Stuff looks nicer than before, and removed a few more large archaic tag attributes. Also restored missing names, names for translating... wish they weren't so large...
This commit is contained in:
@@ -1,110 +1,32 @@
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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
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<floater bottom="-400" can_close="true" can_drag_on_left="false"
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can_minimize="true" can_resize="false" height="244"
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left="50" min_height="244" min_width="500" mouse_opaque="true"
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name="Hardware Settings Floater" title="Hardware Settings" width="500">
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<text type="string" length="1" bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
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bottom="-42" drop_shadow_visible="true" enabled="true" follows="left|top"
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font="SansSerifSmall" h_pad="0" halign="left" height="12"
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left="10" mouse_opaque="true" name="Filtering:" v_pad="0" width="128">
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Filtering:
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</text>
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<check_box bottom="-46" control_name="RenderAnisotropic" enabled="true" follows="left|top"
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font="SansSerifSmall" height="16" initial_value="false"
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label="Anisotropic Filtering (slower when enabled)" left="148"
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mouse_opaque="true" name="ani" radio_style="false" width="256" />
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<text type="string" length="1" bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
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bottom="-61" drop_shadow_visible="true" enabled="true" follows="left|top"
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font="SansSerifSmall" h_pad="0" halign="left" height="12"
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left="10" mouse_opaque="true" name="Antialiasing:" v_pad="0" width="128">
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Antialiasing:
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</text>
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<combo_box bottom="-65" control_name="RenderFSAASamples" enabled="true" follows="left|top"
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font="SansSerifSmall" height="16" initial_value="false"
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label="Antialiasing" left="148"
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mouse_opaque="true" name="fsaa" width="64">
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<combo_item name="FSAADisabled" value="0">
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Disabled
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</combo_item>
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<combo_item name="2x" value="2">
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2x
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</combo_item>
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<combo_item name="4x" value="4">
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4x
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</combo_item>
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<combo_item name="8x" value="8">
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8x
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</combo_item>
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<combo_item name="16x" value="16">
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16x
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</combo_item>
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<floater bottom="-400" height="244" left="50" name="Hardware Settings Floater" title="Hardware Settings" width="500">
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<text bottom="-42" height="12" left="10" name="Filtering:">Filtering:</text>
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<check_box bottom="-46" control_name="RenderAnisotropic" height="16" initial_value="false" label="Anisotropic Filtering (slower when enabled)" left="148" name="ani" width="256"/>
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<text bottom="-61" height="12" left="10" name="Antialiasing:" width="128">Antialiasing:</text>
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<combo_box bottom="-65" control_name="RenderFSAASamples" height="16" initial_value="false" label="Antialiasing" left="148" name="fsaa" width="64">
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<combo_item name="FSAADisabled" value="0">Disabled</combo_item>
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<combo_item name="2x" value="2">2x</combo_item>
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<combo_item name="4x" value="4">4x</combo_item>
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<combo_item name="8x" value="8">8x</combo_item>
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<combo_item name="16x" value="16">16x</combo_item>
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</combo_box>
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<spinner bottom_delta="-21" control_name="RenderGamma" decimal_digits="2" enabled="true"
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follows="left|top" height="16" increment="0.01"
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initial_val="1" label="Gamma:" label_width="138" left="10" max_val="2"
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min_val="0.0" mouse_opaque="true" name="gamma" width="202" />
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<text type="string" length="1" bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
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bottom_delta="2" drop_shadow_visible="true" enabled="true" follows="left|top"
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font="SansSerifSmall" h_pad="0" halign="left" height="12"
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left="222" mouse_opaque="true" name="(brightness, lower is brighter)"
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v_pad="0" width="315">
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(brightness, lower is brighter, 0=use default)
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<spinner bottom_delta="-21" control_name="RenderGamma" decimal_digits="2" height="16" increment="0.01" initial_val="1" label="Gamma:" label_width="138" left="10" max_val="2" min_val="0.0" name="gamma" width="202"/>
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<text bottom_delta="2" height="12" left="222" name="(brightness, lower is brighter)">(brightness, lower is brighter, 0=use default)</text>
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<text bottom_delta="-20" height="12" left="10" name="Enable VBO:">Enable VBO:</text>
