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5805fe636a9a48693792bfcddecbc5eb8ae24a48
SingularityViewer/indra/newview/app_settings/shaders/class1
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Shyotl 3db9c6a9ff Try mask-based object shader configuration, instead of a bazillion hard-coded shader globals. Should be a bit more consistent. (non-deferred only, for now)
Also abuse discard in alpha shaders, instead of processing invisible fragments.
2014-05-14 03:30:02 -05:00
..
avatar
Fixed a silly mistake that was causing vsync to be enabled when it should have been. Also fix typo in objectSkinV.glsl previous commit
2014-05-08 15:30:02 -05:00
deferred
Try mask-based object shader configuration, instead of a bazillion hard-coded shader globals. Should be a bit more consistent. (non-deferred only, for now)
2014-05-14 03:30:02 -05:00
effects
Fix shader compilation/out-of-spec issues
2013-10-05 17:33:34 -04:00
environment
Mats.
2013-11-02 01:20:05 -05:00
interface
Merge https://github.com/abaph/SingularityViewer
2013-11-17 16:38:06 +01:00
lighting
Try mask-based object shader configuration, instead of a bazillion hard-coded shader globals. Should be a bit more consistent. (non-deferred only, for now)
2014-05-14 03:30:02 -05:00
objects
Made a few more fullbright face types occlude any glow behind them.
2013-10-26 18:01:36 -05:00
transform
Unstaged changes cleanup. Further vectorization. Change in binormal/bitangent calculation.
2013-10-09 15:43:23 -05:00
windlight
sunlight_color_copy need only be vec3.
2014-05-08 16:39:41 -05:00
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