2511 lines
69 KiB
C++
2511 lines
69 KiB
C++
/**
|
|
* @file lltexlayer.cpp
|
|
* @brief A texture layer. Used for avatars.
|
|
*
|
|
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
|
|
* Second Life Viewer Source Code
|
|
* Copyright (C) 2010, Linden Research, Inc.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation;
|
|
* version 2.1 of the License only.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*
|
|
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
|
|
* $/LicenseInfo$
|
|
*/
|
|
|
|
#include "llviewerprecompiledheaders.h"
|
|
|
|
#include "lltexlayer.h"
|
|
|
|
#include "llagent.h"
|
|
#include "llimagej2c.h"
|
|
#include "llimagetga.h"
|
|
#include "llnotificationsutil.h"
|
|
#include "llvfile.h"
|
|
#include "llvfs.h"
|
|
#include "llviewerstats.h"
|
|
#include "llviewerregion.h"
|
|
#include "llvoavatar.h"
|
|
#include "llvoavatarself.h"
|
|
#include "pipeline.h"
|
|
#include "llassetuploadresponders.h"
|
|
#include "lltexlayerparams.h"
|
|
#include "llui.h"
|
|
#include "llagentwearables.h"
|
|
#include "llwearable.h"
|
|
#include "llviewercontrol.h"
|
|
#include "llviewershadermgr.h"
|
|
#include "llviewervisualparam.h"
|
|
|
|
//#include "../tools/imdebug/imdebug.h"
|
|
|
|
using namespace LLVOAvatarDefines;
|
|
|
|
static const S32 BAKE_UPLOAD_ATTEMPTS = 7;
|
|
static const F32 BAKE_UPLOAD_RETRY_DELAY = 2.f; // actual delay grows by power of 2 each attempt
|
|
|
|
// runway consolidate
|
|
extern std::string self_av_string();
|
|
|
|
class LLTexLayerInfo
|
|
{
|
|
friend class LLTexLayer;
|
|
friend class LLTexLayerTemplate;
|
|
friend class LLTexLayerInterface;
|
|
public:
|
|
LLTexLayerInfo();
|
|
~LLTexLayerInfo();
|
|
|
|
BOOL parseXml(LLXmlTreeNode* node);
|
|
BOOL createVisualParams(LLVOAvatar *avatar);
|
|
BOOL isUserSettable() { return mLocalTexture != -1; }
|
|
S32 getLocalTexture() const { return mLocalTexture; }
|
|
BOOL getOnlyAlpha() const { return mUseLocalTextureAlphaOnly; }
|
|
std::string getName() const { return mName; }
|
|
|
|
private:
|
|
std::string mName;
|
|
|
|
BOOL mWriteAllChannels; // Don't use masking. Just write RGBA into buffer,
|
|
LLTexLayerInterface::ERenderPass mRenderPass;
|
|
|
|
std::string mGlobalColor;
|
|
LLColor4 mFixedColor;
|
|
|
|
S32 mLocalTexture;
|
|
std::string mStaticImageFileName;
|
|
BOOL mStaticImageIsMask;
|
|
BOOL mUseLocalTextureAlphaOnly; // Ignore RGB channels from the input texture. Use alpha as a mask
|
|
BOOL mIsVisibilityMask;
|
|
|
|
typedef std::vector< std::pair< std::string,BOOL > > morph_name_list_t;
|
|
morph_name_list_t mMorphNameList;
|
|
param_color_info_list_t mParamColorInfoList;
|
|
param_alpha_info_list_t mParamAlphaInfoList;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// LLBakedUploadData()
|
|
//-----------------------------------------------------------------------------
|
|
LLBakedUploadData::LLBakedUploadData(const LLVOAvatarSelf* avatar,
|
|
LLTexLayerSet* layerset,
|
|
const LLUUID& id,
|
|
bool highest_res) :
|
|
mAvatar(avatar),
|
|
mTexLayerSet(layerset),
|
|
mID(id),
|
|
mStartTime(LLFrameTimer::getTotalTime()), // Record starting time
|
|
mIsHighestRes(highest_res)
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// LLTexLayerSetBuffer
|
|
// The composite image that a LLTexLayerSet writes to. Each LLTexLayerSet has one.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// static
|
|
S32 LLTexLayerSetBuffer::sGLByteCount = 0;
|
|
|
|
LLTexLayerSetBuffer::LLTexLayerSetBuffer(LLTexLayerSet* const owner,
|
|
S32 width, S32 height) :
|
|
// ORDER_LAST => must render these after the hints are created.
|
|
LLViewerDynamicTexture( width, height, 4, LLViewerDynamicTexture::ORDER_LAST, TRUE ),
|
|
mUploadPending(FALSE), // Not used for any logic here, just to sync sending of updates
|
|
mNeedsUpload(FALSE),
|
|
mNumLowresUploads(0),
|
|
mUploadFailCount(0),
|
|
mNeedsUpdate(TRUE),
|
|
mNumLowresUpdates(0),
|
|
mTexLayerSet(owner)
|
|
{
|
|
LLTexLayerSetBuffer::sGLByteCount += getSize();
|
|
mNeedsUploadTimer.start();
|
|
mNeedsUpdateTimer.start();
|
|
}
|
|
|
|
LLTexLayerSetBuffer::~LLTexLayerSetBuffer()
|
|
{
|
|
LLTexLayerSetBuffer::sGLByteCount -= getSize();
|
|
destroyGLTexture();
|
|
for( S32 order = 0; order < ORDER_COUNT; order++ )
|
|
{
|
|
LLViewerDynamicTexture::sInstances[order].erase(this); // will fail in all but one case.
|
|
}
|
|
}
|
|
|
|
//virtual
|
|
S8 LLTexLayerSetBuffer::getType() const
|
|
{
|
|
return LLViewerDynamicTexture::LL_TEX_LAYER_SET_BUFFER ;
|
|
}
|
|
|
|
//virtual
|
|
void LLTexLayerSetBuffer::restoreGLTexture()
|
|
{
|
|
LLViewerDynamicTexture::restoreGLTexture() ;
|
|
}
|
|
|
|
//virtual
|
|
void LLTexLayerSetBuffer::destroyGLTexture()
|
|
{
|
|
LLViewerDynamicTexture::destroyGLTexture() ;
|
|
}
|
|
|
|
// static
|
|
void LLTexLayerSetBuffer::dumpTotalByteCount()
|
|
{
|
|
llinfos << "Composite System GL Buffers: " << (LLTexLayerSetBuffer::sGLByteCount/1024) << "KB" << llendl;
|
|
}
|
|
|
|
void LLTexLayerSetBuffer::requestUpdate()
|
|
{
|
|
restartUpdateTimer();
|
|
mNeedsUpdate = TRUE;
|
|
mNumLowresUpdates = 0;
|
|
// If we're in the middle of uploading a baked texture, we don't care about it any more.
|
|
// When it's downloaded, ignore it.
|
|
mUploadID.setNull();
|
|
}
|
|
|
|
void LLTexLayerSetBuffer::requestUpload()
|
|
{
|
|
conditionalRestartUploadTimer();
|
|
mNeedsUpload = TRUE;
|
|
mNumLowresUploads = 0;
|
|
mUploadPending = TRUE;
|
|
}
|
|
|
|
void LLTexLayerSetBuffer::conditionalRestartUploadTimer()
|
|
{
|
|
// If we requested a new upload but haven't even uploaded
|
|
// a low res version of our last upload request, then
|
|
// keep the timer ticking instead of resetting it.
|
|
if (mNeedsUpload && (mNumLowresUploads == 0))
|
|
{
|
|
mNeedsUploadTimer.unpause();
|
|
}
|
|
else
|
|
{
|
|
mNeedsUploadTimer.unpause(); //Isn't always unpaused before this, although it should be..
|
|
mNeedsUploadTimer.reset();
|
|
mNeedsUploadTimer.start();
|
|
}
|
|
}
|
|
|
|
void LLTexLayerSetBuffer::restartUpdateTimer()
|
|
{
|
|
mNeedsUpdateTimer.reset();
|
|
mNeedsUpdateTimer.start();
|
|
}
|
|
|
|
void LLTexLayerSetBuffer::cancelUpload()
|
|
{
|
|
mNeedsUpload = FALSE;
|
|
mUploadPending = FALSE;
|
|
mNeedsUploadTimer.pause();
|
|
mUploadRetryTimer.reset();
|
|
}
|
|
|
|
void LLTexLayerSetBuffer::pushProjection() const
|
|
{
|
|
gGL.matrixMode(LLRender::MM_PROJECTION);
|
|
gGL.pushMatrix();
|
|
gGL.loadIdentity();
|
|
gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
|
|
|
|
gGL.matrixMode(LLRender::MM_MODELVIEW);
|
|
gGL.pushMatrix();
|
|
gGL.loadIdentity();
|
|
}
|
|
|
|
void LLTexLayerSetBuffer::popProjection() const
|
|
{
|
|
gGL.matrixMode(LLRender::MM_PROJECTION);
|
|
gGL.popMatrix();
|
|
|
|
gGL.matrixMode(LLRender::MM_MODELVIEW);
|
|
gGL.popMatrix();
|
|
}
|
|
|
|
BOOL LLTexLayerSetBuffer::needsRender()
|
|
{
|
|
llassert(mTexLayerSet->getAvatar() == gAgentAvatarp);
|
|
if (!isAgentAvatarValid()) return FALSE;
|
|
|
|
const BOOL upload_now = mNeedsUpload && isReadyToUpload();
|
|
const BOOL update_now = mNeedsUpdate && isReadyToUpdate();
|
|
|
|
// Don't render if we don't want to (or aren't ready to) upload or update.
|
|
if (!(update_now || upload_now))
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
// Don't render if we're animating our appearance.
|
|
if (gAgentAvatarp->getIsAppearanceAnimating())
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
// Don't render if we are trying to create a shirt texture but aren't wearing a skirt.
|
|
if (gAgentAvatarp->getBakedTE(mTexLayerSet) == LLVOAvatarDefines::TEX_SKIRT_BAKED &&
|
|
!gAgentAvatarp->isWearingWearableType(LLWearableType::WT_SKIRT))
|
|
{
|
|
cancelUpload();
|
|
return FALSE;
|
|
}
|
|
|
|
// Render if we have at least minimal level of detail for each local texture.
|
|
return mTexLayerSet->isLocalTextureDataAvailable();
|
|
}
|
|
|
|
void LLTexLayerSetBuffer::preRender(BOOL clear_depth)
|
|
{
|
|
// Set up an ortho projection
|
|
pushProjection();
|
|
|
|
// keep depth buffer, we don't need to clear it
|
|
LLViewerDynamicTexture::preRender(FALSE);
|
|
}
|
|
|
|
void LLTexLayerSetBuffer::postRender(BOOL success)
|
|
{
|
|
popProjection();
|
|
|
|
LLViewerDynamicTexture::postRender(success);
|
|
}
|
|
|
|
BOOL LLTexLayerSetBuffer::render()
|
|
{
|
|
// Default color mask for tex layer render
|
|
gGL.setColorMask(true, true);
|
|
|
|
// do we need to upload, and do we have sufficient data to create an uploadable composite?
|
|
// TODO: When do we upload the texture if gAgent.mNumPendingQueries is non-zero?
|
|
const BOOL upload_now = mNeedsUpload && isReadyToUpload();
|
|
const BOOL update_now = mNeedsUpdate && isReadyToUpdate();
|
|
|
|
BOOL success = TRUE;
|
|
|
|
bool use_shaders = LLGLSLShader::sNoFixedFunction;
|
|
|
|
if (use_shaders)
|
|
{
|
|
gAlphaMaskProgram.bind();
|
|
gAlphaMaskProgram.setMinimumAlpha(0.004f);
|
|
}
|
|
|
|
LLVertexBuffer::unbind();
|
|
|
|
// Composite the color data
|
|
LLGLSUIDefault gls_ui;
|
|
success &= mTexLayerSet->render( mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight );
|
|
gGL.flush();
|
|
|
|
if(upload_now)
|
|
{
|
|
if (!success)
|
|
{
|
|
llinfos << "Failed attempt to bake " << mTexLayerSet->getBodyRegionName() << llendl;
|
|
mUploadPending = FALSE;
|
|
}
|
|
else
|
|
{
|
|
if (mTexLayerSet->isVisible())
|
|
{
|
|
mTexLayerSet->getAvatar()->debugBakedTextureUpload(mTexLayerSet->getBakedTexIndex(), FALSE); // FALSE for start of upload, TRUE for finish.
