs = {ban=true},
|
||||
func = function(name, param)
|
||||
if param == "" then
|
||||
minetest.chat_send_player(name, "Ban list: " .. minetest.get_ban_list())
|
||||
return
|
||||
end
|
||||
if not minetest.env:get_player_by_name(param) then
|
||||
minetest.chat_send_player(name, "No such player")
|
||||
return
|
||||
end
|
||||
if not minetest.ban_player(param) then
|
||||
minetest.chat_send_player(name, "Failed to ban player")
|
||||
else
|
||||
local desc = minetest.get_ban_description(param)
|
||||
minetest.chat_send_player(name, "Banned " .. desc .. ".")
|
||||
minetest.log("action", name .. " bans " .. desc .. ".")
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("unban", {
|
||||
params = "<name/ip>",
|
||||
description = "remove IP ban",
|
||||
privs = {ban=true},
|
||||
func = function(name, param)
|
||||
if not minetest.unban_player_or_ip(param) then
|
||||
minetest.chat_send_player(name, "Failed to unban player/IP")
|
||||
else
|
||||
minetest.chat_send_player(name, "Unbanned " .. param)
|
||||
minetest.log("action", name .. " unbans " .. param)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("clearobjects", {
|
||||
params = "",
|
||||
description = "clear all objects in world",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
minetest.log("action", name .. " clears all objects")
|
||||
minetest.chat_send_all("Clearing all objects. This may take long. You may experience a timeout. (by " .. name .. ")")
|
||||
minetest.env:clear_objects()
|
||||
minetest.log("action", "object clearing done")
|
||||
minetest.chat_send_all("*** Cleared all objects.")
|
||||
end,
|
||||
})
|
||||
|
||||
@@ -16,4 +16,11 @@ minetest.digprop_woodlike = digprop_err
|
||||
minetest.digprop_leaveslike = digprop_err
|
||||
minetest.digprop_glasslike = digprop_err
|
||||
|
||||
minetest.node_metadata_inventory_move_allow_all = function()
|
||||
minetest.log("info", "WARNING: minetest.node_metadata_inventory_move_allow_all is obsolete and does nothing.")
|
||||
end
|
||||
|
||||
minetest.add_to_creative_inventory = function(itemstring)
|
||||
minetest.log('info', "WARNING: minetest.add_to_creative_inventory: This function is deprecated and does nothing.")
|
||||
end
|
||||
|
||||
|
||||
19
builtin/detached_inventory.lua
Normal file
@@ -0,0 +1,19 @@
|
||||
-- Minetest: builtin/detached_inventory.lua
|
||||
|
||||
minetest.detached_inventories = {}
|
||||
|
||||
function minetest.create_detached_inventory(name, callbacks)
|
||||
local stuff = {}
|
||||
stuff.name = name
|
||||
if callbacks then
|
||||
stuff.allow_move = callbacks.allow_move
|
||||
stuff.allow_put = callbacks.allow_put
|
||||
stuff.allow_take = callbacks.allow_take
|
||||
stuff.on_move = callbacks.on_move
|
||||
stuff.on_put = callbacks.on_put
|
||||
stuff.on_take = callbacks.on_take
|
||||
end
|
||||
minetest.detached_inventories[name] = stuff
|
||||
return minetest.create_detached_inventory_raw(name)
|
||||
end
|
||||
|
||||
190
builtin/falling.lua
Normal file
@@ -0,0 +1,190 @@
|
||||
-- Minetest: builtin/item.lua
|
||||
|
||||
--
|
||||
-- Falling stuff
|
||||
--
|
||||
|
||||
minetest.register_entity("__builtin:falling_node", {
|
||||
initial_properties = {
|
||||
physical = true,
|
||||
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
|
||||
visual = "wielditem",
|
||||
textures = {},
|
||||
visual_size = {x=0.667, y=0.667},
|
||||
},
|
||||
|
||||
nodename = "",
|
||||
|
||||
set_node = function(self, nodename)
|
||||
self.nodename = nodename
|
||||
local stack = ItemStack(nodename)
|
||||
local itemtable = stack:to_table()
|
||||
local itemname = nil
|
||||
if itemtable then
|
||||
itemname = stack:to_table().name
|
||||
end
|
||||
local item_texture = nil
|
||||
local item_type = ""
|
||||
if minetest.registered_items[itemname] then
|
||||
item_texture = minetest.registered_items[itemname].inventory_image
|
||||
item_type = minetest.registered_items[itemname].type
|
||||
end
|
||||
prop = {
|
||||
is_visible = true,
|
||||
textures = {nodename},
|
||||
}
|
||||
self.object:set_properties(prop)
|
||||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
return self.nodename
|
||||
end,
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
self.nodename = staticdata
|
||||
self.object:set_armor_groups({immortal=1})
|
||||
--self.object:setacceleration({x=0, y=-10, z=0})
|
||||
self:set_node(self.nodename)
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
-- Set gravity
|
||||
self.object:setacceleration({x=0, y=-10, z=0})
|
||||
-- Turn to actual sand when collides to ground or just move
|
||||
local pos = self.object:getpos()
|
||||
local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
|
||||
local bcn = minetest.env:get_node(bcp)
|
||||
-- Note: walkable is in the node definition, not in item groups
|
||||
if minetest.registered_nodes[bcn.name] and
|
||||
minetest.registered_nodes[bcn.name].walkable then
|
||||
local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
|
||||
-- Check what's here
|
||||
local n2 = minetest.env:get_node(np)
|
||||
-- If it's not air or liquid, remove node and replace it with
|
||||
-- it's drops
|
||||
if n2.name ~= "air" and (not minetest.registered_nodes[n2.name] or
|
||||
minetest.registered_nodes[n2.name].liquidtype == "none") then
|
||||
local drops = minetest.get_node_drops(n2.name, "")
|
||||
minetest.env:remove_node(np)
|
||||
-- Add dropped items
|
||||
local _, dropped_item
|
||||
for _, dropped_item in ipairs(drops) do
|
||||
minetest.env:add_item(np, dropped_item)
|
||||
end
|
||||
-- Run script hook
|
||||
local _, callback
|
||||
for _, callback in ipairs(minetest.registered_on_dignodes) do
|
||||
callback(np, n2, nil)
|
||||
end
|
||||
end
|
||||
-- Create node and remove entity
|
||||
minetest.env:add_node(np, {name=self.nodename})
|
||||
self.object:remove()
|
||||
else
|
||||
-- Do nothing
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
function spawn_falling_node(p, nodename)
|
||||
obj = minetest.env:add_entity(p, "__builtin:falling_node")
|
||||
obj:get_luaentity():set_node(nodename)
|
||||
end
|
||||
|
||||
function drop_attached_node(p)
|
||||
local nn = minetest.env:get_node(p).name
|
||||
minetest.env:remove_node(p)
|
||||
for _,item in ipairs(minetest.get_node_drops(nn, "")) do
|
||||
local pos = {
|
||||
x = p.x + math.random(60)/60-0.3,
|
||||
y = p.y + math.random(60)/60-0.3,
|
||||
z = p.z + math.random(60)/60-0.3,
|
||||
}
|
||||
minetest.env:add_item(pos, item)
|
||||
end
|
||||
end
|
||||
|
||||
function check_attached_node(p, n)
|
||||
local def = minetest.registered_nodes[n.name]
|
||||
local d = {x=0, y=0, z=0}
|
||||
if def.paramtype2 == "wallmounted" then
|
||||
if n.param2 == 0 then
|
||||
d.y = 1
|
||||
elseif n.param2 == 1 then
|
||||
d.y = -1
|
||||
elseif n.param2 == 2 then
|
||||
d.x = 1
|
||||
elseif n.param2 == 3 then
|
||||
d.x = -1
|
||||
elseif n.param2 == 4 then
|
||||
d.z = 1
|
||||
elseif n.param2 == 5 then
|
||||
d.z = -1
|
||||
end
|
||||
else
|
||||
d.y = -1
|
||||
end
|
||||
local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
|
||||
local nn = minetest.env:get_node(p2).name
|
||||
local def2 = minetest.registered_nodes[nn]
|
||||
if def2 and not def2.walkable then
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
--
|
||||
-- Some common functions
|
||||
--
|
||||
|
||||
function nodeupdate_single(p)
|
||||
n = minetest.env:get_node(p)
|
||||
if minetest.get_node_group(n.name, "falling_node") ~= 0 then
|
||||
p_bottom = {x=p.x, y=p.y-1, z=p.z}
|
||||
n_bottom = minetest.env:get_node(p_bottom)
|
||||
-- Note: walkable is in the node definition, not in item groups
|
||||
if minetest.registered_nodes[n_bottom.name] and
|
||||
not minetest.registered_nodes[n_bottom.name].walkable then
|
||||
minetest.env:remove_node(p)
|
||||
spawn_falling_node(p, n.name)
|
||||
nodeupdate(p)
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_node_group(n.name, "attached_node") ~= 0 then
|
||||
if not check_attached_node(p, n) then
|
||||
drop_attached_node(p)
|
||||
nodeupdate(p)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function nodeupdate(p)
|
||||
-- Round p to prevent falling entities to get stuck
|
||||
p.x = math.floor(p.x+0.5)
|
||||
p.y = math.floor(p.y+0.5)
|
||||
p.z = math.floor(p.z+0.5)
|
||||
|
||||
for x = -1,1 do
|
||||
for y = -1,1 do
|
||||
for z = -1,1 do
|
||||
p2 = {x=p.x+x, y=p.y+y, z=p.z+z}
|
||||
nodeupdate_single(p2)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Global callbacks
|
||||
--
|
||||
|
||||
function on_placenode(p, node)
|
||||
nodeupdate(p)
|
||||
end
|
||||
minetest.register_on_placenode(on_placenode)
|
||||
|
||||
function on_dignode(p, node)
|
||||
nodeupdate(p)
|
||||
end
|
||||
minetest.register_on_dignode(on_dignode)
|
||||
224
builtin/item.lua
@@ -76,10 +76,10 @@ function minetest.get_node_drops(nodename, toolname)
|
||||
local drop = ItemStack({name=nodename}):get_definition().drop
|
||||
if drop == nil then
|
||||
-- default drop
|
||||
return {ItemStack({name=nodename})}
|
||||
return {nodename}
|
||||
elseif type(drop) == "string" then
|
||||
-- itemstring drop
|
||||
return {ItemStack(drop)}
|
||||
return {drop}
|
||||
elseif drop.items == nil then
|
||||
-- drop = {} to disable default drop
|
||||
return {}
|
||||
@@ -124,53 +124,92 @@ end
|
||||
function minetest.item_place_node(itemstack, placer, pointed_thing)
|
||||
local item = itemstack:peek_item()
|
||||
local def = itemstack:get_definition()
|
||||
if def.type == "node" and pointed_thing.type == "node" then
|
||||
local pos = pointed_thing.above
|
||||
local oldnode = minetest.env:get_node(pos)
|
||||
local olddef = ItemStack({name=oldnode.name}):get_definition()
|
||||
if def.type ~= "node" or pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if not olddef.buildable_to then
|
||||
minetest.log("info", placer:get_player_name() .. " tried to place"
|
||||
.. " node in invalid position " .. minetest.pos_to_string(pos)
|
||||
.. ", replacing " .. oldnode.name)
|
||||
return
|
||||
end
|
||||
local under = pointed_thing.under
|
||||
local oldnode_under = minetest.env:get_node(under)
|
||||
local olddef_under = ItemStack({name=oldnode_under.name}):get_definition()
|
||||
olddef_under = olddef_under or minetest.nodedef_default
|
||||
local above = pointed_thing.above
|
||||
local oldnode_above = minetest.env:get_node(above)
|
||||
local olddef_above = ItemStack({name=oldnode_above.name}):get_definition()
|
||||
olddef_above = olddef_above or minetest.nodedef_default
|
||||
|
||||
minetest.log("action", placer:get_player_name() .. " places node "
|
||||
.. def.name .. " at " .. minetest.pos_to_string(pos))
|
||||
if not olddef_above.buildable_to and not olddef_under.buildable_to then
|
||||
minetest.log("info", placer:get_player_name() .. " tried to place"
|
||||
.. " node in invalid position " .. minetest.pos_to_string(above)
|
||||
.. ", replacing " .. oldnode_above.name)
|
||||
return
|
||||
end
|
||||
|
||||
local newnode = {name = def.name, param1 = 0, param2 = 0}
|
||||
-- Place above pointed node
|
||||
local place_to = {x = above.x, y = above.y, z = above.z}
|
||||
|
||||
-- Calculate direction for wall mounted stuff like torches and signs
|
||||
if def.paramtype2 == 'wallmounted' then
|
||||
local under = pointed_thing.under
|
||||
local above = pointed_thing.above
|
||||
local dir = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z}
|
||||
newnode.param2 = minetest.dir_to_wallmounted(dir)
|
||||
-- Calculate the direction for furnaces and chests and stuff
|
||||
elseif def.paramtype2 == 'facedir' and placer then
|
||||
local playerpos = placer:getpos()
|
||||
local dir = {x = pos.x - playerpos.x, y = pos.y - playerpos.y, z = pos.z - playerpos.z}
|
||||
-- If node under is buildable_to, place into it instead (eg. snow)
|
||||
if olddef_under.buildable_to then
|
||||
minetest.log("info", "node under is buildable to")
|
||||
place_to = {x = under.x, y = under.y, z = under.z}
|
||||
end
|
||||
|
||||
minetest.log("action", placer:get_player_name() .. " places node "
|
||||
.. def.name .. " at " .. minetest.pos_to_string(place_to))
|
||||
|
||||
local oldnode = minetest.env:get_node(place_to)
|
||||
local newnode = {name = def.name, param1 = 0, param2 = 0}
|
||||
|
||||
-- Calculate direction for wall mounted stuff like torches and signs
|
||||
if def.paramtype2 == 'wallmounted' then
|
||||
local dir = {
|
||||
x = under.x - above.x,
|
||||
y = under.y - above.y,
|
||||
z = under.z - above.z
|
||||
}
|
||||
newnode.param2 = minetest.dir_to_wallmounted(dir)
|
||||
-- Calculate the direction for furnaces and chests and stuff
|
||||
elseif def.paramtype2 == 'facedir' then
|
||||
local placer_pos = placer:getpos()
|
||||
if placer_pos then
|
||||
local dir = {
|
||||
x = above.x - placer_pos.x,
|
||||
y = above.y - placer_pos.y,
|
||||
z = above.z - placer_pos.z
|
||||
}
|
||||
newnode.param2 = minetest.dir_to_facedir(dir)
|
||||
minetest.log("action", "facedir: " .. newnode.param2)
|
||||
end
|
||||
|
||||
-- Add node and update
|
||||
minetest.env:add_node(pos, newnode)
|
||||
|
||||
-- Run callback
|
||||
if def.after_place_node then
|
||||
def.after_place_node(pos, placer)
|
||||
end
|
||||
|
||||
-- Run script hook (deprecated)
|
||||
local _, callback
|
||||
for _, callback in ipairs(minetest.registered_on_placenodes) do
|
||||
callback(pos, newnode, placer)
|
||||
end
|
||||
|
||||
itemstack:take_item()
|
||||
end
|
||||
|
||||
-- Check if the node is attached and if it can be placed there
|
||||
if minetest.get_item_group(def.name, "attached_node") ~= 0 and
|
||||
not check_attached_node(place_to, newnode) then
|
||||
minetest.log("action", "attached node " .. def.name ..
|
||||
" can not be placed at " .. minetest.pos_to_string(place_to))
|
||||
return
|
||||
end
|
||||
|
||||
-- Add node and update
|
||||
minetest.env:add_node(place_to, newnode)
|
||||
|
||||
-- Run callback
|
||||
if def.after_place_node then
|
||||
-- Copy place_to because callback can modify it
|
||||
local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
|
||||
def.after_place_node(place_to_copy, placer)
|
||||
end
|
||||
|
||||
-- Run script hook
|
||||
local _, callback
|
||||
for _, callback in ipairs(minetest.registered_on_placenodes) do
|
||||
-- Copy pos and node because callback can modify them
|
||||
local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
|
||||
local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2}
|
||||
local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2}
|
||||
callback(place_to_copy, newnode_copy, placer, oldnode_copy)
|
||||
end
|
||||
|
||||
itemstack:take_item()
|
||||
return itemstack
|
||||
end
|
||||
|
||||
@@ -196,10 +235,12 @@ function minetest.item_drop(itemstack, dropper, pos)
|
||||
local v = dropper:get_look_dir()
|
||||
local p = {x=pos.x+v.x, y=pos.y+1.5+v.y, z=pos.z+v.z}
|
||||
local obj = minetest.env:add_item(p, itemstack)
|
||||
v.x = v.x*2
|
||||
v.y = v.y*2 + 1
|
||||
v.z = v.z*2
|
||||
obj:setvelocity(v)
|
||||
if obj then
|
||||
v.x = v.x*2
|
||||
v.y = v.y*2 + 1
|
||||
v.z = v.z*2
|
||||
obj:setvelocity(v)
|
||||
end
|
||||
else
|
||||
minetest.env:add_item(pos, itemstack)
|
||||
end
|
||||
@@ -220,16 +261,29 @@ function minetest.node_punch(pos, node, puncher)
|
||||
-- Run script hook
|
||||
local _, callback
|
||||
for _, callback in ipairs(minetest.registered_on_punchnodes) do
|
||||
callback(pos, node, puncher)
|
||||
-- Copy pos and node because callback can modify them
|
||||
local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
|
||||
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
|
||||
callback(pos_copy, node_copy, puncher)
|
||||
end
|
||||
end
|
||||
|
||||
function minetest.handle_node_drops(pos, drops, digger)
|
||||
-- Add dropped items to object's inventory
|
||||
if digger:get_inventory() then
|
||||
local _, dropped_item
|
||||
for _, dropped_item in ipairs(drops) do
|
||||
digger:get_inventory():add_item("main", dropped_item)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function minetest.node_dig(pos, node, digger)
|
||||
minetest.debug("node_dig")
|
||||
|
||||
local def = ItemStack({name=node.name}):get_definition()
|
||||
if not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) then
|
||||
-- Check if def ~= 0 because we always want to be able to remove unknown nodes
|
||||
if #def ~= 0 and not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) then
|
||||
minetest.debug("not diggable")
|
||||
minetest.log("info", digger:get_player_name() .. " tried to dig "
|
||||
.. node.name .. " which is not diggable "
|
||||
@@ -240,29 +294,20 @@ function minetest.node_dig(pos, node, digger)
|
||||
minetest.log('action', digger:get_player_name() .. " digs "
|
||||
.. node.name .. " at " .. minetest.pos_to_string(pos))
|
||||
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
local wielded = digger:get_wielded_item()
|
||||
local drops = minetest.get_node_drops(node.name, wielded:get_name())
|
||||
local wielded = digger:get_wielded_item()
|
||||
local drops = minetest.get_node_drops(node.name, wielded:get_name())
|
||||
|
||||
-- Wear out tool
|
||||
tp = wielded:get_tool_capabilities()
|
||||
dp = minetest.get_dig_params(def.groups, tp)
|
||||
wielded:add_wear(dp.wear)
|
||||
digger:set_wielded_item(wielded)
|
||||
|
||||
-- Add dropped items to object's inventory
|
||||
if digger:get_inventory() then
|
||||
local _, dropped_item
|
||||
for _, dropped_item in ipairs(drops) do
|
||||
digger:get_inventory():add_item("main", dropped_item)
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Wear out tool
|
||||
local tp = wielded:get_tool_capabilities()
|
||||
local dp = minetest.get_dig_params(def.groups, tp)
|
||||
wielded:add_wear(dp.wear)
|
||||
digger:set_wielded_item(wielded)
|
||||
|
||||
local oldnode = nil
|
||||
-- Handle drops
|
||||
minetest.handle_node_drops(pos, drops, digger)
|
||||
|
||||
local oldmetadata = nil
|
||||
if def.after_dig_node then
|
||||
oldnode = node;
|
||||
oldmetadata = minetest.env:get_meta(pos):to_table()
|
||||
end
|
||||
|
||||
@@ -271,51 +316,22 @@ function minetest.node_dig(pos, node, digger)
|
||||
|
||||
-- Run callback
|
||||
if def.after_dig_node then
|
||||
def.after_dig_node(pos, oldnode, oldmetadata, digger)
|
||||
-- Copy pos and node because callback can modify them
|
||||
local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
|
||||
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
|
||||
def.after_dig_node(pos_copy, node_copy, oldmetadata, digger)
|
||||
end
|
||||
|
||||
-- Run script hook (deprecated)
|
||||
-- Run script hook
|
||||
local _, callback
|
||||
for _, callback in ipairs(minetest.registered_on_dignodes) do
|
||||
callback(pos, node, digger)
|
||||
-- Copy pos and node because callback can modify them
|
||||
local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
|
||||
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
|
||||
callback(pos_copy, node_copy, digger)
|
||||
end
|
||||
end
|
||||
|
||||
function minetest.node_metadata_inventory_move_allow_all(pos, from_list,
|
||||
from_index, to_list, to_index, count, player)
|
||||
minetest.log("verbose", "node_metadata_inventory_move_allow_all")
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
local from_stack = inv:get_stack(from_list, from_index)
|
||||
local taken_items = from_stack:take_item(count)
|
||||
inv:set_stack(from_list, from_index, from_stack)
|
||||
|
||||
local to_stack = inv:get_stack(to_list, to_index)
|
||||
to_stack:add_item(taken_items)
|
||||
inv:set_stack(to_list, to_index, to_stack)
|
||||
end
|
||||
|
||||
function minetest.node_metadata_inventory_offer_allow_all(pos, listname, index, stack, player)
|
||||
minetest.log("verbose", "node_metadata_inventory_offer_allow_all")
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local the_stack = inv:get_stack(listname, index)
|
||||
the_stack:add_item(stack)
|
||||
inv:set_stack(listname, index, the_stack)
|
||||
return ItemStack("")
|
||||
end
|
||||
|
||||
function minetest.node_metadata_inventory_take_allow_all(pos, listname, index, count, player)
|
||||
minetest.log("verbose", "node_metadata_inventory_take_allow_all")
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local the_stack = inv:get_stack(listname, index)
|
||||
local taken_items = the_stack:take_item(count)
|
||||
inv:set_stack(listname, index, the_stack)
|
||||
return taken_items
|
||||
end
|
||||
|
||||
-- This is used to allow mods to redefine minetest.item_place and so on
|
||||
-- NOTE: This is not the preferred way. Preferred way is to provide enough
|
||||
-- callbacks to not require redefining global functions. -celeron55
|
||||
|
||||
@@ -57,11 +57,23 @@ minetest.register_entity("__builtin:item", {
|
||||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
return self.itemstring
|
||||
--return self.itemstring
|
||||
return minetest.serialize({
|
||||
itemstring = self.itemstring,
|
||||
always_collect = self.always_collect,
|
||||
})
|
||||
end,
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
self.itemstring = staticdata
|
||||
if string.sub(staticdata, 1, string.len("return")) == "return" then
|
||||
local data = minetest.deserialize(staticdata)
|
||||
if data and type(data) == "table" then
|
||||
self.itemstring = data.itemstring
|
||||
self.always_collect = data.always_collect
|
||||
end
|
||||
else
|
||||
self.itemstring = staticdata
|
||||
end
|
||||
self.object:set_armor_groups({immortal=1})
|
||||
self.object:setvelocity({x=0, y=2, z=0})
|
||||
self.object:setacceleration({x=0, y=-10, z=0})
|
||||
@@ -72,7 +84,8 @@ minetest.register_entity("__builtin:item", {
|
||||
local p = self.object:getpos()
|
||||
p.y = p.y - 0.3
|
||||
local nn = minetest.env:get_node(p).name
|
||||
if minetest.registered_nodes[nn].walkable then
|
||||
-- If node is not registered or node is walkably solid
|
||||
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then
|
||||
if self.physical_state then
|
||||
self.object:setvelocity({x=0,y=0,z=0})
|
||||
self.object:setacceleration({x=0, y=0, z=0})
|
||||
|
||||
@@ -244,6 +244,7 @@ minetest.register_item(":unknown", {
|
||||
inventory_image = "unknown_item.png",
|
||||
on_place = minetest.item_place,
|
||||
on_drop = minetest.item_drop,
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
minetest.register_node(":air", {
|
||||
@@ -258,6 +259,8 @@ minetest.register_node(":air", {
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
air_equivalent = true,
|
||||
drop = "",
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
minetest.register_node(":ignore", {
|
||||
@@ -272,23 +275,16 @@ minetest.register_node(":ignore", {
|
||||
diggable = false,
|
||||
buildable_to = true, -- A way to remove accidentally placed ignores
|
||||
air_equivalent = true,
|
||||
drop = "",
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
-- The hand (bare definition)
|
||||
minetest.register_item(":", {
|
||||
type = "none",
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
--
|
||||
-- Creative inventory
|
||||
--
|
||||
|
||||
minetest.creative_inventory = {}
|
||||
|
||||
minetest.add_to_creative_inventory = function(itemstring)
|
||||
table.insert(minetest.creative_inventory, itemstring)
|
||||
end
|
||||
|
||||
--
|
||||
-- Callback registration
|
||||
--
|
||||
@@ -299,8 +295,15 @@ local function make_registration()
|
||||
return t, registerfunc
|
||||
end
|
||||
|
||||
local function make_registration_reverse()
|
||||
local t = {}
|
||||
local registerfunc = function(func) table.insert(t, 1, func) end
|
||||
return t, registerfunc
|
||||
end
|
||||
|
||||
minetest.registered_on_chat_messages, minetest.register_on_chat_message = make_registration()
|
||||
minetest.registered_globalsteps, minetest.register_globalstep = make_registration()
|
||||
minetest.registered_on_shutdown, minetest.register_on_shutdown = make_registration()
|
||||
minetest.registered_on_punchnodes, minetest.register_on_punchnode = make_registration()
|
||||
minetest.registered_on_placenodes, minetest.register_on_placenode = make_registration()
|
||||
minetest.registered_on_dignodes, minetest.register_on_dignode = make_registration()
|
||||
@@ -310,4 +313,5 @@ minetest.registered_on_dieplayers, minetest.register_on_dieplayer = make_registr
|
||||
minetest.registered_on_respawnplayers, minetest.register_on_respawnplayer = make_registration()
|
||||
minetest.registered_on_joinplayers, minetest.register_on_joinplayer = make_registration()
|
||||
minetest.registered_on_leaveplayers, minetest.register_on_leaveplayer = make_registration()
|
||||
minetest.registered_on_player_receive_fields, minetest.register_on_player_receive_fields = make_registration_reverse()
|
||||
|
||||
|
||||
@@ -44,5 +44,5 @@ minetest.register_privilege("fast", {
|
||||
description = "Can walk fast using the fast_move mode",
|
||||
give_to_singleplayer = false,
|
||||
})
|
||||
|
||||
minetest.register_privilege("rollback", "Can use the rollback functionality")
|
||||
|
||||
|
||||
1
client/shaders/test_shader_1/base.txt
Normal file
@@ -0,0 +1 @@
|
||||
trans_alphach_ref
|
||||
25
client/shaders/test_shader_1/opengl_fragment.glsl
Normal file
@@ -0,0 +1,25 @@
|
||||
|
||||
uniform sampler2D myTexture;
|
||||
uniform vec4 skyBgColor;
|
||||
uniform float fogDistance;
|
||||
|
||||
varying vec3 vPosition;
|
||||
|
||||
void main (void)
|
||||
{
|
||||
//vec4 col = vec4(1.0, 0.0, 0.0, 1.0);
|
||||
vec4 col = texture2D(myTexture, vec2(gl_TexCoord[0]));
|
||||
float a = col.a;
|
||||
col *= gl_Color;
|
||||
col = col * col; // SRGB -> Linear
|
||||
col *= 1.8;
|
||||
col.r = 1.0 - exp(1.0 - col.r) / exp(1.0);
|
||||
col.g = 1.0 - exp(1.0 - col.g) / exp(1.0);
|
||||
col.b = 1.0 - exp(1.0 - col.b) / exp(1.0);
|
||||
col = sqrt(col); // Linear -> SRGB
|
||||
if(fogDistance != 0.0){
|
||||
float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0));
|
||||
col = mix(col, skyBgColor, d);
|
||||
}
|
||||
gl_FragColor = vec4(col.r, col.g, col.b, a);
|
||||
}
|
||||
58
client/shaders/test_shader_1/opengl_vertex.glsl
Normal file
@@ -0,0 +1,58 @@
|
||||
|
||||
uniform mat4 mWorldViewProj;
|
||||
uniform mat4 mInvWorld;
|
||||
uniform mat4 mTransWorld;
|
||||
uniform float dayNightRatio;
|
||||
|
||||
varying vec3 vPosition;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
gl_Position = mWorldViewProj * gl_Vertex;
|
||||
|
||||
vPosition = (mWorldViewProj * gl_Vertex).xyz;
|
||||
|
||||
vec4 color;
|
||||
//color = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
|
||||
float day = gl_Color.r;
|
||||
float night = gl_Color.g;
|
||||
float light_source = gl_Color.b;
|
||||
|
||||
/*color.r = mix(night, day, dayNightRatio);
|
||||
color.g = color.r;
|
||||
color.b = color.r;*/
|
||||
|
||||
float rg = mix(night, day, dayNightRatio);
|
||||
rg += light_source * 1.0; // Make light sources brighter
|
||||
float b = rg;
|
||||
|
||||
// Moonlight is blue
|
||||
b += (day - night) / 13.0;
|
||||
rg -= (day - night) / 13.0;
|
||||
|
||||
// Emphase blue a bit in darker places
|
||||
// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
|
||||
b += max(0.0, (1.0 - abs(b - 0.13)/0.17) * 0.025);
|
||||
|
||||
// Artificial light is yellow-ish
|
||||
// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
|
||||
rg += max(0.0, (1.0 - abs(rg - 0.85)/0.15) * 0.065);
|
||||
|
||||
color.r = rg;
|
||||
color.g = rg;
|
||||
color.b = b;
|
||||
|
||||
// Make sides and bottom darker than the top
|
||||
color = color * color; // SRGB -> Linear
|
||||
if(gl_Normal.y <= 0.5)
|
||||
color *= 0.6;
|
||||
//color *= 0.7;
|
||||
color = sqrt(color); // Linear -> SRGB
|
||||
|
||||
color.a = gl_Color.a;
|
||||
|
||||
gl_FrontColor = gl_BackColor = color;
|
||||
|
||||
gl_TexCoord[0] = gl_MultiTexCoord0;
|
||||
}
|
||||
1
client/shaders/test_shader_2/base.txt
Normal file
@@ -0,0 +1 @@
|
||||
trans_alphach
|
||||
23
client/shaders/test_shader_2/opengl_fragment.glsl
Normal file
@@ -0,0 +1,23 @@
|
||||
|
||||
uniform sampler2D myTexture;
|
||||
uniform float fogDistance;
|
||||
|
||||
varying vec3 vPosition;
|
||||
|
||||
void main (void)
|
||||
{
|
||||
vec4 col = texture2D(myTexture, vec2(gl_TexCoord[0]));
|
||||
col *= gl_Color;
|
||||
float a = gl_Color.a;
|
||||
col = col * col; // SRGB -> Linear
|
||||
col *= 1.8;
|
||||
col.r = 1.0 - exp(1.0 - col.r) / exp(1.0);
|
||||
col.g = 1.0 - exp(1.0 - col.g) / exp(1.0);
|
||||
col.b = 1.0 - exp(1.0 - col.b) / exp(1.0);
|
||||
col = sqrt(col); // Linear -> SRGB
|
||||
if(fogDistance != 0.0){
|
||||
float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0));
|
||||
a = mix(a, 0.0, d);
|
||||
}
|
||||
gl_FragColor = vec4(col.r, col.g, col.b, a);
|
||||
}
|
||||
53
client/shaders/test_shader_2/opengl_vertex.glsl
Normal file
@@ -0,0 +1,53 @@
|
||||
|
||||
uniform mat4 mWorldViewProj;
|
||||
uniform mat4 mInvWorld;
|
||||
uniform mat4 mTransWorld;
|
||||
uniform float dayNightRatio;
|
||||
|
||||
varying vec3 vPosition;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 pos = gl_Vertex;
|
||||
pos.y -= 2.0;
|
||||
gl_Position = mWorldViewProj * pos;
|
||||
|
||||
vPosition = (mWorldViewProj * gl_Vertex).xyz;
|
||||
|
||||
vec4 color;
|
||||
//color = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
|
||||
float day = gl_Color.r;
|
||||
float night = gl_Color.g;
|
||||
float light_source = gl_Color.b;
|
||||
|
||||
/*color.r = mix(night, day, dayNightRatio);
|
||||
color.g = color.r;
|
||||
color.b = color.r;*/
|
||||
|
||||
float rg = mix(night, day, dayNightRatio);
|
||||
rg += light_source * 1.0; // Make light sources brighter
|
||||
float b = rg;
|
||||
|
||||
// Moonlight is blue
|
||||
b += (day - night) / 13.0;
|
||||
rg -= (day - night) / 13.0;
|
||||
|
||||
// Emphase blue a bit in darker places
|
||||
// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
|
||||
b += max(0.0, (1.0 - abs(b - 0.13)/0.17) * 0.025);
|
||||
|
||||
// Artificial light is yellow-ish
|
||||
// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
|
||||
rg += max(0.0, (1.0 - abs(rg - 0.85)/0.15) * 0.065);
|
||||
|
||||
color.r = rg;
|
||||
color.g = rg;
|
||||
color.b = b;
|
||||
|
||||
color.a = gl_Color.a;
|
||||
|
||||
gl_FrontColor = gl_BackColor = color;
|
||||
|
||||
gl_TexCoord[0] = gl_MultiTexCoord0;
|
||||
}
|
||||
297
doc/lua_api.txt
@@ -1,4 +1,4 @@
|
||||
Minetest Lua Modding API Reference 0.4.0
|
||||
Minetest Lua Modding API Reference 0.4.4
|
||||
==========================================
|
||||
More information at http://c55.me/minetest/
|
||||
|
||||
@@ -254,9 +254,9 @@ Nodes are passed by value between Lua and the engine.
|
||||
They are represented by a table:
|
||||
{name="name", param1=num, param2=num}
|
||||
|
||||
param1 and param2 are 8 bit and 4 bit integers, respectively. The engine
|
||||
uses them for certain automated functions. If you don't use these
|
||||
functions, you can use them to store arbitrary values.
|
||||
param1 and param2 are 8 bit integers. The engine uses them for certain
|
||||
automated functions. If you don't use these functions, you can use them to
|
||||
store arbitrary values.
|
||||
|
||||
The functions of param1 and param2 are determined by certain fields in the
|
||||
node definition:
|
||||
@@ -423,7 +423,7 @@ effective towards.
|
||||
|
||||
Groups in crafting recipes
|
||||
---------------------------
|
||||
An example:
|
||||
An example: Make meat soup from any meat, any water and any bowl
|
||||
{
|
||||
output = 'food:meat_soup_raw',
|
||||
recipe = {
|
||||
@@ -431,7 +431,13 @@ An example:
|
||||
{'group:water'},
|
||||
{'group:bowl'},
|
||||
},
|
||||
preserve = {'group:bowl'}, -- Not implemented yet (TODO)
|
||||
-- preserve = {'group:bowl'}, -- Not implemented yet (TODO)
|
||||
}
|
||||
An another example: Make red wool from white wool and red dye
|
||||
{
|
||||
type = 'shapeless',
|
||||
output = 'wool:red',
|
||||
recipe = {'wool:white', 'group:dye,basecolor_red'},
|
||||
}
|
||||
|
||||
Special groups
|
||||
@@ -447,6 +453,13 @@ Special groups
|
||||
- 2: node is removed without tool wear after 0.5 seconds or so
|
||||
(rail, sign)
|
||||
- 3: node is removed without tool wear immediately (torch)
|
||||
- disable_jump: Player (and possibly other things) cannot jump from node
|
||||
- fall_damage_add_percent: damage speed = speed * (1 + value/100)
|
||||
- bouncy: value is bounce speed in percent
|
||||
- falling_node: if there is no walkable block under the node it will fall
|
||||
- attached_node: if the node under it is not a walkable block the node will be
|
||||
dropped as an item. If the node is wallmounted the
|
||||
wallmounted direction is checked.
|
||||
|
||||
Known damage and digging time defining groups
|
||||
----------------------------------------------
|
||||
@@ -672,32 +685,82 @@ Examples:
|
||||
|
||||
Elements:
|
||||
|
||||
invsize[<W>,<H>;]
|
||||
size[<W>,<H>]
|
||||
^ Define the size of the menu in inventory slots
|
||||
^ deprecated: invsize[<W>,<H>;]
|
||||
|
||||
list[<inventory location>;<list name>;<X>,<Y>;<W>,<H>;]
|
||||
list[<inventory location>;<list name>;<X>,<Y>;<W>,<H>;<starting item index>]
|
||||
^ Show an inventory list
|
||||
|
||||
image[<X>,<Y>;<W>,<H>;<texture name>]
|
||||
^ Show an image
|
||||
^ Position and size units are inventory slots
|
||||
|
||||
item_image[<X>,<Y>;<W>,<H>;<item name>]
|
||||
^ Show an inventory image of registered item/node
|
||||
^ Position and size units are inventory slots
|
||||
|
||||
background[<X>,<Y>;<W>,<H>;<texture name>]
|
||||
^ Use a background. Inventory rectangles are not drawn then.
|
||||
^ Position and size units are inventory slots
|
||||
^ Example for formspec 8x4 in 16x resolution: image shall be sized 8*16px x 4*16px
|
||||
|
||||
field[<X>,<Y>;<W>,<H>;<name>;<label>;<default>]
|
||||
^ Textual field; will be sent to server when a button is clicked
|
||||
^ x and y position the field relative to the top left of the menu
|
||||
^ w and h are the size of the field
|
||||
^ fields are a set height, but will be vertically centred on h
|
||||
^ Position and size units are inventory slots
|
||||
^ name is the name of the field as returned in fields to on_receive_fields
|
||||
^ label, if not blank, will be text printed on the top left above the field
|
||||
^ default is the default value of the field
|
||||
^ default may contain variable references such as '${text}' which
|
||||
will fill the value from the metadata value 'text'
|
||||
^ Note: no extra text or more than a single variable is supported ATM.
|
||||
|
||||
field[<name>;<label>;<default>]
|
||||
^ as above but without position/size units
|
||||
^ special field for creating simple forms, such as sign text input
|
||||
^ must be used without a size[] element
|
||||
^ a 'Proceed' button will be added automatically
|
||||
|
||||
label[<X>,<Y>;<label>]
|
||||
^ x and y work as per field
|
||||
^ label is the text on the label
|
||||
^ Position and size units are inventory slots
|
||||
^ Not implemented
|
||||
|
||||
button[<X>,<Y>;<W>,<H>;<name>;<label>]
|
||||
^ Clickable button. When clicked, fields will be sent.
|
||||
^ Button will be visible as a field, with the value "active".
|
||||
^ x, y and name work as per field
|
||||
^ w and h are the size of the button
|
||||
^ label is the text on the button
|
||||
^ Position and size units are inventory slots
|
||||
^ Not implemented
|
||||
|
||||
image_button[<X>,<Y>;<W>,<H>;<texture name>;<name>;<label>]
|
||||
^ x, y, w, h, and name work as per button
|
||||
^ image is the filename of an image
|
||||
^ Position and size units are inventory slots
|
||||
|
||||
item_image_button[<X>,<Y>;<W>,<H>;<item name>;<name>;<label>]
|
||||
^ x, y, w, h, name and label work as per button
|
||||
^ item name is the registered name of an item/node,
|
||||
tooltip will be made out of its descritption
|
||||
^ Position and size units are inventory slots
|
||||
|
||||
button_exit[<X>,<Y>;<W>,<H>;<name>;<label>]
|
||||
^ When clicked, fields will be sent and the form will quit.
|
||||
|
||||
image_button_exit[<X>,<Y>;<W>,<H>;<texture name>;<name>;<label>]
|
||||
^ When clicked, fields will be sent and the form will quit.
|
||||
|
||||
Inventory location:
|
||||
|
||||
- "context": Selected node metadata (deprecated: "current_name")
|
||||
- "current_player": Player to whom the menu is shown
|
||||
- "player:<name>": Any player
|
||||
- "nodemeta:<X>,<Y>,<Z>": Any node metadata
|
||||
- "detached:<name>": A detached inventory
|
||||
|
||||
Helper functions
|
||||
-----------------
|
||||
@@ -718,6 +781,8 @@ minetest namespace reference
|
||||
minetest.get_current_modname() -> string
|
||||
minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname"
|
||||
^ Useful for loading additional .lua modules or static data from mod
|
||||
minetest.get_modnames() -> list of installed mods
|
||||
^ Return a list of installed mods, sorted alphabetically
|
||||
minetest.get_worldpath() -> eg. "/home/user/.minetest/world"
|
||||
^ Useful for storing custom data
|
||||
minetest.is_singleplayer()
|
||||
@@ -740,11 +805,16 @@ minetest.register_craft(recipe)
|
||||
Global callback registration functions: (Call these only at load time)
|
||||
minetest.register_globalstep(func(dtime))
|
||||
^ Called every server step, usually interval of 0.05s
|
||||
minetest.register_on_placenode(func(pos, newnode, placer))
|
||||
minetest.register_on_shutdown(func())
|
||||
^ Called before server shutdown
|
||||
^ WARNING: If the server terminates abnormally (i.e. crashes), the registered
|
||||
callbacks WILL LIKELY NOT BE RUN. Data should be saved at
|
||||
semi-frequent intervals as well as on server shutdown.
|
||||
minetest.register_on_placenode(func(pos, newnode, placer, oldnode))
|
||||
^ Called when a node has been placed
|
||||
^ Deprecated: Use on_construct or after_place_node in node definition instead
|
||||
minetest.register_on_dignode(func(pos, oldnode, digger))
|
||||
^ Called when a node has been dug. digger can be nil.
|
||||
^ Called when a node has been dug.
|
||||
^ Deprecated: Use on_destruct or after_dig_node in node definition instead
|
||||
minetest.register_on_punchnode(func(pos, node, puncher))
|
||||
^ Called when a node is punched
|
||||
@@ -764,6 +834,11 @@ minetest.register_on_joinplayer(func(ObjectRef))
|
||||
minetest.register_on_leaveplayer(func(ObjectRef))
|
||||
^ Called when a player leaves the game
|
||||
minetest.register_on_chat_message(func(name, message))
|
||||
^ Called always when a player says something
|
||||
minetest.register_on_player_receive_fields(func(player, formname, fields))
|
||||
^ Called when a button is pressed in player's inventory form
|
||||
^ Newest functions are called first
|
||||
^ If function returns true, remaining functions are not called
|
||||
|
||||
Other registration functions:
|
||||
minetest.register_chatcommand(cmd, chatcommand definition)
|
||||
@@ -808,6 +883,10 @@ Inventory:
|
||||
minetest.get_inventory(location) -> InvRef
|
||||
^ location = eg. {type="player", name="celeron55"}
|
||||
{type="node", pos={x=, y=, z=}}
|
||||
{type="detached", name="creative"}
|
||||
minetest.create_detached_inventory(name, callbacks) -> InvRef
|
||||
^ callbacks: See "Detached inventory callbacks"
|
||||
^ Creates a detached inventory. If it already exists, it is cleared.
|
||||
|
||||
Item handling:
|
||||
minetest.inventorycube(img1, img2, img3)
|
||||
@@ -836,6 +915,20 @@ minetest.get_craft_recipe(output) -> input
|
||||
^ input.items = for example { stack 1, stack 2, stack 3, stack 4,
|
||||
stack 5, stack 6, stack 7, stack 8, stack 9 }
|
||||
^ input.items = nil if no recipe found
|
||||
minetest.handle_node_drops(pos, drops, digger)
|
||||
^ drops: list of itemstrings
|
||||
^ Handles drops from nodes after digging: Default action is to put them into
|
||||
digger's inventory
|
||||
^ Can be overridden to get different functionality (eg. dropping items on
|
||||
ground)
|
||||
|
||||
Rollbacks:
|
||||
minetest.rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
|
||||
^ Find who has done something to a node, or near a node
|
||||
^ actor: "player:<name>", also "liquid".
|
||||
minetest.rollback_revert_actions_by(actor, seconds) -> bool, log messages
|
||||
^ Revert latest actions of someone
|
||||
^ actor: "player:<name>", also "liquid".
|
||||
|
||||
Defaults for the on_* item definition functions:
|
||||
(These return the leftover itemstack)
|
||||
@@ -868,6 +961,16 @@ minetest.after(time, func, param)
|
||||
^ Call function after time seconds
|
||||
^ param is optional; to pass multiple parameters, pass a table.
|
||||
|
||||
Server:
|
||||
minetest.request_shutdown() -> request for server shutdown
|
||||
minetest.get_server_status() -> server status string
|
||||
|
||||
Bans:
|
||||
minetest.get_ban_list() -> ban list (same as minetest.get_ban_description(""))
|
||||
minetest.get_ban_description(ip_or_name) -> ban description (string)
|
||||
minetest.ban_player(name) -> ban a player
|
||||
minetest.unban_player_or_ip(name) -> unban player or IP address
|
||||
|
||||
Random:
|
||||
minetest.get_connected_players() -> list of ObjectRefs
|
||||
minetest.hash_node_position({x=,y=,z=}) -> 48-bit integer
|
||||
@@ -939,12 +1042,14 @@ methods:
|
||||
^ Dig node with the same effects that a player would cause
|
||||
- punch_node(pos)
|
||||
^ Punch node with the same effects that a player would cause
|
||||
|
||||
- get_meta(pos) -- Get a NodeMetaRef at that position
|
||||
- get_node_timer(pos) -- Get NodeTimerRef
|
||||
|
||||
- add_entity(pos, name): Spawn Lua-defined entity at position
|
||||
^ Returns ObjectRef, or nil if failed
|
||||
- add_item(pos, item): Spawn item
|
||||
^ Returns ObjectRef, or nil if failed
|
||||
- get_meta(pos) -- Get a NodeMetaRef at that position
|
||||
- get_player_by_name(name) -- Get an ObjectRef to a player
|
||||
- get_objects_inside_radius(pos, radius)
|
||||
- set_timeofday(val): val: 0...1; 0 = midnight, 0.5 = midday
|
||||
@@ -955,6 +1060,8 @@ methods:
|
||||
^ nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
|
||||
- get_perlin(seeddiff, octaves, persistence, scale)
|
||||
^ Return world-specific perlin noise (int(worldseed)+seeddiff)
|
||||
- clear_objects()
|
||||
^ clear all objects in the environments
|
||||
Deprecated:
|
||||
- add_rat(pos): Add C++ rat object (no-op)
|
||||
- add_firefly(pos): Add C++ firefly object (no-op)
|
||||
@@ -973,6 +1080,26 @@ methods:
|
||||
- to_table() -> nil or {fields = {...}, inventory = {list1 = {}, ...}}
|
||||
- from_table(nil or {})
|
||||
^ See "Node Metadata"
|
||||
|
||||
NodeTimerRef: Node Timers - a high resolution persistent per-node timer
|
||||
- Can be gotten via minetest.env:get_node_timer(pos)
|
||||
methods:
|
||||
- set(timeout,elapsed)
|
||||
^ set a timer's state
|
||||
^ timeout is in seconds, and supports fractional values (0.1 etc)
|
||||
^ elapsed is in seconds, and supports fractional values (0.1 etc)
|
||||
^ will trigger the node's on_timer function after timeout-elapsed seconds
|
||||
- start(timeout)
|
||||
^ start a timer
|
||||
^ equivelent to set(timeout,0)
|
||||
- stop()
|
||||
^ stops the timer
|
||||
- get_timeout() -> current timeout in seconds
|
||||
^ if timeout is 0, timer is inactive
|
||||
- get_elapsed() -> current elapsed time in seconds
|
||||
^ the node's on_timer function will be called after timeout-elapsed seconds
|
||||
- is_started() -> boolean state of timer
|
||||
^ returns true if timer is started, otherwise false
|
||||
|
||||
ObjectRef: Moving things in the game are generally these
|
||||
(basically reference to a C++ ServerActiveObject)
|
||||
@@ -984,6 +1111,7 @@ methods:
|
||||
- punch(puncher, time_from_last_punch, tool_capabilities, direction)
|
||||
^ puncher = an another ObjectRef,
|
||||
^ time_from_last_punch = time since last punch action of the puncher
|
||||
^ direction: can be nil
|
||||
- right_click(clicker); clicker = an another ObjectRef
|
||||
- get_hp(): returns number of hitpoints (2 * number of hearts)
|
||||
- set_hp(hp): set number of hitpoints (2 * number of hearts)
|
||||
@@ -993,6 +1121,10 @@ methods:
|
||||
- get_wielded_item() -> ItemStack
|
||||
- set_wielded_item(item): replaces the wielded item, returns true if successful
|
||||
- set_armor_groups({group1=rating, group2=rating, ...})
|
||||
- set_animation({x=1,y=1}, frame_speed=15, frame_blend=0)
|
||||
- set_attach(parent, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
|
||||
- set_detach()
|
||||
- set_bone_position("", {x=0,y=0,z=0}, {x=0,y=0,z=0})
|
||||
- set_properties(object property table)
|
||||
LuaEntitySAO-only: (no-op for other objects)
|
||||
- setvelocity({x=num, y=num, z=num})
|
||||
@@ -1018,12 +1150,18 @@ Player-only: (no-op for other objects)
|
||||
^ Redefine player's inventory form
|
||||
^ Should usually be called in on_joinplayer
|
||||
- get_inventory_formspec() -> formspec string
|
||||
|
||||
- get_player_control(): returns table with player pressed keys
|
||||
{jump=bool,right=bool,left=bool,LMB=bool,RMB=bool,sneak=bool,aux1=bool,down=bool,up=bool}
|
||||
- get_player_control_bits(): returns integer with bit packed player pressed keys
|
||||
bit nr/meaning: 0/up ,1/down ,2/left ,3/right ,4/jump ,5/aux1 ,6/sneak ,7/LMB ,8/RMB
|
||||
|
||||
InvRef: Reference to an inventory
|
||||
methods:
|
||||
- is_empty(listname): return true if list is empty
|
||||
- get_size(listname): get size of a list
|
||||
- set_size(listname, size): set size of a list
|
||||
- get_width(listname): get width of a list
|
||||
- set_width(listname, width): set width of list; currently used for crafting
|
||||
- get_stack(listname, i): get a copy of stack index i in list
|
||||
- set_stack(listname, i, stack): copy stack to index i in list
|
||||
- get_list(listname): return full list
|
||||
@@ -1115,9 +1253,11 @@ Object Properties
|
||||
physical = true,
|
||||
weight = 5,
|
||||
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
|
||||
visual = "cube"/"sprite"/"upright_sprite",
|
||||
visual = "cube"/"sprite"/"upright_sprite"/"mesh",
|
||||
visual_size = {x=1, y=1},
|
||||
mesh = "model",
|
||||
textures = {}, -- number of required textures depends on visual
|
||||
colors = {}, -- number of required colors depends on visual
|
||||
spritediv = {x=1, y=1},
|
||||
initial_sprite_basepos = {x=0, y=0},
|
||||
is_visible = true,
|
||||
@@ -1131,7 +1271,7 @@ Entity definition (register_entity)
|
||||
|
||||
initial_properties = <initial object properties>,
|
||||
|
||||
on_activate = function(self, staticdata),
|
||||
on_activate = function(self, staticdata, dtime_s),
|
||||
on_step = function(self, dtime),
|
||||
on_punch = function(self, hitter),
|
||||
on_rightclick = function(self, clicker),
|
||||
@@ -1219,30 +1359,31 @@ Node definition (register_node)
|
||||
drawtype = "normal", -- See "Node drawtypes"
|
||||
visual_scale = 1.0,
|
||||
tiles = {tile definition 1, def2, def3, def4, def5, def6},
|
||||
^ Textures of node; +Y, -Y, +X, -X, +Z, -Z (old field name: tile_images)
|
||||
^ List can be shortened to needed length
|
||||
^ Old field name: tile_images
|
||||
special_tiles = {tile definition 1, Tile definition 2},
|
||||
^ Special textures of node; used rarely (old field name: special_materials)
|
||||
^ List can be shortened to needed length
|
||||
^ Old field name: special_materials
|
||||
alpha = 255,
|
||||
post_effect_color = {a=0, r=0, g=0, b=0},
|
||||
paramtype = "none",
|
||||
paramtype2 = "none",
|
||||
is_ground_content = false,
|
||||
sunlight_propagates = false,
|
||||
walkable = true,
|
||||
pointable = true,
|
||||
diggable = true,
|
||||
climbable = false,
|
||||
buildable_to = false,
|
||||
drop = "",
|
||||
-- alternatively drop = { max_items = ..., items = { ... } }
|
||||
liquidtype = "none",
|
||||
liquid_alternative_flowing = "",
|
||||
liquid_alternative_source = "",
|
||||
liquid_viscosity = 0,
|
||||
light_source = 0,
|
||||
damage_per_second = 0,
|
||||
post_effect_color = {a=0, r=0, g=0, b=0}, -- If player is inside node
|
||||
paramtype = "none", -- See "Nodes"
|
||||
paramtype2 = "none", -- See "Nodes"
|
||||
is_ground_content = false, -- Currently not used for anything
|
||||
sunlight_propagates = false, -- If true, sunlight will go infinitely through this
|
||||
walkable = true, -- If true, objects collide with node
|
||||
pointable = true, -- If true, can be pointed at
|
||||
diggable = true, -- If false, can never be dug
|
||||
climbable = false, -- If true, can be climbed on (ladder)
|
||||
buildable_to = false, -- If true, placed nodes can replace this node
|
||||
drop = "", -- alternatively drop = { max_items = ..., items = { ... } }
|
||||
liquidtype = "none", -- "none"/"source"/"flowing"
|
||||
liquid_alternative_flowing = "", -- Flowing version of source liquid
|
||||
liquid_alternative_source = "", -- Source version of flowing liquid
|
||||
liquid_viscosity = 0, -- Higher viscosity = slower flow (max. 7)
|
||||
liquid_renewable = true, -- Can new liquid source be created by placing
|
||||
two or more sources nearly?
|
||||
light_source = 0, -- Amount of light emitted by node
|
||||
damage_per_second = 0, -- If player is inside node, this damage is caused
|
||||
node_box = {type="regular"}, -- See "Node boxes"
|
||||
selection_box = {type="regular"}, -- See "Node boxes"
|
||||
legacy_facedir_simple = false, -- Support maps made in and before January 2012
|
||||
@@ -1280,44 +1421,47 @@ Node definition (register_node)
|
||||
on_punch = func(pos, node, puncher),
|
||||
^ default: minetest.node_punch
|
||||
^ By default: does nothing
|
||||
on_dig = func(pos, node, digger),
|
||||
on_dig = func(pos, node, digger),
|
||||
^ default: minetest.node_dig
|
||||
^ By default: checks privileges, wears out tool and removes node
|
||||
|
||||
on_timer = function(pos,elapsed),
|
||||
^ default: nil
|
||||
^ called by NodeTimers, see EnvRef and NodeTimerRef
|
||||
^ elapsed is the total time passed since the timer was started
|
||||
^ return true to run the timer for another cycle with the same timeout value
|
||||
|
||||
on_receive_fields = func(pos, formname, fields, sender),
|
||||
^ fields = {name1 = value1, name2 = value2, ...}
|
||||
^ Called when an UI form (eg. sign text input) returns data
|
||||
^ default: nil
|
||||
|
||||
on_metadata_inventory_move = func(pos, from_list, from_index,
|
||||
to_list, to_index, count, player),
|
||||
^ Called when a player wants to move items inside the metadata
|
||||
^ Should move items, or some items, if permitted. If not, should do
|
||||
nothing.
|
||||
^ The engine ensures the action is valid, i.e. the stack fits at the
|
||||
given position
|
||||
^ default: minetest.node_metadata_inventory_move_allow_all
|
||||
allow_metadata_inventory_move = func(pos, from_list, from_index,
|
||||
to_list, to_index, count, player),
|
||||
^ Called when a player wants to move items inside the inventory
|
||||
^ Return value: number of items allowed to move
|
||||
|
||||
allow_metadata_inventory_put = func(pos, listname, index, stack, player),
|
||||
^ Called when a player wants to put something into the inventory
|
||||
^ Return value: number of items allowed to put
|
||||
^ Return value: -1: Allow and don't modify item count in inventory
|
||||
|
||||
allow_metadata_inventory_take = func(pos, listname, index, stack, player),
|
||||
^ Called when a player wants to take something out of the inventory
|
||||
^ Return value: number of items allowed to take
|
||||
^ Return value: -1: Allow and don't modify item count in inventory
|
||||
|
||||
on_metadata_inventory_offer = func(pos, listname, index, stack, player),
|
||||
^ Called when a player wants to put something into the metadata
|
||||
inventory
|
||||
^ Should check if the action is permitted (the engine ensures the
|
||||
action is valid, i.e. the stack fits at the given position)
|
||||
^ If permitted, modify the metadata inventory and return the
|
||||
"leftover" stack (normally nil).
|
||||
^ If not permitted, return itemstack.
|
||||
^ default: minetest.node_metadata_inventory_offer_allow_all
|
||||
|
||||
on_metadata_inventory_take = func(pos, listname, index, count, player),
|
||||
^ Called when a player wants to take something out of the metadata
|
||||
inventory
|
||||
^ Should check if the action is permitted (the engine ensures the
|
||||
action is valid, i.e. there's a stack of at least “count” items at
|
||||
that position)
|
||||
^ If permitted, modify the metadata inventory and return the
|
||||
stack of items
|
||||
^ If not permitted, return nil.
|
||||
^ default: minetest.node_metadata_inventory_take_allow_all
|
||||
on_metadata_inventory_move = func(pos, from_list, from_index,
|
||||
to_list, to_index, count, player),
|
||||
on_metadata_inventory_put = func(pos, listname, index, stack, player),
|
||||
on_metadata_inventory_take = func(pos, listname, index, stack, player),
|
||||
^ Called after the actual action has happened, according to what was allowed.
|
||||
^ No return value
|
||||
|
||||
on_blast = func(pos, intensity),
|
||||
^ intensity: 1.0 = mid range of regular TNT
|
||||
^ If defined, called when an explosion touches the node, instead of
|
||||
removing the node
|
||||
}
|
||||
|
||||
Recipe for register_craft: (shaped)
|
||||
@@ -1374,3 +1518,26 @@ Chatcommand definition (register_chatcommand)
|
||||
func = function(name, param), -- called when command is run
|
||||
}
|
||||
|
||||
Detached inventory callbacks
|
||||
{
|
||||
allow_move = func(inv, from_list, from_index, to_list, to_index, count, player),
|
||||
^ Called when a player wants to move items inside the inventory
|
||||
^ Return value: number of items allowed to move
|
||||
|
||||
allow_put = func(inv, listname, index, stack, player),
|
||||
^ Called when a player wants to put something into the inventory
|
||||
^ Return value: number of items allowed to put
|
||||
^ Return value: -1: Allow and don't modify item count in inventory
|
||||
|
||||
allow_take = func(inv, listname, index, stack, player),
|
||||
^ Called when a player wants to take something out of the inventory
|
||||
^ Return value: number of items allowed to take
|
||||
^ Return value: -1: Allow and don't modify item count in inventory
|
||||
|
||||
on_move = func(inv, from_list, from_index, to_list, to_index, count, player),
|
||||
on_put = func(inv, listname, index, stack, player),
|
||||
on_take = func(inv, listname, index, stack, player),
|
||||
^ Called after the actual action has happened, according to what was allowed.
|
||||
^ No return value
|
||||
}
|
||||
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
=============================
|
||||
Minetest World Format 22...23
|
||||
Minetest World Format 22...25
|
||||
=============================
|
||||
|
||||
This applies to a world format carrying the block serialization version
|
||||
22...23, used at least in
|
||||
- 0.4.dev-20120322 ... 0.4.dev-20120606
|
||||
- 0.4.0.
|
||||
22...25, used at least in
|
||||
- 0.4.dev-20120322 ... 0.4.dev-20120606 (22...23)
|
||||
- 0.4.0 (23)
|
||||
- 24 was never released as stable and existed for ~2 days
|
||||
|
||||
The block serialization version does not fully specify every aspect of this
|
||||
format; if compliance with this format is to be checked, it needs to be
|
||||
@@ -262,17 +263,26 @@ u8 flags
|
||||
|
||||
u8 content_width
|
||||
- Number of bytes in the content (param0) fields of nodes
|
||||
- Always 1
|
||||
if map format version <= 23:
|
||||
- Always 1
|
||||
if map format version >= 24:
|
||||
- Always 2
|
||||
|
||||
u8 params_width
|
||||
- Number of bytes used for parameters per node
|
||||
- Always 2
|
||||
|
||||
zlib-compressed node data:
|
||||
- content:
|
||||
u8[4096]: param0 fields
|
||||
u8[4096]: param1 fields
|
||||
u8[4096]: param2 fields
|
||||
if content_width == 1:
|
||||
- content:
|
||||
u8[4096]: param0 fields
|
||||
u8[4096]: param1 fields
|
||||
u8[4096]: param2 fields
|
||||
if content_width == 2:
|
||||
- content:
|
||||
u16[4096]: param0 fields
|
||||
u8[4096]: param1 fields
|
||||
u8[4096]: param2 fields
|
||||
- The location of a node in each of those arrays is (z*16*16 + y*16 + x).
|
||||
|
||||
zlib-compressed node metadata list
|
||||
@@ -285,9 +295,19 @@ zlib-compressed node metadata list
|
||||
u16 content_size
|
||||
u8[content_size] (content of metadata)
|
||||
|
||||
- unused node timers (version will be 24 when they are actually used):
|
||||
if version == 23:
|
||||
- Node timers
|
||||
if map format version == 23:
|
||||
u8 unused version (always 0)
|
||||
if map format version == 24: (NOTE: Not released as stable)
|
||||
u8 nodetimer_version
|
||||
if nodetimer_version == 0:
|
||||
(nothing else)
|
||||
if nodetimer_version == 1:
|
||||
u16 num_of_timers
|
||||
foreach num_of_timers:
|
||||
u16 timer position (z*16*16 + y*16 + x)
|
||||
s32 timeout*1000
|
||||
s32 elapsed*1000
|
||||
|
||||
u8 static object version:
|
||||
- Always 0
|
||||
@@ -317,17 +337,29 @@ foreach num_name_id_mappings
|
||||
u16 name_len
|
||||
u8[name_len] name
|
||||
|
||||
- Node timers
|
||||
if map format version == 25:
|
||||
u8 length of the data of a single timer (always 2+4+4=10)
|
||||
u16 num_of_timers
|
||||
foreach num_of_timers:
|
||||
u16 timer position (z*16*16 + y*16 + x)
|
||||
s32 timeout*1000
|
||||
s32 elapsed*1000
|
||||
|
||||
EOF.
|
||||
|
||||
Format of nodes
|
||||
----------------
|
||||
A node is composed of the u8 fields param0, param1 and param2.
|
||||
|
||||
The content id of a node is determined as so:
|
||||
- If param0 < 0x80,
|
||||
content_id = param0
|
||||
- Otherwise
|
||||
content_id = (param0<<4) + (param2>>4)
|
||||
if map format version <= 23:
|
||||
The content id of a node is determined as so:
|
||||
- If param0 < 0x80,
|
||||
content_id = param0
|
||||
- Otherwise
|
||||
content_id = (param0<<4) + (param2>>4)
|
||||
if map format version >= 24:
|
||||
The content id of a node is param0.
|
||||
|
||||
The purpose of param1 and param2 depend on the definition of the node.
|
||||
|
||||
|
||||
@@ -14,6 +14,14 @@ default = {}
|
||||
-- Load other files
|
||||
dofile(minetest.get_modpath("default").."/mapgen.lua")
|
||||
|
||||
-- Set a noticeable inventory formspec for players
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local cb = function(player)
|
||||
minetest.chat_send_player(player:get_player_name(), "This is the [minimal] \"Minimal Development Test\" game. Use [minetest_game] for the real thing.")
|
||||
end
|
||||
minetest.after(2.0, cb, player)
|
||||
end)
|
||||
|
||||
--
|
||||
-- Tool definition
|
||||
--
|
||||
@@ -761,7 +769,7 @@ minetest.register_node("default:sand", {
|
||||
description = "Sand",
|
||||
tiles ={"default_sand.png"},
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3},
|
||||
groups = {crumbly=3, falling_node=1},
|
||||
sounds = default.node_sound_sand_defaults(),
|
||||
})
|
||||
|
||||
@@ -769,7 +777,7 @@ minetest.register_node("default:gravel", {
|
||||
description = "Gravel",
|
||||
tiles ={"default_gravel.png"},
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=2},
|
||||
groups = {crumbly=2, falling_node=1},
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_gravel_footstep", gain=0.45},
|
||||
}),
|
||||
@@ -829,7 +837,7 @@ minetest.register_node("default:junglegrass", {
|
||||
wield_image = "default_junglegrass.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
groups = {snappy=3},
|
||||
groups = {snappy=3,attached_node=1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
|
||||
@@ -1098,7 +1106,7 @@ minetest.register_node("default:torch", {
|
||||
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
|
||||
wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
|
||||
},
|
||||
groups = {choppy=2,dig_immediate=3},
|
||||
groups = {choppy=2,dig_immediate=3,attached_node=1},
|
||||
legacy_wallmounted = true,
|
||||
sounds = default.node_sound_defaults(),
|
||||
})
|
||||
@@ -1119,13 +1127,13 @@ minetest.register_node("default:sign_wall", {
|
||||
--wall_bottom = <default>
|
||||
--wall_side = <default>
|
||||
},
|
||||
groups = {choppy=2,dig_immediate=2},
|
||||
groups = {choppy=2,dig_immediate=2,attached_node=1},
|
||||
legacy_wallmounted = true,
|
||||
sounds = default.node_sound_defaults(),
|
||||
on_construct = function(pos)
|
||||
--local n = minetest.env:get_node(pos)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
meta:set_string("formspec", "hack:sign_text_input")
|
||||
meta:set_string("formspec", "field[text;;${text}]")
|
||||
meta:set_string("infotext", "\"\"")
|
||||
end,
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
@@ -1150,7 +1158,7 @@ minetest.register_node("default:chest", {
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
meta:set_string("formspec",
|
||||
"invsize[8,9;]"..
|
||||
"size[8,9]"..
|
||||
"list[current_name;main;0,0;8,4;]"..
|
||||
"list[current_player;main;0,5;8,4;]")
|
||||
meta:set_string("infotext", "Chest")
|
||||
@@ -1162,25 +1170,6 @@ minetest.register_node("default:chest", {
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("main")
|
||||
end,
|
||||
on_metadata_inventory_move = function(pos, from_list, from_index,
|
||||
to_list, to_index, count, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" moves stuff in chest at "..minetest.pos_to_string(pos))
|
||||
return minetest.node_metadata_inventory_move_allow_all(
|
||||
pos, from_list, from_index, to_list, to_index, count, player)
|
||||
end,
|
||||
on_metadata_inventory_offer = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" moves stuff to chest at "..minetest.pos_to_string(pos))
|
||||
return minetest.node_metadata_inventory_offer_allow_all(
|
||||
pos, listname, index, stack, player)
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, count, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" takes stuff from chest at "..minetest.pos_to_string(pos))
|
||||
return minetest.node_metadata_inventory_take_allow_all(
|
||||
pos, listname, index, count, player)
|
||||
end,
|
||||
})
|
||||
|
||||
local function has_locked_chest_privilege(meta, player)
|
||||
@@ -1207,7 +1196,7 @@ minetest.register_node("default:chest_locked", {
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
meta:set_string("formspec",
|
||||
"invsize[8,9;]"..
|
||||
"size[8,9]"..
|
||||
"list[current_name;main;0,0;8,4;]"..
|
||||
"list[current_player;main;0,5;8,4;]")
|
||||
meta:set_string("infotext", "Locked Chest")
|
||||
@@ -1220,53 +1209,55 @@ minetest.register_node("default:chest_locked", {
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("main")
|
||||
end,
|
||||
on_metadata_inventory_move = function(pos, from_list, from_index,
|
||||
to_list, to_index, count, player)
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
if not has_locked_chest_privilege(meta, player) then
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" tried to access a locked chest belonging to "..
|
||||
meta:get_string("owner").." at "..
|
||||
minetest.pos_to_string(pos))
|
||||
return
|
||||
return 0
|
||||
end
|
||||
return count
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
if not has_locked_chest_privilege(meta, player) then
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" tried to access a locked chest belonging to "..
|
||||
meta:get_string("owner").." at "..
|
||||
minetest.pos_to_string(pos))
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end,
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
if not has_locked_chest_privilege(meta, player) then
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" tried to access a locked chest belonging to "..
|
||||
meta:get_string("owner").." at "..
|
||||
minetest.pos_to_string(pos))
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end,
|
||||
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" moves stuff in locked chest at "..minetest.pos_to_string(pos))
|
||||
return minetest.node_metadata_inventory_move_allow_all(
|
||||
pos, from_list, from_index, to_list, to_index, count, player)
|
||||
end,
|
||||
on_metadata_inventory_offer = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
if not has_locked_chest_privilege(meta, player) then
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" tried to access a locked chest belonging to "..
