Commit Graph

15 Commits

Author SHA1 Message Date
Shyotl
98c2b7e11f Sorted out high-res snapshot issues.
LL has since removed high-res snapshots using render targets. I find this change to be favorable, as rendertargets were very finicky to get working with anti-aliasing. Also, deferred rendering uses many rendertargets that depend on screen resolution. Changing resolution every screenshot is.. not very awesome.

There is some deviation from LL's viewer. I've kept the old tiled glow pass enabled for non-deferred, as it fixes issues with tile edges truncating glow propogation. However, this does no work with deferred yet. I need to pin down why. I assume using binding one of the RenderTargets is required for deferred.

Additionally, the usage of a RenderTarget for snapshots is what prevented me from fully enabling my supersampling settings. Now that that hurdle is gone, I consider including this new setting by default to be safe enough.

And a note: Do not remove the 'tiling' variable when merging with v2 changes, as singu's glow pass is 'special'. There are other fixes absent from LL's viewer that require knowing if the render is tiled or not. (water reflections/cloud freezing)
2011-04-21 23:36:41 -05:00
Shyotl
aa1167e4d5 Un-borked Non-Deferred + Snapshot + RenderUseFBO + RenderGlow combination. 2011-04-12 17:47:45 -05:00
Shyotl
c6fa0be39b Cleanup and render-to-texture tweaks.
Added two new debug render modes
Fixed bizarre issue with line-widths being sporadically inconsistent in ui. (needs glFlush for some reason)
2011-04-12 16:40:23 -05:00
Shyotl
40c0a8d210 Renderer tweaks 2011-03-15 17:45:26 -05:00
Shyotl
1b039a1be6 Deferred has sky and water textures now. Underwater is still borked.
Deferred fastalpha behaves a bit better.
Pulled over patch for https://jira.secondlife.com/browse/STORM-336 and https://jira.secondlife.com/browse/STORM-1011 from linden repo
Sky rendered using new LL method. Assuming this fixes issues on AMD cards(works on cat 11.2)
Added a few things missed related to spatial-parition updating.
Added 'SkipReflectOcclusionUpdates' setting that prevents occlusion updates for reflection pass. Less taxing on CPU.
2011-03-10 23:06:46 -06:00
Shyotl
996aaf6345 V2 spatial partition, and all the pipeline changes that go with it.
Note: Deferred mode is not finished, and thus broken. Don't use!
2011-03-10 23:05:04 -06:00
Shyotl
58edba5129 V2 llrender merge, sans freetype and LLTexture 2011-02-24 18:08:17 -06:00
Shyotl
a44d633bc8 Enabled post-processing features. Todo: Fix bloom
Fixed avatar shadows on AMD (and any other sane GLSL compiler)
Fixed windows compile:
 -curl version was updated after running develop.py. Not sure if applicable to linux/darwin
 -new llqtwebkit version on windows, since the old url is now invalid.
2011-02-09 19:21:31 -06:00
Siana Gearz
f9dcb1bb09 RLVa 1.1.2 to 1.1.3 upgrade. InvLinks + COF 2010-11-25 23:47:11 +01:00
Siana Gearz
17a0d13b0c Merge shyotl, setting include broken (disabled) 2010-11-09 15:14:34 +01:00
Siana Gearz
740b570168 Merged in RLVa. Viewer broken! 2010-11-07 05:05:47 +01:00
unknown
f357842265 Variable high-res screenshot size + supersampling (non-deferred only) 2010-10-22 12:10:27 -05:00
CharleyLevenque
bb89f6b9be Branding changes, Disable Login/Teleport screen support. 2010-08-29 23:17:04 -04:00
phr0z3nt04st
2e5dee57b4 ReSit added, channel in dialog messaged added, local teleports have no delay after teleporting, message log crash fixed, hopefully... 2010-05-24 09:41:16 -05:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00