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5805fe636a9a48693792bfcddecbc5eb8ae24a48
SingularityViewer
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indra
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newview
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app_settings
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shaders
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Shyotl
3db9c6a9ff
Try mask-based object shader configuration, instead of a bazillion hard-coded shader globals. Should be a bit more consistent. (non-deferred only, for now)
...
Also abuse discard in alpha shaders, instead of processing invisible fragments.
2014-05-14 03:30:02 -05:00
..
class1
Try mask-based object shader configuration, instead of a bazillion hard-coded shader globals. Should be a bit more consistent. (non-deferred only, for now)
2014-05-14 03:30:02 -05:00
class2
Fix minor error in shader which prevented ssao from working with shadows enabled.
2013-12-24 20:16:05 -06:00
class3
Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
2011-12-09 14:02:29 -06:00
shader_heirarchy.txt
Imported existing code
2010-04-02 02:48:44 -03:00