Files
SingularityViewer/indra/newview/llagentwearables.cpp
2011-10-09 21:48:01 -05:00

1819 lines
55 KiB
C++

/**
* @file llagentwearables.cpp
* @brief LLAgentWearables class implementation
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2010, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*
*/
#include "llviewerprecompiledheaders.h"
#include "llagentwearables.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llcallbacklist.h"
#include "llfolderview.h"
#include "llgesturemgr.h"
#include "llinventorybridge.h"
#include "llinventoryview.h"
#include "llmd5.h"
#include "llnotificationsutil.h"
#include "lltexlayer.h"
#include "llviewerregion.h"
#include "llvoavatarself.h"
#include "llwearable.h"
#include "llwearablelist.h"
#include "cofmgr.h"
#include "llfloatercustomize.h"
// [RLVa:KB] - Checked: 2010-09-27 (RLVa-1.1.3b)
#include "rlvhandler.h"
#include "rlvinventory.h"
#include "llattachmentsmgr.h"
// [/RLVa:KB]
#include "hippogridmanager.h"
#include <boost/scoped_ptr.hpp>
LLAgentWearables gAgentWearables;
using namespace LLVOAvatarDefines;
LLAgentWearables::LLAgentWearables() :
mWearablesLoaded(FALSE)
{
}
LLAgentWearables::~LLAgentWearables()
{
cleanup();
}
void LLAgentWearables::cleanup()
{
}
// static
void LLAgentWearables::initClass()
{
}
void LLAgentWearables::setAvatarObject(LLVOAvatarSelf *avatar)
{
if (avatar)
{
sendAgentWearablesRequest();
}
}
// wearables
LLAgentWearables::createStandardWearablesAllDoneCallback::~createStandardWearablesAllDoneCallback()
{
llinfos << "destructor - all done?" << llendl;
gAgentWearables.createStandardWearablesAllDone();
}
LLAgentWearables::sendAgentWearablesUpdateCallback::~sendAgentWearablesUpdateCallback()
{
gAgentWearables.sendAgentWearablesUpdate();
}
LLAgentWearables::addWearableToAgentInventoryCallback::addWearableToAgentInventoryCallback(
LLPointer<LLRefCount> cb, S32 index, LLWearable* wearable, U32 todo) :
mIndex(index),
mWearable(wearable),
mTodo(todo),
mCB(cb)
{
llinfos << "constructor" << llendl;
}
void LLAgentWearables::addWearableToAgentInventoryCallback::fire(const LLUUID& inv_item)
{
if (inv_item.isNull())
return;
gAgentWearables.addWearabletoAgentInventoryDone(mIndex, inv_item, mWearable);
if (mTodo & CALL_UPDATE)
{
gAgentWearables.sendAgentWearablesUpdate();
}
if (mTodo & CALL_RECOVERDONE)
{
gAgentWearables.recoverMissingWearableDone();
}
/*
* Do this for every one in the loop
*/
if (mTodo & CALL_CREATESTANDARDDONE)
{
gAgentWearables.createStandardWearablesDone(mIndex);
}
if (mTodo & CALL_MAKENEWOUTFITDONE)
{
gAgentWearables.makeNewOutfitDone(mIndex);
}
}
void LLAgentWearables::addWearabletoAgentInventoryDone(
S32 index,
const LLUUID& item_id,
LLWearable* wearable)
{
if (item_id.isNull())
return;
LLUUID old_item_id = mWearableEntry[index].mItemID;
mWearableEntry[index].mItemID = item_id;
mWearableEntry[index].mWearable = wearable;
if (old_item_id.notNull())
gInventory.addChangedMask(LLInventoryObserver::LABEL, old_item_id);
gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id);
LLViewerInventoryItem* item = gInventory.getItem(item_id);
if(item && wearable)
{
// We're changing the asset id, so we both need to set it
// locally via setAssetUUID() and via setTransactionID() which
// will be decoded on the server. JC
item->setAssetUUID(wearable->getAssetID());
item->setTransactionID(wearable->getTransactionID());
gInventory.addChangedMask(LLInventoryObserver::INTERNAL, item_id);
item->updateServer(FALSE);
}
gInventory.notifyObservers();
}
void LLAgentWearables::sendAgentWearablesUpdate()
{
// First make sure that we have inventory items for each wearable
S32 i;
for(i=0; i < LLWearableType::WT_COUNT; ++i)
{
LLWearable* wearable = mWearableEntry[ i ].mWearable;
if (wearable)
{
if( mWearableEntry[ i ].mItemID.isNull() )
{
LLPointer<LLInventoryCallback> cb =
new addWearableToAgentInventoryCallback(
LLPointer<LLRefCount>(NULL),
i,
wearable,
addWearableToAgentInventoryCallback::CALL_NONE);
addWearableToAgentInventory(cb, wearable);
}
else
{
gInventory.addChangedMask( LLInventoryObserver::LABEL,
mWearableEntry[i].mItemID );
}
}
}
// Then make sure the inventory is in sync with the avatar.
gInventory.notifyObservers();
// This isn't the proper place to be doing this, but it's a good "catch-all"
LLCOFMgr::instance().synchWearables();
// Send the AgentIsNowWearing
gMessageSystem->newMessageFast(_PREHASH_AgentIsNowWearing);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
LL_DEBUGS("Wearables") << "sendAgentWearablesUpdate()" << LL_ENDL;
for(i=0; i < LLWearableType::WT_COUNT; ++i)
{
gMessageSystem->nextBlockFast(_PREHASH_WearableData);
U8 type_u8 = (U8)i;
gMessageSystem->addU8Fast(_PREHASH_WearableType, type_u8 );
LLWearable* wearable = mWearableEntry[ i ].mWearable;
if( wearable )
{
LL_DEBUGS("Wearables") << "Sending wearable " << wearable->getName() << " mItemID = " << mWearableEntry[ i ].mItemID << LL_ENDL;
LLUUID item_id = mWearableEntry[i].mItemID;
const LLViewerInventoryItem *item = gInventory.getItem(item_id);
if (item && item->getIsLinkType())
{
// Get the itemID that this item points to. i.e. make sure
// we are storing baseitems, not their links, in the database.
