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SingularityViewer
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4b318d072a6ff833bbd00a3f00f7a0e52de38cb9
SingularityViewer
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indra
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newview
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app_settings
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shaders
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class1
History
Shyotl
95f56f040a
Do not discard transparent specular-mapped fragments.
2016-06-18 15:35:11 -05:00
..
avatar
Evidently a line in objectSkinV.glsl escaped earlier staging.
2014-06-22 03:43:43 -05:00
deferred
Do not discard transparent specular-mapped fragments.
2016-06-18 15:35:11 -05:00
effects
Use one shared vbo to draw fullscreen rectangles in LLPipeline, for both deferred and non-deferred. Provides a nice bit of cleanup.
2014-07-03 17:09:27 -05:00
environment
Mats.
2013-11-02 01:20:05 -05:00
interface
Use one shared vbo to draw fullscreen rectangles in LLPipeline, for both deferred and non-deferred. Provides a nice bit of cleanup.
2014-07-03 17:09:27 -05:00
lighting
Quick workaround to fix issue with simple geom not rendering in deferred 'underwater' pass.
2014-07-21 20:28:23 -05:00
objects
It's silly that this was necessary... but it was.
2015-02-25 03:04:49 -06:00
transform
Unstaged changes cleanup. Further vectorization. Change in binormal/bitangent calculation.
2013-10-09 15:43:23 -05:00
windlight
sunlight_color_copy need only be vec3.
2014-05-08 16:39:41 -05:00