|
|
doUpload();
|
|
}
|
|
else
|
|
{
|
|
mUploadPending = FALSE;
|
|
mNeedsUpload = FALSE;
|
|
mNeedsUploadTimer.pause();
|
|
mTexLayerSet->getAvatar()->setNewBakedTexture(mTexLayerSet->getBakedTexIndex(),IMG_INVISIBLE);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (update_now)
|
|
{
|
|
doUpdate();
|
|
}
|
|
|
|
if (use_shaders)
|
|
{
|
|
gAlphaMaskProgram.unbind();
|
|
}
|
|
|
|
LLVertexBuffer::unbind();
|
|
|
|
// reset GL state
|
|
gGL.setColorMask(true, true);
|
|
gGL.setSceneBlendType(LLRender::BT_ALPHA);
|
|
|
|
// we have valid texture data now
|
|
mGLTexturep->setGLTextureCreated(true);
|
|
|
|
return success;
|
|
}
|
|
|
|
BOOL LLTexLayerSetBuffer::isInitialized(void) const
|
|
{
|
|
return mGLTexturep.notNull() && mGLTexturep->isGLTextureCreated();
|
|
}
|
|
|
|
BOOL LLTexLayerSetBuffer::uploadPending() const
|
|
{
|
|
return mUploadPending;
|
|
}
|
|
|
|
BOOL LLTexLayerSetBuffer::uploadNeeded() const
|
|
{
|
|
return mNeedsUpload;
|
|
}
|
|
|
|
BOOL LLTexLayerSetBuffer::uploadInProgress() const
|
|
{
|
|
return !mUploadID.isNull();
|
|
}
|
|
|
|
BOOL LLTexLayerSetBuffer::isReadyToUpload() const
|
|
{
|
|
if (!gAgentQueryManager.hasNoPendingQueries()) return FALSE; // Can't upload if there are pending queries.
|
|
if (isAgentAvatarValid() && !gAgentAvatarp->isUsingBakedTextures()) return FALSE; // Don't upload if avatar is using composites.
|
|
|
|
BOOL ready = FALSE;
|
|
if (mTexLayerSet->isLocalTextureDataFinal())
|
|
{
|
|
// If we requested an upload and have the final LOD ready, upload (or wait a while if this is a retry)
|
|
if (mUploadFailCount == 0)
|
|
{
|
|
ready = TRUE;
|
|
}
|
|
else
|
|
{
|
|
ready = mUploadRetryTimer.getElapsedTimeF32() >= BAKE_UPLOAD_RETRY_DELAY * (1 << (mUploadFailCount - 1));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Upload if we've hit a timeout. Upload is a pretty expensive process so we need to make sure
|
|
// we aren't doing uploads too frequently.
|
|
const U32 texture_timeout = gSavedSettings.getU32("AvatarBakedTextureUploadTimeout");
|
|
if (texture_timeout != 0)
|
|
{
|
|
// The timeout period increases exponentially between every lowres upload in order to prevent
|
|
// spamming the server with frequent uploads.
|
|
const U32 texture_timeout_threshold = texture_timeout*(1 << mNumLowresUploads);
|
|
|
|
// If we hit our timeout and have textures available at even lower resolution, then upload.
|
|
const BOOL is_upload_textures_timeout = mNeedsUploadTimer.getElapsedTimeF32() >= texture_timeout_threshold;
|
|
const BOOL has_lower_lod = mTexLayerSet->isLocalTextureDataAvailable();
|
|
ready = has_lower_lod && is_upload_textures_timeout;
|
|
}
|
|
}
|
|
|
|
return ready;
|
|
}
|
|
|
|
BOOL LLTexLayerSetBuffer::isReadyToUpdate() const
|
|
{
|
|
// If we requested an update and have the final LOD ready, then update.
|
|
if (mTexLayerSet->isLocalTextureDataFinal()) return TRUE;
|
|
|
|
// If we haven't done an update yet, then just do one now regardless of state of textures.
|
|
if (mNumLowresUpdates == 0) return TRUE;
|
|
|
|
// Update if we've hit a timeout. Unlike for uploads, we can make this timeout fairly small
|
|
// since render unnecessarily doesn't cost much.
|
|
const U32 texture_timeout = gSavedSettings.getU32("AvatarBakedLocalTextureUpdateTimeout");
|
|
if (texture_timeout != 0)
|
|
{
|
|
// If we hit our timeout and have textures available at even lower resolution, then update.
|
|
const BOOL is_update_textures_timeout = mNeedsUpdateTimer.getElapsedTimeF32() >= texture_timeout;
|
|
const BOOL has_lower_lod = mTexLayerSet->isLocalTextureDataAvailable();
|
|
if (has_lower_lod && is_update_textures_timeout) return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL LLTexLayerSetBuffer::requestUpdateImmediate()
|
|
{
|
|
mNeedsUpdate = TRUE;
|
|
BOOL result = FALSE;
|
|
|
|
if (needsRender())
|
|
{
|
|
preRender(FALSE);
|
|
result = render();
|
|
postRender(result);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// Create the baked texture, send it out to the server, then wait for it to come
|
|
// back so we can switch to using it.
|
|
void LLTexLayerSetBuffer::doUpload()
|
|
{
|
|
llinfos << "Uploading baked " << mTexLayerSet->getBodyRegionName() << llendl;
|
|
LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TEX_BAKES);
|
|
|
|
// Don't need caches since we're baked now. (note: we won't *really* be baked
|
|
// until this image is sent to the server and the Avatar Appearance message is received.)
|
|
mTexLayerSet->deleteCaches();
|
|
|
|
// Get the COLOR information from our texture
|
|
U8* baked_color_data = new U8[ mFullWidth * mFullHeight * 4 ];
|
|
glReadPixels(mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, GL_RGBA, GL_UNSIGNED_BYTE, baked_color_data );
|
|
stop_glerror();
|
|
|
|
// Get the MASK information from our texture
|
|
LLGLSUIDefault gls_ui;
|
|
LLPointer<LLImageRaw> baked_mask_image = new LLImageRaw(mFullWidth, mFullHeight, 1 );
|
|
U8* baked_mask_data = baked_mask_image->getData();
|
|
mTexLayerSet->gatherMorphMaskAlpha(baked_mask_data, mFullWidth, mFullHeight);
|
|
|
|
|
|
// Create the baked image from our color and mask information
|
|
const S32 baked_image_components = 5; // red green blue [bump] clothing
|
|
LLPointer<LLImageRaw> baked_image = new LLImageRaw( mFullWidth, mFullHeight, baked_image_components );
|
|
U8* baked_image_data = baked_image->getData();
|
|
S32 i = 0;
|
|
for (S32 u=0; u < mFullWidth; u++)
|
|
{
|
|
for (S32 v=0; v < mFullHeight; v++)
|
|
{
|
|
baked_image_data[5*i + 0] = baked_color_data[4*i + 0];
|
|
baked_image_data[5*i + 1] = baked_color_data[4*i + 1];
|
|
baked_image_data[5*i + 2] = baked_color_data[4*i + 2];
|
|
baked_image_data[5*i + 3] = baked_color_data[4*i + 3]; // alpha should be correct for eyelashes.
|
|
baked_image_data[5*i + 4] = baked_mask_data[i];
|
|
i++;
|
|
}
|
|
}
|
|
|
|
LLPointer<LLImageJ2C> compressedImage = new LLImageJ2C;
|
|
//compressedImage->setRate(0.f);
|
|
const char* comment_text = LINDEN_J2C_COMMENT_PREFIX "RGBHM"; // writes into baked_color_data. 5 channels (rgb, heightfield/alpha, mask)
|
|
if (compressedImage->encode(baked_image, comment_text))
|
|
{
|
|
LLTransactionID tid;
|
|
tid.generate();
|
|
const LLAssetID asset_id = tid.makeAssetID(gAgent.getSecureSessionID());
|
|
if (LLVFile::writeFile(compressedImage->getData(), compressedImage->getDataSize(),
|
|
gVFS, asset_id, LLAssetType::AT_TEXTURE))
|
|
{
|
|
// Read back the file and validate.
|
|
BOOL valid = FALSE;
|
|
LLPointer<LLImageJ2C> integrity_test = new LLImageJ2C;
|
|
S32 file_size = 0;
|
|
U8* data = LLVFile::readFile(gVFS, LLImageBase::getPrivatePool(), asset_id, LLAssetType::AT_TEXTURE, &file_size);
|
|
if (data)
|
|
{
|
|
valid = integrity_test->validate(data, file_size); // integrity_test will delete 'data'
|
|
}
|
|
else
|
|
{
|
|
integrity_test->setLastError("Unable to read entire file");
|
|
}
|
|
|
|
if (valid)
|
|
{
|
|
const bool highest_lod = mTexLayerSet->isLocalTextureDataFinal();
|
|
// Baked_upload_data is owned by the responder and deleted after the request completes.
|
|
LLBakedUploadData* baked_upload_data = new LLBakedUploadData(gAgentAvatarp,
|
|
this->mTexLayerSet,
|
|
asset_id,
|
|
highest_lod);
|
|
// upload ID is used to avoid overlaps, e.g. when the user rapidly makes two changes outside of Face Edit.
|
|
mUploadID = asset_id;
|
|
|
|
// Upload the image
|
|
const std::string url = gAgent.getRegion()->getCapability("UploadBakedTexture");
|
|
if(!url.empty()
|
|
&& !LLPipeline::sForceOldBakedUpload // toggle debug setting UploadBakedTexOld to change between the new caps method and old method
|
|
&& (mUploadFailCount < (BAKE_UPLOAD_ATTEMPTS - 1))) // Try last ditch attempt via asset store if cap upload is failing.
|
|
{
|
|
LLSD body = LLSD::emptyMap();
|
|
// The responder will call LLTexLayerSetBuffer::onTextureUploadComplete()
|
|
LLHTTPClient::post(url, body, new LLSendTexLayerResponder(body, mUploadID, LLAssetType::AT_TEXTURE, baked_upload_data));
|
|
llinfos << "Baked texture upload via capability of " << mUploadID << " to " << url << llendl;
|
|
}
|
|
else
|
|
{
|
|
gAssetStorage->storeAssetData(tid,
|
|
LLAssetType::AT_TEXTURE,
|
|
LLTexLayerSetBuffer::onTextureUploadComplete,
|
|
baked_upload_data,
|
|
TRUE, // temp_file
|
|
TRUE, // is_priority
|
|
TRUE); // store_local
|
|
llinfos << "Baked texture upload via Asset Store." << llendl;
|
|
}
|
|
|
|
if (highest_lod)
|
|
{
|
|
// Sending the final LOD for the baked texture. All done, pause
|
|
// the upload timer so we know how long it took.
|
|
mNeedsUpload = FALSE;
|
|
mNeedsUploadTimer.pause();
|
|
}
|
|
else
|
|
{
|
|
// Sending a lower level LOD for the baked texture. Restart the upload timer.
|
|
mNumLowresUploads++;
|
|
mNeedsUploadTimer.unpause();
|
|
mNeedsUploadTimer.reset();
|
|
}
|
|
|
|
// Print out notification that we uploaded this texture.