item_id = item->getLinkedUUID();
}
gMessageSystem->addUUIDFast(_PREHASH_ItemID, item_id);
}
else
{
LL_DEBUGS("Wearables") << "Not wearing wearable type " << LLWearableType::getTypeName((LLWearableType::EType)i) << LL_ENDL;
gMessageSystem->addUUIDFast(_PREHASH_ItemID, LLUUID::null );
}
LL_DEBUGS("Wearables") << " " << LLWearableType::getTypeLabel((LLWearableType::EType)i) << " : " << (wearable ? wearable->getAssetID() : LLUUID::null) << LL_ENDL;
}
gAgent.sendReliableMessage();
}
void LLAgentWearables::saveWearable( LLWearableType::EType type, BOOL send_update )
{
LLWearable* old_wearable = mWearableEntry[(S32)type].mWearable;
if( old_wearable && (old_wearable->isDirty() || old_wearable->isOldVersion()) )
{
LLWearable* new_wearable = LLWearableList::instance().createCopyFromAvatar( old_wearable );
mWearableEntry[(S32)type].mWearable = new_wearable;
LLInventoryItem* item = gInventory.getItem(mWearableEntry[(S32)type].mItemID);
if( item )
{
// Update existing inventory item
LLPointer<LLViewerInventoryItem> template_item =
new LLViewerInventoryItem(item->getUUID(),
item->getParentUUID(),
item->getPermissions(),
new_wearable->getAssetID(),
new_wearable->getAssetType(),
item->getInventoryType(),
item->getName(),
item->getDescription(),
item->getSaleInfo(),
item->getFlags(),
item->getCreationDate());
template_item->setTransactionID(new_wearable->getTransactionID());
template_item->updateServer(FALSE);
gInventory.updateItem(template_item);
}
else
{
// Add a new inventory item (shouldn't ever happen here)
U32 todo = addWearableToAgentInventoryCallback::CALL_NONE;
if (send_update)
{
todo |= addWearableToAgentInventoryCallback::CALL_UPDATE;
}
LLPointer<LLInventoryCallback> cb =
new addWearableToAgentInventoryCallback(
LLPointer<LLRefCount>(NULL),
(S32)type,
new_wearable,
todo);
addWearableToAgentInventory(cb, new_wearable);
return;
}
gAgentAvatarp->wearableUpdated( type );
if( send_update )
{
sendAgentWearablesUpdate();
}
}
}
void LLAgentWearables::saveWearableAs(const LLWearableType::EType type,
const std::string& new_name,
BOOL save_in_lost_and_found)
{
if(!isWearableCopyable(type))
{
llwarns << "LLAgent::saveWearableAs() not copyable." << llendl;
return;
}
LLWearable* old_wearable = getWearable(type);
if(!old_wearable)
{
llwarns << "LLAgent::saveWearableAs() no old wearable." << llendl;
return;
}
LLInventoryItem* item = gInventory.getItem(mWearableEntry[type].mItemID);
if(!item)
{
llwarns << "LLAgent::saveWearableAs() no inventory item." << llendl;
return;
}
std::string trunc_name(new_name);
LLStringUtil::truncate(trunc_name, DB_INV_ITEM_NAME_STR_LEN);
LLWearable* new_wearable = LLWearableList::instance().createCopyFromAvatar(
old_wearable,
trunc_name);
LLPointer<LLInventoryCallback> cb =
new addWearableToAgentInventoryCallback(
LLPointer<LLRefCount>(NULL),
type,
new_wearable,
addWearableToAgentInventoryCallback::CALL_UPDATE);
LLUUID category_id;
if (save_in_lost_and_found)
{
category_id = gInventory.findCategoryUUIDForType(
LLFolderType::FT_LOST_AND_FOUND);
}
else
{
// put in same folder as original
category_id = item->getParentUUID();
}
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
category_id,
new_name,
cb);
/*
LLWearable* old_wearable = getWearable( type );
if( old_wearable )
{
std::string old_name = old_wearable->getName();
old_wearable->setName( new_name );
LLWearable* new_wearable = LLWearableList::instance().createCopyFromAvatar( old_wearable );
old_wearable->setName( old_name );
LLUUID category_id;
LLInventoryItem* item = gInventory.getItem( mWearableEntry[ type ].mItemID );
if( item )
{
new_wearable->setPermissions(item->getPermissions());
if (save_in_lost_and_found)
{
category_id = gInventory.findCategoryUUIDForType(LLAssetType::AT_LOST_AND_FOUND);
}
else
{
// put in same folder as original
category_id = item->getParentUUID();
}
LLInventoryView* view = LLInventoryView::getActiveInventory();
if(view)
{
view->getPanel()->setSelection(item->getUUID(), TAKE_FOCUS_NO);
}
}
mWearableEntry[ type ].mWearable = new_wearable;
LLPointer<LLInventoryCallback> cb =
new addWearableToAgentInventoryCallback(
LLPointer<LLRefCount>(NULL),
type,
addWearableToAgentInventoryCallback::CALL_UPDATE);
addWearableToAgentInventory(cb, new_wearable, category_id);
}
*/
}
void LLAgentWearables::revertWearable( LLWearableType::EType type )
{
LLWearable* wearable = mWearableEntry[(S32)type].mWearable;
if( wearable )
{
wearable->writeToAvatar( TRUE );
}
gAgent.sendAgentSetAppearance();
}
void LLAgentWearables::revertAllWearables()
{
for( S32 i=0; i < LLWearableType::WT_COUNT; i++ )
{
revertWearable( (LLWearableType::EType)i );
}
}
void LLAgentWearables::saveAllWearables()
{
//if(!gInventory.isLoaded())
//{
// return;
//}
for( S32 i=0; i < LLWearableType::WT_COUNT; i++ )
{
saveWearable( (LLWearableType::EType)i, FALSE );
}
sendAgentWearablesUpdate();
}
// Called when the user changes the name of a wearable inventory item that is currenlty being worn.
void LLAgentWearables::setWearableName( const LLUUID& item_id, const std::string& new_name )
{
for( S32 i=0; i < LLWearableType::WT_COUNT; i++ )
{
if( mWearableEntry[i].mItemID == item_id )
{
LLWearable* old_wearable = mWearableEntry[i].mWearable;
llassert( old_wearable );
std::string old_name = old_wearable->getName();
old_wearable->setName( new_name );
LLWearable* new_wearable = LLWearableList::instance().createCopy(old_wearable);
LLInventoryItem* item = gInventory.getItem(item_id);
if(item)
{
new_wearable->setPermissions(item->getPermissions());
}
old_wearable->setName( old_name );
mWearableEntry[i].mWearable = new_wearable;
sendAgentWearablesUpdate();
break;
}
}
}
BOOL LLAgentWearables::isWearableModifiable(LLWearableType::EType type) const
{
LLUUID item_id = getWearableItemID(type);
return item_id.notNull() ? isWearableModifiable(item_id) : FALSE;
}
BOOL LLAgentWearables::isWearableModifiable(const LLUUID& item_id) const
{
if(!item_id.isNull())
{
LLInventoryItem* item = gInventory.getItem(item_id);
if(item && item->getPermissions().allowModifyBy(gAgent.getID(),
gAgent.getGroupID()))
{
return TRUE;
}
}
return FALSE;
}
BOOL LLAgentWearables::isWearableCopyable(LLWearableType::EType type) const
{
LLUUID item_id = getWearableItemID(type);
if(!item_id.isNull())
{
LLInventoryItem* item = gInventory.getItem(item_id);
if(item && item->getPermissions().allowCopyBy(gAgent.getID(),
gAgent.getGroupID()))
{
return TRUE;
}
}
return FALSE;
}
U32 LLAgentWearables::getWearablePermMask(LLWearableType::EType type) const
{
LLUUID item_id = getWearableItemID(type);
if(!item_id.isNull())
{
LLInventoryItem* item = gInventory.getItem(item_id);
if(item)
{
return item->getPermissions().getMaskOwner();
}
}
return PERM_NONE;
}
LLInventoryItem* LLAgentWearables::getWearableInventoryItem(LLWearableType::EType type)
{
LLUUID item_id = getWearableItemID(type);
LLInventoryItem* item = NULL;
if(item_id.notNull())
{
item = gInventory.getItem(item_id);
}
return item;
}
const LLWearable* LLAgentWearables::getWearableFromItemID( const LLUUID& item_id ) const
{
for( S32 i=0; i < LLWearableType::WT_COUNT; i++ )
{
if( mWearableEntry[i].mItemID == item_id )
{
return mWearableEntry[i].mWearable;
}
}
return NULL;
}
LLWearable* LLAgentWearables::getWearableFromItemID( const LLUUID& item_id )
{
for( S32 i=0; i < LLWearableType::WT_COUNT; i++ )
{
if( mWearableEntry[i].mItemID == item_id )
{
return mWearableEntry[i].mWearable;
}
}
return NULL;
}
void LLAgentWearables::sendAgentWearablesRequest()
{
gMessageSystem->newMessageFast(_PREHASH_AgentWearablesRequest);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID() );
gAgent.sendReliableMessage();
}
// Used to enable/disable menu items.
