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1438 Commits

Author SHA1 Message Date
kwolekr
038529c763 Bump version to 0.4.5 2013-03-04 17:01:36 -05:00
PilzAdam
55097e1985 Fix pickup of dropped items when the player only takes a part of them 2013-03-03 16:35:29 +01:00
kwolekr
c61a2ef44f Merge pull request #513 from sfan5/patch-2
Add python script to doc/protocol.txt
2013-03-02 22:34:56 -08:00
Ilya Zhuravlev
5917e86297 Add one more curl_easy_setopt(curl, CURLOPT_NOSIGNAL, 1); 2013-03-03 00:02:00 +04:00
Ilya Zhuravlev
3823878305 Add Estonian language template 2013-03-01 20:12:19 +04:00
Ilya Zhuravlev
fceb465fc9 Fix "longjmp causes uninitialized stack frame" (serverlist.cpp) 2013-03-01 17:02:54 +04:00
sfan5
72abd5a88e Add python script to doc/protocol.txt 2013-02-28 20:15:34 +01:00
Weblate
066b0314b1 Merge remote branch 'origin/master' 2013-02-28 18:04:07 +01:00
Weblate
22e186b4aa Merge remote branch 'origin/master' 2013-02-28 18:03:28 +01:00
Mitori Itoshiki
372acf7b8e Translated using Weblate (Russian) 2013-02-28 18:02:51 +01:00
Francizca Rodriguez
5b16271bd6 Translated using Weblate (Portuguese) 2013-02-28 18:02:51 +01:00
Tomona Nanase
8de315738b Translated using Weblate (Japanese) 2013-02-28 18:02:51 +01:00
Sfan5
13504b6adc Translated using Weblate (German) 2013-02-28 18:02:50 +01:00
we prefer instagib metl3
f43b90da38 Translated using Weblate (French) 2013-02-28 18:02:50 +01:00
Rune Biskopstö Christensen
1f11cd09d5 Translated using Weblate (Danish) 2013-02-28 18:02:50 +01:00
Shen Zheyu
82e9faf2a9 Translated using Weblate (Chinese (China)) 2013-02-28 18:02:50 +01:00
kwolekr
7caa28a6aa Change default settings for log level, texture atlas, document new settings 2013-02-27 19:59:05 -05:00
PilzAdam
0183bdad04 Fix nodeplacement prediction 2013-02-27 20:23:32 +01:00
kwolekr
d31f07bd4b Fix most warnings, re-fix MSVC compile error 2013-02-26 01:57:59 -05:00
kwolekr
979ca23f1e Merge pull request #482 from proller/liquid
finite liquid
2013-02-25 20:52:24 -08:00
kwolekr
9b5f182642 Remove dead code, relocate some code 2013-02-25 23:11:12 -05:00
kwolekr
f00d136ab1 Fix selection of # threads, set default to 1 thread 2013-02-25 23:11:00 -05:00
kwolekr
28c50c16cd Fix build on Windows 2013-02-25 23:10:54 -05:00
kwolekr
5bd50a2d90 Fix most walled-off caves 2013-02-25 23:08:55 -05:00
kwolekr
60e6284f30 Tune queue limits, some other adjustments 2013-02-25 23:08:41 -05:00
kwolekr
67c59645ec Misc. cleanup and minor fixes 2013-02-25 23:08:33 -05:00
kwolekr
5ec5b1cbd6 Add multi-Emerge thread support 2013-02-25 23:08:26 -05:00
kwolekr
76217939e0 Add emerge queue limit configuration 2013-02-25 22:59:17 -05:00
kwolekr
206ec36c8e Fix EmergeThread hang on exit 2013-02-25 22:58:24 -05:00
kwolekr
3b7a445cd7 Add global and per-peer queue limits 2013-02-25 22:58:11 -05:00
kwolekr
b9d8e59bbf Add emerge.cpp, initial EmergeThread changes
- Neatly placed all emerge related code into a new file, emerge.cpp
- Greatly cleaned up the code in EmergeThread::Thread()
- Reworked Emerge queue.  Now an actual std::queue of v3s16 block positions
- Removed the completely unnecessary map of peer ids requesting blocks
2013-02-25 22:56:18 -05:00
Sfan5
6d0ea26c2d Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam
92c7bd02fb Update buildbot 2013-02-24 18:52:44 +01:00
PilzAdam
497ff1ecd6 Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
PilzAdam
22b0039ad4 Update README 2013-02-24 18:48:51 +01:00
proller
b90e431fc7 new adjustable finite liquid 2013-02-24 18:39:07 +04:00
kwolekr
9bd76f2972 Merge pull request #505 from RealBadAngel/master
Add seed parameter for default and L-system trees
2013-02-23 18:06:07 -08:00
RealBadAngel
f0d70d4e86 Add seed parameter for default and L-system trees 2013-02-24 02:26:25 +01:00
kwolekr
6b9906687b Merge pull request #503 from RealBadAngel/master
Add sound volume controls to ingame menu
2013-02-23 15:58:00 -08:00
PilzAdam
bc2e9dbaf2 Read server_announce from minetest.conf for GUI 2013-02-23 22:48:02 +01:00
RealBadAngel
4d73d99ebc Add sound volume controls to ingame menu 2013-02-23 16:01:35 +01:00
yuqian wang
a3ad84feef Translated using Weblate (Chinese (China)) 2013-02-23 03:33:10 +01:00
kwolekr
f9a8efb992 Merge pull request #431 from sapier/dtime_clamping
add limit for (collision handling) steps to avoid runaway memory consumption
2013-02-22 16:42:50 -08:00
Maciej Kasatkin
42eb8c8e3b Translated using Weblate (Polish) 2013-02-22 16:59:19 +01:00
kwolekr
7f240aea1e Added debug log level setting 2013-02-21 22:35:04 -05:00
Ilya Zhuravlev
c19fc00b04 Fix json include 2013-02-22 02:41:59 +04:00
proller
ee07c3f7cf new auto masterserver 2013-02-22 02:04:53 +04:00
Pilz Adam
724b0a0162 Translated using Weblate (German) 2013-02-21 17:34:52 +01:00
PilzAdam
ef6b8bee07 Drop nodes as items when dugged and no room in inventory and dont remove dropped items when no room in inventory 2013-02-21 16:58:50 +01:00
celeron55
b29834ab02 Merge pull request #500 from doserj/server_report_missing_deps
Print missing mod dependencies on server start
2013-02-20 11:34:57 -08:00
Jürgen Doser
89b88917a8 Print missing mod dependencies on server start
i.e., not only the mod with missing dependencies, but also the missing
dependencies itself. (This already used to be the case before the mod
selection gui was added)

Also, mods with unsatisfied dependencies are no longer reported as
mods that could not be found.
2013-02-20 20:06:39 +01:00
Mitori Itoshiki
93fc957036 Translated using Weblate (Japanese) 2013-02-20 05:57:45 +01:00
Tomona Nanase
164318bd97 Translated using Weblate (Japanese) 2013-02-19 21:31:41 +01:00
PilzAdam
fc61c8809b Dont drop tools on rightclick 2013-02-19 20:16:55 +01:00
Jeija
365c169b43 Disable placement prediction for nodes that use on_rightclick 2013-02-19 20:02:40 +01:00
Ilya Zhuravlev
214a8b4597 Set numeric locale for Lua 2013-02-18 13:58:55 +04:00
Artem Sinkevich
d2ff536a3b Translated using Weblate (Russian) 2013-02-17 11:28:35 +01:00
kwolekr
8d920dd09b Merge pull request #465 from doserj/mod_selection_empty_modname_fix
Remove use of operator[] on a std::map, so no spurious elements get inse...
2013-02-15 17:45:32 -08:00
Perttu Ahola
c88d89d26e Some kind of middleway values for player acceleration for now 2013-02-15 23:18:19 +02:00
Perttu Ahola
4035bf3259 Restore old acceleration behavior until something is actually agreed on (part 2) 2013-02-15 22:47:23 +02:00
Perttu Ahola
65cb318cd9 Restore old acceleration behavior until something is actually agreed on 2013-02-15 22:25:23 +02:00
Ilya Zhuravlev
30b9a4d6b4 Add Freetype support 2013-02-14 18:46:08 +01:00
MirceaKitsune
df3c925b3c Improved Player Physics 2013-02-14 06:21:30 +10:00
PilzAdam
86b906d015 Fix minetest.item_place_node() and minetest.item_drop() to always return an ItemStack 2013-02-13 18:06:25 +01:00
RealBadAngel
b1019a88ba Fix to on_rightclick not able to change wielded_item 2013-02-13 02:06:36 +04:00
Dmitry Marakasov
8e69b9cb26 Server requires gettext library as well 2013-02-12 20:27:50 +01:00
PilzAdam
9f1ae4084d Enable multiline signs 2013-02-12 19:37:25 +01:00
PilzAdam
2c362badd4 Dont remove grass under unloaded blocks 2013-02-10 12:52:59 +01:00
Jürgen Doser
6b1420a58a Disable backface culling for drawtype plantlike and only draw 2 faces instead of 4
This way, plants actually show the real backface on their back side,
i.e., the front face mirrored around the vertical axis, instead of
showing the front face on both sides. This looked weird when the
texture was not symmetrical around the vertical axis.
2013-02-10 12:45:25 +01:00
ShadowNinja
1cda39d5bb Don't fall off nodes if sneaking with free_move on but without fly privileges 2013-02-10 12:35:04 +01:00
ShadowNinja
32552fede5 Don't see through nodes without noclip privileges 2013-02-10 12:29:46 +01:00
Oleg Matveev
6c3829c2b5 Translated using Weblate (Russian) 2013-02-10 10:22:43 +01:00
Pilz Adam
ea044adf1a Translated using Weblate (Portuguese) 2013-02-10 10:22:43 +01:00
Pilz Adam
47f38d2316 Translated using Weblate (Italian) 2013-02-10 10:22:42 +01:00
pandoro almascarpone
f944ff233d Translated using Weblate (Italian) 2013-02-09 22:18:20 +01:00
Weblate
a27857e938 Merge remote branch 'origin/master' 2013-02-08 16:29:19 +01:00
Pilz Adam
0cda2d5193 Translated using Weblate (Russian) 2013-02-08 16:29:13 +01:00
Francizca Rodriguez
65fa26e93e Translated using Weblate (Portuguese) 2013-02-08 16:29:13 +01:00
Mitori Itoshiki
5d4f2f1528 Translated using Weblate (Japanese) 2013-02-08 16:29:13 +01:00
Pilz Adam
f8d0b7d651 Translated using Weblate (Danish) 2013-02-08 16:29:13 +01:00
Shen Zheyu
7895376821 Translated using Weblate (Chinese (China)) 2013-02-08 16:29:12 +01:00
Francizca Rodriguez
aca501df8c Translated using Weblate (Spanish) 2013-02-07 22:14:11 +01:00
Francizca Rodriguez
06ec9e2e1a Translated using Weblate (Portuguese) 2013-02-07 22:12:26 +01:00
Pilz Adam
f9e28285ac Translated using Weblate (Portuguese) 2013-02-07 21:34:19 +01:00
Francizca Rodriguez
90a8aa1444 Translated using Weblate (Portuguese) 2013-02-07 21:34:14 +01:00
Pilz Adam
9a39548367 Translated using Weblate (Portuguese) 2013-02-07 21:34:06 +01:00
Francizca Rodriguez
db5df028b3 Translated using Weblate (Portuguese) 2013-02-07 21:34:02 +01:00
Pilz Adam
7a8094a9c0 Translated using Weblate (Portuguese) 2013-02-07 21:33:56 +01:00
Francizca Rodriguez
10b12cc86e Translated using Weblate (Portuguese) 2013-02-07 21:33:48 +01:00
Ilya Zhuravlev
9b2044351f Document remote_media setting 2013-02-07 17:58:52 +04:00
Ilya Zhuravlev
86b33c4922 Fix compile error (MSVC2010). 2013-02-07 16:17:55 +04:00
kwolekr
97260d09a8 Add flag string settings, flat map option 2013-02-06 16:52:48 -05:00
L JJ
c4e1a01349 Translated using Weblate (Chinese (China)) 2013-02-06 14:49:00 +01:00
kwolekr
f148ae58c3 Fix assertion condition in initializePaths() 2013-02-06 01:13:19 -05:00
kwolekr
bd55b9cc0f Don't write control character to verbosestream 2013-02-06 01:12:56 -05:00
kwolekr
77dbad72f7 Fix and improve noise map functions 2013-02-06 01:12:36 -05:00
kwolekr
75fe948bf7 Add Perlin noise map Lua API 2013-02-06 01:11:56 -05:00
kwolekr
a73905401a Improve random map seed generation 2013-02-06 01:10:37 -05:00
Mitori Itoshiki
8e5b33d359 Translated using Weblate (Russian) 2013-02-05 20:37:51 +01:00
we prefer instagib metl3
4ba6387980 Translated using Weblate (French) 2013-02-05 18:25:54 +01:00
Weblate
b19726db6c Merge remote branch 'origin/master' 2013-02-05 17:52:07 +01:00
Marco gonzalez
c48c6d188c Translated using Weblate (Spanish) 2013-02-05 17:52:02 +01:00
Ilya Zhuravlev
f6e0e1f5d7 Translated using Weblate (Russian) 2013-02-05 17:52:02 +01:00
Pilz Adam
20031a1008 Translated using Weblate (German) 2013-02-05 17:52:02 +01:00
L JJ
a933cb31d4 Translated using Weblate (Chinese (China)) 2013-02-05 17:52:02 +01:00
Ilya Zhuravlev
2868676693 Add Japanese & Korean languages. 2013-02-05 20:50:26 +04:00
Shen Zheyu
366724f6bf Translated using Weblate (Chinese (China)) 2013-02-05 14:35:38 +01:00
Lord James
c59a9720fd Translated using Weblate (Spanish) 2013-02-04 12:34:44 +01:00
Pilz Adam
2dde1d70ec Translated using Weblate (German) 2013-02-02 18:39:22 +01:00
Weblate
1d248cce30 Merge remote branch 'origin/master' 2013-02-02 21:34:12 +04:00
Lord James
c33654c21a Translated using Weblate (Spanish) 2013-02-02 18:28:40 +01:00
Pavel Elagin
5721ff3837 Translated using Weblate (Russian) 2013-02-02 18:28:39 +01:00
Maciej Kasatkin
e215c9a84f Translated using Weblate (Polish) 2013-02-02 18:28:39 +01:00
Robert Arkenin
e5cdf486aa Translated using Weblate (Italian) 2013-02-02 18:28:39 +01:00
Pilz Adam
820d8a920b Translated using Weblate (German) 2013-02-02 18:28:39 +01:00
sub reptice
0f6af98d09 Translated using Weblate (French) 2013-02-02 18:28:38 +01:00
Ilya Zhuravlev
6424c5b698 Add Chinese Simplified & Portuguese. 2013-02-02 21:27:01 +04:00
Marco gonzalez
eed6e04ed1 Translated using Weblate (Spanish) 2013-02-01 21:52:34 +01:00
Jürgen Doser
9ebf1fd3b7 Remove use of operator[] on a std::map, so no spurious elements get inserted. (fixes #464)
All uses of operator[] in guiConfigureWorld.cpp have been replaced
with .find() operations.

In some places, operator[] had been called with mod names of "Add-Ons"
or "N/A", which would insert a default-constructed ModSpec into the
list of add-on mods. In other places, the use of operator[] was safe
now, but it probably is safer for future changes to use .find()
everywhere.
2013-02-01 15:50:33 +01:00
Diego Martínez
fb12a82d65 Translated using Weblate (Spanish) 2013-01-31 12:25:39 +01:00
Marco gonzalez
c8cdc80fd6 Translated using Weblate (Spanish) 2013-01-31 06:58:08 +01:00
PilzAdam
33cb3d713c Translate key functions in key change menu 2013-01-30 20:27:26 +01:00
Maciej Kasatkin
0addefad05 Translated using Weblate (Polish) 2013-01-30 01:12:14 +01:00
Robert Arkenin
3bb89bb155 Translated using Weblate (Russian) 2013-01-29 23:10:18 +01:00
Pavel Elagin
9d6caa4e5f Translated using Weblate (Russian) 2013-01-29 22:14:40 +01:00
kwolekr
12472a44d4 Merge pull request #442 from kwolekr/mingw_compile_fix
Fix compile under MingW
2013-01-29 13:07:47 -08:00
kwolekr
cbbb6447bf Merge pull request #441 from kwolekr/mapgen_factories
Make mapgen factory setup more elegant, add mapgen_v6.h
2013-01-29 13:05:56 -08:00
Marco gonzalez
154a8bb466 Translated using Weblate (Spanish) 2013-01-29 22:04:41 +01:00
Diego Martínez
d1be82d97c Translated using Weblate (Spanish) 2013-01-29 21:47:49 +01:00
Ilya Zhuravlev
8e2a3c7279 Translated using Weblate (Russian) 2013-01-29 21:41:02 +01:00
Marco gonzalez
ebe2f704d1 Translated using Weblate (Spanish) 2013-01-29 21:38:19 +01:00
Pavel Elagin
63c27766ef Translated using Weblate (Russian) 2013-01-29 21:10:00 +01:00
Ilya Zhuravlev
6912f65cd7 Add Spanish, Russian, Polish and Romanian languages. 2013-01-29 21:21:00 +04:00
PilzAdam
28f5b55643 Dont call on_rightclick() if sneak is pressed 2013-01-27 21:58:46 +01:00
Jeija
c1fee78e85 Place block when holding sneak while right-clicking nodes with formspec 2013-01-28 00:44:42 +04:00
Ilya Zhuravlev
d6f0bf9eef Workaround failing Travis clang build. 2013-01-28 00:37:20 +04:00
kwolekr
bcc0ca93d4 Merge pull request #447 from sapier/add_lua_log_parameter_check
BUGFIX: check parameters for minetest.log lua function
2013-01-26 10:58:53 -08:00
sapier
eb2a8fe8b8 check parameters for minetest.log lua function 2013-01-26 10:32:08 +00:00
Weblate
13358c29b8 Merge remote branch 'origin/master' 2013-01-24 15:56:49 +01:00
Pilz Adam
aaee2786a7 Translated using Weblate (German) 2013-01-24 18:55:12 +04:00
kwolekr
9d69b38583 Slightly improved version of mystrtok_r 2013-01-23 17:37:53 -05:00
kwolekr
69ba485415 Fix compile under MingW 2013-01-23 16:28:15 -05:00
kwolekr
91e88196c7 Make mapgen factory setup more elegant, add mapgen_v6.h 2013-01-23 16:16:49 -05:00
sfan5
035933f806 Tweak buildbot
* CURL support
* only download packages if they don't exist
* fixed download links (libvorbis and libogg)
* manual downloading if automatic downloading fails (only minetest and minetest_game)
* mingwm10.dll and openal_stripped.zip are downloaded automatically
2013-01-23 20:42:46 +02:00
RealBadAngel
1163fdfa11 Treegen update. Some new symbols. Speed up code a bit. 2013-01-23 20:40:09 +02:00
celeron55
0a27e81704 Merge pull request #436 from doserj/mod_selection
Fix some crashes and improved behaviour for mod selection gui
2013-01-23 10:10:25 -08:00
Perttu Ahola
c4af909ac8 Update translation files 2013-01-23 18:27:17 +02:00
Jürgen Doser
f099861245 Make sure that settings are written to config file when settings are removed.
Previously, settings where only written when a value has changed, and
removal of a setting value didn't count as a change.
2013-01-22 19:05:46 +01:00
Jürgen Doser
f214940c96 Fix crash when pressing delete button in server browser and no server is selected.
A check for that was there, but was comparing an unsigned variable to
-1, which doesn't work.
2013-01-22 19:05:46 +01:00
Jürgen Doser
26a0efae23 Improve behaviour for empty modpacks and when no mods at all are installed:
Only show enable all / disable all buttons for all add-ons when at
least one add-on is installed. When no add-on ist installed, don't
show any buttons or checkboxes.

Added is_modpack flag to ModSpec to distinguish empty modpacks from
normal mods and check this flag in mod selection gui so that empty
modpacks are not treated like mods that can be enabled or disabled.
2013-01-22 19:05:28 +01:00
Jürgen Doser
e237c1d07d Fix crash when no world is selected and configure button is pressed.
by moving return statement out of if-then-else clause...
2013-01-22 17:47:12 +01:00
Ilya Zhuravlev
33be32f278 Disable travis email notifications. 2013-01-22 01:43:56 +04:00
Ilya Zhuravlev
297186b834 Add .travis.yml 2013-01-22 01:37:58 +04:00
Ilya Zhuravlev
5696ee8421 Fix msvc build 2013-01-22 01:16:29 +04:00
sapier
d8a0efa6af add support for saving settings by lua command (server doesn't autosave on exit) 2013-01-21 22:44:41 +02:00
Perttu Ahola
b52dfbe510 Add mapgen parameters to minetest.conf.example 2013-01-21 21:41:37 +02:00
kwolekr
b87cd8c58b Use a string identifier for a mapgen instead of version 2013-01-21 21:41:37 +02:00
kwolekr
318669327e Fix compile on certain Linux configurations, reduce spawn point height 2013-01-21 21:41:37 +02:00
kwolekr
278d93a3ee Removed Mapgen V7 for now 2013-01-21 21:41:37 +02:00
kwolekr
b55fb4f2f6 Last set of minor cleanups 2013-01-21 21:41:37 +02:00
kwolekr
1cd8351054 Fix MapgenV6::getGroundLevelAtPoint() 2013-01-21 21:41:37 +02:00
kwolekr
631a835e07 Finish and clean up mapgen configuration 2013-01-21 21:41:37 +02:00
kwolekr
45cf32afc5 Add Settings::getStruct and Settings::setStruct 2013-01-21 21:41:37 +02:00
kwolekr
cde3d38766 Clean up EmergeManager, do initial work on Mapgen configuration 2013-01-21 21:41:37 +02:00
kwolekr
d5029958b9 Readded and optimized mapgen V6 2013-01-21 21:41:37 +02:00
kwolekr
bddd5f2b98 Cleaned & enhanced noise object management 2013-01-21 21:41:37 +02:00
kwolekr
96898c1794 Add initial Lua biomedef support, fixed biome selection 2013-01-21 21:41:37 +02:00
kwolekr
11afcbff69 The new mapgen, noise functions, et al. 2013-01-21 21:41:33 +02:00
kwolekr
736b386554 Make WATER_LEVEL configurable, fix slight comparison bug in findSpawnPos() 2013-01-21 21:41:09 +02:00
kwolekr
a785522194 Only clear block modified flag if writing to db was successful 2013-01-21 21:41:09 +02:00
kwolekr
8e50e256e6 Make cloud height user-configurable 2013-01-21 21:41:09 +02:00
kwolekr
9b3287b865 stop MSVC++ from generating dumb warnings 2013-01-21 21:41:09 +02:00
kwolekr
14657bd29a Proper RUN_IN_PLACE support for OSX and FreeBSD 2013-01-21 21:41:09 +02:00
Jürgen Doser
6af8a34d91 Basic support for configuring which mods to load for each world
settings.h: added function to return all keys used in settings, and a
function to remove a setting

mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods.

server.{h,cpp}: server does not load add-on mods that are disabled in
the world.mt file. mods are disabled by a setting of the form
"load_mod_<modname> = false". if no load_mod_<modname> = ... setting
is found, the mod is loaded anyways for backwards compatibilty. server
also complains to errorstream about mods with unstatisfied
dependencies and about mods that are not installed.

guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods
and modpacks with little icons in front of their name indicating their
status: a checkmark for enabled mods, a cross for disabled mods, a
question mark for "new" mods

Mods can be enabled/disabled by a checkbox. Mods also show a list of
dependencies and reverse dependencies. double-click on a mod in
dependency or reverse dependency listbox selects the corresponding
mod. Enabling a mod also enables all its dependencies. Disabling a mod
also disables all its reverse dependencies.

For modpacks, show buttons to enable/disable all mods (recursively,
including their dependencies) in it.

Button "Save" saves the current settings to the world.mt file and
returns to the main menu. Button "Cancel" returns to main menu without
saving.

basic keyboard controls (if the proper widget has keyboard focus):

up/down: scroll through tree of mods
left/right: collaps/expand a modpack
space: enable/disable the selected mod
2013-01-21 17:31:50 +02:00
Jeija
6f93c01af9 Add a list of servers to the "Multiplayer" tab
If USE_CURL is set, it also downloads a list from a remote server.
The url of this list is configurable in minetest.conf using the setting "serverlist_url"
The local list of favorite servers is saved in client/serverlist/filename
filename is also configureable using the setting "serverlist_file"
2013-01-21 16:42:56 +02:00
sapier
12e9f3d010 add limit for steps to avoid runaway memory consumption by collision handling 2013-01-16 23:27:11 +00:00
PilzAdam
c691d619c2 Bugfix: else repeat_rightclick_timer = 0; 2013-01-14 21:38:40 +01:00
Jeija
61f5ca6b16 Add particles 2013-01-14 15:27:00 +01:00
PilzAdam
443bbe6a78 Fix spread of items in falling code 2013-01-12 20:55:45 +01:00
Jürgen Doser
183c81b5ec fix integer overflow (fixes #414)
liquid_kind was declared as an u8, but used to hold a content_t value, which is delcared to be a u16.

changing this fixes (at least for me) the problem reported in bug #414.
2013-01-12 23:32:09 +04:00
Jürgen Doser
076f13cc01 fixes node timer bug (fixes #407).
Previously, when a block was activated, on_timer callbacks where
called with the relative position of the node inside the block,
instead of the absolute position of the node.
2013-01-11 18:59:27 +01:00
dannydark
8eb717d4d0 Fixed two typo's in commit 615fd498bc 2013-01-07 18:57:12 +01:00
PilzAdam
8aa190606e Disable all HP handling if enable_damage is false 2013-01-07 18:39:45 +01:00
PilzAdam
0437abbffb Add a setting to enable always flying fast 2013-01-07 18:26:34 +01:00
sapier
0b1d09ff4f Fix buttons not working for Lua-triggered formspecs 2013-01-07 19:00:33 +02:00
RealBadAngel
8b75736c6f L-Systems treegen update. 2013-01-07 18:13:14 +04:00
Ilya Zhuravlev
099d7ff2ad "or" should be "||". Don't use "or", "and", etc.. It breaks build. 2013-01-04 23:39:12 +04:00
Jeija
46d431e7c3 Implement textarea in formspec, a multiline input field 2013-01-04 20:09:09 +01:00
PilzAdam
615fd498bc Fix typo doubletab -> doubletap 2013-01-04 20:04:48 +01:00
dannydark
bc879a1453 Fixed content_abm aliases
Since commit 5a13c49492 when I'm in a new area of the world that hasn't
yet been generated the debug log gets flooded with the following error:

Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to
replace "default:dirt_with_grass" at (729,1,-219) (block (45,0,-14))

This commit fixes that.
2013-01-04 19:05:57 +01:00
PilzAdam
82fd83fd12 Switch to fly mode if spacebar is doubleclicked
Can be turned off in the key change GUI or in minetest.conf via doubletab_space
2013-01-04 18:51:38 +01:00
Jeija
b50da63852 Repeated right clicking when holding the right mouse button
Configure using repeat_rightclick_time in minetest.conf
2013-01-04 18:33:53 +01:00
PilzAdam
5bc14e2fe4 Add on_rightclick(pos, node, clicker) callback for nodes 2013-01-04 17:15:16 +01:00
PilzAdam
d2b1210376 Adjust the maximum alpha of the red hurt screen 2013-01-03 16:15:46 +01:00
Jeija
a27cdf16f4 Tilt camera on player damage (tweaked by PilzAdam) 2013-01-03 15:16:46 +01:00
PilzAdam
5a13c49492 Change the nodenames for dirt -> grass and sapling -> tree abms to match the mapgen aliases 2013-01-02 23:06:31 +01:00
PilzAdam
8493979d86 Replace constant red hurt screen with fade out red 2013-01-02 23:06:17 +01:00
Perttu Ahola
2c472a66d1 Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from the C++ side with proper script-defined initialization/destruction 2013-01-02 23:18:14 +02:00
Perttu Ahola
69bd803a32 Add InvRef:get_location() 2013-01-02 22:53:55 +02:00
Perttu Ahola
b7de864f2e Call this 0.4.4-d1 because it has a protocol addition since 0.4.4 2013-01-02 21:03:47 +02:00
sapier
da9707950e Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from lua 2013-01-02 20:59:37 +02:00
RealBadAngel
36f03a7f4a Bugfixes to item_image formspec method 2013-01-02 18:29:08 +04:00
dannydark
5d18dc358b Fixed compile issues on windows
With latest upstream L-Systems treegen.
2012-12-30 16:38:53 +04:00
RealBadAngel
b40e599866 L-System treegen 2012-12-30 13:42:19 +04:00
PilzAdam
45029117f5 Use aux1 to move fast when flying 2012-12-27 18:33:24 +01:00
Esteban I. Ruiz Moreno
578ece8dd0 Add selectionbox_color, crosshair_color, and crosshair_alpha options 2012-12-27 13:10:03 -03:00
PilzAdam
896e1a30b0 Fix 'longjmp causes uninitialized stack frame' in cURL 2012-12-26 21:41:00 +01:00
Perttu Ahola
0f1d2c127c Initialize all member variables of LuaEntitySAO 2012-12-23 17:16:46 +02:00
DannyDark
d880a5ec0c Fixed two typos in wireshark lua file. 2012-12-23 02:17:34 +04:00
Ilya Zhuravlev
145e301269 Fix keycodes (#325) 2012-12-23 02:11:32 +04:00
Ilya Zhuravlev
c4172934e5 Prefer shared cURL library instead of the static one. 2012-12-21 20:35:04 +04:00
DannyDark
40dac4cde4 Fixed u64 ambiguous symbol error
Fixed the compiler not being able to determine which symbol it should
use when compiling Minetest as 64bit with Irrlicht 1.8+
2012-12-20 17:53:25 +10:00
sfan5
05b58501f2 Tweak CMake files for cURL 2012-12-18 21:52:56 +04:00
PilzAdam
29c17c14f1 Add ability to change the itemstack in placenode callbacks 2012-12-17 19:49:18 +01:00
PilzAdam
f4ed37ec6f Fix falling damage when not flying 2012-12-17 18:04:41 +01:00
Ilya Zhuravlev
e9006f904c Make m_media_fetch_threads to contain MediaFetchThread* instead of MediaFetchThread 2012-12-17 20:56:59 +04:00
Ilya Zhuravlev
e301bc2d77 Fix hypen used as minus sign (manpages), fix spelling error (server.cpp) 2012-12-17 19:46:54 +04:00
Ilya Zhuravlev
3578e1d4a7 Added ability to fetch media from remote server (using cURL library) 2012-12-16 15:20:18 +04:00
jordan4ibanez
aa46e5c5e7 Fix item entity's collision with nodeboxes 2012-12-15 15:32:17 -05:00
PilzAdam
9786202b08 Dont sneak while flying 2012-12-11 19:04:55 +01:00
PilzAdam
52ba413185 Only fly through walls in noclip mode wich requires the noclip privilege 2012-12-11 16:44:13 +01:00
Ilya Zhuravlev
1d13d106dd Update README 2012-12-07 02:20:42 +04:00
Perttu Ahola
ab06fca4be Bump version to 0.4.4 2012-12-06 21:21:10 +02:00
Perttu Ahola
fd9e226b79 Update GUI texts 2012-12-06 21:02:02 +02:00
Jürgen Doser
7d2f0d7b1b draw gui later. this fixes the hotbar disappearing while rendering to texture. 2012-12-06 20:43:17 +02:00
Jürgen Doser
870f7bcc93 fix screen flickering black when rendering to texture 2012-12-06 19:56:49 +02:00
Perttu Ahola
543fc6702f Set proper field background colors in Irrlicht 1.8 2012-12-06 19:35:40 +02:00
Perttu Ahola
5080b63435 Raise default maximum render distance to 240 2012-12-06 15:49:20 +02:00
Perttu Ahola
8bb36f4650 Fix automagic render distance tuner 2012-12-06 15:49:20 +02:00
Matthew I
a47b829040 Add #include guards to base64.h 2012-12-03 19:44:54 +02:00
Perttu Ahola
07632b7d69 Try to add a bit of topside brightness when not using shaders 2012-12-02 23:48:11 +02:00
Perttu Ahola
ec54e35757 Tweak shader randomly a bit 2012-12-02 23:47:53 +02:00
Perttu Ahola
68e36226b3 Default to preload_item_visuals=true 2012-12-02 20:43:55 +02:00
MirceaKitsune
15b86a6b9b Don't send player position from client to server if the player hasn't moved 2012-12-02 20:22:02 +02:00
Ilya Zhuravlev
eeb0900291 Fix minetest.get_node_drops(). It should always return list of item names, not ItemStack(s). 2012-12-02 21:09:30 +04:00
Perttu Ahola
804a7875a2 Smooth day-night transitions 2012-12-02 18:02:45 +02:00
Perttu Ahola
041585a78e Const-correct util/serialize.h 2012-12-02 14:36:12 +02:00
Perttu Ahola
cd1f604ffe Handle day-night transition in shader and make light sources brighter when shaders are used 2012-12-02 14:24:58 +02:00
Perttu Ahola
566f7f638a Get rid of jordan4ibanez's insane digging animation speed 2012-12-02 03:10:23 +02:00
Perttu Ahola
3e07c5bf82 Fix tile MaterialType to make sense and make lava surface be shader'd lower like water 2012-12-02 02:59:15 +02:00
Perttu Ahola
ca16119adb Install shaders properly 2012-12-02 01:45:31 +02:00
Perttu Ahola
d0b9b10ee0 Remove accidental vim swap file 2012-12-02 01:42:03 +02:00
Perttu Ahola
98fd364672 Add enable_shaders to minetest.conf.example 2012-12-02 00:54:44 +02:00
obneq
151fad1f2b Add checkboxes for shaders and on-demand item visual generation 2012-12-02 00:52:35 +02:00
Perttu Ahola
27373919f4 Implement a global shader parameter passing system and useful shaders 2012-12-02 00:46:18 +02:00
Kahrl
22e6fb7056 ShaderSource and silly example shaders 2012-12-02 00:46:18 +02:00
Perttu Ahola
e3258b78e2 Add setting preload_item_visuals 2012-12-02 00:46:10 +02:00
Perttu Ahola
bee170570d On-demand item meshes and textures 2012-12-02 00:38:26 +02:00
Perttu Ahola
ba73e75ef9 Modify some client log message levels 2012-12-02 00:24:11 +02:00
RealBadAngel
f4b7e1a570 New elements in formspec, item_image and item_image_button.
Fixed also game bug drawing dragged item behind fields, buttons etc.
2012-12-01 20:39:41 +02:00
PilzAdam
fa50341a71 Only check attachment for nodes with group attached_node 2012-12-01 15:20:53 +01:00
PilzAdam
fa76057e7f Add the group attached_node
Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
2012-12-01 13:32:32 +01:00
PilzAdam
bb454b1846 Merge support for anaglyph stereo 2012-12-01 12:41:05 +01:00
Perttu Ahola
778d9b0cd6 Add the ability for client to check if image exists 2012-11-30 22:19:54 +02:00
DannyDark
84ace27872 Log /grant and /revoke command usage 2012-11-30 22:12:21 +02:00
Jürgen Doser
c1d8eeb70a Make dragged itemstack following the mouse cursor much smoother
by using the cursor coordinates directly, instead of updating them only when a mouse event is seen.
2012-11-30 22:07:30 +02:00
Matthew I
6cf87e1d23 Ignore directories beginning with a "." when searching for mods
This is not a problem on POSIX systems (these directories are
ignored by the POSIX implementation of fs::GetDirListing() in
filesys.cpp), but these directories still are reported on Windows
systems.  This becomes a problem when mod authors use version
control systems that create directories like ".git" or ".svn"
and collectMods() picks up on them.  It has also been suggested
that ignoring such directories would allow for the easily disabling
mods by inserting a "." in front of their name.

This quick fix simply makes collectMods() ignore directories
beginning with a ".".
2012-11-30 21:41:50 +02:00
Perttu Ahola
8a93581c8a Run scriptapi_on_shutdown() thread-safely and remove some old crap 2012-11-30 19:41:13 +02:00
Matthew I
6c8fa83ecd Add shutdown hook interface to Lua API
Scripts can call minetest.register_on_shutdown() to register a
shutdown hook.

Document that minetest.register_on_shutdown() callbacks may not be run

If the server crashes, it is unlikely that callbacks registered using
minetest.register_on_shutdown() will be called.
2012-11-30 19:26:51 +02:00
Perttu Ahola
ab45133ab4 Add congestion control settings to minetest.conf 2012-11-29 22:13:22 +02:00
Perttu Ahola
7b6d642300 Full protocol 13 compatibility on server side 2012-11-29 22:08:25 +02:00
Perttu Ahola
96a286dcf5 Make strict and non-strict protocol version checking to work more like expected 2012-11-29 22:08:25 +02:00
Perttu Ahola
420de7ad5e Allow server to accept protocol 13 clients altough they don't work too well 2012-11-29 22:08:25 +02:00
Perttu Ahola
8ccdd3bdb4 Ranged support of protocol version on server side 2012-11-29 22:08:25 +02:00
Perttu Ahola
23913f26cd Support serialization of protocol 13 ContentFeatures 2012-11-29 22:08:25 +02:00
Perttu Ahola
9714612999 unit test: TestNodedefSerialization 2012-11-29 22:08:25 +02:00
Perttu Ahola
69cdcea9fc Modify new ObjectProperties format to such that 0.4.3 will eat it 2012-11-29 22:08:25 +02:00
Perttu Ahola
30ec69c7d3 Fix Taoki's messed up generic object command ids 2012-11-29 22:08:25 +02:00
Perttu Ahola
f720c67f3e Change version to 0.4.4-dev because... ehm... why it wasn't that already? 2012-11-29 22:08:25 +02:00
Calinou
655bb526f4 Fix head shifting downards in glass, nodeboxes... 2012-11-28 16:14:52 +04:00
Perttu Ahola
5c26972cdd Fix mesh glitches on MapBlock boundaries 2012-11-27 19:00:09 +02:00
Perttu Ahola
117f208826 Revert "Use wielditem drawtype for all nodes in item_entity"
This reverts commit ffad18e424.
2012-11-27 17:32:58 +02:00
MirceaKitsune
5f798d944e Fix forgotten material properties for meshes (also seems to have been forgotten for cubes previously). This allows transparent png images to work properly 2012-11-27 08:06:13 +02:00
Perttu Ahola
6b927229f5 Default server step to 0.1s and sync object/player update intervals to it 2012-11-26 22:34:59 +02:00
PilzAdam
ffad18e424 Use wielditem drawtype for all nodes in item_entity 2012-11-26 18:30:07 +01:00
Perttu Ahola
e0eaed5fdb Remove unnecessary util/serialize.h from content_mapblock.cpp 2012-11-26 11:56:18 +02:00
Perttu Ahola
5bd638d4a5 Const-correct SharedBuffer::SharedBuffer(const T *t, unsigned int size) 2012-11-26 11:39:52 +02:00
Perttu Ahola
eca1c96412 Move util/serialize.h out from staticobject.h for smaller header dependencies 2012-11-26 11:18:34 +02:00
Perttu Ahola
2f5686ca48 Move a function from clientserver.h to clientserver.cpp 2012-11-26 10:31:24 +02:00
Perttu Ahola
4fa4340b95 Proper versioning of new network-serialized stuff 2012-11-26 09:49:31 +02:00
Perttu Ahola
197542c7ec New PROTOCOL_VERSION scheme (allow client to support a range of versions) 2012-11-26 09:49:07 +02:00
Perttu Ahola
ab507f83e2 Fix LuaEntitySAO::getClientInitializationData() and bump the related version 2012-11-26 09:10:27 +02:00
Perttu Ahola
d67004a3be Bump version to 0.4.4 as this isn't compatible with 0.4.3 2012-11-26 00:56:47 +02:00
Perttu Ahola
c8acc373c1 Update ContentFeatures serialization format now as PROTOCOL_VERSION was changed 2012-11-25 21:11:45 +02:00
MirceaKitsune
3d1c481f0b RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing
Correct lua api version number

Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe.

Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
2012-11-25 19:14:24 +02:00
MirceaKitsune
756db8174a A bunch of fixes
No longer hide players who are dead. With models, a death animation should be used instead

Some changes requested by celeron55

Rename a lot of things in the code, and use better lua api function names

Minor code corrections

Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
2012-11-25 19:14:24 +02:00
MirceaKitsune
fa67b46c04 Allow Vanessa's texture filtering / mipmap patch to work on models, as well as all other node types
Initialize m_bone_posrot too

Update pos_translator for attached players, which should fix a bug noticed with carts where a detached player would travel from the detachment spot to where it was detached

Don't make attachments possible to right-click either

Properly apply object and text visibility for local attachments, and fix them showing when they shouldn't
2012-11-25 19:14:24 +02:00
MirceaKitsune
4d656963e4 Fix more things I forgot for attached players. Such players will now properly see themselves moving when attached, and the server will read their position accordingly
Fix attached players being able to bob their view and generate foostep sounds by pressing a movement key (running in place)
2012-11-25 19:14:24 +02:00
MirceaKitsune
9259d028ac Update attachments at the ending of the addToScene function for parents. And with this... *drum roll* Client-side attachments are at last functional and stick visibly.
Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed)

Fix a bug in falling code where entities get stuck

Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed.

Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need

Create a separate function for detaching, and also update lua api documentation

When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct

Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too)

Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however
2012-11-25 19:14:24 +02:00
MirceaKitsune
52fcb0b4b9 Send animations, bone overrides and attachments in entity initialization. Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity.
Finish fixing the material color code. But it won't work until MineTest has dynamic lighting... another day another feature.

Extra checks for the bone positioning / rotation code

Many checks and consistency improvements to the client attachment code

Make a separate function for checking if a client object is attached. A more in-depth change will be needed here to fix reading of invalid pointers

Use a different method of fetching the parent. Fixes the mass segmentation faults when rendering an attachment (some still happen though)

Major change to how attachments are handled. Fix the last segmentaton fault, which was due to the parent becoming invalid while being refreshed / removed which would bause the child to remain attached to nothing. Parents remove their children when being deleted themselves and add them back when re-added. Attachments are stored inside a 2D a vector which easily allows both a child to find their parent and a parent to find its children.

Remove attachment list entry when an object is being permanently removed. Also avoid duplicate entries in this list when re-attaching the same object

The "big code comments" can now go away. Client attachments almost work properly, and I know what else needs to be done
2012-11-25 19:14:23 +02:00
MirceaKitsune
d7d759b43f Enable client-side attachments, add detachment code 2012-11-25 19:14:23 +02:00
MirceaKitsune
ba3fd63e29 Fix some remaining issues with attachments, now they work. Tested with object->player and player->player attachments 2012-11-25 19:14:22 +02:00
MirceaKitsune
948b5a8be7 Complete the attachment framework.
The child ID can now be checked against the parent ID in content_cao.cpp so the parent can be detected. Actual attachment code to come

Divide attachment system between server attachments and client attachments, neither coded right now. As explained in the code comment:

// Attachments need to be handled on both the server and client.
// If we attach only on the server, models (which are client-side)
// can't be read so we don't know the origin and orientation of bones.
// If we attach only on the client, the real position of attachments is
// not updated and you can't click them for example.
2012-11-25 18:14:15 +02:00
MirceaKitsune
e42eeec8f6 Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there

Framework for the attachment system, with no actual functionality yet

Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client

I will also want position and rotation offsets to be possible to apply to attachments

Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to
2012-11-25 18:14:15 +02:00
MirceaKitsune
118285e6ba Get the new animation framework properly working
Store start and end frames as v2f

Also move bone animations to their own function instead of object properties
2012-11-25 18:14:15 +02:00
MirceaKitsune
ba4d93027f Joint positioning and rotation code, and fix a problem related to their lua API
Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality
2012-11-25 18:14:15 +02:00
MirceaKitsune
fb0c431864 Allow the LUA API to set animations to meshes as well as the animation speed. Also update animations only when needed.
Support for animation blending, though for some reason it doesn't work.

Don't enable animation transitions by default for many reaosons

Object property to store individual bone positions. LUA can specify a bone name followed by a bone position. No functionality yet. Bone rotation to be added in the following commit

Same system for bone rotation, plus a few other things I missed
2012-11-25 18:14:15 +02:00
MirceaKitsune
9c8ba42750 Get the mesh working through the memory cache properly. Most credit goes to celeron55 for the help on this code
Get the texture from memory as well

Add .x to the list of supported formats

Update LUA API documentation
2012-11-25 18:14:15 +02:00
MirceaKitsune
f9675bd2b4 Add a subfolder for models and transfer models from server to client
(obj, md2 and md3 are currently allowed)

Get rid of the texture string and use the existing textures array. Segmented meshes have multiple materials, and this will allow us to texture each. Do not switch to this commit yet!

If a texture string is left empty in LUA, don't modify that material. Useful so a script can change specific textures without affecting others
2012-11-25 18:14:15 +02:00
MirceaKitsune
cb40b3517a Fix material properties and allow lighting. Models should now be affected by light instead of being black 2012-11-25 18:14:15 +02:00
MirceaKitsune
0a020dbcc8 Properly read the mesh from LUA.
Players can now be set to meshes using the following test script:

function switch_player_visual()
		prop = {
			mesh="player.obj",
			texture="player.png",
			visual="mesh",
		}
	for _, obj in pairs(minetest.get_connected_players()) do
		obj:set_properties(prop)
	end
	minetest.after(1.0, switch_player_visual)
end
minetest.after(1.0, switch_player_visual)
2012-11-25 18:14:14 +02:00
MirceaKitsune
ac97a7f70e 3D model support for players using Irrlicht. Also ready the basis for mesh support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet. 2012-11-25 18:14:14 +02:00
Perttu Ahola
e02b95741b Revert "Don't leak textures all over the place"
This causes textures to be deleted before they are no longer accessed,
resulting in a segmentation fault. This needs to be rewritten in such a way
that textures are deleted when the client disconnects from a server.

This reverts commit 41c00e87d4.
2012-11-25 16:39:07 +02:00
Ilya Zhuravlev
bbd990f2cc Fix trees growing into any type of node 2012-11-23 00:36:52 +04:00
xyzz
a0b5605db8 Merge pull request #268 from khonkhortisan/image_button
Allow transparent image_buttons
2012-11-22 09:13:18 -08:00
Anthony
3ba9b26310 Fix server crash on /clearpassword
According to #253, using `/clearpassword` without an argument causes the server to crash from an assertion failure. I've resubmitted matttpt's patch as a pull request to aid in merging.
2012-11-20 16:45:30 +01:00
MirceaKitsune
6c43ec2d2b Add anaglyph settings to minetest.conf.example 2012-11-13 19:21:18 +02:00
MirceaKitsune
9b9eb23b6d Default anaglyph to 0.1 2012-11-13 19:20:57 +02:00
MirceaKitsune
8b16e5f27d Anaglyph stereo support, created by xyz 2012-11-13 19:20:35 +02:00
xyzz
5292476841 Merge pull request #284 from RealBadAngel/master
Adding backgrounds to formspec
2012-11-12 11:50:58 -08:00
PilzAdam
1db0334787 Merge pull request #286 from PilzAdam/digging_animation
Add jordan4ibanez' better digging animation
2012-11-10 10:33:16 -08:00
PilzAdam
6e2ba111af Add jordan4ibanez' better digging animation 2012-11-10 17:36:56 +01:00
Perttu Ahola
5f1d3ad754 Swap out pixel-perfect nyan cat by request of Chris Torres 2012-11-09 20:14:04 +02:00
Vanessa Ezekowitz
46f471c89f added GUI checkboxes in Settings tab for the aforementioned video settings. 2012-11-09 19:12:49 +02:00
Vanessa Ezekowitz
0dd9c14ff8 Added video settings filter options via config file - second try :-)
Set one or more of these in the config to turn the related option on:

mip_map = 1
anisotropic_filter = 1
bilinear_filter = 1
trilinear_filter = 1
2012-11-09 19:12:44 +02:00
Perttu Ahola
0709918bd8 Fix unnecessary network protocol incompatibility in ContentFeatures 2012-11-08 20:43:32 +02:00
RealBadAngel
8e5167d726 Adding background to Formspec 2012-11-08 19:22:37 +01:00
PilzAdam
8c3ffa3907 Merge pull request #279 from RealBadAngel/patch-2
Formspec: Draw images before inventories. Allows to use image as backgro...
2012-11-05 08:12:12 -08:00
RealBadAngel
8540871ebc Formspec: Draw images before inventories. Allows to use image as background. 2012-11-04 21:18:28 +01:00
PilzAdam
23837e4352 Merge pull request #274 from PilzAdam/falling
Fix a bug in falling code where entities get stuck
2012-11-03 15:14:14 -07:00
PilzAdam
3cab24fbcf Merge pull request #243 from xyzz/liquid_renewable
Add liquid_renewable property, allow non-renewable liquids.
2012-11-03 12:34:44 -07:00
PilzAdam
755df5f659 Merge pull request #273 from PilzAdam/air
Make air and ignore drop nothing
2012-11-03 10:36:46 -07:00
PilzAdam
936411e4d1 Make air and ignore drop nothing 2012-11-03 18:29:01 +01:00
PilzAdam
21317be493 Fix a bug in falling code where entities get stuck 2012-11-03 18:07:49 +01:00
Kahrl
41c00e87d4 Don't leak textures all over the place 2012-11-02 18:45:39 +02:00
Perttu Ahola
2863a3291a Fix flowing liquid animation direction calculation 2012-11-02 18:05:42 +02:00
PilzAdam
8adad36a66 Merge pull request #272 from PilzAdam/pow
Replace pow() with multiplikation to improve speed
2012-11-02 08:35:30 -07:00
PilzAdam
b701f8a878 Replace pow() with multiplikation to improve speed 2012-11-02 16:24:57 +01:00
PilzAdam
63e73f29cc Merge pull request #270 from PilzAdam/master
Move falling to builtin
2012-11-01 11:00:57 -07:00
PilzAdam
7fcf153ada Add functions to the default mod of minimal game to support old code 2012-11-01 18:49:12 +01:00
PilzAdam
0443d36abf Add falling_node to special groups in lua-api.txt 2012-11-01 12:33:24 +01:00
PilzAdam
df2ad89518 Remove a useless comment 2012-10-31 19:08:00 +01:00
PilzAdam
10dc2b30fb Move falling to builtin 2012-10-31 19:06:11 +01:00
Kyle
f9087d14a3 Allow transparent image_buttons 2012-10-18 12:06:47 -07:00
Perttu Ahola
25cf3757b2 Add nodedef.on_blast() to lua_api.txt in order to support chained explosions of any explosives 2012-09-09 23:24:48 +03:00
Perttu Ahola
72ef6f637e Statically store always_collect field of __builtin:item 2012-09-09 23:14:41 +03:00
Perttu Ahola
9cadaf824b Add dtime_s to entity activation 2012-09-09 17:12:29 +03:00
Perttu Ahola
1cc1b93e65 Fix ServerActiveObject stuff 2012-09-09 16:11:05 +03:00
Perttu Ahola
c4f400acd0 Fix wielditem entity drawtype brightness control 2012-09-09 13:26:52 +03:00
Perttu Ahola
ac628c9b0a Fix ObjectRef:punch() 2012-09-09 12:05:38 +03:00
Ilya Zhuravlev
926830e0df Add liquid_renewable property. 2012-09-07 20:48:12 +04:00
Perttu Ahola
9696ed31a4 Version 0.4.3 2012-09-05 01:31:06 +03:00
Matthew I
c8895dd43b Prevent world creation if the world already exists 2012-09-05 01:17:44 +03:00
Matthew I
5dd1d354f8 Enforce stricter world names using a blacklist
Blacklisted characters are: / \
2012-09-05 01:17:28 +03:00
Perttu Ahola
a0da6bcf43 Add aux1_descends to key change menu 2012-09-05 00:55:19 +03:00
Perttu Ahola
1b63f8d6b9 Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible InventoryList width field 2012-09-05 00:39:43 +03:00
Perttu Ahola
60932d2bd7 Remove "Unknown inventory identifier" deserialization errors, because they can break forward compatibility 2012-09-04 23:02:56 +03:00
Perttu Ahola
ee2d9d973a Reorganize ClientMap rendering code for a bit more performance
- Don't select blocks for drawing in every frame
- Sort meshbuffers by material before drawing
2012-09-04 22:41:03 +03:00
Perttu Ahola
0e6f7a21c6 Fix shift-descend to ladders from a floor 2012-09-03 23:31:51 +03:00
Perttu Ahola
cc47ff7c4c Fix moving stuff into a mismatched stack in a "infinite" inventory 2012-09-02 23:01:42 +03:00
Perttu Ahola
e1a495ee30 Make inventory GUI do sane things when server-side inventory acts unusually 2012-09-02 22:51:38 +03:00
Perttu Ahola
6495007924 Fix bug in moving a larger sized stack in inventory on top of another
- You have 2 stacks: a with x items and b with y<x items
- Take a with your mouse and place it on b
- Whole stack a moves to b
- (y * 2 - x) items move from b to a
- (x - y) items are left to the mouse cursor
2012-09-02 20:24:45 +03:00
Perttu Ahola
d53a6cd851 Add overridable function for handling dropped items from nodes 2012-09-02 19:38:44 +03:00
Perttu Ahola
b6c12d2aa3 Fix github issue #224 2012-09-01 18:32:15 +03:00
Thomas Lauro
7a14171be4 Fix issue with openal mac os x compile 2012-09-01 18:19:59 +03:00
Perttu Ahola
5194505407 Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard 2012-09-01 18:03:50 +03:00
Thomas Lauro
3e7957512b A bunch of GUIKeyChangeMenu fixes
- Display message when associating a key already in use
- Fix issue for not beeing able to assign space to an action
- Cleaning up
- Make it build (by celeron55)
2012-09-01 18:03:40 +03:00
Perttu Ahola
c0bd96d9b3 Attempt to fix flying gravel and dirt 2012-09-01 13:41:15 +03:00
Sergey Gilfanov
0f7728f84d Smooth transition to the desert biome. 2012-09-01 13:22:07 +03:00
Perttu Ahola
c129b3852b Fix the bouncy node related stuff a bit 2012-09-01 13:21:52 +03:00
Perttu Ahola
3b43c69df4 Add bouncy node group 2012-09-01 12:58:37 +03:00
Perttu Ahola
b17d3e7ad7 Add disable_jump and fall_damage_add_percent node groups 2012-09-01 12:07:27 +03:00
Ilya Zhuravlev
6a16075912 Add InventoryList width property & allow custom crafting grids. 2012-09-01 10:01:41 +03:00
sfan5
43ebec2be1 Make shift the default descent control on ladders and when flying
"aux1_descends" setting switches to the old descend control.
2012-09-01 09:48:07 +03:00
Perttu Ahola
f60227f112 Don't crash in "unexpected multibyte character"; just print it in log. Github #222 2012-09-01 09:23:39 +03:00
Perttu Ahola
f3630e95d6 Use proper alpha blit in some more texture modifiers 2012-08-31 18:06:47 +03:00
Perttu Ahola
8887105ffd Properly initialize baseimg for texture modifier [combine:WxH:X,Y=filename:X,Y=filename2 2012-08-31 17:58:55 +03:00
Matthew I
1d7408a7b8 Fix black display inside opaque water
Opaque water's solidness was being set to 2, like a normal node.
When you swim, it is treated like a solid block, and the display
goes black.  Setting it to 1 like transparent water allows you to
see.

It looks somewhat awkward when you swim, look up, and see an opaque
wall of water (the surface), but there isn't much that can be done
about it.  If you made the water transparent so it looked good,
it would defeat the purpose :) .
2012-08-31 17:50:12 +03:00
Perttu Ahola
0b1ab41a95 Fix github issue #213: Dropping unknown items crashes the game
The items will now just disappear when dropped.
2012-08-19 10:55:04 +03:00
Perttu Ahola
b717b6505b Fix crash when furnace is full (minimal game) 2012-08-12 17:11:23 +03:00
Matthew I
b29d609b0b Move chat commands to Lua and remove servercommand.{cpp,h}
Commands moved:
 /me
 /status
 /time
 /shutdown
 /ban
 /clearobjects
2012-08-12 16:45:58 +03:00
Matthew I
8a3c777c40 Add ban management routines to Lua API
Those functions are:
 * minetest.get_ban_list()
 * minetest.get_ban_description(ip_or_name)
 * minetest.ban_player(name)
 * minetest.unban_player_or_ip(ip_or_name)
2012-08-12 16:45:58 +03:00
Matthew I
548da26ddc Extend Lua API in order to implement chat commands
minetest.get_server_status()
minetest.request_shutdown()
EnvRef:clear_objects()
2012-08-12 16:44:55 +03:00
Matthew I
8e0ac70c4d Remove trailing comma after player list in server status string 2012-08-12 16:44:54 +03:00
Matthew I
1ed559bd24 Allow digging of unknown nodes
This allows the removal of nodes with unknown types.
get_item_callback() (C++) would fail if a node has an unknown type.  Now it
will try using the callback from minetest.nodedef_default in this case.
Also, minetest.node_dig() (Lua) was altered to always allow digging when
the node definition is empty (i.e. unknown node).
2012-08-12 16:04:18 +03:00
Perttu Ahola
e3b831e975 Fix wrong amount of nodes being dropped from inventory 2012-08-12 15:49:23 +03:00
darkrose
d05e3adbc7 fix node timers so on_timer gets the correct position 2012-08-12 15:28:31 +03:00
Perttu Ahola
a9a475ad50 Remove unwanted ! from ifs in inventory record-for-rollback code 2012-08-12 11:20:36 +03:00
Perttu Ahola
d38b465b7c Call this 0.4.2-rc1 2012-07-28 16:31:45 +03:00
Perttu Ahola
fd7ec2da91 Fix inventory segfault when rollback recording is disabled 2012-07-28 14:44:18 +03:00
Perttu Ahola
c9ed379e39 Add enable_rollback_recording setting, defaulting to false 2012-07-28 03:08:09 +03:00
Perttu Ahola
e64feefc61 Handle max<min in LuaPseudoRandom::l_next() 2012-07-27 19:03:15 +03:00
Perttu Ahola
3e754382af Tweak rollback and liquids 2012-07-27 15:46:51 +03:00
Perttu Ahola
7ef0a13250 Tweak rollback stuff 2012-07-27 14:52:29 +03:00
Perttu Ahola
0de3fb786d Increase automatic suspect guess timeframe 2012-07-27 13:54:14 +03:00
Perttu Ahola
1d44a98f2f ABM and liquid overload skip 2012-07-27 13:45:49 +03:00
Perttu Ahola
98ff4eb4ee Fix server build (a missing header) 2012-07-27 13:43:25 +03:00
Perttu Ahola
a9d8df83d2 Make the rollback system VERY FUCKING GOD DAMN POWERFUL 2012-07-27 13:24:28 +03:00
Perttu Ahola
508b7b5e51 Don't track liquids for rollback because of too much log 2012-07-27 02:46:54 +03:00
Perttu Ahola
f7dc72f8aa Properly rollback chat command triggered things 2012-07-27 02:37:04 +03:00
Perttu Ahola
0190f9b077 Experimental-ish rollback functionality 2012-07-27 02:27:18 +03:00
Perttu Ahola
0c91a0d59d Working group-shapeless and multigroup recipes 2012-07-26 13:49:13 +03:00
Perttu Ahola
a26a66a8c4 Restore focus to formspec menu when pressing a button 2012-07-25 18:28:40 +03:00
Perttu Ahola
100345f1e4 Deprecate minetest.add_to_creative_inventory and use group not_in_creative_inventory instead 2012-07-25 18:05:31 +03:00
Perttu Ahola
4535166a3b Add notice in the minimal game 2012-07-25 17:10:31 +03:00
Perttu Ahola
0346e68deb Add special return value -1 to inventry callbacks 2012-07-25 16:52:00 +03:00
Perttu Ahola
db62c227c8 Improve formspec positioning 2012-07-25 16:30:23 +03:00
Perttu Ahola
983e45ae92 Improve inventory callbacks a bit 2012-07-25 15:39:39 +03:00
Perttu Ahola
0a18dda158 Remove special handling of creative mode 2012-07-25 14:07:45 +03:00
Perttu Ahola
9eaf93d41d Detached inventory callbacks and reworked node metadata callbacks 2012-07-25 02:36:54 +03:00
Perttu Ahola
2ac20982e0 Detached inventories 2012-07-24 20:57:17 +03:00
Perttu Ahola
96eac87d47 builtin/item.lua: callbacks with copies of positions and nodes rather than recycle the same ones, which callbacks can modify 2012-07-24 17:46:17 +03:00
Perttu Ahola
0cf1ed544c darkrose should work at a nuclear power plant.
It'd take years to figure out what caused the accident.
2012-07-24 16:36:50 +03:00
Perttu Ahola
558e284e25 Update minetestmapper.py to support ver. 24 and 25 2012-07-24 15:17:00 +03:00
Perttu Ahola
5c31445117 Improve node timer format (map format version 25) and update mapformat.txt 2012-07-24 15:03:46 +03:00
Perttu Ahola
717ae67995 Add node timer test in minimal/experimental 2012-07-24 14:51:13 +03:00
Perttu Ahola
e8331f0c1d Add oldnode parameter to minetest.register_on_placenode callback 2012-07-23 20:44:56 +03:00
Perttu Ahola
c009aa3a22 Fix building on top of (pointable && buildable_to) nodes 2012-07-23 20:42:08 +03:00
Perttu Ahola
9af9d8f5d0 Describe node definition fields better in lua_api.txt 2012-07-23 20:17:44 +03:00
Perttu Ahola
2c027b03db Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.lua 2012-07-23 17:43:08 +03:00
Perttu Ahola
aef1332e42 Improve build configuration options 2012-07-23 15:23:33 +03:00
Perttu Ahola
16fc8b5fc2 Update lua_api.txt a bit 2012-07-23 08:48:55 +03:00
Perttu Ahola
fd845f27f5 Fix map deserialization and remove old serialization code 2012-07-23 08:18:39 +03:00
darkrose
ea62ee4b61 Increase node id/param0 to 16 bits, leaving param2 always with 8 bits 2012-07-23 08:18:39 +03:00
darkrose
cd6becd442 Implement node timers 2012-07-23 08:18:37 +03:00
Perttu Ahola
829f262c79 Fix terrible grammar in comment! 2012-07-22 20:36:06 +03:00
Perttu Ahola
246520b5cb Fix compressZlib() 2012-07-22 20:29:09 +03:00
Perttu Ahola
38bb649582 Test zlib wrapper's handling of large data 2012-07-22 20:27:55 +03:00
Perttu Ahola
82855a04ec Tweak test.c overally a bit 2012-07-22 20:26:54 +03:00
Perttu Ahola
6dfefaf229 Formspec button_exit[] and image_button_exit[] 2012-07-22 17:40:48 +03:00
darkrose
d44f8a854b Doc updates for formspec 2012-07-22 17:40:48 +03:00
Perttu Ahola
acf3a43095 Add /test1 command to minimal for testing a more complicated player inventory form 2012-07-22 17:40:48 +03:00
Perttu Ahola
4cc98d7add minetest.register_on_player_receive_fields() 2012-07-22 17:40:48 +03:00
darkrose
506203345b Implement formspec 2012-07-22 17:40:41 +03:00
Matthew I
c259f7c8bd Update Lua API documentation to include minetest.get_modnames() 2012-07-22 13:36:17 +03:00
Matthew I
c62a121cca Add "/mods" command to list mods to client 2012-07-22 13:36:10 +03:00
Matthew I
136eb32389 Add minetest.get_modnames() to Lua API 2012-07-22 13:36:03 +03:00
Perttu Ahola
e3ddbe8c6b Version 0.4.1 2012-07-21 23:14:23 +03:00
Andreas Zwinkau
d085139057 Fix signedness warning in base64.cpp 2012-07-21 22:10:29 +03:00
Andreas Zwinkau
28e7443f9b Fix wctomb use
wctomb(NULL, _) returns "nonzero if the encoding has nontrivial shift state, or zero if the encoding is stateless."

I assume the intentation was to get the size of the target buffer.
Use MB_CUR_MAX for this.
2012-07-21 22:09:17 +03:00
Andreas Zwinkau
e79ad21aeb Remove mbtowc warnings
As mbtowc(_, _, 1) reads at most one char, everything other than a
return value of 1 is an error. Since the input strings are static,
an assert protects against future changes.

