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236 Commits

Author SHA1 Message Date
Perttu Ahola
74c6836f2f Update version in CMakeLists.txt to 0.4.dev-20111201-0 2011-12-01 00:37:46 +02:00
Perttu Ahola
d8d6d0dc95 Do not assert if count becomes larger than getStackMax() in InventoryItem::add(); it is nicer for scripting and overall hacking this way, because rising it higher than the limit is does not break anything. It should be, and is, enforced elsewhere where appropriate. 2011-12-01 00:07:21 +02:00
Perttu Ahola
f6c6c4f917 Load count 0 in itemstring as 1 2011-12-01 00:04:21 +02:00
Perttu Ahola
918c507a66 Move craftitem_place_item as minetest.craftitem_place_item in builtin.lua 2011-11-30 23:52:02 +02:00
Perttu Ahola
1b61ca412b ObjectRef:get_player_name, ObjectRef:inventory_set_list, ObjectRef:inventory_get_list 2011-11-30 23:38:18 +02:00
Perttu Ahola
cd563473fa Add ObjectRef:punch and ObjectRef:right_click to Lua API 2011-11-30 20:54:54 +02:00
Perttu Ahola
d26e19a296 List added functions in default/init.lua 2011-11-30 20:38:55 +02:00
Perttu Ahola
a244e367ea Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make getacceleration visible in API 2011-11-30 20:36:07 +02:00
Perttu Ahola
347216d654 Reworked the inventory move handling code, hopefully fixed more problems than caused 2011-11-30 19:49:34 +02:00
Perttu Ahola
49e4f55b09 Fix player getting reset to 0,0 at connect if being far from 0,0 2011-11-30 00:39:36 +02:00
Perttu Ahola
661ed387df Version 0.4.dev-20111129-2 2011-11-29 23:23:33 +02:00
Perttu Ahola
ccfec0400f Modify builtin ABMs to have lower interval and higher trigger non-chance 2011-11-29 23:22:44 +02:00
Perttu Ahola
e109ed5cef Proper player inventory and hp modification tracking and sending accordingly 2011-11-29 23:18:20 +02:00
Perttu Ahola
b2c905d800 Tune main menu a bit and show version number in there 2011-11-29 22:34:58 +02:00
Perttu Ahola
4bcff65ad0 Better version match fail messages from server 2011-11-29 22:23:03 +02:00
Perttu Ahola
e5d372f238 dev-20111129-1 2011-11-29 21:46:03 +02:00
Perttu Ahola
103d4793f0 Create the necessary API for /giveme and /give and implement those commands; also sort out the scripts a bit 2011-11-29 21:30:22 +02:00
Perttu Ahola
2a610b011a Handle items with m_count==0 sanely when placing 2011-11-29 21:05:53 +02:00
Perttu Ahola
cd030639a4 Print debug stacks to infostream rather than errorstream when placing CONTENT_IGNORE 2011-11-29 21:05:36 +02:00
Perttu Ahola
6d23fb2592 Do not install the static lua library file 2011-11-29 19:27:41 +02:00
Perttu Ahola
bc48cf076d Remove content_inventory.{h,cpp} 2011-11-29 19:13:59 +02:00
Perttu Ahola
be2ecf9186 Quick fix to a bug that makes it possible to raise water levels everywhere with one source 2011-11-29 19:13:59 +02:00
Perttu Ahola
d57aa531e1 Modify bucket namings 2011-11-29 19:13:58 +02:00
Perttu Ahola
bb898bf587 Add bucket textures 2011-11-29 19:13:58 +02:00
Perttu Ahola
9d35e4fa6e Reorganize mods 2011-11-29 19:13:58 +02:00
Perttu Ahola
bd1e5f4fc8 Add missing files for a previous commit 2011-11-29 19:13:58 +02:00
Perttu Ahola
95951ce558 Update version number to 0.4.dev-20111129 2011-11-29 19:13:58 +02:00
Perttu Ahola
10a363ebf3 Add a note about the default mod not using the modname_ prefix in textures 2011-11-29 19:13:58 +02:00
Kahrl
d6b30dd3a5 CraftItem rework and Lua interface 2011-11-29 19:13:58 +02:00
Perttu Ahola
1c19f959db Fix active_object_count and active_object_count_wider not getting updated between ABM calls causing huge amounts of DMs and rats and stuff 2011-11-29 19:13:58 +02:00
Perttu Ahola
dde22d26a8 Add NULL terminations to EnumString definitions 2011-11-29 19:13:57 +02:00
Perttu Ahola
c8211ceb3e Some MSVC fixes 2011-11-29 19:13:57 +02:00
Perttu Ahola
c910ead4db Fix CMake install data path 2011-11-29 19:13:57 +02:00
Perttu Ahola
fe64f2b673 Silly MSVC doesn't know how to handle type conversions for parameters of pow(). Help it. 2011-11-29 19:13:57 +02:00
Perttu Ahola
a91eb36277 Update installation in CMakeLists.txt 2011-11-29 19:13:57 +02:00
Perttu Ahola
026979e39d Rename menu background to menubg.png, move unknown_block.png and unknown_object.png to client, make generating a placeholder image for the filename "" not cause an error 2011-11-29 19:13:57 +02:00
Perttu Ahola
705f142b8d GenericNodeMetadata and an example furnace 2011-11-29 19:13:57 +02:00
Perttu Ahola
e880cc40e9 Fix stuff in inventory.{cpp,h} 2011-11-29 19:13:57 +02:00
Perttu Ahola
