No more dead state, death is instant when you disappear
No more dependency on frame or life time, updates come from the sims.
No need to rate control anymore, ui removed.
RIP: My headphones, you were shortlived, but you served my ears well.
Also Assorted Code Cleanup and sync with Alchemy
Debug Settings are AlchemyMouselookIFF and AlchemyMouselookIFFRange
Look to see if an avatar is in a nearby region always when checking if they're an estate owner.
Better for reallllly wide screens and multiscreen setups, apparently.
Also, let's merge with v-r while we're at it, since llcamera.h requires a large-ish recompile
Nothing functional though.
And some license updates to some identical files in llmath.
Ability to show Whisper, Chat and Shout range circles on the MiniMap.
Range values are at the moment hardcoded as [10, 20, 100].
Each ring is binded to the following Debug Settings:
Whisper ring: MiniMapWhisperRing
Chat Ring: MiniMapChatRing
Shout Ring: MiniMapShoutRing
Each ring colour can be customised through the following Debug Settings:
Whisper ring: MiniMapWhisperRingColor
Chat Ring: MiniMapChatRingColor
Shout Ring: MiniMapShoutRingColor
The following Debug Setting is used to enable/disable all the rings at once:
MiniMapChatRings
Merged cleanly:
indra/llkeyframewalkmotion.cpp - 36e6946c96 - worked around a bug in Aurora walking motion
indra/llrender/llimagegl.cpp - fa8e1f033b - An llerrs here becomes an llwarns, to avoid bothering the user with non power of two dimensioned images
indra/newview/llmanip.cpp, indra/newview/llmanipscale.cpp - "Changed hardcoded 256 constants and such to width functions" - a50f0008b2
indra/newview/llpatchvertexarray.cpp - fa8e1f033b - Support patches of non power of two width
indra/newview/llworldmap.h - conflict
Conflicts:
indra/llmessage/patch_code.cpp - My version cleaned up a bit of code duplication, so this was applied, within the new tags
indra/llmessage/patch_code.h - b_large_patch in decode_patch_header defaults to false, indra/newview/llcloud.cpp patch removed.
indra/llmessage/patch_dct.h - false positive
indra/newview/llagent.cpp - false positive
indra/newview/llfloaterregioninfo.cpp - nonsl wacky textures support meets the refactor.
indra/newview/llfloaterworldmap.cpp - false positive
indra/newview/llglsandbox.cpp - false positive
indra/newview/llnetmap.cpp - small changes for type consistency brought into FS' patch, nothing important; also adds change to LLNetMap:draw removing getRegionWidthInMeters to keep using the constant REGION_WIDTH
indra/newview/llpanelobject.cpp - Get the region width of the object we're editing for maximum pasted x/y coords
indra/newview/llstartup.cpp - [Fixes old issues] My old patch did not fully use first_sim_size_x here, this has been fixed. The unused first_sim_size_y has been removed.
indra/newview/llsurface.cpp - rebuildWater isn't used, removed for now. Styling conflicts otherwise.
indra/newview/llsurfacepatch.cpp - remove FS patch that comments out code that isn't even in the modern source; cleaned up a mess of tags with more clear explanation, perhaps it can be expanded upon though. Some styling conflicts.
indra/newview/llviewermessage.cpp - Fix the problem? setRegionWidth by number.
indra/newview/llviewerobject.cpp - false positive
indra/newview/llviewerparcelmgr.cpp - just styling conflicts
indra/newview/llviewerparcelmgr.h - false positive
indra/newview/llviewerparceloverlay.cpp - false positive
indra/newview/llviewerparceloverlay.h - false positive
indra/newview/llviewerregion.cpp - cleaned up LLViewerRegion::getCompositionXY patches, they're more in the way than they're worth; removed DispatchOpenRegionSettings capability mention for now, it's not related to variable regions. Also remove rebuildWater, it's not used right now.
indra/newview/llvowater.cpp - false positive
indra/newview/llwind.cpp - remove decode_patch_header patches for false, since we have a default; otherwise false positive.
indra/newview/llworld.*
- [Fixes old issues] Remove setRegionWidth by LLMessageSystem as the messages used are not always the same, the by number one remains of course.
- Retained separation of connecting neighbors through the old method when the width is 256
- updateLimits() would never have been merged in, we have an entirely different grid manager, therefore it's removed.
- Fix the stupidity passed on over the years wherein a static constant variable would hold the same value as the first call to setLandFarClip..
indra/newview/llworldmap.cpp - 36e6946c96 Aurora map workaround stuffs, parts removed; rework of LLWorldMap::simInfoFromHandle
indra/newview/llworldmap.h - Cleaned up organization, avoid making members public, and fixed tagging
Mostly from Ukando, tweaked a bit to be cleaner, and a little less dramatic.
decode_patch_header now takes a bool optionally, as third argument.
_PREHASH_RegionSizeX is the only used of the two _PREHASH_RegionSize*.
llsurface.cpp: Copy the connectNeighbor for variable size regions almost directly from Ukando
llsurfacepatch.cpp: Patch code from ukando and voodoo.
Changed hardcoded 256 constants and such to width functions in: llglsandbox.cpp, llsurface.cpp, llviewerregion.cpp, llviewerparcelmanager, llviewerparcelmgr.cpp, llvowater.cpp, llworld.cpp
Use region specific width in: llagent.cpp, llglsandbox.cpp, llmanip.cpp, llmanipscale.cpp, llpanelobject.cpp, llviewerbject.cpp, llwind.cpp
Use 256 in llnetmap.cpp in places...
llfloaterregioninfo.cpp: Aurora grid has wacky textures.
Add LLViewerParcelMgr::widthUpdate() for updating mParcelsPerEdge given a region's width. Used in llstartup now.
Add LLWorld::setWidth() for getting a region's size from LLMessageSystem pointers and setting mWidth and mWidthInMeters, accordingly. Called in llviewermessage.cpp as well.