Likewise, wctomb should currently never encounter a character, which
actually needs a multibyte representation.
2012-07-21 22:08:20 +03:00
Perttu Ahola
0b61253931 Actually fix facedir-rotated nodes placed using minetest.env:place_node() 2012-07-21 21:23:15 +03:00
Matthew I
a2738dec59 Fix hovering after mining a block underneath you while sneaking 2012-07-21 20:56:56 +03:00
Perttu Ahola
1788709e2d Rotate facedir-rotated top and bottom textures too, and re-implement nodebox side rotation 2012-07-21 20:23:32 +03:00
Perttu Ahola
47d30d12cb Facedir rotation of nodebox textures 2012-07-21 18:59:12 +03:00
Perttu Ahola
43df78102c Check whether node is known before reading definition in __builtin:item:on_step() 2012-07-21 16:36:14 +03:00
Bad-Command
cc10eec6c6 Fix signed overflow in getPointedThing 2012-07-21 16:13:51 +03:00
Perttu Ahola
15bf9a7026 Fix typo in scriptapi.cpp in minetest.get_craft_recipe() 2012-07-21 15:32:46 +03:00
Perttu Ahola
2795f44f03 Server-side checking of digging; disable_anticheat setting 2012-07-21 14:38:49 +03:00
Perttu Ahola
b0ba05c9ac BITCH, THIS IS 0.4.0. 2012-07-21 03:37:07 +03:00
Perttu Ahola
71c6845a94 Define M_PI on MSVC 2012-07-21 03:36:34 +03:00
Perttu Ahola
4b97023251 Add a random-ish contributor list to credit screen 2012-07-21 03:14:58 +03:00
darkrose
369046bbb4 Check for table type when reading groups from Lua 2012-07-21 02:35:45 +03:00
darkrose
38580fbee7 Add minetest.get_craft_recipe() 2012-07-21 02:33:22 +03:00
darkrose
08e1d40d6e Add support for "textures/all" (and thus texture packs) to server 2012-07-21 02:33:19 +03:00
darkrose
80f35467d8 Make lava buckets work as fuel in minimal game 2012-07-21 02:33:11 +03:00
darkrose
1b19020bf4 Remove trenches from map generator (cyisfor) (glitches: read below)
This causes glitches in very high cliffs by not making mud "flow" down from
them. Those are quite rare currently because of the lame height differences
generated.
2012-07-21 02:32:04 +03:00
Calinou
61e58ee9b7 Message cleanups (consistency) and prevent /me when not allowed to shout 2012-07-21 02:27:58 +03:00
darkrose
f21af8da9c Handle nil placer as it might occur when using minetest.env:place_node. (Uberi) 2012-07-21 02:27:46 +03:00
Perttu Ahola
dece3a3600 Remove util/old/genmap.py, because it is uselessly old 2012-07-19 21:17:31 +03:00
Perttu Ahola
16ad10e62f Allow defining player's inventory form in Lua 2012-07-19 14:09:16 +03:00
Perttu Ahola
02fb912a95 Fix /builtin/misc.lua:47: attempt to call method 'is_player' (a nil value) 2012-06-19 00:50:07 +03:00
Perttu Ahola
48790c0751 Fix random glitches in transparent animations 2012-06-18 00:21:23 +03:00
Perttu Ahola
c57e5083e8 Add pointed_thing to lua_api.txt 2012-06-17 19:47:55 +03:00
Perttu Ahola
c9a2058361 Hopefully fix includes on mingw 2012-06-17 18:05:13 +03:00
Perttu Ahola
7039dfafd6 Increment protocol version 2012-06-17 17:49:12 +03:00
Perttu Ahola
22ae83a589 Explain node boxes in lua_api.txt 2012-06-17 17:23:58 +03:00
Kahrl
1575448b1a Custom boxy nodes (stairs, slabs) and collision changes 2012-06-17 16:34:39 +03:00
Perttu Ahola
9f031a6759 Optimize headers 2012-06-17 04:03:39 +03:00
Perttu Ahola
d0ea6f9920 Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
Perttu Ahola
1bc37d576c Initially split utility.h to multiple files in util/ 2012-06-17 01:29:13 +03:00
Perttu Ahola
d159591b9a Mention node drawtypes in lua_api.txt 2012-06-16 23:42:04 +03:00
Perttu Ahola
57550b2b3d Fix /setpassword and /clearpassword 2012-06-16 23:35:11 +03:00
Perttu Ahola
d15d6c4e6b Fix "Node placement prediction failed for (places __default) - Name not known" 2012-06-16 22:45:35 +03:00
Perttu Ahola
6b598f61a6 Add desynchronize_mapblock_texture_animation setting and improve minetest.conf.example a bit 2012-06-16 22:37:20 +03:00
Perttu Ahola
9e21204f8b Fix build error due to DEBUGFILE 2012-06-16 21:36:54 +03:00
Perttu Ahola
e6b86fa304 Revert back proper crack texture 2012-06-16 20:48:05 +03:00
Perttu Ahola
268e50dfbd Clean up constants.h a bit 2012-06-16 18:15:06 +03:00
Perttu Ahola
07ccc15fc2 Allow node cracking animations of any length 2012-06-16 18:02:56 +03:00
Perttu Ahola
2b500d72e5 Remove tiles and special_tiles from node definition prototype because otherwise the old names can't be used 2012-06-16 18:02:26 +03:00
Perttu Ahola
cd0014b24f Update field names to non-deprecated ones in node definition prototype 2012-06-16 17:05:21 +03:00
Perttu Ahola
b3786d84c5 Use new field names and reorder fields a bit in minimal game 2012-06-16 16:47:41 +03:00
Perttu Ahola
fd1135c7af Node texture animation 2012-06-16 16:47:28 +03:00
Perttu Ahola
f0678979b1 Add comment about ItemSAO being deprecated 2012-06-11 22:10:48 +03:00
Perttu Ahola
f4a7e11bce Add some missing object properties to doc/lua_api.txt 2012-06-10 15:04:24 +03:00
Perttu Ahola
6a0388bb4b Node placement client-side prediction 2012-06-10 12:46:48 +03:00
Perttu Ahola
7ba72f2763 Remove a random old comment and a #define from game.cpp 2012-06-09 13:40:07 +03:00
Perttu Ahola
f7147d9c0a Add experimental_tester_tool_1.png to minimal game (was accidentally left out) 2012-06-08 16:46:02 +03:00
Perttu Ahola
523a5fd2e5 Move genmap.py and pnoise.py to old/ 2012-06-08 15:50:27 +03:00
Perttu Ahola
ff85e2343c Update minetestmapper.py to support the current map format (and previous ones) 2012-06-08 15:17:03 +03:00
Perttu Ahola
e74668ef7f Update and fix doc/mapformat.txt; make current format more solid in mapblock.cpp 2012-06-08 14:57:02 +03:00
Perttu Ahola
22502f80db Don't deprecate minetest.register_on_placenode and minetest.register_on_dignode 2012-06-08 01:51:23 +03:00
Perttu Ahola
4b2cc38aba Add disallow_empty_password setting 2012-06-07 02:11:28 +03:00
Perttu Ahola
a8eb68142e Call this 0.4.dev-20120606 2012-06-07 00:40:04 +03:00
Perttu Ahola
81554fbf72 Add minetest.serialize() and minetest.deserialize() 2012-06-07 00:05:00 +03:00
Perttu Ahola
a435cfcd82 Allow groups in crafting recipes 2012-06-06 23:39:17 +03:00
Perttu Ahola
7631918a12 Remove obsolete "footprints" default setting from defaultsettings.cpp 2012-06-06 20:04:05 +03:00
Kahrl
e070f1e525 Allow replacements in cooking and fuel recipes 2012-06-06 00:22:34 +03:00
Perttu Ahola
430d6e1cca Fix small errors in lua_api.txt 2012-06-06 00:15:33 +03:00
Perttu Ahola
3a0562bebc Add after_destruct and cache the existence of on_construct, on_destruct and after_destruct for quick skipping when a node does not have them 2012-06-05 23:51:37 +03:00
Perttu Ahola
c3658e7c79 place_node, dig_node and punch_node; an in-game tester tool; remove old code 2012-06-05 23:10:07 +03:00
Perttu Ahola
b0f81c3253 Fix NDT_RAILLIKE tweakings 2012-06-05 21:51:01 +03:00
darkrose
31c171fc1e Shadily clean up NDT_RAILLIKE to surely differ from the few leftover non-LGPLv2 parts from the standpoint of copyright law. 2012-06-05 19:47:19 +03:00
Perttu Ahola
e9c123b1b9 Clean and optimize clouds.cpp enough to not really contain any of the small amount of non-LGPLv2/later code left 2012-06-05 18:54:42 +03:00
Perttu Ahola
037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
Perttu Ahola
a569961e0f Update translation template po/minetest.pot 2012-06-04 23:29:14 +03:00
Perttu Ahola
7eabde6aee Use gettext for more basic user interface strings 2012-06-04 23:24:31 +03:00
Perttu Ahola
ed772da0cc Remove misdesigned exception from ReliablePacketBuffer 2012-06-04 22:43:33 +03:00
Perttu Ahola
f48882213e Add ignore_world_load_errors configuration option and provide better error messages 2012-06-04 22:34:40 +03:00
Perttu Ahola
1cd2076d42 Improve GUIMessageMenu (move and resize elements based on size of text) 2012-06-04 22:33:47 +03:00
Perttu Ahola
816b9c8d71 Fix loading of old signs 2012-06-04 18:19:23 +03:00
Perttu Ahola
3bea1a944e Call this 0.4.dev-20120603 2012-06-04 00:37:51 +03:00
darkrose
3e419ffb38 Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not empty in minimal game 2012-06-03 22:31:02 +03:00
darkrose
a149c6ecde Add can_dig callback 2012-06-03 22:31:02 +03:00
darkrose
3f18e9a2da fix locked chest to not destroy denied items (minimal game) 2012-06-03 22:31:02 +03:00
Perttu Ahola
4b0494062e Add fire visualization to minimal furnace menu 2012-06-03 22:31:02 +03:00
Perttu Ahola
a09d86dd3c Update inventory menu from formspec on-the-fly 2012-06-03 22:31:02 +03:00
Perttu Ahola
3ccb0f691b Add texture modification [lowpart:percent:filename 2012-06-03 22:31:02 +03:00
Perttu Ahola
1709fd854a Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point values in formspec 2012-06-03 22:31:02 +03:00
Perttu Ahola
7bf446f671 Reshape inventory menu code 2012-06-03 22:31:02 +03:00
Perttu Ahola
e4bc76f55c Add a bit of unit test for inventory 2012-06-03 22:31:02 +03:00
Perttu Ahola
81c5e5200b Fix loading of legacy chests 2012-06-03 22:31:01 +03:00
Perttu Ahola
9c3830dd35 Use proper furnace cook time 2012-06-03 22:31:01 +03:00
Perttu Ahola
bf8cfce50e Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return a string to aid better inter-object compatibility of code that assumes objects to be players 2012-06-03 22:31:01 +03:00
Perttu Ahola
b235e4d290 Make GUIinventoryMenu::drawList more robust with invalid data 2012-06-03 22:31:01 +03:00
darkrose
b8cf6dee3e Lua implementation of furnace with visible active state 2012-06-03 22:31:01 +03:00
Perttu Ahola
35df1ee253 Implement locked chest; add after_place_node and after_dig_node node callbacks 2012-06-03 22:31:01 +03:00
Perttu Ahola
353f9fd43c minetest.get_craft_result 2012-06-03 22:31:01 +03:00
Perttu Ahola
3899f83da8 NodeMetaRef:{to,from}_table and lua_api.txt additions 2012-06-03 22:31:01 +03:00
Perttu Ahola
5f3c70061d Properly handle dropping of items from nodes, and disallow moving items directly between nodes 2012-06-03 22:31:01 +03:00
Perttu Ahola
aba7134301 on_metadata_inventory_{move,offer,take} 2012-06-03 22:31:01 +03:00
Perttu Ahola
d7447cdf9e Implement sign using form field protocol 2012-06-03 22:31:01 +03:00
Perttu Ahola
ff8d2bbc36 Convert legacy chest inventory list "0" to "main" 2012-06-03 22:31:00 +03:00
Perttu Ahola
70c98c9972 Properly create metadata inventories in minimal 2012-06-03 22:31:00 +03:00
Perttu Ahola
45f32838b9 Improve GUIInventoryMenu error messages more 2012-06-03 22:31:00 +03:00
Perttu Ahola
7d6e80a423 Add proper error messages to GUIInventoryMenu when inventory lists are invalid 2012-06-03 22:31:00 +03:00
Perttu Ahola
f3ec1452cd Random node metadata things 2012-06-03 22:31:00 +03:00
Perttu Ahola
29f03756bd Attempt to begin to implement chests and furnace in Lua (with problems) 2012-06-03 22:31:00 +03:00
Perttu Ahola
fe8c5546f0 Add node on_construct, on_destruct callbacks and update lua_api.txt 2012-06-03 22:31:00 +03:00
darkrose
c4315a7afa Strip unneeded variables from NodeMetadata 2012-06-03 22:31:00 +03:00
Kahrl
704782c95b WIP node metadata, node timers 2012-06-03 22:31:00 +03:00
Perttu Ahola
67059e1932 Catch VersionMismatchException while loading world data 2012-06-03 20:42:49 +03:00
Perttu Ahola
e2ea711136 Check password hash validity 2012-06-03 20:32:44 +03:00
Perttu Ahola
74aa598769 Fix MSVC build (pow type overload stuff) 2012-05-31 20:22:37 +03:00
Perttu Ahola
747ff7daf8 Add support for putting modpacks directly into mod directories 2012-05-21 19:49:35 +03:00
Perttu Ahola
1f670fc688 Add better trace peudo-loglevel support 2012-05-20 18:30:30 +03:00
Perttu Ahola
388906ac70 Allow using --worldname for local game too 2012-05-20 17:41:40 +03:00
Perttu Ahola
49d9745dc4 Comment out unnecessary debug output in Settings 2012-05-20 17:19:48 +03:00
Perttu Ahola
7c15d793ac --world list 2012-05-20 17:09:46 +03:00
Perttu Ahola
d90cb3511c Better description of static_spawnpoint in minetest.conf.example 2012-05-20 16:59:13 +03:00
Perttu Ahola
5100272dc3 Update minetest.conf.example a bit 2012-05-20 14:54:02 +03:00
Perttu Ahola
afda9810f1 Tune smooth lighting a bit 2012-05-20 14:12:17 +03:00
Perttu Ahola
22df8b81b3 Log more stuff in Client::afterContentReceived() 2012-05-19 17:11:41 +03:00
Perttu Ahola
7a427c9070 Take out the "Privileges of foo are hidden from you." response of /privs 2012-05-19 12:42:55 +03:00
Perttu Ahola
a35e4bdbda Add a hack to get rid of the rare "ERROR: StaticObjectList::insert(): id already exists" failure 2012-04-15 14:37:35 +03:00
Perttu Ahola
0aeb5adb8f Fix continuing to process TOSERVER_INIT2 even if player doesn't exist 2012-04-14 18:46:10 +03:00
Perttu Ahola
9c5cc217bf Add "Registered definitions of stuff" to doc/lua_api.txt 2012-04-14 11:24:18 +03:00
Perttu Ahola
24603d7ad3 Fix executing register_chatcommand-defined commands even in the middle of a chat line 2012-04-13 17:20:48 +03:00
Perttu Ahola
1eac6ff8ff Fix unhandled InvalidPositionException 2012-04-10 18:16:03 +03:00
Perttu Ahola
8742b3dab2 basic_privs to allow granting/revoking interact_extra too 2012-04-10 00:41:28 +03:00
Perttu Ahola
93cdc9b9dc Support static_spawnpoint setting 2012-04-09 23:32:13 +03:00
Perttu Ahola
8ed74a3429 Fix ABM handling on block activation 2012-04-09 23:06:24 +03:00
Perttu Ahola
07a5e59ae7 Allow redefining minetest.item_place and the like 2012-04-09 21:14:16 +03:00
Perttu Ahola
f8c2f1cf54 Make client know about reverted disallowed diggings 2012-04-09 21:13:22 +03:00
Perttu Ahola
b1f043d010 Add basic_privs privilege 2012-04-09 18:57:41 +03:00
Perttu Ahola
251c0c8508 Improve doc/lua_api.txt and add minetest.get_item_group(name, group) 2012-04-09 12:36:25 +03:00
Perttu Ahola
3214daca4c Fix unable to join server first time with a password 2012-04-09 11:24:35 +03:00
Perttu Ahola
e4485f5412 Call this 0.4.dev-20120408 2012-04-08 23:55:17 +03:00
Perttu Ahola
4eaaa0ec53 Add minimal documentation about the $world/game/ addition 2012-04-08 23:32:53 +03:00
Perttu Ahola
42323014ea Support placing a minetest game inside $world/game to allow creating proper adventure maps
Pro-tip: You can open a world in minetest by opening the world.mt file using minetest.
2012-04-08 23:17:02 +03:00
Perttu Ahola
c59d139eeb Fix crash after 'LuaEntity name "particles:smoke" not defined' and similar errors 2012-04-08 23:16:15 +03:00
Perttu Ahola
2b4d21160f minetest.get_node_group(name, group) 2012-04-08 18:39:55 +03:00
Perttu Ahola
e29a5b11e4 EnvRef:find_nodes_in_area(minp, maxp, nodenames) 2012-04-08 14:37:12 +03:00
Perttu Ahola
b58ee690a3 Allow looping of local and positional sounds 2012-04-08 14:35:57 +03:00
Perttu Ahola
d8edd3d0c8 Make lava brighter by showing light sources at their full emitted light level 2012-04-08 04:01:12 +03:00
Perttu Ahola
1b078efd5f Improve texture atlas generation 2012-04-07 23:37:12 +03:00
q66
e8e73d37fb Fullscreen, vsync, fullscreen_bpp and fsaa options in the config; fsaa is experimental atm, causes visible spaces between blocks. 2012-04-07 23:23:00 +03:00
Perttu Ahola
2eec788544 Improve doc/lua_api.txt 2012-04-07 19:59:03 +03:00
Perttu Ahola
dca28b9e12 Tune mapgen 2012-04-07 19:57:26 +03:00
Perttu Ahola
e879c92596 Fix collision code getting stuck if speed is 0 2012-04-07 19:19:36 +03:00
Perttu Ahola
7281c68b27 Fix segfault when setting privileges of a non-connected player 2012-04-07 18:46:10 +03:00
Perttu Ahola
d228f1b658 Fix fabs() brainfart 2012-04-07 18:05:06 +03:00
Perttu Ahola
2e60593c5b Tune desert beaches 2012-04-07 17:59:24 +03:00
Perttu Ahola
531fe10f51 Fix MSVC ambiguous fabs() call errors 2012-04-07 16:47:45 +03:00
Perttu Ahola
454b07455a Add deserts to map generator 2012-04-07 15:36:51 +03:00
Perttu Ahola
a4dc6f2c76 Tune mapgen a bit 2012-04-07 14:08:49 +03:00
Sergey Gilfanov
5608f12f9b PerlinNoise for Lua. 2012-04-07 13:39:01 +03:00
Perttu Ahola
18d8e3acec Support custom textures installed as /textures/all/*.png 2012-04-07 10:43:06 +03:00
Perttu Ahola
578fc5bb44 Add EnvRef:find_node_near(pos, radius, nodenames) 2012-04-06 22:44:42 +03:00
Perttu Ahola
e8660cfd8e Add missing mapgen.lua to games/minimal 2012-04-06 21:09:23 +03:00
Perttu Ahola
6a57eabb14 Handle failing openal init properly, add enable_sound and sound_volume settings 2012-04-06 15:30:36 +03:00
Perttu Ahola
a67540807a Add #include <unistd.h> to filesys.cpp 2012-04-06 14:56:14 +03:00
Perttu Ahola
20c377ca65 experimental:soundblock dig_immediate=3 2012-04-06 11:20:51 +03:00
Perttu Ahola
5436f1c7d5 Attempt to fix sound left-right channels 2012-04-06 00:39:37 +03:00
Perttu Ahola
4107390337 Make the minimal development test somewhat playable by adding ore generation and removing the player visual switch test 2012-04-05 21:42:33 +03:00
Perttu Ahola
e74da72b82 Fix crash when inputting only / in chat 2012-04-05 21:18:42 +03:00
Perttu Ahola
24953ba974 Fix super-small size of regular item entities 2012-04-04 22:57:29 +03:00
Perttu Ahola
22a5a1fa43 Show reported map seed on debug info (F5) 2012-04-04 22:43:54 +03:00
Perttu Ahola
7bac62ee7f Minimally update compiling on Windows in README.txt 2012-04-04 21:30:54 +03:00
Perttu Ahola
fcda11c6b0 Add to README.txt's example dependencies on Linux: libogg-dev libvorbis-dev libopenal-dev 2012-04-04 21:13:03 +03:00
Perttu Ahola
66e1cb324c Fix visual='cube' size 2012-04-04 18:10:10 +03:00
Perttu Ahola
a869d23451 Fix sound direction and add experimental:soundblock alias sb in minimal for testing 2012-04-04 13:32:08 +03:00
Perttu Ahola
41f4941b74 Remove debug output 2012-04-04 13:20:56 +03:00
Perttu Ahola
b22168d3da Fix dropped nodeitem visuals 2012-04-04 13:16:09 +03:00
Perttu Ahola
b9b56bac6b Fix buildbot 2012-04-03 08:55:13 +03:00
Perttu Ahola
fa670fa4b5 Add util/buildbot 2012-04-03 08:48:44 +03:00
Perttu Ahola
b131a0cf0c Add optional MINGWM10_DLL to cmake install 2012-04-03 01:03:31 +03:00
Perttu Ahola
d7cef8d762 Add multiplayer test script 2012-04-03 00:32:08 +03:00
Perttu Ahola
4483fc7df3 Fix installation path of minetest_game/mods (// in place of / doesn't work on virtualbox network drives) 2012-04-02 22:50:46 +03:00
Perttu Ahola
2cd5addc0c Fix things for cross-compiling using mingw 2012-04-02 21:14:30 +03:00
Perttu Ahola
5bf06efb2a Tune cave generation 2012-04-02 08:51:05 +03:00
Perttu Ahola
5196e309b8 Improve caves more 2012-04-02 02:49:21 +03:00
Perttu Ahola
bee1adc651 Some completely crapshit coding to make caves more varied 2012-04-01 20:54:36 +03:00
Perttu Ahola
f0e7da8a63 Implement dropped items as LuaEntities; leave the old ones as is for compatibility 2012-04-01 16:06:01 +03:00
Perttu Ahola
5bd32eca0f Fix disabling of player movement cheat detection in singleplayer 2012-04-01 13:37:07 +03:00
Perttu Ahola
491287c0af Don't apply player movement cheat detection in singleplayer 2012-04-01 13:19:50 +03:00
Perttu Ahola
8ecfd88d92 Remplement and improve /setting in Lua, now called /set 2012-04-01 13:08:52 +03:00
Perttu Ahola
b54178bbbd Don't allow /granting unknown privileges 2012-04-01 12:45:38 +03:00
Perttu Ahola
67547f74fc Split builtin.lua to multiple files 2012-04-01 12:38:19 +03:00
Perttu Ahola
56ba193c77 Allow getting the path of builtin.lua using minetest.get_modpath("__builtin") 2012-04-01 12:38:14 +03:00
Perttu Ahola
d5594e431c granting and revoking of all privileges at once 2012-04-01 01:10:29 +03:00
Perttu Ahola
7bfa2d4da6 Add license of Lua in README.txt 2012-03-31 19:30:17 +03:00
Perttu Ahola
4cf00f5698 Change default privileges from "build, shout" to "interact, shout" 2012-03-31 17:48:46 +03:00
Perttu Ahola
a18326e97a Fix authentication handler reporting failed password change while it isn't 2012-03-31 17:41:04 +03:00
Perttu Ahola
36c9463467 Improve /grant and /revoke output, add /auth_reload 2012-03-31 17:26:44 +03:00
Perttu Ahola
13159c1a48 Add server-side enforcement of the 'fast' privilege; also fix client checking 'fly' instead of 'fast' 2012-03-31 17:08:39 +03:00
Perttu Ahola
0fbef74f31 Fix client.h getting included on the server build 2012-03-31 16:32:00 +03:00
Perttu Ahola
52122c342d Add 'fly' and 'fast' privileges and the underlying privileges-to-client system 2012-03-31 16:25:02 +03:00
Perttu Ahola
96ee73f790 Fix doc/lua_api.txt 2012-03-31 14:27:04 +03:00
Perttu Ahola
dc70f50b59 initial_properties field in entity definition 2012-03-31 13:50:25 +03:00
Perttu Ahola
e297c73913 More documentation in doc/lua_api.txt 2012-03-31 13:08:17 +03:00
Perttu Ahola
280e1a2512 Allow group:groupname in ABM definition and implement minetest.hash_node_position() 2012-03-31 12:30:11 +03:00
Jonathan Neuschäfer
1518b8f753 cmake: lua: use COMMON_CFLAGS
This fixes LUA_USE_DLOPEN having no effect.
2012-03-31 01:31:17 +03:00
Perttu Ahola
5403b1cf6d Install minetest_game without .git and other unnecessary things 2012-03-31 00:05:01 +03:00
Perttu Ahola
29110d5428 Fix handling of missing auth.txt in the new handler 2012-03-30 23:12:01 +03:00
Perttu Ahola
462003363f Make server ignore media files with unknown filename extensions 2012-03-30 22:49:44 +03:00
Perttu Ahola
b494324ec3 Fix admin password handling in minetest.builtin_auth_handler.get_auth 2012-03-30 21:25:54 +03:00
Perttu Ahola
4cee9a86ac Improved teleport command 2012-03-30 20:54:57 +03:00
Perttu Ahola
7cad0a2dcd Reimplement authentication handler in Lua; now we have 1) infinite privilege names, 2) minetest.register_authentication_handler() 2012-03-30 18:42:18 +03:00
Perttu Ahola
ed1ff06867 Fix the position of LuaEntityCAOs not getting updated at all 2012-03-30 13:55:08 +03:00
Perttu Ahola
80a64341f0 Add minetest.get_connected_players() 2012-03-30 13:45:51 +03:00
Perttu Ahola
bbf3eebb1a Fix object visuals flashing brightly or disappearing when switching them at night 2012-03-30 13:44:48 +03:00
Perttu Ahola
6b20ea0752 Fix walking sound of other players (and other objects) 2012-03-30 13:34:25 +03:00
Perttu Ahola
3241ad3ae8 ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on players too! 2012-03-30 13:34:21 +03:00
Perttu Ahola
9e7ccedba4 ObjectProperties 2012-03-30 12:51:51 +03:00
Perttu Ahola
b9ffb5f30d minetest.register_chatcommand(cmd, def) 2012-03-30 01:45:23 +03:00
Perttu Ahola
9d456ca87a Raise the player fall damage threshold to a much more fun level 2012-03-29 23:32:56 +03:00
Perttu Ahola
18350ad37f Improve the look of fences 2012-03-29 22:59:43 +03:00
Kahrl
0983f65da7 [transformN image modifier 2012-03-29 22:58:01 +03:00
Perttu Ahola
42bbd5c9ae Simple fix for camera blinking black when jumping into ceiling with current smaller collision box 2012-03-29 21:21:34 +03:00
Perttu Ahola
92ae11bd3b Use GenericCAO in place of LuaEntityCAO and PlayerCAO 2012-03-29 19:42:42 +03:00
Perttu Ahola
443f45eca1 Add GenericCAO and player armor groups, but don't use them yet 2012-03-29 16:10:11 +03:00
Kahrl
a9ddbb4beb on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfix
Add minetest.register_on_joinplayer and minetest.register_on_leaveplayer,
make adding new callbacks to scriptapi.cpp easier by adding
scriptapi_run_callbacks, also fix a minor bug with PlayerSAO <->
singleplayer mode interaction
2012-03-29 14:27:09 +03:00
Kahrl
f8c3743991 added PlayerSAO and RemotePlayer, removed ServerRemotePlayer 2012-03-29 14:05:45 +03:00
Perttu Ahola
072c265c30 Modify minimal/give_initial_stuff to always give stuff 2012-03-29 13:39:18 +03:00
Perttu Ahola
440e9cdbef Rework tool_capabilities a bit (maxwear->uses, scale dig time according to leveldiff) 2012-03-29 13:35:20 +03:00
Perttu Ahola
ace005bf7c Try a default day+night length of 20 minutes instead of 15 2012-03-29 11:41:41 +03:00
Perttu Ahola
75821c6889 Generate beaches 2012-03-29 03:44:37 +03:00
Perttu Ahola
d376148ca1 Generate blobs of dirt and gravel in stone 2012-03-29 02:23:59 +03:00
Perttu Ahola
582ca33507 Remove unnecessary debug output 2012-03-29 01:38:13 +03:00
Perttu Ahola
a6ca7eb29d Area-based MapEditEvent ignore and that put to use for on_generate too 2012-03-29 01:22:08 +03:00
Perttu Ahola
02c035c548 Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update until it is actually needed 2012-03-29 00:28:48 +03:00
Perttu Ahola
418041d906 Fix on_generate minp/maxp (was broken due to chunkymapgen) 2012-03-28 23:11:28 +03:00
Perttu Ahola
a3a400992e Add EnvRef:set_node() 2012-03-28 22:50:08 +03:00
Perttu Ahola
68625b047f Add range option to PseudoRandom:next() 2012-03-28 22:01:23 +03:00
Perttu Ahola
9a1df7bf38 Add blockseed to on_generated 2012-03-28 22:01:21 +03:00
Perttu Ahola
81b9cfdfa4 Default to having fancy trees and 3d clouds turned on 2012-03-28 14:10:54 +03:00
Perttu Ahola
ae7aa65069 Add minetest.is_singleplayer() 2012-03-28 13:22:48 +03:00
Perttu Ahola
9e0f969b8b doc/lua_api.txt: minetest.get_worldpath(modname) -> minetest.get_worldpath() 2012-03-28 13:01:35 +03:00
Perttu Ahola
14a8fa4d68 Correctly lock mutexes when the server sends MapEditEvents (could cause memory corruption) 2012-03-28 12:51:47 +03:00
Perttu Ahola
07e5c9bd5f No occlusion culling when free_move is on and camera is inside ground 2012-03-28 12:19:25 +03:00
Perttu Ahola
49c2ca0216 Make mapgen use mapgen_* node aliases rather than the LEGN macro 2012-03-28 01:26:15 +03:00
Perttu Ahola
04172e3dd0 Add PseudoRandom in Lua API 2012-03-28 00:38:20 +03:00
Perttu Ahola
2c56a9f588 Tune skybox 2012-03-27 23:30:41 +03:00
Perttu Ahola
20e025b3d8 Try to make background/fog/sky color selection work better 2012-03-27 22:41:07 +03:00
Perttu Ahola
10591d2080 Set default minimum viewing range of 35 nodes 2012-03-27 19:57:24 +03:00
Perttu Ahola
af29c0ade5 Unrelated, but anyway: tune light levels again 2012-03-27 19:25:25 +03:00
Perttu Ahola
4c876ac62e Tune caves 2012-03-27 19:09:08 +03:00
Perttu Ahola
66bf7b0b01 Fix deep ground cave generation a bit 2012-03-27 19:09:08 +03:00
Perttu Ahola
17d51a1609 Fix mapgen block_is_underground heuristic 2012-03-27 19:09:07 +03:00
Perttu Ahola
0a59605e05 Tune mapgen 2012-03-27 19:09:07 +03:00
Perttu Ahola
202658678d Set default maximum viewing range to a bit more than default server send range to make fog work well 2012-03-27 19:09:07 +03:00
Perttu Ahola
4f01db256f Re-implement and re-tune mapgen v2 2012-03-27 19:05:59 +03:00
Perttu Ahola
c04f4a7d73 Tune generation responsiveness and cheat inhibition on server 2012-03-27 19:05:59 +03:00
Perttu Ahola
f5e46ba7fc Increase maximum generate distance now that generation might actually keep up with it 2012-03-27 19:04:59 +03:00
Perttu Ahola
8609af54fc Remove usage of mapgen::add_random_objects(block) 2012-03-27 19:01:52 +03:00
Perttu Ahola
9a4ef87859 Remove no-op mapgen::add_random_objects 2012-03-27 19:01:52 +03:00
Perttu Ahola
a57f4c23d8 Fix inexistent_top_provides_sunlight heuristic in make_block and remove clitch-causing optimization 2012-03-27 19:01:52 +03:00
Perttu Ahola
d629f4d2fb Remove some debug output 2012-03-27 19:01:52 +03:00
Perttu Ahola
6f20a73782 Tune block fetching to clients on server 2012-03-27 19:01:52 +03:00
Perttu Ahola
8cb7badd63 Do post-mapgen lighting using the VoxelManipulator-based functions (causes glitches currently) 2012-03-27 19:01:51 +03:00
Perttu Ahola
0f3c2f6541 voxalgo::clearLightAndCollectSources 2012-03-27 19:01:51 +03:00
Perttu Ahola
56496ad5d8 Implement propagateSunlight for VoxelManipulator 2012-03-27 19:01:50 +03:00
Perttu Ahola
e15dca2a9f Fix tree generation density for different mapgen chunk sizes 2012-03-27 18:52:36 +03:00
Perttu Ahola
a32706bc26 Post-mapgen lighting optimization 2012-03-27 18:52:36 +03:00
Perttu Ahola
bdcca4767c Make mapgen generate stuff in chunks of 3^3 mapblocks 2012-03-27 18:52:36 +03:00
Perttu Ahola
38f4dbfb51 Update minetest.conf.example and defaultsettings.cpp 2012-03-27 18:51:21 +03:00
Perttu Ahola
a374b1a6a3 Increase vertical FOV on lower aspect ratios (<16:10) 2012-03-27 18:39:21 +03:00
Perttu Ahola
0ff94978f5 Fix minetest_game installation and don't fail if it doesn't exist 2012-03-27 17:33:51 +03:00
Perttu Ahola
fa24e6b995 Fix and extend minetest.after(time, func, param) 2012-03-27 08:17:42 +03:00
Perttu Ahola
37b64ff616 Add minetest.after(time, func) 2012-03-27 00:37:31 +03:00
Perttu Ahola
a2fd8d1db1 Add default_grass_footstep.1.ogg as a test sound in minimal 2012-03-27 00:36:31 +03:00
Perttu Ahola
684b004751 Update version number to 0.4.dev-20120326 because much has changed from the previous one 2012-03-27 00:07:25 +03:00
Perttu Ahola
cbe11fc7aa Do a dumb-ass static string copy for const-incorrect old versions of ov_fopen 2012-03-27 00:06:26 +03:00
Perttu Ahola
d01387a82f Add games/minimal/game.conf 2012-03-26 23:50:24 +03:00
Perttu Ahola
862d76b617 Move games/minetest to games/minimal and update README.txt 2012-03-26 23:28:19 +03:00
Perttu Ahola
bd9912213f Prefer _game postfix in game names (to be squashed to the previous commit) 2012-03-26 23:17:29 +03:00
Perttu Ahola
814ada538a Support _game postfix in game names, taking it out to make the gameid 2012-03-26 23:16:02 +03:00
Perttu Ahola
53f7eef052 Add game.conf check in subgame.cpp 2012-03-26 23:02:12 +03:00
Perttu Ahola
405347769a New world removal GUI code 2012-03-26 08:37:15 +03:00
Perttu Ahola
5b31d32da8 Better file/directory removal platform code and utilities 2012-03-26 08:36:59 +03:00
Perttu Ahola
dcef5183f7 Small fix to fs::GetDirListing when trying to list an inexistent directory 2012-03-25 23:16:53 +03:00
Perttu Ahola
728d01ef4b MSVC build directory autodetection at startup 2012-03-25 23:10:09 +03:00
Perttu Ahola
0557df8d06 Add OPENAL_DLL LIBOGG_DLL LIBVORBIS_DLL and LIBVORBISFILE_DLL to be used optionally when installing 2012-03-25 22:50:09 +03:00
Perttu Ahola
3a9753b85f Add OGG_INCLUDE_DIR to SOUND_INCLUDE_DIRS 2012-03-25 22:07:34 +03:00
Perttu Ahola
8e6ac5c263 Fix cmake install script (mesetint -> minetest) 2012-03-25 21:41:37 +03:00
Perttu Ahola
188b303991 Don't try to use sound if building only server 2012-03-25 21:10:25 +03:00
Perttu Ahola
836595313c Raise PROTOCOL_VERSION to 9, as this is not compatible with earlier versions 2012-03-25 20:36:02 +03:00
Perttu Ahola
6779036d25 Make server world selection not brain dead and use gameid 'minetest' instead of 'mesetint' 2012-03-25 20:30:58 +03:00
Perttu Ahola
4fb6c07535 Change postfixes from N.ogg to .N.ogg in user/testsounds/ loader 2012-03-25 18:51:05 +03:00
Perttu Ahola
f01c988094 Some serialization version stuff 2012-03-25 18:45:27 +03:00
Perttu Ahola
677456d319 Initialize utility.h return values to 0 to make lazily error-checked deserialization code work less chaotically 2012-03-25 17:09:24 +03:00
Perttu Ahola
f022af66da Update doc/lua_api.txt 2012-03-25 16:22:02 +03:00
Perttu Ahola
98c40f5ee6 Switch sound randomizer postfixes from N.ogg to .N.ogg 2012-03-25 16:21:34 +03:00
Perttu Ahola
db0928add3 Sound loading from memory (by using a quick hack) 2012-03-25 15:52:43 +03:00
Perttu Ahola
a9a923e4da Update/fix .gitignore 2012-03-25 15:52:08 +03:00
Perttu Ahola
1cac1de3b2 Almost support loading sounds from server 2012-03-25 14:48:22 +03:00
Perttu Ahola
524c78a8d6 Add a variant of hex_encode 2012-03-25 14:48:19 +03:00
Perttu Ahola
e71262463f Add removeStringEnd() 2012-03-25 14:48:14 +03:00
Perttu Ahola
26666bb36f Add more media directories; mod/{textures,sounds,media} 2012-03-25 12:10:58 +03:00
Perttu Ahola
f801e16b78 Texture cache -> Media cache WIP 2012-03-25 11:51:33 +03:00
Jonathan Neuschäfer
4bf5065a9c Cache textures by checksum 2012-03-25 11:51:00 +03:00
Perttu Ahola
04085cad3c Make event_manager.h build on MSVC 2012-03-25 04:06:45 +03:00
Perttu Ahola
c8997e48c0 Build configuration fixes/improvements on Windows 2012-03-25 04:03:51 +03:00
Perttu Ahola
77621568fd Fix build on MinGW (as compared to Linux) 2012-03-24 23:16:09 +02:00
Perttu Ahola
601d1936c9 Lua API for playing sounds 2012-03-24 19:01:26 +02:00
Perttu Ahola
06e93f8d95 Add sound.dig 2012-03-24 11:10:28 +02:00
Perttu Ahola
74780134f2 Update doc/lua_api.txt 2012-03-24 04:32:31 +02:00
Perttu Ahola
93219e3b9d Add sounds, tune things 2012-03-24 04:24:26 +02:00
Perttu Ahola
77120a021d Digging and placing sounds 2012-03-24 04:24:26 +02:00
Perttu Ahola
6c14025b2d Add event manager and use it to trigger sounds 2012-03-24 04:24:26 +02:00
Perttu Ahola
e53794868e LocalPlayer::getStandingNodePos() 2012-03-24 04:24:26 +02:00
Perttu Ahola
8c2f3bb378 c55sound continued 2012-03-24 04:24:25 +02:00
Perttu Ahola
0ac2ce7dea Update/fix/improve config.h and cmake_config.h.in 2012-03-24 04:24:25 +02:00
Perttu Ahola
c301e3c82a celeron55's sound system initial framework 2012-03-24 04:24:23 +02:00
Perttu Ahola
9dd78a8a45 Seriously WTF, LLVM/clang? 2012-03-23 00:45:18 +02:00
Perttu Ahola
ede1674d6a Fix filesys.cpp debug output to go into debug.txt 2012-03-23 00:05:32 +02:00
Perttu Ahola
c3f2b24a9a Remove useless clearing of the Z buffer 2012-03-22 22:15:38 +02:00
Perttu Ahola
b91bba1ab2 Install lua_api.txt and mapformat.txt in because awesome. 2012-03-22 17:08:32 +02:00
Perttu Ahola
fbc22f91d5 Update doc/lua_api.txt and doc/mapformat.txt even more 2012-03-22 17:02:40 +02:00
Perttu Ahola
424b36d469 Describe format of nodes in doc/mapformat.txt 2012-03-22 16:12:33 +02:00
Perttu Ahola
8070f9485b Update doc/mapformat.txt 2012-03-22 15:54:12 +02:00
Perttu Ahola
c353709f7e mapformat WIP 2012-03-22 14:11:20 +02:00
Perttu Ahola
c13691a8e6 Add output levels --info and --trace (--verbose is now more verbose) 2012-03-22 14:10:37 +02:00
Perttu Ahola
2671b9af1b Move headers from socket.h to socket.cpp 2012-03-22 13:41:50 +02:00
Perttu Ahola
7d0ad0f521 Fix UDPSocket's debug output 2012-03-22 13:36:37 +02:00
Perttu Ahola
9bd75d5668 Log at info level when a banned client connects 2012-03-22 13:35:32 +02:00
Perttu Ahola
fde676a43a Add more information to lua_api.txt 2012-03-22 12:14:45 +02:00
Perttu Ahola
2469ce6067 Update Lua API documentation and move it into doc/lua_api.txt 2012-03-22 11:41:40 +02:00
Perttu Ahola
ef0ec31554 Goddamn MSVC pow overload ambiguities 2012-03-21 22:11:15 +02:00
Perttu Ahola
da4f51332f Add ScopeProfilerType SPT_GRAPH_ADD 2012-03-21 15:38:24 +02:00
Perttu Ahola
194258b479 Add different automatic profiler graph drawing style for relative-ish plots 2012-03-21 15:06:45 +02:00
Perttu Ahola
fa416e7116 Add more graph colors, add mainloop_dtime graph, make statustext fade away faster 2012-03-21 15:06:44 +02:00
Perttu Ahola
71b2e0e002 Modify and clean main loop to allow measuring the proper times 2012-03-21 15:06:44 +02:00
Perttu Ahola
7d1ac4d1f6 Profiler graph 2012-03-21 15:06:41 +02:00
Perttu Ahola
2f2ef80ec2 Use atof() in mystof(), because istringstream>>float randomly causes a segfault on mingw 2012-03-21 02:16:22 +02:00
Perttu Ahola
c0530921ff Attempt to fix some minor memory leaks 2012-03-20 17:55:34 +02:00
Perttu Ahola
94f1ab4da3 Call this 0.4.dev-20120320 2012-03-20 01:37:28 +02:00
Perttu Ahola
3f75b748cf Fix various things being too fast to break by hand 2012-03-20 01:36:53 +02:00
Perttu Ahola
8181b68531 Remove .hgignore and .hgtags (mercurial isn't used anymore) 2012-03-20 01:28:23 +02:00
Perttu Ahola
2de91f11fb Add mods/mesetint/mods_here.txt to be installed on RUN_IN_PLACE builds 2012-03-20 01:19:47 +02:00
Perttu Ahola
50621ffe85 Fix mod paths 2012-03-20 01:07:02 +02:00
Perttu Ahola
db4911f956 Fix for MSVC and move stuff around a bit in CMakeLists.txt and src/CMakeLists.txt 2012-03-20 01:06:58 +02:00
Perttu Ahola
2a325de7aa Update vc10 build script example in README.txt 2012-03-20 00:37:37 +02:00
Perttu Ahola
b9cc0a7976 Move icon files to misc/ 2012-03-20 00:32:43 +02:00
Perttu Ahola
97b693052c Flatten share/ and user/ in the source and for the RUN_IN_PLACE build 2012-03-20 00:08:00 +02:00
Perttu Ahola
19ed3bb193 Move share/builtin.lua to share/builtin/builtin.lua 2012-03-19 21:37:27 +02:00
Perttu Ahola
895b970a10 Move client textures to the correct place 2012-03-19 21:34:21 +02:00
Perttu Ahola
1f56d71f19 Rework directory structure 2012-03-19 20:44:07 +02:00
Perttu Ahola
1ff20da5b6 Add the mod search path user/mods/gameid 2012-03-19 08:34:38 +02:00
Perttu Ahola
5ef78cd815 Make Lua error output in log clearer 2012-03-19 08:23:48 +02:00
Perttu Ahola
9101b680c0 Do not error() on digprop_* calls but print a warning 2012-03-19 08:23:11 +02:00
Perttu Ahola
d24c56fd4b Unknown nodes can be dug 2012-03-19 08:16:17 +02:00
Perttu Ahola
77d09552ae Warn instead of completely removing minetest.digprop_whatever() Lua functions 2012-03-19 00:29:41 +02:00
Perttu Ahola
dbaccff476 Remove minetest.digprop_whatever() Lua functions (because they are useless now) 2012-03-19 00:20:50 +02:00
Perttu Ahola
dc6cf5cdee Update README.txt a bit 2012-03-19 00:12:07 +02:00
Perttu Ahola
fb3ac49335 Update version to 0.4.dev-20120318 2012-03-18 19:14:20 +02:00
Perttu Ahola
c54a40df06 Attempt to fix build for MSVC 2012-03-18 19:08:13 +02:00
Perttu Ahola
9c4f68e174 Fix getVisibleBrightness() to return sunlight visibility correctly even if not much of world has been loaded 2012-03-18 18:30:21 +02:00
Perttu Ahola
4ee4dfdc13 Make some things diggable by hand by using a special group oddly_breakable_by_hand; also fill in some other groups 2012-03-18 18:20:55 +02:00
Perttu Ahola
2e0c0e9d89 Fix old world search path for non-run-in-place build 2012-03-18 17:17:05 +02:00
Perttu Ahola
db5db587be Move doc/changelog.txt and doc/ancient_main_comment.txt into old/ 2012-03-18 16:43:51 +02:00
Perttu Ahola
569fca5308 Disable word wrap in vertical texts in main menu 2012-03-18 16:32:59 +02:00
Perttu Ahola
b409803527 Fix installation in cmake project files 2012-03-18 16:30:02 +02:00
Perttu Ahola
99d257ae8b "or" -> "||" in content_mapblock.cpp 2012-03-18 16:07:17 +02:00
Perttu Ahola
2f2b7915ea Fix and tune stars 2012-03-18 15:57:25 +02:00
Perttu Ahola
c1cfcb1577 Do not clear address in main menu if starting a singleplayer game by double clicking the world 2012-03-18 15:26:06 +02:00
Perttu Ahola
2e90ed07ac Dynamic sky, fog and cloud colors; sun and moon 2012-03-18 13:42:18 +02:00
Perttu Ahola
58bed83d03 Move ClientMap to clientmap.{h,cpp} 2012-03-16 00:25:18 +02:00
Perttu Ahola
54917e3062 Add Client::getEnv() and remove some unnecessary wrappers 2012-03-15 23:54:10 +02:00
Perttu Ahola
81385682c8 Revert old 4BS/s walk speed for now 2012-03-15 23:11:07 +02:00
Kahrl
807a0d313b MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints 2012-03-15 21:45:44 +02:00
Perttu Ahola
f9a66c5d46 Tune main menu 2012-03-15 21:37:43 +02:00
Perttu Ahola
60add387e3 Create main menu tab "Settings" for client settings 2012-03-15 18:15:12 +02:00
Perttu Ahola
ca0fd4173c Fix click areas of singleplayer checkboxes 2012-03-15 16:20:26 +02:00
Perttu Ahola
4aa0f040fb Fix initial moving of mouse above the "exit to menu" button in singleplayer mode 2012-03-15 16:20:21 +02:00
Perttu Ahola
5957fed9a7 Fix and improve Server's privilege get/setters 2012-03-15 15:38:59 +02:00
Perttu Ahola
6298878bfa Add "simple singleplayer mode"; Fix a number of GUI things 2012-03-15 15:20:20 +02:00
Perttu Ahola
899004207d Save selected tab 2012-03-15 14:17:05 +02:00
Perttu Ahola
2b200d481f Menu tuning WIP 2012-03-15 13:59:48 +02:00
Perttu Ahola
8551ddc839 Use a more standard order of yes/no/cancel/whatever buttons in dialogs 2012-03-15 13:18:21 +02:00
Perttu Ahola
eea3277b81 Crude tab test in main menu (requires gui redesign for the additional tabs) 2012-03-13 08:50:03 +02:00
Perttu Ahola
11b86f8d8a Add [new] to world name when supplying a non-existent world on command line 2012-03-13 01:46:24 +02:00
Perttu Ahola
71a3c2fcd1 Allow directly supplying world as a parameter, including world.mt 2012-03-13 01:46:19 +02:00
Perttu Ahola
4ff36696ea Move keychange/connect main menu buttons a bit 2012-03-13 01:02:25 +02:00
Perttu Ahola
800d3b4ee7 Fix game selection in world creation (used always the first one) 2012-03-13 00:58:57 +02:00
Perttu Ahola
a0b2c7ba25 Attempt to fix RUN_IN_PLACE autodetection on Linux 2012-03-13 00:51:33 +02:00
Perttu Ahola
64232f0aec Add confirmation menu and make world deletion possible in GUI 2012-03-13 00:48:05 +02:00
Perttu Ahola
591527d878 World creation button and dialog and functionality 2012-03-13 00:06:37 +02:00
Perttu Ahola
82073025cc Remember selected world by path 2012-03-12 22:15:56 +02:00
Perttu Ahola
2c9bb06516 Make finish quicktune and leave it unused (as intended) 2012-03-12 21:27:29 +02:00
Perttu Ahola
18c4a90101 Add quicktune.{cpp,h} 2012-03-12 08:38:15 +02:00
Perttu Ahola
5a8ee4889d Handle certain errors properly when using --go 2012-03-11 21:41:32 +02:00
Perttu Ahola
ea1fdf3201 Add a note about minetest.conf in the key change dialog (because it sucks) 2012-03-11 21:32:03 +02:00
Perttu Ahola
2e61008fd9 Use default_game when making a new world using --world without --gameid 2012-03-11 21:24:29 +02:00
Perttu Ahola
eafde7186f Remove duplicate code in main menu 2012-03-11 21:12:27 +02:00
Perttu Ahola
a72dc388c3 Rename "Delete map" to "Delete world" 2012-03-11 21:03:54 +02:00
Perttu Ahola
618314985d Proper handling of failing to bind server socket 2012-03-11 20:45:43 +02:00
Perttu Ahola
d1d83d7e7f World selection box in main menu (and random fixing) 2012-03-11 20:45:14 +02:00
Perttu Ahola
bcaab74f1f --world implies local game 2012-03-11 16:11:07 +02:00
Perttu Ahola
1b670a293b Fix CreateAllDirs() (failed for relative fully non-existing path) 2012-03-11 16:06:32 +02:00
Perttu Ahola
45f78bdf40 Mention world location at server startup at action level 2012-03-11 15:49:14 +02:00
Perttu Ahola
54eca4e736 Redirect Lua print to minetest.debug 2012-03-11 15:41:53 +02:00
Perttu Ahola
3da05a09b5 --logfile '' = no logging 2012-03-11 15:28:35 +02:00
Perttu Ahola
f79082a46d Remove useless debug output (log at info level) 2012-03-11 15:23:30 +02:00
Perttu Ahola
e71d75ed9a --gameid list 2012-03-11 15:20:42 +02:00
Perttu Ahola
a4a35f659b Update --gameid to manpages 2012-03-11 15:13:10 +02:00
Perttu Ahola
9eba6a349f Update version number to 0.4.dev-20120311 2012-03-11 15:10:34 +02:00
Perttu Ahola
6a1b6d0344 world.mt creation 2012-03-11 15:04:50 +02:00
Perttu Ahola
7f7fb9750d command-line/world game selection 2012-03-11 14:54:23 +02:00
Perttu Ahola
df190b8f87 full_punch_interval = 1.0 for mese pickaxe 2012-03-11 12:30:56 +02:00
Perttu Ahola
af33b3b338 Limit crack update speed 2012-03-11 12:28:41 +02:00
Perttu Ahola
a87d19cd7e When mouse button is held down in air, show continuous animation 2012-03-11 12:22:37 +02:00
Perttu Ahola
611fe41588 Fix log output in ban.cpp 2012-03-11 12:12:21 +02:00
Perttu Ahola
8b6cce18cb Improve command-line parameters 2012-03-11 12:06:59 +02:00
Perttu Ahola
d330430336 Prettify --help output 2012-03-11 11:02:22 +02:00
Perttu Ahola
37b2bc3c0c Move huge comment from the beginning of main.cpp to doc/ancient_main_comment.txt 2012-03-11 10:53:27 +02:00
Perttu Ahola
f49914dd17 --verbose, not --info-on-stderr 2012-03-11 04:22:48 +02:00
Perttu Ahola
f1d9880006 Clean up log messages everywhere 2012-03-11 04:15:45 +02:00
Perttu Ahola
6ec447a1aa Do not print errors when searching for usable configuration file 2012-03-11 01:09:27 +02:00
Perttu Ahola
b485fac33e Fix configuration file behaviour
- Do not rewrite if nothing needs to be changed
- Update at program exit, in addition to updating when continuing from main menu to game
2012-03-11 00:54:51 +02:00
Perttu Ahola
98404ad8ea Increase Peer max_packets_per_second (hopefully doesn't break anything) 2012-03-11 00:20:04 +02:00
Perttu Ahola
e1f5227304 Add description in minetest.conf.example 2012-03-10 23:54:45 +02:00
Perttu Ahola
2de8f915f8 Tune "Connecting to server" and "Waiting content" screens 2012-03-10 23:28:51 +02:00
Kahrl
967f25461b Chat console, including a number of rebases and modifications.
Defaults modified from original: alpha=200, key=F10
2012-03-10 20:11:10 +02:00
Perttu Ahola
0053651814 Starting the game in the pause menu is lame, don't do it\! 2012-03-10 18:21:15 +02:00
Kahrl
7d36833bd4 Set fixed FOV for the wielded item 2012-03-10 18:15:31 +02:00
Kahrl
1bbfd0b6d2 Different implementation of KeyPress::operator==
Fixes some key mapping issues.
2012-03-10 18:10:59 +02:00
Perttu Ahola
4547ace59a Make Camera::updateViewingRange more snappy in following the min/max settings 2012-03-10 18:03:40 +02:00
Perttu Ahola
d74659254b Faster player movement and smaller collision box 2012-03-10 17:28:56 +02:00
Perttu Ahola
55d310b05a dig_immediate=2 -> 0.5 seconds digging time 2012-03-10 17:25:14 +02:00
Perttu Ahola
15da308c2a Set rail to have dig_immediate=2 2012-03-10 17:23:36 +02:00
Perttu Ahola
e80bc6ef58 Tidy up server log output a bit 2012-03-10 17:10:16 +02:00
Perttu Ahola
d81e783665 Clean unit test output 2012-03-10 17:10:16 +02:00
Perttu Ahola
030b63c3d2 Add and tidy up some Server log output for declined connections 2012-03-10 17:10:16 +02:00
Perttu Ahola
f3dba05143 Remove servermain.cpp, use main.cpp with a couple of #ifdefs instead 2012-03-10 17:10:16 +02:00
Perttu Ahola
1020707918 Fix addon and configuration file paths 2012-03-10 17:10:16 +02:00
Perttu Ahola
c89d1cf072 Initial directory structure rework 2012-03-10 17:10:10 +02:00
Perttu Ahola
9c5e422d3a Ban and Auth managers use infostream rather than dstream 2012-03-10 15:49:38 +02:00
Perttu Ahola
5e00141005 Replace dig_immediate=1 with dig_immediate=3 in mods/default/init.lua 2012-03-10 11:28:14 +02:00
Perttu Ahola
fa70413c82 Add a small bunch of notes about groups in mods/default/init.lua 2012-03-10 11:28:14 +02:00
Perttu Ahola
06d2bc7fbd dig_immediate=3 instead of 1 means 0 seconds 2012-03-10 11:28:14 +02:00
Perttu Ahola
1ae9e0afa1 Update mini documentation in mods/default/init.lua a bit 2012-03-10 11:28:14 +02:00
Perttu Ahola
f9da2c9507 Immediate smoke puff when a normal entity is punched to death 2012-03-10 11:28:14 +02:00
Perttu Ahola
989aba1966 Fix and tune things, add tool "recharge" animation, add dummyball 2012-03-10 11:28:14 +02:00
Perttu Ahola
6b7d6c27ee Set proper armor group for experimental:tnt 2012-03-10 11:28:13 +02:00
Perttu Ahola
8db89b8136 LuaEntity armor groups 2012-03-10 11:28:13 +02:00
Perttu Ahola
8c01ad8a9d ClientActiveObject::debugInfoText() 2012-03-10 11:28:13 +02:00
Perttu Ahola
f60a5ec08f Remove header in servermain.cpp to make minetestserver to build 2012-03-10 11:28:13 +02:00
Perttu Ahola
501b8fe743 Damage groups WIP 2012-03-10 11:28:13 +02:00
Perttu Ahola
e9cdb938fe Entity damage system WIP; Remove C++ mobs 2012-03-10 11:28:13 +02:00
Perttu Ahola
f1cb91cd93 Small fix in getHitParams 2012-03-10 11:28:13 +02:00
Perttu Ahola
910186905f Don't draw cracks when digging is impossible 2012-03-10 11:28:13 +02:00
Perttu Ahola
07ed57476f itemgroup.h and ItemGroupList typedef 2012-03-10 11:28:13 +02:00
Perttu Ahola
0b21618a05 Tune group digging time stuff a bit 2012-03-10 11:28:13 +02:00
Perttu Ahola
b49a7c140e remove material from minetest.nodedef_default 2012-03-10 11:28:13 +02:00
Perttu Ahola
562ac3bce9 Digging time groups WIP 2012-03-10 11:28:12 +02:00
Jeija
f21291211c Improve raillike drawtype 2012-03-10 11:16:45 +02:00
Perttu Ahola
d834d6e074 Handle select errno EINTR properly (not doing this breaks at least many profilers) 2012-03-08 10:03:29 +02:00
Perttu Ahola
11716825fc Move profiler measurements into inside of mutex locking for more useful results 2012-03-07 21:54:18 +02:00
Perttu Ahola
0309021359 Add dedicated_server_step setting 2012-03-07 21:44:53 +02:00
Perttu Ahola
14a71590c3 Merge remote-tracking branch 'jn/random-fixes' 2012-02-28 21:47:15 +02:00
Juhani Numminen
a5f6d65c37 Add UNIX man pages to aid package creators. 2012-02-28 21:26:14 +02:00
Juhani Numminen
79326e6287 Add descriptions to command line arguments 2012-02-28 21:03:45 +02:00
Juhani Numminen
c8ec711503 Install icon and .desktop file on Unix systems 2012-02-28 21:03:38 +02:00
celeron55
0f8b91bfba Merge pull request #46 from garrosh/master
Add *~ to .gitignore
2012-02-28 10:44:40 -08:00
Perttu Ahola
b7fd3c8669 Add minetest.get_worldpath() for getting location for custom data 2012-02-28 20:41:26 +02:00
Perttu Ahola
b3f4cbe157 Fix pointed.thing.ref -> pointed_thing.ref in builtin.lua 2012-02-28 19:55:24 +02:00
Perttu Ahola
d0491ce8b6 Add descriptions to minetest.conf.example 2012-02-27 14:27:28 +02:00
Jonathan Neuschäfer
806f10524f server: /give: show the actual stackstring 2012-02-24 23:27:01 +01:00
Jonathan Neuschäfer
50110e00e8 creative inventory: update to use default:fence_wood 2012-02-24 23:27:01 +01:00
Jonathan Neuschäfer
3a89c40e26 mesh: warn only once about render-to-target not being supported 2012-02-24 23:27:01 +01:00
Jonathan Neuschäfer
ff678d1607 tile: remove redundant warning about failing render-to-target 2012-02-24 23:27:01 +01:00
Jonathan Neuschäfer
abab3db23d tile: don't duplicate std::string::find_last_of 2012-02-24 23:26:14 +01:00
Jonathan Neuschäfer
496451c164 itemdef: handle the !render-to-target case 2012-02-24 22:37:16 +01:00
Perttu Ahola
993821a924 Tune brightness stuff and fog color 2012-02-06 17:40:48 +02:00
Perttu Ahola
ad5ac22442 Set default maximum viewing range to a bit more than default server send range to make fog work well 2012-02-06 17:34:45 +02:00
Perttu Ahola
94b25685c5 Fix calculating if block is in viewing range; fix fog and default minimum accordingly 2012-02-06 17:27:54 +02:00
Kahrl
88cdd3a363 Players stay in environment even when dead, damage flash and fall damage fixes
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local
damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO
damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
2012-02-05 12:06:55 +02:00
Perttu Ahola
e15de8b70d Modify light values to work a bit better with non-smooth lighting 2012-02-05 12:02:40 +02:00
Perttu Ahola
61016962ee Add groups = {} to item definition 2012-02-04 02:20:05 +02:00
Perttu Ahola
a1eb2836c0 Set better visual light levels 2012-02-02 16:14:32 +02:00
Giuseppe Bilotta
64af6d3afe Fix some warnings on some compilers
ItemStack is a struct, not a class
CollisionInfo is a struct, not a class
InventoryAction is abstract and it needs a virtual destructor
2012-02-02 15:54:20 +02:00
Perttu Ahola
365f7a5bfe Merge remote-tracking branch 'kahrl/hidehud' 2012-02-02 14:35:18 +02:00
Kahrl
796009ef21 Fix server hang when stepping a furnace with a huge dtime 2012-02-02 12:50:11 +02:00
Kahrl
b85b4ede82 Page up/down: don't display the old value, it was a little confusing 2012-02-01 02:37:01 +01:00
Kahrl
2cb96d9d68 Page up and down change the minimum viewing range 2012-02-01 02:24:55 +01:00
Kahrl
78bf92175a Show the top line too when only chat, but not HUD is shown 2012-02-01 01:36:59 +01:00
Kahrl
0c3d39357b F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler pages 2012-02-01 00:56:30 +01:00
Kahrl
0e8bd531c2 Fix craftresult_is_preview flood in log and remove unnecessary debug output 2012-01-25 20:18:20 +02:00
Garrosh
ac69a3561a Added Kate backup file scheme to .gitignore for Kate users 2012-01-24 22:38:00 -05:00
Perttu Ahola
24b1008d56 Remove unnecessary delays from large data transfer unit test 2012-01-24 12:50:10 +02:00
Perttu Ahola
a4340c330a Set default number of maximum users to 100 instead of 20 2012-01-24 12:02:40 +02:00
Perttu Ahola
2e8e9ee7f5 Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday() 2012-01-24 12:01:59 +02:00
Perttu Ahola
cb05a28745 Call this 0.4.dev-20120122-1 2012-01-22 23:05:36 +02:00
Perttu Ahola
a387c9b95d Fix "illegal escape sequence" in MSVC (actually not illegal) 2012-01-22 22:00:29 +02:00
Kahrl
0a426f3592 Fix give_initial_stuff mod; experimental mod: dug_item -> drop; scriptapi.cpp: drops -> drop 2012-01-22 17:31:20 +02:00
Kahrl
00bc9a8678 tool and ToolItem apply item aliases 2012-01-22 17:31:20 +02:00
Kahrl
c241902b40 Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wallmounted 2012-01-22 17:31:20 +02:00
Kahrl
4799a8f761 cleanup 2012-01-22 17:31:20 +02:00
Kahrl
02b334a679 Create node metadata when placing nodes again 2012-01-22 17:31:20 +02:00
Kahrl
b4dd5d3bd7 Client-side prediction of inventory changes, and some inventory menu fixes 2012-01-22 17:31:20 +02:00
Kahrl
1efdc36b22 Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action. 2012-01-22 17:31:12 +02:00
Kahrl
157a4cf18c Node placement / mineral / serialization / iron freq / node_dig callback
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Kahrl
f22c73f501 Fix inventory glitch when connecting as new user 2012-01-14 11:05:24 +01:00
Kahrl
c920df748b Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit annoying (even in single player). 2012-01-13 12:35:55 +01:00
Kahrl
a58d725569 Tool progress bar tweaking 2012-01-12 08:47:17 +01:00
Kahrl
6a76c226e1 The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef 2012-01-12 06:10:39 +01:00
Perttu Ahola
569156b013 Call this 0.4.dev-20120106-1 2012-01-06 20:41:52 +02:00
Perttu Ahola
6d4bc012f0 Fix key change menu a bit 2012-01-06 19:50:40 +02:00
Perttu Ahola
2f5c28aaf1 ObjectRef:setpos() to move player properly (a bit shortcuttish implementation) 2012-01-06 19:17:44 +02:00
Perttu Ahola
4f2c1e36a1 Implement minetest.register_on_dieplayer() 2012-01-06 00:12:33 +02:00
Perttu Ahola
bc743ca7ce Add missing checks to texture caching 2012-01-04 00:37:46 +02:00
Perttu Ahola
f9d7e399b2 Limit range of ABM timer initial value randomization 2012-01-03 13:49:47 +02:00
Perttu Ahola
3e6f824e6c Use free rather than delete for malloc'd memory 2012-01-02 21:42:33 +02:00
Perttu Ahola
6286c555d4 Initialize ABM timer to random value to spread processing 2012-01-02 21:06:38 +02:00
Perttu Ahola
4630281318 Fix ABM trigger chance being often way too high 2012-01-02 20:26:33 +02:00
Perttu Ahola
cd0019acd2 Fix server sending stuff before textures have been sent 2012-01-02 17:44:00 +02:00
Perttu Ahola
e82a76e438 Mark ObjectRef::get_entity_name() deprecated 2012-01-02 17:33:03 +02:00
Perttu Ahola
ab57fbe4ca Add name field to registered entities 2012-01-02 16:26:40 +02:00
Perttu Ahola
56f55ab1af Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw() 2012-01-02 16:19:52 +02:00
Perttu Ahola
2445cbbbdc Add ObjectRef:get_luaentity() 2012-01-02 16:08:59 +02:00
Perttu Ahola
48131bf988 Call this 0.4.dev-20120102-1 2012-01-02 13:51:43 +02:00
Perttu Ahola
2b9596fe9b Make text area in message dialog a bit larger 2012-01-02 13:34:24 +02:00
Perttu Ahola
0e1f448b61 Texture cache on client (mostly made by sapier) (breaks network compatibility) 2012-01-02 13:31:50 +02:00
Perttu Ahola
ff82b95800 ObjectRef:get_entity_name() and fixing of comments in default/init.lua 2012-01-02 13:12:56 +02:00
Perttu Ahola
49b7055cb3 Make add_entity return a reference to added entity (or nil) 2012-01-02 12:48:25 +02:00
Perttu Ahola
cb88f7b6d4 Clean up InvRef documentation in default/init.lua a bit 2012-01-02 03:18:23 +02:00
Perttu Ahola
9425fb8192 Improve mini Lua reference 2012-01-02 02:59:14 +02:00
Perttu Ahola
e48ccd7943 Add ObjectRef:get_inventory() and add stuff to documentation comments 2012-01-02 02:59:14 +02:00
Perttu Ahola
6be5441176 Working implementation of experimental:luafurnace 2012-01-02 02:59:14 +02:00
Perttu Ahola
d5ba7ebaf0 Random fixes to InvRef related stuff and a broken luafurnace 2012-01-02 02:59:14 +02:00
Perttu Ahola
270a482740 Add InvRef:get_list() and InvRef:set_list() and fix some things (untested) 2012-01-02 02:59:14 +02:00
Perttu Ahola
e0b4890794 Add minetest.get_inventory(location), untested 2012-01-02 02:57:14 +02:00
Perttu Ahola
247e8b6e5d A small robustness addition to ItemStack 2012-01-02 01:49:38 +02:00
Perttu Ahola
b760e2ba23 Rename InvStack to ItemStack 2012-01-02 01:49:38 +02:00
Perttu Ahola
103173fc9b Add InvRef and InvStack (currently untested and unusable) 2012-01-02 01:49:38 +02:00
Perttu Ahola
70ed371d0c Add default: to everything in default/init.lua (...hopefully doesn't break anything) 2012-01-01 21:31:47 +02:00
Perttu Ahola
81d3485109 Fix segfault when generating stuff on world boundaries 2012-01-01 21:01:55 +02:00
Perttu Ahola
7b7b68cdab Correctly pop stuff from the Lua stack in script_load() 2011-12-31 14:41:57 +02:00
Giuseppe Bilotta
135a65e200 Add virtual destructors to abstract classes
IRespawnInitiator and InventoryActions are abstract classes, but they
were missing a virtual destructor. Define it, even if it does nothing
and its absence most likely makes no difference other tha causing
warnings during compile.
2011-12-28 20:50:21 +02:00
Perttu Ahola
123529e5eb Fix mirrored sign texture 2011-12-28 18:29:33 +02:00
Perttu Ahola
e81989a0d8 Add wooden planks to creative inventory 2011-12-28 18:24:09 +02:00
Perttu Ahola
1c15f53318 Add EnvRef:get_objects_inside_radius(pos, radius) 2011-12-28 18:18:08 +02:00
Perttu Ahola
7937813c98 Add get_look_dir(), get_look_pitch() and get_look_yaw() for players 2011-12-28 17:34:07 +02:00
Perttu Ahola
ad4040d982 Fix minetest.env:get_player_by_name(nil) causing segfault and similar things 2011-12-28 16:25:29 +02:00
Perttu Ahola
69579306dd Extend load screen maximum time 2011-12-11 16:52:19 +02:00
Perttu Ahola
bd21f00f0a Add minetest.get_modpath(modname) 2011-12-11 16:49:40 +02:00
Perttu Ahola
012bcbcb48 add_luaentity->add_entity in mods/experimental 2011-12-11 01:52:37 +02:00
Perttu Ahola
e06d4555bf Call this 0.4.dev-20111209-1 2011-12-09 11:36:47 +02:00
Perttu Ahola
abd106bacb Enforce modname naming convention 2011-12-04 18:26:05 +02:00
Perttu Ahola
008de2fb8f Delete unknown LuaEntities when punched 2011-12-04 16:25:27 +02:00
Perttu Ahola
2e67fa3e48 Improve /spawnentity a bit 2011-12-04 16:20:54 +02:00
Perttu Ahola
ea36951bc4 Rename EnvRef:add_luaentity to EnvRef:add_entity 2011-12-04 16:08:37 +02:00
Perttu Ahola
09c48b60bd Add EnvRef:get_node_light(pos, timeofday) 2011-12-04 15:55:37 +02:00
Perttu Ahola
4cc117ddf6 Properly use time_from_last_punch for limiting PvP punch damage 2011-12-04 14:43:01 +02:00
Kahrl
ceaf8edade Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improves
Irrlicht 1.8 compat); also find dungeon master's fireball texture
again; add /spawnentity command
2011-12-04 13:27:30 +02:00
Perttu Ahola
520200d597 Check symlinks with stat() to know if they are directories or not 2011-12-04 13:02:00 +02:00
Perttu Ahola
ab67985d21 Add support for unix filesystems which yield DT_UNKNOWN in dirent->d_type, falling back on stat(). 2011-12-04 12:49:58 +02:00
Perttu Ahola
bc5cc638fc Fix player not dying when beated to death by other player 2011-12-04 03:56:22 +02:00
Perttu Ahola
bff8be8b76 Fix getting two old-style minerals per digged node 2011-12-04 03:47:55 +02:00
Perttu Ahola
3e95b8a158 Determine light_propagates from paramtype 2011-12-04 03:45:02 +02:00
Perttu Ahola
e8539d4dae Add experimental TNT's old name as an alias 2011-12-04 02:16:23 +02:00
Perttu Ahola
1907b31da7 Add furnace to legacy aliases 2011-12-04 02:15:05 +02:00
Perttu Ahola
6145a135bd Make ToolItem and MaterialItem to convert names by aliases at creation time too (necessary for eg. crafting) 2011-12-04 02:12:45 +02:00
Perttu Ahola
97c3bc408b Fix fence name 2011-12-04 02:12:43 +02:00
Perttu Ahola
a00e908f52 Call this 0.4.dev-20111204-1 2011-12-04 01:24:47 +02:00
Perttu Ahola
4ad8891e05 Convert CraftItems directly to the name pointed by alias; necessary due to lua definition table 2011-12-04 01:16:22 +02:00
Perttu Ahola
2b8b2a4f30 Fix wrong checked node names in bucket 2011-12-04 01:15:09 +02:00
Perttu Ahola
5c24450e54 Add some aliases to bucket 2011-12-04 00:51:19 +02:00
Perttu Ahola
3a689a5c4f Don't initialize ItemCAOs with stick.png 2011-12-04 00:45:12 +02:00
Perttu Ahola
44e36d9aad Fix craftitem aliases 2011-12-04 00:44:29 +02:00
Perttu Ahola
62f7f72d20 Move default_treeprop.png to treeprop.png 2011-12-04 00:40:04 +02:00
Perttu Ahola
829c632511 Craftitem aliases 2011-12-04 00:39:20 +02:00
Perttu Ahola
8730dfb1f9 Fix log message in tooldef.cpp 2011-12-04 00:35:08 +02:00
Perttu Ahola
6764365994 Modify a commit in tooldef.cpp and nodedef.cpp 2011-12-04 00:33:05 +02:00
Perttu Ahola
8addbc9655 Tool aliases 2011-12-04 00:22:34 +02:00
Perttu Ahola
658d1a7235 Add serialization for node aliases to let client show inventory images correctly 2011-12-04 00:07:02 +02:00
Perttu Ahola
4b00d4d9d2 Node definition aliases 2011-12-03 23:50:31 +02:00
Perttu Ahola
6a5829788e Even more texture fixing 2011-12-03 22:33:22 +02:00
Perttu Ahola
03074cd23e Rename lump_of_* to *_lump 2011-12-03 22:31:12 +02:00
Perttu Ahola
2620e8eada Fix the previous commit 2011-12-03 21:31:39 +02:00
Perttu Ahola
9b5e676ffa Clean and fix mods/experimental/init.lua 2011-12-03 21:30:54 +02:00
Perttu Ahola
fd1ef11617 More texture naming fixes 2011-12-03 21:22:29 +02:00
Perttu Ahola
9fa567a6ce Rename textures of default mod 2011-12-03 21:10:02 +02:00
Perttu Ahola
fc6c00cbe1 Remove iron apple from default 2011-12-03 20:31:41 +02:00
Perttu Ahola
66f90a6101 Make global names in default mod use good naming convention and move backwards-compatibility definitions to mods/legacy 2011-12-03 20:25:21 +02:00
Perttu Ahola
1fe5c58d56 Rename cookresult_item to cookresult_itemstring 2011-12-03 18:45:04 +02:00
Perttu Ahola
f23616acaf add EnvRef:get_node_or_nil() 2011-12-03 18:37:50 +02:00
Perttu Ahola
7d37913ea4 Add ABM required neighbor check 2011-12-03 18:18:59 +02:00
Perttu Ahola
ac56053c74 Fix bucket texture names 2011-12-03 17:40:58 +02:00
Perttu Ahola
d566ffaa5f Allow digging unknown nodes 2011-12-03 13:56:39 +02:00
Perttu Ahola
d06d7cb9a4 Show infotext for unknown nodes 2011-12-03 13:51:16 +02:00
Perttu Ahola
e494b5d422 Show infotext for unknown items placed on ground 2011-12-03 13:46:19 +02:00
Perttu Ahola
fdf7b3bcdf Call this 0.4.dev-20111203-3 2011-12-03 12:02:45 +02:00
Perttu Ahola
871e6c0c73 On SIGINT in main menu, don't connect before shutting down 2011-12-03 12:02:27 +02:00
Kahrl
392485aa45 inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube 2011-12-03 11:47:37 +02:00
Kahrl
275a348b75 Do not broadcast an empty chat message when someone tries to log in with the wrong password 2011-12-03 11:47:19 +02:00
Kahrl
189689716c Notify player whose password is being changed 2011-12-03 11:47:19 +02:00
Perttu Ahola
3965d432ca Call this 0.4.dev-20111203-2 2011-12-03 11:45:26 +02:00
Perttu Ahola
746b960c0d Note about debug.txt in error message dialog when mod fails to load 2011-12-03 11:44:47 +02:00
Perttu Ahola
760416b81f Change naming convention to be modname:* instead of modname_* (sorry modders!) 2011-12-03 11:41:52 +02:00
Perttu Ahola
1c785c32ef Fix note about run-in-place mod search path in mods/default/init.lua 2011-12-03 04:00:42 +02:00
Perttu Ahola
cd608b1877 Set version 0.4.dev-20111203-1 2011-12-03 03:46:19 +02:00
Perttu Ahola
c6dd75ccfb Add usermods/ to mod search paths and print out the paths at server startup 2011-12-03 03:43:20 +02:00
Perttu Ahola
6b2023dc3e Properly handle mod name conflicts 2011-12-03 03:32:30 +02:00
Perttu Ahola
2f4a92d701 Better mod loading error handling 2011-12-03 03:23:14 +02:00
Perttu Ahola
324c544922 Add world/mods to mod search path 2011-12-03 02:55:54 +02:00
Perttu Ahola
fbbbcf97d8 Remove accidental stupid naming in craftitem example 2011-12-03 02:48:06 +02:00
Perttu Ahola
d96cd236f3 Enforced mod global naming convention and better error reporting 2011-12-03 02:45:55 +02:00
Perttu Ahola
581f950e10 Fix script error reporting a bit 2011-12-02 22:49:54 +02:00
Perttu Ahola
9344816bd6 Fix ActiveObject creation for fast player respawns 2011-12-02 17:30:22 +02:00
Perttu Ahola
67c21fc42f Fix sending of player hp (was sent all the time) 2011-12-02 17:19:42 +02:00
Perttu Ahola
c2d266efc6 Remove unnecessary debug output from mods/default/init.lua 2011-12-02 16:24:56 +02:00
Perttu Ahola
ec1859b095 Show bare hand when no item is selected 2011-12-02 15:20:42 +02:00
Perttu Ahola
bc00cdeb2c Set version to 0.4.dev-20111202-1 2011-12-02 13:00:42 +02:00
Perttu Ahola
3e6e35f383 Fix mod licensing and add a mention about sound licensing in README.txt 2011-12-02 12:58:46 +02:00
Perttu Ahola
b9e8e20c9c Script-defined creative inventory 2011-12-02 12:43:57 +02:00
Perttu Ahola
932988af46 Rename "build" privilege to "interact" (backwards-compatibly, of course) 2011-12-02 12:18:19 +02:00
Perttu Ahola
69bc9224db Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft" 2011-12-02 12:12:07 +02:00
Perttu Ahola
a17efe6e8f Remove obsolete createPickedUpItem() 2011-12-02 11:54:23 +02:00
Perttu Ahola
e8b0722137 Add time_from_last_punch to Lua API 2011-12-02 11:51:41 +02:00
Perttu Ahola
ed128fff26 Add a note about mods being under CC BY-SA 3.0 like textures 2011-12-02 11:40:04 +02:00
Mark Holmquist
a465fd5b99 + middle-click now empties the inventory slot properly 2011-12-02 11:31:10 +02:00
Perttu Ahola
9af0142a36 Add enable_pvp setting 2011-12-02 11:25:47 +02:00
Perttu Ahola
34fd47887e Make unlimited player transfer distance configurable 2011-12-02 11:22:09 +02:00
Perttu Ahola
2dc9a0c724 Fix player double damage 2011-12-02 11:16:51 +02:00
Perttu Ahola
c357985135 Make hitting players make a visual damage flash to the player texture and the screen of the local player 2011-12-02 10:57:40 +02:00
Perttu Ahola
ae2b7f9523 Don't hide players in pitch black (like oerkkis) 2011-12-02 10:45:43 +02:00
Perttu Ahola
5344dec760 Move ServerRemotePlayer to a separate file 2011-12-02 10:44:20 +02:00
Perttu Ahola
89bc306632 Fix /give(me) commands a bit in default mod 2011-12-02 02:17:01 +02:00
Perttu Ahola
dc05b106f2 Fix the previous commit 2011-12-02 02:04:25 +02:00
Perttu Ahola
a416cf7c45 Enforce PLAYER_INVENTORY_SIZE in ObjectRef::l_inventory_set_list 2011-12-02 02:01:46 +02:00
Perttu Ahola
09010410cf Print out PROTOCOL_VERSIONs if server is incompatible with client 2011-12-02 01:24:54 +02:00
Perttu Ahola
f8bbecebf5 Higher default map save and unload interval 2011-12-02 01:20:54 +02:00
Perttu Ahola
9d67037570 Don't send objects or map data before definitions have been sent 2011-12-02 01:18:25 +02:00
Perttu Ahola
e4daa4c065 Make players be again visible from a long distance 2011-12-02 01:08:14 +02:00
Perttu Ahola
08a10b8a6a Remove stuff made obsolete by making players more ActiveObject-like and raise protocol version number by one (because it is not compatible at all anymore) 2011-12-01 23:55:57 +02:00
Perttu Ahola
af32240545 Players are more like objects + related stuff 2011-12-01 23:33:48 +02:00
Perttu Ahola
ee0d3bacbc Player-is-SAO WIP 2011-12-01 18:23:58 +02:00
Perttu Ahola
9dcfa882b1 Fix non-fancy leaves not making faces with water 2011-12-01 14:48:52 +02:00
Perttu Ahola
cb589b1f99 Make non-fancy leaf texture to go in texture atlas too 2011-12-01 14:12:47 +02:00
Perttu Ahola
e6e3eef0ef Add ServerActiveObject::removingFromEnvironment() 2011-12-01 13:22:33 +02:00
Perttu Ahola
0e113a4c81 Remove +"^[forcesingle" from ContentFeatures::setInventoryTexture, because 1) it was not used, 2) if it will be used, it won't need to do that anymore 2011-12-01 13:01:37 +02:00
Perttu Ahola
1da3a8e24b Fix getTextureRaw to always return an image that is not in the texture atlas and fix plain "^[forcesingle" handling 2011-12-01 13:00:27 +02:00
Perttu Ahola
3509714951 Fix loading of legacy MaterialItems (was loaded as a quite random type) 2011-12-01 12:50:32 +02:00
Perttu Ahola
146be1f0b6 Fix texture atlas not being created correctly 2011-12-01 12:43:17 +02:00
Perttu Ahola
223a4f4741 Include the freedesktop.org-standard .desktop file in misc/ to aid package makers 2011-12-01 12:12:48 +02:00
Perttu Ahola
1f1c1790f5 Remove old stuff from misc/ 2011-12-01 12:11:26 +02:00
Kahrl
2ca00fa585 Fix processing of the default_password setting. It is now actually used as the plaintext password for new users. Also add /setpassword and /clearpassword server commands that can be used by admins with the PRIV_PASSWORD privilege, and update the /help message. 2011-12-01 12:06:39 +02:00
Kahrl
1901158b3e Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently depending on the irrlicht version. 2011-12-01 11:56:06 +02:00
Kahrl
63d3403a20 Wireshark dissector: correct messed up field names 2011-12-01 11:38:06 +02:00
Kahrl
7f7fe444d3 Wireshark dissector: Add TOSERVER_RESPAWN and TOCLIENT_DEATHSCREEN, plus some failed assertion fix (well, hack). 2011-12-01 11:38:06 +02:00
Perttu Ahola
f4272ccf8f Enable simple drag and drop in inventory 2011-12-01 11:32:51 +02:00
Perttu Ahola
4196b0d341 Inventory move-to-slot hilighting 2011-12-01 11:25:55 +02:00
Perttu Ahola
ebc7a36a83 Note in init.lua the methods specific to the "generic" node metadata 2011-12-01 10:55:25 +02:00
Giuseppe Bilotta
aab50cd2cc Fix conditional bug in inventory
A spurious semicolon after the conditional checking for the drop count
to be not higher than the owned count caused the subsequent
    count = getCount()
to be always executed. Fix by removing the extra semicolon.
2011-12-01 10:41:24 +02:00
Giuseppe Bilotta
96c30452f9 Fix structs being declared as classes
Some compilers complain when a class is declared as a struct or vice
versa. Fix by making sure that the correct tag is used both in
declaration and definition.
2011-12-01 10:39:47 +02:00
Perttu Ahola
4d0f227c70 Fix sand to be cookable to glass 2011-12-01 02:56:49 +02:00
Perttu Ahola
50b87c3791 Update version in CMakeLists.txt to 0.4.dev-20111201-1 2011-12-01 02:43:10 +02:00
Perttu Ahola
b6539399f4 Fix deadlock if MeshUpdateThread asks new textures while it is being stopped (happened if texture data was transferred slowly) 2011-12-01 02:41:52 +02:00
Perttu Ahola
8b8ef8acc0 Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them not being filled correctly on some systems and compilers 2011-12-01 01:58:31 +02:00
Perttu Ahola
74c6836f2f Update version in CMakeLists.txt to 0.4.dev-20111201-0 2011-12-01 00:37:46 +02:00
Perttu Ahola
d8d6d0dc95 Do not assert if count becomes larger than getStackMax() in InventoryItem::add(); it is nicer for scripting and overall hacking this way, because rising it higher than the limit is does not break anything. It should be, and is, enforced elsewhere where appropriate. 2011-12-01 00:07:21 +02:00
Perttu Ahola
f6c6c4f917 Load count 0 in itemstring as 1 2011-12-01 00:04:21 +02:00
Perttu Ahola
918c507a66 Move craftitem_place_item as minetest.craftitem_place_item in builtin.lua 2011-11-30 23:52:02 +02:00
Perttu Ahola
1b61ca412b ObjectRef:get_player_name, ObjectRef:inventory_set_list, ObjectRef:inventory_get_list 2011-11-30 23:38:18 +02:00
Perttu Ahola
cd563473fa Add ObjectRef:punch and ObjectRef:right_click to Lua API 2011-11-30 20:54:54 +02:00
Perttu Ahola
d26e19a296 List added functions in default/init.lua 2011-11-30 20:38:55 +02:00
Perttu Ahola
a244e367ea Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make getacceleration visible in API 2011-11-30 20:36:07 +02:00
Perttu Ahola
347216d654 Reworked the inventory move handling code, hopefully fixed more problems than caused 2011-11-30 19:49:34 +02:00
Perttu Ahola
49e4f55b09 Fix player getting reset to 0,0 at connect if being far from 0,0 2011-11-30 00:39:36 +02:00
Perttu Ahola
661ed387df Version 0.4.dev-20111129-2 2011-11-29 23:23:33 +02:00
Perttu Ahola
ccfec0400f Modify builtin ABMs to have lower interval and higher trigger non-chance 2011-11-29 23:22:44 +02:00
Perttu Ahola
e109ed5cef Proper player inventory and hp modification tracking and sending accordingly 2011-11-29 23:18:20 +02:00
Perttu Ahola
b2c905d800 Tune main menu a bit and show version number in there 2011-11-29 22:34:58 +02:00
Perttu Ahola
4bcff65ad0 Better version match fail messages from server 2011-11-29 22:23:03 +02:00
Perttu Ahola
e5d372f238 dev-20111129-1 2011-11-29 21:46:03 +02:00
Perttu Ahola
103d4793f0 Create the necessary API for /giveme and /give and implement those commands; also sort out the scripts a bit 2011-11-29 21:30:22 +02:00
Perttu Ahola
2a610b011a Handle items with m_count==0 sanely when placing 2011-11-29 21:05:53 +02:00
Perttu Ahola
cd030639a4 Print debug stacks to infostream rather than errorstream when placing CONTENT_IGNORE 2011-11-29 21:05:36 +02:00
Perttu Ahola
6d23fb2592 Do not install the static lua library file 2011-11-29 19:27:41 +02:00
Perttu Ahola
bc48cf076d Remove content_inventory.{h,cpp} 2011-11-29 19:13:59 +02:00
Perttu Ahola
be2ecf9186 Quick fix to a bug that makes it possible to raise water levels everywhere with one source 2011-11-29 19:13:59 +02:00
Perttu Ahola
d57aa531e1 Modify bucket namings 2011-11-29 19:13:58 +02:00
Perttu Ahola
bb898bf587 Add bucket textures 2011-11-29 19:13:58 +02:00
Perttu Ahola
9d35e4fa6e Reorganize mods 2011-11-29 19:13:58 +02:00
Perttu Ahola
bd1e5f4fc8 Add missing files for a previous commit 2011-11-29 19:13:58 +02:00
Perttu Ahola
95951ce558 Update version number to 0.4.dev-20111129 2011-11-29 19:13:58 +02:00
Perttu Ahola
10a363ebf3 Add a note about the default mod not using the modname_ prefix in textures 2011-11-29 19:13:58 +02:00
Kahrl
d6b30dd3a5 CraftItem rework and Lua interface 2011-11-29 19:13:58 +02:00
Perttu Ahola
1c19f959db Fix active_object_count and active_object_count_wider not getting updated between ABM calls causing huge amounts of DMs and rats and stuff 2011-11-29 19:13:58 +02:00
Perttu Ahola
dde22d26a8 Add NULL terminations to EnumString definitions 2011-11-29 19:13:57 +02:00
Perttu Ahola
c8211ceb3e Some MSVC fixes 2011-11-29 19:13:57 +02:00
Perttu Ahola
c910ead4db Fix CMake install data path 2011-11-29 19:13:57 +02:00
Perttu Ahola
fe64f2b673 Silly MSVC doesn't know how to handle type conversions for parameters of pow(). Help it. 2011-11-29 19:13:57 +02:00
Perttu Ahola
a91eb36277 Update installation in CMakeLists.txt 2011-11-29 19:13:57 +02:00
Perttu Ahola
026979e39d Rename menu background to menubg.png, move unknown_block.png and unknown_object.png to client, make generating a placeholder image for the filename "" not cause an error 2011-11-29 19:13:57 +02:00
Perttu Ahola
705f142b8d GenericNodeMetadata and an example furnace 2011-11-29 19:13:57 +02:00
Perttu Ahola
e880cc40e9 Fix stuff in inventory.{cpp,h} 2011-11-29 19:13:57 +02:00
Perttu Ahola
7bb4b7911b Comment out debug output in ServerEnvironment::activateBlock 2011-11-29 19:13:57 +02:00
Perttu Ahola
fadf248892 Handle ActiveBlockModifier intervals properly, down to 1s 2011-11-29 19:13:57 +02:00
Perttu Ahola
0f2b932e92 Initial NodeMetaRef stuff 2011-11-29 19:13:56 +02:00
Perttu Ahola
34bd1b3032 Lua interface for ActiveBlockModifier 2011-11-29 19:13:56 +02:00
Perttu Ahola
8924588511 Remove creation of builtin.lua defined minetest.registered_* tables in C 2011-11-29 19:13:56 +02:00
Perttu Ahola
6029d9e5a9 Comment fix in builtin.lua 2011-11-29 19:13:56 +02:00
Perttu Ahola
19a1ac1f34 For consistency, implement calling of on_chat_message callbacks in C 2011-11-29 19:13:56 +02:00
Perttu Ahola
30648d1cc9 Implement callback registration in Lua instead of C 2011-11-29 19:13:56 +02:00
Perttu Ahola
842eb5da28 Replace old active block random node modifying things with actual ActiveBlockModifiers 2011-11-29 19:13:56 +02:00
Perttu Ahola
05df2ee8a4 Add chat message callback and send functions 2011-11-29 19:13:56 +02:00
Perttu Ahola
ab3911ba9e Print errors from local log to chat 2011-11-29 19:13:56 +02:00
Perttu Ahola
013921782b Add a third log output interface method 2011-11-29 19:13:56 +02:00
Perttu Ahola
c449e5f20a Use log_deregister_thread in EmergeThread 2011-11-29 19:13:56 +02:00
Perttu Ahola
6e0de7b42c Add log_remove_output and log_deregister_thread 2011-11-29 19:13:55 +02:00
Perttu Ahola
2e42391b86 Fix mod dependency sort 2011-11-29 19:13:55 +02:00
Perttu Ahola
21bd679076 Add depends.txt for mods/give_initial_stuff 2011-11-29 19:13:55 +02:00
Perttu Ahola
fd8b9a3a44 Warn about unsatisfied dependencies 2011-11-29 19:13:55 +02:00
Perttu Ahola
5c1cb01936 Make blocks to be loaded from disk when the active block area reaches them 2011-11-29 19:13:55 +02:00
Perttu Ahola
ec4f58741b Fix a random commented-out piece of lighting code, altough it doesn't work any better 2011-11-29 19:13:55 +02:00
Perttu Ahola
4ce6e5f0c5 Optimize lighting by a tiny bit 2011-11-29 19:13:55 +02:00
Perttu Ahola
a8a82e0b21 Sort mods by dependencies defined by modpath/depends.txt in each mod (not mandatory) 2011-11-29 19:13:55 +02:00
Perttu Ahola
739cb87385 Fix default value of visual in LuaEntityProperties 2011-11-29 19:13:55 +02:00
Perttu Ahola
8492796a5c Allow server-side teleporting 2011-11-29 19:13:55 +02:00
Perttu Ahola
218b626016 Fix and tune player movement checks (make them very loose) 2011-11-29 19:13:55 +02:00
Kahrl
f42c57d9a8 Add IDropAction and related stuff 2011-11-29 19:13:54 +02:00
Perttu Ahola
82a460ec90 Improve luaentity sprite functionality (and add some random stuff) 2011-11-29 19:13:54 +02:00
Perttu Ahola
b4e6ca63b5 Comment out print("on_generated: ...") in Lua 2011-11-29 19:13:54 +02:00
Perttu Ahola
1d36e68346 Fix liquid source backface culling (was not turned off) 2011-11-29 19:13:54 +02:00
Perttu Ahola
41c473cf5e Fix player getting thrown underground after connecting 2011-11-29 19:13:54 +02:00
Perttu Ahola
b2ccbdffc1 Make map generator as much threaded as possible (not much benefit with current generator because of small generator chunk size (a single MapBlock)) 2011-11-29 19:13:54 +02:00
Perttu Ahola
769cc9879f Add on_generated hook 2011-11-29 19:13:54 +02:00
Perttu Ahola
0dbb31afeb Improve player movement speed checking 2011-11-29 19:13:54 +02:00
Perttu Ahola
1bfc3c1eb9 Player movement speed and node access distance checking 2011-11-29 19:13:54 +02:00
Perttu Ahola
8bd178c2e5 If available, use local textures instead of those sent by server 2011-11-29 19:13:53 +02:00
Perttu Ahola
b58dc083a9 Fix TNT script 2011-11-29 19:13:53 +02:00
Perttu Ahola
65b2a2cb02 Make lighting update occur immediately after ClientActiveObject addition to make objects show up much more responsively 2011-11-29 19:13:53 +02:00
Perttu Ahola
70363847aa Reshape LuaEntityCAO implementation a bit and make TNT to blink 2011-11-29 19:13:53 +02:00
Perttu Ahola
1ce749c86a Optimize active block modifier stuff (was left horribly unoptimized after making content ids dynamic) 2011-11-29 19:13:53 +02:00
Perttu Ahola
08c9b6037d Re-implement give_initial_stuff 2011-11-29 19:13:53 +02:00
Perttu Ahola
57a2bd056c Exception handling in Lua setting get 2011-11-29 19:13:53 +02:00
Perttu Ahola
234bf99743 Lua setting getter 2011-11-29 19:13:53 +02:00
Perttu Ahola
f93144fee7 remove get_nodedef 2011-11-29 19:13:53 +02:00
Perttu Ahola
945d01fd9e on_newplayer and on_respawnplayer callbacks 2011-11-29 19:13:53 +02:00
Perttu Ahola
d99d27dcbe liquid_type -> liquidtype 2011-11-29 19:13:52 +02:00
Perttu Ahola
908db7c1d2 Make node definitions available to Lua 2011-11-29 19:13:52 +02:00
Perttu Ahola
77337271fc Remove give_initial_stuff 2011-11-29 19:13:52 +02:00
Kahrl
c1479a2732 Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp) 2011-11-29 19:13:52 +02:00
Perttu Ahola
1f53ca5f4c Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cpp 2011-11-29 19:13:52 +02:00
Perttu Ahola
425db289d5 Fix random node definition stuff 2011-11-29 19:13:52 +02:00
Perttu Ahola
d2eed169ae Add builtin.lua 2011-11-29 19:13:52 +02:00
Perttu Ahola
61ffe1eac4 builtin.lua 2011-11-29 19:13:52 +02:00
Perttu Ahola
9e7ad1e2aa Add object reference to Lua on_place/dig/punchnode parameters 2011-11-29 19:13:52 +02:00
Perttu Ahola
ae9f183cda Fix "warning: comparison between signed and unsigned integer expressions" 2011-11-29 19:13:52 +02:00
Perttu Ahola
71bc20c453 Some node definitions in Lua 2011-11-29 19:13:52 +02:00
Perttu Ahola
ff1ae29f97 Duplicate last tile image automatically to all for lua node definitions 2011-11-29 19:13:51 +02:00
Perttu Ahola
fdf6eecd59 Make map generator more responsive 2011-11-29 19:13:51 +02:00
Perttu Ahola
651657edfd Print out number of blocks in memory at unload 2011-11-29 19:13:51 +02:00
Perttu Ahola
74770ab718 Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never useful and is only caused by bugs. 2011-11-29 19:13:51 +02:00
Perttu Ahola
6153a2fb10 Improve debug stack printing interface 2011-11-29 19:13:51 +02:00
Perttu Ahola
e5650bb549 Make liquid_alternative_* to be strings 2011-11-29 19:13:51 +02:00
Perttu Ahola
18bb0ea1ea Mode node definition loading from Lua (still not finished), fix metadata creation from name 2011-11-29 19:13:51 +02:00
Perttu Ahola
6a8f9135de Store metadata as metadata name in node definition 2011-11-29 19:13:51 +02:00
Perttu Ahola
704d8a62bf Set block modified flag when node metadata inventory is modified 2011-11-29 19:13:50 +02:00
Perttu Ahola
3b3ca65562 Add names to NodeMetadata 2011-11-29 19:13:50 +02:00
Perttu Ahola
697ff926ce Add Lua node definition stuff (not complete) 2011-11-29 19:13:50 +02:00
Perttu Ahola
e8a9578774 Add texture modifier [brighten and modify [toalpha to modify existing texture, not read a new base 2011-11-29 19:13:50 +02:00
Perttu Ahola
0bf3a15886 Random Lua tweaks/fixes 2011-11-29 19:13:50 +02:00
Perttu Ahola
cebc8c78a4 Make object hit delay smaller for fun; actually it should be roughly zero and hit damage should be calculated from the amount of time since last punch, limited to a maximum value 2011-11-29 19:13:50 +02:00
Perttu Ahola
290e921920 Relatively snappy object-ground collision detection 2011-11-29 19:13:50 +02:00
Perttu Ahola
94feb62b08 When digging a node, don't switch to punching an object without raising button 2011-11-29 19:13:50 +02:00
Perttu Ahola
941176cd65 Default to saving stuff more often to minimize lag caused by a single save 2011-11-29 19:13:50 +02:00
Perttu Ahola
251b015210 Don't print 'Blocks modified by: ' in Map::timerUpdate if no blocks were written 2011-11-29 19:13:50 +02:00
Perttu Ahola
616bad96af Don't print all block saves to verbosestream; rather print counts of distinct modifiers 2011-11-29 19:13:49 +02:00
Perttu Ahola
1b765b9740 Add reason parameter to setModified and print it out to verbosestream when saving block 2011-11-29 19:13:49 +02:00
Perttu Ahola
0ce0c8fcfb Improve LuaEntity velocity/acceleration handling (by kahrl); implement staticdata interface to Lua 2011-11-29 19:13:49 +02:00
Perttu Ahola
811ac5ac3a Mess up with node definitions to make CONTENT_IGNORE be correctly interpreted when creating meshes 2011-11-29 19:13:49 +02:00
Perttu Ahola
901d98b687 Optimize map generator for the dynamic content ids a bit 2011-11-29 19:13:49 +02:00
Perttu Ahola
4503b03b26 Make added nodes give the corresponding NodeItem as of now (placeholder code) 2011-11-29 19:13:49 +02:00
Perttu Ahola
0e64406b06 Fix tool wear 2011-11-29 19:13:49 +02:00
Perttu Ahola
1220b642eb Falling sand and gravel 2011-11-29 19:13:49 +02:00
Perttu Ahola
cc03718d3c Node place/dig Lua callbacks 2011-11-29 19:13:49 +02:00
Perttu Ahola
d7cb6146c8 Fix crafted tools being a very tiny bit worn in default/init.lua 2011-11-29 19:13:48 +02:00
Perttu Ahola
4f021fc7dd Remove crafting definitions from content_craft.cpp 2011-11-29 19:13:48 +02:00
Perttu Ahola
498ebef357 Add classic crafting recipes to default/init.lua 2011-11-29 19:13:48 +02:00
Perttu Ahola
cebbaf1664 Catch SerializationError in CCraftDefManager::getCraftResult() 2011-11-29 19:13:48 +02:00
Perttu Ahola
227e067512 Add note about craft_get_result() not being used anymore, but don't remove before it's contents have been transferred to scripts 2011-11-29 19:13:48 +02:00
Perttu Ahola
9d5b458479 Crafting definition in scripts 2011-11-29 19:13:48 +02:00
Perttu Ahola
8dd3622c6d Improve item serialization 2011-11-29 19:13:48 +02:00
Perttu Ahola
564c3a9c96 Allow inputting nodename of MaterialItem in ItemSpec::checkItem 2011-11-29 19:13:48 +02:00
Perttu Ahola
4725e5c52e Fix another silly mistake making CONTENT_IGNORE definition not being what it should 2011-11-29 19:13:47 +02:00
Perttu Ahola
106027fc29 Fix silly misspelling in mapgen that made junglegrass to be CONTENT_IGNORE 2011-11-29 19:13:47 +02:00
Perttu Ahola
d1298fe5e7 Actually fill in the NewNameGetter names to allow map generator operation and crafting 2011-11-29 19:13:47 +02:00
Perttu Ahola
eabfb370ac MapNode constructor to allow ndef+name 2011-11-29 19:13:47 +02:00
Perttu Ahola
62164d955c Initial node definition stuff 2011-11-29 19:13:47 +02:00
Perttu Ahola
a5545593ba Fix camera MaterialItem draw logic 2011-11-29 19:13:47 +02:00
Perttu Ahola
f68fa667c8 Clean InventoryItem interface a bit 2011-11-29 19:13:47 +02:00
Perttu Ahola
7a29b14a20 Improved MaterialItem (stores nodename) 2011-11-29 19:13:47 +02:00
Perttu Ahola
df8346ef4d Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code 2011-11-29 19:13:47 +02:00
Perttu Ahola
c0f6395cf0 Node definition names 2011-11-29 19:13:46 +02:00
Perttu Ahola
50d63e4b0a Add name field to ContentFeatures 2011-11-29 19:13:46 +02:00
Perttu Ahola
6a417c538f Remove burn time definitions from FurnaceNodeMetadata 2011-11-29 19:13:46 +02:00
Perttu Ahola
7fae32095a Remove old comments 2011-11-29 19:13:46 +02:00
Perttu Ahola
37a5f8a30b Move cook result properly to ContentFeatures 2011-11-29 19:13:46 +02:00
Perttu Ahola
f107967fdc Remove node content-dependent stuff from map.cpp 2011-11-29 19:13:46 +02:00
Perttu Ahola
a793533d1a Remove content_mapnode.h and nodedef.h #includes 2011-11-29 19:13:46 +02:00
Perttu Ahola
3318d0b4b8 Remove content dependencies from mapblock.cpp 2011-11-29 19:13:46 +02:00
Perttu Ahola
81f1cc662f Remove #include <content_mapnode.h> from game.cpp 2011-11-29 19:13:46 +02:00
Perttu Ahola
28fe2987a0 Saner sized sapling 2011-11-29 19:13:45 +02:00
Perttu Ahola
26abf6fd82 Cut down content transfer verbosity 2011-11-29 19:13:45 +02:00
Perttu Ahola
594b189569 Cut down TextureSource verbosity 2011-11-29 19:13:45 +02:00
Perttu Ahola
7696a38543 Improve loading screen and protocol 2011-11-29 19:13:45 +02:00
Perttu Ahola
cde35d1606 Clean nodefeat and content_mapnode a bit 2011-11-29 19:13:45 +02:00
Perttu Ahola
9fc78cbece Fix flowing water being always opaque 2011-11-29 19:13:45 +02:00
Perttu Ahola
e4dff41560 Fix MaterialProperties serialization (constant_time was missing) 2011-11-29 19:13:45 +02:00
Perttu Ahola
2f2392f783 Improve glass 2011-11-29 19:13:45 +02:00
Perttu Ahola
c3703ded95 Fix NDT_PLANTLIKE scaling to always keep the bottom at ground level 2011-11-29 19:13:44 +02:00
Perttu Ahola
e5fd010a6c Replace direct irrlicht texture fetching in CAO content with TextureSource 2011-11-29 19:13:44 +02:00
Perttu Ahola
ba762bcd49 Clean mapnode.h and fix other files accordingly 2011-11-29 19:13:44 +02:00
Perttu Ahola
6da8cb00e2 Node definitions transfer 2011-11-29 19:13:44 +02:00
Perttu Ahola
eed727c61b Completely generalized mesh generation; ContentFeatures serialization 2011-11-29 19:13:44 +02:00
Perttu Ahola
89e7bacd99 Clean more 2011-11-29 19:13:44 +02:00
Perttu Ahola
ff34955a0d Remove commented out code 2011-11-29 19:13:44 +02:00
Perttu Ahola
a48a0e77eb Prepare more for node definition serialization 2011-11-29 19:13:43 +02:00
Perttu Ahola
cf6e22e9a6 Better node texture generation 2011-11-29 19:13:43 +02:00
Perttu Ahola
c1202a2ecc Update inventory texture too 2011-11-29 19:13:43 +02:00
Perttu Ahola
01ae0daea5 Properly update textures in node definitions 2011-11-29 19:13:43 +02:00
Perttu Ahola
45fc45a49e Sending of textures WIP 2011-11-29 19:13:43 +02:00
Perttu Ahola
7bdc328a71 Fix yet-another serialization error in utility.h and set constructor of Buffer take const data for copying 2011-11-29 19:13:43 +02:00
Perttu Ahola
e71744b918 Modify mod and texture directory hierarchies 2011-11-29 19:13:43 +02:00
Perttu Ahola
40e7a1a5c9 Update TODO list in scriptapi.cpp 2011-11-29 19:13:43 +02:00
Perttu Ahola
7878d9b3f6 Set traditional minetest durability values to tools 2011-11-29 19:13:43 +02:00
Perttu Ahola
9e1c4533b8 Move tool definitions to script 2011-11-29 19:13:43 +02:00
Perttu Ahola
4b8e4dae58 Tool definition transfer to client 2011-11-29 19:13:42 +02:00
Perttu Ahola
0754f2a7af ToolDefManager serialization 2011-11-29 19:13:42 +02:00
Perttu Ahola
8d2d28f1dc ToolDefinition serialization 2011-11-29 19:13:42 +02:00
Perttu Ahola
e9620d9c8c Make fence post selection box smaller and create code to allow node placement to the side of a static box 2011-11-29 19:13:42 +02:00
Perttu Ahola
de51f87e05 Tune gravel and picks 2011-11-29 19:13:42 +02:00
Perttu Ahola
1afed48a2c Make possible and do update textures in node definitions after late texture atlas making 2011-11-29 19:13:42 +02:00
Perttu Ahola
c6fd2986d4 GameDef compiles 2011-11-29 19:13:42 +02:00
Perttu Ahola
abceeee92f Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
Perttu Ahola
5fc791ac9a Move tool stuff to tool.{h,cpp} 2011-11-29 19:13:41 +02:00
Perttu Ahola
72884bf85f Tune the tool speed thing 2011-11-29 19:13:41 +02:00
Perttu Ahola
f97d4355be New kind of tool speed and wear calculation thingy 2011-11-29 19:13:41 +02:00
Perttu Ahola
e19d1ea95a Set version to 0.4 2011-11-29 19:13:41 +02:00
Perttu Ahola
96b71236ed Clean headers a bit 2011-11-29 19:13:41 +02:00
Perttu Ahola
3b77a63d5d Allocate MapBlock::m_node_metadata on heap to allow less header bloat 2011-11-29 19:13:41 +02:00
Perttu Ahola
64fa59e24f Generic NodeMetadata text input 2011-11-29 19:13:41 +02:00
Perttu Ahola
79c9f14aec Generalize selection boxes 2011-11-29 19:13:41 +02:00
Perttu Ahola
2ef414d05f Set the BS constant to be floating-point; this removes the need for floating point numbers when dividing it 2011-11-29 19:13:41 +02:00
Perttu Ahola
77cf27b82b Clean code and modify comments in mapnode_contentfeatures.h 2011-11-29 19:13:40 +02:00
Perttu Ahola
64996422c0 Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff 2011-11-29 19:13:40 +02:00
Perttu Ahola
f8c9b70379 Scripting: Allow multiple global step callbacks and improve documentation 2011-11-29 19:13:40 +02:00
Perttu Ahola
7b802c547d Handle undefined objects better 2011-11-29 19:13:40 +02:00
Perttu Ahola
73bb3bc595 Scripting WIP: Add global environment step function on_step 2011-11-29 19:13:40 +02:00
Perttu Ahola
1320d07068 Scripting WIP: dynamic object stuff 2011-11-29 19:13:40 +02:00
Perttu Ahola
0b97ad8384 ServerRemotePlayer implements ServerActiveObject 2011-11-29 19:13:40 +02:00
Perttu Ahola
ddaff2d653 Scripting WIP 2011-11-29 19:13:40 +02:00
Perttu Ahola
75a0ca6bd6 Scripting WIP 2011-11-29 19:13:40 +02:00
Perttu Ahola
38944467d3 Scripting WIP 2011-11-29 19:13:39 +02:00
Perttu Ahola
23adfff4fe Scripting WIP 2011-11-29 19:13:39 +02:00
Perttu Ahola
b35adfbd2d Scripting WIP 2011-11-29 19:13:39 +02:00
Perttu Ahola
526eedf98e Scripting WIP 2011-11-29 19:13:39 +02:00
Perttu Ahola
dcedfdacd1 Scripting WIP 2011-11-29 19:13:39 +02:00
Perttu Ahola
ea8d6d7abd Scripting WIP 2011-11-29 19:13:39 +02:00
Perttu Ahola
f145d498a6 Scripting WIP 2011-11-29 19:13:39 +02:00
Perttu Ahola
41c91391fc Scripting WIP; Lua entity step callback works 2011-11-29 19:13:39 +02:00
Perttu Ahola
1ddfdc55dd Add textures in data/textures (appeared to not have been added) 2011-11-29 19:13:39 +02:00
Perttu Ahola
a6a1e6ed1a random scripting work-in-progress 2011-11-29 19:13:39 +02:00
Perttu Ahola
f8430723e0 Add the default.lua script 2011-11-29 19:13:38 +02:00
Perttu Ahola
bfc68d3151 Scripting WIP 2011-11-29 19:13:38 +02:00
Perttu Ahola
ee8b6d3444 Move images to data/textures and fix some path stuff; hope that installation still works 2011-11-29 19:11:04 +02:00
Perttu Ahola
2115a766f6 Make it actually build 2011-11-29 19:11:04 +02:00
Perttu Ahola
d1a5e97a7f Add Lua 2011-11-29 19:11:04 +02:00
Perttu Ahola
7372282a72 Better spawn position finding and checking 2011-11-13 03:17:42 +02:00
Perttu Ahola
bc0e5c0063 Update changelog and call this 0.3.1 2011-11-09 12:07:40 +02:00
Perttu Ahola
045e32b6ec Fix water-glass and water-lava surfaces 2011-11-08 16:17:38 +02:00
Perttu Ahola
fea55a9b87 Call this 0.3.dev-20111108 2011-11-08 02:13:29 +02:00
Perttu Ahola
763da10c7b Reset block usage timer on client only if it is very probably drawn 2011-11-08 02:13:22 +02:00
Kahrl
1c98ec94da Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance.
Conflicts:

