LLAgentWearable LLSingleton-ized.
This commit is contained in:
@@ -247,7 +247,7 @@ void LLAgentWearables::saveWearable( LLWearableType::EType type, BOOL send_updat
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LLWearable* old_wearable = mWearableEntry[(S32)type].mWearable;
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if( old_wearable && (old_wearable->isDirty() || old_wearable->isOldVersion()) )
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{
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LLWearable* new_wearable = gWearableList.createCopyFromAvatar( old_wearable );
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LLWearable* new_wearable = LLWearableList::instance().createCopyFromAvatar( old_wearable );
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mWearableEntry[(S32)type].mWearable = new_wearable;
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LLInventoryItem* item = gInventory.getItem(mWearableEntry[(S32)type].mItemID);
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@@ -297,10 +297,9 @@ void LLAgentWearables::saveWearable( LLWearableType::EType type, BOOL send_updat
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}
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}
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void LLAgentWearables::saveWearableAs(
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LLWearableType::EType type,
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const std::string& new_name,
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BOOL save_in_lost_and_found)
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void LLAgentWearables::saveWearableAs(const LLWearableType::EType type,
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const std::string& new_name,
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BOOL save_in_lost_and_found)
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{
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if(!isWearableCopyable(type))
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{
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@@ -321,7 +320,7 @@ void LLAgentWearables::saveWearableAs(
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}
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std::string trunc_name(new_name);
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LLStringUtil::truncate(trunc_name, DB_INV_ITEM_NAME_STR_LEN);
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LLWearable* new_wearable = gWearableList.createCopyFromAvatar(
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LLWearable* new_wearable = LLWearableList::instance().createCopyFromAvatar(
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old_wearable,
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trunc_name);
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LLPointer<LLInventoryCallback> cb =
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@@ -356,7 +355,7 @@ void LLAgentWearables::saveWearableAs(
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{
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std::string old_name = old_wearable->getName();
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old_wearable->setName( new_name );
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LLWearable* new_wearable = gWearableList.createCopyFromAvatar( old_wearable );
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LLWearable* new_wearable = LLWearableList::instance().createCopyFromAvatar( old_wearable );
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old_wearable->setName( old_name );
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LLUUID category_id;
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@@ -435,7 +434,7 @@ void LLAgentWearables::setWearableName( const LLUUID& item_id, const std::string
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std::string old_name = old_wearable->getName();
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old_wearable->setName( new_name );
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LLWearable* new_wearable = gWearableList.createCopy( old_wearable );
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LLWearable* new_wearable = LLWearableList::instance().createCopy(old_wearable);
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LLInventoryItem* item = gInventory.getItem(item_id);
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if(item)
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{
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@@ -589,8 +588,9 @@ void LLAgentWearables::processAgentInitialWearablesUpdate( LLMessageSystem* mesg
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{
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gMessageSystem->getU32Fast(_PREHASH_AgentData, _PREHASH_SerialNum, gAgentQueryManager.mUpdateSerialNum );
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const S32 NUM_BODY_PARTS = 4;
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S32 num_wearables = gMessageSystem->getNumberOfBlocksFast(_PREHASH_WearableData);
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if( num_wearables < 4 )
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if (num_wearables < NUM_BODY_PARTS)
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{
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// Transitional state. Avatars should always have at least their body parts (hair, eyes, shape and skin).
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// The fact that they don't have any here (only a dummy is sent) implies that this account existed
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@@ -600,9 +600,8 @@ void LLAgentWearables::processAgentInitialWearablesUpdate( LLMessageSystem* mesg
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//lldebugs << "processAgentInitialWearablesUpdate()" << llendl;
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// Add wearables
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LLUUID asset_id_array[ LLWearableType::WT_COUNT ];
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S32 i;
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for( i=0; i < num_wearables; i++ )
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std::pair<LLUUID, LLUUID> asset_id_array[ LLWearableType::WT_COUNT ];
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for (S32 i=0; i < num_wearables; i++)
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{
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U8 type_u8 = 0;
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gMessageSystem->getU8Fast(_PREHASH_WearableData, _PREHASH_WearableType, type_u8, i );
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@@ -630,7 +629,7 @@ void LLAgentWearables::processAgentInitialWearablesUpdate( LLMessageSystem* mesg
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}
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gAgentWearables.mWearableEntry[type].mItemID = item_id;
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asset_id_array[type] = asset_id;
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asset_id_array[type] = std::pair<LLUUID, LLUUID>(asset_id,item_id);
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}
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LL_DEBUGS("Wearables") << " " << LLWearableType::getTypeLabel(type) << " " << asset_id << " item id " << gAgentWearables.mWearableEntry[type].mItemID.asString() << LL_ENDL;
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@@ -639,13 +638,14 @@ void LLAgentWearables::processAgentInitialWearablesUpdate( LLMessageSystem* mesg
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LLCOFMgr::instance().fetchCOF();
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// now that we have the asset ids...request the wearable assets
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for( i = 0; i < LLWearableType::WT_COUNT; i++ )
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for(S32 i = 0; i < LLWearableType::WT_COUNT; i++ )
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{
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LL_DEBUGS("Wearables") << " fetching " << asset_id_array[i] << LL_ENDL;
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if( !gAgentWearables.mWearableEntry[i].mItemID.isNull() )
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LL_DEBUGS("Wearables") << " fetching " << asset_id_array[i].first << LL_ENDL;
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const LLUUID item_id = asset_id_array[i].second;
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if( !item_id.isNull() )
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{
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gWearableList.getAsset(
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asset_id_array[i],
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LLWearableList::instance().getAsset(
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asset_id_array[i].first,
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LLStringUtil::null,
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LLWearableType::getAssetType( (LLWearableType::EType) i ),
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LLAgentWearables::onInitialWearableAssetArrived, (void*)(intptr_t)i );
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@@ -726,7 +726,7 @@ void LLAgentWearables::recoverMissingWearable( LLWearableType::EType type )
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// Try to recover by replacing missing wearable with a new one.