7bb4b7911b Comment out debug output in ServerEnvironment::activateBlock 2011-11-29 19:13:57 +02:00
Perttu Ahola
fadf248892 Handle ActiveBlockModifier intervals properly, down to 1s 2011-11-29 19:13:57 +02:00
Perttu Ahola
0f2b932e92 Initial NodeMetaRef stuff 2011-11-29 19:13:56 +02:00
Perttu Ahola
34bd1b3032 Lua interface for ActiveBlockModifier 2011-11-29 19:13:56 +02:00
Perttu Ahola
8924588511 Remove creation of builtin.lua defined minetest.registered_* tables in C 2011-11-29 19:13:56 +02:00
Perttu Ahola
6029d9e5a9 Comment fix in builtin.lua 2011-11-29 19:13:56 +02:00
Perttu Ahola
19a1ac1f34 For consistency, implement calling of on_chat_message callbacks in C 2011-11-29 19:13:56 +02:00
Perttu Ahola
30648d1cc9 Implement callback registration in Lua instead of C 2011-11-29 19:13:56 +02:00
Perttu Ahola
842eb5da28 Replace old active block random node modifying things with actual ActiveBlockModifiers 2011-11-29 19:13:56 +02:00
Perttu Ahola
05df2ee8a4 Add chat message callback and send functions 2011-11-29 19:13:56 +02:00
Perttu Ahola
ab3911ba9e Print errors from local log to chat 2011-11-29 19:13:56 +02:00
Perttu Ahola
013921782b Add a third log output interface method 2011-11-29 19:13:56 +02:00
Perttu Ahola
c449e5f20a Use log_deregister_thread in EmergeThread 2011-11-29 19:13:56 +02:00
Perttu Ahola
6e0de7b42c Add log_remove_output and log_deregister_thread 2011-11-29 19:13:55 +02:00
Perttu Ahola
2e42391b86 Fix mod dependency sort 2011-11-29 19:13:55 +02:00
Perttu Ahola
21bd679076 Add depends.txt for mods/give_initial_stuff 2011-11-29 19:13:55 +02:00
Perttu Ahola
fd8b9a3a44 Warn about unsatisfied dependencies 2011-11-29 19:13:55 +02:00
Perttu Ahola
5c1cb01936 Make blocks to be loaded from disk when the active block area reaches them 2011-11-29 19:13:55 +02:00
Perttu Ahola
ec4f58741b Fix a random commented-out piece of lighting code, altough it doesn't work any better 2011-11-29 19:13:55 +02:00
Perttu Ahola
4ce6e5f0c5 Optimize lighting by a tiny bit 2011-11-29 19:13:55 +02:00
Perttu Ahola
a8a82e0b21 Sort mods by dependencies defined by modpath/depends.txt in each mod (not mandatory) 2011-11-29 19:13:55 +02:00
Perttu Ahola
739cb87385 Fix default value of visual in LuaEntityProperties 2011-11-29 19:13:55 +02:00
Perttu Ahola
8492796a5c Allow server-side teleporting 2011-11-29 19:13:55 +02:00
Perttu Ahola
218b626016 Fix and tune player movement checks (make them very loose) 2011-11-29 19:13:55 +02:00
Kahrl
f42c57d9a8 Add IDropAction and related stuff 2011-11-29 19:13:54 +02:00
Perttu Ahola
82a460ec90 Improve luaentity sprite functionality (and add some random stuff) 2011-11-29 19:13:54 +02:00
Perttu Ahola
b4e6ca63b5 Comment out print("on_generated: ...") in Lua 2011-11-29 19:13:54 +02:00
Perttu Ahola
1d36e68346 Fix liquid source backface culling (was not turned off) 2011-11-29 19:13:54 +02:00
Perttu Ahola
41c473cf5e Fix player getting thrown underground after connecting 2011-11-29 19:13:54 +02:00
Perttu Ahola
b2ccbdffc1 Make map generator as much threaded as possible (not much benefit with current generator because of small generator chunk size (a single MapBlock)) 2011-11-29 19:13:54 +02:00
Perttu Ahola
769cc9879f Add on_generated hook 2011-11-29 19:13:54 +02:00
Perttu Ahola
0dbb31afeb Improve player movement speed checking 2011-11-29 19:13:54 +02:00
Perttu Ahola
1bfc3c1eb9 Player movement speed and node access distance checking 2011-11-29 19:13:54 +02:00
Perttu Ahola
8bd178c2e5 If available, use local textures instead of those sent by server 2011-11-29 19:13:53 +02:00
Perttu Ahola
b58dc083a9 Fix TNT script 2011-11-29 19:13:53 +02:00
Perttu Ahola
65b2a2cb02 Make lighting update occur immediately after ClientActiveObject addition to make objects show up much more responsively 2011-11-29 19:13:53 +02:00
Perttu Ahola
70363847aa Reshape LuaEntityCAO implementation a bit and make TNT to blink 2011-11-29 19:13:53 +02:00
Perttu Ahola
1ce749c86a Optimize active block modifier stuff (was left horribly unoptimized after making content ids dynamic) 2011-11-29 19:13:53 +02:00
Perttu Ahola
08c9b6037d Re-implement give_initial_stuff 2011-11-29 19:13:53 +02:00
Perttu Ahola
57a2bd056c Exception handling in Lua setting get 2011-11-29 19:13:53 +02:00
Perttu Ahola
234bf99743 Lua setting getter 2011-11-29 19:13:53 +02:00
Perttu Ahola
f93144fee7 remove get_nodedef 2011-11-29 19:13:53 +02:00
Perttu Ahola
945d01fd9e on_newplayer and on_respawnplayer callbacks 2011-11-29 19:13:53 +02:00