|
|
if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
|
|
{
|
|
const std::string lod_str = highest_lod ? "HighRes" : "LowRes";
|
|
LLSD args;
|
|
args["EXISTENCE"] = llformat("%d",(U32)mTexLayerSet->getAvatar()->debugGetExistenceTimeElapsedF32());
|
|
args["TIME"] = llformat("%d",(U32)mNeedsUploadTimer.getElapsedTimeF32());
|
|
args["BODYREGION"] = mTexLayerSet->getBodyRegionName();
|
|
args["RESOLUTION"] = lod_str;
|
|
LLNotificationsUtil::add("AvatarRezSelfBakedTextureUploadNotification",args);
|
|
LL_DEBUGS("Avatar") << self_av_string() << "Uploading [ name: " << mTexLayerSet->getBodyRegionName() << " res:" << lod_str << " time:" << (U32)mNeedsUploadTimer.getElapsedTimeF32() << " ]" << LL_ENDL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// The read back and validate operation failed. Remove the uploaded file.
|
|
mUploadPending = FALSE;
|
|
LLVFile file(gVFS, asset_id, LLAssetType::AT_TEXTURE, LLVFile::WRITE);
|
|
file.remove();
|
|
llinfos << "Unable to create baked upload file (reason: corrupted)." << llendl;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// The VFS write file operation failed.
|
|
mUploadPending = FALSE;
|
|
llinfos << "Unable to create baked upload file (reason: failed to write file)" << llendl;
|
|
}
|
|
|
|
delete [] baked_color_data;
|
|
}
|
|
|
|
// Mostly bookkeeping; don't need to actually "do" anything since
|
|
// render() will actually do the update.
|
|
void LLTexLayerSetBuffer::doUpdate()
|
|
{
|
|
const BOOL highest_lod = mTexLayerSet->isLocalTextureDataFinal();
|
|
if (highest_lod)
|
|
{
|
|
mNeedsUpdate = FALSE;
|
|
}
|
|
else
|
|
{
|
|
mNumLowresUpdates++;
|
|
}
|
|
|
|
restartUpdateTimer();
|
|
|
|
// need to swtich to using this layerset if this is the first update
|
|
// after getting the lowest LOD
|
|
mTexLayerSet->getAvatar()->updateMeshTextures();
|
|
|
|
// Print out notification that we uploaded this texture.
|
|
if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
|
|
{
|
|
const BOOL highest_lod = mTexLayerSet->isLocalTextureDataFinal();
|
|
const std::string lod_str = highest_lod ? "HighRes" : "LowRes";
|
|
LLSD args;
|
|
args["EXISTENCE"] = llformat("%d",(U32)mTexLayerSet->getAvatar()->debugGetExistenceTimeElapsedF32());
|
|
args["TIME"] = llformat("%d",(U32)mNeedsUpdateTimer.getElapsedTimeF32());
|
|
args["BODYREGION"] = mTexLayerSet->getBodyRegionName();
|
|
args["RESOLUTION"] = lod_str;
|
|
LLNotificationsUtil::add("AvatarRezSelfBakedTextureUpdateNotification",args);
|
|
LL_DEBUGS("Avatar") << self_av_string() << "Locally updating [ name: " << mTexLayerSet->getBodyRegionName() << " res:" << lod_str << " time:" << (U32)mNeedsUpdateTimer.getElapsedTimeF32() << " ]" << LL_ENDL;
|
|
}
|
|
}
|
|
|
|
// static
|
|
void LLTexLayerSetBuffer::onTextureUploadComplete(const LLUUID& uuid,
|
|
void* userdata,
|
|
S32 result,
|
|
LLExtStat ext_status) // StoreAssetData callback (not fixed)
|
|
{
|
|
LLBakedUploadData* baked_upload_data = (LLBakedUploadData*)userdata;
|
|
|
|
if (isAgentAvatarValid() &&
|
|
!gAgentAvatarp->isDead() &&
|
|
(baked_upload_data->mAvatar == gAgentAvatarp) && // Sanity check: only the user's avatar should be uploading textures.
|
|
(baked_upload_data->mTexLayerSet->hasComposite()))
|
|
{
|
|
LLTexLayerSetBuffer* layerset_buffer = baked_upload_data->mTexLayerSet->getComposite();
|
|
S32 failures = layerset_buffer->mUploadFailCount;
|
|
layerset_buffer->mUploadFailCount = 0;
|
|
|
|
if (layerset_buffer->mUploadID.isNull())
|
|
{
|
|
// The upload got canceled, we should be in the
|
|
// process of baking a new texture so request an
|
|
// upload with the new data
|
|
|
|
// BAP: does this really belong in this callback, as
|
|
// opposed to where the cancellation takes place?
|
|
// suspect this does nothing.
|
|
layerset_buffer->requestUpload();
|
|
}
|
|
else if (baked_upload_data->mID == layerset_buffer->mUploadID)
|
|
{
|
|
// This is the upload we're currently waiting for.
|
|
layerset_buffer->mUploadID.setNull();
|
|
const std::string name(baked_upload_data->mTexLayerSet->getBodyRegionName());
|
|
const std::string resolution = baked_upload_data->mIsHighestRes ? " full res " : " low res ";
|
|
if (result >= 0)
|
|
{
|
|
layerset_buffer->mUploadPending = FALSE; // Allows sending of AgentSetAppearance later
|
|
LLVOAvatarDefines::ETextureIndex baked_te = gAgentAvatarp->getBakedTE(layerset_buffer->mTexLayerSet);
|
|
// Update baked texture info with the new UUID
|
|
U64 now = LLFrameTimer::getTotalTime(); // Record starting time
|
|
llinfos << "Baked" << resolution << "texture upload for " << name << " took " << (S32)((now - baked_upload_data->mStartTime) / 1000) << " ms" << llendl;
|
|
gAgentAvatarp->setNewBakedTexture(baked_te, uuid);
|
|
}
|
|
else
|
|
{
|
|
++failures;
|
|
S32 max_attempts = baked_upload_data->mIsHighestRes ? BAKE_UPLOAD_ATTEMPTS : 1; // only retry final bakes
|
|
llwarns << "Baked" << resolution << "texture upload for " << name << " failed (attempt " << failures << "/" << max_attempts << ")" << llendl;
|
|
if (failures < max_attempts)
|
|
{
|
|
layerset_buffer->mUploadFailCount = failures;
|
|
layerset_buffer->mUploadRetryTimer.start();
|
|
layerset_buffer->requestUpload();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
llinfos << "Received baked texture out of date, ignored." << llendl;
|
|
}
|
|
|
|
gAgentAvatarp->dirtyMesh();
|
|
}
|
|
else
|
|
{
|
|
// Baked texture failed to upload (in which case since we
|
|
// didn't set the new baked texture, it means that they'll try
|
|
// and rebake it at some point in the future (after login?)),
|
|
// or this response to upload is out of date, in which case a
|
|
// current response should be on the way or already processed.
|
|
llwarns << "Baked upload failed" << llendl;
|
|
}
|
|
|
|
delete baked_upload_data;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// LLTexLayerSet
|
|
// An ordered set of texture layers that get composited into a single texture.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
LLTexLayerSetInfo::LLTexLayerSetInfo() :
|
|
mBodyRegion( "" ),
|
|
mWidth( 512 ),
|
|
mHeight( 512 ),
|
|
mClearAlpha( TRUE )
|
|
{
|
|
}
|
|
|
|
LLTexLayerSetInfo::~LLTexLayerSetInfo( )
|
|
{
|
|
std::for_each(mLayerInfoList.begin(), mLayerInfoList.end(), DeletePointer());
|
|
}
|
|
|
|
BOOL LLTexLayerSetInfo::parseXml(LLXmlTreeNode* node)
|
|
{
|
|
llassert( node->hasName( "layer_set" ) );
|
|
if( !node->hasName( "layer_set" ) )
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
// body_region
|
|
static LLStdStringHandle body_region_string = LLXmlTree::addAttributeString("body_region");
|
|
if( !node->getFastAttributeString( body_region_string, mBodyRegion ) )
|
|
{
|
|
llwarns << "<layer_set> is missing body_region attribute" << llendl;
|
|
return FALSE;
|
|
}
|
|
|
|
// width, height
|
|
static LLStdStringHandle width_string = LLXmlTree::addAttributeString("width");
|
|
if( !node->getFastAttributeS32( width_string, mWidth ) )
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
static LLStdStringHandle height_string = LLXmlTree::addAttributeString("height");
|
|
if( !node->getFastAttributeS32( height_string, mHeight ) )
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
// Optional alpha component to apply after all compositing is complete.
|
|
static LLStdStringHandle alpha_tga_file_string = LLXmlTree::addAttributeString("alpha_tga_file");
|
|
node->getFastAttributeString( alpha_tga_file_string, mStaticAlphaFileName );
|
|
|
|
static LLStdStringHandle clear_alpha_string = LLXmlTree::addAttributeString("clear_alpha");
|
|
node->getFastAttributeBOOL( clear_alpha_string, mClearAlpha );
|
|
|
|
// <layer>
|
|
for (LLXmlTreeNode* child = node->getChildByName( "layer" );
|
|
child;
|
|
child = node->getNextNamedChild())
|
|
{
|
|
LLTexLayerInfo* info = new LLTexLayerInfo();
|
|
if( !info->parseXml( child ))
|
|
{
|
|
delete info;
|
|
return FALSE;
|
|
}
|
|
mLayerInfoList.push_back( info );
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
// creates visual params without generating layersets or layers
|
|
void LLTexLayerSetInfo::createVisualParams(LLVOAvatar *avatar)
|
|
{
|
|
//layer_info_list_t mLayerInfoList;
|
|
for (layer_info_list_t::iterator layer_iter = mLayerInfoList.begin();
|
|
layer_iter != mLayerInfoList.end();
|
|
layer_iter++)
|
|
{
|
|
LLTexLayerInfo *layer_info = *layer_iter;
|
|
layer_info->createVisualParams(avatar);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// LLTexLayerSet
|
|
// An ordered set of texture layers that get composited into a single texture.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
BOOL LLTexLayerSet::sHasCaches = FALSE;
|
|
|
|
LLTexLayerSet::LLTexLayerSet(LLVOAvatarSelf* const avatar) :
|
|
mComposite( NULL ),
|
|
mAvatar( avatar ),
|
|
mUpdatesEnabled( FALSE ),
|
|
mIsVisible( TRUE ),
|
|
mBakedTexIndex(LLVOAvatarDefines::BAKED_HEAD),
|
|
mInfo( NULL )
|
|
{
|
|
}
|
|
|
|
LLTexLayerSet::~LLTexLayerSet()
|
|
{
|
|
deleteCaches();
|
|
std::for_each(mLayerList.begin(), mLayerList.end(), DeletePointer());
|
|
std::for_each(mMaskLayerList.begin(), mMaskLayerList.end(), DeletePointer());
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// setInfo
|
|
//-----------------------------------------------------------------------------
|
|
|
|
BOOL LLTexLayerSet::setInfo(const LLTexLayerSetInfo *info)
|
|
{
|
|
llassert(mInfo == NULL);
|
|
mInfo = info;
|
|
//mID = info->mID; // No ID
|
|
|
|
mLayerList.reserve(info->mLayerInfoList.size());
|
|
for (LLTexLayerSetInfo::layer_info_list_t::const_iterator iter = info->mLayerInfoList.begin();
|
|
iter != info->mLayerInfoList.end();
|
|
iter++)
|
|
{
|
|
LLTexLayerInterface *layer = NULL;
|
|
if ( (*iter)->isUserSettable() )
|
|
{
|
|
layer = new LLTexLayerTemplate( this );
|
|
}
|
|
else
|
|
{
|
|
layer = new LLTexLayer(this);
|
|
}
|
|
// this is the first time this layer (of either type) is being created - make sure you add the parameters to the avatar
|
|
if (!layer->setInfo(*iter, NULL))
|
|
{
|
|
mInfo = NULL;
|
|
return FALSE;
|
|
}
|
|
if (!layer->isVisibilityMask())
|
|
{
|
|
mLayerList.push_back( layer );
|
|
}
|
|
else
|
|
{
|
|
mMaskLayerList.push_back(layer);
|
|
}
|
|
}
|
|
|
|
requestUpdate();
|
|
|
|
stop_glerror();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
#if 0 // obsolete
|
|
//-----------------------------------------------------------------------------
|
|
// parseData
|
|
//-----------------------------------------------------------------------------
|
|
|
|
BOOL LLTexLayerSet::parseData(LLXmlTreeNode* node)
|
|
{
|
|
LLTexLayerSetInfo *info = new LLTexLayerSetInfo;
|
|
|
|
if (!info->parseXml(node))
|
|
{
|
|
delete info;
|
|
return FALSE;
|
|
}
|
|
if (!setInfo(info))
|
|
{
|
|
delete info;
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
#endif
|
|
|
|
void LLTexLayerSet::deleteCaches()
|
|
{
|
|
for( layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ )
|
|
{
|
|
LLTexLayerInterface* layer = *iter;
|
|
layer->deleteCaches();
|
|
}
|
|
for (layer_list_t::iterator iter = mMaskLayerList.begin(); iter != mMaskLayerList.end(); iter++)
|
|
{
|
|
LLTexLayerInterface* layer = *iter;
|
|
layer->deleteCaches();
|
|
}
|
|
}
|
|
|
|
// Returns TRUE if at least one packet of data has been received for each of the textures that this layerset depends on.