|
||||
meta:get_string("owner").." at "..
|
||||
minetest.pos_to_string(pos))
|
||||
return stack
|
||||
end
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" moves stuff to locked chest at "..minetest.pos_to_string(pos))
|
||||
return minetest.node_metadata_inventory_offer_allow_all(
|
||||
pos, listname, index, stack, player)
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, count, player)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
if not has_locked_chest_privilege(meta, player) then
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" tried to access a locked chest belonging to "..
|
||||
meta:get_string("owner").." at "..
|
||||
minetest.pos_to_string(pos))
|
||||
return
|
||||
end
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" takes stuff from locked chest at "..minetest.pos_to_string(pos))
|
||||
return minetest.node_metadata_inventory_take_allow_all(
|
||||
pos, listname, index, count, player)
|
||||
end,
|
||||
})
|
||||
|
||||
default.furnace_inactive_formspec =
|
||||
"invsize[8,9;]"..
|
||||
"size[8,9]"..
|
||||
"image[2,2;1,1;default_furnace_fire_bg.png]"..
|
||||
"list[current_name;fuel;2,3;1,1;]"..
|
||||
"list[current_name;src;2,1;1,1;]"..
|
||||
@@ -1393,7 +1384,7 @@ minetest.register_abm({
|
||||
srcstack:take_item()
|
||||
inv:set_stack("src", 1, srcstack)
|
||||
else
|
||||
print("Could not insert '"..cooked.item.."'")
|
||||
print("Could not insert '"..cooked.item:to_string().."'")
|
||||
end
|
||||
meta:set_string("src_time", 0)
|
||||
end
|
||||
@@ -1405,7 +1396,7 @@ minetest.register_abm({
|
||||
meta:set_string("infotext","Furnace active: "..percent.."%")
|
||||
hacky_swap_node(pos,"default:furnace_active")
|
||||
meta:set_string("formspec",
|
||||
"invsize[8,9;]"..
|
||||
"size[8,9]"..
|
||||
"image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:"..
|
||||
(100-percent)..":default_furnace_fire_fg.png]"..
|
||||
"list[current_name;fuel;2,3;1,1;]"..
|
||||
@@ -1504,7 +1495,7 @@ minetest.register_node("default:sapling", {
|
||||
wield_image = "default_sapling.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
groups = {snappy=2,dig_immediate=3},
|
||||
groups = {snappy=2,dig_immediate=3,attached_node=1},
|
||||
sounds = default.node_sound_defaults(),
|
||||
})
|
||||
|
||||
@@ -1572,40 +1563,6 @@ minetest.register_craftitem("default:scorched_stuff", {
|
||||
inventory_image = "default_scorched_stuff.png",
|
||||
})
|
||||
|
||||
--
|
||||
-- Creative inventory
|
||||
--
|
||||
|
||||
minetest.add_to_creative_inventory('default:pick_mese')
|
||||
minetest.add_to_creative_inventory('default:pick_steel')
|
||||
minetest.add_to_creative_inventory('default:axe_steel')
|
||||
minetest.add_to_creative_inventory('default:shovel_steel')
|
||||
|
||||
minetest.add_to_creative_inventory('default:torch')
|
||||
minetest.add_to_creative_inventory('default:cobble')
|
||||
minetest.add_to_creative_inventory('default:dirt')
|
||||
minetest.add_to_creative_inventory('default:stone')
|
||||
minetest.add_to_creative_inventory('default:sand')
|
||||
minetest.add_to_creative_inventory('default:sandstone')
|
||||
minetest.add_to_creative_inventory('default:clay')
|
||||
minetest.add_to_creative_inventory('default:brick')
|
||||
minetest.add_to_creative_inventory('default:tree')
|
||||
minetest.add_to_creative_inventory('default:wood')
|
||||
minetest.add_to_creative_inventory('default:leaves')
|
||||
minetest.add_to_creative_inventory('default:cactus')
|
||||
minetest.add_to_creative_inventory('default:papyrus')
|
||||
minetest.add_to_creative_inventory('default:bookshelf')
|
||||
minetest.add_to_creative_inventory('default:glass')
|
||||
minetest.add_to_creative_inventory('default:fence_wood')
|
||||
minetest.add_to_creative_inventory('default:rail')
|
||||
minetest.add_to_creative_inventory('default:mese')
|
||||
minetest.add_to_creative_inventory('default:chest')
|
||||
minetest.add_to_creative_inventory('default:furnace')
|
||||
minetest.add_to_creative_inventory('default:sign_wall')
|
||||
minetest.add_to_creative_inventory('default:water_source')
|
||||
minetest.add_to_creative_inventory('default:lava_source')
|
||||
minetest.add_to_creative_inventory('default:ladder')
|
||||
|
||||
--
|
||||
-- Aliases for the current map generator outputs
|
||||
--
|
||||
@@ -1629,73 +1586,22 @@ minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
|
||||
minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
|
||||
minetest.register_alias("mapgen_mese", "default:mese")
|
||||
|
||||
--
|
||||
-- Some common functions
|
||||
--
|
||||
|
||||
default.falling_node_names = {}
|
||||
|
||||
function nodeupdate_single(p)
|
||||
n = minetest.env:get_node(p)
|
||||
if default.falling_node_names[n.name] ~= nil then
|
||||
p_bottom = {x=p.x, y=p.y-1, z=p.z}
|
||||
n_bottom = minetest.env:get_node(p_bottom)
|
||||
if n_bottom.name == "air" then
|
||||
minetest.env:remove_node(p)
|
||||
minetest.env:add_entity(p, "default:falling_"..n.name)
|
||||
nodeupdate(p)
|
||||
end
|
||||
end
|
||||
-- Support old code
|
||||
function default.spawn_falling_node(p, nodename)
|
||||
spawn_falling_node(p, nodename)
|
||||
end
|
||||
|
||||
function nodeupdate(p)
|
||||
for x = -1,1 do
|
||||
for y = -1,1 do
|
||||
for z = -1,1 do
|
||||
p2 = {x=p.x+x, y=p.y+y, z=p.z+z}
|
||||
nodeupdate_single(p2)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Falling stuff
|
||||
--
|
||||
|
||||
-- Horrible crap to support old code
|
||||
-- Don't use this and never do what this does, it's completely wrong!
|
||||
-- (More specifically, the client and the C++ code doesn't get the group)
|
||||
function default.register_falling_node(nodename, texture)
|
||||
default.falling_node_names[nodename] = true
|
||||
-- Override naming conventions for stuff like :default:falling_default:sand
|
||||
minetest.register_entity(":default:falling_"..nodename, {
|
||||
-- Static definition
|
||||
physical = true,
|
||||
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
|
||||
visual = "cube",
|
||||
textures = {texture,texture,texture,texture,texture,texture},
|
||||
-- State
|
||||
-- Methods
|
||||
on_step = function(self, dtime)
|
||||
-- Set gravity
|
||||
self.object:setacceleration({x=0, y=-10, z=0})
|
||||
-- Turn to actual sand when collides to ground or just move
|
||||
local pos = self.object:getpos()
|
||||
local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
|
||||
local bcn = minetest.env:get_node(bcp)
|
||||
if bcn.name ~= "air" then
|
||||
-- Turn to a sand node
|
||||
local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
|
||||
minetest.env:add_node(np, {name=nodename})
|
||||
self.object:remove()
|
||||
else
|
||||
-- Do nothing
|
||||
end
|
||||
end
|
||||
})
|
||||
minetest.log("error", debug.traceback())
|
||||
minetest.log('error', "WARNING: default.register_falling_node is deprecated")
|
||||
if minetest.registered_nodes[nodename] then
|
||||
minetest.registered_nodes[nodename].groups.falling_node = 1
|
||||
end
|
||||
end
|
||||
|
||||
default.register_falling_node("default:sand", "default_sand.png")
|
||||
default.register_falling_node("default:gravel", "default_gravel.png")
|
||||
|
||||
--
|
||||
-- Global callbacks
|
||||
--
|
||||
@@ -1708,13 +1614,11 @@ minetest.register_globalstep(on_step)
|
||||
|
||||
function on_placenode(p, node)
|
||||
--print("on_placenode")
|
||||
nodeupdate(p)
|
||||
end
|
||||
minetest.register_on_placenode(on_placenode)
|
||||
|
||||
function on_dignode(p, node)
|
||||
--print("on_dignode")
|
||||
nodeupdate(p)
|
||||
end
|
||||
minetest.register_on_dignode(on_dignode)
|
||||
|
||||
@@ -1722,133 +1626,24 @@ function on_punchnode(p, node)
|
||||
end
|
||||
minetest.register_on_punchnode(on_punchnode)
|
||||
|
||||
local function handle_give_command(cmd, giver, receiver, stackstring)
|
||||
if not minetest.get_player_privs(giver)["give"] then
|
||||
minetest.chat_send_player(giver, "error: you don't have permission to give")
|
||||
return
|
||||
end
|
||||
minetest.debug("DEBUG: "..cmd..' invoked, stackstring="'..stackstring..'"')
|
||||
minetest.log(cmd..' invoked, stackstring="'..stackstring..'"')
|
||||
local itemstack = ItemStack(stackstring)
|
||||
if itemstack:is_empty() then
|
||||
minetest.chat_send_player(giver, 'error: cannot give an empty item')
|
||||
return
|
||||
elseif not itemstack:is_known() then
|
||||
minetest.chat_send_player(giver, 'error: cannot give an unknown item')
|
||||
return
|
||||
end
|
||||
local receiverref = minetest.env:get_player_by_name(receiver)
|
||||
if receiverref == nil then
|
||||
minetest.chat_send_player(giver, receiver..' is not a known player')
|
||||
return
|
||||
end
|
||||
local leftover = receiverref:get_inventory():add_item("main", itemstack)
|
||||
if leftover:is_empty() then
|
||||
partiality = ""
|
||||
elseif leftover:get_count() == itemstack:get_count() then
|
||||
partiality = "could not be "
|
||||
else
|
||||
partiality = "partially "
|
||||
end
|
||||
-- The actual item stack string may be different from what the "giver"
|
||||
-- entered (e.g. big numbers are always interpreted as 2^16-1).
|
||||
stackstring = itemstack:to_string()
|
||||
if giver == receiver then
|
||||
minetest.chat_send_player(giver, '"'..stackstring
|
||||
..'" '..partiality..'added to inventory.');
|
||||
else
|
||||
minetest.chat_send_player(giver, '"'..stackstring
|
||||
..'" '..partiality..'added to '..receiver..'\'s inventory.');
|
||||
minetest.chat_send_player(receiver, '"'..stackstring
|
||||
..'" '..partiality..'added to inventory.');
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_chat_message(function(name, message)
|
||||
--print("default on_chat_message: name="..dump(name).." message="..dump(message))
|
||||
local cmd = "/giveme"
|
||||
if message:sub(0, #cmd) == cmd then
|
||||
local stackstring = string.match(message, cmd.." (.*)")
|
||||
if stackstring == nil then
|
||||
minetest.chat_send_player(name, 'usage: '..cmd..' stackstring')
|
||||
return true -- Handled chat message
|
||||
end
|
||||
handle_give_command(cmd, name, name, stackstring)
|
||||
return true
|
||||
end
|
||||
local cmd = "/give"
|
||||
if message:sub(0, #cmd) == cmd then
|
||||
local receiver, stackstring = string.match(message, cmd.." ([%a%d_-]+) (.*)")
|
||||
if receiver == nil or stackstring == nil then
|
||||
minetest.chat_send_player(name, 'usage: '..cmd..' name stackstring')
|
||||
return true -- Handled chat message
|
||||
end
|
||||
handle_give_command(cmd, name, receiver, stackstring)
|
||||
return true
|
||||
end
|
||||
local cmd = "/spawnentity"
|
||||
if message:sub(0, #cmd) == cmd then
|
||||
if not minetest.get_player_privs(name)["give"] then
|
||||
minetest.chat_send_player(name, "you don't have permission to spawn (give)")
|
||||
return true -- Handled chat message
|
||||
end
|
||||
if not minetest.get_player_privs(name)["interact"] then
|
||||
minetest.chat_send_player(name, "you don't have permission to interact")
|
||||
return true -- Handled chat message
|
||||
end
|
||||
local entityname = string.match(message, cmd.." (.*)")
|
||||
if entityname == nil then
|
||||
minetest.chat_send_player(name, 'usage: '..cmd..' entityname')
|
||||
return true -- Handled chat message
|
||||
end
|
||||
print(cmd..' invoked, entityname="'..entityname..'"')
|
||||
local player = minetest.env:get_player_by_name(name)
|
||||
if player == nil then
|
||||
print("Unable to spawn entity, player is nil")
|
||||
return true -- Handled chat message
|
||||
end
|
||||
local p = player:getpos()
|
||||
p.y = p.y + 1
|
||||
minetest.env:add_entity(p, entityname)
|
||||
minetest.chat_send_player(name, '"'..entityname
|
||||
..'" spawned.');
|
||||
return true -- Handled chat message
|
||||
end
|
||||
local cmd = "/pulverize"
|
||||
if message:sub(0, #cmd) == cmd then
|
||||
local player = minetest.env:get_player_by_name(name)
|
||||
if player == nil then
|
||||
print("Unable to pulverize, player is nil")
|
||||
return true -- Handled chat message
|
||||
end
|
||||
if player:get_wielded_item():is_empty() then
|
||||
minetest.chat_send_player(name, 'Unable to pulverize, no item in hand.')
|
||||
else
|
||||
player:set_wielded_item(nil)
|
||||
minetest.chat_send_player(name, 'An item was pulverized.')
|
||||
end
|
||||
return true
|
||||
end
|
||||
end)
|
||||
|
||||
--
|
||||
-- Test some things
|
||||
--
|
||||
|
||||
local function test_get_craft_result()
|
||||
print("test_get_craft_result()")
|
||||
minetest.log("info", "test_get_craft_result()")
|
||||
-- normal
|
||||
local input = {
|
||||
method = "normal",
|
||||
width = 2,
|
||||
items = {"", "default:coal_lump", "", "default:stick"}
|
||||
}
|
||||
print("torch crafting input: "..dump(input))
|
||||
minetest.log("info", "torch crafting input: "..dump(input))
|
||||
local output, decremented_input = minetest.get_craft_result(input)
|
||||
print("torch crafting output: "..dump(output))
|
||||
print("torch crafting decremented input: "..dump(decremented_input))
|
||||
minetest.log("info", "torch crafting output: "..dump(output))
|
||||
minetest.log("info", "torch crafting decremented input: "..dump(decremented_input))
|
||||
assert(output.item)
|
||||
print("torch crafting output.item:to_table(): "..dump(output.item:to_table()))
|
||||
minetest.log("info", "torch crafting output.item:to_table(): "..dump(output.item:to_table()))
|
||||
assert(output.item:get_name() == "default:torch")
|
||||
assert(output.item:get_count() == 4)
|
||||
-- fuel
|
||||
@@ -1857,10 +1652,10 @@ local function test_get_craft_result()
|
||||
width = 1,
|
||||
items = {"default:coal_lump"}
|
||||
}
|
||||
print("coal fuel input: "..dump(input))
|
||||
minetest.log("info", "coal fuel input: "..dump(input))
|
||||
local output, decremented_input = minetest.get_craft_result(input)
|
||||
print("coal fuel output: "..dump(output))
|
||||
print("coal fuel decremented input: "..dump(decremented_input))
|
||||
minetest.log("info", "coal fuel output: "..dump(output))
|
||||
minetest.log("info", "coal fuel decremented input: "..dump(decremented_input))
|
||||
assert(output.time)
|
||||
assert(output.time > 0)
|
||||
-- cook
|
||||
@@ -1869,14 +1664,14 @@ local function test_get_craft_result()
|
||||
width = 1,
|
||||
items = {"default:cobble"}
|
||||
}
|
||||
print("cobble cooking input: "..dump(output))
|
||||
minetest.log("info", "cobble cooking input: "..dump(output))
|
||||
local output, decremented_input = minetest.get_craft_result(input)
|
||||
print("cobble cooking output: "..dump(output))
|
||||
print("cobble cooking decremented input: "..dump(decremented_input))
|
||||
minetest.log("info", "cobble cooking output: "..dump(output))
|
||||
minetest.log("info", "cobble cooking decremented input: "..dump(decremented_input))
|
||||
assert(output.time)
|
||||
assert(output.time > 0)
|
||||
assert(output.item)
|
||||
print("cobble cooking output.item:to_table(): "..dump(output.item:to_table()))
|
||||
minetest.log("info", "cobble cooking output.item:to_table(): "..dump(output.item:to_table()))
|
||||
assert(output.item:get_name() == "default:stone")
|
||||
assert(output.item:get_count() == 1)
|
||||
end
|
||||
|
||||
|
Before Width: | Height: | Size: 303 B After Width: | Height: | Size: 317 B |
|
Before Width: | Height: | Size: 410 B After Width: | Height: | Size: 378 B |
|
Before Width: | Height: | Size: 203 B After Width: | Height: | Size: 206 B |
|
Before Width: | Height: | Size: 260 B After Width: | Height: | Size: 231 B |
@@ -443,15 +443,20 @@ minetest.register_abm({
|
||||
})--]]
|
||||
|
||||
minetest.register_node("experimental:tester_node_1", {
|
||||
description = "Tester Node 1",
|
||||
description = "Tester Node 1 (construct/destruct/timer)",
|
||||
tile_images = {"wieldhand.png"},
|
||||
groups = {oddly_breakable_by_hand=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
-- This was known to cause a bug in minetest.item_place_node() when used
|
||||
-- via minetest.env:place_node(), causing a placer with no position
|
||||
paramtype2 = "facedir",
|
||||
|
||||
on_construct = function(pos)
|
||||
experimental.print_to_everything("experimental:tester_node_1:on_construct("..minetest.pos_to_string(pos)..")")
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
meta:set_string("mine", "test")
|
||||
local timer = minetest.env:get_node_timer(pos)
|
||||
timer:start(4, 3)
|
||||
end,
|
||||
|
||||
after_place_node = function(pos, placer)
|
||||
@@ -475,6 +480,11 @@ minetest.register_node("experimental:tester_node_1", {
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
experimental.print_to_everything("experimental:tester_node_1:after_dig_node("..minetest.pos_to_string(pos)..")")
|
||||
end,
|
||||
|
||||
on_timer = function(pos, elapsed)
|
||||
experimental.print_to_everything("on_timer(): elapsed="..dump(elapsed))
|
||||
return true
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("experimental:tester_tool_1", {
|
||||
@@ -506,7 +516,7 @@ minetest.register_craft({
|
||||
|
||||
--[[minetest.register_on_joinplayer(function(player)
|
||||
minetest.after(3, function()
|
||||
player:set_inventory_formspec("invsize[8,7.5;]"..
|
||||
player:set_inventory_formspec("size[8,7.5]"..
|
||||
"image[1,0.6;1,2;player.png]"..
|
||||
"list[current_player;main;0,3.5;8,4;]"..
|
||||
"list[current_player;craft;3,0;3,3;]"..
|
||||
@@ -514,6 +524,67 @@ minetest.register_craft({
|
||||
end)
|
||||
end)]]
|
||||
|
||||
-- Create a detached inventory
|
||||
local inv = minetest.create_detached_inventory("test_inventory", {
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
experimental.print_to_everything("allow move asked")
|
||||
return count -- Allow all
|
||||
end,
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
experimental.print_to_everything("allow put asked")
|
||||
return 1 -- Allow only 1
|
||||
end,
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
experimental.print_to_everything("allow take asked")
|
||||
return 4 -- Allow 4 at max
|
||||
end,
|
||||
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
experimental.print_to_everything(player:get_player_name().." moved items")
|
||||
end,
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
experimental.print_to_everything(player:get_player_name().." put items")
|
||||
end,
|
||||
on_take = function(inv, listname, index, stack, player)
|
||||
experimental.print_to_everything(player:get_player_name().." took items")
|
||||
end,
|
||||
})
|
||||
inv:set_size("main", 4*6)
|
||||
inv:add_item("main", "experimental:tester_tool_1")
|
||||
inv:add_item("main", "experimental:tnt 5")
|
||||
|
||||
minetest.register_chatcommand("test1", {
|
||||
params = "",
|
||||
description = "Test 1: Modify player's inventory view",
|
||||
func = function(name, param)
|
||||
local player = minetest.env:get_player_by_name(name)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
player:set_inventory_formspec(
|
||||
"size[13,7.5]"..
|
||||
"image[6,0.6;1,2;player.png]"..
|
||||
"list[current_player;main;5,3.5;8,4;]"..
|
||||
"list[current_player;craft;8,0;3,3;]"..
|
||||
"list[current_player;craftpreview;12,1;1,1;]"..
|
||||
"list[detached:test_inventory;main;0,0;4,6;0]"..
|
||||
"button[0.5,7;2,1;button1;Button 1]"..
|
||||
"button_exit[2.5,7;2,1;button2;Exit Button]"
|
||||
)
|
||||
minetest.chat_send_player(name, "Done.");
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
experimental.print_to_everything("Inventory fields 1: player="..player:get_player_name()..", fields="..dump(fields))
|
||||
end)
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
experimental.print_to_everything("Inventory fields 2: player="..player:get_player_name()..", fields="..dump(fields))
|
||||
return true -- Disable the first callback
|
||||
end)
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
experimental.print_to_everything("Inventory fields 3: player="..player:get_player_name()..", fields="..dump(fields))
|
||||
end)
|
||||
|
||||
minetest.log("experimental modname="..dump(minetest.get_current_modname()))
|
||||
minetest.log("experimental modpath="..dump(minetest.get_modpath("experimental")))
|
||||
minetest.log("experimental worldpath="..dump(minetest.get_worldpath()))
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
# https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp
|
||||
#
|
||||
# A vim command to convert most of defaultsettings.cpp to conf file format:
|
||||
# :'<,'>s/\tg_settings\.setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
|
||||
# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
|
||||
# Note: Some of the settings are implemented in Lua
|
||||
|
||||
#
|
||||
@@ -49,8 +49,14 @@
|
||||
#keymap_freemove = KEY_KEY_K
|
||||
#keymap_fastmove = KEY_KEY_J
|
||||
#keymap_screenshot = KEY_F12
|
||||
# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
|
||||
#aux1_descends = false
|
||||
# Some (temporary) keys for debugging
|
||||
#keymap_print_debug_stacks = KEY_KEY_P
|
||||
#keymap_quicktune_prev = KEY_HOME
|
||||
#keymap_quicktune_next = KEY_END
|
||||
#keymap_quicktune_dec = KEY_NEXT
|
||||
#keymap_quicktune_inc = KEY_PRIOR
|
||||
|
||||
# Minimum FPS
|
||||
# The amount of rendered stuff is dynamically set according to this
|
||||
@@ -111,6 +117,9 @@
|
||||
#screenshot_path = .
|
||||
# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
|
||||
#view_bobbing_amount = 1.0
|
||||
# Anaglyph stereo
|
||||
#anaglyph = false
|
||||
#anaglyph_strength = 0.1
|
||||
# In-game chat console background color (R,G,B)
|
||||
#console_color = (0,0,0)
|
||||
# In-game chat console background alpha (opaqueness, between 0 and 255)
|
||||
@@ -120,6 +129,17 @@
|
||||
#sound_volume = 0.7
|
||||
# Whether node texture animations should be desynchronized per MapBlock
|
||||
#desynchronize_mapblock_texture_animation = true
|
||||
# Texture filtering settings
|
||||
#mip_map = false
|
||||
#anisotropic_filter = false
|
||||
#bilinear_filter = false
|
||||
#trilinear_filter = false
|
||||
# Set to true to pre-generate all item visuals
|
||||
#preload_item_visuals = true
|
||||
# 0: disable shaders
|
||||
# (1: low level shaders; not implemented)
|
||||
# 2: enable high level shaders
|
||||
#enable_shaders = 2
|
||||
|
||||
#
|
||||
# Server stuff
|
||||
@@ -133,8 +153,8 @@
|
||||
#motd = Welcome to this awesome Minetest server!
|
||||
# Maximum number of players connected simultaneously
|
||||
#max_users = 100
|
||||
# Set to false to allow old clients to connect
|
||||
#strict_protocol_version_checking = true
|
||||
# Set to true to disallow old clients from connecting
|
||||
#strict_protocol_version_checking = false
|
||||
# Set to true to enable creative mode (unlimited inventory)
|
||||
#creative_mode = false
|
||||
# Enable players getting damage and dying
|
||||
@@ -158,6 +178,10 @@
|
||||
#static_spawnpoint = 0, 10, 0
|
||||
# If true, new players cannot join with an empty password
|
||||
#disallow_empty_password = false
|
||||
# If true, disable cheat prevention in multiplayer
|
||||
#disable_anticheat = false
|
||||
# If true, actions are recorded for rollback
|
||||
#enable_rollback_recording = false
|
||||
|
||||
# Profiler data print interval. #0 = disable.
|
||||
#profiler_print_interval = 0
|
||||
@@ -184,7 +208,12 @@
|
||||
# To reduce lag, block transfers are slowed down when a player is building something.
|
||||
# This determines how long they are slowed down after placing or removing a node.
|
||||
#full_block_send_enable_min_time_from_building = 2.0
|
||||
# Length of a server tick in dedicated server
|
||||
#dedicated_server_step = 0.05
|
||||
# Length of a server tick and the interval at which objects are generally updated over network
|
||||
#dedicated_server_step = 0.1
|
||||
# Can be set to true to disable shutting down on invalid world data
|
||||
#ignore_world_load_errors = false
|
||||
# Congestion control parameters
|
||||
# time in seconds, rate in ~500B packets
|
||||
#congestion_control_aim_rtt = 0.2
|
||||
#congestion_control_max_rate = 400
|
||||
#congestion_control_min_rate = 10
|
||||
|
||||
@@ -1,10 +1,6 @@
|
||||
project(minetest)
|
||||
cmake_minimum_required( VERSION 2.6 )
|
||||
|
||||
if(RUN_IN_PLACE)
|
||||
add_definitions ( -DRUN_IN_PLACE )
|
||||
endif(RUN_IN_PLACE)
|
||||
|
||||
# Set some random things default to not being visible in the GUI
|
||||
mark_as_advanced(EXECUTABLE_OUTPUT_PATH LIBRARY_OUTPUT_PATH)
|
||||
mark_as_advanced(JTHREAD_INCLUDE_DIR JTHREAD_LIBRARY)
|
||||
@@ -139,13 +135,15 @@ else()
|
||||
#set(CLIENT_PLATFORM_LIBS -lXxf86vm)
|
||||
# This way Xxf86vm is found on OpenBSD too
|
||||
find_library(XXF86VM_LIBRARY Xxf86vm)
|
||||
mark_as_advanced(XXF86VM_LIBRARY)
|
||||
set(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${XXF86VM_LIBRARY})
|
||||
endif()
|
||||
|
||||
find_package(Jthread REQUIRED)
|
||||
find_package(Sqlite3 REQUIRED)
|
||||
|
||||
# TODO: Create proper find script for Lua
|
||||
# Do not use system-wide installation of Lua, because it'll likely be a
|
||||
# different version and/or has different build options.
|
||||
set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src")
|
||||
set(LUA_LIBRARY "lua")
|
||||
|
||||
@@ -155,6 +153,8 @@ configure_file(
|
||||
)
|
||||
|
||||
set(common_SRCS
|
||||
rollback_interface.cpp
|
||||
rollback.cpp
|
||||
genericobject.cpp
|
||||
voxelalgorithms.cpp
|
||||
sound.cpp
|
||||
@@ -193,7 +193,6 @@ set(common_SRCS
|
||||
connection.cpp
|
||||
environment.cpp
|
||||
server.cpp
|
||||
servercommand.cpp
|
||||
socket.cpp
|
||||
mapblock.cpp
|
||||
mapsector.cpp
|
||||
@@ -203,6 +202,8 @@ set(common_SRCS
|
||||
sha1.cpp
|
||||
base64.cpp
|
||||
ban.cpp
|
||||
clientserver.cpp
|
||||
staticobject.cpp
|
||||
util/serialize.cpp
|
||||
util/directiontables.cpp
|
||||
util/numeric.cpp
|
||||
@@ -251,7 +252,7 @@ set(minetest_SRCS
|
||||
guiKeyChangeMenu.cpp
|
||||
guiMessageMenu.cpp
|
||||
guiTextInputMenu.cpp
|
||||
guiInventoryMenu.cpp
|
||||
guiFormSpecMenu.cpp
|
||||
guiPauseMenu.cpp
|
||||
guiPasswordChange.cpp
|
||||
guiDeathScreen.cpp
|
||||
@@ -261,6 +262,7 @@ set(minetest_SRCS
|
||||
client.cpp
|
||||
filecache.cpp
|
||||
tile.cpp
|
||||
shader.cpp
|
||||
game.cpp
|
||||
main.cpp
|
||||
)
|
||||
|
||||
@@ -40,7 +40,7 @@ static inline bool is_base64(unsigned char c) {
|
||||
|
||||
bool base64_is_valid(std::string const& s)
|
||||
{
|
||||
for(int i=0; i<s.size(); i++)
|
||||
for(size_t i=0; i<s.size(); i++)
|
||||
if(!is_base64(s[i])) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1,5 +1,10 @@
|
||||
#ifndef BASE64_HEADER
|
||||
#define BASE64_HEADER
|
||||
|
||||
#include <string>
|
||||
|
||||
bool base64_is_valid(std::string const& s);
|
||||
std::string base64_encode(unsigned char const* , unsigned int len);
|
||||
std::string base64_decode(std::string const& s);
|
||||
|
||||
#endif // BASE64_HEADER
|
||||
@@ -336,13 +336,13 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize,
|
||||
if (m_digging_button != -1)
|
||||
{
|
||||
f32 digfrac = m_digging_anim;
|
||||
wield_position.X -= 30 * sin(pow(digfrac, 0.8f) * M_PI);
|
||||
wield_position.Y += 15 * sin(digfrac * 2 * M_PI);
|
||||
wield_position.Z += 5 * digfrac;
|
||||
|
||||
wield_position.X -= 50 * sin(pow(digfrac, 0.8f) * M_PI);
|
||||
wield_position.Y += 24 * sin(digfrac * 1.8 * M_PI);
|
||||
wield_position.Z += 25 * 0.5;
|
||||
|
||||
// Euler angles are PURE EVIL, so why not use quaternions?
|
||||
core::quaternion quat_begin(wield_rotation * core::DEGTORAD);
|
||||
core::quaternion quat_end(v3f(90, -10, -130) * core::DEGTORAD);
|
||||
core::quaternion quat_end(v3f(80, 30, 100) * core::DEGTORAD);
|
||||
core::quaternion quat_slerp;
|
||||
quat_slerp.slerp(quat_begin, quat_end, sin(digfrac * M_PI));
|
||||
quat_slerp.toEuler(wield_rotation);
|
||||
@@ -529,7 +529,7 @@ void Camera::setDigging(s32 button)
|
||||
void Camera::wield(const ItemStack &item)
|
||||
{
|
||||
IItemDefManager *idef = m_gamedef->idef();
|
||||
scene::IMesh *wield_mesh = item.getDefinition(idef).wield_mesh;
|
||||
scene::IMesh *wield_mesh = idef->getWieldMesh(item.getDefinition(idef).name, m_gamedef);
|
||||
if(wield_mesh)
|
||||
{
|
||||
m_wieldnode->setMesh(wield_mesh);
|
||||
@@ -544,7 +544,7 @@ void Camera::wield(const ItemStack &item)
|
||||
void Camera::drawWieldedTool()
|
||||
{
|
||||
// Set vertex colors of wield mesh according to light level
|
||||
u8 li = decode_light(m_wieldlight);
|
||||
u8 li = m_wieldlight;
|
||||
video::SColor color(255,li,li,li);
|
||||
setMeshColor(m_wieldnode->getMesh(), color);
|
||||
|
||||
|
||||
176
src/client.cpp
@@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "nodemetadata.h"
|
||||
#include "nodedef.h"
|
||||
#include "itemdef.h"
|
||||
#include "shader.h"
|
||||
#include <IFileSystem.h>
|
||||
#include "sha1.h"
|
||||
#include "base64.h"
|
||||
@@ -41,6 +42,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "sound.h"
|
||||
#include "util/string.h"
|
||||
#include "hex.h"
|
||||
#include "IMeshCache.h"
|
||||
#include "util/serialize.h"
|
||||
|
||||
static std::string getMediaCacheDir()
|
||||
{
|
||||
@@ -226,12 +229,14 @@ Client::Client(
|
||||
std::string password,
|
||||
MapDrawControl &control,
|
||||
IWritableTextureSource *tsrc,
|
||||
IWritableShaderSource *shsrc,
|
||||
IWritableItemDefManager *itemdef,
|
||||
IWritableNodeDefManager *nodedef,
|
||||
ISoundManager *sound,
|
||||
MtEventManager *event
|
||||
):
|
||||
m_tsrc(tsrc),
|
||||
m_shsrc(shsrc),
|
||||
m_itemdef(itemdef),
|
||||
m_nodedef(nodedef),
|
||||
m_sound(sound),
|
||||
@@ -265,6 +270,7 @@ Client::Client(
|
||||
m_time_of_day_set(false),
|
||||
m_last_time_of_day_f(-1),
|
||||
m_time_of_day_update_timer(0),
|
||||
m_recommended_send_interval(0.1),
|
||||
m_removed_sounds_check_timer(0)
|
||||
{
|
||||
m_packetcounter_timer = 0.0;
|
||||
@@ -304,6 +310,15 @@ Client::~Client()
|
||||
sleep_ms(100);
|
||||
|
||||
delete m_inventory_from_server;
|
||||
|
||||
// Delete detached inventories
|
||||
{
|
||||
for(std::map<std::string, Inventory*>::iterator
|
||||
i = m_detached_inventories.begin();
|
||||
i != m_detached_inventories.end(); i++){
|
||||
delete i->second;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Client::connect(Address address)
|
||||
@@ -489,8 +504,9 @@ void Client::step(float dtime)
|
||||
// [2] u8 SER_FMT_VER_HIGHEST
|
||||
// [3] u8[20] player_name
|
||||
// [23] u8[28] password (new in some version)
|
||||
// [51] u16 client network protocol version (new in some version)
|
||||
SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2);
|
||||
// [51] u16 minimum supported network protocol version (added sometime)
|
||||
// [53] u16 maximum supported network protocol version (added later than the previous one)
|
||||
SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2+2);
|
||||
writeU16(&data[0], TOSERVER_INIT);
|
||||
writeU8(&data[2], SER_FMT_VER_HIGHEST);
|
||||
|
||||
@@ -503,8 +519,8 @@ void Client::step(float dtime)
|
||||
memset((char*)&data[23], 0, PASSWORD_SIZE);
|
||||
snprintf((char*)&data[23], PASSWORD_SIZE, "%s", m_password.c_str());
|
||||
|
||||
// This should be incremented in each version
|
||||
writeU16(&data[51], PROTOCOL_VERSION);
|
||||
writeU16(&data[51], CLIENT_PROTOCOL_VERSION_MIN);
|
||||
writeU16(&data[53], CLIENT_PROTOCOL_VERSION_MAX);
|
||||
|
||||
// Send as unreliable
|
||||
Send(0, data, false);
|
||||
@@ -646,7 +662,7 @@ void Client::step(float dtime)
|
||||
{
|
||||
float &counter = m_playerpos_send_timer;
|
||||
counter += dtime;
|
||||
if(counter >= 0.2)
|
||||
if(counter >= m_recommended_send_interval)
|
||||
{
|
||||
counter = 0.0;
|
||||
sendPlayerPos();
|
||||
@@ -812,7 +828,7 @@ bool Client::loadMedia(const std::string &data, const std::string &filename)
|
||||
if(name != "")
|
||||
{
|
||||
verbosestream<<"Client: Attempting to load image "
|
||||
<<"file \""<<filename<<"\""<<std::endl;
|
||||
<<"file \""<<filename<<"\""<<std::endl;
|
||||
|
||||
io::IFileSystem *irrfs = m_device->getFileSystem();
|
||||
video::IVideoDriver *vdrv = m_device->getVideoDriver();
|
||||
@@ -846,11 +862,33 @@ bool Client::loadMedia(const std::string &data, const std::string &filename)
|
||||
if(name != "")
|
||||
{
|
||||
verbosestream<<"Client: Attempting to load sound "
|
||||
<<"file \""<<filename<<"\""<<std::endl;
|
||||
<<"file \""<<filename<<"\""<<std::endl;
|
||||
m_sound->loadSoundData(name, data);
|
||||
return true;
|
||||
}
|
||||
|
||||
const char *model_ext[] = {
|
||||
".x", ".b3d", ".md2", ".obj",
|
||||
NULL
|
||||
};
|
||||
name = removeStringEnd(filename, model_ext);
|
||||
if(name != "")
|
||||
{
|
||||
verbosestream<<"Client: Storing model into Irrlicht: "
|
||||
<<"\""<<filename<<"\""<<std::endl;
|
||||
|
||||
io::IFileSystem *irrfs = m_device->getFileSystem();
|
||||
io::IReadFile *rfile = irrfs->createMemoryReadFile(
|
||||
*data_rw, data_rw.getSize(), filename.c_str());
|
||||
assert(rfile);
|
||||
|
||||
scene::ISceneManager *smgr = m_device->getSceneManager();
|
||||
scene::IAnimatedMesh *mesh = smgr->getMesh(rfile);
|
||||
smgr->getMeshCache()->addMesh(filename.c_str(), mesh);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
errorstream<<"Client: Don't know how to load file \""
|
||||
<<filename<<"\""<<std::endl;
|
||||
return false;
|
||||
@@ -988,6 +1026,14 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
||||
m_map_seed = readU64(&data[2+1+6]);
|
||||
infostream<<"Client: received map seed: "<<m_map_seed<<std::endl;
|
||||
}
|
||||
|
||||
if(datasize >= 2+1+6+8+4)
|
||||
{
|
||||
// Get map seed
|
||||
m_recommended_send_interval = readF1000(&data[2+1+6+8]);
|
||||
infostream<<"Client: received recommended send interval "
|
||||
<<m_recommended_send_interval<<std::endl;
|
||||
}
|
||||
|
||||
// Reply to server
|
||||
u32 replysize = 2;
|
||||
@@ -1425,8 +1471,8 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
||||
|
||||
int num_files = readU16(is);
|
||||
|
||||
verbosestream<<"Client received TOCLIENT_ANNOUNCE_MEDIA ("
|
||||
<<num_files<<" files)"<<std::endl;
|
||||
infostream<<"Client: Received media announcement: packet size: "
|
||||
<<datasize<<std::endl;
|
||||
|
||||
core::list<MediaRequest> file_requests;
|
||||
|
||||
@@ -1698,6 +1744,24 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
||||
assert(player != NULL);
|
||||
player->inventory_formspec = deSerializeLongString(is);
|
||||
}
|
||||
else if(command == TOCLIENT_DETACHED_INVENTORY)
|
||||
{
|
||||
std::string datastring((char*)&data[2], datasize-2);
|
||||
std::istringstream is(datastring, std::ios_base::binary);
|
||||
|
||||
std::string name = deSerializeString(is);
|
||||
|
||||
infostream<<"Client: Detached inventory update: \""<<name<<"\""<<std::endl;
|
||||
|
||||
Inventory *inv = NULL;
|
||||
if(m_detached_inventories.count(name) > 0)
|
||||
inv = m_detached_inventories[name];
|
||||
else{
|
||||
inv = new Inventory(m_itemdef);
|
||||
m_detached_inventories[name] = inv;
|
||||
}
|
||||
inv->deSerialize(is);
|
||||
}
|
||||
else
|
||||
{
|
||||
infostream<<"Client: Ignoring unknown command "
|
||||
@@ -1773,6 +1837,29 @@ void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
|
||||
Send(0, data, true);
|
||||
}
|
||||
|
||||
void Client::sendInventoryFields(const std::string &formname,
|
||||
const std::map<std::string, std::string> &fields)
|
||||
{
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
|
||||
writeU16(os, TOSERVER_INVENTORY_FIELDS);
|
||||
os<<serializeString(formname);
|
||||
writeU16(os, fields.size());
|
||||
for(std::map<std::string, std::string>::const_iterator
|
||||
i = fields.begin(); i != fields.end(); i++){
|
||||
const std::string &name = i->first;
|
||||
const std::string &value = i->second;
|
||||
os<<serializeString(name);
|
||||
os<<serializeLongString(value);
|
||||
}
|
||||
|
||||
// Make data buffer
|
||||
std::string s = os.str();
|
||||
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
||||
// Send as reliable
|
||||
Send(0, data, true);
|
||||
}
|
||||
|
||||
void Client::sendInventoryAction(InventoryAction *a)
|
||||
{
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
@@ -1889,10 +1976,24 @@ void Client::sendPlayerPos()
|
||||
{
|
||||
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
||||
|
||||
Player *myplayer = m_env.getLocalPlayer();
|
||||
LocalPlayer *myplayer = m_env.getLocalPlayer();
|
||||
if(myplayer == NULL)
|
||||
return;
|
||||
|
||||
|
||||
// Save bandwidth by only updating position when something changed
|
||||
if(myplayer->last_position == myplayer->getPosition() &&
|
||||
myplayer->last_speed == myplayer->getSpeed() &&
|
||||
myplayer->last_pitch == myplayer->getPitch() &&
|
||||
myplayer->last_yaw == myplayer->getYaw() &&
|
||||
myplayer->last_keyPressed == myplayer->keyPressed)
|
||||
return;
|
||||
|
||||
myplayer->last_position = myplayer->getPosition();
|
||||
myplayer->last_speed = myplayer->getSpeed();
|
||||
myplayer->last_pitch = myplayer->getPitch();
|
||||
myplayer->last_yaw = myplayer->getYaw();
|
||||
myplayer->last_keyPressed = myplayer->keyPressed;
|
||||
|
||||
u16 our_peer_id;
|
||||
{
|
||||
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
|
||||
@@ -1911,7 +2012,7 @@ void Client::sendPlayerPos()
|
||||
v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100);
|
||||
s32 pitch = myplayer->getPitch() * 100;
|
||||
s32 yaw = myplayer->getYaw() * 100;
|
||||
|
||||
u32 keyPressed=myplayer->keyPressed;
|
||||
/*
|
||||
Format:
|
||||
[0] u16 command
|
||||
@@ -1919,15 +2020,15 @@ void Client::sendPlayerPos()
|
||||
[2+12] v3s32 speed*100
|
||||
[2+12+12] s32 pitch*100
|
||||
[2+12+12+4] s32 yaw*100
|
||||
[2+12+12+4+4] u32 keyPressed
|
||||
*/
|
||||
|
||||
SharedBuffer<u8> data(2+12+12+4+4);
|
||||
SharedBuffer<u8> data(2+12+12+4+4+4);
|
||||
writeU16(&data[0], TOSERVER_PLAYERPOS);
|
||||
writeV3S32(&data[2], position);
|
||||
writeV3S32(&data[2+12], speed);
|
||||
writeS32(&data[2+12+12], pitch);
|
||||
writeS32(&data[2+12+12+4], yaw);
|
||||
|
||||
writeS32(&data[2+12+12+4], yaw);
|
||||
writeU32(&data[2+12+12+4+4], keyPressed);
|
||||
// Send as unreliable
|
||||
Send(0, data, false);
|
||||
}
|
||||
@@ -2067,6 +2168,13 @@ Inventory* Client::getInventory(const InventoryLocation &loc)
|
||||
return meta->getInventory();
|
||||
}
|
||||
break;
|
||||
case InventoryLocation::DETACHED:
|
||||
{
|
||||
if(m_detached_inventories.count(loc.name) == 0)
|
||||
return NULL;
|
||||
return m_detached_inventories[loc.name];
|
||||
}
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
@@ -2347,7 +2455,7 @@ ClientEvent Client::getClientEvent()
|
||||
|
||||
void Client::afterContentReceived()
|
||||
{
|
||||
verbosestream<<"Client::afterContentReceived() started"<<std::endl;
|
||||
infostream<<"Client::afterContentReceived() started"<<std::endl;
|
||||
assert(m_itemdef_received);
|
||||
assert(m_nodedef_received);
|
||||
assert(m_media_received);
|
||||
@@ -2357,31 +2465,43 @@ void Client::afterContentReceived()
|
||||
m_media_name_sha1_map.clear();
|
||||
|
||||
// Rebuild inherited images and recreate textures
|
||||
verbosestream<<"Rebuilding images and textures"<<std::endl;
|
||||
infostream<<"- Rebuilding images and textures"<<std::endl;
|
||||
m_tsrc->rebuildImagesAndTextures();
|
||||
|
||||
// Update texture atlas
|
||||
verbosestream<<"Updating texture atlas"<<std::endl;
|
||||
infostream<<"- Updating texture atlas"<<std::endl;
|
||||
if(g_settings->getBool("enable_texture_atlas"))
|
||||
m_tsrc->buildMainAtlas(this);
|
||||
|
||||
// Rebuild shaders
|
||||
m_shsrc->rebuildShaders();
|
||||
|
||||
// Update node aliases
|
||||
verbosestream<<"Updating node aliases"<<std::endl;
|
||||
infostream<<"- Updating node aliases"<<std::endl;
|
||||
m_nodedef->updateAliases(m_itemdef);
|
||||
|
||||
// Update node textures
|
||||
verbosestream<<"Updating node textures"<<std::endl;
|
||||
infostream<<"- Updating node textures"<<std::endl;
|
||||
m_nodedef->updateTextures(m_tsrc);
|
||||
|
||||
// Update item textures and meshes
|
||||
verbosestream<<"Updating item textures and meshes"<<std::endl;
|
||||
m_itemdef->updateTexturesAndMeshes(this);
|
||||
// Preload item textures and meshes if configured to
|
||||
if(g_settings->getBool("preload_item_visuals"))
|
||||
{
|
||||
verbosestream<<"Updating item textures and meshes"<<std::endl;
|
||||
std::set<std::string> names = m_itemdef->getAll();
|
||||
for(std::set<std::string>::const_iterator
|
||||
i = names.begin(); i != names.end(); ++i){
|
||||
// Asking for these caches the result
|
||||
m_itemdef->getInventoryTexture(*i, this);
|
||||
m_itemdef->getWieldMesh(*i, this);
|
||||
}
|
||||
}
|
||||
|
||||
// Start mesh update thread after setting up content definitions
|
||||
verbosestream<<"Starting mesh update thread"<<std::endl;
|
||||
infostream<<"- Starting mesh update thread"<<std::endl;
|
||||
m_mesh_update_thread.Start();
|
||||
|
||||
verbosestream<<"Client::afterContentReceived() done"<<std::endl;
|
||||
infostream<<"Client::afterContentReceived() done"<<std::endl;
|
||||
}
|
||||
|
||||
float Client::getRTT(void)
|
||||
@@ -2412,6 +2532,10 @@ ITextureSource* Client::getTextureSource()
|
||||
{
|
||||
return m_tsrc;
|
||||
}
|
||||
IShaderSource* Client::getShaderSource()
|
||||
{
|
||||
return m_shsrc;
|
||||
}
|
||||
u16 Client::allocateUnknownNodeId(const std::string &name)
|
||||
{
|
||||
errorstream<<"Client::allocateUnknownNodeId(): "
|
||||
|
||||
13
src/client.h
@@ -39,6 +39,7 @@ struct MeshMakeData;
|
||||
class MapBlockMesh;
|
||||
class IGameDef;
|
||||
class IWritableTextureSource;
|
||||
class IWritableShaderSource;
|
||||
class IWritableItemDefManager;
|
||||
class IWritableNodeDefManager;
|
||||
//class IWritableCraftDefManager;
|
||||
@@ -174,6 +175,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
|
||||
std::string password,
|
||||
MapDrawControl &control,
|
||||
IWritableTextureSource *tsrc,
|
||||
IWritableShaderSource *shsrc,
|
||||
IWritableItemDefManager *itemdef,
|
||||
IWritableNodeDefManager *nodedef,
|
||||
ISoundManager *sound,
|
||||
@@ -212,6 +214,8 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
|
||||
|
||||
void sendNodemetaFields(v3s16 p, const std::string &formname,
|
||||
const std::map<std::string, std::string> &fields);
|
||||
void sendInventoryFields(const std::string &formname,
|
||||
const std::map<std::string, std::string> &fields);
|
||||
void sendInventoryAction(InventoryAction *a);
|
||||
void sendChatMessage(const std::wstring &message);
|
||||
void sendChangePassword(const std::wstring oldpassword,
|
||||
@@ -303,6 +307,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
|
||||
virtual INodeDefManager* getNodeDefManager();
|
||||
virtual ICraftDefManager* getCraftDefManager();
|
||||
virtual ITextureSource* getTextureSource();
|
||||
virtual IShaderSource* getShaderSource();
|
||||
virtual u16 allocateUnknownNodeId(const std::string &name);
|
||||
virtual ISoundManager* getSoundManager();
|
||||
virtual MtEventManager* getEventManager();
|
||||
@@ -335,6 +340,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
|
||||
IntervalLimiter m_map_timer_and_unload_interval;
|
||||
|
||||
IWritableTextureSource *m_tsrc;
|
||||
IWritableShaderSource *m_shsrc;
|
||||
IWritableItemDefManager *m_itemdef;
|
||||
IWritableNodeDefManager *m_nodedef;
|
||||
ISoundManager *m_sound;
|
||||
@@ -380,6 +386,9 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
|
||||
float m_last_time_of_day_f;
|
||||
float m_time_of_day_update_timer;
|
||||
|
||||
// An interval for generally sending object positions and stuff
|
||||
float m_recommended_send_interval;
|
||||
|
||||
// Sounds
|
||||
float m_removed_sounds_check_timer;
|
||||
// Mapping from server sound ids to our sound ids
|
||||
@@ -391,6 +400,10 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
|
||||
|
||||
// Privileges
|
||||
std::set<std::string> m_privileges;
|
||||
|
||||
// Detached inventories
|
||||
// key = name
|
||||
std::map<std::string, Inventory*> m_detached_inventories;
|
||||
};
|
||||
|
||||
#endif // !CLIENT_HEADER
|
||||
|
||||
@@ -157,43 +157,21 @@ static bool isOccluded(Map *map, v3s16 p0, v3s16 p1, float step, float stepfac,
|
||||
return false;
|
||||
}
|
||||
|
||||
void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||
void ClientMap::updateDrawList(video::IVideoDriver* driver)
|
||||
{
|
||||
ScopeProfiler sp(g_profiler, "CM::updateDrawList()", SPT_AVG);
|
||||
g_profiler->add("CM::updateDrawList() count", 1);
|
||||
|
||||
INodeDefManager *nodemgr = m_gamedef->ndef();
|
||||
|
||||
//m_dout<<DTIME<<"Rendering map..."<<std::endl;
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
bool is_transparent_pass = pass == scene::ESNRP_TRANSPARENT;
|
||||
|
||||
std::string prefix;
|
||||
if(pass == scene::ESNRP_SOLID)
|
||||
prefix = "CM: solid: ";
|
||||
else
|
||||
prefix = "CM: transparent: ";
|
||||
|
||||
/*
|
||||
This is called two times per frame, reset on the non-transparent one
|
||||
*/
|
||||
if(pass == scene::ESNRP_SOLID)
|
||||
for(core::map<v3s16, MapBlock*>::Iterator
|
||||
i = m_drawlist.getIterator();
|
||||
i.atEnd() == false; i++)
|
||||
{
|
||||
m_last_drawn_sectors.clear();
|
||||
MapBlock *block = i.getNode()->getValue();
|
||||
block->refDrop();
|
||||
}
|
||||
|
||||
/*
|
||||
Get time for measuring timeout.
|
||||
|
||||
Measuring time is very useful for long delays when the
|
||||
machine is swapping a lot.
|
||||
*/
|
||||
int time1 = time(0);
|
||||
|
||||
/*
|
||||
Get animation parameters
|
||||
*/
|
||||
float animation_time = m_client->getAnimationTime();
|
||||
int crack = m_client->getCrackLevel();
|
||||
u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
|
||||
m_drawlist.clear();
|
||||
|
||||
m_camera_mutex.Lock();
|
||||
v3f camera_position = m_camera_position;
|
||||
@@ -201,17 +179,15 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||
f32 camera_fov = m_camera_fov;
|
||||
m_camera_mutex.Unlock();
|
||||
|
||||
/*
|
||||
Get all blocks and draw all visible ones
|
||||
*/
|
||||
// Use a higher fov to accomodate faster camera movements.
|
||||
// Blocks are cropped better when they are drawn.
|
||||
// Or maybe they aren't? Well whatever.
|
||||
camera_fov *= 1.2;
|
||||
|
||||
v3s16 cam_pos_nodes = floatToInt(camera_position, BS);
|
||||
|
||||
v3s16 box_nodes_d = m_control.wanted_range * v3s16(1,1,1);
|
||||
|
||||
v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d;
|
||||
v3s16 p_nodes_max = cam_pos_nodes + box_nodes_d;
|
||||
|
||||
// Take a fair amount as we will be dropping more out later
|
||||
// Umm... these additions are a bit strange but they are needed.
|
||||
v3s16 p_blocks_min(
|
||||
@@ -223,13 +199,6 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||
p_nodes_max.Y / MAP_BLOCKSIZE + 1,
|
||||
p_nodes_max.Z / MAP_BLOCKSIZE + 1);
|
||||
|
||||
u32 vertex_count = 0;
|
||||
u32 meshbuffer_count = 0;
|
||||
|
||||
// For limiting number of mesh animations per frame
|
||||
u32 mesh_animate_count = 0;
|
||||
u32 mesh_animate_count_far = 0;
|
||||
|
||||
// Number of blocks in rendering range
|
||||
u32 blocks_in_range = 0;
|
||||
// Number of blocks occlusion culled
|
||||
@@ -242,18 +211,9 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||
// Blocks that were drawn and had a mesh
|
||||
u32 blocks_drawn = 0;
|
||||
// Blocks which had a corresponding meshbuffer for this pass
|
||||
u32 blocks_had_pass_meshbuf = 0;
|
||||
//u32 blocks_had_pass_meshbuf = 0;
|
||||
// Blocks from which stuff was actually drawn
|
||||
u32 blocks_without_stuff = 0;
|
||||
|
||||
/*
|
||||
Collect a set of blocks for drawing
|
||||
*/
|
||||
|
||||
core::map<v3s16, MapBlock*> drawset;
|
||||
|
||||
{
|
||||
ScopeProfiler sp(g_profiler, prefix+"collecting blocks for drawing", SPT_AVG);
|
||||
//u32 blocks_without_stuff = 0;
|
||||
|
||||
for(core::map<v2s16, MapSector*>::Iterator
|
||||
si = m_sectors.getIterator();
|
||||
@@ -380,36 +340,10 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||
&& d > m_control.wanted_min_range * BS)
|
||||
continue;
|
||||
|
||||
// Mesh animation
|
||||
{
|
||||
//JMutexAutoLock lock(block->mesh_mutex);
|
||||
MapBlockMesh *mapBlockMesh = block->mesh;
|
||||
// Pretty random but this should work somewhat nicely
|
||||
bool faraway = d >= BS*50;
|
||||
//bool faraway = d >= m_control.wanted_range * BS;
|
||||
if(mapBlockMesh->isAnimationForced() ||
|
||||
!faraway ||
|
||||
mesh_animate_count_far < (m_control.range_all ? 200 : 50))
|
||||
{
|
||||
bool animated = mapBlockMesh->animate(
|
||||
faraway,
|
||||
animation_time,
|
||||
crack,
|
||||
daynight_ratio);
|
||||
if(animated)
|
||||
mesh_animate_count++;
|
||||
if(animated && faraway)
|
||||
mesh_animate_count_far++;
|
||||
}
|
||||
else
|
||||
{
|
||||
mapBlockMesh->decreaseAnimationForceTimer();
|
||||
}
|
||||
}
|
||||
|
||||
// Add to set
|
||||
drawset[block->getPos()] = block;
|
||||
|
||||
block->refGrab();
|
||||
m_drawlist[block->getPos()] = block;
|
||||
|
||||
sector_blocks_drawn++;
|
||||
blocks_drawn++;
|
||||
|
||||
@@ -418,8 +352,132 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||
if(sector_blocks_drawn != 0)
|
||||
m_last_drawn_sectors[sp] = true;
|
||||
}
|
||||
} // ScopeProfiler
|
||||
|
||||
m_control.blocks_would_have_drawn = blocks_would_have_drawn;
|
||||
m_control.blocks_drawn = blocks_drawn;
|
||||
|
||||
g_profiler->avg("CM: blocks in range", blocks_in_range);
|
||||
g_profiler->avg("CM: blocks occlusion culled", blocks_occlusion_culled);
|
||||
if(blocks_in_range != 0)
|
||||
g_profiler->avg("CM: blocks in range without mesh (frac)",
|
||||
(float)blocks_in_range_without_mesh/blocks_in_range);
|
||||
g_profiler->avg("CM: blocks drawn", blocks_drawn);
|
||||
g_profiler->avg("CM: wanted max blocks", m_control.wanted_max_blocks);
|
||||
}
|
||||
|
||||
struct MeshBufList
|
||||
{
|
||||
video::SMaterial m;
|
||||
core::list<scene::IMeshBuffer*> bufs;
|
||||
};
|
||||
|
||||
struct MeshBufListList
|
||||
{
|
||||
core::list<MeshBufList> lists;
|
||||
|
||||
void clear()
|
||||
{
|
||||
lists.clear();
|
||||
}
|
||||
|
||||
void add(scene::IMeshBuffer *buf)
|
||||
{
|
||||
for(core::list<MeshBufList>::Iterator i = lists.begin();
|
||||
i != lists.end(); i++){
|
||||
MeshBufList &l = *i;
|
||||
if(l.m == buf->getMaterial()){
|
||||
l.bufs.push_back(buf);
|
||||
return;
|
||||
}
|
||||
}
|
||||
MeshBufList l;
|
||||
l.m = buf->getMaterial();
|
||||
l.bufs.push_back(buf);
|
||||
lists.push_back(l);
|
||||
}
|
||||
};
|
||||
|
||||
void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
bool is_transparent_pass = pass == scene::ESNRP_TRANSPARENT;
|
||||
|
||||
std::string prefix;
|
||||
if(pass == scene::ESNRP_SOLID)
|
||||
prefix = "CM: solid: ";
|
||||
else
|
||||
prefix = "CM: transparent: ";
|
||||
|
||||
/*
|
||||
This is called two times per frame, reset on the non-transparent one
|
||||
*/
|
||||
if(pass == scene::ESNRP_SOLID)
|
||||
{
|
||||
m_last_drawn_sectors.clear();
|
||||
}
|
||||
|
||||
bool use_trilinear_filter = g_settings->getBool("trilinear_filter");
|
||||
bool use_bilinear_filter = g_settings->getBool("bilinear_filter");
|
||||
bool use_anisotropic_filter = g_settings->getBool("anisotropic_filter");
|
||||
|
||||
/*
|
||||
Get time for measuring timeout.
|
||||
|
||||
Measuring time is very useful for long delays when the
|
||||
machine is swapping a lot.
|
||||
*/
|
||||
int time1 = time(0);
|
||||
|
||||
/*
|
||||
Get animation parameters
|
||||
*/
|
||||
float animation_time = m_client->getAnimationTime();
|
||||
int crack = m_client->getCrackLevel();
|
||||
u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
|
||||
|
||||
m_camera_mutex.Lock();
|
||||
v3f camera_position = m_camera_position;
|
||||
v3f camera_direction = m_camera_direction;
|
||||
f32 camera_fov = m_camera_fov;
|
||||
m_camera_mutex.Unlock();
|
||||
|
||||
/*
|
||||
Get all blocks and draw all visible ones
|
||||
*/
|
||||
|
||||
v3s16 cam_pos_nodes = floatToInt(camera_position, BS);
|
||||
|
||||
v3s16 box_nodes_d = m_control.wanted_range * v3s16(1,1,1);
|
||||
|
||||
v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d;
|
||||
v3s16 p_nodes_max = cam_pos_nodes + box_nodes_d;
|
||||
|
||||
// Take a fair amount as we will be dropping more out later
|
||||
// Umm... these additions are a bit strange but they are needed.