	src/test.cpp
2011-11-07 11:21:42 +02:00
Kahrl
28660b4c1a utility.h: Change Buffer's interface to be more compatible with SharedBuffer's interface, connection.h: use Buffer instead of SharedBuffer in command and event queues 2011-11-07 11:19:56 +02:00
Perttu Ahola
fa72e65b59 Add new Connection test in test.cpp in case needed in the future (commented out), improve comments in test.cpp a bit 2011-11-07 11:15:43 +02:00
Perttu Ahola
7d5d676eac Infinite packet flood test for debugging the new network layer 2011-11-07 01:20:58 +02:00
Constantin Wenger
61f2cc45c2 Command-line signal handling for Windows 2011-11-06 19:24:44 +02:00
Perttu Ahola
c1d92d72e1 Make water invisible next to underwater glass 2011-11-05 23:30:27 +02:00
Perttu Ahola
4f71a9fbde Improve "compile on Windows" section in readme 2011-11-05 14:48:32 +02:00
Perttu Ahola
4142b8c352 Call this version 0.3.dev-20111104 2011-11-04 22:16:36 +02:00
Perttu Ahola
d0fdfd44c5 Add option to set water opaque (mainly for stylistic choice) 2011-11-03 23:06:57 +02:00
Perttu Ahola
f5995337e8 Fix flowing liquid spacing; water and lava next to each other will glitch a bit but it isn't as bad as this was 2011-11-03 23:04:56 +02:00
Perttu Ahola
1469196d3b Update /README.txt, remove duplicate /doc/README.txt and update CMakeLists.txt to package /README.txt 2011-11-03 21:36:42 +02:00
Perttu Ahola
e9fd3def90 Make CONTENT_IGNORE to not block the view when occlusion culling 2011-11-03 20:45:44 +02:00
Perttu Ahola
a2af490b7b Disable mipmapping because it is sometimes ugly 2011-11-03 20:17:18 +02:00
Perttu Ahola
4964daa5be Possible fix to bases of islands/hills getting culled out too early 2011-11-03 15:10:58 +02:00
Perttu Ahola
718086f383 Tune occlusion culling a bit more 2011-11-03 13:35:32 +02:00
Perttu Ahola
339b7588d2 Tune occlusion culling a bit 2011-11-03 13:35:09 +02:00
Perttu Ahola
0ac5f6a7ca Very simple occlusion culling 2011-11-03 12:48:08 +02:00
Perttu Ahola
1726b82a16 occlusion culling fix, a little reshaping of map rendering for more useful profiler output and dynamic profiler text size 2011-11-02 18:13:56 +02:00
Perttu Ahola
03db16d55b Remove trailing / or \ in path_userdata (probably fixes world deletion on Windows) 2011-11-02 13:43:00 +02:00
Perttu Ahola
0c20973c17 Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds to enable_3d_clouds) 2011-11-02 12:50:21 +02:00
Perttu Ahola
f65d157786 Set version to 0.3.0 and update changelog 2011-11-01 16:54:01 +02:00
Perttu Ahola
899404f3b1 Fix an obvious bug in utility.h 2011-11-01 14:54:11 +02:00
Perttu Ahola
6aab526989 Attempt a workaround to the network layer segfault 2011-10-30 11:59:23 +02:00
Perttu Ahola
c349708eab Make it to compile on MSVC2010 2011-10-21 18:37:43 +03:00
Perttu Ahola
9c3e0a8040 0.3.dev-20111021 2011-10-21 18:29:13 +03:00
Perttu Ahola
7f25183936 Some tuning in m_max_packets_per_second algorithm 2011-10-21 11:52:26 +03:00
Perttu Ahola
4b6138e69b Improve Connection with threading and some kind of congestion control 2011-10-20 23:04:09 +03:00
Perttu Ahola
b6fcbc5fba Default max_simultaneous_block_sends_server_total to 2 to make network not cough too much on the fixed block sending code 2011-10-19 19:34:47 +03:00
Perttu Ahola
ed870a7237 Fix apple inventory texture 2011-10-19 02:36:46 +03:00
Perttu Ahola
3a06fb8831 Fix and tune block sending 2011-10-19 02:17:23 +03:00
Perttu Ahola
d47120aeb3 Add enable_2d_clouds setting for usage on lower-end machines 2011-10-18 23:55:55 +03:00
Perttu Ahola
9b907dd65a Try to tune fog to work well on high-end machines also 2011-10-18 21:08:31 +03:00
Perttu Ahola
28f2fdb6de Fix possible NULL dereference in MobV2CAO::step 2011-10-18 19:53:34 +03:00
Perttu Ahola
4e1055543c Tune map rendering and related diagnostics 2011-10-18 19:18:01 +03:00
Perttu Ahola
8ead29a302 set backface culling off again for torches, ladders, rails and signs 2011-10-18 18:32:35 +03:00
Perttu Ahola
fe98fe342a ...Make the the server buildable again after the last commit 2011-10-18 17:20:54 +03:00
Perttu Ahola
554f7f120c Improve rendering and fix tiling in mesh generation 2011-10-18 13:56:35 +03:00
Perttu Ahola
05ab58cd14 Automate texture listing for texture atlas making 2011-10-18 11:31:23 +03:00
Perttu Ahola
eae2d35ca5 Fix client profiler print interval 2011-10-18 10:36:52 +03:00
Perttu Ahola
85002883bd Better handling of SendFailedException in Connection 2011-10-18 03:42:23 +03:00
Perttu Ahola
22b07bdb30 Fix object duplication bug 2011-10-18 02:58:15 +03:00
Perttu Ahola
fe338745a3 Make active_block_range default to 2 2011-10-18 00:41:17 +03:00
Perttu Ahola
6ce0c61dc0 Fix possible NULL pointer access in MobV2CAO 2011-10-18 00:41:02 +03:00
Perttu Ahola
78f4142f4f Add /clearobjects 2011-10-18 00:01:50 +03:00
Perttu Ahola
ea1fda5ebc Made a scheme to get rid of the objects in the worst object flooded blocks 2011-10-17 20:57:58 +03:00
Perttu Ahola
67db77b8b3 Modify default active block range 2011-10-17 20:41:43 +03:00
Perttu Ahola
64c4d00693 F2 toggles profiler display in client 2011-10-17 20:40:55 +03:00
Perttu Ahola
6661d9be1a Attempt to fix objects getting multiplicated by objects getting deactivated in a different block than where they were loaded and then the original block, from where the static object was removed, not getting saved at unload 2011-10-17 20:19:37 +03:00
Perttu Ahola
c41f1c960b Fix minetest.conf.example a bit 2011-10-17 20:04:35 +03:00
Perttu Ahola
9a62a909bc Add a log message to SEnv and make it load objects if there are < 51 of them, to load blocks that were limited to 50 2011-10-17 19:44:28 +03:00
Perttu Ahola
93f4d2b3f1 Catch SendFailedException when replying back in Connection::Receive() 2011-10-17 18:02:26 +03:00
Perttu Ahola
558a133044 Display RTT (round trip time, ping) on client status text 2011-10-17 17:18:50 +03:00
Perttu Ahola
5037efdea9 Add some rendering statistics to profiler 2011-10-17 17:06:28 +03:00
Perttu Ahola
e9888c8e25 Workaround for blocks having a huge amount of active objects; add log messages related to active objects for investigation 2011-10-17 11:52:38 +03:00
Perttu Ahola
3daaff3a42 Remove very floody log message of MobV2SAO 2011-10-17 11:45:06 +03:00
celeron55
d39f98aeb0 Improve active object handling log output 2011-10-17 10:47:06 +03:00
celeron55
30c21b4abd Fix partly double printed debug.txt 2011-10-17 10:46:16 +03:00
Perttu Ahola
cfd19dcdb5 Fix punching of oerkkis 2011-10-17 01:58:38 +03:00
Perttu Ahola
b0481b9db1 Fix chest not working after walked away and came back 2011-10-17 01:04:22 +03:00
Perttu Ahola
5f39885975 Improve inventory debug output 2011-10-17 01:03:45 +03:00
Perttu Ahola
9ff8067426 Fix items showing up as sticks when placed in world 2011-10-17 00:08:27 +03:00
Perttu Ahola
162619a426 Fix to-transparend conversion of backgrounds of sprite image files that don't have an alpha channel 2011-10-16 23:41:43 +03:00
Perttu Ahola
2419d0029a Some more profiler stuff to get the hang on what really uses CPU 2011-10-16 22:39:35 +03:00
Perttu Ahola
b8f2dcea4d Improve debug profiler usage for investigating CPU usage of server 2011-10-16 21:16:44 +03:00
Perttu Ahola
07d000cc54 When granting or revoking privileges, notify the target player too 2011-10-16 20:03:43 +03:00
Perttu Ahola
6470743e51 Make dungeon masters not shoot the walls with no reason 2011-10-16 19:39:20 +03:00
Perttu Ahola
143dce6672 When player times out, log the action as a timeout rather than regular quitting 2011-10-16 19:38:56 +03:00
Perttu Ahola
96b2d1fd29 Check NULL pointer properly in some new code trying to log new stuff 2011-10-16 18:50:30 +03:00
Perttu Ahola
369177aa80 Better player damage prevention when falling on unloaded blocks, not involving getting stuck in there. 2011-10-16 18:45:17 +03:00
Perttu Ahola
0bf533f753 Switch more stuff to use the logging thing and fix segfault on player leave from server as introduced in a previous switch-to-logging commit 2011-10-16 16:28:12 +03:00
Perttu Ahola
67a6bc4ab5 Fix map delete on windows (concatenate paths correctly with / or \ depending on OS) 2011-10-16 16:16:47 +03:00
Perttu Ahola
ef397dca7c Update changelog (albeit a bit late) 2011-10-16 15:20:04 +03:00
Perttu Ahola
b65a5aceb0 Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap. 2011-10-16 14:57:53 +03:00
Perttu Ahola
4846846a2d Initially add small and tight logging facility 2011-10-16 12:45:00 +03:00
Perttu Ahola
414c614893 Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs setting 2011-10-16 11:52:33 +03:00
Perttu Ahola
a17abae128 Update Linux build instructions in README.txt a bit and list the bat script used for releases 2011-10-16 03:08:11 +03:00
Perttu Ahola
286edd4f1e Update version number to 0.3.dev-20111016 2011-10-16 00:53:37 +03:00
Perttu Ahola
4914eb29d1 Replace M_PI with PI 2011-10-16 00:24:51 +03:00
Perttu Ahola
825953bbdc Fix some "Conditional jump or move depends on uninitialised value(s)" valgrind detections 2011-10-15 23:07:43 +03:00
Perttu Ahola
fd6452749e Resource file handling for exe icon for MinGW 2011-10-15 17:05:16 +03:00
Perttu Ahola
7c2639ddd9 Make view bobbing amount configurable 2011-10-15 16:32:24 +03:00
Perttu Ahola
3f58028d31 Make dungeon masters though and make oerkkis disappear when they get to you (because hitting them doesn't work for some unknown reason) 2011-10-15 16:04:25 +03:00
Perttu Ahola
94dfececf6 strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h; clean up defaultsettings.cpp and minetest.conf.example 2011-10-15 15:02:28 +03:00
Perttu Ahola
74febd5c31 Handle death and respawn better 2011-10-15 14:46:59 +03:00
Perttu Ahola
857fe0551c Set a better version number 2011-10-15 12:51:30 +03:00
Perttu Ahola
5341bf59c2 Improve mobv2 2011-10-15 12:17:21 +03:00
Perttu Ahola
43a28f04fa mobv2 2011-10-15 02:28:57 +03:00
Perttu Ahola
080002f8ed Lock mutex when accessing m_env in Server::~Server 2011-10-14 12:39:25 +03:00
Perttu Ahola
853a78681e In CMake scripts: New version number, fix MSVC stuff 2011-10-14 09:55:39 +03:00
Perttu Ahola
9e46cbf7ea Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
Perttu Ahola
b60b58b627 Saner block modification flag operation for not saving everything always 2011-10-12 10:53:37 +03:00
Kahrl
3e975d8f28 minetestmapper: Fix the way ylist is computed, use cStringIO instead of rolling own Bytestream, remove some artifacts when drawing underground blocks, introduce a --drawunderground switch (defaults to of), 'blocknum' renamed to 'content'. 2011-09-27 02:38:19 +02:00
Perttu Ahola
a7833cca22 Merge remote-tracking branch 'marktraceur/master' 2011-09-26 22:41:06 +03:00
Perttu Ahola
08ac3454cc minetestmapper speed tweaks (kahrl & JacobF) 2011-09-26 22:31:34 +03:00
Perttu Ahola
3ca847b4e1 Add apple color to minetestmapper and fix cactus color 2011-09-26 20:55:00 +03:00
Perttu Ahola
e7fcc08d26 Fix minetestmapper.py 2011-09-26 20:54:42 +03:00
Perttu Ahola
520b470217 Merge remote-tracking branch 'kahrl/sectors2sqlite-fix' 2011-09-26 20:01:46 +03:00
Perttu Ahola
9a7471b740 Rotate wielded tool the right way and modify axe graphics accordingly 2011-09-26 16:10:54 +03:00
Perttu Ahola
061d4b4202 Merge branch 'view_bobbing_and_vielded_tool' 2011-09-26 15:10:02 +03:00
Perttu Ahola
2ecd53ce09 Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded tool movement when walking and tweak stuff a bit 2011-09-26 15:09:04 +03:00
Kahrl
561bb64963 Support Python 2 and 3 in sectors2sqlite.py. 2011-09-26 13:24:21 +02:00
Kahrl
d5899a53fd Fix processing of blocks below y=0 in sectors2sqlite.py. 2011-09-26 13:10:22 +02:00
Perttu Ahola
b9e680d06c Server user limit configuration option 2011-09-26 11:57:51 +03:00
Perttu Ahola
0ccc0ac927 Merge remote-tracking branch 'darkrose/master' 2011-09-26 11:57:28 +03:00
celeron55
63eca0feb2 Merge pull request #10 from joshbeck/master
Fixed null pointer dereference errors found by cppcheck
2011-09-24 00:55:05 -07:00
Joshua Beck
ae561d705f Fixed null pointer dereference errors found by cppcheck 2011-09-24 02:11:43 -05:00
Mark Holmquist
bc01ae4cbd Fixed merge issues with saplings, ready to pull now! 2011-09-23 18:19:47 -07:00
Mark Holmquist
319f43e6d2 Fixed saplings growing into trees (thanks so much, Kahrl!)
Put the random interval back to 1 in 50 chance. It's not as rare as rats, but rarer than grass.
2011-09-23 18:14:35 -07:00
Mark Holmquist
f19919546d Adding sapling texture 2011-09-23 18:13:53 -07:00
Mark Holmquist
85f119e1e6 Adding (most) of the sapling functionality. It has yet to work, since MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest. 2011-09-23 18:13:53 -07:00
darkrose
8b875d71d1 remove content_* things from map.cpp 2011-09-23 18:04:48 +10:00
Perttu Ahola
789c88509c Move PLATFORM_LIBS around to make sqlite3 link with libdl on some distros 2011-09-23 08:48:58 +03:00
darkrose
79cb754358 added locking chest texture 2011-09-22 19:12:17 +10:00
darkrose
582e450bad added locking chests - clean patch 2011-09-22 19:11:48 +10:00
Kahrl
3e012122d1 Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that 2011-09-21 18:37:29 +02:00
Kahrl
a4a2c34831 reduce view bobbing slightly 2011-09-21 15:54:06 +02:00
Kahrl
36af9bb027 Create a separate scene manager for the wielded tool. This fixes the glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark). 2011-09-21 01:42:52 +02:00
Kahrl
6599002149 fix a numerical problem, but tool is still jittery 2011-09-20 18:25:29 +02:00
Kahrl
cbd2bcf102 Fix jittery view bobbing at large map coordinates again. Wielded tool still has problems there 2011-09-20 18:19:26 +02:00
Kahrl
01f3ae1c50 Digging animation 2011-09-20 11:06:16 +02:00
Kahrl
eaff4616ad fix some normals 2011-09-19 17:11:53 +02:00
Kahrl
ab42549b1e Wielded tool updates, leaves and glass work now 2011-09-19 17:08:42 +02:00
Kahrl
02726f0003 Convert any inventory item into a mesh, bring back InventoryItem::getImageRay(), some const-correctness fixes 2011-09-19 06:37:24 +02:00
Kahrl
36bcbca9ac Added sprite extruder 2011-09-19 03:01:11 +02:00
Kahrl
4ed837bcfa trying some view bobbing changes 2011-09-18 17:02:30 +02:00
Kahrl
54f3796f91 Oops, up vector is needed. 2011-09-18 02:24:43 +02:00
Kahrl
ae66d611f2 This looks more like MC view bobbing, but still not even close 2011-09-18 02:17:39 +02:00
Kahrl
acfb2bb8bc Revert some changes that could lead to slower map transfer and increaed network load. 2011-09-16 18:03:58 +02:00
Kahrl
63266928a5 Made wielded tool move slightly (and smoothly) during view bobbing. Making the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too. 2011-09-15 01:53:42 +02:00
Kahrl
fc92da4324 View bobbing is slower in the water. 2011-09-15 01:53:42 +02:00
Kahrl
524cf237b8 inventory displays tool breakage bar again 2011-09-08 17:45:39 +02:00
Kahrl
e4cb004460 trying something else... also replaced M_PI by PI everywhere 2011-09-08 16:10:44 +02:00
Kahrl
71418639d3 attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something doesn't work right yet 2011-09-08 14:21:56 +02:00
Kahrl
f2ec226521 minor view bobbing improvements 2011-09-08 13:34:28 +02:00
Kahrl
0931d4b7ff make it slightly less annoying :o) 2011-09-08 13:14:59 +02:00
Kahrl
ccadebabba Implemented view bobbing (testing simple lemniscate shape) 2011-09-08 13:03:55 +02:00
Kahrl
18771a39cf Commented out debug statements again 2011-09-08 01:24:47 +02:00
Kahrl
baf7da9d4a Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. 2011-09-08 01:08:47 +02:00
Kahrl
c0b35fa429 Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h. 2011-09-07 19:21:28 +02:00
JacobF
f31b0a3361 Display which tool the player is holding
And some simple animation when trying to dig...
2011-09-07 10:56:04 -04:00
543 changed files with 113815 additions and 38792 deletions