Perttu Ahola
d99d27dcbe liquid_type -> liquidtype 2011-11-29 19:13:52 +02:00
Perttu Ahola
908db7c1d2 Make node definitions available to Lua 2011-11-29 19:13:52 +02:00
Perttu Ahola
77337271fc Remove give_initial_stuff 2011-11-29 19:13:52 +02:00
Kahrl
c1479a2732 Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp) 2011-11-29 19:13:52 +02:00
Perttu Ahola
1f53ca5f4c Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cpp 2011-11-29 19:13:52 +02:00
Perttu Ahola
425db289d5 Fix random node definition stuff 2011-11-29 19:13:52 +02:00
Perttu Ahola
d2eed169ae Add builtin.lua 2011-11-29 19:13:52 +02:00
Perttu Ahola
61ffe1eac4 builtin.lua 2011-11-29 19:13:52 +02:00
Perttu Ahola
9e7ad1e2aa Add object reference to Lua on_place/dig/punchnode parameters 2011-11-29 19:13:52 +02:00
Perttu Ahola
ae9f183cda Fix "warning: comparison between signed and unsigned integer expressions" 2011-11-29 19:13:52 +02:00
Perttu Ahola
71bc20c453 Some node definitions in Lua 2011-11-29 19:13:52 +02:00
Perttu Ahola
ff1ae29f97 Duplicate last tile image automatically to all for lua node definitions 2011-11-29 19:13:51 +02:00
Perttu Ahola
fdf6eecd59 Make map generator more responsive 2011-11-29 19:13:51 +02:00
Perttu Ahola
651657edfd Print out number of blocks in memory at unload 2011-11-29 19:13:51 +02:00
Perttu Ahola
74770ab718 Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never useful and is only caused by bugs. 2011-11-29 19:13:51 +02:00
Perttu Ahola
6153a2fb10 Improve debug stack printing interface 2011-11-29 19:13:51 +02:00
Perttu Ahola
e5650bb549 Make liquid_alternative_* to be strings 2011-11-29 19:13:51 +02:00
Perttu Ahola
18bb0ea1ea Mode node definition loading from Lua (still not finished), fix metadata creation from name 2011-11-29 19:13:51 +02:00
Perttu Ahola
6a8f9135de Store metadata as metadata name in node definition 2011-11-29 19:13:51 +02:00
Perttu Ahola
704d8a62bf Set block modified flag when node metadata inventory is modified 2011-11-29 19:13:50 +02:00
Perttu Ahola
3b3ca65562 Add names to NodeMetadata 2011-11-29 19:13:50 +02:00
Perttu Ahola
697ff926ce Add Lua node definition stuff (not complete) 2011-11-29 19:13:50 +02:00
Perttu Ahola
e8a9578774 Add texture modifier [brighten and modify [toalpha to modify existing texture, not read a new base 2011-11-29 19:13:50 +02:00
Perttu Ahola
0bf3a15886 Random Lua tweaks/fixes 2011-11-29 19:13:50 +02:00
Perttu Ahola
cebc8c78a4 Make object hit delay smaller for fun; actually it should be roughly zero and hit damage should be calculated from the amount of time since last punch, limited to a maximum value 2011-11-29 19:13:50 +02:00
Perttu Ahola
290e921920 Relatively snappy object-ground collision detection 2011-11-29 19:13:50 +02:00
Perttu Ahola
94feb62b08 When digging a node, don't switch to punching an object without raising button 2011-11-29 19:13:50 +02:00
Perttu Ahola
941176cd65 Default to saving stuff more often to minimize lag caused by a single save 2011-11-29 19:13:50 +02:00
Perttu Ahola
251b015210 Don't print 'Blocks modified by: ' in Map::timerUpdate if no blocks were written 2011-11-29 19:13:50 +02:00
Perttu Ahola
616bad96af Don't print all block saves to verbosestream; rather print counts of distinct modifiers 2011-11-29 19:13:49 +02:00
Perttu Ahola
1b765b9740 Add reason parameter to setModified and print it out to verbosestream when saving block 2011-11-29 19:13:49 +02:00
Perttu Ahola
0ce0c8fcfb Improve LuaEntity velocity/acceleration handling (by kahrl); implement staticdata interface to Lua 2011-11-29 19:13:49 +02:00
Perttu Ahola
811ac5ac3a Mess up with node definitions to make CONTENT_IGNORE be correctly interpreted when creating meshes 2011-11-29 19:13:49 +02:00
Perttu Ahola
901d98b687 Optimize map generator for the dynamic content ids a bit 2011-11-29 19:13:49 +02:00
Perttu Ahola
4503b03b26 Make added nodes give the corresponding NodeItem as of now (placeholder code) 2011-11-29 19:13:49 +02:00
Perttu Ahola
0e64406b06 Fix tool wear 2011-11-29 19:13:49 +02:00
Perttu Ahola
1220b642eb Falling sand and gravel 2011-11-29 19:13:49 +02:00
Perttu Ahola
cc03718d3c Node place/dig Lua callbacks 2011-11-29 19:13:49 +02:00
Perttu Ahola
d7cb6146c8 Fix crafted tools being a very tiny bit worn in default/init.lua 2011-11-29 19:13:48 +02:00
Perttu Ahola
4f021fc7dd Remove crafting definitions from content_craft.cpp 2011-11-29 19:13:48 +02:00
Perttu Ahola
498ebef357 Add classic crafting recipes to default/init.lua 2011-11-29 19:13:48 +02:00