|
||||
v3s16 p_blocks_min(
|
||||
p_nodes_min.X / MAP_BLOCKSIZE - 3,
|
||||
p_nodes_min.Y / MAP_BLOCKSIZE - 3,
|
||||
p_nodes_min.Z / MAP_BLOCKSIZE - 3);
|
||||
v3s16 p_blocks_max(
|
||||
p_nodes_max.X / MAP_BLOCKSIZE + 1,
|
||||
p_nodes_max.Y / MAP_BLOCKSIZE + 1,
|
||||
p_nodes_max.Z / MAP_BLOCKSIZE + 1);
|
||||
|
||||
u32 vertex_count = 0;
|
||||
u32 meshbuffer_count = 0;
|
||||
|
||||
// For limiting number of mesh animations per frame
|
||||
u32 mesh_animate_count = 0;
|
||||
u32 mesh_animate_count_far = 0;
|
||||
|
||||
// Blocks that were drawn and had a mesh
|
||||
u32 blocks_drawn = 0;
|
||||
// Blocks which had a corresponding meshbuffer for this pass
|
||||
u32 blocks_had_pass_meshbuf = 0;
|
||||
// Blocks from which stuff was actually drawn
|
||||
u32 blocks_without_stuff = 0;
|
||||
|
||||
/*
|
||||
Draw the selected MapBlocks
|
||||
*/
|
||||
@@ -427,10 +485,95 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||
{
|
||||
ScopeProfiler sp(g_profiler, prefix+"drawing blocks", SPT_AVG);
|
||||
|
||||
int timecheck_counter = 0;
|
||||
MeshBufListList drawbufs;
|
||||
|
||||
for(core::map<v3s16, MapBlock*>::Iterator
|
||||
i = drawset.getIterator();
|
||||
i = m_drawlist.getIterator();
|
||||
i.atEnd() == false; i++)
|
||||
{
|
||||
MapBlock *block = i.getNode()->getValue();
|
||||
|
||||
// If the mesh of the block happened to get deleted, ignore it
|
||||
if(block->mesh == NULL)
|
||||
continue;
|
||||
|
||||
float d = 0.0;
|
||||
if(isBlockInSight(block->getPos(), camera_position,
|
||||
camera_direction, camera_fov,
|
||||
100000*BS, &d) == false)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Mesh animation
|
||||
{
|
||||
//JMutexAutoLock lock(block->mesh_mutex);
|
||||
MapBlockMesh *mapBlockMesh = block->mesh;
|
||||
assert(mapBlockMesh);
|
||||
// Pretty random but this should work somewhat nicely
|
||||
bool faraway = d >= BS*50;
|
||||
//bool faraway = d >= m_control.wanted_range * BS;
|
||||
if(mapBlockMesh->isAnimationForced() ||
|
||||
!faraway ||
|
||||
mesh_animate_count_far < (m_control.range_all ? 200 : 50))
|
||||
{
|
||||
bool animated = mapBlockMesh->animate(
|
||||
faraway,
|
||||
animation_time,
|
||||
crack,
|
||||
daynight_ratio);
|
||||
if(animated)
|
||||
mesh_animate_count++;
|
||||
if(animated && faraway)
|
||||
mesh_animate_count_far++;
|
||||
}
|
||||
else
|
||||
{
|
||||
mapBlockMesh->decreaseAnimationForceTimer();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Get the meshbuffers of the block
|
||||
*/
|
||||
{
|
||||
//JMutexAutoLock lock(block->mesh_mutex);
|
||||
|
||||
MapBlockMesh *mapBlockMesh = block->mesh;
|
||||
assert(mapBlockMesh);
|
||||
|
||||
scene::SMesh *mesh = mapBlockMesh->getMesh();
|
||||
assert(mesh);
|
||||
|
||||
u32 c = mesh->getMeshBufferCount();
|
||||
for(u32 i=0; i<c; i++)
|
||||
{
|
||||
scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
|
||||
|
||||
buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter);
|
||||
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter);
|
||||
buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
|
||||
|
||||
const video::SMaterial& material = buf->getMaterial();
|
||||
video::IMaterialRenderer* rnd =
|
||||
driver->getMaterialRenderer(material.MaterialType);
|
||||
bool transparent = (rnd && rnd->isTransparent());
|
||||
if(transparent == is_transparent_pass)
|
||||
{
|
||||
if(buf->getVertexCount() == 0)
|
||||
errorstream<<"Block ["<<analyze_block(block)
|
||||
<<"] contains an empty meshbuf"<<std::endl;
|
||||
drawbufs.add(buf);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
core::list<MeshBufList> &lists = drawbufs.lists;
|
||||
|
||||
int timecheck_counter = 0;
|
||||
for(core::list<MeshBufList>::Iterator i = lists.begin();
|
||||
i != lists.end(); i++)
|
||||
{
|
||||
{
|
||||
timecheck_counter++;
|
||||
@@ -447,9 +590,20 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MapBlock *block = i.getNode()->getValue();
|
||||
|
||||
MeshBufList &list = *i;
|
||||
|
||||
driver->setMaterial(list.m);
|
||||
|
||||
for(core::list<scene::IMeshBuffer*>::Iterator j = list.bufs.begin();
|
||||
j != list.bufs.end(); j++)
|
||||
{
|
||||
scene::IMeshBuffer *buf = *j;
|
||||
driver->drawMeshBuffer(buf);
|
||||
vertex_count += buf->getVertexCount();
|
||||
meshbuffer_count++;
|
||||
}
|
||||
#if 0
|
||||
/*
|
||||
Draw the faces of the block
|
||||
*/
|
||||
@@ -494,17 +648,12 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||
else
|
||||
blocks_without_stuff++;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
} // ScopeProfiler
|
||||
|
||||
// Log only on solid pass because values are the same
|
||||
if(pass == scene::ESNRP_SOLID){
|
||||
g_profiler->avg("CM: blocks in range", blocks_in_range);
|
||||
g_profiler->avg("CM: blocks occlusion culled", blocks_occlusion_culled);
|
||||
if(blocks_in_range != 0)
|
||||
g_profiler->avg("CM: blocks in range without mesh (frac)",
|
||||
(float)blocks_in_range_without_mesh/blocks_in_range);
|
||||
g_profiler->avg("CM: blocks drawn", blocks_drawn);
|
||||
g_profiler->avg("CM: animated meshes", mesh_animate_count);
|
||||
g_profiler->avg("CM: animated meshes (far)", mesh_animate_count_far);
|
||||
}
|
||||
@@ -517,9 +666,6 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||
g_profiler->avg(prefix+"empty blocks (frac)",
|
||||
(float)blocks_without_stuff / blocks_drawn);
|
||||
|
||||
m_control.blocks_drawn = blocks_drawn;
|
||||
m_control.blocks_would_have_drawn = blocks_would_have_drawn;
|
||||
|
||||
/*infostream<<"renderMap(): is_transparent_pass="<<is_transparent_pass
|
||||
<<", rendered "<<vertex_count<<" vertices."<<std::endl;*/
|
||||
}
|
||||
|
||||
@@ -113,7 +113,8 @@ class ClientMap : public Map, public scene::ISceneNode
|
||||
{
|
||||
return m_box;
|
||||
}
|
||||
|
||||
|
||||
void updateDrawList(video::IVideoDriver* driver);
|
||||
void renderMap(video::IVideoDriver* driver, s32 pass);
|
||||
|
||||
int getBackgroundBrightness(float max_d, u32 daylight_factor,
|
||||
@@ -141,6 +142,8 @@ class ClientMap : public Map, public scene::ISceneNode
|
||||
v3f m_camera_direction;
|
||||
f32 m_camera_fov;
|
||||
JMutex m_camera_mutex;
|
||||
|
||||
core::map<v3s16, MapBlock*> m_drawlist;
|
||||
|
||||
core::map<v2s16, bool> m_last_drawn_sectors;
|
||||
};
|
||||
|
||||
@@ -36,7 +36,7 @@ ClientActiveObject::ClientActiveObject(u16 id, IGameDef *gamedef,
|
||||
|
||||
ClientActiveObject::~ClientActiveObject()
|
||||
{
|
||||
removeFromScene();
|
||||
removeFromScene(true);
|
||||
}
|
||||
|
||||
ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef,
|
||||
|
||||
@@ -49,13 +49,19 @@ class ClientActiveObject : public ActiveObject
|
||||
|
||||
virtual void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
|
||||
IrrlichtDevice *irr){}
|
||||
virtual void removeFromScene(){}
|
||||
virtual void removeFromScene(bool permanent){}
|
||||
// 0 <= light_at_pos <= LIGHT_SUN
|
||||
virtual void updateLight(u8 light_at_pos){}
|
||||
virtual v3s16 getLightPosition(){return v3s16(0,0,0);}
|
||||
virtual core::aabbox3d<f32>* getSelectionBox(){return NULL;}
|
||||
virtual core::aabbox3d<f32>* getCollisionBox(){return NULL;}
|
||||
virtual v3f getPosition(){return v3f(0,0,0);}
|
||||
virtual scene::IMeshSceneNode *getMeshSceneNode(){return NULL;}
|
||||
virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode(){return NULL;}
|
||||
virtual scene::IBillboardSceneNode *getSpriteSceneNode(){return NULL;}
|
||||
virtual bool isPlayer(){return false;}
|
||||
virtual bool isLocalPlayer(){return false;}
|
||||
virtual void setAttachments(){}
|
||||
virtual bool doShowSelectionBox(){return true;}
|
||||
|
||||
// Step object in time
|
||||
|
||||
31
src/clientserver.cpp
Normal file
@@ -0,0 +1,31 @@
|
||||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "clientserver.h"
|
||||
#include "util/serialize.h"
|
||||
|
||||
SharedBuffer<u8> makePacket_TOCLIENT_TIME_OF_DAY(u16 time, float time_speed)
|
||||
{
|
||||
SharedBuffer<u8> data(2+2+4);
|
||||
writeU16(&data[0], TOCLIENT_TIME_OF_DAY);
|
||||
writeU16(&data[2], time);
|
||||
writeF1000(&data[4], time_speed);
|
||||
return data;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
@@ -20,7 +20,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#ifndef CLIENTSERVER_HEADER
|
||||
#define CLIENTSERVER_HEADER
|
||||
|
||||
#include "util/serialize.h"
|
||||
#include "util/pointer.h"
|
||||
|
||||
SharedBuffer<u8> makePacket_TOCLIENT_TIME_OF_DAY(u16 time, float time_speed);
|
||||
|
||||
/*
|
||||
changes by PROTOCOL_VERSION:
|
||||
@@ -58,11 +60,36 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
PROTOCOL_VERSION 11:
|
||||
TileDef in ContentFeatures
|
||||
Nodebox drawtype
|
||||
Added after a release: TOCLIENT_INVENTORY_FORMSPEC
|
||||
(some dev snapshot)
|
||||
TOCLIENT_INVENTORY_FORMSPEC
|
||||
(0.4.0, 0.4.1)
|
||||
PROTOCOL_VERSION 12:
|
||||
TOSERVER_INVENTORY_FIELDS
|
||||
16-bit node ids
|
||||
TOCLIENT_DETACHED_INVENTORY
|
||||
PROTOCOL_VERSION 13:
|
||||
InventoryList field "Width" (deserialization fails with old versions)
|
||||
PROTOCOL_VERSION 14:
|
||||
Added transfer of player pressed keys to the server
|
||||
Added new messages for mesh and bone animation, as well as attachments
|
||||
GENERIC_CMD_SET_ANIMATION
|
||||
GENERIC_CMD_SET_BONE_POSITION
|
||||
GENERIC_CMD_SET_ATTACHMENT
|
||||
PROTOCOL_VERSION 15:
|
||||
Serialization format changes
|
||||
*/
|
||||
|
||||
#define PROTOCOL_VERSION 11
|
||||
#define LATEST_PROTOCOL_VERSION 15
|
||||
|
||||
// Server's supported network protocol range
|
||||
#define SERVER_PROTOCOL_VERSION_MIN 13
|
||||
#define SERVER_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
|
||||
|
||||
// Client's supported network protocol range
|
||||
#define CLIENT_PROTOCOL_VERSION_MIN 13
|
||||
#define CLIENT_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
|
||||
|
||||
// Constant that differentiates the protocol from random data and other protocols
|
||||
#define PROTOCOL_ID 0x4f457403
|
||||
|
||||
#define PASSWORD_SIZE 28 // Maximum password length. Allows for
|
||||
@@ -81,6 +108,7 @@ enum ToClientCommand
|
||||
[2] u8 deployed version
|
||||
[3] v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
|
||||
[12] u64 map seed (new as of 2011-02-27)
|
||||
[20] f1000 recommended send interval (in seconds) (new as of 14)
|
||||
|
||||
NOTE: The position in here is deprecated; position is
|
||||
explicitly sent afterwards
|
||||
@@ -316,6 +344,14 @@ enum ToClientCommand
|
||||
u32 len
|
||||
u8[len] formspec
|
||||
*/
|
||||
|
||||
TOCLIENT_DETACHED_INVENTORY = 0x43,
|
||||
/*
|
||||
[0] u16 command
|
||||
u16 len
|
||||
u8[len] name
|
||||
[2] serialized inventory
|
||||
*/
|
||||
};
|
||||
|
||||
enum ToServerCommand
|
||||
@@ -328,7 +364,8 @@ enum ToServerCommand
|
||||
[2] u8 SER_FMT_VER_HIGHEST
|
||||
[3] u8[20] player_name
|
||||
[23] u8[28] password (new in some version)
|
||||
[51] u16 client network protocol version (new in some version)
|
||||
[51] u16 minimum supported network protocol version (added sometime)
|
||||
[53] u16 maximum supported network protocol version (added later than the previous one)
|
||||
*/
|
||||
|
||||
TOSERVER_INIT2 = 0x11,
|
||||
@@ -350,6 +387,7 @@ enum ToServerCommand
|
||||
[2+12] v3s32 speed*100
|
||||
[2+12+12] s32 pitch*100
|
||||
[2+12+12+4] s32 yaw*100
|
||||
[2+12+12+4+4] u32 keyPressed
|
||||
*/
|
||||
|
||||
TOSERVER_GOTBLOCKS = 0x24,
|
||||
@@ -510,6 +548,19 @@ enum ToServerCommand
|
||||
u8[len] field value
|
||||
*/
|
||||
|
||||
TOSERVER_INVENTORY_FIELDS = 0x3c,
|
||||
/*
|
||||
u16 command
|
||||
u16 len
|
||||
u8[len] form name (reserved for future use)
|
||||
u16 number of fields
|
||||
for each field:
|
||||
u16 len
|
||||
u8[len] field name
|
||||
u32 len
|
||||
u8[len] field value
|
||||
*/
|
||||
|
||||
TOSERVER_REQUEST_MEDIA = 0x40,
|
||||
/*
|
||||
u16 command
|
||||
@@ -522,14 +573,5 @@ enum ToServerCommand
|
||||
|
||||
};
|
||||
|
||||
inline SharedBuffer<u8> makePacket_TOCLIENT_TIME_OF_DAY(u16 time, float time_speed)
|
||||
{
|
||||
SharedBuffer<u8> data(2+2+4);
|
||||
writeU16(&data[0], TOCLIENT_TIME_OF_DAY);
|
||||
writeU16(&data[2], time);
|
||||
writeF1000(&data[4], time_speed);
|
||||
return data;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -4,16 +4,18 @@
|
||||
#define CMAKE_CONFIG_H
|
||||
|
||||
#define CMAKE_PROJECT_NAME "@PROJECT_NAME@"
|
||||
#define CMAKE_INSTALL_PREFIX "@CMAKE_INSTALL_PREFIX@"
|
||||
#define CMAKE_VERSION_STRING "@VERSION_STRING@"
|
||||
#define CMAKE_RUN_IN_PLACE @RUN_IN_PLACE@
|
||||
#define CMAKE_USE_GETTEXT @USE_GETTEXT@
|
||||
#define CMAKE_USE_SOUND @USE_SOUND@
|
||||
#define CMAKE_STATIC_SHAREDIR "@SHAREDIR@"
|
||||
|
||||
#ifdef NDEBUG
|
||||
#define CMAKE_BUILD_TYPE "Release"
|
||||
#else
|
||||
#define CMAKE_BUILD_TYPE "Debug"
|
||||
#endif
|
||||
#define CMAKE_USE_GETTEXT @USE_GETTEXT@
|
||||
#define CMAKE_USE_SOUND @USE_SOUND@
|
||||
#define CMAKE_BUILD_INFO "VER=@VERSION_STRING@ BUILD_TYPE="CMAKE_BUILD_TYPE" RUN_IN_PLACE=@RUN_IN_PLACE@ USE_GETTEXT=@USE_GETTEXT@ USE_SOUND=@USE_SOUND@ INSTALL_PREFIX=@CMAKE_INSTALL_PREFIX@"
|
||||
#define CMAKE_BUILD_INFO "VER=@VERSION_STRING@ BUILD_TYPE="CMAKE_BUILD_TYPE" RUN_IN_PLACE=@RUN_IN_PLACE@ USE_GETTEXT=@USE_GETTEXT@ USE_SOUND=@USE_SOUND@ STATIC_SHAREDIR=@SHAREDIR@"
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -211,6 +211,8 @@ collisionMoveResult collisionMoveSimple(Map *map, IGameDef *gamedef,
|
||||
std::vector<aabb3f> cboxes;
|
||||
std::vector<bool> is_unloaded;
|
||||
std::vector<bool> is_step_up;
|
||||
std::vector<int> bouncy_values;
|
||||
std::vector<v3s16> node_positions;
|
||||
{
|
||||
//TimeTaker tt2("collisionMoveSimple collect boxes");
|
||||
ScopeProfiler sp(g_profiler, "collisionMoveSimple collect boxes avg", SPT_AVG);
|
||||
@@ -228,11 +230,14 @@ collisionMoveResult collisionMoveSimple(Map *map, IGameDef *gamedef,
|
||||
for(s16 y = min_y; y <= max_y; y++)
|
||||
for(s16 z = min_z; z <= max_z; z++)
|
||||
{
|
||||
v3s16 p(x,y,z);
|
||||
try{
|
||||
// Object collides into walkable nodes
|
||||
MapNode n = map->getNode(v3s16(x,y,z));
|
||||
if(gamedef->getNodeDefManager()->get(n).walkable == false)
|
||||
MapNode n = map->getNode(p);
|
||||
const ContentFeatures &f = gamedef->getNodeDefManager()->get(n);
|
||||
if(f.walkable == false)
|
||||
continue;
|
||||
int n_bouncy_value = itemgroup_get(f.groups, "bouncy");
|
||||
|
||||
std::vector<aabb3f> nodeboxes = n.getNodeBoxes(gamedef->ndef());
|
||||
for(std::vector<aabb3f>::iterator
|
||||
@@ -245,21 +250,27 @@ collisionMoveResult collisionMoveSimple(Map *map, IGameDef *gamedef,
|
||||
cboxes.push_back(box);
|
||||
is_unloaded.push_back(false);
|
||||
is_step_up.push_back(false);
|
||||
bouncy_values.push_back(n_bouncy_value);
|
||||
node_positions.push_back(p);
|
||||
}
|
||||
}
|
||||
catch(InvalidPositionException &e)
|
||||
{
|
||||
// Collide with unloaded nodes
|
||||
aabb3f box = getNodeBox(v3s16(x,y,z), BS);
|
||||
aabb3f box = getNodeBox(p, BS);
|
||||
cboxes.push_back(box);
|
||||
is_unloaded.push_back(true);
|
||||
is_step_up.push_back(false);
|
||||
bouncy_values.push_back(0);
|
||||
node_positions.push_back(p);
|
||||
}
|
||||
}
|
||||
} // tt2
|
||||
|
||||
assert(cboxes.size() == is_unloaded.size());
|
||||
assert(cboxes.size() == is_step_up.size());
|
||||
assert(cboxes.size() == bouncy_values.size());
|
||||
assert(cboxes.size() == node_positions.size());
|
||||
|
||||
/*
|
||||
Collision detection
|
||||
@@ -342,6 +353,10 @@ collisionMoveResult collisionMoveSimple(Map *map, IGameDef *gamedef,
|
||||
cbox.MaxEdge.Y - movingbox.MinEdge.Y,
|
||||
d));
|
||||
|
||||
// Get bounce multiplier
|
||||
bool bouncy = (bouncy_values[nearest_boxindex] >= 1);
|
||||
float bounce = -(float)bouncy_values[nearest_boxindex] / 100.0;
|
||||
|
||||
// Move to the point of collision and reduce dtime by nearest_dtime
|
||||
if(nearest_dtime < 0)
|
||||
{
|
||||
@@ -361,30 +376,58 @@ collisionMoveResult collisionMoveSimple(Map *map, IGameDef *gamedef,
|
||||
pos_f += speed_f * nearest_dtime;
|
||||
dtime -= nearest_dtime;
|
||||
}
|
||||
|
||||
bool is_collision = true;
|
||||
if(is_unloaded[nearest_boxindex])
|
||||
is_collision = false;
|
||||
|
||||
CollisionInfo info;
|
||||
info.type = COLLISION_NODE;
|
||||
info.node_p = node_positions[nearest_boxindex];
|
||||
info.bouncy = bouncy;
|
||||
info.old_speed = speed_f;
|
||||
|
||||
// Set the speed component that caused the collision to zero
|
||||
if(step_up)
|
||||
{
|
||||
// Special case: Handle stairs
|
||||
is_step_up[nearest_boxindex] = true;
|
||||
is_collision = false;
|
||||
}
|
||||
else if(nearest_collided == 0) // X
|
||||
{
|
||||
speed_f.X = 0;
|
||||
if(fabs(speed_f.X) > BS*3)
|
||||
speed_f.X *= bounce;
|
||||
else
|
||||
speed_f.X = 0;
|
||||
result.collides = true;
|
||||
result.collides_xz = true;
|
||||
}
|
||||
else if(nearest_collided == 1) // Y
|
||||
{
|
||||
speed_f.Y = 0;
|
||||
if(fabs(speed_f.Y) > BS*3)
|
||||
speed_f.Y *= bounce;
|
||||
else
|
||||
speed_f.Y = 0;
|
||||
result.collides = true;
|
||||
}
|
||||
else if(nearest_collided == 2) // Z
|
||||
{
|
||||
speed_f.Z = 0;
|
||||
if(fabs(speed_f.Z) > BS*3)
|
||||
speed_f.Z *= bounce;
|
||||
else
|
||||
speed_f.Z = 0;
|
||||
result.collides = true;
|
||||
result.collides_xz = true;
|
||||
}
|
||||
|
||||
info.new_speed = speed_f;
|
||||
if(info.new_speed.getDistanceFrom(info.old_speed) < 0.1*BS)
|
||||
is_collision = false;
|
||||
|
||||
if(is_collision){
|
||||
result.collisions.push_back(info);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -26,12 +26,35 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
class Map;
|
||||
class IGameDef;
|
||||
|
||||
enum CollisionType
|
||||
{
|
||||
COLLISION_NODE
|
||||
};
|
||||
|
||||
struct CollisionInfo
|
||||
{
|
||||
enum CollisionType type;
|
||||
v3s16 node_p; // COLLISION_NODE
|
||||
bool bouncy;
|
||||
v3f old_speed;
|
||||
v3f new_speed;
|
||||
|
||||
CollisionInfo():
|
||||
type(COLLISION_NODE),
|
||||
node_p(-32768,-32768,-32768),
|
||||
bouncy(false),
|
||||
old_speed(0,0,0),
|
||||
new_speed(0,0,0)
|
||||
{}
|
||||
};
|
||||
|
||||
struct collisionMoveResult
|
||||
{
|
||||
bool touching_ground;
|
||||
bool collides;
|
||||
bool collides_xz;
|
||||
bool standing_on_unloaded;
|
||||
std::vector<CollisionInfo> collisions;
|
||||
|
||||
collisionMoveResult():
|
||||
touching_ground(false),
|
||||
@@ -72,16 +95,5 @@ bool wouldCollideWithCeiling(
|
||||
f32 y_increase, f32 d);
|
||||
|
||||
|
||||
enum CollisionType
|
||||
{
|
||||
COLLISION_FALL
|
||||
};
|
||||
|
||||
struct CollisionInfo
|
||||
{
|
||||
CollisionType t;
|
||||
f32 speed;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -8,9 +8,10 @@
|
||||
|
||||
#define PROJECT_NAME "Minetest"
|
||||
#define VERSION_STRING "unknown"
|
||||
#define BUILD_TYPE "unknown"
|
||||
#define RUN_IN_PLACE 0
|
||||
#define USE_GETTEXT 0
|
||||
#define USE_SOUND 0
|
||||
#define STATIC_SHAREDIR ""
|
||||
#define BUILD_INFO "non-cmake"
|
||||
|
||||
#ifdef USE_CMAKE_CONFIG_H
|
||||
@@ -19,12 +20,14 @@
|
||||
#define PROJECT_NAME CMAKE_PROJECT_NAME
|
||||
#undef VERSION_STRING
|
||||
#define VERSION_STRING CMAKE_VERSION_STRING
|
||||
#undef BUILD_INFO
|
||||
#define BUILD_INFO CMAKE_BUILD_INFO
|
||||
#undef RUN_IN_PLACE
|
||||
#define RUN_IN_PLACE CMAKE_RUN_IN_PLACE
|
||||
#undef USE_GETTEXT
|
||||
#define USE_GETTEXT CMAKE_USE_GETTEXT
|
||||
#undef USE_SOUND
|
||||
#define USE_SOUND CMAKE_USE_SOUND
|
||||
#undef STATIC_SHAREDIR
|
||||
#define STATIC_SHAREDIR CMAKE_STATIC_SHAREDIR
|
||||
#undef BUILD_INFO
|
||||
#define BUILD_INFO CMAKE_BUILD_INFO
|
||||
#endif
|
||||
|
||||
@@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "util/serialize.h"
|
||||
#include "util/numeric.h"
|
||||
#include "util/string.h"
|
||||
#include "settings.h"
|
||||
|
||||
namespace con
|
||||
{
|
||||
@@ -466,7 +467,10 @@ Peer::Peer(u16 a_id, Address a_address):
|
||||
m_sendtime_accu(0),
|
||||
m_max_packets_per_second(10),
|
||||
m_num_sent(0),
|
||||
m_max_num_sent(0)
|
||||
m_max_num_sent(0),
|
||||
congestion_control_aim_rtt(0.2),
|
||||
congestion_control_max_rate(400),
|
||||
congestion_control_min_rate(10)
|
||||
{
|
||||
}
|
||||
Peer::~Peer()
|
||||
@@ -477,15 +481,15 @@ void Peer::reportRTT(float rtt)
|
||||
{
|
||||
if(rtt >= 0.0){
|
||||
if(rtt < 0.01){
|
||||
if(m_max_packets_per_second < 400)
|
||||
if(m_max_packets_per_second < congestion_control_max_rate)
|
||||
m_max_packets_per_second += 10;
|
||||
} else if(rtt < 0.2){
|
||||
if(m_max_packets_per_second < 100)
|
||||
} else if(rtt < congestion_control_aim_rtt){
|
||||
if(m_max_packets_per_second < congestion_control_max_rate)
|
||||
m_max_packets_per_second += 2;
|
||||
} else {
|
||||
m_max_packets_per_second *= 0.8;
|
||||
if(m_max_packets_per_second < 10)
|
||||
m_max_packets_per_second = 10;
|
||||
if(m_max_packets_per_second < congestion_control_min_rate)
|
||||
m_max_packets_per_second = congestion_control_min_rate;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -891,12 +895,24 @@ void Connection::receive()
|
||||
|
||||
void Connection::runTimeouts(float dtime)
|
||||
{
|
||||
float congestion_control_aim_rtt
|
||||
= g_settings->getFloat("congestion_control_aim_rtt");
|
||||
float congestion_control_max_rate
|
||||
= g_settings->getFloat("congestion_control_max_rate");
|
||||
float congestion_control_min_rate
|
||||
= g_settings->getFloat("congestion_control_min_rate");
|
||||
|
||||
core::list<u16> timeouted_peers;
|
||||
core::map<u16, Peer*>::Iterator j;
|
||||
j = m_peers.getIterator();
|
||||
for(; j.atEnd() == false; j++)
|
||||
{
|
||||
Peer *peer = j.getNode()->getValue();
|
||||
|
||||
// Update congestion control values
|
||||
peer->congestion_control_aim_rtt = congestion_control_aim_rtt;
|
||||
peer->congestion_control_max_rate = congestion_control_max_rate;
|
||||
peer->congestion_control_min_rate = congestion_control_min_rate;
|
||||
|
||||
/*
|
||||
Check peer timeout
|
||||
|
||||
@@ -394,7 +394,11 @@ class Peer
|
||||
float m_max_packets_per_second;
|
||||
int m_num_sent;
|
||||
int m_max_num_sent;
|
||||
|
||||
|
||||
// Updated from configuration by Connection
|
||||
float congestion_control_aim_rtt;
|
||||
float congestion_control_max_rate;
|
||||
float congestion_control_min_rate;
|
||||
private:
|
||||
};
|
||||
|
||||
|
||||
@@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "settings.h"
|
||||
#include "mapblock.h" // For getNodeBlockPos
|
||||
#include "mapgen.h" // For mapgen::make_tree
|
||||
#include "map.h"
|
||||
|
||||
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
|
||||
|
||||
|
||||
@@ -39,6 +39,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "util/numeric.h" // For IntervalLimiter
|
||||
#include "util/serialize.h"
|
||||
#include "util/mathconstants.h"
|
||||
#include "map.h"
|
||||
#include "main.h" // g_settings
|
||||
#include <IMeshManipulator.h>
|
||||
#include <IAnimatedMeshSceneNode.h>
|
||||
#include <IBoneSceneNode.h>
|
||||
|
||||
class Settings;
|
||||
struct ToolCapabilities;
|
||||
@@ -467,7 +472,7 @@ void ItemCAO::updateTexture()
|
||||
IItemDefManager *idef = m_gamedef->idef();
|
||||
ItemStack item;
|
||||
item.deSerialize(is, idef);
|
||||
texture = item.getDefinition(idef).inventory_texture;
|
||||
texture = idef->getInventoryTexture(item.getDefinition(idef).name, m_gamedef);
|
||||
}
|
||||
catch(SerializationError &e)
|
||||
{
|
||||
@@ -550,7 +555,8 @@ class GenericCAO : public ClientActiveObject
|
||||
// Only set at initialization
|
||||
std::string m_name;
|
||||
bool m_is_player;
|
||||
bool m_is_local_player; // determined locally
|
||||
bool m_is_local_player;
|
||||
int m_id;
|
||||
// Property-ish things
|
||||
ObjectProperties m_prop;
|
||||
//
|
||||
@@ -558,6 +564,7 @@ class GenericCAO : public ClientActiveObject
|
||||
IrrlichtDevice *m_irr;
|
||||
core::aabbox3d<f32> m_selection_box;
|
||||
scene::IMeshSceneNode *m_meshnode;
|
||||
scene::IAnimatedMeshSceneNode *m_animated_meshnode;
|
||||
scene::IBillboardSceneNode *m_spritenode;
|
||||
scene::ITextSceneNode* m_textnode;
|
||||
v3f m_position;
|
||||
@@ -571,6 +578,14 @@ class GenericCAO : public ClientActiveObject
|
||||
v2s16 m_tx_basepos;
|
||||
bool m_initial_tx_basepos_set;
|
||||
bool m_tx_select_horiz_by_yawpitch;
|
||||
v2f m_animation_range;
|
||||
int m_animation_speed;
|
||||
int m_animation_blend;
|
||||
std::map<std::string, core::vector2d<v3f> > m_bone_position; // stores position and rotation for each bone name
|
||||
std::string m_attachment_bone;
|
||||
v3f m_attachment_position;
|
||||
v3f m_attachment_rotation;
|
||||
bool m_attached_to_local;
|
||||
int m_anim_frame;
|
||||
int m_anim_num_frames;
|
||||
float m_anim_framelength;
|
||||
@@ -580,6 +595,7 @@ class GenericCAO : public ClientActiveObject
|
||||
bool m_visuals_expired;
|
||||
float m_step_distance_counter;
|
||||
u8 m_last_light;
|
||||
bool m_is_visible;
|
||||
|
||||
public:
|
||||
GenericCAO(IGameDef *gamedef, ClientEnvironment *env):
|
||||
@@ -587,11 +603,13 @@ class GenericCAO : public ClientActiveObject
|
||||
//
|
||||
m_is_player(false),
|
||||
m_is_local_player(false),
|
||||
m_id(0),
|
||||
//
|
||||
m_smgr(NULL),
|
||||
m_irr(NULL),
|
||||
m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.),
|
||||
m_meshnode(NULL),
|
||||
m_animated_meshnode(NULL),
|
||||
m_spritenode(NULL),
|
||||
m_textnode(NULL),
|
||||
m_position(v3f(0,10*BS,0)),
|
||||
@@ -603,6 +621,14 @@ class GenericCAO : public ClientActiveObject
|
||||
m_tx_basepos(0,0),
|
||||
m_initial_tx_basepos_set(false),
|
||||
m_tx_select_horiz_by_yawpitch(false),
|
||||
m_animation_range(v2f(0,0)),
|
||||
m_animation_speed(15),
|
||||
m_animation_blend(0),
|
||||
m_bone_position(std::map<std::string, core::vector2d<v3f> >()),
|
||||
m_attachment_bone(""),
|
||||
m_attachment_position(v3f(0,0,0)),
|
||||
m_attachment_rotation(v3f(0,0,0)),
|
||||
m_attached_to_local(false),
|
||||
m_anim_frame(0),
|
||||
m_anim_num_frames(1),
|
||||
m_anim_framelength(0.2),
|
||||
@@ -610,7 +636,8 @@ class GenericCAO : public ClientActiveObject
|
||||
m_reset_textures_timer(-1),
|
||||
m_visuals_expired(false),
|
||||
m_step_distance_counter(0),
|
||||
m_last_light(255)
|
||||
m_last_light(255),
|
||||
m_is_visible(false)
|
||||
{
|
||||
if(gamedef == NULL)
|
||||
ClientActiveObject::registerType(getType(), create);
|
||||
@@ -620,21 +647,36 @@ class GenericCAO : public ClientActiveObject
|
||||
{
|
||||
infostream<<"GenericCAO: Got init data"<<std::endl;
|
||||
std::istringstream is(data, std::ios::binary);
|
||||
int num_messages = 0;
|
||||
// version
|
||||
u8 version = readU8(is);
|
||||
// check version
|
||||
if(version != 0){
|
||||
if(version == 1) // In PROTOCOL_VERSION 14
|
||||
{
|
||||
m_name = deSerializeString(is);
|
||||
m_is_player = readU8(is);
|
||||
m_id = readS16(is);
|
||||
m_position = readV3F1000(is);
|
||||
m_yaw = readF1000(is);
|
||||
m_hp = readS16(is);
|
||||
num_messages = readU8(is);
|
||||
}
|
||||
else if(version == 0) // In PROTOCOL_VERSION 13
|
||||
{
|
||||
m_name = deSerializeString(is);
|
||||
m_is_player = readU8(is);
|
||||
m_position = readV3F1000(is);
|
||||
m_yaw = readF1000(is);
|
||||
m_hp = readS16(is);
|
||||
num_messages = readU8(is);
|
||||
}
|
||||
else
|
||||
{
|
||||
errorstream<<"GenericCAO: Unsupported init data version"
|
||||
<<std::endl;
|
||||
return;
|
||||
}
|
||||
m_name = deSerializeString(is);
|
||||
m_is_player = readU8(is);
|
||||
m_position = readV3F1000(is);
|
||||
m_yaw = readF1000(is);
|
||||
m_hp = readS16(is);
|
||||
|
||||
int num_messages = readU8(is);
|
||||
|
||||
for(int i=0; i<num_messages; i++){
|
||||
std::string message = deSerializeLongString(is);
|
||||
processMessage(message);
|
||||
@@ -666,21 +708,113 @@ class GenericCAO : public ClientActiveObject
|
||||
}
|
||||
core::aabbox3d<f32>* getSelectionBox()
|
||||
{
|
||||
if(!m_prop.is_visible || m_is_local_player)
|
||||
if(!m_prop.is_visible || !m_is_visible || m_is_local_player || getParent() != NULL)
|
||||
return NULL;
|
||||
return &m_selection_box;
|
||||
}
|
||||
v3f getPosition()
|
||||
{
|
||||
if(getParent() != NULL){
|
||||
if(m_meshnode)
|
||||
return m_meshnode->getAbsolutePosition();
|
||||
if(m_animated_meshnode)
|
||||
return m_animated_meshnode->getAbsolutePosition();
|
||||
if(m_spritenode)
|
||||
return m_spritenode->getAbsolutePosition();
|
||||
return m_position;
|
||||
}
|
||||
return pos_translator.vect_show;
|
||||
}
|
||||
|
||||
void removeFromScene()
|
||||
scene::IMeshSceneNode *getMeshSceneNode()
|
||||
{
|
||||
if(m_meshnode)
|
||||
return m_meshnode;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode()
|
||||
{
|
||||
if(m_animated_meshnode)
|
||||
return m_animated_meshnode;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
scene::IBillboardSceneNode *getSpriteSceneNode()
|
||||
{
|
||||
if(m_spritenode)
|
||||
return m_spritenode;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool isPlayer()
|
||||
{
|
||||
return m_is_player;
|
||||
}
|
||||
|
||||
bool isLocalPlayer()
|
||||
{
|
||||
return m_is_local_player;
|
||||
}
|
||||
|
||||
void setAttachments()
|
||||
{
|
||||
updateAttachments();
|
||||
}
|
||||
|
||||
ClientActiveObject *getParent()
|
||||
{
|
||||
ClientActiveObject *obj = NULL;
|
||||
for(std::vector<core::vector2d<int> >::const_iterator cii = m_env->attachment_list.begin(); cii != m_env->attachment_list.end(); cii++)
|
||||
{
|
||||
if(cii->X == getId()){ // This ID is our child
|
||||
if(cii->Y > 0){ // A parent ID exists for our child
|
||||
if(cii->X != cii->Y){ // The parent and child ID are not the same
|
||||
obj = m_env->getActiveObject(cii->Y);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(obj)
|
||||
return obj;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void removeFromScene(bool permanent)
|
||||
{
|
||||
if(permanent) // Should be true when removing the object permanently and false when refreshing (eg: updating visuals)
|
||||
{
|
||||
// Detach this object's children
|
||||
for(std::vector<core::vector2d<int> >::iterator ii = m_env->attachment_list.begin(); ii != m_env->attachment_list.end(); ii++)
|
||||
{
|
||||
if(ii->Y == getId()) // Is a child of our object
|
||||
{
|
||||
ii->Y = 0;
|
||||
ClientActiveObject *obj = m_env->getActiveObject(ii->X); // Get the object of the child
|
||||
if(obj)
|
||||
obj->setAttachments();
|
||||
}
|
||||
}
|
||||
// Delete this object from the attachments list
|
||||
for(std::vector<core::vector2d<int> >::iterator ii = m_env->attachment_list.begin(); ii != m_env->attachment_list.end(); ii++)
|
||||
{
|
||||
if(ii->X == getId()) // Is our object
|
||||
{
|
||||
m_env->attachment_list.erase(ii);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(m_meshnode){
|
||||
m_meshnode->remove();
|
||||
m_meshnode = NULL;
|
||||
}
|
||||
if(m_animated_meshnode){
|
||||
m_animated_meshnode->remove();
|
||||
m_animated_meshnode = NULL;
|
||||
}
|
||||
if(m_spritenode){
|
||||
m_spritenode->remove();
|
||||
m_spritenode = NULL;
|
||||
@@ -693,7 +827,7 @@ class GenericCAO : public ClientActiveObject
|
||||
m_smgr = smgr;
|
||||
m_irr = irr;
|
||||
|
||||
if(m_meshnode != NULL || m_spritenode != NULL)
|
||||
if(m_meshnode != NULL || m_animated_meshnode != NULL || m_spritenode != NULL)
|
||||
return;
|
||||
|
||||
m_visuals_expired = false;
|
||||
@@ -789,15 +923,49 @@ class GenericCAO : public ClientActiveObject
|
||||
m_prop.visual_size.X));
|
||||
u8 li = m_last_light;
|
||||
setMeshColor(m_meshnode->getMesh(), video::SColor(255,li,li,li));
|
||||
} else if(m_prop.visual == "wielditem"){
|
||||
|
||||
m_meshnode->setMaterialFlag(video::EMF_LIGHTING, false);
|
||||
m_meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
m_meshnode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
|
||||
m_meshnode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
|
||||
}
|
||||
else if(m_prop.visual == "mesh"){
|
||||
infostream<<"GenericCAO::addToScene(): mesh"<<std::endl;
|
||||
scene::IAnimatedMesh *mesh = smgr->getMesh(m_prop.mesh.c_str());
|
||||
if(mesh)
|
||||
{
|
||||
m_animated_meshnode = smgr->addAnimatedMeshSceneNode(mesh, NULL);
|
||||
m_animated_meshnode->animateJoints(); // Needed for some animations
|
||||
m_animated_meshnode->setScale(v3f(m_prop.visual_size.X,
|
||||
m_prop.visual_size.Y,
|
||||
m_prop.visual_size.X));
|
||||
u8 li = m_last_light;
|
||||
setMeshColor(m_animated_meshnode->getMesh(), video::SColor(255,li,li,li));
|
||||
|
||||
m_animated_meshnode->setMaterialFlag(video::EMF_LIGHTING, false);
|
||||
m_animated_meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
m_animated_meshnode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
|
||||
m_animated_meshnode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
|
||||
}
|
||||
else
|
||||
errorstream<<"GenericCAO::addToScene(): Could not load mesh "<<m_prop.mesh<<std::endl;
|
||||
}
|
||||
else if(m_prop.visual == "wielditem"){
|
||||
infostream<<"GenericCAO::addToScene(): node"<<std::endl;
|
||||
infostream<<"textures: "<<m_prop.textures.size()<<std::endl;
|
||||
if(m_prop.textures.size() >= 1){
|
||||
infostream<<"textures[0]: "<<m_prop.textures[0]<<std::endl;
|
||||
IItemDefManager *idef = m_gamedef->idef();
|
||||
ItemStack item(m_prop.textures[0], 1, 0, "", idef);
|
||||
scene::IMesh *mesh = item.getDefinition(idef).wield_mesh;
|
||||
scene::IMesh *item_mesh = idef->getWieldMesh(item.getDefinition(idef).name, m_gamedef);
|
||||
|
||||
// Copy mesh to be able to set unique vertex colors
|
||||
scene::IMeshManipulator *manip =
|
||||
irr->getVideoDriver()->getMeshManipulator();
|
||||
scene::IMesh *mesh = manip->createMeshUniquePrimitives(item_mesh);
|
||||
|
||||
m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
|
||||
mesh->drop();
|
||||
|
||||
m_meshnode->setScale(v3f(m_prop.visual_size.X/2,
|
||||
m_prop.visual_size.Y/2,
|
||||
@@ -814,6 +982,8 @@ class GenericCAO : public ClientActiveObject
|
||||
scene::ISceneNode *node = NULL;
|
||||
if(m_spritenode)
|
||||
node = m_spritenode;
|
||||
else if(m_animated_meshnode)
|
||||
node = m_animated_meshnode;
|
||||
else if(m_meshnode)
|
||||
node = m_meshnode;
|
||||
if(node && m_is_player && !m_is_local_player){
|
||||
@@ -824,8 +994,11 @@ class GenericCAO : public ClientActiveObject
|
||||
wname.c_str(), video::SColor(255,255,255,255), node);
|
||||
m_textnode->setPosition(v3f(0, BS*1.1, 0));
|
||||
}
|
||||
|
||||
|
||||
updateNodePos();
|
||||
updateAnimation();
|
||||
updateBonePosition();
|
||||
updateAttachments();
|
||||
}
|
||||
|
||||
void expireVisuals()
|
||||
@@ -835,17 +1008,16 @@ class GenericCAO : public ClientActiveObject
|
||||
|
||||
void updateLight(u8 light_at_pos)
|
||||
{
|
||||
bool is_visible = (m_hp != 0);
|
||||
u8 li = decode_light(light_at_pos);
|
||||
m_last_light = li;
|
||||
video::SColor color(255,li,li,li);
|
||||
if(m_meshnode){
|
||||
setMeshColor(m_meshnode->getMesh(), color);
|
||||
m_meshnode->setVisible(is_visible);
|
||||
}
|
||||
if(m_spritenode){
|
||||
m_spritenode->setColor(color);
|
||||
m_spritenode->setVisible(is_visible);
|
||||
if(li != m_last_light){
|
||||
m_last_light = li;
|
||||
video::SColor color(255,li,li,li);
|
||||
if(m_meshnode)
|
||||
setMeshColor(m_meshnode->getMesh(), color);
|
||||
if(m_animated_meshnode)
|
||||
setMeshColor(m_animated_meshnode->getMesh(), color);
|
||||
if(m_spritenode)
|
||||
m_spritenode->setColor(color);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -856,12 +1028,21 @@ class GenericCAO : public ClientActiveObject
|
||||
|
||||
void updateNodePos()
|
||||
{
|
||||
if(getParent() != NULL)
|
||||
return;
|
||||
|
||||
if(m_meshnode){
|
||||
m_meshnode->setPosition(pos_translator.vect_show);
|
||||
v3f rot = m_meshnode->getRotation();
|
||||
rot.Y = -m_yaw;
|
||||
m_meshnode->setRotation(rot);
|
||||
}
|
||||
if(m_animated_meshnode){
|
||||
m_animated_meshnode->setPosition(pos_translator.vect_show);
|
||||
v3f rot = m_animated_meshnode->getRotation();
|
||||
rot.Y = -m_yaw;
|
||||
m_animated_meshnode->setRotation(rot);
|
||||
}
|
||||
if(m_spritenode){
|
||||
m_spritenode->setPosition(pos_translator.vect_show);
|
||||
}
|
||||
@@ -869,56 +1050,116 @@ class GenericCAO : public ClientActiveObject
|
||||
|
||||
void step(float dtime, ClientEnvironment *env)
|
||||
{
|
||||
v3f lastpos = pos_translator.vect_show;
|
||||
|
||||
if(m_visuals_expired && m_smgr && m_irr){
|
||||
m_visuals_expired = false;
|
||||
removeFromScene();
|
||||
|
||||
// Attachments, part 1: All attached objects must be unparented first, or Irrlicht causes a segmentation fault
|
||||
for(std::vector<core::vector2d<int> >::iterator ii = m_env->attachment_list.begin(); ii != m_env->attachment_list.end(); ii++)
|
||||
{
|
||||
if(ii->Y == getId()) // This is a child of our parent
|
||||
{
|
||||
ClientActiveObject *obj = m_env->getActiveObject(ii->X); // Get the object of the child
|
||||
if(obj)
|
||||
{
|
||||
scene::IMeshSceneNode *m_child_meshnode = obj->getMeshSceneNode();
|
||||
scene::IAnimatedMeshSceneNode *m_child_animated_meshnode = obj->getAnimatedMeshSceneNode();
|
||||
scene::IBillboardSceneNode *m_child_spritenode = obj->getSpriteSceneNode();
|
||||
if(m_child_meshnode)
|
||||
m_child_meshnode->setParent(m_smgr->getRootSceneNode());
|
||||
if(m_child_animated_meshnode)
|
||||
m_child_animated_meshnode->setParent(m_smgr->getRootSceneNode());
|
||||
if(m_child_spritenode)
|
||||
m_child_spritenode->setParent(m_smgr->getRootSceneNode());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
removeFromScene(false);
|
||||
addToScene(m_smgr, m_gamedef->tsrc(), m_irr);
|
||||
|
||||
// Attachments, part 2: Now that the parent has been refreshed, put its attachments back
|
||||
for(std::vector<core::vector2d<int> >::iterator ii = m_env->attachment_list.begin(); ii != m_env->attachment_list.end(); ii++)
|
||||
{
|
||||
if(ii->Y == getId()) // This is a child of our parent
|
||||
{
|
||||
ClientActiveObject *obj = m_env->getActiveObject(ii->X); // Get the object of the child
|
||||
if(obj)
|
||||
obj->setAttachments();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(m_prop.physical){
|
||||
core::aabbox3d<f32> box = m_prop.collisionbox;
|
||||
box.MinEdge *= BS;
|
||||
box.MaxEdge *= BS;
|
||||
collisionMoveResult moveresult;
|
||||
f32 pos_max_d = BS*0.125; // Distance per iteration
|
||||
f32 stepheight = 0;
|
||||
v3f p_pos = m_position;
|
||||
v3f p_velocity = m_velocity;
|
||||
v3f p_acceleration = m_acceleration;
|
||||
IGameDef *gamedef = env->getGameDef();
|
||||
moveresult = collisionMoveSimple(&env->getMap(), gamedef,
|
||||
pos_max_d, box, stepheight, dtime,
|
||||
p_pos, p_velocity, p_acceleration);
|
||||
// Apply results
|
||||
m_position = p_pos;
|
||||
m_velocity = p_velocity;
|
||||
m_acceleration = p_acceleration;
|
||||
|
||||
bool is_end_position = moveresult.collides;
|
||||
pos_translator.update(m_position, is_end_position, dtime);
|
||||
pos_translator.translate(dtime);
|
||||
updateNodePos();
|
||||
} else {
|
||||
m_position += dtime * m_velocity + 0.5 * dtime * dtime * m_acceleration;
|
||||
m_velocity += dtime * m_acceleration;
|
||||
pos_translator.update(m_position, pos_translator.aim_is_end, pos_translator.anim_time);
|
||||
pos_translator.translate(dtime);
|
||||
updateNodePos();
|
||||
}
|
||||
// Make sure m_is_visible is always applied
|
||||
if(m_meshnode)
|
||||
m_meshnode->setVisible(m_is_visible);
|
||||
if(m_animated_meshnode)
|
||||
m_animated_meshnode->setVisible(m_is_visible);
|
||||
if(m_spritenode)
|
||||
m_spritenode->setVisible(m_is_visible);
|
||||
if(m_textnode)
|
||||
m_textnode->setVisible(m_is_visible);
|
||||
|
||||
float moved = lastpos.getDistanceFrom(pos_translator.vect_show);
|
||||
m_step_distance_counter += moved;
|
||||
if(m_step_distance_counter > 1.5*BS){
|
||||
m_step_distance_counter = 0;
|
||||
if(!m_is_local_player && m_prop.makes_footstep_sound){
|
||||
INodeDefManager *ndef = m_gamedef->ndef();
|
||||
v3s16 p = floatToInt(getPosition() + v3f(0,
|
||||
(m_prop.collisionbox.MinEdge.Y-0.5)*BS, 0), BS);
|
||||
MapNode n = m_env->getMap().getNodeNoEx(p);
|
||||
SimpleSoundSpec spec = ndef->get(n).sound_footstep;
|
||||
m_gamedef->sound()->playSoundAt(spec, false, getPosition());
|
||||
if(getParent() != NULL) // Attachments should be glued to their parent by Irrlicht
|
||||
{
|
||||
// Set these for later
|
||||
m_position = getPosition();
|
||||
m_velocity = v3f(0,0,0);
|
||||
m_acceleration = v3f(0,0,0);
|
||||
pos_translator.vect_show = m_position;
|
||||
|
||||
if(m_is_local_player) // Update local player attachment position
|
||||
{
|
||||
LocalPlayer *player = m_env->getLocalPlayer();
|
||||
player->overridePosition = getParent()->getPosition();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
v3f lastpos = pos_translator.vect_show;
|
||||
|
||||
if(m_prop.physical){
|
||||
core::aabbox3d<f32> box = m_prop.collisionbox;
|
||||
box.MinEdge *= BS;
|
||||
box.MaxEdge *= BS;
|
||||
collisionMoveResult moveresult;
|
||||
f32 pos_max_d = BS*0.125; // Distance per iteration
|
||||
f32 stepheight = 0;
|
||||
v3f p_pos = m_position;
|
||||
v3f p_velocity = m_velocity;
|
||||
v3f p_acceleration = m_acceleration;
|
||||
IGameDef *gamedef = env->getGameDef();
|
||||
moveresult = collisionMoveSimple(&env->getMap(), gamedef,
|
||||
pos_max_d, box, stepheight, dtime,
|
||||
p_pos, p_velocity, p_acceleration);
|
||||
// Apply results
|
||||
m_position = p_pos;
|
||||
m_velocity = p_velocity;
|
||||
m_acceleration = p_acceleration;
|
||||
|
||||
bool is_end_position = moveresult.collides;
|
||||
pos_translator.update(m_position, is_end_position, dtime);
|
||||
pos_translator.translate(dtime);
|
||||
updateNodePos();
|
||||
} else {
|
||||
m_position += dtime * m_velocity + 0.5 * dtime * dtime * m_acceleration;
|
||||
m_velocity += dtime * m_acceleration;
|
||||
pos_translator.update(m_position, pos_translator.aim_is_end, pos_translator.anim_time);
|
||||
pos_translator.translate(dtime);
|
||||
updateNodePos();
|
||||
}
|
||||
|
||||
float moved = lastpos.getDistanceFrom(pos_translator.vect_show);
|
||||
m_step_distance_counter += moved;
|
||||
if(m_step_distance_counter > 1.5*BS){
|
||||
m_step_distance_counter = 0;
|
||||
if(!m_is_local_player && m_prop.makes_footstep_sound){
|
||||
INodeDefManager *ndef = m_gamedef->ndef();
|
||||
v3s16 p = floatToInt(getPosition() + v3f(0,
|
||||
(m_prop.collisionbox.MinEdge.Y-0.5)*BS, 0), BS);
|
||||
MapNode n = m_env->getMap().getNodeNoEx(p);
|
||||
SimpleSoundSpec spec = ndef->get(n).sound_footstep;
|
||||
m_gamedef->sound()->playSoundAt(spec, false, getPosition());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -939,7 +1180,7 @@ class GenericCAO : public ClientActiveObject
|
||||
updateTextures("");
|
||||
}
|
||||
}
|
||||
if(fabs(m_prop.automatic_rotate) > 0.001){
|
||||
if(getParent() == NULL && fabs(m_prop.automatic_rotate) > 0.001){
|
||||
m_yaw += dtime * m_prop.automatic_rotate * 180 / M_PI;
|
||||
updateNodePos();
|
||||
}
|
||||
@@ -997,6 +1238,10 @@ class GenericCAO : public ClientActiveObject
|
||||
{
|
||||
ITextureSource *tsrc = m_gamedef->tsrc();
|
||||
|
||||
bool use_trilinear_filter = g_settings->getBool("trilinear_filter");
|
||||
bool use_bilinear_filter = g_settings->getBool("bilinear_filter");
|
||||
bool use_anisotropic_filter = g_settings->getBool("anisotropic_filter");
|
||||
|
||||
if(m_spritenode)
|
||||
{
|
||||
if(m_prop.visual == "sprite")
|
||||
@@ -1007,6 +1252,58 @@ class GenericCAO : public ClientActiveObject
|
||||
texturestring += mod;
|
||||
m_spritenode->setMaterialTexture(0,
|
||||
tsrc->getTextureRaw(texturestring));
|
||||
|
||||
// This allows setting per-material colors. However, until a real lighting
|
||||
// system is added, the code below will have no effect. Once MineTest
|
||||
// has directional lighting, it should work automatically.
|
||||
if(m_prop.colors.size() >= 1)
|
||||
{
|
||||
m_spritenode->getMaterial(0).AmbientColor = m_prop.colors[0];
|
||||
m_spritenode->getMaterial(0).DiffuseColor = m_prop.colors[0];
|
||||
m_spritenode->getMaterial(0).SpecularColor = m_prop.colors[0];
|
||||
}
|
||||
|
||||
m_spritenode->getMaterial(0).setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter);
|
||||
m_spritenode->getMaterial(0).setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter);
|
||||
m_spritenode->getMaterial(0).setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
|
||||
}
|
||||
}
|
||||
if(m_animated_meshnode)
|
||||
{
|
||||
if(m_prop.visual == "mesh")
|
||||
{
|
||||
for (u32 i = 0; i < m_prop.textures.size() && i < m_animated_meshnode->getMaterialCount(); ++i)
|
||||
{
|
||||
std::string texturestring = m_prop.textures[i];
|
||||
if(texturestring == "")
|
||||
continue; // Empty texture string means don't modify that material
|
||||
texturestring += mod;
|
||||
video::ITexture* texture = tsrc->getTextureRaw(texturestring);
|
||||
if(!texture)
|
||||
{
|
||||
errorstream<<"GenericCAO::updateTextures(): Could not load texture "<<texturestring<<std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Set material flags and texture
|
||||
m_animated_meshnode->setMaterialTexture(i, texture);
|
||||
video::SMaterial& material = m_animated_meshnode->getMaterial(i);
|
||||
material.setFlag(video::EMF_LIGHTING, false);
|
||||
material.setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
|
||||
m_animated_meshnode->getMaterial(i).setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter);
|
||||
m_animated_meshnode->getMaterial(i).setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter);
|
||||
m_animated_meshnode->getMaterial(i).setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
|
||||
}
|
||||
for (u32 i = 0; i < m_prop.colors.size() && i < m_animated_meshnode->getMaterialCount(); ++i)
|
||||
{
|
||||
// This allows setting per-material colors. However, until a real lighting
|
||||
// system is added, the code below will have no effect. Once MineTest
|
||||
// has directional lighting, it should work automatically.
|
||||
m_animated_meshnode->getMaterial(i).AmbientColor = m_prop.colors[i];
|
||||
m_animated_meshnode->getMaterial(i).DiffuseColor = m_prop.colors[i];
|
||||
m_animated_meshnode->getMaterial(i).SpecularColor = m_prop.colors[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
if(m_meshnode)
|
||||
@@ -1033,6 +1330,20 @@ class GenericCAO : public ClientActiveObject
|
||||
material.setTexture(0, atlas);
|
||||
material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y);
|
||||
material.getTextureMatrix(0).setTextureScale(size.X, size.Y);
|
||||
|
||||
// This allows setting per-material colors. However, until a real lighting
|
||||
// system is added, the code below will have no effect. Once MineTest
|
||||
// has directional lighting, it should work automatically.
|
||||
if(m_prop.colors.size() > i)
|
||||
{
|
||||
m_meshnode->getMaterial(i).AmbientColor = m_prop.colors[i];
|
||||
m_meshnode->getMaterial(i).DiffuseColor = m_prop.colors[i];
|
||||
m_meshnode->getMaterial(i).SpecularColor = m_prop.colors[i];
|
||||
}
|
||||
|
||||
m_meshnode->getMaterial(i).setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter);
|
||||
m_meshnode->getMaterial(i).setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter);
|
||||
m_meshnode->getMaterial(i).setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
|
||||
}
|
||||
}
|
||||
else if(m_prop.visual == "upright_sprite")
|
||||
@@ -1046,6 +1357,20 @@ class GenericCAO : public ClientActiveObject
|
||||
scene::IMeshBuffer *buf = mesh->getMeshBuffer(0);
|
||||
buf->getMaterial().setTexture(0,
|
||||
tsrc->getTextureRaw(tname));
|
||||
|
||||
// This allows setting per-material colors. However, until a real lighting
|
||||
// system is added, the code below will have no effect. Once MineTest
|
||||
// has directional lighting, it should work automatically.
|
||||
if(m_prop.colors.size() >= 1)
|
||||
{
|
||||
buf->getMaterial().AmbientColor = m_prop.colors[0];
|
||||
buf->getMaterial().DiffuseColor = m_prop.colors[0];
|
||||
buf->getMaterial().SpecularColor = m_prop.colors[0];
|
||||
}
|
||||
|
||||
buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter);
|
||||
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter);
|
||||
buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
|
||||
}
|
||||
{
|
||||
std::string tname = "unknown_object.png";
|
||||
@@ -1057,11 +1382,213 @@ class GenericCAO : public ClientActiveObject
|
||||
scene::IMeshBuffer *buf = mesh->getMeshBuffer(1);
|
||||
buf->getMaterial().setTexture(0,
|
||||
tsrc->getTextureRaw(tname));
|
||||
|
||||
// This allows setting per-material colors. However, until a real lighting
|
||||
// system is added, the code below will have no effect. Once MineTest
|
||||
// has directional lighting, it should work automatically.
|
||||
if(m_prop.colors.size() >= 2)
|
||||
{
|
||||
buf->getMaterial().AmbientColor = m_prop.colors[1];
|
||||
buf->getMaterial().DiffuseColor = m_prop.colors[1];
|
||||
buf->getMaterial().SpecularColor = m_prop.colors[1];
|
||||
}
|
||||
else if(m_prop.colors.size() >= 1)
|
||||
{
|
||||
buf->getMaterial().AmbientColor = m_prop.colors[0];
|
||||
buf->getMaterial().DiffuseColor = m_prop.colors[0];
|
||||
buf->getMaterial().SpecularColor = m_prop.colors[0];
|
||||
}
|
||||
|
||||
buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter);
|
||||
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter);
|
||||
buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void updateAnimation()
|
||||
{
|
||||
if(m_animated_meshnode == NULL)
|
||||
return;
|
||||
|
||||
m_animated_meshnode->setFrameLoop((int)m_animation_range.X, (int)m_animation_range.Y);
|
||||
m_animated_meshnode->setAnimationSpeed(m_animation_speed);
|
||||
m_animated_meshnode->setTransitionTime(m_animation_blend);
|
||||
}
|
||||
|
||||
void updateBonePosition()
|
||||
{
|
||||
if(!m_bone_position.size() || m_animated_meshnode == NULL)
|
||||
return;
|
||||
|
||||
m_animated_meshnode->setJointMode(irr::scene::EJUOR_CONTROL); // To write positions to the mesh on render
|
||||
for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
|
||||
std::string bone_name = (*ii).first;
|
||||
v3f bone_pos = (*ii).second.X;
|
||||
v3f bone_rot = (*ii).second.Y;
|
||||
irr::scene::IBoneSceneNode* bone = m_animated_meshnode->getJointNode(bone_name.c_str());
|
||||
if(bone)
|
||||
{
|
||||
bone->setPosition(bone_pos);
|
||||
bone->setRotation(bone_rot);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void updateAttachments()
|
||||
{
|
||||
m_attached_to_local = getParent() != NULL && getParent()->isLocalPlayer();
|
||||
m_is_visible = !m_attached_to_local; // Objects attached to the local player should always be hidden
|
||||
|
||||
if(getParent() == NULL || m_attached_to_local) // Detach or don't attach
|
||||
{
|
||||
if(m_meshnode)
|
||||
{
|
||||
v3f old_position = m_meshnode->getAbsolutePosition();
|
||||
v3f old_rotation = m_meshnode->getRotation();
|
||||
m_meshnode->setParent(m_smgr->getRootSceneNode());
|
||||
m_meshnode->setPosition(old_position);
|
||||
m_meshnode->setRotation(old_rotation);
|
||||
m_meshnode->updateAbsolutePosition();
|
||||
}
|
||||
if(m_animated_meshnode)
|
||||
{
|
||||
v3f old_position = m_animated_meshnode->getAbsolutePosition();
|
||||
v3f old_rotation = m_animated_meshnode->getRotation();
|
||||
m_animated_meshnode->setParent(m_smgr->getRootSceneNode());
|
||||
m_animated_meshnode->setPosition(old_position);
|
||||
m_animated_meshnode->setRotation(old_rotation);
|
||||
m_animated_meshnode->updateAbsolutePosition();
|
||||
}
|
||||
if(m_spritenode)
|
||||
{
|
||||
v3f old_position = m_spritenode->getAbsolutePosition();
|
||||
v3f old_rotation = m_spritenode->getRotation();
|
||||
m_spritenode->setParent(m_smgr->getRootSceneNode());
|
||||
m_spritenode->setPosition(old_position);
|
||||
m_spritenode->setRotation(old_rotation);
|
||||
m_spritenode->updateAbsolutePosition();
|
||||
}
|
||||
if(m_is_local_player)
|
||||
{
|
||||
LocalPlayer *player = m_env->getLocalPlayer();
|
||||
player->isAttached = false;
|
||||
}
|
||||
}
|
||||
else // Attach
|
||||
{
|
||||
scene::IMeshSceneNode *parent_mesh = NULL;
|
||||
if(getParent()->getMeshSceneNode())
|
||||
parent_mesh = getParent()->getMeshSceneNode();
|
||||
scene::IAnimatedMeshSceneNode *parent_animated_mesh = NULL;
|
||||
if(getParent()->getAnimatedMeshSceneNode())
|
||||
parent_animated_mesh = getParent()->getAnimatedMeshSceneNode();
|
||||
scene::IBillboardSceneNode *parent_sprite = NULL;
|
||||
if(getParent()->getSpriteSceneNode())
|
||||
parent_sprite = getParent()->getSpriteSceneNode();
|
||||
|
||||
scene::IBoneSceneNode *parent_bone = NULL;
|
||||
if(parent_animated_mesh && m_attachment_bone != "")
|
||||
parent_bone = parent_animated_mesh->getJointNode(m_attachment_bone.c_str());
|
||||
|
||||
// The spaghetti code below makes sure attaching works if either the parent or child is a spritenode, meshnode, or animatedmeshnode
|
||||
// TODO: Perhaps use polymorphism here to save code duplication
|
||||
if(m_meshnode){
|
||||
if(parent_bone){
|
||||
m_meshnode->setParent(parent_bone);
|
||||
m_meshnode->setPosition(m_attachment_position);
|
||||
m_meshnode->setRotation(m_attachment_rotation);
|
||||
m_meshnode->updateAbsolutePosition();
|
||||
}
|
||||
else
|
||||
{
|
||||
if(parent_mesh){
|
||||
m_meshnode->setParent(parent_mesh);
|
||||
m_meshnode->setPosition(m_attachment_position);
|
||||
m_meshnode->setRotation(m_attachment_rotation);
|
||||
m_meshnode->updateAbsolutePosition();
|
||||
}
|
||||
else if(parent_animated_mesh){
|
||||
m_meshnode->setParent(parent_animated_mesh);
|
||||
m_meshnode->setPosition(m_attachment_position);
|
||||
m_meshnode->setRotation(m_attachment_rotation);
|
||||
m_meshnode->updateAbsolutePosition();
|
||||
}
|
||||
else if(parent_sprite){
|
||||
m_meshnode->setParent(parent_sprite);
|
||||
m_meshnode->setPosition(m_attachment_position);
|
||||
m_meshnode->setRotation(m_attachment_rotation);
|
||||
m_meshnode->updateAbsolutePosition();
|
||||
}
|
||||
}
|
||||
}
|
||||
if(m_animated_meshnode){
|
||||
if(parent_bone){
|
||||
m_animated_meshnode->setParent(parent_bone);
|
||||
m_animated_meshnode->setPosition(m_attachment_position);
|
||||
m_animated_meshnode->setRotation(m_attachment_rotation);
|
||||
m_animated_meshnode->updateAbsolutePosition();
|
||||
}
|
||||
else
|
||||
{
|
||||
if(parent_mesh){
|
||||
m_animated_meshnode->setParent(parent_mesh);
|
||||
m_animated_meshnode->setPosition(m_attachment_position);
|
||||
m_animated_meshnode->setRotation(m_attachment_rotation);
|
||||
m_animated_meshnode->updateAbsolutePosition();
|
||||
}
|
||||
else if(parent_animated_mesh){
|
||||
m_animated_meshnode->setParent(parent_animated_mesh);
|
||||
m_animated_meshnode->setPosition(m_attachment_position);
|
||||
m_animated_meshnode->setRotation(m_attachment_rotation);
|
||||
m_animated_meshnode->updateAbsolutePosition();
|
||||
}
|
||||
else if(parent_sprite){
|
||||
m_animated_meshnode->setParent(parent_sprite);
|
||||
m_animated_meshnode->setPosition(m_attachment_position);
|
||||
m_animated_meshnode->setRotation(m_attachment_rotation);
|
||||
m_animated_meshnode->updateAbsolutePosition();
|
||||
}
|
||||
}
|
||||
}
|
||||
if(m_spritenode){
|
||||
if(parent_bone){
|
||||
m_spritenode->setParent(parent_bone);
|
||||
m_spritenode->setPosition(m_attachment_position);
|
||||
m_spritenode->setRotation(m_attachment_rotation);
|
||||
m_spritenode->updateAbsolutePosition();
|
||||
}
|
||||
else
|
||||
{
|
||||
if(parent_mesh){
|
||||
m_spritenode->setParent(parent_mesh);
|
||||
m_spritenode->setPosition(m_attachment_position);
|
||||
m_spritenode->setRotation(m_attachment_rotation);
|
||||
m_spritenode->updateAbsolutePosition();
|
||||
}
|
||||
else if(parent_animated_mesh){
|
||||
m_spritenode->setParent(parent_animated_mesh);
|
||||
m_spritenode->setPosition(m_attachment_position);
|
||||
m_spritenode->setRotation(m_attachment_rotation);
|
||||
m_spritenode->updateAbsolutePosition();
|
||||
}
|
||||
else if(parent_sprite){
|
||||
m_spritenode->setParent(parent_sprite);
|
||||
m_spritenode->setPosition(m_attachment_position);
|
||||
m_spritenode->setRotation(m_attachment_rotation);
|
||||
m_spritenode->updateAbsolutePosition();
|
||||
}
|
||||
}
|
||||
}
|
||||
if(m_is_local_player)
|
||||
{
|
||||
LocalPlayer *player = m_env->getLocalPlayer();
|
||||
player->isAttached = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void processMessage(const std::string &data)
|
||||
{
|
||||
//infostream<<"GenericCAO: Got message"<<std::endl;
|
||||
@@ -1088,6 +1615,8 @@ class GenericCAO : public ClientActiveObject
|
||||
}
|
||||
else if(cmd == GENERIC_CMD_UPDATE_POSITION)
|
||||
{
|
||||
// Not sent by the server if this object is an attachment.
|
||||
// We might however get here if the server notices the object being detached before the client.
|
||||
m_position = readV3F1000(is);
|
||||
m_velocity = readV3F1000(is);
|
||||
m_acceleration = readV3F1000(is);
|
||||
@@ -1101,7 +1630,10 @@ class GenericCAO : public ClientActiveObject
|
||||
// the ground due to sucky collision detection...
|
||||
if(m_prop.physical)
|
||||
m_position += v3f(0,0.002,0);
|
||||
|
||||
|
||||
if(getParent() != NULL) // Just in case
|
||||
return;
|
||||
|
||||
if(do_interpolate){
|
||||
if(!m_prop.physical)
|
||||
pos_translator.update(m_position, is_end_position, update_interval);
|
||||
@@ -1129,6 +1661,41 @@ class GenericCAO : public ClientActiveObject
|
||||
|
||||
updateTexturePos();
|
||||
}
|
||||
else if(cmd == GENERIC_CMD_SET_ANIMATION)
|
||||
{
|
||||
m_animation_range = readV2F1000(is);
|
||||
m_animation_speed = readF1000(is);
|
||||
m_animation_blend = readF1000(is);
|
||||
|
||||
updateAnimation();
|
||||
}
|
||||
else if(cmd == GENERIC_CMD_SET_BONE_POSITION)
|
||||
{
|
||||
std::string bone = deSerializeString(is);
|
||||
v3f position = readV3F1000(is);
|
||||
v3f rotation = readV3F1000(is);
|
||||
m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
|
||||
|
||||
updateBonePosition();
|
||||
}
|
||||
else if(cmd == GENERIC_CMD_SET_ATTACHMENT)
|
||||
{
|
||||
// If an entry already exists for this object, delete it first to avoid duplicates
|
||||
for(std::vector<core::vector2d<int> >::iterator ii = m_env->attachment_list.begin(); ii != m_env->attachment_list.end(); ii++)
|
||||
{
|
||||
if(ii->X == getId()) // This is the ID of our object
|
||||
{
|
||||
m_env->attachment_list.erase(ii);
|
||||
break;
|
||||
}
|
||||
}
|
||||
m_env->attachment_list.push_back(core::vector2d<int>(getId(), readS16(is)));
|
||||
m_attachment_bone = deSerializeString(is);
|
||||
m_attachment_position = readV3F1000(is);
|
||||
m_attachment_rotation = readV3F1000(is);
|
||||
|
||||
updateAttachments();
|
||||
}
|
||||
else if(cmd == GENERIC_CMD_PUNCHED)
|
||||
{
|
||||
/*s16 damage =*/ readS16(is);
|
||||
|
||||
@@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "environment.h"
|
||||
#include "gamedef.h"
|
||||
#include "log.h"
|
||||
#include "map.h"
|
||||
|
||||
static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill,
|
||||
float txs, float tys, int col, int row)
|
||||
|
||||
@@ -26,7 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "tile.h"
|
||||
#include "gamedef.h"
|
||||
#include "util/numeric.h"
|
||||
#include "util/serialize.h"
|
||||
#include "util/directiontables.h"
|
||||
|
||||
// Create a cuboid.
|
||||
@@ -172,7 +171,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
continue;
|
||||
|
||||
u16 l = getInteriorLight(n, 0, data);
|
||||
video::SColor c = MapBlock_LightColor(f.alpha, l);
|
||||
video::SColor c = MapBlock_LightColor(f.alpha, l, decode_light(f.light_source));
|
||||
|
||||
video::S3DVertex vertices[4] =
|
||||
{
|
||||
@@ -227,7 +226,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
// Otherwise use the light of this node (the liquid)
|
||||
else
|
||||
l = getInteriorLight(n, 0, data);
|
||||
video::SColor c = MapBlock_LightColor(f.alpha, l);
|
||||
video::SColor c = MapBlock_LightColor(f.alpha, l, decode_light(f.light_source));
|
||||
|
||||
// Neighbor liquid levels (key = relative position)
|
||||
// Includes current node
|
||||
@@ -492,15 +491,15 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
// -Z towards +Z, thus the direction is +Z.