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LLNotificationsUtil::add("ReplacedMissingWearable");
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lldebugs << "Wearable " << LLWearableType::getTypeLabel( type ) << " could not be downloaded. Replaced inventory item with default wearable." << llendl;
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LLWearable* new_wearable = gWearableList.createNewWearable(type);
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LLWearable* new_wearable = LLWearableList::instance().createNewWearable(type);
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S32 type_s32 = (S32) type;
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mWearableEntry[type_s32].mWearable = new_wearable;
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@@ -735,8 +735,7 @@ void LLAgentWearables::recoverMissingWearable( LLWearableType::EType type )
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// Add a new one in the lost and found folder.
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// (We used to overwrite the "not found" one, but that could potentially
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// destory content.) JC
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LLUUID lost_and_found_id =
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gInventory.findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND);
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const LLUUID lost_and_found_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND);
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LLPointer<LLInventoryCallback> cb =
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new addWearableToAgentInventoryCallback(
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LLPointer<LLRefCount>(NULL),
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@@ -812,7 +811,7 @@ void LLAgentWearables::createStandardWearables(BOOL female)
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donecb = new createStandardWearablesAllDoneCallback;
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}
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llassert( mWearableEntry[i].mWearable == NULL );
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LLWearable* wearable = gWearableList.createNewWearable((LLWearableType::EType)i);
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LLWearable* wearable = LLWearableList::instance().createNewWearable((LLWearableType::EType)i);
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mWearableEntry[i].mWearable = wearable;
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// no need to update here...
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LLPointer<LLInventoryCallback> cb =
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@@ -913,7 +912,7 @@ void LLAgentWearables::makeNewOutfit(
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if (fUseLinks || isWearableCopyable((LLWearableType::EType)index))
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{
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LLWearable* new_wearable = gWearableList.createCopy(old_wearable);
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LLWearable* new_wearable = LLWearableList::instance().createCopy(old_wearable);
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if (rename_clothing)
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{
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new_wearable->setName(new_name);
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@@ -1171,8 +1170,9 @@ void LLAgentWearables::copyWearableToInventory( LLWearableType::EType type )
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// Save the old wearable if it has changed.
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if( wearable->isDirty() )
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{
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wearable = gWearableList.createCopyFromAvatar( wearable );
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mWearableEntry[ type ].mWearable = wearable;
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LLWearable * new_wearable = LLWearableList::instance().createCopyFromAvatar( wearable );
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mWearableEntry[ type ].mWearable = new_wearable;
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wearable = new_wearable;
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}
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// Make a new entry in the inventory. (Put it in the same folder as the original item if possible.)
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@@ -719,7 +719,7 @@ bool LLPanelEditWearable::onSelectAutoWearOption(const LLSD& notification, const
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if(avatar)
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{
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// Create a new wearable in the default folder for the wearable's asset type.
