Aleric Inglewood f012f664d2 Threading voodoo: allow multiple concurrent calls to set_state().
This patch prepares AIStateMachine for the use of AITimer together
with calls to set_state() from other threads. The extra problem
in this case is that the main-thread CAN start running the state
machine again (when the timer times out), while before it was
assumed to be idle until a thread called set_state.

This also takes into account that a thread might call set_state()
and then AGAIN call set_state() before the main thread gets the
chance to call idle() inbetween.
2012-07-09 04:19:28 +02:00
2011-05-17 02:42:06 +02:00
2012-01-21 02:37:22 -06:00
2012-02-19 06:43:04 -05:00
2011-03-05 17:44:12 +01:00

00000000011111111112222222222333333333344444444445555555555666666666677777777778
12345678901234567890123456789012345678901234567890123456789012345678901234567890
       ______ ___ __   _  _____ _    _       ______  _____ ___ _____ _   _
       |_____  |  | \  | |  ___ |    | |     |____| |____/  |    |    \_/  
       _____| _|_ |  \_| |____| |____| |____ |    | |   \_ _|_   |     |   
                                               _  _ _ ____ _  _ ____ ____
                                                \/  | |=== |/\| |=== |--<

Sin-gu-la-ri-ty (noun) - a distinctive feature, a uniqueness; a point at which
continuity breaks up; a point in history at which machine becomes smarter than 
humanity and/or fuses with it indivisively; or simply a cool sounding word with 
my initials in it :)
	
Singularity Viewer is a Second Life protocol compatible client application. It
can be used to access Second LIfe service as well as a number of other such as
those based upon OpenSim plattform. It is directly based upon source code of 
Ascent Viewer by Balseraph Software Group, which is in turn based upon source 
code released by Linden Lab, with contributions from various sources.

As this Readme grows out of date, please refer to 

	http://www.singularityviewer.org/about

Description
An experimental Snowglobe 1.5 based Second Life Viewer focusing on performance, but also including all the usual conveniences and RLVa.
Readme 145 MiB
Languages
C++ 84.1%
Rez 7.6%
C 2.6%
SQLPL 1.6%
GLSL 1.6%
Other 2.3%