V2 llprimitive merge

This commit is contained in:
Shyotl
2011-02-23 01:44:31 -06:00
parent 723fa64f6f
commit 291de90276
12 changed files with 1056 additions and 427 deletions

View File

@@ -18,11 +18,13 @@ include_directories(
set(llprimitive_SOURCE_FILES
llmaterialtable.cpp
llprimitive.cpp
llprimtexturelist.cpp
lltextureanim.cpp
lltextureentry.cpp
lltreeparams.cpp
llvolumemessage.cpp
llvolumexml.cpp
material_codes.cpp
)
set(llprimitive_HEADER_FILES
@@ -31,6 +33,7 @@ set(llprimitive_HEADER_FILES
legacy_object_types.h
llmaterialtable.h
llprimitive.h
llprimtexturelist.h
lltextureanim.h
lltextureentry.h
lltreeparams.h

View File

@@ -40,16 +40,6 @@
LLMaterialTable LLMaterialTable::basic(1);
// Material UUIDs.
LLUUID const LL_DEFAULT_STONE_UUID("87c5765b-aa26-43eb-b8c6-c09a1ca6208e");
LLUUID const LL_DEFAULT_METAL_UUID("6f3c53e9-ba60-4010-8f3e-30f51a762476");
LLUUID const LL_DEFAULT_GLASS_UUID("b4ba225c-373f-446d-9f7e-6cb7b5cf9b3d");
LLUUID const LL_DEFAULT_WOOD_UUID("89556747-24cb-43ed-920b-47caed15465f");
LLUUID const LL_DEFAULT_FLESH_UUID("80736669-e4b9-450e-8890-d5169f988a50");
LLUUID const LL_DEFAULT_PLASTIC_UUID("304fcb4e-7d33-4339-ba80-76d3d22dc11a");
LLUUID const LL_DEFAULT_RUBBER_UUID("9fae0bc5-666d-477e-9f70-84e8556ec867");
LLUUID const LL_DEFAULT_LIGHT_UUID("00000000-0000-0000-0000-000000000000");
/*
Old Havok 1 constants
@@ -102,6 +92,9 @@ F32 const LLMaterialTable::DEFAULT_FRICTION = 0.5f;
F32 const LLMaterialTable::DEFAULT_RESTITUTION = 0.4f;
LLMaterialTable::LLMaterialTable()
: mCollisionSoundMatrix(NULL),
mSlidingSoundMatrix(NULL),
mRollingSoundMatrix(NULL)
{
}

View File

@@ -38,6 +38,8 @@
#include <list>
class LLMaterialInfo;
const U32 LLMATERIAL_INFO_NAME_LENGTH = 256;
// We've moved toward more reasonable mass values for the Havok4 engine.
@@ -64,45 +66,6 @@ const F32 LEGACY_DEFAULT_OBJECT_DENSITY = 10.0f;
const F32 DEFAULT_AVATAR_DENSITY = 445.3f; // was 444.24f;
class LLMaterialInfo
{
public:
U8 mMCode;
std::string mName;
LLUUID mDefaultTextureID;
LLUUID mShatterSoundID;
F32 mDensity; // kg/m^3
F32 mFriction;
F32 mRestitution;
// damage and energy constants
F32 mHPModifier; // modifier on mass based HP total
F32 mDamageModifier; // modifier on KE based damage
F32 mEPModifier; // modifier on mass based EP total
LLMaterialInfo(U8 mcode, const std::string& name, const LLUUID &uuid)
{
init(mcode,name,uuid);
};
void init(U8 mcode, const std::string& name, const LLUUID &uuid)
{
mDensity = 1000.f; // default to 1000.0 (water)
mHPModifier = 1.f;
mDamageModifier = 1.f;
mEPModifier = 1.f;
mMCode = mcode;
mName = name;
mDefaultTextureID = uuid;
};
~LLMaterialInfo()
{
};
};
class LLMaterialTable
{
public:
@@ -147,6 +110,7 @@ public:
void initBasicTable();
BOOL add(U8 mcode, const std::string& name, const LLUUID &uuid);
BOOL addCollisionSound(U8 mcode, U8 mcode2, const LLUUID &uuid);
BOOL addSlidingSound(U8 mcode, U8 mcode2, const LLUUID &uuid);
@@ -183,5 +147,47 @@ public:
static LLMaterialTable basic;
};
class LLMaterialInfo
{
public:
U8 mMCode;
std::string mName;
LLUUID mDefaultTextureID;
LLUUID mShatterSoundID;
F32 mDensity; // kg/m^3
F32 mFriction;
F32 mRestitution;
// damage and energy constants
F32 mHPModifier; // modifier on mass based HP total
F32 mDamageModifier; // modifier on KE based damage
F32 mEPModifier; // modifier on mass based EP total
LLMaterialInfo(U8 mcode, const std::string& name, const LLUUID &uuid)
{
init(mcode,name,uuid);
};
void init(U8 mcode, const std::string& name, const LLUUID &uuid)
{
mDensity = 1000.f; // default to 1000.0 (water)
mFriction = LLMaterialTable::DEFAULT_FRICTION;
mRestitution = LLMaterialTable::DEFAULT_RESTITUTION;
mHPModifier = 1.f;
mDamageModifier = 1.f;
mEPModifier = 1.f;
mMCode = mcode;
mName = name;
mDefaultTextureID = uuid;
};
~LLMaterialInfo()
{
};
};
#endif