|
|
BOOL LLTexLayerSet::isLocalTextureDataAvailable() const
|
|
{
|
|
if (!mAvatar->isSelf()) return FALSE;
|
|
return ((LLVOAvatarSelf *)mAvatar)->isLocalTextureDataAvailable(this);
|
|
}
|
|
|
|
|
|
// Returns TRUE if all of the data for the textures that this layerset depends on have arrived.
|
|
BOOL LLTexLayerSet::isLocalTextureDataFinal() const
|
|
{
|
|
if (!mAvatar->isSelf()) return FALSE;
|
|
return ((LLVOAvatarSelf *)mAvatar)->isLocalTextureDataFinal(this);
|
|
}
|
|
|
|
|
|
BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height )
|
|
{
|
|
BOOL success = TRUE;
|
|
mIsVisible = TRUE;
|
|
|
|
if (mMaskLayerList.size() > 0)
|
|
{
|
|
for (layer_list_t::iterator iter = mMaskLayerList.begin(); iter != mMaskLayerList.end(); iter++)
|
|
{
|
|
LLTexLayerInterface* layer = *iter;
|
|
if (layer->isInvisibleAlphaMask())
|
|
{
|
|
mIsVisible = FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool use_shaders = LLGLSLShader::sNoFixedFunction;
|
|
|
|
LLGLSUIDefault gls_ui;
|
|
LLGLDepthTest gls_depth(GL_FALSE, GL_FALSE);
|
|
gGL.setColorMask(true, true);
|
|
|
|
// clear buffer area to ensure we don't pick up UI elements
|
|
{
|
|
gGL.flush();
|
|
LLGLDisable no_alpha(GL_ALPHA_TEST);
|
|
if (use_shaders)
|
|
{
|
|
gAlphaMaskProgram.setMinimumAlpha(0.0f);
|
|
}
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
gGL.color4f( 0.f, 0.f, 0.f, 1.f );
|
|
|
|
gl_rect_2d_simple( width, height );
|
|
|
|
gGL.flush();
|
|
if (use_shaders)
|
|
{
|
|
gAlphaMaskProgram.setMinimumAlpha(0.004f);
|
|
}
|
|
}
|
|
|
|
if (mIsVisible)
|
|
{
|
|
// composite color layers
|
|
for( layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ )
|
|
{
|
|
LLTexLayerInterface* layer = *iter;
|
|
if (layer->getRenderPass() == LLTexLayer::RP_COLOR)
|
|
{
|
|
gGL.flush();
|
|
success &= layer->render(x, y, width, height);
|
|
gGL.flush();
|
|
}
|
|
}
|
|
|
|
renderAlphaMaskTextures(x, y, width, height, false);
|
|
|
|
stop_glerror();
|
|
}
|
|
else
|
|
{
|
|
gGL.flush();
|
|
|
|
gGL.setSceneBlendType(LLRender::BT_REPLACE);
|
|
LLGLDisable no_alpha(GL_ALPHA_TEST);
|
|
if (use_shaders)
|
|
{
|
|
gAlphaMaskProgram.setMinimumAlpha(0.f);
|
|
}
|
|
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
gGL.color4f( 0.f, 0.f, 0.f, 0.f );
|
|
|
|
gl_rect_2d_simple( width, height );
|
|
gGL.setSceneBlendType(LLRender::BT_ALPHA);
|
|
|
|
gGL.flush();
|
|
if (use_shaders)
|
|
{
|
|
gAlphaMaskProgram.setMinimumAlpha(0.004f);
|
|
}
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
|
|
BOOL LLTexLayerSet::isBodyRegion(const std::string& region) const
|
|
{
|
|
return mInfo->mBodyRegion == region;
|
|
}
|
|
|
|
const std::string LLTexLayerSet::getBodyRegionName() const
|
|
{
|
|
return mInfo->mBodyRegion;
|
|
}
|
|
|
|
void LLTexLayerSet::requestUpdate()
|
|
{
|
|
if( mUpdatesEnabled )
|
|
{
|
|
createComposite();
|
|
mComposite->requestUpdate();
|
|
}
|
|
}
|
|
|
|
void LLTexLayerSet::requestUpload()
|
|
{
|
|
createComposite();
|
|
mComposite->requestUpload();
|
|
}
|
|
|
|
void LLTexLayerSet::cancelUpload()
|
|
{
|
|
if(mComposite)
|
|
{
|
|
mComposite->cancelUpload();
|
|
}
|
|
}
|
|
|
|
void LLTexLayerSet::createComposite()
|
|
{
|
|
if(!mComposite)
|
|
{
|
|
S32 width = mInfo->mWidth;
|
|
S32 height = mInfo->mHeight;
|
|
// Composite other avatars at reduced resolution
|
|
if( !mAvatar->isSelf() )
|
|
{
|
|
llerrs << "composites should not be created for non-self avatars!" << llendl;
|
|
}
|
|
mComposite = new LLTexLayerSetBuffer( this, width, height );
|
|
}
|
|
}
|
|
|
|
void LLTexLayerSet::destroyComposite()
|
|
{
|
|
if( mComposite )
|
|
{
|
|
mComposite = NULL;
|
|
}
|
|
}
|
|
|
|
void LLTexLayerSet::setUpdatesEnabled( BOOL b )
|
|
{
|
|
mUpdatesEnabled = b;
|
|
}
|
|
|
|
|
|
void LLTexLayerSet::updateComposite()
|
|
{
|
|
createComposite();
|
|
mComposite->requestUpdateImmediate();
|
|
}
|
|
|
|
LLTexLayerSetBuffer* LLTexLayerSet::getComposite()
|
|
{
|
|
if (!mComposite)
|
|
{
|
|
createComposite();
|
|
}
|
|
return mComposite;
|
|
}
|
|
|
|
const LLTexLayerSetBuffer* LLTexLayerSet::getComposite() const
|
|
{
|
|
return mComposite;
|
|
}
|
|
|
|
void LLTexLayerSet::gatherMorphMaskAlpha(U8 *data, S32 width, S32 height)
|
|
{
|
|
memset(data, 255, width * height);
|
|
|
|
for( layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ )
|
|
{
|
|
LLTexLayerInterface* layer = *iter;
|
|
layer->gatherAlphaMasks(data, mComposite->getOriginX(),mComposite->getOriginY(), width, height);
|
|
}
|
|
|
|
// Set alpha back to that of our alpha masks.
|
|
renderAlphaMaskTextures(mComposite->getOriginX(), mComposite->getOriginY(), width, height, true);
|
|
}
|
|
|
|
void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, bool forceClear)
|
|
{
|
|
const LLTexLayerSetInfo *info = getInfo();
|
|
|
|
bool use_shaders = LLGLSLShader::sNoFixedFunction;
|
|
|
|
gGL.setColorMask(false, true);
|
|
gGL.setSceneBlendType(LLRender::BT_REPLACE);
|
|
|
|
// (Optionally) replace alpha with a single component image from a tga file.
|
|
if (!info->mStaticAlphaFileName.empty())
|
|
{
|
|
gGL.flush();
|
|
{
|
|
LLViewerTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(info->mStaticAlphaFileName, TRUE);
|
|
if( tex )
|
|
{
|
|
LLGLSUIDefault gls_ui;
|
|
gGL.getTexUnit(0)->bind(tex);
|
|
gGL.getTexUnit(0)->setTextureBlendType( LLTexUnit::TB_REPLACE );
|
|
gl_rect_2d_simple_tex( width, height );
|
|
}
|
|
}
|
|
gGL.flush();
|
|
}
|
|
else if (forceClear || info->mClearAlpha || (mMaskLayerList.size() > 0))
|
|
{
|
|
// Set the alpha channel to one (clean up after previous blending)
|
|
gGL.flush();
|
|
LLGLDisable no_alpha(GL_ALPHA_TEST);
|
|
if (use_shaders)
|
|
{
|
|
gAlphaMaskProgram.setMinimumAlpha(0.f);
|
|
}
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
gGL.color4f( 0.f, 0.f, 0.f, 1.f );
|
|
|
|
gl_rect_2d_simple( width, height );
|
|
|
|
gGL.flush();
|
|
if (use_shaders)
|
|
{
|
|
gAlphaMaskProgram.setMinimumAlpha(0.004f);
|
|
}
|
|
}
|
|
|
|
// (Optional) Mask out part of the baked texture with alpha masks
|
|
// will still have an effect even if mClearAlpha is set or the alpha component was replaced
|
|
if (mMaskLayerList.size() > 0)
|
|
{
|
|
gGL.setSceneBlendType(LLRender::BT_MULT_ALPHA);
|
|
gGL.getTexUnit(0)->setTextureBlendType( LLTexUnit::TB_REPLACE );
|
|
for (layer_list_t::iterator iter = mMaskLayerList.begin(); iter != mMaskLayerList.end(); iter++)
|
|
{
|
|
LLTexLayerInterface* layer = *iter;
|
|
gGL.flush();
|
|
layer->blendAlphaTexture(x,y,width, height);
|
|
gGL.flush();
|
|
}
|
|
|
|
}
|
|
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
|
|
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
|
|
gGL.setColorMask(true, true);
|
|
gGL.setSceneBlendType(LLRender::BT_ALPHA);
|
|
}
|
|
|
|
void LLTexLayerSet::applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components)
|
|
{
|
|
mAvatar->applyMorphMask(tex_data, width, height, num_components, mBakedTexIndex);
|
|
}
|
|
|
|
BOOL LLTexLayerSet::isMorphValid() const
|
|
{
|
|
for(layer_list_t::const_iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ )
|
|
{
|
|
const LLTexLayerInterface* layer = *iter;
|
|
if (layer && !layer->isMorphValid())
|
|
{
|
|
return FALSE;
|
|
}
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
void LLTexLayerSet::invalidateMorphMasks()
|
|
{
|
|
for( layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ )
|
|
{
|
|
LLTexLayerInterface* layer = *iter;
|
|
if (layer)
|
|
{
|
|
layer->invalidateMorphMasks();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// LLTexLayerInfo
|
|
//-----------------------------------------------------------------------------
|
|
LLTexLayerInfo::LLTexLayerInfo() :
|
|
mWriteAllChannels( FALSE ),
|
|
mRenderPass(LLTexLayer::RP_COLOR),
|
|
mFixedColor( 0.f, 0.f, 0.f, 0.f ),
|
|
mLocalTexture( -1 ),
|
|
mStaticImageIsMask( FALSE ),
|
|
mUseLocalTextureAlphaOnly(FALSE),
|
|
mIsVisibilityMask(FALSE)
|
|
{
|
|
}
|
|
|
|
LLTexLayerInfo::~LLTexLayerInfo( )
|
|
{
|
|
std::for_each(mParamColorInfoList.begin(), mParamColorInfoList.end(), DeletePointer());
|
|
std::for_each(mParamAlphaInfoList.begin(), mParamAlphaInfoList.end(), DeletePointer());
|
|
}
|
|
|
|
BOOL LLTexLayerInfo::parseXml(LLXmlTreeNode* node)
|
|
{
|
|
llassert( node->hasName( "layer" ) );
|
|
|
|
// name attribute
|
|
static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
|
|
if( !node->getFastAttributeString( name_string, mName ) )
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
static LLStdStringHandle write_all_channels_string = LLXmlTree::addAttributeString("write_all_channels");
|
|
node->getFastAttributeBOOL( write_all_channels_string, mWriteAllChannels );
|
|
|
|
std::string render_pass_name;
|
|
static LLStdStringHandle render_pass_string = LLXmlTree::addAttributeString("render_pass");
|
|
if( node->getFastAttributeString( render_pass_string, render_pass_name ) )
|
|
{
|
|
if( render_pass_name == "bump" )
|
|
{
|
|
mRenderPass = LLTexLayer::RP_BUMP;
|
|
}
|
|
}
|
|
|
|
// Note: layers can have either a "global_color" attrib, a "fixed_color" attrib, or a <param_color> child.
