697f0ad05473d31efa5a27ccf4e9c8930fec722f
This makes sound beacons green when playing at full volume, yellow when playing at a lower volume and red when they are muted (aka, in another parcel that you can't hear the sounds of). Originally this was a debug patch as muted sound sources used to be implemented by setting the volume to zero, which happens to use like three times more CPU: so, having a lot of muted sound source caused the audio thread to never release a mutex anymore (cause it was never idle anymore), causing the main loop to hang, waiting on that mutex - dropping the FPS drastically. Hence it was necessary to see which sound sources were muted for debugging purposes. (Since VWR-14914, muted source source are not played at all anymore, so they do not take extra CPU). It's still fun to see this extra information though, now the patch exists anyway.
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______ ___ __ _ _____ _ _ ______ _____ ___ _____ _ _
|_____ | | \ | | ___ | | | |____| |____/ | | \_/
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_ _ _ ____ _ _ ____ ____
\/ | |=== |/\| |=== |--<
Sin-gu-la-ri-ty (noun) - a distinctive feature, a uniqueness; a point at which
continuity breaks up; a point in history at which machine becomes smarter than
humanity and/or fuses with it indivisively; or simply a cool sounding word with
my initials in it :)
Singularity Viewer is a Second Life protocol compatible client application. It
can be used to access Second LIfe service as well as a number of other such as
those based upon OpenSim plattform. It is directly based upon source code of
Ascent Viewer by Balseraph Software Group, which is in turn based upon source
code released by Linden Lab, with contributions from various sources.
As this Readme grows out of date, please refer to
http://www.singularityviewer.org/about
Description
An experimental Snowglobe 1.5 based Second Life Viewer focusing on performance, but also including all the usual conveniences and RLVa.
Languages
C++
84.1%
Rez
7.6%
C
2.6%
SQLPL
1.6%
GLSL
1.6%
Other
2.3%