// static
BOOL LLAgentWearables::selfHasWearable( void* userdata )
{
LLWearableType::EType type = (LLWearableType::EType)(intptr_t)userdata;
return gAgentWearables.getWearable( type ) != NULL;
}
LLWearable* LLAgentWearables::getWearable(const LLWearableType::EType type)
{
return (type < LLWearableType::WT_COUNT) ? mWearableEntry[ type ].mWearable : NULL;
}
const LLWearable* LLAgentWearables::getWearable(const LLWearableType::EType type) const
{
return (type < LLWearableType::WT_COUNT) ? mWearableEntry[ type ].mWearable : NULL;
}
const LLUUID &LLAgentWearables::getWearableItemID(LLWearableType::EType type) const
{
return (type < LLWearableType::WT_COUNT) ? mWearableEntry[ type ].mItemID : LLUUID::null;
}
BOOL LLAgentWearables::isWearingItem( const LLUUID& item_id ) const
{
const LLUUID& base_item_id = gInventory.getLinkedItemID(item_id);
return (getWearableFromItemID(base_item_id) != NULL);
}
// static
void LLAgentWearables::processAgentInitialWearablesUpdate( LLMessageSystem* mesgsys, void** user_data )
{
// We should only receive this message a single time. Ignore subsequent AgentWearablesUpdates
// that may result from AgentWearablesRequest having been sent more than once.
static bool first = true;
if (!first) return;
first = false;
LLUUID agent_id;
gMessageSystem->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id );
LLVOAvatar* avatar = gAgentAvatarp;
if( avatar && (agent_id == avatar->getID()) )
{
gMessageSystem->getU32Fast(_PREHASH_AgentData, _PREHASH_SerialNum, gAgentQueryManager.mUpdateSerialNum );
const S32 NUM_BODY_PARTS = 4;
S32 num_wearables = gMessageSystem->getNumberOfBlocksFast(_PREHASH_WearableData);
if (num_wearables < NUM_BODY_PARTS)
{
// Transitional state. Avatars should always have at least their body parts (hair, eyes, shape and skin).
// The fact that they don't have any here (only a dummy is sent) implies that this account existed
// before we had wearables, or that the database has gotten messed up.
return;
}
//lldebugs << "processAgentInitialWearablesUpdate()" << llendl;
// Add wearables
std::pair<LLUUID, LLUUID> asset_id_array[ LLWearableType::WT_COUNT ];
for (S32 i=0; i < num_wearables; i++)
{
U8 type_u8 = 0;
gMessageSystem->getU8Fast(_PREHASH_WearableData, _PREHASH_WearableType, type_u8, i );
if( type_u8 >= LLWearableType::WT_COUNT )
{
continue;
}
LLWearableType::EType type = (LLWearableType::EType) type_u8;
LLUUID item_id;
gMessageSystem->getUUIDFast(_PREHASH_WearableData, _PREHASH_ItemID, item_id, i );
LLUUID asset_id;
gMessageSystem->getUUIDFast(_PREHASH_WearableData, _PREHASH_AssetID, asset_id, i );
if( asset_id.isNull() )
{
LLWearable::removeFromAvatar( type, FALSE );
}
else
{
LLAssetType::EType asset_type = LLWearableType::getAssetType( type );
if( asset_type == LLAssetType::AT_NONE )
{
continue;
}
gAgentWearables.mWearableEntry[type].mItemID = item_id;
asset_id_array[type] = std::pair<LLUUID, LLUUID>(asset_id,item_id);
}
LL_DEBUGS("Wearables") << " " << LLWearableType::getTypeLabel(type) << " " << asset_id << " item id " << gAgentWearables.mWearableEntry[type].mItemID.asString() << LL_ENDL;
}
LLCOFMgr::instance().fetchCOF();
// now that we have the asset ids...request the wearable assets
for(S32 i = 0; i < LLWearableType::WT_COUNT; i++ )
{
LL_DEBUGS("Wearables") << " fetching " << asset_id_array[i].first << LL_ENDL;
const LLUUID item_id = asset_id_array[i].second;
if( !item_id.isNull() )
{
LLWearableList::instance().getAsset(
asset_id_array[i].first,
LLStringUtil::null,
LLWearableType::getAssetType( (LLWearableType::EType) i ),
LLAgentWearables::onInitialWearableAssetArrived, (void*)(intptr_t)i );
}
}
// Not really sure where else to put this
gIdleCallbacks.addFunction(&LLAttachmentsMgr::onIdle, NULL);
}
}
// A single wearable that the avatar was wearing on start-up has arrived from the database.
// static
void LLAgentWearables::onInitialWearableAssetArrived( LLWearable* wearable, void* userdata )
{
LLWearableType::EType type = (LLWearableType::EType)(intptr_t)userdata;
LLVOAvatar* avatar = gAgentAvatarp;
if( !avatar )
{
return;
}
if( wearable )
{
llassert( type == wearable->getType() );
gAgentWearables.mWearableEntry[ type ].mWearable = wearable;
// disable composites if initial textures are baked
avatar->setupComposites();
gAgentWearables.queryWearableCache();
wearable->writeToAvatar( FALSE );
avatar->setCompositeUpdatesEnabled(TRUE);
gInventory.addChangedMask( LLInventoryObserver::LABEL, gAgentWearables.mWearableEntry[type].mItemID );
}
else
{
// Somehow the asset doesn't exist in the database.
gAgentWearables.recoverMissingWearable( type );
}
gInventory.notifyObservers();
// Have all the wearables that the avatar was wearing at log-in arrived?
if( !gAgentWearables.mWearablesLoaded )
{
gAgentWearables.mWearablesLoaded = TRUE;
for( S32 i = 0; i < LLWearableType::WT_COUNT; i++ )
{
if( !gAgentWearables.mWearableEntry[i].mItemID.isNull() && !gAgentWearables.mWearableEntry[i].mWearable )
{
gAgentWearables.mWearablesLoaded = FALSE;
break;
}
}
}
if( gAgentWearables.mWearablesLoaded )
{
// Make sure that the server's idea of the avatar's wearables actually match the wearables.
gAgent.sendAgentSetAppearance();
// Check to see if there are any baked textures that we hadn't uploaded before we logged off last time.
// If there are any, schedule them to be uploaded as soon as the layer textures they depend on arrive.
if( !gAgentCamera.cameraCustomizeAvatar() )
{
avatar->requestLayerSetUploads();
}
}
}
// Normally, all wearables referred to "AgentWearablesUpdate" will correspond to actual assets in the
// database. If for some reason, we can't load one of those assets, we can try to reconstruct it so that
// the user isn't left without a shape, for example. (We can do that only after the inventory has loaded.)
void LLAgentWearables::recoverMissingWearable( LLWearableType::EType type )
{
// Try to recover by replacing missing wearable with a new one.