|
||||
// Rotate texture to make animation go in flow direction
|
||||
// Positive if liquid moves towards +Z
|
||||
int dz = (corner_levels[side_corners[2][0]] +
|
||||
corner_levels[side_corners[2][1]] <
|
||||
corner_levels[side_corners[3][0]] +
|
||||
corner_levels[side_corners[3][1]]);
|
||||
int dz = (corner_levels[side_corners[3][0]] +
|
||||
corner_levels[side_corners[3][1]]) -
|
||||
(corner_levels[side_corners[2][0]] +
|
||||
corner_levels[side_corners[2][1]]);
|
||||
// Positive if liquid moves towards +X
|
||||
int dx = (corner_levels[side_corners[0][0]] +
|
||||
corner_levels[side_corners[0][1]] <
|
||||
corner_levels[side_corners[1][0]] +
|
||||
corner_levels[side_corners[1][1]]);
|
||||
int dx = (corner_levels[side_corners[1][0]] +
|
||||
corner_levels[side_corners[1][1]]) -
|
||||
(corner_levels[side_corners[0][0]] +
|
||||
corner_levels[side_corners[0][1]]);
|
||||
// -X
|
||||
if(-dx >= abs(dz))
|
||||
{
|
||||
@@ -545,7 +544,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
AtlasPointer ap = tile.texture;
|
||||
|
||||
u16 l = getInteriorLight(n, 1, data);
|
||||
video::SColor c = MapBlock_LightColor(255, l);
|
||||
video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
|
||||
|
||||
for(u32 j=0; j<6; j++)
|
||||
{
|
||||
@@ -605,7 +604,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
AtlasPointer pa_leaves = tile_leaves.texture;
|
||||
|
||||
u16 l = getInteriorLight(n, 1, data);
|
||||
video::SColor c = MapBlock_LightColor(255, l);
|
||||
video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
|
||||
|
||||
v3f pos = intToFloat(p, BS);
|
||||
aabb3f box(-BS/2,-BS/2,-BS/2,BS/2,BS/2,BS/2);
|
||||
@@ -639,7 +638,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
|
||||
AtlasPointer ap = tile.texture;
|
||||
|
||||
video::SColor c(255,255,255,255);
|
||||
u16 l = getInteriorLight(n, 1, data);
|
||||
video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
|
||||
|
||||
// Wall at X+ of node
|
||||
video::S3DVertex vertices[4] =
|
||||
@@ -684,7 +684,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
AtlasPointer ap = tile.texture;
|
||||
|
||||
u16 l = getInteriorLight(n, 0, data);
|
||||
video::SColor c = MapBlock_LightColor(255, l);
|
||||
video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
|
||||
|
||||
float d = (float)BS/16;
|
||||
// Wall at X+ of node
|
||||
@@ -731,7 +731,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
AtlasPointer ap = tile.texture;
|
||||
|
||||
u16 l = getInteriorLight(n, 1, data);
|
||||
video::SColor c = MapBlock_LightColor(255, l);
|
||||
video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
|
||||
|
||||
for(u32 j=0; j<4; j++)
|
||||
{
|
||||
@@ -794,7 +794,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
tile.texture.id) + "^[transformR90");
|
||||
|
||||
u16 l = getInteriorLight(n, 1, data);
|
||||
video::SColor c = MapBlock_LightColor(255, l);
|
||||
video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
|
||||
|
||||
const f32 post_rad=(f32)BS/8;
|
||||
const f32 bar_rad=(f32)BS/16;
|
||||
@@ -997,7 +997,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
AtlasPointer ap = tile.texture;
|
||||
|
||||
u16 l = getInteriorLight(n, 0, data);
|
||||
video::SColor c = MapBlock_LightColor(255, l);
|
||||
video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
|
||||
|
||||
float d = (float)BS/64;
|
||||
|
||||
@@ -1029,14 +1029,24 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
break;}
|
||||
case NDT_NODEBOX:
|
||||
{
|
||||
static const v3s16 tile_dirs[6] = {
|
||||
v3s16(0, 1, 0),
|
||||
v3s16(0, -1, 0),
|
||||
v3s16(1, 0, 0),
|
||||
v3s16(-1, 0, 0),
|
||||
v3s16(0, 0, 1),
|
||||
v3s16(0, 0, -1)
|
||||
};
|
||||
|
||||
TileSpec tiles[6];
|
||||
for(int i = 0; i < 6; i++)
|
||||
{
|
||||
tiles[i] = getNodeTileN(n, p, i, data);
|
||||
// Handles facedir rotation for textures
|
||||
tiles[i] = getNodeTile(n, p, tile_dirs[i], data);
|
||||
}
|
||||
|
||||
u16 l = getInteriorLight(n, 0, data);
|
||||
video::SColor c = MapBlock_LightColor(255, l);
|
||||
video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
|
||||
|
||||
v3f pos = intToFloat(p, BS);
|
||||
|
||||
|
||||
@@ -102,23 +102,6 @@ content_t trans_table_19[21][2] = {
|
||||
{CONTENT_BOOKSHELF, 29},
|
||||
};
|
||||
|
||||
MapNode mapnode_translate_from_internal(MapNode n_from, u8 version)
|
||||
{
|
||||
MapNode result = n_from;
|
||||
if(version <= 19)
|
||||
{
|
||||
content_t c_from = n_from.getContent();
|
||||
for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
|
||||
{
|
||||
if(trans_table_19[i][0] == c_from)
|
||||
{
|
||||
result.setContent(trans_table_19[i][1]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
|
||||
{
|
||||
MapNode result = n_from;
|
||||
|
||||
@@ -28,7 +28,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
// Backwards compatibility for non-extended content types in v19
|
||||
extern content_t trans_table_19[21][2];
|
||||
MapNode mapnode_translate_from_internal(MapNode n_from, u8 version);
|
||||
MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
|
||||
|
||||
// Get legacy node name mapping for loading old blocks
|
||||
|
||||
@@ -63,7 +63,7 @@ static bool content_nodemeta_deserialize_legacy_body(
|
||||
//meta->setString("infotext","\"${text}\"");
|
||||
meta->setString("infotext",
|
||||
std::string("\"") + meta->getString("text") + "\"");
|
||||
meta->setString("formspec","hack:sign_text_input");
|
||||
meta->setString("formspec","field[text;;${text}]");
|
||||
return false;
|
||||
}
|
||||
else if(id == NODEMETA_CHEST) // ChestNodeMetadata
|
||||
@@ -77,7 +77,7 @@ static bool content_nodemeta_deserialize_legacy_body(
|
||||
}
|
||||
assert(inv->getList("main") && !inv->getList("0"));
|
||||
|
||||
meta->setString("formspec","invsize[8,9;]"
|
||||
meta->setString("formspec","size[8,9]"
|
||||
"list[current_name;main;0,0;8,4;]"
|
||||
"list[current_player;main;0,5;8,4;]");
|
||||
return false;
|
||||
@@ -94,7 +94,7 @@ static bool content_nodemeta_deserialize_legacy_body(
|
||||
}
|
||||
assert(inv->getList("main") && !inv->getList("0"));
|
||||
|
||||
meta->setString("formspec","invsize[8,9;]"
|
||||
meta->setString("formspec","size[8,9]"
|
||||
"list[current_name;main;0,0;8,4;]"
|
||||
"list[current_player;main;0,5;8,4;]");
|
||||
return false;
|
||||
@@ -115,7 +115,7 @@ static bool content_nodemeta_deserialize_legacy_body(
|
||||
is>>temp;
|
||||
meta->setString("src_time", ftos((float)temp/10));
|
||||
|
||||
meta->setString("formspec","invsize[8,9;]"
|
||||
meta->setString("formspec","size[8,9]"
|
||||
"list[current_name;fuel;2,3;1,1;]"
|
||||
"list[current_name;src;2,1;1,1;]"
|
||||
"list[current_name;dst;5,1;2,2;]"
|
||||
|
||||
@@ -245,7 +245,7 @@ class ItemSAO : public ServerActiveObject
|
||||
}
|
||||
}
|
||||
|
||||
std::string getClientInitializationData()
|
||||
std::string getClientInitializationData(u16 protocol_version)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// version
|
||||
@@ -292,13 +292,6 @@ class ItemSAO : public ServerActiveObject
|
||||
ServerActiveObject *puncher,
|
||||
float time_from_last_punch)
|
||||
{
|
||||
// Directly delete item in creative mode
|
||||
if(g_settings->getBool("creative_mode") == true)
|
||||
{
|
||||
m_removed = true;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Take item into inventory
|
||||
ItemStack item = createItemStack();
|
||||
Inventory *inv = puncher->getInventory();
|
||||
@@ -362,7 +355,10 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
|
||||
m_last_sent_velocity(0,0,0),
|
||||
m_last_sent_position_timer(0),
|
||||
m_last_sent_move_precision(0),
|
||||
m_armor_groups_sent(false)
|
||||
m_armor_groups_sent(false),
|
||||
m_animation_sent(false),
|
||||
m_bone_position_sent(false),
|
||||
m_attachment_sent(false)
|
||||
{
|
||||
// Only register type if no environment supplied
|
||||
if(env == NULL){
|
||||
@@ -383,9 +379,9 @@ LuaEntitySAO::~LuaEntitySAO()
|
||||
}
|
||||
}
|
||||
|
||||
void LuaEntitySAO::addedToEnvironment()
|
||||
void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
|
||||
{
|
||||
ServerActiveObject::addedToEnvironment();
|
||||
ServerActiveObject::addedToEnvironment(dtime_s);
|
||||
|
||||
// Create entity from name
|
||||
lua_State *L = m_env->getLua();
|
||||
@@ -397,7 +393,7 @@ void LuaEntitySAO::addedToEnvironment()
|
||||
// Initialize HP from properties
|
||||
m_hp = m_prop.hp_max;
|
||||
// Activate entity, supplying serialized state
|
||||
scriptapi_luaentity_activate(L, m_id, m_init_state.c_str());
|
||||
scriptapi_luaentity_activate(L, m_id, m_init_state.c_str(), dtime_s);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -436,6 +432,17 @@ ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
|
||||
return sao;
|
||||
}
|
||||
|
||||
bool LuaEntitySAO::isAttached()
|
||||
{
|
||||
if(!m_attachment_parent_id)
|
||||
return false;
|
||||
// Check if the parent still exists
|
||||
ServerActiveObject *obj = m_env->getActiveObject(m_attachment_parent_id);
|
||||
if(obj)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void LuaEntitySAO::step(float dtime, bool send_recommended)
|
||||
{
|
||||
if(!m_properties_sent)
|
||||
@@ -447,30 +454,52 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
|
||||
m_messages_out.push_back(aom);
|
||||
}
|
||||
|
||||
// If attached, check that our parent is still there. If it isn't, detach.
|
||||
if(m_attachment_parent_id && !isAttached())
|
||||
{
|
||||
m_attachment_parent_id = 0;
|
||||
m_attachment_bone = "";
|
||||
m_attachment_position = v3f(0,0,0);
|
||||
m_attachment_rotation = v3f(0,0,0);
|
||||
sendPosition(false, true);
|
||||
}
|
||||
|
||||
m_last_sent_position_timer += dtime;
|
||||
|
||||
if(m_prop.physical){
|
||||
core::aabbox3d<f32> box = m_prop.collisionbox;
|
||||
box.MinEdge *= BS;
|
||||
box.MaxEdge *= BS;
|
||||
collisionMoveResult moveresult;
|
||||
f32 pos_max_d = BS*0.25; // Distance per iteration
|
||||
f32 stepheight = 0; // Maximum climbable step height
|
||||
v3f p_pos = m_base_position;
|
||||
v3f p_velocity = m_velocity;
|
||||
v3f p_acceleration = m_acceleration;
|
||||
IGameDef *gamedef = m_env->getGameDef();
|
||||
moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
|
||||
pos_max_d, box, stepheight, dtime,
|
||||
p_pos, p_velocity, p_acceleration);
|
||||
// Apply results
|
||||
m_base_position = p_pos;
|
||||
m_velocity = p_velocity;
|
||||
m_acceleration = p_acceleration;
|
||||
} else {
|
||||
m_base_position += dtime * m_velocity + 0.5 * dtime
|
||||
* dtime * m_acceleration;
|
||||
m_velocity += dtime * m_acceleration;
|
||||
|
||||
// Each frame, parent position is copied if the object is attached, otherwise it's calculated normally
|
||||
// If the object gets detached this comes into effect automatically from the last known origin
|
||||
if(isAttached())
|
||||
{
|
||||
v3f pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition();
|
||||
m_base_position = pos;
|
||||
m_velocity = v3f(0,0,0);
|
||||
m_acceleration = v3f(0,0,0);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(m_prop.physical){
|
||||
core::aabbox3d<f32> box = m_prop.collisionbox;
|
||||
box.MinEdge *= BS;
|
||||
box.MaxEdge *= BS;
|
||||
collisionMoveResult moveresult;
|
||||
f32 pos_max_d = BS*0.25; // Distance per iteration
|
||||
f32 stepheight = 0; // Maximum climbable step height
|
||||
v3f p_pos = m_base_position;
|
||||
v3f p_velocity = m_velocity;
|
||||
v3f p_acceleration = m_acceleration;
|
||||
IGameDef *gamedef = m_env->getGameDef();
|
||||
moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
|
||||
pos_max_d, box, stepheight, dtime,
|
||||
p_pos, p_velocity, p_acceleration);
|
||||
// Apply results
|
||||
m_base_position = p_pos;
|
||||
m_velocity = p_velocity;
|
||||
m_acceleration = p_acceleration;
|
||||
} else {
|
||||
m_base_position += dtime * m_velocity + 0.5 * dtime
|
||||
* dtime * m_acceleration;
|
||||
m_velocity += dtime * m_acceleration;
|
||||
}
|
||||
}
|
||||
|
||||
if(m_registered){
|
||||
@@ -480,20 +509,23 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
|
||||
|
||||
if(send_recommended == false)
|
||||
return;
|
||||
|
||||
// TODO: force send when acceleration changes enough?
|
||||
float minchange = 0.2*BS;
|
||||
if(m_last_sent_position_timer > 1.0){
|
||||
minchange = 0.01*BS;
|
||||
} else if(m_last_sent_position_timer > 0.2){
|
||||
minchange = 0.05*BS;
|
||||
}
|
||||
float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
|
||||
move_d += m_last_sent_move_precision;
|
||||
float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity);
|
||||
if(move_d > minchange || vel_d > minchange ||
|
||||
fabs(m_yaw - m_last_sent_yaw) > 1.0){
|
||||
sendPosition(true, false);
|
||||
|
||||
if(!isAttached())
|
||||
{
|
||||
// TODO: force send when acceleration changes enough?
|
||||
float minchange = 0.2*BS;
|
||||
if(m_last_sent_position_timer > 1.0){
|
||||
minchange = 0.01*BS;
|
||||
} else if(m_last_sent_position_timer > 0.2){
|
||||
minchange = 0.05*BS;
|
||||
}
|
||||
float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
|
||||
move_d += m_last_sent_move_precision;
|
||||
float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity);
|
||||
if(move_d > minchange || vel_d > minchange ||
|
||||
fabs(m_yaw - m_last_sent_yaw) > 1.0){
|
||||
sendPosition(true, false);
|
||||
}
|
||||
}
|
||||
|
||||
if(m_armor_groups_sent == false){
|
||||
@@ -504,20 +536,70 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push_back(aom);
|
||||
}
|
||||
|
||||
if(m_animation_sent == false){
|
||||
m_animation_sent = true;
|
||||
std::string str = gob_cmd_update_animation(m_animation_range, m_animation_speed, m_animation_blend);
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push_back(aom);
|
||||
}
|
||||
|
||||
if(m_bone_position_sent == false){
|
||||
m_bone_position_sent = true;
|
||||
for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
|
||||
std::string str = gob_cmd_update_bone_position((*ii).first, (*ii).second.X, (*ii).second.Y);
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push_back(aom);
|
||||
}
|
||||
}
|
||||
|
||||
if(m_attachment_sent == false){
|
||||
m_attachment_sent = true;
|
||||
std::string str = gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation);
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push_back(aom);
|
||||
}
|
||||
}
|
||||
|
||||
std::string LuaEntitySAO::getClientInitializationData()
|
||||
std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
writeU8(os, 0); // version
|
||||
os<<serializeString(""); // name
|
||||
writeU8(os, 0); // is_player
|
||||
writeV3F1000(os, m_base_position);
|
||||
writeF1000(os, m_yaw);
|
||||
writeS16(os, m_hp);
|
||||
writeU8(os, 2); // number of messages stuffed in here
|
||||
os<<serializeLongString(getPropertyPacket()); // message 1
|
||||
os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
|
||||
|
||||
if(protocol_version >= 14)
|
||||
{
|
||||
writeU8(os, 1); // version
|
||||
os<<serializeString(""); // name
|
||||
writeU8(os, 0); // is_player
|
||||
writeS16(os, getId()); //id
|
||||
writeV3F1000(os, m_base_position);
|
||||
writeF1000(os, m_yaw);
|
||||
writeS16(os, m_hp);
|
||||
|
||||
writeU8(os, 4 + m_bone_position.size()); // number of messages stuffed in here
|
||||
os<<serializeLongString(getPropertyPacket()); // message 1
|
||||
os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
|
||||
os<<serializeLongString(gob_cmd_update_animation(m_animation_range, m_animation_speed, m_animation_blend)); // 3
|
||||
for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
|
||||
os<<serializeLongString(gob_cmd_update_bone_position((*ii).first, (*ii).second.X, (*ii).second.Y)); // m_bone_position.size
|
||||
}
|
||||
os<<serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
|
||||
}
|
||||
else
|
||||
{
|
||||
writeU8(os, 0); // version
|
||||
os<<serializeString(""); // name
|
||||
writeU8(os, 0); // is_player
|
||||
writeV3F1000(os, m_base_position);
|
||||
writeF1000(os, m_yaw);
|
||||
writeS16(os, m_hp);
|
||||
writeU8(os, 2); // number of messages stuffed in here
|
||||
os<<serializeLongString(getPropertyPacket()); // message 1
|
||||
os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
|
||||
}
|
||||
|
||||
// return result
|
||||
return os.str();
|
||||
}
|
||||
@@ -557,6 +639,10 @@ int LuaEntitySAO::punch(v3f dir,
|
||||
m_removed = true;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// It's best that attachments cannot be punched
|
||||
if(isAttached())
|
||||
return 0;
|
||||
|
||||
ItemStack *punchitem = NULL;
|
||||
ItemStack punchitem_static;
|
||||
@@ -601,18 +687,25 @@ void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
|
||||
{
|
||||
if(!m_registered)
|
||||
return;
|
||||
// It's best that attachments cannot be clicked
|
||||
if(isAttached())
|
||||
return;
|
||||
lua_State *L = m_env->getLua();
|
||||
scriptapi_luaentity_rightclick(L, m_id, clicker);
|
||||
}
|
||||
|
||||
void LuaEntitySAO::setPos(v3f pos)
|
||||
{
|
||||
if(isAttached())
|
||||
return;
|
||||
m_base_position = pos;
|
||||
sendPosition(false, true);
|
||||
}
|
||||
|
||||
void LuaEntitySAO::moveTo(v3f pos, bool continuous)
|
||||
{
|
||||
if(isAttached())
|
||||
return;
|
||||
m_base_position = pos;
|
||||
if(!continuous)
|
||||
sendPosition(true, true);
|
||||
@@ -651,6 +744,37 @@ void LuaEntitySAO::setArmorGroups(const ItemGroupList &armor_groups)
|
||||
m_armor_groups_sent = false;
|
||||
}
|
||||
|
||||
void LuaEntitySAO::setAnimation(v2f frame_range, float frame_speed, float frame_blend)
|
||||
{
|
||||
m_animation_range = frame_range;
|
||||
m_animation_speed = frame_speed;
|
||||
m_animation_blend = frame_blend;
|
||||
m_animation_sent = false;
|
||||
}
|
||||
|
||||
void LuaEntitySAO::setBonePosition(std::string bone, v3f position, v3f rotation)
|
||||
{
|
||||
m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
|
||||
m_bone_position_sent = false;
|
||||
}
|
||||
|
||||
void LuaEntitySAO::setAttachment(int parent_id, std::string bone, v3f position, v3f rotation)
|
||||
{
|
||||
// Attachments need to be handled on both the server and client.
|
||||
// If we just attach on the server, we can only copy the position of the parent. Attachments
|
||||
// are still sent to clients at an interval so players might see them lagging, plus we can't
|
||||
// read and attach to skeletal bones.
|
||||
// If we just attach on the client, the server still sees the child at its original location.
|
||||
// This breaks some things so we also give the server the most accurate representation
|
||||
// even if players only see the client changes.
|
||||
|
||||
m_attachment_parent_id = parent_id;
|
||||
m_attachment_bone = bone;
|
||||
m_attachment_position = position;
|
||||
m_attachment_rotation = rotation;
|
||||
m_attachment_sent = false;
|
||||
}
|
||||
|
||||
ObjectProperties* LuaEntitySAO::accessObjectProperties()
|
||||
{
|
||||
return &m_prop;
|
||||
@@ -725,6 +849,10 @@ std::string LuaEntitySAO::getPropertyPacket()
|
||||
|
||||
void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
|
||||
{
|
||||
// If the object is attached client-side, don't waste bandwidth sending its position to clients
|
||||
if(isAttached())
|
||||
return;
|
||||
|
||||
m_last_sent_move_precision = m_base_position.getDistanceFrom(
|
||||
m_last_sent_position);
|
||||
m_last_sent_position_timer = 0;
|
||||
@@ -764,14 +892,19 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
|
||||
m_last_good_position(0,0,0),
|
||||
m_last_good_position_age(0),
|
||||
m_time_from_last_punch(0),
|
||||
m_nocheat_dig_pos(32767, 32767, 32767),
|
||||
m_nocheat_dig_time(0),
|
||||
m_wield_index(0),
|
||||
m_position_not_sent(false),
|
||||
m_armor_groups_sent(false),
|
||||
m_properties_sent(true),
|
||||
m_privs(privs),
|
||||
m_is_singleplayer(is_singleplayer),
|
||||
m_animation_sent(false),
|
||||
m_bone_position_sent(false),
|
||||
m_attachment_sent(false),
|
||||
// public
|
||||
m_teleported(false),
|
||||
m_moved(false),
|
||||
m_inventory_not_sent(false),
|
||||
m_hp_not_sent(false),
|
||||
m_wielded_item_not_sent(false)
|
||||
@@ -787,13 +920,17 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
|
||||
m_prop.physical = false;
|
||||
m_prop.weight = 75;
|
||||
m_prop.collisionbox = core::aabbox3d<f32>(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.);
|
||||
// start of default appearance, this should be overwritten by LUA
|
||||
m_prop.visual = "upright_sprite";
|
||||
m_prop.visual_size = v2f(1, 2);
|
||||
m_prop.textures.clear();
|
||||
m_prop.textures.push_back("player.png");
|
||||
m_prop.textures.push_back("player_back.png");
|
||||
m_prop.colors.clear();
|
||||
m_prop.colors.push_back(video::SColor(255, 255, 255, 255));
|
||||
m_prop.spritediv = v2s16(1,1);
|
||||
m_prop.is_visible = (getHP() != 0);
|
||||
// end of default appearance
|
||||
m_prop.is_visible = true;
|
||||
m_prop.makes_footstep_sound = true;
|
||||
}
|
||||
|
||||
@@ -810,9 +947,9 @@ std::string PlayerSAO::getDescription()
|
||||
}
|
||||
|
||||
// Called after id has been set and has been inserted in environment
|
||||
void PlayerSAO::addedToEnvironment()
|
||||
void PlayerSAO::addedToEnvironment(u32 dtime_s)
|
||||
{
|
||||
ServerActiveObject::addedToEnvironment();
|
||||
ServerActiveObject::addedToEnvironment(dtime_s);
|
||||
ServerActiveObject::setBasePosition(m_player->getPosition());
|
||||
m_player->setPlayerSAO(this);
|
||||
m_player->peer_id = m_peer_id;
|
||||
@@ -841,18 +978,43 @@ bool PlayerSAO::unlimitedTransferDistance() const
|
||||
return g_settings->getBool("unlimited_player_transfer_distance");
|
||||
}
|
||||
|
||||
std::string PlayerSAO::getClientInitializationData()
|
||||
std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
writeU8(os, 0); // version
|
||||
os<<serializeString(m_player->getName()); // name
|
||||
writeU8(os, 1); // is_player
|
||||
writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0));
|
||||
writeF1000(os, m_player->getYaw());
|
||||
writeS16(os, getHP());
|
||||
writeU8(os, 2); // number of messages stuffed in here
|
||||
os<<serializeLongString(getPropertyPacket()); // message 1
|
||||
os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
|
||||
|
||||
if(protocol_version >= 15)
|
||||
{
|
||||
writeU8(os, 1); // version
|
||||
os<<serializeString(m_player->getName()); // name
|
||||
writeU8(os, 1); // is_player
|
||||
writeS16(os, getId()); //id
|
||||
writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0));
|
||||
writeF1000(os, m_player->getYaw());
|
||||
writeS16(os, getHP());
|
||||
|
||||
writeU8(os, 4 + m_bone_position.size()); // number of messages stuffed in here
|
||||
os<<serializeLongString(getPropertyPacket()); // message 1
|
||||
os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
|
||||
os<<serializeLongString(gob_cmd_update_animation(m_animation_range, m_animation_speed, m_animation_blend)); // 3
|
||||
for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
|
||||
os<<serializeLongString(gob_cmd_update_bone_position((*ii).first, (*ii).second.X, (*ii).second.Y)); // m_bone_position.size
|
||||
}
|
||||
os<<serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
|
||||
}
|
||||
else
|
||||
{
|
||||
writeU8(os, 0); // version
|
||||
os<<serializeString(m_player->getName()); // name
|
||||
writeU8(os, 1); // is_player
|
||||
writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0));
|
||||
writeF1000(os, m_player->getYaw());
|
||||
writeS16(os, getHP());
|
||||
writeU8(os, 2); // number of messages stuffed in here
|
||||
os<<serializeLongString(getPropertyPacket()); // message 1
|
||||
os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
|
||||
}
|
||||
|
||||
// return result
|
||||
return os.str();
|
||||
}
|
||||
|
||||
@@ -862,6 +1024,17 @@ std::string PlayerSAO::getStaticData()
|
||||
return "";
|
||||
}
|
||||
|
||||
bool PlayerSAO::isAttached()
|
||||
{
|
||||
if(!m_attachment_parent_id)
|
||||
return false;
|
||||
// Check if the parent still exists
|
||||
ServerActiveObject *obj = m_env->getActiveObject(m_attachment_parent_id);
|
||||
if(obj)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void PlayerSAO::step(float dtime, bool send_recommended)
|
||||
{
|
||||
if(!m_properties_sent)
|
||||
@@ -873,71 +1046,102 @@ void PlayerSAO::step(float dtime, bool send_recommended)
|
||||
m_messages_out.push_back(aom);
|
||||
}
|
||||
|
||||
m_time_from_last_punch += dtime;
|
||||
|
||||
if(m_is_singleplayer)
|
||||
// If attached, check that our parent is still there. If it isn't, detach.
|
||||
if(m_attachment_parent_id && !isAttached())
|
||||
{
|
||||
m_last_good_position = m_player->getPosition();
|
||||
m_attachment_parent_id = 0;
|
||||
m_attachment_bone = "";
|
||||
m_attachment_position = v3f(0,0,0);
|
||||
m_attachment_rotation = v3f(0,0,0);
|
||||
m_player->setPosition(m_last_good_position);
|
||||
m_moved = true;
|
||||
}
|
||||
|
||||
m_time_from_last_punch += dtime;
|
||||
m_nocheat_dig_time += dtime;
|
||||
|
||||
// Each frame, parent position is copied if the object is attached, otherwise it's calculated normally
|
||||
// If the object gets detached this comes into effect automatically from the last known origin
|
||||
if(isAttached())
|
||||
{
|
||||
v3f pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition();
|
||||
m_last_good_position = pos;
|
||||
m_last_good_position_age = 0;
|
||||
m_player->setPosition(pos);
|
||||
}
|
||||
else
|
||||
{
|
||||
/*
|
||||
Check player movements
|
||||
|
||||
NOTE: Actually the server should handle player physics like the
|
||||
client does and compare player's position to what is calculated
|
||||
on our side. This is required when eg. players fly due to an
|
||||
explosion.
|
||||
*/
|
||||
|
||||
float player_max_speed = 0;
|
||||
float player_max_speed_up = 0;
|
||||
if(m_privs.count("fast") != 0){
|
||||
// Fast speed
|
||||
player_max_speed = BS * 20;
|
||||
player_max_speed_up = BS * 20;
|
||||
} else {
|
||||
// Normal speed
|
||||
player_max_speed = BS * 4.0;
|
||||
player_max_speed_up = BS * 4.0;
|
||||
}
|
||||
// Tolerance
|
||||
player_max_speed *= 2.5;
|
||||
player_max_speed_up *= 2.5;
|
||||
|
||||
m_last_good_position_age += dtime;
|
||||
if(m_last_good_position_age >= 1.0){
|
||||
float age = m_last_good_position_age;
|
||||
v3f diff = (m_player->getPosition() - m_last_good_position);
|
||||
float d_vert = diff.Y;
|
||||
diff.Y = 0;
|
||||
float d_horiz = diff.getLength();
|
||||
/*infostream<<m_player->getName()<<"'s horizontal speed is "
|
||||
<<(d_horiz/age)<<std::endl;*/
|
||||
if(d_horiz <= age * player_max_speed &&
|
||||
(d_vert < 0 || d_vert < age * player_max_speed_up)){
|
||||
m_last_good_position = m_player->getPosition();
|
||||
} else {
|
||||
actionstream<<"Player "<<m_player->getName()
|
||||
<<" moved too fast; resetting position"
|
||||
<<std::endl;
|
||||
m_player->setPosition(m_last_good_position);
|
||||
m_teleported = true;
|
||||
}
|
||||
if(m_is_singleplayer || g_settings->getBool("disable_anticheat"))
|
||||
{
|
||||
m_last_good_position = m_player->getPosition();
|
||||
m_last_good_position_age = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
/*
|
||||
Check player movements
|
||||
|
||||
NOTE: Actually the server should handle player physics like the
|
||||
client does and compare player's position to what is calculated
|
||||
on our side. This is required when eg. players fly due to an
|
||||
explosion. Altough a node-based alternative might be possible
|
||||
too, and much more lightweight.
|
||||
*/
|
||||
|
||||
float player_max_speed = 0;
|
||||
float player_max_speed_up = 0;
|
||||
if(m_privs.count("fast") != 0){
|
||||
// Fast speed
|
||||
player_max_speed = BS * 20;
|
||||
player_max_speed_up = BS * 20;
|
||||
} else {
|
||||
// Normal speed
|
||||
player_max_speed = BS * 4.0;
|
||||
player_max_speed_up = BS * 4.0;
|
||||
}
|
||||
// Tolerance
|
||||
player_max_speed *= 2.5;
|
||||
player_max_speed_up *= 2.5;
|
||||
|
||||
m_last_good_position_age += dtime;
|
||||
if(m_last_good_position_age >= 1.0){
|
||||
float age = m_last_good_position_age;
|
||||
v3f diff = (m_player->getPosition() - m_last_good_position);
|
||||
float d_vert = diff.Y;
|
||||
diff.Y = 0;
|
||||
float d_horiz = diff.getLength();
|
||||
/*infostream<<m_player->getName()<<"'s horizontal speed is "
|
||||
<<(d_horiz/age)<<std::endl;*/
|
||||
if(d_horiz <= age * player_max_speed &&
|
||||
(d_vert < 0 || d_vert < age * player_max_speed_up)){
|
||||
m_last_good_position = m_player->getPosition();
|
||||
} else {
|
||||
actionstream<<"Player "<<m_player->getName()
|
||||
<<" moved too fast; resetting position"
|
||||
<<std::endl;
|
||||
m_player->setPosition(m_last_good_position);
|
||||
m_moved = true;
|
||||
}
|
||||
m_last_good_position_age = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(send_recommended == false)
|
||||
return;
|
||||
|
||||
if(m_position_not_sent)
|
||||
// If the object is attached client-side, don't waste bandwidth sending its position to clients
|
||||
if(m_position_not_sent && !isAttached())
|
||||
{
|
||||
m_position_not_sent = false;
|
||||
float update_interval = m_env->getSendRecommendedInterval();
|
||||
v3f pos;
|
||||
if(isAttached()) // Just in case we ever do send attachment position too
|
||||
pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition();
|
||||
else
|
||||
pos = m_player->getPosition() + v3f(0,BS*1,0);
|
||||
std::string str = gob_cmd_update_position(
|
||||
m_player->getPosition() + v3f(0,BS*1,0),
|
||||
pos,
|
||||
v3f(0,0,0),
|
||||
v3f(0,0,0),
|
||||
m_player->getYaw(),
|
||||
@@ -964,32 +1168,63 @@ void PlayerSAO::step(float dtime, bool send_recommended)
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push_back(aom);
|
||||
}
|
||||
|
||||
if(m_animation_sent == false){
|
||||
m_animation_sent = true;
|
||||
std::string str = gob_cmd_update_animation(m_animation_range, m_animation_speed, m_animation_blend);
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push_back(aom);
|
||||
}
|
||||
|
||||
if(m_bone_position_sent == false){
|
||||
m_bone_position_sent = true;
|
||||
for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
|
||||
std::string str = gob_cmd_update_bone_position((*ii).first, (*ii).second.X, (*ii).second.Y);
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push_back(aom);
|
||||
}
|
||||
}
|
||||
|
||||
if(m_attachment_sent == false){
|
||||
m_attachment_sent = true;
|
||||
std::string str = gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation);
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push_back(aom);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerSAO::setBasePosition(const v3f &position)
|
||||
{
|
||||
// This needs to be ran for attachments too
|
||||
ServerActiveObject::setBasePosition(position);
|
||||
m_position_not_sent = true;
|
||||
}
|
||||
|
||||
void PlayerSAO::setPos(v3f pos)
|
||||
{
|
||||
if(isAttached())
|
||||
return;
|
||||
m_player->setPosition(pos);
|
||||
// Movement caused by this command is always valid
|
||||
m_last_good_position = pos;
|
||||
m_last_good_position_age = 0;
|
||||
// Force position change on client
|
||||
m_teleported = true;
|
||||
m_moved = true;
|
||||
}
|
||||
|
||||
void PlayerSAO::moveTo(v3f pos, bool continuous)
|
||||
{
|
||||
if(isAttached())
|
||||
return;
|
||||
m_player->setPosition(pos);
|
||||
// Movement caused by this command is always valid
|
||||
m_last_good_position = pos;
|
||||
m_last_good_position_age = 0;
|
||||
// Force position change on client
|
||||
m_teleported = true;
|
||||
m_moved = true;
|
||||
}
|
||||
|
||||
int PlayerSAO::punch(v3f dir,
|
||||
@@ -997,6 +1232,10 @@ int PlayerSAO::punch(v3f dir,
|
||||
ServerActiveObject *puncher,
|
||||
float time_from_last_punch)
|
||||
{
|
||||
// It's best that attachments cannot be punched
|
||||
if(isAttached())
|
||||
return 0;
|
||||
|
||||
if(!toolcap)
|
||||
return 0;
|
||||
|
||||
@@ -1078,6 +1317,39 @@ void PlayerSAO::setArmorGroups(const ItemGroupList &armor_groups)
|
||||
m_armor_groups_sent = false;
|
||||
}
|
||||
|
||||
void PlayerSAO::setAnimation(v2f frame_range, float frame_speed, float frame_blend)
|
||||
{
|
||||
// store these so they can be updated to clients
|
||||
m_animation_range = frame_range;
|
||||
m_animation_speed = frame_speed;
|
||||
m_animation_blend = frame_blend;
|
||||
m_animation_sent = false;
|
||||
}
|
||||
|
||||
void PlayerSAO::setBonePosition(std::string bone, v3f position, v3f rotation)
|
||||
{
|
||||
// store these so they can be updated to clients
|
||||
m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
|
||||
m_bone_position_sent = false;
|
||||
}
|
||||
|
||||
void PlayerSAO::setAttachment(int parent_id, std::string bone, v3f position, v3f rotation)
|
||||
{
|
||||
// Attachments need to be handled on both the server and client.
|
||||
// If we just attach on the server, we can only copy the position of the parent. Attachments
|
||||
// are still sent to clients at an interval so players might see them lagging, plus we can't
|
||||
// read and attach to skeletal bones.
|
||||
// If we just attach on the client, the server still sees the child at its original location.
|
||||
// This breaks some things so we also give the server the most accurate representation
|
||||
// even if players only see the client changes.
|
||||
|
||||
m_attachment_parent_id = parent_id;
|
||||
m_attachment_bone = bone;
|
||||
m_attachment_position = position;
|
||||
m_attachment_rotation = rotation;
|
||||
m_attachment_sent = false;
|
||||
}
|
||||
|
||||
ObjectProperties* PlayerSAO::accessObjectProperties()
|
||||
{
|
||||
return &m_prop;
|
||||
@@ -1139,19 +1411,9 @@ void PlayerSAO::disconnected()
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerSAO::createCreativeInventory()
|
||||
{
|
||||
if(m_inventory != &m_player->inventory)
|
||||
delete m_inventory;
|
||||
|
||||
m_inventory = new Inventory(m_player->inventory);
|
||||
m_inventory->clearContents();
|
||||
scriptapi_get_creative_inventory(m_env->getLua(), this);
|
||||
}
|
||||
|
||||
std::string PlayerSAO::getPropertyPacket()
|
||||
{
|
||||
m_prop.is_visible = (getHP() != 0);
|
||||
m_prop.is_visible = (true);
|
||||
return gob_cmd_set_properties(m_prop);
|
||||
}
|
||||
|
||||
|
||||
@@ -43,11 +43,12 @@ class LuaEntitySAO : public ServerActiveObject
|
||||
{ return ACTIVEOBJECT_TYPE_LUAENTITY; }
|
||||
u8 getSendType() const
|
||||
{ return ACTIVEOBJECT_TYPE_GENERIC; }
|
||||
virtual void addedToEnvironment();
|
||||
virtual void addedToEnvironment(u32 dtime_s);
|
||||
static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
|
||||
const std::string &data);
|
||||
bool isAttached();
|
||||
void step(float dtime, bool send_recommended);
|
||||
std::string getClientInitializationData();
|
||||
std::string getClientInitializationData(u16 protocol_version);
|
||||
std::string getStaticData();
|
||||
int punch(v3f dir,
|
||||
const ToolCapabilities *toolcap=NULL,
|
||||
@@ -61,6 +62,9 @@ class LuaEntitySAO : public ServerActiveObject
|
||||
void setHP(s16 hp);
|
||||
s16 getHP() const;
|
||||
void setArmorGroups(const ItemGroupList &armor_groups);
|
||||
void setAnimation(v2f frame_range, float frame_speed, float frame_blend);
|
||||
void setBonePosition(std::string bone, v3f position, v3f rotation);
|
||||
void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation);
|
||||
ObjectProperties* accessObjectProperties();
|
||||
void notifyObjectPropertiesModified();
|
||||
/* LuaEntitySAO-specific */
|
||||
@@ -96,6 +100,20 @@ class LuaEntitySAO : public ServerActiveObject
|
||||
float m_last_sent_position_timer;
|
||||
float m_last_sent_move_precision;
|
||||
bool m_armor_groups_sent;
|
||||
|
||||
v2f m_animation_range;
|
||||
float m_animation_speed;
|
||||
float m_animation_blend;
|
||||
bool m_animation_sent;
|
||||
|
||||
std::map<std::string, core::vector2d<v3f> > m_bone_position;
|
||||
bool m_bone_position_sent;
|
||||
|
||||
int m_attachment_parent_id;
|
||||
std::string m_attachment_bone;
|
||||
v3f m_attachment_position;
|
||||
v3f m_attachment_rotation;
|
||||
bool m_attachment_sent;
|
||||
};
|
||||
|
||||
/*
|
||||
@@ -118,12 +136,13 @@ class PlayerSAO : public ServerActiveObject
|
||||
Active object <-> environment interface
|
||||
*/
|
||||
|
||||
void addedToEnvironment();
|
||||
void addedToEnvironment(u32 dtime_s);
|
||||
void removingFromEnvironment();
|
||||
bool isStaticAllowed() const;
|
||||
bool unlimitedTransferDistance() const;
|
||||
std::string getClientInitializationData();
|
||||
std::string getClientInitializationData(u16 protocol_version);
|
||||
std::string getStaticData();
|
||||
bool isAttached();
|
||||
void step(float dtime, bool send_recommended);
|
||||
void setBasePosition(const v3f &position);
|
||||
void setPos(v3f pos);
|
||||
@@ -142,6 +161,9 @@ class PlayerSAO : public ServerActiveObject
|
||||
void setHP(s16 hp);
|
||||
|
||||
void setArmorGroups(const ItemGroupList &armor_groups);
|
||||
void setAnimation(v2f frame_range, float frame_speed, float frame_blend);
|
||||
void setBonePosition(std::string bone, v3f position, v3f rotation);
|
||||
void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation);
|
||||
ObjectProperties* accessObjectProperties();
|
||||
void notifyObjectPropertiesModified();
|
||||
|
||||
@@ -163,8 +185,6 @@ class PlayerSAO : public ServerActiveObject
|
||||
|
||||
void disconnected();
|
||||
|
||||
void createCreativeInventory();
|
||||
|
||||
Player* getPlayer()
|
||||
{
|
||||
return m_player;
|
||||
@@ -173,6 +193,9 @@ class PlayerSAO : public ServerActiveObject
|
||||
{
|
||||
return m_peer_id;
|
||||
}
|
||||
|
||||
// Cheat prevention
|
||||
|
||||
v3f getLastGoodPosition() const
|
||||
{
|
||||
return m_last_good_position;
|
||||
@@ -183,6 +206,26 @@ class PlayerSAO : public ServerActiveObject
|
||||
m_time_from_last_punch = 0.0;
|
||||
return r;
|
||||
}
|
||||
void noCheatDigStart(v3s16 p)
|
||||
{
|
||||
m_nocheat_dig_pos = p;
|
||||
m_nocheat_dig_time = 0;
|
||||
}
|
||||
v3s16 getNoCheatDigPos()
|
||||
{
|
||||
return m_nocheat_dig_pos;
|
||||
}
|
||||
float getNoCheatDigTime()
|
||||
{
|
||||
return m_nocheat_dig_time;
|
||||
}
|
||||
void noCheatDigEnd()
|
||||
{
|
||||
m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
|
||||
}
|
||||
|
||||
// Other
|
||||
|
||||
void updatePrivileges(const std::set<std::string> &privs,
|
||||
bool is_singleplayer)
|
||||
{
|
||||
@@ -196,22 +239,44 @@ class PlayerSAO : public ServerActiveObject
|
||||
Player *m_player;
|
||||
u16 m_peer_id;
|
||||
Inventory *m_inventory;
|
||||
|
||||
// Cheat prevention
|
||||
v3f m_last_good_position;
|
||||
float m_last_good_position_age;
|
||||
float m_time_from_last_punch;
|
||||
v3s16 m_nocheat_dig_pos;
|
||||
float m_nocheat_dig_time;
|
||||
|
||||
int m_wield_index;
|
||||
bool m_position_not_sent;
|
||||
ItemGroupList m_armor_groups;
|
||||
bool m_armor_groups_sent;
|
||||
|
||||
|
||||
|
||||
bool m_properties_sent;
|
||||
struct ObjectProperties m_prop;
|
||||
// Cached privileges for enforcement
|
||||
std::set<std::string> m_privs;
|
||||
bool m_is_singleplayer;
|
||||
|
||||
v2f m_animation_range;
|
||||
float m_animation_speed;
|
||||
float m_animation_blend;
|
||||
bool m_animation_sent;
|
||||
|
||||
std::map<std::string, core::vector2d<v3f> > m_bone_position; // Stores position and rotation for each bone name
|
||||
bool m_bone_position_sent;
|
||||
|
||||
int m_attachment_parent_id;
|
||||
std::string m_attachment_bone;
|
||||
v3f m_attachment_position;
|
||||
v3f m_attachment_rotation;
|
||||
bool m_attachment_sent;
|
||||
|
||||
public:
|
||||
// Some flags used by Server
|
||||
bool m_teleported;
|
||||
bool m_moved;
|
||||
bool m_inventory_not_sent;
|
||||
bool m_hp_not_sent;
|
||||
bool m_wielded_item_not_sent;
|
||||
|
||||
120
src/craftdef.cpp
@@ -23,9 +23,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "log.h"
|
||||
#include <sstream>
|
||||
#include <set>
|
||||
#include <algorithm>
|
||||
#include "gamedef.h"
|
||||
#include "inventory.h"
|
||||
#include "util/serialize.h"
|
||||
#include "strfnd.h"
|
||||
|
||||
// Check if input matches recipe
|
||||
// Takes recipe groups into account
|
||||
@@ -38,9 +40,17 @@ static bool inputItemMatchesRecipe(const std::string &inp_name,
|
||||
|
||||
// Group
|
||||
if(rec_name.substr(0,6) == "group:" && idef->isKnown(inp_name)){
|
||||
std::string rec_group = rec_name.substr(6);
|
||||
const struct ItemDefinition &def = idef->get(inp_name);
|
||||
if(itemgroup_get(def.groups, rec_group) != 0)
|
||||
Strfnd f(rec_name.substr(6));
|
||||
bool all_groups_match = true;
|
||||
do{
|
||||
std::string check_group = f.next(",");
|
||||
if(itemgroup_get(def.groups, check_group) == 0){
|
||||
all_groups_match = false;
|
||||
break;
|
||||
}
|
||||
}while(!f.atend());
|
||||
if(all_groups_match)
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -140,6 +150,8 @@ static bool craftGetBounds(const std::vector<std::string> &items, unsigned int w
|
||||
return success;
|
||||
}
|
||||
|
||||
#if 0
|
||||
// This became useless when group support was added to shapeless recipes
|
||||
// Convert a list of item names to a multiset
|
||||
static std::multiset<std::string> craftMakeMultiset(const std::vector<std::string> &names)
|
||||
{
|
||||
@@ -153,6 +165,7 @@ static std::multiset<std::string> craftMakeMultiset(const std::vector<std::strin
|
||||
}
|
||||
return set;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Removes 1 from each item stack
|
||||
static void craftDecrementInput(CraftInput &input, IGameDef *gamedef)
|
||||
@@ -508,17 +521,48 @@ bool CraftDefinitionShapeless::check(const CraftInput &input, IGameDef *gamedef)
|
||||
{
|
||||
if(input.method != CRAFT_METHOD_NORMAL)
|
||||
return false;
|
||||
|
||||
// Filter empty items out of input
|
||||
std::vector<std::string> input_filtered;
|
||||
for(std::vector<ItemStack>::const_iterator
|
||||
i = input.items.begin();
|
||||
i != input.items.end(); i++)
|
||||
{
|
||||
if(i->name != "")
|
||||
input_filtered.push_back(i->name);
|
||||
}
|
||||
|
||||
// Get input item multiset
|
||||
std::vector<std::string> inp_names = craftGetItemNames(input.items, gamedef);
|
||||
std::multiset<std::string> inp_names_multiset = craftMakeMultiset(inp_names);
|
||||
// If there is a wrong number of items in input, no match
|
||||
if(input_filtered.size() != recipe.size()){
|
||||
/*dstream<<"Number of input items ("<<input_filtered.size()
|
||||
<<") does not match recipe size ("<<recipe.size()<<") "
|
||||
<<"of recipe with output="<<output<<std::endl;*/
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get recipe item multiset
|
||||
std::vector<std::string> rec_names = craftGetItemNames(recipe, gamedef);
|
||||
std::multiset<std::string> rec_names_multiset = craftMakeMultiset(rec_names);
|
||||
// Try with all permutations of the recipe
|
||||
std::vector<std::string> recipe_copy = recipe;
|
||||
// Start from the lexicographically first permutation (=sorted)
|
||||
std::sort(recipe_copy.begin(), recipe_copy.end());
|
||||
//while(std::prev_permutation(recipe_copy.begin(), recipe_copy.end())){}
|
||||
do{
|
||||
// If all items match, the recipe matches
|
||||
bool all_match = true;
|
||||
//dstream<<"Testing recipe (output="<<output<<"):";
|
||||
for(size_t i=0; i<recipe.size(); i++){
|
||||
//dstream<<" ("<<input_filtered[i]<<" == "<<recipe_copy[i]<<")";
|
||||
if(!inputItemMatchesRecipe(input_filtered[i], recipe_copy[i],
|
||||
gamedef->idef())){
|
||||
all_match = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
//dstream<<" -> match="<<all_match<<std::endl;
|
||||
if(all_match)
|
||||
return true;
|
||||
}while(std::next_permutation(recipe_copy.begin(), recipe_copy.end()));
|
||||
|
||||
// Recipe is matched when the multisets coincide
|
||||
return inp_names_multiset == rec_names_multiset;
|
||||
return false;
|
||||
}
|
||||
|
||||
CraftOutput CraftDefinitionShapeless::getOutput(const CraftInput &input, IGameDef *gamedef) const
|
||||
@@ -694,16 +738,26 @@ bool CraftDefinitionCooking::check(const CraftInput &input, IGameDef *gamedef) c
|
||||
if(input.method != CRAFT_METHOD_COOKING)
|
||||
return false;
|
||||
|
||||
// Get input item multiset
|
||||
std::vector<std::string> inp_names = craftGetItemNames(input.items, gamedef);
|
||||
std::multiset<std::string> inp_names_multiset = craftMakeMultiset(inp_names);
|
||||
// Filter empty items out of input
|
||||
std::vector<std::string> input_filtered;
|
||||
for(std::vector<ItemStack>::const_iterator
|
||||
i = input.items.begin();
|
||||
i != input.items.end(); i++)
|
||||
{
|
||||
if(i->name != "")
|
||||
input_filtered.push_back(i->name);
|
||||
}
|
||||
|
||||
// Get recipe item multiset
|
||||
std::multiset<std::string> rec_names_multiset;
|
||||
rec_names_multiset.insert(craftGetItemName(recipe, gamedef));
|
||||
|
||||
// Recipe is matched when the multisets coincide
|
||||
return inp_names_multiset == rec_names_multiset;
|
||||
// If there is a wrong number of items in input, no match
|
||||
if(input_filtered.size() != 1){
|
||||
/*dstream<<"Number of input items ("<<input_filtered.size()
|
||||
<<") does not match recipe size (1) "
|
||||
<<"of cooking recipe with output="<<output<<std::endl;*/
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check the single input item
|
||||
return inputItemMatchesRecipe(input_filtered[0], recipe, gamedef->idef());
|
||||
}
|
||||
|
||||
CraftOutput CraftDefinitionCooking::getOutput(const CraftInput &input, IGameDef *gamedef) const
|
||||
@@ -765,16 +819,26 @@ bool CraftDefinitionFuel::check(const CraftInput &input, IGameDef *gamedef) cons
|
||||
if(input.method != CRAFT_METHOD_FUEL)
|
||||
return false;
|
||||
|
||||
// Get input item multiset
|
||||
std::vector<std::string> inp_names = craftGetItemNames(input.items, gamedef);
|
||||
std::multiset<std::string> inp_names_multiset = craftMakeMultiset(inp_names);
|
||||
// Filter empty items out of input
|
||||
std::vector<std::string> input_filtered;
|
||||
for(std::vector<ItemStack>::const_iterator
|
||||
i = input.items.begin();
|
||||
i != input.items.end(); i++)
|
||||
{
|
||||
if(i->name != "")
|
||||
input_filtered.push_back(i->name);
|
||||
}
|
||||
|
||||
// Get recipe item multiset
|
||||
std::multiset<std::string> rec_names_multiset;
|
||||
rec_names_multiset.insert(craftGetItemName(recipe, gamedef));
|
||||
|
||||
// Recipe is matched when the multisets coincide
|
||||
return inp_names_multiset == rec_names_multiset;
|
||||
// If there is a wrong number of items in input, no match
|
||||
if(input_filtered.size() != 1){
|
||||
/*dstream<<"Number of input items ("<<input_filtered.size()
|
||||
<<") does not match recipe size (1) "
|
||||
<<"of fuel recipe with burntime="<<burntime<<std::endl;*/
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check the single input item
|
||||
return inputItemMatchesRecipe(input_filtered[0], recipe, gamedef->idef());
|
||||
}
|
||||
|
||||
CraftOutput CraftDefinitionFuel::getOutput(const CraftInput &input, IGameDef *gamedef) const
|
||||
|
||||
@@ -20,23 +20,49 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#ifndef DAYNIGHTRATIO_HEADER
|
||||
#define DAYNIGHTRATIO_HEADER
|
||||
|
||||
inline u32 time_to_daynight_ratio(u32 time_of_day)
|
||||
inline u32 time_to_daynight_ratio(float time_of_day, bool smooth)
|
||||
{
|
||||
s32 t = time_of_day%24000;
|
||||
if(t < 4500 || t >= 19500)
|
||||
return 150;
|
||||
else if(t < 4750 || t >= 19250)
|
||||
return 250;
|
||||
else if(t < 5000 || t >= 19000)
|
||||
return 350;
|
||||
else if(t < 5250 || t >= 18750)
|
||||
return 500;
|
||||
else if(t < 5500 || t >= 18500)
|
||||
return 675;
|
||||
else if(t < 5750 || t >= 18250)
|
||||
return 875;
|
||||
else
|
||||
float t = time_of_day;
|
||||
if(t < 0)
|
||||
t += ((int)(-t)/24000)*24000;
|
||||
if(t >= 24000)
|
||||
t -= ((int)(t)/24000)*24000;
|
||||
if(t > 12000)
|
||||
t = 24000 - t;
|
||||
float values[][2] = {
|
||||
{4250+125, 150},
|
||||
{4500+125, 150},
|
||||
{4750+125, 250},
|
||||
{5000+125, 350},
|
||||
{5250+125, 500},
|
||||
{5500+125, 675},
|
||||
{5750+125, 875},
|
||||
{6000+125, 1000},
|
||||
{6250+125, 1000},
|
||||
};
|
||||
if(!smooth){
|
||||
float lastt = values[0][0];
|
||||
for(u32 i=1; i<sizeof(values)/sizeof(*values); i++){
|
||||
float t0 = values[i][0];
|
||||
float switch_t = (t0 + lastt) / 2;
|
||||
lastt = t0;
|
||||
if(switch_t <= t)
|
||||
continue;
|
||||
return values[i][1];
|
||||
}
|
||||
return 1000;
|
||||
} else {
|
||||
for(u32 i=0; i<sizeof(values)/sizeof(*values); i++){
|
||||
if(values[i][0] <= t)
|
||||
continue;
|
||||
if(i == 0)
|
||||
return values[i][1];
|
||||
float td0 = values[i][0] - values[i-1][0];
|
||||
float f = (t - values[i-1][0]) / td0;
|
||||
return f * values[i][1] + (1.0 - f) * values[i-1][1];
|
||||
}
|
||||
return 1000;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -52,6 +52,10 @@ void set_default_settings(Settings *settings)
|
||||
settings->setDefault("keymap_toggle_profiler", "KEY_F6");
|
||||
settings->setDefault("keymap_increase_viewing_range_min", "+");
|
||||
settings->setDefault("keymap_decrease_viewing_range_min", "-");
|
||||
settings->setDefault("anaglyph", "false");
|
||||
settings->setDefault("anaglyph_strength", "0.1");
|
||||
settings->setDefault("aux1_descends", "false");
|
||||
|
||||
// Some (temporary) keys for debugging
|
||||
settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
|
||||
settings->setDefault("keymap_quicktune_prev", "KEY_HOME");
|
||||
@@ -69,7 +73,7 @@ void set_default_settings(Settings *settings)
|
||||
settings->setDefault("wanted_fps", "30");
|
||||
settings->setDefault("fps_max", "60");
|
||||
// A bit more than the server will send around the player, to make fog blend well
|
||||
settings->setDefault("viewing_range_nodes_max", "160");
|
||||
settings->setDefault("viewing_range_nodes_max", "240");
|
||||
settings->setDefault("viewing_range_nodes_min", "35");
|
||||
settings->setDefault("screenW", "800");
|
||||
settings->setDefault("screenH", "600");
|
||||
@@ -88,6 +92,7 @@ void set_default_settings(Settings *settings)
|
||||
settings->setDefault("smooth_lighting", "true");
|
||||
settings->setDefault("enable_texture_atlas", "true");
|
||||
settings->setDefault("texture_path", "");
|
||||
settings->setDefault("shader_path", "");
|
||||
settings->setDefault("video_driver", "opengl");
|
||||
settings->setDefault("free_move", "false");
|
||||
settings->setDefault("continuous_forward", "false");
|
||||
@@ -105,12 +110,19 @@ void set_default_settings(Settings *settings)
|
||||
settings->setDefault("sound_volume", "0.8");
|
||||
settings->setDefault("desynchronize_mapblock_texture_animation", "true");
|
||||
|
||||
settings->setDefault("mip_map", "false");
|
||||
settings->setDefault("anisotropic_filter", "false");
|
||||
settings->setDefault("bilinear_filter", "false");
|
||||
settings->setDefault("trilinear_filter", "false");
|
||||
settings->setDefault("preload_item_visuals", "true");
|
||||
settings->setDefault("enable_shaders", "2");
|
||||
|
||||
// Server stuff
|
||||
// "map-dir" doesn't exist by default.
|
||||
settings->setDefault("default_game", "minetest");
|
||||
settings->setDefault("motd", "");
|
||||
settings->setDefault("max_users", "100");
|
||||
settings->setDefault("strict_protocol_version_checking", "true");
|
||||
settings->setDefault("strict_protocol_version_checking", "false");
|
||||
settings->setDefault("creative_mode", "false");
|
||||
settings->setDefault("enable_damage", "true");
|
||||
settings->setDefault("only_peaceful_mobs", "false");
|
||||
@@ -121,6 +133,8 @@ void set_default_settings(Settings *settings)
|
||||
settings->setDefault("unlimited_player_transfer_distance", "true");
|
||||
settings->setDefault("enable_pvp", "true");
|
||||
settings->setDefault("disallow_empty_password", "false");
|
||||
settings->setDefault("disable_anticheat", "false");
|
||||
settings->setDefault("enable_rollback_recording", "false");
|
||||
|
||||
settings->setDefault("profiler_print_interval", "0");
|
||||
settings->setDefault("enable_mapgen_debug_info", "false");
|
||||
@@ -137,7 +151,10 @@ void set_default_settings(Settings *settings)
|
||||
settings->setDefault("server_unload_unused_data_timeout", "29");
|
||||
settings->setDefault("server_map_save_interval", "5.3");
|
||||
settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
|
||||
settings->setDefault("dedicated_server_step", "0.05");
|
||||
settings->setDefault("dedicated_server_step", "0.1");
|
||||
settings->setDefault("ignore_world_load_errors", "false");
|
||||
settings->setDefault("congestion_control_aim_rtt", "0.2");
|
||||
settings->setDefault("congestion_control_max_rate", "400");
|
||||
settings->setDefault("congestion_control_min_rate", "10");
|
||||
}
|
||||
|
||||
|
||||
@@ -42,6 +42,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "localplayer.h"
|
||||
#endif
|
||||
#include "daynightratio.h"
|
||||
#include "map.h"
|
||||
#include "util/serialize.h"
|
||||
|
||||
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
|
||||
|
||||
@@ -201,7 +203,8 @@ void Environment::printPlayers(std::ostream &o)
|
||||
|
||||
u32 Environment::getDayNightRatio()
|
||||
{
|
||||
return time_to_daynight_ratio(m_time_of_day);
|
||||
bool smooth = (g_settings->getS32("enable_shaders") != 0);
|
||||
return time_to_daynight_ratio(m_time_of_day_f*24000, smooth);
|
||||
}
|
||||
|
||||
void Environment::stepTimeOfDay(float dtime)
|
||||
@@ -325,8 +328,10 @@ ServerEnvironment::ServerEnvironment(ServerMap *map, lua_State *L,
|
||||
m_emerger(emerger),
|
||||
m_random_spawn_timer(3),
|
||||
m_send_recommended_timer(0),
|
||||
m_active_block_interval_overload_skip(0),
|
||||
m_game_time(0),
|
||||
m_game_time_fraction_counter(0)
|
||||
m_game_time_fraction_counter(0),
|
||||
m_recommended_send_interval(0.1)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -349,6 +354,17 @@ ServerEnvironment::~ServerEnvironment()
|
||||
}
|
||||
}
|
||||
|
||||
Map & ServerEnvironment::getMap()
|
||||
{
|
||||
return *m_map;
|
||||
}
|
||||
|
||||
ServerMap & ServerEnvironment::getServerMap()
|
||||
{
|
||||
return *m_map;
|
||||
}
|
||||
|
||||
|
||||
void ServerEnvironment::serializePlayers(const std::string &savedir)
|
||||
{
|
||||
std::string players_path = savedir + "/players";
|
||||
@@ -730,19 +746,25 @@ class ABMHandler
|
||||
u32 active_object_count = block->m_static_objects.m_active.size();
|
||||
// Find out how many objects this and all the neighbors contain
|
||||
u32 active_object_count_wider = 0;
|
||||
u32 wider_unknown_count = 0;
|
||||
for(s16 x=-1; x<=1; x++)
|
||||
for(s16 y=-1; y<=1; y++)
|
||||
for(s16 z=-1; z<=1; z++)
|
||||
{
|
||||
MapBlock *block2 = map->getBlockNoCreateNoEx(
|
||||
block->getPos() + v3s16(x,y,z));
|
||||
if(block2==NULL)
|
||||
if(block2==NULL){
|
||||
wider_unknown_count = 0;
|
||||
continue;
|
||||
}
|
||||
active_object_count_wider +=
|
||||
block2->m_static_objects.m_active.size()
|
||||
+ block2->m_static_objects.m_stored.size();
|
||||
}
|
||||
|
||||
// Extrapolate
|
||||
u32 wider_known_count = 3*3*3 - wider_unknown_count;
|
||||
active_object_count_wider += wider_unknown_count * active_object_count_wider / wider_known_count;
|
||||
|
||||
// Call all the trigger variations
|
||||
i->abm->trigger(m_env, p, n);
|
||||
i->abm->trigger(m_env, p, n,
|
||||
@@ -771,13 +793,21 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
|
||||
<<dtime_s<<" seconds old."<<std::endl;*/
|
||||
|
||||
// Activate stored objects
|
||||
activateObjects(block);
|
||||
activateObjects(block, dtime_s);
|
||||
|
||||
// Run node timers
|
||||
std::map<v3s16, f32> elapsed_timers =
|
||||
std::map<v3s16, NodeTimer> elapsed_timers =
|
||||
block->m_node_timers.step((float)dtime_s);
|
||||
if(!elapsed_timers.empty())
|
||||
errorstream<<"Node timers don't work yet!"<<std::endl;
|
||||
if(!elapsed_timers.empty()){
|
||||
MapNode n;
|
||||
for(std::map<v3s16, NodeTimer>::iterator
|
||||
i = elapsed_timers.begin();
|
||||
i != elapsed_timers.end(); i++){
|
||||
n = block->getNodeNoEx(i->first);
|
||||
if(scriptapi_node_on_timer(m_lua,i->first,n,i->second.elapsed))
|
||||
block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0));
|
||||
}
|
||||
}
|
||||
|
||||
/* Handle ActiveBlockModifiers */
|
||||
ABMHandler abmhandler(m_abms, dtime_s, this, false);
|
||||
@@ -912,6 +942,11 @@ void ServerEnvironment::step(float dtime)
|
||||
/* Step time of day */
|
||||
stepTimeOfDay(dtime);
|
||||
|
||||
// Update this one
|
||||
// NOTE: This is kind of funny on a singleplayer game, but doesn't
|
||||
// really matter that much.
|
||||
m_recommended_send_interval = g_settings->getFloat("dedicated_server_step");
|
||||
|
||||
/*
|
||||
Increment game time
|
||||
*/
|
||||
@@ -1058,16 +1093,30 @@ void ServerEnvironment::step(float dtime)
|
||||
"Timestamp older than 60s (step)");
|
||||
|
||||
// Run node timers
|
||||
std::map<v3s16, f32> elapsed_timers =
|
||||
block->m_node_timers.step(dtime);
|
||||
if(!elapsed_timers.empty())
|
||||
errorstream<<"Node timers don't work yet!"<<std::endl;
|
||||
std::map<v3s16, NodeTimer> elapsed_timers =
|
||||
block->m_node_timers.step((float)dtime);
|
||||
if(!elapsed_timers.empty()){
|
||||
MapNode n;
|
||||
for(std::map<v3s16, NodeTimer>::iterator
|
||||
i = elapsed_timers.begin();
|
||||
i != elapsed_timers.end(); i++){
|
||||
n = block->getNodeNoEx(i->first);
|
||||
p = i->first + block->getPosRelative();
|
||||
if(scriptapi_node_on_timer(m_lua,p,n,i->second.elapsed))
|
||||
block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const float abm_interval = 1.0;
|
||||
if(m_active_block_modifier_interval.step(dtime, abm_interval))
|
||||
{
|
||||
do{ // breakable
|
||||
if(m_active_block_interval_overload_skip > 0){
|
||||
ScopeProfiler sp(g_profiler, "SEnv: ABM overload skips");
|
||||
m_active_block_interval_overload_skip--;
|
||||
break;
|
||||
}
|
||||
ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg /1s", SPT_AVG);
|
||||
TimeTaker timer("modify in active blocks");
|
||||
|
||||
@@ -1100,8 +1149,9 @@ void ServerEnvironment::step(float dtime)
|
||||
infostream<<"WARNING: active block modifiers took "
|
||||
<<time_ms<<"ms (longer than "
|
||||
<<max_time_ms<<"ms)"<<std::endl;
|
||||
m_active_block_interval_overload_skip = (time_ms / max_time_ms) + 1;
|
||||
}
|
||||
}
|
||||
}while(0);
|
||||
|
||||
/*
|
||||
Step script environment (run global on_step())
|
||||
@@ -1207,7 +1257,7 @@ u16 getFreeServerActiveObjectId(
|
||||
u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
|
||||
{
|
||||
assert(object);
|
||||
u16 id = addActiveObjectRaw(object, true);
|
||||
u16 id = addActiveObjectRaw(object, true, 0);
|
||||
return id;
|
||||
}
|
||||
|
||||
@@ -1366,7 +1416,7 @@ ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
|
||||
*/
|
||||
|
||||
u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
|
||||
bool set_changed)
|
||||
bool set_changed, u32 dtime_s)
|
||||
{
|
||||
assert(object);
|
||||
if(object->getId() == 0){
|
||||
@@ -1406,7 +1456,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
|
||||
// Register reference in scripting api (must be done before post-init)
|
||||
scriptapi_add_object_reference(m_lua, object);
|
||||
// Post-initialize object
|
||||
object->addedToEnvironment();
|
||||
object->addedToEnvironment(dtime_s);
|
||||
|
||||
// Add static data to block
|
||||
if(object->isStaticAllowed())
|
||||
@@ -1429,9 +1479,10 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
|
||||
"addActiveObjectRaw");
|
||||
}
|
||||
else{
|
||||
v3s16 p = floatToInt(objectpos, BS);
|
||||
errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
|
||||
<<"could not find block for storing id="<<object->getId()
|
||||
<<" statically"<<std::endl;
|
||||
<<" statically (pos="<<PP(p)<<")"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1542,7 +1593,7 @@ static void print_hexdump(std::ostream &o, const std::string &data)
|
||||
/*
|
||||
Convert stored objects from blocks near the players to active.
|
||||
*/
|
||||
void ServerEnvironment::activateObjects(MapBlock *block)
|
||||
void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
|
||||
{
|
||||
if(block==NULL)
|
||||
return;
|
||||
@@ -1566,7 +1617,7 @@ void ServerEnvironment::activateObjects(MapBlock *block)
|
||||
"large amount of objects");
|
||||
return;
|
||||
}
|
||||
// A list for objects that couldn't be converted to static for some
|
||||
// A list for objects that couldn't be converted to active for some
|
||||
// reason. They will be stored back.
|
||||
core::list<StaticObject> new_stored;
|
||||
// Loop through stored static objects
|
||||
@@ -1596,7 +1647,7 @@ void ServerEnvironment::activateObjects(MapBlock *block)
|
||||
<<"activated static object pos="<<PP(s_obj.pos/BS)
|
||||
<<" type="<<(int)s_obj.type<<std::endl;
|
||||
// This will also add the object to the active static list
|
||||
addActiveObjectRaw(obj, false);
|
||||
addActiveObjectRaw(obj, false, dtime_s);
|
||||
}
|
||||
// Clear stored list
|
||||
block->m_static_objects.m_stored.clear();
|
||||
@@ -1720,7 +1771,12 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
|
||||
// Add to the block where the object is located in
|
||||
v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
|
||||
// Get or generate the block
|
||||
MapBlock *block = m_map->emergeBlock(blockpos);
|
||||
MapBlock *block = NULL;
|
||||
try{
|
||||
block = m_map->emergeBlock(blockpos);
|
||||
} catch(InvalidPositionException &e){
|
||||
// Handled via NULL pointer
|
||||
}
|
||||
|
||||
if(block)
|
||||
{
|
||||
@@ -1757,9 +1813,10 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
|
||||
}
|
||||
else{
|
||||
if(!force_delete){
|
||||
v3s16 p = floatToInt(objectpos, BS);
|
||||
errorstream<<"ServerEnv: Could not find or generate "
|
||||
<<"a block for storing id="<<obj->getId()
|
||||
<<" statically"<<std::endl;
|
||||
<<" statically (pos="<<PP(p)<<")"<<std::endl;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
@@ -1998,19 +2055,32 @@ void ClientEnvironment::step(float dtime)
|
||||
i != player_collisions.end(); i++)
|
||||
{
|
||||
CollisionInfo &info = *i;
|
||||
if(info.t == COLLISION_FALL)
|
||||
v3f speed_diff = info.new_speed - info.old_speed;;
|
||||
// Handle only fall damage
|
||||
// (because otherwise walking against something in fast_move kills you)
|
||||
if(speed_diff.Y < 0 || info.old_speed.Y >= 0)
|
||||
continue;
|
||||
// Get rid of other components
|
||||
speed_diff.X = 0;
|
||||
speed_diff.Z = 0;
|
||||
f32 pre_factor = 1; // 1 hp per node/s
|
||||
f32 tolerance = BS*14; // 5 without damage
|
||||
f32 post_factor = 1; // 1 hp per node/s
|
||||
if(info.type == COLLISION_NODE)
|
||||
{
|
||||
//f32 tolerance = BS*10; // 2 without damage
|
||||
//f32 tolerance = BS*12; // 3 without damage
|
||||
f32 tolerance = BS*14; // 5 without damage
|
||||
f32 factor = 1;
|
||||
if(info.speed > tolerance)
|
||||
{
|
||||
f32 damage_f = (info.speed - tolerance)/BS*factor;
|
||||
u16 damage = (u16)(damage_f+0.5);
|
||||
if(damage != 0)
|
||||
damageLocalPlayer(damage, true);
|
||||
}
|
||||
const ContentFeatures &f = m_gamedef->ndef()->
|
||||
get(m_map->getNodeNoEx(info.node_p));
|
||||
// Determine fall damage multiplier
|
||||
int addp = itemgroup_get(f.groups, "fall_damage_add_percent");
|
||||
pre_factor = 1.0 + (float)addp/100.0;
|
||||
}
|
||||
float speed = pre_factor * speed_diff.getLength();
|
||||
if(speed > tolerance)
|
||||
{
|
||||
f32 damage_f = (speed - tolerance)/BS * post_factor;
|
||||
u16 damage = (u16)(damage_f+0.5);
|
||||
if(damage != 0)
|
||||
damageLocalPlayer(damage, true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2063,15 +2133,15 @@ void ClientEnvironment::step(float dtime)
|
||||
}
|
||||
|
||||
// Update lighting on all players on client
|
||||
u8 light = LIGHT_MAX;
|
||||
float light = 1.0;
|
||||
try{
|
||||
// Get node at head
|
||||
v3s16 p = player->getLightPosition();
|
||||
MapNode n = m_map->getNode(p);
|
||||
light = n.getLightBlend(getDayNightRatio(), m_gamedef->ndef());
|
||||
light = n.getLightBlendF1((float)getDayNightRatio()/1000, m_gamedef->ndef());
|
||||
}
|
||||
catch(InvalidPositionException &e){
|
||||
light = blend_light(getDayNightRatio(), LIGHT_SUN, 0);
|
||||
light = blend_light_f1((float)getDayNightRatio()/1000, LIGHT_SUN, 0);
|
||||
}
|
||||
player->light = light;
|
||||
}
|
||||
@@ -2080,6 +2150,7 @@ void ClientEnvironment::step(float dtime)
|
||||
Step active objects and update lighting of them
|
||||
*/
|
||||
|
||||
bool update_lighting = m_active_object_light_update_interval.step(dtime, 0.21);
|
||||
for(core::map<u16, ClientActiveObject*>::Iterator
|
||||
i = m_active_objects.getIterator();
|
||||
i.atEnd()==false; i++)
|
||||
@@ -2088,7 +2159,7 @@ void ClientEnvironment::step(float dtime)
|
||||
// Step object
|
||||
obj->step(dtime, this);
|
||||
|
||||
if(m_active_object_light_update_interval.step(dtime, 0.21))
|
||||
if(update_lighting)
|
||||
{
|
||||
// Update lighting
|
||||
u8 light = 0;
|
||||
@@ -2233,8 +2304,9 @@ void ClientEnvironment::addActiveObject(u16 id, u8 type,
|
||||
{
|
||||
errorstream<<"ClientEnvironment::addActiveObject():"
|
||||
<<" id="<<id<<" type="<<type
|
||||
<<": SerializationError in initialize(),"
|
||||
<<" init_data="<<serializeJsonString(init_data)
|
||||
<<": SerializationError in initialize(): "
|
||||
<<e.what()
|
||||
<<": init_data="<<serializeJsonString(init_data)
|
||||
<<std::endl;
|
||||
}
|
||||
|
||||
@@ -2252,7 +2324,7 @@ void ClientEnvironment::removeActiveObject(u16 id)
|
||||
<<"id="<<id<<" not found"<<std::endl;
|
||||
return;
|
||||
}
|
||||
obj->removeFromScene();
|
||||
obj->removeFromScene(true);
|
||||
delete obj;
|
||||
m_active_objects.remove(id);
|
||||
}
|
||||
|
||||
@@ -33,11 +33,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include <set>
|
||||
#include "irrlichttypes_extrabloated.h"
|
||||
#include "player.h"
|
||||
#include "map.h"
|
||||
#include <ostream>
|
||||
#include "activeobject.h"
|
||||
#include "util/container.h"
|
||||
#include "util/numeric.h"
|
||||
#include "mapnode.h"
|
||||
#include "mapblock.h"
|
||||
|
||||
class Server;
|
||||
class ServerEnvironment;
|
||||
@@ -46,6 +47,8 @@ class ServerActiveObject;
|
||||
typedef struct lua_State lua_State;
|
||||
class ITextureSource;
|
||||
class IGameDef;
|
||||
class Map;
|
||||
class ServerMap;
|
||||
class ClientMap;
|
||||
|
||||
class Environment
|
||||
@@ -191,11 +194,9 @@ class ServerEnvironment : public Environment
|
||||
IBackgroundBlockEmerger *emerger);
|
||||
~ServerEnvironment();
|
||||
|
||||
Map & getMap()
|
||||
{ return *m_map; }
|
||||
Map & getMap();
|
||||
|
||||
ServerMap & getServerMap()
|
||||
{ return *m_map; }
|
||||
ServerMap & getServerMap();
|
||||
|
||||
lua_State* getLua()
|
||||
{ return m_lua; }
|
||||
@@ -204,9 +205,7 @@ class ServerEnvironment : public Environment
|
||||
{ return m_gamedef; }
|
||||
|
||||
float getSendRecommendedInterval()
|
||||
{
|
||||
return 0.10;
|
||||
}
|
||||
{ return m_recommended_send_interval; }
|
||||
|
||||
/*
|
||||
Save players
|
||||
@@ -311,7 +310,7 @@ class ServerEnvironment : public Environment
|
||||
Returns the id of the object.