Perttu Ahola
cebbaf1664 Catch SerializationError in CCraftDefManager::getCraftResult() 2011-11-29 19:13:48 +02:00
Perttu Ahola
227e067512 Add note about craft_get_result() not being used anymore, but don't remove before it's contents have been transferred to scripts 2011-11-29 19:13:48 +02:00
Perttu Ahola
9d5b458479 Crafting definition in scripts 2011-11-29 19:13:48 +02:00
Perttu Ahola
8dd3622c6d Improve item serialization 2011-11-29 19:13:48 +02:00
Perttu Ahola
564c3a9c96 Allow inputting nodename of MaterialItem in ItemSpec::checkItem 2011-11-29 19:13:48 +02:00
Perttu Ahola
4725e5c52e Fix another silly mistake making CONTENT_IGNORE definition not being what it should 2011-11-29 19:13:47 +02:00
Perttu Ahola
106027fc29 Fix silly misspelling in mapgen that made junglegrass to be CONTENT_IGNORE 2011-11-29 19:13:47 +02:00
Perttu Ahola
d1298fe5e7 Actually fill in the NewNameGetter names to allow map generator operation and crafting 2011-11-29 19:13:47 +02:00
Perttu Ahola
eabfb370ac MapNode constructor to allow ndef+name 2011-11-29 19:13:47 +02:00
Perttu Ahola
62164d955c Initial node definition stuff 2011-11-29 19:13:47 +02:00
Perttu Ahola
a5545593ba Fix camera MaterialItem draw logic 2011-11-29 19:13:47 +02:00
Perttu Ahola
f68fa667c8 Clean InventoryItem interface a bit 2011-11-29 19:13:47 +02:00
Perttu Ahola
7a29b14a20 Improved MaterialItem (stores nodename) 2011-11-29 19:13:47 +02:00
Perttu Ahola
df8346ef4d Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code 2011-11-29 19:13:47 +02:00
Perttu Ahola
c0f6395cf0 Node definition names 2011-11-29 19:13:46 +02:00
Perttu Ahola
50d63e4b0a Add name field to ContentFeatures 2011-11-29 19:13:46 +02:00
Perttu Ahola
6a417c538f Remove burn time definitions from FurnaceNodeMetadata 2011-11-29 19:13:46 +02:00
Perttu Ahola
7fae32095a Remove old comments 2011-11-29 19:13:46 +02:00
Perttu Ahola
37a5f8a30b Move cook result properly to ContentFeatures 2011-11-29 19:13:46 +02:00
Perttu Ahola
f107967fdc Remove node content-dependent stuff from map.cpp 2011-11-29 19:13:46 +02:00
Perttu Ahola
a793533d1a Remove content_mapnode.h and nodedef.h #includes 2011-11-29 19:13:46 +02:00
Perttu Ahola
3318d0b4b8 Remove content dependencies from mapblock.cpp 2011-11-29 19:13:46 +02:00
Perttu Ahola
81f1cc662f Remove #include <content_mapnode.h> from game.cpp 2011-11-29 19:13:46 +02:00
Perttu Ahola
28fe2987a0 Saner sized sapling 2011-11-29 19:13:45 +02:00
Perttu Ahola
26abf6fd82 Cut down content transfer verbosity 2011-11-29 19:13:45 +02:00
Perttu Ahola
594b189569 Cut down TextureSource verbosity 2011-11-29 19:13:45 +02:00
Perttu Ahola
7696a38543 Improve loading screen and protocol 2011-11-29 19:13:45 +02:00
Perttu Ahola
cde35d1606 Clean nodefeat and content_mapnode a bit 2011-11-29 19:13:45 +02:00
Perttu Ahola
9fc78cbece Fix flowing water being always opaque 2011-11-29 19:13:45 +02:00
Perttu Ahola
e4dff41560 Fix MaterialProperties serialization (constant_time was missing) 2011-11-29 19:13:45 +02:00
Perttu Ahola
2f2392f783 Improve glass 2011-11-29 19:13:45 +02:00
Perttu Ahola
c3703ded95 Fix NDT_PLANTLIKE scaling to always keep the bottom at ground level 2011-11-29 19:13:44 +02:00
Perttu Ahola
e5fd010a6c Replace direct irrlicht texture fetching in CAO content with TextureSource 2011-11-29 19:13:44 +02:00
Perttu Ahola
ba762bcd49 Clean mapnode.h and fix other files accordingly 2011-11-29 19:13:44 +02:00
Perttu Ahola
6da8cb00e2 Node definitions transfer 2011-11-29 19:13:44 +02:00
Perttu Ahola
eed727c61b Completely generalized mesh generation; ContentFeatures serialization 2011-11-29 19:13:44 +02:00
Perttu Ahola
89e7bacd99 Clean more 2011-11-29 19:13:44 +02:00
Perttu Ahola
ff34955a0d Remove commented out code 2011-11-29 19:13:44 +02:00
Perttu Ahola
a48a0e77eb Prepare more for node definition serialization 2011-11-29 19:13:43 +02:00
Perttu Ahola
cf6e22e9a6 Better node texture generation 2011-11-29 19:13:43 +02:00
Perttu Ahola
c1202a2ecc Update inventory texture too 2011-11-29 19:13:43 +02:00
Perttu Ahola
01ae0daea5 Properly update textures in node definitions 2011-11-29 19:13:43 +02:00
Perttu Ahola
45fc45a49e Sending of textures WIP 2011-11-29 19:13:43 +02:00
Perttu Ahola
7bdc328a71 Fix yet-another serialization error in utility.h and set constructor of Buffer take const data for copying 2011-11-29 19:13:43 +02:00
Perttu Ahola
e71744b918 Modify mod and texture directory hierarchies 2011-11-29 19:13:43 +02:00
Perttu Ahola
