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SingularityViewer/indra/newview/skins/default/xui/en-us/floater_hardware_settings.xml

33 lines
3.4 KiB
XML

<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater bottom="-400" height="244" left="50" name="Hardware Settings Floater" title="Hardware Settings" width="500">
<text bottom="-42" height="12" left="10" name="Filtering:">Filtering:</text>
<check_box bottom="-46" control_name="RenderAnisotropic" height="16" initial_value="false" label="Anisotropic Filtering (slower when enabled)" left="148" name="ani" width="256"/>
<text bottom="-61" height="12" left="10" name="Antialiasing:" width="128">Antialiasing:</text>
<combo_box bottom="-65" control_name="RenderFSAASamples" height="16" initial_value="false" label="Antialiasing" left="148" name="fsaa" width="64">
<combo_item name="FSAADisabled" value="0">Disabled</combo_item>
<combo_item name="2x" value="2">2x</combo_item>
<combo_item name="4x" value="4">4x</combo_item>
<combo_item name="8x" value="8">8x</combo_item>
<combo_item name="16x" value="16">16x</combo_item>
</combo_box>
<spinner bottom_delta="-21" control_name="RenderGamma" decimal_digits="2" height="16" increment="0.01" initial_val="1" label="Gamma:" label_width="138" left="10" max_val="2" min_val="0.0" name="gamma" width="202"/>
<text bottom_delta="2" height="12" left="222" name="(brightness, lower is brighter)">(brightness, lower is brighter, 0=use default)</text>
<text bottom_delta="-20" height="12" left="10" name="Enable VBO:">Enable VBO:</text>
<check_box bottom_delta="-5" control_name="RenderVBOEnable" height="16" initial_value="true" label="Enable OpenGL Vertex Buffer Objects" left="148" name="vbo"
tool_tip="Enabling this on modern hardware gives a performance gain. However, older hardware often has poor implementations of VBOs and you may get crashes when this is enabled."/>
<check_box bottom_delta="-18" control_name="ShyotlRenderUseStreamVBO" height="16" initial_value="false" label="Enable Streamed VBOs" left="157" name="vbo_stream"
tool_tip="Disabling this may improve performance when VBOs are enabled. Disabling produced observable improvement on various AMD GPUs."/>
<text bottom_delta="-20" height="12" left="10" name="Enable FBO:">Enable Framebuffer Objects:</text>
<check_box bottom_delta="-5" control_name="RenderUseFBO" enabled="false" height="16" initial_value="true" label="Enable OpenGL Frame Buffer Objects" left="148" name="fbo"
tool_tip="Enabling this on modern hardware can provide a performance gain. However, enabling this when combined with antialiasing on AMD GPUs may cause edge artifacts. This setting is required for deferred rendering."/>
<slider bottom_delta="-21" control_name="TextureMemory" decimal_digits="0" height="16" increment="16" initial_val="32" label="Texture Memory (MB):" label_width="135" left="10" max_val="4096" min_val="0" name="GrapicsCardTextureMemory"
tool_tip="Amount of memory to allocate for textures. Defaults to Video Card Memory. Reducing this may improve performance but may also make textures blurry."
width="300"/>
<spinner bottom_delta="-24" control_name="RenderFogRatio" decimal_digits="1" height="16" increment="0.1" initial_val="4" label="Fog Distance Ratio:" label_width="138" left="10" max_val="10" min_val="0.5" name="fog" width="202"/>
<text bottom_delta="-50" height="40" left="10" name="note">
Note: the Gamma and Fog Distance Ratio settings are unavailable
(since useless) when the Atmospheric Shaders are enabled.
</text>
<button bottom="10" height="20" label="OK" label_selected="OK" left="-110" name="OK" scale_image="true" width="90"/>
</floater>