|
||||
Returns 0 if not added and thus deleted.
|
||||
*/
|
||||
u16 addActiveObjectRaw(ServerActiveObject *object, bool set_changed);
|
||||
u16 addActiveObjectRaw(ServerActiveObject *object, bool set_changed, u32 dtime_s);
|
||||
|
||||
/*
|
||||
Remove all objects that satisfy (m_removed && m_known_by_count==0)
|
||||
@@ -321,7 +320,7 @@ class ServerEnvironment : public Environment
|
||||
/*
|
||||
Convert stored objects from block to active
|
||||
*/
|
||||
void activateObjects(MapBlock *block);
|
||||
void activateObjects(MapBlock *block, u32 dtime_s);
|
||||
|
||||
/*
|
||||
Convert objects that are not in active blocks to static.
|
||||
@@ -359,12 +358,15 @@ class ServerEnvironment : public Environment
|
||||
IntervalLimiter m_active_blocks_management_interval;
|
||||
IntervalLimiter m_active_block_modifier_interval;
|
||||
IntervalLimiter m_active_blocks_nodemetadata_interval;
|
||||
int m_active_block_interval_overload_skip;
|
||||
// Time from the beginning of the game in seconds.
|
||||
// Incremented in step().
|
||||
u32 m_game_time;
|
||||
// A helper variable for incrementing the latter
|
||||
float m_game_time_fraction_counter;
|
||||
core::list<ABMWithState> m_abms;
|
||||
// An interval for generally sending object positions and stuff
|
||||
float m_recommended_send_interval;
|
||||
};
|
||||
|
||||
#ifndef SERVER
|
||||
@@ -461,6 +463,8 @@ class ClientEnvironment : public Environment
|
||||
|
||||
// Get event from queue. CEE_NONE is returned if queue is empty.
|
||||
ClientEnvEvent getClientEvent();
|
||||
|
||||
std::vector<core::vector2d<int> > attachment_list; // X is child ID, Y is parent ID
|
||||
|
||||
private:
|
||||
ClientMap *m_map;
|
||||
|
||||
271
src/game.cpp
@@ -24,11 +24,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include <IGUIButton.h>
|
||||
#include <IGUIStaticText.h>
|
||||
#include <IGUIFont.h>
|
||||
#include <IMaterialRendererServices.h>
|
||||
#include "client.h"
|
||||
#include "server.h"
|
||||
#include "guiPauseMenu.h"
|
||||
#include "guiPasswordChange.h"
|
||||
#include "guiInventoryMenu.h"
|
||||
#include "guiFormSpecMenu.h"
|
||||
#include "guiTextInputMenu.h"
|
||||
#include "guiDeathScreen.h"
|
||||
#include "tool.h"
|
||||
@@ -50,6 +51,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "main.h" // For g_settings
|
||||
#include "itemdef.h"
|
||||
#include "tile.h" // For TextureSource
|
||||
#include "shader.h" // For ShaderSource
|
||||
#include "logoutputbuffer.h"
|
||||
#include "subgame.h"
|
||||
#include "quicktune_shortcutter.h"
|
||||
@@ -77,6 +79,10 @@ struct TextDestChat : public TextDest
|
||||
{
|
||||
m_client->typeChatMessage(text);
|
||||
}
|
||||
void gotText(std::map<std::string, std::string> fields)
|
||||
{
|
||||
m_client->typeChatMessage(narrow_to_wide(fields["text"]));
|
||||
}
|
||||
|
||||
Client *m_client;
|
||||
};
|
||||
@@ -88,20 +94,39 @@ struct TextDestNodeMetadata : public TextDest
|
||||
m_p = p;
|
||||
m_client = client;
|
||||
}
|
||||
// This is deprecated I guess? -celeron55
|
||||
void gotText(std::wstring text)
|
||||
{
|
||||
std::string ntext = wide_to_narrow(text);
|
||||
infostream<<"Changing text of a sign node: "
|
||||
<<ntext<<std::endl;
|
||||
infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
|
||||
<<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
|
||||
std::map<std::string, std::string> fields;
|
||||
fields["text"] = ntext;
|
||||
m_client->sendNodemetaFields(m_p, "", fields);
|
||||
}
|
||||
void gotText(std::map<std::string, std::string> fields)
|
||||
{
|
||||
m_client->sendNodemetaFields(m_p, "", fields);
|
||||
}
|
||||
|
||||
v3s16 m_p;
|
||||
Client *m_client;
|
||||
};
|
||||
|
||||
struct TextDestPlayerInventory : public TextDest
|
||||
{
|
||||
TextDestPlayerInventory(Client *client)
|
||||
{
|
||||
m_client = client;
|
||||
}
|
||||
void gotText(std::map<std::string, std::string> fields)
|
||||
{
|
||||
m_client->sendInventoryFields("", fields);
|
||||
}
|
||||
|
||||
Client *m_client;
|
||||
};
|
||||
|
||||
/* Respawn menu callback */
|
||||
|
||||
class MainRespawnInitiator: public IRespawnInitiator
|
||||
@@ -139,6 +164,13 @@ class NodeMetadataFormSource: public IFormSource
|
||||
return "";
|
||||
return meta->getString("formspec");
|
||||
}
|
||||
std::string resolveText(std::string str)
|
||||
{
|
||||
NodeMetadata *meta = m_map->getNodeMetadata(m_p);
|
||||
if(!meta)
|
||||
return str;
|
||||
return meta->resolveString(str);
|
||||
}
|
||||
|
||||
ClientMap *m_map;
|
||||
v3s16 m_p;
|
||||
@@ -367,6 +399,14 @@ PointedThing getPointedThing(Client *client, v3f player_position,
|
||||
s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
|
||||
s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
|
||||
|
||||
// Prevent signed number overflow
|
||||
if(yend==32767)
|
||||
yend=32766;
|
||||
if(zend==32767)
|
||||
zend=32766;
|
||||
if(xend==32767)
|
||||
xend=32766;
|
||||
|
||||
for(s16 y = ystart; y <= yend; y++)
|
||||
for(s16 z = zstart; z <= zend; z++)
|
||||
for(s16 x = xstart; x <= xend; x++)
|
||||
@@ -796,6 +836,53 @@ class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
|
||||
}
|
||||
};
|
||||
|
||||
class GameGlobalShaderConstantSetter : public IShaderConstantSetter
|
||||
{
|
||||
Sky *m_sky;
|
||||
bool *m_force_fog_off;
|
||||
f32 *m_fog_range;
|
||||
Client *m_client;
|
||||
|
||||
public:
|
||||
GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
|
||||
f32 *fog_range, Client *client):
|
||||
m_sky(sky),
|
||||
m_force_fog_off(force_fog_off),
|
||||
m_fog_range(fog_range),
|
||||
m_client(client)
|
||||
{}
|
||||
~GameGlobalShaderConstantSetter() {}
|
||||
|
||||
virtual void onSetConstants(video::IMaterialRendererServices *services,
|
||||
bool is_highlevel)
|
||||
{
|
||||
if(!is_highlevel)
|
||||
return;
|
||||
|
||||
// Background color
|
||||
video::SColor bgcolor = m_sky->getBgColor();
|
||||
video::SColorf bgcolorf(bgcolor);
|
||||
float bgcolorfa[4] = {
|
||||
bgcolorf.r,
|
||||
bgcolorf.g,
|
||||
bgcolorf.b,
|
||||
bgcolorf.a,
|
||||
};
|
||||
services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
|
||||
|
||||
// Fog distance
|
||||
float fog_distance = *m_fog_range;
|
||||
if(*m_force_fog_off)
|
||||
fog_distance = 10000*BS;
|
||||
services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
|
||||
|
||||
// Day-night ratio
|
||||
u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
|
||||
float daynight_ratio_f = (float)daynight_ratio / 1000.0;
|
||||
services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
|
||||
}
|
||||
};
|
||||
|
||||
void the_game(
|
||||
bool &kill,
|
||||
bool random_input,
|
||||
@@ -838,6 +925,9 @@ void the_game(
|
||||
// Create texture source
|
||||
IWritableTextureSource *tsrc = createTextureSource(device);
|
||||
|
||||
// Create shader source
|
||||
IWritableShaderSource *shsrc = createShaderSource(device);
|
||||
|
||||
// These will be filled by data received from the server
|
||||
// Create item definition manager
|
||||
IWritableItemDefManager *itemdef = createItemDefManager();
|
||||
@@ -905,7 +995,7 @@ void the_game(
|
||||
MapDrawControl draw_control;
|
||||
|
||||
Client client(device, playername.c_str(), password, draw_control,
|
||||
tsrc, itemdef, nodedef, sound, &eventmgr);
|
||||
tsrc, shsrc, itemdef, nodedef, sound, &eventmgr);
|
||||
|
||||
// Client acts as our GameDef
|
||||
IGameDef *gamedef = &client;
|
||||
@@ -1124,7 +1214,7 @@ void the_game(
|
||||
|
||||
// First line of debug text
|
||||
gui::IGUIStaticText *guitext = guienv->addStaticText(
|
||||
L"Minetest-c55",
|
||||
L"Minetest",
|
||||
core::rect<s32>(5, 5, 795, 5+text_height),
|
||||
false, false);
|
||||
// Second line of debug text
|
||||
@@ -1197,6 +1287,9 @@ void the_game(
|
||||
float object_hit_delay_timer = 0.0;
|
||||
float time_from_last_punch = 10;
|
||||
|
||||
float update_draw_list_timer = 0.0;
|
||||
v3f update_draw_list_last_cam_dir;
|
||||
|
||||
bool invert_mouse = g_settings->getBool("invert_mouse");
|
||||
|
||||
bool respawn_menu_active = false;
|
||||
@@ -1205,6 +1298,7 @@ void the_game(
|
||||
bool show_hud = true;
|
||||
bool show_chat = true;
|
||||
bool force_fog_off = false;
|
||||
f32 fog_range = 100*BS;
|
||||
bool disable_camera_update = false;
|
||||
bool show_debug = g_settings->getBool("show_debug");
|
||||
bool show_profiler_graph = false;
|
||||
@@ -1214,6 +1308,12 @@ void the_game(
|
||||
float time_of_day = 0;
|
||||
float time_of_day_smooth = 0;
|
||||
|
||||
/*
|
||||
Shader constants
|
||||
*/
|
||||
shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
|
||||
sky, &force_fog_off, &fog_range, &client));
|
||||
|
||||
/*
|
||||
Main loop
|
||||
*/
|
||||
@@ -1375,11 +1475,17 @@ void the_game(
|
||||
g_gamecallback->changepassword_requested = false;
|
||||
}
|
||||
|
||||
/*
|
||||
Process TextureSource's queue
|
||||
*/
|
||||
/* Process TextureSource's queue */
|
||||
tsrc->processQueue();
|
||||
|
||||
/* Process ItemDefManager's queue */
|
||||
itemdef->processQueue(gamedef);
|
||||
|
||||
/*
|
||||
Process ShaderSource's queue
|
||||
*/
|
||||
shsrc->processQueue();
|
||||
|
||||
/*
|
||||
Random calculations
|
||||
*/
|
||||
@@ -1471,8 +1577,8 @@ void the_game(
|
||||
infostream<<"the_game: "
|
||||
<<"Launching inventory"<<std::endl;
|
||||
|
||||
GUIInventoryMenu *menu =
|
||||
new GUIInventoryMenu(guienv, guiroot, -1,
|
||||
GUIFormSpecMenu *menu =
|
||||
new GUIFormSpecMenu(device, guiroot, -1,
|
||||
&g_menumgr,
|
||||
&client, gamedef);
|
||||
|
||||
@@ -1482,7 +1588,8 @@ void the_game(
|
||||
PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
|
||||
assert(src);
|
||||
menu->setFormSpec(src->getForm(), inventoryloc);
|
||||
menu->setFormSource(new PlayerInventoryFormSource(&client));
|
||||
menu->setFormSource(src);
|
||||
menu->setTextDest(new TextDestPlayerInventory(&client));
|
||||
menu->drop();
|
||||
}
|
||||
else if(input->wasKeyDown(EscapeKey))
|
||||
@@ -1839,6 +1946,8 @@ void the_game(
|
||||
bool a_jump,
|
||||
bool a_superspeed,
|
||||
bool a_sneak,
|
||||
bool a_LMB,
|
||||
bool a_RMB,
|
||||
float a_pitch,
|
||||
float a_yaw*/
|
||||
PlayerControl control(
|
||||
@@ -1849,10 +1958,24 @@ void the_game(
|
||||
input->isKeyDown(getKeySetting("keymap_jump")),
|
||||
input->isKeyDown(getKeySetting("keymap_special1")),
|
||||
input->isKeyDown(getKeySetting("keymap_sneak")),
|
||||
input->getLeftState(),
|
||||
input->getRightState(),
|
||||
camera_pitch,
|
||||
camera_yaw
|
||||
);
|
||||
client.setPlayerControl(control);
|
||||
u32 keyPressed=
|
||||
1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
|
||||
2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
|
||||
4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
|
||||
8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
|
||||
16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
|
||||
32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
|
||||
64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
|
||||
128*(int)input->getLeftState()+
|
||||
256*(int)input->getRightState();
|
||||
LocalPlayer* player = client.getEnv().getLocalPlayer();
|
||||
player->keyPressed=keyPressed;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -2112,7 +2235,9 @@ void the_game(
|
||||
ldown_for_dig = true;
|
||||
}
|
||||
MapNode n = client.getEnv().getClientMap().getNode(nodepos);
|
||||
|
||||
|
||||
// NOTE: Similar piece of code exists on the server side for
|
||||
// cheat detection.
|
||||
// Get digging parameters
|
||||
DigParams params = getDigParams(nodedef->get(n).groups,
|
||||
&playeritem_toolcap);
|
||||
@@ -2160,7 +2285,7 @@ void the_game(
|
||||
{
|
||||
dig_index = crack_animation_length;
|
||||
}
|
||||
|
||||
|
||||
// Don't show cracks if not diggable
|
||||
if(dig_time_complete >= 100000.0)
|
||||
{
|
||||
@@ -2209,7 +2334,8 @@ void the_game(
|
||||
{
|
||||
infostream<<"Ground right-clicked"<<std::endl;
|
||||
|
||||
// sign special case, at least until formspec is properly implemented
|
||||
// Sign special case, at least until formspec is properly implemented.
|
||||
// Deprecated?
|
||||
if(meta && meta->getString("formspec") == "hack:sign_text_input" && !random_input)
|
||||
{
|
||||
infostream<<"Launching metadata text input"<<std::endl;
|
||||
@@ -2234,14 +2360,15 @@ void the_game(
|
||||
|
||||
/* Create menu */
|
||||
|
||||
GUIInventoryMenu *menu =
|
||||
new GUIInventoryMenu(guienv, guiroot, -1,
|
||||
GUIFormSpecMenu *menu =
|
||||
new GUIFormSpecMenu(device, guiroot, -1,
|
||||
&g_menumgr,
|
||||
&client, gamedef);
|
||||
menu->setFormSpec(meta->getString("formspec"),
|
||||
inventoryloc);
|
||||
menu->setFormSource(new NodeMetadataFormSource(
|
||||
&client.getEnv().getClientMap(), nodepos));
|
||||
menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
|
||||
menu->drop();
|
||||
}
|
||||
// Otherwise report right click to server
|
||||
@@ -2261,6 +2388,13 @@ void the_game(
|
||||
<<playeritem.name<<" is "
|
||||
<<def.node_placement_prediction<<std::endl;
|
||||
v3s16 p = neighbourpos;
|
||||
// Place inside node itself if buildable_to
|
||||
try{
|
||||
MapNode n_under = map.getNode(nodepos);
|
||||
if(nodedef->get(n_under).buildable_to)
|
||||
p = nodepos;
|
||||
}catch(InvalidPositionException &e){}
|
||||
// Find id of predicted node
|
||||
content_t id;
|
||||
bool found =
|
||||
nodedef->getId(def.node_placement_prediction, id);
|
||||
@@ -2355,7 +2489,6 @@ void the_game(
|
||||
Fog range
|
||||
*/
|
||||
|
||||
f32 fog_range;
|
||||
if(farmesh)
|
||||
{
|
||||
fog_range = BS*farmesh_range;
|
||||
@@ -2372,8 +2505,7 @@ void the_game(
|
||||
Calculate general brightness
|
||||
*/
|
||||
u32 daynight_ratio = client.getEnv().getDayNightRatio();
|
||||
float time_brightness = (float)decode_light(
|
||||
(daynight_ratio * LIGHT_SUN) / 1000) / 255.0;
|
||||
float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
|
||||
float direct_brightness = 0;
|
||||
bool sunlight_seen = false;
|
||||
if(g_settings->getBool("free_move")){
|
||||
@@ -2475,7 +2607,7 @@ void the_game(
|
||||
//TimeTaker guiupdatetimer("Gui updating");
|
||||
|
||||
const char program_name_and_version[] =
|
||||
"Minetest-c55 " VERSION_STRING;
|
||||
"Minetest " VERSION_STRING;
|
||||
|
||||
if(show_debug)
|
||||
{
|
||||
@@ -2647,7 +2779,19 @@ void the_game(
|
||||
item = mlist->getItem(client.getPlayerItem());
|
||||
camera.wield(item);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Update block draw list every 200ms or when camera direction has
|
||||
changed much
|
||||
*/
|
||||
update_draw_list_timer += dtime;
|
||||
if(update_draw_list_timer >= 0.2 ||
|
||||
update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
|
||||
update_draw_list_timer = 0;
|
||||
client.getEnv().getClientMap().updateDrawList(driver);
|
||||
update_draw_list_last_cam_dir = camera_direction;
|
||||
}
|
||||
|
||||
/*
|
||||
Drawing begins
|
||||
*/
|
||||
@@ -2669,6 +2813,76 @@ void the_game(
|
||||
{
|
||||
TimeTaker timer("smgr");
|
||||
smgr->drawAll();
|
||||
|
||||
if(g_settings->getBool("anaglyph"))
|
||||
{
|
||||
irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
|
||||
irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
|
||||
|
||||
irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation();
|
||||
|
||||
irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() -
|
||||
camera.getCameraNode()->getAbsolutePosition()).setLength(1) +
|
||||
camera.getCameraNode()->getAbsolutePosition() ;
|
||||
|
||||
//Left eye...
|
||||
irr::core::vector3df leftEye;
|
||||
irr::core::matrix4 leftMove;
|
||||
|
||||
leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
|
||||
leftEye=(startMatrix*leftMove).getTranslation();
|
||||
|
||||
//clear the depth buffer, and color
|
||||
driver->beginScene( true, true, irr::video::SColor(0,200,200,255) );
|
||||
|
||||
driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
|
||||
driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
|
||||
driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
|
||||
irr::scene::ESNRP_SOLID +
|
||||
irr::scene::ESNRP_TRANSPARENT +
|
||||
irr::scene::ESNRP_TRANSPARENT_EFFECT +
|
||||
irr::scene::ESNRP_SHADOW;
|
||||
|
||||
camera.getCameraNode()->setPosition( leftEye );
|
||||
camera.getCameraNode()->setTarget( focusPoint );
|
||||
|
||||
smgr->drawAll(); // 'smgr->drawAll();' may go here
|
||||
|
||||
|
||||
//Right eye...
|
||||
irr::core::vector3df rightEye;
|
||||
irr::core::matrix4 rightMove;
|
||||
|
||||
rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
|
||||
rightEye=(startMatrix*rightMove).getTranslation();
|
||||
|
||||
//clear the depth buffer
|
||||
driver->clearZBuffer();
|
||||
|
||||
driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE;
|
||||
driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
|
||||
driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
|
||||
irr::scene::ESNRP_SOLID +
|
||||
irr::scene::ESNRP_TRANSPARENT +
|
||||
irr::scene::ESNRP_TRANSPARENT_EFFECT +
|
||||
irr::scene::ESNRP_SHADOW;
|
||||
|
||||
camera.getCameraNode()->setPosition( rightEye );
|
||||
camera.getCameraNode()->setTarget( focusPoint );
|
||||
|
||||
smgr->drawAll(); // 'smgr->drawAll();' may go here
|
||||
|
||||
|
||||
//driver->endScene();
|
||||
|
||||
driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL;
|
||||
driver->getOverrideMaterial().EnableFlags=0;
|
||||
driver->getOverrideMaterial().EnablePasses=0;
|
||||
|
||||
camera.getCameraNode()->setPosition( oldPosition );
|
||||
camera.getCameraNode()->setTarget( oldTarget );
|
||||
}
|
||||
|
||||
scenetime = timer.stop(true);
|
||||
}
|
||||
|
||||
@@ -2744,11 +2958,6 @@ void the_game(
|
||||
//timer10.stop();
|
||||
//TimeTaker //timer11("//timer11");
|
||||
|
||||
/*
|
||||
Draw gui
|
||||
*/
|
||||
// 0-1ms
|
||||
guienv->drawAll();
|
||||
|
||||
/*
|
||||
Draw hotbar
|
||||
@@ -2774,6 +2983,12 @@ void the_game(
|
||||
NULL);
|
||||
}
|
||||
|
||||
/*
|
||||
Draw gui
|
||||
*/
|
||||
// 0-1ms
|
||||
guienv->drawAll();
|
||||
|
||||
/*
|
||||
End scene
|
||||
*/
|
||||
@@ -2850,9 +3065,11 @@ void the_game(
|
||||
|
||||
if(!sound_is_dummy)
|
||||
delete sound;
|
||||
|
||||
delete tsrc;
|
||||
delete shsrc;
|
||||
delete nodedef;
|
||||
delete itemdef;
|
||||
delete tsrc;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -28,7 +28,9 @@ class INodeDefManager;
|
||||
class ICraftDefManager;
|
||||
class ITextureSource;
|
||||
class ISoundManager;
|
||||
class IShaderSource;
|
||||
class MtEventManager;
|
||||
class IRollbackReportSink;
|
||||
|
||||
/*
|
||||
An interface for fetching game-global definitions like tool and
|
||||
@@ -47,6 +49,8 @@ class IGameDef
|
||||
// This is always thread-safe, but referencing the irrlicht texture
|
||||
// pointers in other threads than main thread will make things explode.
|
||||
virtual ITextureSource* getTextureSource()=0;
|
||||
|
||||
virtual IShaderSource* getShaderSource()=0;
|
||||
|
||||
// Used for keeping track of names/ids of unknown nodes
|
||||
virtual u16 allocateUnknownNodeId(const std::string &name)=0;
|
||||
@@ -54,6 +58,10 @@ class IGameDef
|
||||
// Only usable on the client
|
||||
virtual ISoundManager* getSoundManager()=0;
|
||||
virtual MtEventManager* getEventManager()=0;
|
||||
|
||||
// Only usable on the server, and NOT thread-safe. It is usable from the
|
||||
// environment thread.
|
||||
virtual IRollbackReportSink* getRollbackReportSink(){return NULL;}
|
||||
|
||||
// Used on the client
|
||||
virtual bool checkLocalPrivilege(const std::string &priv)
|
||||
@@ -65,7 +73,9 @@ class IGameDef
|
||||
ICraftDefManager* cdef(){return getCraftDefManager();}
|
||||
ITextureSource* tsrc(){return getTextureSource();}
|
||||
ISoundManager* sound(){return getSoundManager();}
|
||||
IShaderSource* shsrc(){return getShaderSource();}
|
||||
MtEventManager* event(){return getEventManager();}
|
||||
IRollbackReportSink* rollback(){return getRollbackReportSink();}
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -117,4 +117,40 @@ std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups)
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, GENERIC_CMD_SET_ANIMATION);
|
||||
// parameters
|
||||
writeV2F1000(os, frames);
|
||||
writeF1000(os, frame_speed);
|
||||
writeF1000(os, frame_blend);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, GENERIC_CMD_SET_BONE_POSITION);
|
||||
// parameters
|
||||
os<<serializeString(bone);
|
||||
writeV3F1000(os, position);
|
||||
writeV3F1000(os, rotation);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, GENERIC_CMD_SET_ATTACHMENT);
|
||||
// parameters
|
||||
writeS16(os, parent_id);
|
||||
os<<serializeString(bone);
|
||||
writeV3F1000(os, position);
|
||||
writeV3F1000(os, rotation);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
|
||||
@@ -30,6 +30,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#define GENERIC_CMD_SET_SPRITE 3
|
||||
#define GENERIC_CMD_PUNCHED 4
|
||||
#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 5
|
||||
#define GENERIC_CMD_SET_ANIMATION 6
|
||||
#define GENERIC_CMD_SET_BONE_POSITION 7
|
||||
#define GENERIC_CMD_SET_ATTACHMENT 8
|
||||
|
||||
#include "object_properties.h"
|
||||
std::string gob_cmd_set_properties(const ObjectProperties &prop);
|
||||
@@ -59,5 +62,11 @@ std::string gob_cmd_punched(s16 damage, s16 result_hp);
|
||||
#include "itemgroup.h"
|
||||
std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
|
||||
|
||||
std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend);
|
||||
|
||||
std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation);
|
||||
|
||||
std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation);
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
*/
|
||||
|
||||
|
||||
#include "guiInventoryMenu.h"
|
||||
#include "guiFormSpecMenu.h"
|
||||
#include "constants.h"
|
||||
#include "gamedef.h"
|
||||
#include "keycode.h"
|
||||
@@ -33,6 +33,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "util/string.h"
|
||||
#include "util/numeric.h"
|
||||
|
||||
#include "gettext.h"
|
||||
|
||||
void drawItemStack(video::IVideoDriver *driver,
|
||||
gui::IGUIFont *font,
|
||||
const ItemStack &item,
|
||||
@@ -44,7 +46,7 @@ void drawItemStack(video::IVideoDriver *driver,
|
||||
return;
|
||||
|
||||
const ItemDefinition &def = item.getDefinition(gamedef->idef());
|
||||
video::ITexture *texture = def.inventory_texture;
|
||||
video::ITexture *texture = gamedef->idef()->getInventoryTexture(def.name, gamedef);
|
||||
|
||||
// Draw the inventory texture
|
||||
if(texture != NULL)
|
||||
@@ -120,19 +122,21 @@ void drawItemStack(video::IVideoDriver *driver,
|
||||
}
|
||||
|
||||
/*
|
||||
GUIInventoryMenu
|
||||
GUIFormSpecMenu
|
||||
*/
|
||||
|
||||
GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env,
|
||||
GUIFormSpecMenu::GUIFormSpecMenu(irr::IrrlichtDevice* dev,
|
||||
gui::IGUIElement* parent, s32 id,
|
||||
IMenuManager *menumgr,
|
||||
InventoryManager *invmgr,
|
||||
IGameDef *gamedef
|
||||
):
|
||||
GUIModalMenu(env, parent, id, menumgr),
|
||||
GUIModalMenu(dev->getGUIEnvironment(), parent, id, menumgr),
|
||||
m_device(dev),
|
||||
m_invmgr(invmgr),
|
||||
m_gamedef(gamedef),
|
||||
m_form_src(NULL),
|
||||
m_text_dst(NULL),
|
||||
m_selected_item(NULL),
|
||||
m_selected_amount(0),
|
||||
m_selected_dragging(false),
|
||||
@@ -140,15 +144,16 @@ GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env,
|
||||
{
|
||||
}
|
||||
|
||||
GUIInventoryMenu::~GUIInventoryMenu()
|
||||
GUIFormSpecMenu::~GUIFormSpecMenu()
|
||||
{
|
||||
removeChildren();
|
||||
|
||||
delete m_selected_item;
|
||||
delete m_form_src;
|
||||
delete m_text_dst;
|
||||
}
|
||||
|
||||
void GUIInventoryMenu::removeChildren()
|
||||
void GUIFormSpecMenu::removeChildren()
|
||||
{
|
||||
const core::list<gui::IGUIElement*> &children = getChildren();
|
||||
core::list<gui::IGUIElement*> children_copy;
|
||||
@@ -175,7 +180,7 @@ void GUIInventoryMenu::removeChildren()
|
||||
}
|
||||
}
|
||||
|
||||
void GUIInventoryMenu::regenerateGui(v2u32 screensize)
|
||||
void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
// Remove children
|
||||
removeChildren();
|
||||
@@ -183,24 +188,39 @@ void GUIInventoryMenu::regenerateGui(v2u32 screensize)
|
||||
v2s32 size(100,100);
|
||||
s32 helptext_h = 15;
|
||||
core::rect<s32> rect;
|
||||
|
||||
// Base position of contents of form
|
||||
v2s32 basepos = getBasePos();
|
||||
// State of basepos, 0 = not set, 1= set by formspec, 2 = set by size[] element
|
||||
// Used to adjust form size automatically if needed
|
||||
// A proceed button is added if there is no size[] element
|
||||
int bp_set = 0;
|
||||
|
||||
/* Convert m_init_draw_spec to m_inventorylists */
|
||||
|
||||
m_inventorylists.clear();
|
||||
m_images.clear();
|
||||
m_backgrounds.clear();
|
||||
m_itemimages.clear();
|
||||
m_fields.clear();
|
||||
|
||||
Strfnd f(m_formspec_string);
|
||||
while(f.atend() == false)
|
||||
{
|
||||
std::string type = trim(f.next("["));
|
||||
if(type == "invsize")
|
||||
if(type == "invsize" || type == "size")
|
||||
{
|
||||
v2f invsize;
|
||||
invsize.X = stof(f.next(","));
|
||||
invsize.Y = stof(f.next(";"));
|
||||
infostream<<"invsize ("<<invsize.X<<","<<invsize.Y<<")"<<std::endl;
|
||||
f.next("]");
|
||||
if(type == "size")
|
||||
{
|
||||
invsize.Y = stof(f.next("]"));
|
||||
}
|
||||
else{
|
||||
invsize.Y = stof(f.next(";"));
|
||||
f.next("]");
|
||||
}
|
||||
infostream<<"Form size ("<<invsize.X<<","<<invsize.Y<<")"<<std::endl;
|
||||
|
||||
padding = v2s32(screensize.Y/40, screensize.Y/40);
|
||||
spacing = v2s32(screensize.Y/12, screensize.Y/13);
|
||||
@@ -218,6 +238,7 @@ void GUIInventoryMenu::regenerateGui(v2u32 screensize)
|
||||
DesiredRect = rect;
|
||||
recalculateAbsolutePosition(false);
|
||||
basepos = getBasePos();
|
||||
bp_set = 2;
|
||||
}
|
||||
else if(type == "list")
|
||||
{
|
||||
@@ -238,8 +259,13 @@ void GUIInventoryMenu::regenerateGui(v2u32 screensize)
|
||||
<<", pos=("<<pos.X<<","<<pos.Y<<")"
|
||||
<<", geom=("<<geom.X<<","<<geom.Y<<")"
|
||||
<<std::endl;
|
||||
f.next("]");
|
||||
m_inventorylists.push_back(ListDrawSpec(loc, listname, pos, geom));
|
||||
std::string start_i_s = f.next("]");
|
||||
s32 start_i = 0;
|
||||
if(start_i_s != "")
|
||||
start_i = stoi(start_i_s);
|
||||
if(bp_set != 2)
|
||||
errorstream<<"WARNING: invalid use of list without a size[] element"<<std::endl;
|
||||
m_inventorylists.push_back(ListDrawSpec(loc, listname, pos, geom, start_i));
|
||||
}
|
||||
else if(type == "image")
|
||||
{
|
||||
@@ -254,8 +280,265 @@ void GUIInventoryMenu::regenerateGui(v2u32 screensize)
|
||||
<<", pos=("<<pos.X<<","<<pos.Y<<")"
|
||||
<<", geom=("<<geom.X<<","<<geom.Y<<")"
|
||||
<<std::endl;
|
||||
if(bp_set != 2)
|
||||
errorstream<<"WARNING: invalid use of image without a size[] element"<<std::endl;
|
||||
m_images.push_back(ImageDrawSpec(name, pos, geom));
|
||||
}
|
||||
else if(type == "item_image")
|
||||
{
|
||||
v2s32 pos = basepos;
|
||||
pos.X += stof(f.next(",")) * (float)spacing.X;
|
||||
pos.Y += stof(f.next(";")) * (float)spacing.Y;
|
||||
v2s32 geom;
|
||||
geom.X = stof(f.next(",")) * (float)imgsize.X;
|
||||
geom.Y = stof(f.next(";")) * (float)imgsize.Y;
|
||||
std::string name = f.next("]");
|
||||
errorstream<<"item name="<<name
|
||||
<<", pos=("<<pos.X<<","<<pos.Y<<")"
|
||||
<<", geom=("<<geom.X<<","<<geom.Y<<")"
|
||||
<<std::endl;
|
||||
if(bp_set != 2)
|
||||
errorstream<<"WARNING: invalid use of item_image without a size[] element"<<std::endl;
|
||||
m_itemimages.push_back(ImageDrawSpec(name, pos, geom));
|
||||
}
|
||||
else if(type == "background")
|
||||
{
|
||||
v2s32 pos = basepos;
|
||||
pos.X += stof(f.next(",")) * (float)spacing.X - ((float)spacing.X-(float)imgsize.X)/2;
|
||||
pos.Y += stof(f.next(";")) * (float)spacing.Y - ((float)spacing.Y-(float)imgsize.Y)/2;
|
||||
v2s32 geom;
|
||||
geom.X = stof(f.next(",")) * (float)spacing.X;
|
||||
geom.Y = stof(f.next(";")) * (float)spacing.Y;
|
||||
std::string name = f.next("]");
|
||||
infostream<<"image name="<<name
|
||||
<<", pos=("<<pos.X<<","<<pos.Y<<")"
|
||||
<<", geom=("<<geom.X<<","<<geom.Y<<")"
|
||||
<<std::endl;
|
||||
if(bp_set != 2)
|
||||
errorstream<<"WARNING: invalid use of background without a size[] element"<<std::endl;
|
||||
m_backgrounds.push_back(ImageDrawSpec(name, pos, geom));
|
||||
}
|
||||
else if(type == "field")
|
||||
{
|
||||
std::string fname = f.next(";");
|
||||
std::string flabel = f.next(";");
|
||||
|
||||
if(fname.find(",") == std::string::npos && flabel.find(",") == std::string::npos)
|
||||
{
|
||||
if(!bp_set)
|
||||
{
|
||||
rect = core::rect<s32>(
|
||||
screensize.X/2 - 580/2,
|
||||
screensize.Y/2 - 300/2,
|
||||
screensize.X/2 + 580/2,
|
||||
screensize.Y/2 + 300/2
|
||||
);
|
||||
DesiredRect = rect;
|
||||
recalculateAbsolutePosition(false);
|
||||
basepos = getBasePos();
|
||||
bp_set = 1;
|
||||
}
|
||||
else if(bp_set == 2)
|
||||
errorstream<<"WARNING: invalid use of unpositioned field in inventory"<<std::endl;
|
||||
|
||||
v2s32 pos = basepos;
|
||||
pos.Y = ((m_fields.size()+2)*60);
|
||||
v2s32 size = DesiredRect.getSize();
|
||||
rect = core::rect<s32>(size.X/2-150, pos.Y, (size.X/2-150)+300, pos.Y+30);
|
||||
}
|
||||
else
|
||||
{
|
||||
v2s32 pos;
|
||||
pos.X = stof(fname.substr(0,fname.find(","))) * (float)spacing.X;
|
||||
pos.Y = stof(fname.substr(fname.find(",")+1)) * (float)spacing.Y;
|
||||
v2s32 geom;
|
||||
geom.X = (stof(flabel.substr(0,flabel.find(","))) * (float)spacing.X)-(spacing.X-imgsize.X);
|
||||
pos.Y += (stof(flabel.substr(flabel.find(",")+1)) * (float)imgsize.Y)/2;
|
||||
|
||||
rect = core::rect<s32>(pos.X, pos.Y-15, pos.X+geom.X, pos.Y+15);
|
||||
|
||||
fname = f.next(";");
|
||||
flabel = f.next(";");
|
||||
if(bp_set != 2)
|
||||
errorstream<<"WARNING: invalid use of positioned field without a size[] element"<<std::endl;
|
||||
|
||||
}
|
||||
|
||||
std::string odefault = f.next("]");
|
||||
std::string fdefault;
|
||||
|
||||
// fdefault may contain a variable reference, which
|
||||
// needs to be resolved from the node metadata
|
||||
if(m_form_src)
|
||||
fdefault = m_form_src->resolveText(odefault);
|
||||
else
|
||||
fdefault = odefault;
|
||||
|
||||
FieldSpec spec = FieldSpec(
|
||||
narrow_to_wide(fname.c_str()),
|
||||
narrow_to_wide(flabel.c_str()),
|
||||
narrow_to_wide(fdefault.c_str()),
|
||||
258+m_fields.size()
|
||||
);
|
||||
|
||||
// three cases: field and no label, label and no field, label and field
|
||||
if (flabel == "")
|
||||
{
|
||||
spec.send = true;
|
||||
gui::IGUIElement *e = Environment->addEditBox(spec.fdefault.c_str(), rect, true, this, spec.fid);
|
||||
Environment->setFocus(e);
|
||||
|
||||
irr::SEvent evt;
|
||||
evt.EventType = EET_KEY_INPUT_EVENT;
|
||||
evt.KeyInput.Key = KEY_END;
|
||||
evt.KeyInput.PressedDown = true;
|
||||
e->OnEvent(evt);
|
||||
}
|
||||
else if (fname == "")
|
||||
{
|
||||
// set spec field id to 0, this stops submit searching for a value that isn't there
|
||||
Environment->addStaticText(spec.flabel.c_str(), rect, false, true, this, spec.fid);
|
||||
}
|
||||
else
|
||||
{
|
||||
spec.send = true;
|
||||
gui::IGUIElement *e = Environment->addEditBox(spec.fdefault.c_str(), rect, true, this, spec.fid);
|
||||
Environment->setFocus(e);
|
||||
rect.UpperLeftCorner.Y -= 15;
|
||||
rect.LowerRightCorner.Y -= 15;
|
||||
Environment->addStaticText(spec.flabel.c_str(), rect, false, true, this, 0);
|
||||
|
||||
irr::SEvent evt;
|
||||
evt.EventType = EET_KEY_INPUT_EVENT;
|
||||
evt.KeyInput.Key = KEY_END;
|
||||
evt.KeyInput.PressedDown = true;
|
||||
e->OnEvent(evt);
|
||||
}
|
||||
|
||||
m_fields.push_back(spec);
|
||||
}
|
||||
else if(type == "label")
|
||||
{
|
||||
v2s32 pos = padding;
|
||||
pos.X += stof(f.next(",")) * (float)spacing.X;
|
||||
pos.Y += stof(f.next(";")) * (float)spacing.Y;
|
||||
|
||||
rect = core::rect<s32>(pos.X, pos.Y+((imgsize.Y/2)-15), pos.X+300, pos.Y+((imgsize.Y/2)+15));
|
||||
|
||||
std::string flabel = f.next("]");
|
||||
if(bp_set != 2)
|
||||
errorstream<<"WARNING: invalid use of label without a size[] element"<<std::endl;
|
||||
|
||||
FieldSpec spec = FieldSpec(
|
||||
narrow_to_wide(""),
|
||||
narrow_to_wide(flabel.c_str()),
|
||||
narrow_to_wide(""),
|
||||
258+m_fields.size()
|
||||
);
|
||||
Environment->addStaticText(spec.flabel.c_str(), rect, false, true, this, spec.fid);
|
||||
m_fields.push_back(spec);
|
||||
}
|
||||
else if(type == "button" || type == "button_exit")
|
||||
{
|
||||
v2s32 pos = padding;
|
||||
pos.X += stof(f.next(",")) * (float)spacing.X;
|
||||
pos.Y += stof(f.next(";")) * (float)spacing.Y;
|
||||
v2s32 geom;
|
||||
geom.X = (stof(f.next(",")) * (float)spacing.X)-(spacing.X-imgsize.X);
|
||||
pos.Y += (stof(f.next(";")) * (float)imgsize.Y)/2;
|
||||
|
||||
rect = core::rect<s32>(pos.X, pos.Y-15, pos.X+geom.X, pos.Y+15);
|
||||
|
||||
std::string fname = f.next(";");
|
||||
std::string flabel = f.next("]");
|
||||
if(bp_set != 2)
|
||||
errorstream<<"WARNING: invalid use of button without a size[] element"<<std::endl;
|
||||
|
||||
FieldSpec spec = FieldSpec(
|
||||
narrow_to_wide(fname.c_str()),
|
||||
narrow_to_wide(flabel.c_str()),
|
||||
narrow_to_wide(""),
|
||||
258+m_fields.size()
|
||||
);
|
||||
spec.is_button = true;
|
||||
if(type == "button_exit")
|
||||
spec.is_exit = true;
|
||||
Environment->addButton(rect, this, spec.fid, spec.flabel.c_str());
|
||||
m_fields.push_back(spec);
|
||||
}
|
||||
else if(type == "image_button" || type == "image_button_exit")
|
||||
{
|
||||
v2s32 pos = padding;
|
||||
pos.X += stof(f.next(",")) * (float)spacing.X;
|
||||
pos.Y += stof(f.next(";")) * (float)spacing.Y;
|
||||
v2s32 geom;
|
||||
geom.X = (stof(f.next(",")) * (float)spacing.X)-(spacing.X-imgsize.X);
|
||||
geom.Y = (stof(f.next(";")) * (float)spacing.Y)-(spacing.Y-imgsize.Y);
|
||||
|
||||
rect = core::rect<s32>(pos.X, pos.Y, pos.X+geom.X, pos.Y+geom.Y);
|
||||
|
||||
std::string fimage = f.next(";");
|
||||
std::string fname = f.next(";");
|
||||
std::string flabel = f.next("]");
|
||||
if(bp_set != 2)
|
||||
errorstream<<"WARNING: invalid use of image_button without a size[] element"<<std::endl;
|
||||
|
||||
FieldSpec spec = FieldSpec(
|
||||
narrow_to_wide(fname.c_str()),
|
||||
narrow_to_wide(flabel.c_str()),
|
||||
narrow_to_wide(fimage.c_str()),
|
||||
258+m_fields.size()
|
||||
);
|
||||
spec.is_button = true;
|
||||
if(type == "image_button_exit")
|
||||
spec.is_exit = true;
|
||||
|
||||
video::ITexture *texture = m_gamedef->tsrc()->getTextureRaw(fimage);
|
||||
gui::IGUIButton *e = Environment->addButton(rect, this, spec.fid, spec.flabel.c_str());
|
||||
e->setUseAlphaChannel(true);
|
||||
e->setImage(texture);
|
||||
e->setPressedImage(texture);
|
||||
e->setScaleImage(true);
|
||||
|
||||
m_fields.push_back(spec);
|
||||
}
|
||||
else if(type == "item_image_button")
|
||||
{
|
||||
v2s32 pos = padding;
|
||||
pos.X += stof(f.next(",")) * (float)spacing.X;
|
||||
pos.Y += stof(f.next(";")) * (float)spacing.Y;
|
||||
v2s32 geom;
|
||||
geom.X = (stof(f.next(",")) * (float)spacing.X)-(spacing.X-imgsize.X);
|
||||
geom.Y = (stof(f.next(";")) * (float)spacing.Y)-(spacing.Y-imgsize.Y);
|
||||
rect = core::rect<s32>(pos.X, pos.Y, pos.X+geom.X, pos.Y+geom.Y);
|
||||
std::string fimage = f.next(";");
|
||||
std::string fname = f.next(";");
|
||||
std::string flabel = f.next("]");
|
||||
if(bp_set != 2)
|
||||
errorstream<<"WARNING: invalid use of item_image_button without a size[] element"<<std::endl;
|
||||
IItemDefManager *idef = m_gamedef->idef();
|
||||
ItemStack item;
|
||||
item.deSerialize(fimage, idef);
|
||||
video::ITexture *texture = idef->getInventoryTexture(item.getDefinition(idef).name, m_gamedef);
|
||||
std::string tooltip = item.getDefinition(idef).description;
|
||||
FieldSpec spec = FieldSpec(
|
||||
narrow_to_wide(fname.c_str()),
|
||||
narrow_to_wide(flabel.c_str()),
|
||||
narrow_to_wide(fimage.c_str()),
|
||||
258+m_fields.size()
|
||||
);
|
||||
gui::IGUIButton *e = Environment->addButton(rect, this, spec.fid, spec.flabel.c_str());
|
||||
e->setUseAlphaChannel(true);
|
||||
e->setImage(texture);
|
||||
e->setPressedImage(texture);
|
||||
e->setScaleImage(true);
|
||||
spec.is_button = true;
|
||||
rect+=basepos-padding;
|
||||
spec.rect=rect;
|
||||
if (tooltip!="")
|
||||
spec.tooltip=tooltip;
|
||||
m_fields.push_back(spec);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Ignore others
|
||||
@@ -265,16 +548,44 @@ void GUIInventoryMenu::regenerateGui(v2u32 screensize)
|
||||
}
|
||||
}
|
||||
|
||||
// Add children
|
||||
// If there's inventory, put the usage string at the bottom
|
||||
if (m_inventorylists.size())
|
||||
{
|
||||
changeCtype("");
|
||||
core::rect<s32> rect(0, 0, size.X-padding.X*2, helptext_h);
|
||||
rect = rect + v2s32(size.X/2 - rect.getWidth()/2,
|
||||
size.Y-rect.getHeight()-5);
|
||||
const wchar_t *text =
|
||||
L"Left click: Move all items, Right click: Move single item";
|
||||
const wchar_t *text = wgettext("Left click: Move all items, Right click: Move single item");
|
||||
Environment->addStaticText(text, rect, false, true, this, 256);
|
||||
changeCtype("C");
|
||||
}
|
||||
// If there's fields, add a Proceed button
|
||||
if (m_fields.size() && bp_set != 2)
|
||||
{
|
||||
// if the size wasn't set by an invsize[] or size[] adjust it now to fit all the fields
|
||||
rect = core::rect<s32>(
|
||||
screensize.X/2 - 580/2,
|
||||
screensize.Y/2 - 300/2,
|
||||
screensize.X/2 + 580/2,
|
||||
screensize.Y/2 + 240/2+(m_fields.size()*60)
|
||||
);
|
||||
DesiredRect = rect;
|
||||
recalculateAbsolutePosition(false);
|
||||
basepos = getBasePos();
|
||||
|
||||
// Add tooltip
|
||||
changeCtype("");
|
||||
{
|
||||
v2s32 pos = basepos;
|
||||
pos.Y = ((m_fields.size()+2)*60);
|
||||
|
||||
v2s32 size = DesiredRect.getSize();
|
||||
rect = core::rect<s32>(size.X/2-70, pos.Y, (size.X/2-70)+140, pos.Y+30);
|
||||
Environment->addButton(rect, this, 257, wgettext("Proceed"));
|
||||
}
|
||||
changeCtype("C");
|
||||
}
|
||||
// Add tooltip
|
||||
{
|
||||
// Note: parent != this so that the tooltip isn't clipped by the menu rectangle
|
||||
m_tooltip_element = Environment->addStaticText(L"",core::rect<s32>(0,0,110,18));
|
||||
m_tooltip_element->enableOverrideColor(true);
|
||||
@@ -287,7 +598,7 @@ void GUIInventoryMenu::regenerateGui(v2u32 screensize)
|
||||
}
|
||||
}
|
||||
|
||||
GUIInventoryMenu::ItemSpec GUIInventoryMenu::getItemAtPos(v2s32 p) const
|
||||
GUIFormSpecMenu::ItemSpec GUIFormSpecMenu::getItemAtPos(v2s32 p) const
|
||||
{
|
||||
core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
|
||||
|
||||
@@ -297,13 +608,14 @@ GUIInventoryMenu::ItemSpec GUIInventoryMenu::getItemAtPos(v2s32 p) const
|
||||
|
||||
for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
|
||||
{
|
||||
s32 item_i = i + s.start_item_i;
|
||||
s32 x = (i%s.geom.X) * spacing.X;
|
||||
s32 y = (i/s.geom.X) * spacing.Y;
|
||||
v2s32 p0(x,y);
|
||||
core::rect<s32> rect = imgrect + s.pos + p0;
|
||||
if(rect.isPointInside(p))
|
||||
{
|
||||
return ItemSpec(s.inventoryloc, s.listname, i);
|
||||
return ItemSpec(s.inventoryloc, s.listname, item_i);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -311,7 +623,7 @@ GUIInventoryMenu::ItemSpec GUIInventoryMenu::getItemAtPos(v2s32 p) const
|
||||
return ItemSpec(InventoryLocation(), "", -1);
|
||||
}
|
||||
|
||||
void GUIInventoryMenu::drawList(const ListDrawSpec &s, int phase)
|
||||
void GUIFormSpecMenu::drawList(const ListDrawSpec &s, int phase)
|
||||
{
|
||||
video::IVideoDriver* driver = Environment->getVideoDriver();
|
||||
|
||||
@@ -323,7 +635,7 @@ void GUIInventoryMenu::drawList(const ListDrawSpec &s, int phase)
|
||||
|
||||
Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
|
||||
if(!inv){
|
||||
infostream<<"GUIInventoryMenu::drawList(): WARNING: "
|
||||
infostream<<"GUIFormSpecMenu::drawList(): WARNING: "
|
||||
<<"The inventory location "
|
||||
<<"\""<<s.inventoryloc.dump()<<"\" doesn't exist"
|
||||
<<std::endl;
|
||||
@@ -331,7 +643,7 @@ void GUIInventoryMenu::drawList(const ListDrawSpec &s, int phase)
|
||||
}
|
||||
InventoryList *ilist = inv->getList(s.listname);
|
||||
if(!ilist){
|
||||
infostream<<"GUIInventoryMenu::drawList(): WARNING: "
|
||||
infostream<<"GUIFormSpecMenu::drawList(): WARNING: "
|
||||
<<"The inventory list \""<<s.listname<<"\" @ \""
|
||||
<<s.inventoryloc.dump()<<"\" doesn't exist"
|
||||
<<std::endl;
|
||||
@@ -342,13 +654,16 @@ void GUIInventoryMenu::drawList(const ListDrawSpec &s, int phase)
|
||||
|
||||
for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
|
||||
{
|
||||
u32 item_i = i + s.start_item_i;
|
||||
if(item_i >= ilist->getSize())
|
||||
break;
|
||||
s32 x = (i%s.geom.X) * spacing.X;
|
||||
s32 y = (i/s.geom.X) * spacing.Y;
|
||||
v2s32 p(x,y);
|
||||
core::rect<s32> rect = imgrect + s.pos + p;
|
||||
ItemStack item;
|
||||
if(ilist)
|
||||
item = ilist->getItem(i);
|
||||
item = ilist->getItem(item_i);
|
||||
|
||||
bool selected = m_selected_item
|
||||
&& m_invmgr->getInventory(m_selected_item->inventoryloc) == inv
|
||||
@@ -404,7 +719,7 @@ void GUIInventoryMenu::drawList(const ListDrawSpec &s, int phase)
|
||||
}
|
||||
}
|
||||
|
||||
void GUIInventoryMenu::drawSelectedItem()
|
||||
void GUIFormSpecMenu::drawSelectedItem()
|
||||
{
|
||||
if(!m_selected_item)
|
||||
return;
|
||||
@@ -429,7 +744,7 @@ void GUIInventoryMenu::drawSelectedItem()
|
||||
drawItemStack(driver, font, stack, rect, NULL, m_gamedef);
|
||||
}
|
||||
|
||||
void GUIInventoryMenu::drawMenu()
|
||||
void GUIFormSpecMenu::drawMenu()
|
||||
{
|
||||
if(m_form_src){
|
||||
std::string newform = m_form_src->getForm();
|
||||
@@ -439,6 +754,8 @@ void GUIInventoryMenu::drawMenu()
|
||||
}
|
||||
}
|
||||
|
||||
m_pointer = m_device->getCursorControl()->getPosition();
|
||||
|
||||
updateSelectedItem();
|
||||
|
||||
gui::IGUISkin* skin = Environment->getSkin();
|
||||
@@ -452,17 +769,28 @@ void GUIInventoryMenu::drawMenu()
|
||||
m_tooltip_element->setVisible(false);
|
||||
|
||||
/*
|
||||
Draw items
|
||||
Phase 0: Item slot rectangles
|
||||
Phase 1: Item images; prepare tooltip
|
||||
Draw backgrounds
|
||||
*/
|
||||
|
||||
for(int phase=0; phase<=1; phase++)
|
||||
for(u32 i=0; i<m_inventorylists.size(); i++)
|
||||
for(u32 i=0; i<m_backgrounds.size(); i++)
|
||||
{
|
||||
drawList(m_inventorylists[i], phase);
|
||||
const ImageDrawSpec &spec = m_backgrounds[i];
|
||||
video::ITexture *texture =
|
||||
m_gamedef->tsrc()->getTextureRaw(spec.name);
|
||||
// Image size on screen
|
||||
core::rect<s32> imgrect(0, 0, spec.geom.X, spec.geom.Y);
|
||||
// Image rectangle on screen
|
||||
core::rect<s32> rect = imgrect + spec.pos;
|
||||
const video::SColor color(255,255,255,255);
|
||||
const video::SColor colors[] = {color,color,color,color};
|
||||
driver->draw2DImage(texture, rect,
|
||||
core::rect<s32>(core::position2d<s32>(0,0),
|
||||
core::dimension2di(texture->getOriginalSize())),
|
||||
NULL/*&AbsoluteClippingRect*/, colors, true);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Draw images
|
||||
*/
|
||||
for(u32 i=0; i<m_images.size(); i++)
|
||||
{
|
||||
const ImageDrawSpec &spec = m_images[i];
|
||||
@@ -481,18 +809,105 @@ void GUIInventoryMenu::drawMenu()
|
||||
}
|
||||
|
||||
/*
|
||||
Draw dragged item stack
|
||||
Draw items
|
||||
Phase 0: Item slot rectangles
|
||||
Phase 1: Item images; prepare tooltip
|
||||
If backgrounds used, do not draw Item slot rectangles
|
||||
*/
|
||||
drawSelectedItem();
|
||||
int start_phase=0;
|
||||
if (m_backgrounds.size() > 0) start_phase=1;
|
||||
for(int phase=start_phase; phase<=1; phase++)
|
||||
for(u32 i=0; i<m_inventorylists.size(); i++)
|
||||
{
|
||||
drawList(m_inventorylists[i], phase);
|
||||
}
|
||||
|
||||
/*
|
||||
Call base class
|
||||
*/
|
||||
gui::IGUIElement::draw();
|
||||
|
||||
/*
|
||||
Draw fields/buttons tooltips
|
||||
*/
|
||||
for(u32 i=0; i<m_fields.size(); i++)
|
||||
{
|
||||
const FieldSpec &spec = m_fields[i];
|
||||
if (spec.tooltip != "")
|
||||
{
|
||||
core::rect<s32> rect = spec.rect;
|
||||
if (rect.isPointInside(m_pointer))
|
||||
{
|
||||
m_tooltip_element->setVisible(true);
|
||||
this->bringToFront(m_tooltip_element);
|
||||
m_tooltip_element->setText(narrow_to_wide(spec.tooltip).c_str());
|
||||
s32 tooltip_x = m_pointer.X + 15;
|
||||
s32 tooltip_y = m_pointer.Y + 15;
|
||||
s32 tooltip_width = m_tooltip_element->getTextWidth() + 15;
|
||||
s32 tooltip_height = m_tooltip_element->getTextHeight() + 5;
|
||||
m_tooltip_element->setRelativePosition(core::rect<s32>(
|
||||
core::position2d<s32>(tooltip_x, tooltip_y),
|
||||
core::dimension2d<s32>(tooltip_width, tooltip_height)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Draw dragged item stack
|
||||
*/
|
||||
drawSelectedItem();
|
||||
}
|
||||
|
||||
void GUIInventoryMenu::updateSelectedItem()
|
||||
void GUIFormSpecMenu::updateSelectedItem()
|
||||
{
|
||||
// WARNING: BLACK MAGIC
|
||||
// See if there is a stack suited for our current guess.
|
||||
// If such stack does not exist, clear the guess.
|
||||
if(m_selected_content_guess.name != "")
|
||||
{
|
||||
bool found = false;
|
||||
for(u32 i=0; i<m_inventorylists.size() && !found; i++){
|
||||
const ListDrawSpec &s = m_inventorylists[i];
|
||||
Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
|
||||
if(!inv)
|
||||
continue;
|
||||
InventoryList *list = inv->getList(s.listname);
|
||||
if(!list)
|
||||
continue;
|
||||
for(s32 i=0; i<s.geom.X*s.geom.Y && !found; i++){
|
||||
u32 item_i = i + s.start_item_i;
|
||||
if(item_i >= list->getSize())
|
||||
continue;
|
||||
ItemStack stack = list->getItem(item_i);
|
||||
if(stack.name == m_selected_content_guess.name &&
|
||||
stack.count == m_selected_content_guess.count){
|
||||
found = true;
|
||||
if(m_selected_item){
|
||||
// If guessed stack is already selected, all is fine
|
||||
if(m_selected_item->inventoryloc == s.inventoryloc &&
|
||||
m_selected_item->listname == s.listname &&
|
||||
m_selected_item->i == (s32)item_i &&
|
||||
m_selected_amount == stack.count){
|
||||
break;
|
||||
}
|
||||
delete m_selected_item;
|
||||
m_selected_item = NULL;
|
||||
}
|
||||
infostream<<"Client: Changing selected content guess to "
|
||||
<<s.inventoryloc.dump()<<" "<<s.listname
|
||||
<<" "<<item_i<<std::endl;
|
||||
m_selected_item = new ItemSpec(s.inventoryloc, s.listname, item_i);
|
||||
m_selected_amount = stack.count;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(!found){
|
||||
infostream<<"Client: Discarding selected content guess: "
|
||||
<<m_selected_content_guess.getItemString()<<std::endl;
|
||||
m_selected_content_guess.name = "";
|
||||
}
|
||||
}
|
||||
// If the selected stack has become empty for some reason, deselect it.
|
||||
// If the selected stack has become smaller, adjust m_selected_amount.
|
||||
if(m_selected_item)
|
||||
@@ -558,7 +973,36 @@ void GUIInventoryMenu::updateSelectedItem()
|
||||
}
|
||||
}
|
||||
|
||||
bool GUIInventoryMenu::OnEvent(const SEvent& event)
|
||||
void GUIFormSpecMenu::acceptInput()
|
||||
{
|
||||
if(m_text_dst)
|
||||
{
|
||||
std::map<std::string, std::string> fields;
|
||||
gui::IGUIElement *e;
|
||||
for(u32 i=0; i<m_fields.size(); i++)
|
||||
{
|
||||
const FieldSpec &s = m_fields[i];
|
||||
if(s.send)
|
||||
{
|
||||
if(s.is_button)
|
||||
{
|
||||
fields[wide_to_narrow(s.fname.c_str())] = wide_to_narrow(s.flabel.c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
e = getElementFromId(s.fid);
|
||||
if(e != NULL)
|
||||
{
|
||||
fields[wide_to_narrow(s.fname.c_str())] = wide_to_narrow(e->getText());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
m_text_dst->gotText(fields);
|
||||
}
|
||||
}
|
||||
|
||||
bool GUIFormSpecMenu::OnEvent(const SEvent& event)
|
||||
{
|
||||
if(event.EventType==EET_KEY_INPUT_EVENT)
|
||||
{
|
||||
@@ -569,25 +1013,22 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
|
||||
quitMenu();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if(event.EventType==EET_MOUSE_INPUT_EVENT
|
||||
&& event.MouseInput.Event == EMIE_MOUSE_MOVED)
|
||||
{
|
||||
// Mouse moved
|
||||
m_pointer = v2s32(event.MouseInput.X, event.MouseInput.Y);
|
||||
if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown)
|
||||
{
|
||||
acceptInput();
|
||||
quitMenu();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if(event.EventType==EET_MOUSE_INPUT_EVENT
|
||||
&& event.MouseInput.Event != EMIE_MOUSE_MOVED)
|
||||
{
|
||||
// Mouse event other than movement
|
||||
|
||||
v2s32 p(event.MouseInput.X, event.MouseInput.Y);
|
||||
m_pointer = p;
|
||||
|
||||
// Get selected item and hovered/clicked item (s)
|
||||
|
||||
updateSelectedItem();
|
||||
ItemSpec s = getItemAtPos(p);
|
||||
ItemSpec s = getItemAtPos(m_pointer);
|
||||
|
||||
Inventory *inv_selected = NULL;
|
||||
Inventory *inv_s = NULL;
|
||||
@@ -615,14 +1056,14 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
|
||||
|
||||
InventoryList *list = inv_s->getList(s.listname);
|
||||
if(list == NULL){
|
||||
errorstream<<"InventoryMenu: The selected inventory list \""
|
||||
verbosestream<<"InventoryMenu: The selected inventory list \""
|
||||
<<s.listname<<"\" does not exist"<<std::endl;
|
||||
s.i = -1; // make it invalid again
|
||||
break;
|
||||
}
|
||||
|
||||
if((u32)s.i >= list->getSize()){
|
||||
errorstream<<"InventoryMenu: The selected inventory list \""
|
||||
infostream<<"InventoryMenu: The selected inventory list \""
|
||||
<<s.listname<<"\" is too small (i="<<s.i<<", size="
|
||||
<<list->getSize()<<")"<<std::endl;
|
||||
s.i = -1; // make it invalid again
|
||||
@@ -779,21 +1220,28 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
|
||||
// Check how many items can be moved
|
||||
move_amount = stack_from.count = MYMIN(move_amount, stack_from.count);
|
||||
ItemStack leftover = stack_to.addItem(stack_from, m_gamedef->idef());
|
||||
if(leftover.count == stack_from.count)
|
||||
// If source stack cannot be added to destination stack at all,
|
||||
// they are swapped
|
||||
if(leftover.count == stack_from.count && leftover.name == stack_from.name)
|
||||
{
|
||||
// Swap the stacks
|
||||
m_selected_amount -= stack_to.count;
|
||||
m_selected_amount = stack_to.count;
|
||||
// In case the server doesn't directly swap them but instead
|
||||
// moves stack_to somewhere else, set this
|
||||
m_selected_content_guess = stack_to;
|
||||
m_selected_content_guess_inventory = s.inventoryloc;
|
||||
}
|
||||
// Source stack goes fully into destination stack
|
||||
else if(leftover.empty())
|
||||
{
|
||||
// Item fits
|
||||
m_selected_amount -= move_amount;
|
||||
m_selected_content_guess = ItemStack(); // Clear
|
||||
}
|
||||
// Source stack goes partly into destination stack
|
||||
else
|
||||
{
|
||||
// Item only fits partially
|
||||
move_amount -= leftover.count;
|
||||
m_selected_amount -= move_amount;
|
||||
m_selected_content_guess = ItemStack(); // Clear
|
||||
}
|
||||
|
||||
infostream<<"Handing IACTION_MOVE to manager"<<std::endl;
|
||||
@@ -809,6 +1257,8 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
|
||||
}
|
||||
else if(drop_amount > 0)
|
||||
{
|
||||
m_selected_content_guess = ItemStack(); // Clear
|
||||
|
||||
// Send IACTION_DROP
|
||||
|
||||
assert(m_selected_item && m_selected_item->isValid());
|
||||
@@ -832,6 +1282,8 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
|
||||
}
|
||||
else if(craft_amount > 0)
|
||||
{
|
||||
m_selected_content_guess = ItemStack(); // Clear
|
||||
|
||||
// Send IACTION_CRAFT
|
||||
|
||||
assert(s.isValid());
|
||||
@@ -851,6 +1303,7 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
|
||||
m_selected_item = NULL;
|
||||
m_selected_amount = 0;
|
||||
m_selected_dragging = false;
|
||||
m_selected_content_guess = ItemStack();
|
||||
}
|
||||
}
|
||||
if(event.EventType==EET_GUI_EVENT)
|
||||
@@ -860,7 +1313,7 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
|
||||
{
|
||||
if(!canTakeFocus(event.GUIEvent.Element))
|
||||
{
|
||||
infostream<<"GUIInventoryMenu: Not allowing focus change."
|
||||
infostream<<"GUIFormSpecMenu: Not allowing focus change."
