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SingularityViewer/indra/newview/awavefront.h

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C++

/**
* @file awavefront.h
* @brief A system which allows saving in-world objects to Wavefront .OBJ files for offline texturizing/shading.
* @authors Apelsin, Lirusaito
*
* $LicenseInfo:firstyear=2011&license=LGPLV3$
* Copyright (C) 2011-2013 Apelsin
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General
* Public License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA */
#ifndef AWAVEFRONT
#define AWAVEFRONT
class LLFace;
class LLPolyMesh;
class LLViewerObject;
class LLVOAvatar;
class LLVolume;
class LLVolumeFace;
class LLXform;
typedef std::vector<std::pair<LLVector3, LLVector2> > vert_t;
typedef std::vector<LLVector3> vec3_t;
struct tri
{
tri(int a, int b, int c) : v0(a), v1(b), v2(c) {}
int v0;
int v1;
int v2;
};
typedef std::vector<tri> tri_t;
class Wavefront
{
public:
vert_t vertices;
vec3_t normals; //null unless otherwise specified!
tri_t triangles; //because almost all surfaces in SL are triangles
std::string name;
Wavefront(vert_t v, tri_t t);
Wavefront(const LLVolumeFace* face, const LLXform* transform = NULL, const LLXform* transform_normals = NULL);
Wavefront(LLFace* face, LLPolyMesh* mesh = NULL, const LLXform* transform = NULL, const LLXform* transform_normals = NULL);
static void Transform(vert_t& v, const LLXform* x); //helper function
static void Transform(vec3_t& v, const LLXform* x); //helper function
};
class WavefrontSaver
{
public:
std::vector<Wavefront> obj_v;
LLVector3 offset;
WavefrontSaver();
void Add(const Wavefront& obj);
void Add(const LLVolume* vol, const LLXform* transform = NULL, const LLXform* transform_normals = NULL);
void Add(const LLViewerObject* some_vo);
void Add(const LLVOAvatar* av_vo);
bool saveFile(LLFILE* fp);
};
#endif // AWAVEFRONT