LLNotificationsUtil::add("ReplacedMissingWearable");
lldebugs << "Wearable " << LLWearableType::getTypeLabel( type ) << " could not be downloaded. Replaced inventory item with default wearable." << llendl;
LLWearable* new_wearable = LLWearableList::instance().createNewWearable(type);
S32 type_s32 = (S32) type;
mWearableEntry[type_s32].mWearable = new_wearable;
new_wearable->writeToAvatar( TRUE );
// Add a new one in the lost and found folder.
// (We used to overwrite the "not found" one, but that could potentially
// destory content.) JC
const LLUUID lost_and_found_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND);
LLPointer<LLInventoryCallback> cb =
new addWearableToAgentInventoryCallback(
LLPointer<LLRefCount>(NULL),
type_s32,
new_wearable,
addWearableToAgentInventoryCallback::CALL_RECOVERDONE);
addWearableToAgentInventory( cb, new_wearable, lost_and_found_id, TRUE);
}
void LLAgentWearables::recoverMissingWearableDone()
{
// Have all the wearables that the avatar was wearing at log-in arrived or been fabricated?
mWearablesLoaded = TRUE;
for( S32 i = 0; i < LLWearableType::WT_COUNT; i++ )
{
if( !mWearableEntry[i].mItemID.isNull() && !mWearableEntry[i].mWearable )
{
mWearablesLoaded = FALSE;
break;
}
}
if( mWearablesLoaded )
{
// Make sure that the server's idea of the avatar's wearables actually match the wearables.
gAgent.sendAgentSetAppearance();
}
else
{
gInventory.addChangedMask( LLInventoryObserver::LABEL, LLUUID::null );
gInventory.notifyObservers();
}
}
void LLAgentWearables::createStandardWearables(BOOL female)
{
llwarns << "Creating Standard " << (female ? "female" : "male" )
<< " Wearables" << llendl;
if (!isAgentAvatarValid()) return;
gAgentAvatarp->setSex(female ? SEX_FEMALE : SEX_MALE);
const BOOL create[LLWearableType::WT_COUNT] =
{
TRUE, //WT_SHAPE
TRUE, //WT_SKIN
TRUE, //WT_HAIR
TRUE, //WT_EYES
TRUE, //WT_SHIRT
TRUE, //WT_PANTS
TRUE, //WT_SHOES
TRUE, //WT_SOCKS
FALSE, //WT_JACKET
FALSE, //WT_GLOVES
TRUE, //WT_UNDERSHIRT
TRUE, //WT_UNDERPANTS
FALSE, //WT_SKIRT
FALSE, //WT_ALPHA
FALSE, //WT_TATTOO
FALSE, //WT_PHYSICS
};
for( S32 i=0; i < LLWearableType::WT_COUNT; i++ )
{
bool once = false;
LLPointer<LLRefCount> donecb = NULL;
if( create[i] )
{
if (!once)
{
once = true;
donecb = new createStandardWearablesAllDoneCallback;
}
llassert( mWearableEntry[i].mWearable == NULL );
LLWearable* wearable = LLWearableList::instance().createNewWearable((LLWearableType::EType)i);
mWearableEntry[i].mWearable = wearable;
// no need to update here...
LLPointer<LLInventoryCallback> cb =
new addWearableToAgentInventoryCallback(
donecb,
i,
wearable,
addWearableToAgentInventoryCallback::CALL_CREATESTANDARDDONE);
addWearableToAgentInventory(cb, wearable, LLUUID::null, FALSE);
}
}
}
void LLAgentWearables::createStandardWearablesDone(S32 index)
{
LLWearable* wearable = mWearableEntry[index].mWearable;
if (wearable)
{
wearable->writeToAvatar(TRUE);
}
}
void LLAgentWearables::createStandardWearablesAllDone()
{
// ... because sendAgentWearablesUpdate will notify inventory
// observers.
mWearablesLoaded = TRUE;
sendAgentWearablesUpdate();
gAgent.sendAgentSetAppearance();
// Treat this as the first texture entry message, if none received yet
gAgentAvatarp->onFirstTEMessageReceived();
}
void LLAgentWearables::makeNewOutfit(
const std::string& new_folder_name,
const LLDynamicArray<S32>& wearables_to_include,
const LLDynamicArray<S32>& attachments_to_include,
BOOL rename_clothing)
{
if (!gAgentAvatarp)
{
return;
}
BOOL fUseLinks = !gSavedSettings.getBOOL("UseInventoryLinks") ||
!gHippoGridManager->getConnectedGrid()->supportsInvLinks();
BOOL fUseOutfits = gSavedSettings.getBOOL("UseOutfitFolders") &&
gHippoGridManager->getConnectedGrid()->supportsInvLinks();
LLFolderType::EType typeDest = (fUseOutfits) ? LLFolderType::FT_MY_OUTFITS : LLFolderType::FT_CLOTHING;
LLFolderType::EType typeFolder = (fUseOutfits) ? LLFolderType::FT_OUTFIT : LLFolderType::FT_NONE;
// First, make a folder for the outfit.
LLUUID folder_id = gInventory.createNewCategory(gInventory.findCategoryUUIDForType(typeDest), typeFolder, new_folder_name);
bool found_first_item = false;
///////////////////
// Wearables
if( wearables_to_include.count() )
{
// Then, iterate though each of the wearables and save copies of them in the folder.
S32 i;
S32 count = wearables_to_include.count();
LLPointer<LLRefCount> cbdone = NULL;
for( i = 0; i < count; ++i )
{
S32 index = wearables_to_include[i];
LLWearable* old_wearable = mWearableEntry[ index ].mWearable;
if( old_wearable )
{
LLViewerInventoryItem* item = gInventory.getItem(mWearableEntry[index].mItemID);
if (fUseOutfits)
{
std::string strOrdering = llformat("@%d", item->getWearableType() * 100);
link_inventory_item(
gAgent.getID(),
item->getLinkedUUID(),
folder_id,
item->getName(),
strOrdering,
LLAssetType::AT_LINK,
LLPointer<LLInventoryCallback>(NULL));
}
else
{
std::string new_name = item->getName();
if (rename_clothing)
{
new_name = new_folder_name;
new_name.append(" ");
new_name.append(old_wearable->getTypeLabel());
LLStringUtil::truncate(new_name, DB_INV_ITEM_NAME_STR_LEN);
}
if (fUseLinks || isWearableCopyable((LLWearableType::EType)index))
{
LLWearable* new_wearable = LLWearableList::instance().createCopy(old_wearable);
if (rename_clothing)
{
new_wearable->setName(new_name);
}
S32 todo = addWearableToAgentInventoryCallback::CALL_NONE;
if (!found_first_item)
{
found_first_item = true;
/* set the focus to the first item */
todo |= addWearableToAgentInventoryCallback::CALL_MAKENEWOUTFITDONE;
/* send the agent wearables update when done */
cbdone = new sendAgentWearablesUpdateCallback;
}
LLPointer<LLInventoryCallback> cb =
new addWearableToAgentInventoryCallback(
cbdone,
index,
new_wearable,
todo);
if (isWearableCopyable((LLWearableType::EType)index))
{
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getLinkedUUID(),
folder_id,
new_name,
cb);
}
else
{
move_inventory_item(
gAgent.getID(),
gAgent.getSessionID(),
item->getLinkedUUID(),
folder_id,
new_name,
cb);
}
}
else
{
link_inventory_item(
gAgent.getID(),
item->getLinkedUUID(),
folder_id,
item->getName(), // Apparently, links cannot have arbitrary names...
