* Brought llfilepicker.{cpp,h} up to speed with V3 by adding
FFLOAD_MODEL, FFLOAD_COLLADA, FFLOAD_SCRIPT, FFLOAD_DICTIONARY
However, note that we used FFLOAD_LSL, so I renamed their
FFLOAD_SCRIPT to FFLOAD_LSL and kept our way of filtering.
* Fixed the filter token that is sent to the plugin for
collada (from "dae" to "collada").
Put snapshot related floaters always on top of the full screen preview.
Make having multiple running uploads more robust.
Fix infinite recursion when clicking on the bottom 'Snapshot' button
under certain conditions.
Unfreeze time more robust; unfreeze time out of precaution when
starting an upload (if 'Keep open' not checked).
Fixed a bug that caused all callbacks for successful feed uploads to be
ignored.
Collada include_directories and llfloatermodelpreview.*s added to CMakeLists.txt
Update to v-d, compile with AIFilePicker, comment spelling fixes.
Upload Mesh... entry added to File menu.
Updated AIFilePicker to have FFLOAD_COLLADA with an mFilter of "dae"
And, finally, add floater_model_preview.xml~
Made to work with Singularity, and also be a bit better..
Alphabetizes includes.
Switches settings combobox to a scrolllist, and Boolean combobox to a radiogroup.
Makes floater resizable, aligns a lot of the UI, and prepares it all for proper resize behavior.
Adds Copy button for copying the name of the debug setting.
Yay, verbosity! Also adds FloaterDebugSettingsRect to keep track of the floater's size.
Also somehow the getInstance line snuck out of last commit... tossed it in here.
Fixed spacing of MoyMiniMapCustomColor in settings_ascent_coa.xml and removed it from settings_per_account.xml
TODO: Make MoyMiniMapCustomColor more flexible.
-Added ColorCustomChat checkbox, pref code, and setting commented out.
Mostly from Ukando, tweaked a bit to be cleaner, and a little less dramatic.
decode_patch_header now takes a bool optionally, as third argument.
_PREHASH_RegionSizeX is the only used of the two _PREHASH_RegionSize*.
llsurface.cpp: Copy the connectNeighbor for variable size regions almost directly from Ukando
llsurfacepatch.cpp: Patch code from ukando and voodoo.
Changed hardcoded 256 constants and such to width functions in: llglsandbox.cpp, llsurface.cpp, llviewerregion.cpp, llviewerparcelmanager, llviewerparcelmgr.cpp, llvowater.cpp, llworld.cpp
Use region specific width in: llagent.cpp, llglsandbox.cpp, llmanip.cpp, llmanipscale.cpp, llpanelobject.cpp, llviewerbject.cpp, llwind.cpp
Use 256 in llnetmap.cpp in places...
llfloaterregioninfo.cpp: Aurora grid has wacky textures.
Add LLViewerParcelMgr::widthUpdate() for updating mParcelsPerEdge given a region's width. Used in llstartup now.
Add LLWorld::setWidth() for getting a region's size from LLMessageSystem pointers and setting mWidth and mWidthInMeters, accordingly. Called in llviewermessage.cpp as well.