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<check_box bottom_delta="-5" control_name="RenderVBOEnable" height="16" initial_value="true" label="Enable OpenGL Vertex Buffer Objects" left="148" name="vbo"
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tool_tip="Enabling this on modern hardware gives a performance gain. However, older hardware often has poor implementations of VBOs and you may get crashes when this is enabled."/>
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<check_box bottom_delta="-18" control_name="ShyotlRenderUseStreamVBO" height="16" initial_value="false" label="Enable Streamed VBOs" left="157" name="vbo_stream"
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tool_tip="Disabling this may improve performance when VBOs are enabled. Disabling produced observable improvement on various AMD GPUs."/>
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<text bottom_delta="-20" height="12" left="10" name="Enable FBO:">Enable Framebuffer Objects:</text>
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<check_box bottom_delta="-5" control_name="RenderUseFBO" enabled="false" height="16" initial_value="true" label="Enable OpenGL Frame Buffer Objects" left="148" name="fbo"
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tool_tip="Enabling this on modern hardware can provide a performance gain. However, enabling this when combined with antialiasing on AMD GPUs may cause edge artifacts. This setting is required for deferred rendering."/>
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<slider bottom_delta="-21" control_name="TextureMemory" decimal_digits="0" height="16" increment="16" initial_val="32" label="Texture Memory (MB):" label_width="135" left="10" max_val="4096" min_val="0" name="GrapicsCardTextureMemory"
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tool_tip="Amount of memory to allocate for textures. Defaults to Video Card Memory. Reducing this may improve performance but may also make textures blurry."
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width="300"/>
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<spinner bottom_delta="-24" control_name="RenderFogRatio" decimal_digits="1" height="16" increment="0.1" initial_val="4" label="Fog Distance Ratio:" label_width="138" left="10" max_val="10" min_val="0.5" name="fog" width="202"/>
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<text bottom_delta="-50" height="40" left="10" name="note">
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Note: the Gamma and Fog Distance Ratio settings are unavailable
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(since useless) when the Atmospheric Shaders are enabled.
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</text>
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<text type="string" length="1" bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
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bottom_delta="-20" drop_shadow_visible="true" enabled="true" follows="left|top"
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font="SansSerifSmall" h_pad="0" halign="left" height="12"
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left="10" mouse_opaque="true" name="Enable VBO:" v_pad="0"
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width="128">
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Enable VBO:
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</text>
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<check_box bottom_delta="-5" control_name="RenderVBOEnable" enabled="true" follows="left|top"
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font="SansSerifSmall" height="16" initial_value="true"
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label="Enable OpenGL Vertex Buffer Objects" left="148"
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mouse_opaque="true" name="vbo" radio_style="false"
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tool_tip="Enabling this on modern hardware gives a performance gain. However, older hardware often has poor implementations of VBOs and you may get crashes when this is enabled."
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width="315" />
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<check_box bottom_delta="-18" control_name="ShyotlRenderUseStreamVBO" enabled="true" follows="left|top"
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font="SansSerifSmall" height="16" initial_value="false"
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label="Enable Streamed VBOs" left="157"
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mouse_opaque="true" name="vbo_stream" radio_style="false"
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tool_tip="Disabling this may improve performance when VBOs are enabled. Disabling produced observable improvement on various AMD GPUs."
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width="315" />
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<text type="string" length="1" bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
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bottom_delta="-20" drop_shadow_visible="true" enabled="true" follows="left|top"
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font="SansSerifSmall" h_pad="0" halign="left" height="12"
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left="10" mouse_opaque="true" name="Enable FBO:" v_pad="0"
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width="140">
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Enable Framebuffer Objects:
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</text>
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<check_box bottom_delta="-5" control_name="RenderUseFBO" enabled="false" follows="left|top"
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font="SansSerifSmall" height="16" initial_value="true"
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label="Enable OpenGL Frame Buffer Objects" left="148"
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mouse_opaque="true" name="fbo" radio_style="false"
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tool_tip="Enabling this on modern hardware can provide a performance gain. However, enabling this when combined with antialiasing on AMD GPUs may cause edge artifacts. This setting is required for deferred rendering."
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width="315" />
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<slider bottom_delta="-21" can_edit_text="false" control_name="TextureMemory"
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decimal_digits="0" enabled="true"
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follows="left|top" height="16" increment="16"
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initial_val="32" label="Texture Memory (MB):" label_width="135" left="10"
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max_val="4096" min_val="0" mouse_opaque="true" name="GrapicsCardTextureMemory"
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tool_tip="Amount of memory to allocate for textures. Defaults to Video Card Memory. Reducing this may improve performance but may also make textures blurry."