item->getDescription(),
LLAssetType::AT_LINK,
LLPointer<LLInventoryCallback>(NULL));
}
}
}
}
gInventory.notifyObservers();
}
///////////////////
// Attachments
if( attachments_to_include.count() )
{
for( S32 i = 0; i < attachments_to_include.count(); i++ )
{
S32 attachment_pt = attachments_to_include[i];
LLViewerJointAttachment* attachment = get_if_there(gAgentAvatarp->mAttachmentPoints, attachment_pt, (LLViewerJointAttachment*)NULL );
if(!attachment) continue;
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
LLViewerObject *attached_object = (*attachment_iter);
if (!attached_object) continue;
const LLUUID& item_id = attached_object->getAttachmentItemID();
if (item_id.isNull()) continue;
LLInventoryItem* item = gInventory.getItem(item_id);
if (!item) continue;
if (fUseOutfits)
{
link_inventory_item(
gAgent.getID(),
item->getLinkedUUID(),
folder_id,
item->getName(),
item->getDescription(),
LLAssetType::AT_LINK,
LLPointer<LLInventoryCallback>(NULL));
}
else
{
if (fUseLinks || item->getPermissions().allowCopyBy(gAgent.getID()))
{
const LLUUID& old_folder_id = item->getParentUUID();
move_inventory_item(
gAgent.getID(),
gAgent.getSessionID(),
item->getLinkedUUID(),
folder_id,
item->getName(),
LLPointer<LLInventoryCallback>(NULL));
if (item->getPermissions().allowCopyBy(gAgent.getID()))
{
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getLinkedUUID(),
old_folder_id,
item->getName(),
LLPointer<LLInventoryCallback>(NULL));
}
}
else
{
link_inventory_item(
gAgent.getID(),
item->getLinkedUUID(),
folder_id,
item->getName(),
item->getDescription(),
LLAssetType::AT_LINK,
LLPointer<LLInventoryCallback>(NULL));
}
}
}
}
}
}
void LLAgentWearables::makeNewOutfitDone(S32 index)
{
LLUUID first_item_id = mWearableEntry[index].mItemID;
// Open the inventory and select the first item we added.
if( first_item_id.notNull() )
{
LLInventoryView* view = LLInventoryView::getActiveInventory();
if(view)
{
view->getPanel()->setSelection(first_item_id, TAKE_FOCUS_NO);
}
}
}
void LLAgentWearables::addWearableToAgentInventory(LLPointer<LLInventoryCallback> cb,
LLWearable* wearable,
const LLUUID& category_id,
BOOL notify)
{
create_inventory_item(gAgent.getID(),
gAgent.getSessionID(),
category_id,
wearable->getTransactionID(),
wearable->getName(),
wearable->getDescription(),
wearable->getAssetType(),
LLInventoryType::IT_WEARABLE,
wearable->getType(),
wearable->getPermissions().getMaskNextOwner(),
cb);
}
void LLAgentWearables::removeWearable( LLWearableType::EType type )
{
LLWearable* old_wearable = mWearableEntry[ type ].mWearable;
if ( (gAgent.isTeen())
&& (type == LLWearableType::WT_UNDERSHIRT || type == LLWearableType::WT_UNDERPANTS))
{
// Can't take off underclothing in simple UI mode or on PG accounts
return;
}
// [RLVa:KB] - Checked: 2009-07-07 (RLVa-1.1.3b)
if ( (rlv_handler_t::isEnabled()) && (!gRlvWearableLocks.canRemove(type)) )
{
return;
}
// [/RLVa:KB]
if( old_wearable )
{
if( old_wearable->isDirty() )
{
LLSD payload;
payload["wearable_type"] = (S32)type;
// Bring up view-modal dialog: Save changes? Yes, No, Cancel
LLNotificationsUtil::add("WearableSave", LLSD(), payload, &LLAgentWearables::onRemoveWearableDialog);
return;
}
else
{
removeWearableFinal( type );
}
}
}
// static
bool LLAgentWearables::onRemoveWearableDialog(const LLSD& notification, const LLSD& response )
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
LLWearableType::EType type = (LLWearableType::EType)notification["payload"]["wearable_type"].asInteger();
switch( option )
{
case 0: // "Save"
gAgentWearables.saveWearable( type );
gAgentWearables.removeWearableFinal( type );
break;
case 1: // "Don't Save"
gAgentWearables.removeWearableFinal( type );
break;
case 2: // "Cancel"
break;
default:
llassert(0);
break;
}
return false;
}
// Called by removeWearable() and onRemoveWearableDialog() to actually do the removal.
void LLAgentWearables::removeWearableFinal( LLWearableType::EType type )
{
LLWearable* old_wearable = mWearableEntry[ type ].mWearable;
gInventory.addChangedMask( LLInventoryObserver::LABEL, mWearableEntry[type].mItemID );
mWearableEntry[ type ].mWearable = NULL;
mWearableEntry[ type ].mItemID.setNull();
queryWearableCache();
if( old_wearable )
{
old_wearable->removeFromAvatar( TRUE );
}
// Update the server
sendAgentWearablesUpdate();
gAgent.sendAgentSetAppearance();
gInventory.notifyObservers();
}
void LLAgentWearables::copyWearableToInventory( LLWearableType::EType type )
{
LLWearable* wearable = mWearableEntry[ type ].mWearable;
if( wearable )
{
// Save the old wearable if it has changed.
if( wearable->isDirty() )
{
LLWearable * new_wearable = LLWearableList::instance().createCopyFromAvatar( wearable );
mWearableEntry[ type ].mWearable = new_wearable;
wearable = new_wearable;
}
// Make a new entry in the inventory. (Put it in the same folder as the original item if possible.)
LLUUID category_id;
LLInventoryItem* item = gInventory.getItem( mWearableEntry[ type ].mItemID );
if( item )
{
category_id = item->getParentUUID();
wearable->setPermissions(item->getPermissions());
}
LLPointer<LLInventoryCallback> cb =
new addWearableToAgentInventoryCallback(
LLPointer<LLRefCount>(NULL),
type,
wearable);
addWearableToAgentInventory(cb, wearable, category_id);
}
}
// A little struct to let setWearable() communicate more than one value with onSetWearableDialog().
struct LLSetWearableData
{
LLSetWearableData( const LLUUID& new_item_id, LLWearable* new_wearable ) :
mNewItemID( new_item_id ), mNewWearable( new_wearable ) {}
LLUUID mNewItemID;
LLWearable* mNewWearable;
};
static bool isFirstPhysicsWearable(LLWearableType::EType type, LLInventoryItem *new_item, LLWearable *new_wearable)
{
if (type == LLWearableType::WT_PHYSICS && gSavedSettings.getWarning("FirstPhysicsWearable"))
{
class WearableDelayedCallback
{
public:
static void setDelayedWearable( const LLSD& notification, const LLSD& response, LLUUID item_id, LLWearable *wearable )
{
if(LLNotification::getSelectedOption(notification, response) == 0) //User selected wear
{
gSavedSettings.setWarning("FirstPhysicsWearable",FALSE);
LLInventoryItem *item = gInventory.getItem(item_id);
if(item)
gAgentWearables.setWearableItem(item,wearable); //re-enter.
