Params for LLScrollListCell, LLScrollListItem, and LLScrollListColumn
Moves code block for creating a LLScrollListCell out of LLScrollListCtrl::fromXML and into LLScrollListCell::create
Removes mDefaultListTextColor from LLScrollListCtrl, it is now used only in LLScrollListCell::create
Adds LLScrollListCtrl::addRow and LLScrollListCtrl::addColumn functions that take these Params
Separators are now built from an icon.. we may want to tweak it in the future, looks alright though
LLFloaterAvatarList::refreshAvatarList now builds elements with these Params instead of by LLSD
Updates llfloatergroups to be a lot similar to upstream
- Adds LLFLoaterGroupPicker::removeNoneOption and changes LLFloaterGroupPicker to use modern style callback
- Switched from using per ui xml string for the none entry in groups to the strings.xml one, updated and cleaned existing translations to use this.
- Changes LLFLoaterGroupPicker into an instance tracker by id, because it was already acting like one.
Updates llpanelpermissions RLVa bits and fixes last owner label never enabled
Updates LLFloaterTopObjects code to have parcel filter(STAT_FILTER_BY_PARCEL_NAME) and use the CallbackRegistrar
Top Objects XML (and Translation) bits updated in part from Firestorm, as LL Viewer lacks certain buttons and the old xml was too far behind
- Translators may want to have a look at this... although you sorta need to have estate powers for it to be of any worth... *sigh*
Updates LLFloaterGodTools to use CallbackRegistrar
As importing has been broken for a long time, I decided to
hijack the existing (broken) buttons of the Appearance floater
for the following new implementation:
The currently selected wearable, if full perm and the agent
is owner (of course) and creator, then that wearable can be
exported to disk with AIFilePicker in the context "archetype".
The used format is now XML, linden_genepool version 1.0, the
same format that is used when saving from Advanced --> Character
--> Character Tests --> Appearance to XML in any viewer.
However, unlike that Advanced option (which normally only
works when DebugAvatarAppearanceMessage is set to TRUE, ie in
the official Linden Viewer; but that does a lot more, most
likely unwanted things: it causes to dump files in this format
to the LL_PATH_LOGS directory whenever appearance data comes
by and other stuff for debugging purposes only), now ONLY the
selected wearable is written to the file. In the case of multiwear
with several layers, that means the selected layer, as well.
When importing these XML files again, only the selected
wearable/layer is overwritten (assuming it is modifiable) with
the data in the file that corresponds to that wearable (if
the file contains data of another wearable then nothing happens).
Note that this file format can be read by blender-avastar:
Using this feature to save the shape you created in SL will
allow you to import that into blender. Likewise, a shape created
or modified in blender can be imported into SL using this feature.
When saving a file, if the suggested filename has the form
PREFIX?000.EXT then the viewer checks if that file already
exists and if so, increments the number until it finds a
name that does not already exist (in the suggested directory).
The '?' is replaced with an underscore.
This allows to fast saving of the same data without overwriting
previous data.
Added debug settings OBJExportNotifyFailed and OBJExportNotifySuccess for whether or not to notify about OBJ Exports failing or succeeding respectively
Moved exports back into tools submenu, there's not enough variety to justify a menu dedicated to exportation
Removed hardcoded "Insufficient Permissions" string, there's already a notification for this.
Implemented proper permissions checking, along with own Avatar Export.
Params are driven by wearable; changing the base character gets
overwritten real quick.
Fixed to call the appropriate LLWearable::setVisualParamWeight.
I didn't test this in the light of multiwear -but it works for
the shape, which is good enough.