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SingularityViewer/indra/newview/llinventorypanel.h

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/**
* @file llinventoryview.h
* @brief LLInventoryView, LLInventoryFolder, and LLInventoryItem
* class definition
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLINVENTORYPANEL_H
#define LL_LLINVENTORYPANEL_H
#include "llassetstorage.h"
#include "lldarray.h"
#include "llfloater.h"
#include "llinventory.h"
#include "llfolderview.h"
#include "llinventoryfilter.h"
#include "llinventorymodel.h"
#include "llinventoryobserver.h"
#include "llmemberlistener.h"
#include "llcombobox.h"
#include "lluictrlfactory.h"
#include <set>
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryView
//
// This is the controller class specific for handling agent
// inventory. It deals with the buttons and views used to navigate as
// well as controls the behavior of the overall object.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryModel;
class LLInvFVBridge;
class LLMenuBarGL;
class LLCheckBoxCtrl;
class LLSpinCtrl;
class LLScrollableContainerView;
class LLTextBox;
class LLIconCtrl;
class LLSaveFolderState;
class LLSearchEditor;
class LLInventoryPanel : public LLPanel
{
public:
LLInventoryPanel(const std::string& name,
const std::string& sort_order_setting,
const LLRect& rect,
LLInventoryModel* inventory,
BOOL allow_multi_select,
LLView *parent_view = NULL);
~LLInventoryPanel();
LLInventoryModel* getModel() { return mInventory; }
BOOL postBuild();
virtual LLXMLNodePtr getXML(bool save_children = true) const;
static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory);
// LLView methods
void draw();
BOOL handleHover(S32 x, S32 y, MASK mask);
BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
// Call this method to set the selection.
void openAllFolders();
void closeAllFolders();
void openDefaultFolderForType(LLAssetType::EType);
void setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus);
void setSelectCallback(LLFolderView::SelectCallback callback, void* user_data);
void clearSelection();
LLInventoryFilter* getFilter();
const LLInventoryFilter* getFilter() const;
void setFilterTypes(U32 filter);
U32 getFilterTypes() const;
void setFilterPermMask(PermissionMask filter_perm_mask);
U32 getFilterPermMask() const;
void setFilterSubString(const std::string& string);
const std::string getFilterSubString();
void setFilterWorn(bool worn);
bool getFilterWorn() const { return mFolderRoot->getFilterWorn(); }
void setSinceLogoff(BOOL sl);
void setHoursAgo(U32 hours);
BOOL getSinceLogoff();
void setShowFolderState(LLInventoryFilter::EFolderShow show);
LLInventoryFilter::EFolderShow getShowFolderState();
void setAllowMultiSelect(BOOL allow) { mFolderRoot->setAllowMultiSelect(allow); }
// This method is called when something has changed about the inventory.
void modelChanged(U32 mask);
LLFolderView* getRootFolder();
LLScrollableContainerView* getScrollableContainer() { return mScroller; }
// DEBUG ONLY:
static void dumpSelectionInformation(void* user_data);
void openSelected();
void unSelectAll();
protected:
// Given the id and the parent, build all of the folder views.
void rebuildViewsFor(const LLUUID& id, U32 mask);
void buildNewViews(const LLUUID& id);
public:
// TomY TODO: Move this elsewhere?
// helper method which creates an item with a good description,
// updates the inventory, updates the server, and pushes the
// inventory update out to other observers.
void createNewItem(const std::string& name,
const LLUUID& parent_id,
LLAssetType::EType asset_type,
LLInventoryType::EType inv_type,
U32 next_owner_perm = 0);
protected:
LLInventoryModel* mInventory;
LLInventoryObserver* mInventoryObserver;
BOOL mAllowMultiSelect;
LLFolderView* mFolderRoot;
LLScrollableContainerView* mScroller;
//--------------------------------------------------------------------
// Sorting
//--------------------------------------------------------------------
public:
static const std::string DEFAULT_SORT_ORDER;
static const std::string RECENTITEMS_SORT_ORDER;
static const std::string WORNITEMS_SORT_ORDER;
static const std::string INHERIT_SORT_ORDER;
void setSortOrder(U32 order);
U32 getSortOrder() const;
private:
const std::string mSortOrderSetting;
LLUUID mSelectThisID; // if non null, select this item
public:
const LLUUID& getRootFolderID() const;
protected:
virtual LLFolderViewFolder* createFolderViewFolder(LLInvFVBridge * bridge);
virtual LLFolderViewItem* createFolderViewItem(LLInvFVBridge * bridge);
};
class LLInventoryView;
///----------------------------------------------------------------------------
/// Function declarations, constants, enums, and typedefs
///----------------------------------------------------------------------------
// useful functions with the inventory view
// *FIX: move these methods.
void init_inventory_actions(LLInventoryView *floater);
void init_inventory_panel_actions(LLInventoryPanel *panel);
class LLInventoryCategory;
class LLInventoryItem;
//void wear_inventory_category_on_avatar(LLInventoryCategory* category);
void wear_inventory_item_on_avatar(LLInventoryItem* item);
void wear_outfit_by_name(const std::string& name);
void wear_inventory_category(LLInventoryCategory* category, bool copy, bool append);
// These methods can open items without the inventory being visible
void open_notecard(LLViewerInventoryItem* inv_item, const std::string& title, const LLUUID& object_id, BOOL show_keep_discard, const LLUUID& source_id = LLUUID::null, BOOL take_focus = TRUE);
void open_landmark(LLViewerInventoryItem* inv_item, const std::string& title, BOOL show_keep_discard, const LLUUID& source_id = LLUUID::null, BOOL take_focus = TRUE);
void open_texture(const LLUUID& item_id, const std::string& title, BOOL show_keep_discard, const LLUUID& source_id = LLUUID::null, BOOL take_focus = TRUE);
const BOOL TAKE_FOCUS_YES = TRUE;
const BOOL TAKE_FOCUS_NO = FALSE;
#endif // LL_LLINVENTORYPANEL_H