View File

@@ -44,6 +44,7 @@
#include "llstring.h"
#include "lldatapacker.h"
#include "llsdutil_math.h"
#include "llprimtexturelist.h"
/**
* exported constants
@@ -112,6 +113,7 @@ const F32 FLEXIBLE_OBJECT_DEFAULT_LENGTH = 1.0f;
const BOOL FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE = FALSE;
const BOOL FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE = FALSE;
const S32 MAX_FACE_BITS = 9;
const char *SCULPT_DEFAULT_TEXTURE = "be293869-d0d9-0a69-5989-ad27f1946fd4"; // old inverted texture: "7595d345-a24c-e7ef-f0bd-78793792133e";
@@ -130,7 +132,7 @@ void LLPrimitive::setVolumeManager( LLVolumeMgr* volume_manager )
{
if ( !volume_manager || sVolumeManager )
{
llerrs << "Unable to set LLPrimitive::sVolumeManager to NULL" << llendl;
llerrs << "LLPrimitive::sVolumeManager attempting to be set to NULL or it already has been set." << llendl;
}
sVolumeManager = volume_manager;
}
@@ -151,7 +153,9 @@ bool LLPrimitive::cleanupVolumeManager()
//===============================================================
LLPrimitive::LLPrimitive()
: mMiscFlags(0)
: mTextureList(),
mNumTEs(0),
mMiscFlags(0)
{
mPrimitiveCode = 0;
@@ -168,20 +172,12 @@ LLPrimitive::LLPrimitive()
mAngularVelocity.setVec(0.f,0.f,0.f);
mScale.setVec(1.f,1.f,1.f);
mNumTEs = 0;
mTextureList = NULL;
}
//===============================================================
LLPrimitive::~LLPrimitive()
{
if (mTextureList)
{
delete [] mTextureList;
mTextureList = NULL;
}
clearTextureList();
// Cleanup handled by volume manager
if (mVolumep)
{
@@ -190,6 +186,10 @@ LLPrimitive::~LLPrimitive()
mVolumep = NULL;
}
void LLPrimitive::clearTextureList()
{
}
//===============================================================
// static
LLPrimitive *LLPrimitive::createPrimitive(LLPCode p_code)
@@ -213,15 +213,7 @@ LLPrimitive *LLPrimitive::createPrimitive(LLPCode p_code)
void LLPrimitive::init_primitive(LLPCode p_code)
{
LLMemType m1(LLMemType::MTYPE_PRIMITIVE);
if (mNumTEs)
{
if (mTextureList)
{
delete [] mTextureList;
}
mTextureList = new LLTextureEntry[mNumTEs];
}
clearTextureList();
mPrimitiveCode = p_code;
}
@@ -231,342 +223,146 @@ void LLPrimitive::setPCode(const U8 p_code)
}
//===============================================================
const LLTextureEntry * LLPrimitive::getTE(const U8 te_num) const
const LLTextureEntry* LLPrimitive::getTE(const U8 index) const
{
// if we're asking for a non-existent face, return null
if (mNumTEs && (te_num< mNumTEs))
{
return(&mTextureList[te_num]);
}
else
{
return(NULL);
}
return mTextureList.getTexture(index);
}
//===============================================================
void LLPrimitive::setNumTEs(const U8 num_tes)
{
if (num_tes == mNumTEs)
{
return;
}
// Right now, we don't try and preserve entries when the number of faces
// changes.
LLMemType m1(LLMemType::MTYPE_PRIMITIVE);
if (num_tes)
{
LLTextureEntry *new_tes;
new_tes = new LLTextureEntry[num_tes];
U32 i;
for (i = 0; i < num_tes; i++)
{
if (i < mNumTEs)
{
new_tes[i] = mTextureList[i];
}
else if (mNumTEs)
{
new_tes[i] = mTextureList[mNumTEs - 1];
}
else
{
new_tes[i] = LLTextureEntry();
}
}
delete[] mTextureList;
mTextureList = new_tes;
}
else
{
delete[] mTextureList;
mTextureList = NULL;
}
mNumTEs = num_tes;
mTextureList.setSize(num_tes);
}
//===============================================================
void LLPrimitive::setAllTETextures(const LLUUID &tex_id)
{
U8 i;
for (i = 0; i < mNumTEs; i++)
{
mTextureList[i].setID(tex_id);
}
mTextureList.setAllIDs(tex_id);
}
//===============================================================
void LLPrimitive::setTE(const U8 index, const LLTextureEntry &te)
void LLPrimitive::setTE(const U8 index, const LLTextureEntry& te)
{
mTextureList[index] = te;
mTextureList.copyTexture(index, te);
}
S32 LLPrimitive::setTETexture(const U8 te, const LLUUID &tex_id)
S32 LLPrimitive::setTETexture(const U8 index, const LLUUID &id)
{
// if we're asking for a non-existent face, return null
if (te >= mNumTEs)
{
llwarns << "setting non-existent te " << te << llendl;
return 0;
}
return mTextureList[te].setID(tex_id);
return mTextureList.setID(index, id);
}
S32 LLPrimitive::setTEColor(const U8 te, const LLColor4 &color)
S32 LLPrimitive::setTEColor(const U8 index, const LLColor4 &color)
{
// if we're asking for a non-existent face, return null
if (te >= mNumTEs)
{
llwarns << "setting non-existent te " << te << llendl;
return 0;
}
return mTextureList[te].setColor(color);
return mTextureList.setColor(index, color);
}
S32 LLPrimitive::setTEColor(const U8 te, const LLColor3 &color)
S32 LLPrimitive::setTEColor(const U8 index, const LLColor3 &color)
{
// if we're asking for a non-existent face, return null
if (te >= mNumTEs)
{
llwarns << "setting non-existent te " << te << llendl;
return 0;
}
return mTextureList[te].setColor(color);
return mTextureList.setColor(index, color);
}
S32 LLPrimitive::setTEAlpha(const U8 te, const F32 alpha)
S32 LLPrimitive::setTEAlpha(const U8 index, const F32 alpha)
{
// if we're asking for a non-existent face, return null
if (te >= mNumTEs)
{
llwarns << "setting non-existent te " << te << llendl;
return 0;
}
return mTextureList[te].setAlpha(alpha);
return mTextureList.setAlpha(index, alpha);
}
//===============================================================
S32 LLPrimitive::setTEScale(const U8 te, const F32 s, const F32 t)
S32 LLPrimitive::setTEScale(const U8 index, const F32 s, const F32 t)
{
// if we're asking for a non-existent face, return null
if (te >= mNumTEs)
{
llwarns << "Setting nonexistent face" << llendl;
return 0;
}
return mTextureList[te].setScale(s,t);
return mTextureList.setScale(index, s, t);
}
// BUG: slow - done this way because texture entries have some
// voodoo related to texture coords
S32 LLPrimitive::setTEScaleS(const U8 te, const F32 s)
S32 LLPrimitive::setTEScaleS(const U8 index, const F32 s)
{
if (te >= mNumTEs)
{
llwarns << "Setting nonexistent face" << llendl;
return 0;
}
F32 ignore, t;
mTextureList[te].getScale(&ignore, &t);
return mTextureList[te].setScale(s,t);
return mTextureList.setScaleS(index, s);
}
// BUG: slow - done this way because texture entries have some
// voodoo related to texture coords
S32 LLPrimitive::setTEScaleT(const U8 te, const F32 t)
S32 LLPrimitive::setTEScaleT(const U8 index, const F32 t)
{
if (te >= mNumTEs)
{
llwarns << "Setting nonexistent face" << llendl;
return 0;
}
F32 s, ignore;
mTextureList[te].getScale(&s, &ignore);
return mTextureList[te].setScale(s,t);
return mTextureList.setScaleT(index, t);
}
//===============================================================