|
|
// global color attribute (optional)
|
|
static LLStdStringHandle global_color_string = LLXmlTree::addAttributeString("global_color");
|
|
node->getFastAttributeString( global_color_string, mGlobalColor );
|
|
|
|
// Visibility mask (optional)
|
|
BOOL is_visibility;
|
|
static LLStdStringHandle visibility_mask_string = LLXmlTree::addAttributeString("visibility_mask");
|
|
if (node->getFastAttributeBOOL(visibility_mask_string, is_visibility))
|
|
{
|
|
mIsVisibilityMask = is_visibility;
|
|
}
|
|
|
|
// color attribute (optional)
|
|
LLColor4U color4u;
|
|
static LLStdStringHandle fixed_color_string = LLXmlTree::addAttributeString("fixed_color");
|
|
if( node->getFastAttributeColor4U( fixed_color_string, color4u ) )
|
|
{
|
|
mFixedColor.setVec( color4u );
|
|
}
|
|
|
|
// <texture> optional sub-element
|
|
for (LLXmlTreeNode* texture_node = node->getChildByName( "texture" );
|
|
texture_node;
|
|
texture_node = node->getNextNamedChild())
|
|
{
|
|
std::string local_texture_name;
|
|
static LLStdStringHandle tga_file_string = LLXmlTree::addAttributeString("tga_file");
|
|
static LLStdStringHandle local_texture_string = LLXmlTree::addAttributeString("local_texture");
|
|
static LLStdStringHandle file_is_mask_string = LLXmlTree::addAttributeString("file_is_mask");
|
|
static LLStdStringHandle local_texture_alpha_only_string = LLXmlTree::addAttributeString("local_texture_alpha_only");
|
|
if( texture_node->getFastAttributeString( tga_file_string, mStaticImageFileName ) )
|
|
{
|
|
texture_node->getFastAttributeBOOL( file_is_mask_string, mStaticImageIsMask );
|
|
}
|
|
else if (texture_node->getFastAttributeString(local_texture_string, local_texture_name))
|
|
{
|
|
texture_node->getFastAttributeBOOL( local_texture_alpha_only_string, mUseLocalTextureAlphaOnly );
|
|
|
|
/* if ("upper_shirt" == local_texture_name)
|
|
mLocalTexture = TEX_UPPER_SHIRT; */
|
|
mLocalTexture = TEX_NUM_INDICES;
|
|
for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin();
|
|
iter != LLVOAvatarDictionary::getInstance()->getTextures().end();
|
|
iter++)
|
|
{
|
|
const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second;
|
|
if (local_texture_name == texture_dict->mName)
|
|
{
|
|
mLocalTexture = iter->first;
|
|
break;
|
|
}
|
|
}
|
|
if (mLocalTexture == TEX_NUM_INDICES)
|
|
{
|
|
llwarns << "<texture> element has invalid local_texture attribute: " << mName << " " << local_texture_name << llendl;
|
|
return FALSE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
llwarns << "<texture> element is missing a required attribute. " << mName << llendl;
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
for (LLXmlTreeNode* maskNode = node->getChildByName( "morph_mask" );
|
|
maskNode;
|
|
maskNode = node->getNextNamedChild())
|
|
{
|
|
std::string morph_name;
|
|
static LLStdStringHandle morph_name_string = LLXmlTree::addAttributeString("morph_name");
|
|
if (maskNode->getFastAttributeString(morph_name_string, morph_name))
|
|
{
|
|
BOOL invert = FALSE;
|
|
static LLStdStringHandle invert_string = LLXmlTree::addAttributeString("invert");
|
|
maskNode->getFastAttributeBOOL(invert_string, invert);
|
|
mMorphNameList.push_back(std::pair<std::string,BOOL>(morph_name,invert));
|
|
}
|
|
}
|
|
|
|
// <param> optional sub-element (color or alpha params)
|
|
for (LLXmlTreeNode* child = node->getChildByName( "param" );
|
|
child;
|
|
child = node->getNextNamedChild())
|
|
{
|
|
if( child->getChildByName( "param_color" ) )
|
|
{
|
|
// <param><param_color/></param>
|
|
LLTexLayerParamColorInfo* info = new LLTexLayerParamColorInfo();
|
|
if (!info->parseXml(child))
|
|
{
|
|
delete info;
|
|
return FALSE;
|
|
}
|
|
mParamColorInfoList.push_back(info);
|
|
}
|
|
else if( child->getChildByName( "param_alpha" ) )
|
|
{
|
|
// <param><param_alpha/></param>
|
|
LLTexLayerParamAlphaInfo* info = new LLTexLayerParamAlphaInfo( );
|
|
if (!info->parseXml(child))
|
|
{
|
|
delete info;
|
|
return FALSE;
|
|
}
|
|
mParamAlphaInfoList.push_back(info);
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL LLTexLayerInfo::createVisualParams(LLVOAvatar *avatar)
|
|
{
|
|
BOOL success = TRUE;
|
|
for (param_color_info_list_t::iterator color_info_iter = mParamColorInfoList.begin();
|
|
color_info_iter != mParamColorInfoList.end();
|
|
color_info_iter++)
|
|
{
|
|
LLTexLayerParamColorInfo * color_info = *color_info_iter;
|
|
LLTexLayerParamColor* param_color = new LLTexLayerParamColor(avatar);
|
|
if (!param_color->setInfo(color_info, TRUE))
|
|
{
|
|
llwarns << "NULL TexLayer Color Param could not be added to visual param list. Deleting." << llendl;
|
|
delete param_color;
|
|
success = FALSE;
|
|
}
|
|
}
|
|
|
|
for (param_alpha_info_list_t::iterator alpha_info_iter = mParamAlphaInfoList.begin();
|
|
alpha_info_iter != mParamAlphaInfoList.end();
|
|
alpha_info_iter++)
|
|
{
|
|
LLTexLayerParamAlphaInfo * alpha_info = *alpha_info_iter;
|
|
LLTexLayerParamAlpha* param_alpha = new LLTexLayerParamAlpha(avatar);
|
|
if (!param_alpha->setInfo(alpha_info, TRUE))
|
|
{
|
|
llwarns << "NULL TexLayer Alpha Param could not be added to visual param list. Deleting." << llendl;
|
|
delete param_alpha;
|
|
success = FALSE;
|
|
}
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
LLTexLayerInterface::LLTexLayerInterface(LLTexLayerSet* const layer_set):
|
|
mTexLayerSet( layer_set ),
|
|
mMorphMasksValid( FALSE ),
|
|
mInfo(NULL),
|
|
mHasMorph(FALSE)
|
|
{
|
|
}
|
|
|
|
LLTexLayerInterface::LLTexLayerInterface(const LLTexLayerInterface &layer, LLWearable *wearable):
|
|
mTexLayerSet( layer.mTexLayerSet ),
|
|
mInfo(NULL)
|
|
{
|
|
// don't add visual params for cloned layers
|
|
setInfo(layer.getInfo(), wearable);
|
|
|
|
mHasMorph = layer.mHasMorph;
|
|
}
|
|
|
|
BOOL LLTexLayerInterface::setInfo(const LLTexLayerInfo *info, LLWearable* wearable ) // This sets mInfo and calls initialization functions
|
|
{
|
|
// setInfo should only be called once. Code is not robust enough to handle redefinition of a texlayer.