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width="300" />
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<spinner bottom_delta="-24" control_name="RenderFogRatio" decimal_digits="1" enabled="true"
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follows="left|top" height="16" increment="0.1"
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initial_val="4" label="Fog Distance Ratio:" label_width="138" left="10"
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max_val="10" min_val="0.5" mouse_opaque="true" name="fog" width="202" />
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<text type="string" length="1" bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
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bottom_delta="-50" drop_shadow_visible="true" enabled="true" follows="left|top"
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font="SansSerifSmall" h_pad="0" halign="left" height="40"
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left="10" mouse_opaque="true" name="note" v_pad="0"
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width="480">
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Note: the Gamma and Fog Distance Ratio settings are unavailable (since useless) when the
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Atmospheric Shaders are enabled.
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</text>
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<button bottom="10" enabled="true" follows="right|bottom" font="SansSerif"
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halign="center" height="20" label="OK" label_selected="OK"
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left="-110" mouse_opaque="true" name="OK" scale_image="true" width="90" />
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<button bottom="10" height="20" label="OK" label_selected="OK" left="-110" name="OK" scale_image="true" width="90"/>
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</floater>
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@@ -1,14 +1,5 @@
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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
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<floater bottom="-338" can_close="true" can_drag_on_left="false" can_minimize="true"
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can_resize="true" enabled="true" height="331" left="201" min_height="120"
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min_width="300" mouse_opaque="true" name="preview_texture" width="300">
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<button bottom="-325" enabled="true" follows="right|bottom" font="SansSerif"
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halign="center" height="20" label="Copy To Inventory" left="105"
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mouse_opaque="true" name="Copy To Inventory" scale_image="true" width="170" />
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<text type="string" length="1" bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
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bottom="30" drop_shadow_visible="true" enabled="true" follows="left|bottom"
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font="SansSerifSmall" h_pad="0" halign="left" height="14" left="13"
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mouse_opaque="true" name="dimensions" v_pad="0" width="163">
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Dimensions: [WIDTH] x [HEIGHT]
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</text>
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<floater bottom="-338" can_close="true" can_drag_on_left="false" can_minimize="true" can_resize="true" height="331" left="201" min_height="120" min_width="300" name="preview_texture" width="300">
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<button bottom="-325" font="SansSerif" height="20" label="Copy To Inventory" left="105" name="Copy To Inventory" scale_image="true" width="172" />
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<text bottom="30" font="SansSerifSmall" height="14" left="13" name="dimensions">Dimensions: [WIDTH] x [HEIGHT]</text>
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</floater>
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@@ -22,13 +22,13 @@
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<combo_item name="16:9(Widescreen)" value="1.7777777">16:9 (Widescreen TV)</combo_item>
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</combo_box>
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<check_box bottom="-44" control_name="FullScreenAutoDetectAspectRatio" height="16" initial_value="false" label="Auto-detect ratio" left="358" name="aspect_auto_detect" width="256"/>
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<text bottom="-91" height="12" left="10">Quality & Performance:</text>
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<text bottom="-91" height="12" left="135">Faster</text>
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<text bottom="-107" height="12" left_delta="23">Low</text>
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<text bottom="-107" height="12" left_delta="47">Mid</text>
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<text bottom="-107" height="12" left_delta="47">High</text>
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<text bottom="-107" height="12" left_delta="47">Ultra</text>
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<text bottom="-91" height="12" left_delta="14">Higher Quality</text>
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<text bottom="-91" height="12" left="10" name="QualityText">Quality & Performance:</text>
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<text bottom="-91" height="12" left="135" name="FasterText">Faster</text>
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<text bottom="-107" height="12" left_delta="23" name="ShadersPrefText">Low</text>
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<text bottom="-107" height="12" left_delta="47" name="ShadersPrefText2">Mid</text>
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<text bottom="-107" height="12" left_delta="47" name="ShadersPrefText3">High</text>
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<text bottom="-107" height="12" left_delta="47" name="ShadersPrefText4">Ultra</text>
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<text bottom="-91" height="12" left_delta="14" name="QualityText2">Higher Quality</text>
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<!-- Are these icons really necessary?
