Commit Graph

6 Commits

Author SHA1 Message Date
Liru Færs
7c24e67c50 The UI portion of Bakes on Mesh... and the entire thing, sure, why not?
Also let's now select the proper tab when we input an ID or select a face
with an asset ID that we can find in a tab, but that never works for BOM
when applied.
2019-10-11 03:41:42 -04:00
Shyotl
f4a713a500 Merge. 2017-03-14 04:02:53 -05:00
Nyx Linden
1a3e2ff18e SH-4050 FIX camera goes below ground when avatar offset set to 0
Added a constraint to ensure that the avatar's height (with offset)
does not go below 0.1 meters. Camera was getting confused since the avatar's
effective height was negative.

Note the avatar is mostly underground/contorted even at 0.1 meters, but
most users setting values this low will be making ultra-tinies and would
be hiding the avatar mesh. Camera stays above ground when height is at 0.1.

Conflicts:

	indra/llappearance/llavatarappearance.cpp
2013-04-05 23:10:16 +02:00
Shyotl
9596514c79 Dragged over lltexlayer, lldriverparam, lllocaltextureobject, llwearabledata 2013-01-04 20:50:35 -06:00
Shyotl
f9d205b869 Intermediary commit. Exploit virtuals to 'emulate' real llavatarappearance.h. 2012-12-20 02:53:45 -06:00
Shyotl
e08afcb963 Created llappearance project. Migrated llvoavatardefines and llwearabletype. 2012-12-20 00:00:17 -06:00