Shyotl
e327e7a15e
Converted some frequent setting lookups to LLCachedControl
2012-01-30 03:49:52 -06:00
Shyotl
f9d802f832
SH-2565 Move resetVertexBuffer operation to a consistent location (also avoid redundant resetting of vertex buffers on detail switches). Change assertion to a warning with count info. Fix bytes pooled debug display. Remove unused static vertex buffer. https://bitbucket.org/VirLinden/viewer-development-shining-fixes/changeset/56ac56c3cc9a
2012-01-26 12:55:24 -06:00
Shyotl
6374f012de
new fasttimers, including ui.
2012-01-23 18:30:54 -06:00
Shyotl
ffb285c6ff
Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
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-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
83e8a9076b
Several gl calls now wrapped via LLRender (gGL) as prep for future changes:
...
glMatrixMode -> gGL.matrixMode
..GL_MODELVIEW -> LLRender::MM_MODELVIEW
..GL_POJECTION -> LLRender::MM_PROJECTION
..GL_TEXTURE -> LLRender::MM_TEXTURE
glMultMatrix -> gGL.multMatrix
glLoadMatrixf -> gGL.loadMatrix
glPushMatrix -> gGL.pushMatrix
glPopMatrix -> gGL.popMatrix
glLoadIdentity -> gGL.loadIdentity
glRotatef -> gGL.rotatef
glTransformf -> gGL.transformf
glOrtho -> gGL.ortho
glColor3f -> gGL.diffuseColor3f
glColor3fv -> gGL.diffuseColor3fv
glColor4f -> gGL.diffuseColor4f
glColor4fv -> gGL.diffuseColor4fv
glColor4ubv -> gGL.diffuseColor4ubv
glLightModelfv(GL_LIGHT_MODEL_AMBIENT -> gGL.
2011-11-21 15:55:44 -06:00
Shyotl
896b7146e7
Fixed vertex corruption if avatar shaders are off and jointmesh is not vectorized. Also, now preventing usage of unsupported vectorization paths.
2011-08-10 02:01:53 -05:00
Shyotl
04ea6a967e
Removed dead code related to 'RenderForSelect'.
2011-08-09 02:11:10 -05:00
Shyotl
2c489d7741
Cleaned up polymesh (mesh vectors/normals size match VBO vectors/normals size to allow memcpy). Prep for vbo testing.
2011-08-04 01:38:56 -05:00
Shyotl
a07e399801
LLAgentCamera transition (1/2)
2011-06-07 21:35:10 -05:00
Shyotl
62e3aa10c1
Reasonably safe changes.
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Using accessor for vertexbuffer in LLFace
Extra occlusion query lookup in llgl (unused)
Const changes.
2011-05-18 14:35:27 -05:00
Shyotl
e756140e1d
Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
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Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00
Shyotl
387e8ed756
JointMesh face update optimization
2011-03-15 05:13:06 -05:00
unknown
b2bd45eed8
-Screwed around with SSE2.
...
-Added ReleaseSSE2 as a build target.
-LL_VECTORIZE is silly and breaks things...
-Small little tweaks.
I have not tested if the cmake alterations work under linux and darwin. Hollar if broken.
2010-10-02 02:13:17 -05:00
Hazim Gazov
7a86d01598
Imported existing code
2010-04-02 02:48:44 -03:00