Don't send sound through the region, it's logically a UI sound. What even is that otherwise?
60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
/**
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* @file llfloaterregionrestarting.h
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* @brief Shows countdown timer during region restart
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*
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* $LicenseInfo:firstyear=2006&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATERREGIONRESTARTING_H
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#define LL_LLFLOATERREGIONRESTARTING_H
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#include "llfloater.h"
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#include "lleventtimer.h"
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class LLFloaterRegionRestarting : public LLFloater, public LLEventTimer
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, public LLFloaterSingleton<LLFloaterRegionRestarting>
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{
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friend class LLFloaterReg;
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public:
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void updateTime(const U32& time);
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LLFloaterRegionRestarting(const LLSD& key);
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private:
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virtual ~LLFloaterRegionRestarting();
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virtual BOOL postBuild();
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virtual BOOL tick();
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virtual void refresh();
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virtual void draw();
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virtual void onClose(bool app_quitting);
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class LLTextBox* mRestartSeconds;
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U32 mSeconds;
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U32 mShakeIterations;
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F32 mShakeMagnitude;
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LLTimer mShakeTimer;
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boost::signals2::connection mRegionChangedConnection;
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};
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#endif // LL_LLFLOATERREGIONRESTARTING_H
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