|
|
// Not a critical warning, but could be useful for debugging later issues. -Nyx
|
|
if (mInfo != NULL)
|
|
{
|
|
llwarns << "mInfo != NULL" << llendl;
|
|
}
|
|
mInfo = info;
|
|
//mID = info->mID; // No ID
|
|
|
|
mParamColorList.reserve(mInfo->mParamColorInfoList.size());
|
|
for (param_color_info_list_t::const_iterator iter = mInfo->mParamColorInfoList.begin();
|
|
iter != mInfo->mParamColorInfoList.end();
|
|
iter++)
|
|
{
|
|
LLTexLayerParamColor* param_color;
|
|
if (!wearable)
|
|
{
|
|
param_color = new LLTexLayerParamColor(this);
|
|
if (!param_color->setInfo(*iter, TRUE))
|
|
{
|
|
mInfo = NULL;
|
|
return FALSE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
param_color = (LLTexLayerParamColor*)wearable->getVisualParam((*iter)->getID());
|
|
if (!param_color)
|
|
{
|
|
mInfo = NULL;
|
|
return FALSE;
|
|
}
|
|
}
|
|
mParamColorList.push_back( param_color );
|
|
}
|
|
|
|
mParamAlphaList.reserve(mInfo->mParamAlphaInfoList.size());
|
|
for (param_alpha_info_list_t::const_iterator iter = mInfo->mParamAlphaInfoList.begin();
|
|
iter != mInfo->mParamAlphaInfoList.end();
|
|
iter++)
|
|
{
|
|
LLTexLayerParamAlpha* param_alpha;
|
|
if (!wearable)
|
|
{
|
|
param_alpha = new LLTexLayerParamAlpha( this );
|
|
if (!param_alpha->setInfo(*iter, TRUE))
|
|
{
|
|
mInfo = NULL;
|
|
return FALSE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
param_alpha = (LLTexLayerParamAlpha*) wearable->getVisualParam((*iter)->getID());
|
|
if (!param_alpha)
|
|
{
|
|
mInfo = NULL;
|
|
return FALSE;
|
|
}
|
|
}
|
|
mParamAlphaList.push_back( param_alpha );
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/*virtual*/ void LLTexLayerInterface::requestUpdate()
|
|
{
|
|
mTexLayerSet->requestUpdate();
|
|
}
|
|
|
|
const std::string& LLTexLayerInterface::getName() const
|
|
{
|
|
return mInfo->mName;
|
|
}
|
|
|
|
LLTexLayerInterface::ERenderPass LLTexLayerInterface::getRenderPass() const
|
|
{
|
|
return mInfo->mRenderPass;
|
|
}
|
|
|
|
const std::string& LLTexLayerInterface::getGlobalColor() const
|
|
{
|
|
return mInfo->mGlobalColor;
|
|
}
|
|
|
|
BOOL LLTexLayerInterface::isVisibilityMask() const
|
|
{
|
|
return mInfo->mIsVisibilityMask;
|
|
}
|
|
|
|
void LLTexLayerInterface::invalidateMorphMasks()
|
|
{
|
|
mMorphMasksValid = FALSE;
|
|
}
|
|
|
|
LLViewerVisualParam* LLTexLayerInterface::getVisualParamPtr(S32 index) const
|
|
{
|
|
LLViewerVisualParam *result = NULL;
|
|
for (param_color_list_t::const_iterator color_iter = mParamColorList.begin(); color_iter != mParamColorList.end() && !result; ++color_iter)
|
|
{
|
|
if ((*color_iter)->getID() == index)
|
|
{
|
|
result = *color_iter;
|
|
}
|
|
}
|
|
for (param_alpha_list_t::const_iterator alpha_iter = mParamAlphaList.begin(); alpha_iter != mParamAlphaList.end() && !result; ++alpha_iter)
|
|
{
|
|
if ((*alpha_iter)->getID() == index)
|
|
{
|
|
result = *alpha_iter;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// LLTexLayer
|
|
// A single texture layer, consisting of:
|
|
// * color, consisting of either
|
|
// * one or more color parameters (weighted colors)
|
|
// * a reference to a global color
|
|
// * a fixed color with non-zero alpha
|
|
// * opaque white (the default)
|
|
// * (optional) a texture defined by either
|
|
// * a GUID
|
|
// * a texture entry index (TE)
|
|
// * (optional) one or more alpha parameters (weighted alpha textures)
|
|
//-----------------------------------------------------------------------------
|
|
LLTexLayer::LLTexLayer(LLTexLayerSet* const layer_set) :
|
|
LLTexLayerInterface( layer_set ),
|
|
mLocalTextureObject(NULL)
|
|
{
|
|
}
|
|
|
|
LLTexLayer::LLTexLayer(const LLTexLayer &layer, LLWearable *wearable) :
|
|
LLTexLayerInterface( layer, wearable ),
|
|
mLocalTextureObject(NULL)
|
|
{
|
|
}
|
|
|
|
LLTexLayer::LLTexLayer(const LLTexLayerTemplate &layer_template, LLLocalTextureObject *lto, LLWearable *wearable) :
|
|
LLTexLayerInterface( layer_template, wearable ),
|
|
mLocalTextureObject(lto)
|
|
{
|
|
}
|
|
|
|
LLTexLayer::~LLTexLayer()
|
|
{
|
|
// mParamAlphaList and mParamColorList are LLViewerVisualParam's and get
|
|
// deleted with ~LLCharacter()
|
|
//std::for_each(mParamAlphaList.begin(), mParamAlphaList.end(), DeletePointer());
|
|
//std::for_each(mParamColorList.begin(), mParamColorList.end(), DeletePointer());
|
|
|
|
for( alpha_cache_t::iterator iter = mAlphaCache.begin();
|
|
iter != mAlphaCache.end(); iter++ )
|
|
{
|
|
U8* alpha_data = iter->second;
|
|
delete [] alpha_data;
|
|
}
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// setInfo
|
|
//-----------------------------------------------------------------------------
|
|
|
|
BOOL LLTexLayer::setInfo(const LLTexLayerInfo* info, LLWearable* wearable )
|
|
{
|
|
return LLTexLayerInterface::setInfo(info, wearable);
|
|
}
|
|
|
|
//static
|
|
void LLTexLayer::calculateTexLayerColor(const param_color_list_t ¶m_list, LLColor4 &net_color)
|
|
{
|
|
for (param_color_list_t::const_iterator iter = param_list.begin();
|
|
iter != param_list.end(); iter++)
|
|
{
|
|
const LLTexLayerParamColor* param = *iter;
|
|
LLColor4 param_net = param->getNetColor();
|
|
const LLTexLayerParamColorInfo *info = (LLTexLayerParamColorInfo *)param->getInfo();
|
|
switch(info->getOperation())
|
|
{
|
|
case LLTexLayerParamColor::OP_ADD:
|
|
net_color += param_net;
|
|
break;
|
|
case LLTexLayerParamColor::OP_MULTIPLY:
|
|
net_color = net_color * param_net;
|
|
break;
|
|
case LLTexLayerParamColor::OP_BLEND:
|
|
net_color = lerp(net_color, param_net, param->getWeight());
|
|
break;
|
|
default:
|
|
llassert(0);
|
|
break;
|
|
}
|
|
}
|
|
net_color.clamp();
|
|
}
|
|
|
|
/*virtual*/ void LLTexLayer::deleteCaches()
|
|
{
|
|
// Only need to delete caches for alpha params. Color params don't hold extra memory
|
|
for (param_alpha_list_t::iterator iter = mParamAlphaList.begin();
|
|
iter != mParamAlphaList.end(); iter++ )
|
|
{
|
|
LLTexLayerParamAlpha* param = *iter;
|
|
param->deleteCaches();
|
|
}
|
|
}
|
|
|
|
BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height)
|
|
{
|
|
LLGLEnable color_mat(GL_COLOR_MATERIAL);
|
|
gPipeline.disableLights();
|
|
|
|
bool use_shaders = LLGLSLShader::sNoFixedFunction;
|
|
|
|
LLColor4 net_color;
|
|
BOOL color_specified = findNetColor(&net_color);
|
|
|
|
if (mTexLayerSet->getAvatar()->mIsDummy)
|
|
{
|
|
color_specified = true;
|
|
net_color = LLVOAvatar::getDummyColor();
|
|
}
|
|
|
|
BOOL success = TRUE;
|
|
|
|
// If you can't see the layer, don't render it.
|
|
if( is_approx_zero( net_color.mV[VW] ) )
|
|
{
|
|
return success;
|
|
}
|
|
|
|
BOOL alpha_mask_specified = FALSE;
|
|
param_alpha_list_t::const_iterator iter = mParamAlphaList.begin();
|
|
if( iter != mParamAlphaList.end() )
|
|
{
|
|
// If we have alpha masks, but we're skipping all of them, skip the whole layer.
|
|
// However, we can't do this optimization if we have morph masks that need updating.
|
|
/* if (!mHasMorph)
|
|
{
|
|
BOOL skip_layer = TRUE;
|
|
|
|
while( iter != mParamAlphaList.end() )
|
|
{
|
|
const LLTexLayerParamAlpha* param = *iter;
|
|
|
|
if( !param->getSkip() )
|
|
{
|
|
skip_layer = FALSE;
|
|
break;
|
|
}
|
|
|
|
iter++;
|
|
}
|
|
|
|
if( skip_layer )
|
|
{
|
|
return success;
|
|
}
|
|
}//*/
|
|
|
|
renderMorphMasks(x, y, width, height, net_color);
|
|
alpha_mask_specified = TRUE;
|
|
gGL.flush();
|
|
gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ONE_MINUS_DEST_ALPHA);
|
|
}
|
|
|
|
gGL.color4fv( net_color.mV);
|
|
|
|
if( getInfo()->mWriteAllChannels )
|
|
{
|
|
gGL.flush();
|
|
gGL.setSceneBlendType(LLRender::BT_REPLACE);
|
|
}
|
|
|
|
if( (getInfo()->mLocalTexture != -1) && !getInfo()->mUseLocalTextureAlphaOnly )
|
|
{
|
|
{
|
|
LLViewerTexture* tex = NULL;
|
|
if (mLocalTextureObject && mLocalTextureObject->getImage())
|
|
{
|
|
tex = mLocalTextureObject->getImage();
|
|
if (mLocalTextureObject->getID() == IMG_DEFAULT_AVATAR)
|
|
{
|
|
tex = NULL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
llinfos << "lto not defined or image not defined: " << getInfo()->getLocalTexture() << " lto: " << mLocalTextureObject << llendl;
|
|
}
|
|
// if( mTexLayerSet->getAvatar()->getLocalTextureGL((ETextureIndex)getInfo()->mLocalTexture, &image_gl ) )
|
|
{
|
|
if( tex )
|
|
{
|
|
bool no_alpha_test = getInfo()->mWriteAllChannels;
|
|
LLGLDisable alpha_test(no_alpha_test ? GL_ALPHA_TEST : 0);
|
|
if (use_shaders && no_alpha_test)
|
|
{
|
|
gAlphaMaskProgram.setMinimumAlpha(0.f);
|
|
}
|
|
|
|
LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode();
|
|
|
|
gGL.getTexUnit(0)->bind(tex, TRUE);
|
|
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
|
|
|
|
gl_rect_2d_simple_tex( width, height );
|
|
|
|
gGL.getTexUnit(0)->setTextureAddressMode(old_mode);
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
if (use_shaders && no_alpha_test)
|
|
{
|
|
gAlphaMaskProgram.setMinimumAlpha(0.004f);
|
|
}
|
|
|
|
}
|
|
}
|
|
// else
|
|
// {
|
|
// success = FALSE;
|
|
// }
|
|
}
|
|
}
|
|
|
|
if( !getInfo()->mStaticImageFileName.empty() )
|
|
{
|
|
{
|
|
LLViewerTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask);
|
|
if( tex )
|
|
{
|
|
gGL.getTexUnit(0)->bind(tex, TRUE);
|
|
gl_rect_2d_simple_tex( width, height );
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
}
|
|
else
|
|
{
|
|
success = FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(((-1 == getInfo()->mLocalTexture) ||
|
|
getInfo()->mUseLocalTextureAlphaOnly) &&
|
|
getInfo()->mStaticImageFileName.empty() &&
|
|
color_specified )
|
|
{
|
|
LLGLDisable no_alpha(GL_ALPHA_TEST);
|
|
if (use_shaders)
|
|
{
|
|
gAlphaMaskProgram.setMinimumAlpha(0.f);
|
|
}
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
gGL.color4fv( net_color.mV );
|
|
gl_rect_2d_simple( width, height );
|
|
if (use_shaders)
|
|
{
|
|
gAlphaMaskProgram.setMinimumAlpha(0.004f);
|
|
}
|
|
}
|
|
|
|
if( alpha_mask_specified || getInfo()->mWriteAllChannels )
|
|
{
|
|
// Restore standard blend func value
|
|
gGL.flush();
|
|
gGL.setSceneBlendType(LLRender::BT_ALPHA);
|
|
stop_glerror();
|
|
}
|
|
|
|
if( !success )
|
|
{
|
|
