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SingularityViewer/indra/llprimitive/llprimtexturelist.h
2011-02-23 01:44:31 -06:00

130 lines
4.5 KiB
C++

/**
* @file llprimtexturelist.h
* @brief LLPrimTextureList (virtual) base class
*
* $LicenseInfo:firstyear=2008&license=viewergpl$
*
* Copyright (c) 2008-2010, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*
*/
#ifndef LL_LLPRIMTEXTURELIST_H
#define LL_LLPRIMTEXTURELIST_H
#include <vector>
#include "lluuid.h"
#include "v3color.h"
#include "v4color.h"
class LLTextureEntry;
// this is a list of LLTextureEntry*'s because in practice the list's elements
// are of some derived class: LLFooTextureEntry
typedef std::vector<LLTextureEntry*> texture_list_t;
class LLPrimTextureList
{
public:
// the LLPrimTextureList needs to know what type of LLTextureEntry
// to generate when it needs a new one, so we may need to set a
// callback for generating it, (or else use the base class default:
// static LLPrimTextureEntry::newTextureEntry() )
//typedef LLTextureEntry* (__stdcall *NewTextureEntryFunction)();
//static NewTextureEntryFunction sNewTextureEntryCallback;
static LLTextureEntry* newTextureEntry();
static void setNewTextureEntryCallback( LLTextureEntry* (*callback)() );
static LLTextureEntry* (*sNewTextureEntryCallback)();
LLPrimTextureList();
virtual ~LLPrimTextureList();
void clear();
// clears current entries
// copies contents of other_list
// this is somewhat expensive, so it must be called explicitly
void copy(const LLPrimTextureList& other_list);
// clears current copies
// takes contents of other_list
// clears other_list
void take(LLPrimTextureList& other_list);
// copies LLTextureEntry 'te'
// returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
S32 copyTexture(const U8 index, const LLTextureEntry& te);
// takes ownership of LLTextureEntry* 'te'
// returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
// IMPORTANT! -- if you use this function you must check the return value
S32 takeTexture(const U8 index, LLTextureEntry* te);
// // copies contents of 'entry' and stores it in 'index' slot
// void copyTexture(const U8 index, const LLTextureEntry* entry);
// returns pointer to texture at 'index' slot
LLTextureEntry* getTexture(const U8 index) const;
S32 setID(const U8 index, const LLUUID& id);
S32 setColor(const U8 index, const LLColor3& color);
S32 setColor(const U8 index, const LLColor4& color);
S32 setAlpha(const U8 index, const F32 alpha);
S32 setScale(const U8 index, const F32 s, const F32 t);
S32 setScaleS(const U8 index, const F32 s);
S32 setScaleT(const U8 index, const F32 t);
S32 setOffset(const U8 index, const F32 s, const F32 t);
S32 setOffsetS(const U8 index, const F32 s);
S32 setOffsetT(const U8 index, const F32 t);
S32 setRotation(const U8 index, const F32 r);
S32 setBumpShinyFullbright(const U8 index, const U8 bump);
S32 setMediaTexGen(const U8 index, const U8 media);
S32 setBumpMap(const U8 index, const U8 bump);
S32 setBumpShiny(const U8 index, const U8 bump_shiny);
S32 setTexGen(const U8 index, const U8 texgen);
S32 setShiny(const U8 index, const U8 shiny);
S32 setFullbright(const U8 index, const U8 t);
S32 setMediaFlags(const U8 index, const U8 media_flags);
S32 setGlow(const U8 index, const F32 glow);
S32 size() const;
// void forceResize(S32 new_size);
void setSize(S32 new_size);
void setAllIDs(const LLUUID& id);
protected:
texture_list_t mEntryList;
private:
LLPrimTextureList(const LLPrimTextureList& other_list)
{
// private so that it can't be used
}
};
#endif