}
}
};
LLNotificationsUtil::add("FirstPhysicsWearable",LLSD(),LLSD(),boost::bind(WearableDelayedCallback::setDelayedWearable, _1, _2, new_item->getUUID(),new_wearable));
return true;
}
return false;
}
BOOL LLAgentWearables::needsReplacement(LLWearableType::EType wearableType, S32 remove)
{
return TRUE;
/*if (remove) return TRUE;
return getWearable(wearableType) ? TRUE : FALSE;*/
}
// Assumes existing wearables are not dirty.
void LLAgentWearables::setWearableOutfit(const LLInventoryItem::item_array_t& items,
const LLDynamicArray< LLWearable* >& wearables,
BOOL remove )
{
lldebugs << "setWearableOutfit() start" << llendl;
BOOL wearables_to_remove[LLWearableType::WT_COUNT];
wearables_to_remove[LLWearableType::WT_SHAPE] = FALSE;
wearables_to_remove[LLWearableType::WT_SKIN] = FALSE;
wearables_to_remove[LLWearableType::WT_HAIR] = FALSE;
wearables_to_remove[LLWearableType::WT_EYES] = FALSE;
// [RLVa:KB] - Checked: 2009-07-06 (RLVa-1.1.3b) | Added: RLVa-0.2.2a
wearables_to_remove[LLWearableType::WT_SHIRT] = remove && gRlvWearableLocks.canRemove(LLWearableType::WT_SHIRT);
wearables_to_remove[LLWearableType::WT_PANTS] = remove && gRlvWearableLocks.canRemove(LLWearableType::WT_PANTS);
wearables_to_remove[LLWearableType::WT_SHOES] = remove && gRlvWearableLocks.canRemove(LLWearableType::WT_SHOES);
wearables_to_remove[LLWearableType::WT_SOCKS] = remove && gRlvWearableLocks.canRemove(LLWearableType::WT_SOCKS);
wearables_to_remove[LLWearableType::WT_JACKET] = remove && gRlvWearableLocks.canRemove(LLWearableType::WT_JACKET);
wearables_to_remove[LLWearableType::WT_GLOVES] = remove && gRlvWearableLocks.canRemove(LLWearableType::WT_GLOVES);
wearables_to_remove[LLWearableType::WT_UNDERSHIRT] = (!gAgent.isTeen()) && remove && gRlvWearableLocks.canRemove(LLWearableType::WT_UNDERSHIRT);
wearables_to_remove[LLWearableType::WT_UNDERPANTS] = (!gAgent.isTeen()) && remove && gRlvWearableLocks.canRemove(LLWearableType::WT_UNDERPANTS);
wearables_to_remove[LLWearableType::WT_SKIRT] = remove && gRlvWearableLocks.canRemove(LLWearableType::WT_SKIRT);
wearables_to_remove[LLWearableType::WT_ALPHA] = remove && gRlvWearableLocks.canRemove(LLWearableType::WT_ALPHA);
wearables_to_remove[LLWearableType::WT_TATTOO] = remove && gRlvWearableLocks.canRemove(LLWearableType::WT_TATTOO);
wearables_to_remove[LLWearableType::WT_PHYSICS] = remove && gRlvWearableLocks.canRemove(LLWearableType::WT_PHYSICS);
// [/RLVa:KB]
S32 count = wearables.count();
llassert( items.count() == count );
S32 i;
for( i = 0; i < count; i++ )
{
LLWearable* new_wearable = wearables[i];
LLPointer<LLInventoryItem> new_item = items[i];
llassert(new_wearable);
LLWearableType::EType type = new_wearable->getType();
wearables_to_remove[type] = FALSE;
LLWearable* old_wearable = mWearableEntry[ type ].mWearable;
if( old_wearable )
{
const LLUUID& old_item_id = mWearableEntry[ type ].mItemID;
if( (old_wearable->getAssetID() == new_wearable->getAssetID()) &&
(old_item_id == new_item->getUUID()) )
{
lldebugs << "No change to wearable asset and item: " << LLWearableType::getTypeName( type ) << llendl;
continue;
}
gInventory.addChangedMask(LLInventoryObserver::LABEL, old_item_id);
// Assumes existing wearables are not dirty.
if( old_wearable->isDirty() )
{
llassert(0);
continue;
}
}
if (isFirstPhysicsWearable(type, new_item, new_wearable))
{
return;
}
mWearableEntry[ type ].mItemID = new_item->getUUID();
mWearableEntry[ type ].mWearable = new_wearable;
}
std::vector<LLWearable*> wearables_being_removed;
for( i = 0; i < LLWearableType::WT_COUNT; i++ )
{
if( wearables_to_remove[i] )
{
wearables_being_removed.push_back(mWearableEntry[ i ].mWearable);
mWearableEntry[ i ].mWearable = NULL;
gInventory.addChangedMask(LLInventoryObserver::LABEL, mWearableEntry[ i ].mItemID);
mWearableEntry[ i ].mItemID.setNull();
}
}
gInventory.notifyObservers();
queryWearableCache();
std::vector<LLWearable*>::iterator wearable_iter;
for( wearable_iter = wearables_being_removed.begin();
wearable_iter != wearables_being_removed.end();
++wearable_iter)
{
LLWearable* wearablep = *wearable_iter;
if (wearablep)
{
wearablep->removeFromAvatar( TRUE );
}
}
for( i = 0; i < count; i++ )
{
wearables[i]->writeToAvatar( TRUE );
}
// Start rendering & update the server
mWearablesLoaded = TRUE;
sendAgentWearablesUpdate();
gAgent.sendAgentSetAppearance();
lldebugs << "setWearableOutfit() end" << llendl;
}
// User has picked "wear on avatar" from a menu.
void LLAgentWearables::setWearableItem( LLInventoryItem* new_item, LLWearable* new_wearable )
{
LLWearableType::EType type = new_wearable->getType();
LLWearable* old_wearable = mWearableEntry[ type ].mWearable;
// [RLVa:KB] - Checked: 2009-07-07 (RLVa-1.0.0d)
// Block if: we can't wear on that layer; or we're already wearing something there we can't take off
if ( (rlv_handler_t::isEnabled()) && (!gRlvWearableLocks.canWear(type)) )
{
return;
}
// [/RLVa:KB]
if (isFirstPhysicsWearable(type, new_item, new_wearable))
{
return;
}
if( old_wearable )
{
const LLUUID& old_item_id = mWearableEntry[ type ].mItemID;
if( (old_wearable->getAssetID() == new_wearable->getAssetID()) &&
(old_item_id == new_item->getUUID()) )
{
lldebugs << "No change to wearable asset and item: " << LLWearableType::getTypeName( type ) << llendl;
return;
}
if( old_wearable->isDirty() )
{
// Bring up modal dialog: Save changes? Yes, No, Cancel
LLSD payload;
payload["item_id"] = new_item->getUUID();
LLNotificationsUtil::add( "WearableSave", LLSD(), payload, boost::bind(LLAgentWearables::onSetWearableDialog, _1, _2, new_wearable));
return;
}
}
setWearableFinal( new_item, new_wearable );
}
// static
bool LLAgentWearables::onSetWearableDialog( const LLSD& notification, const LLSD& response, LLWearable* wearable )
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
LLInventoryItem* new_item = gInventory.getItem( notification["payload"]["item_id"].asUUID());
if( !new_item )
{
delete wearable;
return false;
}
switch( option )
{
case 0: // "Save"
gAgentWearables.saveWearable( wearable->getType() );
gAgentWearables.setWearableFinal( new_item, wearable );
break;
case 1: // "Don't Save"
gAgentWearables.setWearableFinal( new_item, wearable );
break;
case 2: // "Cancel"
break;
default:
llassert(0);
break;
}
delete wearable;
return false;
}
// Called from setWearable() and onSetWearableDialog() to actually set the wearable.
void LLAgentWearables::setWearableFinal( LLInventoryItem* new_item, LLWearable* new_wearable )
{
const LLWearableType::EType type = new_wearable->getType();
// Replace the old wearable with a new one.
llassert( new_item->getAssetUUID() == new_wearable->getID() );
LLUUID old_item_id = mWearableEntry[ type ].mItemID;
mWearableEntry[ type ].mItemID = new_item->getUUID();
mWearableEntry[ type ].mWearable = new_wearable;
if (old_item_id.notNull())
{
gInventory.addChangedMask( LLInventoryObserver::LABEL, old_item_id );
gInventory.notifyObservers();
}
//llinfos << "LLVOAvatar::setWearable()" << llendl;
queryWearableCache();
new_wearable->writeToAvatar( TRUE );
// Update the server
sendAgentWearablesUpdate();
gAgent.sendAgentSetAppearance();
}
void LLAgentWearables::queryWearableCache()
{
if (!areWearablesLoaded())
{
return;
}
// Look up affected baked textures.