46
.gitignore vendored
View File

@@ -1,5 +1,29 @@
map/*
world/*
## Generic ignorable patterns and files
*~
.*.swp
*bak*
tags
*.vim
## Non-static Minetest directories
/bin/
/games/*
!/games/minimal/
/cache/
/textures/
/sounds/
/mods/*
!/mods/minetest/
/mods/minetest/*
!/mods/minetest/mods_here.txt
/worlds/
/world/
## Configuration/log files
minetest.conf
debug.txt
## Build files
CMakeFiles/*
src/CMakeFiles/*
src/Makefile
@@ -9,15 +33,19 @@ src/jthread/CMakeFiles/*
src/jthread/Makefile
src/jthread/cmake_config.h
src/jthread/cmake_install.cmake
.*.swp
minetest.conf
bin/
src/jthread/libjthread.a
src/lua/build/
src/lua/CMakeFiles/
src/cguittfont/CMakeFiles/
src/cguittfont/libcguittfont.a
src/cguittfont/cmake_install.cmake
src/cguittfont/Makefile
src/json/CMakeFiles/
src/json/libjson.a
CMakeCache.txt
CPackConfig.cmake
CPackSourceConfig.cmake
Makefile
cmake_install.cmake
src/jthread/libjthread.a
debug.txt
bin/debug.txt
minetestmapper/map.png
locale/

View File

@@ -1,25 +0,0 @@
map/*
world/*
CMakeFiles/*
src/CMakeFiles/*
src/Makefile
src/cmake_config.h
src/cmake_install.cmake
src/jthread/CMakeFiles/*
src/jthread/Makefile
src/jthread/cmake_config.h
src/jthread/cmake_install.cmake
src/.*.swp
src/sqlite/libsqlite3.a
src/session.vim
util/uloste.png
minetest.conf
debug.txt
bin/
CMakeCache.txt
CPackConfig.cmake
CPackSourceConfig.cmake
Makefile
cmake_install.cmake
src/jthread/libjthread.a
data_temp/*

View File

@@ -1 +0,0 @@
a519d683251105654d2a146ae7b91d3850b6504c 0.2.20110731_3

10
.travis.yml Normal file
View File

@@ -0,0 +1,10 @@
language: cpp
compiler:
- gcc
- clang
before_install:
- if [ $CC = "clang" ]; then export PATH="/usr/bin/:$PATH"; sudo sh -c 'echo "deb http://ppa.launchpad.net/eudoxos/llvm-3.1/ubuntu precise main" >> /etc/apt/sources.list'; sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys 92DE8183; sudo apt-get update; sudo apt-get install llvm-3.1; sudo apt-get install clang; fi
- sudo apt-get install libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev
script: cmake . && make
notifications:
email: false

View File

@@ -7,11 +7,19 @@ endif(${CMAKE_VERSION} STREQUAL "2.8.2")
# This can be read from ${PROJECT_NAME} after project() is called
project(minetest)
set(VERSION_EXTRA "" CACHE STRING "Stuff to append to version string")
# Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
set(VERSION_MAJOR 0)
set(VERSION_MINOR 2)
set(VERSION_PATCH 20110922_3)
set(VERSION_MINOR 4)
set(VERSION_PATCH 5)
if(VERSION_EXTRA)
set(VERSION_PATCH ${VERSION_PATCH}-${VERSION_EXTRA})
endif()
set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
MESSAGE(STATUS "*** Will build version ${VERSION_STRING} ***")
# Configuration options
if(WIN32)
@@ -46,26 +54,112 @@ find_package(Irrlicht)
#
if(WIN32)
set(DATADIR "data")
set(SHAREDIR ".")
set(BINDIR "bin")
set(DOCDIR "doc")
set(EXAMPLE_CONF_DIR ".")
set(LOCALEDIR "locale")
elseif(APPLE)
# random placeholders
set(DATADIR "share/${PROJECT_NAME}")
# Random placeholders; this isn't usually used and may not work
# See https://github.com/toabi/minetest-mac/
set(SHAREDIR "${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}")
set(BINDIR "bin")
set(DOCDIR "share/doc/${PROJECT_NAME}")
set(EXAMPLE_CONF_DIR ".")
set(EXAMPLE_CONF_DIR ${DOCDIR})
set(LOCALEDIR "locale")
elseif(UNIX) # Linux, BSD etc
set(DATADIR "share/${PROJECT_NAME}")
set(BINDIR "bin")
set(DOCDIR "share/doc/${PROJECT_NAME}")
set(EXAMPLE_CONF_DIR "share/doc/${PROJECT_NAME}")
if(RUN_IN_PLACE)
set(SHAREDIR ".")
set(BINDIR "bin")
set(DOCDIR "doc")
set(EXAMPLE_CONF_DIR ".")
set(MANDIR "unix/man")
set(XDG_APPS_DIR "unix/applications")
set(ICONDIR "unix/icons")
set(LOCALEDIR "locale")
else()
set(SHAREDIR "${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}")
set(BINDIR "${CMAKE_INSTALL_PREFIX}/bin")
set(DOCDIR "${CMAKE_INSTALL_PREFIX}/share/doc/${PROJECT_NAME}")
set(MANDIR "${CMAKE_INSTALL_PREFIX}/share/man")
set(EXAMPLE_CONF_DIR ${DOCDIR})
set(XDG_APPS_DIR "${CMAKE_INSTALL_PREFIX}/share/applications")
set(ICONDIR "${CMAKE_INSTALL_PREFIX}/share/icons")
set(LOCALEDIR "${CMAKE_INSTALL_PREFIX}/share/locale")
endif()
endif()
install(FILES "doc/README.txt" DESTINATION "${DOCDIR}")
install(FILES "doc/changelog.txt" DESTINATION "${DOCDIR}")
install(FILES "minetest.conf.example" DESTINATION "${DOCDIR}")
set(CUSTOM_SHAREDIR "" CACHE STRING "Directory to install data files into")
if(NOT CUSTOM_SHAREDIR STREQUAL "")
set(SHAREDIR "${CUSTOM_SHAREDIR}")
message(STATUS "Using SHAREDIR=${SHAREDIR}")
endif()
set(CUSTOM_BINDIR "" CACHE STRING "Directory to install binaries into")
if(NOT CUSTOM_BINDIR STREQUAL "")
set(BINDIR "${CUSTOM_BINDIR}")
message(STATUS "Using BINDIR=${BINDIR}")
endif()
set(CUSTOM_DOCDIR "" CACHE STRING "Directory to install documentation into")
if(NOT CUSTOM_DOCDIR STREQUAL "")
set(DOCDIR "${CUSTOM_DOCDIR}")
message(STATUS "Using DOCDIR=${DOCDIR}")
endif()
set(CUSTOM_MANDIR "" CACHE STRING "Directory to install manpages into")
if(NOT CUSTOM_MANDIR STREQUAL "")
set(MANDIR "${CUSTOM_MANDIR}")
message(STATUS "Using MANDIR=${MANDIR}")
endif()
set(CUSTOM_EXAMPLE_CONF_DIR "" CACHE STRING "Directory to install example config file into")
if(NOT CUSTOM_EXAMPLE_CONF_DIR STREQUAL "")
set(EXAMPLE_CONF_DIR "${CUSTOM_EXAMPLE_CONF_DIR}")
message(STATUS "Using EXAMPLE_CONF_DIR=${EXAMPLE_CONF_DIR}")
endif()
set(CUSTOM_XDG_APPS_DIR "" CACHE STRING "Directory to install .desktop files into")
if(NOT CUSTOM_XDG_APPS_DIR STREQUAL "")
set(XDG_APPS_DIR "${CUSTOM_XDG_APPS_DIR}")
message(STATUS "Using XDG_APPS_DIR=${XDG_APPS_DIR}")
endif()
set(CUSTOM_ICONDIR "" CACHE STRING "Directory to install icons into")
if(NOT CUSTOM_ICONDIR STREQUAL "")
set(ICONDIR "${CUSTOM_ICONDIR}")
message(STATUS "Using ICONDIR=${ICONDIR}")
endif()
set(CUSTOM_LOCALEDIR "" CACHE STRING "Directory to install l10n files into")
if(NOT CUSTOM_LOCALEDIR STREQUAL "")
set(LOCALEDIR "${CUSTOM_LOCALEDIR}")
message(STATUS "Using LOCALEDIR=${LOCALEDIR}")
endif()
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/builtin" DESTINATION "${SHAREDIR}")
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/client" DESTINATION "${SHAREDIR}")
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minimal" DESTINATION "${SHAREDIR}/games")
set(MINETEST_GAME_SOURCE "${CMAKE_CURRENT_SOURCE_DIR}/games/minetest_game")
if(EXISTS ${MINETEST_GAME_SOURCE} AND IS_DIRECTORY ${MINETEST_GAME_SOURCE})
install(FILES ${MINETEST_GAME_SOURCE}/game.conf DESTINATION "${SHAREDIR}/games/minetest_game/")
install(FILES ${MINETEST_GAME_SOURCE}/README.txt DESTINATION "${SHAREDIR}/games/minetest_game/")
install(DIRECTORY ${MINETEST_GAME_SOURCE}/mods DESTINATION "${SHAREDIR}/games/minetest_game")
endif()
if(BUILD_CLIENT)
#install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/sounds/base/pack" DESTINATION "${SHAREDIR}/sounds/base")
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/textures/base/pack" DESTINATION "${SHAREDIR}/textures/base")
endif()
if(RUN_IN_PLACE)
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/mods/minetest/mods_here.txt" DESTINATION "${SHAREDIR}/mods/minetest")
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/textures/all/textures_here.txt" DESTINATION "${SHAREDIR}/textures/all")
endif()
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/fonts" DESTINATION "${SHAREDIR}")
install(FILES "README.txt" DESTINATION "${DOCDIR}")
install(FILES "doc/lua_api.txt" DESTINATION "${DOCDIR}")
install(FILES "doc/mapformat.txt" DESTINATION "${DOCDIR}")
install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}")
if(UNIX)
install(FILES "doc/minetest.6" "doc/minetestserver.6" DESTINATION "${MANDIR}/man6")
install(FILES "misc/minetest.desktop" DESTINATION "${XDG_APPS_DIR}")
install(FILES "misc/minetest-icon.svg" DESTINATION "${ICONDIR}/hicolor/scalable/apps")
endif()
#
# Subdirectories

