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SingularityViewer/indra/newview/llfloaterdickdongs.cpp

94 lines
3.2 KiB
C++

/**
* @file LLFloaterDickDongs.cpp
* @brief Front-end to LLPipeline controls for highlighting various kinds of objects.
* @author Coco
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterdickdongs.h"
#include "llcommon.h"
#include "llmd5.h"
#include "llagent.h"
#include "lluuid.h"
#include "llviewercontrol.h"
#include "lluictrlfactory.h"
#include "llcheckboxctrl.h"
//this is really the only thing that needs to be here atm
LLFloaterDickDongs::LLFloaterDickDongs(const LLSD& seed)
{
//LLUICtrlFactory::getInstance()->buildFloater(this, "floater_dickdongs.xml");
}
//Not needed yet
/*
BOOL LLFloaterDickDongs::postBuild()
{
childSetCommitCallback("touch_only", onClickUICheck, this);
childSetCommitCallback("scripted", onClickUICheck, this);
childSetCommitCallback("physical", onClickUICheck, this);
childSetCommitCallback("sounds", onClickUICheck, this);
childSetCommitCallback("particles", onClickUICheck, this);
childSetCommitCallback("highlights", onClickUICheck, this);
childSetCommitCallback("beacons", onClickUICheck, this);
return TRUE;
}
*/
void LLFloaterDickDongs::open()
{
LLUUID user = gAgent.getID();
char hex_salty_uuid[MD5HEX_STR_SIZE];
LLMD5 salted_uuid_hash((const U8*)user.asString().c_str(), 1);
salted_uuid_hash.hex_digest(hex_salty_uuid);
int i = (int)strtol((std::string(hex_salty_uuid).substr(0, 7) + "\n").c_str(),(char **)NULL,16);
llinfos << "Bridge Channel: " << (S32)i << llendl;
LLFloater::open();
}
void LLFloaterDickDongs::close(bool app_quitting)
{
LLFloater::close(app_quitting);
}
//Also not needed yet
/*
// Callback attached to each check box control to both affect their main purpose
// and to implement the couple screwy interdependency rules that some have.
//static
void LLFloaterDickDongs::onClickUICheck(LLUICtrl *ctrl, void* data)
{
LLCheckBoxCtrl *check = (LLCheckBoxCtrl *)ctrl;
std::string name = check->getName();
LLFloaterDickDongs* view = (LLFloaterDickDongs*)data;
}
*/