// If they exist:
// disallow updates for affected layersets (until dataserver responds with cache request.)
// If cache miss, turn updates back on and invalidate composite.
// If cache hit, modify baked texture entries.
//
// Cache requests contain list of hashes for each baked texture entry.
// Response is list of valid baked texture assets. (same message)
gMessageSystem->newMessageFast(_PREHASH_AgentCachedTexture);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
gMessageSystem->addS32Fast(_PREHASH_SerialNum, gAgentQueryManager.mWearablesCacheQueryID);
S32 num_queries = 0;
for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++ )
{
LLUUID hash_id = computeBakedTextureHash((EBakedTextureIndex) baked_index);
if (hash_id.notNull())
{
num_queries++;
// *NOTE: make sure at least one request gets packed
ETextureIndex te_index = LLVOAvatarDictionary::bakedToLocalTextureIndex((EBakedTextureIndex)baked_index);
//llinfos << "Requesting texture for hash " << hash << " in baked texture slot " << baked_index << llendl;
gMessageSystem->nextBlockFast(_PREHASH_WearableData);
gMessageSystem->addUUIDFast(_PREHASH_ID, hash_id);
gMessageSystem->addU8Fast(_PREHASH_TextureIndex, (U8)te_index);
}
gAgentQueryManager.mActiveCacheQueries[ baked_index ] = gAgentQueryManager.mWearablesCacheQueryID;
}
//VWR-22113: gAgent.getRegion() can return null if invalid, seen here on logout
if(gAgent.getRegion())
{
llinfos << "Requesting texture cache entry for " << num_queries << " baked textures" << llendl;
gMessageSystem->sendReliable(gAgent.getRegion()->getHost());
gAgentQueryManager.mNumPendingQueries++;
gAgentQueryManager.mWearablesCacheQueryID++;
}
}
LLUUID LLAgentWearables::computeBakedTextureHash(LLVOAvatarDefines::EBakedTextureIndex baked_index,
BOOL generate_valid_hash) // Set to false if you want to upload the baked texture w/o putting it in the cache
{
LLUUID hash_id;
bool hash_computed = false;
LLMD5 hash;
const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture(baked_index);
for (U8 i=0; i < baked_dict->mWearables.size(); i++)
{
const LLWearableType::EType baked_type = baked_dict->mWearables[i];
//TO-DO: MULTI-WEARABLE
const LLWearable* wearable = getWearable(baked_type);
if (wearable)
{
LLUUID asset_id = wearable->getAssetID();
hash.update((const unsigned char*)asset_id.mData, UUID_BYTES);
hash_computed = true;
}
}
if (hash_computed)
{
hash.update((const unsigned char*)baked_dict->mWearablesHashID.mData, UUID_BYTES);
// Add some garbage into the hash so that it becomes invalid.
if (!generate_valid_hash)
{
if (isAgentAvatarValid())
{
hash.update((const unsigned char*)gAgentAvatarp->getID().mData, UUID_BYTES);
}
}
hash.finalize();
hash.raw_digest(hash_id.mData);
}
return hash_id;
}
// User has picked "remove from avatar" from a menu.
// static
void LLAgentWearables::userRemoveWearable( void* userdata )
{
LLWearableType::EType type = (LLWearableType::EType)(intptr_t)userdata;
if( !(type==LLWearableType::WT_SHAPE || type==LLWearableType::WT_SKIN || type==LLWearableType::WT_HAIR || type==LLWearableType::WT_EYES) ) //&&
//!((!gAgent.isTeen()) && ( type==WT_UNDERPANTS || type==WT_UNDERSHIRT )) )
{
gAgentWearables.removeWearable( type );
}
}
void LLAgentWearables::userRemoveAllClothes( void* userdata )
{
// We have to do this up front to avoid having to deal with the case of multiple wearables being dirty.
if (gAgentCamera.cameraCustomizeAvatar())
{
gFloaterCustomize->askToSaveIfDirty( LLAgentWearables::userRemoveAllClothesStep2, NULL );
}
else
{
userRemoveAllClothesStep2( TRUE, NULL );
}
}
void LLAgentWearables::userRemoveAllClothesStep2( BOOL proceed, void* userdata )
{
if( proceed )
{
gAgentWearables.removeWearable( LLWearableType::WT_SHIRT );
gAgentWearables.removeWearable( LLWearableType::WT_PANTS );
gAgentWearables.removeWearable( LLWearableType::WT_SHOES );
gAgentWearables.removeWearable( LLWearableType::WT_SOCKS );
gAgentWearables.removeWearable( LLWearableType::WT_JACKET );
gAgentWearables.removeWearable( LLWearableType::WT_GLOVES );
gAgentWearables.removeWearable( LLWearableType::WT_UNDERSHIRT );
gAgentWearables.removeWearable( LLWearableType::WT_UNDERPANTS );
gAgentWearables.removeWearable( LLWearableType::WT_SKIRT );
gAgentWearables.removeWearable( LLWearableType::WT_ALPHA );
gAgentWearables.removeWearable( LLWearableType::WT_TATTOO );
gAgentWearables.removeWearable( LLWearableType::WT_PHYSICS );
}
}
// Combines userRemoveAllAttachments() and userAttachMultipleAttachments() logic to
// get attachments into desired state with minimal number of adds/removes.
//void LLAgentWearables::userUpdateAttachments(LLInventoryModel::item_array_t& obj_item_array)
// [SL:KB] - Patch: Appearance-SyncAttach | Checked: 2010-09-22 (Catznip-2.2.0a) | Added: Catznip-2.2.0a
void LLAgentWearables::userUpdateAttachments(LLInventoryModel::item_array_t& obj_item_array, bool fAttachOnly)
// [/SL:KB]
{
// Possible cases:
// already wearing but not in request set -> take off.
// already wearing and in request set -> leave alone.
// not wearing and in request set -> put on.
if (!isAgentAvatarValid()) return;
std::set<LLUUID> requested_item_ids;
std::set<LLUUID> current_item_ids;
for (S32 i=0; i<obj_item_array.count(); i++)
requested_item_ids.insert(obj_item_array[i].get()->getLinkedUUID());
// Build up list of objects to be removed and items currently attached.
llvo_vec_t objects_to_remove;
for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
iter != gAgentAvatarp->mAttachmentPoints.end();)
{
LLVOAvatar::attachment_map_t::iterator curiter = iter++;
LLViewerJointAttachment* attachment = curiter->second;
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
LLViewerObject *objectp = (*attachment_iter);
if (objectp)
{
LLUUID object_item_id = objectp->getAttachmentItemID();
if (requested_item_ids.find(object_item_id) != requested_item_ids.end())
{
// Object currently worn, was requested.
