This website requires JavaScript.
Explore
Help
Sign In
Singularity-Viewer
/
SingularityViewer
Watch
1
Star
0
Fork
0
You've already forked SingularityViewer
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
fd21afa0b31654c869695d3588feee6afeb70dfd
SingularityViewer
/
indra
/
newview
/
app_settings
/
shaders
/
class1
History
Shyotl
d4a3cb168c
Altered the deferred alpha fragment shader to handle alphamasking when drawing avatar hair/skirts. (Special handling for these two seems weird, considering all other mesh parts are also alphamasked.. It also prevents skirts from casting shadows. Future alteration may be desired.)
2013-11-13 12:59:21 -06:00
..
avatar
Unbreak skinning on low end hardware
2013-02-26 20:47:43 +01:00
deferred
Altered the deferred alpha fragment shader to handle alphamasking when drawing avatar hair/skirts. (Special handling for these two seems weird, considering all other mesh parts are also alphamasked.. It also prevents skirts from casting shadows. Future alteration may be desired.)
2013-11-13 12:59:21 -06:00
effects
Avoid running the motionblur shader if there hasn't been camera movement. Also clamp per-frame fragment velocity to reduce visual artifacts.
2013-07-03 17:12:12 -05:00
environment
Mats.
2013-11-02 01:20:05 -05:00
interface
Added shaders needed to display texture 'edit' overlay using the specular/normalmap texcoords.
2013-11-05 23:51:09 -06:00
lighting
Mats.
2013-11-02 01:20:05 -05:00
objects
Made a few more fullbright face types occlude any glow behind them.
2013-10-26 18:01:36 -05:00
transform
Unstaged changes cleanup. Further vectorization. Change in binormal/bitangent calculation.
2013-10-09 15:43:23 -05:00
windlight
Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
2011-12-09 14:02:29 -06:00