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<icon bottom="-89" height="14" image_name="rounded_square.tga" left="173" name="LowDivet" width="2"/>
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<icon bottom="-89" height="14" image_name="rounded_square.tga" left_delta="44" name="MidDivet" width="2"/>
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@@ -38,7 +38,7 @@
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<slider bottom="-91" control_name="RenderQualityPerformance" increment="1" initial_val="0" left="165" max_val="3" min_val="0" name="QualityPerformanceSelection" show_text="false" width="150" />
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<check_box bottom="-96" control_name="RenderCustomSettings" label="Custom" left="395" name="CustomSettings"/>
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<view_border bevel_style="none" bottom="-395" height="280" left="5" width="485"/>
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<text bottom="-130" height="12" left="10">Shaders:</text>
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<text bottom="-130" height="12" left="10" name="ShadersText">Shaders:</text>
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<check_box bottom_delta="-23" control_name="RenderObjectBump" height="16" initial_value="true" label="Bump Mapping and Shiny" left="10" name="BumpShiny"/>
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<check_box bottom_delta="-17" control_name="VertexShaderEnable" height="16" initial_value="true" label="Basic Shaders" left_delta="0" name="BasicShaders" tool_tip="Disabling this option may prevent some graphics card drivers from crashing."/>
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<check_box bottom_delta="-17" control_name="WindLightUseAtmosShaders" initial_value="true" label="Atmospheric Shaders" left_delta="0" name="WindLightUseAtmosShaders"/>
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@@ -59,25 +59,25 @@
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<combo_item name="2" value="2">Sun and spotlight shadows</combo_item>
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</combo_box>
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<text bottom="-313" height="12" left="10">Avatar Rendering:</text>
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<check_box bottom_delta="-23" control_name="RenderUseImpostors" initial_value="true" label="Avatar Impostors" left_delta="0" name="AvatarImpostors"/>
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<slider bottom_delta="-17" control_name="RenderAvatarMaxVisible" decimal_digits="0" increment="1" initial_val="35" label="Max non-impostors" label_width="100" left_delta="8" max_val="50" min_val="1" mouse_opaque="true" name="AvatarMaxVisible" show_text="true" width="195" />
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<check_box bottom_delta="-20" control_name="RenderAvatarVP" initial_value="true" label="Hardware Skinning" left="10" name="AvatarVertexProgram"/>
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<text bottom="-317" height="12" left="10">Avatar Rendering:</text>
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<check_box bottom_delta="-18" control_name="RenderUseImpostors" initial_value="true" label="Avatar Impostors" left_delta="0" name="AvatarImpostors"/>
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<slider bottom_delta="-12" control_name="RenderAvatarMaxVisible" decimal_digits="0" increment="1" initial_val="35" label="Max non-impostors" label_width="100" left_delta="8" max_val="50" min_val="1" name="AvatarMaxVisible" width="195"/>
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<check_box bottom_delta="-22" control_name="RenderAvatarVP" initial_value="true" label="Hardware Skinning" left="10" name="AvatarVertexProgram"/>
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<check_box bottom_delta="-17" control_name="RenderAvatarCloth" initial_value="true" label="Avatar Cloth" left_delta="0" name="AvatarCloth"/>
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<text bottom="-131" height="12" left="457">m</text>
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<text bottom="-131" height="12" left="463">m</text>
