Shyotl
d7e7701927
Make texture fetch type (mFTType) a const member variable and remove from init() call. forceRefetch was clobbering mFFType via init call and firstinit boolean is a stupid hack.
2019-04-26 22:52:48 -05:00
Lirusaito
88639c2052
Merge branch 'master' of git://github.com/Shyotl/SingularityViewer into ManagedMarketplace
2019-03-06 17:10:33 -05:00
Shyotl
5a7e0b05a4
Fixup texture compression.
2019-03-05 03:11:04 -06:00
Shyotl
7317f28ab3
Clean up compressed texture handling. Exclude dynamic/client generated/local textures. Got rid of glh headers.
2019-03-04 02:03:45 -06:00
Lirusaito
58ba9e3617
Merge branch 'master' of git://github.com/Shyotl/SingularityViewer
2019-03-02 19:01:49 -05:00
Shyotl
e1cf05c327
Enable compressed texture. Also minor cleanup.
2019-03-01 22:19:11 -06:00
Lirusaito
aa0fea6931
[Local Textures] Small hack to allow changing texture id
2019-02-07 01:33:34 -05:00
Shyotl
04ea11c61e
Make gcc happier.
2018-11-20 02:49:57 -06:00
Shyotl
736696ac36
Track glEnable states via static refs instead of map lookups.
...
Sync light state, bound shader, and various gl context states similarly to render matrices.
Texture handles now refcounted, as multiple viewer textures could ref the same handle (cubemaps do this)
Clean up gl extension loading a bit. Not necessary, but only look for ARB variants if not included in current core version. Removed unused extensions.
Use core shader api if supported, else use ARB. (FN signatures are identical. Just doing some pointer substitution to ARB if not core.)
Attempt at improving VBO update batching. Subdata updates better batched to gether per-frame.
There's probably other stuff I forgot that is in this changeset, too.
Todo: Fix lightstate assertion when toggling fullscreen with shaders off.
2018-11-19 00:37:48 -06:00
Lirusaito
1014841e2c
Feature Request: Repair Uploaded by functionality
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Clean up llviewertexture a bit while doing so.
Sync LLImage
Thanks to Cinder and the Alchemy Team for this buncha code.
2018-05-02 19:30:22 -04:00
Shyotl
a39844f9f3
Double the maximum texture memory.
2018-02-04 23:01:44 -06:00
Shyotl
f26a5e9d62
Added FTType to texture fetch methods. Baked texture fetch now uses dynamic retry policy.
2016-05-01 19:44:06 -05:00
Shyotl
55b5f60b68
V3 mesh, texture, and hover merge.
2016-04-26 13:36:39 -05:00
Shyotl
0841479ccc
llcommon merge. Added LLUnits.
2016-04-06 01:31:20 -05:00
Shyotl
af8f8bb040
Mats.
2013-11-02 01:20:05 -05:00
Shyotl
ef3e918558
Initial moap commit. /VERY/ WIP. Primarily committed to clean up unstaged changes. Do not run this, even if it may compile, as it will NOT work (for a myriad of reasons)!
2013-05-31 05:33:41 -05:00
Shyotl
b16bb264cc
Added an experimental new alphamask detection method(set SHUseRMSEAutoMask to TRUE to use. Adjust SHAlphaMaskMaxRMSE to tweak cutoff). Fixed per-frame sky updates hammering analyzeAlpha.
2013-04-06 02:04:46 -05:00
Shyotl
76f3dc9e19
Massive sunshine/viewer-dev catchup. Further implemented serverside baking and added/updated metrics feedback.
2013-02-19 01:50:46 -06:00
Shyotl
c5c1294d7d
Finished LLGLTexture. Migrated opengl related code from llui.h/cpp to llrender2dutils.h/cpp. Moved lluiimage to llrender library.
2013-01-07 20:12:14 -06:00
Shyotl
1083d7e0ef
Added LLGLTexture. Virtually completely virtual for now. Also added LLTextureManagerBridge, although not yet utilized.
2012-12-22 23:58:42 -06:00
Shyotl
0554ecae5c
Added explicit texture reloading. Accessable in the 'tools' submenus for the agent, avatars, and selected objects.
2012-12-02 17:06:54 -06:00
Shyotl
349006637e
LL has played with texture discard priority/bias. Giving it a trial here.
2012-06-11 07:04:02 -05:00
Siana Gearz
70438fa06f
Catching up with Lindies part 3
2012-03-26 15:01:53 +02:00
Shyotl
b607650d5c
V3 merge. Supposedly improves baked texture loading on other avatars. Also increase discard bias on ati if vram starts running out.
2011-12-16 05:57:48 -06:00
Shyotl
ffb285c6ff
Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
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-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
36600462d1
Merge branch 'future' of git://github.com/siana/SingularityViewer.git into BatchIndexing
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Conflicts:
indra/newview/hippopanelgrids.cpp
indra/newview/llstartup.cpp
indra/newview/llsurface.cpp
indra/newview/llviewermessage.cpp
indra/newview/llviewerparceloverlay.cpp
indra/newview/llviewertexturelist.cpp
indra/newview/llworld.cpp
2011-09-09 16:53:12 -05:00
Shyotl
8d23a7d1d4
LLViewerTexture now has the ability to prevent raw images from being dumped for a specified period of time. Unused for now. Relates to mesh import. Also, BOOST_PREVIEW textures bumped to PO2.
2011-08-29 03:46:13 -05:00
Shyotl
c66065b688
CachedControl cleanup in random places. LL's ctor format is supported, so using such in LL code to ease diffs.
2011-08-28 01:04:30 -05:00
Shyotl
25be08f236
Innitial commit. Did as much as I can for llmediactrl without diving too deep into llviewermedia
2011-07-18 04:21:36 -05:00
Shyotl
3a3805fd18
Texture console now shows number of 'cached' raw images.
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png loading now immediately dumps allocated data on failure
2011-04-07 03:16:11 -05:00
Shyotl
e756140e1d
Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
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Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00