|
||||
<<std::endl;
|
||||
// Returning true disables focus change
|
||||
return true;
|
||||
@@ -868,15 +1321,45 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
|
||||
}
|
||||
if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
|
||||
{
|
||||
/*switch(event.GUIEvent.Caller->getID())
|
||||
switch(event.GUIEvent.Caller->getID())
|
||||
{
|
||||
case 256: // continue
|
||||
setVisible(false);
|
||||
break;
|
||||
case 257: // exit
|
||||
dev->closeDevice();
|
||||
break;
|
||||
}*/
|
||||
case 257:
|
||||
acceptInput();
|
||||
quitMenu();
|
||||
// quitMenu deallocates menu
|
||||
return true;
|
||||
}
|
||||
// find the element that was clicked
|
||||
for(u32 i=0; i<m_fields.size(); i++)
|
||||
{
|
||||
FieldSpec &s = m_fields[i];
|
||||
// if its a button, set the send field so
|
||||
// lua knows which button was pressed
|
||||
if (s.is_button && s.fid == event.GUIEvent.Caller->getID())
|
||||
{
|
||||
s.send = true;
|
||||
acceptInput();
|
||||
if(s.is_exit){
|
||||
quitMenu();
|
||||
return true;
|
||||
}else{
|
||||
s.send = false;
|
||||
// Restore focus to the full form
|
||||
Environment->setFocus(this);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER)
|
||||
{
|
||||
if(event.GUIEvent.Caller->getID() > 257)
|
||||
{
|
||||
acceptInput();
|
||||
quitMenu();
|
||||
// quitMenu deallocates menu
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,11 +29,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
class IGameDef;
|
||||
class InventoryManager;
|
||||
|
||||
struct TextDest
|
||||
{
|
||||
virtual ~TextDest() {};
|
||||
// This is deprecated I guess? -celeron55
|
||||
virtual void gotText(std::wstring text){}
|
||||
virtual void gotText(std::map<std::string, std::string> fields) = 0;
|
||||
};
|
||||
|
||||
class IFormSource
|
||||
{
|
||||
public:
|
||||
virtual ~IFormSource(){}
|
||||
virtual std::string getForm() = 0;
|
||||
// Fill in variables in field text
|
||||
virtual std::string resolveText(std::string str){ return str; }
|
||||
};
|
||||
|
||||
void drawItemStack(video::IVideoDriver *driver,
|
||||
@@ -43,7 +53,7 @@ void drawItemStack(video::IVideoDriver *driver,
|
||||
const core::rect<s32> *clip,
|
||||
IGameDef *gamedef);
|
||||
|
||||
class GUIInventoryMenu : public GUIModalMenu
|
||||
class GUIFormSpecMenu : public GUIModalMenu
|
||||
{
|
||||
struct ItemSpec
|
||||
{
|
||||
@@ -76,11 +86,12 @@ class GUIInventoryMenu : public GUIModalMenu
|
||||
}
|
||||
ListDrawSpec(const InventoryLocation &a_inventoryloc,
|
||||
const std::string &a_listname,
|
||||
v2s32 a_pos, v2s32 a_geom):
|
||||
v2s32 a_pos, v2s32 a_geom, s32 a_start_item_i):
|
||||
inventoryloc(a_inventoryloc),
|
||||
listname(a_listname),
|
||||
pos(a_pos),
|
||||
geom(a_geom)
|
||||
geom(a_geom),
|
||||
start_item_i(a_start_item_i)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -88,6 +99,7 @@ class GUIInventoryMenu : public GUIModalMenu
|
||||
std::string listname;
|
||||
v2s32 pos;
|
||||
v2s32 geom;
|
||||
s32 start_item_i;
|
||||
};
|
||||
|
||||
struct ImageDrawSpec
|
||||
@@ -106,15 +118,42 @@ class GUIInventoryMenu : public GUIModalMenu
|
||||
v2s32 pos;
|
||||
v2s32 geom;
|
||||
};
|
||||
|
||||
struct FieldSpec
|
||||
{
|
||||
FieldSpec()
|
||||
{
|
||||
}
|
||||
FieldSpec(const std::wstring name, const std::wstring label, const std::wstring fdeflt, int id):
|
||||
fname(name),
|
||||
flabel(label),
|
||||
fdefault(fdeflt),
|
||||
fid(id)
|
||||
{
|
||||
send = false;
|
||||
is_button = false;
|
||||
is_exit = false;
|
||||
tooltip="";
|
||||
}
|
||||
std::wstring fname;
|
||||
std::wstring flabel;
|
||||
std::wstring fdefault;
|
||||
int fid;
|
||||
bool send;
|
||||
bool is_button;
|
||||
bool is_exit;
|
||||
core::rect<s32> rect;
|
||||
std::string tooltip;
|
||||
};
|
||||
|
||||
public:
|
||||
GUIInventoryMenu(gui::IGUIEnvironment* env,
|
||||
GUIFormSpecMenu(irr::IrrlichtDevice* dev,
|
||||
gui::IGUIElement* parent, s32 id,
|
||||
IMenuManager *menumgr,
|
||||
InventoryManager *invmgr,
|
||||
IGameDef *gamedef
|
||||
);
|
||||
~GUIInventoryMenu();
|
||||
~GUIFormSpecMenu();
|
||||
|
||||
void setFormSpec(const std::string &formspec_string,
|
||||
InventoryLocation current_inventory_location)
|
||||
@@ -124,12 +163,18 @@ class GUIInventoryMenu : public GUIModalMenu
|
||||
regenerateGui(m_screensize_old);
|
||||
}
|
||||
|
||||
// form_src is deleted by this GUIInventoryMenu
|
||||
// form_src is deleted by this GUIFormSpecMenu
|
||||
void setFormSource(IFormSource *form_src)
|
||||
{
|
||||
m_form_src = form_src;
|
||||
}
|
||||
|
||||
// text_dst is deleted by this GUIFormSpecMenu
|
||||
void setTextDest(TextDest *text_dst)
|
||||
{
|
||||
m_text_dst = text_dst;
|
||||
}
|
||||
|
||||
void removeChildren();
|
||||
/*
|
||||
Remove and re-add (or reposition) stuff
|
||||
@@ -142,6 +187,7 @@ class GUIInventoryMenu : public GUIModalMenu
|
||||
void drawMenu();
|
||||
void updateSelectedItem();
|
||||
|
||||
void acceptInput();
|
||||
bool OnEvent(const SEvent& event);
|
||||
|
||||
protected:
|
||||
@@ -154,19 +200,30 @@ class GUIInventoryMenu : public GUIModalMenu
|
||||
v2s32 spacing;
|
||||
v2s32 imgsize;
|
||||
|
||||
irr::IrrlichtDevice* m_device;
|
||||
InventoryManager *m_invmgr;
|
||||
IGameDef *m_gamedef;
|
||||
|
||||
std::string m_formspec_string;
|
||||
InventoryLocation m_current_inventory_location;
|
||||
IFormSource *m_form_src;
|
||||
TextDest *m_text_dst;
|
||||
|
||||
core::array<ListDrawSpec> m_inventorylists;
|
||||
core::array<ImageDrawSpec> m_backgrounds;
|
||||
core::array<ImageDrawSpec> m_images;
|
||||
core::array<ImageDrawSpec> m_itemimages;
|
||||
core::array<FieldSpec> m_fields;
|
||||
|
||||
ItemSpec *m_selected_item;
|
||||
u32 m_selected_amount;
|
||||
bool m_selected_dragging;
|
||||
|
||||
// WARNING: BLACK MAGIC
|
||||
// Used to guess and keep up with some special things the server can do.
|
||||
// If name is "", no guess exists.
|
||||
ItemStack m_selected_content_guess;
|
||||
InventoryLocation m_selected_content_guess_inventory;
|
||||
|
||||
v2s32 m_pointer;
|
||||
gui::IGUIStaticText *m_tooltip_element;
|
||||
@@ -30,11 +30,14 @@
|
||||
#include <IGUIStaticText.h>
|
||||
#include <IGUIFont.h>
|
||||
#include "settings.h"
|
||||
#include <algorithm>
|
||||
|
||||
#define KMaxButtonPerColumns 12
|
||||
|
||||
enum
|
||||
{
|
||||
GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
|
||||
//buttons
|
||||
// buttons
|
||||
GUI_ID_KEY_FORWARD_BUTTON,
|
||||
GUI_ID_KEY_BACKWARD_BUTTON,
|
||||
GUI_ID_KEY_LEFT_BUTTON,
|
||||
@@ -50,15 +53,21 @@ enum
|
||||
GUI_ID_KEY_DROP_BUTTON,
|
||||
GUI_ID_KEY_INVENTORY_BUTTON,
|
||||
GUI_ID_KEY_DUMP_BUTTON,
|
||||
GUI_ID_KEY_RANGE_BUTTON
|
||||
GUI_ID_KEY_RANGE_BUTTON,
|
||||
// other
|
||||
GUI_ID_CB_AUX1_DESCENDS,
|
||||
};
|
||||
|
||||
GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
|
||||
gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
|
||||
GUIModalMenu(env, parent, id, menumgr)
|
||||
gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
|
||||
GUIModalMenu(env, parent, id, menumgr)
|
||||
{
|
||||
shift_down = false;
|
||||
activeKey = -1;
|
||||
this->key_used_text = NULL;
|
||||
init_keys();
|
||||
for(size_t i=0; i<key_settings.size(); i++)
|
||||
this->key_used.push_back(key_settings.at(i)->key);
|
||||
}
|
||||
|
||||
GUIKeyChangeMenu::~GUIKeyChangeMenu()
|
||||
@@ -71,12 +80,12 @@ void GUIKeyChangeMenu::removeChildren()
|
||||
const core::list<gui::IGUIElement*> &children = getChildren();
|
||||
core::list<gui::IGUIElement*> children_copy;
|
||||
for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i
|
||||
!= children.end(); i++)
|
||||
!= children.end(); i++)
|
||||
{
|
||||
children_copy.push_back(*i);
|
||||
}
|
||||
for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i
|
||||
!= children_copy.end(); i++)
|
||||
!= children_copy.end(); i++)
|
||||
{
|
||||
(*i)->remove();
|
||||
}
|
||||
@@ -84,20 +93,12 @@ void GUIKeyChangeMenu::removeChildren()
|
||||
|
||||
void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
/*
|
||||
Remove stuff
|
||||
*/
|
||||
removeChildren();
|
||||
|
||||
/*
|
||||
Calculate new sizes and positions
|
||||
*/
|
||||
|
||||
v2s32 size(620, 430);
|
||||
|
||||
|
||||
core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
|
||||
screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
|
||||
screensize.Y / 2 + size.Y / 2);
|
||||
screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
|
||||
screensize.Y / 2 + size.Y / 2);
|
||||
|
||||
DesiredRect = rect;
|
||||
recalculateAbsolutePosition(false);
|
||||
@@ -109,271 +110,60 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
|
||||
rect += topleft + v2s32(25, 3);
|
||||
//gui::IGUIStaticText *t =
|
||||
Environment->addStaticText(wgettext("Keybindings. (If this menu screws up, remove stuff from minetest.conf)"),
|
||||
rect, false, true, this, -1);
|
||||
rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
// Build buttons
|
||||
|
||||
v2s32 offset(25, 60);
|
||||
// buttons
|
||||
|
||||
for(size_t i = 0; i < key_settings.size(); i++)
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(wgettext("Forward"),
|
||||
rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
key_setting *k = key_settings.at(i);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(k->button_name, rect, false, true, this, -1);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
k->button = Environment->addButton(rect, this, k->id, wgettext(k->key.name()));
|
||||
}
|
||||
if(i + 1 == KMaxButtonPerColumns)
|
||||
offset = v2s32(250, 60);
|
||||
else
|
||||
offset += v2s32(0, 25);
|
||||
}
|
||||
|
||||
{
|
||||
s32 option_x = offset.X + 10;
|
||||
s32 option_y = offset.Y;
|
||||
u32 option_w = 180;
|
||||
{
|
||||
core::rect<s32> rect(0, 0, option_w, 30);
|
||||
rect += topleft + v2s32(option_x, option_y);
|
||||
Environment->addCheckBox(g_settings->getBool("aux1_descends"), rect, this,
|
||||
GUI_ID_CB_AUX1_DESCENDS, wgettext("\"Use\" = climb down"));
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->forward = Environment->addButton(rect, this,
|
||||
GUI_ID_KEY_FORWARD_BUTTON,
|
||||
wgettext(key_forward.name()));
|
||||
}
|
||||
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(wgettext("Backward"),
|
||||
rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->backward = Environment->addButton(rect, this,
|
||||
GUI_ID_KEY_BACKWARD_BUTTON,
|
||||
wgettext(key_backward.name()));
|
||||
}
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(wgettext("Left"),
|
||||
rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
|
||||
wgettext(key_left.name()));
|
||||
}
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(wgettext("Right"),
|
||||
rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->right = Environment->addButton(rect, this,
|
||||
GUI_ID_KEY_RIGHT_BUTTON,
|
||||
wgettext(key_right.name()));
|
||||
}
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(wgettext("Use"),
|
||||
rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
|
||||
wgettext(key_use.name()));
|
||||
}
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(wgettext("Sneak"),
|
||||
rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->sneak = Environment->addButton(rect, this,
|
||||
GUI_ID_KEY_SNEAK_BUTTON,
|
||||
wgettext(key_sneak.name()));
|
||||
}
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(wgettext("Jump"), rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
|
||||
wgettext(key_jump.name()));
|
||||
}
|
||||
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(wgettext("Drop"), rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->dropbtn = Environment->addButton(rect, this, GUI_ID_KEY_DROP_BUTTON,
|
||||
wgettext(key_drop.name()));
|
||||
}
|
||||
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(wgettext("Inventory"),
|
||||
rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->inventory = Environment->addButton(rect, this,
|
||||
GUI_ID_KEY_INVENTORY_BUTTON,
|
||||
wgettext(key_inventory.name()));
|
||||
}
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(wgettext("Chat"), rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
|
||||
wgettext(key_chat.name()));
|
||||
}
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(wgettext("Command"), rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->cmd = Environment->addButton(rect, this, GUI_ID_KEY_CMD_BUTTON,
|
||||
wgettext(key_cmd.name()));
|
||||
}
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(wgettext("Console"), rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->console = Environment->addButton(rect, this, GUI_ID_KEY_CONSOLE_BUTTON,
|
||||
wgettext(key_console.name()));
|
||||
}
|
||||
|
||||
//next col
|
||||
offset = v2s32(250, 60);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(wgettext("Toggle fly"),
|
||||
rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
|
||||
wgettext(key_fly.name()));
|
||||
}
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(wgettext("Toggle fast"),
|
||||
rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
|
||||
wgettext(key_fast.name()));
|
||||
}
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(wgettext("Range select"),
|
||||
rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->range = Environment->addButton(rect, this,
|
||||
GUI_ID_KEY_RANGE_BUTTON,
|
||||
wgettext(key_range.name()));
|
||||
}
|
||||
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
Environment->addStaticText(wgettext("Print stacks"),
|
||||
rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
|
||||
wgettext(key_dump.name()));
|
||||
}
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
|
||||
Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
|
||||
wgettext("Save"));
|
||||
wgettext("Save"));
|
||||
}
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
|
||||
Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
|
||||
wgettext("Cancel"));
|
||||
wgettext("Cancel"));
|
||||
}
|
||||
changeCtype("C");
|
||||
|
||||
}
|
||||
|
||||
void GUIKeyChangeMenu::drawMenu()
|
||||
@@ -396,102 +186,32 @@ void GUIKeyChangeMenu::drawMenu()
|
||||
|
||||
bool GUIKeyChangeMenu::acceptInput()
|
||||
{
|
||||
g_settings->set("keymap_forward", key_forward.sym());
|
||||
g_settings->set("keymap_backward", key_backward.sym());
|
||||
g_settings->set("keymap_left", key_left.sym());
|
||||
g_settings->set("keymap_right", key_right.sym());
|
||||
g_settings->set("keymap_jump", key_jump.sym());
|
||||
g_settings->set("keymap_sneak", key_sneak.sym());
|
||||
g_settings->set("keymap_drop", key_drop.sym());
|
||||
g_settings->set("keymap_inventory", key_inventory.sym());
|
||||
g_settings->set("keymap_chat", key_chat.sym());
|
||||
g_settings->set("keymap_cmd", key_cmd.sym());
|
||||
g_settings->set("keymap_console", key_console.sym());
|
||||
g_settings->set("keymap_rangeselect", key_range.sym());
|
||||
g_settings->set("keymap_freemove", key_fly.sym());
|
||||
g_settings->set("keymap_fastmove", key_fast.sym());
|
||||
g_settings->set("keymap_special1", key_use.sym());
|
||||
g_settings->set("keymap_print_debug_stacks", key_dump.sym());
|
||||
for(size_t i = 0; i < key_settings.size(); i++)
|
||||
{
|
||||
key_setting *k = key_settings.at(i);
|
||||
g_settings->set(k->setting_name, k->key.sym());
|
||||
}
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_CB_AUX1_DESCENDS);
|
||||
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
||||
g_settings->setBool("aux1_descends", ((gui::IGUICheckBox*)e)->isChecked());
|
||||
}
|
||||
clearKeyCache();
|
||||
return true;
|
||||
}
|
||||
void GUIKeyChangeMenu::init_keys()
|
||||
{
|
||||
key_forward = getKeySetting("keymap_forward");
|
||||
key_backward = getKeySetting("keymap_backward");
|
||||
key_left = getKeySetting("keymap_left");
|
||||
key_right = getKeySetting("keymap_right");
|
||||
key_jump = getKeySetting("keymap_jump");
|
||||
key_sneak = getKeySetting("keymap_sneak");
|
||||
key_drop = getKeySetting("keymap_drop");
|
||||
key_inventory = getKeySetting("keymap_inventory");
|
||||
key_chat = getKeySetting("keymap_chat");
|
||||
key_cmd = getKeySetting("keymap_cmd");
|
||||
key_console = getKeySetting("keymap_console");
|
||||
key_range = getKeySetting("keymap_rangeselect");
|
||||
key_fly = getKeySetting("keymap_freemove");
|
||||
key_fast = getKeySetting("keymap_fastmove");
|
||||
key_use = getKeySetting("keymap_special1");
|
||||
key_dump = getKeySetting("keymap_print_debug_stacks");
|
||||
}
|
||||
|
||||
bool GUIKeyChangeMenu::resetMenu()
|
||||
{
|
||||
if (activeKey >= 0)
|
||||
{
|
||||
switch (activeKey)
|
||||
for(size_t i = 0; i < key_settings.size(); i++)
|
||||
{
|
||||
case GUI_ID_KEY_FORWARD_BUTTON:
|
||||
this->forward->setText(
|
||||
wgettext(key_forward.name()));
|
||||
break;
|
||||
case GUI_ID_KEY_BACKWARD_BUTTON:
|
||||
this->backward->setText(
|
||||
wgettext(key_backward.name()));
|
||||
break;
|
||||
case GUI_ID_KEY_LEFT_BUTTON:
|
||||
this->left->setText(wgettext(key_left.name()));
|
||||
break;
|
||||
case GUI_ID_KEY_RIGHT_BUTTON:
|
||||
this->right->setText(wgettext(key_right.name()));
|
||||
break;
|
||||
case GUI_ID_KEY_JUMP_BUTTON:
|
||||
this->jump->setText(wgettext(key_jump.name()));
|
||||
break;
|
||||
case GUI_ID_KEY_SNEAK_BUTTON:
|
||||
this->sneak->setText(wgettext(key_sneak.name()));
|
||||
break;
|
||||
case GUI_ID_KEY_DROP_BUTTON:
|
||||
this->dropbtn->setText(wgettext(key_drop.name()));
|
||||
break;
|
||||
case GUI_ID_KEY_INVENTORY_BUTTON:
|
||||
this->inventory->setText(
|
||||
wgettext(key_inventory.name()));
|
||||
break;
|
||||
case GUI_ID_KEY_CHAT_BUTTON:
|
||||
this->chat->setText(wgettext(key_chat.name()));
|
||||
break;
|
||||
case GUI_ID_KEY_CMD_BUTTON:
|
||||
this->cmd->setText(wgettext(key_cmd.name()));
|
||||
break;
|
||||
case GUI_ID_KEY_CONSOLE_BUTTON:
|
||||
this->console->setText(wgettext(key_console.name()));
|
||||
break;
|
||||
case GUI_ID_KEY_RANGE_BUTTON:
|
||||
this->range->setText(wgettext(key_range.name()));
|
||||
break;
|
||||
case GUI_ID_KEY_FLY_BUTTON:
|
||||
this->fly->setText(wgettext(key_fly.name()));
|
||||
break;
|
||||
case GUI_ID_KEY_FAST_BUTTON:
|
||||
this->fast->setText(wgettext(key_fast.name()));
|
||||
break;
|
||||
case GUI_ID_KEY_USE_BUTTON:
|
||||
this->use->setText(wgettext(key_use.name()));
|
||||
break;
|
||||
case GUI_ID_KEY_DUMP_BUTTON:
|
||||
this->dump->setText(wgettext(key_dump.name()));
|
||||
break;
|
||||
key_setting *k = key_settings.at(i);
|
||||
if(k->id == activeKey)
|
||||
{
|
||||
k->button->setText(wgettext(k->key.name()));
|
||||
break;
|
||||
}
|
||||
}
|
||||
activeKey = -1;
|
||||
return false;
|
||||
@@ -501,104 +221,72 @@ bool GUIKeyChangeMenu::resetMenu()
|
||||
bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
|
||||
{
|
||||
if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
|
||||
&& event.KeyInput.PressedDown)
|
||||
&& event.KeyInput.PressedDown)
|
||||
{
|
||||
changeCtype("");
|
||||
KeyPress kp(event.KeyInput);
|
||||
bool prefer_character = shift_down;
|
||||
KeyPress kp(event.KeyInput, prefer_character);
|
||||
|
||||
bool shift_went_down = false;
|
||||
if(!shift_down &&
|
||||
(event.KeyInput.Key == irr::KEY_SHIFT ||
|
||||
event.KeyInput.Key == irr::KEY_LSHIFT ||
|
||||
event.KeyInput.Key == irr::KEY_RSHIFT))
|
||||
shift_went_down = true;
|
||||
|
||||
if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
|
||||
// Remove Key already in use message
|
||||
if(this->key_used_text)
|
||||
{
|
||||
this->forward->setText(wgettext(kp.name()));
|
||||
this->key_forward = kp;
|
||||
this->key_used_text->remove();
|
||||
this->key_used_text = NULL;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
|
||||
// Display Key already in use message
|
||||
if (std::find(this->key_used.begin(), this->key_used.end(), kp) != this->key_used.end())
|
||||
{
|
||||
this->backward->setText(wgettext(kp.name()));
|
||||
this->key_backward = kp;
|
||||
core::rect < s32 > rect(0, 0, 600, 40);
|
||||
rect += v2s32(0, 0) + v2s32(25, 30);
|
||||
this->key_used_text = Environment->addStaticText(wgettext("Key already in use"),
|
||||
rect, false, true, this, -1);
|
||||
//infostream << "Key already in use" << std::endl;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
|
||||
|
||||
// But go on
|
||||
{
|
||||
this->left->setText(wgettext(kp.name()));
|
||||
this->key_left = kp;
|
||||
key_setting *k=NULL;
|
||||
for(size_t i = 0; i < key_settings.size(); i++)
|
||||
{
|
||||
if(key_settings.at(i)->id == activeKey)
|
||||
{
|
||||
k = key_settings.at(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
assert(k);
|
||||
k->key = kp;
|
||||
k->button->setText(wgettext(k->key.name()));
|
||||
|
||||
this->key_used.push_back(kp);
|
||||
|
||||
changeCtype("C");
|
||||
// Allow characters made with shift
|
||||
if(shift_went_down){
|
||||
shift_down = true;
|
||||
return false;
|
||||
}else{
|
||||
activeKey = -1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
|
||||
{
|
||||
this->right->setText(wgettext(kp.name()));
|
||||
this->key_right = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
|
||||
{
|
||||
this->jump->setText(wgettext(kp.name()));
|
||||
this->key_jump = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
|
||||
{
|
||||
this->sneak->setText(wgettext(kp.name()));
|
||||
this->key_sneak = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_DROP_BUTTON)
|
||||
{
|
||||
this->dropbtn->setText(wgettext(kp.name()));
|
||||
this->key_drop = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
|
||||
{
|
||||
this->inventory->setText(wgettext(kp.name()));
|
||||
this->key_inventory = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
|
||||
{
|
||||
this->chat->setText(wgettext(kp.name()));
|
||||
this->key_chat = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_CMD_BUTTON)
|
||||
{
|
||||
this->cmd->setText(wgettext(kp.name()));
|
||||
this->key_cmd = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_CONSOLE_BUTTON)
|
||||
{
|
||||
this->console->setText(wgettext(kp.name()));
|
||||
this->key_console = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
|
||||
{
|
||||
this->range->setText(wgettext(kp.name()));
|
||||
this->key_range = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
|
||||
{
|
||||
this->fly->setText(wgettext(kp.name()));
|
||||
this->key_fly = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
|
||||
{
|
||||
this->fast->setText(wgettext(kp.name()));
|
||||
this->key_fast = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_USE_BUTTON)
|
||||
{
|
||||
this->use->setText(wgettext(kp.name()));
|
||||
this->key_use = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
|
||||
{
|
||||
this->dump->setText(wgettext(kp.name()));
|
||||
this->key_dump = kp;
|
||||
}
|
||||
changeCtype("C");
|
||||
activeKey = -1;
|
||||
return true;
|
||||
}
|
||||
if (event.EventType == EET_GUI_EVENT)
|
||||
{
|
||||
if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
|
||||
&& isVisible())
|
||||
&& isVisible())
|
||||
{
|
||||
if (!canTakeFocus(event.GUIEvent.Element))
|
||||
{
|
||||
dstream << "GUIMainMenu: Not allowing focus change."
|
||||
<< std::endl;
|
||||
<< std::endl;
|
||||
// Returning true disables focus change
|
||||
return true;
|
||||
}
|
||||
@@ -606,106 +294,74 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
|
||||
if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
|
||||
{
|
||||
if(event.GUIEvent.Caller->getID() != GUI_ID_BACK_BUTTON &&
|
||||
event.GUIEvent.Caller->getID() != GUI_ID_ABORT_BUTTON)
|
||||
event.GUIEvent.Caller->getID() != GUI_ID_ABORT_BUTTON)
|
||||
{
|
||||
changeCtype("");
|
||||
}
|
||||
|
||||
switch (event.GUIEvent.Caller->getID())
|
||||
{
|
||||
case GUI_ID_BACK_BUTTON: //back
|
||||
acceptInput();
|
||||
quitMenu();
|
||||
return true;
|
||||
case GUI_ID_ABORT_BUTTON: //abort
|
||||
quitMenu();
|
||||
return true;
|
||||
case GUI_ID_KEY_FORWARD_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->forward->setText(wgettext("press Key"));
|
||||
break;
|
||||
case GUI_ID_KEY_BACKWARD_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->backward->setText(wgettext("press Key"));
|
||||
break;
|
||||
case GUI_ID_KEY_LEFT_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->left->setText(wgettext("press Key"));
|
||||
break;
|
||||
case GUI_ID_KEY_RIGHT_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->right->setText(wgettext("press Key"));
|
||||
break;
|
||||
case GUI_ID_KEY_USE_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->use->setText(wgettext("press Key"));
|
||||
break;
|
||||
case GUI_ID_KEY_FLY_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->fly->setText(wgettext("press Key"));
|
||||
break;
|
||||
case GUI_ID_KEY_FAST_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->fast->setText(wgettext("press Key"));
|
||||
break;
|
||||
case GUI_ID_KEY_JUMP_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->jump->setText(wgettext("press Key"));
|
||||
break;
|
||||
case GUI_ID_KEY_DROP_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->dropbtn->setText(wgettext("press Key"));
|
||||
break;
|
||||
case GUI_ID_KEY_CHAT_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->chat->setText(wgettext("press Key"));
|
||||
break;
|
||||
case GUI_ID_KEY_CMD_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->cmd->setText(wgettext("press Key"));
|
||||
break;
|
||||
case GUI_ID_KEY_CONSOLE_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->console->setText(wgettext("press Key"));
|
||||
break;
|
||||
case GUI_ID_KEY_SNEAK_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->sneak->setText(wgettext("press Key"));
|
||||
break;
|
||||
case GUI_ID_KEY_INVENTORY_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->inventory->setText(wgettext("press Key"));
|
||||
break;
|
||||
case GUI_ID_KEY_DUMP_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->dump->setText(wgettext("press Key"));
|
||||
break;
|
||||
case GUI_ID_KEY_RANGE_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->range->setText(wgettext("press Key"));
|
||||
break;
|
||||
case GUI_ID_BACK_BUTTON: //back
|
||||
acceptInput();
|
||||
quitMenu();
|
||||
return true;
|
||||
case GUI_ID_ABORT_BUTTON: //abort
|
||||
quitMenu();
|
||||
return true;
|
||||
default:
|
||||
key_setting *k = NULL;
|
||||
for(size_t i = 0; i < key_settings.size(); i++)
|
||||
{
|
||||
if(key_settings.at(i)->id == event.GUIEvent.Caller->getID())
|
||||
{
|
||||
k = key_settings.at(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
assert(k);
|
||||
|
||||
resetMenu();
|
||||
shift_down = false;
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
k->button->setText(wgettext("press key"));
|
||||
this->key_used.erase(std::remove(this->key_used.begin(),
|
||||
this->key_used.end(), k->key), this->key_used.end());
|
||||
break;
|
||||
}
|
||||
Environment->setFocus(this);
|
||||
//Buttons
|
||||
changeCtype("C");
|
||||
|
||||
}
|
||||
}
|
||||
return Parent ? Parent->OnEvent(event) : false;
|
||||
}
|
||||
|
||||
void GUIKeyChangeMenu::add_key(int id, std::string button_name, std::string setting_name)
|
||||
{
|
||||
key_setting *k = new key_setting;
|
||||
k->id = id;
|
||||
k->button_name = wgettext(button_name.c_str());
|
||||
k->setting_name = setting_name;
|
||||
k->key = getKeySetting(k->setting_name.c_str());
|
||||
key_settings.push_back(k);
|
||||
}
|
||||
|
||||
void GUIKeyChangeMenu::init_keys()
|
||||
{
|
||||
this->add_key(GUI_ID_KEY_FORWARD_BUTTON, "Forward", "keymap_forward");
|
||||
this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, "Backward", "keymap_backward");
|
||||
this->add_key(GUI_ID_KEY_LEFT_BUTTON, "Left", "keymap_left");
|
||||
this->add_key(GUI_ID_KEY_RIGHT_BUTTON, "Right", "keymap_right");
|
||||
this->add_key(GUI_ID_KEY_USE_BUTTON, "Use", "keymap_special1");
|
||||
this->add_key(GUI_ID_KEY_JUMP_BUTTON, "Jump", "keymap_jump");
|
||||
this->add_key(GUI_ID_KEY_SNEAK_BUTTON, "Sneak", "keymap_sneak");
|
||||
this->add_key(GUI_ID_KEY_DROP_BUTTON, "Drop", "keymap_drop");
|
||||
this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, "Inventory", "keymap_inventory");
|
||||
this->add_key(GUI_ID_KEY_CHAT_BUTTON, "Chat", "keymap_chat");
|
||||
this->add_key(GUI_ID_KEY_CMD_BUTTON, "Command", "keymap_cmd");
|
||||
this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, "Console", "keymap_console");
|
||||
this->add_key(GUI_ID_KEY_FLY_BUTTON, "Toggle fly", "keymap_freemove");
|
||||
this->add_key(GUI_ID_KEY_FAST_BUTTON, "Toggle fast", "keymap_fastmove");
|
||||
this->add_key(GUI_ID_KEY_RANGE_BUTTON, "Range select", "keymap_rangeselect");
|
||||
this->add_key(GUI_ID_KEY_DUMP_BUTTON, "Print stacks", "keymap_print_debug_stacks");
|
||||
}
|
||||
|
||||
@@ -28,6 +28,16 @@
|
||||
#include "gettext.h"
|
||||
#include "keycode.h"
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
typedef struct {
|
||||
int id;
|
||||
wchar_t *button_name;
|
||||
KeyPress key;
|
||||
std::string setting_name;
|
||||
gui::IGUIButton *button;
|
||||
} key_setting;
|
||||
|
||||
|
||||
class GUIKeyChangeMenu: public GUIModalMenu
|
||||
{
|
||||
@@ -54,40 +64,15 @@ class GUIKeyChangeMenu: public GUIModalMenu
|
||||
|
||||
bool resetMenu();
|
||||
|
||||
gui::IGUIButton *forward;
|
||||
gui::IGUIButton *backward;
|
||||
gui::IGUIButton *left;
|
||||
gui::IGUIButton *right;
|
||||
gui::IGUIButton *use;
|
||||
gui::IGUIButton *sneak;
|
||||
gui::IGUIButton *jump;
|
||||
gui::IGUIButton *dropbtn;
|
||||
gui::IGUIButton *inventory;
|
||||
gui::IGUIButton *fly;
|
||||
gui::IGUIButton *fast;
|
||||
gui::IGUIButton *range;
|
||||
gui::IGUIButton *dump;
|
||||
gui::IGUIButton *chat;
|
||||
gui::IGUIButton *cmd;
|
||||
gui::IGUIButton *console;
|
||||
void add_key(int id, std::string setting_name, std::string button_name);
|
||||
|
||||
bool shift_down;
|
||||
|
||||
s32 activeKey;
|
||||
KeyPress key_forward;
|
||||
KeyPress key_backward;
|
||||
KeyPress key_left;
|
||||
KeyPress key_right;
|
||||
KeyPress key_use;
|
||||
KeyPress key_sneak;
|
||||
KeyPress key_jump;
|
||||
KeyPress key_drop;
|
||||
KeyPress key_inventory;
|
||||
KeyPress key_fly;
|
||||
KeyPress key_fast;
|
||||
KeyPress key_range;
|
||||
KeyPress key_chat;
|
||||
KeyPress key_cmd;
|
||||
KeyPress key_console;
|
||||
KeyPress key_dump;
|
||||
|
||||
std::vector<KeyPress> key_used;
|
||||
gui::IGUIStaticText *key_used_text;
|
||||
std::vector<key_setting *> key_settings;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -39,6 +39,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "tile.h" // getTexturePath
|
||||
#include "filesys.h"
|
||||
#include "util/string.h"
|
||||
#include "subgame.h"
|
||||
|
||||
struct CreateWorldDestMainMenu : public CreateWorldDest
|
||||
{
|
||||
@@ -47,6 +48,22 @@ struct CreateWorldDestMainMenu : public CreateWorldDest
|
||||
{}
|
||||
void accepted(std::wstring name, std::string gameid)
|
||||
{
|
||||
std::string name_narrow = wide_to_narrow(name);
|
||||
if(!string_allowed_blacklist(name_narrow, WORLDNAME_BLACKLISTED_CHARS))
|
||||
{
|
||||
m_menu->displayMessageMenu(wgettext("Cannot create world: Name contains invalid characters"));
|
||||
return;
|
||||
}
|
||||
std::vector<WorldSpec> worlds = getAvailableWorlds();
|
||||
for(std::vector<WorldSpec>::iterator i = worlds.begin();
|
||||
i != worlds.end(); i++)
|
||||
{
|
||||
if((*i).name == name_narrow)
|
||||
{
|
||||
m_menu->displayMessageMenu(wgettext("Cannot create world: A world by this name already exists"));
|
||||
return;
|
||||
}
|
||||
}
|
||||
m_menu->createNewWorld(name, gameid);
|
||||
}
|
||||
GUIMainMenu *m_menu;
|
||||
@@ -81,6 +98,12 @@ enum
|
||||
GUI_ID_SMOOTH_LIGHTING_CB,
|
||||
GUI_ID_3D_CLOUDS_CB,
|
||||
GUI_ID_OPAQUE_WATER_CB,
|
||||
GUI_ID_MIPMAP_CB,
|
||||
GUI_ID_ANISOTROPIC_CB,
|
||||
GUI_ID_BILINEAR_CB,
|
||||
GUI_ID_TRILINEAR_CB,
|
||||
GUI_ID_SHADERS_CB,
|
||||
GUI_ID_PRELOAD_ITEM_VISUALS_CB,
|
||||
GUI_ID_DAMAGE_CB,
|
||||
GUI_ID_CREATIVE_CB,
|
||||
GUI_ID_JOIN_GAME_BUTTON,
|
||||
@@ -185,7 +208,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
||||
core::rect<s32> rect(0, 0, size.X, 40);
|
||||
rect += v2s32(4, 0);
|
||||
Environment->addStaticText(narrow_to_wide(
|
||||
"Minetest-c55 " VERSION_STRING).c_str(),
|
||||
"Minetest " VERSION_STRING).c_str(),
|
||||
rect, false, true, this, -1);
|
||||
}
|
||||
|
||||
@@ -563,6 +586,53 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
||||
Environment->addCheckBox(m_data->opaque_water, rect, this,
|
||||
GUI_ID_OPAQUE_WATER_CB, wgettext("Opaque water"));
|
||||
}
|
||||
|
||||
|
||||
// Anisotropic/mipmap/bi-/trilinear settings
|
||||
|
||||
{
|
||||
core::rect<s32> rect(0, 0, option_w+20, 30);
|
||||
rect += m_topleft_client + v2s32(option_x+175, option_y);
|
||||
Environment->addCheckBox(m_data->mip_map, rect, this,
|
||||
GUI_ID_MIPMAP_CB, wgettext("Mip-Mapping"));
|
||||
}
|
||||
|
||||
{
|
||||
core::rect<s32> rect(0, 0, option_w+20, 30);
|
||||
rect += m_topleft_client + v2s32(option_x+175, option_y+20);
|
||||
Environment->addCheckBox(m_data->anisotropic_filter, rect, this,
|
||||
GUI_ID_ANISOTROPIC_CB, wgettext("Anisotropic Filtering"));
|
||||
}
|
||||
|
||||
{
|
||||
core::rect<s32> rect(0, 0, option_w+20, 30);
|
||||
rect += m_topleft_client + v2s32(option_x+175, option_y+20*2);
|
||||
Environment->addCheckBox(m_data->bilinear_filter, rect, this,
|
||||
GUI_ID_BILINEAR_CB, wgettext("Bi-Linear Filtering"));
|
||||
}
|
||||
|
||||
{
|
||||
core::rect<s32> rect(0, 0, option_w+20, 30);
|
||||
rect += m_topleft_client + v2s32(option_x+175, option_y+20*3);
|
||||
Environment->addCheckBox(m_data->trilinear_filter, rect, this,
|
||||
GUI_ID_TRILINEAR_CB, wgettext("Tri-Linear Filtering"));
|
||||
}
|
||||
|
||||
// shader/on demand image loading settings
|
||||
{
|
||||
core::rect<s32> rect(0, 0, option_w+20, 30);
|
||||
rect += m_topleft_client + v2s32(option_x+175*2, option_y);
|
||||
Environment->addCheckBox(m_data->enable_shaders, rect, this,
|
||||
GUI_ID_SHADERS_CB, wgettext("Shaders"));
|
||||
}
|
||||
|
||||
{
|
||||
core::rect<s32> rect(0, 0, option_w+20+20, 30);
|
||||
rect += m_topleft_client + v2s32(option_x+175*2, option_y+20);
|
||||
Environment->addCheckBox(m_data->preload_item_visuals, rect, this,
|
||||
GUI_ID_PRELOAD_ITEM_VISUALS_CB, wgettext("Preload item visuals"));
|
||||
}
|
||||
|
||||
// Key change button
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 120, 30);
|
||||
@@ -589,11 +659,11 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
||||
core::rect<s32> rect(0, 0, 454, 250);
|
||||
rect += m_topleft_client + v2s32(110, 50+35);
|
||||
Environment->addStaticText(narrow_to_wide(
|
||||
"Minetest-c55 " VERSION_STRING "\n"
|
||||
"Minetest " VERSION_STRING "\n"
|
||||
"http://minetest.net/\n"
|
||||
"\n"
|
||||
"by Perttu Ahola <celeron55@gmail.com>\n"
|
||||
"and contributors: tango_, kahrl (kaaaaaahrl?), erlehmann (the hippie), SpeedProg, JacobF (sqlite worlds), teddydestodes, marktraceur, darkrose, Jonathan Neuschäfer (who the hell?), Felix Krausse (broke liquids, IIRC), sfan5... and >10 more random people."
|
||||
"and contributors: PilzAdam, Taoki, tango_, kahrl (kaaaaaahrl?), darkrose, matttpt, erlehmann, SpeedProg, JacobF, teddydestodes, marktraceur, Jonathan Neuschäfer, thexyz, VanessaE, sfan5... and tens of more random people."
|
||||
).c_str(), rect, false, true, this, -1);
|
||||
}
|
||||
}
|
||||
@@ -743,6 +813,42 @@ void GUIMainMenu::readInput(MainMenuData *dst)
|
||||
dst->opaque_water = ((gui::IGUICheckBox*)e)->isChecked();
|
||||
}
|
||||
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_MIPMAP_CB);
|
||||
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
||||
dst->mip_map = ((gui::IGUICheckBox*)e)->isChecked();
|
||||
}
|
||||
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_ANISOTROPIC_CB);
|
||||
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
||||
dst->anisotropic_filter = ((gui::IGUICheckBox*)e)->isChecked();
|
||||
}
|
||||
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_BILINEAR_CB);
|
||||
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
||||
dst->bilinear_filter = ((gui::IGUICheckBox*)e)->isChecked();
|
||||
}
|
||||
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_TRILINEAR_CB);
|
||||
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
||||
dst->trilinear_filter = ((gui::IGUICheckBox*)e)->isChecked();
|
||||
}
|
||||
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_SHADERS_CB);
|
||||
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
||||
dst->enable_shaders = ((gui::IGUICheckBox*)e)->isChecked() ? 2 : 0;
|
||||
}
|
||||
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_PRELOAD_ITEM_VISUALS_CB);
|
||||
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
||||
dst->preload_item_visuals = ((gui::IGUICheckBox*)e)->isChecked();
|
||||
}
|
||||
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_WORLD_LISTBOX);
|
||||
if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX)
|
||||
@@ -929,3 +1035,7 @@ int GUIMainMenu::getTab()
|
||||
return TAB_SINGLEPLAYER; // Default
|
||||
}
|
||||
|
||||
void GUIMainMenu::displayMessageMenu(std::wstring msg)
|
||||
{
|
||||
(new GUIMessageMenu(env, parent, -1, menumgr, msg))->drop();
|
||||
}
|
||||
|
||||
@@ -41,6 +41,12 @@ struct MainMenuData
|
||||
bool smooth_lighting;
|
||||
bool clouds_3d;
|
||||
bool opaque_water;
|
||||
bool mip_map;
|
||||
bool anisotropic_filter;
|
||||
bool bilinear_filter;
|
||||
bool trilinear_filter;
|
||||
int enable_shaders;
|
||||
bool preload_item_visuals;
|
||||
// Server options
|
||||
bool creative_mode;
|
||||
bool enable_damage;
|
||||
@@ -92,6 +98,7 @@ class GUIMainMenu : public GUIModalMenu
|
||||
void createNewWorld(std::wstring name, std::string gameid);
|
||||
void deleteWorld(const std::vector<std::string> &paths);
|
||||
int getTab();
|
||||
void displayMessageMenu(std::wstring msg);
|
||||
|
||||
private:
|
||||
MainMenuData *m_data;
|
||||
|
||||
@@ -169,23 +169,8 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize)
|
||||
max_texture_size = driver->getMaxTextureSize();
|
||||
}
|
||||
|
||||
/*wchar_t text[200];
|
||||
swprintf(text, 200,
|
||||
L"Minetest-c55\n"
|
||||
L"by Perttu Ahola\n"
|
||||
L"celeron55@gmail.com\n\n"
|
||||
SWPRINTF_CHARSTRING L"\n"
|
||||
L"userdata path = "
|
||||
SWPRINTF_CHARSTRING
|
||||
,
|
||||
BUILD_INFO,
|
||||
porting::path_user.c_str()
|
||||
);*/
|
||||
|
||||
std::ostringstream os;
|
||||
os<<"Minetest\n";
|
||||
os<<"by Perttu Ahola and contributors\n";
|
||||
os<<"celeron55@gmail.com\n";
|
||||
os<<BUILD_INFO<<"\n";
|
||||
os<<"path_user = "<<wrap_rows(porting::path_user, 20)<<"\n";
|
||||
|
||||
|
||||
@@ -22,14 +22,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#include "irrlichttypes_extrabloated.h"
|
||||
#include "modalMenu.h"
|
||||
#include "guiFormSpecMenu.h"
|
||||
#include <string>
|
||||
|
||||
struct TextDest
|
||||
{
|
||||
virtual void gotText(std::wstring text) = 0;
|
||||
virtual ~TextDest() {};
|
||||
};
|
||||
|
||||
class GUITextInputMenu : public GUIModalMenu
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -431,6 +431,7 @@ InventoryList::InventoryList(std::string name, u32 size, IItemDefManager *itemde
|
||||
{
|
||||
m_name = name;
|
||||
m_size = size;
|
||||
m_width = 0;
|
||||
m_itemdef = itemdef;
|
||||
clearItems();
|
||||
//m_dirty = false;
|
||||
@@ -459,6 +460,11 @@ void InventoryList::setSize(u32 newsize)
|
||||
m_size = newsize;
|
||||
}
|
||||
|
||||
void InventoryList::setWidth(u32 newwidth)
|
||||
{
|
||||
m_width = newwidth;
|
||||
}
|
||||
|
||||
void InventoryList::setName(const std::string &name)
|
||||
{
|
||||
m_name = name;
|
||||
@@ -468,6 +474,8 @@ void InventoryList::serialize(std::ostream &os) const
|
||||
{
|
||||
//os.imbue(std::locale("C"));
|
||||
|
||||
os<<"Width "<<m_width<<"\n";
|
||||
|
||||
for(u32 i=0; i<m_items.size(); i++)
|
||||
{
|
||||
const ItemStack &item = m_items[i];
|
||||
@@ -492,6 +500,7 @@ void InventoryList::deSerialize(std::istream &is)
|
||||
|
||||
clearItems();
|
||||
u32 item_i = 0;
|
||||
m_width = 0;
|
||||
|
||||
for(;;)
|
||||
{
|
||||
@@ -513,6 +522,12 @@ void InventoryList::deSerialize(std::istream &is)
|
||||
{
|
||||
break;
|
||||
}
|
||||
else if(name == "Width")
|
||||
{
|
||||
iss >> m_width;
|
||||
if (iss.fail())
|
||||
throw SerializationError("incorrect width property");
|
||||
}
|
||||
else if(name == "Item")
|
||||
{
|
||||
if(item_i > getSize() - 1)
|
||||
@@ -527,10 +542,6 @@ void InventoryList::deSerialize(std::istream &is)
|
||||
throw SerializationError("too many items");
|
||||
m_items[item_i++].clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
throw SerializationError("Unknown inventory identifier");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -543,6 +554,7 @@ InventoryList & InventoryList::operator = (const InventoryList &other)
|
||||
{
|
||||
m_items = other.m_items;
|
||||
m_size = other.m_size;
|
||||
m_width = other.m_width;
|
||||
m_name = other.m_name;
|
||||
m_itemdef = other.m_itemdef;
|
||||
//setDirty(true);
|
||||
@@ -560,6 +572,11 @@ u32 InventoryList::getSize() const
|
||||
return m_items.size();
|
||||
}
|
||||
|
||||
u32 InventoryList::getWidth() const
|
||||
{
|
||||
return m_width;
|
||||
}
|
||||
|
||||
u32 InventoryList::getUsedSlots() const
|
||||
{
|
||||
u32 num = 0;
|
||||
@@ -886,10 +903,6 @@ void Inventory::deSerialize(std::istream &is)
|
||||
|
||||
m_lists.push_back(list);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw SerializationError("Unknown inventory identifier");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -176,6 +176,7 @@ class InventoryList
|
||||
~InventoryList();
|
||||
void clearItems();
|
||||
void setSize(u32 newsize);
|
||||
void setWidth(u32 newWidth);
|
||||
void setName(const std::string &name);
|
||||
void serialize(std::ostream &os) const;
|
||||
void deSerialize(std::istream &is);
|
||||
@@ -185,6 +186,7 @@ class InventoryList
|
||||
|
||||
const std::string &getName() const;
|
||||
u32 getSize() const;
|
||||
u32 getWidth() const;
|
||||
// Count used slots
|
||||
u32 getUsedSlots() const;
|
||||
u32 getFreeSlots() const;
|
||||
@@ -240,7 +242,7 @@ class InventoryList
|
||||
|
||||
private:
|
||||
std::vector<ItemStack> m_items;
|
||||
u32 m_size;
|
||||
u32 m_size, m_width;
|
||||
std::string m_name;
|
||||
IItemDefManager *m_itemdef;
|
||||
};
|
||||
|
||||
@@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "main.h" // for g_settings
|
||||
#include "settings.h"
|
||||
#include "craftdef.h"
|
||||
#include "rollback_interface.h"
|
||||
|
||||
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
|
||||
|
||||
@@ -41,30 +42,25 @@ std::string InventoryLocation::dump() const
|
||||
|
||||
void InventoryLocation::serialize(std::ostream &os) const
|
||||
{
|
||||
switch(type){
|
||||
case InventoryLocation::UNDEFINED:
|
||||
{
|
||||
switch(type){
|
||||
case InventoryLocation::UNDEFINED:
|
||||
os<<"undefined";
|
||||
}
|
||||
break;
|
||||
case InventoryLocation::CURRENT_PLAYER:
|
||||
{
|
||||
break;
|
||||
case InventoryLocation::CURRENT_PLAYER:
|
||||
os<<"current_player";
|
||||
}
|
||||
break;
|
||||
case InventoryLocation::PLAYER:
|
||||
{
|
||||
break;
|
||||
case InventoryLocation::PLAYER:
|
||||
os<<"player:"<<name;
|
||||
}
|
||||
break;
|
||||
case InventoryLocation::NODEMETA:
|
||||
{
|
||||
break;
|
||||
case InventoryLocation::NODEMETA:
|
||||
os<<"nodemeta:"<<p.X<<","<<p.Y<<","<<p.Z;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
break;
|
||||
case InventoryLocation::DETACHED:
|
||||
os<<"detached:"<<name;
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
}
|
||||
|
||||
void InventoryLocation::deSerialize(std::istream &is)
|
||||
@@ -94,6 +90,11 @@ void InventoryLocation::deSerialize(std::istream &is)
|
||||
p.Y = stoi(fn.next(","));
|
||||
p.Z = stoi(fn.next(","));
|
||||
}
|
||||
else if(tname == "detached")
|
||||
{
|
||||
type = InventoryLocation::DETACHED;
|
||||
std::getline(is, name, '\n');
|
||||
}
|
||||
else
|
||||
{
|
||||
infostream<<"Unknown InventoryLocation type=\""<<tname<<"\""<<std::endl;
|
||||
@@ -198,78 +199,114 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
||||
<<", to_list=\""<<to_list<<"\""<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
Do not handle rollback if both inventories are that of the same player
|
||||
*/
|
||||
bool ignore_rollback = (
|
||||
from_inv.type == InventoryLocation::PLAYER &&
|
||||
to_inv.type == InventoryLocation::PLAYER &&
|
||||
from_inv.name == to_inv.name);
|
||||
|
||||
/*
|
||||
Collect information of endpoints
|
||||
*/
|
||||
|
||||
int try_take_count = count;
|
||||
if(try_take_count == 0)
|
||||
try_take_count = list_from->getItem(from_i).count;
|
||||
|
||||
int src_can_take_count = 0xffff;
|
||||
int dst_can_put_count = 0xffff;
|
||||
|
||||
// Handle node metadata move
|
||||
if(from_inv.type == InventoryLocation::NODEMETA &&
|
||||
to_inv.type == InventoryLocation::NODEMETA &&
|
||||
from_inv.p != to_inv.p)
|
||||
/* Query detached inventories */
|
||||
|
||||
// Move occurs in the same detached inventory
|
||||
if(from_inv.type == InventoryLocation::DETACHED &&
|
||||
to_inv.type == InventoryLocation::DETACHED &&
|
||||
from_inv.name == to_inv.name)
|
||||
{
|
||||
errorstream<<"Directly moving items between two nodes is "
|
||||
<<"disallowed."<<std::endl;
|
||||
return;
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
src_can_take_count = scriptapi_detached_inventory_allow_move(
|
||||
L, from_inv.name, from_list, from_i,
|
||||
to_list, to_i, try_take_count, player);
|
||||
dst_can_put_count = src_can_take_count;
|
||||
}
|
||||
else if(from_inv.type == InventoryLocation::NODEMETA &&
|
||||
else
|
||||
{
|
||||
// Destination is detached
|
||||
if(to_inv.type == InventoryLocation::DETACHED)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
ItemStack src_item = list_from->getItem(from_i);
|
||||
src_item.count = try_take_count;
|
||||
dst_can_put_count = scriptapi_detached_inventory_allow_put(
|
||||
L, to_inv.name, to_list, to_i, src_item, player);
|
||||
}
|
||||
// Source is detached
|
||||
if(from_inv.type == InventoryLocation::DETACHED)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
ItemStack src_item = list_from->getItem(from_i);
|
||||
src_item.count = try_take_count;
|
||||
src_can_take_count = scriptapi_detached_inventory_allow_take(
|
||||
L, from_inv.name, from_list, from_i, src_item, player);
|
||||
}
|
||||
}
|
||||
|
||||
/* Query node metadata inventories */
|
||||
|
||||
// Both endpoints are nodemeta
|
||||
// Move occurs in the same nodemeta inventory
|
||||
if(from_inv.type == InventoryLocation::NODEMETA &&
|
||||
to_inv.type == InventoryLocation::NODEMETA &&
|
||||
from_inv.p == to_inv.p)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
int count0 = count;
|
||||
if(count0 == 0)
|
||||
count0 = list_from->getItem(from_i).count;
|
||||
infostream<<player->getDescription()<<" moving "<<count0
|
||||
<<" items inside node at "<<PP(from_inv.p)<<std::endl;
|
||||
scriptapi_node_on_metadata_inventory_move(L, from_inv.p,
|
||||
from_list, from_i, to_list, to_i, count0, player);
|
||||
src_can_take_count = scriptapi_nodemeta_inventory_allow_move(
|
||||
L, from_inv.p, from_list, from_i,
|
||||
to_list, to_i, try_take_count, player);
|
||||
dst_can_put_count = src_can_take_count;
|
||||
}
|
||||
// Handle node metadata take
|
||||
else if(from_inv.type == InventoryLocation::NODEMETA)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
int count0 = count;
|
||||
if(count0 == 0)
|
||||
count0 = list_from->getItem(from_i).count;
|
||||
infostream<<player->getDescription()<<" taking "<<count0
|
||||
<<" items from node at "<<PP(from_inv.p)<<std::endl;
|
||||
ItemStack return_stack = scriptapi_node_on_metadata_inventory_take(
|
||||
L, from_inv.p, from_list, from_i, count0, player);
|
||||
if(return_stack.count == 0)
|
||||
infostream<<"Node metadata gave no items"<<std::endl;
|
||||
return_stack = list_to->addItem(to_i, return_stack);
|
||||
list_to->addItem(return_stack); // Force return of everything
|
||||
}
|
||||
// Handle node metadata offer
|
||||
else if(to_inv.type == InventoryLocation::NODEMETA)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
int count0 = count;
|
||||
if(count0 == 0)
|
||||
count0 = list_from->getItem(from_i).count;
|
||||
ItemStack offer_stack = list_from->takeItem(from_i, count0);
|
||||
infostream<<player->getDescription()<<" offering "
|
||||
<<offer_stack.count<<" items to node at "
|
||||
<<PP(to_inv.p)<<std::endl;
|
||||
ItemStack reject_stack = scriptapi_node_on_metadata_inventory_offer(
|
||||
L, to_inv.p, to_list, to_i, offer_stack, player);
|
||||
if(reject_stack.count == offer_stack.count)
|
||||
infostream<<"Node metadata rejected all items"<<std::endl;
|
||||
else if(reject_stack.count != 0)
|
||||
infostream<<"Node metadata rejected some items"<<std::endl;
|
||||
reject_stack = list_from->addItem(from_i, reject_stack);
|
||||
list_from->addItem(reject_stack); // Force return of everything
|
||||
}
|
||||
// Handle regular move
|
||||
else
|
||||
{
|
||||
/*
|
||||
This performs the actual movement
|
||||
// Destination is nodemeta
|
||||
if(to_inv.type == InventoryLocation::NODEMETA)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
ItemStack src_item = list_from->getItem(from_i);
|
||||
src_item.count = try_take_count;
|
||||
dst_can_put_count = scriptapi_nodemeta_inventory_allow_put(
|
||||
L, to_inv.p, to_list, to_i, src_item, player);
|
||||
}
|
||||
// Source is nodemeta
|
||||
if(from_inv.type == InventoryLocation::NODEMETA)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
ItemStack src_item = list_from->getItem(from_i);
|
||||
src_item.count = try_take_count;
|
||||
src_can_take_count = scriptapi_nodemeta_inventory_allow_take(
|
||||
L, from_inv.p, from_list, from_i, src_item, player);
|
||||
}
|
||||
}
|
||||
|
||||
If something is wrong (source item is empty, destination is the
|
||||
same as source), nothing happens
|
||||
*/
|
||||
list_from->moveItem(from_i, list_to, to_i, count);
|
||||
|
||||
infostream<<"IMoveAction::apply(): moved "
|
||||
<<" count="<<count
|
||||
int old_count = count;
|
||||
|
||||
/* Modify count according to collected data */
|
||||
count = try_take_count;
|
||||
if(src_can_take_count != -1 && count > src_can_take_count)
|
||||
count = src_can_take_count;
|
||||
if(dst_can_put_count != -1 && count > dst_can_put_count)
|
||||
count = dst_can_put_count;
|
||||
/* Limit according to source item count */
|
||||
if(count > list_from->getItem(from_i).count)
|
||||
count = list_from->getItem(from_i).count;
|
||||
|
||||
/* If no items will be moved, don't go further */
|
||||
if(count == 0)
|
||||
{
|
||||
infostream<<"IMoveAction::apply(): move was completely disallowed:"
|
||||
<<" count="<<old_count
|
||||
<<" from inv=\""<<from_inv.dump()<<"\""
|
||||
<<" list=\""<<from_list<<"\""
|
||||
<<" i="<<from_i
|
||||
@@ -277,8 +314,156 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
||||
<<" list=\""<<to_list<<"\""
|
||||
<<" i="<<to_i
|
||||
<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
ItemStack src_item = list_from->getItem(from_i);
|
||||
src_item.count = count;
|
||||
ItemStack from_stack_was = list_from->getItem(from_i);
|
||||
ItemStack to_stack_was = list_to->getItem(to_i);
|
||||
|
||||
/*
|
||||
Perform actual move
|
||||
|
||||
If something is wrong (source item is empty, destination is the
|
||||
same as source), nothing happens
|
||||
*/
|
||||
list_from->moveItem(from_i, list_to, to_i, count);
|
||||
|
||||
// If source is infinite, reset it's stack
|
||||
if(src_can_take_count == -1){
|
||||
// If destination stack is of different type and there are leftover
|
||||
// items, attempt to put the leftover items to a different place in the
|
||||
// destination inventory.
|
||||
// The client-side GUI will try to guess if this happens.
