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Looping sounds were always showing as 'Looping', even after they stopped. Detection of stopped sounds is much better now. Instead of only logging a sound as stopped when the audio source is destroyed, we now detect whether or not it is associated with an audio channel or not (the normal way to stop a sound is to set the channel to NULL). This is still a bit fuzzy, since an audio channel doesn't necessarily have to be playing, but states where an audio source is associated with a non-playing audio channel are only short temporary states that don't affect the usefulness of the sound explorer.
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______ ___ __ _ _____ _ _ ______ _____ ___ _____ _ _
|_____ | | \ | | ___ | | | |____| |____/ | | \_/
_____| _|_ | \_| |____| |____| |____ | | | \_ _|_ | |
_ _ _ ____ _ _ ____ ____
\/ | |=== |/\| |=== |--<
Sin-gu-la-ri-ty (noun) - a distinctive feature, a uniqueness; a point at which
continuity breaks up; a point in history at which machine becomes smarter than
humanity and/or fuses with it indivisively; or simply a cool sounding word with
my initials in it :)
Singularity Viewer is a Second Life protocol compatible client application. It
can be used to access Second LIfe service as well as a number of other such as
those based upon OpenSim plattform. It is directly based upon source code of
Ascent Viewer by Balseraph Software Group, which is in turn based upon source
code released by Linden Lab, with contributions from various sources.
As this Readme grows out of date, please refer to
http://www.singularityviewer.org/about
Description
An experimental Snowglobe 1.5 based Second Life Viewer focusing on performance, but also including all the usual conveniences and RLVa.
Languages
C++
84.1%
Rez
7.6%
C
2.6%
SQLPL
1.6%
GLSL
1.6%
Other
2.3%