154 lines
3.9 KiB
C++
154 lines
3.9 KiB
C++
/**
|
|
* @file llmenucommands.cpp
|
|
* @brief Implementations of menu commands.
|
|
*
|
|
* $LicenseInfo:firstyear=2003&license=viewergpl$
|
|
*
|
|
* Copyright (c) 2003-2009, Linden Research, Inc.
|
|
*
|
|
* Second Life Viewer Source Code
|
|
* The source code in this file ("Source Code") is provided by Linden Lab
|
|
* to you under the terms of the GNU General Public License, version 2.0
|
|
* ("GPL"), unless you have obtained a separate licensing agreement
|
|
* ("Other License"), formally executed by you and Linden Lab. Terms of
|
|
* the GPL can be found in doc/GPL-license.txt in this distribution, or
|
|
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
|
|
*
|
|
* There are special exceptions to the terms and conditions of the GPL as
|
|
* it is applied to this Source Code. View the full text of the exception
|
|
* in the file doc/FLOSS-exception.txt in this software distribution, or
|
|
* online at
|
|
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
|
|
*
|
|
* By copying, modifying or distributing this software, you acknowledge
|
|
* that you have read and understood your obligations described above,
|
|
* and agree to abide by those obligations.
|
|
*
|
|
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
|
|
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
|
|
* COMPLETENESS OR PERFORMANCE.
|
|
* $/LicenseInfo$
|
|
*/
|
|
|
|
#include "llviewerprecompiledheaders.h"
|
|
|
|
#include "llmenucommands.h"
|
|
|
|
#include "imageids.h"
|
|
#include "llfontgl.h"
|
|
#include "llrect.h"
|
|
#include "llerror.h"
|
|
#include "llstring.h"
|
|
#include "message.h"
|
|
|
|
#include "llagent.h"
|
|
#include "llagentcamera.h"
|
|
#include "llcallingcard.h"
|
|
#include "llchatbar.h"
|
|
#include "llviewercontrol.h"
|
|
#include "llfirstuse.h"
|
|
#include "llfloaterchat.h"
|
|
#include "llfloaterdirectory.h"
|
|
#include "llfloaterinventory.h"
|
|
#include "llfloatermap.h"
|
|
#include "llfloaterworldmap.h"
|
|
#include "llgivemoney.h"
|
|
#include "llinventorypanel.h"
|
|
#include "llnotify.h"
|
|
#include "llstatusbar.h"
|
|
#include "llimview.h"
|
|
#include "lltextbox.h"
|
|
#include "llui.h"
|
|
#include "llviewergesture.h" // for triggering gestures
|
|
#include "llviewermessage.h"
|
|
#include "llviewerparceloverlay.h"
|
|
#include "llviewerregion.h"
|
|
#include "llviewerstats.h"
|
|
#include "lluictrlfactory.h"
|
|
#include "llviewerwindow.h"
|
|
#include "llworld.h"
|
|
#include "llworldmap.h"
|
|
#include "llfocusmgr.h"
|
|
|
|
void handle_track_avatar(const LLUUID& agent_id, const std::string& name)
|
|
{
|
|
LLAvatarTracker::instance().track(agent_id, name);
|
|
|
|
LLFloaterDirectory::hide(NULL);
|
|
LLFloaterWorldMap::show(NULL, TRUE);
|
|
}
|
|
|
|
void handle_pay_by_id(const LLUUID& agent_id)
|
|
{
|
|
const BOOL is_group = FALSE;
|
|
LLFloaterPay::payDirectly(&give_money, agent_id, is_group);
|
|
}
|
|
|
|
void handle_mouselook(void*)
|
|
{
|
|
gAgentCamera.changeCameraToMouselook();
|
|
}
|
|
|
|
|
|
void handle_map(void*)
|
|
{
|
|
LLFloaterWorldMap::toggle(NULL);
|
|
}
|
|
|
|
void handle_mini_map(void*)
|
|
{
|
|
LLFloaterMap::toggleInstance();
|
|
}
|
|
|
|
|
|
void handle_find(void*)
|
|
{
|
|
LLFloaterDirectory::toggleFind(NULL);
|
|
}
|
|
|
|
|
|
void handle_events(void*)
|
|
{
|
|
LLFloaterDirectory::toggleEvents(NULL);
|
|
}
|
|
|
|
|
|
void handle_inventory(void*)
|
|
{
|
|
// We're using the inventory, possibly for the
|
|
// first time.
|
|
LLFirstUse::useInventory();
|
|
|
|
LLInventoryView::toggleVisibility(NULL);
|
|
}
|
|
|
|
|
|
void handle_chat(void*)
|
|
{
|
|
// give focus to chatbar if it's open but not focused
|
|
static const LLCachedControl<bool> chat_visible("ChatVisible",true);
|
|
if (chat_visible && gFocusMgr.childHasKeyboardFocus(gChatBar))
|
|
{
|
|
LLChatBar::stopChat();
|
|
}
|
|
else
|
|
{
|
|
LLChatBar::startChat(NULL);
|
|
}
|
|
}
|
|
|
|
void handle_slash_key(void*)
|
|
{
|
|
// LLChatBar::startChat("/");
|
|
//
|
|
// Don't do this, it results in a double-slash in the input field.
|
|
// Another "/" will be automatically typed for us, because the WM_KEYDOWN event
|
|
// that generated the menu accelerator call (and hence puts focus in
|
|
// the chat edtior) will be followed by a "/" WM_CHAR character message,
|
|
// which will type the slash. Yes, it's weird. It only matters for
|
|
// menu accelerators that put input focus into a field. And Mac works
|
|
// the same way. JC
|
|
|
|
LLChatBar::startChat(NULL);
|
|
}
|