|
||||
if(from_stack_was.name != to_stack_was.name){
|
||||
for(u32 i=0; i<list_to->getSize(); i++){
|
||||
if(list_to->getItem(i).empty()){
|
||||
list_to->changeItem(i, to_stack_was);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
list_from->deleteItem(from_i);
|
||||
list_from->addItem(from_i, from_stack_was);
|
||||
}
|
||||
// If destination is infinite, reset it's stack and take count from source
|
||||
if(dst_can_put_count == -1){
|
||||
list_to->deleteItem(to_i);
|
||||
list_to->addItem(to_i, to_stack_was);
|
||||
list_from->deleteItem(from_i);
|
||||
list_from->addItem(from_i, from_stack_was);
|
||||
list_from->takeItem(from_i, count);
|
||||
}
|
||||
|
||||
infostream<<"IMoveAction::apply(): moved"
|
||||
<<" count="<<count
|
||||
<<" from inv=\""<<from_inv.dump()<<"\""
|
||||
<<" list=\""<<from_list<<"\""
|
||||
<<" i="<<from_i
|
||||
<<" to inv=\""<<to_inv.dump()<<"\""
|
||||
<<" list=\""<<to_list<<"\""
|
||||
<<" i="<<to_i
|
||||
<<std::endl;
|
||||
|
||||
/*
|
||||
Record rollback information
|
||||
*/
|
||||
if(!ignore_rollback && gamedef->rollback())
|
||||
{
|
||||
IRollbackReportSink *rollback = gamedef->rollback();
|
||||
|
||||
// If source is not infinite, record item take
|
||||
if(src_can_take_count != -1){
|
||||
RollbackAction action;
|
||||
std::string loc;
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
from_inv.serialize(os);
|
||||
loc = os.str();
|
||||
}
|
||||
action.setModifyInventoryStack(loc, from_list, from_i, false,
|
||||
src_item.getItemString());
|
||||
rollback->reportAction(action);
|
||||
}
|
||||
// If destination is not infinite, record item put
|
||||
if(dst_can_put_count != -1){
|
||||
RollbackAction action;
|
||||
std::string loc;
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
to_inv.serialize(os);
|
||||
loc = os.str();
|
||||
}
|
||||
action.setModifyInventoryStack(loc, to_list, to_i, true,
|
||||
src_item.getItemString());
|
||||
rollback->reportAction(action);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Report move to endpoints
|
||||
*/
|
||||
|
||||
/* Detached inventories */
|
||||
|
||||
// Both endpoints are same detached
|
||||
if(from_inv.type == InventoryLocation::DETACHED &&
|
||||
to_inv.type == InventoryLocation::DETACHED &&
|
||||
from_inv.name == to_inv.name)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
scriptapi_detached_inventory_on_move(
|
||||
L, from_inv.name, from_list, from_i,
|
||||
to_list, to_i, count, player);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Destination is detached
|
||||
if(to_inv.type == InventoryLocation::DETACHED)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
scriptapi_detached_inventory_on_put(
|
||||
L, to_inv.name, to_list, to_i, src_item, player);
|
||||
}
|
||||
// Source is detached
|
||||
if(from_inv.type == InventoryLocation::DETACHED)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
scriptapi_detached_inventory_on_take(
|
||||
L, from_inv.name, from_list, from_i, src_item, player);
|
||||
}
|
||||
}
|
||||
|
||||
/* Node metadata inventories */
|
||||
|
||||
// Both endpoints are same nodemeta
|
||||
if(from_inv.type == InventoryLocation::NODEMETA &&
|
||||
to_inv.type == InventoryLocation::NODEMETA &&
|
||||
from_inv.p == to_inv.p)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
scriptapi_nodemeta_inventory_on_move(
|
||||
L, from_inv.p, from_list, from_i,
|
||||
to_list, to_i, count, player);
|
||||
}
|
||||
else{
|
||||
// Destination is nodemeta
|
||||
if(to_inv.type == InventoryLocation::NODEMETA)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
scriptapi_nodemeta_inventory_on_put(
|
||||
L, to_inv.p, to_list, to_i, src_item, player);
|
||||
}
|
||||
// Source is nodemeta
|
||||
else if(from_inv.type == InventoryLocation::NODEMETA)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
scriptapi_nodemeta_inventory_on_take(
|
||||
L, from_inv.p, from_list, from_i, src_item, player);
|
||||
}
|
||||
}
|
||||
|
||||
mgr->setInventoryModified(from_inv);
|
||||
if(inv_from != inv_to)
|
||||
mgr->setInventoryModified(to_inv);
|
||||
@@ -361,47 +546,70 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
||||
return;
|
||||
}
|
||||
|
||||
ItemStack item1;
|
||||
/*
|
||||
Do not handle rollback if inventory is player's
|
||||
*/
|
||||
bool ignore_src_rollback = (from_inv.type == InventoryLocation::PLAYER);
|
||||
|
||||
// Handle node metadata take
|
||||
/*
|
||||
Collect information of endpoints
|
||||
*/
|
||||
|
||||
int take_count = list_from->getItem(from_i).count;
|
||||
if(count != 0 && count < take_count)
|
||||
take_count = count;
|
||||
int src_can_take_count = take_count;
|
||||
|
||||
// Source is detached
|
||||
if(from_inv.type == InventoryLocation::DETACHED)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
ItemStack src_item = list_from->getItem(from_i);
|
||||
src_item.count = take_count;
|
||||
src_can_take_count = scriptapi_detached_inventory_allow_take(
|
||||
L, from_inv.name, from_list, from_i, src_item, player);
|
||||
}
|
||||
|
||||
// Source is nodemeta
|
||||
if(from_inv.type == InventoryLocation::NODEMETA)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
int count0 = count;
|
||||
if(count0 == 0)
|
||||
count0 = list_from->getItem(from_i).count;
|
||||
infostream<<player->getDescription()<<" dropping "<<count0
|
||||
<<" items from node at "<<PP(from_inv.p)<<std::endl;
|
||||
ItemStack return_stack = scriptapi_node_on_metadata_inventory_take(
|
||||
L, from_inv.p, from_list, from_i, count0, player);
|
||||
if(return_stack.count == 0)
|
||||
infostream<<"Node metadata gave no items"<<std::endl;
|
||||
item1 = return_stack;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Take item from source list
|
||||
if(count == 0)
|
||||
item1 = list_from->changeItem(from_i, ItemStack());
|
||||
else
|
||||
item1 = list_from->takeItem(from_i, count);
|
||||
ItemStack src_item = list_from->getItem(from_i);
|
||||
src_item.count = take_count;
|
||||
src_can_take_count = scriptapi_nodemeta_inventory_allow_take(
|
||||
L, from_inv.p, from_list, from_i, src_item, player);
|
||||
}
|
||||
|
||||
// Drop the item and apply the returned ItemStack
|
||||
ItemStack item2 = item1;
|
||||
if(scriptapi_item_on_drop(player->getEnv()->getLua(), item2, player,
|
||||
if(src_can_take_count != -1 && src_can_take_count < take_count)
|
||||
take_count = src_can_take_count;
|
||||
|
||||
int actually_dropped_count = 0;
|
||||
|
||||
ItemStack src_item = list_from->getItem(from_i);
|
||||
|
||||
// Drop the item
|
||||
ItemStack item1 = list_from->getItem(from_i);
|
||||
item1.count = take_count;
|
||||
if(scriptapi_item_on_drop(player->getEnv()->getLua(), item1, player,
|
||||
player->getBasePosition() + v3f(0,1,0)))
|
||||
{
|
||||
if(g_settings->getBool("creative_mode") == true
|
||||
&& from_inv.type == InventoryLocation::PLAYER)
|
||||
item2 = item1; // creative mode
|
||||
actually_dropped_count = take_count - item1.count;
|
||||
|
||||
list_from->addItem(from_i, item2);
|
||||
if(actually_dropped_count == 0){
|
||||
infostream<<"Actually dropped no items"<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// If source isn't infinite
|
||||
if(src_can_take_count != -1){
|
||||
// Take item from source list
|
||||
ItemStack item2 = list_from->takeItem(from_i, actually_dropped_count);
|
||||
|
||||
if(item2.count != actually_dropped_count)
|
||||
errorstream<<"Could not take dropped count of items"<<std::endl;
|
||||
|
||||
// Unless we have put the same amount back as we took in the first place,
|
||||
// set inventory modified flag
|
||||
if(item2.count != item1.count)
|
||||
mgr->setInventoryModified(from_inv);
|
||||
}
|
||||
}
|
||||
|
||||
infostream<<"IDropAction::apply(): dropped "
|
||||
@@ -409,6 +617,50 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
|
||||
<<" list=\""<<from_list<<"\""
|
||||
<<" i="<<from_i
|
||||
<<std::endl;
|
||||
|
||||
src_item.count = actually_dropped_count;
|
||||
|
||||
/*
|
||||
Report drop to endpoints
|
||||
*/
|
||||
|
||||
// Source is detached
|
||||
if(from_inv.type == InventoryLocation::DETACHED)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
scriptapi_detached_inventory_on_take(
|
||||
L, from_inv.name, from_list, from_i, src_item, player);
|
||||
}
|
||||
|
||||
// Source is nodemeta
|
||||
if(from_inv.type == InventoryLocation::NODEMETA)
|
||||
{
|
||||
lua_State *L = player->getEnv()->getLua();
|
||||
scriptapi_nodemeta_inventory_on_take(
|
||||
L, from_inv.p, from_list, from_i, src_item, player);
|
||||
}
|
||||
|
||||
/*
|
||||
Record rollback information
|
||||
*/
|
||||
if(!ignore_src_rollback && gamedef->rollback())
|
||||
{
|
||||
IRollbackReportSink *rollback = gamedef->rollback();
|
||||
|
||||
// If source is not infinite, record item take
|
||||
if(src_can_take_count != -1){
|
||||
RollbackAction action;
|
||||
std::string loc;
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
from_inv.serialize(os);
|
||||
loc = os.str();
|
||||
}
|
||||
action.setModifyInventoryStack(loc, from_list, from_i,
|
||||
false, src_item.getItemString());
|
||||
rollback->reportAction(action);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void IDropAction::clientApply(InventoryManager *mgr, IGameDef *gamedef)
|
||||
@@ -531,18 +783,16 @@ bool getCraftingResult(Inventory *inv, ItemStack& result,
|
||||
|
||||
result.clear();
|
||||
|
||||
// TODO: Allow different sizes of crafting grids
|
||||
|
||||
// Get the InventoryList in which we will operate
|
||||
InventoryList *clist = inv->getList("craft");
|
||||
if(!clist || clist->getSize() != 9)
|
||||
if(!clist)
|
||||
return false;
|
||||
|
||||
// Mangle crafting grid to an another format
|
||||
CraftInput ci;
|
||||
ci.method = CRAFT_METHOD_NORMAL;
|
||||
ci.width = 3;
|
||||
for(u16 i=0; i<9; i++)
|
||||
ci.width = clist->getWidth() ? clist->getWidth() : 3;
|
||||
for(u16 i=0; i<clist->getSize(); i++)
|
||||
ci.items.push_back(clist->getItem(i));
|
||||
|
||||
// Find out what is crafted and add it to result item slot
|
||||
@@ -555,7 +805,7 @@ bool getCraftingResult(Inventory *inv, ItemStack& result,
|
||||
if(found && decrementInput)
|
||||
{
|
||||
// CraftInput has been changed, apply changes in clist
|
||||
for(u16 i=0; i<9; i++)
|
||||
for(u16 i=0; i<clist->getSize(); i++)
|
||||
{
|
||||
clist->changeItem(i, ci.items[i]);
|
||||
}
|
||||
|
||||
@@ -32,9 +32,10 @@ struct InventoryLocation
|
||||
CURRENT_PLAYER,
|
||||
PLAYER,
|
||||
NODEMETA,
|
||||
DETACHED,
|
||||
} type;
|
||||
|
||||
std::string name; // PLAYER
|
||||
std::string name; // PLAYER, DETACHED
|
||||
v3s16 p; // NODEMETA
|
||||
|
||||
InventoryLocation()
|
||||
@@ -59,6 +60,34 @@ struct InventoryLocation
|
||||
type = NODEMETA;
|
||||
p = p_;
|
||||
}
|
||||
void setDetached(const std::string &name_)
|
||||
{
|
||||
type = DETACHED;
|
||||
name = name_;
|
||||
}
|
||||
|
||||
bool operator==(const InventoryLocation &other) const
|
||||
{
|
||||
if(type != other.type)
|
||||
return false;
|
||||
switch(type){
|
||||
case UNDEFINED:
|
||||
return false;
|
||||
case CURRENT_PLAYER:
|
||||
return true;
|
||||
case PLAYER:
|
||||
return (name == other.name);
|
||||
case NODEMETA:
|
||||
return (p == other.p);
|
||||
case DETACHED:
|
||||
return (name == other.name);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
bool operator!=(const InventoryLocation &other) const
|
||||
{
|
||||
return !(*this == other);
|
||||
}
|
||||
|
||||
void applyCurrentPlayer(const std::string &name_)
|
||||
{
|
||||
@@ -80,13 +109,11 @@ class InventoryManager
|
||||
InventoryManager(){}
|
||||
virtual ~InventoryManager(){}
|
||||
|
||||
// Get an inventory or set it modified (so it will be updated over
|
||||
// network or so)
|
||||
// Get an inventory (server and client)
|
||||
virtual Inventory* getInventory(const InventoryLocation &loc){return NULL;}
|
||||
virtual std::string getInventoryOwner(const InventoryLocation &loc){return "";}
|
||||
// Set modified (will be saved and sent over network; only on server)
|
||||
virtual void setInventoryModified(const InventoryLocation &loc){}
|
||||
|
||||
// Used on the client to send an action to the server
|
||||
// Send inventory action to server (only on client)
|
||||
virtual void inventoryAction(InventoryAction *a){}
|
||||
};
|
||||
|
||||
|
||||
445
src/itemdef.cpp
@@ -30,7 +30,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "tile.h"
|
||||
#endif
|
||||
#include "log.h"
|
||||
#include "main.h" // g_settings
|
||||
#include "settings.h"
|
||||
#include "util/serialize.h"
|
||||
#include "util/container.h"
|
||||
#include "util/thread.h"
|
||||
#include <map>
|
||||
#include <set>
|
||||
|
||||
@@ -71,14 +75,6 @@ ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
|
||||
}
|
||||
groups = def.groups;
|
||||
node_placement_prediction = def.node_placement_prediction;
|
||||
#ifndef SERVER
|
||||
inventory_texture = def.inventory_texture;
|
||||
if(def.wield_mesh)
|
||||
{
|
||||
wield_mesh = def.wield_mesh;
|
||||
wield_mesh->grab();
|
||||
}
|
||||
#endif
|
||||
return *this;
|
||||
}
|
||||
|
||||
@@ -91,10 +87,6 @@ void ItemDefinition::resetInitial()
|
||||
{
|
||||
// Initialize pointers to NULL so reset() does not delete undefined pointers
|
||||
tool_capabilities = NULL;
|
||||
#ifndef SERVER
|
||||
inventory_texture = NULL;
|
||||
wield_mesh = NULL;
|
||||
#endif
|
||||
reset();
|
||||
}
|
||||
|
||||
@@ -117,15 +109,6 @@ void ItemDefinition::reset()
|
||||
groups.clear();
|
||||
|
||||
node_placement_prediction = "";
|
||||
|
||||
#ifndef SERVER
|
||||
inventory_texture = NULL;
|
||||
if(wield_mesh)
|
||||
{
|
||||
wield_mesh->drop();
|
||||
wield_mesh = NULL;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void ItemDefinition::serialize(std::ostream &os) const
|
||||
@@ -203,13 +186,39 @@ void ItemDefinition::deSerialize(std::istream &is)
|
||||
|
||||
class CItemDefManager: public IWritableItemDefManager
|
||||
{
|
||||
#ifndef SERVER
|
||||
struct ClientCached
|
||||
{
|
||||
video::ITexture *inventory_texture;
|
||||
scene::IMesh *wield_mesh;
|
||||
|
||||
ClientCached():
|
||||
inventory_texture(NULL),
|
||||
wield_mesh(NULL)
|
||||
{}
|
||||
};
|
||||
#endif
|
||||
|
||||
public:
|
||||
CItemDefManager()
|
||||
{
|
||||
#ifndef SERVER
|
||||
m_main_thread = get_current_thread_id();
|
||||
#endif
|
||||
|
||||
clear();
|
||||
}
|
||||
virtual ~CItemDefManager()
|
||||
{
|
||||
#ifndef SERVER
|
||||
const core::list<ClientCached*> &values = m_clientcached.getValues();
|
||||
for(core::list<ClientCached*>::ConstIterator
|
||||
i = values.begin(); i != values.end(); ++i)
|
||||
{
|
||||
ClientCached *cc = *i;
|
||||
cc->wield_mesh->drop();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
virtual const ItemDefinition& get(const std::string &name_) const
|
||||
{
|
||||
@@ -256,6 +265,223 @@ class CItemDefManager: public IWritableItemDefManager
|
||||
std::map<std::string, ItemDefinition*>::const_iterator i;
|
||||
return m_item_definitions.find(name) != m_item_definitions.end();
|
||||
}
|
||||
#ifndef SERVER
|
||||
ClientCached* createClientCachedDirect(const std::string &name,
|
||||
IGameDef *gamedef) const
|
||||
{
|
||||
infostream<<"Lazily creating item texture and mesh for \""
|
||||
<<name<<"\""<<std::endl;
|
||||
|
||||
// This is not thread-safe
|
||||
assert(get_current_thread_id() == m_main_thread);
|
||||
|
||||
// Skip if already in cache
|
||||
ClientCached *cc = NULL;
|
||||
m_clientcached.get(name, &cc);
|
||||
if(cc)
|
||||
return cc;
|
||||
|
||||
ITextureSource *tsrc = gamedef->getTextureSource();
|
||||
INodeDefManager *nodedef = gamedef->getNodeDefManager();
|
||||
IrrlichtDevice *device = tsrc->getDevice();
|
||||
video::IVideoDriver *driver = device->getVideoDriver();
|
||||
const ItemDefinition *def = &get(name);
|
||||
|
||||
// Create new ClientCached
|
||||
cc = new ClientCached();
|
||||
|
||||
bool need_node_mesh = false;
|
||||
|
||||
// Create an inventory texture
|
||||
cc->inventory_texture = NULL;
|
||||
if(def->inventory_image != "")
|
||||
{
|
||||
cc->inventory_texture = tsrc->getTextureRaw(def->inventory_image);
|
||||
}
|
||||
else if(def->type == ITEM_NODE)
|
||||
{
|
||||
need_node_mesh = true;
|
||||
}
|
||||
|
||||
// Create a wield mesh
|
||||
if(cc->wield_mesh != NULL)
|
||||
{
|
||||
cc->wield_mesh->drop();
|
||||
cc->wield_mesh = NULL;
|
||||
}
|
||||
if(def->type == ITEM_NODE && def->wield_image == "")
|
||||
{
|
||||
need_node_mesh = true;
|
||||
}
|
||||
else if(def->wield_image != "" || def->inventory_image != "")
|
||||
{
|
||||
// Extrude the wield image into a mesh
|
||||
|
||||
std::string imagename;
|
||||
if(def->wield_image != "")
|
||||
imagename = def->wield_image;
|
||||
else
|
||||
imagename = def->inventory_image;
|
||||
|
||||
cc->wield_mesh = createExtrudedMesh(
|
||||
tsrc->getTextureRaw(imagename),
|
||||
driver,
|
||||
def->wield_scale * v3f(40.0, 40.0, 4.0));
|
||||
if(cc->wield_mesh == NULL)
|
||||
{
|
||||
infostream<<"ItemDefManager: WARNING: "
|
||||
<<"updateTexturesAndMeshes(): "
|
||||
<<"Unable to create extruded mesh for item "
|
||||
<<def->name<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
if(need_node_mesh)
|
||||
{
|
||||
/*
|
||||
Get node properties
|
||||
*/
|
||||
content_t id = nodedef->getId(def->name);
|
||||
const ContentFeatures &f = nodedef->get(id);
|
||||
|
||||
u8 param1 = 0;
|
||||
if(f.param_type == CPT_LIGHT)
|
||||
param1 = 0xee;
|
||||
|
||||
/*
|
||||
Make a mesh from the node
|
||||
*/
|
||||
MeshMakeData mesh_make_data(gamedef);
|
||||
MapNode mesh_make_node(id, param1, 0);
|
||||
mesh_make_data.fillSingleNode(&mesh_make_node);
|
||||
MapBlockMesh mapblock_mesh(&mesh_make_data);
|
||||
|
||||
scene::IMesh *node_mesh = mapblock_mesh.getMesh();
|
||||
assert(node_mesh);
|
||||
video::SColor c(255, 255, 255, 255);
|
||||
if(g_settings->getS32("enable_shaders") != 0)
|
||||
c = MapBlock_LightColor(255, 0xffff, decode_light(f.light_source));
|
||||
setMeshColor(node_mesh, c);
|
||||
|
||||
/*
|
||||
Scale and translate the mesh so it's a unit cube
|
||||
centered on the origin
|
||||
*/
|
||||
scaleMesh(node_mesh, v3f(1.0/BS, 1.0/BS, 1.0/BS));
|
||||
translateMesh(node_mesh, v3f(-1.0, -1.0, -1.0));
|
||||
|
||||
/*
|
||||
Draw node mesh into a render target texture
|
||||
*/
|
||||
if(cc->inventory_texture == NULL)
|
||||
{
|
||||
core::dimension2d<u32> dim(64,64);
|
||||
std::string rtt_texture_name = "INVENTORY_"
|
||||
+ def->name + "_RTT";
|
||||
v3f camera_position(0, 1.0, -1.5);
|
||||
camera_position.rotateXZBy(45);
|
||||
v3f camera_lookat(0, 0, 0);
|
||||
core::CMatrix4<f32> camera_projection_matrix;
|
||||
// Set orthogonal projection
|
||||
camera_projection_matrix.buildProjectionMatrixOrthoLH(
|
||||
1.65, 1.65, 0, 100);
|
||||
|
||||
video::SColorf ambient_light(0.2,0.2,0.2);
|
||||
v3f light_position(10, 100, -50);
|
||||
video::SColorf light_color(0.5,0.5,0.5);
|
||||
f32 light_radius = 1000;
|
||||
|
||||
cc->inventory_texture = generateTextureFromMesh(
|
||||
node_mesh, device, dim, rtt_texture_name,
|
||||
camera_position,
|
||||
camera_lookat,
|
||||
camera_projection_matrix,
|
||||
ambient_light,
|
||||
light_position,
|
||||
light_color,
|
||||
light_radius);
|
||||
|
||||
// render-to-target didn't work
|
||||
if(cc->inventory_texture == NULL)
|
||||
{
|
||||
cc->inventory_texture =
|
||||
tsrc->getTextureRaw(f.tiledef[0].name);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Use the node mesh as the wield mesh
|
||||
*/
|
||||
if(cc->wield_mesh == NULL)
|
||||
{
|
||||
// Scale to proper wield mesh proportions
|
||||
scaleMesh(node_mesh, v3f(30.0, 30.0, 30.0)
|
||||
* def->wield_scale);
|
||||
cc->wield_mesh = node_mesh;
|
||||
cc->wield_mesh->grab();
|
||||
}
|
||||
|
||||
// falling outside of here deletes node_mesh
|
||||
}
|
||||
|
||||
// Put in cache
|
||||
m_clientcached.set(name, cc);
|
||||
|
||||
return cc;
|
||||
}
|
||||
ClientCached* getClientCached(const std::string &name,
|
||||
IGameDef *gamedef) const
|
||||
{
|
||||
ClientCached *cc = NULL;
|
||||
m_clientcached.get(name, &cc);
|
||||
if(cc)
|
||||
return cc;
|
||||
|
||||
if(get_current_thread_id() == m_main_thread)
|
||||
{
|
||||
return createClientCachedDirect(name, gamedef);
|
||||
}
|
||||
else
|
||||
{
|
||||
// We're gonna ask the result to be put into here
|
||||
ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
|
||||
// Throw a request in
|
||||
m_get_clientcached_queue.add(name, 0, 0, &result_queue);
|
||||
try{
|
||||
// Wait result for a second
|
||||
GetResult<std::string, ClientCached*, u8, u8>
|
||||
result = result_queue.pop_front(1000);
|
||||
// Check that at least something worked OK
|
||||
assert(result.key == name);
|
||||
// Return it
|
||||
return result.item;
|
||||
}
|
||||
catch(ItemNotFoundException &e)
|
||||
{
|
||||
errorstream<<"Waiting for clientcached timed out."<<std::endl;
|
||||
return &m_dummy_clientcached;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Get item inventory texture
|
||||
virtual video::ITexture* getInventoryTexture(const std::string &name,
|
||||
IGameDef *gamedef) const
|
||||
{
|
||||
ClientCached *cc = getClientCached(name, gamedef);
|
||||
if(!cc)
|
||||
return NULL;
|
||||
return cc->inventory_texture;
|
||||
}
|
||||
// Get item wield mesh
|
||||
virtual scene::IMesh* getWieldMesh(const std::string &name,
|
||||
IGameDef *gamedef) const
|
||||
{
|
||||
ClientCached *cc = getClientCached(name, gamedef);
|
||||
if(!cc)
|
||||
return NULL;
|
||||
return cc->wield_mesh;
|
||||
}
|
||||
#endif
|
||||
void clear()
|
||||
{
|
||||
for(std::map<std::string, ItemDefinition*>::const_iterator
|
||||
@@ -321,157 +547,6 @@ class CItemDefManager: public IWritableItemDefManager
|
||||
m_aliases[name] = convert_to;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void updateTexturesAndMeshes(IGameDef *gamedef)
|
||||
{
|
||||
#ifndef SERVER
|
||||
infostream<<"ItemDefManager::updateTexturesAndMeshes(): Updating "
|
||||
<<"textures and meshes in item definitions"<<std::endl;
|
||||
|
||||
ITextureSource *tsrc = gamedef->getTextureSource();
|
||||
INodeDefManager *nodedef = gamedef->getNodeDefManager();
|
||||
IrrlichtDevice *device = tsrc->getDevice();
|
||||
video::IVideoDriver *driver = device->getVideoDriver();
|
||||
|
||||
for(std::map<std::string, ItemDefinition*>::iterator
|
||||
i = m_item_definitions.begin();
|
||||
i != m_item_definitions.end(); i++)
|
||||
{
|
||||
ItemDefinition *def = i->second;
|
||||
|
||||
bool need_node_mesh = false;
|
||||
|
||||
// Create an inventory texture
|
||||
def->inventory_texture = NULL;
|
||||
if(def->inventory_image != "")
|
||||
{
|
||||
def->inventory_texture = tsrc->getTextureRaw(def->inventory_image);
|
||||
}
|
||||
else if(def->type == ITEM_NODE)
|
||||
{
|
||||
need_node_mesh = true;
|
||||
}
|
||||
|
||||
// Create a wield mesh
|
||||
if(def->wield_mesh != NULL)
|
||||
{
|
||||
def->wield_mesh->drop();
|
||||
def->wield_mesh = NULL;
|
||||
}
|
||||
if(def->type == ITEM_NODE && def->wield_image == "")
|
||||
{
|
||||
need_node_mesh = true;
|
||||
}
|
||||
else if(def->wield_image != "" || def->inventory_image != "")
|
||||
{
|
||||
// Extrude the wield image into a mesh
|
||||
|
||||
std::string imagename;
|
||||
if(def->wield_image != "")
|
||||
imagename = def->wield_image;
|
||||
else
|
||||
imagename = def->inventory_image;
|
||||
|
||||
def->wield_mesh = createExtrudedMesh(
|
||||
tsrc->getTextureRaw(imagename),
|
||||
driver,
|
||||
def->wield_scale * v3f(40.0, 40.0, 4.0));
|
||||
if(def->wield_mesh == NULL)
|
||||
{
|
||||
infostream<<"ItemDefManager: WARNING: "
|
||||
<<"updateTexturesAndMeshes(): "
|
||||
<<"Unable to create extruded mesh for item "
|
||||
<<def->name<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
if(need_node_mesh)
|
||||
{
|
||||
/*
|
||||
Get node properties
|
||||
*/
|
||||
content_t id = nodedef->getId(def->name);
|
||||
const ContentFeatures &f = nodedef->get(id);
|
||||
|
||||
u8 param1 = 0;
|
||||
if(f.param_type == CPT_LIGHT)
|
||||
param1 = 0xee;
|
||||
|
||||
/*
|
||||
Make a mesh from the node
|
||||
*/
|
||||
MeshMakeData mesh_make_data(gamedef);
|
||||
MapNode mesh_make_node(id, param1, 0);
|
||||
mesh_make_data.fillSingleNode(&mesh_make_node);
|
||||
MapBlockMesh mapblock_mesh(&mesh_make_data);
|
||||
|
||||
scene::IMesh *node_mesh = mapblock_mesh.getMesh();
|
||||
assert(node_mesh);
|
||||
setMeshColor(node_mesh, video::SColor(255, 255, 255, 255));
|
||||
|
||||
/*
|
||||
Scale and translate the mesh so it's a unit cube
|
||||
centered on the origin
|
||||
*/
|
||||
scaleMesh(node_mesh, v3f(1.0/BS, 1.0/BS, 1.0/BS));
|
||||
translateMesh(node_mesh, v3f(-1.0, -1.0, -1.0));
|
||||
|
||||
/*
|
||||
Draw node mesh into a render target texture
|
||||
*/
|
||||
if(def->inventory_texture == NULL)
|
||||
{
|
||||
core::dimension2d<u32> dim(64,64);
|
||||
std::string rtt_texture_name = "INVENTORY_"
|
||||
+ def->name + "_RTT";
|
||||
v3f camera_position(0, 1.0, -1.5);
|
||||
camera_position.rotateXZBy(45);
|
||||
v3f camera_lookat(0, 0, 0);
|
||||
core::CMatrix4<f32> camera_projection_matrix;
|
||||
// Set orthogonal projection
|
||||
camera_projection_matrix.buildProjectionMatrixOrthoLH(
|
||||
1.65, 1.65, 0, 100);
|
||||
|
||||
video::SColorf ambient_light(0.2,0.2,0.2);
|
||||
v3f light_position(10, 100, -50);
|
||||
video::SColorf light_color(0.5,0.5,0.5);
|
||||
f32 light_radius = 1000;
|
||||
|
||||
def->inventory_texture = generateTextureFromMesh(
|
||||
node_mesh, device, dim, rtt_texture_name,
|
||||
camera_position,
|
||||
camera_lookat,
|
||||
camera_projection_matrix,
|
||||
ambient_light,
|
||||
light_position,
|
||||
light_color,
|
||||
light_radius);
|
||||
|
||||
// render-to-target didn't work
|
||||
if(def->inventory_texture == NULL)
|
||||
{
|
||||
def->inventory_texture =
|
||||
tsrc->getTextureRaw(f.tiledef[0].name);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Use the node mesh as the wield mesh
|
||||
*/
|
||||
if(def->wield_mesh == NULL)
|
||||
{
|
||||
// Scale to proper wield mesh proportions
|
||||
scaleMesh(node_mesh, v3f(30.0, 30.0, 30.0)
|
||||
* def->wield_scale);
|
||||
def->wield_mesh = node_mesh;
|
||||
def->wield_mesh->grab();
|
||||
}
|
||||
|
||||
// falling outside of here deletes node_mesh
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
void serialize(std::ostream &os)
|
||||
{
|
||||
writeU8(os, 0); // version
|
||||
@@ -521,11 +596,37 @@ class CItemDefManager: public IWritableItemDefManager
|
||||
registerAlias(name, convert_to);
|
||||
}
|
||||
}
|
||||
void processQueue(IGameDef *gamedef)
|
||||
{
|
||||
#ifndef SERVER
|
||||
while(m_get_clientcached_queue.size() > 0)
|
||||
{
|
||||
GetRequest<std::string, ClientCached*, u8, u8>
|
||||
request = m_get_clientcached_queue.pop();
|
||||
GetResult<std::string, ClientCached*, u8, u8>
|
||||
result;
|
||||
result.key = request.key;
|
||||
result.callers = request.callers;
|
||||
result.item = createClientCachedDirect(request.key, gamedef);
|
||||
request.dest->push_back(result);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
// Key is name
|
||||
std::map<std::string, ItemDefinition*> m_item_definitions;
|
||||
// Aliases
|
||||
std::map<std::string, std::string> m_aliases;
|
||||
#ifndef SERVER
|
||||
// The id of the thread that is allowed to use irrlicht directly
|
||||
threadid_t m_main_thread;
|
||||
// A reference to this can be returned when nothing is found, to avoid NULLs
|
||||
mutable ClientCached m_dummy_clientcached;
|
||||
// Cached textures and meshes
|
||||
mutable MutexedMap<std::string, ClientCached*> m_clientcached;
|
||||
// Queued clientcached fetches (to be processed by the main thread)
|
||||
mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue;
|
||||
#endif
|
||||
};
|
||||
|
||||
IWritableItemDefManager* createItemDefManager()
|
||||
|
||||
@@ -72,14 +72,6 @@ struct ItemDefinition
|
||||
// "" = no prediction
|
||||
std::string node_placement_prediction;
|
||||
|
||||
/*
|
||||
Cached stuff
|
||||
*/
|
||||
#ifndef SERVER
|
||||
video::ITexture *inventory_texture;
|
||||
scene::IMesh *wield_mesh;
|
||||
#endif
|
||||
|
||||
/*
|
||||
Some helpful methods
|
||||
*/
|
||||
@@ -108,6 +100,14 @@ class IItemDefManager
|
||||
virtual std::set<std::string> getAll() const=0;
|
||||
// Check if item is known
|
||||
virtual bool isKnown(const std::string &name) const=0;
|
||||
#ifndef SERVER
|
||||
// Get item inventory texture
|
||||
virtual video::ITexture* getInventoryTexture(const std::string &name,
|
||||
IGameDef *gamedef) const=0;
|
||||
// Get item wield mesh
|
||||
virtual scene::IMesh* getWieldMesh(const std::string &name,
|
||||
IGameDef *gamedef) const=0;
|
||||
#endif
|
||||
|
||||
virtual void serialize(std::ostream &os)=0;
|
||||
};
|
||||
@@ -126,6 +126,14 @@ class IWritableItemDefManager : public IItemDefManager
|
||||
virtual std::set<std::string> getAll() const=0;
|
||||
// Check if item is known
|
||||
virtual bool isKnown(const std::string &name) const=0;
|
||||
#ifndef SERVER
|
||||
// Get item inventory texture
|
||||
virtual video::ITexture* getInventoryTexture(const std::string &name,
|
||||
IGameDef *gamedef) const=0;
|
||||
// Get item wield mesh
|
||||
virtual scene::IMesh* getWieldMesh(const std::string &name,
|
||||
IGameDef *gamedef) const=0;
|
||||
#endif
|
||||
|
||||
// Remove all registered item and node definitions and aliases
|
||||
// Then re-add the builtin item definitions
|
||||
@@ -138,15 +146,11 @@ class IWritableItemDefManager : public IItemDefManager
|
||||
virtual void registerAlias(const std::string &name,
|
||||
const std::string &convert_to)=0;
|
||||
|
||||
/*
|
||||
Update inventory textures and wield meshes to latest
|
||||
return values of ITextureSource and INodeDefManager.
|
||||
Call after updating the texture atlas of a texture source.
|
||||
*/
|
||||
virtual void updateTexturesAndMeshes(IGameDef *gamedef)=0;
|
||||
|
||||
virtual void serialize(std::ostream &os)=0;
|
||||
virtual void deSerialize(std::istream &is)=0;
|
||||
|
||||
// Do stuff asked by threads that can only be done in the main thread
|
||||
virtual void processQueue(IGameDef *gamedef)=0;
|
||||
};
|
||||
|
||||
IWritableItemDefManager* createItemDefManager();
|
||||
|
||||
@@ -21,6 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "main.h" // For g_settings
|
||||
#include "exceptions.h"
|
||||
#include "settings.h"
|
||||
#include "log.h"
|
||||
#include "hex.h"
|
||||
|
||||
class UnknownKeycode : public BaseException
|
||||
{
|
||||
@@ -258,9 +260,10 @@ KeyPress::KeyPress(const char *name)
|
||||
try {
|
||||
Key = keyname_to_keycode(name);
|
||||
m_name = name;
|
||||
if (strlen(name) > 8)
|
||||
mbtowc(&Char, name + 8, 1);
|
||||
else
|
||||
if (strlen(name) > 8) {
|
||||
int chars_read = mbtowc(&Char, name + 8, 1);
|
||||
assert (chars_read == 1 && "unexpected multibyte character");
|
||||
} else
|
||||
Char = L'\0';
|
||||
return;
|
||||
} catch (UnknownKeycode &e) {};
|
||||
@@ -270,7 +273,8 @@ KeyPress::KeyPress(const char *name)
|
||||
m_name += name;
|
||||
try {
|
||||
Key = keyname_to_keycode(m_name.c_str());
|
||||
mbtowc(&Char, name, 1);
|
||||
int chars_read = mbtowc(&Char, name, 1);
|
||||
assert (chars_read == 1 && "unexpected multibyte character");
|
||||
return;
|
||||
} catch (UnknownKeycode &e) {};
|
||||
}
|
||||
@@ -279,20 +283,35 @@ KeyPress::KeyPress(const char *name)
|
||||
|
||||
Key = irr::KEY_KEY_CODES_COUNT;
|
||||
|
||||
mbtowc(&Char, name, 1);
|
||||
int mbtowc_ret = mbtowc(&Char, name, 1);
|
||||
assert (mbtowc_ret == 1 && "unexpected multibyte character");
|
||||
m_name = name[0];
|
||||
}
|
||||
|
||||
KeyPress::KeyPress(const irr::SEvent::SKeyInput &in)
|
||||
KeyPress::KeyPress(const irr::SEvent::SKeyInput &in, bool prefer_character)
|
||||
{
|
||||
Key = in.Key;
|
||||
Char = in.Char;
|
||||
|
||||
if(prefer_character){
|
||||
m_name.resize(MB_CUR_MAX+1, '\0');
|
||||
int written = wctomb(&m_name[0], Char);
|
||||
if(written > 0){
|
||||
infostream<<"KeyPress: Preferring character for "<<m_name<<std::endl;
|
||||
Key = irr::KEY_KEY_CODES_COUNT;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (valid_kcode(Key)) {
|
||||
m_name = KeyNames[Key];
|
||||
} else {
|
||||
size_t maxlen = wctomb(NULL, Char);
|
||||
m_name.resize(maxlen+1, '\0');
|
||||
wctomb(&m_name[0], Char);
|
||||
m_name.resize(MB_CUR_MAX+1, '\0');
|
||||
int written = wctomb(&m_name[0], Char);
|
||||
if(written < 0){
|
||||
std::string hexstr = hex_encode((const char*)&Char, sizeof(Char));
|
||||
errorstream<<"KeyPress: Unexpected multibyte character "<<hexstr<<std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@ class KeyPress
|
||||
KeyPress();
|
||||
KeyPress(const char *name);
|
||||
|
||||
KeyPress(const irr::SEvent::SKeyInput &in);
|
||||
KeyPress(const irr::SEvent::SKeyInput &in, bool prefer_character=false);
|
||||
|
||||
bool operator==(const KeyPress &o) const
|
||||
{
|
||||
|
||||
28
src/light.h
@@ -85,6 +85,24 @@ inline u8 decode_light(u8 light)
|
||||
return light_decode_table[light];
|
||||
}
|
||||
|
||||
// 0.0 <= light <= 1.0
|
||||
// 0.0 <= return value <= 1.0
|
||||
inline float decode_light_f(float light_f)
|
||||
{
|
||||
s32 i = (u32)(light_f * LIGHT_MAX + 0.5);
|
||||
|
||||
if(i <= 0)
|
||||
return (float)light_decode_table[0] / 255.0;
|
||||
if(i >= LIGHT_MAX)
|
||||
return (float)light_decode_table[LIGHT_MAX] / 255.0;
|
||||
|
||||
float v1 = (float)light_decode_table[i-1] / 255.0;
|
||||
float v2 = (float)light_decode_table[i] / 255.0;
|
||||
float f0 = (float)i - 0.5;
|
||||
float f = light_f * LIGHT_MAX - f0;
|
||||
return f * v2 + (1.0 - f) * v1;
|
||||
}
|
||||
|
||||
// 0 <= daylight_factor <= 1000
|
||||
// 0 <= lightday, lightnight <= LIGHT_SUN
|
||||
// 0 <= return value <= LIGHT_SUN
|
||||
@@ -97,5 +115,15 @@ inline u8 blend_light(u32 daylight_factor, u8 lightday, u8 lightnight)
|
||||
return l;
|
||||
}
|
||||
|
||||
// 0.0 <= daylight_factor <= 1.0
|
||||
// 0 <= lightday, lightnight <= LIGHT_SUN
|
||||
// 0 <= return value <= 255
|
||||
inline u8 blend_light_f1(float daylight_factor, u8 lightday, u8 lightnight)
|
||||
{
|
||||
u8 l = ((daylight_factor * decode_light(lightday) +
|
||||
(1.0-daylight_factor) * decode_light(lightnight)));
|
||||
return l;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -34,8 +34,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
LocalPlayer::LocalPlayer(IGameDef *gamedef):
|
||||
Player(gamedef),
|
||||
isAttached(false),
|
||||
overridePosition(v3f(0,0,0)),
|
||||
last_position(v3f(0,0,0)),
|
||||
last_speed(v3f(0,0,0)),
|
||||
last_pitch(0),
|
||||
last_yaw(0),
|
||||
last_keyPressed(0),
|
||||
m_sneak_node(32767,32767,32767),
|
||||
m_sneak_node_exists(false)
|
||||
m_sneak_node_exists(false),
|
||||
m_old_node_below(32767,32767,32767),
|
||||
m_old_node_below_type("air"),
|
||||
m_need_to_get_new_sneak_node(true),
|
||||
m_can_jump(false)
|
||||
{
|
||||
// Initialize hp to 0, so that no hearts will be shown if server
|
||||
// doesn't support health points
|
||||
@@ -55,6 +66,13 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
|
||||
|
||||
v3f old_speed = m_speed;
|
||||
|
||||
// Copy parent position if local player is attached
|
||||
if(isAttached)
|
||||
{
|
||||
setPosition(overridePosition);
|
||||
return;
|
||||
}
|
||||
|
||||
// Skip collision detection if a special movement mode is used
|
||||
bool fly_allowed = m_gamedef->checkLocalPrivilege("fly");
|
||||
bool free_move = fly_allowed && g_settings->getBool("free_move");
|
||||
@@ -146,13 +164,16 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
|
||||
position.X = rangelim(position.X, lwn_f.X-maxd, lwn_f.X+maxd);
|
||||
position.Z = rangelim(position.Z, lwn_f.Z-maxd, lwn_f.Z+maxd);
|
||||
|
||||
f32 min_y = lwn_f.Y + 0.5*BS;
|
||||
if(position.Y < min_y)
|
||||
if(!is_climbing)
|
||||
{
|
||||
position.Y = min_y;
|
||||
f32 min_y = lwn_f.Y + 0.5*BS;
|
||||
if(position.Y < min_y)
|
||||
{
|
||||
position.Y = min_y;
|
||||
|
||||
if(m_speed.Y < 0)
|
||||
m_speed.Y = 0;
|
||||
if(m_speed.Y < 0)
|
||||
m_speed.Y = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -185,12 +206,30 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
|
||||
bool touching_ground_was = touching_ground;
|
||||
touching_ground = result.touching_ground;
|
||||
|
||||
bool standing_on_unloaded = result.standing_on_unloaded;
|
||||
//bool standing_on_unloaded = result.standing_on_unloaded;
|
||||
|
||||
/*
|
||||
Check the nodes under the player to see from which node the
|
||||
player is sneaking from, if any.
|
||||
player is sneaking from, if any. If the node from under
|
||||
the player has been removed, the player falls.
|
||||
*/
|
||||
v3s16 current_node = floatToInt(position - v3f(0,BS/2,0), BS);
|
||||
if(m_sneak_node_exists &&
|
||||
nodemgr->get(map.getNodeNoEx(m_old_node_below)).name == "air" &&
|
||||
m_old_node_below_type != "air")
|
||||
{
|
||||
// Old node appears to have been removed; that is,
|
||||
// it wasn't air before but now it is
|
||||
m_need_to_get_new_sneak_node = false;
|
||||
m_sneak_node_exists = false;
|
||||
}
|
||||
else if(nodemgr->get(map.getNodeNoEx(current_node)).name != "air")
|
||||
{
|
||||
// We are on something, so make sure to recalculate the sneak
|
||||
// node.
|
||||
m_need_to_get_new_sneak_node = true;
|
||||
}
|
||||
if(m_need_to_get_new_sneak_node)
|
||||
{
|
||||
v3s16 pos_i_bottom = floatToInt(position - v3f(0,BS/2,0), BS);
|
||||
v2f player_p2df(position.X, position.Z);
|
||||
@@ -240,17 +279,9 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
|
||||
}
|
||||
|
||||
bool sneak_node_found = (min_distance_f < 100000.0*BS*0.9);
|
||||
|
||||
if(control.sneak && m_sneak_node_exists)
|
||||
{
|
||||
if(sneak_node_found)
|
||||
m_sneak_node = new_sneak_node;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_sneak_node = new_sneak_node;
|
||||
m_sneak_node_exists = sneak_node_found;
|
||||
}
|
||||
|
||||
m_sneak_node = new_sneak_node;
|
||||
m_sneak_node_exists = sneak_node_found;
|
||||
|
||||
/*
|
||||
If sneaking, the player's collision box can be in air, so
|
||||
@@ -268,18 +299,25 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
|
||||
/*
|
||||
Report collisions
|
||||
*/
|
||||
bool bouncy_jump = false;
|
||||
if(collision_info)
|
||||
{
|
||||
// Report fall collision
|
||||
if(old_speed.Y < m_speed.Y - 0.1 && !standing_on_unloaded)
|
||||
{
|
||||
CollisionInfo info;
|
||||
info.t = COLLISION_FALL;
|
||||
info.speed = m_speed.Y - old_speed.Y;
|
||||
for(size_t i=0; i<result.collisions.size(); i++){
|
||||
const CollisionInfo &info = result.collisions[i];
|
||||
collision_info->push_back(info);
|
||||
if(info.new_speed.Y - info.old_speed.Y > 0.1*BS &&
|
||||
info.bouncy)
|
||||
bouncy_jump = true;
|
||||
}
|
||||
}
|
||||
|
||||
if(bouncy_jump && control.jump){
|
||||
m_speed.Y += 6.5*BS;
|
||||
touching_ground = false;
|
||||
MtEvent *e = new SimpleTriggerEvent("PlayerJump");
|
||||
m_gamedef->event()->put(e);
|
||||
}
|
||||
|
||||
if(!touching_ground_was && touching_ground){
|
||||
MtEvent *e = new SimpleTriggerEvent("PlayerRegainGround");
|
||||
m_gamedef->event()->put(e);
|
||||
@@ -290,11 +328,26 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
|
||||
v3s16 camera_np = floatToInt(getEyePosition(), BS);
|
||||
MapNode n = map.getNodeNoEx(camera_np);
|
||||
if(n.getContent() != CONTENT_IGNORE){
|
||||
if(nodemgr->get(n).walkable){
|
||||
if(nodemgr->get(n).walkable && nodemgr->get(n).solidness == 2){
|
||||
camera_barely_in_ceiling = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Update the node last under the player
|
||||
*/
|
||||
m_old_node_below = floatToInt(position - v3f(0,BS/2,0), BS);
|
||||
m_old_node_below_type = nodemgr->get(map.getNodeNoEx(m_old_node_below)).name;
|
||||
|
||||
/*
|
||||
Check properties of the node on which the player is standing
|
||||
*/
|
||||
const ContentFeatures &f = nodemgr->get(map.getNodeNoEx(getStandingNodePos()));
|
||||
// Determine if jumping is possible
|
||||
m_can_jump = touching_ground;
|
||||
if(itemgroup_get(f.groups, "disable_jump"))
|
||||
m_can_jump = false;
|
||||
}
|
||||
|
||||
void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d)
|
||||
@@ -313,7 +366,14 @@ void LocalPlayer::applyControl(float dtime)
|
||||
|
||||
setPitch(control.pitch);
|
||||
setYaw(control.yaw);
|
||||
|
||||
|
||||
// Nullify speed and don't run positioning code if the player is attached
|
||||
if(isAttached)
|
||||
{
|
||||
setSpeed(v3f(0,0,0));
|
||||
return;
|
||||
}
|
||||
|
||||
v3f move_direction = v3f(0,0,1);
|
||||
move_direction.rotateXZBy(getYaw());
|
||||
|
||||
@@ -340,31 +400,70 @@ void LocalPlayer::applyControl(float dtime)
|
||||
if(free_move && fast_move)
|
||||
superspeed = true;
|
||||
|
||||
// Auxiliary button 1 (E)
|
||||
if(control.aux1)
|
||||
// Old descend control
|
||||
if(g_settings->getBool("aux1_descends"))
|
||||
{
|
||||
if(free_move)
|
||||
// Auxiliary button 1 (E)
|
||||
if(control.aux1)
|
||||
{
|
||||
// In free movement mode, aux1 descends
|
||||
v3f speed = getSpeed();
|
||||
if(fast_move)
|
||||
speed.Y = -20*BS;
|
||||
if(free_move)
|
||||
{
|
||||
// In free movement mode, aux1 descends
|
||||
v3f speed = getSpeed();
|
||||
if(fast_move)
|
||||
speed.Y = -20*BS;
|
||||
else
|
||||
speed.Y = -walkspeed_max;
|
||||
setSpeed(speed);
|
||||
}
|
||||
else if(is_climbing)
|
||||
{
|
||||
v3f speed = getSpeed();
|
||||
speed.Y = -3*BS;
|
||||
setSpeed(speed);
|
||||
}
|
||||
else
|
||||
speed.Y = -walkspeed_max;
|
||||
setSpeed(speed);
|
||||
{
|
||||
// If not free movement but fast is allowed, aux1 is
|
||||
// "Turbo button"
|
||||
if(fast_move)
|
||||
superspeed = true;
|
||||
}
|
||||
}
|
||||
else if(is_climbing)
|
||||
}
|
||||
// New minecraft-like descend control
|
||||
else
|
||||
{
|
||||
// Auxiliary button 1 (E)
|
||||
if(control.aux1)
|
||||
{
|
||||
v3f speed = getSpeed();
|
||||
speed.Y = -3*BS;
|
||||
setSpeed(speed);
|
||||
if(!free_move && !is_climbing)
|
||||
{
|
||||
// If not free movement but fast is allowed, aux1 is
|
||||
// "Turbo button"
|
||||
if(fast_move)
|
||||
superspeed = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
if(control.sneak)
|
||||
{
|
||||
// If not free movement but fast is allowed, aux1 is
|
||||
// "Turbo button"
|
||||
if(fast_move)
|
||||
superspeed = true;
|
||||
if(free_move)
|
||||
{
|
||||
// In free movement mode, sneak descends
|
||||
v3f speed = getSpeed();
|
||||
if(fast_move)
|
||||
speed.Y = -20*BS;
|
||||
else
|
||||
speed.Y = -walkspeed_max;
|
||||
setSpeed(speed);
|
||||
}
|
||||
else if(is_climbing)
|
||||
{
|
||||
v3f speed = getSpeed();
|
||||
speed.Y = -3*BS;
|
||||
setSpeed(speed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -401,7 +500,7 @@ void LocalPlayer::applyControl(float dtime)
|
||||
speed.Y = walkspeed_max;
|
||||
setSpeed(speed);
|
||||
}
|
||||
else if(touching_ground)
|
||||
else if(m_can_jump)
|
||||
{
|
||||
/*
|
||||
NOTE: The d value in move() affects jump height by
|
||||
|
||||
@@ -22,53 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#include "player.h"
|
||||
|
||||
struct PlayerControl
|
||||
{
|
||||
PlayerControl()
|
||||
{
|
||||
up = false;
|
||||
down = false;
|
||||
left = false;
|
||||
right = false;
|
||||
jump = false;
|
||||
aux1 = false;
|
||||
sneak = false;
|
||||
pitch = 0;
|
||||
yaw = 0;
|
||||
}
|
||||
PlayerControl(
|
||||
bool a_up,
|
||||
bool a_down,
|
||||
bool a_left,
|
||||
bool a_right,
|
||||
bool a_jump,
|
||||
bool a_aux1,
|
||||
bool a_sneak,
|
||||
float a_pitch,
|
||||
float a_yaw
|
||||
)
|
||||
{
|
||||
up = a_up;
|
||||
down = a_down;
|
||||
left = a_left;
|
||||
right = a_right;
|
||||
jump = a_jump;
|
||||
aux1 = a_aux1;
|
||||
sneak = a_sneak;
|
||||
pitch = a_pitch;
|
||||
yaw = a_yaw;
|
||||
}
|
||||
bool up;
|
||||
bool down;
|
||||
bool left;
|
||||
bool right;
|
||||
bool jump;
|
||||
bool aux1;
|
||||
bool sneak;
|
||||
float pitch;
|
||||
float yaw;
|
||||
};
|
||||
|
||||
class LocalPlayer : public Player
|
||||
{
|
||||
public:
|
||||
@@ -79,6 +32,10 @@ class LocalPlayer : public Player
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool isAttached;
|
||||
|
||||
v3f overridePosition;
|
||||
|
||||
void move(f32 dtime, Map &map, f32 pos_max_d,
|
||||
core::list<CollisionInfo> *collision_info);
|
||||
@@ -87,14 +44,26 @@ class LocalPlayer : public Player
|
||||
void applyControl(float dtime);
|
||||
|
||||
v3s16 getStandingNodePos();
|
||||
|
||||
PlayerControl control;
|
||||
|
||||
// Used to check if anything changed and prevent sending packets if not
|
||||
v3f last_position;
|
||||
v3f last_speed;
|
||||
float last_pitch;
|
||||
float last_yaw;
|
||||
unsigned int last_keyPressed;
|
||||
|
||||
private:
|
||||
// This is used for determining the sneaking range
|
||||
v3s16 m_sneak_node;
|
||||
// Whether the player is allowed to sneak
|
||||
bool m_sneak_node_exists;
|
||||
// Node below player, used to determine whether it has been removed,
|
||||
// and its old type
|
||||
v3s16 m_old_node_below;
|
||||
std::string m_old_node_below_type;
|
||||
// Whether recalculation of the sneak node is needed
|
||||
bool m_need_to_get_new_sneak_node;
|
||||
bool m_can_jump;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -45,6 +45,7 @@ if(DEFAULT_DLOPEN)
|
||||
else()
|
||||
option(LUA_USE_DLOPEN "Enable dlopen support." OFF)
|
||||
endif()
|
||||
mark_as_advanced(LUA_USE_DLOPEN)
|
||||
|
||||
if(DEFAULT_POSIX)
|
||||
else()
|
||||
@@ -55,6 +56,7 @@ if(DEFAULT_ANSI)
|
||||
else()
|
||||
option(LUA_ANSI "Disable non-ansi features." OFF)
|
||||
endif()
|
||||
mark_as_advanced(LUA_ANSI)
|
||||
|
||||
#
|
||||
# Lua version
|
||||
|
||||
31
src/main.cpp
@@ -878,7 +878,7 @@ int main(int argc, char *argv[])
|
||||
|
||||
// Initialize debug streams
|
||||
#define DEBUGFILE "debug.txt"
|
||||
#ifdef RUN_IN_PLACE
|
||||
#if RUN_IN_PLACE
|
||||
std::string logfile = DEBUGFILE;
|
||||
#else
|
||||
std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
|
||||
@@ -962,7 +962,7 @@ int main(int argc, char *argv[])
|
||||
// Legacy configuration file location
|
||||
filenames.push_back(porting::path_user +
|
||||
DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
|
||||
#ifdef RUN_IN_PLACE
|
||||
#if RUN_IN_PLACE
|
||||
// Try also from a lower level (to aid having the same configuration
|
||||
// for many RUN_IN_PLACE installs)
|
||||
filenames.push_back(porting::path_user +
|
||||
@@ -1292,9 +1292,6 @@ int main(int argc, char *argv[])
|
||||
|
||||
video::IVideoDriver* driver = device->getVideoDriver();
|
||||
|
||||
// Disable mipmaps (because some of them look ugly)
|
||||
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
|
||||
|
||||
/*
|
||||
This changes the minimum allowed number of vertices in a VBO.
|
||||
Default is 500.
|
||||
@@ -1352,7 +1349,13 @@ int main(int argc, char *argv[])
|
||||
skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
|
||||
skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
|
||||
skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
|
||||
|
||||
|
||||
#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
|
||||
// Irrlicht 1.8 input colours
|
||||
skin->setColor(gui::EGDC_EDITABLE, video::SColor(255,128,128,128));
|
||||
skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49));
|
||||
#endif
|
||||
|
||||
/*
|
||||
GUI stuff
|
||||
*/
|
||||
@@ -1439,6 +1442,13 @@ int main(int argc, char *argv[])
|
||||
menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
|
||||
menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
|
||||
menudata.opaque_water = g_settings->getBool("opaque_water");
|
||||
menudata.mip_map = g_settings->getBool("mip_map");
|
||||
menudata.anisotropic_filter = g_settings->getBool("anisotropic_filter");
|
||||
menudata.bilinear_filter = g_settings->getBool("bilinear_filter");
|
||||
menudata.trilinear_filter = g_settings->getBool("trilinear_filter");
|
||||
menudata.enable_shaders = g_settings->getS32("enable_shaders");
|
||||
menudata.preload_item_visuals = g_settings->getBool("preload_item_visuals");
|
||||
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map);
|
||||
menudata.creative_mode = g_settings->getBool("creative_mode");
|
||||
menudata.enable_damage = g_settings->getBool("enable_damage");
|
||||
// Default to selecting nothing
|
||||
@@ -1552,6 +1562,15 @@ int main(int argc, char *argv[])
|
||||
g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
|
||||
g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
|
||||
g_settings->set("opaque_water", itos(menudata.opaque_water));
|
||||
|
||||
g_settings->set("mip_map", itos(menudata.mip_map));
|
||||
g_settings->set("anisotropic_filter", itos(menudata.anisotropic_filter));
|
||||
g_settings->set("bilinear_filter", itos(menudata.bilinear_filter));
|
||||
g_settings->set("trilinear_filter", itos(menudata.trilinear_filter));
|
||||
|
||||
g_settings->setS32("enable_shaders", menudata.enable_shaders);
|
||||
g_settings->set("preload_item_visuals", itos(menudata.preload_item_visuals));
|
||||
|
||||
g_settings->set("creative_mode", itos(menudata.creative_mode));
|
||||
g_settings->set("enable_damage", itos(menudata.enable_damage));
|
||||
g_settings->set("name", playername);
|
||||
|
||||
155
src/map.cpp
@@ -32,6 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "nodedef.h"
|
||||
#include "gamedef.h"
|
||||
#include "util/directiontables.h"
|
||||
#include "rollback_interface.h"
|
||||
|
||||
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
|
||||
|
||||
@@ -932,12 +933,12 @@ void Map::updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
|
||||
void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
||||
core::map<v3s16, MapBlock*> &modified_blocks)
|
||||
{
|
||||
INodeDefManager *nodemgr = m_gamedef->ndef();
|
||||
INodeDefManager *ndef = m_gamedef->ndef();
|
||||
|
||||
/*PrintInfo(m_dout);
|
||||
m_dout<<DTIME<<"Map::addNodeAndUpdate(): p=("
|
||||
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
|
||||
|
||||
|
||||
/*
|
||||
From this node to nodes underneath:
|
||||
If lighting is sunlight (1.0), unlight neighbours and
|
||||
@@ -950,6 +951,11 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
||||
|
||||
bool node_under_sunlight = true;
|
||||
core::map<v3s16, bool> light_sources;
|
||||
|
||||
/*
|
||||
Collect old node for rollback
|
||||
*/
|
||||
RollbackNode rollback_oldnode(this, p, m_gamedef);
|
||||
|
||||
/*
|
||||
If there is a node at top and it doesn't have sunlight,
|
||||
@@ -960,7 +966,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
||||
try{
|
||||
MapNode topnode = getNode(toppos);
|
||||
|
||||
if(topnode.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN)
|
||||
if(topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN)
|
||||
node_under_sunlight = false;
|
||||
}
|
||||
catch(InvalidPositionException &e)
|
||||
@@ -980,7 +986,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
||||
{
|
||||
enum LightBank bank = banks[i];
|
||||
|
||||
u8 lightwas = getNode(p).getLight(bank, nodemgr);
|
||||
u8 lightwas = getNode(p).getLight(bank, ndef);
|
||||
|
||||
// Add the block of the added node to modified_blocks
|
||||
v3s16 blockpos = getNodeBlockPos(p);
|
||||
@@ -997,16 +1003,16 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
||||
// light again into this.
|
||||
unLightNeighbors(bank, p, lightwas, light_sources, modified_blocks);
|
||||
|
||||
n.setLight(bank, 0, nodemgr);
|
||||
n.setLight(bank, 0, ndef);
|
||||
}
|
||||
|
||||
/*
|
||||
If node lets sunlight through and is under sunlight, it has
|
||||
sunlight too.
|
||||
*/
|
||||
if(node_under_sunlight && nodemgr->get(n).sunlight_propagates)
|
||||
if(node_under_sunlight && ndef->get(n).sunlight_propagates)
|
||||
{
|
||||
n.setLight(LIGHTBANK_DAY, LIGHT_SUN, nodemgr);
|
||||
n.setLight(LIGHTBANK_DAY, LIGHT_SUN, ndef);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1028,7 +1034,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
||||
TODO: This could be optimized by mass-unlighting instead
|
||||
of looping
|
||||
*/
|
||||
if(node_under_sunlight && !nodemgr->get(n).sunlight_propagates)
|
||||
if(node_under_sunlight && !ndef->get(n).sunlight_propagates)
|
||||
{
|
||||
s16 y = p.Y - 1;
|
||||
for(;; y--){
|
||||
@@ -1044,12 +1050,12 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
||||
break;
|
||||
}
|
||||
|
||||
if(n2.getLight(LIGHTBANK_DAY, nodemgr) == LIGHT_SUN)
|
||||
if(n2.getLight(LIGHTBANK_DAY, ndef) == LIGHT_SUN)
|
||||
{
|
||||
unLightNeighbors(LIGHTBANK_DAY,
|
||||
n2pos, n2.getLight(LIGHTBANK_DAY, nodemgr),
|
||||
n2pos, n2.getLight(LIGHTBANK_DAY, ndef),
|
||||
light_sources, modified_blocks);
|
||||
n2.setLight(LIGHTBANK_DAY, 0, nodemgr);
|
||||
n2.setLight(LIGHTBANK_DAY, 0, ndef);
|
||||
setNode(n2pos, n2);
|
||||
}
|
||||
else
|
||||
@@ -1078,6 +1084,17 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
||||
block->expireDayNightDiff();
|
||||
}
|
||||
|
||||
/*
|
||||
Report for rollback
|
||||
*/
|
||||
if(m_gamedef->rollback())
|
||||
{
|
||||
RollbackNode rollback_newnode(this, p, m_gamedef);
|
||||
RollbackAction action;
|
||||
action.setSetNode(p, rollback_oldnode, rollback_newnode);
|
||||
m_gamedef->rollback()->reportAction(action);
|
||||
}
|
||||
|
||||
/*
|
||||
Add neighboring liquid nodes and the node itself if it is
|
||||
liquid (=water node was added) to transform queue.
|
||||
@@ -1099,7 +1116,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
||||
v3s16 p2 = p + dirs[i];
|
||||
|
||||
MapNode n2 = getNode(p2);
|
||||
if(nodemgr->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
|
||||
if(ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
|
||||
{
|
||||
m_transforming_liquid.push_back(p2);
|
||||
}
|
||||
@@ -1115,7 +1132,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
||||
void Map::removeNodeAndUpdate(v3s16 p,
|
||||
core::map<v3s16, MapBlock*> &modified_blocks)
|
||||
{
|
||||
INodeDefManager *nodemgr = m_gamedef->ndef();
|
||||
INodeDefManager *ndef = m_gamedef->ndef();
|
||||
|
||||
/*PrintInfo(m_dout);
|
||||
m_dout<<DTIME<<"Map::removeNodeAndUpdate(): p=("
|
||||
@@ -1128,6 +1145,11 @@ void Map::removeNodeAndUpdate(v3s16 p,
|
||||
// Node will be replaced with this
|
||||
content_t replace_material = CONTENT_AIR;
|
||||
|
||||
/*
|
||||
Collect old node for rollback
|
||||
*/
|
||||
RollbackNode rollback_oldnode(this, p, m_gamedef);
|
||||
|
||||
/*
|
||||
If there is a node at top and it doesn't have sunlight,
|
||||
there will be no sunlight going down.
|
||||
@@ -1135,7 +1157,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
|
||||
try{
|
||||
MapNode topnode = getNode(toppos);
|
||||
|
||||
if(topnode.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN)
|
||||
if(topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN)
|
||||
node_under_sunlight = false;
|
||||
}
|
||||
catch(InvalidPositionException &e)
|
||||
@@ -1157,7 +1179,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
|
||||
Unlight neighbors (in case the node is a light source)
|
||||
*/
|
||||
unLightNeighbors(bank, p,
|
||||
getNode(p).getLight(bank, nodemgr),
|
||||
getNode(p).getLight(bank, ndef),
|
||||
light_sources, modified_blocks);
|
||||
}
|
||||
|
||||
@@ -1219,7 +1241,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
|
||||
// TODO: Is this needed? Lighting is cleared up there already.
|
||||
try{
|
||||
MapNode n = getNode(p);
|
||||
n.setLight(LIGHTBANK_DAY, 0, nodemgr);
|
||||
n.setLight(LIGHTBANK_DAY, 0, ndef);
|
||||
setNode(p, n);
|
||||
}
|
||||
catch(InvalidPositionException &e)
|
||||
@@ -1254,6 +1276,17 @@ void Map::removeNodeAndUpdate(v3s16 p,
|
||||
block->expireDayNightDiff();
|
||||
}
|
||||
|
||||
/*
|
||||
Report for rollback
|
||||
*/
|
||||
if(m_gamedef->rollback())
|
||||
{
|
||||
RollbackNode rollback_newnode(this, p, m_gamedef);
|
||||
RollbackAction action;
|
||||
action.setSetNode(p, rollback_oldnode, rollback_newnode);
|
||||
m_gamedef->rollback()->reportAction(action);
|
||||
}
|
||||
|
||||
/*
|
||||
Add neighboring liquid nodes and this node to transform queue.
|
||||
(it's vital for the node itself to get updated last.)
|
||||
@@ -1275,7 +1308,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
|
||||
v3s16 p2 = p + dirs[i];
|
||||
|
||||
MapNode n2 = getNode(p2);
|
||||
if(nodemgr->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
|
||||
if(ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
|
||||
{
|
||||
m_transforming_liquid.push_back(p2);
|
||||
}
|
||||
@@ -1435,8 +1468,8 @@ void Map::timerUpdate(float dtime, float unload_timeout,
|
||||
MapBlock *block = (*i);
|
||||
|
||||
block->incrementUsageTimer(dtime);
|
||||
|
||||
if(block->getUsageTimer() > unload_timeout)
|
||||
|
||||
if(block->refGet() == 0 && block->getUsageTimer() > unload_timeout)
|
||||
{
|
||||
v3s16 p = block->getPos();
|
||||
|
||||
@@ -1603,7 +1636,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
|
||||
while(m_transforming_liquid.size() != 0)
|
||||
{
|
||||
// This should be done here so that it is done when continue is used
|
||||
if(loopcount >= initial_size * 3)
|
||||
if(loopcount >= initial_size || loopcount >= 10000)
|
||||
break;
|
||||
loopcount++;
|
||||
|
||||
@@ -1713,12 +1746,12 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
|
||||
content_t new_node_content;
|
||||
s8 new_node_level = -1;
|
||||
s8 max_node_level = -1;
|
||||
if (num_sources >= 2 || liquid_type == LIQUID_SOURCE) {
|
||||
if ((num_sources >= 2 && nodemgr->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) {
|
||||
// liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
|
||||
// or the flowing alternative of the first of the surrounding sources (if it's air), so
|
||||
// it's perfectly safe to use liquid_kind here to determine the new node content.
|
||||
new_node_content = nodemgr->getId(nodemgr->get(liquid_kind).liquid_alternative_source);
|
||||
} else if (num_sources == 1 && sources[0].t != NEIGHBOR_LOWER) {
|
||||
} else if (num_sources >= 1 && sources[0].t != NEIGHBOR_LOWER) {
|
||||
// liquid_kind is set properly, see above
|
||||
new_node_content = liquid_kind;
|
||||
max_node_level = new_node_level = LIQUID_LEVEL_MAX;
|
||||
@@ -1791,7 +1824,30 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
|
||||
n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
|
||||
}
|
||||
n0.setContent(new_node_content);
|
||||
setNode(p0, n0);
|
||||
|
||||
// Find out whether there is a suspect for this action
|
||||
std::string suspect;
|
||||
if(m_gamedef->rollback()){
|
||||
suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);
|
||||
}
|
||||
|
||||
if(!suspect.empty()){
|
||||
// Blame suspect
|
||||
RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
|
||||
// Get old node for rollback
|
||||
RollbackNode rollback_oldnode(this, p0, m_gamedef);
|
||||
// Set node
|
||||
setNode(p0, n0);
|
||||
// Report
|
||||
RollbackNode rollback_newnode(this, p0, m_gamedef);
|
||||
RollbackAction action;
|
||||
action.setSetNode(p0, rollback_oldnode, rollback_newnode);
|
||||
m_gamedef->rollback()->reportAction(action);
|
||||
} else {
|
||||
// Set node
|
||||
setNode(p0, n0);
|
||||
}
|
||||
|
||||
v3s16 blockpos = getNodeBlockPos(p0);
|
||||
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
||||
if(block != NULL) {
|
||||
@@ -1881,6 +1937,59 @@ void Map::removeNodeMetadata(v3s16 p)
|
||||
block->m_node_metadata.remove(p_rel);
|
||||
}
|
||||
|
||||
NodeTimer Map::getNodeTimer(v3s16 p)
|
||||
{
|
||||
v3s16 blockpos = getNodeBlockPos(p);
|
||||
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
||||
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
||||
if(!block){
|
||||
infostream<<"Map::getNodeTimer(): Need to emerge "
|
||||
<<PP(blockpos)<<std::endl;
|
||||
block = emergeBlock(blockpos, false);
|
||||
}
|
||||
if(!block)
|
||||
{
|
||||
infostream<<"WARNING: Map::getNodeTimer(): Block not found"
|
||||
<<std::endl;
|
||||
return NodeTimer();
|
||||
}
|
||||
NodeTimer t = block->m_node_timers.get(p_rel);
|
||||
return t;
|
||||
}
|
||||
|
||||
void Map::setNodeTimer(v3s16 p, NodeTimer t)
|
||||
{
|
||||
v3s16 blockpos = getNodeBlockPos(p);
|
||||
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
||||
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
||||
if(!block){
|
||||
infostream<<"Map::setNodeTimer(): Need to emerge "
|
||||
<<PP(blockpos)<<std::endl;
|
||||
block = emergeBlock(blockpos, false);
|
||||
}
|
||||
if(!block)
|
||||
{
|
||||
infostream<<"WARNING: Map::setNodeTimer(): Block not found"
|
||||
<<std::endl;
|
||||
return;
|
||||
}
|
||||
block->m_node_timers.set(p_rel, t);
|
||||
}
|
||||
|
||||
void Map::removeNodeTimer(v3s16 p)
|
||||
{
|
||||
v3s16 blockpos = getNodeBlockPos(p);
|
||||
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
||||
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
||||
if(block == NULL)
|
||||
{
|
||||
infostream<<"WARNING: Map::removeNodeTimer(): Block not found"
|
||||
<<std::endl;
|
||||
return;
|
||||
}
|
||||
block->m_node_timers.remove(p_rel);
|
||||
}
|
||||
|
||||
/*
|
||||
ServerMap
|
||||
*/
|
||||
|
||||
15
src/map.h
@@ -32,6 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "voxel.h"
|
||||
#include "modifiedstate.h"
|
||||
#include "util/container.h"
|
||||
#include "nodetimer.h"
|
||||
|
||||
extern "C" {
|
||||
#include "sqlite3.h"
|
||||
@@ -43,6 +44,7 @@ class ServerMapSector;
|
||||
class MapBlock;
|
||||
class NodeMetadata;
|
||||
class IGameDef;
|
||||
class IRollbackReportSink;
|
||||
|
||||
namespace mapgen{
|
||||
struct BlockMakeData;
|
||||
@@ -168,7 +170,7 @@ class Map /*: public NodeContainer*/
|
||||
void removeEventReceiver(MapEventReceiver *event_receiver);
|
||||
// event shall be deleted by caller after the call.
|
||||
void dispatchEvent(MapEditEvent *event);
|
||||
|
||||
|
||||
// On failure returns NULL
|
||||
MapSector * getSectorNoGenerateNoExNoLock(v2s16 p2d);
|
||||
// Same as the above (there exists no lock anymore)
|
||||
@@ -310,6 +312,15 @@ class Map /*: public NodeContainer*/
|
||||
void setNodeMetadata(v3s16 p, NodeMetadata *meta);
|
||||
void removeNodeMetadata(v3s16 p);
|
||||
|
||||
/*
|
||||
Node Timers
|
||||
These are basically coordinate wrappers to MapBlock
|
||||
*/
|
||||
|
||||
NodeTimer getNodeTimer(v3s16 p);
|
||||
void setNodeTimer(v3s16 p, NodeTimer t);
|
||||
void removeNodeTimer(v3s16 p);
|
||||
|
||||
/*
|
||||
Misc.
|
||||
*/
|
||||
@@ -326,7 +337,7 @@ class Map /*: public NodeContainer*/
|
||||
IGameDef *m_gamedef;
|
||||
|
||||
core::map<MapEventReceiver*, bool> m_event_receivers;
|
||||
|
||||
|
||||
core::map<v2s16, MapSector*> m_sectors;
|
||||
|
||||
// Be sure to set this to NULL when the cached sector is deleted
|
||||
|
||||
277
src/mapblock.cpp
@@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "mapblock_mesh.h"
|
||||
#endif
|
||||
#include "util/string.h"
|
||||
#include "util/serialize.h"
|
||||
|
||||
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
|
||||
|
||||
@@ -56,7 +57,8 @@ MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy):
|
||||
m_generated(false),
|
||||
m_timestamp(BLOCK_TIMESTAMP_UNDEFINED),
|
||||
m_disk_timestamp(BLOCK_TIMESTAMP_UNDEFINED),
|
||||
m_usage_timer(0)
|
||||
m_usage_timer(0),
|
||||
m_refcount(0)
|
||||
{
|
||||
data = NULL;
|
||||
if(dummy == false)
|
||||
@@ -552,12 +554,12 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
|
||||
throw SerializationError("ERROR: Not writing dummy block.");
|
||||
}
|
||||
|
||||
if(version <= 21)
|
||||
{
|
||||
serialize_pre22(os, version, disk);
|
||||
return;
|
||||
}
|
||||
|
||||
// Can't do this anymore; we have 16-bit dynamically allocated node IDs
|
||||
// in memory; conversion just won't work in this direction.
|
||||
if(version < 24)
|
||||
throw SerializationError("MapBlock::serialize: serialization to "
|
||||
"version < 24 not possible");
|
||||
|
||||
// First byte
|
||||
u8 flags = 0;
|
||||
if(is_underground)
|
||||
@@ -582,8 +584,7 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
|
||||
tmp_nodes[i] = data[i];
|
||||
getBlockNodeIdMapping(&nimap, tmp_nodes, m_gamedef->ndef());
|
||||
|
||||
u8 content_width = 1;
|
||||
/*u8 content_width = (nimap.size() <= 255) ? 1 : 2;*/
|
||||
u8 content_width = 2;
|
||||
u8 params_width = 2;
|
||||
writeU8(os, content_width);
|
||||
writeU8(os, params_width);
|
||||
@@ -593,8 +594,7 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
|
||||
}
|
||||
else
|
||||
{
|
||||
u8 content_width = 1;
|
||||
/*u8 content_width = 2;*/
|
||||
u8 content_width = 2;
|
||||
u8 params_width = 2;
|
||||
writeU8(os, content_width);
|
||||
writeU8(os, params_width);
|
||||
@@ -606,10 +606,7 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
|
||||
Node metadata
|
||||
*/
|
||||
std::ostringstream oss(std::ios_base::binary);
|
||||
if(version >= 23)
|
||||
m_node_metadata.serialize(oss);
|
||||
else
|
||||
content_nodemeta_serialize_legacy(oss, &m_node_metadata);
|
||||
m_node_metadata.serialize(oss);
|
||||
compressZlib(oss.str(), os);
|
||||
|
||||
/*
|
||||
@@ -617,13 +614,10 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
|
||||
*/
|
||||
if(disk)
|
||||
{
|
||||
// Version 23 doesn't actually contain node timers
|
||||
// (this field should have not been added)
|
||||
if(version == 23)
|
||||
writeU8(os, 0);
|
||||
// Node timers (uncomment when node timers are taken into use)
|
||||
/*if(version >= 24)
|
||||
m_node_timers.serialize(os);*/
|
||||
if(version <= 24){
|
||||
// Node timers
|
||||
m_node_timers.serialize(os, version);
|
||||
}
|
||||
|
||||
// Static objects
|
||||
m_static_objects.serialize(os);
|
||||
@@ -633,10 +627,14 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
|
||||
|
||||
// Write block-specific node definition id mapping
|
||||
nimap.serialize(os);
|
||||
|
||||
if(version >= 25){
|
||||
// Node timers
|
||||
m_node_timers.serialize(os, version);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void MapBlock::deSerialize(std::istream &is, u8 version, bool disk)
|
||||
{
|
||||
if(!ser_ver_supported(version))
|
||||
@@ -666,7 +664,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version, bool disk)
|
||||
u32 nodecount = MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE;
|
||||
u8 content_width = readU8(is);
|
||||
u8 params_width = readU8(is);
|
||||
if(content_width != 1)
|
||||
if(content_width != 1 && content_width != 2)
|
||||
throw SerializationError("MapBlock::deSerialize(): invalid content_width");
|
||||
if(params_width != 2)
|
||||
throw SerializationError("MapBlock::deSerialize(): invalid params_width");
|
||||
@@ -703,15 +701,15 @@ void MapBlock::deSerialize(std::istream &is, u8 version, bool disk)
|
||||
if(disk)
|
||||
{
|
||||
// Node timers
|
||||
if(version == 23)
|
||||
if(version == 23){
|
||||
// Read unused zero
|
||||
readU8(is);
|
||||
// Uncomment when node timers are taken into use
|
||||
/*else if(version >= 24){
|
||||
}
|
||||
if(version == 24){
|
||||
TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
|
||||
<<": Node timers"<<std::endl);
|
||||
m_node_timers.deSerialize(is);
|
||||
}*/
|
||||
<<": Node timers (ver==24)"<<std::endl);
|
||||
m_node_timers.deSerialize(is, version);
|
||||
}
|
||||
|
||||
// Static objects
|
||||
TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
|
||||
@@ -730,6 +728,12 @@ void MapBlock::deSerialize(std::istream &is, u8 version, bool disk)
|
||||
NameIdMapping nimap;
|
||||
nimap.deSerialize(is);
|
||||
correctBlockNodeIds(&nimap, data, m_gamedef);
|
||||
|
||||
if(version >= 25){
|
||||
TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
|
||||
<<": Node timers (ver>=25)"<<std::endl);
|
||||
m_node_timers.deSerialize(is, version);
|
||||
}
|
||||
}
|
||||
|
||||
TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
|
||||
@@ -740,219 +744,6 @@ void MapBlock::deSerialize(std::istream &is, u8 version, bool disk)
|
||||
Legacy serialization
|
||||
*/
|
||||
|
||||
// List relevant id-name pairs for ids in the block using nodedef
|
||||
// Before serialization version 22
|
||||
static void getBlockNodeIdMapping_pre22(NameIdMapping *nimap, MapNode *nodes,
|
||||
INodeDefManager *nodedef)
|
||||
{
|
||||
std::set<content_t> unknown_contents;
|
||||
for(u32 i=0; i<MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++)
|
||||
{
|
||||
content_t id = nodes[i].getContent();
|
||||
const ContentFeatures &f = nodedef->get(id);
|
||||
const std::string &name = f.name;
|
||||
if(name == "")
|
||||
unknown_contents.insert(id);
|
||||
else
|
||||
nimap->set(id, name);
|
||||
}
|
||||
for(std::set<content_t>::const_iterator
|
||||
i = unknown_contents.begin();
|
||||
i != unknown_contents.end(); i++){
|
||||
errorstream<<"getBlockNodeIdMapping_pre22(): IGNORING ERROR: "
|
||||
<<"Name for node id "<<(*i)<<" not known"<<std::endl;
|
||||
}
|
||||
}
|
||||
void MapBlock::serialize_pre22(std::ostream &os, u8 version, bool disk)
|
||||
{
|
||||
u32 nodecount = MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE;
|
||||
|
||||
MapNode *tmp_data = new MapNode[nodecount];
|
||||
|
||||
// Legacy data changes
|
||||
// This code has to change from post-22 to pre-22 format.