llinfos << "LLTexLayer::render() partial: " << getInfo()->mName << llendl;
|
|
}
|
|
return success;
|
|
}
|
|
|
|
const U8* LLTexLayer::getAlphaData() const
|
|
{
|
|
LLCRC alpha_mask_crc;
|
|
const LLUUID& uuid = getUUID();
|
|
alpha_mask_crc.update((U8*)(&uuid.mData), UUID_BYTES);
|
|
|
|
for (param_alpha_list_t::const_iterator iter = mParamAlphaList.begin(); iter != mParamAlphaList.end(); iter++)
|
|
{
|
|
const LLTexLayerParamAlpha* param = *iter;
|
|
// MULTI-WEARABLE: verify visual parameters used here
|
|
F32 param_weight = param->getWeight();
|
|
alpha_mask_crc.update((U8*)¶m_weight, sizeof(F32));
|
|
}
|
|
|
|
U32 cache_index = alpha_mask_crc.getCRC();
|
|
|
|
alpha_cache_t::const_iterator iter2 = mAlphaCache.find(cache_index);
|
|
return (iter2 == mAlphaCache.end()) ? 0 : iter2->second;
|
|
}
|
|
|
|
BOOL LLTexLayer::findNetColor(LLColor4* net_color) const
|
|
{
|
|
// Color is either:
|
|
// * one or more color parameters (weighted colors) (which may make use of a global color or fixed color)
|
|
// * a reference to a global color
|
|
// * a fixed color with non-zero alpha
|
|
// * opaque white (the default)
|
|
|
|
if( !mParamColorList.empty() )
|
|
{
|
|
if( !getGlobalColor().empty() )
|
|
{
|
|
net_color->setVec( mTexLayerSet->getAvatar()->getGlobalColor( getInfo()->mGlobalColor ) );
|
|
}
|
|
else if (getInfo()->mFixedColor.mV[VW])
|
|
{
|
|
net_color->setVec( getInfo()->mFixedColor );
|
|
}
|
|
else
|
|
{
|
|
net_color->setVec( 0.f, 0.f, 0.f, 0.f );
|
|
}
|
|
|
|
calculateTexLayerColor(mParamColorList, *net_color);
|
|
return TRUE;
|
|
}
|
|
|
|
if( !getGlobalColor().empty() )
|
|
{
|
|
net_color->setVec( mTexLayerSet->getAvatar()->getGlobalColor( getGlobalColor() ) );
|
|
return TRUE;
|
|
}
|
|
|
|
if( getInfo()->mFixedColor.mV[VW] )
|
|
{
|
|
net_color->setVec( getInfo()->mFixedColor );
|
|
return TRUE;
|
|
}
|
|
|
|
net_color->setToWhite();
|
|
|
|
return FALSE; // No need to draw a separate colored polygon
|
|
}
|
|
|
|
BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)
|
|
{
|
|
BOOL success = TRUE;
|
|
|
|
gGL.flush();
|
|
|
|
bool use_shaders = LLGLSLShader::sNoFixedFunction;
|
|
|
|
if( !getInfo()->mStaticImageFileName.empty() )
|
|
{
|
|
LLViewerTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture( getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask );
|
|
if( tex )
|
|
{
|
|
LLGLSNoAlphaTest gls_no_alpha_test;
|
|
if (use_shaders)
|
|
{
|
|
gAlphaMaskProgram.setMinimumAlpha(0.f);
|
|
}
|
|
gGL.getTexUnit(0)->bind(tex, TRUE);
|
|
gl_rect_2d_simple_tex( width, height );
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
if (use_shaders)
|
|
{
|
|
gAlphaMaskProgram.setMinimumAlpha(0.004f);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
success = FALSE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (getInfo()->mLocalTexture >=0 && getInfo()->mLocalTexture < TEX_NUM_INDICES)
|
|
{
|
|
LLViewerTexture* tex = mLocalTextureObject->getImage();
|
|
if (tex)
|
|
{
|
|
LLGLSNoAlphaTest gls_no_alpha_test;
|
|
if (use_shaders)
|
|
{
|
|
gAlphaMaskProgram.setMinimumAlpha(0.f);
|
|
}
|
|
gGL.getTexUnit(0)->bind(tex);
|
|
gl_rect_2d_simple_tex( width, height );
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
success = TRUE;
|
|
if (use_shaders)
|
|
{
|
|
gAlphaMaskProgram.setMinimumAlpha(0.004f);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
/*virtual*/ void LLTexLayer::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height)
|
|
{
|
|
addAlphaMask(data, originX, originY, width, height);
|
|
}
|
|
|
|
BOOL LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color)
|
|
{
|
|
BOOL success = TRUE;
|
|
|
|
llassert( !mParamAlphaList.empty() );
|
|
|
|
bool use_shaders = LLGLSLShader::sNoFixedFunction;
|
|
|
|
if (use_shaders)
|
|
{
|
|
gAlphaMaskProgram.setMinimumAlpha(0.f);
|
|
}
|
|
|
|
gGL.setColorMask(false, true);
|
|
|
|
LLTexLayerParamAlpha* first_param = *mParamAlphaList.begin();
|
|
// Note: if the first param is a mulitply, multiply against the current buffer's alpha
|
|
if( !first_param || !first_param->getMultiplyBlend() )
|
|
{
|
|
LLGLDisable no_alpha(GL_ALPHA_TEST);
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
|
|
// Clear the alpha
|
|
gGL.flush();
|
|
gGL.setSceneBlendType(LLRender::BT_REPLACE);
|
|
|
|
gGL.color4f( 0.f, 0.f, 0.f, 0.f );
|
|
gl_rect_2d_simple( width, height );
|
|
}
|
|
|
|
// Accumulate alphas
|
|
LLGLSNoAlphaTest gls_no_alpha_test;
|
|
gGL.color4f( 1.f, 1.f, 1.f, 1.f );
|
|
for (param_alpha_list_t::iterator iter = mParamAlphaList.begin(); iter != mParamAlphaList.end(); iter++)
|
|
{
|
|
LLTexLayerParamAlpha* param = *iter;
|
|
success &= param->render( x, y, width, height );
|
|
}
|
|
|
|
// Approximates a min() function
|
|
gGL.flush();
|
|
gGL.setSceneBlendType(LLRender::BT_MULT_ALPHA);
|
|
|
|
// Accumulate the alpha component of the texture
|
|
if( getInfo()->mLocalTexture != -1 )
|
|
{
|
|
LLViewerTexture* tex = mLocalTextureObject->getImage();
|
|
if( tex && (tex->getComponents() == 4) )
|
|
{
|
|
LLGLSNoAlphaTest gls_no_alpha_test;
|
|
LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode();
|
|
|
|
gGL.getTexUnit(0)->bind(tex, TRUE);
|
|
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
|
|
|
|
gl_rect_2d_simple_tex( width, height );
|
|
|
|
gGL.getTexUnit(0)->setTextureAddressMode(old_mode);
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
}
|
|
}
|
|
|
|
if( !getInfo()->mStaticImageFileName.empty() )
|
|
{
|
|
LLViewerTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask);
|
|
if( tex )
|
|
{
|
|
if( (tex->getComponents() == 4) ||
|
|
( (tex->getComponents() == 1) && getInfo()->mStaticImageIsMask ) )
|
|
{
|
|
LLGLSNoAlphaTest gls_no_alpha_test;
|
|
gGL.getTexUnit(0)->bind(tex, TRUE);
|
|
gl_rect_2d_simple_tex( width, height );
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Draw a rectangle with the layer color to multiply the alpha by that color's alpha.
|
|
// Note: we're still using gGL.blendFunc( GL_DST_ALPHA, GL_ZERO );
|
|
if (layer_color.mV[VW] != 1.f)
|
|
{
|
|
LLGLDisable no_alpha(GL_ALPHA_TEST);
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
gGL.color4fv(layer_color.mV);
|
|
gl_rect_2d_simple( width, height );
|
|
}
|
|
|
|
if (use_shaders)
|
|
{
|
|
gAlphaMaskProgram.setMinimumAlpha(0.004f);
|
|
}
|
|
|
|
LLGLSUIDefault gls_ui;
|
|
|
|
gGL.setColorMask(true, true);
|
|
|
|
if (hasMorph() && success)
|
|
{
|
|
LLCRC alpha_mask_crc;
|
|
const LLUUID& uuid = getUUID();
|
|
alpha_mask_crc.update((U8*)(&uuid.mData), UUID_BYTES);
|
|
|
|
for (param_alpha_list_t::const_iterator iter = mParamAlphaList.begin(); iter != mParamAlphaList.end(); iter++)
|
|
{
|
|
const LLTexLayerParamAlpha* param = *iter;
|
|
F32 param_weight = param->getWeight();
|
|
alpha_mask_crc.update((U8*)¶m_weight, sizeof(F32));
|
|
}
|
|
|
|
U32 cache_index = alpha_mask_crc.getCRC();
|
|
U8* alpha_data = get_if_there(mAlphaCache,cache_index,(U8*)NULL);
|
|
if (!alpha_data)
|
|
{
|
|
// clear out a slot if we have filled our cache
|
|
S32 max_cache_entries = getTexLayerSet()->getAvatar()->isSelf() ? 4 : 1;
|
|
while ((S32)mAlphaCache.size() >= max_cache_entries)
|
|
{
|
|
alpha_cache_t::iterator iter2 = mAlphaCache.begin(); // arbitrarily grab the first entry
|
|
alpha_data = iter2->second;
|
|
delete [] alpha_data;
|
|
mAlphaCache.erase(iter2);
|
|
}
|
|
alpha_data = new U8[width * height];
|
|
mAlphaCache[cache_index] = alpha_data;
|
|
glReadPixels(x, y, width, height, GL_ALPHA, GL_UNSIGNED_BYTE, alpha_data);
|
|
}
|
|
|
|
getTexLayerSet()->getAvatar()->dirtyMesh();
|
|
|
|
mMorphMasksValid = TRUE;
|
|
getTexLayerSet()->applyMorphMask(alpha_data, width, height, 1);
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height)
|
|
{
|
|
S32 size = width * height;
|
|
const U8* alphaData = getAlphaData();
|
|
if (!alphaData && hasAlphaParams())
|
|
{
|
|
LLColor4 net_color;
|
|
findNetColor( &net_color );
|
|
// TODO: eliminate need for layer morph mask valid flag
|
|
invalidateMorphMasks();
|
|
renderMorphMasks(originX, originY, width, height, net_color);
|
|
alphaData = getAlphaData();
|
|
}
|
|
if (alphaData)
|
|
{
|
|
for( S32 i = 0; i < size; i++ )
|
|
{
|
|
U8 curAlpha = data[i];
|
|
U16 resultAlpha = curAlpha;
|
|
resultAlpha *= (alphaData[i] + 1);
|
|
resultAlpha = resultAlpha >> 8;
|
|
data[i] = (U8)resultAlpha;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*virtual*/ BOOL LLTexLayer::isInvisibleAlphaMask() const
|
|
{
|
|
if (mLocalTextureObject)
|
|
{
|
|
if (mLocalTextureObject->getID() == IMG_INVISIBLE)
|
|
{
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
LLUUID LLTexLayer::getUUID() const
|
|
{
|
|
LLUUID uuid;
|
|
if( getInfo()->mLocalTexture != -1 )
|
|
{
|
|
LLViewerTexture* tex = mLocalTextureObject->getImage();
|
|
if (tex)
|
|
{
|
|
uuid = mLocalTextureObject->getID();
|
|
}
|
|
}
|
|
if( !getInfo()->mStaticImageFileName.empty() )
|
|
{
|
|
LLViewerTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask);
|
|
if( tex )
|
|
{
|
|
uuid = tex->getID();
|
|
}
|
|
}
|
|
return uuid;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// LLTexLayerTemplate
|
|
// A single texture layer, consisting of:
|
|
// * color, consisting of either
|
|
// * one or more color parameters (weighted colors)
|
|
// * a reference to a global color
|
|
// * a fixed color with non-zero alpha
|
|
// * opaque white (the default)
|
|
// * (optional) a texture defined by either
|
|
// * a GUID
|
|
// * a texture entry index (TE)
|
|
// * (optional) one or more alpha parameters (weighted alpha textures)
|
|
//-----------------------------------------------------------------------------
|
|
LLTexLayerTemplate::LLTexLayerTemplate(LLTexLayerSet* layer_set) :
|
|
LLTexLayerInterface(layer_set)
|
|
{
|
|
}
|
|
|
|
LLTexLayerTemplate::LLTexLayerTemplate(const LLTexLayerTemplate &layer) :
|
|
LLTexLayerInterface(layer)
|
|
{
|
|
}
|
|
|
|
LLTexLayerTemplate::~LLTexLayerTemplate()
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// setInfo
|
|
//-----------------------------------------------------------------------------
|
|
|
|
