102 lines
3.5 KiB
C++
102 lines
3.5 KiB
C++
/**
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* @file llfloaterpathfindingcharacters.h
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* @brief "Pathfinding characters" floater, allowing for identification of pathfinding characters and their cpu usage.
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* @author Stinson@lindenlab.com
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*
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* $LicenseInfo:firstyear=2012&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2012, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATERPATHFINDINGCHARACTERS_H
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#define LL_LLFLOATERPATHFINDINGCHARACTERS_H
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#include "llfloaterpathfindingobjects.h"
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#include "llpathfindingobjectlist.h"
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#include "lluuid.h"
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#include "v4color.h"
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//class LLCheckBoxCtrl;
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class LLPathfindingCharacter;
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/* Singu Note: Capsule doesn't seem to work without havok
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class LLQuaternion;
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class LLSD;
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class LLVector3;
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*/
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class LLFloaterPathfindingCharacters : public LLFloaterPathfindingObjects, public LLFloaterSingleton<LLFloaterPathfindingCharacters>
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{
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public:
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/* Singu Note: Capsule doesn't seem to work without havok
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virtual void onClose(bool pIsAppQuitting);
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BOOL isShowPhysicsCapsule() const;
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void setShowPhysicsCapsule(BOOL pIsShowPhysicsCapsule);
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BOOL isPhysicsCapsuleEnabled(LLUUID& id, LLVector3& pos, LLQuaternion& rot) const;
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*/
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static void openCharactersWithSelectedObjects();
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LLFloaterPathfindingCharacters(const LLSD& pSeed);
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virtual ~LLFloaterPathfindingCharacters();
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protected:
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// friend class LLFloaterReg;
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virtual BOOL postBuild();
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virtual void requestGetObjects();
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virtual void buildObjectsScrollList(const LLPathfindingObjectListPtr pObjectListPtr);
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// virtual void updateControlsOnScrollListChange();
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virtual S32 getNameColumnIndex() const;
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virtual S32 getOwnerNameColumnIndex() const;
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virtual std::string getOwnerName(const LLPathfindingObject *pObject) const;
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virtual const LLColor4 &getBeaconColor() const;
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virtual LLPathfindingObjectListPtr getEmptyObjectList() const;
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private:
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// void onShowPhysicsCapsuleClicked();
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LLSD buildCharacterScrollListItemData(const LLPathfindingCharacter *pCharacterPtr) const;
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/* Singu Note: Capsule doesn't seem to work without havok
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void updateStateOnDisplayControls();
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void showSelectedCharacterCapsules();
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void showCapsule() const;
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void hideCapsule() const;
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bool getCapsuleRenderData(LLVector3& pPosition, LLQuaternion& rot) const;
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LLCheckBoxCtrl *mShowPhysicsCapsuleCheckBox;
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*/
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LLUUID mSelectedCharacterId;
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LLColor4 mBeaconColor;
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};
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#endif // LL_LLFLOATERPATHFINDINGCHARACTERS_H
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