Shyotl
e00e704cbd
Fix minor error in shader which prevented ssao from working with shadows enabled.
2013-12-24 20:16:05 -06:00
Shyotl
7da8b012e6
Pulled SSAO out into its own shader to support running at a lower-than-native framebuffer resolution (defaults at half-resolution [SHRenderSSAOResolutionScale=.5] ). This doesn't improve the slow ssao/shadow softening, however, as that bit remains unchanged.
2013-12-13 02:19:57 -06:00
Siana Gearz
749d0eec28
Merge https://github.com/abaph/SingularityViewer
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Brings in support for MESA accelerators.
2013-11-17 16:38:06 +01:00
Shyotl
3ed249cba5
Retain cubemap reflection on shiny faces while in shadowed, but don't bloom the sun reflection.
2013-11-13 01:35:31 -06:00
Shyotl
584e5176a4
Err closer to LL regarding shadows, however also fixed alpha face shadows to look like all other shadows.
2013-11-13 01:30:45 -06:00
Shyotl
0d1c98b5f7
Fix shadow dithering. It's still pretty ugly tho, but looks okay if ssao is enabled. May add random kern in the future.
2013-11-08 02:03:21 -06:00
Andros Baphomet
997fdebb9f
Re-fix shader compilation errors
2013-11-03 13:12:27 -05:00
Andros Baphomet
fe0a761ce6
Merge remote-tracking branch 'upstream/master'
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Conflicts:
indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl
indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
indra/newview/app_settings/shaders/class1/deferred/giF.glsl
indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl
indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl
indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
2013-11-03 12:17:50 -05:00
Shyotl
378dd14ade
Return to our nice ssao.
2013-11-02 03:29:32 -05:00
Shyotl
af8f8bb040
Mats.
2013-11-02 01:20:05 -05:00
Andros Baphomet
f6861cd5ba
Fix shader compilation/out-of-spec issues
2013-10-05 17:33:34 -04:00
Shyotl
7eda762c28
Cheapo sun bloom contribution in deferred.
2012-12-19 02:30:44 -06:00
Shyotl
9a6568f5e8
A little bit of bloom on indirect shiny reflections in deferred.
2012-12-10 20:00:57 -06:00
Shyotl
6b05022530
Applied Tofu Linden's SSAO improvements. e189d55a7b
2012-12-08 16:51:38 -06:00
Shyotl
4fe84efafd
Unbork shadow shaders by tweaking normal unpack.
2012-10-22 02:51:28 -05:00
Shyotl
e8ec81bf04
Experimentation with normalpacking and component precision.
2012-10-14 04:00:02 -05:00
Shyotl
67e1a3b004
Lindie viewer-dev catchup regarding rendering pipeline.
2012-06-30 20:05:31 -05:00
Siana Gearz
70438fa06f
Catching up with Lindies part 3
2012-03-26 15:01:53 +02:00
Siana Gearz
3f0f955a76
Catching up with Lindies part 2
2012-03-25 10:47:20 +02:00
Shyotl
f7b2139e81
Renderer update. Incl mac fixes, DoF improvements, windlight floater code cleanup. (shining-fixes merge)
2012-02-09 14:26:21 -06:00
Shyotl
afed6dad84
Fix deferred on mac. VBO cleanup. https://bitbucket.org/VirLinden/viewer-development-shining-fixes/changeset/853c76596bdb
2012-01-26 16:09:47 -06:00
Shyotl
1bfa72fa7c
V3 merge. Slight update. Fixes lighting oddities.
2011-12-16 01:50:57 -06:00
Shyotl
0030ca3af7
Fixed extra post-process shaders. Cleaned up and no longer using deprecated functions.
2011-12-16 01:46:20 -06:00
Shyotl
ffb285c6ff
Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
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-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
8e7733b2ce
Lazy shader update. attribute -> ATTRIBUTE, varying -> VARYING. Moved some shader preprocessor stuff from llviewershadermgr.cpp to llshadermgr.cpp to match LL (although it looks more messy)
2011-11-24 01:03:03 -06:00
Shyotl
1fd908b2c4
Removed maximum_alpha uniform (as it's always 1.0 anyhow)
2011-11-19 15:13:16 -06:00
Shyotl
f551294e66
Alphamasking migrated to shaders instead of using fixed-function. Very early code. Hasn't even made it into viewer-development yet.
2011-08-12 19:20:11 -05:00
Shyotl
c9860f7b66
Massive deferred update...
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Plus renamed setupViewport to setup[2|3]DViewport.
Migrated mWindowRect to mWindowRectRaw, mVirtualWindowRect to mWindowRectScaled.
Slowly updating getwindow/getworldview calls to new v2 variants as I run across them.
Cleaned up ascent-related code in llmanip.cpp.
Impostor update tweaks.
Edgepatch water occlusion changes. (no patch flickering on edges of screen while moving camera)
2011-08-11 03:16:17 -05:00
Shyotl
9bda97786f
Batch indexing/no-fixed-function WIP.
2011-08-09 01:11:05 -05:00
Shyotl
b258b71e07
Flipped the MESH_ENABLED switch. Added missing components and updated stuff to be closer to mesh-development head.
2011-07-30 20:30:07 -05:00
Shyotl
e80cff77f0
Hack hackity hack... I mean fixed water-fog sign-error when cam approaches 0 z when using shaders.
2011-07-10 19:38:43 -05:00
Shyotl
4ee4d52b2f
Added bokeh DoF. Fixed some several SSAO and shadow combinations. Fixed GI crash bug. Enabled several fasttimers. Updated shaders.
2011-05-24 20:31:17 -05:00
Shyotl
0193173e46
Added #version string to many shaders. Added a few to-be-implemented shader files
2011-05-18 14:58:57 -05:00
Shyotl
ba8e62841f
Deferred class2 alpha shader should actually compile now.
2011-05-12 00:13:44 -05:00
Shyotl
d1d6994419
Full v2.6 renderer.
2011-05-12 00:13:38 -05:00
Shyotl
41f42fc741
Nuking some glsl warnings, and fixing relwithdebug compile(and prolly gcc too)
2011-04-23 03:02:56 -05:00
Shyotl
d0feea7ed7
Re-added gamma setting to color filter shader
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Fixed issue with setting default values of sliders for gauss shader
2011-02-10 14:57:00 -06:00
Shyotl
a579663eb9
Added Gaussian blur post-process shader
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Added ability to manually input values in post-process shader menu
2011-02-10 04:03:22 -06:00
Hazim Gazov
7a86d01598
Imported existing code
2010-04-02 02:48:44 -03:00