/** * @file awavefront.h * @brief A system which allows saving in-world objects to Wavefront .OBJ files for offline texturizing/shading. * @authors Apelsin, Lirusaito * * $LicenseInfo:firstyear=2011&license=LGPLV3$ * Copyright (C) 2011-2013 Apelsin * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 3 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General * Public License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA */ #ifndef AWAVEFRONT #define AWAVEFRONT class LLFace; class LLPolyMesh; class LLViewerObject; class LLVOAvatar; class LLVolume; class LLVolumeFace; class LLXform; typedef std::vector > vert_t; typedef std::vector vec3_t; struct tri { tri(int a, int b, int c) : v0(a), v1(b), v2(c) {} int v0; int v1; int v2; }; typedef std::vector tri_t; class Wavefront { public: vert_t vertices; vec3_t normals; //null unless otherwise specified! tri_t triangles; //because almost all surfaces in SL are triangles std::string name; Wavefront(vert_t v, tri_t t); Wavefront(const LLVolumeFace* face, const LLXform* transform = NULL, const LLXform* transform_normals = NULL); Wavefront(LLFace* face, LLPolyMesh* mesh = NULL, const LLXform* transform = NULL, const LLXform* transform_normals = NULL); static void Transform(vert_t& v, const LLXform* x); //helper function static void Transform(vec3_t& v, const LLXform* x); //helper function }; class WavefrontSaver { public: std::vector obj_v; LLVector3 offset; WavefrontSaver(); void Add(const Wavefront& obj); void Add(const LLVolume* vol, const LLXform* transform = NULL, const LLXform* transform_normals = NULL); void Add(const LLViewerObject* some_vo); void Add(const LLVOAvatar* av_vo); bool saveFile(LLFILE* fp); }; #endif // AWAVEFRONT