|
||||
INodeDefManager *nodedef = m_gamedef->ndef();
|
||||
for(u32 i=0; i<nodecount; i++)
|
||||
{
|
||||
const ContentFeatures &f = nodedef->get(tmp_data[i].getContent());
|
||||
// Mineral
|
||||
if(nodedef->getId("default:stone_with_coal") == tmp_data[i].getContent())
|
||||
{
|
||||
tmp_data[i].setContent(nodedef->getId("default:stone"));
|
||||
tmp_data[i].setParam1(1); // MINERAL_COAL
|
||||
}
|
||||
else if(nodedef->getId("default:stone_with_iron") == tmp_data[i].getContent())
|
||||
{
|
||||
tmp_data[i].setContent(nodedef->getId("default:stone"));
|
||||
tmp_data[i].setParam1(2); // MINERAL_IRON
|
||||
}
|
||||
// facedir_simple
|
||||
if(f.legacy_facedir_simple)
|
||||
{
|
||||
tmp_data[i].setParam1(tmp_data[i].getParam2());
|
||||
tmp_data[i].setParam2(0);
|
||||
}
|
||||
// wall_mounted
|
||||
if(f.legacy_wallmounted)
|
||||
{
|
||||
u8 wallmounted_new_to_old[8] = {0x04, 0x08, 0x01, 0x02, 0x10, 0x20, 0, 0};
|
||||
u8 dir_new_format = tmp_data[i].getParam2() & 7; // lowest 3 bits
|
||||
u8 dir_old_format = wallmounted_new_to_old[dir_new_format];
|
||||
tmp_data[i].setParam2(dir_old_format);
|
||||
}
|
||||
}
|
||||
|
||||
// Serialize nodes
|
||||
u32 ser_length = MapNode::serializedLength(version);
|
||||
SharedBuffer<u8> databuf_nodelist(nodecount * ser_length);
|
||||
for(u32 i=0; i<nodecount; i++)
|
||||
{
|
||||
tmp_data[i].serialize(&databuf_nodelist[i*ser_length], version);
|
||||
}
|
||||
|
||||
delete[] tmp_data;
|
||||
|
||||
// These have no compression
|
||||
if(version <= 3 || version == 5 || version == 6)
|
||||
{
|
||||
writeU8(os, is_underground);
|
||||
os.write((char*)*databuf_nodelist, databuf_nodelist.getSize());
|
||||
}
|
||||
else if(version <= 10)
|
||||
{
|
||||
/*
|
||||
With compression.
|
||||
Compress the materials and the params separately.
|
||||
*/
|
||||
|
||||
// First byte
|
||||
writeU8(os, is_underground);
|
||||
|
||||
// Get and compress materials
|
||||
SharedBuffer<u8> materialdata(nodecount);
|
||||
for(u32 i=0; i<nodecount; i++)
|
||||
{
|
||||
materialdata[i] = databuf_nodelist[i*ser_length];
|
||||
}
|
||||
compress(materialdata, os, version);
|
||||
|
||||
// Get and compress lights
|
||||
SharedBuffer<u8> lightdata(nodecount);
|
||||
for(u32 i=0; i<nodecount; i++)
|
||||
{
|
||||
lightdata[i] = databuf_nodelist[i*ser_length+1];
|
||||
}
|
||||
compress(lightdata, os, version);
|
||||
|
||||
if(version >= 10)
|
||||
{
|
||||
// Get and compress param2
|
||||
SharedBuffer<u8> param2data(nodecount);
|
||||
for(u32 i=0; i<nodecount; i++)
|
||||
{
|
||||
param2data[i] = databuf_nodelist[i*ser_length+2];
|
||||
}
|
||||
compress(param2data, os, version);
|
||||
}
|
||||
}
|
||||
// All other versions (newest)
|
||||
else
|
||||
{
|
||||
// First byte
|
||||
u8 flags = 0;
|
||||
if(is_underground)
|
||||
flags |= 0x01;
|
||||
if(getDayNightDiff())
|
||||
flags |= 0x02;
|
||||
if(m_lighting_expired)
|
||||
flags |= 0x04;
|
||||
if(version >= 18)
|
||||
{
|
||||
if(m_generated == false)
|
||||
flags |= 0x08;
|
||||
}
|
||||
writeU8(os, flags);
|
||||
|
||||
/*
|
||||
Get data
|
||||
*/
|
||||
|
||||
// Create buffer with different parameters sorted
|
||||
SharedBuffer<u8> databuf(nodecount*3);
|
||||
for(u32 i=0; i<nodecount; i++)
|
||||
{
|
||||
databuf[i] = databuf_nodelist[i*ser_length];
|
||||
databuf[i+nodecount] = databuf_nodelist[i*ser_length+1];
|
||||
databuf[i+nodecount*2] = databuf_nodelist[i*ser_length+2];
|
||||
}
|
||||
|
||||
/*
|
||||
Compress data to output stream
|
||||
*/
|
||||
|
||||
compress(databuf, os, version);
|
||||
|
||||
/*
|
||||
NodeMetadata
|
||||
*/
|
||||
if(version >= 14)
|
||||
{
|
||||
if(version <= 15)
|
||||
{
|
||||
try{
|
||||
std::ostringstream oss(std::ios_base::binary);
|
||||
content_nodemeta_serialize_legacy(oss, &m_node_metadata);
|
||||
os<<serializeString(oss.str());
|
||||
}
|
||||
// This will happen if the string is longer than 65535
|
||||
catch(SerializationError &e)
|
||||
{
|
||||
// Use an empty string
|
||||
os<<serializeString("");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
std::ostringstream oss(std::ios_base::binary);
|
||||
content_nodemeta_serialize_legacy(oss, &m_node_metadata);
|
||||
compressZlib(oss.str(), os);
|
||||
//os<<serializeLongString(oss.str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if(disk)
|
||||
{
|
||||
// Versions up from 9 have block objects. (DEPRECATED)
|
||||
if(version >= 9)
|
||||
{
|
||||
// count=0
|
||||
writeU16(os, 0);
|
||||
}
|
||||
|
||||
// Versions up from 15 have static objects.
|
||||
if(version >= 15)
|
||||
{
|
||||
m_static_objects.serialize(os);
|
||||
}
|
||||
|
||||
// Timestamp
|
||||
if(version >= 17)
|
||||
{
|
||||
writeU32(os, getTimestamp());
|
||||
}
|
||||
|
||||
// Scan and write node definition id mapping
|
||||
if(version >= 21)
|
||||
{
|
||||
NameIdMapping nimap;
|
||||
getBlockNodeIdMapping_pre22(&nimap, data, m_gamedef->ndef());
|
||||
nimap.serialize(os);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk)
|
||||
{
|
||||
u32 nodecount = MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE;
|
||||
|
||||
@@ -431,6 +431,42 @@ class MapBlock /*: public NodeContainer*/
|
||||
return m_usage_timer;
|
||||
}
|
||||
|
||||
/*
|
||||
See m_refcount
|
||||
*/
|
||||
void refGrab()
|
||||
{
|
||||
m_refcount++;
|
||||
}
|
||||
void refDrop()
|
||||
{
|
||||
m_refcount--;
|
||||
}
|
||||
int refGet()
|
||||
{
|
||||
return m_refcount;
|
||||
}
|
||||
|
||||
/*
|
||||
Node Timers
|
||||
*/
|
||||
// Get timer
|
||||
NodeTimer getNodeTimer(v3s16 p){
|
||||
return m_node_timers.get(p);
|
||||
}
|
||||
// Deletes timer
|
||||
void removeNodeTimer(v3s16 p){
|
||||
m_node_timers.remove(p);
|
||||
}
|
||||
// Deletes old timer and sets a new one
|
||||
void setNodeTimer(v3s16 p, NodeTimer t){
|
||||
m_node_timers.set(p,t);
|
||||
}
|
||||
// Deletes all timers
|
||||
void clearNodeTimers(){
|
||||
m_node_timers.clear();
|
||||
}
|
||||
|
||||
/*
|
||||
Serialization
|
||||
*/
|
||||
@@ -447,7 +483,6 @@ class MapBlock /*: public NodeContainer*/
|
||||
Private methods
|
||||
*/
|
||||
|
||||
void serialize_pre22(std::ostream &os, u8 version, bool disk);
|
||||
void deSerialize_pre22(std::istream &is, u8 version, bool disk);
|
||||
|
||||
/*
|
||||
@@ -547,6 +582,12 @@ class MapBlock /*: public NodeContainer*/
|
||||
Map will unload the block when this reaches a timeout.
|
||||
*/
|
||||
float m_usage_timer;
|
||||
|
||||
/*
|
||||
Reference count; currently used for determining if this block is in
|
||||
the list of blocks to be drawn.
|
||||
*/
|
||||
int m_refcount;
|
||||
};
|
||||
|
||||
inline bool blockpos_over_limit(v3s16 p)
|
||||
|
||||
@@ -28,9 +28,20 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "mesh.h"
|
||||
#include "content_mapblock.h"
|
||||
#include "noise.h"
|
||||
#include "shader.h"
|
||||
#include "settings.h"
|
||||
#include "util/directiontables.h"
|
||||
|
||||
float srgb_linear_multiply(float f, float m, float max)
|
||||
{
|
||||
f = f * f; // SRGB -> Linear
|
||||
f *= m;
|
||||
f = sqrt(f); // Linear -> SRGB
|
||||
if(f > max)
|
||||
f = max;
|
||||
return f;
|
||||
}
|
||||
|
||||
/*
|
||||
MeshMakeData
|
||||
*/
|
||||
@@ -77,9 +88,9 @@ void MeshMakeData::fill(MapBlock *block)
|
||||
// Get map
|
||||
Map *map = block->getParent();
|
||||
|
||||
for(u16 i=0; i<6; i++)
|
||||
for(u16 i=0; i<26; i++)
|
||||
{
|
||||
const v3s16 &dir = g_6dirs[i];
|
||||
const v3s16 &dir = g_26dirs[i];
|
||||
v3s16 bp = m_blockpos + dir;
|
||||
MapBlock *b = map->getBlockNoCreateNoEx(bp);
|
||||
if(b)
|
||||
@@ -434,7 +445,7 @@ struct FastFace
|
||||
};
|
||||
|
||||
static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
|
||||
v3f p, v3s16 dir, v3f scale, core::array<FastFace> &dest)
|
||||
v3f p, v3s16 dir, v3f scale, u8 light_source, core::array<FastFace> &dest)
|
||||
{
|
||||
FastFace face;
|
||||
|
||||
@@ -476,16 +487,16 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
|
||||
float h = tile.texture.size.Y;
|
||||
|
||||
face.vertices[0] = video::S3DVertex(vertex_pos[0], normal,
|
||||
MapBlock_LightColor(alpha, li0),
|
||||
MapBlock_LightColor(alpha, li0, light_source),
|
||||
core::vector2d<f32>(x0+w*abs_scale, y0+h));
|
||||
face.vertices[1] = video::S3DVertex(vertex_pos[1], normal,
|
||||
MapBlock_LightColor(alpha, li1),
|
||||
MapBlock_LightColor(alpha, li1, light_source),
|
||||
core::vector2d<f32>(x0, y0+h));
|
||||
face.vertices[2] = video::S3DVertex(vertex_pos[2], normal,
|
||||
MapBlock_LightColor(alpha, li2),
|
||||
MapBlock_LightColor(alpha, li2, light_source),
|
||||
core::vector2d<f32>(x0, y0));
|
||||
face.vertices[3] = video::S3DVertex(vertex_pos[3], normal,
|
||||
MapBlock_LightColor(alpha, li3),
|
||||
MapBlock_LightColor(alpha, li3, light_source),
|
||||
core::vector2d<f32>(x0+w*abs_scale, y0));
|
||||
|
||||
face.tile = tile;
|
||||
@@ -605,7 +616,46 @@ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data)
|
||||
0, 5, 0, 2, 0, 3, 1, 4, // facedir = 3
|
||||
};
|
||||
u8 tileindex = dir_to_tile[facedir*8 + dir_i];
|
||||
return getNodeTileN(mn, p, tileindex, data);
|
||||
|
||||
// If not rotated or is side tile, we're done
|
||||
if(facedir == 0 || (tileindex != 0 && tileindex != 1))
|
||||
return getNodeTileN(mn, p, tileindex, data);
|
||||
|
||||
// This is the top or bottom tile, and it shall be rotated; thus rotate it
|
||||
TileSpec spec = getNodeTileN(mn, p, tileindex, data);
|
||||
if(tileindex == 0){
|
||||
if(facedir == 1){ // -90
|
||||
std::string name = data->m_gamedef->tsrc()->getTextureName(spec.texture.id);
|
||||
name += "^[transformR270";
|
||||
spec.texture = data->m_gamedef->tsrc()->getTexture(name);
|
||||
}
|
||||
else if(facedir == 2){ // 180
|
||||
spec.texture.pos += spec.texture.size;
|
||||
spec.texture.size *= -1;
|
||||
}
|
||||
else if(facedir == 3){ // 90
|
||||
std::string name = data->m_gamedef->tsrc()->getTextureName(spec.texture.id);
|
||||
name += "^[transformR90";
|
||||
spec.texture = data->m_gamedef->tsrc()->getTexture(name);
|
||||
}
|
||||
}
|
||||
else if(tileindex == 1){
|
||||
if(facedir == 1){ // -90
|
||||
std::string name = data->m_gamedef->tsrc()->getTextureName(spec.texture.id);
|
||||
name += "^[transformR90";
|
||||
spec.texture = data->m_gamedef->tsrc()->getTexture(name);
|
||||
}
|
||||
else if(facedir == 2){ // 180
|
||||
spec.texture.pos += spec.texture.size;
|
||||
spec.texture.size *= -1;
|
||||
}
|
||||
else if(facedir == 3){ // 90
|
||||
std::string name = data->m_gamedef->tsrc()->getTextureName(spec.texture.id);
|
||||
name += "^[transformR270";
|
||||
spec.texture = data->m_gamedef->tsrc()->getTexture(name);
|
||||
}
|
||||
}
|
||||
return spec;
|
||||
}
|
||||
|
||||
static void getTileInfo(
|
||||
@@ -618,7 +668,8 @@ static void getTileInfo(
|
||||
v3s16 &p_corrected,
|
||||
v3s16 &face_dir_corrected,
|
||||
u16 *lights,
|
||||
TileSpec &tile
|
||||
TileSpec &tile,
|
||||
u8 &light_source
|
||||
)
|
||||
{
|
||||
VoxelManipulator &vmanip = data->m_vmanip;
|
||||
@@ -648,18 +699,20 @@ static void getTileInfo(
|
||||
tile = tile0;
|
||||
p_corrected = p;
|
||||
face_dir_corrected = face_dir;
|
||||
light_source = ndef->get(n0).light_source;
|
||||
}
|
||||
else
|
||||
{
|
||||
tile = tile1;
|
||||
p_corrected = p + face_dir;
|
||||
face_dir_corrected = -face_dir;
|
||||
light_source = ndef->get(n1).light_source;
|
||||
}
|
||||
|
||||
// eg. water and glass
|
||||
if(equivalent)
|
||||
tile.material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
|
||||
|
||||
|
||||
if(data->m_smooth_lighting == false)
|
||||
{
|
||||
lights[0] = lights[1] = lights[2] = lights[3] =
|
||||
@@ -703,9 +756,10 @@ static void updateFastFaceRow(
|
||||
v3s16 face_dir_corrected;
|
||||
u16 lights[4] = {0,0,0,0};
|
||||
TileSpec tile;
|
||||
u8 light_source = 0;
|
||||
getTileInfo(data, p, face_dir,
|
||||
makes_face, p_corrected, face_dir_corrected,
|
||||
lights, tile);
|
||||
lights, tile, light_source);
|
||||
|
||||
for(u16 j=0; j<MAP_BLOCKSIZE; j++)
|
||||
{
|
||||
@@ -719,6 +773,7 @@ static void updateFastFaceRow(
|
||||
v3s16 next_face_dir_corrected;
|
||||
u16 next_lights[4] = {0,0,0,0};
|
||||
TileSpec next_tile;
|
||||
u8 next_light_source = 0;
|
||||
|
||||
// If at last position, there is nothing to compare to and
|
||||
// the face must be drawn anyway
|
||||
@@ -729,7 +784,7 @@ static void updateFastFaceRow(
|
||||
getTileInfo(data, p_next, face_dir,
|
||||
next_makes_face, next_p_corrected,
|
||||
next_face_dir_corrected, next_lights,
|
||||
next_tile);
|
||||
next_tile, next_light_source);
|
||||
|
||||
if(next_makes_face == makes_face
|
||||
&& next_p_corrected == p_corrected + translate_dir
|
||||
@@ -738,7 +793,8 @@ static void updateFastFaceRow(
|
||||
&& next_lights[1] == lights[1]
|
||||
&& next_lights[2] == lights[2]
|
||||
&& next_lights[3] == lights[3]
|
||||
&& next_tile == tile)
|
||||
&& next_tile == tile
|
||||
&& next_light_source == light_source)
|
||||
{
|
||||
next_is_different = false;
|
||||
}
|
||||
@@ -814,7 +870,7 @@ static void updateFastFaceRow(
|
||||
}
|
||||
|
||||
makeFastFace(tile, lights[0], lights[1], lights[2], lights[3],
|
||||
sp, face_dir_corrected, scale,
|
||||
sp, face_dir_corrected, scale, light_source,
|
||||
dest);
|
||||
|
||||
g_profiler->avg("Meshgen: faces drawn by tiling", 0);
|
||||
@@ -833,6 +889,7 @@ static void updateFastFaceRow(
|
||||
lights[2] = next_lights[2];
|
||||
lights[3] = next_lights[3];
|
||||
tile = next_tile;
|
||||
light_source = next_light_source;
|
||||
}
|
||||
|
||||
p = p_next;
|
||||
@@ -972,6 +1029,11 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
|
||||
Convert MeshCollector to SMesh
|
||||
Also store animation info
|
||||
*/
|
||||
bool enable_shaders = (g_settings->getS32("enable_shaders") > 0);
|
||||
video::E_MATERIAL_TYPE shadermat1 = m_gamedef->getShaderSource()->
|
||||
getShader("test_shader_1").material;
|
||||
video::E_MATERIAL_TYPE shadermat2 = m_gamedef->getShaderSource()->
|
||||
getShader("test_shader_2").material;
|
||||
for(u32 i = 0; i < collector.prebuffers.size(); i++)
|
||||
{
|
||||
PreMeshBuffer &p = collector.prebuffers[i];
|
||||
@@ -1013,18 +1075,28 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
|
||||
os<<"^[verticalframe:"<<(int)p.tile.animation_frame_count<<":0";
|
||||
p.tile.texture = tsrc->getTexture(os.str());
|
||||
}
|
||||
// - Lighting
|
||||
for(u32 j = 0; j < p.vertices.size(); j++)
|
||||
// - Classic lighting (shaders handle this by themselves)
|
||||
if(!enable_shaders)
|
||||
{
|
||||
video::SColor &vc = p.vertices[j].Color;
|
||||
u8 day = vc.getRed();
|
||||
u8 night = vc.getGreen();
|
||||
finalColorBlend(vc, day, night, 1000);
|
||||
if(day != night)
|
||||
m_daynight_diffs[i][j] = std::make_pair(day, night);
|
||||
for(u32 j = 0; j < p.vertices.size(); j++)
|
||||
{
|
||||
video::SColor &vc = p.vertices[j].Color;
|
||||
// Set initial real color and store for later updates
|
||||
u8 day = vc.getRed();
|
||||
u8 night = vc.getGreen();
|
||||
finalColorBlend(vc, day, night, 1000);
|
||||
if(day != night)
|
||||
m_daynight_diffs[i][j] = std::make_pair(day, night);
|
||||
// Brighten topside (no shaders)
|
||||
if(p.vertices[j].Normal.Y > 0.5)
|
||||
{
|
||||
vc.setRed (srgb_linear_multiply(vc.getRed(), 1.3, 255.0));
|
||||
vc.setGreen(srgb_linear_multiply(vc.getGreen(), 1.3, 255.0));
|
||||
vc.setBlue (srgb_linear_multiply(vc.getBlue(), 1.3, 255.0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Create material
|
||||
video::SMaterial material;
|
||||
material.setFlag(video::EMF_LIGHTING, false);
|
||||
@@ -1036,7 +1108,10 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
|
||||
material.MaterialType
|
||||
= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
material.setTexture(0, p.tile.texture.atlas);
|
||||
p.tile.applyMaterialOptions(material);
|
||||
if(enable_shaders)
|
||||
p.tile.applyMaterialOptionsWithShaders(material, shadermat1, shadermat2);
|
||||
else
|
||||
p.tile.applyMaterialOptions(material);
|
||||
|
||||
// Create meshbuffer
|
||||
|
||||
@@ -1172,6 +1247,14 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
|
||||
u8 night = j->second.second;
|
||||
finalColorBlend(vertices[vertexIndex].Color,
|
||||
day, night, daynight_ratio);
|
||||
// Brighten topside (no shaders)
|
||||
if(vertices[vertexIndex].Normal.Y > 0.5)
|
||||
{
|
||||
video::SColor &vc = vertices[vertexIndex].Color;
|
||||
vc.setRed (srgb_linear_multiply(vc.getRed(), 1.3, 255.0));
|
||||
vc.setGreen(srgb_linear_multiply(vc.getGreen(), 1.3, 255.0));
|
||||
vc.setBlue (srgb_linear_multiply(vc.getBlue(), 1.3, 255.0));
|
||||
}
|
||||
}
|
||||
}
|
||||
m_last_daynight_ratio = daynight_ratio;
|
||||
|
||||
@@ -160,9 +160,10 @@ struct MeshCollector
|
||||
// alpha in the A channel of the returned SColor
|
||||
// day light (0-255) in the R channel of the returned SColor
|
||||
// night light (0-255) in the G channel of the returned SColor
|
||||
inline video::SColor MapBlock_LightColor(u8 alpha, u16 light)
|
||||
// light source (0-255) in the B channel of the returned SColor
|
||||
inline video::SColor MapBlock_LightColor(u8 alpha, u16 light, u8 light_source=0)
|
||||
{
|
||||
return video::SColor(alpha, (light & 0xff), (light >> 8), 0);
|
||||
return video::SColor(alpha, (light & 0xff), (light >> 8), light_source);
|
||||
}
|
||||
|
||||
// Compute light at node
|
||||
|
||||
@@ -132,7 +132,8 @@ void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
|
||||
for(s16 ii=0; ii<trunk_h; ii++)
|
||||
{
|
||||
if(vmanip.m_area.contains(p1))
|
||||
vmanip.m_data[vmanip.m_area.index(p1)] = treenode;
|
||||
if(ii == 0 || vmanip.getNodeNoExNoEmerge(p1).getContent() == CONTENT_AIR)
|
||||
vmanip.m_data[vmanip.m_area.index(p1)] = treenode;
|
||||
p1.Y++;
|
||||
}
|
||||
|
||||
@@ -1228,7 +1229,7 @@ double base_rock_level_2d(u64 seed, v2s16 p)
|
||||
0.5+(float)p.X/125., 0.5+(float)p.Y/125.,
|
||||
seed-932, 5, 0.7);
|
||||
b = rangelim(b, 0.0, 1000.0);
|
||||
b = pow(b, 7);
|
||||
b = b*b*b*b*b*b*b;
|
||||
b *= 5;
|
||||
b = rangelim(b, 0.5, 1000.0);
|
||||
// Values 1.5...100 give quite horrible looking slopes
|
||||
@@ -1297,7 +1298,9 @@ BiomeType get_biome(u64 seed, v2s16 p2d)
|
||||
double d = noise2d_perlin(
|
||||
0.6+(float)p2d.X/250, 0.2+(float)p2d.Y/250,
|
||||
seed+9130, 3, 0.50);
|
||||
if(d > 0.35)
|
||||
if(d > 0.45)
|
||||
return BT_DESERT;
|
||||
if(d > 0.35 && (noise2d( p2d.X, p2d.Y, int(seed) ) + 1.0) > ( 0.45 - d ) * 20.0 )
|
||||
return BT_DESERT;
|
||||
return BT_NORMAL;
|
||||
};
|
||||
@@ -1759,8 +1762,9 @@ void make_block(BlockMakeData *data)
|
||||
vmanip.m_data[i] = airnode;
|
||||
}
|
||||
} else {
|
||||
// Don't replace air or water or lava
|
||||
if(vmanip.m_data[i].getContent() == CONTENT_AIR ||
|
||||
// Don't replace air or water or lava or ignore
|
||||
if(vmanip.m_data[i].getContent() == CONTENT_IGNORE ||
|
||||
vmanip.m_data[i].getContent() == CONTENT_AIR ||
|
||||
vmanip.m_data[i].getContent() == c_water_source ||
|
||||
vmanip.m_data[i].getContent() == c_lava_source)
|
||||
continue;
|
||||
|
||||
131
src/mapnode.cpp
@@ -39,11 +39,9 @@ MapNode::MapNode(INodeDefManager *ndef, const std::string &name,
|
||||
{
|
||||
content_t id = CONTENT_IGNORE;
|
||||
ndef->getId(name, id);
|
||||
param0 = id;
|
||||
param1 = a_param1;
|
||||
param2 = a_param2;
|
||||
// Set content (param0 and (param2&0xf0)) after other params
|
||||
// because this needs to override part of param2
|
||||
setContent(id);
|
||||
}
|
||||
|
||||
void MapNode::setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr)
|
||||
@@ -236,23 +234,25 @@ u32 MapNode::serializedLength(u8 version)
|
||||
return 1;
|
||||
else if(version <= 9)
|
||||
return 2;
|
||||
else
|
||||
else if(version <= 23)
|
||||
return 3;
|
||||
else
|
||||
return 4;
|
||||
}
|
||||
void MapNode::serialize(u8 *dest, u8 version)
|
||||
{
|
||||
if(!ser_ver_supported(version))
|
||||
throw VersionMismatchException("ERROR: MapNode format not supported");
|
||||
|
||||
if(version <= 21)
|
||||
{
|
||||
serialize_pre22(dest, version);
|
||||
return;
|
||||
}
|
||||
|
||||
writeU8(dest+0, param0);
|
||||
writeU8(dest+1, param1);
|
||||
writeU8(dest+2, param2);
|
||||
|
||||
// Can't do this anymore; we have 16-bit dynamically allocated node IDs
|
||||
// in memory; conversion just won't work in this direction.
|
||||
if(version < 24)
|
||||
throw SerializationError("MapNode::serialize: serialization to "
|
||||
"version < 24 not possible");
|
||||
|
||||
writeU16(dest+0, param0);
|
||||
writeU8(dest+2, param1);
|
||||
writeU8(dest+3, param2);
|
||||
}
|
||||
void MapNode::deSerialize(u8 *source, u8 version)
|
||||
{
|
||||
@@ -265,9 +265,20 @@ void MapNode::deSerialize(u8 *source, u8 version)
|
||||
return;
|
||||
}
|
||||
|
||||
param0 = readU8(source+0);
|
||||
param1 = readU8(source+1);
|
||||
param2 = readU8(source+2);
|
||||
if(version >= 24){
|
||||
param0 = readU16(source+0);
|
||||
param1 = readU8(source+2);
|
||||
param2 = readU8(source+3);
|
||||
}
|
||||
else{
|
||||
param0 = readU8(source+0);
|
||||
param1 = readU8(source+1);
|
||||
param2 = readU8(source+2);
|
||||
if(param0 > 0x7F){
|
||||
param0 |= ((param2&0xF0)<<4);
|
||||
param2 &= 0x0F;
|
||||
}
|
||||
}
|
||||
}
|
||||
void MapNode::serializeBulk(std::ostream &os, int version,
|
||||
const MapNode *nodes, u32 nodecount,
|
||||
@@ -276,24 +287,20 @@ void MapNode::serializeBulk(std::ostream &os, int version,
|
||||
if(!ser_ver_supported(version))
|
||||
throw VersionMismatchException("ERROR: MapNode format not supported");
|
||||
|
||||
assert(version >= 22);
|
||||
assert(content_width == 1);
|
||||
assert(content_width == 2);
|
||||
assert(params_width == 2);
|
||||
|
||||
// Can't do this anymore; we have 16-bit dynamically allocated node IDs
|
||||
// in memory; conversion just won't work in this direction.
|
||||
if(version < 24)
|
||||
throw SerializationError("MapNode::serializeBulk: serialization to "
|
||||
"version < 24 not possible");
|
||||
|
||||
SharedBuffer<u8> databuf(nodecount * (content_width + params_width));
|
||||
|
||||
// Serialize content
|
||||
if(content_width == 1)
|
||||
{
|
||||
for(u32 i=0; i<nodecount; i++)
|
||||
writeU8(&databuf[i], nodes[i].param0);
|
||||
}
|
||||
/* If param0 is extended to two bytes, use something like this: */
|
||||
/*else if(content_width == 2)
|
||||
{
|
||||
for(u32 i=0; i<nodecount; i++)
|
||||
writeU16(&databuf[i*2], nodes[i].param0);
|
||||
}*/
|
||||
for(u32 i=0; i<nodecount; i++)
|
||||
writeU16(&databuf[i*2], nodes[i].param0);
|
||||
|
||||
// Serialize param1
|
||||
u32 start1 = content_width * nodecount;
|
||||
@@ -328,7 +335,7 @@ void MapNode::deSerializeBulk(std::istream &is, int version,
|
||||
throw VersionMismatchException("ERROR: MapNode format not supported");
|
||||
|
||||
assert(version >= 22);
|
||||
assert(content_width == 1);
|
||||
assert(content_width == 1 || content_width == 2);
|
||||
assert(params_width == 2);
|
||||
|
||||
// Uncompress or read data
|
||||
@@ -358,12 +365,11 @@ void MapNode::deSerializeBulk(std::istream &is, int version,
|
||||
for(u32 i=0; i<nodecount; i++)
|
||||
nodes[i].param0 = readU8(&databuf[i]);
|
||||
}
|
||||
/* If param0 is extended to two bytes, use something like this: */
|
||||
/*else if(content_width == 2)
|
||||
else if(content_width == 2)
|
||||
{
|
||||
for(u32 i=0; i<nodecount; i++)
|
||||
nodes[i].param0 = readU16(&databuf[i*2]);
|
||||
}*/
|
||||
}
|
||||
|
||||
// Deserialize param1
|
||||
u32 start1 = content_width * nodecount;
|
||||
@@ -372,47 +378,27 @@ void MapNode::deSerializeBulk(std::istream &is, int version,
|
||||
|
||||
// Deserialize param2
|
||||
u32 start2 = (content_width + 1) * nodecount;
|
||||
for(u32 i=0; i<nodecount; i++)
|
||||
nodes[i].param2 = readU8(&databuf[start2 + i]);
|
||||
if(content_width == 1)
|
||||
{
|
||||
for(u32 i=0; i<nodecount; i++) {
|
||||
nodes[i].param2 = readU8(&databuf[start2 + i]);
|
||||
if(nodes[i].param0 > 0x7F){
|
||||
nodes[i].param0 <<= 4;
|
||||
nodes[i].param0 |= (nodes[i].param2&0xF0)>>4;
|
||||
nodes[i].param2 &= 0x0F;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(content_width == 2)
|
||||
{
|
||||
for(u32 i=0; i<nodecount; i++)
|
||||
nodes[i].param2 = readU8(&databuf[start2 + i]);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Legacy serialization
|
||||
*/
|
||||
void MapNode::serialize_pre22(u8 *dest, u8 version)
|
||||
{
|
||||
// Translate to wanted version
|
||||
MapNode n_foreign = mapnode_translate_from_internal(*this, version);
|
||||
|
||||
u8 actual_param0 = n_foreign.param0;
|
||||
|
||||
// Convert special values from new version to old
|
||||
if(version <= 18)
|
||||
{
|
||||
// In these versions, CONTENT_IGNORE and CONTENT_AIR
|
||||
// are 255 and 254
|
||||
if(actual_param0 == CONTENT_IGNORE)
|
||||
actual_param0 = 255;
|
||||
else if(actual_param0 == CONTENT_AIR)
|
||||
actual_param0 = 254;
|
||||
}
|
||||
|
||||
if(version == 0)
|
||||
{
|
||||
dest[0] = actual_param0;
|
||||
}
|
||||
else if(version <= 9)
|
||||
{
|
||||
dest[0] = actual_param0;
|
||||
dest[1] = n_foreign.param1;
|
||||
}
|
||||
else
|
||||
{
|
||||
dest[0] = actual_param0;
|
||||
dest[1] = n_foreign.param1;
|
||||
dest[2] = n_foreign.param2;
|
||||
}
|
||||
}
|
||||
void MapNode::deSerialize_pre22(u8 *source, u8 version)
|
||||
{
|
||||
if(version <= 1)
|
||||
@@ -429,6 +415,11 @@ void MapNode::deSerialize_pre22(u8 *source, u8 version)
|
||||
param0 = source[0];
|
||||
param1 = source[1];
|
||||
param2 = source[2];
|
||||
if(param0 > 0x7f){
|
||||
param0 <<= 4;
|
||||
param0 |= (param2&0xf0)>>4;
|
||||
param2 &= 0x0f;
|
||||
}
|
||||
}
|
||||
|
||||
// Convert special values from old version to new
|
||||
|
||||
@@ -33,10 +33,6 @@ class INodeDefManager;
|
||||
- Material = irrlicht's Material class
|
||||
- Content = (content_t) content of a node
|
||||
- Tile = TileSpec at some side of a node of some content type
|
||||
|
||||
Content ranges:
|
||||
0x000...0x07f: param2 is fully usable
|
||||
0x800...0xfff: param2 lower 4 bits are free
|
||||
*/
|
||||
typedef u16 content_t;
|
||||
#define MAX_CONTENT 0xfff
|
||||
@@ -84,10 +80,8 @@ struct MapNode
|
||||
{
|
||||
/*
|
||||
Main content
|
||||
0x00-0x7f: Short content type
|
||||
0x80-0xff: Long content type (param2>>4 makes up low bytes)
|
||||
*/
|
||||
u8 param0;
|
||||
u16 param0;
|
||||
|
||||
/*
|
||||
Misc parameter. Initialized to 0.
|
||||
@@ -102,7 +96,6 @@ struct MapNode
|
||||
/*
|
||||
The second parameter. Initialized to 0.
|
||||
E.g. direction for torches and flowing water.
|
||||
If param0 >= 0x80, bits 0xf0 of this is extended content type data
|
||||
*/
|
||||
u8 param2;
|
||||
|
||||
@@ -113,11 +106,9 @@ struct MapNode
|
||||
|
||||
MapNode(content_t content=CONTENT_AIR, u8 a_param1=0, u8 a_param2=0)
|
||||
{
|
||||
param0 = content;
|
||||
param1 = a_param1;
|
||||
param2 = a_param2;
|
||||
// Set content (param0 and (param2&0xf0)) after other params
|
||||
// because this needs to override part of param2
|
||||
setContent(content);
|
||||
}
|
||||
|
||||
// Create directly from a nodename
|
||||
@@ -135,25 +126,11 @@ struct MapNode
|
||||
// To be used everywhere
|
||||
content_t getContent() const
|
||||
{
|
||||
if(param0 < 0x80)
|
||||
return param0;
|
||||
else
|
||||
return (param0<<4) + (param2>>4);
|
||||
return param0;
|
||||
}
|
||||
void setContent(content_t c)
|
||||
{
|
||||
if(c < 0x80)
|
||||
{
|
||||
if(param0 >= 0x80)
|
||||
param2 &= ~(0xf0);
|
||||
param0 = c;
|
||||
}
|
||||
else
|
||||
{
|
||||
param0 = c>>4;
|
||||
param2 &= ~(0xf0);
|
||||
param2 |= (c&0x0f)<<4;
|
||||
}
|
||||
param0 = c;
|
||||
}
|
||||
u8 getParam1() const
|
||||
{
|
||||
@@ -165,19 +142,11 @@ struct MapNode
|
||||
}
|
||||
u8 getParam2() const
|
||||
{
|
||||
if(param0 < 0x80)
|
||||
return param2;
|
||||
else
|
||||
return param2 & 0x0f;
|
||||
return param2;
|
||||
}
|
||||
void setParam2(u8 p)
|
||||
{
|
||||
if(param0 < 0x80)
|
||||
param2 = p;
|
||||
else{
|
||||
param2 &= 0xf0;
|
||||
param2 |= (p&0x0f);
|
||||
}
|
||||
param2 = p;
|
||||
}
|
||||
|
||||
void setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr);
|
||||
@@ -194,6 +163,16 @@ struct MapNode
|
||||
return blend_light(daylight_factor, lightday, lightnight);
|
||||
}
|
||||
|
||||
// 0.0 <= daylight_factor <= 1.0
|
||||
// 0 <= return value <= LIGHT_SUN
|
||||
u8 getLightBlendF1(float daylight_factor, INodeDefManager *nodemgr) const
|
||||
{
|
||||
u8 lightday = 0;
|
||||
u8 lightnight = 0;
|
||||
getLightBanks(lightday, lightnight, nodemgr);
|
||||
return blend_light_f1(daylight_factor, lightday, lightnight);
|
||||
}
|
||||
|
||||
u8 getFaceDir(INodeDefManager *nodemgr) const;
|
||||
u8 getWallMounted(INodeDefManager *nodemgr) const;
|
||||
v3s16 getWallMountedDir(INodeDefManager *nodemgr) const;
|
||||
@@ -233,7 +212,6 @@ struct MapNode
|
||||
|
||||
private:
|
||||
// Deprecated serialization methods
|
||||
void serialize_pre22(u8 *dest, u8 version);
|
||||
void deSerialize_pre22(u8 *source, u8 version);
|
||||
};
|
||||
|
||||
|
||||
@@ -443,7 +443,7 @@ video::ITexture *generateTextureFromMesh(scene::IMesh *mesh,
|
||||
}
|
||||
|
||||
// Set render target
|
||||
driver->setRenderTarget(rtt, true, true, video::SColor(0,0,0,0));
|
||||
driver->setRenderTarget(rtt, false, true, video::SColor(0,0,0,0));
|
||||
|
||||
// Get a scene manager
|
||||
scene::ISceneManager *smgr_main = device->getSceneManager();
|
||||
@@ -478,7 +478,7 @@ video::ITexture *generateTextureFromMesh(scene::IMesh *mesh,
|
||||
smgr->drop();
|
||||
|
||||
// Unset render target
|
||||
driver->setRenderTarget(0, true, true, 0);
|
||||
driver->setRenderTarget(0, false, true, 0);
|
||||
|
||||
return rtt;
|
||||
}
|
||||
|
||||
@@ -39,6 +39,10 @@ static void collectMods(const std::string &modspath,
|
||||
if(!dirlist[j].dir)
|
||||
continue;
|
||||
std::string modname = dirlist[j].name;
|
||||
// Ignore all directories beginning with a ".", especially
|
||||
// VCS directories like ".git" or ".svn"
|
||||
if(modname[0] == '.')
|
||||
continue;
|
||||
std::string modpath = modspath + DIR_DELIM + modname;
|
||||
TRACESTREAM(<<indentation<<"collectMods: "<<modname<<" at \""<<modpath<<"\""<<std::endl);
|
||||
// Handle modpacks (defined by containing modpack.txt)
|
||||
|
||||
196
src/nodedef.cpp
@@ -203,6 +203,7 @@ void ContentFeatures::reset()
|
||||
liquid_alternative_flowing = "";
|
||||
liquid_alternative_source = "";
|
||||
liquid_viscosity = 0;
|
||||
liquid_renewable = true;
|
||||
light_source = 0;
|
||||
damage_per_second = 0;
|
||||
node_box = NodeBox();
|
||||
@@ -214,9 +215,14 @@ void ContentFeatures::reset()
|
||||
sound_dug = SimpleSoundSpec();
|
||||
}
|
||||
|
||||
void ContentFeatures::serialize(std::ostream &os)
|
||||
void ContentFeatures::serialize(std::ostream &os, u16 protocol_version)
|
||||
{
|
||||
writeU8(os, 5); // version
|
||||
if(protocol_version < 14){
|
||||
serializeOld(os, protocol_version);
|
||||
return;
|
||||
}
|
||||
|
||||
writeU8(os, 6); // version
|
||||
os<<serializeString(name);
|
||||
writeU16(os, groups.size());
|
||||
for(ItemGroupList::const_iterator
|
||||
@@ -253,6 +259,7 @@ void ContentFeatures::serialize(std::ostream &os)
|
||||
os<<serializeString(liquid_alternative_flowing);
|
||||
os<<serializeString(liquid_alternative_source);
|
||||
writeU8(os, liquid_viscosity);
|
||||
writeU8(os, liquid_renewable);
|
||||
writeU8(os, light_source);
|
||||
writeU32(os, damage_per_second);
|
||||
node_box.serialize(os);
|
||||
@@ -262,13 +269,18 @@ void ContentFeatures::serialize(std::ostream &os)
|
||||
serializeSimpleSoundSpec(sound_footstep, os);
|
||||
serializeSimpleSoundSpec(sound_dig, os);
|
||||
serializeSimpleSoundSpec(sound_dug, os);
|
||||
// Stuff below should be moved to correct place in a version that otherwise changes
|
||||
// the protocol version
|
||||
}
|
||||
|
||||
void ContentFeatures::deSerialize(std::istream &is)
|
||||
{
|
||||
int version = readU8(is);
|
||||
if(version != 5)
|
||||
throw SerializationError("unsupported ContentFeatures version");
|
||||
if(version != 6){
|
||||
deSerializeOld(is, version);
|
||||
return;
|
||||
}
|
||||
|
||||
name = deSerializeString(is);
|
||||
groups.clear();
|
||||
u32 groups_size = readU16(is);
|
||||
@@ -307,6 +319,7 @@ void ContentFeatures::deSerialize(std::istream &is)
|
||||
liquid_alternative_flowing = deSerializeString(is);
|
||||
liquid_alternative_source = deSerializeString(is);
|
||||
liquid_viscosity = readU8(is);
|
||||
liquid_renewable = readU8(is);
|
||||
light_source = readU8(is);
|
||||
damage_per_second = readU32(is);
|
||||
node_box.deSerialize(is);
|
||||
@@ -319,6 +332,8 @@ void ContentFeatures::deSerialize(std::istream &is)
|
||||
// If you add anything here, insert it primarily inside the try-catch
|
||||
// block to not need to increase the version.
|
||||
try{
|
||||
// Stuff below should be moved to correct place in a version that
|
||||
// otherwise changes the protocol version
|
||||
}catch(SerializationError &e) {};
|
||||
}
|
||||
|
||||
@@ -377,18 +392,9 @@ class CNodeDefManager: public IWritableNodeDefManager
|
||||
}
|
||||
}
|
||||
// CONTENT_IGNORE = not found
|
||||
content_t getFreeId(bool require_full_param2)
|
||||
content_t getFreeId()
|
||||
{
|
||||
// If allowed, first search in the large 4-bit-param2 pool
|
||||
if(!require_full_param2){
|
||||
for(u16 i=0x800; i<=0xfff; i++){
|
||||
const ContentFeatures &f = m_content_features[i];
|
||||
if(f.name == "")
|
||||
return i;
|
||||
}
|
||||
}
|
||||
// Then search from the small 8-bit-param2 pool
|
||||
for(u16 i=0; i<=125; i++){
|
||||
for(u32 i=0; i<=0xffff; i++){
|
||||
const ContentFeatures &f = m_content_features[i];
|
||||
if(f.name == "")
|
||||
return i;
|
||||
@@ -492,16 +498,8 @@ class CNodeDefManager: public IWritableNodeDefManager
|
||||
u16 id = CONTENT_IGNORE;
|
||||
bool found = m_name_id_mapping.getId(name, id); // ignore aliases
|
||||
if(!found){
|
||||
// Determine if full param2 is required
|
||||
bool require_full_param2 = (
|
||||
def.param_type_2 == CPT2_FULL
|
||||
||
|
||||
def.param_type_2 == CPT2_FLOWINGLIQUID
|
||||
||
|
||||
def.legacy_wallmounted
|
||||
);
|
||||
// Get some id
|
||||
id = getFreeId(require_full_param2);
|
||||
id = getFreeId();
|
||||
if(id == CONTENT_IGNORE)
|
||||
return CONTENT_IGNORE;
|
||||
if(name != "")
|
||||
@@ -557,6 +555,7 @@ class CNodeDefManager: public IWritableNodeDefManager
|
||||
tiledef[j].name = "unknown_block.png";
|
||||
}
|
||||
|
||||
bool is_liquid = false;
|
||||
switch(f->drawtype){
|
||||
default:
|
||||
case NDT_NORMAL:
|
||||
@@ -573,16 +572,16 @@ class CNodeDefManager: public IWritableNodeDefManager
|
||||
f->solidness = 0;
|
||||
} else {
|
||||
f->solidness = 1;
|
||||
if(f->alpha == 255)
|
||||
f->solidness = 2;
|
||||
f->backface_culling = false;
|
||||
}
|
||||
is_liquid = true;
|
||||
break;
|
||||
case NDT_FLOWINGLIQUID:
|
||||
assert(f->liquid_type == LIQUID_FLOWING);
|
||||
f->solidness = 0;
|
||||
if(opaque_water)
|
||||
f->alpha = 255;
|
||||
is_liquid = true;
|
||||
break;
|
||||
case NDT_GLASSLIKE:
|
||||
f->solidness = 0;
|
||||
@@ -615,16 +614,24 @@ class CNodeDefManager: public IWritableNodeDefManager
|
||||
break;
|
||||
}
|
||||
|
||||
u8 material_type = 0;
|
||||
if(is_liquid){
|
||||
if(f->alpha == 255)
|
||||
material_type = TILE_MATERIAL_LIQUID_OPAQUE;
|
||||
else
|
||||
material_type = TILE_MATERIAL_LIQUID_TRANSPARENT;
|
||||
} else{
|
||||
material_type = TILE_MATERIAL_BASIC;
|
||||
}
|
||||
|
||||
// Tiles (fill in f->tiles[])
|
||||
for(u16 j=0; j<6; j++){
|
||||
// Texture
|
||||
f->tiles[j].texture = tsrc->getTexture(tiledef[j].name);
|
||||
// Alpha
|
||||
f->tiles[j].alpha = f->alpha;
|
||||
if(f->alpha == 255)
|
||||
f->tiles[j].material_type = MATERIAL_ALPHA_SIMPLE;
|
||||
else
|
||||
f->tiles[j].material_type = MATERIAL_ALPHA_VERTEX;
|
||||
// Material type
|
||||
f->tiles[j].material_type = material_type;
|
||||
// Material flags
|
||||
f->tiles[j].material_flags = 0;
|
||||
if(f->backface_culling)
|
||||
@@ -665,10 +672,8 @@ class CNodeDefManager: public IWritableNodeDefManager
|
||||
tsrc->getTexture(f->tiledef_special[j].name);
|
||||
// Alpha
|
||||
f->special_tiles[j].alpha = f->alpha;
|
||||
if(f->alpha == 255)
|
||||
f->special_tiles[j].material_type = MATERIAL_ALPHA_SIMPLE;
|
||||
else
|
||||
f->special_tiles[j].material_type = MATERIAL_ALPHA_VERTEX;
|
||||
// Material type
|
||||
f->special_tiles[j].material_type = material_type;
|
||||
// Material flags
|
||||
f->special_tiles[j].material_flags = 0;
|
||||
if(f->tiledef_special[j].backface_culling)
|
||||
@@ -705,7 +710,7 @@ class CNodeDefManager: public IWritableNodeDefManager
|
||||
}
|
||||
#endif
|
||||
}
|
||||
void serialize(std::ostream &os)
|
||||
void serialize(std::ostream &os, u16 protocol_version)
|
||||
{
|
||||
writeU8(os, 1); // version
|
||||
u16 count = 0;
|
||||
@@ -721,7 +726,7 @@ class CNodeDefManager: public IWritableNodeDefManager
|
||||
// Wrap it in a string to allow different lengths without
|
||||
// strict version incompatibilities
|
||||
std::ostringstream wrapper_os(std::ios::binary);
|
||||
f->serialize(wrapper_os);
|
||||
f->serialize(wrapper_os, protocol_version);
|
||||
os2<<serializeString(wrapper_os.str());
|
||||
count++;
|
||||
}
|
||||
@@ -778,3 +783,122 @@ IWritableNodeDefManager* createNodeDefManager()
|
||||
return new CNodeDefManager();
|
||||
}
|
||||
|
||||
/*
|
||||
Serialization of old ContentFeatures formats
|
||||
*/
|
||||
|
||||
void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version)
|
||||
{
|
||||
if(protocol_version == 13)
|
||||
{
|
||||
writeU8(os, 5); // version
|
||||
os<<serializeString(name);
|
||||
writeU16(os, groups.size());
|
||||
for(ItemGroupList::const_iterator
|
||||
i = groups.begin(); i != groups.end(); i++){
|
||||
os<<serializeString(i->first);
|
||||
writeS16(os, i->second);
|
||||
}
|
||||
writeU8(os, drawtype);
|
||||
writeF1000(os, visual_scale);
|
||||
writeU8(os, 6);
|
||||
for(u32 i=0; i<6; i++)
|
||||
tiledef[i].serialize(os);
|
||||
writeU8(os, CF_SPECIAL_COUNT);
|
||||
for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
|
||||
tiledef_special[i].serialize(os);
|
||||
}
|
||||
writeU8(os, alpha);
|
||||
writeU8(os, post_effect_color.getAlpha());
|
||||
writeU8(os, post_effect_color.getRed());
|
||||
writeU8(os, post_effect_color.getGreen());
|
||||
writeU8(os, post_effect_color.getBlue());
|
||||
writeU8(os, param_type);
|
||||
writeU8(os, param_type_2);
|
||||
writeU8(os, is_ground_content);
|
||||
writeU8(os, light_propagates);
|
||||
writeU8(os, sunlight_propagates);
|
||||
writeU8(os, walkable);
|
||||
writeU8(os, pointable);
|
||||
writeU8(os, diggable);
|
||||
writeU8(os, climbable);
|
||||
writeU8(os, buildable_to);
|
||||
os<<serializeString(""); // legacy: used to be metadata_name
|
||||
writeU8(os, liquid_type);
|
||||
os<<serializeString(liquid_alternative_flowing);
|
||||
os<<serializeString(liquid_alternative_source);
|
||||
writeU8(os, liquid_viscosity);
|
||||
writeU8(os, light_source);
|
||||
writeU32(os, damage_per_second);
|
||||
node_box.serialize(os);
|
||||
selection_box.serialize(os);
|
||||
writeU8(os, legacy_facedir_simple);
|
||||
writeU8(os, legacy_wallmounted);
|
||||
serializeSimpleSoundSpec(sound_footstep, os);
|
||||
serializeSimpleSoundSpec(sound_dig, os);
|
||||
serializeSimpleSoundSpec(sound_dug, os);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw SerializationError("ContentFeatures::serialize(): Unsupported version requested");
|
||||
}
|
||||
}
|
||||
|
||||
void ContentFeatures::deSerializeOld(std::istream &is, int version)
|
||||
{
|
||||
if(version == 5) // In PROTOCOL_VERSION 13
|
||||
{
|
||||
name = deSerializeString(is);
|
||||
groups.clear();
|
||||
u32 groups_size = readU16(is);
|
||||
for(u32 i=0; i<groups_size; i++){
|
||||
std::string name = deSerializeString(is);
|
||||
int value = readS16(is);
|
||||
groups[name] = value;
|
||||
}
|
||||
drawtype = (enum NodeDrawType)readU8(is);
|
||||
visual_scale = readF1000(is);
|
||||
if(readU8(is) != 6)
|
||||
throw SerializationError("unsupported tile count");
|
||||
for(u32 i=0; i<6; i++)
|
||||
tiledef[i].deSerialize(is);
|
||||
if(readU8(is) != CF_SPECIAL_COUNT)
|
||||
throw SerializationError("unsupported CF_SPECIAL_COUNT");
|
||||
for(u32 i=0; i<CF_SPECIAL_COUNT; i++)
|
||||
tiledef_special[i].deSerialize(is);
|
||||
alpha = readU8(is);
|
||||
post_effect_color.setAlpha(readU8(is));
|
||||
post_effect_color.setRed(readU8(is));
|
||||
post_effect_color.setGreen(readU8(is));
|
||||
post_effect_color.setBlue(readU8(is));
|
||||
param_type = (enum ContentParamType)readU8(is);
|
||||
param_type_2 = (enum ContentParamType2)readU8(is);
|
||||
is_ground_content = readU8(is);
|
||||
light_propagates = readU8(is);
|
||||
sunlight_propagates = readU8(is);
|
||||
walkable = readU8(is);
|
||||
pointable = readU8(is);
|
||||
diggable = readU8(is);
|
||||
climbable = readU8(is);
|
||||
buildable_to = readU8(is);
|
||||
deSerializeString(is); // legacy: used to be metadata_name
|
||||
liquid_type = (enum LiquidType)readU8(is);
|
||||
liquid_alternative_flowing = deSerializeString(is);
|
||||
liquid_alternative_source = deSerializeString(is);
|
||||
liquid_viscosity = readU8(is);
|
||||
light_source = readU8(is);
|
||||
damage_per_second = readU32(is);
|
||||
node_box.deSerialize(is);
|
||||
selection_box.deSerialize(is);
|
||||
legacy_facedir_simple = readU8(is);
|
||||
legacy_wallmounted = readU8(is);
|
||||
deSerializeSimpleSoundSpec(sound_footstep, is);
|
||||
deSerializeSimpleSoundSpec(sound_dig, is);
|
||||
deSerializeSimpleSoundSpec(sound_dug, is);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw SerializationError("unsupported ContentFeatures version");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -209,6 +209,8 @@ struct ContentFeatures
|
||||
// 1 giving almost instantaneous propagation and 7 being
|
||||
// the slowest possible
|
||||
u8 liquid_viscosity;
|
||||
// Is liquid renewable (new liquid source will be created between 2 existing)
|
||||
bool liquid_renewable;
|
||||
// Amount of light the node emits
|
||||
u8 light_source;
|
||||
u32 damage_per_second;
|
||||
@@ -232,8 +234,10 @@ struct ContentFeatures
|
||||
ContentFeatures();
|
||||
~ContentFeatures();
|
||||
void reset();
|
||||
void serialize(std::ostream &os);
|
||||
void serialize(std::ostream &os, u16 protocol_version);
|
||||
void deSerialize(std::istream &is);
|
||||
void serializeOld(std::ostream &os, u16 protocol_version);
|
||||
void deSerializeOld(std::istream &is, int version);
|
||||
|
||||
/*
|
||||
Some handy methods
|
||||
@@ -262,7 +266,7 @@ class INodeDefManager
|
||||
const=0;
|
||||
virtual const ContentFeatures& get(const std::string &name) const=0;
|
||||
|
||||
virtual void serialize(std::ostream &os)=0;
|
||||
virtual void serialize(std::ostream &os, u16 protocol_version)=0;
|
||||
};
|
||||
|
||||
class IWritableNodeDefManager : public INodeDefManager
|
||||
@@ -303,7 +307,7 @@ class IWritableNodeDefManager : public INodeDefManager
|
||||
*/
|
||||
virtual void updateTextures(ITextureSource *tsrc)=0;
|
||||
|
||||
virtual void serialize(std::ostream &os)=0;
|
||||
virtual void serialize(std::ostream &os, u16 protocol_version)=0;
|
||||
virtual void deSerialize(std::istream &is)=0;
|
||||
};
|
||||
|
||||
|
||||
@@ -55,7 +55,7 @@ class NodeMetadata
|
||||
i = m_stringvars.find(name);
|
||||
if(i == m_stringvars.end())
|
||||
return "";
|
||||
return i->second;
|
||||
return resolveString(i->second);
|
||||
}
|
||||
void setString(const std::string &name, const std::string &var)
|
||||
{
|
||||
@@ -64,6 +64,13 @@ class NodeMetadata
|
||||
else
|
||||
m_stringvars[name] = var;
|
||||
}
|
||||
// support variable names in values
|
||||
std::string resolveString(const std::string &str) const
|
||||
{
|
||||
if(str.substr(0,2) == "${" && str[str.length()-1] == '}')
|
||||
return resolveString(getString(str.substr(2,str.length()-3)));
|
||||
return str;
|
||||
}
|
||||
std::map<std::string, std::string> getStrings() const
|
||||
{
|
||||
return m_stringvars;
|
||||
|
||||
@@ -28,13 +28,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
void NodeTimer::serialize(std::ostream &os) const
|
||||
{
|
||||
writeF1000(os, duration);
|
||||
writeF1000(os, timeout);
|
||||
writeF1000(os, elapsed);
|
||||
}
|
||||
|
||||
void NodeTimer::deSerialize(std::istream &is)
|
||||
{
|
||||
duration = readF1000(is);
|
||||
timeout = readF1000(is);
|
||||
elapsed = readF1000(is);
|
||||
}
|
||||
|
||||
@@ -42,19 +42,22 @@ void NodeTimer::deSerialize(std::istream &is)
|
||||
NodeTimerList
|
||||
*/
|
||||
|
||||
void NodeTimerList::serialize(std::ostream &os) const
|
||||
void NodeTimerList::serialize(std::ostream &os, u8 map_format_version) const
|
||||
{
|
||||
/*
|
||||
Version 0 is a placeholder for "nothing to see here; go away."
|
||||
*/
|
||||
|
||||
if(m_data.size() == 0){
|
||||
writeU8(os, 0); // version
|
||||
return;
|
||||
if(map_format_version == 24){
|
||||
// Version 0 is a placeholder for "nothing to see here; go away."
|
||||
if(m_data.size() == 0){
|
||||
writeU8(os, 0); // version
|
||||
return;
|
||||
}
|
||||
writeU8(os, 1); // version
|
||||
writeU16(os, m_data.size());
|
||||
}
|
||||
|
||||
writeU8(os, 1); // version
|
||||
writeU16(os, m_data.size());
|
||||
if(map_format_version >= 25){
|
||||
writeU8(os, 2+4+4);
|
||||
writeU16(os, m_data.size());
|
||||
}
|
||||
|
||||
for(std::map<v3s16, NodeTimer>::const_iterator
|
||||
i = m_data.begin();
|
||||
@@ -68,15 +71,23 @@ void NodeTimerList::serialize(std::ostream &os) const
|
||||
}
|
||||
}
|
||||
|
||||
void NodeTimerList::deSerialize(std::istream &is)
|
||||
void NodeTimerList::deSerialize(std::istream &is, u8 map_format_version)
|
||||
{
|
||||
m_data.clear();
|
||||
|
||||
if(map_format_version == 24){
|
||||
u8 timer_version = readU8(is);
|
||||
if(timer_version == 0)
|
||||
return;
|
||||
if(timer_version != 1)
|
||||
throw SerializationError("unsupported NodeTimerList version");
|
||||
}
|
||||
|
||||
u8 version = readU8(is);
|
||||
if(version == 0)
|
||||
return;
|
||||
if(version != 1)
|
||||
throw SerializationError("unsupported NodeTimerList version");
|
||||
if(map_format_version >= 25){
|
||||
u8 timer_data_len = readU8(is);
|
||||
if(timer_data_len != 2+4+4)
|
||||
throw SerializationError("unsupported NodeTimer data length");
|
||||
}
|
||||
|
||||
u16 count = readU16(is);
|
||||
|
||||
@@ -94,7 +105,7 @@ void NodeTimerList::deSerialize(std::istream &is)
|
||||
NodeTimer t;
|
||||
t.deSerialize(is);
|
||||
|
||||
if(t.duration <= 0)
|
||||
if(t.timeout <= 0)
|
||||
{
|
||||
infostream<<"WARNING: NodeTimerList::deSerialize(): "
|
||||
<<"invalid data at position"
|
||||
@@ -116,9 +127,9 @@ void NodeTimerList::deSerialize(std::istream &is)
|
||||
}
|
||||
}
|
||||
|
||||
std::map<v3s16, f32> NodeTimerList::step(float dtime)
|
||||
std::map<v3s16, NodeTimer> NodeTimerList::step(float dtime)
|
||||
{
|
||||
std::map<v3s16, f32> elapsed_timers;
|
||||
std::map<v3s16, NodeTimer> elapsed_timers;
|
||||
// Increment timers
|
||||
for(std::map<v3s16, NodeTimer>::iterator
|
||||
i = m_data.begin();
|
||||
@@ -126,13 +137,13 @@ std::map<v3s16, f32> NodeTimerList::step(float dtime)
|
||||
v3s16 p = i->first;
|
||||
NodeTimer t = i->second;
|
||||
t.elapsed += dtime;
|
||||
if(t.elapsed >= t.duration)
|
||||
elapsed_timers.insert(std::make_pair(p, t.elapsed));
|
||||
if(t.elapsed >= t.timeout)
|
||||
elapsed_timers.insert(std::make_pair(p, t));
|
||||
else
|
||||
i->second = t;
|
||||
}
|
||||
// Delete elapsed timers
|
||||
for(std::map<v3s16, f32>::const_iterator
|
||||
for(std::map<v3s16, NodeTimer>::const_iterator
|
||||
i = elapsed_timers.begin();
|
||||
i != elapsed_timers.end(); i++){
|
||||
v3s16 p = i->first;
|
||||
|
||||
@@ -35,15 +35,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
class NodeTimer
|
||||
{
|
||||
public:
|
||||
NodeTimer(): duration(0.), elapsed(0.) {}
|
||||
NodeTimer(f32 duration_, f32 elapsed_):
|
||||
duration(duration_), elapsed(elapsed_) {}
|
||||
NodeTimer(): timeout(0.), elapsed(0.) {}
|
||||
NodeTimer(f32 timeout_, f32 elapsed_):
|
||||
timeout(timeout_), elapsed(elapsed_) {}
|
||||
~NodeTimer() {}
|
||||
|
||||
void serialize(std::ostream &os) const;
|
||||
void deSerialize(std::istream &is);
|
||||
|
||||
f32 duration;
|
||||
f32 timeout;
|
||||
f32 elapsed;
|
||||
};
|
||||
|
||||
@@ -57,8 +57,8 @@ class NodeTimerList
|
||||
NodeTimerList() {}
|
||||
~NodeTimerList() {}
|
||||
|
||||
void serialize(std::ostream &os) const;
|
||||
void deSerialize(std::istream &is);
|
||||
void serialize(std::ostream &os, u8 map_format_version) const;
|
||||
void deSerialize(std::istream &is, u8 map_format_version);
|
||||
|
||||
// Get timer
|
||||
NodeTimer get(v3s16 p){
|
||||
@@ -81,7 +81,7 @@ class NodeTimerList
|
||||
}
|
||||
|
||||
// A step in time. Returns map of elapsed timers.
|
||||
std::map<v3s16, f32> step(float dtime);
|
||||
std::map<v3s16, NodeTimer> step(float dtime);
|
||||
|
||||
private:
|
||||
std::map<v3s16, NodeTimer> m_data;
|
||||
|
||||
@@ -37,7 +37,7 @@ double dotProduct(double vx, double vy, double wx, double wy){
|
||||
}
|
||||
|
||||
double easeCurve(double t){
|
||||
return 6*pow(t,5)-15*pow(t,4)+10*pow(t,3);
|
||||
return t * t * t * (6. * t * t - 15. * t + 10.);
|
||||
}
|
||||
|
||||
double linearInterpolation(double x0, double x1, double t){
|
||||
|
||||
@@ -18,8 +18,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
*/
|
||||
|
||||
#include "object_properties.h"
|
||||
#include "irrlichttypes_bloated.h"
|
||||
#include "util/serialize.h"
|
||||
#include <sstream>
|
||||
#include <map>
|
||||
|
||||
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
|
||||
#define PP2(x) "("<<(x).X<<","<<(x).Y<<")"
|
||||
@@ -30,6 +32,7 @@ ObjectProperties::ObjectProperties():
|
||||
weight(5),
|
||||
collisionbox(-0.5,-0.5,-0.5, 0.5,0.5,0.5),
|
||||
visual("sprite"),
|
||||
mesh(""),
|
||||
visual_size(1,1),
|
||||
spritediv(1,1),
|
||||
initial_sprite_basepos(0,0),
|
||||
@@ -38,6 +41,7 @@ ObjectProperties::ObjectProperties():
|
||||
automatic_rotate(0)
|
||||
{
|
||||
textures.push_back("unknown_object.png");
|
||||
colors.push_back(video::SColor(255,255,255,255));
|
||||
}
|
||||
|
||||
std::string ObjectProperties::dump()
|
||||
@@ -48,12 +52,18 @@ std::string ObjectProperties::dump()
|
||||
os<<", weight="<<weight;
|
||||
os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge);
|
||||
os<<", visual="<<visual;
|
||||
os<<", mesh="<<mesh;
|
||||
os<<", visual_size="<<PP2(visual_size);
|
||||
os<<", textures=[";
|
||||
for(u32 i=0; i<textures.size(); i++){
|
||||
os<<"\""<<textures[i]<<"\" ";
|
||||
}
|
||||
os<<"]";
|
||||
os<<", colors=[";
|
||||
for(u32 i=0; i<colors.size(); i++){
|
||||
os<<"\""<<colors[i].getAlpha()<<","<<colors[i].getRed()<<","<<colors[i].getGreen()<<","<<colors[i].getBlue()<<"\" ";
|
||||
}
|
||||
os<<"]";
|
||||
os<<", spritediv="<<PP2(spritediv);
|
||||
os<<", initial_sprite_basepos="<<PP2(initial_sprite_basepos);
|
||||
os<<", is_visible="<<is_visible;
|
||||
@@ -81,32 +91,49 @@ void ObjectProperties::serialize(std::ostream &os) const
|
||||
writeU8(os, is_visible);
|
||||
writeU8(os, makes_footstep_sound);
|
||||
writeF1000(os, automatic_rotate);
|
||||
// Added in protocol version 14
|
||||
os<<serializeString(mesh);
|
||||
writeU16(os, colors.size());
|
||||
for(u32 i=0; i<colors.size(); i++){
|
||||
writeARGB8(os, colors[i]);
|
||||
}
|
||||
// Add stuff only at the bottom.
|
||||
// Never remove anything, because we don't want new versions of this
|
||||
}
|
||||
|
||||
void ObjectProperties::deSerialize(std::istream &is)
|
||||
{
|
||||
int version = readU8(is);
|
||||
if(version != 1) throw SerializationError(
|
||||
"unsupported ObjectProperties version");
|
||||
hp_max = readS16(is);
|
||||
physical = readU8(is);
|
||||
weight = readF1000(is);
|
||||
collisionbox.MinEdge = readV3F1000(is);
|
||||
collisionbox.MaxEdge = readV3F1000(is);
|
||||
visual = deSerializeString(is);
|
||||
visual_size = readV2F1000(is);
|
||||
textures.clear();
|
||||
u32 texture_count = readU16(is);
|
||||
for(u32 i=0; i<texture_count; i++){
|
||||
textures.push_back(deSerializeString(is));
|
||||
if(version == 1)
|
||||
{
|
||||
try{
|
||||
hp_max = readS16(is);
|
||||
physical = readU8(is);
|
||||
weight = readF1000(is);
|
||||
collisionbox.MinEdge = readV3F1000(is);
|
||||
collisionbox.MaxEdge = readV3F1000(is);
|
||||
visual = deSerializeString(is);
|
||||
visual_size = readV2F1000(is);
|
||||
textures.clear();
|
||||
u32 texture_count = readU16(is);
|
||||
for(u32 i=0; i<texture_count; i++){
|
||||
textures.push_back(deSerializeString(is));
|
||||
}
|
||||
spritediv = readV2S16(is);
|
||||
initial_sprite_basepos = readV2S16(is);
|
||||
is_visible = readU8(is);
|
||||
makes_footstep_sound = readU8(is);
|
||||
automatic_rotate = readF1000(is);
|
||||
mesh = deSerializeString(is);
|
||||
u32 color_count = readU16(is);
|
||||
for(u32 i=0; i<color_count; i++){
|
||||
colors.push_back(readARGB8(is));
|
||||
}
|
||||
}catch(SerializationError &e){}
|
||||
}
|
||||
else
|
||||
{
|
||||
throw SerializationError("unsupported ObjectProperties version");
|
||||
}
|
||||
spritediv = readV2S16(is);
|
||||
initial_sprite_basepos = readV2S16(is);
|
||||
is_visible = readU8(is);
|
||||
makes_footstep_sound = readU8(is);
|
||||
try{
|
||||
automatic_rotate = readF1000(is);
|
||||
}catch(SerializationError &e){}
|
||||
}
|
||||
|
||||
|
||||
|
||||