93fdc2c89e64585c7ebe24610b83ea021a22e868
Also a little review of Dead objects in general. The old code was calling 'erase' on a large vector, once for every dead object (which are a lot, especially if you exit or teleport), causing the whole (large) vector to be copied every time. The new code only calls erase once per call (about once a second at most now), erasing 20 to 100 objects at the END of the vector. This is INCREDIBLY faster.
00000000011111111112222222222333333333344444444445555555555666666666677777777778
12345678901234567890123456789012345678901234567890123456789012345678901234567890
______ ___ __ _ _____ _ _ ______ _____ ___ _____ _ _
|_____ | | \ | | ___ | | | |____| |____/ | | \_/
_____| _|_ | \_| |____| |____| |____ | | | \_ _|_ | |
_ _ _ ____ _ _ ____ ____
\/ | |=== |/\| |=== |--<
Sin-gu-la-ri-ty (noun) - a distinctive feature, a uniqueness; a point at which
continuity breaks up; a point in history at which machine becomes smarter than
humanity and/or fuses with it indivisively; or simply a cool sounding word with
my initials in it :)
Singularity Viewer is a Second Life protocol compatible client application. It
can be used to access Second LIfe service as well as a number of other such as
those based upon OpenSim plattform. It is directly based upon source code of
Ascent Viewer by Balseraph Software Group, which is in turn based upon source
code released by Linden Lab, with contributions from various sources.
As this Readme grows out of date, please refer to
http://www.singularityviewer.org/about
Description
An experimental Snowglobe 1.5 based Second Life Viewer focusing on performance, but also including all the usual conveniences and RLVa.
Languages
C++
84.1%
Rez
7.6%
C
2.6%
SQLPL
1.6%
GLSL
1.6%
Other
2.3%