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LLWearable* wearable = gWearableList.createNewWearable( (LLWearableType::EType)notification["payload"]["wearable_type"].asInteger() );
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LLWearable* wearable = LLWearableList::instance().createNewWearable( (LLWearableType::EType)notification["payload"]["wearable_type"].asInteger() );
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LLAssetType::EType asset_type = wearable->getAssetType();
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LLUUID folder_id;
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@@ -2909,7 +2909,7 @@ void LLFolderBridge::createWearable(LLFolderBridge* bridge, LLWearableType::ETyp
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// static
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void LLFolderBridge::createWearable(LLUUID parent_id, LLWearableType::EType type)
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{
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LLWearable* wearable = gWearableList.createNewWearable(type);
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LLWearable* wearable = LLWearableList::instance().createNewWearable(type);
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LLAssetType::EType asset_type = wearable->getAssetType();
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LLInventoryType::EType inv_type = LLInventoryType::IT_WEARABLE;
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create_inventory_item(gAgent.getID(), gAgent.getSessionID(),
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@@ -4484,7 +4484,7 @@ void wear_inventory_item_on_avatar( LLInventoryItem* item )
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lldebugs << "wear_inventory_item_on_avatar( " << item->getName()
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<< " )" << llendl;
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gWearableList.getAsset(item->getAssetUUID(),
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LLWearableList::instance().getAsset(item->getAssetUUID(),
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item->getName(),
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item->getType(),
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LLWearableBridge::onWearOnAvatarArrived,
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@@ -4606,8 +4606,8 @@ void LLOutfitObserver::done()
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name = cat->getName();
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}
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LLViewerInventoryItem* item = NULL;
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item_ref_t::iterator it = mComplete.begin();
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item_ref_t::iterator end = mComplete.end();
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uuid_vec_t::iterator it = mComplete.begin();
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uuid_vec_t::iterator end = mComplete.end();
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LLUUID pid;
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for(; it < end; ++it)
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{
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@@ -4924,7 +4924,7 @@ void wear_inventory_category_on_avatar_step2( BOOL proceed, void* userdata )
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// [/RLVa:KB]
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found = found_container.get(i);
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gWearableList.getAsset(found->mAssetID,
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LLWearableList::instance().getAsset(found->mAssetID,
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found->mName,
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found->mAssetType,
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wear_inventory_category_on_avatar_loop,
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@@ -5046,7 +5046,7 @@ void wear_inventory_category_on_avatar_step3(LLWearableHoldingPattern* holder, B
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//And this code does not handle failed asset uploads properly
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// if(!wearable->isMatchedToInventoryItem(item ))
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// {
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// wearable = gWearableList.createWearableMatchedToInventoryItem( wearable, item );
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// wearable = LLWearableList::instance().createWearableMatchedToInventoryItem( wearable, item );
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// // Now that we have an asset that matches the
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// // item, update the item to point to the new
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// // asset.
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@@ -5162,7 +5162,7 @@ void remove_inventory_category_from_avatar_step2( BOOL proceed, void* userdata)
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if ( (pWearable) && ( (!rlv_handler_t::isEnabled()) || (gRlvWearableLocks.canRemove(pWearable->getType())) ) )
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// [/RLVa:KB]
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{
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gWearableList.getAsset( item->getAssetUUID(),
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LLWearableList::instance().getAsset( item->getAssetUUID(),
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item->getName(),
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item->getType(),
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LLWearableBridge::onRemoveFromAvatarArrived,
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@@ -5269,7 +5269,7 @@ void LLWearableBridge::performAction(LLFolderView* folder, LLInventoryModel* mod
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LLViewerInventoryItem* item = getItem();
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if (item)
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{
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gWearableList.getAsset(item->getAssetUUID(),
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LLWearableList::instance().getAsset(item->getAssetUUID(),
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item->getName(),
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item->getType(),
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LLWearableBridge::onRemoveFromAvatarArrived,
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@@ -5484,7 +5484,7 @@ void LLWearableBridge::onWearOnAvatarArrived( LLWearable* wearable, void* userda
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// if(!wearable->isMatchedToInventoryItem(item))
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// {
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// LLWearable* new_wearable = gWearableList.createWearableMatchedToInventoryItem( wearable, item );
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// LLWearable* new_wearable = LLWearableList::instance().createWearableMatchedToInventoryItem( wearable, item );
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//
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// // Now that we have an asset that matches the
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// // item, update the item to point to the new
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@@ -5563,7 +5563,7 @@ void LLWearableBridge::onRemoveFromAvatar(void* user_data)
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LLViewerInventoryItem* item = self->getItem();
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if (item)
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{
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gWearableList.getAsset(item->getAssetUUID(),
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LLWearableList::instance().getAsset(item->getAssetUUID(),
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item->getName(),
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item->getType(),
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onRemoveFromAvatarArrived,
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@@ -190,6 +190,7 @@
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#include "llviewerjoystick.h"
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#include "llviewernetwork.h"
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#include "llpostprocess.h"
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#include "llwearablelist.h"
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#include "llnotifications.h"
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#include "llnotificationsutil.h"
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@@ -2184,6 +2185,8 @@ void LLViewerWindow::shutdownGL()
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gSky.cleanup();
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stop_glerror();
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LLWearableList::instance().cleanup() ;
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gTextureList.shutdown();
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stop_glerror();
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@@ -43,18 +43,13 @@
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#include "llviewerstats.h"
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#include "llnotificationsutil.h"
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// Globals
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LLWearableList gWearableList; // Globally constructed; be careful that there's no dependency with gAgent.