/*virtual*/ BOOL LLTexLayerTemplate::setInfo(const LLTexLayerInfo* info, LLWearable* wearable )
|
|
{
|
|
return LLTexLayerInterface::setInfo(info, wearable);
|
|
}
|
|
|
|
U32 LLTexLayerTemplate::updateWearableCache() const
|
|
{
|
|
mWearableCache.clear();
|
|
|
|
S32 te = mInfo->mLocalTexture;
|
|
if (te == -1)
|
|
{
|
|
//this isn't a cloneable layer
|
|
return 0;
|
|
}
|
|
LLWearableType::EType wearable_type = LLVOAvatarDictionary::getTEWearableType((ETextureIndex)te);
|
|
U32 num_wearables = gAgentWearables.getWearableCount(wearable_type);
|
|
U32 added = 0;
|
|
for (U32 i = 0; i < num_wearables; i++)
|
|
{
|
|
LLWearable* wearable = gAgentWearables.getWearable(wearable_type, i);
|
|
if (!wearable)
|
|
{
|
|
continue;
|
|
}
|
|
mWearableCache.push_back(wearable);
|
|
added++;
|
|
}
|
|
return added;
|
|
}
|
|
LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) const
|
|
{
|
|
if (mWearableCache.size() <= i)
|
|
{
|
|
return NULL;
|
|
}
|
|
LLWearable *wearable = mWearableCache[i];
|
|
LLLocalTextureObject *lto = NULL;
|
|
LLTexLayer *layer = NULL;
|
|
if (wearable)
|
|
{
|
|
lto = wearable->getLocalTextureObject(mInfo->mLocalTexture);
|
|
}
|
|
if (lto)
|
|
{
|
|
layer = lto->getTexLayer(getName());
|
|
}
|
|
return layer;
|
|
}
|
|
|
|
/*virtual*/ BOOL LLTexLayerTemplate::render(S32 x, S32 y, S32 width, S32 height)
|
|
{
|
|
if(!mInfo)
|
|
{
|
|
return FALSE ;
|
|
}
|
|
|
|
BOOL success = TRUE;
|
|
updateWearableCache();
|
|
for (wearable_cache_t::const_iterator iter = mWearableCache.begin(); iter!= mWearableCache.end(); iter++)
|
|
{
|
|
LLWearable* wearable = NULL;
|
|
LLLocalTextureObject *lto = NULL;
|
|
LLTexLayer *layer = NULL;
|
|
wearable = *iter;
|
|
if (wearable)
|
|
{
|
|
lto = wearable->getLocalTextureObject(mInfo->mLocalTexture);
|
|
}
|
|
if (lto)
|
|
{
|
|
layer = lto->getTexLayer(getName());
|
|
}
|
|
if (layer)
|
|
{
|
|
wearable->writeToAvatar();
|
|
layer->setLTO(lto);
|
|
success &= layer->render(x,y,width,height);
|
|
}
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
/*virtual*/ BOOL LLTexLayerTemplate::blendAlphaTexture( S32 x, S32 y, S32 width, S32 height) // Multiplies a single alpha texture against the frame buffer
|
|
{
|
|
BOOL success = TRUE;
|
|
U32 num_wearables = updateWearableCache();
|
|
for (U32 i = 0; i < num_wearables; i++)
|
|
{
|
|
LLTexLayer *layer = getLayer(i);
|
|
if (layer)
|
|
{
|
|
success &= layer->blendAlphaTexture(x,y,width,height);
|
|
}
|
|
}
|
|
return success;
|
|
}
|
|
|
|
/*virtual*/ void LLTexLayerTemplate::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height)
|
|
{
|
|
U32 num_wearables = updateWearableCache();
|
|
for (U32 i = 0; i < num_wearables; i++)
|
|
{
|
|
LLTexLayer *layer = getLayer(i);
|
|
if (layer)
|
|
{
|
|
layer->addAlphaMask(data, originX, originY, width, height);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*virtual*/ void LLTexLayerTemplate::setHasMorph(BOOL newval)
|
|
{
|
|
mHasMorph = newval;
|
|
U32 num_wearables = updateWearableCache();
|
|
for (U32 i = 0; i < num_wearables; i++)
|
|
{
|
|
LLTexLayer *layer = getLayer(i);
|
|
if (layer)
|
|
{
|
|
layer->setHasMorph(newval);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*virtual*/ void LLTexLayerTemplate::deleteCaches()
|
|
{
|
|
U32 num_wearables = updateWearableCache();
|
|
for (U32 i = 0; i < num_wearables; i++)
|
|
{
|
|
LLTexLayer *layer = getLayer(i);
|
|
if (layer)
|
|
{
|
|
layer->deleteCaches();
|
|
}
|
|
}
|
|
}
|
|
|
|
/*virtual*/ BOOL LLTexLayerTemplate::isInvisibleAlphaMask() const
|
|
{
|
|
U32 num_wearables = updateWearableCache();
|
|
for (U32 i = 0; i < num_wearables; i++)
|
|
{
|
|
LLTexLayer *layer = getLayer(i);
|
|
if (layer)
|
|
{
|
|
if (layer->isInvisibleAlphaMask())
|
|
{
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// finds a specific layer based on a passed in name
|
|
//-----------------------------------------------------------------------------
|
|
LLTexLayerInterface* LLTexLayerSet::findLayerByName(const std::string& name)
|
|
{
|
|
for (layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ )
|
|
{
|
|
LLTexLayerInterface* layer = *iter;
|
|
if (layer->getName() == name)
|
|
{
|
|
return layer;
|
|
}
|
|
}
|
|
for (layer_list_t::iterator iter = mMaskLayerList.begin(); iter != mMaskLayerList.end(); iter++ )
|
|
{
|
|
LLTexLayerInterface* layer = *iter;
|
|
if (layer->getName() == name)
|
|
{
|
|
return layer;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void LLTexLayerSet::cloneTemplates(LLLocalTextureObject *lto, LLVOAvatarDefines::ETextureIndex tex_index, LLWearable *wearable)
|
|
{
|
|
// initialize all texlayers with this texture type for this LTO
|
|
for( LLTexLayerSet::layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ )
|
|
{
|
|
LLTexLayerTemplate* layer = (LLTexLayerTemplate*)*iter;
|
|
if (layer->getInfo()->getLocalTexture() == (S32) tex_index)
|
|
{
|
|
lto->addTexLayer(layer, wearable);
|
|
}
|
|
}
|
|
for( LLTexLayerSet::layer_list_t::iterator iter = mMaskLayerList.begin(); iter != mMaskLayerList.end(); iter++ )
|
|
{
|
|
LLTexLayerTemplate* layer = (LLTexLayerTemplate*)*iter;
|
|
if (layer->getInfo()->getLocalTexture() == (S32) tex_index)
|
|
{
|
|
lto->addTexLayer(layer, wearable);
|
|
}
|
|
}
|
|
}
|
|
//-----------------------------------------------------------------------------
|
|
// LLTexLayerStaticImageList
|
|
//-----------------------------------------------------------------------------
|
|
|
|
LLTexLayerStaticImageList::LLTexLayerStaticImageList() :
|
|
mGLBytes(0),
|
|
mTGABytes(0),
|
|
mImageNames(16384)
|
|
{
|
|
}
|
|
|
|
LLTexLayerStaticImageList::~LLTexLayerStaticImageList()
|
|
{
|
|
deleteCachedImages();
|
|
}
|
|
|
|
void LLTexLayerStaticImageList::dumpByteCount() const
|
|
{
|
|
llinfos << "Avatar Static Textures " <<
|
|
"KB GL:" << (mGLBytes / 1024) <<
|
|
"KB TGA:" << (mTGABytes / 1024) << "KB" << llendl;
|
|
}
|
|
|
|
void LLTexLayerStaticImageList::deleteCachedImages()
|
|
{
|
|
if( mGLBytes || mTGABytes )
|
|
{
|
|
llinfos << "Clearing Static Textures " <<
|
|
"KB GL:" << (mGLBytes / 1024) <<
|
|
"KB TGA:" << (mTGABytes / 1024) << "KB" << llendl;
|
|
|
|
//mStaticImageLists uses LLPointers, clear() will cause deletion
|
|
|
|
mStaticImageListTGA.clear();
|
|
mStaticImageList.clear();
|
|
|
|
mGLBytes = 0;
|
|
mTGABytes = 0;
|
|
}
|
|
}
|
|
|
|
// Note: in general, for a given image image we'll call either getImageTga() or getTexture().
|
|
// We call getImageTga() if the image is used as an alpha gradient.
|
|
// Otherwise, we call getTexture()
|
|
|
|
// Returns an LLImageTGA that contains the encoded data from a tga file named file_name.
|
|
// Caches the result to speed identical subsequent requests.
|
|
LLImageTGA* LLTexLayerStaticImageList::getImageTGA(const std::string& file_name)
|
|
{
|
|
const char *namekey = mImageNames.addString(file_name);
|
|
image_tga_map_t::const_iterator iter = mStaticImageListTGA.find(namekey);
|
|
if( iter != mStaticImageListTGA.end() )
|
|
{
|
|
return iter->second;
|
|
}
|
|
else
|
|
{
|
|
std::string path;
|
|
path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,file_name);
|
|
LLPointer<LLImageTGA> image_tga = new LLImageTGA( path );
|
|
if( image_tga->getDataSize() > 0 )
|
|
{
|
|
mStaticImageListTGA[ namekey ] = image_tga;
|
|
mTGABytes += image_tga->getDataSize();
|
|
return image_tga;
|
|
}
|
|
else
|
|
{
|
|
return NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Returns a GL Image (without a backing ImageRaw) that contains the decoded data from a tga file named file_name.
|
|
// Caches the result to speed identical subsequent requests.
|
|
LLViewerTexture* LLTexLayerStaticImageList::getTexture(const std::string& file_name, BOOL is_mask)
|
|
{
|
|
LLPointer<LLViewerTexture> tex;
|
|
const char *namekey = mImageNames.addString(file_name);
|
|
|
|
texture_map_t::const_iterator iter = mStaticImageList.find(namekey);
|
|
if( iter != mStaticImageList.end() )
|
|
{
|
|
tex = iter->second;
|
|
}
|
|
else
|
|
{
|
|
tex = LLViewerTextureManager::getLocalTexture( FALSE );
|
|
LLPointer<LLImageRaw> image_raw = new LLImageRaw;
|
|
if( loadImageRaw( file_name, image_raw ) )
|
|
{
|
|
if( (image_raw->getComponents() == 1) && is_mask )
|
|
{
|
|
// Note: these are static, unchanging images so it's ok to assume
|
|
// that once an image is a mask it's always a mask.
|
|
tex->setExplicitFormat( GL_ALPHA8, GL_ALPHA );
|
|
}
|
|
tex->createGLTexture(0, image_raw, 0, TRUE, LLViewerTexture::LOCAL);
|
|
|
|
gGL.getTexUnit(0)->bind(tex);
|
|
tex->setAddressMode(LLTexUnit::TAM_CLAMP);
|
|
|
|
mStaticImageList [ namekey ] = tex;
|
|
mGLBytes += (S32)tex->getWidth() * tex->getHeight() * tex->getComponents();
|
|
}
|
|
else
|
|
{
|
|
tex = NULL;
|
|
}
|
|
}
|
|
|
|
return tex;
|
|
}
|
|
|
|
// Reads a .tga file, decodes it, and puts the decoded data in image_raw.
|
|
// Returns TRUE if successful.
|
|
BOOL LLTexLayerStaticImageList::loadImageRaw(const std::string& file_name, LLImageRaw* image_raw)
|
|
{
|
|
BOOL success = FALSE;
|
|
std::string path;
|
|
path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,file_name);
|
|
LLPointer<LLImageTGA> image_tga = new LLImageTGA( path );
|
|
if( image_tga->getDataSize() > 0 )
|
|
{
|
|
// Copy data from tga to raw.
|
|
success = image_tga->decode( image_raw );
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
const std::string LLTexLayerSetBuffer::dumpTextureInfo() const
|
|
{
|
|
if (!isAgentAvatarValid()) return "";
|
|
|
|
const BOOL is_high_res = !mNeedsUpload;
|
|
const U32 num_low_res = mNumLowresUploads;
|
|
const U32 upload_time = (U32)mNeedsUploadTimer.getElapsedTimeF32();
|
|
const std::string local_texture_info = gAgentAvatarp->debugDumpLocalTextureDataInfo(mTexLayerSet);
|
|
|
|
std::string status = "CREATING ";
|
|
if (!uploadNeeded()) status = "DONE ";
|
|
if (uploadInProgress()) status = "UPLOADING";
|
|
|
|
std::string text = llformat("[%s] [HiRes:%d LoRes:%d] [Elapsed:%d] %s",
|
|
status.c_str(),
|
|
is_high_res, num_low_res,
|
|
upload_time,
|
|
local_texture_info.c_str());
|
|
return text;
|
|
}
|