S32 LLPrimitive::setTEOffset(const U8 te, const F32 s, const F32 t)
S32 LLPrimitive::setTEOffset(const U8 index, const F32 s, const F32 t)
{
// if we're asking for a non-existent face, return null
if (te >= mNumTEs)
{
llwarns << "Setting nonexistent face" << llendl;
return 0;
}
return mTextureList[te].setOffset(s,t);
return mTextureList.setOffset(index, s, t);
}
// BUG: slow - done this way because texture entries have some
// voodoo related to texture coords
S32 LLPrimitive::setTEOffsetS(const U8 te, const F32 s)
S32 LLPrimitive::setTEOffsetS(const U8 index, const F32 s)
{
if (te >= mNumTEs)
{
llwarns << "Setting nonexistent face" << llendl;
return 0;
}
F32 ignore, t;
mTextureList[te].getOffset(&ignore, &t);
return mTextureList[te].setOffset(s,t);
return mTextureList.setOffsetS(index, s);
}
// BUG: slow - done this way because texture entries have some
// voodoo related to texture coords
S32 LLPrimitive::setTEOffsetT(const U8 te, const F32 t)
S32 LLPrimitive::setTEOffsetT(const U8 index, const F32 t)
{
if (te >= mNumTEs)
{
llwarns << "Setting nonexistent face" << llendl;
return 0;
}
F32 s, ignore;
mTextureList[te].getOffset(&s, &ignore);
return mTextureList[te].setOffset(s,t);
return mTextureList.setOffsetT(index, t);
}
//===============================================================
S32 LLPrimitive::setTERotation(const U8 te, const F32 r)
S32 LLPrimitive::setTERotation(const U8 index, const F32 r)
{
// if we're asking for a non-existent face, return null
if (te >= mNumTEs)
{
llwarns << "Setting nonexistent face" << llendl;
return 0;
}
return mTextureList[te].setRotation(r);
return mTextureList.setRotation(index, r);
}
//===============================================================
S32 LLPrimitive::setTEBumpShinyFullbright(const U8 te, const U8 bump)
S32 LLPrimitive::setTEBumpShinyFullbright(const U8 index, const U8 bump)
{
// if we're asking for a non-existent face, return null
if (te >= mNumTEs)
{
llwarns << "setting non-existent te " << te << llendl;
return 0;
}
return mTextureList[te].setBumpShinyFullbright( bump );
return mTextureList.setBumpShinyFullbright(index, bump);
}
S32 LLPrimitive::setTEMediaTexGen(const U8 te, const U8 media)
S32 LLPrimitive::setTEMediaTexGen(const U8 index, const U8 media)
{
// if we're asking for a non-existent face, return null
if (te >= mNumTEs)
{
llwarns << "setting non-existent te " << te << llendl;
return 0;
}
return mTextureList[te].setMediaTexGen( media );
return mTextureList.setMediaTexGen(index, media);
}
S32 LLPrimitive::setTEBumpmap(const U8 te, const U8 bump)
S32 LLPrimitive::setTEBumpmap(const U8 index, const U8 bump)
{
// if we're asking for a non-existent face, return null
if (te >= mNumTEs)
{
llwarns << "setting non-existent te " << te << llendl;
return 0;
}
return mTextureList[te].setBumpmap( bump );
return mTextureList.setBumpMap(index, bump);
}
S32 LLPrimitive::setTEBumpShiny(const U8 te, const U8 bump_shiny)
S32 LLPrimitive::setTEBumpShiny(const U8 index, const U8 bump_shiny)
{
// if we're asking for a non-existent face, return null
if (te >= mNumTEs)
{
llwarns << "setting non-existent te " << te << llendl;
return 0;
}
return mTextureList[te].setBumpShiny( bump_shiny );
return mTextureList.setBumpShiny(index, bump_shiny);
}
S32 LLPrimitive::setTETexGen(const U8 te, const U8 texgen)
S32 LLPrimitive::setTETexGen(const U8 index, const U8 texgen)
{
// if we're asking for a non-existent face, return null
if (te >= mNumTEs)
{
llwarns << "setting non-existent te " << te << llendl;
return 0;
}
return mTextureList[te].setTexGen( texgen );
return mTextureList.setTexGen(index, texgen);
}
S32 LLPrimitive::setTEShiny(const U8 te, const U8 shiny)
S32 LLPrimitive::setTEShiny(const U8 index, const U8 shiny)
{
// if we're asking for a non-existent face, return null
if (te >= mNumTEs)
{
llwarns << "setting non-existent te " << te << llendl;
return 0;
}
return mTextureList[te].setShiny( shiny );
return mTextureList.setShiny(index, shiny);
}
S32 LLPrimitive::setTEFullbright(const U8 te, const U8 fullbright)
S32 LLPrimitive::setTEFullbright(const U8 index, const U8 fullbright)
{
// if we're asking for a non-existent face, return null
if (te >= mNumTEs)
{
llwarns << "setting non-existent te " << te << llendl;
return 0;
}
return mTextureList[te].setFullbright( fullbright );
return mTextureList.setFullbright(index, fullbright);
}
S32 LLPrimitive::setTEMediaFlags(const U8 te, const U8 media_flags)
S32 LLPrimitive::setTEMediaFlags(const U8 index, const U8 media_flags)
{
// if we're asking for a non-existent face, return null
if (te >= mNumTEs)
{
llwarns << "setting non-existent te " << te << llendl;
return 0;
}
return mTextureList[te].setMediaFlags( media_flags );
return mTextureList.setMediaFlags(index, media_flags);
}
S32 LLPrimitive::setTEGlow(const U8 te, const F32 glow)
S32 LLPrimitive::setTEGlow(const U8 index, const F32 glow)
{
// if we're asking for a non-existent face, return null
if (te >= mNumTEs)
{
llwarns << "setting non-existent te " << te << llendl;
return 0;
}
return mTextureList[te].setGlow( glow );
return mTextureList.setGlow(index, glow);
}
@@ -878,25 +674,18 @@ std::string LLPrimitive::pCodeToString(const LLPCode pcode)
void LLPrimitive::copyTEs(const LLPrimitive *primitivep)
{
U32 i;
if (primitivep->getNumTEs() != getNumTEs())
if (primitivep->getExpectedNumTEs() != getExpectedNumTEs())
{
llwarns << "Primitives don't have same number of TE's" << llendl;
llwarns << "Primitives don't have same expected number of TE's" << llendl;
}
U32 num_tes = llmin(primitivep->getExpectedNumTEs(), getExpectedNumTEs());
if (mTextureList.size() < getExpectedNumTEs())
{
mTextureList.setSize(getExpectedNumTEs());
}
U32 num_tes = llmin(primitivep->getNumTEs(), getNumTEs());
for (i = 0; i < num_tes; i++)
{
const LLTextureEntry *tep = primitivep->getTE(i);
F32 s, t;
setTETexture(i, tep->getID());
setTEColor(i, tep->getColor());
tep->getScale(&s, &t);
setTEScale(i, s, t);
tep->getOffset(&s, &t);
setTEOffset(i, s, t);
setTERotation(i, tep->getRotation());
setTEBumpShinyFullbright(i, tep->getBumpShinyFullbright());
setTEMediaTexGen(i, tep->getMediaTexGen());
setTEGlow(i, tep->getGlow());
mTextureList.copyTexture(i, *(primitivep->getTE(i)));
}
}
@@ -958,16 +747,201 @@ BOOL LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detai
U32 old_face_mask = mVolumep->mFaceMask;
S32 face_bit = 0;
S32 cur_mask = 0;
// Grab copies of the old faces from the original shape, ordered by type.
// We will use these to figure out what old texture info gets mapped to new
// faces in the new shape.
std::vector<LLProfile::Face> old_faces;