View File

@@ -1,50 +1,76 @@
Minetest-c55
---------------
An InfiniMiner/Minecraft inspired game.
Copyright (c) 2010-2011 Perttu Ahola <celeron55@gmail.com>
(see source files for other contributors)
Minetest
============
Further documentation:
An InfiniMiner/Minecraft inspired game.
Copyright (c) 2010-2013 Perttu Ahola <celeron55@gmail.com>
and contributors (see source file comments and the version control log)
In case you downloaded the source code:
---------------------------------------
If you downloaded the Minetest Engine source code in which this file is
contained, you probably want to download the minetest_game project too:
https://github.com/minetest/minetest_game/
See the README.txt in it.
Further documentation
----------------------
- Website: http://celeron.55.lt/~celeron55/minetest/
- Wiki: http://celeron.55.lt/~celeron55/minetest/wiki/
- Forum: http://celeron.55.lt/~celeron55/minetest/forum/
- Website: http://minetest.net/
- Wiki: http://wiki.minetest.com/
- Developer wiki: http://dev.minetest.net/
- Forum: http://forum.minetest.net/
- Github: https://github.com/minetest/minetest/
- doc/ directory of source distribution
This game is not finished:
This game is not finished
--------------------------
- Don't expect it to work as well as a finished game will.
- Please report any bugs to me. debug.txt is useful.
- Please report any bugs. When doing that, debug.txt is useful.
Controls:
---------
- See the in-game pause menu
Default Controls
-----------------
- WASD: Move
- Space: Jump
- E: Go down
- Shift: Sneak
- Q: Drop item
- I: Open inventory
- Mouse: Turn/look
- Settable in the configuration file, see the section below.
Map directory:
--------------
- Map is stored in a directory, which can be removed to generate a new map.
- There is a command-line option for it: --map-dir
- For a RUN_IN_PLACE build, it is located in:
../world
- Otherwise something like this:
Windows: C:\Documents and Settings\user\Application Data\minetest\world
Linux: ~/.minetest/world
OS X: ~/Library/Application Support/minetest/world
Paths
------
$bin - Compiled binaries
$share - Distributed read-only data
$user - User-created modifiable data
Windows .zip / RUN_IN_PLACE source:
$bin = bin
$share = .
$user = .
Linux installed:
$bin = /usr/bin
$share = /usr/share/minetest
$user = ~/.minetest
OS X:
$bin = ?
$share = ?
$user = ~/Library/Application Support/minetest
World directory
----------------
- Worlds can be found as separate folders in:
$user/worlds/
Configuration file:
-------------------
- An optional configuration file can be used. See minetest.conf.example.
- Path to file can be passed as a parameter to the executable:
- Default location:
$user/minetest.conf
- It is created by Minetest when it is ran the first time.
- A specific file can be specified on the command line:
--config <path-to-file>
- Defaults:
- If built with -DRUN_IN_PLACE=1:
../minetest.conf
../../minetest.conf
- Otherwise something like this:
Windows: C:\Documents and Settings\user\Application Data\minetest\minetest.conf
Linux: ~/.minetest/minetest.conf
OS X: ~/Library/Application Support/minetest.conf
Command-line options:
---------------------
@@ -54,12 +80,19 @@ Compiling on GNU/Linux:
-----------------------
Install dependencies. Here's an example for Debian/Ubuntu:
$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev
$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev
Download source, extract (this is the URL to the latest of source repository, which might not work at all times):
$ wget https://bitbucket.org/celeron55/minetest/get/tip.tar.gz
$ tar xf tip.tar.gz
$ cd minetest
$ wget https://github.com/minetest/minetest/tarball/master -O master.tar.gz
$ tar xf master.tar.gz
$ cd minetest-minetest-286edd4 (or similar)
Download minetest_game (otherwise only the "Minimal development test" game is available)
$ cd games/
$ wget https://github.com/minetest/minetest_game/tarball/master -O master.tar.gz
$ tar xf master.tar.gz
$ mv minetest-minetest_game-* minetest_game
$ cd ..
Build a version that runs directly from the source directory:
$ cmake . -DRUN_IN_PLACE=1
@@ -73,10 +106,13 @@ $ ./minetest
- If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
- You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
- Note that the Debug build is considerably slower
- Debug build is slower, but gives much more useful output in a debugger
Compiling on Windows:
---------------------
- This section is outdated. In addition to what is described here:
- In addition to minetest, you need to download minetest_game.
- If you wish to have sound support, you need libogg, libvorbis and libopenal
- You need:
* CMake:
@@ -90,16 +126,19 @@ Compiling on Windows:
http://www.winimage.com/zLibDll/index.html
* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
http://www.winimage.com/zLibDll/index.html
* gettext bibrary and tools:
* Optional: gettext library and tools:
http://gnuwin32.sourceforge.net/downlinks/gettext.php
* And, of course, Minetest-c55:
http://celeron.55.lt/~celeron55/minetest/download
- This is used for other UI languages. Feel free to leave it out.
* And, of course, Minetest:
http://minetest.net/download.php
- Steps:
- Select a directory called DIR hereafter in which you will operate.
- Make sure you have CMake and a compiler installed.
- Download all the other stuff to DIR and extract them into there. All those
packages contain a nice base directory in them, which should end up being
the direct subdirectories of DIR.
- Download all the other stuff to DIR and extract them into there.
("extract here", not "extract to packagename/")
NOTE: zlib125dll.zip needs to be extracted into zlib125dll
- All those packages contain a nice base directory in them, which
should end up being the direct subdirectories of DIR.
- You will end up with a directory structure like this (+=dir, -=file):
-----------------
+ DIR
@@ -119,7 +158,7 @@ Compiling on Windows:
+ lib
+ include
...
+ gettext
+ gettext (optional)
+bin
+include
+lib
@@ -163,7 +202,8 @@ Compiling on Windows:
If using MSVC:
- Open the generated minetest.sln
- The project defaults to the "Debug" configuration. Make very sure to
select "Release", unless you want to debug some stuff (it's slower)
select "Release", unless you want to debug some stuff (it's slower
and might not even work at all)
- Build the ALL_BUILD project
- Build the INSTALL project
- You should now have a working game with the executable in
@@ -173,18 +213,56 @@ Compiling on Windows:
If using MinGW:
- Using the command line, browse to the build directory and run 'make'
(or mingw32-make or whatever it happens to be)
- You may need to copy some of the downloaded DLLs into bin/, see what
running the produced executable tells you it doesn't have.
- You should now have a working game with the executable in
DIR/minetest/bin/minetest.exe
License of Minetest-c55
-----------------------
Windows releases of minetest are built using a bat script like this:
--------------------------------------------------------------------
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
set sourcedir=%CD%
set installpath="C:\tmp\minetest_install"
set irrlichtpath="C:\tmp\irrlicht-1.7.2"
set builddir=%sourcedir%\bvc10
mkdir %builddir%
pushd %builddir%
cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath%
if %errorlevel% neq 0 goto fail
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
if %errorlevel% neq 0 goto fail
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
if %errorlevel% neq 0 goto fail
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
if %errorlevel% neq 0 goto fail
popd
echo Finished.
exit /b 0
:fail
popd
echo Failed.
exit /b 1
License of Minetest textures and sounds
---------------------------------------
This applies to textures and sounds contained in the main Minetest
distribution.
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
License of Minetest source code
-------------------------------
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
@@ -192,7 +270,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
@@ -248,4 +326,54 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
IN THE SOFTWARE.
Lua
---------------
Lua is licensed under the terms of the MIT license reproduced below.
This means that Lua is free software and can be used for both academic
and commercial purposes at absolutely no cost.
For details and rationale, see http://www.lua.org/license.html .
Copyright (C) 1994-2008 Lua.org, PUC-Rio.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Fonts
---------------
DejaVu Sans Mono:
Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
Bitstream Vera Fonts Copyright:
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
a trademark of Bitstream, Inc.
Arev Fonts Copyright:
Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.
Liberation Fonts Copyright:
Copyright (c) 2007 Red Hat, Inc. All rights reserved. LIBERATION is a trademark of Red Hat, Inc.

188
builtin/auth.lua Normal file
View File

@@ -0,0 +1,188 @@
-- Minetest: builtin/auth.lua
--
-- Authentication handler
--
function minetest.string_to_privs(str, delim)
assert(type(str) == "string")
delim = delim or ','
privs = {}
for _, priv in pairs(string.split(str, delim)) do
privs[priv:trim()] = true
end
return privs
end
function minetest.privs_to_string(privs, delim)
assert(type(privs) == "table")
delim = delim or ','
list = {}
for priv, bool in pairs(privs) do
if bool then
table.insert(list, priv)
end
end
return table.concat(list, delim)
end
assert(minetest.string_to_privs("a,b").b == true)
assert(minetest.privs_to_string({a=true,b=true}) == "a,b")
minetest.auth_file_path = minetest.get_worldpath().."/auth.txt"
minetest.auth_table = {}
local function read_auth_file()
local newtable = {}
local file, errmsg = io.open(minetest.auth_file_path, 'rb')
if not file then
minetest.log("info", minetest.auth_file_path.." could not be opened for reading ("..errmsg.."); assuming new world")
return
end
for line in file:lines() do
if line ~= "" then
local name, password, privilegestring = string.match(line, "([^:]*):([^:]*):([^:]*)")
if not name or not password or not privilegestring then
error("Invalid line in auth.txt: "..dump(line))
end
local privileges = minetest.string_to_privs(privilegestring)
newtable[name] = {password=password, privileges=privileges}
end
end
io.close(file)
minetest.auth_table = newtable
minetest.notify_authentication_modified()
end
local function save_auth_file()
local newtable = {}
-- Check table for validness before attempting to save
for name, stuff in pairs(minetest.auth_table) do
assert(type(name) == "string")
assert(name ~= "")
assert(type(stuff) == "table")
assert(type(stuff.password) == "string")
assert(type(stuff.privileges) == "table")
end
local file, errmsg = io.open(minetest.auth_file_path, 'w+b')
if not file then
error(minetest.auth_file_path.." could not be opened for writing: "..errmsg)
end
for name, stuff in pairs(minetest.auth_table) do
local privstring = minetest.privs_to_string(stuff.privileges)
file:write(name..":"..stuff.password..":"..privstring..'\n')
end
io.close(file)
end
read_auth_file()
minetest.builtin_auth_handler = {
get_auth = function(name)
assert(type(name) == "string")
-- Figure out what password to use for a new player (singleplayer
-- always has an empty password, otherwise use default, which is
-- usually empty too)
local new_password_hash = ""
-- If not in authentication table, return nil
if not minetest.auth_table[name] then
return nil
end
-- Figure out what privileges the player should have.
-- Take a copy of the privilege table
local privileges = {}
for priv, _ in pairs(minetest.auth_table[name].privileges) do
privileges[priv] = true
end
-- If singleplayer, give all privileges except those marked as give_to_singleplayer = false
if minetest.is_singleplayer() then
for priv, def in pairs(minetest.registered_privileges) do
if def.give_to_singleplayer then
privileges[priv] = true
end
end
-- For the admin, give everything
elseif name == minetest.setting_get("name") then
for priv, def in pairs(minetest.registered_privileges) do
privileges[priv] = true
end
end
-- All done
return {
password = minetest.auth_table[name].password,
privileges = privileges,
}
end,
create_auth = function(name, password)
assert(type(name) == "string")
assert(type(password) == "string")
minetest.log('info', "Built-in authentication handler adding player '"..name.."'")
minetest.auth_table[name] = {
password = password,
privileges = minetest.string_to_privs(minetest.setting_get("default_privs")),
}
save_auth_file()
end,
set_password = function(name, password)
assert(type(name) == "string")
assert(type(password) == "string")
if not minetest.auth_table[name] then
minetest.builtin_auth_handler.create_auth(name, password)
else
minetest.log('info', "Built-in authentication handler setting password of player '"..name.."'")
minetest.auth_table[name].password = password
save_auth_file()
end
return true
end,
set_privileges = function(name, privileges)
assert(type(name) == "string")
assert(type(privileges) == "table")
if not minetest.auth_table[name] then
minetest.builtin_auth_handler.create_auth(name, minetest.get_password_hash(name, minetest.setting_get("default_password")))
end
minetest.auth_table[name].privileges = privileges
minetest.notify_authentication_modified(name)
save_auth_file()
end,
reload = function()
read_auth_file()
return true
end,
}
function minetest.register_authentication_handler(handler)
if minetest.registered_auth_handler then
error("Add-on authentication handler already registered by "..minetest.registered_auth_handler_modname)
end
minetest.registered_auth_handler = handler
minetest.registered_auth_handler_modname = minetest.get_current_modname()
end
function minetest.get_auth_handler()
if minetest.registered_auth_handler then
return minetest.registered_auth_handler
end
return minetest.builtin_auth_handler
end
function minetest.set_player_password(name, password)
if minetest.get_auth_handler().set_password then
minetest.get_auth_handler().set_password(name, password)
end
end
function minetest.set_player_privs(name, privs)
if minetest.get_auth_handler().set_privileges then
minetest.get_auth_handler().set_privileges(name, privs)
end
end
function minetest.auth_reload()
if minetest.get_auth_handler().reload then
return minetest.get_auth_handler().reload()
end
return false
end

27
builtin/builtin.lua Normal file
View File

@@ -0,0 +1,27 @@
--
-- This file contains built-in stuff in Minetest implemented in Lua.
--
-- It is always loaded and executed after registration of the C API,
-- before loading and running any mods.
--
-- Initialize some very basic things
print = minetest.debug
math.randomseed(os.time())
os.setlocale("C", "numeric")
-- Load other files
dofile(minetest.get_modpath("__builtin").."/serialize.lua")
dofile(minetest.get_modpath("__builtin").."/misc_helpers.lua")
dofile(minetest.get_modpath("__builtin").."/item.lua")
dofile(minetest.get_modpath("__builtin").."/misc_register.lua")
dofile(minetest.get_modpath("__builtin").."/item_entity.lua")
dofile(minetest.get_modpath("__builtin").."/deprecated.lua")
dofile(minetest.get_modpath("__builtin").."/misc.lua")
dofile(minetest.get_modpath("__builtin").."/privileges.lua")
dofile(minetest.get_modpath("__builtin").."/auth.lua")
dofile(minetest.get_modpath("__builtin").."/chatcommands.lua")
dofile(minetest.get_modpath("__builtin").."/static_spawn.lua")
dofile(minetest.get_modpath("__builtin").."/detached_inventory.lua")
dofile(minetest.get_modpath("__builtin").."/falling.lua")

661
builtin/chatcommands.lua Normal file
View File

@@ -0,0 +1,661 @@
-- Minetest: builtin/chatcommands.lua
--
-- Chat command handler
--
minetest.chatcommands = {}
function minetest.register_chatcommand(cmd, def)
def = def or {}
def.params = def.params or ""
def.description = def.description or ""
def.privs = def.privs or {}
minetest.chatcommands[cmd] = def
end
minetest.register_on_chat_message(function(name, message)
local cmd, param = string.match(message, "^/([^ ]+) *(.*)")
if not param then
param = ""
end
local cmd_def = minetest.chatcommands[cmd]
if cmd_def then
local has_privs, missing_privs = minetest.check_player_privs(name, cmd_def.privs)
if has_privs then
cmd_def.func(name, param)
else
minetest.chat_send_player(name, "You don't have permission to run this command (missing privileges: "..table.concat(missing_privs, ", ")..")")
end
return true -- handled chat message
end
return false
end)
--
-- Chat commands
--
minetest.register_chatcommand("me", {
params = "<action>",
description = "chat action (eg. /me orders a pizza)",
privs = {shout=true},
func = function(name, param)
minetest.chat_send_all("* " .. name .. " " .. param)
end,
})
minetest.register_chatcommand("help", {
privs = {},
params = "(nothing)/all/privs/<cmd>",
description = "Get help for commands or list privileges",
func = function(name, param)
local format_help_line = function(cmd, def)
local msg = "/"..cmd
if def.params and def.params ~= "" then msg = msg .. " " .. def.params end
if def.description and def.description ~= "" then msg = msg .. ": " .. def.description end
return msg
end
if param == "" then
local msg = ""
cmds = {}
for cmd, def in pairs(minetest.chatcommands) do
if minetest.check_player_privs(name, def.privs) then
table.insert(cmds, cmd)
end
end
minetest.chat_send_player(name, "Available commands: "..table.concat(cmds, " "))
minetest.chat_send_player(name, "Use '/help <cmd>' to get more information, or '/help all' to list everything.")
elseif param == "all" then
minetest.chat_send_player(name, "Available commands:")
for cmd, def in pairs(minetest.chatcommands) do
if minetest.check_player_privs(name, def.privs) then
minetest.chat_send_player(name, format_help_line(cmd, def))
end
end
elseif param == "privs" then
minetest.chat_send_player(name, "Available privileges:")
for priv, def in pairs(minetest.registered_privileges) do
minetest.chat_send_player(name, priv..": "..def.description)
end
else
local cmd = param
def = minetest.chatcommands[cmd]
if not def then
minetest.chat_send_player(name, "Command not available: "..cmd)
else
minetest.chat_send_player(name, format_help_line(cmd, def))
end
end
end,
})
minetest.register_chatcommand("privs", {
params = "<name>",
description = "print out privileges of player",
func = function(name, param)
if param == "" then
param = name
else
--[[if not minetest.check_player_privs(name, {privs=true}) then
minetest.chat_send_player(name, "Privileges of "..param.." are hidden from you.")
return
end]]
end
minetest.chat_send_player(name, "Privileges of "..param..": "..minetest.privs_to_string(minetest.get_player_privs(param), ' '))
end,
})
minetest.register_chatcommand("grant", {
params = "<name> <privilege>|all",
description = "Give privilege to player",
privs = {},
func = function(name, param)
if not minetest.check_player_privs(name, {privs=true}) and
not minetest.check_player_privs(name, {basic_privs=true}) then
minetest.chat_send_player(name, "Your privileges are insufficient.")
return
end
local grantname, grantprivstr = string.match(param, "([^ ]+) (.+)")
if not grantname or not grantprivstr then
minetest.chat_send_player(name, "Invalid parameters (see /help grant)")
return
end
local grantprivs = minetest.string_to_privs(grantprivstr)
if grantprivstr == "all" then
grantprivs = minetest.registered_privileges
end
local privs = minetest.get_player_privs(grantname)
local privs_known = true
for priv, _ in pairs(grantprivs) do
if priv ~= "interact" and priv ~= "shout" and priv ~= "interact_extra" and not minetest.check_player_privs(name, {privs=true}) then
minetest.chat_send_player(name, "Your privileges are insufficient.")
return
end
if not minetest.registered_privileges[priv] then
minetest.chat_send_player(name, "Unknown privilege: "..priv)
privs_known = false
end
privs[priv] = true
end
if not privs_known then
return
end
minetest.set_player_privs(grantname, privs)
minetest.log(name..' granted ('..minetest.privs_to_string(grantprivs, ', ')..') privileges to '..grantname)
minetest.chat_send_player(name, "Privileges of "..grantname..": "..minetest.privs_to_string(minetest.get_player_privs(grantname), ' '))
if grantname ~= name then
minetest.chat_send_player(grantname, name.." granted you privileges: "..minetest.privs_to_string(grantprivs, ' '))
end
end,
})
minetest.register_chatcommand("revoke", {
params = "<name> <privilege>|all",
description = "Remove privilege from player",
privs = {},
func = function(name, param)
if not minetest.check_player_privs(name, {privs=true}) and
not minetest.check_player_privs(name, {basic_privs=true}) then
minetest.chat_send_player(name, "Your privileges are insufficient.")
return
end
local revokename, revokeprivstr = string.match(param, "([^ ]+) (.+)")
if not revokename or not revokeprivstr then
minetest.chat_send_player(name, "Invalid parameters (see /help revoke)")
return
end
local revokeprivs = minetest.string_to_privs(revokeprivstr)
local privs = minetest.get_player_privs(revokename)
for priv, _ in pairs(revokeprivs) do
if priv ~= "interact" and priv ~= "shout" and priv ~= "interact_extra" and not minetest.check_player_privs(name, {privs=true}) then
minetest.chat_send_player(name, "Your privileges are insufficient.")
return
end
end
if revokeprivstr == "all" then
privs = {}
else
for priv, _ in pairs(revokeprivs) do
privs[priv] = nil
end
end
minetest.set_player_privs(revokename, privs)
minetest.log(name..' revoked ('..minetest.privs_to_string(revokeprivs, ', ')..') privileges from '..revokename)
minetest.chat_send_player(name, "Privileges of "..revokename..": "..minetest.privs_to_string(minetest.get_player_privs(revokename), ' '))
if revokename ~= name then
minetest.chat_send_player(revokename, name.." revoked privileges from you: "..minetest.privs_to_string(revokeprivs, ' '))
end
end,
})
minetest.register_chatcommand("setpassword", {
params = "<name> <password>",
description = "set given password",
privs = {password=true},
func = function(name, param)
local toname, raw_password = string.match(param, "^([^ ]+) +(.+)$")
if not toname then
toname = string.match(param, "^([^ ]+) *$")
raw_password = nil
end
if not toname then
minetest.chat_send_player(name, "Name field required")
return
end
local actstr = "?"
if not raw_password then
minetest.set_player_password(toname, "")
actstr = "cleared"
else
minetest.set_player_password(toname, minetest.get_password_hash(toname, raw_password))
actstr = "set"
end
minetest.chat_send_player(name, "Password of player \""..toname.."\" "..actstr)
if toname ~= name then
minetest.chat_send_player(toname, "Your password was "..actstr.." by "..name)
end
end,
})
minetest.register_chatcommand("clearpassword", {
params = "<name>",
description = "set empty password",
privs = {password=true},
func = function(name, param)
toname = param
if toname == "" then
minetest.chat_send_player(name, "Name field required")
return
end
minetest.set_player_password(toname, '')
minetest.chat_send_player(name, "Password of player \""..toname.."\" cleared")
end,
})
minetest.register_chatcommand("auth_reload", {
params = "",
description = "reload authentication data",
privs = {server=true},
func = function(name, param)
local done = minetest.auth_reload()
if done then
minetest.chat_send_player(name, "Done.")
else
minetest.chat_send_player(name, "Failed.")
end
end,
})
minetest.register_chatcommand("teleport", {
params = "<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>",
description = "teleport to given position",
privs = {teleport=true},
func = function(name, param)
-- Returns (pos, true) if found, otherwise (pos, false)
local function find_free_position_near(pos)
local tries = {
{x=1,y=0,z=0},
{x=-1,y=0,z=0},
{x=0,y=0,z=1},
{x=0,y=0,z=-1},
}
for _, d in ipairs(tries) do
local p = {x = pos.x+d.x, y = pos.y+d.y, z = pos.z+d.z}
local n = minetest.env:get_node(p)
if not minetest.registered_nodes[n.name].walkable then
return p, true
end
end
return pos, false
end
local teleportee = nil
local p = {}
p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
teleportee = minetest.env:get_player_by_name(name)
if teleportee and p.x and p.y and p.z then
minetest.chat_send_player(name, "Teleporting to ("..p.x..", "..p.y..", "..p.z..")")
teleportee:setpos(p)
return
end
local teleportee = nil
local p = nil
local target_name = nil
target_name = string.match(param, "^([^ ]+)$")
teleportee = minetest.env:get_player_by_name(name)
if target_name then
local target = minetest.env:get_player_by_name(target_name)
if target then
p = target:getpos()
end
end
if teleportee and p then
p = find_free_position_near(p)
minetest.chat_send_player(name, "Teleporting to "..target_name.." at ("..p.x..", "..p.y..", "..p.z..")")
teleportee:setpos(p)
return
end
if minetest.check_player_privs(name, {bring=true}) then
local teleportee = nil
local p = {}
local teleportee_name = nil
teleportee_name, p.x, p.y, p.z = string.match(param, "^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
if teleportee_name then
teleportee = minetest.env:get_player_by_name(teleportee_name)
end
if teleportee and p.x and p.y and p.z then
minetest.chat_send_player(name, "Teleporting "..teleportee_name.." to ("..p.x..", "..p.y..", "..p.z..")")
teleportee:setpos(p)
return
end
local teleportee = nil
local p = nil
local teleportee_name = nil
local target_name = nil
teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$")
if teleportee_name then
teleportee = minetest.env:get_player_by_name(teleportee_name)
end
if target_name then
local target = minetest.env:get_player_by_name(target_name)
if target then
p = target:getpos()
end
end
if teleportee and p then
p = find_free_position_near(p)
minetest.chat_send_player(name, "Teleporting "..teleportee_name.." to "..target_name.." at ("..p.x..", "..p.y..", "..p.z..")")
teleportee:setpos(p)
return
end
end
minetest.chat_send_player(name, "Invalid parameters (\""..param.."\") or player not found (see /help teleport)")
return
end,
})
minetest.register_chatcommand("set", {
params = "[-n] <name> <value> | <name>",
description = "set or read server configuration setting",
privs = {server=true},
func = function(name, param)
local arg, setname, setvalue = string.match(param, "(-[n]) ([^ ]+) (.+)")
if arg and arg == "-n" and setname and setvalue then
minetest.setting_set(setname, setvalue)
minetest.chat_send_player(name, setname.." = "..setvalue)
return
end
local setname, setvalue = string.match(param, "([^ ]+) (.+)")
if setname and setvalue then
if not minetest.setting_get(setname) then
minetest.chat_send_player(name, "Failed. Use '/set -n <name> <value>' to create a new setting.")
return
end
minetest.setting_set(setname, setvalue)
minetest.chat_send_player(name, setname.." = "..setvalue)
return
end
local setname = string.match(param, "([^ ]+)")
if setname then
local setvalue = minetest.setting_get(setname)
if not setvalue then
setvalue = "<not set>"
end
minetest.chat_send_player(name, setname.." = "..setvalue)
return
end
minetest.chat_send_player(name, "Invalid parameters (see /help set)")
end,
})
minetest.register_chatcommand("mods", {
params = "",
description = "lists mods installed on the server",
privs = {},
func = function(name, param)
local response = ""
local modnames = minetest.get_modnames()
for i, mod in ipairs(modnames) do
response = response .. mod
-- Add space if not at the end
if i ~= #modnames then
response = response .. " "
end
end
minetest.chat_send_player(name, response)
end,
})
local function handle_give_command(cmd, giver, receiver, stackstring)
minetest.log("action", giver.." invoked "..cmd..', stackstring="'
..stackstring..'"')
minetest.log(cmd..' invoked, stackstring="'..stackstring..'"')
local itemstack = ItemStack(stackstring)
if itemstack:is_empty() then
minetest.chat_send_player(giver, 'error: cannot give an empty item')
return
elseif not itemstack:is_known() then
minetest.chat_send_player(giver, 'error: cannot give an unknown item')
return
end
local receiverref = minetest.env:get_player_by_name(receiver)
if receiverref == nil then
minetest.chat_send_player(giver, receiver..' is not a known player')
return
end
local leftover = receiverref:get_inventory():add_item("main", itemstack)
if leftover:is_empty() then
partiality = ""
elseif leftover:get_count() == itemstack:get_count() then
partiality = "could not be "
else
partiality = "partially "
end
-- The actual item stack string may be different from what the "giver"
-- entered (e.g. big numbers are always interpreted as 2^16-1).
stackstring = itemstack:to_string()
if giver == receiver then
minetest.chat_send_player(giver, '"'..stackstring
..'" '..partiality..'added to inventory.');
else
minetest.chat_send_player(giver, '"'..stackstring
..'" '..partiality..'added to '..receiver..'\'s inventory.');
minetest.chat_send_player(receiver, '"'..stackstring
..'" '..partiality..'added to inventory.');
end
end
minetest.register_chatcommand("give", {
params = "<name> <itemstring>",
description = "give item to player",
privs = {give=true},
func = function(name, param)
local toname, itemstring = string.match(param, "^([^ ]+) +(.+)$")
if not toname or not itemstring then
minetest.chat_send_player(name, "name and itemstring required")
return
end
handle_give_command("/give", name, toname, itemstring)
end,
})
minetest.register_chatcommand("giveme", {
params = "<itemstring>",
description = "give item to yourself",
privs = {give=true},
func = function(name, param)
local itemstring = string.match(param, "(.+)$")
if not itemstring then
minetest.chat_send_player(name, "itemstring required")
return
end
handle_give_command("/giveme", name, name, itemstring)
end,
})
minetest.register_chatcommand("spawnentity", {
params = "<entityname>",
description = "spawn entity at your position",
privs = {give=true, interact=true},
func = function(name, param)
local entityname = string.match(param, "(.+)$")
if not entityname then
minetest.chat_send_player(name, "entityname required")
return
end
print('/spawnentity invoked, entityname="'..entityname..'"')
local player = minetest.env:get_player_by_name(name)
if player == nil then
print("Unable to spawn entity, player is nil")
return true -- Handled chat message
end
local p = player:getpos()
p.y = p.y + 1
minetest.env:add_entity(p, entityname)
minetest.chat_send_player(name, '"'..entityname
..'" spawned.');
end,
})
minetest.register_chatcommand("pulverize", {
params = "",
description = "delete item in hand",
privs = {},
func = function(name, param)
local player = minetest.env:get_player_by_name(name)
if player == nil then
print("Unable to pulverize, player is nil")
return true -- Handled chat message
end
if player:get_wielded_item():is_empty() then
minetest.chat_send_player(name, 'Unable to pulverize, no item in hand.')
else
player:set_wielded_item(nil)
minetest.chat_send_player(name, 'An item was pulverized.')
end
end,
})
-- Key = player name
minetest.rollback_punch_callbacks = {}
minetest.register_on_punchnode(function(pos, node, puncher)
local name = puncher:get_player_name()
if minetest.rollback_punch_callbacks[name] then
minetest.rollback_punch_callbacks[name](pos, node, puncher)
minetest.rollback_punch_callbacks[name] = nil
end
end)
minetest.register_chatcommand("rollback_check", {
params = "[<range>] [<seconds>]",
description = "check who has last touched a node or near it, "..
"max. <seconds> ago (default range=0, seconds=86400=24h)",
privs = {rollback=true},
func = function(name, param)
local range, seconds = string.match(param, "(%d+) *(%d*)")
range = tonumber(range) or 0
seconds = tonumber(seconds) or 86400
minetest.chat_send_player(name, "Punch a node (limits set: range="..
dump(range).." seconds="..dump(seconds).."s)")
minetest.rollback_punch_callbacks[name] = function(pos, node, puncher)
local name = puncher:get_player_name()
minetest.chat_send_player(name, "Checking...")
local actor, act_p, act_seconds =
minetest.rollback_get_last_node_actor(pos, range, seconds)
if actor == "" then
minetest.chat_send_player(name, "Nobody has touched the "..
"specified location in "..dump(seconds).." seconds")
return
end
local nodedesc = "this node"
if act_p.x ~= pos.x or act_p.y ~= pos.y or act_p.z ~= pos.z then
nodedesc = minetest.pos_to_string(act_p)
end
local nodename = minetest.env:get_node(act_p).name
minetest.chat_send_player(name, "Last actor on "..nodedesc..
" was "..actor..", "..dump(act_seconds)..
"s ago (node is now "..nodename..")")
end
end,
})
minetest.register_chatcommand("rollback", {
params = "<player name> [<seconds>] | :<actor> [<seconds>]",
description = "revert actions of a player; default for <seconds> is 60",
privs = {rollback=true},
func = function(name, param)
local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)")
if not target_name then
local player_name = nil;
player_name, seconds = string.match(param, "([^ ]+) *(%d*)")
if not player_name then
minetest.chat_send_player(name, "Invalid parameters. See /help rollback and /help rollback_check")
return
end
target_name = "player:"..player_name
end
seconds = tonumber(seconds) or 60
minetest.chat_send_player(name, "Reverting actions of "..
dump(target_name).." since "..dump(seconds).." seconds.")
local success, log = minetest.rollback_revert_actions_by(
target_name, seconds)
if #log > 10 then
minetest.chat_send_player(name, "(log is too long to show)")
else
for _,line in ipairs(log) do
minetest.chat_send_player(name, line)
end
end
if success then
minetest.chat_send_player(name, "Reverting actions succeeded.")
else
minetest.chat_send_player(name, "Reverting actions FAILED.")
end
end,
})
minetest.register_chatcommand("status", {
params = "",
description = "print server status line",
privs = {},
func = function(name, param)
minetest.chat_send_player(name, minetest.get_server_status())
end,
})
minetest.register_chatcommand("time", {
params = "<0...24000>",
description = "set time of day",
privs = {settime=true},
func = function(name, param)
if param == "" then
minetest.chat_send_player(name, "Missing parameter")
return
end
local newtime = tonumber(param)
if newtime == nil then
minetest.chat_send_player(name, "Invalid time")
else
minetest.env:set_timeofday((newtime % 24000) / 24000)
minetest.chat_send_player(name, "Time of day changed.")
minetest.log("action", name .. " sets time " .. newtime)
end
end,
})
minetest.register_chatcommand("shutdown", {
params = "",
description = "shutdown server",
privs = {server=true},
func = function(name, param)
minetest.log("action", name .. " shuts down server")
minetest.request_shutdown()
minetest.chat_send_all("*** Server shutting down (operator request).")
end,
})
minetest.register_chatcommand("ban", {
params = "<name>",
description = "ban IP of player",
privs = {ban=true},
func = function(name, param)
if param == "" then
minetest.chat_send_player(name, "Ban list: " .. minetest.get_ban_list())
return
end
if not minetest.env:get_player_by_name(param) then
minetest.chat_send_player(name, "No such player")
return
end
if not minetest.ban_player(param) then
minetest.chat_send_player(name, "Failed to ban player")
else
local desc = minetest.get_ban_description(param)
minetest.chat_send_player(name, "Banned " .. desc .. ".")
minetest.log("action", name .. " bans " .. desc .. ".")
end
end,
})
minetest.register_chatcommand("unban", {
params = "<name/ip>",
description = "remove IP ban",
privs = {ban=true},
func = function(name, param)
if not minetest.unban_player_or_ip(param) then
minetest.chat_send_player(name, "Failed to unban player/IP")
else
minetest.chat_send_player(name, "Unbanned " .. param)
minetest.log("action", name .. " unbans " .. param)
end
end,
})
minetest.register_chatcommand("clearobjects", {
params = "",
description = "clear all objects in world",
privs = {server=true},
func = function(name, param)
minetest.log("action", name .. " clears all objects")
minetest.chat_send_all("Clearing all objects. This may take long. You may experience a timeout. (by " .. name .. ")")
minetest.env:clear_objects()
minetest.log("action", "object clearing done")
minetest.chat_send_all("*** Cleared all objects.")
end,
})

26
builtin/deprecated.lua Normal file
View File

@@ -0,0 +1,26 @@
-- Minetest: builtin/deprecated.lua
--
-- Default material types
--
function digprop_err()
minetest.log("info", debug.traceback())
minetest.log("info", "WARNING: The minetest.digprop_* functions are obsolete and need to be replaced by item groups.")
end
minetest.digprop_constanttime = digprop_err
minetest.digprop_stonelike = digprop_err
minetest.digprop_dirtlike = digprop_err
minetest.digprop_gravellike = digprop_err
minetest.digprop_woodlike = digprop_err
minetest.digprop_leaveslike = digprop_err
minetest.digprop_glasslike = digprop_err
minetest.node_metadata_inventory_move_allow_all = function()
minetest.log("info", "WARNING: minetest.node_metadata_inventory_move_allow_all is obsolete and does nothing.")
end
minetest.add_to_creative_inventory = function(itemstring)
minetest.log('info', "WARNING: minetest.add_to_creative_inventory: This function is deprecated and does nothing.")
end

View File

@@ -0,0 +1,19 @@
-- Minetest: builtin/detached_inventory.lua
minetest.detached_inventories = {}
function minetest.create_detached_inventory(name, callbacks)
local stuff = {}
stuff.name = name
if callbacks then
stuff.allow_move = callbacks.allow_move
stuff.allow_put = callbacks.allow_put
stuff.allow_take = callbacks.allow_take
stuff.on_move = callbacks.on_move
stuff.on_put = callbacks.on_put
stuff.on_take = callbacks.on_take
end
minetest.detached_inventories[name] = stuff
return minetest.create_detached_inventory_raw(name)
end

