94 lines
3.2 KiB
C++
94 lines
3.2 KiB
C++
/**
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* @file LLFloaterDickDongs.cpp
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* @brief Front-end to LLPipeline controls for highlighting various kinds of objects.
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* @author Coco
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloaterdickdongs.h"
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#include "llcommon.h"
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#include "llmd5.h"
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#include "llagent.h"
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#include "lluuid.h"
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#include "llviewercontrol.h"
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#include "lluictrlfactory.h"
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#include "llcheckboxctrl.h"
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//this is really the only thing that needs to be here atm
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LLFloaterDickDongs::LLFloaterDickDongs(const LLSD& seed)
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{
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//LLUICtrlFactory::getInstance()->buildFloater(this, "floater_dickdongs.xml");
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}
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//Not needed yet
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/*
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BOOL LLFloaterDickDongs::postBuild()
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{
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childSetCommitCallback("touch_only", onClickUICheck, this);
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childSetCommitCallback("scripted", onClickUICheck, this);
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childSetCommitCallback("physical", onClickUICheck, this);
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childSetCommitCallback("sounds", onClickUICheck, this);
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childSetCommitCallback("particles", onClickUICheck, this);
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childSetCommitCallback("highlights", onClickUICheck, this);
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childSetCommitCallback("beacons", onClickUICheck, this);
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return TRUE;
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}
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*/
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void LLFloaterDickDongs::open()
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{
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LLUUID user = gAgent.getID();
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char hex_salty_uuid[MD5HEX_STR_SIZE];
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LLMD5 salted_uuid_hash((const U8*)user.asString().c_str(), 1);
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salted_uuid_hash.hex_digest(hex_salty_uuid);
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int i = (int)strtol((std::string(hex_salty_uuid).substr(0, 7) + "\n").c_str(),(char **)NULL,16);
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llinfos << "Bridge Channel: " << (S32)i << llendl;
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LLFloater::open();
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}
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void LLFloaterDickDongs::close(bool app_quitting)
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{
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LLFloater::close(app_quitting);
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}
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//Also not needed yet
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/*
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// Callback attached to each check box control to both affect their main purpose
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// and to implement the couple screwy interdependency rules that some have.
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//static
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void LLFloaterDickDongs::onClickUICheck(LLUICtrl *ctrl, void* data)
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{
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LLCheckBoxCtrl *check = (LLCheckBoxCtrl *)ctrl;
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std::string name = check->getName();
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LLFloaterDickDongs* view = (LLFloaterDickDongs*)data;
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}
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*/
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