Removes old code for permitting emerald attachment points
Removes other old dead code...
Updates RLVa a bit.
Adds more translation flexibility via strings.xml
This causes LLSnapshotLivePreview::getAspectSizeProblem to never return
CANNOT_CROP_HORIZONTALLY or CANNOT_CROP_VERTICALLY anymore, making
the chance to successfully upload or save to a different target larger.
* Warn when it was not possible to make a snapshot because the difference
between the aspect of the required target size and the required target
aspect itself is too large.
* Reset Feed and Postcard Aspect to Default when making a new snapshot.
* Fixed a rounding error that caused one-pixel size error.
Passes an 'index' magic number to the upload/save functions which
pass that back to the *Done callbacks, so we know if the *raw*
snapshot is still up to date when the upload succeeds or fails.
Immediately disables button and reenables it
again when upload/save was a failure.
The callback is now ignored if the snapshot
was refresh in the meantime.
* Allow to pass -1 to LLImageBase::reallocateData too (default parameter),
causing it to allocate what is necessary for the size set (same
behavior as allocateData).
* Speed up LLImageRaw::scale with factor 2 or 3 by copying the data less
often and calling LLImageBase::reallocateData instead of destroying
and recreating always.
* Fix gl_rect_2d to not decrement top and right with one pixel.
* Remove the vague "Constrain Proportions" checkbox and replace it with
a new combo box and spinner to explicitly set the target aspect ratio,
allowing to set it also to something different than either the window
aspect ratio (ie, 1.6) or the target image dimension (1.0 for textures)
which was totally lacking when, for example, uploading a profile image
(which needs to be 4:3). This also allows to show snapshots on prims
of arbitrary aspects.
This causes a failure to save local file, or when clicking
Cancel in the file chooser, to keep the image and keep the
snapshot floater open so a retry to save the image can be
attempted.
This commit concentrates on remembering what parameters
where used for the last snapshot (the actual source, not
the formatted one), thus - the parameters passed to
rawSnapshot() - and then shows this snapshot as if it
was just made whenever the UI parameter selection matches.
The result is that the user can make a snapshot, save
it (for example) to their harddisk and then change the
destination and upload the same thing as snapshot.
The code tries hard to make this possible by automatically
adjusting the UI parameters to match every time the destination
is changed PROVIDED it was already saved or uploaded before.
If a snapshot wasn't saved and one changes destination
then this currently doesn't happen (by you could manually
make the parameters match, and still upload it). Also, if
the resolution is changed for a particular destination then
it won't automatically adjust it again.
Obviously, snapshots are no longer refreshed when changing
destination etc. You have to explicitly click "Refresh
Snapshot" before the last one is deleted / replaced.
The Debug Setting variables reflect the (last) manual choices
in most cases (set in the onCommit functions). If such a choice
is not allowed for a different destination then the UI is
changed to reflect the current behavior and the checkbox is
disabled so the user can't change it anymore. Then, if they
change destination back - the Debug Setting variable is used
to remember their last preference. A new Debug Setting has
been added for this purpose: SnapshotLayerType (colors or depth).
The old mSnapshotUpToDate has been removed and replaced with
mShowFreezeFrameSnapshot. The old getSnapshotUpToDate() now
returns something else (than mShowFreezeFrameSnapshot), namely
whether or not the current raw snapshot was taken with the same
parameters as are currently set in the UI.
The unused functions getImageAspect() and getAspect() were
removed.
mCurImageIndex has been deleted. Index 0 now means "the last
snapshot" and index 1 is temporarily used for the Falling Away
animation.
mDataSize was renamed to mFormattedDataSize.
The size spinner arrows are now disabled too whenever the spinner
edit field is disabled.
A bug in Freeze Time was fixed, where avatars would still
rotate around their axis in place (and without that their
attachments moved!)
Pressing ESC would return keyboard control to "walking"
for the own avatar with the above as result for the own
avatar. We now intercept ESC and use it (in Freeze Time mode)
to return to the cammable preview when a 2D preview was
being shown.
-After new context creation, immediately call LLRender::refreshState() after LLViewerWindow::initGLDefaults() in order to force states to apply.
--LLRender::initGLDefaults optimizes out gl calls by caching states, but the cached values are only applicable to the old context, not the new, so this optimization must be skipped (LLRender::mDirty).
-LLViewerWindow::mStatesDirty also triggered a redundant shader reload, since restoreGL also called setShaders().
Fixed somewhat annoying flicker of a single frame whilst recovering from screen resizing.
-Skip frame if LLViewerWindow::checkSettings() called LLViewerWindow::reshape. (reshape will set gWindowResized to true)
--True optimal fix will require some refactoring.
Reworked how window position is saved in LLViewerWindow::changeDisplaySettings. Hopefully reduces chances of odd behavior (had WindowX and WindowY get stuck at massive negative values before)
Tweaked LLRenderTarget to support depth textures if FBO support is lacking.
Prefer LLRenderTarget::getFBO() over LLRenderTarget::sUseFBO when determining how to handle a specific LLRenderTarget object. (Decoupling to simplify logic without having to track a global)
Updated llstring to current linden
Further linden_common cleanup
Header cleanup
Raised banlines to 5000 as per linden server change
Included missing llmediaentry.cpp file
Minor whitespace changes here and there
Shuffled some code from LLVOPartGroup::restoreGL() to LLVOPartGroup::destroyGL(), as it makes more sense there.
Bind the correct shader in wireframe..
glLineStipple call managed to sneak into no-fixed-function mode.
LLViewerWindow::initFonts was called frequently and redundantly during destroygl->restoregl transition.