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-- Minetest: builtin/item.lua
--
-- Falling stuff
--
minetest.register_entity("__builtin:falling_node", {
initial_properties = {
physical = true,
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "wielditem",
textures = {},
visual_size = {x=0.667, y=0.667},
},
nodename = "",
set_node = function(self, nodename)
self.nodename = nodename
local stack = ItemStack(nodename)
local itemtable = stack:to_table()
local itemname = nil
if itemtable then
itemname = stack:to_table().name
end
local item_texture = nil
local item_type = ""
if minetest.registered_items[itemname] then
item_texture = minetest.registered_items[itemname].inventory_image
item_type = minetest.registered_items[itemname].type
end
prop = {
is_visible = true,
textures = {nodename},
}
self.object:set_properties(prop)
end,
get_staticdata = function(self)
return self.nodename
end,
on_activate = function(self, staticdata)
self.nodename = staticdata
self.object:set_armor_groups({immortal=1})
--self.object:setacceleration({x=0, y=-10, z=0})
self:set_node(self.nodename)
end,
on_step = function(self, dtime)
-- Set gravity
self.object:setacceleration({x=0, y=-10, z=0})
-- Turn to actual sand when collides to ground or just move
local pos = self.object:getpos()
local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
local bcn = minetest.env:get_node(bcp)
-- Note: walkable is in the node definition, not in item groups
if minetest.registered_nodes[bcn.name] and
minetest.registered_nodes[bcn.name].walkable then
local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
-- Check what's here
local n2 = minetest.env:get_node(np)
-- If it's not air or liquid, remove node and replace it with
-- it's drops
if n2.name ~= "air" and (not minetest.registered_nodes[n2.name] or
minetest.registered_nodes[n2.name].liquidtype == "none") then
local drops = minetest.get_node_drops(n2.name, "")
minetest.env:remove_node(np)
-- Add dropped items
local _, dropped_item
for _, dropped_item in ipairs(drops) do
minetest.env:add_item(np, dropped_item)
end
-- Run script hook
local _, callback
for _, callback in ipairs(minetest.registered_on_dignodes) do
callback(np, n2, nil)
end
end
-- Create node and remove entity
minetest.env:add_node(np, {name=self.nodename})
self.object:remove()
else
-- Do nothing
end
end
})
function spawn_falling_node(p, nodename)
obj = minetest.env:add_entity(p, "__builtin:falling_node")
obj:get_luaentity():set_node(nodename)
end
function drop_attached_node(p)
local nn = minetest.env:get_node(p).name
minetest.env:remove_node(p)
for _,item in ipairs(minetest.get_node_drops(nn, "")) do
local pos = {
x = p.x + math.random()/2 - 0.25,
y = p.y + math.random()/2 - 0.25,
z = p.z + math.random()/2 - 0.25,
}
minetest.env:add_item(pos, item)
end
end
function check_attached_node(p, n)
local def = minetest.registered_nodes[n.name]
local d = {x=0, y=0, z=0}
if def.paramtype2 == "wallmounted" then
if n.param2 == 0 then
d.y = 1
elseif n.param2 == 1 then
d.y = -1
elseif n.param2 == 2 then
d.x = 1
elseif n.param2 == 3 then
d.x = -1
elseif n.param2 == 4 then
d.z = 1
elseif n.param2 == 5 then
d.z = -1
end
else
d.y = -1
end
local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
local nn = minetest.env:get_node(p2).name
local def2 = minetest.registered_nodes[nn]
if def2 and not def2.walkable then
return false
end
return true
end
--
-- Some common functions
--
function nodeupdate_single(p)
n = minetest.env:get_node(p)
if minetest.get_node_group(n.name, "falling_node") ~= 0 then
p_bottom = {x=p.x, y=p.y-1, z=p.z}
n_bottom = minetest.env:get_node(p_bottom)
-- Note: walkable is in the node definition, not in item groups
if minetest.registered_nodes[n_bottom.name] and
not minetest.registered_nodes[n_bottom.name].walkable then
minetest.env:remove_node(p)
spawn_falling_node(p, n.name)
nodeupdate(p)
end
end
if minetest.get_node_group(n.name, "attached_node") ~= 0 then
if not check_attached_node(p, n) then
drop_attached_node(p)
nodeupdate(p)
end
end
end
function nodeupdate(p)
-- Round p to prevent falling entities to get stuck
p.x = math.floor(p.x+0.5)
p.y = math.floor(p.y+0.5)
p.z = math.floor(p.z+0.5)
for x = -1,1 do
for y = -1,1 do
for z = -1,1 do
p2 = {x=p.x+x, y=p.y+y, z=p.z+z}
nodeupdate_single(p2)
end
end
end
end
--
-- Global callbacks
--
function on_placenode(p, node)
nodeupdate(p)
end
minetest.register_on_placenode(on_placenode)
function on_dignode(p, node)
nodeupdate(p)
end
minetest.register_on_dignode(on_dignode)

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-- Minetest: builtin/item.lua
--
-- Item definition helpers
--
function minetest.inventorycube(img1, img2, img3)
img2 = img2 or img1
img3 = img3 or img1
return "[inventorycube"
.. "{" .. img1:gsub("%^", "&")
.. "{" .. img2:gsub("%^", "&")
.. "{" .. img3:gsub("%^", "&")
end
function minetest.get_pointed_thing_position(pointed_thing, above)
if pointed_thing.type == "node" then
if above then
-- The position where a node would be placed
return pointed_thing.above
else
-- The position where a node would be dug
return pointed_thing.under
end
elseif pointed_thing.type == "object" then
obj = pointed_thing.ref
if obj ~= nil then
return obj:getpos()
else
return nil
end
else
return nil
end
end
function minetest.dir_to_facedir(dir)
if math.abs(dir.x) > math.abs(dir.z) then
if dir.x < 0 then
return 3
else
return 1
end
else
if dir.z < 0 then
return 2
else
return 0
end
end
end
function minetest.dir_to_wallmounted(dir)
if math.abs(dir.y) > math.max(math.abs(dir.x), math.abs(dir.z)) then
if dir.y < 0 then
return 1
else
return 0
end
elseif math.abs(dir.x) > math.abs(dir.z) then
if dir.x < 0 then
return 3
else
return 2
end
else
if dir.z < 0 then
return 5
else
return 4
end
end
end
function minetest.get_node_drops(nodename, toolname)
local drop = ItemStack({name=nodename}):get_definition().drop
if drop == nil then
-- default drop
return {nodename}
elseif type(drop) == "string" then
-- itemstring drop
return {drop}
elseif drop.items == nil then
-- drop = {} to disable default drop
return {}
end
-- Extended drop table
local got_items = {}
local got_count = 0
local _, item, tool
for _, item in ipairs(drop.items) do
local good_rarity = true
local good_tool = true
if item.rarity ~= nil then
good_rarity = item.rarity < 1 or math.random(item.rarity) == 1
end
if item.tools ~= nil then
good_tool = false
for _, tool in ipairs(item.tools) do
if tool:sub(1, 1) == '~' then
good_tool = toolname:find(tool:sub(2)) ~= nil
else
good_tool = toolname == tool
end
if good_tool then
break
end
end
end
if good_rarity and good_tool then
got_count = got_count + 1
for _, add_item in ipairs(item.items) do
got_items[#got_items+1] = add_item
end
if drop.max_items ~= nil and got_count == drop.max_items then
break
end
end
end
return got_items
end
function minetest.item_place_node(itemstack, placer, pointed_thing)
local item = itemstack:peek_item()
local def = itemstack:get_definition()
if def.type ~= "node" or pointed_thing.type ~= "node" then
return itemstack
end
local under = pointed_thing.under
local oldnode_under = minetest.env:get_node(under)
local olddef_under = ItemStack({name=oldnode_under.name}):get_definition()
olddef_under = olddef_under or minetest.nodedef_default
local above = pointed_thing.above
local oldnode_above = minetest.env:get_node(above)
local olddef_above = ItemStack({name=oldnode_above.name}):get_definition()
olddef_above = olddef_above or minetest.nodedef_default
if not olddef_above.buildable_to and not olddef_under.buildable_to then
minetest.log("info", placer:get_player_name() .. " tried to place"
.. " node in invalid position " .. minetest.pos_to_string(above)
.. ", replacing " .. oldnode_above.name)
return itemstack
end
-- Place above pointed node
local place_to = {x = above.x, y = above.y, z = above.z}
-- If node under is buildable_to, place into it instead (eg. snow)
if olddef_under.buildable_to then
minetest.log("info", "node under is buildable to")
place_to = {x = under.x, y = under.y, z = under.z}
end
minetest.log("action", placer:get_player_name() .. " places node "
.. def.name .. " at " .. minetest.pos_to_string(place_to))
local oldnode = minetest.env:get_node(place_to)
local newnode = {name = def.name, param1 = 0, param2 = 0}
-- Calculate direction for wall mounted stuff like torches and signs
if def.paramtype2 == 'wallmounted' then
local dir = {
x = under.x - above.x,
y = under.y - above.y,
z = under.z - above.z
}
newnode.param2 = minetest.dir_to_wallmounted(dir)
-- Calculate the direction for furnaces and chests and stuff
elseif def.paramtype2 == 'facedir' then
local placer_pos = placer:getpos()
if placer_pos then
local dir = {
x = above.x - placer_pos.x,
y = above.y - placer_pos.y,
z = above.z - placer_pos.z
}
newnode.param2 = minetest.dir_to_facedir(dir)
minetest.log("action", "facedir: " .. newnode.param2)
end
end
-- Check if the node is attached and if it can be placed there
if minetest.get_item_group(def.name, "attached_node") ~= 0 and
not check_attached_node(place_to, newnode) then
minetest.log("action", "attached node " .. def.name ..
" can not be placed at " .. minetest.pos_to_string(place_to))
return itemstack
end
-- Add node and update
minetest.env:add_node(place_to, newnode)
local take_item = true
-- Run callback
if def.after_place_node then
-- Copy place_to because callback can modify it
local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
if def.after_place_node(place_to_copy, placer, itemstack) then
take_item = false
end
end
-- Run script hook
local _, callback
for _, callback in ipairs(minetest.registered_on_placenodes) do
-- Copy pos and node because callback can modify them
local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2}
local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2}
if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack) then
take_item = false
end
end
if take_item then
itemstack:take_item()
end
return itemstack
end
function minetest.item_place_object(itemstack, placer, pointed_thing)
local pos = minetest.get_pointed_thing_position(pointed_thing, true)
if pos ~= nil then
local item = itemstack:take_item()
minetest.env:add_item(pos, item)
end
return itemstack
end
function minetest.item_place(itemstack, placer, pointed_thing)
-- Call on_rightclick if the pointed node defines it
if pointed_thing.type == "node" and placer and
not placer:get_player_control().sneak then
local n = minetest.env:get_node(pointed_thing.under)
local nn = n.name
if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, n, placer, itemstack)
end
end
if itemstack:get_definition().type == "node" then
return minetest.item_place_node(itemstack, placer, pointed_thing)
end
return itemstack
end
function minetest.item_drop(itemstack, dropper, pos)
if dropper.get_player_name then
local v = dropper:get_look_dir()
local p = {x=pos.x+v.x, y=pos.y+1.5+v.y, z=pos.z+v.z}
local obj = minetest.env:add_item(p, itemstack)
if obj then
v.x = v.x*2
v.y = v.y*2 + 1
v.z = v.z*2
obj:setvelocity(v)
end
else
minetest.env:add_item(pos, itemstack)
end
return ItemStack("")
end
function minetest.item_eat(hp_change, replace_with_item)
return function(itemstack, user, pointed_thing) -- closure
if itemstack:take_item() ~= nil then
user:set_hp(user:get_hp() + hp_change)
itemstack:add_item(replace_with_item) -- note: replace_with_item is optional
end
return itemstack
end
end
function minetest.node_punch(pos, node, puncher)
-- Run script hook
local _, callback
for _, callback in ipairs(minetest.registered_on_punchnodes) do
-- Copy pos and node because callback can modify them
local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
callback(pos_copy, node_copy, puncher)
end
end
function minetest.handle_node_drops(pos, drops, digger)
-- Add dropped items to object's inventory
if digger:get_inventory() then
local _, dropped_item
for _, dropped_item in ipairs(drops) do
local left = digger:get_inventory():add_item("main", dropped_item)
if not left:is_empty() then
local p = {
x = pos.x + math.random()/2-0.25,
y = pos.y + math.random()/2-0.25,
z = pos.z + math.random()/2-0.25,
}
minetest.env:add_item(p, left)
end
end
end
end
function minetest.node_dig(pos, node, digger)
minetest.debug("node_dig")
local def = ItemStack({name=node.name}):get_definition()
-- Check if def ~= 0 because we always want to be able to remove unknown nodes
if #def ~= 0 and not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) then
minetest.debug("not diggable")
minetest.log("info", digger:get_player_name() .. " tried to dig "
.. node.name .. " which is not diggable "
.. minetest.pos_to_string(pos))
return
end
minetest.log('action', digger:get_player_name() .. " digs "
.. node.name .. " at " .. minetest.pos_to_string(pos))
local wielded = digger:get_wielded_item()
local drops = minetest.get_node_drops(node.name, wielded:get_name())
-- Wear out tool
local tp = wielded:get_tool_capabilities()
local dp = minetest.get_dig_params(def.groups, tp)
wielded:add_wear(dp.wear)
digger:set_wielded_item(wielded)
-- Handle drops
minetest.handle_node_drops(pos, drops, digger)
local oldmetadata = nil
if def.after_dig_node then
oldmetadata = minetest.env:get_meta(pos):to_table()
end
-- Remove node and update
minetest.env:remove_node(pos)
-- Run callback
if def.after_dig_node then
-- Copy pos and node because callback can modify them
local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
def.after_dig_node(pos_copy, node_copy, oldmetadata, digger)
end
-- Run script hook
local _, callback
for _, callback in ipairs(minetest.registered_on_dignodes) do
-- Copy pos and node because callback can modify them
local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
callback(pos_copy, node_copy, digger)
end
end
-- This is used to allow mods to redefine minetest.item_place and so on
-- NOTE: This is not the preferred way. Preferred way is to provide enough
-- callbacks to not require redefining global functions. -celeron55
local function redef_wrapper(table, name)
return function(...)
return table[name](...)
end
end
--
-- Item definition defaults
--
minetest.nodedef_default = {
-- Item properties
type="node",
-- name intentionally not defined here
description = "",
groups = {},
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = 99,
usable = false,
liquids_pointable = false,
tool_capabilities = nil,
node_placement_prediction = nil,
-- Interaction callbacks
on_place = redef_wrapper(minetest, 'item_place'), -- minetest.item_place
on_drop = redef_wrapper(minetest, 'item_drop'), -- minetest.item_drop
on_use = nil,
can_dig = nil,
on_punch = redef_wrapper(minetest, 'node_punch'), -- minetest.node_punch
on_rightclick = nil,
on_dig = redef_wrapper(minetest, 'node_dig'), -- minetest.node_dig
on_receive_fields = nil,
on_metadata_inventory_move = minetest.node_metadata_inventory_move_allow_all,
on_metadata_inventory_offer = minetest.node_metadata_inventory_offer_allow_all,
on_metadata_inventory_take = minetest.node_metadata_inventory_take_allow_all,
-- Node properties
drawtype = "normal",
visual_scale = 1.0,
-- Don't define these because otherwise the old tile_images and
-- special_materials wouldn't be read
--tiles ={""},
--special_tiles = {
-- {name="", backface_culling=true},
-- {name="", backface_culling=true},
--},
alpha = 255,
post_effect_color = {a=0, r=0, g=0, b=0},
paramtype = "none",
paramtype2 = "none",
is_ground_content = false,
sunlight_propagates = false,
walkable = true,
pointable = true,
diggable = true,
climbable = false,
buildable_to = false,
liquidtype = "none",
liquid_alternative_flowing = "",
liquid_alternative_source = "",
liquid_viscosity = 0,
light_source = 0,
damage_per_second = 0,
selection_box = {type="regular"},
legacy_facedir_simple = false,
legacy_wallmounted = false,
}
minetest.craftitemdef_default = {
type="craft",
-- name intentionally not defined here
description = "",
groups = {},
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = 99,
liquids_pointable = false,
tool_capabilities = nil,
-- Interaction callbacks
on_place = redef_wrapper(minetest, 'item_place'), -- minetest.item_place
on_drop = redef_wrapper(minetest, 'item_drop'), -- minetest.item_drop
on_use = nil,
}
minetest.tooldef_default = {
type="tool",
-- name intentionally not defined here
description = "",
groups = {},
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = 1,
liquids_pointable = false,
tool_capabilities = nil,
-- Interaction callbacks
on_place = redef_wrapper(minetest, 'item_place'), -- minetest.item_place
on_drop = redef_wrapper(minetest, 'item_drop'), -- minetest.item_drop
on_use = nil,
}
minetest.noneitemdef_default = { -- This is used for the hand and unknown items
type="none",
-- name intentionally not defined here
description = "",
groups = {},
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = 99,
liquids_pointable = false,
tool_capabilities = nil,
-- Interaction callbacks
on_place = redef_wrapper(minetest, 'item_place'),
on_drop = nil,
on_use = nil,
}

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-- Minetest: builtin/item_entity.lua
function minetest.spawn_item(pos, item)
-- Take item in any format
local stack = ItemStack(item)
local obj = minetest.env:add_entity(pos, "__builtin:item")
obj:get_luaentity():set_item(stack:to_string())
return obj
end
minetest.register_entity("__builtin:item", {
initial_properties = {
hp_max = 1,
physical = true,
collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
visual = "sprite",
visual_size = {x=0.5, y=0.5},
textures = {""},
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
is_visible = false,
},
itemstring = '',
physical_state = true,
set_item = function(self, itemstring)
self.itemstring = itemstring
local stack = ItemStack(itemstring)
local itemtable = stack:to_table()
local itemname = nil
if itemtable then
itemname = stack:to_table().name
end
local item_texture = nil
local item_type = ""
if minetest.registered_items[itemname] then
item_texture = minetest.registered_items[itemname].inventory_image
item_type = minetest.registered_items[itemname].type
end
prop = {
is_visible = true,
visual = "sprite",
textures = {"unknown_item.png"}
}
if item_texture and item_texture ~= "" then
prop.visual = "sprite"
prop.textures = {item_texture}
prop.visual_size = {x=0.50, y=0.50}
else
prop.visual = "wielditem"
prop.textures = {itemname}
prop.visual_size = {x=0.20, y=0.20}
prop.automatic_rotate = math.pi * 0.25
end
self.object:set_properties(prop)
end,
get_staticdata = function(self)
--return self.itemstring
return minetest.serialize({
itemstring = self.itemstring,
always_collect = self.always_collect,
})
end,
on_activate = function(self, staticdata)
if string.sub(staticdata, 1, string.len("return")) == "return" then
local data = minetest.deserialize(staticdata)
if data and type(data) == "table" then
self.itemstring = data.itemstring
self.always_collect = data.always_collect
end
else
self.itemstring = staticdata
end
self.object:set_armor_groups({immortal=1})
self.object:setvelocity({x=0, y=2, z=0})
self.object:setacceleration({x=0, y=-10, z=0})
self:set_item(self.itemstring)
end,
on_step = function(self, dtime)
local p = self.object:getpos()
p.y = p.y - 0.3
local nn = minetest.env:get_node(p).name
-- If node is not registered or node is walkably solid and resting on nodebox
local v = self.object:getvelocity()
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then
if self.physical_state then
self.object:setvelocity({x=0,y=0,z=0})
self.object:setacceleration({x=0, y=0, z=0})
self.physical_state = false
self.object:set_properties({
physical = false
})
end
else
if not self.physical_state then
self.object:setvelocity({x=0,y=0,z=0})
self.object:setacceleration({x=0, y=-10, z=0})
self.physical_state = true
self.object:set_properties({
physical = true
})
end
end
end,
on_punch = function(self, hitter)
if self.itemstring ~= '' then
local left = hitter:get_inventory():add_item("main", self.itemstring)
if not left:is_empty() then
self.itemstring = left:to_string()
return
end
end
self.object:remove()
end,
})

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-- Minetest: builtin/misc.lua
--
-- Misc. API functions
--
minetest.timers_to_add = {}
minetest.timers = {}
minetest.register_globalstep(function(dtime)
for _, timer in ipairs(minetest.timers_to_add) do
table.insert(minetest.timers, timer)
end
minetest.timers_to_add = {}
for index, timer in ipairs(minetest.timers) do
timer.time = timer.time - dtime
if timer.time <= 0 then
timer.func(timer.param)
table.remove(minetest.timers,index)
end
end
end)
function minetest.after(time, func, param)
table.insert(minetest.timers_to_add, {time=time, func=func, param=param})
end
function minetest.check_player_privs(name, privs)
local player_privs = minetest.get_player_privs(name)
local missing_privileges = {}
for priv, val in pairs(privs) do
if val then
if not player_privs[priv] then
table.insert(missing_privileges, priv)
end
end
end
if #missing_privileges > 0 then
return false, missing_privileges
end
return true, ""
end
function minetest.get_connected_players()
-- This could be optimized a bit, but leave that for later
local list = {}
for _, obj in pairs(minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do
if obj:is_player() then
table.insert(list, obj)
end
end
return list
end
function minetest.hash_node_position(pos)
return (pos.z+32768)*65536*65536 + (pos.y+32768)*65536 + pos.x+32768
end
function minetest.get_item_group(name, group)
if not minetest.registered_items[name] or not
minetest.registered_items[name].groups[group] then
return 0
end
return minetest.registered_items[name].groups[group]
end
function minetest.get_node_group(name, group)
return minetest.get_item_group(name, group)
end
function minetest.string_to_pos(value)
local p = {}
p.x, p.y, p.z = string.match(value, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
if p.x and p.y and p.z then
p.x = tonumber(p.x)
p.y = tonumber(p.y)
p.z = tonumber(p.z)
return p
end
local p = {}
p.x, p.y, p.z = string.match(value, "^%( *([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) *%)$")
if p.x and p.y and p.z then
p.x = tonumber(p.x)
p.y = tonumber(p.y)
p.z = tonumber(p.z)
return p
end
return nil
end
assert(minetest.string_to_pos("10.0, 5, -2").x == 10)
assert(minetest.string_to_pos("( 10.0, 5, -2)").z == -2)
assert(minetest.string_to_pos("asd, 5, -2)") == nil)
function minetest.setting_get_pos(name)
local value = minetest.setting_get(name)
if not value then
return nil
end
return minetest.string_to_pos(value)
end

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-- Minetest: builtin/misc_helpers.lua
function basic_dump2(o)
if type(o) == "number" then
return tostring(o)
elseif type(o) == "string" then
return string.format("%q", o)
elseif type(o) == "boolean" then
return tostring(o)
elseif type(o) == "function" then
return "<function>"
elseif type(o) == "userdata" then
return "<userdata>"
elseif type(o) == "nil" then
return "nil"
else
error("cannot dump a " .. type(o))
return nil
end
end
function dump2(o, name, dumped)
name = name or "_"
dumped = dumped or {}
io.write(name, " = ")
if type(o) == "number" or type(o) == "string" or type(o) == "boolean"
or type(o) == "function" or type(o) == "nil"
or type(o) == "userdata" then
io.write(basic_dump2(o), "\n")
elseif type(o) == "table" then
if dumped[o] then
io.write(dumped[o], "\n")
else
dumped[o] = name
io.write("{}\n") -- new table
for k,v in pairs(o) do
local fieldname = string.format("%s[%s]", name, basic_dump2(k))
dump2(v, fieldname, dumped)
end
end
else
error("cannot dump a " .. type(o))
return nil
end
end
function dump(o, dumped)
dumped = dumped or {}
if type(o) == "number" then
return tostring(o)
elseif type(o) == "string" then
return string.format("%q", o)
elseif type(o) == "table" then
if dumped[o] then
return "<circular reference>"
end
dumped[o] = true
local t = {}
for k,v in pairs(o) do
t[#t+1] = "" .. k .. " = " .. dump(v, dumped)
end
return "{" .. table.concat(t, ", ") .. "}"
elseif type(o) == "boolean" then
return tostring(o)
elseif type(o) == "function" then
return "<function>"
elseif type(o) == "userdata" then
return "<userdata>"
elseif type(o) == "nil" then
return "nil"
else
error("cannot dump a " .. type(o))
return nil
end
end
function string:split(sep)
local sep, fields = sep or ",", {}
local pattern = string.format("([^%s]+)", sep)
self:gsub(pattern, function(c) fields[#fields+1] = c end)
return fields
end
function string:trim()
return (self:gsub("^%s*(.-)%s*$", "%1"))
end
assert(string.trim("\n \t\tfoo bar\t ") == "foo bar")
function minetest.pos_to_string(pos)
return "(" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")"
end

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-- Minetest: builtin/misc_register.lua
--
-- Make raw registration functions inaccessible to anyone except this file
--
local register_item_raw = minetest.register_item_raw
minetest.register_item_raw = nil
local register_alias_raw = minetest.register_alias_raw
minetest.register_item_raw = nil
--
-- Item / entity / ABM registration functions
--
minetest.registered_abms = {}
minetest.registered_entities = {}
minetest.registered_items = {}
minetest.registered_nodes = {}
minetest.registered_craftitems = {}
minetest.registered_tools = {}
minetest.registered_aliases = {}
-- For tables that are indexed by item name:
-- If table[X] does not exist, default to table[minetest.registered_aliases[X]]
local function set_alias_metatable(table)
setmetatable(table, {
__index = function(name)
return rawget(table, minetest.registered_aliases[name])
end
})
end
set_alias_metatable(minetest.registered_items)
set_alias_metatable(minetest.registered_nodes)
set_alias_metatable(minetest.registered_craftitems)
set_alias_metatable(minetest.registered_tools)
-- These item names may not be used because they would interfere
-- with legacy itemstrings
local forbidden_item_names = {
MaterialItem = true,
MaterialItem2 = true,
MaterialItem3 = true,
NodeItem = true,
node = true,
CraftItem = true,
craft = true,
MBOItem = true,
ToolItem = true,
tool = true,
}
local function check_modname_prefix(name)
if name:sub(1,1) == ":" then
-- Escape the modname prefix enforcement mechanism
return name:sub(2)
else
-- Modname prefix enforcement
local expected_prefix = minetest.get_current_modname() .. ":"
if name:sub(1, #expected_prefix) ~= expected_prefix then
error("Name " .. name .. " does not follow naming conventions: " ..
"\"modname:\" or \":\" prefix required")
end
local subname = name:sub(#expected_prefix+1)
if subname:find("[^abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_]") then
error("Name " .. name .. " does not follow naming conventions: " ..
"contains unallowed characters")
end
return name
end
end
function minetest.register_abm(spec)
-- Add to minetest.registered_abms
minetest.registered_abms[#minetest.registered_abms+1] = spec
end
function minetest.register_entity(name, prototype)
-- Check name
if name == nil then
error("Unable to register entity: Name is nil")
end
name = check_modname_prefix(tostring(name))
prototype.name = name
prototype.__index = prototype -- so that it can be used as a metatable
-- Add to minetest.registered_entities
minetest.registered_entities[name] = prototype
end
function minetest.register_item(name, itemdef)
-- Check name
if name == nil then
error("Unable to register item: Name is nil")
end
name = check_modname_prefix(tostring(name))
if forbidden_item_names[name] then
error("Unable to register item: Name is forbidden: " .. name)
end
itemdef.name = name
-- Apply defaults and add to registered_* table
if itemdef.type == "node" then
setmetatable(itemdef, {__index = minetest.nodedef_default})
minetest.registered_nodes[itemdef.name] = itemdef
elseif itemdef.type == "craft" then
setmetatable(itemdef, {__index = minetest.craftitemdef_default})
minetest.registered_craftitems[itemdef.name] = itemdef
elseif itemdef.type == "tool" then
setmetatable(itemdef, {__index = minetest.tooldef_default})
minetest.registered_tools[itemdef.name] = itemdef
elseif itemdef.type == "none" then
setmetatable(itemdef, {__index = minetest.noneitemdef_default})
else
error("Unable to register item: Type is invalid: " .. dump(itemdef))
end
-- Flowing liquid uses param2
if itemdef.type == "node" and itemdef.liquidtype == "flowing" then
itemdef.paramtype2 = "flowingliquid"
end
-- BEGIN Legacy stuff
if itemdef.cookresult_itemstring ~= nil and itemdef.cookresult_itemstring ~= "" then
minetest.register_craft({
type="cooking",
output=itemdef.cookresult_itemstring,
recipe=itemdef.name,
cooktime=itemdef.furnace_cooktime
})
end
if itemdef.furnace_burntime ~= nil and itemdef.furnace_burntime >= 0 then
minetest.register_craft({
type="fuel",
recipe=itemdef.name,
burntime=itemdef.furnace_burntime
})
end
-- END Legacy stuff
-- Disable all further modifications
getmetatable(itemdef).__newindex = {}
--minetest.log("Registering item: " .. itemdef.name)
minetest.registered_items[itemdef.name] = itemdef
minetest.registered_aliases[itemdef.name] = nil
register_item_raw(itemdef)
end
function minetest.register_node(name, nodedef)
nodedef.type = "node"
minetest.register_item(name, nodedef)
end
function minetest.register_craftitem(name, craftitemdef)
craftitemdef.type = "craft"
-- BEGIN Legacy stuff
if craftitemdef.inventory_image == nil and craftitemdef.image ~= nil then
craftitemdef.inventory_image = craftitemdef.image
end
-- END Legacy stuff
minetest.register_item(name, craftitemdef)
end
function minetest.register_tool(name, tooldef)
tooldef.type = "tool"
tooldef.stack_max = 1
-- BEGIN Legacy stuff
if tooldef.inventory_image == nil and tooldef.image ~= nil then
tooldef.inventory_image = tooldef.image
end
if tooldef.tool_capabilities == nil and
(tooldef.full_punch_interval ~= nil or
tooldef.basetime ~= nil or
tooldef.dt_weight ~= nil or
tooldef.dt_crackiness ~= nil or
tooldef.dt_crumbliness ~= nil or
tooldef.dt_cuttability ~= nil or
tooldef.basedurability ~= nil or
tooldef.dd_weight ~= nil or
tooldef.dd_crackiness ~= nil or
tooldef.dd_crumbliness ~= nil or
tooldef.dd_cuttability ~= nil) then
tooldef.tool_capabilities = {
full_punch_interval = tooldef.full_punch_interval,
basetime = tooldef.basetime,
dt_weight = tooldef.dt_weight,
dt_crackiness = tooldef.dt_crackiness,
dt_crumbliness = tooldef.dt_crumbliness,
dt_cuttability = tooldef.dt_cuttability,
basedurability = tooldef.basedurability,
dd_weight = tooldef.dd_weight,
dd_crackiness = tooldef.dd_crackiness,
dd_crumbliness = tooldef.dd_crumbliness,
dd_cuttability = tooldef.dd_cuttability,
}
end
-- END Legacy stuff
minetest.register_item(name, tooldef)
end
function minetest.register_alias(name, convert_to)
if forbidden_item_names[name] then
error("Unable to register alias: Name is forbidden: " .. name)
end
if minetest.registered_items[name] ~= nil then
minetest.log("WARNING: Not registering alias, item with same name" ..
" is already defined: " .. name .. " -> " .. convert_to)
else
--minetest.log("Registering alias: " .. name .. " -> " .. convert_to)
minetest.registered_aliases[name] = convert_to
register_alias_raw(name, convert_to)
end
end
-- Alias the forbidden item names to "" so they can't be
-- created via itemstrings (e.g. /give)
local name
for name in pairs(forbidden_item_names) do
minetest.registered_aliases[name] = ""
register_alias_raw(name, "")
end
-- Deprecated:
-- Aliases for minetest.register_alias (how ironic...)
--minetest.alias_node = minetest.register_alias
--minetest.alias_tool = minetest.register_alias
--minetest.alias_craftitem = minetest.register_alias
--
-- Built-in node definitions. Also defined in C.
--
minetest.register_item(":unknown", {
type = "none",
description = "Unknown Item",
inventory_image = "unknown_item.png",
on_place = minetest.item_place,
on_drop = minetest.item_drop,
groups = {not_in_creative_inventory=1},
})
minetest.register_node(":air", {
description = "Air (you hacker you!)",
inventory_image = "unknown_block.png",
wield_image = "unknown_block.png",
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
air_equivalent = true,
drop = "",
groups = {not_in_creative_inventory=1},
})
minetest.register_node(":ignore", {
description = "Ignore (you hacker you!)",
inventory_image = "unknown_block.png",
wield_image = "unknown_block.png",
drawtype = "airlike",
paramtype = "none",
sunlight_propagates = false,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true, -- A way to remove accidentally placed ignores
air_equivalent = true,
drop = "",
groups = {not_in_creative_inventory=1},
})
-- The hand (bare definition)
minetest.register_item(":", {
type = "none",
groups = {not_in_creative_inventory=1},
})
--
-- Callback registration
--
local function make_registration()
local t = {}
local registerfunc = function(func) table.insert(t, func) end
return t, registerfunc
end
local function make_registration_reverse()
local t = {}
local registerfunc = function(func) table.insert(t, 1, func) end
return t, registerfunc
end
minetest.registered_on_chat_messages, minetest.register_on_chat_message = make_registration()
minetest.registered_globalsteps, minetest.register_globalstep = make_registration()
minetest.registered_on_shutdown, minetest.register_on_shutdown = make_registration()
minetest.registered_on_punchnodes, minetest.register_on_punchnode = make_registration()
minetest.registered_on_placenodes, minetest.register_on_placenode = make_registration()
minetest.registered_on_dignodes, minetest.register_on_dignode = make_registration()
minetest.registered_on_generateds, minetest.register_on_generated = make_registration()
minetest.registered_on_newplayers, minetest.register_on_newplayer = make_registration()
minetest.registered_on_dieplayers, minetest.register_on_dieplayer = make_registration()
minetest.registered_on_respawnplayers, minetest.register_on_respawnplayer = make_registration()
minetest.registered_on_joinplayers, minetest.register_on_joinplayer = make_registration()
minetest.registered_on_leaveplayers, minetest.register_on_leaveplayer = make_registration()
minetest.registered_on_player_receive_fields, minetest.register_on_player_receive_fields = make_registration_reverse()

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-- Minetest: builtin/privileges.lua
--
-- Privileges
--
minetest.registered_privileges = {}
function minetest.register_privilege(name, param)
local function fill_defaults(def)
if def.give_to_singleplayer == nil then
def.give_to_singleplayer = true
end
if def.description == nil then
def.description = "(no description)"
end
end
local def = {}
if type(param) == "table" then
def = param
else
def = {description = param}
end
fill_defaults(def)
minetest.registered_privileges[name] = def
end
minetest.register_privilege("interact", "Can interact with things and modify the world")
minetest.register_privilege("teleport", "Can use /teleport command")
minetest.register_privilege("bring", "Can teleport other players")
minetest.register_privilege("settime", "Can use /time")
minetest.register_privilege("privs", "Can modify privileges")
minetest.register_privilege("basic_privs", "Can modify 'shout' and 'interact' privileges")
minetest.register_privilege("server", "Can do server maintenance stuff")
minetest.register_privilege("shout", "Can speak in chat")
minetest.register_privilege("ban", "Can ban and unban players")
minetest.register_privilege("give", "Can use /give and /giveme")
minetest.register_privilege("password", "Can use /setpassword and /clearpassword")
minetest.register_privilege("fly", {
description = "Can fly using the free_move mode",
give_to_singleplayer = false,
})
minetest.register_privilege("fast", {
description = "Can walk fast using the fast_move mode",
give_to_singleplayer = false,
})
minetest.register_privilege("noclip", {
description = "Can fly through walls",
give_to_singleplayer = false,
})
minetest.register_privilege("rollback", "Can use the rollback functionality")

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-- Minetest: builtin/serialize.lua
-- https://github.com/fab13n/metalua/blob/no-dll/src/lib/serialize.lua
-- Copyright (c) 2006-2997 Fabien Fleutot <metalua@gmail.com>
-- License: MIT
--------------------------------------------------------------------------------
-- Serialize an object into a source code string. This string, when passed as
-- an argument to deserialize(), returns an object structurally identical
-- to the original one. The following are currently supported:
-- * strings, numbers, booleans, nil
-- * tables thereof. Tables can have shared part, but can't be recursive yet.
-- Caveat: metatables and environments aren't saved.
--------------------------------------------------------------------------------
local no_identity = { number=1, boolean=1, string=1, ['nil']=1 }
function minetest.serialize(x)
local gensym_max = 0 -- index of the gensym() symbol generator
local seen_once = { } -- element->true set of elements seen exactly once in the table
local multiple = { } -- element->varname set of elements seen more than once
local nested = { } -- transient, set of elements currently being traversed
local nest_points = { }
local nest_patches = { }
local function gensym()
gensym_max = gensym_max + 1 ; return gensym_max
end
-----------------------------------------------------------------------------
-- nest_points are places where a table appears within itself, directly or not.
-- for instance, all of these chunks create nest points in table x:
-- "x = { }; x[x] = 1", "x = { }; x[1] = x", "x = { }; x[1] = { y = { x } }".
-- To handle those, two tables are created by mark_nest_point:
-- * nest_points [parent] associates all keys and values in table parent which
-- create a nest_point with boolean `true'
-- * nest_patches contain a list of { parent, key, value } tuples creating
-- a nest point. They're all dumped after all the other table operations
-- have been performed.
--
-- mark_nest_point (p, k, v) fills tables nest_points and nest_patches with
-- informations required to remember that key/value (k,v) create a nest point
-- in table parent. It also marks `parent' as occuring multiple times, since
-- several references to it will be required in order to patch the nest
-- points.
-----------------------------------------------------------------------------
local function mark_nest_point (parent, k, v)
local nk, nv = nested[k], nested[v]
assert (not nk or seen_once[k] or multiple[k])
assert (not nv or seen_once[v] or multiple[v])
local mode = (nk and nv and "kv") or (nk and "k") or ("v")
local parent_np = nest_points [parent]
local pair = { k, v }
if not parent_np then parent_np = { }; nest_points [parent] = parent_np end
parent_np [k], parent_np [v] = nk, nv
table.insert (nest_patches, { parent, k, v })
seen_once [parent], multiple [parent] = nil, true
end
-----------------------------------------------------------------------------
-- First pass, list the tables and functions which appear more than once in x
-----------------------------------------------------------------------------
local function mark_multiple_occurences (x)
if no_identity [type(x)] then return end
if seen_once [x] then seen_once [x], multiple [x] = nil, true
elseif multiple [x] then -- pass
else seen_once [x] = true end
if type (x) == 'table' then
nested [x] = true
for k, v in pairs (x) do
if nested[k] or nested[v] then mark_nest_point (x, k, v) else
mark_multiple_occurences (k)
mark_multiple_occurences (v)
end
end
nested [x] = nil
end
end
local dumped = { } -- multiply occuring values already dumped in localdefs
local localdefs = { } -- already dumped local definitions as source code lines
-- mutually recursive functions:
local dump_val, dump_or_ref_val
--------------------------------------------------------------------
-- if x occurs multiple times, dump the local var rather than the
-- value. If it's the first time it's dumped, also dump the content
-- in localdefs.
--------------------------------------------------------------------
function dump_or_ref_val (x)
if nested[x] then return 'false' end -- placeholder for recursive reference
if not multiple[x] then return dump_val (x) end
local var = dumped [x]
if var then return "_[" .. var .. "]" end -- already referenced
local val = dump_val(x) -- first occurence, create and register reference
var = gensym()
table.insert(localdefs, "_["..var.."]="..val)
dumped [x] = var
return "_[" .. var .. "]"
end
-----------------------------------------------------------------------------
-- Second pass, dump the object; subparts occuring multiple times are dumped
-- in local variables which can be referenced multiple times;
-- care is taken to dump locla vars in asensible order.
-----------------------------------------------------------------------------
function dump_val(x)
local t = type(x)
if x==nil then return 'nil'
elseif t=="number" then return tostring(x)
elseif t=="string" then return string.format("%q", x)
elseif t=="boolean" then return x and "true" or "false"
elseif t=="table" then
local acc = { }
local idx_dumped = { }
local np = nest_points [x]
for i, v in ipairs(x) do
if np and np[v] then
table.insert (acc, 'false') -- placeholder
else
table.insert (acc, dump_or_ref_val(v))
end
idx_dumped[i] = true
end
for k, v in pairs(x) do
if np and (np[k] or np[v]) then
--check_multiple(k); check_multiple(v) -- force dumps in localdefs
elseif not idx_dumped[k] then
table.insert (acc, "[" .. dump_or_ref_val(k) .. "] = " .. dump_or_ref_val(v))
end
end
return "{ "..table.concat(acc,", ").." }"
else
error ("Can't serialize data of type "..t)
end
end
local function dump_nest_patches()
for _, entry in ipairs(nest_patches) do
local p, k, v = unpack (entry)
assert (multiple[p])
local set = dump_or_ref_val (p) .. "[" .. dump_or_ref_val (k) .. "] = " ..
dump_or_ref_val (v) .. " -- rec "
table.insert (localdefs, set)
end
end
mark_multiple_occurences (x)
local toplevel = dump_or_ref_val (x)
dump_nest_patches()
if next (localdefs) then
return "local _={ }\n" ..
table.concat (localdefs, "\n") ..
"\nreturn " .. toplevel
else
return "return " .. toplevel
end
end
-- Deserialization.
-- http://stackoverflow.com/questions/5958818/loading-serialized-data-into-a-table
--
local function stringtotable(sdata)
if sdata:byte(1) == 27 then return nil, "binary bytecode prohibited" end
local f, message = assert(loadstring(sdata))
if not f then return nil, message end
setfenv(f, table)
return f()
end
function minetest.deserialize(sdata)
local table = {}
local okay,results = pcall(stringtotable, sdata)
if okay then
return results
end
print('error:'.. results)
return nil
end
-- Run some unit tests
local function unit_test()
function unitTest(name, success)
if not success then
error(name .. ': failed')
end
end
unittest_input = {cat={sound="nyan", speed=400}, dog={sound="woof"}}
unittest_output = minetest.deserialize(minetest.serialize(unittest_input))
unitTest("test 1a", unittest_input.cat.sound == unittest_output.cat.sound)
unitTest("test 1b", unittest_input.cat.speed == unittest_output.cat.speed)
unitTest("test 1c", unittest_input.dog.sound == unittest_output.dog.sound)
unittest_input = {escapechars="\n\r\t\v\\\"\'\[\]", noneuropean="θשׁ٩∂"}
unittest_output = minetest.deserialize(minetest.serialize(unittest_input))
unitTest("test 3a", unittest_input.escapechars == unittest_output.escapechars)
unitTest("test 3b", unittest_input.noneuropean == unittest_output.noneuropean)
end
unit_test() -- Run it
unit_test = nil -- Hide it