40e7a1a5c9 Update TODO list in scriptapi.cpp 2011-11-29 19:13:43 +02:00
Perttu Ahola
7878d9b3f6 Set traditional minetest durability values to tools 2011-11-29 19:13:43 +02:00
Perttu Ahola
9e1c4533b8 Move tool definitions to script 2011-11-29 19:13:43 +02:00
Perttu Ahola
4b8e4dae58 Tool definition transfer to client 2011-11-29 19:13:42 +02:00
Perttu Ahola
0754f2a7af ToolDefManager serialization 2011-11-29 19:13:42 +02:00
Perttu Ahola
8d2d28f1dc ToolDefinition serialization 2011-11-29 19:13:42 +02:00
Perttu Ahola
e9620d9c8c Make fence post selection box smaller and create code to allow node placement to the side of a static box 2011-11-29 19:13:42 +02:00
Perttu Ahola
de51f87e05 Tune gravel and picks 2011-11-29 19:13:42 +02:00
Perttu Ahola
1afed48a2c Make possible and do update textures in node definitions after late texture atlas making 2011-11-29 19:13:42 +02:00
Perttu Ahola
c6fd2986d4 GameDef compiles 2011-11-29 19:13:42 +02:00
Perttu Ahola
abceeee92f Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
Perttu Ahola
5fc791ac9a Move tool stuff to tool.{h,cpp} 2011-11-29 19:13:41 +02:00
Perttu Ahola
72884bf85f Tune the tool speed thing 2011-11-29 19:13:41 +02:00
Perttu Ahola
f97d4355be New kind of tool speed and wear calculation thingy 2011-11-29 19:13:41 +02:00
Perttu Ahola
e19d1ea95a Set version to 0.4 2011-11-29 19:13:41 +02:00
Perttu Ahola
96b71236ed Clean headers a bit 2011-11-29 19:13:41 +02:00
Perttu Ahola
3b77a63d5d Allocate MapBlock::m_node_metadata on heap to allow less header bloat 2011-11-29 19:13:41 +02:00
Perttu Ahola
64fa59e24f Generic NodeMetadata text input 2011-11-29 19:13:41 +02:00
Perttu Ahola
79c9f14aec Generalize selection boxes 2011-11-29 19:13:41 +02:00
Perttu Ahola
2ef414d05f Set the BS constant to be floating-point; this removes the need for floating point numbers when dividing it 2011-11-29 19:13:41 +02:00
Perttu Ahola
77cf27b82b Clean code and modify comments in mapnode_contentfeatures.h 2011-11-29 19:13:40 +02:00
Perttu Ahola
64996422c0 Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff 2011-11-29 19:13:40 +02:00
Perttu Ahola
f8c9b70379 Scripting: Allow multiple global step callbacks and improve documentation 2011-11-29 19:13:40 +02:00
Perttu Ahola
7b802c547d Handle undefined objects better 2011-11-29 19:13:40 +02:00
Perttu Ahola
73bb3bc595 Scripting WIP: Add global environment step function on_step 2011-11-29 19:13:40 +02:00
Perttu Ahola
1320d07068 Scripting WIP: dynamic object stuff 2011-11-29 19:13:40 +02:00
Perttu Ahola
0b97ad8384 ServerRemotePlayer implements ServerActiveObject 2011-11-29 19:13:40 +02:00
Perttu Ahola
ddaff2d653 Scripting WIP 2011-11-29 19:13:40 +02:00
Perttu Ahola
75a0ca6bd6 Scripting WIP 2011-11-29 19:13:40 +02:00
Perttu Ahola
38944467d3 Scripting WIP 2011-11-29 19:13:39 +02:00
Perttu Ahola
23adfff4fe Scripting WIP 2011-11-29 19:13:39 +02:00
Perttu Ahola
b35adfbd2d Scripting WIP 2011-11-29 19:13:39 +02:00
Perttu Ahola
526eedf98e Scripting WIP 2011-11-29 19:13:39 +02:00
Perttu Ahola
dcedfdacd1 Scripting WIP 2011-11-29 19:13:39 +02:00
Perttu Ahola
ea8d6d7abd Scripting WIP 2011-11-29 19:13:39 +02:00
Perttu Ahola
f145d498a6 Scripting WIP 2011-11-29 19:13:39 +02:00
Perttu Ahola
41c91391fc Scripting WIP; Lua entity step callback works 2011-11-29 19:13:39 +02:00
Perttu Ahola
1ddfdc55dd Add textures in data/textures (appeared to not have been added) 2011-11-29 19:13:39 +02:00
Perttu Ahola
a6a1e6ed1a random scripting work-in-progress 2011-11-29 19:13:39 +02:00
Perttu Ahola
f8430723e0 Add the default.lua script 2011-11-29 19:13:38 +02:00
Perttu Ahola
bfc68d3151 Scripting WIP 2011-11-29 19:13:38 +02:00
Perttu Ahola
ee8b6d3444 Move images to data/textures and fix some path stuff; hope that installation still works 2011-11-29 19:11:04 +02:00
Perttu Ahola
2115a766f6 Make it actually build 2011-11-29 19:11:04 +02:00
Perttu Ahola
d1a5e97a7f Add Lua 2011-11-29 19:11:04 +02:00
Perttu Ahola
7372282a72 Better spawn position finding and checking 2011-11-13 03:17:42 +02:00
Perttu Ahola
bc0e5c0063 Update changelog and call this 0.3.1 2011-11-09 12:07:40 +02:00
Perttu Ahola
045e32b6ec Fix water-glass and water-lava surfaces 2011-11-08 16:17:38 +02:00
Perttu Ahola
fea55a9b87 Call this 0.3.dev-20111108 2011-11-08 02:13:29 +02:00
Perttu Ahola
763da10c7b Reset block usage timer on client only if it is very probably drawn 2011-11-08 02:13:22 +02:00
Kahrl
1c98ec94da Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance.