for (S32 face = 0; face < mVolumep->getNumFaces(); face++)
{
old_faces.push_back(mVolumep->getProfile().mFaces[face]);
}
// Copy the old texture info off to the side, but not in the order in which
// they live in the mTextureList, rather in order of ther "face id" which
// is the corresponding value of LLVolueParams::LLProfile::mFaces::mIndex.
//
// Hence, some elements of old_tes::mEntryList will be invalid. It is
// initialized to a size of 9 (max number of possible faces on a volume?)
// and only the ones with valid types are filled in.
LLPrimTextureList old_tes;
old_tes.setSize(9);
for (face_bit = 0; face_bit < 9; face_bit++)
{
cur_mask = 0x1 << face_bit;
if (old_face_mask & cur_mask)
{
S32 te_index = face_index_from_id(cur_mask, old_faces);
old_tes.copyTexture(face_bit, *(getTE(te_index)));
//llinfos << face_bit << ":" << te_index << ":" << old_tes[face_bit].getID() << llendl;
}
}
// build the new object
sVolumeManager->unrefVolume(mVolumep);
mVolumep = volumep;
U32 new_face_mask = mVolumep->mFaceMask;
if (old_face_mask != new_face_mask)
U32 new_face_mask = mVolumep->mFaceMask;
S32 i;
if (old_face_mask == new_face_mask)
{
// nothing to do
return TRUE;
}
if (mVolumep->getNumFaces() == 0 && new_face_mask != 0)
{
llwarns << "Object with 0 faces found...INCORRECT!" << llendl;
setNumTEs(mVolumep->getNumFaces());
}
return TRUE;
}
// initialize face_mapping
S32 face_mapping[9];
for (face_bit = 0; face_bit < 9; face_bit++)
{
face_mapping[face_bit] = face_bit;
}
// The new shape may have more faces than the original, but we can't just
// add them to the end -- the ordering matters and it may be that we must
// insert the new faces in the middle of the list. When we add a face it
// will pick up the texture/color info of one of the old faces an so we
// now figure out which old face info gets mapped to each new face, and
// store in the face_mapping lookup table.
for (face_bit = 0; face_bit < 9; face_bit++)
{
cur_mask = 0x1 << face_bit;
if (!(new_face_mask & cur_mask))
{
// Face doesn't exist in new map.
face_mapping[face_bit] = -1;
continue;
}
else if (old_face_mask & cur_mask)
{
// Face exists in new and old map.
face_mapping[face_bit] = face_bit;
continue;
}
// OK, how we've got a mismatch, where we have to fill a new face with one from
// the old face.
if (cur_mask & (LL_FACE_PATH_BEGIN | LL_FACE_PATH_END | LL_FACE_INNER_SIDE))
{
// It's a top/bottom/hollow interior face.
if (old_face_mask & LL_FACE_PATH_END)
{
face_mapping[face_bit] = 1;
continue;
}
else
{
S32 cur_outer_mask = LL_FACE_OUTER_SIDE_0;
for (i = 0; i < 4; i++)
{
if (old_face_mask & cur_outer_mask)
{
face_mapping[face_bit] = 5 + i;
break;
}
cur_outer_mask <<= 1;
}
if (i == 4)
{
llwarns << "No path end or outer face in volume!" << llendl;
}
continue;
}
}
if (cur_mask & (LL_FACE_PROFILE_BEGIN | LL_FACE_PROFILE_END))
{
// A cut slice. Use the hollow interior if we have it.
if (old_face_mask & LL_FACE_INNER_SIDE)
{
face_mapping[face_bit] = 2;
continue;
}
// No interior, use the bottom face.
// Could figure out which of the outer faces was nearest, but that would be harder.
if (old_face_mask & LL_FACE_PATH_END)
{
face_mapping[face_bit] = 1;
continue;
}
else
{
S32 cur_outer_mask = LL_FACE_OUTER_SIDE_0;
for (i = 0; i < 4; i++)
{
if (old_face_mask & cur_outer_mask)
{
face_mapping[face_bit] = 5 + i;
break;
}
cur_outer_mask <<= 1;
}
if (i == 4)
{
llwarns << "No path end or outer face in volume!" << llendl;
}
continue;
}
}
// OK, the face that's missing is an outer face...
// Pull from the nearest adjacent outer face (there's always guaranteed to be one...
S32 cur_outer = face_bit - 5;
S32 min_dist = 5;
S32 min_outer_bit = -1;
S32 i;
for (i = 0; i < 4; i++)
{
if (old_face_mask & (LL_FACE_OUTER_SIDE_0 << i))
{
S32 dist = abs(i - cur_outer);
if (dist < min_dist)
{
min_dist = dist;
min_outer_bit = i + 5;
}
}
}
if (-1 == min_outer_bit)
{
llinfos << (LLVolume *)mVolumep << llendl;
llwarns << "Bad! No outer faces, impossible!" << llendl;
}
face_mapping[face_bit] = min_outer_bit;
}
setNumTEs(mVolumep->getNumFaces());
for (face_bit = 0; face_bit < 9; face_bit++)
{
// For each possible face type on the new shape we check to see if that
// face exists and if it does we create a texture entry that is a copy
// of one of the originals. Since the originals might not have a
// matching face, we use the face_mapping lookup table to figure out
// which face information to copy.
cur_mask = 0x1 << face_bit;
if (new_face_mask & cur_mask)
{
if (-1 == face_mapping[face_bit])
{
llwarns << "No mapping from old face to new face!" << llendl;
}
S32 te_num = face_index_from_id(cur_mask, mVolumep->getProfile().mFaces);
setTE(te_num, *(old_tes.getTexture(face_mapping[face_bit])));
}
}
return TRUE;
}
@@ -984,50 +958,6 @@ BOOL LLPrimitive::setMaterial(U8 material)
}
}
void LLPrimitive::setTEArrays(const U8 size,
const LLUUID* image_ids,
const F32* scale_s,
const F32* scale_t)
{
S32 cur_size = size;
if (cur_size > getNumTEs())
{
llwarns << "Trying to set more TEs than exist!" << llendl;
cur_size = getNumTEs();
}
S32 i;
// Copy over image information
for (i = 0; i < cur_size; i++)
{
// This is very BAD!!!!!!
if (image_ids != NULL)
{
setTETexture(i,image_ids[i]);
}
if (scale_s && scale_t)
{
setTEScale(i, scale_s[i], scale_t[i]);
}
}
if (i < getNumTEs())
{
cur_size--;
for (i=i; i < getNumTEs(); i++) // the i=i removes a gcc warning
{
if (image_ids != NULL)
{
setTETexture(i, image_ids[cur_size]);
}
if (scale_s && scale_t)
{
setTEScale(i, scale_s[cur_size], scale_t[cur_size]);
}
}
}
}
const F32 LL_MAX_SCALE_S = 100.0f;
const F32 LL_MAX_SCALE_T = 100.0f;
S32 LLPrimitive::packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const
@@ -1405,6 +1335,7 @@ S32 LLPrimitive::unpackTEMessage(LLMessageSystem *mesgsys, char *block_name, con
color.mV[VALPHA] = F32(255 - coloru.mV[VALPHA]) / 255.f;
retval |= setTEColor(i, color);
}
return retval;
@@ -1504,11 +1435,24 @@ S32 LLPrimitive::unpackTEMessage(LLDataPacker &dp)
return retval;
}
void LLPrimitive::setTextureList(LLTextureEntry *listp)
U8 LLPrimitive::getExpectedNumTEs() const
{
LLTextureEntry* old_texture_list = mTextureList;
mTextureList = listp;
delete[] old_texture_list;
U8 expected_face_count = 0;
if (mVolumep)
{
expected_face_count = mVolumep->getNumFaces();
}
return expected_face_count;
}
void LLPrimitive::copyTextureList(const LLPrimTextureList& other_list)
{
mTextureList.copy(other_list);
}
void LLPrimitive::takeTextureList(LLPrimTextureList& other_list)
{
mTextureList.take(other_list);
}
//============================================================================

