Files
SingularityViewer/indra/llcharacter/llkeyframewalkmotion.h
Aleric Inglewood 66aaa9cf80 Add LLMotionController* LLMotion::mMotionController
This is needed for synchronization: motions will have to start
(with a specific start time offset) from a point in the code where
only the motion object is available.

I added/used LLMotionController& in a previous commit, this was
now changed into a pointer. There is (obviously) not much reason
for that, but also no disadvantage: the diff relative to LLs code
doesn't get larger since the references where already added, too.

Conflicts:
	indra/llcharacter/llkeyframemotion.cpp
	indra/llcharacter/llkeyframemotion.h
2014-04-04 15:19:02 +02:00

180 lines
6.8 KiB
C++

/**
* @file llkeyframewalkmotion.h
* @brief Implementation of LLKeframeWalkMotion class.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLKEYFRAMEWALKMOTION_H
#define LL_LLKEYFRAMEWALKMOTION_H
//-----------------------------------------------------------------------------
// Header files
//-----------------------------------------------------------------------------
#include "llkeyframemotion.h"
#include "llcharacter.h"
#include "v3dmath.h"
#define MIN_REQUIRED_PIXEL_AREA_WALK_ADJUST (20.f)
#define MIN_REQUIRED_PIXEL_AREA_FLY_ADJUST (20.f)
//-----------------------------------------------------------------------------
// class LLKeyframeWalkMotion
//-----------------------------------------------------------------------------
class LLKeyframeWalkMotion :
public LLKeyframeMotion
{
friend class LLWalkAdjustMotion;
public:
// Constructor
LLKeyframeWalkMotion(LLUUID const& id, LLMotionController* controller);
// Destructor
virtual ~LLKeyframeWalkMotion();
public:
//-------------------------------------------------------------------------
// functions to support MotionController and MotionRegistry
//-------------------------------------------------------------------------
// static constructor
// all subclasses must implement such a function and register it
static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLKeyframeWalkMotion(id, controller); }
public:
//-------------------------------------------------------------------------
// animation callbacks to be implemented by subclasses
//-------------------------------------------------------------------------
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
virtual BOOL onActivate();
virtual void onDeactivate();
virtual BOOL onUpdate(F32 time, U8* joint_mask);
public:
//-------------------------------------------------------------------------
// Member Data
//-------------------------------------------------------------------------
LLCharacter *mCharacter;
F32 mCyclePhase;
F32 mRealTimeLast;
F32 mAdjTimeLast;
S32 mDownFoot;
};
class LLWalkAdjustMotion : public AIMaskedMotion
{
public:
// Constructor
LLWalkAdjustMotion(LLUUID const& id, LLMotionController* controller);
public:
//-------------------------------------------------------------------------
// functions to support MotionController and MotionRegistry
//-------------------------------------------------------------------------
// static constructor
// all subclasses must implement such a function and register it
static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLWalkAdjustMotion(id, controller); }
public:
//-------------------------------------------------------------------------
// animation callbacks to be implemented by subclasses
//-------------------------------------------------------------------------
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
virtual BOOL onActivate();
virtual void onDeactivate();
virtual BOOL onUpdate(F32 time, U8* joint_mask);
virtual LLJoint::JointPriority getPriority(){return LLJoint::HIGH_PRIORITY;}
virtual BOOL getLoop() { return TRUE; }
virtual F32 getDuration() { return 0.f; }
virtual F32 getEaseInDuration() { return 0.f; }
virtual F32 getEaseOutDuration() { return 0.f; }
virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_WALK_ADJUST; }
virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; }
public:
//-------------------------------------------------------------------------
// Member Data
//-------------------------------------------------------------------------
LLCharacter *mCharacter;
LLJoint* mLeftAnkleJoint;
LLJoint* mRightAnkleJoint;
LLPointer<LLJointState> mPelvisState;
LLJoint* mPelvisJoint;
LLVector3d mLastLeftFootGlobalPos;
LLVector3d mLastRightFootGlobalPos;
F32 mLastTime;
F32 mAdjustedSpeed;
F32 mAnimSpeed;
F32 mRelativeDir;
LLVector3 mPelvisOffset;
F32 mAnkleOffset;
};
class LLFlyAdjustMotion : public AIMaskedMotion
{
public:
// Constructor
LLFlyAdjustMotion(LLUUID const& id, LLMotionController* controller);
public:
//-------------------------------------------------------------------------
// functions to support MotionController and MotionRegistry
//-------------------------------------------------------------------------
// static constructor
// all subclasses must implement such a function and register it
static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLFlyAdjustMotion(id, controller); }
public:
//-------------------------------------------------------------------------
// animation callbacks to be implemented by subclasses
//-------------------------------------------------------------------------
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
virtual BOOL onActivate();
virtual BOOL onUpdate(F32 time, U8* joint_mask);
virtual LLJoint::JointPriority getPriority(){return LLJoint::HIGHER_PRIORITY;}
virtual BOOL getLoop() { return TRUE; }
virtual F32 getDuration() { return 0.f; }
virtual F32 getEaseInDuration() { return 0.f; }
virtual F32 getEaseOutDuration() { return 0.f; }
virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_FLY_ADJUST; }
virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; }
protected:
//-------------------------------------------------------------------------
// Member Data
//-------------------------------------------------------------------------
LLCharacter *mCharacter;
LLPointer<LLJointState> mPelvisState;
F32 mRoll;
};
#endif // LL_LLKeyframeWalkMotion_H