Conflicts:

	src/test.cpp
2011-11-07 11:21:42 +02:00
Kahrl
28660b4c1a utility.h: Change Buffer's interface to be more compatible with SharedBuffer's interface, connection.h: use Buffer instead of SharedBuffer in command and event queues 2011-11-07 11:19:56 +02:00
Perttu Ahola
fa72e65b59 Add new Connection test in test.cpp in case needed in the future (commented out), improve comments in test.cpp a bit 2011-11-07 11:15:43 +02:00
Perttu Ahola
7d5d676eac Infinite packet flood test for debugging the new network layer 2011-11-07 01:20:58 +02:00
Constantin Wenger
61f2cc45c2 Command-line signal handling for Windows 2011-11-06 19:24:44 +02:00
Perttu Ahola
c1d92d72e1 Make water invisible next to underwater glass 2011-11-05 23:30:27 +02:00
Perttu Ahola
4f71a9fbde Improve "compile on Windows" section in readme 2011-11-05 14:48:32 +02:00
Perttu Ahola
4142b8c352 Call this version 0.3.dev-20111104 2011-11-04 22:16:36 +02:00
Perttu Ahola
d0fdfd44c5 Add option to set water opaque (mainly for stylistic choice) 2011-11-03 23:06:57 +02:00
Perttu Ahola
f5995337e8 Fix flowing liquid spacing; water and lava next to each other will glitch a bit but it isn't as bad as this was 2011-11-03 23:04:56 +02:00
Perttu Ahola
1469196d3b Update /README.txt, remove duplicate /doc/README.txt and update CMakeLists.txt to package /README.txt 2011-11-03 21:36:42 +02:00
Perttu Ahola
e9fd3def90 Make CONTENT_IGNORE to not block the view when occlusion culling 2011-11-03 20:45:44 +02:00
Perttu Ahola
a2af490b7b Disable mipmapping because it is sometimes ugly 2011-11-03 20:17:18 +02:00
Perttu Ahola
4964daa5be Possible fix to bases of islands/hills getting culled out too early 2011-11-03 15:10:58 +02:00
Perttu Ahola
718086f383 Tune occlusion culling a bit more 2011-11-03 13:35:32 +02:00
Perttu Ahola
339b7588d2 Tune occlusion culling a bit 2011-11-03 13:35:09 +02:00
Perttu Ahola
0ac5f6a7ca Very simple occlusion culling 2011-11-03 12:48:08 +02:00
Perttu Ahola
1726b82a16 occlusion culling fix, a little reshaping of map rendering for more useful profiler output and dynamic profiler text size 2011-11-02 18:13:56 +02:00
Perttu Ahola
03db16d55b Remove trailing / or \ in path_userdata (probably fixes world deletion on Windows) 2011-11-02 13:43:00 +02:00
Perttu Ahola
0c20973c17 Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds to enable_3d_clouds) 2011-11-02 12:50:21 +02:00
294 changed files with 34901 additions and 7370 deletions

4
.gitignore vendored
View File

@@ -21,3 +21,7 @@ src/jthread/libjthread.a
debug.txt
bin/debug.txt
minetestmapper/map.png
locale/
src/lua/build/
src/lua/CMakeFiles/
*bak*

View File

@@ -9,8 +9,8 @@ project(minetest)
# Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
set(VERSION_MAJOR 0)
set(VERSION_MINOR 3)
set(VERSION_PATCH 0)
set(VERSION_MINOR 4)
set(VERSION_PATCH dev-20111201-0)
set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
MESSAGE(STATUS "*** Will build version ${VERSION_STRING} ***")
@@ -66,7 +66,7 @@ elseif(UNIX) # Linux, BSD etc
set(EXAMPLE_CONF_DIR "share/doc/${PROJECT_NAME}")
endif()
install(FILES "doc/README.txt" DESTINATION "${DOCDIR}")
install(FILES "README.txt" DESTINATION "${DOCDIR}")
install(FILES "doc/changelog.txt" DESTINATION "${DOCDIR}")
install(FILES "minetest.conf.example" DESTINATION "${DOCDIR}")

View File

@@ -54,12 +54,12 @@ Compiling on GNU/Linux:
-----------------------
Install dependencies. Here's an example for Debian/Ubuntu:
$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev
$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev
Download source, extract (this is the URL to the latest of source repository, which might not work at all times):
$ wget https://bitbucket.org/celeron55/minetest/get/tip.tar.gz
$ tar xf tip.tar.gz
$ cd minetest
$ wget https://github.com/celeron55/minetest/tarball/master -O master.tar.gz
$ tar xf master.tar.gz
$ cd celeron55-minetest-286edd4 (or similar)
Build a version that runs directly from the source directory:
$ cmake . -DRUN_IN_PLACE=1
@@ -73,7 +73,7 @@ $ ./minetest
- If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
- You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
- Note that the Debug build is considerably slower
- Debug build is slower, but gives much more useful output in a debugger
Compiling on Windows:
---------------------
@@ -90,16 +90,18 @@ Compiling on Windows:
http://www.winimage.com/zLibDll/index.html
* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
http://www.winimage.com/zLibDll/index.html
* gettext bibrary and tools:
* Optional: gettext bibrary and tools:
http://gnuwin32.sourceforge.net/downlinks/gettext.php
- This is used for other UI languages. Feel free to leave it out.
* And, of course, Minetest-c55:
http://celeron.55.lt/~celeron55/minetest/download
- Steps:
- Select a directory called DIR hereafter in which you will operate.
- Make sure you have CMake and a compiler installed.
- Download all the other stuff to DIR and extract them into there. All those
packages contain a nice base directory in them, which should end up being
the direct subdirectories of DIR.
- Download all the other stuff to DIR and extract them into there.
("extract here", not "extract to packagename/")
- All those packages contain a nice base directory in them, which
should end up being the direct subdirectories of DIR.
- You will end up with a directory structure like this (+=dir, -=file):
-----------------
+ DIR
@@ -119,7 +121,7 @@ Compiling on Windows:
+ lib
+ include
...
+ gettext
+ gettext (optional)
+bin
+include
+lib
@@ -163,7 +165,8 @@ Compiling on Windows:
If using MSVC:
- Open the generated minetest.sln
- The project defaults to the "Debug" configuration. Make very sure to
select "Release", unless you want to debug some stuff (it's slower)
select "Release", unless you want to debug some stuff (it's slower
and might not even work at all)
- Build the ALL_BUILD project
- Build the INSTALL project
- You should now have a working game with the executable in
@@ -176,6 +179,30 @@ Compiling on Windows:
- You should now have a working game with the executable in
DIR/minetest/bin/minetest.exe
Windows releases of minetest are built using a bat script like this:
--------------------------------------------------------------------
set installpath="C:\tmp\minetest_install"
set irrlichtpath="C:\tmp\irrlicht-1.7.2"
set sourcedir=%CD%
set builddir=%sourcedir%\bvc10
mkdir %builddir%
pushd %builddir%
cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath%
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
popd
License of Minetest-c55 textures
--------------------------------
This does not apply to texture packs made by others.
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
License of Minetest-c55
-----------------------

349
data/builtin.lua Normal file
View File

@@ -0,0 +1,349 @@
--
-- This file contains built-in stuff in Minetest implemented in Lua.
--
-- It is always loaded and executed after registration of the C API,
-- before loading and running any mods.