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<slider bottom="-135" control_name="RenderFarClip" decimal_digits="0" height="16" increment="8" initial_val="160" label="Draw Distance:" label_width="140" left="215" max_val="1024" min_val="64" mouse_opaque="true" name="DrawDistance" show_text="true" width="255" />
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<slider bottom_delta="-20" control_name="RenderMaxPartCount" decimal_digits="0" height="16" increment="256" initial_val="4096" label="Max. Particle Count:" label_width="140" left_delta="0" max_val="8192" min_val="0" mouse_opaque="true" name="MaxParticleCount" show_text="true" width="262" />
|
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<slider bottom_delta="-20" control_name="RenderGlowResolutionPow" decimal_digits="0" height="16" increment="1" initial_val="8" label="Post Process Quality:" label_width="140" left_delta="0" max_val="9" min_val="8" mouse_opaque="true" name="RenderPostProcess" show_text="false" width="223" />
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<text bottom_delta="-17" height="12" left="215" width="128">Mesh Detail:</text>
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<slider bottom_delta="-22" control_name="RenderVolumeLODFactor" decimal_digits="3" increment="0.125" initial_val="160" label=" Objects:" left_delta="0" max_val="2" min_val="0" name="ObjectMeshDetail" show_text="false" width="223" />
|
||||
<slider bottom_delta="-20" control_name="RenderFlexTimeFactor" decimal_digits="3" increment="0.1" initial_val="160" label=" Flexiprims:" left_delta="0" max_val="1" min_val="0" name="FlexibleMeshDetail" show_text="false" width="223" />
|
||||
<slider bottom_delta="-20" control_name="RenderTreeLODFactor" decimal_digits="3" increment="0.125" initial_val="160" label=" Trees:" left_delta="0" max_val="1" min_val="0" name="TreeMeshDetail" show_text="false" width="223" />
|
||||
<slider bottom_delta="-20" control_name="RenderAvatarLODFactor" decimal_digits="3" increment="0.125" initial_val="160" label=" Avatars:" left_delta="0" max_val="1" min_val="0" name="AvatarMeshDetail" show_text="false" width="223" />
|
||||
<slider bottom_delta="-20" control_name="RenderAvatarPhysicsLODFactor" decimal_digits="16" increment="0.1" initial_val="160" label=" Avatar Physics:" left_delta="0" max_val="1" min_val="0" name="AvatarPhysicsDetail" show_text="false" width="223" />
|
||||
<slider bottom_delta="-20" control_name="RenderTerrainLODFactor" decimal_digits="3" increment="0.125" initial_val="160" label=" Terrain:" left_delta="0" max_val="2" min_val="1" name="TerrainMeshDetail" show_text="false" width="223" />
|
||||
<slider bottom_delta="-20" control_name="WLSkyDetail" decimal_digits="0" increment="8" initial_val="160" label=" Sky:" left_delta="0" max_val="128" min_val="16" name="SkyMeshDetail" show_text="false" width="223" />
|
||||
<text bottom="-172" height="12" left="444" name="PostProcessuext">Low</text>
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||||
<!--text bottom="-131" height="12" left="464">m</text-->
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||||
<text bottom="-131" height="12" left="470">m</text>
|
||||
<slider bottom="-135" control_name="RenderFarClip" decimal_digits="0" height="16" increment="8" initial_val="160" label="Draw Distance:" label_width="101" left="215" max_val="1024" min_val="64" name="DrawDistance" width="262"/>
|
||||
<slider bottom_delta="-16" control_name="RenderMaxPartCount" decimal_digits="0" height="16" increment="256" initial_val="4096" label="Max. Particle Count:" label_width="101" left_delta="0" max_val="8192" min_val="0" name="MaxParticleCount" width="262"/>
|
||||
<slider bottom_delta="-20" control_name="RenderGlowResolutionPow" decimal_digits="0" height="16" increment="1" initial_val="8" label="Post Process Quality:" label_width="101" left_delta="0" max_val="9" min_val="8" name="RenderPostProcess" show_text="false" width="226"/>
|
||||
<text bottom_delta="-17" height="12" left="215" width="128" name="MeshDetailText">Mesh Detail:</text>
|
||||
<slider bottom_delta="-18" control_name="RenderVolumeLODFactor" decimal_digits="3" increment="0.125" initial_val="160" label=" Objects:" label_width="79" left_delta="0" max_val="2" min_val="0" name="ObjectMeshDetail" show_text="false" width="223"/>
|
||||
<slider bottom_delta="-20" control_name="RenderFlexTimeFactor" decimal_digits="3" increment="0.1" initial_val="160" label=" Flexiprims:" label_width="79" left_delta="0" max_val="1" min_val="0" name="FlexibleMeshDetail" show_text="false" width="223"/>