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// Callback struct
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struct LLWearableArrivedData
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{
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LLWearableArrivedData(
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LLAssetType::EType asset_type,
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LLWearableArrivedData(LLAssetType::EType asset_type,
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const std::string& wearable_name,
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void(*asset_arrived_callback)(LLWearable*, void* userdata),
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void* userdata )
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:
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void* userdata) :
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mAssetType( asset_type ),
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mCallback( asset_arrived_callback ),
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mUserdata( userdata ),
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@@ -75,6 +70,11 @@ struct LLWearableArrivedData
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// LLWearableList
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LLWearableList::~LLWearableList()
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{
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llassert_always(mList.empty()) ;
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}
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void LLWearableList::cleanup()
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{
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for_each(mList.begin(), mList.end(), DeletePairedPointer());
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mList.clear();
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@@ -90,8 +90,7 @@ void LLWearableList::getAsset( const LLAssetID& assetID, const std::string& wear
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}
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else
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{
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gAssetStorage->getAssetData(
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assetID,
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gAssetStorage->getAssetData(assetID,
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asset_type,
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LLWearableList::processGetAssetReply,
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(void*)new LLWearableArrivedData( asset_type, wearable_name, asset_arrived_callback, userdata ),
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@@ -110,8 +109,7 @@ void LLWearableList::processGetAssetReply( const char* filename, const LLAssetID
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{
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LL_WARNS("Wearable") << "Bad Wearable Asset: missing file." << LL_ENDL;
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}
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else
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if( status >= 0 )
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else if (status >= 0)
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{
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// read the file
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LLFILE* fp = LLFile::fopen(std::string(filename), "rb"); /*Flawfinder: ignore*/
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@@ -180,7 +178,7 @@ void LLWearableList::processGetAssetReply( const char* filename, const LLAssetID
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if (wearable) // success
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{
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gWearableList.mList[ uuid ] = wearable;
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LLWearableList::instance().mList[ uuid ] = wearable;
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LL_DEBUGS("Wearable") << "processGetAssetReply()" << LL_ENDL;
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LL_DEBUGS("Wearable") << wearable << LL_ENDL;
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}
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@@ -37,11 +37,19 @@
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#include "lluuid.h"
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#include "llassetstorage.h"
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class LLWearableList
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// Globally constructed; be careful that there's no dependency with gAgent.
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/*
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BUG: mList's system of mapping between assetIDs and wearables is flawed
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since LLWearable* has an associated itemID, and you can have multiple
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inventory items pointing to the same asset (i.e. more than one ItemID
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per assetID). EXT-6252
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*/
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class LLWearableList : public LLSingleton<LLWearableList>
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{
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public:
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LLWearableList() {}
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~LLWearableList();
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void cleanup() ;
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S32 getLength() { return mList.size(); }
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@@ -62,9 +70,7 @@ public:
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protected:
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LLWearable* generateNewWearable(); // used for the create... functions
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private:
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std::map< LLUUID, LLWearable* > mList;
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std::map<LLUUID, LLWearable*> mList;
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};
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extern LLWearableList gWearableList;
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#endif // LL_LLWEARABLELIST_H
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@@ -845,14 +845,14 @@ void RlvForceWear::done()
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return;
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}
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// If all the assets are available locally then "pWearData" will be freed *before* the last "gWearableList.getAsset()" call returns
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// If all the assets are available locally then "pWearData" will be freed *before* the last "LLWearableList::instance().getAsset()" call returns
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bool fContinue = true; LLWearableHoldingPattern::found_list_t::const_iterator itWearable = pWearData->mFoundList.begin();
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while ( (fContinue) && (itWearable != pWearData->mFoundList.end()) )
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{
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const LLFoundData* pFound = *itWearable;
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++itWearable;
|
||||
fContinue = (itWearable != pWearData->mFoundList.end());
|
||||
gWearableList.getAsset(pFound->mAssetID, pFound->mName, pFound->mAssetType, wear_inventory_category_on_avatar_loop, (void*)pWearData);
|
||||
LLWearableList::instance().getAsset(pFound->mAssetID, pFound->mName, pFound->mAssetType, wear_inventory_category_on_avatar_loop, (void*)pWearData);
|
||||
}
|
||||
|
||||
m_addWearables.clear();
|
||||
|
||||
@@ -142,7 +142,7 @@ void RlvInventory::fetchWornItems()
|
||||
// Fetch all currently worn clothing layers and body parts
|
||||
for (int type = 0; type < LLWearableType::WT_COUNT; type++)
|
||||
{
|
||||
const LLUUID& idItem = gAgentWearables.getWearableItemID((LLWearableType::EType)type);
|
||||
const LLUUID idItem = gAgentWearables.getWearableItemID((LLWearableType::EType)type);
|
||||
if (idItem.notNull())
|
||||
idItems.push_back(idItem);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user