--
function basic_dump2(o)
if type(o) == "number" then
return tostring(o)
elseif type(o) == "string" then
return string.format("%q", o)
elseif type(o) == "boolean" then
return tostring(o)
elseif type(o) == "function" then
return "<function>"
elseif type(o) == "userdata" then
return "<userdata>"
elseif type(o) == "nil" then
return "nil"
else
error("cannot dump a " .. type(o))
return nil
end
end
function dump2(o, name, dumped)
name = name or "_"
dumped = dumped or {}
io.write(name, " = ")
if type(o) == "number" or type(o) == "string" or type(o) == "boolean"
or type(o) == "function" or type(o) == "nil"
or type(o) == "userdata" then
io.write(basic_dump2(o), "\n")
elseif type(o) == "table" then
if dumped[o] then
io.write(dumped[o], "\n")
else
dumped[o] = name
io.write("{}\n") -- new table
for k,v in pairs(o) do
local fieldname = string.format("%s[%s]", name, basic_dump2(k))
dump2(v, fieldname, dumped)
end
end
else
error("cannot dump a " .. type(o))
return nil
end
end
function dump(o, dumped)
dumped = dumped or {}
if type(o) == "number" then
return tostring(o)
elseif type(o) == "string" then
return string.format("%q", o)
elseif type(o) == "table" then
if dumped[o] then
return "<circular reference>"
end
dumped[o] = true
local t = {}
for k,v in pairs(o) do
t[#t+1] = "" .. k .. " = " .. dump(v, dumped)
end
return "{" .. table.concat(t, ", ") .. "}"
elseif type(o) == "boolean" then
return tostring(o)
elseif type(o) == "function" then
return "<function>"
elseif type(o) == "userdata" then
return "<userdata>"
elseif type(o) == "nil" then
return "nil"
else
error("cannot dump a " .. type(o))
return nil
end
end
--
-- Built-in node definitions. Also defined in C.
--
minetest.register_nodedef_defaults({
-- name intentionally not defined here
drawtype = "normal",
visual_scale = 1.0,
tile_images = {"unknown_block.png"},
inventory_image = "unknown_block.png",
special_materials = {
{image="", backface_culling=true},
{image="", backface_culling=true},
},
alpha = 255,
post_effect_color = {a=0, r=0, g=0, b=0},
paramtype = "none",
is_ground_content = false,
light_propagates = false,
sunlight_propagates = false,
walkable = true,
pointable = true,
diggable = true,
climbable = false,
buildable_to = false,
wall_mounted = false,
often_contains_mineral = false,
dug_item = "",
extra_dug_item = "",
extra_dug_item_rarity = 2,
metadata_name = "",
liquidtype = "none",
liquid_alternative_flowing = "",
liquid_alternative_source = "",
liquid_viscosity = 0,
light_source = 0,
damage_per_second = 0,
selection_box = {type="regular"},
material = {
diggablity = "normal",
weight = 0,
crackiness = 0,
crumbliness = 0,
cuttability = 0,
flammability = 0,
},
cookresult_item = "", -- Cannot be cooked
furnace_cooktime = 3.0,
furnace_burntime = -1, -- Cannot be used as fuel
})
minetest.register_node("air", {
drawtype = "airlike",
paramtype = "light",
light_propagates = true,
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
air_equivalent = true,
})
minetest.register_node("ignore", {
drawtype = "airlike",
paramtype = "none",
light_propagates = false,
sunlight_propagates = false,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true, -- A way to remove accidentally placed ignores
air_equivalent = true,
})
--
-- stackstring manipulation functions
-- example stackstring: 'CraftItem "apple" 4'
-- example item: {type="CraftItem", name="apple"}
-- example item: {type="ToolItem", name="SteelPick", wear="23272"}
--
function stackstring_take_item(stackstring)
if stackstring == nil then
return '', nil
end
local stacktype = nil
stacktype = string.match(stackstring,
'([%a%d]+Item[%a%d]*)')
if stacktype == "NodeItem" or stacktype == "CraftItem" then
local itemtype = nil
local itemname = nil
local itemcount = nil
itemtype, itemname, itemcount = string.match(stackstring,
'([%a%d]+Item[%a%d]*) "([^"]*)" (%d+)')
itemcount = tonumber(itemcount)
if itemcount == 0 then
return '', nil
elseif itemcount == 1 then
return '', {type=itemtype, name=itemname}
else
return itemtype.." \""..itemname.."\" "..(itemcount-1),
{type=itemtype, name=itemname}
end
elseif stacktype == "ToolItem" then
local itemtype = nil
local itemname = nil
local itemwear = nil
itemtype, itemname, itemwear = string.match(stackstring,
'([%a%d]+Item[%a%d]*) "([^"]*)" (%d+)')
itemwear = tonumber(itemwear)
return '', {type=itemtype, name=itemname, wear=itemwear}
end
end
function stackstring_put_item(stackstring, item)
if item == nil then
return stackstring, false
end
stackstring = stackstring or ''
local stacktype = nil
stacktype = string.match(stackstring,
'([%a%d]+Item[%a%d]*)')
stacktype = stacktype or ''
if stacktype ~= '' and stacktype ~= item.type then
return stackstring, false
end
if item.type == "NodeItem" or item.type == "CraftItem" then
local itemtype = nil
local itemname = nil
local itemcount = nil
itemtype, itemname, itemcount = string.match(stackstring,
'([%a%d]+Item[%a%d]*) "([^"]*)" (%d+)')
itemtype = itemtype or item.type
itemname = itemname or item.name
if itemcount == nil then
itemcount = 0
end
itemcount = itemcount + 1
return itemtype.." \""..itemname.."\" "..itemcount, true
elseif item.type == "ToolItem" then
if stacktype ~= nil then
return stackstring, false
end
local itemtype = nil
local itemname = nil
local itemwear = nil
itemtype, itemname, itemwear = string.match(stackstring,
'([%a%d]+Item[%a%d]*) "([^"]*)" (%d+)')
itemwear = tonumber(itemwear)
return itemtype.." \""..itemname.."\" "..itemwear, true
end
return stackstring, false
end
function stackstring_put_stackstring(stackstring, src)
while src ~= '' do
--print("src="..dump(src))
src, item = stackstring_take_item(src)
--print("src="..dump(src).." item="..dump(item))
local success