// Flag as currently worn so we won't have to add it again.
current_item_ids.insert(object_item_id);
}
else
{
// object currently worn, not requested.
objects_to_remove.push_back(objectp);
}
}
}
}
LLInventoryModel::item_array_t items_to_add;
for (LLInventoryModel::item_array_t::iterator it = obj_item_array.begin();
it != obj_item_array.end();
++it)
{
LLUUID linked_id = (*it).get()->getLinkedUUID();
if (current_item_ids.find(linked_id) != current_item_ids.end())
{
// Requested attachment is already worn.
}
else
{
// Requested attachment is not worn yet.
items_to_add.push_back(*it);
}
}
// S32 remove_count = objects_to_remove.size();
// S32 add_count = items_to_add.size();
// llinfos << "remove " << remove_count << " add " << add_count << llendl;
// Remove everything in objects_to_remove
// userRemoveMultipleAttachments(objects_to_remove);
// [SL:KB] - Patch: Appearance-SyncAttach | Checked: 2010-09-22 (Catznip-2.2.0a) | Added: Catznip-2.2.0a
if (!fAttachOnly)
{
userRemoveMultipleAttachments(objects_to_remove);
}
// [/SL:KB]
// Add everything in items_to_add
userAttachMultipleAttachments(items_to_add);
}
void LLAgentWearables::userRemoveMultipleAttachments(llvo_vec_t& objects_to_remove)
{
if (!isAgentAvatarValid()) return;
// [RLVa:KB] - Checked: 2010-03-04 (RLVa-1.1.3b) | Modified: RLVa-1.2.0a
// RELEASE-RLVa: [SL-2.0.0] Check our callers and verify that erasing elements from the passed vector won't break random things
if ( (rlv_handler_t::isEnabled()) && (gRlvAttachmentLocks.hasLockedAttachmentPoint(RLV_LOCK_REMOVE)) )
{
llvo_vec_t::iterator itObj = objects_to_remove.begin();
while (itObj != objects_to_remove.end())
{
const LLViewerObject* pAttachObj = *itObj;
if (gRlvAttachmentLocks.isLockedAttachment(pAttachObj))
{
itObj = objects_to_remove.erase(itObj);
// Fall-back code: re-add the attachment if it got removed from COF somehow (compensates for possible bugs elsewhere)
LLInventoryModel::cat_array_t folders; LLInventoryModel::item_array_t items;
LLLinkedItemIDMatches f(pAttachObj->getAttachmentItemID());
gInventory.collectDescendentsIf(LLCOFMgr::instance().getCOF(), folders, items, LLInventoryModel::EXCLUDE_TRASH, f);
RLV_ASSERT( 0 != items.count() );
if (0 == items.count())
LLCOFMgr::instance().addAttachment(pAttachObj->getAttachmentItemID());
}
else
{
++itObj;
}
}
}
// [/RLVa:KB]
if (objects_to_remove.empty())
return;
gMessageSystem->newMessage("ObjectDetach");
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
for (llvo_vec_t::iterator it = objects_to_remove.begin();
it != objects_to_remove.end();
++it)
{
LLViewerObject *objectp = *it;
gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, objectp->getLocalID());
}
gMessageSystem->sendReliable(gAgent.getRegionHost());
}
void LLAgentWearables::userRemoveAllAttachments( void* userdata )
{
if (!isAgentAvatarValid()) return;
llvo_vec_t objects_to_remove;
for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
iter != gAgentAvatarp->mAttachmentPoints.end();)
{
LLVOAvatar::attachment_map_t::iterator curiter = iter++;
LLViewerJointAttachment* attachment = curiter->second;
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
LLViewerObject *attached_object = (*attachment_iter);
// if (attached_object)
// [RLVa:KB] - Checked: 2010-09-28 (RLVa-1.1.3b) | Modified: RLVa-1.1.3b
if ( (attached_object) && ((!rlv_handler_t::isEnabled()) || (!gRlvAttachmentLocks.isLockedAttachment(attached_object))) )
// [/RLVa:KB]
{
objects_to_remove.push_back(attached_object);
}
}
}
userRemoveMultipleAttachments(objects_to_remove);
}
void LLAgentWearables::userAttachMultipleAttachments(LLInventoryModel::item_array_t& obj_item_array)
{
// [RLVa:KB] - Checked: 2010-03-04 (RLVa-1.2.0a) | Modified: RLVa-1.2.0a
// RELEASE-RLVa: [SL-2.0.0] Check our callers and verify that erasing elements from the passed vector won't break random things
if ( (rlv_handler_t::isEnabled()) && (gRlvAttachmentLocks.hasLockedAttachmentPoint(RLV_LOCK_ANY)) )
{
// Fall-back code: everything should really already have been pruned before we get this far
for (S32 idxItem = obj_item_array.count() - 1; idxItem >= 0; idxItem--)
{
const LLInventoryItem* pItem = obj_item_array.get(idxItem).get();
if (!gRlvAttachmentLocks.canAttach(pItem))
{
obj_item_array.remove(idxItem);
RLV_ASSERT(false);
}
}
}
// [/RLVa:KB]
// Build a compound message to send all the objects that need to be rezzed.
S32 obj_count = obj_item_array.count();
// Limit number of packets to send
const S32 MAX_PACKETS_TO_SEND = 10;
const S32 OBJECTS_PER_PACKET = 4;
const S32 MAX_OBJECTS_TO_SEND = MAX_PACKETS_TO_SEND * OBJECTS_PER_PACKET;
if( obj_count > MAX_OBJECTS_TO_SEND )
{
obj_count = MAX_OBJECTS_TO_SEND;
}
// Create an id to keep the parts of the compound message together
LLUUID compound_msg_id;
compound_msg_id.generate();
LLMessageSystem* msg = gMessageSystem;
for(S32 i = 0; i < obj_count; ++i)
{
if( 0 == (i % OBJECTS_PER_PACKET) )
{
// Start a new message chunk
msg->newMessageFast(_PREHASH_RezMultipleAttachmentsFromInv);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_HeaderData);
msg->addUUIDFast(_PREHASH_CompoundMsgID, compound_msg_id );
msg->addU8Fast(_PREHASH_TotalObjects, obj_count );
msg->addBOOLFast(_PREHASH_FirstDetachAll, false );
}
const LLInventoryItem* item = obj_item_array.get(i).get();
bool replace = !gHippoGridManager->getConnectedGrid()->supportsInvLinks();
msg->nextBlockFast(_PREHASH_ObjectData );
msg->addUUIDFast(_PREHASH_ItemID, item->getLinkedUUID());
msg->addUUIDFast(_PREHASH_OwnerID, item->getPermissions().getOwner());
msg->addU8Fast(_PREHASH_AttachmentPt, replace? 0 : ATTACHMENT_ADD); // Wear at the previous or default attachment point
pack_permissions_slam(msg, item->getFlags(), item->getPermissions());
msg->addStringFast(_PREHASH_Name, item->getName());
msg->addStringFast(_PREHASH_Description, item->getDescription());
if( (i+1 == obj_count) || ((OBJECTS_PER_PACKET-1) == (i % OBJECTS_PER_PACKET)) )
{
// End of message chunk
msg->sendReliable( gAgent.getRegion()->getHost() );
}
}
}