|
||||
<slider bottom_delta="-20" control_name="RenderTreeLODFactor" decimal_digits="3" increment="0.125" initial_val="160" label=" Trees:" label_width="79" left_delta="0" max_val="1" min_val="0" name="TreeMeshDetail" show_text="false" width="223"/>
|
||||
<slider bottom_delta="-20" control_name="RenderAvatarLODFactor" decimal_digits="3" increment="0.125" initial_val="160" label=" Avatars:" label_width="79" left_delta="0" max_val="1" min_val="0" name="AvatarMeshDetail" show_text="false" width="223"/>
|
||||
<slider bottom_delta="-20" control_name="RenderAvatarPhysicsLODFactor" decimal_digits="3" increment="0.1" initial_val="160" label=" Avatar Physics:" label_width="79" left_delta="0" max_val="1" min_val="0" name="AvatarPhysicsDetail" show_text="false" width="223"/>
|
||||
<slider bottom_delta="-20" control_name="RenderTerrainLODFactor" decimal_digits="3" increment="0.125" initial_val="160" label=" Terrain:" label_width="79" left_delta="0" max_val="2" min_val="1" name="TerrainMeshDetail" show_text="false" width="223"/>
|
||||
<slider bottom_delta="-20" control_name="WLSkyDetail" decimal_digits="0" increment="8" initial_val="160" label=" Sky:" label_width="79" left_delta="0" max_val="128" min_val="16" name="SkyMeshDetail" show_text="false" width="223"/>
|
||||
<text bottom="-172" height="12" left="444" name="PostProcessText">Low</text>
|
||||
<text bottom_delta="-38" height="12" left_delta="0" name="ObjectMeshDetailText">Low</text>
|
||||
<text bottom_delta="-20" height="12" left_delta="0" name="FlexibleMeshDetailText">Low</text>
|
||||
<text bottom_delta="-20" height="12" left_delta="0" name="TreeMeshDetailText">Low</text>
|
||||
@@ -85,18 +85,18 @@
|
||||
<text bottom_delta="-20" height="12" left_delta="0" name="AvatarPhysicsDetailText">Off</text>
|
||||
<text bottom_delta="-20" height="12" left_delta="0" name="TerrainMeshDetailText">Low</text>
|
||||
<text bottom_delta="-20" height="12" left_delta="0" name="SkyMeshDetailText">Low</text>
|
||||
<text bottom="-352" height="12" left="215" name="LightingDetailText">Lighting Detail:</text>
|
||||
<radio_group bottom_delta="-43" control_name="RenderLocalLights" draw_border="false" height="38" left_delta="0" name="LightingDetailRadio" width="321">
|
||||
<text bottom="-354" height="12" left="215" name="LightingDetailText">Lighting Detail:</text>
|
||||
<radio_group bottom_delta="-40" control_name="RenderLocalLights" draw_border="false" height="38" left_delta="0" name="LightingDetailRadio" width="321">
|
||||
<radio_item bottom="-15" height="16" left="3" name="SunMoon" width="156">Sun and moon only</radio_item>
|
||||
<radio_item bottom="-31" height="16" left="3" name="LocalLights" width="156">Nearby local lights</radio_item>
|
||||
</radio_group>
|
||||
<text bottom="-352" height="12" left="370">Terrain Detail:</text>
|
||||
<radio_group bottom_delta="-43" control_name="RenderTerrainDetail" draw_border="false" height="38" left_delta="0" name="TerrainDetailRadio" width="321">
|
||||
<text bottom="-354" height="12" left="370">Terrain Detail:</text>
|
||||
<radio_group bottom_delta="-40" control_name="RenderTerrainDetail" draw_border="false" height="38" left_delta="0" name="TerrainDetailRadio" width="321">
|
||||
<radio_item bottom="-15" height="16" left="3" name="0" width="315">Low</radio_item>
|
||||
<radio_item bottom="-31" height="16" left="3" name="2" width="315">High</radio_item>
|
||||
</radio_group>
|
||||
<button bottom="-430" font="SansSerif" height="20" label="Recommended Settings" left="130" name="Defaults" scale_image="true" width="170" />
|
||||
<button bottom="-430" font="SansSerif" height="20" label="Hardware Options" left="310" name="GraphicsHardwareButton" scale_image="true" width="170" />
|
||||
<button bottom="-430" font="SansSerif" height="20" label="Recommended Settings" left="130" name="Defaults" scale_image="true" width="170"/>
|
||||
<button bottom="-430" font="SansSerif" height="20" label="Hardware Options" left="310" name="GraphicsHardwareButton" scale_image="true" width="170"/>
|
||||
<string name="resolution_format">[RES_X] x [RES_Y]</string>
|
||||
<string name="aspect_ratio_text">[NUM]:[DEN]</string>
|
||||
</panel>
|
||||
|
||||
Reference in New Issue
Block a user