Commit Graph

13 Commits

Author SHA1 Message Date
Shyotl
f7fdeeea9b Be super sure not to let rigged vert weights extend beyond actual joint count. 2014-02-10 20:18:39 -06:00
Shyotl
58b7fe5fef Avoid potential buffer over-read in shader, overrun in application. 2014-01-28 16:28:03 -06:00
Latif Khalifa
aaf06fa2cc FITMESH-6, FITMESH-20 Fix for some objects disappearing when hardware skinning enabled and ALM disabled.
NOTE: There appears to be a driver bug on some AMD systems that will cause hardware skinning to break given different combinations of shaders. Users should be advised that if they see improper skinning on their avatars, they should either enable advanced lighting model, or disable atmospheric shaders or hardware skinning.

davep
2014-01-24 12:26:43 +01:00
Latif Khalifa
269deb56e6 Fitted mesh 2014-01-24 01:11:27 +01:00
Siana Gearz
6ee8cc5798 Unbreak skinning on low end hardware 2013-02-26 20:47:43 +01:00
Shyotl
76f3dc9e19 Massive sunshine/viewer-dev catchup. Further implemented serverside baking and added/updated metrics feedback. 2013-02-19 01:50:46 -06:00
Siana Gearz
3f0f955a76 Catching up with Lindies part 2 2012-03-25 10:47:20 +02:00
Shyotl
ffb285c6ff Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
8e7733b2ce Lazy shader update. attribute -> ATTRIBUTE, varying -> VARYING. Moved some shader preprocessor stuff from llviewershadermgr.cpp to llshadermgr.cpp to match LL (although it looks more messy) 2011-11-24 01:03:03 -06:00
Shyotl
9bda97786f Batch indexing/no-fixed-function WIP. 2011-08-09 01:11:05 -05:00
Shyotl
b258b71e07 Flipped the MESH_ENABLED switch. Added missing components and updated stuff to be closer to mesh-development head. 2011-07-30 20:30:07 -05:00
Shyotl
0193173e46 Added #version string to many shaders. Added a few to-be-implemented shader files 2011-05-18 14:58:57 -05:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00