View File

@@ -40,6 +40,7 @@
#include "llmemory.h"
#include "llvolume.h"
#include "lltextureentry.h"
#include "llprimtexturelist.h"
// Moved to stdtypes.h --JC
// typedef U8 LLPCode;
@@ -261,9 +262,9 @@ public:
bool fromLLSD(LLSD& sd);
void setSculptTexture(const LLUUID& id) { mSculptTexture = id; }
LLUUID getSculptTexture() { return mSculptTexture; }
LLUUID getSculptTexture() const { return mSculptTexture; }
void setSculptType(U8 type) { mSculptType = type; }
U8 getSculptType() { return mSculptType; }
U8 getSculptType() const { return mSculptType; }
};
@@ -295,6 +296,8 @@ public:
LLPrimitive();
virtual ~LLPrimitive();
void clearTextureList();
static LLPrimitive *createPrimitive(LLPCode p_code);
void init_primitive(LLPCode p_code);
@@ -309,7 +312,7 @@ public:
virtual void setNumTEs(const U8 num_tes);
virtual void setAllTETextures(const LLUUID &tex_id);
virtual void setTE(const U8 index, const LLTextureEntry &te);
virtual void setTE(const U8 index, const LLTextureEntry& te);
virtual S32 setTEColor(const U8 te, const LLColor4 &color);
virtual S32 setTEColor(const U8 te, const LLColor3 &color);
virtual S32 setTEAlpha(const U8 te, const F32 alpha);
@@ -332,10 +335,6 @@ public:
virtual S32 setTEGlow(const U8 te, const F32 glow);
virtual BOOL setMaterial(const U8 material); // returns TRUE if material changed
void setTEArrays(const U8 size,
const LLUUID* image_ids,
const F32* scale_s,
const F32* scale_t);
void copyTEs(const LLPrimitive *primitive);
S32 packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const;
S32 unpackTEField(U8 *cur_ptr, U8 *buffer_end, U8 *data_ptr, U8 data_size, U8 face_count, EMsgVariableType type);
@@ -383,14 +382,21 @@ public:
const LLVector3& getAngularVelocity() const { return mAngularVelocity; }
const LLVector3& getVelocity() const { return mVelocity; }
const LLVector3& getAcceleration() const { return mAcceleration; }
U8 getNumTEs() const { return mNumTEs; }
U8 getNumTEs() const { return mTextureList.size(); }
U8 getExpectedNumTEs() const;
U8 getMaterial() const { return mMaterial; }
void setVolumeType(const U8 code);
U8 getVolumeType();
void setTextureList(LLTextureEntry *listp);
// clears existing textures
// copies the contents of other_list into mEntryList
void copyTextureList(const LLPrimTextureList& other_list);
// clears existing textures
// takes the contents of other_list and clears other_list
void takeTextureList(LLPrimTextureList& other_list);
inline BOOL isAvatar() const;
inline BOOL isSittingAvatar() const;
@@ -415,7 +421,7 @@ protected:
LLVector3 mAcceleration; // are we under constant acceleration?
LLVector3 mAngularVelocity; // angular velocity
LLPointer<LLVolume> mVolumep;
LLTextureEntry *mTextureList; // list of texture GUIDs, scales, offsets
LLPrimTextureList mTextureList; // list of texture GUIDs, scales, offsets
U8 mMaterial; // Material code
U8 mNumTEs; // # of faces on the primitve
U32 mMiscFlags; // home for misc bools

