Shyotl
9476aedaf6
Respect passed alpha value for checkerboard.
2012-01-11 00:50:39 -06:00
Shyotl
54bfdb7704
Stippling removed. Emulated with a texture and some texcoord manipluation. (looks identical, and works with and without shaders)
2012-01-06 00:53:18 -06:00
Shyotl
78f7cc0d64
Prim rotate tool was lacking colors on its 'rings' due to missing gGL.diffuseColor4fv calls.
2011-12-16 06:01:05 -06:00
Shyotl
ffb285c6ff
Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
...
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
9f9daba33d
Missed some glRotatef -> gGL.rotatef conversions.
2011-11-23 23:39:42 -06:00
Shyotl
83e8a9076b
Several gl calls now wrapped via LLRender (gGL) as prep for future changes:
...
glMatrixMode -> gGL.matrixMode
..GL_MODELVIEW -> LLRender::MM_MODELVIEW
..GL_POJECTION -> LLRender::MM_PROJECTION
..GL_TEXTURE -> LLRender::MM_TEXTURE
glMultMatrix -> gGL.multMatrix
glLoadMatrixf -> gGL.loadMatrix
glPushMatrix -> gGL.pushMatrix
glPopMatrix -> gGL.popMatrix
glLoadIdentity -> gGL.loadIdentity
glRotatef -> gGL.rotatef
glTransformf -> gGL.transformf
glOrtho -> gGL.ortho
glColor3f -> gGL.diffuseColor3f
glColor3fv -> gGL.diffuseColor3fv
glColor4f -> gGL.diffuseColor4f
glColor4fv -> gGL.diffuseColor4fv
glColor4ubv -> gGL.diffuseColor4ubv
glLightModelfv(GL_LIGHT_MODEL_AMBIENT -> gGL.
2011-11-21 15:55:44 -06:00
Shyotl
ca328aec72
Replaced some opengl fixed functions with shaders. Temporary ShyotlUseLegacyRenderPath setting to debug if this change actually improves framerate at all (setting not tied to callbacks. Have to toggle shaders to have stuff pick up the setting change)
2011-08-10 03:53:49 -05:00
Shyotl
6ad9367c24
Trying out new LLCachedControl implementation.
2011-07-16 23:36:56 -05:00
Shyotl
497e63bfb6
Fixed scaling issues with non-power-of-two ui textures
2011-03-31 21:53:23 -05:00
Shyotl
e756140e1d
Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
...
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00
Hazim Gazov
7a86d01598
Imported existing code
2010-04-02 02:48:44 -03:00