This is needed for synchronization: motions will have to start (with a specific start time offset) from a point in the code where only the motion object is available. I added/used LLMotionController& in a previous commit, this was now changed into a pointer. There is (obviously) not much reason for that, but also no disadvantage: the diff relative to LLs code doesn't get larger since the references where already added, too. Conflicts: indra/llcharacter/llkeyframemotion.cpp indra/llcharacter/llkeyframemotion.h
85 lines
3.2 KiB
C++
85 lines
3.2 KiB
C++
/**
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* @file llkeyframefallmotion.h
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* @brief Implementation of LLKeframeWalkMotion class.
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLKeyframeFallMotion_H
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#define LL_LLKeyframeFallMotion_H
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//-----------------------------------------------------------------------------
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// Header files
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//-----------------------------------------------------------------------------
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#include "llkeyframemotion.h"
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#include "llcharacter.h"
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//-----------------------------------------------------------------------------
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// class LLKeyframeFallMotion
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//-----------------------------------------------------------------------------
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class LLKeyframeFallMotion :
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public LLKeyframeMotion
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{
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public:
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// Constructor
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LLKeyframeFallMotion(LLUUID const& id, LLMotionController* controller);
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// Destructor
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virtual ~LLKeyframeFallMotion();
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public:
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//-------------------------------------------------------------------------
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// functions to support MotionController and MotionRegistry
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//-------------------------------------------------------------------------
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// static constructor
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// all subclasses must implement such a function and register it
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static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLKeyframeFallMotion(id, controller); }
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public:
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//-------------------------------------------------------------------------
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// animation callbacks to be implemented by subclasses
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//-------------------------------------------------------------------------
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virtual LLMotionInitStatus onInitialize(LLCharacter *character);
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virtual BOOL onActivate();
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virtual F32 getEaseInDuration();
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virtual BOOL onUpdate(F32 activeTime, U8* joint_mask);
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protected:
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//-------------------------------------------------------------------------
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// Member Data
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//-------------------------------------------------------------------------
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LLCharacter* mCharacter;
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F32 mVelocityZ;
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LLPointer<LLJointState> mPelvisState;
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LLQuaternion mRotationToGroundNormal;
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};
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#endif // LL_LLKeyframeFallMotion_H
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