View File

@@ -0,0 +1,418 @@
/**
* @file lltexturelist.cpp
* @brief LLPrimTextureList (virtual) base class
*
* $LicenseInfo:firstyear=2008&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llprimtexturelist.h"
#include "lltextureentry.h"
#include "llmemtype.h"
// static
//int (TMyClass::*pt2Member)(float, char, char) = NULL; // C++
LLTextureEntry* (*LLPrimTextureList::sNewTextureEntryCallback)() = &(LLTextureEntry::newTextureEntry);
// static
void LLPrimTextureList::setNewTextureEntryCallback( LLTextureEntry* (*callback)() )
{
if (callback)
{
LLPrimTextureList::sNewTextureEntryCallback = callback;
}
else
{
LLPrimTextureList::sNewTextureEntryCallback = &(LLTextureEntry::newTextureEntry);
}
}
// static
// call this to get a new texture entry
LLTextureEntry* LLPrimTextureList::newTextureEntry()
{
return (*sNewTextureEntryCallback)();
}
LLPrimTextureList::LLPrimTextureList()
{
}
// virtual
LLPrimTextureList::~LLPrimTextureList()
{
clear();
}
void LLPrimTextureList::clear()
{
texture_list_t::iterator itr = mEntryList.begin();
while (itr != mEntryList.end())
{
delete (*itr);
(*itr) = NULL;
++itr;
}
mEntryList.clear();
}
// clears current entries
// copies contents of other_list
// this is somewhat expensive, so it must be called explicitly
void LLPrimTextureList::copy(const LLPrimTextureList& other_list)
{
// compare the sizes
S32 this_size = mEntryList.size();
S32 other_size = other_list.mEntryList.size();
if (this_size > other_size)
{
// remove the extra entries
for (S32 index = this_size; index > other_size; --index)
{
delete mEntryList[index-1];
}
mEntryList.resize(other_size);
this_size = other_size;
}
S32 index = 0;
// copy for the entries that already exist
for ( ; index < this_size; ++index)
{
delete mEntryList[index];
mEntryList[index] = other_list.getTexture(index)->newCopy();
}
// add new entires if needed
for ( ; index < other_size; ++index)
{
mEntryList.push_back( other_list.getTexture(index)->newCopy() );
}
}
// clears current copies
// takes contents of other_list
// clears other_list
void LLPrimTextureList::take(LLPrimTextureList& other_list)
{
clear();
mEntryList = other_list.mEntryList;
other_list.mEntryList.clear();
}
// virtual
// copies LLTextureEntry 'te'
// returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
S32 LLPrimTextureList::copyTexture(const U8 index, const LLTextureEntry& te)
{
if (S32(index) >= mEntryList.size())
{
S32 current_size = mEntryList.size();
llwarns << "ignore copy of index = " << S32(index) << " into texture entry list of size = " << current_size << llendl;
return TEM_CHANGE_NONE;
}
// we're changing an existing entry
llassert(mEntryList[index]);
delete (mEntryList[index]);
if (&te)
{
mEntryList[index] = te.newCopy();
}
else
{
mEntryList[index] = LLPrimTextureList::newTextureEntry();
}
return TEM_CHANGE_TEXTURE;
}
// virtual
// takes ownership of LLTextureEntry* 'te'
// returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
// IMPORTANT! -- if you use this function you must check the return value
S32 LLPrimTextureList::takeTexture(const U8 index, LLTextureEntry* te)
{
if (S32(index) >= mEntryList.size())
{
return TEM_CHANGE_NONE;
}
// we're changing an existing entry
llassert(mEntryList[index]);
delete (mEntryList[index]);
mEntryList[index] = te;
return TEM_CHANGE_TEXTURE;
}
// returns pointer to texture at 'index' slot
LLTextureEntry* LLPrimTextureList::getTexture(const U8 index) const
{
if (index < mEntryList.size())
{
return mEntryList[index];
}
return NULL;
}
//virtual
//S32 setTE(const U8 index, const LLTextureEntry& te) = 0;
S32 LLPrimTextureList::setID(const U8 index, const LLUUID& id)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setID(id);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setColor(const U8 index, const LLColor3& color)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setColor(color);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setColor(const U8 index, const LLColor4& color)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setColor(color);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setAlpha(const U8 index, const F32 alpha)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setAlpha(alpha);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setScale(const U8 index, const F32 s, const F32 t)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setScale(s, t);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setScaleS(const U8 index, const F32 s)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setScaleS(s);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setScaleT(const U8 index, const F32 t)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setScaleT(t);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setOffset(const U8 index, const F32 s, const F32 t)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setOffset(s, t);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setOffsetS(const U8 index, const F32 s)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setOffsetS(s);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setOffsetT(const U8 index, const F32 t)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setOffsetT(t);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setRotation(const U8 index, const F32 r)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setRotation(r);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setBumpShinyFullbright(const U8 index, const U8 bump)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setBumpShinyFullbright(bump);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setMediaTexGen(const U8 index, const U8 media)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setMediaTexGen(media);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setBumpMap(const U8 index, const U8 bump)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setBumpmap(bump);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setBumpShiny(const U8 index, const U8 bump_shiny)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setBumpShiny(bump_shiny);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setTexGen(const U8 index, const U8 texgen)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setTexGen(texgen);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setShiny(const U8 index, const U8 shiny)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setShiny(shiny);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setFullbright(const U8 index, const U8 fullbright)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setFullbright(fullbright);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setMediaFlags(const U8 index, const U8 media_flags)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setMediaFlags(media_flags);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setGlow(const U8 index, const F32 glow)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setGlow(glow);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::size() const
{
return mEntryList.size();
}
// sets the size of the mEntryList container
void LLPrimTextureList::setSize(S32 new_size)
{
LLMemType m1(LLMemType::MTYPE_PRIMITIVE);
if (new_size < 0)
{
new_size = 0;
}
S32 current_size = mEntryList.size();
if (new_size > current_size)
{
mEntryList.resize(new_size);
for (S32 index = current_size; index < new_size; ++index)
{
if (current_size > 0
&& mEntryList[current_size - 1])
{
// copy the last valid entry for the new one
mEntryList[index] = mEntryList[current_size - 1]->newCopy();
}
else
{
// no valid enries to copy, so we new one up
LLTextureEntry* new_entry = LLPrimTextureList::newTextureEntry();
mEntryList[index] = new_entry;
}
}
}
else if (new_size < current_size)
{
for (S32 index = current_size-1; index >= new_size; --index)
{
delete mEntryList[index];
}
mEntryList.resize(new_size);
}
}
void LLPrimTextureList::setAllIDs(const LLUUID& id)
{
texture_list_t::iterator itr = mEntryList.begin();
while (itr != mEntryList.end())
{
(*itr)->setID(id);
++itr;
}
}

View File

@@ -0,0 +1,129 @@
/**
* @file llprimtexturelist.h
* @brief LLPrimTextureList (virtual) base class
*
* $LicenseInfo:firstyear=2008&license=viewergpl$
*
* Copyright (c) 2008-2010, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*
*/
#ifndef LL_LLPRIMTEXTURELIST_H
#define LL_LLPRIMTEXTURELIST_H
#include <vector>
#include "lluuid.h"
#include "v3color.h"
#include "v4color.h"
class LLTextureEntry;
// this is a list of LLTextureEntry*'s because in practice the list's elements
// are of some derived class: LLFooTextureEntry
typedef std::vector<LLTextureEntry*> texture_list_t;
class LLPrimTextureList
{
public:
// the LLPrimTextureList needs to know what type of LLTextureEntry
// to generate when it needs a new one, so we may need to set a
// callback for generating it, (or else use the base class default:
// static LLPrimTextureEntry::newTextureEntry() )
//typedef LLTextureEntry* (__stdcall *NewTextureEntryFunction)();
//static NewTextureEntryFunction sNewTextureEntryCallback;
static LLTextureEntry* newTextureEntry();
static void setNewTextureEntryCallback( LLTextureEntry* (*callback)() );
static LLTextureEntry* (*sNewTextureEntryCallback)();
LLPrimTextureList();
virtual ~LLPrimTextureList();
void clear();
// clears current entries
// copies contents of other_list
// this is somewhat expensive, so it must be called explicitly
void copy(const LLPrimTextureList& other_list);
// clears current copies
// takes contents of other_list
// clears other_list
void take(LLPrimTextureList& other_list);
// copies LLTextureEntry 'te'
// returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
S32 copyTexture(const U8 index, const LLTextureEntry& te);
// takes ownership of LLTextureEntry* 'te'
// returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
// IMPORTANT! -- if you use this function you must check the return value
S32 takeTexture(const U8 index, LLTextureEntry* te);
// // copies contents of 'entry' and stores it in 'index' slot
// void copyTexture(const U8 index, const LLTextureEntry* entry);
// returns pointer to texture at 'index' slot
LLTextureEntry* getTexture(const U8 index) const;
S32 setID(const U8 index, const LLUUID& id);
S32 setColor(const U8 index, const LLColor3& color);
S32 setColor(const U8 index, const LLColor4& color);
S32 setAlpha(const U8 index, const F32 alpha);
S32 setScale(const U8 index, const F32 s, const F32 t);
S32 setScaleS(const U8 index, const F32 s);
S32 setScaleT(const U8 index, const F32 t);
S32 setOffset(const U8 index, const F32 s, const F32 t);
S32 setOffsetS(const U8 index, const F32 s);
S32 setOffsetT(const U8 index, const F32 t);
S32 setRotation(const U8 index, const F32 r);
S32 setBumpShinyFullbright(const U8 index, const U8 bump);
S32 setMediaTexGen(const U8 index, const U8 media);
S32 setBumpMap(const U8 index, const U8 bump);
S32 setBumpShiny(const U8 index, const U8 bump_shiny);
S32 setTexGen(const U8 index, const U8 texgen);
S32 setShiny(const U8 index, const U8 shiny);
S32 setFullbright(const U8 index, const U8 t);
S32 setMediaFlags(const U8 index, const U8 media_flags);
S32 setGlow(const U8 index, const F32 glow);
S32 size() const;
// void forceResize(S32 new_size);
void setSize(S32 new_size);
void setAllIDs(const LLUUID& id);
protected:
texture_list_t mEntryList;
private:
LLPrimTextureList(const LLPrimTextureList& other_list)
{
// private so that it can't be used
}
};
#endif

