Actually flush messages before terminating a plugin (upon the shutdown message) and flush messages in the file- and dirpicker before opening the blocking dialog. Flush debug messages too (deeper into the code, just prior to the actual blocking call). Also, fix the context folder map to be a thread-safe singleton and *attempt* to add support for default folders to windows and Mac. The latter might even not compile yet and definitely have to be tested (and fixed): Opening a DirPicker in preferences --> Network and Set the directory location of the cache. It should open a Dialog window where you are already in the folder that is the current cache directory setting (you can click Cancel after verifying that this worked). And, start to upload an image, select a file is some directory (other than what it starts in). You can omit the actual upload by clicking cancel in the preview. Then upload again and now it should start in the same folder as that you were just in. Possibly you need to first open a file picker elsewhere with a different context though, or windows might choose to open in the last folder anyway while the code doesn't really work. Uploading a sound before the second texture upload should do the trick.
111 lines
2.8 KiB
C++
111 lines
2.8 KiB
C++
/**
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* @dir lldirpicker.h
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* @brief OS-specific dir picker
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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// OS specific dir selection dialog. This is implemented as a
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// singleton class, so call the instance() method to get the working
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// instance.
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#ifndef LL_LLDIRPICKER_H
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#define LL_LLDIRPICKER_H
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#include "stdtypes.h"
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#if LL_DARWIN
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#include <Carbon/Carbon.h>
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// AssertMacros.h does bad things.
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#undef verify
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#undef check
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#undef require
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#include <vector>
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#include "llstring.h"
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#endif
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// Need commdlg.h for OPENDIRNAMEA
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#ifdef LL_WINDOWS
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#include <commdlg.h>
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#endif
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#if LL_LINUX || LL_SOLARIS
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#include "llfilepicker.h"
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#endif
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class LLDirPicker
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#if LL_LINUX || LL_SOLARIS
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// On Linux we just implement LLDirPicker on top of LLFilePickerBase
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: public LLFilePickerBase
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#endif
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{
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public:
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// calling this before main() is undefined
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static LLDirPicker& instance( void ) { return sInstance; }
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BOOL getDir(std::string const& filename);
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std::string getDirName();
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// clear any lists of buffers or whatever, and make sure the dir
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// picker isn't locked.
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void reset();
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private:
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enum
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{
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SINGLE_DIRNAME_BUFFER_SIZE = 1024,
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//DIRNAME_BUFFER_SIZE = 65536
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DIRNAME_BUFFER_SIZE = 65000
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};
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void buildDirname( void );
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#if LL_DARWIN
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NavDialogCreationOptions mNavOptions;
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static pascal void doNavCallbackEvent(NavEventCallbackMessage callBackSelector,
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NavCBRecPtr callBackParms, void* callBackUD);
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OSStatus doNavChooseDialog();
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#endif
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std::string* mFileName;
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std::string mDir;
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BOOL mLocked;
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static LLDirPicker sInstance;
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private:
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LLDirPicker();
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~LLDirPicker();
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};
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#endif
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