Removes the previous method and condenses the menu entries back into one.
- Translations have been updated except for German, German will need to update the translation for "Save Preview As..." since the name hasn't changed.
Adds FFSAVE_IMAGE to the filepicker enums
Crossplatformity:
- The Windows version works nicely
- The Linux version may not work or even compile but it should..
- The Mac version hasn't been added, instead it will default to accept any(all filter), should the provided file extension be invalid a notification will display.
When saving a file, if the suggested filename has the form
PREFIX?000.EXT then the viewer checks if that file already
exists and if so, increments the number until it finds a
name that does not already exist (in the suggested directory).
The '?' is replaced with an underscore.
This allows to fast saving of the same data without overwriting
previous data.
Fixes a possible ASSERT(!(need_new_run && !mYieldEngine &&
sub_state_r->run_state == run_state)).
When over all multiplex_impl functions and this is the only case that I
found where it could return without changing the state and without
calling either idle() or yield().
This fixes
https://code.google.com/p/singularity-viewer/issues/detail?id=714
The problem was a typo in AIStateMachine::sleep, >= should have been <=
which caused a state machine that uses yield_ms() to never run anymore
when next run it already should have run again. AIFilePicker is the only
state machine that currently uses yield_ms and I hadn't spotted this
because I don't have plugin messages on by default which made my viewer
just that much faster that it the yield never expired the first run
already (causing it to expire immediately).
The rest of the changes in this commit are just minor improvements /
conformation to the EXAMPLE_CODE in aistatemachine.cpp.
Conflicts:
indra/cmake/00-Common.cmake
One diff added /MP to CMAKE_CXX_FLAGS_DEBUG while
another removed /arch:SSE2 from the same line.
Fixed to honor both changes.
* Brought llfilepicker.{cpp,h} up to speed with V3 by adding
FFLOAD_MODEL, FFLOAD_COLLADA, FFLOAD_SCRIPT, FFLOAD_DICTIONARY
However, note that we used FFLOAD_LSL, so I renamed their
FFLOAD_SCRIPT to FFLOAD_LSL and kept our way of filtering.
* Fixed the filter token that is sent to the plugin for
collada (from "dae" to "collada").
Collada include_directories and llfloatermodelpreview.*s added to CMakeLists.txt
Update to v-d, compile with AIFilePicker, comment spelling fixes.
Upload Mesh... entry added to File menu.
Updated AIFilePicker to have FFLOAD_COLLADA with an mFilter of "dae"
And, finally, add floater_model_preview.xml~
Updated/added documentation.
Removed AIThreadSafeWindowsHack that annoyed me (fix your compiler).
Don't use 'static' in anonymous namespace.
Use the AIThreadSafe*DC variants for default constructed objects,
as opposed to the AITHREADSAFE* macro's.
Call AIFilePicker::create() instead of new AIFilePicker.
Renamed deleteMe() to kill() and bs_deleted to bs_killed.
Only default to auto destruct when created with create(true),
otherwise kill() has to be called explicitely.
Actually flush messages before terminating a plugin (upon
the shutdown message) and flush messages in the file- and
dirpicker before opening the blocking dialog. Flush debug
messages too (deeper into the code, just prior to the actual
blocking call).
Also, fix the context folder map to be a thread-safe
singleton and *attempt* to add support for default folders
to windows and Mac. The latter might even not compile yet
and definitely have to be tested (and fixed):
Opening a DirPicker in preferences --> Network and Set
the directory location of the cache. It should open a
Dialog window where you are already in the folder that
is the current cache directory setting (you can click
Cancel after verifying that this worked).
And, start to upload an image, select a file is some
directory (other than what it starts in). You can omit
the actual upload by clicking cancel in the preview.
Then upload again and now it should start in the same
folder as that you were just in. Possibly you need to
first open a file picker elsewhere with a different context
though, or windows might choose to open in the last
folder anyway while the code doesn't really work. Uploading
a sound before the second texture upload should do the
trick.
Also removed some code from the Mac/windows code in
indra/plugins/filepicker/llfilepicker.cpp that shouldn't
be in there anymore (send_agent_pause/resume and updating
the LLFrameTimer stuff).
Also upgrade the file picker filters with the new extensions found
in the orginal file picker code of Singularity.
Also improve AIFilePicker a bit: added hasFilename() and now
deleting the statemachine automatically by default: it's no longer
needed to call deleteMe from the callback.
Added support for plugin debug messages and better error reporting
when something goes wrong during start up of SLPlugin.
Also added more debug output regarding general plugin messages
as well as debug output related to AIFilePicker.
Add back fixes that were in Singularity (in indra/media_plugins) but not
in imprudence.
Also:
Add "shutdown" plugin message and terminate file picker plugins cleanly.
The DSO (libbasic_plugin_filepicker.so) now tells the child process /
plugin loader (SLPlugin) to terminate (using the 'shutdown' message),
and AIFilePicker::finish_impl destroys the plugin object on the viewer
side when it's ... finished thus.
Also added a large comment that gives an overview of all classes
involved on the viewer side.
Additional fixes for filepicker.
Plugin refactor bug fix: mDeleteMe was uninitialized in AIPluginFilePicker.
This commit contains all changes, except those in indra/media_plugins
(which was renamed to indra/plugins) and indra/llplugin.
However, it does contain the (new) file
indra/plugins/filepicker/basic_plugin_filepicker.cpp