View File

@@ -39,6 +39,13 @@ const U8 DEFAULT_BUMP_CODE = 0; // no bump or shininess
const LLTextureEntry LLTextureEntry::null;
// static
LLTextureEntry* LLTextureEntry::newTextureEntry()
{
return new LLTextureEntry();
}
//===============================================================
LLTextureEntry::LLTextureEntry()
{
@@ -136,23 +143,26 @@ bool LLTextureEntry::operator==(const LLTextureEntry &rhs) const
LLSD LLTextureEntry::asLLSD() const
{
LLSD sd;
asLLSD(sd);
return sd;
}
sd["imageid"] = getID();
sd["colors"] = ll_sd_from_color4(getColor());
void LLTextureEntry::asLLSD(LLSD& sd) const
{
sd["imageid"] = mID;
sd["colors"] = ll_sd_from_color4(mColor);
sd["scales"] = mScaleS;
sd["scalet"] = mScaleT;
sd["offsets"] = mOffsetS;
sd["offsett"] = mOffsetT;
sd["imagerot"] = getRotation();
sd["imagerot"] = mRotation;
sd["bump"] = getBumpShiny();
sd["fullbright"] = getFullbright();
sd["media_flags"] = getMediaTexGen();
sd["glow"] = getGlow();
return sd;
sd["media_flags"] = mMediaFlags;
sd["glow"] = mGlow;
}
bool LLTextureEntry::fromLLSD(LLSD& sd)
bool LLTextureEntry::fromLLSD(const LLSD& sd)
{
const char *w, *x;
w = "imageid";
@@ -208,6 +218,19 @@ fail:
return false;
}
// virtual
// override this method for each derived class
LLTextureEntry* LLTextureEntry::newBlank() const
{
return new LLTextureEntry();
}
// virtual
LLTextureEntry* LLTextureEntry::newCopy() const
{
return new LLTextureEntry(*this);
}
S32 LLTextureEntry::setID(const LLUUID &tex_id)
{
if (mID != tex_id)
@@ -215,7 +238,7 @@ S32 LLTextureEntry::setID(const LLUUID &tex_id)
mID = tex_id;
return TEM_CHANGE_TEXTURE;
}
return 0;
return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setScale(F32 s, F32 t)
@@ -233,6 +256,28 @@ S32 LLTextureEntry::setScale(F32 s, F32 t)
return retval;
}
S32 LLTextureEntry::setScaleS(F32 s)
{
S32 retval = TEM_CHANGE_NONE;
if (mScaleS != s)
{
mScaleS = s;
retval = TEM_CHANGE_TEXTURE;
}
return retval;
}
S32 LLTextureEntry::setScaleT(F32 t)
{
S32 retval = TEM_CHANGE_NONE;
if (mScaleT != t)
{
mScaleT = t;
retval = TEM_CHANGE_TEXTURE;
}
return retval;
}
S32 LLTextureEntry::setColor(const LLColor4 &color)
{
if (mColor != color)
@@ -240,7 +285,7 @@ S32 LLTextureEntry::setColor(const LLColor4 &color)
mColor = color;
return TEM_CHANGE_COLOR;
}
return 0;
return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setColor(const LLColor3 &color)
@@ -251,7 +296,7 @@ S32 LLTextureEntry::setColor(const LLColor3 &color)
mColor.setVec(color);
return TEM_CHANGE_COLOR;
}
return 0;
return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setAlpha(const F32 alpha)
@@ -261,7 +306,7 @@ S32 LLTextureEntry::setAlpha(const F32 alpha)
mColor.mV[VW] = alpha;
return TEM_CHANGE_COLOR;
}
return 0;
return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setOffset(F32 s, F32 t)
@@ -279,14 +324,36 @@ S32 LLTextureEntry::setOffset(F32 s, F32 t)
return retval;
}
S32 LLTextureEntry::setOffsetS(F32 s)
{
S32 retval = 0;
if (mOffsetS != s)
{
mOffsetS = s;
retval = TEM_CHANGE_TEXTURE;
}
return retval;
}
S32 LLTextureEntry::setOffsetT(F32 t)
{
S32 retval = 0;
if (mOffsetT != t)
{
mOffsetT = t;
retval = TEM_CHANGE_TEXTURE;
}
return retval;
}
S32 LLTextureEntry::setRotation(F32 theta)
{
if (mRotation != theta)
if (mRotation != theta && llfinite(theta))
{
mRotation = theta;
return TEM_CHANGE_TEXTURE;
}
return 0;
return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setBumpShinyFullbright(U8 bump)
@@ -296,7 +363,7 @@ S32 LLTextureEntry::setBumpShinyFullbright(U8 bump)
mBump = bump;
return TEM_CHANGE_TEXTURE;
}
return 0;
return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setMediaTexGen(U8 media)
@@ -304,9 +371,9 @@ S32 LLTextureEntry::setMediaTexGen(U8 media)
if (mMediaFlags != media)
{
mMediaFlags = media;
return TEM_CHANGE_TEXTURE;
return TEM_CHANGE_MEDIA;
}
return 0;
return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setBumpmap(U8 bump)
@@ -318,7 +385,7 @@ S32 LLTextureEntry::setBumpmap(U8 bump)
mBump |= bump;
return TEM_CHANGE_TEXTURE;
}
return 0;
return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setFullbright(U8 fullbright)
@@ -330,7 +397,7 @@ S32 LLTextureEntry::setFullbright(U8 fullbright)
mBump |= fullbright << TEM_FULLBRIGHT_SHIFT;
return TEM_CHANGE_TEXTURE;
}
return 0;
return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setShiny(U8 shiny)
@@ -342,7 +409,7 @@ S32 LLTextureEntry::setShiny(U8 shiny)
mBump |= shiny << TEM_SHINY_SHIFT;
return TEM_CHANGE_TEXTURE;
}
return 0;
return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setBumpShiny(U8 bump_shiny)
@@ -354,7 +421,7 @@ S32 LLTextureEntry::setBumpShiny(U8 bump_shiny)
mBump |= bump_shiny;
return TEM_CHANGE_TEXTURE;
}
return 0;
return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setMediaFlags(U8 media_flags)
@@ -364,9 +431,9 @@ S32 LLTextureEntry::setMediaFlags(U8 media_flags)
{
mMediaFlags &= ~TEM_MEDIA_MASK;
mMediaFlags |= media_flags;
return TEM_CHANGE_TEXTURE;
return TEM_CHANGE_MEDIA;
}
return 0;
return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setTexGen(U8 tex_gen)
@@ -378,7 +445,7 @@ S32 LLTextureEntry::setTexGen(U8 tex_gen)
mMediaFlags |= tex_gen;
return TEM_CHANGE_TEXTURE;
}
return 0;
return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setGlow(F32 glow)
@@ -388,5 +455,7 @@ S32 LLTextureEntry::setGlow(F32 glow)
mGlow = glow;
return TEM_CHANGE_TEXTURE;
}
return 0;
return TEM_CHANGE_NONE;
}

