90 lines
1.4 KiB
C++
90 lines
1.4 KiB
C++
#include "llpathinglib.h"
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void LLPathingLib::initSystem()
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{
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}
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void LLPathingLib::quitSystem()
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{
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}
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LLPathingLib* LLPathingLib::getInstance()
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{
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static LLPathingLib sObj;
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return &sObj;
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}
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bool LLPathingLib::isFunctional()
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{
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return false;
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}
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void LLPathingLib::extractNavMeshSrcFromLLSD( std::vector< unsigned char > const &aMeshData, int aNavigation )
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{
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}
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LLPathingLib::LLPLResult LLPathingLib::generatePath( PathingPacket const& )
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{
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return LLPL_NO_PATH;
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}
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void LLPathingLib::cleanupResidual()
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{
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}
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void LLPathingLib::stitchNavMeshes( )
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{
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}
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void LLPathingLib::renderNavMesh( void )
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{
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}
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void LLPathingLib::renderNavMeshShapesVBO( unsigned int aShapeTypeBitmask )
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{
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}
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void LLPathingLib::renderPath()
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{
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}
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void LLPathingLib::cleanupVBOManager()
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{
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}
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void LLPathingLib::setNavMeshColors( NavMeshColors const &aColors )
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{
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}
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void LLPathingLib::setNavMeshMaterialType( LLPLCharacterType aType )
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{
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}
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void LLPathingLib::renderNavMeshEdges()
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{
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}
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void LLPathingLib::renderPathBookend( LLRender&, LLPLRenderType )
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{
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}
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void LLPathingLib::renderSimpleShapes( LLRender&, float )
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{
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}
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void LLPathingLib::createPhysicsCapsuleRep( float, float, bool, LLUUID const& )
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{
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}
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void LLPathingLib::cleanupPhysicsCapsuleRepResiduals()
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{
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}
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void LLPathingLib::processNavMeshData()
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{
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}
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void LLPathingLib::renderSimpleShapeCapsuleID( LLRender&, LLUUID const&, LLVector3 const&, LLQuaternion const& )
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{
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}
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