Commit Graph

30 Commits

Author SHA1 Message Date
Shyotl
f7b2139e81 Renderer update. Incl mac fixes, DoF improvements, windlight floater code cleanup. (shining-fixes merge) 2012-02-09 14:26:21 -06:00
Shyotl
afed6dad84 Fix deferred on mac. VBO cleanup. https://bitbucket.org/VirLinden/viewer-development-shining-fixes/changeset/853c76596bdb 2012-01-26 16:09:47 -06:00
Shyotl
1bfa72fa7c V3 merge. Slight update. Fixes lighting oddities. 2011-12-16 01:50:57 -06:00
Shyotl
0030ca3af7 Fixed extra post-process shaders. Cleaned up and no longer using deprecated functions. 2011-12-16 01:46:20 -06:00
Shyotl
ffb285c6ff Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
8e7733b2ce Lazy shader update. attribute -> ATTRIBUTE, varying -> VARYING. Moved some shader preprocessor stuff from llviewershadermgr.cpp to llshadermgr.cpp to match LL (although it looks more messy) 2011-11-24 01:03:03 -06:00
Shyotl
1fd908b2c4 Removed maximum_alpha uniform (as it's always 1.0 anyhow) 2011-11-19 15:13:16 -06:00
Shyotl
53f5957b92 Animated faces with bumpmapping now behave as expected. 2011-10-21 15:03:46 -05:00
Shyotl
f551294e66 Alphamasking migrated to shaders instead of using fixed-function. Very early code. Hasn't even made it into viewer-development yet. 2011-08-12 19:20:11 -05:00
Shyotl
c9860f7b66 Massive deferred update...
Plus renamed setupViewport to setup[2|3]DViewport.
Migrated mWindowRect to mWindowRectRaw, mVirtualWindowRect to mWindowRectScaled.
Slowly updating getwindow/getworldview calls to new v2 variants as I run across them.
Cleaned up ascent-related code in llmanip.cpp.
Impostor update tweaks.
Edgepatch water occlusion changes. (no patch flickering on edges of screen while moving camera)
2011-08-11 03:16:17 -05:00
Shyotl
ca328aec72 Replaced some opengl fixed functions with shaders. Temporary ShyotlUseLegacyRenderPath setting to debug if this change actually improves framerate at all (setting not tied to callbacks. Have to toggle shaders to have stuff pick up the setting change) 2011-08-10 03:53:49 -05:00
Shyotl
9bda97786f Batch indexing/no-fixed-function WIP. 2011-08-09 01:11:05 -05:00
Siana Gearz
aa469d860f Merge branch 'V2Mesh' of https://github.com/Shyotl/SingularityViewer into future 2011-08-01 19:56:33 +02:00
Shyotl
b258b71e07 Flipped the MESH_ENABLED switch. Added missing components and updated stuff to be closer to mesh-development head. 2011-07-30 20:30:07 -05:00
Siana Gearz
f30c284063 Merge branch 'V2Mesh' of https://github.com/Shyotl/SingularityViewer into future
Conflicts:
	indra/llvfs/lldiriterator.cpp
	indra/newview/app_settings/settings.xml
	indra/newview/llviewerregion.cpp
2011-07-21 00:20:06 +02:00
Shyotl
9e061d5e35 Apparently MacGL crashes on for loops of variable length. Also, cleaned up a few minor things. 2011-07-18 03:30:58 -05:00
Shyotl
c320429f41 Hack hackity hack... I mean fixed water-fog sign-error when cam approaches 0 z when using shaders. 2011-07-11 03:30:28 +02:00
Shyotl
e80cff77f0 Hack hackity hack... I mean fixed water-fog sign-error when cam approaches 0 z when using shaders. 2011-07-10 19:38:43 -05:00
Siana Gearz
1907883e02 This fixes glow on OSX 2011-07-03 22:49:23 +02:00
Shyotl
4ee4d52b2f Added bokeh DoF. Fixed some several SSAO and shadow combinations. Fixed GI crash bug. Enabled several fasttimers. Updated shaders. 2011-05-24 20:31:17 -05:00
Shyotl
0193173e46 Added #version string to many shaders. Added a few to-be-implemented shader files 2011-05-18 14:58:57 -05:00
Shyotl
ba8e62841f Deferred class2 alpha shader should actually compile now. 2011-05-12 00:13:44 -05:00
Shyotl
d1d6994419 Full v2.6 renderer. 2011-05-12 00:13:38 -05:00
Shyotl
41f42fc741 Nuking some glsl warnings, and fixing relwithdebug compile(and prolly gcc too) 2011-04-23 03:02:56 -05:00
Shyotl
ef90cc74e4 Whoops. Reverting some stuff I was toying around with. 2011-03-10 23:13:00 -06:00
Shyotl
1b039a1be6 Deferred has sky and water textures now. Underwater is still borked.
Deferred fastalpha behaves a bit better.
Pulled over patch for https://jira.secondlife.com/browse/STORM-336 and https://jira.secondlife.com/browse/STORM-1011 from linden repo
Sky rendered using new LL method. Assuming this fixes issues on AMD cards(works on cat 11.2)
Added a few things missed related to spatial-parition updating.
Added 'SkipReflectOcclusionUpdates' setting that prevents occlusion updates for reflection pass. Less taxing on CPU.
2011-03-10 23:06:46 -06:00
Shyotl
d0feea7ed7 Re-added gamma setting to color filter shader
Fixed issue with setting default values of sliders for gauss shader
2011-02-10 14:57:00 -06:00
Shyotl
a579663eb9 Added Gaussian blur post-process shader
Added ability to manually input values in post-process shader menu
2011-02-10 04:03:22 -06:00
Shyotl
a44d633bc8 Enabled post-processing features. Todo: Fix bloom
Fixed avatar shadows on AMD (and any other sane GLSL compiler)
Fixed windows compile:
 -curl version was updated after running develop.py. Not sure if applicable to linux/darwin
 -new llqtwebkit version on windows, since the old url is now invalid.
2011-02-09 19:21:31 -06:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00