stackstring, success = stackstring_put_item(stackstring, item)
if not success then
return stackstring, false
end
end
return stackstring, true
end
function test_stackstring()
local stack
local item
local success
stack, item = stackstring_take_item('NodeItem "TNT" 3')
assert(stack == 'NodeItem "TNT" 2')
assert(item.type == 'NodeItem')
assert(item.name == 'TNT')
stack, item = stackstring_take_item('CraftItem "with spaces" 2')
assert(stack == 'CraftItem "with spaces" 1')
assert(item.type == 'CraftItem')
assert(item.name == 'with spaces')
stack, item = stackstring_take_item('CraftItem "with spaces" 1')
assert(stack == '')
assert(item.type == 'CraftItem')
assert(item.name == 'with spaces')
stack, item = stackstring_take_item('CraftItem "s8df2kj3" 0')
assert(stack == '')
assert(item == nil)
stack, item = stackstring_take_item('ToolItem "With Spaces" 32487')
assert(stack == '')
assert(item.type == 'ToolItem')
assert(item.name == 'With Spaces')
assert(item.wear == 32487)
stack, success = stackstring_put_item('NodeItem "With Spaces" 40',
{type='NodeItem', name='With Spaces'})
assert(stack == 'NodeItem "With Spaces" 41')
assert(success == true)
stack, success = stackstring_put_item('CraftItem "With Spaces" 40',
{type='CraftItem', name='With Spaces'})
assert(stack == 'CraftItem "With Spaces" 41')
assert(success == true)
stack, success = stackstring_put_item('ToolItem "With Spaces" 32487',
{type='ToolItem', name='With Spaces'})
assert(stack == 'ToolItem "With Spaces" 32487')
assert(success == false)
stack, success = stackstring_put_item('NodeItem "With Spaces" 40',
{type='ToolItem', name='With Spaces'})
assert(stack == 'NodeItem "With Spaces" 40')
assert(success == false)
assert(stackstring_put_stackstring('NodeItem "With Spaces" 2',
'NodeItem "With Spaces" 1') == 'NodeItem "With Spaces" 3')
end
test_stackstring()
--
-- craftitem helpers
--
minetest.craftitem_place_item = function(item, placer, pos)
--print("craftitem_place_item")
--print("item: " .. dump(item))
--print("placer: " .. dump(placer))
--print("pos: " .. dump(pos))
minetest.env:add_item(pos, 'CraftItem "' .. item .. '" 1')
return true
end
minetest.craftitem_eat = function(hp_change)
return function(item, user, pointed_thing) -- closure
--print("craftitem_eat(" .. hp_change .. ")")
--print("item: " .. dump(item))
--print("user: " .. dump(user))
--print("pointed_thing: " .. dump(pointed_thing))
user:set_hp(user:get_hp() + hp_change)
return true
end
end
--
-- Callback registration
--
function make_registration()
local t = {}
local registerfunc = function(func) table.insert(t, func) end
return t, registerfunc
end
minetest.registered_on_chat_messages, minetest.register_on_chat_message = make_registration()
minetest.registered_globalsteps, minetest.register_globalstep = make_registration()
minetest.registered_on_placenodes, minetest.register_on_placenode = make_registration()
minetest.registered_on_dignodes, minetest.register_on_dignode = make_registration()
minetest.registered_on_punchnodes, minetest.register_on_punchnode = make_registration()
minetest.registered_on_generateds, minetest.register_on_generated = make_registration()
minetest.registered_on_newplayers, minetest.register_on_newplayer = make_registration()
minetest.registered_on_respawnplayers, minetest.register_on_respawnplayer = make_registration()
-- END

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default

73
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@@ -0,0 +1,73 @@
minetest.register_craft({
output = 'CraftItem "bucket" 1',
recipe = {
{'CraftItem "steel_ingot"', '', 'CraftItem "steel_ingot"'},
{'', 'CraftItem "steel_ingot"', ''},
}
})
minetest.register_craftitem("bucket", {
image = "bucket.png",
stack_max = 1,
liquids_pointable = true,
on_place_on_ground = minetest.craftitem_place_item,
on_use = function(item, player, pointed_thing)
if pointed_thing.type == "node" then
n = minetest.env:get_node(pointed_thing.under)
if n.name == "water_source" then
minetest.env:add_node(pointed_thing.under, {name="air"})
player:add_to_inventory_later('CraftItem "bucket_water" 1')
return true
elseif n.name == "lava_source" then
minetest.env:add_node(pointed_thing.under, {name="air"})
player:add_to_inventory_later('CraftItem "bucket_lava" 1')
return true
end
end
return false
end,
})
minetest.register_craftitem("bucket_water", {
image = "bucket_water.png",
stack_max = 1,
liquids_pointable = true,
on_place_on_ground = minetest.craftitem_place_item,
on_use = function(item, player, pointed_thing)
if pointed_thing.type == "node" then
n = minetest.env:get_node(pointed_thing.under)
if n.name == "water_source" then
-- unchanged
elseif n.name == "water_flowing" or n.name == "lava_source" or n.name == "lava_flowing" then
minetest.env:add_node(pointed_thing.under, {name="water_source"})
else
minetest.env:add_node(pointed_thing.above, {name="water_source"})
end
player:add_to_inventory_later('CraftItem "bucket" 1')
return true
end
return false
end,
})
minetest.register_craftitem("bucket_lava", {
image = "bucket_lava.png",
stack_max = 1,
liquids_pointable = true,
on_place_on_ground = minetest.craftitem_place_item,
on_use = function(item, player, pointed_thing)
if pointed_thing.type == "node" then
n = minetest.env:get_node(pointed_thing.under)
if n.name == "lava_source" then
-- unchanged
elseif n.name == "water_source" or n.name == "water_flowing" or n.name == "lava_flowing" then
minetest.env:add_node(pointed_thing.under, {name="lava_source"})
else
minetest.env:add_node(pointed_thing.above, {name="lava_source"})
end
player:add_to_inventory_later('CraftItem "bucket" 1')
return true
end
return false
end,
})

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