View File

@@ -37,9 +37,13 @@
#include "v4color.h"
#include "llsd.h"
// These bits are used while unpacking TEM messages to tell which aspects of
// the texture entry changed.
const S32 TEM_CHANGE_NONE = 0x0;
const S32 TEM_CHANGE_COLOR = 0x1;
const S32 TEM_CHANGE_TEXTURE = 0x2;
const S32 TEM_INVALID = 0x4;
const S32 TEM_CHANGE_MEDIA = 0x4; //Currently doesn't do anything, (not that TEM_CHANGE_TEXTURE either)
const S32 TEM_INVALID = 0x8;
const S32 TEM_BUMPMAP_COUNT = 32;
@@ -68,6 +72,7 @@ const S32 TEM_TEX_GEN_SHIFT = 1;
class LLTextureEntry
{
public:
static LLTextureEntry* newTextureEntry();
typedef enum e_texgen
{
@@ -82,14 +87,18 @@ public:
LLTextureEntry(const LLTextureEntry &rhs);
LLTextureEntry &operator=(const LLTextureEntry &rhs);
~LLTextureEntry();
virtual ~LLTextureEntry();
bool operator==(const LLTextureEntry &rhs) const;
bool operator!=(const LLTextureEntry &rhs) const;
LLSD asLLSD() const;
void asLLSD(LLSD& sd) const;
operator LLSD() const { return asLLSD(); }
bool fromLLSD(LLSD& sd);
bool fromLLSD(const LLSD& sd);
virtual LLTextureEntry* newBlank() const;
virtual LLTextureEntry* newCopy() const;
void init(const LLUUID& tex_id, F32 scale_s, F32 scale_t, F32 offset_s, F32 offset_t, F32 rotation, U8 bump);
@@ -99,7 +108,11 @@ public:
S32 setColor(const LLColor3 &color);
S32 setAlpha(const F32 alpha);
S32 setScale(F32 s, F32 t);
S32 setScaleS(F32 s);
S32 setScaleT(F32 t);
S32 setOffset(F32 s, F32 t);
S32 setOffsetS(F32 s);
S32 setOffsetT(F32 t);
S32 setRotation(F32 theta);
S32 setBumpmap(U8 bump);
@@ -113,7 +126,7 @@ public:
S32 setMediaTexGen(U8 media);
S32 setGlow(F32 glow);
const LLUUID &getID() const { return mID; }
virtual const LLUUID &getID() const { return mID; }
const LLColor4 &getColor() const { return mColor; }
void getScale(F32 *s, F32 *t) const { *s = mScaleS; *t = mScaleT; }
void getOffset(F32 *s, F32 *t) const { *s = mOffsetS; *t = mOffsetT; }
@@ -132,7 +145,7 @@ public:
F32 getGlow() const { return mGlow; }
// Media flags
enum { MF_NONE = 0x0, MF_WEB_PAGE = 0x1 };
enum { MF_NONE = 0x0, MF_HAS_MEDIA = 0x1 };
public:
F32 mScaleS; // S, T offset

View File

@@ -0,0 +1,47 @@
/**
* @file material_codes.cpp
* @brief Material_codes definitions
*
* $LicenseInfo:firstyear=2000&license=viewergpl$
*
* Copyright (c) 2000-2010, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*
*/
#include "linden_common.h"
#include "material_codes.h"
#include "lluuid.h"
const LLUUID LL_DEFAULT_STONE_UUID("87c5765b-aa26-43eb-b8c6-c09a1ca6208e");
const LLUUID LL_DEFAULT_METAL_UUID("6f3c53e9-ba60-4010-8f3e-30f51a762476");
const LLUUID LL_DEFAULT_GLASS_UUID("b4ba225c-373f-446d-9f7e-6cb7b5cf9b3d");
const LLUUID LL_DEFAULT_WOOD_UUID("89556747-24cb-43ed-920b-47caed15465f");
const LLUUID LL_DEFAULT_FLESH_UUID("80736669-e4b9-450e-8890-d5169f988a50");
const LLUUID LL_DEFAULT_PLASTIC_UUID("304fcb4e-7d33-4339-ba80-76d3d22dc11a");
const LLUUID LL_DEFAULT_RUBBER_UUID("9fae0bc5-666d-477e-9f70-84e8556ec867");
const LLUUID LL_DEFAULT_LIGHT_UUID("00000000-0000-0000-0000-000000000000");

View File

@@ -33,7 +33,7 @@
#ifndef LL_MATERIAL_CODES_H
#define LL_MATERIAL_CODES_H
#include "lluuid.h"
class LLUUID;
// material types
const U8 LL_MCODE_STONE = 0;
@@ -47,13 +47,14 @@ const U8 LL_MCODE_LIGHT = 7;
const U8 LL_MCODE_END = 8;
const U8 LL_MCODE_MASK = 0x0F;
extern LLUUID const LL_DEFAULT_STONE_UUID;
extern LLUUID const LL_DEFAULT_METAL_UUID;
extern LLUUID const LL_DEFAULT_GLASS_UUID;
extern LLUUID const LL_DEFAULT_WOOD_UUID;
extern LLUUID const LL_DEFAULT_FLESH_UUID;
extern LLUUID const LL_DEFAULT_PLASTIC_UUID;
extern LLUUID const LL_DEFAULT_RUBBER_UUID;
extern LLUUID const LL_DEFAULT_LIGHT_UUID;
// *NOTE: Define these in .cpp file to reduce duplicate instances
extern const LLUUID LL_DEFAULT_STONE_UUID;
extern const LLUUID LL_DEFAULT_METAL_UUID;
extern const LLUUID LL_DEFAULT_GLASS_UUID;
extern const LLUUID LL_DEFAULT_WOOD_UUID;
extern const LLUUID LL_DEFAULT_FLESH_UUID;
extern const LLUUID LL_DEFAULT_PLASTIC_UUID;
extern const LLUUID LL_DEFAULT_RUBBER_UUID;
extern const LLUUID LL_DEFAULT_LIGHT_UUID;
#endif

View File

@@ -1738,7 +1738,7 @@ void LLSelectMgr::selectionSetMediaTypeAndURL(U8 media_type, const std::string&
U8 media_flags = LLTextureEntry::MF_NONE;
if (media_type == LLViewerObject::MEDIA_TYPE_WEB_PAGE)
{
media_flags = LLTextureEntry::MF_WEB_PAGE;
media_flags = LLTextureEntry::MF_HAS_MEDIA;
}
struct f : public LLSelectedTEFunctor