33
builtin/static_spawn.lua Normal file
View File

@@ -0,0 +1,33 @@
-- Minetest: builtin/static_spawn.lua
local function warn_invalid_static_spawnpoint()
if minetest.setting_get("static_spawnpoint") and
not minetest.setting_get_pos("static_spawnpoint") then
minetest.log('error', "The static_spawnpoint setting is invalid: \""..
minetest.setting_get("static_spawnpoint").."\"")
end
end
warn_invalid_static_spawnpoint()
local function put_player_in_spawn(obj)
warn_invalid_static_spawnpoint()
local static_spawnpoint = minetest.setting_get_pos("static_spawnpoint")
if not static_spawnpoint then
return false
end
minetest.log('action', "Moving "..obj:get_player_name()..
" to static spawnpoint at "..
minetest.pos_to_string(static_spawnpoint))
obj:setpos(static_spawnpoint)
return true
end
minetest.register_on_newplayer(function(obj)
put_player_in_spawn(obj)
end)
minetest.register_on_respawnplayer(function(obj)
return put_player_in_spawn(obj)
end)

2
client/serverlist/.gitignore vendored Normal file
View File

@@ -0,0 +1,2 @@
*
!.gitignore

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@@ -0,0 +1 @@
trans_alphach_ref

View File

@@ -0,0 +1,25 @@
uniform sampler2D myTexture;
uniform vec4 skyBgColor;
uniform float fogDistance;
varying vec3 vPosition;
void main (void)
{
//vec4 col = vec4(1.0, 0.0, 0.0, 1.0);
vec4 col = texture2D(myTexture, vec2(gl_TexCoord[0]));
float a = col.a;
col *= gl_Color;
col = col * col; // SRGB -> Linear
col *= 1.8;
col.r = 1.0 - exp(1.0 - col.r) / exp(1.0);
col.g = 1.0 - exp(1.0 - col.g) / exp(1.0);
col.b = 1.0 - exp(1.0 - col.b) / exp(1.0);
col = sqrt(col); // Linear -> SRGB
if(fogDistance != 0.0){
float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0));
col = mix(col, skyBgColor, d);
}
gl_FragColor = vec4(col.r, col.g, col.b, a);
}

View File

@@ -0,0 +1,58 @@
uniform mat4 mWorldViewProj;
uniform mat4 mInvWorld;
uniform mat4 mTransWorld;
uniform float dayNightRatio;
varying vec3 vPosition;
void main(void)
{
gl_Position = mWorldViewProj * gl_Vertex;
vPosition = (mWorldViewProj * gl_Vertex).xyz;
vec4 color;
//color = vec4(1.0, 1.0, 1.0, 1.0);
float day = gl_Color.r;
float night = gl_Color.g;
float light_source = gl_Color.b;
/*color.r = mix(night, day, dayNightRatio);
color.g = color.r;
color.b = color.r;*/
float rg = mix(night, day, dayNightRatio);
rg += light_source * 1.0; // Make light sources brighter
float b = rg;
// Moonlight is blue
b += (day - night) / 13.0;
rg -= (day - night) / 13.0;
// Emphase blue a bit in darker places
// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
b += max(0.0, (1.0 - abs(b - 0.13)/0.17) * 0.025);
// Artificial light is yellow-ish
// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
rg += max(0.0, (1.0 - abs(rg - 0.85)/0.15) * 0.065);
color.r = rg;
color.g = rg;
color.b = b;
// Make sides and bottom darker than the top
color = color * color; // SRGB -> Linear
if(gl_Normal.y <= 0.5)
color *= 0.6;
//color *= 0.7;
color = sqrt(color); // Linear -> SRGB
color.a = gl_Color.a;
gl_FrontColor = gl_BackColor = color;
gl_TexCoord[0] = gl_MultiTexCoord0;
}

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@@ -0,0 +1 @@
trans_alphach

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@@ -0,0 +1,23 @@
uniform sampler2D myTexture;
uniform float fogDistance;
varying vec3 vPosition;
void main (void)
{
vec4 col = texture2D(myTexture, vec2(gl_TexCoord[0]));
col *= gl_Color;
float a = gl_Color.a;
col = col * col; // SRGB -> Linear
col *= 1.8;
col.r = 1.0 - exp(1.0 - col.r) / exp(1.0);
col.g = 1.0 - exp(1.0 - col.g) / exp(1.0);
col.b = 1.0 - exp(1.0 - col.b) / exp(1.0);
col = sqrt(col); // Linear -> SRGB
if(fogDistance != 0.0){
float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0));
a = mix(a, 0.0, d);
}
gl_FragColor = vec4(col.r, col.g, col.b, a);
}

View File

@@ -0,0 +1,53 @@
uniform mat4 mWorldViewProj;
uniform mat4 mInvWorld;
uniform mat4 mTransWorld;
uniform float dayNightRatio;
varying vec3 vPosition;
void main(void)
{
vec4 pos = gl_Vertex;
pos.y -= 2.0;
gl_Position = mWorldViewProj * pos;
vPosition = (mWorldViewProj * gl_Vertex).xyz;
vec4 color;
//color = vec4(1.0, 1.0, 1.0, 1.0);
float day = gl_Color.r;
float night = gl_Color.g;
float light_source = gl_Color.b;
/*color.r = mix(night, day, dayNightRatio);
color.g = color.r;
color.b = color.r;*/
float rg = mix(night, day, dayNightRatio);
rg += light_source * 1.0; // Make light sources brighter
float b = rg;
// Moonlight is blue
b += (day - night) / 13.0;
rg -= (day - night) / 13.0;
// Emphase blue a bit in darker places
// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
b += max(0.0, (1.0 - abs(b - 0.13)/0.17) * 0.025);
// Artificial light is yellow-ish
// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
rg += max(0.0, (1.0 - abs(rg - 0.85)/0.15) * 0.065);
color.r = rg;
color.g = rg;
color.b = b;
color.a = gl_Color.a;
gl_FrontColor = gl_BackColor = color;
gl_TexCoord[0] = gl_MultiTexCoord0;
}

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@@ -0,0 +1,42 @@
# - Find curl
# Find the native CURL headers and libraries.
#
# CURL_INCLUDE_DIR - where to find curl/curl.h, etc.
# CURL_LIBRARY - List of libraries when using curl.
# CURL_FOUND - True if curl found.
if( UNIX )
FIND_PATH(CURL_INCLUDE_DIR NAMES curl.h
PATHS
/usr/local/include/curl
/usr/include/curl
)
FIND_LIBRARY(CURL_LIBRARY NAMES curl
PATHS
/usr/local/lib
/usr/lib
)
else( UNIX )
FIND_PATH(CURL_INCLUDE_DIR NAMES curl/curl.h) # Look for the header file.
FIND_LIBRARY(CURL_LIBRARY NAMES curl) # Look for the library.
INCLUDE(FindPackageHandleStandardArgs) # handle the QUIETLY and REQUIRED arguments and set CURL_FOUND to TRUE if
FIND_PACKAGE_HANDLE_STANDARD_ARGS(CURL DEFAULT_MSG CURL_LIBRARY CURL_INCLUDE_DIR) # all listed variables are TRUE
endif( UNIX )
if( WIN32 )
if( CURL_LIBRARY AND CURL_INCLUDE_DIR AND CURL_DLL ) # libcurl.dll is required on Windows
SET(CURL_FOUND TRUE)
else( CURL_LIBRARY AND CURL_INCLUDE_DIR AND CURL_DLL )
SET(CURL_FOUND FALSE)
endif( CURL_LIBRARY AND CURL_INCLUDE_DIR AND CURL_DLL )
else ( WIN32 )
if( CURL_LIBRARY AND CURL_INCLUDE_DIR )
SET(CURL_FOUND TRUE)
else( CURL_LIBRARY AND CURL_INCLUDE_DIR )
SET(CURL_FOUND FALSE)
endif( CURL_LIBRARY AND CURL_INCLUDE_DIR )
endif ( WIN32 )
MESSAGE(STATUS "CURL_INCLUDE_DIR = ${CURL_INCLUDE_DIR}")
MESSAGE(STATUS "CURL_LIBRARY = ${CURL_LIBRARY}")

View File

@@ -59,7 +59,7 @@ ENDIF()
IF(GETTEXT_FOUND)
SET(GETTEXT_PO_PATH ${CMAKE_SOURCE_DIR}/po)
SET(GETTEXT_MO_BUILD_PATH ${CMAKE_BINARY_DIR}/locale/<locale>/LC_MESSAGES)
SET(GETTEXT_MO_DEST_PATH ${DATADIR}/../locale/<locale>/LC_MESSAGES)
SET(GETTEXT_MO_DEST_PATH ${LOCALEDIR}/<locale>/LC_MESSAGES)
FILE(GLOB GETTEXT_AVAILABLE_LOCALES RELATIVE ${GETTEXT_PO_PATH} "${GETTEXT_PO_PATH}/*")
LIST(REMOVE_ITEM GETTEXT_AVAILABLE_LOCALES minetest.pot)
MACRO(SET_MO_PATHS _buildvar _destvar _locale)

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@@ -0,0 +1,18 @@
# Look for json, use our own if not found
#FIND_PATH(JSON_INCLUDE_DIR json.h)
#FIND_LIBRARY(JSON_LIBRARY NAMES json)
#IF(JSON_LIBRARY AND JSON_INCLUDE_DIR)
# SET( JSON_FOUND TRUE )
#ENDIF(JSON_LIBRARY AND JSON_INCLUDE_DIR)
#IF(JSON_FOUND)
# MESSAGE(STATUS "Found system json header file in ${JSON_INCLUDE_DIR}")
# MESSAGE(STATUS "Found system json library ${JSON_LIBRARY}")
#ELSE(JSON_FOUND)
SET(JSON_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/json)
SET(JSON_LIBRARY json)
MESSAGE(STATUS "Using project json library")
#ENDIF(JSON_FOUND)

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@@ -0,0 +1,46 @@
# - Find vorbis
# Find the native vorbis includes and libraries
#
# VORBIS_INCLUDE_DIR - where to find vorbis.h, etc.
# OGG_INCLUDE_DIR - where to find ogg/ogg.h, etc.
# VORBIS_LIBRARIES - List of libraries when using vorbis(file).
# VORBIS_FOUND - True if vorbis found.
if(NOT GP2XWIZ)
if(VORBIS_INCLUDE_DIR)
# Already in cache, be silent
set(VORBIS_FIND_QUIETLY TRUE)
endif(VORBIS_INCLUDE_DIR)
find_path(OGG_INCLUDE_DIR ogg/ogg.h)
find_path(VORBIS_INCLUDE_DIR vorbis/vorbisfile.h)
# MSVC built ogg/vorbis may be named ogg_static and vorbis_static
find_library(OGG_LIBRARY NAMES ogg ogg_static)
find_library(VORBIS_LIBRARY NAMES vorbis vorbis_static)
find_library(VORBISFILE_LIBRARY NAMES vorbisfile vorbisfile_static)
# Handle the QUIETLY and REQUIRED arguments and set VORBIS_FOUND
# to TRUE if all listed variables are TRUE.
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(VORBIS DEFAULT_MSG
OGG_INCLUDE_DIR VORBIS_INCLUDE_DIR
OGG_LIBRARY VORBIS_LIBRARY VORBISFILE_LIBRARY)
else(NOT GP2XWIZ)
find_path(VORBIS_INCLUDE_DIR tremor/ivorbisfile.h)
find_library(VORBIS_LIBRARY NAMES vorbis_dec)
find_package_handle_standard_args(VORBIS DEFAULT_MSG
VORBIS_INCLUDE_DIR VORBIS_LIBRARY)
endif(NOT GP2XWIZ)
if(VORBIS_FOUND)
if(NOT GP2XWIZ)
set(VORBIS_LIBRARIES ${VORBISFILE_LIBRARY} ${VORBIS_LIBRARY}
${OGG_LIBRARY})
else(NOT GP2XWIZ)
set(VORBIS_LIBRARIES ${VORBIS_LIBRARY})
endif(NOT GP2XWIZ)
else(VORBIS_FOUND)
set(VORBIS_LIBRARIES)
endif(VORBIS_FOUND)
mark_as_advanced(OGG_INCLUDE_DIR VORBIS_INCLUDE_DIR)
mark_as_advanced(OGG_LIBRARY VORBIS_LIBRARY VORBISFILE_LIBRARY)

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Minetest-c55
---------------
An InfiniMiner/Minecraft inspired game.
Copyright (c) 2010-2011 Perttu Ahola <celeron55@gmail.com>
Further documentation:
----------------------
- Website: http://celeron.55.lt/~celeron55/minetest/
- Wiki: http://celeron.55.lt/~celeron55/minetest/wiki/
- Forum: http://celeron.55.lt/~celeron55/minetest/forum/
This is a development version:
------------------------------
- Don't expect it to work as well as a finished game will.
- Please report any bugs to me. That way I can fix them to the next release.
- debug.txt is useful when the game crashes.
Controls:
---------
- See the in-game pause menu
- Settable in the configuration file, see the section below.
Map directory:
--------------
- Map is stored in a directory, which can be removed to generate a new map.
- There is a command-line option for it: --map-dir
- For a RUN_IN_PLACE build, it is located in:
../map
- Otherwise something like this:
Windows: C:\Documents and Settings\user\Application Data\minetest\map
Linux: ~/.minetest/map
OS X: ~/Library/Application Support/minetest/map
Configuration file:
-------------------
- An optional configuration file can be used. See minetest.conf.example.
- Path to file can be passed as a parameter to the executable:
--config <path-to-file>
- Defaults:
- If built with -DRUN_IN_PLACE=1:
../minetest.conf
../../minetest.conf
- Otherwise something like this:
Windows: C:\Documents and Settings\user\Application Data\minetest\minetest.conf
Linux: ~/.minetest/minetest.conf
OS X: ~/Library/Application Support/minetest.conf
Command-line options:
---------------------
- Use --help
Compiling on GNU/Linux:
-----------------------
Install dependencies. Here's an example for Debian/Ubuntu:
$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev
Download source, extract (this is the URL to the latest of source repository, which might not work at all times):
$ wget https://bitbucket.org/celeron55/minetest/get/tip.tar.gz
$ tar xf tip.tar.gz
$ cd minetest
Build a version that runs directly from the source directory:
$ cmake . -DRUN_IN_PLACE=1
$ make -j2
Run it:
$ cd bin
$ ./minetest
- Use cmake . -LH to see all CMake options and their current state
- If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
- You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
- Note that the Debug build is considerably slower
Compiling on Windows:
---------------------
- You need:
* CMake:
http://www.cmake.org/cmake/resources/software.html
* MinGW or Visual Studio
http://www.mingw.org/
http://msdn.microsoft.com/en-us/vstudio/default
* Irrlicht SDK 1.7:
http://irrlicht.sourceforge.net/downloads.html
* Zlib headers (zlib125.zip)
http://www.winimage.com/zLibDll/index.html
* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
http://www.winimage.com/zLibDll/index.html
* And, of course, Minetest-c55:
http://celeron.55.lt/~celeron55/minetest/download
- Steps:
- Select a directory called DIR hereafter in which you will operate.
- Make sure you have CMake and a compiler installed.
- Download all the other stuff to DIR and extract them into there. All those
packages contain a nice base directory in them, which should end up being
the direct subdirectories of DIR.
- You will end up with a directory structure like this (+=dir, -=file):
-----------------
+ DIR
- zlib-1.2.5.tar.gz
- zlib125dll.zip
- irrlicht-1.7.1.zip
- 110214175330.zip (or whatever, this is the minetest source)
+ zlib-1.2.5
- zlib.h
+ win32
...
+ zlib125dll
- readme.txt
+ dll32
...
+ irrlicht-1.7.1
+ lib
+ include
...
+ minetest
+ src
+ doc
- CMakeLists.txt
...
-----------------
- Start up the CMake GUI
- Select "Browse Source..." and select DIR/minetest
- Now, if using MSVC:
- Select "Browse Build..." and select DIR/minetest-build
- Else if using MinGW:
- Select "Browse Build..." and select DIR/minetest
- Select "Configure"
- Select your compiler
- It will warn about missing stuff, ignore that at this point. (later don't)
- Make sure the configuration is as follows
(note that the versions may differ for you):
-----------------
BUILD_CLIENT [X]
BUILD_SERVER [ ]
CMAKE_BUILD_TYPE Release
CMAKE_INSTALL_PREFIX DIR/minetest-install
IRRLICHT_SOURCE_DIR DIR/irrlicht-1.7.1
RUN_IN_PLACE [X]
WARN_ALL [ ]
ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
-----------------
- Hit "Configure"
- Hit "Generate"
If using MSVC:
- Open the generated minetest.sln
- The project defaults to the "Debug" configuration. Make very sure to
select "Release", unless you want to debug some stuff (it's slower)
- Build the ALL_BUILD project
- Build the INSTALL project
- You should now have a working game with the executable in
DIR/minetest-install/bin/minetest.exe
- Additionally you may create a zip package by building the PACKAGE
project.
If using MinGW:
- Using the command line, browse to the build directory and run 'make'
(or mingw32-make or whatever it happens to be)
- You should now have a working game with the executable in
DIR/minetest/bin/minetest.exe
License of Minetest-c55
-----------------------
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Irrlicht
---------------
This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
The Irrlicht Engine License
Copyright © 2002-2005 Nikolaus Gebhardt
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute
it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
JThread
---------------
This program uses the JThread library. License for JThread follows:
Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com)
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
IN THE SOFTWARE.

1624
doc/lua_api.txt Normal file

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@@ -1,7 +1,496 @@
I'll try to quickly document the newest block format in here (might contain
errors). Refer to the mapgen or minetestmapper script for the directory
structure and file naming. There are two sector namings possible,
sector/XXXXZZZZ and sector/XXX/ZZZ.
=============================
Minetest World Format 22...25
=============================
This applies to a world format carrying the block serialization version
22...25, used at least in
- 0.4.dev-20120322 ... 0.4.dev-20120606 (22...23)
- 0.4.0 (23)
- 24 was never released as stable and existed for ~2 days
The block serialization version does not fully specify every aspect of this
format; if compliance with this format is to be checked, it needs to be
done by detecting if the files and data indeed follows it.
Legacy stuff
=============
Data can, in theory, be contained in the flat file directory structure
described below in Version 17, but it is not officially supported. Also you
may stumble upon all kinds of oddities in not-so-recent formats.
Files
======
Everything is contained in a directory, the name of which is freeform, but
often serves as the name of the world.
Currently the authentication and ban data is stored on a per-world basis.
It can be copied over from an old world to a newly created world.
World
|-- auth.txt ----- Authentication data
|-- env_meta.txt - Environment metadata
|-- ipban.txt ---- Banned ips/users
|-- map_meta.txt - Map metadata
|-- map.sqlite --- Map data
|-- players ------ Player directory
| |-- player1 -- Player file
| '-- Foo ------ Player file
`-- world.mt ----- World metadata
auth.txt
---------
Contains authentication data, player per line.
<name>:<password hash>:<privilege1,...>
Format of password hash is <name><password> SHA1'd, in the base64 encoding.
Example lines:
- Player "celeron55", no password, privileges "interact" and "shout":
celeron55::interact,shout
- Player "Foo", password "bar", privilege "shout":
foo:iEPX+SQWIR3p67lj/0zigSWTKHg:shout
- Player "bar", no password, no privileges:
bar::
env_meta.txt
-------------
Simple global environment variables.
Example content (added indentation):
game_time = 73471
time_of_day = 19118
EnvArgsEnd
ipban.txt
----------
Banned IP addresses and usernames.
Example content (added indentation):
123.456.78.9|foo
123.456.78.10|bar
map_meta.txt
-------------
Simple global map variables.
Example content (added indentation):
seed = 7980462765762429666
[end_of_params]
map.sqlite
-----------
Map data.
See Map File Format below.
player1, Foo
-------------
Player data.
Filename can be anything.
See Player File Format below.
world.mt
---------
World metadata.
Example content (added indentation):
gameid = mesetint
Player File Format
===================
- Should be pretty self-explanatory.
- Note: position is in nodes * 10
Example content (added indentation):
hp = 11
name = celeron55
pitch = 39.77
position = (-5231.97,15,1961.41)
version = 1
yaw = 101.37
PlayerArgsEnd
List main 32
Item default:torch 13
Item default:pick_steel 1 50112
Item experimental:tnt
Item default:cobble 99
Item default:pick_stone 1 13104
Item default:shovel_steel 1 51838
Item default:dirt 61
Item default:rail 78
Item default:coal_lump 3
Item default:cobble 99
Item default:leaves 22
Item default:gravel 52
Item default:axe_steel 1 2045
Item default:cobble 98
Item default:sand 61
Item default:water_source 94
Item default:glass 2
Item default:mossycobble
Item default:pick_steel 1 64428
Item animalmaterials:bone
Item default:sword_steel
Item default:sapling
Item default:sword_stone 1 10647
Item default:dirt 99
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
EndInventoryList
List craft 9
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
EndInventoryList
List craftpreview 1
Empty
EndInventoryList
List craftresult 1
Empty
EndInventoryList
EndInventory
Map File Format
================
Minetest maps consist of MapBlocks, chunks of 16x16x16 nodes.
In addition to the bulk node data, MapBlocks stored on disk also contain
other things.
History
--------
We need a bit of history in here. Initially Minetest stored maps in a
format called the "sectors" format. It was a directory/file structure like
this:
sectors2/XXX/ZZZ/YYYY
For example, the MapBlock at (0,1,-2) was this file:
sectors2/000/ffd/0001
Eventually Minetest outgrow this directory structure, as filesystems were
struggling under the amount of files and directories.
Large servers seriously needed a new format, and thus the base of the
current format was invented, suggested by celeron55 and implemented by
JacobF.
SQLite3 was slammed in, and blocks files were directly inserted as blobs
in a single table, indexed by integer primary keys, oddly mangled from
coordinates.
Today we know that SQLite3 allows multiple primary keys (which would allow
storing coordinates separately), but the format has been kept unchanged for
that part. So, this is where it has come.
</history>
So here goes
-------------
map.sqlite is an sqlite3 database, containg a single table, called
"blocks". It looks like this:
CREATE TABLE `blocks` (`pos` INT NOT NULL PRIMARY KEY,`data` BLOB);
The key
--------
"pos" is created from the three coordinates of a MapBlock using this
algorithm, defined here in Python:
def getBlockAsInteger(p):
return int64(p[2]*16777216 + p[1]*4096 + p[0])
def int64(u):
while u >= 2**63:
u -= 2**64
while u <= -2**63:
u += 2**64
return u
It can be converted the other way by using this code:
def getIntegerAsBlock(i):
x = unsignedToSigned(i % 4096, 2048)
i = int((i - x) / 4096)
y = unsignedToSigned(i % 4096, 2048)
i = int((i - y) / 4096)
z = unsignedToSigned(i % 4096, 2048)
return x,y,z
def unsignedToSigned(i, max_positive):
if i < max_positive:
return i
else:
return i - 2*max_positive
The blob
---------
The blob is the data that would have otherwise gone into the file.
See below for description.
MapBlock serialization format
==============================
NOTE: Byte order is MSB first (big-endian).
NOTE: Zlib data is in such a format that Python's zlib at least can
directly decompress.
u8 version
- map format version number, this one is version 22
u8 flags
- Flag bitmasks:
- 0x01: is_underground: Should be set to 0 if there will be no light
obstructions above the block. If/when sunlight of a block is updated
and there is no block above it, this value is checked for determining
whether sunlight comes from the top.
- 0x02: day_night_differs: Whether the lighting of the block is different
on day and night. Only blocks that have this bit set are updated when
day transforms to night.
- 0x04: lighting_expired: If true, lighting is invalid and should be
updated. If you can't calculate lighting in your generator properly,
you could try setting this 1 to everything and setting the uppermost
block in every sector as is_underground=0. I am quite sure it doesn't
work properly, though.
- 0x08: generated: True if the block has been generated. If false, block
is mostly filled with CONTENT_IGNORE and is likely to contain eg. parts
of trees of neighboring blocks.
u8 content_width
- Number of bytes in the content (param0) fields of nodes
if map format version <= 23:
- Always 1
if map format version >= 24:
- Always 2
u8 params_width
- Number of bytes used for parameters per node
- Always 2
zlib-compressed node data:
if content_width == 1:
- content:
u8[4096]: param0 fields
u8[4096]: param1 fields
u8[4096]: param2 fields
if content_width == 2:
- content:
u16[4096]: param0 fields
u8[4096]: param1 fields
u8[4096]: param2 fields
- The location of a node in each of those arrays is (z*16*16 + y*16 + x).
zlib-compressed node metadata list
- content:
u16 version (=1)
u16 count of metadata
foreach count:
u16 position (p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X)
u16 type_id
u16 content_size
u8[content_size] (content of metadata)
- Node timers
if map format version == 23:
u8 unused version (always 0)
if map format version == 24: (NOTE: Not released as stable)
u8 nodetimer_version
if nodetimer_version == 0:
(nothing else)
if nodetimer_version == 1:
u16 num_of_timers
foreach num_of_timers:
u16 timer position (z*16*16 + y*16 + x)
s32 timeout*1000
s32 elapsed*1000
u8 static object version:
- Always 0
u16 static_object_count
foreach static_object_count:
u8 type (object type-id)
s32 pos_x_nodes * 10000
s32 pos_y_nodes * 10000
s32 pos_z_nodes * 10000
u16 data_size
u8[data_size] data
u32 timestamp
- Timestamp when last saved, as seconds from starting the game.
- 0xffffffff = invalid/unknown timestamp, nothing should be done with the time
difference when loaded
u8 name-id-mapping version
- Always 0
u16 num_name_id_mappings
foreach num_name_id_mappings
u16 id
u16 name_len
u8[name_len] name
- Node timers
if map format version == 25:
u8 length of the data of a single timer (always 2+4+4=10)
u16 num_of_timers
foreach num_of_timers:
u16 timer position (z*16*16 + y*16 + x)
s32 timeout*1000
s32 elapsed*1000
EOF.
Format of nodes
----------------
A node is composed of the u8 fields param0, param1 and param2.
if map format version <= 23:
The content id of a node is determined as so:
- If param0 < 0x80,
content_id = param0
- Otherwise
content_id = (param0<<4) + (param2>>4)
if map format version >= 24:
The content id of a node is param0.
The purpose of param1 and param2 depend on the definition of the node.
The name-id-mapping
--------------------
The mapping maps node content ids to node names.
Node metadata format
---------------------
1: Generic metadata
serialized inventory
u32 len
u8[len] text
u16 len
u8[len] owner
u16 len
u8[len] infotext
u16 len
u8[len] inventory drawspec
u8 allow_text_input (bool)
u8 removal_disabled (bool)
u8 enforce_owner (bool)
u32 num_vars
foreach num_vars
u16 len
u8[len] name
u32 len
u8[len] value
14: Sign metadata
u16 text_len
u8[text_len] text
15: Chest metadata
serialized inventory
16: Furnace metadata
TBD
17: Locked Chest metadata
u16 len
u8[len] owner
serialized inventory
Static objects
---------------
Static objects are persistent freely moving objects in the world.
Object types:
1: Test object
2: Item
3: Rat (deprecated)
4: Oerkki (deprecated)
5: Firefly (deprecated)
6: MobV2 (deprecated)
7: LuaEntity
1: Item:
u8 version
version 0:
u16 len
u8[len] itemstring
7: LuaEntity:
u8 version
version 1:
u16 len
u8[len] entity name
u32 len
u8[len] static data
s16 hp
s32 velocity.x * 10000
s32 velocity.y * 10000
s32 velocity.z * 10000
s32 yaw * 1000
Itemstring format
------------------
eg. 'default:dirt 5'
eg. 'default:pick_wood 21323'
eg. '"default:apple" 2'
eg. 'default:apple'
- The wear value in tools is 0...65535
- There are also a number of older formats that you might stumble upon:
eg. 'node "default:dirt" 5'
eg. 'NodeItem default:dirt 5'
eg. 'ToolItem WPick 21323'
Inventory serialization format
-------------------------------
- The inventory serialization format is line-based
- The newline character used is "\n"
- The end condition of a serialized inventory is always "EndInventory\n"
- All the slots in a list must always be serialized.
Example (format does not include "---"):
---
List foo 4
Item default:sapling
Item default:sword_stone 1 10647
Item default:dirt 99
Empty
EndInventoryList
List bar 9
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
EndInventoryList
EndInventory
---
==============================================
Minetest World Format used as of 2011-05 or so
==============================================
Map data serialization format version 17.
0.3.1 does not use this format, but a more recent one. This exists here for
historical reasons.
Directory structure:
sectors/XXXXZZZZ or sectors2/XXX/ZZZ
XXXX, ZZZZ, XXX and ZZZ being the hexadecimal X and Z coordinates.
Under these, the block files are stored, called YYYY.
There also exists files map_meta.txt and chunk_meta, that are used by the
generator. If they are not found or invalid, the generator will currently
@@ -85,5 +574,10 @@ Furnace metadata:
Chest metadata:
TBD
Locking Chest metadata:
u16 string_len
u8[string_len] string
TBD
// END

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.\" Minetest man page
.TH minetest 6 "11 March 2012" "" ""
.SH NAME
minetest \- Multiplayer infinite-world block sandbox
.SH SYNOPSIS
.B minetest
[ OPTION ... ]
.SH DESCRIPTION
.B Minetest
is one of the first InfiniMiner/Minecraft(/whatever) inspired games (started October 2010), with a goal of taking the survival multiplayer gameplay to a slightly different direction.
.PP
The main design philosophy is to keep it technically simple, stable and portable. It will be kept lightweight enough to run on fairly old hardware.
.SH OPTIONS
.TP
\-\-address <value>
Address to connect to
.TP
\-\-config <value>
Load configuration from specified file
.TP
\-\-disable\-unittests
Disable unit tests
.TP
\-\-enable\-unittests
Enable unit tests
.TP
\-\-gameid <value>
Set gameid
.TP
\-\-go
Disable main menu
.TP
\-\-help
Show allowed options
.TP
\-\-logfile <value>
Set logfile path (debug.txt)
.TP
\-\-map\-dir <value>
Same as \-\-world (deprecated)
.TP
\-\-name <value>
Set player name
.TP
\-\-password <value>
Set password
.TP
\-\-port <value>
Set network port (UDP) to use
.TP
\-\-random\-input
Enable random user input, for testing
.TP
\-\-server
Run dedicated server
.TP
\-\-speedtests
Run speed tests
.TP
\-\-info
Print more information to console
.TP
\-\-verbose
Print even more information to console
.TP
\-\-trace
Print enormous amounts of information to console
.TP
\-\-world <value>
Set world path
.SH BUGS
Please report all bugs to Perttu Ahola <celeron55@gmail.com>.
.SH AUTHOR
.PP
Perttu Ahola <celeron55@gmail.com>
and contributors.
.PP
This man page was originally written by
Juhani Numminen <juhaninumminen0@gmail.com>.
.SH WWW
http://c55.me/minetest/
.SH "SEE ALSO"
.BR minetestserver(6)

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.\" Minetestserver man page
.TH minetestserver 6 "11 March 2012" "" ""
.SH NAME
minetestserver \- Minetest server
.SH SYNOPSIS
.B minetestserver
[ OPTION ... ]
.SH DESCRIPTION
.B Minetest
is one of the first InfiniMiner/Minecraft(/whatever) inspired games (started October 2010), with a goal of taking the survival multiplayer gameplay to a slightly different direction.
.PP
The main design philosophy is to keep it technically simple, stable and portable. It will be kept lightweight enough to run on fairly old hardware.
.SH OPTIONS
.TP
\-\-config <value>
Load configuration from specified file
.TP
\-\-disable\-unittests
Disable unit tests
.TP
\-\-enable\-unittests
Enable unit tests
.TP
\-\-gameid <value>
Set gameid
.TP
\-\-help
Show allowed options
.TP
\-\-logfile <value>
Set logfile path (debug.txt)
.TP
\-\-map\-dir <value>
Same as \-\-world (deprecated)
.TP
\-\-port <value>
Set network port (UDP) to use
.TP
\-\-info
Print more information to console
.TP
\-\-verbose
Print even more information to console
.TP
\-\-trace
Print enormous amounts of information to console
.TP
\-\-world <value>
Set world path
.SH BUGS
Please report all bugs to Perttu Ahola <celeron55@gmail.com>.
.SH AUTHOR
.PP
Perttu Ahola <celeron55@gmail.com>
and contributors.
.PP
This man page was originally written by
Juhani Numminen <juhaninumminen0@gmail.com>.
.SH WWW
http://c55.me/minetest/
.SH "SEE ALSO"
.BR minetest(6)

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@@ -1,4 +1,4 @@
Minetest-c55 protocol (incomplete, early draft):
Minetest protocol (incomplete, early draft):
Updated 2011-06-18
A custom protocol over UDP.
@@ -70,3 +70,39 @@ function check_if_minetestserver_up($host, $port)
return false;
}
- Here's a Python script for checking if a minetest server is up, confirmed working
#!/usr/bin/env python
import sys, time, socket
address = ""
port = 30000
if len(sys.argv) <= 1:
print("Usage: %s <address>" % sys.argv[0])
exit()
if ':' in sys.argv[1]:
address = sys.argv[1].split(':')[0]
try:
port = int(sys.argv[1].split(':')[1])
except ValueError:
print("Please specify a valid port")
exit()
else:
address = sys.argv[1]
try:
start = time.time()
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
sock.settimeout(2.0)
buf = "\x4f\x45\x74\x03\x00\x00\x00\x01"
sock.sendto(buf, (address, port))
data, addr = sock.recvfrom(1000)
if data:
peer_id = data[12:14]
buf = "\x4f\x45\x74\x03" + peer_id + "\x00\x00\x03"
sock.sendto(buf, (address, port))
sock.close()
end = time.time()
print("%s is up (%0.5fms)" % (sys.argv[1],end-start))
else:
print("%s seems to be down " % sys.argv[1])
except:
print("%s seems to be down " % sys.argv[1])

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default

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-- bucket (Minetest 0.4 mod)
-- A bucket, which can pick up water and lava
minetest.register_alias("bucket", "bucket:bucket_empty")
minetest.register_alias("bucket_water", "bucket:bucket_water")
minetest.register_alias("bucket_lava", "bucket:bucket_lava")
minetest.register_craft({
output = 'bucket:bucket_empty 1',
recipe = {
{'default:steel_ingot', '', 'default:steel_ingot'},
{'', 'default:steel_ingot', ''},
}
})
bucket = {}
bucket.liquids = {}
-- Register a new liquid
-- source = name of the source node
-- flowing = name of the flowing node
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
-- This function can be called from any mod (that depends on bucket).
function bucket.register_liquid(source, flowing, itemname, inventory_image)
bucket.liquids[source] = {
source = source,
flowing = flowing,
itemname = itemname,
}
bucket.liquids[flowing] = bucket.liquids[source]
if itemname ~= nil then
minetest.register_craftitem(itemname, {
inventory_image = inventory_image,
stack_max = 1,
liquids_pointable = true,
on_use = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
-- Check if pointing to a liquid
n = minetest.env:get_node(pointed_thing.under)
if bucket.liquids[n.name] == nil then
-- Not a liquid
minetest.env:add_node(pointed_thing.above, {name=source})
elseif n.name ~= source then
-- It's a liquid
minetest.env:add_node(pointed_thing.under, {name=source})
end
return {name="bucket:bucket_empty"}
end
})
end
end
minetest.register_craftitem("bucket:bucket_empty", {
inventory_image = "bucket.png",
stack_max = 1,
liquids_pointable = true,
on_use = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
-- Check if pointing to a liquid source
n = minetest.env:get_node(pointed_thing.under)
liquiddef = bucket.liquids[n.name]
if liquiddef ~= nil and liquiddef.source == n.name and liquiddef.itemname ~= nil then
minetest.env:add_node(pointed_thing.under, {name="air"})
return {name=liquiddef.itemname}
end
end,
})
bucket.register_liquid(
"default:water_source",
"default:water_flowing",
"bucket:bucket_water",
"bucket_water.png"
)
bucket.register_liquid(
"default:lava_source",
"default:lava_flowing",
"bucket:bucket_lava",
"bucket_lava.png"
)
minetest.register_craft({
type = "fuel",
recipe = "bucket:bucket_lava",
burntime = 60,
})

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-- minetest/default/mapgen.lua
--
-- Aliases for map generator outputs
--
minetest.register_alias("mapgen_air", "air")
minetest.register_alias("mapgen_stone", "default:stone")
minetest.register_alias("mapgen_tree", "default:tree")
minetest.register_alias("mapgen_leaves", "default:leaves")
minetest.register_alias("mapgen_apple", "default:apple")
minetest.register_alias("mapgen_water_source", "default:water_source")
minetest.register_alias("mapgen_dirt", "default:dirt")
minetest.register_alias("mapgen_sand", "default:sand")
minetest.register_alias("mapgen_gravel", "default:gravel")
minetest.register_alias("mapgen_clay", "default:clay")
minetest.register_alias("mapgen_lava_source", "default:lava_source")
minetest.register_alias("mapgen_cobble", "default:cobble")
minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
minetest.register_alias("mapgen_mese", "default:mese")
--
-- Ore generation
--
local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, ore_per_chunk, height_min, height_max, param2)
if maxp.y < height_min or minp.y > height_max then
return
end
local y_min = math.max(minp.y, height_min)
local y_max = math.min(maxp.y, height_max)
local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
local pr = PseudoRandom(seed)
local num_chunks = math.floor(chunks_per_volume * volume)
local chunk_size = 3
if ore_per_chunk <= 4 then
chunk_size = 2
end
local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
--print("generate_ore num_chunks: "..dump(num_chunks))
for i=1,num_chunks do
local y0 = pr:next(y_min, y_max-chunk_size+1)
if y0 >= height_min and y0 <= height_max then
local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
local p0 = {x=x0, y=y0, z=z0}
for x1=0,chunk_size-1 do
for y1=0,chunk_size-1 do
for z1=0,chunk_size-1 do
if pr:next(1,inverse_chance) == 1 then
local x2 = x0+x1
local y2 = y0+y1
local z2 = z0+z1
local p2 = {x=x2, y=y2, z=z2}
if minetest.env:get_node(p2).name == wherein then
minetest.env:set_node(p2, {name=name, param2=param2})
end
end
end
end
end
end
end
--print("generate_ore done")
end
minetest.register_on_generated(function(minp, maxp, seed)
generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed, 1/8/8/8, 5, -31000, 64)
generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/16/16/16, 5, -5, 7)
generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+2, 1/12/12/12, 5, -16, -5)
generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+3, 1/9/9/9, 5, -31000, -17)
-- Generate clay
if maxp.y >= 2 and minp.y <= 0 then
-- Assume X and Z lengths are equal
local divlen = 4
local divs = (maxp.x-minp.x)/divlen+1;
for divx=0+1,divs-1-1 do
for divz=0+1,divs-1-1 do
local cx = minp.x + math.floor((divx+0.5)*divlen)
local cz = minp.z + math.floor((divz+0.5)*divlen)
if minetest.env:get_node({x=cx,y=1,z=cz}).name == "default:water_source" and
minetest.env:get_node({x=cx,y=0,z=cz}).name == "default:sand" then
local is_shallow = true
local num_water_around = 0
if minetest.env:get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then
num_water_around = num_water_around + 1 end
if minetest.env:get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then
num_water_around = num_water_around + 1 end
if minetest.env:get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then
num_water_around = num_water_around + 1 end
if minetest.env:get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then
num_water_around = num_water_around + 1 end
if num_water_around >= 2 then
is_shallow = false
end
if is_shallow then
for x1=-divlen,divlen do
for z1=-divlen,divlen do
if minetest.env:get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then
minetest.env:set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"})
end
end
end
end
end
end
end
end
if minetest.setting_get("liquid_finite") then
generate_ore("default:water_source", "default:stone", minp, maxp, seed+42, 1/24/24/24, 4, -100, -10, 128)
generate_ore("default:water_source", "default:stone", minp, maxp, seed+42, 1/28/28/28, 3, -10000, -101, 128)
generate_ore("default:lava_source", "default:stone", minp, maxp, seed+43, 1/38/38/38, 2, -500, -100, 128)
generate_ore("default:lava_source", "default:stone", minp, maxp, seed+43, 1/30/30/30, 4, -31000, -501, 128)
end
end)

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