190 lines
3.2 KiB
Plaintext
190 lines
3.2 KiB
Plaintext
version 15
|
|
|
|
// NOTE: This is mostly identical to featuretable.txt with a few differences
|
|
// Should be combined into one table
|
|
|
|
//
|
|
// Generates lists of feature mask that can be applied on top of each other.
|
|
//
|
|
// // Begin comments
|
|
// list <name>
|
|
// Starts a feature list named <name>
|
|
// <name> <available> <recommended>
|
|
// <name> is the name of a feature
|
|
// <available> is 0 or 1, whether the feature is available
|
|
// <recommended> is an S32 which is the recommended value
|
|
//
|
|
// For now, the first list read sets up all of the default values
|
|
//
|
|
|
|
|
|
//
|
|
// All contains everything at their default settings for high end machines
|
|
// NOTE: All settings are set to the MIN of applied values, including 'all'!
|
|
//
|
|
list all
|
|
RenderVBO 1 1
|
|
RenderAniso 1 0
|
|
RenderAvatarMode 1 2
|
|
RenderAvatarVP 1 1
|
|
RenderDistance 1 128
|
|
RenderLighting 1 1
|
|
RenderObjectBump 1 1
|
|
RenderParticleCount 1 4096
|
|
RenderRippleWater 1 1
|
|
RenderTerrainDetail 1 2
|
|
VertexShaderEnable 1 1
|
|
RenderTextureMemoryMultiple 1 1.0
|
|
UseOcclusion 1 1
|
|
RenderCubeMap 1 1
|
|
WatchdogDisabled 1 1
|
|
RenderUseFBO 1 1
|
|
|
|
|
|
//
|
|
// Class 0 Hardware (Unknown or just old)
|
|
//
|
|
list Class0
|
|
VertexShaderEnable 1 0
|
|
RenderVBO 1 0
|
|
RenderDistance 1 64
|
|
RenderAvatarVP 1 0
|
|
RenderAvatarMode 1 0
|
|
RenderLighting 1 0
|
|
RenderObjectBump 1 0
|
|
RenderRippleWater 1 0
|
|
RenderUseFBO 1 0
|
|
|
|
//
|
|
// Class 1 Hardware
|
|
//
|
|
list Class1
|
|
VertexShaderEnable 1 0
|
|
RenderVBO 1 1
|
|
RenderDistance 1 96
|
|
RenderAvatarVP 1 1
|
|
RenderAvatarMode 1 0
|
|
RenderLighting 1 0
|
|
RenderObjectBump 1 0
|
|
RenderRippleWater 1 0
|
|
RenderUseFBO 1 0
|
|
|
|
//
|
|
// Class 2 Hardware (make it purty)
|
|
//
|
|
list Class2
|
|
VertexShaderEnable 1 1
|
|
RenderAvatarVP 1 1
|
|
RenderAvatarMode 1 1
|
|
RenderLighting 1 1
|
|
RenderObjectBump 1 1
|
|
RenderRippleWater 1 1
|
|
RenderUseFBO 1 1
|
|
|
|
//
|
|
// Class 3 Hardware (make it purty)
|
|
//
|
|
list Class3
|
|
VertexShaderEnable 1 1
|
|
RenderAvatarVP 1 1
|
|
RenderAvatarMode 1 1
|
|
RenderLighting 1 1
|
|
RenderObjectBump 1 1
|
|
RenderRippleWater 1 1
|
|
RenderUseFBO 1 1
|
|
|
|
//
|
|
// No Pixel Shaders available
|
|
//
|
|
list NoPixelShaders
|
|
VertexShaderEnable 0 0
|
|
RenderAvatarVP 0 0
|
|
|
|
//
|
|
// No Vertex Shaders available
|
|
//
|
|
list NoVertexShaders
|
|
VertexShaderEnable 0 0
|
|
RenderAvatarVP 0 0
|
|
|
|
//
|
|
// "Default" setups for safe, low, medium, high
|
|
//
|
|
list safe
|
|
RenderVBO 1 0
|
|
RenderAniso 1 0
|
|
RenderAvatarVP 0 0
|
|
RenderLighting 1 0
|
|
RenderParticleCount 1 1024
|
|
RenderTerrainDetail 1 0
|
|
RenderCubeMap 0 0
|
|
UseOcclusion 0 0
|
|
RenderUseFBO 1 0
|
|
|
|
|
|
list low
|
|
RenderVBO 1 0
|
|
RenderAniso 1 0
|
|
RenderAvatarMaxVisible 1 3
|
|
RenderLighting 1 0
|
|
|
|
list medium
|
|
RenderLighting 1 0
|
|
|
|
|
|
//
|
|
// CPU based feature masks
|
|
//
|
|
|
|
// 1Ghz or less (equiv)
|
|
list CPUSlow
|
|
RenderParticleCount 1 1024
|
|
|
|
|
|
//
|
|
// RAM based feature masks
|
|
//
|
|
list RAM256MB
|
|
RenderObjectBump 0 0
|
|
|
|
|
|
//
|
|
// Graphics card based feature masks
|
|
//
|
|
list OpenGLPre15
|
|
RenderVBO 1 0
|
|
|
|
list Intel
|
|
RenderVBO 1 0
|
|
RenderAniso 1 0
|
|
RenderLighting 1 0
|
|
RenderTerrainDetail 1 0
|
|
RenderCubeMap 0 0
|
|
|
|
list GeForce2
|
|
RenderVBO 1 1
|
|
RenderAniso 1 0
|
|
RenderLighting 1 0
|
|
RenderParticleCount 1 2048
|
|
RenderTerrainDetail 1 0
|
|
|
|
list GeForce3
|
|
|
|
list ATI
|
|
UseOcclusion 0 0
|
|
|
|
list Radeon8500
|
|
RenderLighting 1 0
|
|
RenderParticleCount 1 4096
|
|
|
|
// Hacked to be paranoid "safe"
|
|
list Radeon9700
|
|
RenderParticleCount 1 4096
|
|
|
|
// Hacked to be paranoid "safe"
|
|
list MobilityRadeon9000
|
|
RenderLighting 1 0
|
|
RenderParticleCount 1 4096
|
|
|
|
list GeForceFX
|